Instructions to use ccore/Qwen3.5-4B-3D-Coder with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- llama.cpp
How to use ccore/Qwen3.5-4B-3D-Coder with llama.cpp:
Install (macOS, Linux)
curl -LsSf https://llama.app/install.sh | sh # Start a local OpenAI-compatible server with a web UI: llama serve -hf ccore/Qwen3.5-4B-3D-Coder:Q4_K_M # Run inference directly in the terminal: llama cli -hf ccore/Qwen3.5-4B-3D-Coder:Q4_K_M
Install from WinGet (Windows)
winget install llama.cpp # Start a local OpenAI-compatible server with a web UI: llama serve -hf ccore/Qwen3.5-4B-3D-Coder:Q4_K_M # Run inference directly in the terminal: llama cli -hf ccore/Qwen3.5-4B-3D-Coder:Q4_K_M
Use pre-built binary
# Download pre-built binary from: # https://github.com/ggerganov/llama.cpp/releases # Start a local OpenAI-compatible server with a web UI: ./llama-server -hf ccore/Qwen3.5-4B-3D-Coder:Q4_K_M # Run inference directly in the terminal: ./llama-cli -hf ccore/Qwen3.5-4B-3D-Coder:Q4_K_M
Build from source code
git clone https://github.com/ggerganov/llama.cpp.git cd llama.cpp cmake -B build cmake --build build -j --target llama-server llama-cli # Start a local OpenAI-compatible server with a web UI: ./build/bin/llama-server -hf ccore/Qwen3.5-4B-3D-Coder:Q4_K_M # Run inference directly in the terminal: ./build/bin/llama-cli -hf ccore/Qwen3.5-4B-3D-Coder:Q4_K_M
Use Docker
docker model run hf.co/ccore/Qwen3.5-4B-3D-Coder:Q4_K_M
- LM Studio
- Jan
- Ollama
How to use ccore/Qwen3.5-4B-3D-Coder with Ollama:
ollama run hf.co/ccore/Qwen3.5-4B-3D-Coder:Q4_K_M
- Unsloth Desktop
- Pi
How to use ccore/Qwen3.5-4B-3D-Coder with Pi:
Start the llama.cpp server
# Install llama.cpp: brew install llama.cpp # Start a local OpenAI-compatible server: llama serve -hf ccore/Qwen3.5-4B-3D-Coder:Q4_K_M
Configure the model in Pi
# Install Pi: npm install -g @earendil-works/pi-coding-agent # Add to ~/.pi/agent/models.json: { "providers": { "llama-cpp": { "baseUrl": "http://localhost:8080/v1", "api": "openai-completions", "apiKey": "none", "models": [ { "id": "ccore/Qwen3.5-4B-3D-Coder:Q4_K_M" } ] } } }Run Pi
# Start Pi in your project directory: pi
- Docker Model Runner
How to use ccore/Qwen3.5-4B-3D-Coder with Docker Model Runner:
docker model run hf.co/ccore/Qwen3.5-4B-3D-Coder:Q4_K_M
- Lemonade
How to use ccore/Qwen3.5-4B-3D-Coder with Lemonade:
Pull the model
# Download Lemonade from https://lemonade-server.ai/ lemonade pull ccore/Qwen3.5-4B-3D-Coder:Q4_K_M
Run and chat with the model
lemonade run user.Qwen3.5-4B-3D-Coder-Q4_K_M
List all available models
lemonade list
- Hermes Agent
How to use ccore/Qwen3.5-4B-3D-Coder with Hermes Agent:
Start the llama.cpp server
# Install llama.cpp: brew install llama.cpp # Start a local OpenAI-compatible server: llama serve -hf ccore/Qwen3.5-4B-3D-Coder:Q4_K_M
Configure Hermes
# Install Hermes: curl -fsSL https://hermes-agent.nousresearch.com/install.sh | bash hermes setup # Point Hermes at the local server: hermes config set model.provider custom hermes config set model.base_url http://127.0.0.1:8080/v1 hermes config set model.default ccore/Qwen3.5-4B-3D-Coder:Q4_K_M
Run Hermes
hermes
- Atomic Chat
- OpenClaw
How to use ccore/Qwen3.5-4B-3D-Coder with OpenClaw:
Start the llama.cpp server
# Install llama.cpp: brew install llama.cpp # Start a local OpenAI-compatible server: llama serve -hf ccore/Qwen3.5-4B-3D-Coder:Q4_K_M
Configure OpenClaw
# Install OpenClaw: npm install -g openclaw@latest # Register the local server and set it as the default model: openclaw onboard --non-interactive --mode local \ --auth-choice custom-api-key \ --custom-base-url http://127.0.0.1:8080/v1 \ --custom-model-id "ccore/Qwen3.5-4B-3D-Coder:Q4_K_M" \ --custom-provider-id llama-cpp \ --custom-compatibility openai \ --custom-text-input \ --accept-risk \ --skip-health
Run OpenClaw
openclaw agent --local --agent main --message "Hello from Hugging Face"
Qwen3.5-4B-3D-Coder
Early preview · General coding with a focus on 3D
An experiment exploring the feasibility of small language models for general-purpose coding and high-quality 3D scene generation.
