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1,533,650
callbackDelay.hpp
xavieran_BaKGL/gui/callbackDelay.hpp
#pragma once #include "gui/IAnimator.hpp" #include <functional> namespace Gui { class CallbackDelay : public IAnimator { public: CallbackDelay( std::function<void()>&& callback, double delay) : mAlive{true}, mDelay{delay}, mCallback{std::move(callback)} { } void OnTimeDelta(double delta) override { mDelay -= delta; if (mDelay <= 0) { mCallback(); mAlive = false; } } bool IsAlive() const override { return mAlive; } bool mAlive; double mDelay; std::function<void()> mCallback; }; }
648
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xavieran/BaKGL
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1,533,651
backgrounds.hpp
xavieran_BaKGL/gui/backgrounds.hpp
#pragma once #include "bak/textureFactory.hpp" #include "graphics/IGuiElement.hpp" #include "graphics/texture.hpp" #include "graphics/sprites.hpp" #include "gui/core/widget.hpp" #include "gui/colors.hpp" #include <glm/glm.hpp> #include <iostream> #include <variant> namespace Gui { class Backgrounds { public: Backgrounds( Graphics::SpriteManager& spriteManager) : mSpriteSheet{spriteManager.AddSpriteSheet()}, mScxToSprite{}, mLogger{Logging::LogState::GetLogger("Gui::Backgrounds")} { unsigned i = 0; auto textures = Graphics::TextureStore{}; const auto AddScreen = [this, &i, &textures]( const std::string& scx, const std::string& pal) { mScxToSprite.emplace( std::make_pair(scx, i++)); BAK::TextureFactory::AddScreenToTextureStore( textures, scx, pal); }; const auto AddBackground = [this, &i, &textures]( const std::string& bmx, const std::string& pal) { mScxToSprite.emplace( std::make_pair(bmx, i++)); BAK::TextureFactory::AddToTextureStore( textures, bmx, pal); }; for (const auto& [scx, pal] : { std::make_pair("ENCAMP.SCX", "OPTIONS.PAL"), std::make_pair("FRAME.SCX", "OPTIONS.PAL"), std::make_pair("CONTENTS.SCX", "CONTENTS.PAL"), std::make_pair("CONT2.SCX", "CONTENTS.PAL"), std::make_pair("FULLMAP.SCX", "FULLMAP.PAL"), std::make_pair("RIFTMAP.SCX", "OPTIONS.PAL"), std::make_pair("INT_BORD.SCX", "FULLMAP.PAL"), std::make_pair("DIALOG.SCX", "INVENTOR.PAL"), std::make_pair("INVENTOR.SCX", "INVENTOR.PAL"), std::make_pair("OPTIONS0.SCX", "OPTIONS.PAL"), std::make_pair("OPTIONS1.SCX", "OPTIONS.PAL"), std::make_pair("OPTIONS2.SCX", "OPTIONS.PAL"), std::make_pair("PUZZLE.SCX", "PUZZLE.PAL"), std::make_pair("C42.SCX", "TELEPORT.PAL"), std::make_pair("CAST.SCX", "OPTIONS.PAL"), std::make_pair("CFRAME.SCX", "OPTIONS.PAL"), std::make_pair("BOOK.SCX", "BOOK.PAL") }) { AddScreen(scx, pal); } // Add this screen and cut out the center so we can use // it in the main view without any scissoring { mScxToSprite.emplace(std::make_pair("DIALOG_BG_MAIN.SCX", i++)); BAK::TextureFactory::AddScreenToTextureStore( textures, "DIALOG.SCX", "OPTIONS.PAL"); auto& tex = textures.GetTexture(i - 1); for (auto& pixel : tex.GetTexture()) { if (pixel.a == 0) { pixel = Color::black; } } for (unsigned x = 13; x < (294 + 13); x++) { for (unsigned y = (200 - 13); y > (200 - (100 + 13)); y--) { tex.SetPixel(x, y, glm::vec4{0}); } } for (unsigned x = 13; x < (294 + 13); x++) { tex.SetPixel(x, (200 - (100 + 13)), Color::frameMaroon); tex.SetPixel(x, (200 - 13), Color::frameMaroon); } for (unsigned y = (200 - 13); y > (200 - (100 + 14)); y--) { tex.SetPixel(12, y, Color::frameMaroon); tex.SetPixel(294 + 13, y, Color::frameMaroon); } } for (const auto& [bmx, pal] : { std::make_pair("TELEPORT.BMX", "TELEPORT.PAL"), }) { AddBackground(bmx, pal); } spriteManager .GetSpriteSheet(mSpriteSheet) .LoadTexturesGL(textures); } Graphics::SpriteSheetIndex GetSpriteSheet() const { return mSpriteSheet; } Graphics::TextureIndex GetScreen(const std::string& scx) const { ASSERT(mScxToSprite.contains(scx)); return mScxToSprite.find(scx)->second; } private: Graphics::SpriteSheetIndex mSpriteSheet; std::unordered_map<std::string, Graphics::TextureIndex> mScxToSprite; const Logging::Logger& mLogger; }; }
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1,533,652
teleportDest.hpp
xavieran_BaKGL/gui/teleportDest.hpp
#pragma once #include "com/logger.hpp" #include "com/visit.hpp" #include "gui/core/clickable.hpp" #include "gui/core/highlightable.hpp" #include "gui/core/widget.hpp" #include "gui/icons.hpp" #include <functional> namespace Gui { namespace detail { class TeleportDest : public Widget { static constexpr auto sNormalIcon = 15; static constexpr auto sHighlightedIcon = 13; public: TeleportDest( const Icons& icons, glm::vec2 pos, std::function<void(bool)>&& selected) : Widget{ ImageTag{}, std::get<Graphics::SpriteSheetIndex>(icons.GetTeleportIcon(sNormalIcon)), std::get<Graphics::TextureIndex>(icons.GetTeleportIcon(sNormalIcon)), pos, std::get<glm::vec2>(icons.GetTeleportIcon(sNormalIcon)), false }, mIcons{icons}, mSelected{}, mCanReach{}, mCallback{selected} { } void SetSelected() { mSelected = true; SetTexture(std::get<Graphics::TextureIndex>(mIcons.GetTeleportIcon(sHighlightedIcon))); } void SetUnselected() { mSelected = false; SetTexture(std::get<Graphics::TextureIndex>(mIcons.GetTeleportIcon(sNormalIcon))); } bool OnMouseEvent(const MouseEvent& event) override { return false; } bool IsCanReach() const { return mCanReach; } void SetCanReach(bool canReach) { mCanReach = canReach; } //protected: would be great if concept could enforce // existence of protected members... public: void Entered() { if (mSelected) return; SetTexture(std::get<Graphics::TextureIndex>(mIcons.GetTeleportIcon(sHighlightedIcon))); mCallback(true); } void Exited() { if (mSelected) return; SetTexture(std::get<Graphics::TextureIndex>(mIcons.GetTeleportIcon(sNormalIcon))); mCallback(false); } const Icons& mIcons; bool mSelected; bool mCanReach; std::function<void(bool)> mCallback; }; } using TeleportDest = Highlightable< Clickable< detail::TeleportDest, LeftMousePress, std::function<void()>>, true>; }
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.h
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xavieran/BaKGL
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9/20/2024, 10:44:02 PM (Europe/Amsterdam)
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1,533,653
clickButton.hpp
xavieran_BaKGL/gui/clickButton.hpp
#pragma once #include "gui/button.hpp" #include "gui/colors.hpp" #include "gui/core/mouseEvent.hpp" #include "gui/textBox.hpp" #include "gui/core/widget.hpp" #include "com/assert.hpp" #include "com/visit.hpp" #include <variant> namespace Gui { class ClickButtonBase : public Widget { public: ClickButtonBase( glm::vec2 pos, glm::vec2 dims, std::function<void()>&& onLeftMousePress, std::function<void()>&& onRightMousePress) : Widget{ RectTag{}, pos, dims, glm::vec4{0}, true }, mLeftPressedCallback{std::move(onLeftMousePress)}, mRightPressedCallback{std::move(onRightMousePress)} { ASSERT(mLeftPressedCallback); ASSERT(mRightPressedCallback); } bool OnMouseEvent(const MouseEvent& event) override { return std::visit(overloaded{ [this](const LeftMousePress& p){ return LeftMousePressed(p.mValue); }, [this](const RightMousePress& p){ return RightMousePressed(p.mValue); }, [](const auto& p){ return false; } }, event); } bool LeftMousePressed(glm::vec2 click) { if (Within(click)) { Logging::LogSpam("ClickButtonBase") << "Got LMC: " << this << " " << click << std::endl; std::invoke(mLeftPressedCallback); return true; } return false; } bool RightMousePressed(glm::vec2 click) { if (Within(click)) { Logging::LogSpam("ClickButtonBase") << "Got RMC: " << this << " " << click << std::endl; std::invoke(mRightPressedCallback); return true; } return false; } private: std::function<void()> mLeftPressedCallback; std::function<void()> mRightPressedCallback; }; class ClickButton : public ClickButtonBase { public: ClickButton( glm::vec2 pos, glm::vec2 dims, const Font& font, const std::string& label, std::function<void()>&& onLeftMousePress) : ClickButtonBase{ pos, dims, std::move(onLeftMousePress), [](){} }, mFont{font}, mNormal{ glm::vec2{0, 0}, dims, Color::buttonBackground, Color::buttonHighlight, Color::buttonShadow}, mPressed{ glm::vec2{0, 0}, dims, Color::buttonPressed, Color::buttonShadow, Color::buttonHighlight}, mButtonPressed{false}, mText{ glm::vec2{3, 2}, dims} { SetText(label); AddChildren(); } void SetText(std::string_view label) { const auto textPos = glm::vec2{3, 2}; const auto& dims = GetPositionInfo().mDimensions; const auto& [endPos, text] = mText.SetText(mFont, label); mText.SetPosition( glm::vec2{ textPos.x + (dims.x - endPos.x) / 2, textPos.y}); } bool OnMouseEvent(const MouseEvent& event) override { const bool dirty = std::visit(overloaded{ [this](const LeftMousePress& p){ return LeftMousePressed(p.mValue); }, [this](const LeftMouseRelease& p){ return LeftMouseReleased(p.mValue); }, [this](const MouseMove& p){ return MouseMoved(p.mValue); }, [](const auto& p){ return false; } }, event); const bool handled = ClickButtonBase::OnMouseEvent(event); if (dirty || std::holds_alternative<LeftMouseRelease>(event)) { AddChildren(); } return handled; } bool LeftMousePressed(glm::vec2 click) { if (Within(click)) { return UpdateState(true); } return false; } bool LeftMouseReleased(glm::vec2 click) { UpdateState(false); return false; } bool MouseMoved(glm::vec2 pos) { if (!Within(pos)) { return UpdateState(false); } return false; } private: void AddChildren() { ClearChildren(); if (mButtonPressed) { AddChildBack(&mPressed); } else { AddChildBack(&mNormal); } AddChildBack(&mText); } bool UpdateState(bool newState) { const bool tmp = mButtonPressed; mButtonPressed = newState; return mButtonPressed != tmp; } const Font& mFont; Button mNormal; Button mPressed; bool mButtonPressed; TextBox mText; }; class ClickButtonImage : public ClickButtonBase { public: ClickButtonImage( glm::vec2 pos, glm::vec2 dims, Graphics::SpriteSheetIndex spriteSheet, Graphics::TextureIndex normal, Graphics::TextureIndex pressed, std::function<void()>&& onLeftMousePress, std::function<void()>&& onRightMousePress) : ClickButtonBase{ pos, dims, std::move(onLeftMousePress), std::move(onRightMousePress) }, mIsPressed{false}, mNormal{ Graphics::DrawMode::Sprite, spriteSheet, normal, Graphics::ColorMode::Texture, Color::black, glm::vec2{0}, dims, true}, mPressed{ Graphics::DrawMode::Sprite, spriteSheet, pressed, Graphics::ColorMode::Texture, Color::black, glm::vec2{0}, dims, true} { AddChildren(); } bool OnMouseEvent(const MouseEvent& event) override { std::visit(overloaded{ [this](const LeftMousePress& p){ return LeftMousePressed(p.mValue); }, [this](const LeftMouseRelease& p){ return LeftMouseReleased(p.mValue); }, [this](const MouseMove& p){ return MouseMoved(p.mValue); }, [](const auto& p){ return false; } }, event); return ClickButtonBase::OnMouseEvent(event); } bool LeftMousePressed(glm::vec2 click) { if (Within(click)) { mIsPressed = true; AddChildren(); } return false; } bool LeftMouseReleased(glm::vec2 click) { mIsPressed = false; AddChildren(); return false; } bool MouseMoved(glm::vec2 pos) { if (!Within(pos)) { mIsPressed = false; AddChildren(); } return false; } void CenterImage(glm::vec2 dims) { // Set the image to its normal size and center it mNormal.SetDimensions(dims); mNormal.SetCenter(GetCenter() - GetTopLeft()); mPressed.SetDimensions(dims); mPressed.SetCenter(GetCenter() - GetTopLeft()); } void SetTexture(Graphics::SpriteSheetIndex ss, Graphics::TextureIndex ti) { mNormal.SetSpriteSheet(ss); mNormal.SetTexture(ti); mPressed.SetSpriteSheet(ss); mPressed.SetTexture(ti); } void SetColor(glm::vec4 color) { mNormal.SetColor(color); mPressed.SetColor(color); } void SetColorMode(Graphics::ColorMode mode) { mNormal.SetColorMode(mode); mPressed.SetColorMode(mode); } private: void AddChildren() { ClearChildren(); if (mIsPressed) { AddChildBack(&mPressed); } else { AddChildBack(&mNormal); } } bool mIsPressed; Widget mNormal; Widget mPressed; }; }
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9/20/2024, 10:44:02 PM (Europe/Amsterdam)
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1,533,654
compass.hpp
xavieran_BaKGL/gui/compass.hpp
#pragma once #include "bak/coordinates.hpp" #include "com/logger.hpp" #include "gui/button.hpp" #include "gui/colors.hpp" #include "gui/textBox.hpp" #include "gui/core/widget.hpp" namespace Gui { class Compass : public Widget { public: Compass( glm::vec2 pos, glm::vec2 dims, glm::vec2 compassSheetDims, Graphics::SpriteSheetIndex spriteSheet, Graphics::TextureIndex texture) : Widget{ ClipRegionTag{}, pos, dims, true }, mCompassLeft{ Graphics::DrawMode::Sprite, spriteSheet, texture, Graphics::ColorMode::Texture, Color::debug, glm::vec2{-compassSheetDims.x, 0}, compassSheetDims, true}, mCompassCenter{ Graphics::DrawMode::Sprite, spriteSheet, texture, Graphics::ColorMode::Texture, Color::debug, glm::vec2{0}, compassSheetDims, true}, mCompassDims{compassSheetDims}, mHeading{0} { AddChildBack(&mCompassLeft); AddChildBack(&mCompassCenter); } void SetHeading(BAK::GameHeading gameHeading) { const double heading = static_cast<double>(gameHeading) / static_cast<double>(0xff); mHeading = heading; UpdateCompassHeading(mCompassLeft, -mCompassDims.x); UpdateCompassHeading(mCompassCenter, 0); } private: void UpdateCompassHeading(Widget& compass, double zeroedXPos) { const auto newX = mHeading * compass.GetPositionInfo().mDimensions.x; compass.SetPosition( glm::vec2{ newX + zeroedXPos, 0}); } Widget mCompassLeft; Widget mCompassCenter; glm::vec2 mCompassDims; double mHeading; }; }
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9/20/2024, 10:44:02 PM (Europe/Amsterdam)
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1,533,655
fontManager.hpp
xavieran_BaKGL/gui/fontManager.hpp
#pragma once #include "bak/font.hpp" #include "bak/fileBufferFactory.hpp" #include "graphics/glm.hpp" #include "graphics/sprites.hpp" namespace Gui { class Font { public: Font( const std::string& font, Graphics::SpriteManager& spriteManager) : mFont{std::invoke([&]{ auto fb = BAK::FileBufferFactory::Get().CreateDataBuffer(font); return BAK::LoadFont(fb); })}, mSpriteSheet{spriteManager.AddSpriteSheet()} { spriteManager.GetSpriteSheet(mSpriteSheet) .LoadTexturesGL(mFont.GetCharacters()); } const auto& GetFont() const { return mFont; } const auto& GetSpriteSheet() const { return mSpriteSheet; } private: BAK::Font mFont; Graphics::SpriteSheetIndex mSpriteSheet; }; class FontManager { public: FontManager( Graphics::SpriteManager& spriteManager) : mAlien{"ALIEN.FNT", spriteManager}, mBook{"BOOK.FNT", spriteManager}, mGame{"GAME.FNT", spriteManager}, mPuzzle{"PUZZLE.FNT", spriteManager}, mSpell{"SPELL.FNT", spriteManager} {} const Font& GetAlienFont() const { return mAlien; } const Font& GetBookFont() const { return mBook; } const Font& GetGameFont() const { return mGame; } const Font& GetPuzzleFont() const { return mPuzzle; } const Font& GetSpellFont() const { return mSpell; } private: Font mAlien; Font mBook; Font mGame; Font mPuzzle; Font mSpell; }; }
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xavieran/BaKGL
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9/20/2024, 10:44:02 PM (Europe/Amsterdam)
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1,533,656
centeredImage.hpp
xavieran_BaKGL/gui/centeredImage.hpp
#pragma once #include "gui/core/widget.hpp" namespace Gui { class CenteredImage : public Widget { public: CenteredImage( glm::vec2 pos, glm::vec2 dims) : Widget{ RectTag{}, pos, dims, //glm::vec4{1,0,0,.3}, glm::vec4{}, true }, mImage{ ImageTag{}, Graphics::SpriteSheetIndex{0}, Graphics::TextureIndex{0}, pos, glm::vec2{}, true } { AddChildren(); } void SetImage( Graphics::SpriteSheetIndex spriteSheet, Graphics::TextureIndex textureIndex, glm::vec2 dims) { mImage.SetSpriteSheet(spriteSheet); mImage.SetTexture(textureIndex); mImage.SetDimensions(dims); mImage.SetCenter(GetCenter() - GetTopLeft()); } private: void AddChildren() { ClearChildren(); AddChildBack(&mImage); } Widget mImage; }; }
