The dataset viewer is not available for this split.
Error code: RowsPostProcessingError
Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
YAML Metadata Warning:empty or missing yaml metadata in repo card
Check out the documentation for more information.
Dataset Structure
SeeClear-396K is a large-scale synthetic dataset accompanying our paper on transparent object depth estimation. It contains paired transparent and opaque renderings generated from identical scene geometry, camera poses, lighting conditions, and object configurations. The only difference between each pair is the material assigned to the target object, enabling explicit supervision for learning transparency-aware representations. For additional details about the dataset and our method, please visit our Project Page and read our Paper.
Dataset Statistics
- 11 transparent object categories
- 10 indoor scenes
- 110 object–scene combinations
- 600 rendering configurations per object–scene combination
- 396,000 rendered images in total
Each rendering configuration contains:
- Transparent RGB image
- Opaque RGB image
- Absolute depth (
.exr) - Relative depth (
.png) - Surface normals (
.png) - Object mask (
.png)
Scene Overview
The dataset contains ten indoor scenes used for rendering.
Object Categories
The dataset contains 11 transparent object categories used throughout the rendered scenes.
Flask![]() |
Bottle![]() |
Cup![]() |
Goblet![]() |
Canister![]() |
Water Bottle![]() |
Plate![]() |
Teapot![]() |
Glasses![]() |
Jar![]() |
Vase![]() |
Archive Organization
The dataset is distributed as 113 ZIP archives.
Standard Archives (110)
Each archive corresponds to one object placed in one scene.
The archive naming convention is
scene_<scene_number>_object_<object_name>.zip
For example,
scene_1_object_bottle.zip
scene_4_object_vase.zip
scene_9_object_glasses.zip
Additional Archives (3)
Three additional archives cover special rendering scenarios:
- Multi-object rendering for Scene 1
- Object-inside-cabinet rendering for Scene 9
- Object-inside-cabinet rendering for Scene 10
These archives follow the same directory organization as the standard archives.
Contents of Each Archive
Each archive has the following structure:
scene_<scene_number>_object_<object_name>.zip
├── cam_pose.txt
├── light_pose.txt
├── scale_factors.txt
└── images/
cam_pose.txt
Contains the Blender camera parameters used to render every viewpoint in the archive.
light_pose.txt
Contains the light positions used for all rendered images in the archive.
scale_factors.txt
Lists the anisotropic scaling factors applied during rendering.
Objects are stretched along one of six deformation modes
xyzxyyzxz
using five different scaling magnitudes.
Image Naming Convention
All rendered images are stored inside the images/ directory.
Filenames follow the convention
<object_state>_<pose_number>_<stretch_dimension>_<stretch_factor>_<light_position>_<output_type>_<optional_blender_suffix>
where
| Field | Description |
|---|---|
object_state |
transparent or opaque |
pose_number |
Camera viewpoint identifier (e.g. pose03) |
stretch_dimension |
Stretch direction (x, y, z, xy, yz, xz) |
stretch_factor |
Applied scaling factor |
light_position |
Lighting configuration (e.g. lightL, lightR) |
output_type |
Output modality (mask, normal, relative_depth, absolute_depth, etc.) |
optional_blender_suffix |
Blender-generated postfix (may not be present) |
Example filenames:
opaque_pose03_yz_0.688_lightL_mask_0002.png
transparent_pose02_xz_0.776_lightR.png
The final Blender-generated suffix is optional and should generally be ignored when parsing filenames. It is automatically generated by Blender and does not encode rendering parameters.
Rendering Configurations
Each object–scene pair contains 600 rendering configurations, generated by deterministic combinations of
- 10 camera viewpoints
- 2 lighting setups
- 6 anisotropic deformation directions
- 5 deformation magnitudes
The rendering pipeline is fully deterministic, allowing the same configuration to be reproduced when using the recorded rendering parameters.
Paired Transparent and Opaque Images
Every transparent rendering has a corresponding opaque rendering with identical
- object geometry
- object deformation
- camera pose
- illumination
- scene layout
Only the object material differs.
This one-to-one correspondence enables supervised learning methods that explicitly model the appearance changes introduced by transparency while keeping all geometric factors fixed.
license: mit
- Downloads last month
- 218




