This is an early preview of a 4B model I am still training, with a particular focus on creating interactive 3D scenes with Three.js. Initial hands-on results have been promising for coding in general, and especially for generating 3D scenes, so I decided to share the progress while development continues.
This is an independent fine-tune by CCORE, based on Qwen/Qwen3.5-4B. It is not an official Qwen release.
Early examples
Selected screenshots of rendered Three.js scenes: stylized architecture, gardens, voxel environments, furniture, workshop interiors, and mechanical objects, built through HTML and JavaScript.
Click any image to view the original screenshot at full size.
Sakura Temple Garden |
Sunset Village |
Dragonrider Aerie |
Voxel launch site |
The Bookbinding Bench |
LGA 3647 Socket |
Pelican Bike No. 07 |
Bow-Front Secretary Desk |
Kōrin Garden |
Sakura bonsai |
Generation settings
Use the following settings for both the Q4_K_M and Q8 versions:
| Parameter | Value |
|---|---|
| Temperature | 0.6–0.8 |
| Top P | 0.90–0.95 |
| Repeat penalty | 1.0 |
| Top K | 20–40 |
System prompt for Three.js scenes
Use only the Three.js core ES module from
https://cdnjs.cloudflare.com/ajax/libs/three.js/0.160.0/three.module.min.js.
Do not import addons or legacy examples/js paths;
implement any camera controls directly inside the HTML.
Example prompts
Use the system prompt above, then try one of these user prompts.
Elephant rehabilitation habitat
Please create one self-contained HTML file with Three.js from cdnjs showing
an elephant rehabilitation habitat.
A broad sheltered yard connects water, shade, and feeding areas through
accessible paths. Use the elephant's scale and movement clearance to guide
the layout around the structures.
Render it as a deliberate 3D voxel model built from visible cubic blocks,
with clear depth, readable silhouettes, and solid spatial relationships.
Dragonrider aerie on a sea stack
Build a self-contained HTML scene with Three.js from cdnjs featuring a
dragonrider aerie on a sea stack, with perches, a hatchery, and a windlass.
The aerie occupies a flat-topped sea stack, reached by a rope windlass from
the shore. Four projecting stone perches ring the central hatchery, a
vaulted cave with sand nests and a smoke hole. A timber landing deck holds
a hoist crane and harness racks, while switchback stairs connect the
perches to a water-level boathouse.
Render it as a deliberate 3D voxel model built from visible cubic blocks,
with clear depth, readable silhouettes, and solid spatial relationships.
Canal lock and weir complex
Please create one self-contained HTML file with Three.js from cdnjs showing
a canal lock and weir complex with a central island.
Animated air traffic control tower
Make a standalone HTML scene with Three.js from cdnjs depicting an animated
air traffic control tower with rotating radar and light signals.
A tapered control tower rises from a rectangular base to a cantilevered
glass cab with angled glazing panels and an external catwalk. A primary
surveillance radar on a roof pedestal turns continuously, and a rotating
beacon sits above the cab.
Known issues
The bugs observed so far have generally involved duplicate variable names, rather than major structural problems.
What comes next
Training is ongoing. Once it is complete, I will release an updated version of this preview and share the full model weights and the training dataset.
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