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xavieran/BaKGL
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1,533,657
staticTTM.hpp
xavieran_BaKGL/gui/staticTTM.hpp
#pragma once #include "bak/scene.hpp" #include "com/logger.hpp" #include "graphics/guiTypes.hpp" #include "graphics/sprites.hpp" #include "gui/scene.hpp" #include "gui/core/widget.hpp" namespace Gui { /* * Display a static TTM, e.g. Lamut, Inn, etc. * */ class StaticTTM { public: StaticTTM( Graphics::SpriteManager& spriteManager, const BAK::Scene& sceneInit, const BAK::Scene& sceneContent); Widget* GetScene(); Widget* GetBackground(); private: Graphics::SpriteManager::TemporarySpriteSheet mSpriteSheet; Widget mSceneFrame; std::optional<Widget> mDialogBackground; std::vector<Widget> mSceneElements; std::optional<Widget> mClipRegion; const Logging::Logger& mLogger; }; }
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xavieran/BaKGL
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9/20/2024, 10:44:02 PM (Europe/Amsterdam)
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1,533,658
IGuiManager.hpp
xavieran_BaKGL/gui/IGuiManager.hpp
#pragma once #include "gui/IDialogScene.hpp" #include "gui/screenStack.hpp" #include "gui/IAnimator.hpp" #include "bak/dialog.hpp" #include "bak/cutscenes.hpp" #include "bak/entityType.hpp" #include "bak/encounter/teleport.hpp" #include "bak/hotspot.hpp" #include "bak/saveManager.hpp" #include "bak/types.hpp" namespace Gui { class IGuiManager { public: virtual void DoFade(double duration, std::function<void()>&&) = 0; virtual bool InMainView() const = 0; virtual void EnterMainView() = 0; virtual void EnterMainMenu(bool gameRunning) = 0; virtual void EnterGDSScene( const BAK::HotspotRef&, std::function<void()>&& finished) = 0; virtual void ExitGDSScene() = 0; virtual void StartDialog(BAK::Target, bool tooltip, bool drawWorldFrame, IDialogScene*) = 0; virtual void PlayCutscene(std::vector<BAK::CutsceneAction> actions, std::function<void()>&&) = 0; virtual void DoChapterTransition() = 0; virtual void ShowCharacterPortrait(BAK::ActiveCharIndex) = 0; virtual void ExitSimpleScreen() = 0; virtual void ShowInventory(BAK::ActiveCharIndex) = 0; virtual void ShowContainer(BAK::GenericContainer*, BAK::EntityType containerType) = 0; virtual void SelectItem(std::function<void(std::optional<std::pair<BAK::ActiveCharIndex, BAK::InventoryIndex>>)>&&) = 0; virtual void ExitInventory() = 0; virtual void ShowLock(BAK::IContainer*, std::function<void()>&& finished) = 0; virtual void ShowCamp(bool isInn, BAK::ShopStats* inn) = 0; virtual void ShowCast(bool inCombat) = 0; virtual void ShowFullMap() = 0; virtual void ShowGameStartMap() = 0; virtual void ShowTeleport(unsigned sourceTemple, BAK::ShopStats* temple) = 0; virtual void ShowCureScreen( unsigned templeNumber, unsigned cureFactor, std::function<void()>&& finished) = 0; virtual void ExitLock() = 0; virtual bool IsLockOpened() const = 0; virtual bool IsWordLockOpened() const = 0; virtual void AddAnimator(std::unique_ptr<IAnimator>&&) = 0; virtual ScreenStack& GetScreenStack() = 0; virtual void LoadGame(std::string, std::optional<BAK::Chapter>) = 0; virtual void SaveGame(const BAK::SaveFile&) = 0; virtual void DoTeleport(BAK::Encounter::Teleport) = 0; }; }
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xavieran/BaKGL
39
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
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1,533,659
choiceScreen.hpp
xavieran_BaKGL/gui/choiceScreen.hpp
#pragma once #include "bak/dialog.hpp" #include "bak/gameState.hpp" #include "bak/types.hpp" #include "com/algorithm.hpp" #include "com/assert.hpp" #include "com/ostream.hpp" #include "com/visit.hpp" #include "gui/clickButton.hpp" #include "gui/colors.hpp" #include "gui/screenStack.hpp" #include "gui/core/widget.hpp" namespace Gui { class ChoiceScreen : public Widget { public: using FinishedCallback = std::function<void(BAK::ChoiceIndex)>; static constexpr auto mMaxChoices = 16; ChoiceScreen( glm::vec2 pos, glm::vec2 dims, const Font& font, ScreenStack& screenStack, FinishedCallback&& finished) : Widget{ RectTag{}, pos, dims, glm::vec4{0}, true }, mButtons{}, mFont{font}, mScreenStack{screenStack}, mFinished{std::move(finished)}, mLogger{Logging::LogState::GetLogger("Gui::ChoiceScreen")} { ASSERT(mFinished); // there's never more than this many choices mButtons.reserve(mMaxChoices); } void StartChoices( const std::vector<std::pair<BAK::ChoiceIndex, std::string>>& choices, glm::vec2 buttonSize) { mLogger.Debug() << __FUNCTION__ << " choices: " << choices << "\n"; ClearChildren(); mButtons.clear(); ASSERT(choices.size() <= mMaxChoices); auto pos = glm::vec2{0}; const auto margin = 5; const auto limit = GetPositionInfo().mDimensions; for (const auto& [index, label] : choices) { mButtons.emplace_back( pos, buttonSize, mFont, label, [this, choice=index](){ Choose(choice); }); pos.x += buttonSize.x + margin; // if the next button would overflow... if ((pos.x + buttonSize.x) > limit.x) { pos.x = 0; pos.y += buttonSize.y + margin; } } for (auto& button : mButtons) AddChildBack(&button); } void Choose(BAK::ChoiceIndex index) { std::invoke(mFinished, index); } private: std::vector<ClickButton> mButtons; const Font& mFont; ScreenStack& mScreenStack; FinishedCallback mFinished; const Logging::Logger& mLogger; }; }
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xavieran/BaKGL
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
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1,533,660
list.hpp
xavieran_BaKGL/gui/list.hpp
#pragma once #include "gui/backgrounds.hpp" #include "gui/colors.hpp" #include "gui/clickButton.hpp" #include "gui/textBox.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> namespace Gui { template <ImplementsWidget T> class List : public Widget { public: List( std::size_t expectedSize, float spacing, bool isVerticallyAligned) : Widget{ RectTag{}, glm::vec2{0, 0}, glm::vec2{0, 0}, Color::black, true }, mMultiplier{ isVerticallyAligned ? 0 : 1, isVerticallyAligned ? 1 : 0}, mSpacing{spacing}, mEnd{0, 0}, mElements{}, mLogger{Logging::LogState::GetLogger("Gui::List")} { //mElements.reserve(expectedSize); } template <typename ...Args> void AddWidget(Args&&... args) { ClearChildren(); auto& widget = mElements.emplace_back(std::make_unique<T>(std::forward<Args>(args)...)); widget->SetPosition(widget->GetPositionInfo().mPosition + mEnd); mEnd += widget->GetPositionInfo().mDimensions * mMultiplier; mEnd += mSpacing * mMultiplier; AddChildren(); SetDimensions(mEnd + glm::vec2{widget->GetPositionInfo().mDimensions.x, 0}); } void ClearWidgets() { ClearChildren(); mElements.clear(); mEnd = glm::vec2{0, 0}; SetDimensions(mEnd); } private: void AddChildren() { ClearChildren(); for (auto& widget : mElements) { AddChildBack(widget.get()); } } glm::vec2 mMultiplier; float mSpacing; glm::vec2 mEnd; // Because mElements can grow, make these unique_ptrs so that // they remain stable when mElements grows and they are moved. std::vector<std::unique_ptr<T>> mElements; const Logging::Logger& mLogger; }; }
1,916
C++
.h
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20.671429
96
0.601524
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,661
contents.hpp
xavieran_BaKGL/gui/contents.hpp
#pragma once #include "audio/audio.hpp" #include "gui/IDialogScene.hpp" #include "gui/IGuiManager.hpp" #include "gui/backgrounds.hpp" #include "gui/colors.hpp" #include "gui/clickButton.hpp" #include "gui/textBox.hpp" #include "gui/core/widget.hpp" #include "bak/cutscenes.hpp" #include "bak/types.hpp" #include <glm/glm.hpp> namespace Gui { class ContentsScreen: public Widget { public: static constexpr auto sLayoutFile = "CONTENTS.DAT"; //static constexpr auto sBackground = "CONT2.SCX"; static constexpr auto sBackground = "CONTENTS.SCX"; static constexpr auto sUnlockedChapters = "CONTENTS.SCX"; static constexpr auto sExit = 9; using LeaveContentsFn = std::function<void()>; ContentsScreen( IGuiManager& guiManager, Graphics::SpriteManager& spriteManager, const Backgrounds& backgrounds, const Font& font, LeaveContentsFn&& leaveContentsFn) : Widget{ RectTag{}, glm::vec2{0, 0}, glm::vec2{320, 200}, Color::black, false }, mGuiManager{guiManager}, mSpriteSheet{spriteManager.AddTemporarySpriteSheet()}, mFont{font}, mBackgrounds{backgrounds}, mLayout{sLayoutFile}, mLeaveContentsFn{std::move(leaveContentsFn)}, mFrame{ ImageTag{}, backgrounds.GetSpriteSheet(), backgrounds.GetScreen(sBackground), glm::vec2{0}, GetPositionInfo().mDimensions, true }, mChapterButtons{}, mExit{ mLayout.GetWidgetLocation(sExit), mLayout.GetWidgetDimensions(sExit), mFont, "#Exit", [this]{ std::invoke(mLeaveContentsFn); } }, mLogger{Logging::LogState::GetLogger("Gui::ContentsScreen")} { auto screen = Graphics::TextureStore{}; BAK::TextureFactory::AddScreenToTextureStore(screen, sUnlockedChapters, "CONTENTS.PAL"); const auto source = screen.GetTexture(0); auto textures = Graphics::TextureStore{}; for (unsigned i = 0; i < 9; i++) { textures.AddTexture( source.GetRegion( // Why this offset... ? mLayout.GetWidgetLocation(i) + glm::vec2{0, 17}, mLayout.GetWidgetDimensions(i))); } spriteManager.GetSpriteSheet(mSpriteSheet->mSpriteSheet).LoadTexturesGL(textures); AddChildren(); } private: void AddChildren() { ClearChildren(); AddChildBack(&mFrame); mChapterButtons.clear(); mChapterButtons.reserve(9); for (unsigned i = 0 ; i < 9; i++) { mChapterButtons.emplace_back( [this, i]() { PlayChapter(BAK::Chapter{i + 1}); }, ImageTag{}, mSpriteSheet->mSpriteSheet, Graphics::TextureIndex{8 - i}, mLayout.GetWidgetLocation(i), mLayout.GetWidgetDimensions(i), false); AddChildBack(&mChapterButtons.back()); } mExit.SetPosition(mLayout.GetWidgetLocation(sExit)); AddChildBack(&mExit); } void PlayChapter(BAK::Chapter chapter) { auto start = BAK::CutsceneList::GetStartScene(chapter); auto finish = BAK::CutsceneList::GetFinishScene(chapter); start.insert(start.end(), finish.begin(), finish.end()); mGuiManager.PlayCutscene(start, []{}); } IGuiManager& mGuiManager; Graphics::SpriteManager::TemporarySpriteSheet mSpriteSheet; const Font& mFont; const Backgrounds& mBackgrounds; BAK::Layout mLayout; LeaveContentsFn mLeaveContentsFn; using ChapterButton = Clickable<Widget, LeftMousePress, std::function<void()>>; Widget mFrame; std::vector<ChapterButton> mChapterButtons; ClickButton mExit; const Logging::Logger& mLogger; }; }
4,037
C++
.h
120
24.925
96
0.613963
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,662
teleportScreen.hpp
xavieran_BaKGL/gui/teleportScreen.hpp
#pragma once #include "audio/audio.hpp" #include "bak/dialogSources.hpp" #include "bak/encounter/teleport.hpp" #include "bak/layout.hpp" #include "bak/shop.hpp" #include "bak/sounds.hpp" #include "bak/temple.hpp" #include "gui/IDialogScene.hpp" #include "gui/IGuiManager.hpp" #include "gui/backgrounds.hpp" #include "gui/icons.hpp" #include "gui/colors.hpp" #include "gui/teleportDest.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> #include <iostream> #include <utility> #include <variant> namespace Gui { class TeleportScreen : public Widget, public IDialogScene { enum class State { Idle, Teleported, Cancelled }; public: static constexpr auto sLayoutFile = "REQ_TELE.DAT"; static constexpr auto sCancelWidget = 12; TeleportScreen( IGuiManager& guiManager, const Backgrounds& backgrounds, const Icons& icons, const Font& font, BAK::GameState& gameState) : Widget{ Graphics::DrawMode::Sprite, backgrounds.GetSpriteSheet(), backgrounds.GetScreen("DIALOG.SCX"), Graphics::ColorMode::Texture, glm::vec4{1}, glm::vec2{0}, glm::vec2{320, 200}, true }, mGuiManager{guiManager}, mFont{font}, mGameState{gameState}, mIcons{icons}, mLayout{sLayoutFile}, mState{State::Idle}, mSource{}, mHighlightedDest{}, mChosenDest{}, mNeedRefresh{false}, mTeleportWord{ ImageTag{}, std::get<Graphics::SpriteSheetIndex>(icons.GetTeleportIcon(12)), std::get<Graphics::TextureIndex>(icons.GetTeleportIcon(12)), glm::vec2{30, 10}, std::get<glm::vec2>(icons.GetTeleportIcon(12)), false }, mTeleportFromText{ glm::vec2{30, 36}, glm::vec2{80, 40} }, mTeleportFrom{ ImageTag{}, std::get<Graphics::SpriteSheetIndex>(icons.GetTeleportIcon(0)), std::get<Graphics::TextureIndex>(icons.GetTeleportIcon(0)), glm::vec2{40, 58}, std::get<glm::vec2>(icons.GetTeleportIcon(0)), false }, mTeleportToText{ glm::vec2{30, 108}, glm::vec2{80, 40} }, mTeleportTo{ ImageTag{}, std::get<Graphics::SpriteSheetIndex>(icons.GetTeleportIcon(1)), std::get<Graphics::TextureIndex>(icons.GetTeleportIcon(1)), glm::vec2{40, 130}, std::get<glm::vec2>(icons.GetTeleportIcon(1)), false }, mCostText{ glm::vec2{18, 180}, glm::vec2{180, 40} }, mMapSnippet{ ClipRegionTag{}, glm::vec2{127, 15}, glm::vec2{172, 160}, false }, mMap{ Graphics::DrawMode::Sprite, backgrounds.GetSpriteSheet(), backgrounds.GetScreen("FULLMAP.SCX"), Graphics::ColorMode::Texture, glm::vec4{1}, glm::vec2{23, 2}, glm::vec2{320, 200}, true }, mCancelButton{ mLayout.GetWidgetLocation(sCancelWidget), mLayout.GetWidgetDimensions(sCancelWidget), mFont, "#Cancel", [this]{ if (mState != State::Cancelled) { mState = State::Cancelled; mGuiManager.StartDialog(BAK::DialogSources::mTeleportDialogCancel, false, false, this); } } }, mTeleportDests{}, mLogger{Logging::LogState::GetLogger("Gui::TeleportScreen")} { mTeleportDests.reserve(mLayout.GetSize()); for (unsigned i = 0; i < mLayout.GetSize() - 1; i++) { mTeleportDests.emplace_back( [this, i=i]{ HandleTempleClicked(i + 1); }, icons, mLayout.GetWidgetLocation(i), [this, i=i](bool selected){ HandleTempleHighlighted(i + 1, selected); } ); } mTeleportFromText.SetText(mFont, "From:", true); mTeleportToText.SetText(mFont, "To:", true); mCostText.SetText(mFont, "Cost: "); mMapSnippet.AddChildBack(&mMap); AddChildren(); } void DisplayNPCBackground() override {} void DisplayPlayerBackground() override {} void DialogFinished(const std::optional<BAK::ChoiceIndex>& choice) override { mLogger.Debug() << "Finished dialog with choice : " << choice << "\n"; if (mState == State::Cancelled) { mGuiManager.DoFade(.8, [this]{ mGuiManager.ExitSimpleScreen(); }); } else if (mState == State::Teleported) { ASSERT(mChosenDest); mGuiManager.ExitSimpleScreen(); // This is probably a hack, likely need to fix this for other teleport things.. AudioA::AudioManager::Get().PopTrack(); auto factory = BAK::Encounter::TeleportFactory{}; mGuiManager.DoTeleport(factory.Get(*mChosenDest - 1)); } } void SetSourceTemple(unsigned sourceTemple, BAK::ShopStats* temple) { mState = State::Idle; assert(temple); mTemple = temple; mSource = sourceTemple; mChosenDest = std::nullopt; for (unsigned i = 0; i < mTeleportDests.size(); i++) { if (sourceTemple - 1 == i) { mTeleportDests.at(i).SetSelected(); mTeleportFromText.SetText(mFont, MakeTempleString("From:", sourceTemple), true); } else { mTeleportDests.at(i).SetUnselected(); } mTeleportDests.at(i).SetCanReach(true);//mGameState.GetTempleSeen(i + 1)); } AddChildren(); } bool OnMouseEvent(const MouseEvent& me) override { const bool result = Widget::OnMouseEvent(me); if (mNeedRefresh) { AddChildren(); mNeedRefresh = false; } return result; } private: void HandleTempleClicked(unsigned templeNumber) { if (templeNumber == mSource) { mGuiManager.StartDialog(BAK::DialogSources::mTeleportDialogTeleportedToSameTemple, false, false, this); } else if (mGameState.GetChapter() == BAK::Chapter{6} && templeNumber == BAK::Temple::sChapelOfIshap && !mGameState.ReadEventBool(BAK::GameData::sPantathiansEventFlag)) { mGuiManager.StartDialog(BAK::DialogSources::mTeleportDialogTeleportBlockedMalacsCrossDest, false, false, this); } else { const auto cost = CalculateCost(templeNumber); if (cost < mGameState.GetMoney()) { mGameState.GetParty().LoseMoney(cost); mState = State::Teleported; mChosenDest = templeNumber; AudioA::AudioManager::Get().PlaySound(AudioA::SoundIndex{BAK::sTeleportSound}); mGuiManager.StartDialog(BAK::DialogSources::mTeleportDialogPostTeleport, false, false, this); } else { mGuiManager.StartDialog(BAK::DialogSources::mTeleportDialogCantAfford, false, false, this); } } } void HandleTempleHighlighted(unsigned templeNumber, bool selected) { if (selected) { mHighlightedDest = templeNumber; mTeleportToText.SetText(mFont, MakeTempleString("To:", templeNumber), true); mCostText.SetText(mFont, MakeCostString(templeNumber)); mTeleportTo.SetTexture(std::get<Graphics::TextureIndex>(mIcons.GetTeleportIcon(templeNumber - 1))); } else { mTeleportToText.SetText(mFont, "To:", true); mCostText.SetText(mFont, "Cost: "); mHighlightedDest.reset(); } mNeedRefresh = true; } std::string MakeTempleString(const std::string& prefix, unsigned templeNumber) { std::stringstream ss{}; ss << prefix << "\n#" << mLayout.GetWidget(templeNumber - 1).mLabel; return ss.str(); } std::string MakeCostString(unsigned templeNumber) { std::stringstream ss{}; ss << "Cost: " << BAK::ToShopDialogString(CalculateCost(templeNumber)); return ss.str(); } void AddChildren() { ClearChildren(); AddChildBack(&mMapSnippet); AddChildBack(&mTeleportWord); AddChildBack(&mTeleportFromText); AddChildBack(&mTeleportFrom); AddChildBack(&mTeleportToText); if (mHighlightedDest) { AddChildBack(&mTeleportTo); } AddChildBack(&mCostText); for (auto& dst : mTeleportDests) { if (dst.IsCanReach()) AddChildBack(&dst); } AddChildBack(&mCancelButton); } private: BAK::Royals CalculateCost(unsigned templeNumber) { assert(mTemple); const auto srcPos = mLayout.GetWidget(mSource - 1).mPosition; const auto dstPos = mLayout.GetWidget(templeNumber - 1).mPosition; return BAK::Temple::CalculateTeleportCost( mSource, templeNumber, srcPos, dstPos, mTemple->mHaggleAnnoyanceFactor, mTemple->mCategories); } IGuiManager& mGuiManager; const Font& mFont; BAK::GameState& mGameState; const Icons& mIcons; BAK::Layout mLayout; State mState; unsigned mSource; BAK::ShopStats* mTemple; std::optional<unsigned> mHighlightedDest; std::optional<unsigned> mChosenDest; bool mNeedRefresh; Widget mTeleportWord; TextBox mTeleportFromText; Widget mTeleportFrom; TextBox mTeleportToText; Widget mTeleportTo; TextBox mCostText; Widget mMapSnippet; Widget mMap; ClickButton mCancelButton; std::vector<TeleportDest> mTeleportDests; const Logging::Logger& mLogger; }; }
