| --- |
| license: other |
| license_name: a23d-sample-dataset-license |
| license_link: LICENSE |
| task_categories: |
| - text-to-image |
| - image-to-image |
| - text-to-3d |
| - image-to-3d |
| language: |
| - en |
| tags: |
| - ai |
| - 3d |
| - pbr |
| - textures |
| - materials |
| - physically-based-rendering |
| - tileable |
| - seamless-textures |
| - photorealistic |
| - computer-graphics |
| - rendering |
| - robotics |
| - embodied-ai |
| - world-models |
| - digital-twins |
| - spatial-ai |
| size_categories: |
| - n<1K |
| configs: |
| - config_name: default |
| drop_labels: true |
| --- |
| |
|
|
| # A23D PBR Materials — Sample for AI/ML Training |
|
|
| A sample from the **A23D** corpus of **100,000+ human-authored PBR materials**, spanning a wide range of real-world material categories. This sample is provided for AI teams to inspect the quality, consistency, and per-map ground truth of A23D materials before licensing the full corpus. |
|
|
| Every material is authored in-house to a single production standard — giving consistency across resolution, channel packing, map conventions, naming, and metadata that open-source and marketplace texture sets do not provide. |
|
|
| ## Key highlights |
|
|
| **Human-authored, single production standard.** Every material is created in-house to one specification. No web-scraped, user-generated, or AI-generated content in the corpus. |
|
|
| **Complete, explicit PBR ground truth.** Each material ships a full set of physically based maps with explicit color space, bit depth, channel count, and normal-map convention — the per-map metadata AI training pipelines need, not just flat image files. |
|
|
| **Rich, structured metadata.** Every asset carries a natural-language caption, category hierarchy, material attributes, resolution, tiling and workflow declarations, and a machine-readable list of exactly which maps it ships. |
|
|
| **Consistent at scale.** The same schema, naming and conventions hold across all 100,000+ materials. What you validate on these 25 sets is what you get on the rest. |
|
|
| ## What's in the sample |
|
|
| | | | |
| |---|---| |
| | Material sets | 25 | |
| | Images | 268 — 219 maps, 24 previews, 25 thumbnails | |
| | Texture resolution | 4096 × 4096, seamless, power-of-two | |
| | PBR workflow | metallic-roughness, DirectX normal convention | |
| | Captions | 25 natural-language descriptions, 76–121 words each | |
| | Taxonomy | 10 level-2 categories, 17 level-3 | |
| | Total size | 2.05 GB | |
|
|
| Categories represented: Wood, Fabric, Metal, Plaster, Brick, Stone, Rock, Tiles, Glass, Wicker. |
|
|
| ## Repository structure |
|
|
| ``` |
| metadata.jsonl one row per material, 26 columns — loads directly |
| metadata/<SKU>.json full record per material, including per-bitmap detail |
| maps/<SKU>/ the PBR map stack — Albedo.png, Normal.png, Height.exr, … |
| previews/<SKU>.png 1920×1080 render, material tiled on a flat plane |
| thumbnails/<SKU>.png 750×750 render, material on a sphere |
| ``` |
|
|
| Paths in `metadata.jsonl` are relative to the repository root, and every path is constructible from the SKU alone. No filename contains a space. |
|
|
| ## Map stack |
|
|
| Eight base maps ship with **every** material, so ingestion never has to branch on which channels exist. Additional maps appear where the material calls for them — the transmissive glass set carries IOR and translucency channels. |
|
|
| | Map | Sets | Format | Colour space | Bit depth | Channels | |
| |---|---|---|---|---|---| |
| | `Albedo` | 25 | PNG | sRGB | 8 | 3 | |
| | `Normal` | 25 | PNG | Linear | 8 | 3 | |
| | `Roughness` | 25 | PNG | Linear | 8 | 1 | |
| | `Metallic` | 25 | PNG | Linear | 8 | 1 | |
| | `Ambient Occlusion` | 25 | PNG | Linear | 8 | 1 | |
| | `ORM` | 25 | PNG | Linear | 8 | 3 | |
| | `Opacity` | 25 | PNG | Linear | 8 | 1 | |
| | `Height` | 25 | EXR | Linear | 16 / 32 float | 1 | |
| | `Specular Level` | 13 | PNG | Linear | 8 | 1 | |
| | `Specular` | 3 | PNG | Linear | 8 | 1 | |
| | `IOR` | 1 | PNG | Linear | 8 | 1 | |
| | `Translucency` | 1 | PNG | Linear | 8 | 1 | |
| | `Translucency Roughness` | 1 | PNG | Linear | 8 | 1 | |
|
|
| ### Conventions |
|
|
| Declared explicitly so results are reproducible and no team has to guess: |
|
|
| - **`ORM`** packs Occlusion, Roughness and Metallic into one RGB image, in that channel order. |
| - **Colour management** — only `Albedo` is display-referred. Every other map is data and must be sampled linearly; treating them as sRGB produces physically wrong shading. |
| - **Normal maps** follow the **DirectX** convention, green channel +Y down. Flip green for OpenGL or Blender. |
| - **`Height`** is single-channel float OpenEXR, stored as displacement — higher value means higher surface. Bit depth is declared per file in each material's record, read from the file itself. |
