GameBuilder Evaluation Scripts
This directory contains evaluation scripts for analyzing the GameBuilder project results across different LLM models.
Scripts
1. analyze_retry_patterns.py
Analyzes RETRY patterns in GameBuilder project execution paths.
Features:
- Extracts error information from execution paths
- Counts RETRY attempts and locations
- Calculates error rates and RETRY rates per model
- Generates detailed statistics by agent and node type
Output:
retry_analysis.json- Detailed JSON resultsretry_summary.csv- Summary statisticserror_by_agent.csv- Error statistics by agent
Usage:
python3 analyze_retry_patterns.py
2. evaluate_success.py
Calculates success rates for each model in GameBuilder tasks.
Features:
- Analyzes validation results from test sessions
- Computes success/failure rates per model
- Tracks individual session outcomes
Output:
success-finish_detailed_results.json- Detailed resultssuccess-finish_rate.csv- Success rate summary
Usage:
python3 evaluate_success.py
3. evaluate_trajectory.py
Evaluates trajectory metrics for GameBuilder project.
Features:
- Parses execution paths and extracts trajectories
- Evaluates 6 trajectory metrics:
- Exact match
- In-order match
- Any-order match
- Precision
- Recall
- Single-tool use
- Calculates path diversity and entropy
Output:
- CSV file with evaluation results
Usage:
python3 evaluate_trajectory.py --config reference_trajectory.yaml --output evaluation_results.csv
Arguments:
--config- Reference trajectory config file (YAML format)--base-dir- RESULTS directory path (defaults to two levels up)--output- Output CSV file path--format- Output format (csv only)
Configuration
reference_trajectory.yaml
Defines the reference trajectory (ground truth) for evaluation.
Key sections:
project_name- Project identifier (GameBuilder)extract_types- Node types to extract (SPAN, Chain, AGENT, LLM, Tool)reference_trajectory- Expected execution sequencetarget_tools- Tools to track for single-tool use metric (Python Code Validator)models- List of models to evaluate
Project Overview
GameBuilder is a code generation project where:
- Senior Software Engineer generates game code
- Software Quality Control Engineer reviews and validates the code
- Chief Software Quality Control Engineer performs final evaluation
The reference trajectory represents the ideal execution path with:
- 5 LLM calls (1 for code generation, 2 for review, 2 for evaluation)
- 2 tool calls (Python Code Validator used by both QA agents)
Models Evaluated
- GPT-5
- GPT-4o-mini
- DeepSeek-V3-1
- DeepSeek-R1
- Gemini-2.5-flash
- Gemini-2.5-flash-nothinking
- Qwen3-235b
Requirements
- Python 3.7+
- pandas
- PyYAML
Notes
- All scripts automatically process test results from the configured base directory
- Results are saved in the same directory as the scripts
- Execution paths are parsed from
execution_path.mdfiles in test session directories - Validation results are read from
validation_result.jsonfiles - The Python Code Validator tool is the primary tool tracked for this project