10,298
C++
.h
316
23.113924
123
0.581531
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,663
symbol.hpp
xavieran_BaKGL/gui/cast/symbol.hpp
#pragma once #include "bak/gameState.hpp" #include "bak/spells.hpp" #include "gui/fontManager.hpp" #include "gui/core/line.hpp" #include "gui/core/clickable.hpp" #include "gui/core/highlightable.hpp" #include "gui/core/widget.hpp" namespace Gui::Cast { namespace detail { class Icon : public Widget { public: Icon( unsigned icon, glm::vec2 pos, const Font& font, std::function<void(bool)>&& selected) : Widget{ Graphics::DrawMode::Sprite, font.GetSpriteSheet(), static_cast<Graphics::TextureIndex>( font.GetFont().GetIndex(icon + 1)), Graphics::ColorMode::Texture, glm::vec4{1.0f, 0.f, 0.f, 1.f}, pos, glm::vec2{font.GetFont().GetWidth(icon), font.GetFont().GetHeight()}, true}, mCallback{selected} { } void SetHighlighted() { SetColorMode(Graphics::ColorMode::ReplaceColor); } public: void Entered() { SetColorMode(Graphics::ColorMode::TintColor); mCallback(true); } void Exited() { SetColorMode(Graphics::ColorMode::Texture); mCallback(false); } std::function<void(bool)> mCallback; }; } class Symbol : public Widget { public: Symbol( const Font& spellFont, BAK::GameState& gameState, std::function<void(BAK::SpellIndex)> clickedCallback, std::function<void(BAK::SpellIndex, bool)> highlightCallback) : Widget{ RectTag{}, glm::vec2{-4, -4}, glm::vec2{100,100}, glm::vec4{}, true }, mGameState{gameState}, mSpellFont{spellFont}, mLines{}, mClickedCallback{std::move(clickedCallback)}, mHighlightCallback{std::move(highlightCallback)}, mSymbolIndex{0}, mHidden{false} { } void Hide() { mHidden = true; AddChildren(); } void SetActiveCharacter(BAK::ActiveCharIndex character) { mSelectedCharacter = character; } void SetSymbol(unsigned symbolIndex) { mHidden = false; mSymbolIndex = symbolIndex; const auto& symbol = BAK::SpellDatabase::Get().GetSymbols()[mSymbolIndex - 1]; mSpells.clear(); mSpells.reserve(symbol.GetSymbolSlots().size()); for (const auto& slot : symbol.GetSymbolSlots()) { const auto icon = slot.mSpellIcon; const auto spellIndex = slot.mSpell; if (!mGameState.CanCastSpell(spellIndex, mSelectedCharacter)) continue; mSpells.emplace_back( [this, spellIndex=spellIndex]{ mClickedCallback(spellIndex); }, icon, slot.mPosition, mSpellFont, [this, spellIndex=spellIndex](bool selected){ mHighlightCallback(spellIndex, selected); }); } AddChildren(); } bool OnMouseEvent(const MouseEvent& event) override { bool handled = false; for (auto& widget : mSpells) { handled |= widget.OnMouseEvent(event); } return handled; } const auto& GetSpells() { return BAK::SpellDatabase::Get().GetSymbols()[mSymbolIndex - 1].GetSymbolSlots(); } unsigned GetSymbolIndex() const { return mSymbolIndex; } private: void AddChildren() { ClearChildren(); if (mHidden) return; for (auto& spell : mSpells) { AddChildBack(&spell); } } using SpellIcon = Highlightable< Clickable< detail::Icon, LeftMousePress, std::function<void()>>, true>; BAK::GameState& mGameState; const Font& mSpellFont; BAK::ActiveCharIndex mSelectedCharacter; std::vector<SpellIcon> mSpells; std::vector<Line> mLines; std::function<void(BAK::SpellIndex)> mClickedCallback; std::function<void(BAK::SpellIndex, bool)> mHighlightCallback; unsigned mSymbolIndex; bool mHidden; }; }
4,125
C++
.h
149
20.067114
107
0.597416
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,664
powerRing.hpp
xavieran_BaKGL/gui/cast/powerRing.hpp
#pragma once #include "gui/core/clickable.hpp" #include "gui/core/highlightable.hpp" #include "gui/core/widget.hpp" #include "gui/icons.hpp" #include "gui/IGuiManager.hpp" #include "gui/tickAnimator.hpp" #include "bak/spells.hpp" namespace Gui::Cast { namespace detail { class PowerTick : public Widget { static constexpr auto sLit = 1; static constexpr auto sUnlit = 2; static constexpr auto sMajorLit = 3; static constexpr auto sMajorUnlit = 4; static constexpr auto sHighlighted = 5; public: PowerTick( const Icons& icons, glm::vec2 pos, unsigned index, std::function<void(bool)>&& selected) : Widget{ ImageTag{}, std::get<Graphics::SpriteSheetIndex>(icons.GetCastIcon(sUnlit)), std::get<Graphics::TextureIndex>(icons.GetCastIcon(sUnlit)), pos, {8, 3}, false }, mIcons{icons}, mIsMajor{((index + 1) % 5) == 0}, mEnabled{false}, mCallback{std::move(selected)} { } void SetEnabledState(bool state) { mEnabled = state; Reset(); } public: void Reset() { if (mIsMajor) { if (mEnabled) { SetSprite(sMajorLit); } else { SetSprite(sMajorUnlit); } } else { if (mEnabled) { SetSprite(sLit); } else { SetSprite(sUnlit); } } } void SetSprite(unsigned sprite) { SetTexture(std::get<Graphics::TextureIndex>(mIcons.GetCastIcon(sprite))); } void Entered() { if (mEnabled) { SetSprite(sHighlighted); mCallback(true); } } void Exited() { if (mEnabled) { Reset(); mCallback(false); } } const Icons& mIcons; bool mIsMajor; bool mEnabled; std::function<void(bool)> mCallback; }; } class PowerRing : public Widget { static constexpr auto sTickSpeed = .005; public: PowerRing( const Icons& icons, glm::vec2 pos, std::function<void(unsigned)>&& callback) : Widget{ RectTag{}, pos, glm::vec2{320, 200}, glm::vec4{}, true}, mIcons{icons}, mCurrentTick{}, mActiveRange{std::make_pair(0, 0)}, mAnimator{}, mTicks{}, mCallback{std::move(callback)} { const auto& points = BAK::PowerRing::Get().GetPoints(); mTicks.reserve(points.size()); for (unsigned i = 0; i < points.size(); i++) { mTicks.emplace_back( [this, i=i]{ HandleTickClicked(i); }, mIcons, points[i] - glm::ivec2{1}, i, [](bool){}); mTicks.back().SetEnabledState(false); } } void Animate(std::pair<unsigned, unsigned> activeRange, IGuiManager& manager) { ClearChildren(); mActiveRange = activeRange; mCurrentTick = 0; auto animator = std::make_unique<TickAnimator>(sTickSpeed, [&](){ HandleTimeTick(); }); mAnimator = animator.get(); manager.AddAnimator(std::move(animator)); } private: void HandleTickClicked(unsigned i) { mCallback(i); } void Ready() { } void HandleTimeTick() { if (mCurrentTick < mTicks.size()) { mTicks[mCurrentTick].SetEnabledState(false); AddChildBack(&mTicks[(mTicks.size() - 1) - mCurrentTick]); } else if (mCurrentTick >= mTicks.size()) { auto tick = mCurrentTick - mTicks.size(); if (tick < mActiveRange.first) { } else if (tick >= mActiveRange.first && tick <= mActiveRange.second) { mTicks[tick].SetEnabledState(true); } else { mAnimator->Stop(); Ready(); } } mCurrentTick++; } using PowerTick = Highlightable< Clickable< detail::PowerTick, LeftMousePress, std::function<void()>>, true>; const Icons& mIcons; unsigned mCurrentTick; std::pair<unsigned, unsigned> mActiveRange; TickAnimator* mAnimator; std::vector<PowerTick> mTicks; std::function<void(unsigned)> mCallback; }; }
4,644
C++
.h
186
16.430108
95
0.525271
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,665
castScreen.hpp
xavieran_BaKGL/gui/cast/castScreen.hpp
#pragma once #include "bak/fileBufferFactory.hpp" #include "bak/layout.hpp" #include "bak/dialog.hpp" #include "bak/skills.hpp" #include "graphics/texture.hpp" #include "gui/cast/symbol.hpp" #include "gui/cast/powerRing.hpp" #include "gui/animator.hpp" #include "gui/core/clickable.hpp" #include "gui/core/highlightable.hpp" #include "gui/core/line.hpp" #include "gui/IGuiManager.hpp" #include "gui/backgrounds.hpp" #include "gui/clickButton.hpp" #include "gui/icons.hpp" #include <glm/glm.hpp> #include <iostream> #include <utility> #include <variant> namespace Gui::Cast { class CastScreen : public Widget, public NullDialogScene { enum class State { Idle, SpellSelected, }; static constexpr auto sLayoutFile = "REQ_CAST.DAT"; static constexpr auto sCombatLayoutFile = "SPELL.DAT"; static constexpr auto sCastPanel = "CAST.SCX"; static constexpr auto sScreen = "CFRAME.SCX"; static constexpr auto sSymbol6 = 0; static constexpr auto sSymbol5 = 1; static constexpr auto sSymbol2 = 2; static constexpr auto sSymbol4 = 3; static constexpr auto sExit = 6; static constexpr auto sCharacterWidgetBegin = 7; static constexpr auto sSymbolTransitionTimeSeconds = .5; public: CastScreen( IGuiManager& guiManager, const Backgrounds& backgrounds, const Icons& icons, const Font& font, const Font& spellFont, BAK::GameState& gameState) : Widget{ Graphics::DrawMode::Sprite, backgrounds.GetSpriteSheet(), backgrounds.GetScreen(sCastPanel), Graphics::ColorMode::Texture, glm::vec4{1}, glm::vec2{0}, glm::vec2{320, 200}, true }, mGameState{gameState}, mGuiManager{guiManager}, mFont{font}, mIcons{icons}, mLayout{sLayoutFile}, mCombatLayout{sCombatLayoutFile}, mState{State::Idle}, mInCombat{true}, mSelectedSpell{}, mSymbol{ spellFont, mGameState, [&](auto spell){ HandleSpellClicked(spell); }, [&](auto spell, bool selected){ HandleSpellHighlighted(spell, selected); }}, mLines{}, mButtons{}, mSpellDesc{ glm::vec2{134, 18}, glm::vec2{176, 88}}, mPowerRing{mIcons, glm::vec2{}, [&](unsigned power){ HandleSpellPower(power); }}, mLogger{Logging::LogState::GetLogger("Gui::Cast")} { for (unsigned i = 0; i < 6; i++) { mLines.emplace_back( glm::vec2{72, 62.5}, glm::vec2{72, 62.5}, .5, glm::vec4{1,0,0,1}); } AddChildren(); } bool OnMouseEvent(const MouseEvent& event) override { bool handled = false; if (mState == State::Idle) { handled |= mSymbol.OnMouseEvent(event); for (auto& widget : mButtons) { handled |= widget.OnMouseEvent(event); } } else { handled |= mPowerRing.OnMouseEvent(event); } return handled; } void BeginCast(bool inCombat) { mInCombat = inCombat; if (mSymbol.GetSymbolIndex() == 0) { ChangeSymbol(mInCombat ? 3 : 5); } assert(mGameState.GetParty().GetSpellcaster()); SetActiveCharacter(*mGameState.GetParty().GetSpellcaster()); } private: void PrepareLayout() { const auto& layout = mInCombat ? mCombatLayout : mLayout; mButtons.clear(); mButtons.reserve(layout.GetSize()); auto& party = mGameState.GetParty(); BAK::ActiveCharIndex person{0}; do { const auto [spriteSheet, image, dimss] = mIcons.GetCharacterHead( party.GetCharacter(person).GetIndex().mValue); mButtons.emplace_back( mLayout.GetWidgetLocation(person.mValue + sCharacterWidgetBegin), mLayout.GetWidgetDimensions(person.mValue + sCharacterWidgetBegin), spriteSheet, image, image, [this, character=person]{ SetActiveCharacter(character); }, [this, character=person]{ SetActiveCharacter(character); } ); if (mSelectedCharacter != person) { mButtons.back().SetColor(glm::vec4{.05, .05, .05, 1}); mButtons.back().SetColorMode(Graphics::ColorMode::TintColor); } person = party.NextActiveCharacter(person); } while (person != BAK::ActiveCharIndex{0}); for (unsigned i = 0; i < layout.GetSize(); i++) { const auto& w = layout.GetWidget(i); if (w.mWidget == 0) { continue; } auto image = w.mImage; if ((w.mImage < 35 || w.mImage > 39) && !(w.mImage == 55 || w.mImage == 56) && (w.mImage != 13)) { image = 25; } mButtons.emplace_back( layout.GetWidgetLocation(i), layout.GetWidgetDimensions(i) + (mInCombat ? glm::vec2{2, 3} : glm::vec2{}), std::get<Graphics::SpriteSheetIndex>(mIcons.GetButton(image)), std::get<Graphics::TextureIndex>(mIcons.GetButton(image)), std::get<Graphics::TextureIndex>(mIcons.GetPressedButton(image)), [this, i]{ HandleButton(i); }, []{}); } } void SetActiveCharacter(BAK::ActiveCharIndex character) { if (!mGameState.GetParty().GetCharacter(character).IsSpellcaster()) { mGuiManager.StartDialog(BAK::DialogSources::mCharacterIsNotASpellcaster, false, false, this); } else { mSelectedCharacter = character; mGameState.SetActiveCharacter(mGameState.GetParty().GetCharacter(mSelectedCharacter).mCharacterIndex); mSymbol.SetActiveCharacter(character); if (mSymbol.GetSymbolIndex() > 0) { mSymbol.SetSymbol(mSymbol.GetSymbolIndex()); } PrepareLayout(); AddChildren(); } } void HandleSpellClicked(BAK::SpellIndex spellIndex) { Logging::LogDebug(__FUNCTION__) << "(" << spellIndex << ")\n"; const auto& spell = BAK::SpellDatabase::Get().GetSpell(spellIndex); auto& character = mGameState.GetParty().GetCharacter(mSelectedCharacter); mSelectedSpell = spellIndex; if (spell.mMinCost != spell.mMaxCost) { const auto health = character.GetSkill(BAK::SkillType::TotalHealth); mState = State::SpellSelected; mPowerRing.Animate(std::make_pair(spell.mMinCost, std::min(spell.mMaxCost, health)), mGuiManager); AddChildren(); } else { CastSpell(0); } } void HandleSpellPower(unsigned power) { CastSpell(power); mState = State::Idle; HandleSpellHighlighted(BAK::SpellIndex{0}, false); AddChildren(); } void CastSpell(unsigned power) { assert(mSelectedSpell); const auto spellIndex = *mSelectedSpell; mGameState.CastStaticSpell(BAK::ToStaticSpell(spellIndex), BAK::Times::OneHour * power); mSelectedSpell.reset(); auto& character = mGameState.GetParty().GetCharacter(mSelectedCharacter); character.ImproveSkill(BAK::SkillType::TotalHealth, BAK::SkillChange::HealMultiplier_100, (-power) << 8); mGuiManager.StartDialog( BAK::DialogSources::GetSpellCastDialog(static_cast<unsigned>(BAK::ToStaticSpell(spellIndex))), false, false, this); } void HandleSpellHighlighted(BAK::SpellIndex spellIndex, bool selected) { Logging::LogDebug(__FUNCTION__) << "(" << spellIndex << ", " << selected << ")\n"; const auto& db = BAK::SpellDatabase::Get(); std::stringstream ss{}; if (selected) { const auto& doc = db.GetSpellDoc(spellIndex); ss << doc.mTitle << "\n"; ss << "Cost: " << doc.mCost << "\n"; if (!doc.mDamage.empty()) ss << doc.mDamage << "\n"; if (!doc.mDuration.empty()) ss << doc.mDuration<< "\n"; if (!doc.mLineOfSight.empty()) ss << doc.mLineOfSight << "\n"; ss << doc.mDescription << "\n"; ss << "\n"; const auto& character = mGameState.GetParty().GetCharacter(mSelectedCharacter); const auto health = character.GetSkill(BAK::SkillType::TotalHealth); const