| { |
| "source": { |
| "shared_windows": "results/episode_task_suite/shared_windows.npz", |
| "windows_csv": "results/episode_task_suite/windows.csv", |
| "feature_manifest": "results/episode_task_suite/feature_manifest.json" |
| }, |
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| "num_windows": 1161, |
| "feature_dim": 8546, |
| "first_start_frame": 0, |
| "last_end_frame": 5819, |
| "warning": "Single public sample episode; these extension probes validate task design and pipeline mechanics, not cross-episode generalization." |
| }, |
| "baselines": { |
| "minimal": "Ridge classifiers/regressors/projections plus cosine retrieval on the committed feature tensor.", |
| "neural_mlp": "Small one-hidden-layer PyTorch MLP heads using the same inputs, targets, chronological split, and evaluator." |
| }, |
| "run_config": { |
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| "ridge_l2": 10.0, |
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| "neural_epochs": 25, |
| "neural_hidden_dim": 128, |
| "neural_batch_size": 128, |
| "skip_neural": false |
| }, |
| "task_specs": { |
| "body_motion_intensity": { |
| "direction": "A", |
| "direction_name": "Human Modeling & Motion Understanding", |
| "name": "Body and Hand Motion Intensity", |
| "family": "classification", |
| "case_study": "A window with a fast reach or pour should be classified as high motion; a steady holding window should be low motion.", |
| "input": "Current non-mocap feature blocks: video, audio, depth, camera pose/rotation, IMU, SLAM, calibration, and language context.", |
| "middle_process": "Compute the target from hand/body joint changes between neighboring windows, hide the mocap blocks from the input, then classify high versus low motion using the train-set median as the threshold.", |
| "output": "Binary label: high_motion or low_motion.", |
| "minimal_baseline": "Ridge classifier on standardized non-mocap features.", |
| "neural_baseline": "One-hidden-layer MLP binary classifier on the same input features.", |
| "metric_name": "macro-F1", |
| "metric_key": "macro_f1", |
| "metric_direction": "higher", |
| "current_limit": "This is a motion-energy proxy, not a SMPL/MANO body model or a generative motion prior." |
| }, |
| "multi_view_consistency_retrieval": { |
| "direction": "B", |
| "direction_name": "3D/4D Reconstruction & Neural Rendering", |
| "name": "Multi-View Consistency Retrieval", |
| "family": "retrieval", |
| "case_study": "Given the fisheye camera features for a pouring moment, retrieve the synchronized stereo-left view from the same time window.", |
| "input": "Query side: fisheye_cam0 video feature block. Candidate side: stereo_left video feature block from held-out windows.", |
| "middle_process": "Learn a projection from one camera-view feature space into another, then rank held-out candidate windows by cosine similarity.", |
| "output": "Ranked candidate windows; the correct synchronized view should rank near the top.", |
| "minimal_baseline": "Ridge projection followed by cosine nearest-neighbor retrieval.", |
| "neural_baseline": "One-hidden-layer MLP projection followed by the same cosine retrieval evaluator.", |
| "metric_name": "MRR", |
| "metric_key": "mrr", |
| "metric_direction": "higher", |
| "current_limit": "This checks calibrated multi-view signal, but it is still feature retrieval, not NeRF, Gaussian Splatting, or novel-view synthesis." |
| }, |
| "action_phase_progress": { |
| "direction": "C", |
| "direction_name": "Egocentric Vision & Interaction", |
| "name": "Action Phase Progress Estimation", |
| "family": "regression", |
| "case_study": "Inside a Pour coffee action segment, estimate whether the current window is near the beginning, middle, or end of that action.", |
| "input": "Current non-caption multimodal feature vector, so the label text cannot be copied directly from the language block.", |
| "middle_process": "Convert contiguous action-label runs into a normalized 0-to-1 progress target, train on earlier windows, and regress progress for later windows.", |
| "output": "A scalar progress value between 0.0 and 1.0 for the current action segment.", |
| "minimal_baseline": "Ridge regressor on standardized non-caption features.", |
| "neural_baseline": "One-hidden-layer MLP regressor on the same input features.", |
| "metric_name": "MAE", |
| "metric_key": "mae", |
| "metric_direction": "lower", |
| "current_limit": "This is an action-structure probe inside one episode, not a general intent model across homes, people, or tasks." |
| }, |
| "ego_motion_forecast": { |
| "direction": "D", |
| "direction_name": "Scene Reconstruction & World Modeling", |
| "name": "Short-Horizon Ego-Motion Forecasting", |
| "family": "forecast", |
| "case_study": "From the current sensors, predict how the camera translation will change over the next 20 frames while the wearer moves through the scene.", |
| "input": "Current multimodal features excluding the camera-translation block and caption text.", |
| "middle_process": "Build a future target from camera-translation difference at a four-window horizon, then regress that future ego-motion delta from current sensors.", |
| "output": "A future camera-translation delta vector.", |
| "minimal_baseline": "Ridge regressor with a 20-frame forecast horizon.", |
| "neural_baseline": "One-hidden-layer MLP regressor with the same horizon and split.", |
| "metric_name": "MAE", |
| "metric_key": "mae", |
| "metric_direction": "lower", |
| "current_limit": "This is a compact world-model proxy; it does not build a persistent map, scene graph, or object permanence model." |
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