| - **Tiling** — every material is seamless and power-of-two, declared per record as `tileable` and `power_of_two`. |
|
|
| ## Metadata |
|
|
| `metadata.jsonl` loads directly with `datasets` or `pandas`; `metadata/<SKU>.json` carries the same record plus full per-bitmap technical detail. |
|
|
| | Field | Type | Description | |
| |---|---|---| |
| | `sku` | string | Stable asset ID. Primary key across the full corpus | |
| | `name` | string | Short human-readable title | |
| | `human_authored` | bool | Provenance attestation — `true` for every asset in the corpus | |
| | `caption` | string | Natural-language description of the material | |
| | `category_l1` … `category_l4` | string | Three-level category hierarchy | |
| | `material_type`, `pattern`, `finish`, `surface_texture`, `effects`, `color`, `condition` | string | Structured material attributes | |
| | `resolution` | string | Texture resolution | |
| | `tileable`, `power_of_two` | bool | Tiling guarantees | |
| | `pbr_workflow` | string | `metallic-roughness` | |
| | `normal_convention` | string | `DirectX` | |
| | `maps`, `maps_count` | list, int | Machine-readable declaration of which maps this material ships | |
| | `map_paths` | list | Paths parallel to `maps` | |
| | `total_size_mb` | float | Measured size of the map stack | |
| | `image`, `preview` | image | Thumbnail and preview render, decoded by the viewer | |
| | `metadata` | string | Path to the full per-material record | |
|
|
| Per-bitmap detail in `metadata/<SKU>.json` gives `colorspace`, `bit_depth`, `channels`, `format` and `resolution` for every individual file. |
|
|
| ## Usage |
|
|
| ```python |
| from datasets import load_dataset |
| |
| ds = load_dataset("A23D/a23d-pbr-materials-sample", split="train") |
| ds[0]["caption"] # natural-language description |
| ds[0]["preview"] # 1920x1080 preview render |
| ds[0]["image"] # 750x750 thumbnail |
| ``` |
|
|
| Text–image pairs for contrastive or generative training: |
|
|
| ```python |
| pairs = [(r["caption"], r["preview"]) for r in ds if r["preview"] is not None] |
| ``` |
|
|
| The map stack is referenced by path rather than decoded, since each material carries 8–12 maps: |
|
|
| ```python |
| import os |
| from PIL import Image |
| from huggingface_hub import snapshot_download |
| |
| root = snapshot_download("A23D/a23d-pbr-materials-sample", repo_type="dataset") |
| row = ds[0] |
| stack = {m: os.path.join(root, p) for m, p in zip(row["maps"], row["map_paths"])} |
| albedo = Image.open(stack["Albedo"]) |
| ``` |
|
|
| `Height.exr` requires an OpenEXR-capable reader — `opencv-python` with `OPENCV_IO_ENABLE_OPENEXR=1`, or OpenImageIO. It will not open with Pillow. |
|
|
| ## The full corpus |
|
|
| This sample is a small slice of the complete A23D library: |
|
|
| - **100,000+ human-authored PBR materials** |
| - Broad coverage across architectural surfaces, natural materials, fabrics, metals, wood, stone, ground and terrain, and many more |
| - Uniform schema and production standard across every material |
| - Complete provenance — authored by our in-house team |
| - Bulk delivery, custom curation, and category-targeted subsets |
|
|
| Available for licensing for AI and ML training, including generative model development, and for robotics, embodied AI, world models, digital twins, synthetic data and spatial AI. |
|
|
| **Get in touch:** |
| Website: [www.a23d.co/ai](https://www.a23d.co/ai) |
| Email: enterprise@a23d.co |
|
|
| ## License |
|
|
| This sample is released under the [A23D Sample Dataset License](https://huggingface.co/datasets/A23D/a23d-pbr-materials-sample/blob/main/LICENSE) for evaluation. |
|
|
| You may use it internally to assess the corpus — inspecting, rendering, validating against your pipelines, computing embeddings and benchmarks, and limited-scale fine-tuning to judge suitability. You may not redistribute it, use it commercially, build derivative datasets from it, or deploy or distribute any model trained on it. |
|
|
| Production training rights are granted under a commercial license for the full corpus. |
|
|
| ## Citation |
|
|
| ```bibtex |
| @misc{a23d_materials_sample_dataset_2026, |
| title = {A23D PBR Materials Sample Dataset for AI/ML Training}, |
| author = {A23D}, |
| year = {2026}, |
| publisher = {A2VR Technologies LLP}, |
| url = {https://huggingface.co/datasets/A23D/a23d-pbr-materials-sample} |
| } |
| ``` |
|
|
| ## About A23D |
|
|
| A23D develops enterprise-scale 3D assets and PBR material datasets for artificial intelligence, robotics, simulation and digital content creation — trusted, high-quality, human-authored 3D data for the next generation of AI systems. |
|
|
| *One concept, one vision, one structure.* |
|
|
| A23D is a brand of **A2VR Technologies LLP**. |
| © 2026 A2VR Technologies LLP. All rights reserved. |