auto maxHealth = character.GetMaxSkill(BAK::SkillType::TotalHealth); ss << "Health/Stamina: " << health << " of " << maxHealth << "\n"; } else { if (mSymbol.GetSymbolIndex() > 0) { for (const auto& spell : mSymbol.GetSpells()) { if (mGameState.CanCastSpell(spell.mSpell, mSelectedCharacter)) { ss << db.GetSpellName(spell.mSpell) << "\n"; } } } } mSpellDesc.SetText(mFont, ss.str(), true, true); AddChildren(); } void DialogFinished(const std::optional<BAK::ChoiceIndex>& choice) override { Exit(); } void Exit() { // exit lock happens to do exactly what I want.. should probably rename it mGuiManager.DoFade(.8, [this]{ mGuiManager.ExitLock(); }); } void HandleButton(unsigned i) { if (i == sExit) { Exit(); } else if (i == sSymbol5) { if (mInCombat) ChangeSymbol(3); else ChangeSymbol(5); } else if (i == sSymbol6) { if (mInCombat) ChangeSymbol(1); else ChangeSymbol(6); } else if (i == sSymbol2 && mInCombat) { ChangeSymbol(2); } else if (i == sSymbol4 && mInCombat) { ChangeSymbol(4); } AddChildren(); } void ChangeSymbol(unsigned newSymbol) { if (newSymbol == mSymbol.GetSymbolIndex()) return; mSymbol.Hide(); const auto& points = BAK::SymbolLines::GetPoints(newSymbol - 1); for (unsigned i = 0; i < 6; i++) { const auto start = mLines[i].GetStart(); const auto end = mLines[i].GetEnd(); const auto startF = points[i]; const auto endF = points[(i + 1) % 6]; mGuiManager.AddAnimator(std::make_unique<LinearAnimator>( .5, glm::vec4{start.x, start.y, end.x, end.y}, glm::vec4{startF.x, startF.y, endF.x, endF.y}, [this, i](const auto& delta){ auto start = mLines[i].GetStart(); auto end = mLines[i].GetEnd(); mLines[i].SetPoints( start + glm::vec2{delta.x, delta.y}, end + glm::vec2{delta.z, delta.w}); return false; }, [this, startF, endF, i, newSymbol](){ mLines[i].SetPoints(startF, endF); mSymbol.SetSymbol(newSymbol); HandleSpellHighlighted(BAK::SpellIndex{}, false); })); } } void AddChildren() { ClearChildren(); for (auto& widget : mButtons) { AddChildBack(&widget); } AddChildBack(&mSymbol); AddChildBack(&mSpellDesc); for (auto& line : mLines) { AddChildBack(&line); } if (mState == State::SpellSelected) { AddChildBack(&mPowerRing); } } BAK::GameState& mGameState; IGuiManager& mGuiManager; const Font& mFont; const Icons& mIcons; BAK::Layout mLayout; BAK::Layout mCombatLayout; State mState; bool mInCombat; std::optional<BAK::SpellIndex> mSelectedSpell; BAK::ActiveCharIndex mSelectedCharacter; Symbol mSymbol; std::vector<Line> mLines; std::vector<ClickButtonImage> mButtons; TextBox mSpellDesc; PowerRing mPowerRing; const Logging::Logger& mLogger; }; }
12,663
C++
.h
369
24.208672
114
0.55511
xavieran/BaKGL
39
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,666
dragEndpoint.hpp
xavieran_BaKGL/gui/core/dragEndpoint.hpp
#pragma once #include "gui/core/draggable.hpp" #include "gui/core/widget.hpp" namespace Gui { template <typename Base, typename DraggedT> class DragEndpoint : public Base { public: using Functor = std::function<void(DraggedT&)>; template <typename ...Args> DragEndpoint( Functor&& callback, Args&&... args) : Base{std::forward<Args>(args)...}, mCallback{std::move(callback)} {} bool OnDragEvent(const DragEvent& event) override { return evaluate_if<DragEnded>(event, [&](const auto& e){ if (Base::Within(e.mValue)) { ASSERT(e.mWidget); ASSERT(dynamic_cast<DraggedT*>(e.mWidget) != nullptr); std::invoke( mCallback, static_cast<DraggedT&>(*e.mWidget)); return true; } return false; }); } private: Functor mCallback; }; }
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.h
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0.56413
xavieran/BaKGL
39
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,667
dragEvent.hpp
xavieran_BaKGL/gui/core/dragEvent.hpp
#pragma once #include <glm/glm.hpp> #include <ostream> #include <variant> namespace Gui { class Widget; struct DragStarted { bool operator==(const DragStarted&) const = default; Widget* mWidget; glm::vec2 mValue; }; struct Dragging { bool operator==(const Dragging&) const = default; Widget* mWidget; glm::vec2 mValue; }; struct DragEnded { bool operator==(const DragEnded&) const = default; Widget* mWidget; glm::vec2 mValue; }; using DragEvent = std::variant< DragStarted, Dragging, DragEnded >; std::ostream& operator<<(std::ostream& os, const DragEvent&); const glm::vec2& GetValue(const DragEvent& event); }
677
C++
.h
32
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xavieran/BaKGL
39
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,668
doubleClickStateMachine.hpp
xavieran_BaKGL/gui/core/doubleClickStateMachine.hpp
#pragma once #include <glm/glm.hpp> #include <functional> #include <optional> namespace Gui { /* * I don't use this right now as I feel it introduces a bit * too much lag into the input. */ class DoubleClickStateMachine { struct Event { float mClickTime; glm::vec2 mClickPos; }; public: DoubleClickStateMachine( std::function<void(glm::vec2)>&& singlePress, std::function<void(glm::vec2)>&& singleRelease, std::function<void(glm::vec2)>&& doublePress); void HandlePress(glm::vec2 click, float time); void HandleRelease(glm::vec2 click, float time); void UpdateTime(float time); private: float mReleaseTimeout{.1}; float mDoubleClickTimeout{.3}; std::optional<Event> mPress; std::optional<Event> mRelease; std::function<void(glm::vec2)> mSinglePress; std::function<void(glm::vec2)> mSingleRelease; std::function<void(glm::vec2)> mDoublePress; }; }
957
C++
.h
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0.696272
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,669
keyEvent.hpp
xavieran_BaKGL/gui/core/keyEvent.hpp
#pragma once #include <ostream> #include <variant> namespace Gui { struct KeyPress { bool operator==(const KeyPress&) const = default; int mValue; }; struct Character { bool operator==(const Character&) const = default; char mValue; }; using KeyEvent = std::variant< KeyPress, Character>; std::ostream& operator<<(std::ostream& os, const KeyEvent&); }
383
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xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,670
clickable.hpp
xavieran_BaKGL/gui/core/clickable.hpp
#pragma once #include "gui/core/widget.hpp" #include "com/assert.hpp" #include "com/visit.hpp" #include <glm/glm.hpp> #include <algorithm> #include <iostream> #include <type_traits> #include <utility> #include <variant> namespace Gui { template <typename Base, typename EventT, typename Functor> requires ImplementsWidget<Base> class Clickable : public Base { public: template <typename ...Args> Clickable(Functor&& callback, Args&&... args) : Base{std::forward<Args>(args)...}, mCallback{std::move(callback)} { ASSERT(mCallback); } bool OnMouseEvent(const MouseEvent& event) override { const auto result = std::visit(overloaded{ [this](const EventT& p){ return DoCallback(p); }, [](const auto& p){ return false; } }, event); if (result) return result; return Base::OnMouseEvent(event); } bool DoCallback(const EventT& event) { if (Base::Within(event.mValue)) { if constexpr (std::is_same_v<decltype(mCallback()), bool>) { return mCallback(); } else { mCallback(); } return true; } return false; } private: Functor mCallback; }; }
1,352
C++
.h
55
17.745455
70
0.579439
xavieran/BaKGL
39
2
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,671
mouseEvent.hpp
xavieran_BaKGL/gui/core/mouseEvent.hpp
#pragma once #include <glm/glm.hpp> #include <ostream> #include <variant> namespace Gui { struct LeftMousePress { bool operator==(const LeftMousePress&) const = default; glm::vec2 mValue; }; struct LeftMouseRelease { bool operator==(const LeftMouseRelease&) const = default; glm::vec2 mValue; }; struct LeftMouseDoublePress { bool operator==(const LeftMouseDoublePress&) const = default; glm::vec2 mValue; }; struct RightMousePress { bool operator==(const RightMousePress&) const = default; glm::vec2 mValue; }; struct RightMouseRelease { bool operator==(const RightMouseRelease&) const = default; glm::vec2 mValue; }; struct MouseMove { bool operator==(const MouseMove&) const = default; glm::vec2 mValue; }; struct MouseScroll { bool operator==(const MouseScroll&) const = default; glm::vec2 mValue; }; using MouseEvent = std::variant< LeftMousePress, LeftMouseRelease, LeftMouseDoublePress, RightMousePress, RightMouseRelease, MouseMove, MouseScroll>; std::ostream& operator<<(std::ostream& os, const MouseEvent&); const glm::vec2& GetValue(const MouseEvent& event); }
1,170
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.h
51
20.019608
65
0.740271
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,672
draggable.hpp
xavieran_BaKGL/gui/core/draggable.hpp
#pragma once #include "gui/core/widget.hpp" #include "com/visit.hpp" #include <glm/glm.hpp> #include <algorithm> #include <iostream> #include <optional> #include <utility> #include <variant> namespace Gui { template <typename Base> class Draggable : public Base { public: template <typename ...Args> Draggable(Args&&... args) : Base{std::forward<Args>(args)...}, mOriginalPosition{Base::GetPositionInfo().mPosition}, mDragStart{}, mDragging{false} { } bool OnMouseEvent(const MouseEvent& event) override { const auto result = std::visit(overloaded{ [this](const LeftMousePress& p){ return LeftMousePressed(p.mValue); }, [this](const LeftMouseRelease& p){ return LeftMouseReleased(p.mValue); }, [this](const MouseMove& p){ return MouseMoved(p.mValue); }, [this](const RightMousePress& p){ return HandleRightMouse(); }, [this](const RightMouseRelease& p){ return HandleRightMouse(); }, [](const auto& p){ return false; } }, event); if (result) return result; return Base::OnMouseEvent(event); } // If this widget is being dragged it // shouldn't accept right mouse events bool HandleRightMouse() { return mDragging; } bool LeftMousePressed(glm::vec2 click) { if (Base::Within(click)) { Logging::LogDebug("Gui::Draggable") << "DragStart: " << this << "\n"; mDragStart = click; } return false; } bool MouseMoved(glm::vec2 pos) { if (!mDragging && mDragStart && glm::distance(*mDragStart, pos) > 4) { mDragging = true; Widget::PropagateUp(DragEvent{DragStarted{this, pos}}); } if (mDragging) { Base::SetCenter(pos); } return false; } bool LeftMouseReleased(glm::vec2 click) { mDragStart.reset(); if (mDragging) { Logging::LogDebug("Gui::Draggable") << "DragEnded: " << this << "\n"; mDragging = false; Base::SetPosition(mOriginalPosition); Base::PropagateUp(DragEvent{DragEnded{this, click}}); } return false; } private: glm::vec2 mOriginalPosition; std::optional<glm::vec2> mDragStart; bool mDragging; }; }
2,467
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.h
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xavieran/BaKGL
39
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,673
highlightable.hpp
xavieran_BaKGL/gui/core/highlightable.hpp
#pragma once #include "gui/core/widget.hpp" #include "com/assert.hpp" #include "com/logger.hpp" #include "com/visit.hpp" #include <glm/glm.hpp> #include <algorithm> #include <optional> #include <iostream> #include <utility> #include <variant> namespace Gui { template<typename T> concept HighlightableWidget = requires(T a) { a.Entered(); a.Exited(); }; template <typename Base, bool HandleBaseFirst> requires ImplementsWidget<Base> && HighlightableWidget<Base> class Highlightable : public Base { public: template <typename ...Args> Highlightable(Args&&... args) : Base(std::forward<Args>(args)...), mWithinWidget{} { } bool OnMouseEvent(const MouseEvent& event) override { std::visit(overloaded{ [this](const MouseMove& p){ return MouseMoved(p.mValue); }, [](const auto& p){ return false; } }, event); return Base::OnMouseEvent(event); } private: bool MouseMoved(glm::vec2 pos) { if (!mWithinWidget) { if (Base::Within(pos)) { Base::Entered(); mWithinWidget = true; } else { Base::Exited(); mWithinWidget = false; } } else { // Mouse entered widget if (Base::Within(pos) && !(*mWithinWidget)) { Base::Entered(); mWithinWidget = true; } // Mouse exited widget else if (!Base::Within(pos) && *mWithinWidget) { Base::Exited(); mWithinWidget = false; } } return false; } private: std::optional<bool> mWithinWidget; }; }
1,811
C++
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0.544399
xavieran/BaKGL
39
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,674
line.hpp
xavieran_BaKGL/gui/core/line.hpp
#pragma once #include "gui/core/widget.hpp" #include "graphics/glm.hpp" #include "com/logger.hpp" #include <cmath> namespace Gui { class Line : public Widget { public: Line(glm::vec2 p1, glm::vec2 p2, float width, glm::vec4 color) : Widget{ RectTag{}, {}, {}, {}, true}, mStart{p1}, mEnd{p2}, mWidth{width} { CalculateLine(); SetColor(color); } void SetPoints(glm::vec2 start, glm::vec2 end) { mStart = start; mEnd = end; CalculateLine(); } glm::vec2 GetStart() const { return mStart; } glm::vec2 GetEnd() const { return mEnd; } private: void CalculateLine() { auto length = glm::distance(mStart, mEnd); auto rotation = -atanf((mEnd.y - mStart.y) / (mEnd.x - mStart.x)); if (std::abs(mEnd.x - mStart.x) < .001) rotation = -1.5708; SetPosition((mStart.x > mEnd.x) ? mEnd : mStart); SetDimensions(glm::vec2{length, mWidth}); SetRotation(rotation); } glm::vec2 mStart; glm::vec2 mEnd; float mWidth; }; }
1,165
C++
.h
49
17.408163
75
0.554751
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,675
widget.hpp
xavieran_BaKGL/gui/core/widget.hpp
#pragma once #include "com/logger.hpp" #include "gui/core/dragEvent.hpp" #include "gui/core/keyEvent.hpp" #include "gui/core/mouseEvent.hpp" #include "graphics/IGuiElement.hpp" #include "graphics/guiTypes.hpp" namespace Gui { struct ClipRegionTag {}; struct ImageTag {}; struct RectTag {}; class Widget : public Graphics::IGuiElement { public: Widget( Graphics::DrawMode drawMode, Graphics::SpriteSheetIndex spriteSheet, Graphics::TextureIndex texture, Graphics::ColorMode colorMode, glm::vec4 color, glm::vec2 pos, glm::vec2 dims, bool childrenRelative); Widget( ImageTag, Graphics::SpriteSheetIndex spriteSheet, Graphics::TextureIndex texture, glm::vec2 pos, glm::vec2 dims, bool childrenRelative); Widget( ClipRegionTag, glm::vec2 pos, glm::vec2 dims, bool childrenRelative); Widget( RectTag, glm::vec2 pos, glm::vec2 dims, glm::vec4 color, bool childrenRelative); virtual ~Widget(); virtual void SetActive(); virtual void SetInactive(); [[nodiscard]] virtual bool OnDragEvent( const DragEvent& event); [[nodiscard]] virtual bool OnKeyEvent( const KeyEvent& event); [[nodiscard]] virtual bool OnMouseEvent( const MouseEvent& event); virtual void PropagateUp( const DragEvent& event); const Graphics::DrawInfo& GetDrawInfo() const override; const Graphics::PositionInfo& GetPositionInfo() const override; void AddChildFront(Widget* widget); void AddChildBack(Widget* widget); bool HaveChild(Widget* widget); void RemoveChild(Widget* elem); void PopChild(); void ClearChildren(); void SetParent(Widget*); void SetCenter(glm::vec2 pos); glm::vec2 GetCenter() const; glm::vec2 GetTopLeft() const; glm::vec2 GetDimensions() const; void SetPosition(glm::vec2 pos); void AdjustPosition(glm::vec2 adj); void SetRotation(float); virtual void SetDimensions(glm::vec2 dims); void SetSpriteSheet(Graphics::SpriteSheetIndex); void SetTexture(Graphics::TextureIndex); void SetColorMode(Graphics::ColorMode); void SetColor(glm::vec4); std::size_t size() const; protected: bool Within(glm::vec2 click); glm::vec2 TransformPosition(const glm::vec2&); glm::vec2 InverseTransformPosition(const glm::vec2&); MouseEvent TransformEvent(const MouseEvent&); DragEvent TransformEvent(const DragEvent&); DragEvent InverseTransformEvent(const DragEvent&); Graphics::DrawInfo mDrawInfo; Graphics::PositionInfo mPositionInfo; Widget* mParent; std::vector<Widget*> mChildren; bool mActive; }; template <typename T> concept ImplementsWidget = std::derived_from<T, Widget>; }
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xavieran/BaKGL
39
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,676
campScreen.hpp
xavieran_BaKGL/gui/camp/campScreen.hpp
#pragma once #include "bak/camp.hpp" #include "bak/dialogSources.hpp" #include "bak/fileBufferFactory.hpp" #include "bak/layout.hpp" #include "bak/shop.hpp" #include "bak/time.hpp" #include "graphics/texture.hpp" #include "gui/core/clickable.hpp" #include "gui/core/highlightable.hpp" #include "gui/tickAnimator.hpp" #include "gui/IGuiManager.hpp" #include "gui/backgrounds.hpp" #include "gui/camp/clock.hpp" #include "gui/clickButton.hpp" #include "gui/icons.hpp" #include <glm/glm.hpp> #include <iostream> #include <utility> #include <variant> namespace Gui::Camp { class CampScreen : public Widget, public NullDialogScene { enum class State { Idle, Camping, CampingTilHealed }; static constexpr auto sLayoutFile = "REQ_CAMP.DAT"; static constexpr auto sScreen = "ENCAMP.SCX"; static constexpr auto sCampUntilHealed = 0; static constexpr auto sStop = 1; static constexpr auto sExit = 2; public: CampScreen( IGuiManager& guiManager, const Backgrounds& backgrounds, const Icons& icons, const Font& font, BAK::GameState& gameState) : Widget{ Graphics::DrawMode::Sprite, backgrounds.GetSpriteSheet(), backgrounds.GetScreen(sScreen), Graphics::ColorMode::Texture, glm::vec4{1}, glm::vec2{0}, glm::vec2{320, 200}, true }, mGuiManager{guiManager}, mFont{font}, mGameState{gameState}, mIcons{icons}, mLayout{sLayoutFile}, mCampData{}, mFrame{ Graphics::DrawMode::Sprite, backgrounds.GetSpriteSheet(), backgrounds.GetScreen("DIALOG_BG_MAIN.SCX"), Graphics::ColorMode::Texture, glm::vec4{1}, glm::vec2{0}, glm::vec2{320, 200}, true }, mNamesColumn{ {130, 20}, {60, 200} }, mHealthColumn{ {180, 20}, {70, 200} }, mRationsColumn{ {250, 20}, {60, 200} }, mPartyGold{ {140, 90}, {240, 60} }, mButtons{}, mDots{}, mIsInInn{false}, mState{State::Idle}, mTimeElapser{nullptr}, mLogger{Logging::LogState::GetLogger("Gui::Encamp")} { mButtons.reserve(mLayout.GetSize()); for (unsigned i = 0; i < mLayout.GetSize(); i++) { const auto& w = mLayout.GetWidget(i); mButtons.emplace_back( mLayout.GetWidgetLocation(i), mLayout.GetWidgetDimensions(i), std::get<Graphics::SpriteSheetIndex>(mIcons.GetButton(w.mImage)), std::get<Graphics::TextureIndex>(mIcons.GetButton(w.mImage)), std::get<Graphics::TextureIndex>(mIcons.GetPressedButton(w.mImage)), [this, i]{ HandleButton(i); }, []{}); } mDots.reserve(mCampData.GetClockTicks().size()); for (unsigned i = 0; i < mCampData.GetClockTicks().size(); i++) { auto dot = mDots.emplace_back( [this, i=i]{ HandleDotClicked(i); }, mIcons, mCampData.GetClockTicks().at(i), [](bool selected){}); dot.SetCurrent(false); } AddChildren(); } bool OnMouseEvent(const MouseEvent& event) override { bool handled = false; if (mState == State::Idle) { for (auto& widget : mDots) { handled |= widget.OnMouseEvent(event); } } for (auto& widget : mButtons) { handled |= widget.OnMouseEvent(event); } return handled; } void BeginCamp(bool isInn, BAK::ShopStats* shopStats) { const auto hour = mGameState.GetWorldTime().GetTime().GetHour(); for (unsigned i = 0; i < mCampData.GetClockTicks().size(); i++) { mDots.at(i).SetCurrent(i == hour); } mIsInInn = isInn; assert(!isInn || shopStats); mShopStats = shopStats; SetText(); AddChildren(); if (mIsInInn) { ShowInnDialog(false); } } void DialogFinished(const std::optional<BAK::ChoiceIndex>& choice) override { assert(choice); if (mGameState.GetEndOfDialogState() == -1 || choice->mValue == BAK::Keywords::sNoIndex) { Exit(); } else { StartCamping(mShopStats->mInnSleepTilHour); } } private: BAK::Royals GetInnCost() { assert(mShopStats); return BAK::GetRoyals(BAK::Sovereigns{mShopStats->mInnCost}); } void ShowInnDialog(bool haveSlept) { auto sleepTil = mShopStats->mInnSleepTilHour; assert(sleepTil < mDots.size()); mDots[sleepTil].SetHighlighted(); mGameState.SetItemValue(GetInnCost()); mGameState.SetDialogContext_7530(haveSlept); mGuiManager.StartDialog( BAK::DialogSources::mInnDialog, false, false, this); } void SetText() { std::stringstream namesSS{}; namesSS << "\n"; std::stringstream healthSS{}; healthSS << "Health/Stamina\n"; std::stringstream rationsSS{}; rationsSS << "Rations\n"; mGameState.GetParty().ForEachActiveCharacter( [&](auto& character){ auto highlight = character.HaveNegativeCondition() ? "\xf5" : ""; namesSS << highlight << character.GetName() << "\n"; const auto health = character.GetSkill(BAK::SkillType::TotalHealth); const auto maxHealth = character.GetMaxSkill(BAK::SkillType::TotalHealth); // for the purposes of the highlight it's always 80% highlight = character.CanHeal(false) ? "\xf5" : " "; healthSS << highlight << " " << health << " " << highlight << " of " << maxHealth << "\n"; const auto rations = character.GetTotalItem( std::vector<BAK::ItemIndex>{BAK::sPoisonedRations, BAK::sRations, BAK::sSpoiledRations}); const auto rhighlight = rations == 0 ? '\xf5' : ' '; rationsSS << rhighlight << " " << rations << " " << rhighlight << "\n"; return BAK::Loop::Continue; }); mNamesColumn.SetText(mFont, namesSS.str(), true, false, false, 1.5); mHealthColumn.SetText(mFont, healthSS.str(), true, false, false, 1.5); mRationsColumn.SetText(mFont, rationsSS.str(), true, false, false, 1.5); if (mIsInInn) { const auto partyGold = mGameState.GetParty().GetGold(); const auto highlight = partyGold.mValue < GetInnCost().mValue ? '\xf5' : ' '; std::stringstream ss{}; ss << "Party Gold: " << highlight << BAK::ToShopString(partyGold); mPartyGold.SetText(mFont, ss.str()); } } bool AnyCharacterCanHeal() { bool canHeal = false; mGameState.GetParty().ForEachActiveCharacter( [&](auto& character){ canHeal |= character.CanHeal(mIsInInn); canHeal |= character.HaveNegativeCondition(); return BAK::Loop::Continue; }); return canHeal; } void HandleDotClicked(unsigned i) { StartCamping(i); } unsigned GetHour() { return mGameState.GetWorldTime().GetTime().GetHour(); } void StartCamping(std::optional<unsigned> hourTil) { mTargetHour = hourTil; mTimeBeganCamping = mGameState.GetWorldTime().GetTime(); if ((!mIsInInn && hourTil && mDots.at(*hourTil).GetCurrent()) || mState == State::Camping) { return; } const auto it = std::find_if(mDots.begin(), mDots.end(), [](const auto& dot){ return dot.GetCurrent(); }); assert(it != mDots.end()); mState = hourTil ? State::Camping : State::CampingTilHealed; auto timeElapser = std::make_unique<TickAnimator>( .02, [this]{ this->HandleTick(); }); mTimeElapser = timeElapser.get(); mGuiManager.AddAnimator(std::move(timeElapser)); AddChildren(); } void HandleTick() { auto camp = BAK::TimeChanger(mGameState); camp.ElapseTimeInSleepView( BAK::Times::OneHour, mIsInInn ? 0x85 : 0x64, mIsInInn ? 0x64 : 0x50); if ((mGameState.GetWorldTime().GetTime() - mTimeBeganCamping) > BAK::Times::ThirteenHours) { mGameState.GetParty().ForEachActiveCharacter([&](auto& character){ character.AdjustCondition(BAK::Condition::Sick, -100); return BAK::Loop::Continue; }); } bool isLast = GetHour() == mTargetHour; if (isLast || (mState == State::CampingTilHealed && !AnyCharacterCanHeal())) { FinishedTicking(); } if (mState == State::CampingTilHealed || mIsInInn) { for (unsigned i = 0; i < mDots.size(); i++) { mDots.at(i).SetCurrent(false); } } mDots.at(GetHour()).SetCurrent(true); SetText(); } void FinishedTicking() { if (mTimeElapser) { mTimeElapser->Stop(); } mTimeElapser = nullptr; for (unsigned i = 0; i < mCampData.GetClockTicks().size(); i++) { mDots.at(i).SetCurrent(i == GetHour()); } const auto prevState = mState; mState = State::Idle; AddChildren(); if (mIsInInn) { mGameState.GetParty().LoseMoney(BAK::GetRoyals(BAK::Sovereigns{mShopStats->mInnCost})); if (!AnyCharacterCanHeal()) { Exit(); } else { ShowInnDialog(true); } } else if (prevState != State::CampingTilHealed) { Exit(); } } void HandleButton(unsigned button) { if (button == sCampUntilHealed) { const auto hour = mGameState.GetWorldTime().GetTime().GetHour(); mLogger.Spam() << "Hour: "<< hour << "\n"; StartCamping(std::nullopt); } else if (button == sStop) { if (mTimeElapser != nullptr) { FinishedTicking(); } } else if (button == sExit) { Exit(); } } void Exit() { // exit lock happens to do exactly what I want.. should probably rename it mGuiManager.DoFade(.8, [this]{mGuiManager.ExitLock(); }); } void AddChildren() { ClearChildren(); if (!mIsInInn) { if (mState == State::Camping || mState == State::CampingTilHealed) { AddChildBack(&mButtons[sStop]); } else { if (AnyCharacterCanHeal()) { AddChildBack(&mButtons[sCampUntilHealed]); } AddChildBack(&mButtons[sExit]); } } for (auto& dot : mDots) AddChildBack(&dot); AddChildBack(&mNamesColumn); AddChildBack(&mHealthColumn); AddChildBack(&mRationsColumn); if (mIsInInn) { AddChildBack(&mPartyGold); AddChildBack(&mFrame); SetInactive(); } else { SetActive(); } } IGuiManager& mGuiManager; const Font& mFont; BAK::GameState& mGameState; const Icons& mIcons; BAK::Layout mLayout; BAK::CampData mCampData; Widget mFrame; TextBox mNamesColumn; TextBox mHealthColumn; TextBox mRationsColumn; TextBox mPartyGold; std::vector<ClickButtonImage> mButtons; using ClockTick = Highlightable< Clickable< detail::CampDest, LeftMousePress, std::function<void()>>, true>; std::vector<ClockTick> mDots; bool mIsInInn; State mState; std::optional<unsigned> mTargetHour; BAK::Time mTimeBeganCamping; TickAnimator* mTimeElapser; BAK::ShopStats* mShopStats; const Logging::Logger& mLogger; }; }
12,678
C++
.h
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21.990025
109
0.546162
xavieran/BaKGL
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9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,677
clock.hpp
xavieran_BaKGL/gui/camp/clock.hpp
#pragma once #include "gui/icons.hpp" #include "gui/core/widget.hpp" namespace Gui::Camp { namespace detail { class CampDest : public Widget { static constexpr auto sBlank = 0; static constexpr auto sUnlit = 1; static constexpr auto sHighlighted = 2; static constexpr auto sCurrent = 3; static constexpr auto sBlank2 = 4; public: CampDest( const Icons& icons, glm::vec2 pos, std::function<void(bool)>&& selected) : Widget{ ImageTag{}, std::get<Graphics::SpriteSheetIndex>(icons.GetEncampIcon(sUnlit)), std::get<Graphics::TextureIndex>(icons.GetEncampIcon(sUnlit)), pos, {8, 3}, false }, mIcons{icons}, mCurrent{}, mCallback{std::move(selected)} { } bool GetCurrent() const { return mCurrent; } void SetCurrent(bool current) { mCurrent = current; SetTexture(std::get<Graphics::TextureIndex>( mCurrent ? mIcons.GetEncampIcon(sCurrent) : mIcons.GetEncampIcon(sUnlit))); } void SetHighlighted() { SetTexture(std::get<Graphics::TextureIndex>(mIcons.GetEncampIcon(sHighlighted))); } public: void Entered() { SetTexture(std::get<Graphics::TextureIndex>(mIcons.GetEncampIcon(sHighlighted))); mCallback(true); } void Exited() { SetCurrent(mCurrent); mCallback(false); } const Icons& mIcons; bool mCurrent; std::function<void(bool)> mCallback; }; } }
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C++
.h
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xavieran/BaKGL
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
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false
false
false
false
false
false
1,533,678
ratings.hpp
xavieran_BaKGL/gui/info/ratings.hpp
#pragma once #include "bak/character.hpp" #include "bak/condition.hpp" #include "bak/skills.hpp" #include "gui/actors.hpp" #include "gui/colors.hpp" #include "gui/textBox.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> #include <iostream> #include <utility> #include <variant> namespace Gui { class Ratings : public Widget { public: Ratings( glm::vec2 pos, glm::vec2 dims, const Font& font, Graphics::SpriteSheetIndex spriteSheet, Graphics::TextureIndex verticalBorder, Graphics::TextureIndex horizontalBorder) : Widget{ RectTag{}, pos, dims, Color::infoBackground, true }, mFont{font}, mClipRegion{ ClipRegionTag{}, glm::vec2{0}, dims, true}, mRatings{ RectTag{}, glm::vec2{0}, dims, Color::infoBackground, true}, mRatingsText{ glm::vec2{10, 8}, dims }, mConditionsText{ glm::vec2{120, 8}, dims }, mLeftBorder{ ImageTag{}, spriteSheet, verticalBorder, glm::vec2{0}, glm::vec2{2, 72}, true}, mRightBorder{ ImageTag{}, spriteSheet, verticalBorder, glm::vec2{220, 0}, glm::vec2{2, 72}, true}, mTopBorder{ ImageTag{}, spriteSheet, horizontalBorder, glm::vec2{2, 0}, glm::vec2{222, 2}, true}, mBottomBorder{ ImageTag{}, spriteSheet, horizontalBorder, glm::vec2{1, 71}, glm::vec2{222, 2}, true}, mLogger{Logging::LogState::GetLogger("Gui::Ratings")} { AddChildBack(&mClipRegion); mClipRegion.AddChildBack(&mRatings); mClipRegion.AddChildBack(&mRatingsText); mClipRegion.AddChildBack(&mConditionsText); mClipRegion.AddChildBack(&mLeftBorder); mClipRegion.AddChildBack(&mRightBorder); mClipRegion.AddChildBack(&mTopBorder); mClipRegion.AddChildBack(&mBottomBorder); } void SetCharacter( const BAK::Character& character) { { std::stringstream ss{}; ss << "\xf6Ratings: \n"; const auto health = character.GetSkill(BAK::SkillType::Health); const auto maxHealth = character.GetMaxSkill(BAK::SkillType::Health); //if (health.mUnseenImprovement) ss << "\xf5"; //else ss << "\xf6"; ss << "\xf6"; ss << " Health " << health << " of " << maxHealth << "\n"; const auto stamina = character.GetSkill(BAK::SkillType::Stamina); const auto maxStamina = character.GetMaxSkill(BAK::SkillType::Stamina); //if (stamina.mUnseenImprovement) ss << "\xf5"; //else ss << "\xf6"; ss << "\xf6"; ss << " Stamina " << stamina << " of " << maxStamina << "\n"; const auto speed = character.GetSkill(BAK::SkillType::Speed); //if (speed.mUnseenImprovement) ss << "\xf5"; //else ss << "\xf6"; ss << "\xf6"; ss << " Speed " << +speed << "\n"; const auto strength = character.GetSkill(BAK::SkillType::Strength); //if (strength.mUnseenImprovement) ss << "\xf5"; //else ss << "\xf6"; ss << "\xf6"; ss << " Strength " << strength << "\n"; mLogger.Debug() << ss.str(); mRatingsText.SetText(mFont, ss.str()); } { std::stringstream ss{}; ss << "\xf6" "Condition: \n"; if (character.GetConditions().NoConditions()) { ss << "\xf6 Normal"; } else { for (unsigned i = 0; i < static_cast<unsigned>(character.GetConditions().sNumConditions); i++) { const auto type = static_cast<BAK::Condition>(i); const auto value = character.GetConditions().GetCondition(type); if (value != 0) { ss << "\xf5 " << BAK::ToString(type) << " (" << value << "%)\n"; } } } mConditionsText.SetText(mFont, ss.str()); } } private: const Font& mFont; Widget mClipRegion; Widget mRatings; TextBox mRatingsText; TextBox mConditionsText; Widget mLeftBorder; Widget mRightBorder; Widget mTopBorder; Widget mBottomBorder; const Logging::Logger& mLogger; }; }
4,867
C++
.h
156
20.858974
110
0.507024
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,679
spells.hpp
xavieran_BaKGL/gui/info/spells.hpp
#pragma once #include "bak/gameState.hpp" #include "gui/backgrounds.hpp" #include "gui/button.hpp" #include "gui/fontManager.hpp" #include "gui/IGuiManager.hpp" #include "gui/icons.hpp" #include "gui/textBox.hpp" namespace Gui { class SpellList : public Button { public: SpellList( unsigned symbolButtonIndex, glm::vec2 pos, const Icons& icons) : Button{ pos, std::get<glm::vec2>(icons.GetButton(symbolButtonIndex)) + glm::vec2{3, 2}, Color::infoBackground, Color::frameMaroon, Color::frameMaroon }, mSymbolImage{ Graphics::DrawMode::Sprite, std::get<Graphics::SpriteSheetIndex>(icons.GetButton(symbolButtonIndex)), std::get<Graphics::TextureIndex>(icons.GetButton(symbolButtonIndex)), Graphics::ColorMode::Texture, Color::black, glm::vec2{2, 1}, std::get<glm::vec2>(icons.GetButton(symbolButtonIndex)), true}, mSpells{ glm::vec2{ std::get<glm::vec2>(icons.GetButton(symbolButtonIndex)).x + 5, 2}, glm::vec2{260, std::get<glm::vec2>(icons.GetButton(symbolButtonIndex)).y - 2}} { AddChildBack(&mSymbolImage); AddChildBack(&mSpells); } void SetSpells(const Font& font, std::string text) { mSpells.SetText(font, text, false, true, true); } private: Widget mSymbolImage; TextBox mSpells; }; class SpellsScreen : public Widget { static constexpr std::array<unsigned, 6> sSpellSymbolIndexToButtonIndex = { 37, 36, 38, 39, 56, 55 }; public: SpellsScreen( IGuiManager& guiManager, const Backgrounds& backgrounds, const Icons& icons, const Font& font, BAK::GameState& gameState) : Widget{ Graphics::DrawMode::Sprite, backgrounds.GetSpriteSheet(), backgrounds.GetScreen("DIALOG.SCX"), Graphics::ColorMode::Texture, glm::vec4{1}, glm::vec2{0}, glm::vec2{320, 200}, true }, mGuiManager{guiManager}, mFont{font}, mGameState{gameState}, mSelectedCharacter{0}, mLogger{Logging::LogState::GetLogger("Gui::SpellsScreen")} { const auto& [_, __, dims] = icons.GetButton(36); glm::vec2 pos{4,8}; mSpellLists.reserve(6); for (unsigned i = 0; i < 6; i++) { mSpellLists.emplace_back( sSpellSymbolIndexToButtonIndex[i], pos, icons); pos += glm::vec2{0, dims.y + 3}; } AddChildren(); } void SetSelectedCharacter(BAK::ActiveCharIndex character) { mSelectedCharacter = character; assert(mGameState.GetParty().GetCharacter(character).IsSpellcaster()); const auto& characterSpells = mGameState.GetParty().GetCharacter(character).GetSpells(); const auto& spellDb = BAK::SpellDatabase::Get(); const auto& symbols = spellDb.GetSymbols(); for (unsigned i = 0; i < 6; i++) { std::stringstream spellText{}; std::string sep{""}; for (const auto& spell : symbols[i].GetSymbolSlots()) { if (characterSpells.HaveSpell(spell.mSpell)) { spellText << sep << spellDb.GetSpellName(spell.mSpell); sep = ", "; } } mSpellLists[i].SetSpells(mFont, spellText.str()); } } bool OnMouseEvent(const MouseEvent& event) override { return std::visit(overloaded{ [this](const LeftMousePress& p){ Exit(); return true; }, [this](const RightMousePress& p){ Exit(); return true; }, [](const auto& p){ return false; } }, event); } private: void Exit() { mGuiManager.DoFade(0.5, [this]{ mGuiManager.ExitSimpleScreen(); }); } void AddChildren() { for (auto& spellList : mSpellLists) { AddChildBack(&spellList); } } IGuiManager& mGuiManager; const Font& mFont; BAK::GameState& mGameState; BAK::ActiveCharIndex mSelectedCharacter; std::vector<SpellList> mSpellLists; const Logging::Logger& mLogger; }; }
4,450
C++
.h
144
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0.574528
xavieran/BaKGL
39
2
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,680
skills.hpp
xavieran_BaKGL/gui/info/skills.hpp
#pragma once #include "bak/layout.hpp" #include "bak/skills.hpp" #include "graphics/IGuiElement.hpp" #include "graphics/texture.hpp" #include "graphics/sprites.hpp" #include "gui/IGuiManager.hpp" #include "gui/colors.hpp" #include "gui/compass.hpp" #include "gui/clickButton.hpp" #include "gui/core/widget.hpp" #include "gui/scene.hpp" #include <glm/glm.hpp> #include <iostream> #include <utility> #include <variant> #include <vector> namespace Gui { class Blood : public Widget { public: Blood( glm::vec2 pos, glm::vec2 dims, Graphics::SpriteSheetIndex spriteSheet, Graphics::TextureIndex image) : Widget{ ClipRegionTag{}, pos, dims, false }, mImage{ ImageTag{}, spriteSheet, image, glm::vec2{pos}, glm::vec2{101, 4}, false } { AddChildBack(&mImage); } void UpdateValue(unsigned value) { const auto& pos = mImage.GetPositionInfo().mPosition; const auto& dims = GetPositionInfo().mDimensions; SetPosition(glm::vec2{pos.x + 101 - value, pos.y}); SetDimensions(glm::vec2{value, dims.y}); } Widget mImage; }; class Skill : public Widget { public: Skill( glm::vec2 pos, glm::vec2 dims, Graphics::SpriteSheetIndex spriteSheet, Graphics::TextureIndex swordImage, Graphics::TextureIndex bloodImage, Graphics::TextureIndex selectedImage, std::function<void()>&& toggleSkillSelected) : Widget{ ImageTag{}, spriteSheet, swordImage, pos, dims, true }, mText{ glm::vec2{34, -5}, glm::vec2{100, 16} }, mBlood{ glm::vec2{31, 5}, glm::vec2{101, 4}, spriteSheet, bloodImage}, mSelected{ ImageTag{}, spriteSheet, selectedImage, glm::vec2{-1, 5}, glm::vec2{5,5}, false }, mSkillSelected{false}, mToggleSkillSelected{std::move(toggleSkillSelected)} { AddChildren(); } void UpdateValue( const Font& font, BAK::SkillType skill, unsigned value, bool skillSelected, bool unseenIprovement) { const auto skillStr = BAK::ToString(skill); std::stringstream ss; if (unseenIprovement) ss << "\xf5"; else ss << "#"; ss << skillStr << std::setw(18 - skillStr.size()) << std::setfill(' ') << value << "%"; mText.SetText(font, ss.str()); mBlood.UpdateValue(value); if (skillSelected) mSkillSelected = true; else mSkillSelected = false; AddChildren(); } void AddChildren() { ClearChildren(); AddChildBack(&mText); AddChildBack(&mBlood); if (mSkillSelected) AddChildBack(&mSelected); } bool OnMouseEvent(const MouseEvent& event) override { return std::visit(overloaded{ [this](const LeftMousePress& p){ return LeftMousePressed(p.mValue); }, [](const auto& p){ return false; } }, event); } bool LeftMousePressed(glm::vec2 click) { if (Within(click)) { std::invoke(mToggleSkillSelected); return true; } return false; } TextBox mText; Blood mBlood; Widget mSelected; bool mSkillSelected; std::function<void()> mToggleSkillSelected; }; class Skills : public ClickButtonBase { public: static constexpr auto sSkillWidgetStart = 3; static constexpr auto sSelectableSkillsOffset = 4; Skills( glm::vec2 pos, glm::vec2 dims, Graphics::SpriteSheetIndex spriteSheet, Graphics::TextureIndex spriteOffset, const BAK::Layout& layout, std::function<void(BAK::SkillType)>&& toggleSkill, std::function<void()>&& onRightMousePress) : ClickButtonBase{ pos, dims, []{}, std::move(onRightMousePress) }, mSkills{}, mToggleSkillSelected{std::move(toggleSkill)}, mLogger{Logging::LogState::GetLogger("Gui::Skills")} { mSkills.reserve(layout.GetSize()); for (unsigned i = sSkillWidgetStart; i < layout.GetSize(); i++) { auto& s = mSkills.emplace_back( layout.GetWidgetLocation(i) - pos + glm::vec2{0, 8}, layout.GetWidgetDimensions(i), spriteSheet, Graphics::TextureIndex{spriteOffset.mValue + 21}, Graphics::TextureIndex{spriteOffset.mValue + 22}, Graphics::TextureIndex{spriteOffset.mValue + 23}, [this, skill=static_cast<BAK::SkillType>(i +1)](){ mToggleSkillSelected(skill); }); } for (auto& skill : mSkills) AddChildBack(&skill); } bool OnMouseEvent(const MouseEvent& event) override { const auto result = Widget::OnMouseEvent(event); ClickButtonBase::OnMouseEvent(event); return result; } void UpdateSkills( const Font& font, const BAK::Skills& skills) { for (unsigned i = sSelectableSkillsOffset; i < BAK::Skills::sSkills; i++) { const auto skill = skills.GetSkill(static_cast<BAK::SkillType>(i)); mSkills[i - sSelectableSkillsOffset].UpdateValue( font, static_cast<BAK::SkillType>(i), skill.mCurrent, skill.mSelected, skill.mUnseenImprovement); } } private: std::vector<Skill> mSkills; std::function<void(BAK::SkillType)> mToggleSkillSelected; const Logging::Logger& mLogger; }; }
6,084
C++
.h
217
19.40553
82
0.565568
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,681
portrait.hpp
xavieran_BaKGL/gui/info/portrait.hpp
#pragma once #include "bak/types.hpp" #include "gui/actors.hpp" #include "gui/colors.hpp" #include "gui/label.hpp" #include "gui/clickButton.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> #include <iostream> #include <utility> #include <variant> namespace Gui { class Portrait : public Widget { public: Portrait( glm::vec2 pos, glm::vec2 dims, const Actors& actors, const Font& font, Graphics::SpriteSheetIndex spriteSheet, Graphics::TextureIndex verticalBorder, Graphics::TextureIndex horizontalBorder, std::function<void()>&& onLeftMousePress, std::function<void()>&& onRightMousePress) : Widget{ RectTag{}, pos, dims, Color::infoBackground, true }, mActors{actors}, mFont{font}, mClickButton{ glm::vec2{0}, dims, std::move(onLeftMousePress), std::move(onRightMousePress)}, mClipRegion{ ClipRegionTag{}, glm::vec2{0}, dims, true}, mPortrait{ ImageTag{}, mActors.GetSpriteSheet(), Graphics::TextureIndex{0}, glm::vec2{0}, dims, true}, mLeftBorder{ ImageTag{}, spriteSheet, verticalBorder, glm::vec2{0}, glm::vec2{2, 72}, true}, mRightBorder{ ImageTag{}, spriteSheet, verticalBorder, glm::vec2{70, 0}, glm::vec2{2, 72}, true}, mTopBorder{ ImageTag{}, spriteSheet, horizontalBorder, glm::vec2{2, 0}, glm::vec2{222, 2}, true}, mBottomBorder{ ImageTag{}, spriteSheet, horizontalBorder, glm::vec2{1, 71}, glm::vec2{222, 2}, true}, mLabel{ glm::vec2{35, 72}, dims, font, "#None"}, mLogger{Logging::LogState::GetLogger("Gui::Portrait")} { AddChildBack(&mClickButton); AddChildBack(&mClipRegion); mClipRegion.AddChildBack(&mPortrait); mClipRegion.AddChildBack(&mLeftBorder); mClipRegion.AddChildBack(&mRightBorder); mClipRegion.AddChildBack(&mTopBorder); mClipRegion.AddChildBack(&mBottomBorder); AddChildBack(&mLabel); } void SetCharacter(BAK::CharIndex character, std::string_view name) { mLogger.Debug() << "Setting char: " << character << " " << name <<"\n"; const auto s = "#" + std::string{name}; mLabel.SetText(s); mLabel.SetCenter(glm::vec2{35, 72}); const auto& [texture, dims] = mActors.GetActorA(character.mValue + 1); mPortrait.SetTexture(texture); } private: const Actors& mActors; const Font& mFont; ClickButtonBase mClickButton; Widget mClipRegion; Widget mPortrait; Widget mLeftBorder; Widget mRightBorder; Widget mTopBorder; Widget mBottomBorder; Label mLabel; const Logging::Logger& mLogger; }; }
3,261
C++
.h
119
18.495798
79
0.5536
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,682
infoScreen.hpp
xavieran_BaKGL/gui/info/infoScreen.hpp
#pragma once #include "bak/dialogSources.hpp" #include "bak/layout.hpp" #include "bak/textureFactory.hpp" #include "gui/info/portrait.hpp" #include "gui/info/ratings.hpp" #include "gui/info/skills.hpp" #include "gui/info/spells.hpp" #include "gui/IDialogScene.hpp" #include "gui/IGuiManager.hpp" #include "gui/actors.hpp" #include "gui/backgrounds.hpp" #include "gui/icons.hpp" #include "gui/colors.hpp" #include "gui/clickButton.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> #include <iostream> #include <utility> #include <variant> namespace Gui { class InfoScreen : public Widget { public: static constexpr auto sLayoutFile = "REQ_INFO.DAT"; static constexpr auto sSkillRightClickDialog = BAK::KeyTarget{0x143}; static constexpr auto sPortraitWidget = 0; static constexpr auto sExitWidget = 1; static constexpr auto sSpellsWidget = 2; InfoScreen( IGuiManager& guiManager, const Actors& actors, const Backgrounds& backgrounds, const Icons& icons, const Font& font, BAK::GameState& gameState) : Widget{ Graphics::DrawMode::Sprite, backgrounds.GetSpriteSheet(), backgrounds.GetScreen("OPTIONS1.SCX"), Graphics::ColorMode::Texture, glm::vec4{1}, glm::vec2{0}, glm::vec2{320, 200}, true }, mGuiManager{guiManager}, mFont{font}, mGameState{gameState}, mDialogScene{}, mSelectedCharacter{0}, mLayout{sLayoutFile}, mExitButton{ mLayout.GetWidgetLocation(sExitWidget), mLayout.GetWidgetDimensions(sExitWidget), mFont, "#Exit", [this]{ mGuiManager.DoFade(0.5, [this]{ mGuiManager.ExitSimpleScreen(); }); } }, mSpellsButton{ mLayout.GetWidgetLocation(sSpellsWidget), mLayout.GetWidgetDimensions(sSpellsWidget), mFont, "#Spells", [this]{ mGuiManager.DoFade(0.5, [this]{ mSpells.SetSelectedCharacter(mSelectedCharacter); mGuiManager.GetScreenStack().PushScreen(&mSpells); }); }, }, mPortrait{ mLayout.GetWidgetLocation(sPortraitWidget), mLayout.GetWidgetDimensions(sPortraitWidget), actors, mFont, std::get<Graphics::SpriteSheetIndex>(icons.GetStippledBorderVertical()), std::get<Graphics::TextureIndex>(icons.GetStippledBorderHorizontal()), std::get<Graphics::TextureIndex>(icons.GetStippledBorderVertical()), [this](){ AdvanceCharacter(); }, [this](){ const auto character = mGameState .GetParty() .GetCharacter(BAK::ActiveCharIndex{mSelectedCharacter}) .GetIndex(); mGameState.SetDialogContext_7530(character.mValue); mGuiManager.StartDialog( BAK::DialogSources::mCharacterFlavourDialog, false, false, &mDialogScene); } }, mRatings{ mPortrait.GetPositionInfo().mPosition + glm::vec2{mPortrait.GetPositionInfo().mDimensions.x + 4, 0}, glm::vec2{222, mPortrait.GetPositionInfo().mDimensions.y}, mFont, std::get<Graphics::SpriteSheetIndex>(icons.GetStippledBorderVertical()), std::get<Graphics::TextureIndex>(icons.GetStippledBorderHorizontal()), std::get<Graphics::TextureIndex>(icons.GetStippledBorderVertical()) }, mSkills{ glm::vec2{15, 100}, glm::vec2{200,200}, std::get<Graphics::SpriteSheetIndex>(icons.GetInventoryIcon(120)), std::get<Graphics::TextureIndex>(icons.GetInventoryIcon(120)), mLayout, [this](auto skill){ ToggleSkill(skill); }, [this](){ mGuiManager.StartDialog( sSkillRightClickDialog, false, false, &mDialogScene); } }, mSpells{ mGuiManager, backgrounds, icons, font, gameState }, mLogger{Logging::LogState::GetLogger("Gui::InfoScreen")} { AddChildren(); } void SetSelectedCharacter(BAK::ActiveCharIndex character) { mSelectedCharacter = character; mGameState.GetParty().GetCharacter(character).UpdateSkills(); AddChildren(); } void UpdateCharacter() { auto& character = mGameState.GetParty().GetCharacter(mSelectedCharacter); mSkills.UpdateSkills(mFont, character.mSkills); mPortrait.SetCharacter(character.GetIndex(), character.mName); mRatings.SetCharacter(character); character.mSkills.ClearUnseenImprovements(); AddChildren(); } void AdvanceCharacter() { SetSelectedCharacter( mGameState.GetParty().NextActiveCharacter(mSelectedCharacter)); UpdateCharacter(); } private: void ToggleSkill(BAK::SkillType skill) { mLogger.Debug() << "Toggle Skill: " << BAK::ToString(skill) << "\n"; mGameState .GetParty() .GetCharacter(mSelectedCharacter) .mSkills.ToggleSkill(skill); UpdateCharacter(); } void AddChildren() { ClearChildren(); AddChildBack(&mExitButton); AddChildBack(&mSkills); AddChildBack(&mPortrait); AddChildBack(&mRatings); if (mGameState.GetParty().GetCharacter(mSelectedCharacter).IsSpellcaster()) { AddChildBack(&mSpellsButton); } } IGuiManager& mGuiManager; const Font& mFont; BAK::GameState& mGameState; NullDialogScene mDialogScene; BAK::ActiveCharIndex mSelectedCharacter; BAK::Layout mLayout; ClickButton mExitButton; ClickButton mSpellsButton; Portrait mPortrait; Ratings mRatings; Skills mSkills; SpellsScreen mSpells; const Logging::Logger& mLogger; }; }
6,153
C++
.h
181
24.977901
94
0.61956
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,683
lock.hpp
xavieran_BaKGL/gui/lock/lock.hpp
#pragma once #include "bak/lock.hpp" #include "bak/IContainer.hpp" #include "bak/dialogSources.hpp" #include "bak/inventory.hpp" #include "bak/layout.hpp" #include "bak/objectInfo.hpp" #include "bak/textureFactory.hpp" #include "gui/inventory/containerDisplay.hpp" #include "gui/inventory/inventorySlot.hpp" #include "gui/IDialogScene.hpp" #include "gui/IGuiManager.hpp" #include "gui/backgrounds.hpp" #include "gui/core/dragEndpoint.hpp" #include "gui/core/draggable.hpp" #include "gui/icons.hpp" #include "gui/colors.hpp" #include "gui/clickButton.hpp" #include "gui/textBox.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> #include <algorithm> #include <iostream> #include <utility> #include <variant> namespace Gui { class Lock : public Widget { public: Lock(const Icons& icons, glm::vec2 pos) : Widget{ RectTag{}, pos, glm::vec2{80, 120}, glm::vec4{0}, true }, mIcons{icons}, mShackle{ ImageTag{}, std::get<Graphics::SpriteSheetIndex>(mIcons.GetInventoryLockIcon(0)), std::get<Graphics::TextureIndex>(mIcons.GetInventoryLockIcon(0)), glm::vec2{13, 17}, std::get<glm::vec2>(mIcons.GetInventoryLockIcon(0)), true }, mLock{ ImageTag{}, std::get<Graphics::SpriteSheetIndex>(mIcons.GetInventoryLockIcon(4)), std::get<Graphics::TextureIndex>(mIcons.GetInventoryLockIcon(4)), glm::vec2{0, 54}, std::get<glm::vec2>(mIcons.GetInventoryLockIcon(4)), true }, mLogger{Logging::LogState::GetLogger("Gui::Lock")} { AddChildren(); } void AdjustShacklePosition(glm::vec2 diff) { mShackle.AdjustPosition(diff); } void SetLocked() { mShackle.SetPosition({13, 17}); } void SetUnlocked() { mShackle.SetPosition({13, 2}); } void SetImageBasedOnLockType(BAK::LockType lock) { const auto lockIndex = std::invoke([&](){ switch (lock) { case BAK::LockType::Easy: return 1; case BAK::LockType::Medium: return 2; case BAK::LockType::Hard: return 3; case BAK::LockType::Unpickable: return 4; default: return 0; } }); if (lockIndex > 1) mLock.SetPosition({ 6, 54}); else mLock.SetPosition({ 0, 54}); const auto [ss, ti, dims] = mIcons.GetInventoryLockIcon(lockIndex); mLock.SetSpriteSheet(ss); mLock.SetTexture(ti); mLock.SetDimensions(dims); } private: void AddChildren() { AddChildBack(&mShackle); AddChildBack(&mLock); } private: const Icons& mIcons; Widget mShackle; Widget mLock; const Logging::Logger& mLogger; }; }
2,927
C++
.h
106
20.811321
81
0.610635
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,684
moredhelScreen.hpp
xavieran_BaKGL/gui/lock/moredhelScreen.hpp
#pragma once #include "bak/lock.hpp" #include "bak/IContainer.hpp" #include "bak/dialogSources.hpp" #include "bak/layout.hpp" #include "gui/lock/tumbler.hpp" #include "gui/IDialogScene.hpp" #include "gui/IGuiManager.hpp" #include "gui/backgrounds.hpp" #include "gui/core/clickable.hpp" #include "gui/core/dragEndpoint.hpp" #include "gui/core/draggable.hpp" #include "gui/icons.hpp" #include "gui/colors.hpp" #include "gui/clickButton.hpp" #include "gui/textBox.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> #include <algorithm> #include <iostream> #include <utility> #include <variant> namespace Gui { class MoredhelScreen : public Widget { public: static constexpr auto sLayoutFile = "REQ_PUZL.DAT"; static constexpr auto sBackground = "PUZZLE.SCX"; // Request offsets static constexpr auto mExitRequest = 0; static constexpr auto mExitButton = 13; MoredhelScreen( IGuiManager& guiManager, const Backgrounds& backgrounds, const Icons& icons, const Font& alienFont, const Font& puzzleFont, BAK::GameState& gameState) : // Black background Widget{ RectTag{}, glm::vec2{0, 0}, glm::vec2{320, 200}, Color::black, true }, mGuiManager{guiManager}, mAlienFont{alienFont}, mPuzzleFont{puzzleFont}, mIcons{icons}, mGameState{gameState}, mDialogScene{ []{}, []{}, [](const auto&){ } }, mFairyChest{}, mLayout{sLayoutFile}, mFrame{ ImageTag{}, backgrounds.GetSpriteSheet(), backgrounds.GetScreen(sBackground), glm::vec2{0}, GetPositionInfo().mDimensions, true }, mExit{ mLayout.GetWidgetLocation(mExitRequest), mLayout.GetWidgetDimensions(mExitRequest), std::get<Graphics::SpriteSheetIndex>(mIcons.GetButton(mExitButton)), std::get<Graphics::TextureIndex>(mIcons.GetButton(mExitButton)), std::get<Graphics::TextureIndex>(mIcons.GetPressedButton(mExitButton)), [this]{ CantOpenLock(); }, []{} }, mLeftClasp{ ImageTag{}, std::get<Graphics::SpriteSheetIndex>(mIcons.GetInventoryMiscIcon(11)), std::get<Graphics::TextureIndex>(mIcons.GetInventoryMiscIcon(11)), mLayout.GetWidgetLocation(1), mLayout.GetWidgetDimensions(1), true }, mRightClasp{ ImageTag{}, std::get<Graphics::SpriteSheetIndex>(mIcons.GetInventoryMiscIcon(11)), std::get<Graphics::TextureIndex>(mIcons.GetInventoryMiscIcon(11)), mLayout.GetWidgetLocation(1), mLayout.GetWidgetDimensions(1), true }, mDescription{ {40, 100}, {240, 64} }, mTumblers{}, mReqLocs{}, mContainer{nullptr}, mNeedRefresh{false}, mUnlocked{false}, mLogger{Logging::LogState::GetLogger("Gui::MoredhelScreen")} { } void ResetUnlocked() { mUnlocked = false; } bool IsUnlocked() const { return mUnlocked; } BAK::IContainer* GetContainer() const { return mContainer; } void SetContainer(BAK::IContainer* container) { ASSERT(container != nullptr); mContainer = container; const auto& snippet = BAK::DialogSources::GetFairyChestKey( container->GetLock().mFairyChestIndex); mFairyChest = BAK::GenerateFairyChest( std::string{BAK::DialogStore::Get().GetSnippet(snippet).GetText()}); ResetUnlocked(); RefreshGui(); } private: void RefreshGui() { ClearChildren(); UpdateTumblers(); mDescription.SetText( mPuzzleFont, "\xf7" + mFairyChest->mHint, true, true); mReqLocs.clear(); mReqLocs.reserve(mLayout.GetSize()); for (unsigned i = 0; i < mLayout.GetSize(); i++) { mReqLocs.emplace_back( mLayout.GetWidgetLocation(i), mLayout.GetWidgetDimensions(i)); std::stringstream ss{}; ss << i; mReqLocs.back().SetText(mPuzzleFont, ss.str()); } AddChildren(); } void UpdateTumblers() { ASSERT(mFairyChest); mTumblers.clear(); const auto tumblers = mFairyChest->mAnswer.size(); ASSERT(tumblers <= 15); unsigned margin = 15 - tumblers; unsigned startLocation = margin / 2; mTumblers.reserve(tumblers); for (unsigned i = 0; i < tumblers; i++) { mTumblers.emplace_back( [this, i](){ IncrementTumbler(i); }, mLayout.GetWidgetLocation(1 + startLocation + i) + glm::vec2{0, 56}, mLayout.GetWidgetDimensions(1 + startLocation + i), mPuzzleFont); mTumblers.back().SetDigits(i, *mFairyChest); // if char == ' ' dont add the tumbler...? } } void IncrementTumbler(unsigned tumblerIndex) { ASSERT(tumblerIndex < mTumblers.size()); mTumblers[tumblerIndex].NextDigit(); EvaluateLock(); } void EvaluateLock() { std::string guess{}; for (const auto& t : mTumblers) guess.push_back(t.GetDigit()); if (guess == mFairyChest->mAnswer) { Unlocked(); } } void Unlocked() { mUnlocked = true; mDialogScene.SetDialogFinished( [this](const auto&) { mGuiManager.ExitLock(); mDialogScene.ResetDialogFinished(); }); mGuiManager.StartDialog( BAK::DialogSources::mOpenedWordlock, false, false, &mDialogScene); } void CantOpenLock() { mUnlocked = false; mDialogScene.SetDialogFinished( [this](const auto&) { mGuiManager.ExitLock(); mDialogScene.ResetDialogFinished(); }); mGuiManager.StartDialog( BAK::DialogSources::mCantOpenWorldock, false, false, &mDialogScene); } void AddChildren() { AddChildBack(&mFrame); AddChildBack(&mExit); AddChildBack(&mDescription); for (auto& t : mTumblers) AddChildBack(&t); } private: IGuiManager& mGuiManager; const Font& mAlienFont; const Font& mPuzzleFont; const Icons& mIcons; BAK::GameState& mGameState; DynamicDialogScene mDialogScene; std::optional<BAK::FairyChest> mFairyChest; BAK::Layout mLayout; Widget mFrame; ClickButtonImage mExit; Widget mLeftClasp; Widget mRightClasp; TextBox mDescription; using ClickableTumbler = Clickable< Tumbler, LeftMousePress, std::function<void()>>; std::vector<ClickableTumbler> mTumblers; std::vector<TextBox> mReqLocs; BAK::IContainer* mContainer; bool mNeedRefresh; bool mUnlocked; const Logging::Logger& mLogger; }; }
7,384
C++
.h
250
20.928
83
0.58645
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,685
tumbler.hpp
xavieran_BaKGL/gui/lock/tumbler.hpp
#pragma once #include "bak/lock.hpp" #include "bak/IContainer.hpp" #include "bak/dialogSources.hpp" #include "bak/inventory.hpp" #include "bak/layout.hpp" #include "bak/objectInfo.hpp" #include "bak/textureFactory.hpp" #include "gui/core/clickable.hpp" #include "gui/core/dragEndpoint.hpp" #include "gui/core/draggable.hpp" #include "gui/icons.hpp" #include "gui/colors.hpp" #include "gui/clickButton.hpp" #include "gui/textBox.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> #include <algorithm> #include <iostream> #include <utility> #include <variant> namespace Gui { class Tumbler : public Widget { public: Tumbler( glm::vec2 pos, glm::vec2 dims, const Font& font) : Widget{ RectTag{}, pos, dims, Color::tumblerBackground, true }, mFont{font}, mSelectedDigit{0}, mDigits{}, mCharacter{ {0,0}, dims } { AddChildren(); } void SetDigits(unsigned charIndex, const BAK::FairyChest& chest) { for (unsigned i = 0; i < chest.mOptions.size(); i++) { ASSERT(charIndex < chest.mOptions[i].size()); mDigits.emplace_back(chest.mOptions[i][charIndex]); } SetDigit(0); } void NextDigit() { const auto nextDigit = (mSelectedDigit + 1) % mDigits.size(); SetDigit(nextDigit); } char GetDigit() const { return mDigits[mSelectedDigit]; } private: void SetDigit(unsigned digitIndex) { ASSERT(digitIndex < mDigits.size()); mSelectedDigit = digitIndex; mCharacter.SetText(mFont, "\xf7" + std::string{mDigits[digitIndex]}, true, true); } void AddChildren() { ClearChildren(); AddChildBack(&mCharacter); } const Font& mFont; unsigned mSelectedDigit; std::vector<char> mDigits; TextBox mCharacter; }; }
1,998
C++
.h
84
17.952381
89
0.617089
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,686
lockScreen.hpp
xavieran_BaKGL/gui/lock/lockScreen.hpp
#pragma once #include "audio/audio.hpp" #include "bak/lock.hpp" #include "bak/IContainer.hpp" #include "bak/itemNumbers.hpp" #include "bak/dialogSources.hpp" #include "bak/inventory.hpp" #include "bak/layout.hpp" #include "bak/objectInfo.hpp" #include "bak/textureFactory.hpp" #include "bak/state/lock.hpp" #include "gui/animator.hpp" #include "gui/lock/lock.hpp" #include "gui/inventory/containerDisplay.hpp" #include "gui/inventory/details.hpp" #include "gui/inventory/inventorySlot.hpp" #include "gui/IDialogScene.hpp" #include "gui/IGuiManager.hpp" #include "gui/backgrounds.hpp" #include "gui/core/clickable.hpp" #include "gui/core/dragEndpoint.hpp" #include "gui/core/draggable.hpp" #include "gui/icons.hpp" #include "gui/colors.hpp" #include "gui/clickButton.hpp" #include "gui/textBox.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> #include <algorithm> #include <iostream> #include <utility> #include <variant> namespace Gui { class LockScreen : public Widget { public: static constexpr auto sLayoutFile = "REQ_INV.DAT"; static constexpr auto sBackground = "INVENTOR.SCX"; static constexpr auto sPickBrokeSound = AudioA::SoundIndex{0x5}; static constexpr auto sPickedLockSound = AudioA::SoundIndex{0x16}; static constexpr auto sUseKeySound = AudioA::SoundIndex{0x1e}; static constexpr auto sKeyBrokeSound = AudioA::SoundIndex{0x2b}; static constexpr auto sOpenLockSound = AudioA::SoundIndex{30}; // Request offsets static constexpr auto mContainerTypeRequest = 3; static constexpr auto mNextPageButton = 52; static constexpr auto mNextPageRequest = 4; static constexpr auto mExitRequest = 5; static constexpr auto mExitButton = 13; static constexpr auto mGoldRequest = 6; LockScreen( IGuiManager& guiManager, const Backgrounds& backgrounds, const Icons& icons, const Font& font, BAK::GameState& gameState) : // Black background Widget{ RectTag{}, glm::vec2{0, 0}, glm::vec2{320, 200}, Color::black, true }, mGuiManager{guiManager}, mFont{font}, mIcons{icons}, mGameState{gameState}, mDialogScene{ []{}, []{}, [](const auto&){} }, mLayout{sLayoutFile}, mFrame{ ImageTag{}, backgrounds.GetSpriteSheet(), backgrounds.GetScreen(sBackground), glm::vec2{0}, GetPositionInfo().mDimensions, true }, mCharacters{}, mExit{ mLayout.GetWidgetLocation(mExitRequest), mLayout.GetWidgetDimensions(mExitRequest), std::get<Graphics::SpriteSheetIndex>(mIcons.GetButton(mExitButton)), std::get<Graphics::TextureIndex>(mIcons.GetButton(mExitButton)), std::get<Graphics::TextureIndex>(mIcons.GetPressedButton(mExitButton)), [this]{ mGuiManager.ExitLock(); }, []{} }, mGoldDisplay{ mLayout.GetWidgetLocation(mGoldRequest), mLayout.GetWidgetDimensions(mGoldRequest), }, mDetails{ glm::vec2{}, glm::vec2{}, mIcons, mFont, [this]{ ExitDetails(); } }, mDisplayDetails{}, mLock{ [this](){ ShowLockDescription(); }, [this](const auto& item){ AttemptLock(item); }, icons, glm::vec2{13, 12}}, mContainerTypeDisplay{ mLayout.GetWidgetLocation(mContainerTypeRequest), mLayout.GetWidgetDimensions(mContainerTypeRequest), std::get<Graphics::SpriteSheetIndex>(mIcons.GetInventoryMiscIcon(11)), std::get<Graphics::TextureIndex>(mIcons.GetInventoryMiscIcon(11)), std::get<Graphics::TextureIndex>(mIcons.GetInventoryMiscIcon(11)), []{}, []{} }, mContainerScreen{ {105, 11}, {200, 121}, mIcons, mFont, [this](const auto& item){ ShowItemDescription(item); } }, mSelectedCharacter{}, mContainer{nullptr}, mNeedRefresh{false}, mUnlocked{false}, mLogger{Logging::LogState::GetLogger("Gui::LockScreen")} { mCharacters.reserve(3); mContainerTypeDisplay.CenterImage( std::get<2>(mIcons.GetInventoryMiscIcon(11))); } void SetSelectedCharacter( BAK::ActiveCharIndex character) { mLogger.Debug() << "Setting seleted character to: " << character << "\n"; mSelectedCharacter = character; mNeedRefresh = true; } void ResetUnlocked() { mUnlocked = false; } bool IsUnlocked() const { return mUnlocked; } BAK::IContainer* GetContainer() const { return mContainer; } void SetContainer(BAK::IContainer* container) { ASSERT(container != nullptr); mContainer = container; mLock.SetImageBasedOnLockType( BAK::ClassifyLock(container->GetLock().mRating)); mLock.SetLocked(); ResetUnlocked(); // Automatically set to the highest skilled character const auto [character, _] = mGameState.GetPartySkill( BAK::SkillType::Lockpick, true); ASSERT(mGameState.GetParty().FindActiveCharacter(character)); SetSelectedCharacter( *mGameState.GetParty().FindActiveCharacter(character)); mContainerScreen.SetContainer( &mGameState.GetParty().GetKeys()); RefreshGui(); } /* Widget */ bool OnMouseEvent(const MouseEvent& event) override { const bool handled = Widget::OnMouseEvent(event); // Don't refresh things until we have finished // processing this event. This prevents deleting // children that are about to handle it. if (mNeedRefresh) { RefreshGui(); mNeedRefresh = false; } return handled; } void PropagateUp(const DragEvent& event) override { mLogger.Debug() << __FUNCTION__ << " ev: " << event << "\n"; bool handled = Widget::OnDragEvent(event); if (handled) return; } private: void RefreshGui() { ClearChildren(); UpdatePartyMembers(); UpdateGold(); mContainerScreen.RefreshGui(); AddChildren(); } auto& GetCharacter(BAK::ActiveCharIndex i) { return mGameState.GetParty().GetCharacter(i); } void ShowLockDescription() { unsigned context = 0; auto dialog = BAK::DialogSources::mLockDialog; const auto lockRating = mContainer->GetLock().mRating; const auto lockIndex = BAK::GetLockIndex(lockRating); const auto lockpickSkill = GetCharacter(*mSelectedCharacter) .GetSkill(BAK::SkillType::Lockpick); if (!lockIndex) { context = BAK::DescribeLock(lockpickSkill, lockRating); } else { if (BAK::State::CheckLockHasBeenSeen(mGameState, *lockIndex)) { const auto item = BAK::GetCorrespondingKey(*lockIndex); if (mGameState.GetParty().HaveItem(item)) context = 0; else context = 1; mGameState.SetInventoryItem( BAK::InventoryItemFactory::MakeItem(item, 1)); dialog = BAK::DialogSources::mLockKnown; } else { context = BAK::DescribeLock(lockpickSkill, lockRating); } } mGameState.SetDialogContext_7530(context); mGuiManager.StartDialog( dialog, false, false, &mDialogScene); } void AttemptLock(const InventorySlot& itemSlot) { ASSERT(mContainer); ASSERT(mSelectedCharacter); auto context = 0; auto dialog = BAK::KeyTarget{0}; mGameState.SetActiveCharacter(GetCharacter(*mSelectedCharacter).mCharacterIndex); const auto& item = itemSlot.GetItem(); ASSERT(item.IsKey()); const auto& skill = GetCharacter(*mSelectedCharacter) .GetSkill(BAK::SkillType::Lockpick); const auto lockRating = mContainer->GetLock().mRating; if (item.GetItemIndex() == BAK::sPicklock) { if (BAK::CanPickLock(skill, lockRating)) { AudioA::AudioManager::Get().PlaySound(sPickedLockSound); GetCharacter(*mSelectedCharacter) .ImproveSkill(BAK::SkillType::Lockpick, BAK::SkillChange::ExercisedSkill, 2); mGuiManager.AddAnimator( std::make_unique<LinearAnimator>( .25, glm::vec4{13, 17, 0, 0}, glm::vec4{13, 2, 0, 0}, [&](const auto& delta){ mLock.AdjustShacklePosition(glm::vec2{delta}); return false; }, [&](){ Unlocked(BAK::DialogSources::mLockPicked); } )); mUnlocked = true; } else { if (BAK::PicklockSkillImproved()) { GetCharacter(*mSelectedCharacter).ImproveSkill( BAK::SkillType::Lockpick, BAK::SkillChange::ExercisedSkill, 2); } if (BAK::PicklockBroken(skill, lockRating)) { // Remove a picklock from inventory... dialog = BAK::DialogSources::mPicklockBroken; mGameState.GetParty().RemoveItem('P', 1); AudioA::AudioManager::Get().PlaySound(sPickBrokeSound); } else { dialog = BAK::DialogSources::mFailedToPickLock; } } } else { AudioA::AudioManager::Get().PlaySound(sUseKeySound); if (BAK::TryOpenLockWithKey(item, lockRating)) { AudioA::AudioManager::Get().PlaySound(sOpenLockSound); // succeeded.. ASSERT(BAK::GetLockIndex(lockRating)); mGameState.Apply(BAK::State::SetLockHasBeenSeen, *BAK::GetLockIndex(lockRating)); //mLock.SetUnlocked(); mGuiManager.AddAnimator( std::make_unique<LinearAnimator>( .2, glm::vec4{13, 17, 0, 0}, glm::vec4{13, 2, 0, 0}, [&](const auto& delta){ mLock.AdjustShacklePosition(glm::vec2{delta}); return false; }, [&](){ Unlocked(BAK::DialogSources::mKeyOpenedLock); } )); mUnlocked = true; } else { if (BAK::WouldKeyBreak(item, lockRating) && BAK::KeyBroken(item, skill, lockRating)) { mGameState.GetParty().RemoveItem(item.GetItemIndex().mValue, 1); dialog = BAK::DialogSources::mKeyBroken; AudioA::AudioManager::Get().PlaySound(sKeyBrokeSound); } else { dialog = BAK::DialogSources::mKeyDoesntFit; } } } mNeedRefresh = true; if (!mUnlocked) { mGameState.SetDialogContext_7530(context); mGuiManager.StartDialog( dialog, false, false, &mDialogScene); } } void Unlocked(BAK::KeyTarget dialog) { mGameState.SetDialogContext_7530(0); mDialogScene.SetDialogFinished( [this](const auto&) { mGuiManager.ExitLock(); mDialogScene.ResetDialogFinished(); }); mGuiManager.StartDialog( dialog, false, false, &mDialogScene); } void ShowItemDescription(const BAK::InventoryItem& item) { mDetails.AddItem(item, mGameState); mDisplayDetails = true; AddChildren(); } void ExitDetails() { mDisplayDetails = false; AddChildren(); } void UpdatePartyMembers() { mCharacters.clear(); const auto& party = mGameState.GetParty(); BAK::ActiveCharIndex person{0}; do { const auto [spriteSheet, image, _] = mIcons.GetCharacterHead( party.GetCharacter(person).GetIndex().mValue); mCharacters.emplace_back( [this, character=person]{ // Switch character SetSelectedCharacter(character); }, [this, character=person]{ mGuiManager.ShowCharacterPortrait(character); }, ImageTag{}, spriteSheet, image, mLayout.GetWidgetLocation(person.mValue), mLayout.GetWidgetDimensions(person.mValue), true ); if (person != mSelectedCharacter) { mCharacters[person.mValue].SetColor(glm::vec4{.05, .05, .05, 1}); mCharacters[person.mValue].SetColorMode(Graphics::ColorMode::TintColor); } person = party.NextActiveCharacter(person); } while (person != BAK::ActiveCharIndex{0}); } void UpdateGold() { const auto gold = mGameState.GetParty().GetGold(); const auto text = ToString(gold); const auto [textDims, _] = mGoldDisplay.SetText(mFont, text); // Justify text to the right const auto basePos = mLayout.GetWidgetLocation(mGoldRequest); const auto newPos = basePos + glm::vec2{ 3 + mLayout.GetWidgetDimensions(mGoldRequest).x - textDims.x, 4}; mGoldDisplay.SetPosition(newPos); } void AddChildren() { ClearChildren(); AddChildBack(&mFrame); if (mDisplayDetails) AddChildBack(&mDetails); AddChildBack(&mExit); AddChildBack(&mGoldDisplay); AddChildBack(&mContainerTypeDisplay); for (auto& character : mCharacters) AddChildBack(&character); if (mDisplayDetails) return; AddChildBack(&mLock); AddChildBack(&mContainerScreen); } private: IGuiManager& mGuiManager; const Font& mFont; const Icons& mIcons; BAK::GameState& mGameState; DynamicDialogScene mDialogScene; BAK::Layout mLayout; Widget mFrame; using CharacterButton = Clickable< Clickable< Widget, RightMousePress, std::function<void()>>, LeftMousePress, std::function<void()>>; std::vector<CharacterButton> mCharacters; ClickButtonImage mExit; TextBox mGoldDisplay; Details mDetails; bool mDisplayDetails; Clickable< ItemEndpoint<Lock>, RightMousePress, std::function<void()>> mLock; ClickButtonImage mContainerTypeDisplay; ContainerDisplay mContainerScreen; std::optional<BAK::ActiveCharIndex> mSelectedCharacter; BAK::IContainer* mContainer; bool mNeedRefresh; bool mUnlocked; const Logging::Logger& mLogger; }; }
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xavieran/BaKGL
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9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
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1,533,687
containerDisplay.hpp
xavieran_BaKGL/gui/inventory/containerDisplay.hpp
#pragma once #include "bak/IContainer.hpp" #include "bak/dialogSources.hpp" #include "bak/inventory.hpp" #include "bak/layout.hpp" #include "bak/objectInfo.hpp" #include "gui/inventory/equipmentSlot.hpp" #include "gui/inventory/inventorySlot.hpp" #include "gui/inventory/itemArranger.hpp" #include "gui/IDialogScene.hpp" #include "gui/IGuiManager.hpp" #include "gui/backgrounds.hpp" #include "gui/core/dragEndpoint.hpp" #include "gui/core/draggable.hpp" #include "gui/icons.hpp" #include "gui/colors.hpp" #include "gui/clickButton.hpp" #include "gui/textBox.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> #include <algorithm> #include <iostream> #include <utility> #include <variant> namespace Gui { class ContainerDisplay : public Widget { public: ContainerDisplay( glm::vec2 pos, glm::vec2 dims, const Icons& icons, const Font& font, std::function<void(const BAK::InventoryItem&)>&& showDescription) : // Black background Widget{ RectTag{}, pos, dims, Color::black, true }, mFont{font}, mIcons{icons}, mInventoryItems{}, mContainer{nullptr}, mShowDescription{std::move(showDescription)}, mLogger{Logging::LogState::GetLogger("Gui::ContainerDisplay")} { assert(mShowDescription); mInventoryItems.reserve(20); } void SetContainer(BAK::IContainer* container) { ASSERT(container); mContainer = container; } void RefreshGui() { ClearChildren(); UpdateInventoryContents(); AddChildren(); } private: void ShowItemDescription(const BAK::InventoryItem& item) { mShowDescription(item); } void UpdateInventoryContents() { ASSERT(mContainer != nullptr); mInventoryItems.clear(); const auto& inventory = mContainer->GetInventory(); std::vector< std::pair< BAK::InventoryIndex, const BAK::InventoryItem*>> items{}; const auto numItems = inventory.GetItems().size(); mInventoryItems.reserve(numItems); items.reserve(numItems); unsigned index{0}; std::transform( inventory.GetItems().begin(), inventory.GetItems().end(), std::back_inserter(items), [&index](const auto& i) -> std::pair<BAK::InventoryIndex, const BAK::InventoryItem*> { return std::make_pair(BAK::InventoryIndex{index++}, &i); }); const auto slotDims = glm::vec2{40, 29}; auto arranger = ItemArranger{}; if ( mContainer->GetContainerType() == BAK::ContainerType::Shop || mContainer->GetContainerType() == BAK::ContainerType::Inn) { arranger.PlaceItems( items.begin(), items.begin() + 6, 3, 2, glm::vec2{98, 60}, true, [&](auto invIndex, const auto& item, const auto itemPos, const auto dims) { mInventoryItems.emplace_back( itemPos, dims, mFont, mIcons, invIndex, item, []{}, [&]{ ShowItemDescription(item); }); }); } else { std::sort( items.begin(), items.end(), [](const auto& l, const auto& r){ return (std::get<1>(l)->GetObject().mImageSize > std::get<1>(r)->GetObject().mImageSize); }); arranger.PlaceItems( items.begin(), items.end(), 12, 4, slotDims, false, [&](auto invIndex, const auto& item, const auto itemPos, const auto dims) { mInventoryItems.emplace_back( itemPos, dims, mFont, mIcons, invIndex, item, []{}, [&]{ ShowItemDescription(item); }); }); } } void AddChildren() { for (auto& item : mInventoryItems) AddChildBack(&item); } private: const Font& mFont; const Icons& mIcons; std::vector<DraggableItem> mInventoryItems; BAK::IContainer* mContainer; std::function<void(const BAK::InventoryItem&)> mShowDescription; const Logging::Logger& mLogger; }; }
4,849
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.h
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xavieran/BaKGL
39
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9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
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false
false
false
false
1,533,688
inventoryScreen.hpp
xavieran_BaKGL/gui/inventory/inventoryScreen.hpp
#pragma once #include "audio/audio.hpp" #include "bak/IContainer.hpp" #include "bak/dialogSources.hpp" #include "bak/gameState.hpp" #include "bak/inventory.hpp" #include "bak/layout.hpp" #include "bak/objectInfo.hpp" #include "bak/textureFactory.hpp" #include "gui/inventory/containerDisplay.hpp" #include "gui/inventory/details.hpp" #include "gui/inventory/equipmentSlot.hpp" #include "gui/inventory/inventorySlot.hpp" #include "gui/inventory/itemArranger.hpp" #include "gui/inventory/shopDisplay.hpp" #include "gui/inventory/splitStackDialog.hpp" #include "gui/IDialogScene.hpp" #include "gui/IGuiManager.hpp" #include "gui/backgrounds.hpp" #include "gui/core/clickable.hpp" #include "gui/core/dragEndpoint.hpp" #include "gui/core/draggable.hpp" #include "gui/icons.hpp" #include "gui/colors.hpp" #include "gui/clickButton.hpp" #include "gui/textBox.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> #include <algorithm> #include <iostream> #include <optional> #include <utility> #include <variant> namespace Gui { static constexpr auto BUY_SOUND = AudioA::SoundIndex{60}; static constexpr auto DRAG_SOUND = AudioA::SoundIndex{61}; class InventoryScreen : public Widget { public: static constexpr auto sLayoutFile = "REQ_INV.DAT"; static constexpr auto sBackground = "INVENTOR.SCX"; // Request offsets static constexpr auto mContainerTypeRequest = 3; static constexpr auto mNextPageButton = 52; static constexpr auto mNextPageRequest = 4; static constexpr auto mExitRequest = 5; static constexpr auto mExitButton = 13; static constexpr auto mGoldRequest = 6; InventoryScreen( IGuiManager& guiManager, const Backgrounds& backgrounds, const Icons& icons, const Font& font, BAK::GameState& gameState); void SetSelectedCharacter( BAK::ActiveCharIndex character); void SetSelectionMode(bool, std::function<void(std::optional<std::pair<BAK::ActiveCharIndex, BAK::InventoryIndex>>)>&&); void ClearContainer(); // containerType determines the image used from INVMISC.BMX void SetContainer(BAK::IContainer* container, BAK::EntityType entityType); /* Widget */ bool OnMouseEvent(const MouseEvent& event) override; void PropagateUp(const DragEvent& event) override; std::optional<std::pair<BAK::ActiveCharIndex, BAK::InventoryIndex>> GetSelectedItem() const; private: auto& GetCharacter(BAK::ActiveCharIndex i) { return mGameState.GetParty().GetCharacter(i); } void StartDialog(BAK::Target target) { mGuiManager.StartDialog( target, false, false, &mDialogScene); } void RefreshGui(); void ExitDetails(); void SetContainerTypeImage(unsigned containerType); void ShowContainer(); void ShowCharacter(BAK::ActiveCharIndex character); void TransferItemFromCharacterToCharacter( InventorySlot& slot, unsigned amount, BAK::ActiveCharIndex source, BAK::ActiveCharIndex dest); void TransferItemFromContainerToCharacter( InventorySlot& slot, BAK::ActiveCharIndex character, bool share, unsigned amount); void SellItem( InventorySlot& slot, BAK::ActiveCharIndex character); void BuyItem( InventorySlot& slot, BAK::ActiveCharIndex character, bool share, unsigned amount); void HaggleItem( InventorySlot& slot, BAK::ActiveCharIndex character); void TransferItemToShop( InventorySlot& slot, BAK::ActiveCharIndex character); void TransferItemFromShopToCharacter( InventorySlot& slot, BAK::ActiveCharIndex character, bool share, unsigned amount); // This happens at the callback on characters void TransferItemToCharacter( InventorySlot& slot, BAK::ActiveCharIndex character, bool share, unsigned amount); void SplitStackBeforeTransferItemToCharacter( InventorySlot& slot, BAK::ActiveCharIndex character); // This happens at the callback on container display void MoveItemToContainer(InventorySlot& slot, bool share, unsigned amount); void SplitStackBeforeMoveItemToContainer(InventorySlot& slot); // This happens at the callback on equipment slots void MoveItemToEquipmentSlot( InventorySlot& item, BAK::ItemType slot); void CompleteTransferStack(bool share, unsigned amount); void UseItem(BAK::InventoryIndex inventoryIndex); void UseItem(InventorySlot& item, BAK::InventoryIndex itemIndex); void AdvanceNextPage(); void ShowItemDescription(const BAK::InventoryItem& item); void HighlightValidDrops(const InventorySlot& slot); void UnhighlightDrops(); void UpdatePartyMembers(); void UpdateGold(); void UpdateInventoryContents(); void AddChildren(); void CheckExclusivity(); void HandleItemSelected(); private: IGuiManager& mGuiManager; const Font& mFont; const Icons& mIcons; BAK::GameState& mGameState; DynamicDialogScene mDialogScene; BAK::Layout mLayout; Widget mFrame; using CharacterButton = Clickable< Clickable< Widget, RightMousePress, std::function<void()>>, LeftMousePress, std::function<void()>>; std::vector<ItemEndpoint<CharacterButton>> mCharacters; ClickButtonImage mNextPage; ClickButtonImage mExit; TextBox mGoldDisplay; // click into shop or keys, etc. ItemEndpoint<ClickButtonImage> mContainerTypeDisplay; ContainerDisplay mContainerScreen; ShopDisplay mShopScreen; using ItemEndpointEquipmentSlot = ItemEndpoint<EquipmentSlot>; Details mDetails; ItemEndpointEquipmentSlot mWeapon; ItemEndpointEquipmentSlot mCrossbow; ItemEndpointEquipmentSlot mArmor; std::vector<ItemEndpoint<DraggableItem>> mInventoryItems; SplitStackDialog mSplitStackDialog; std::optional<BAK::ActiveCharIndex> mSelectedCharacter; bool mDisplayContainer; bool mItemSelectionMode; bool mDisplayDetails; std::function<void(std::optional<std::pair<BAK::ActiveCharIndex, BAK::InventoryIndex>>)> mItemSelectionCallback; std::optional<BAK::InventoryIndex> mSelectedItem; BAK::IContainer* mContainer; bool mNeedRefresh; const Logging::Logger& mLogger; }; }
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.h
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xavieran/BaKGL
39
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9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
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false
false
1,533,689
modifiers.hpp
xavieran_BaKGL/gui/inventory/modifiers.hpp
#pragma once #include "bak/inventoryItem.hpp" #include "gui/icons.hpp" #include "gui/colors.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> namespace Gui { class Modifiers : public Widget { public: Modifiers( glm::vec2 pos, glm::vec2 dims, const Icons& icons, const BAK::InventoryItem& item) : Widget{ RectTag{}, pos, dims, glm::vec4{}, true }, mIcons{icons}, mItemRef{item}, mModifiers{} { UpdateModifiers(); AddChildren(); } void UpdateModifiers() { mModifiers.clear(); const auto mods = mItemRef.GetModifiers(); glm::vec2 pos = glm::vec2{0, 0}; if (mItemRef.IsPoisoned()) { const auto [ss, ti, dims] = mIcons.GetInventoryModifierIcon(0); pos.x += dims.x + 2; mModifiers.emplace_back( ImageTag{}, ss, ti, pos, dims, true); } for (const auto& mod : mods) { const auto [ss, ti, dims] = mIcons.GetInventoryModifierIcon( static_cast<unsigned>(mod) + 1); pos.x += dims.x + 2; mModifiers.emplace_back( ImageTag{}, ss, ti, pos, dims, true); } } private: void AddChildren() { ClearChildren(); for (auto& mod : mModifiers) AddChildBack(&mod); } const Icons& mIcons; const BAK::InventoryItem& mItemRef; std::vector<Widget> mModifiers; }; }
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xavieran/BaKGL
39
2
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,690
details.hpp
xavieran_BaKGL/gui/inventory/details.hpp
#pragma once #include "bak/dialogSources.hpp" #include "bak/spells.hpp" #include "bak/gameState.hpp" #include "bak/inventoryItem.hpp" #include "gui/icons.hpp" #include "gui/colors.hpp" #include "gui/clickButton.hpp" #include "gui/textBox.hpp" #include "gui/centeredImage.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> namespace Gui { class Details : public Widget { public: Details( glm::vec2 pos, glm::vec2 dims, const Icons& icons, const Font& font, std::function<void()>&& finished) : Widget{ RectTag{}, glm::vec2{13, 11}, glm::vec2{289, 121}, Color::black, true }, mIcons{icons}, mFont{font}, mName{ glm::vec2{6, 3}, glm::vec2{90, 40} }, mItem{ glm::vec2{8, 31}, glm::vec2{80, 58} }, mStatusText{ glm::vec2{8, 27 + 58}, glm::vec2{90, 22} }, mDescriptionBackground{ glm::vec2{98, 0}, glm::vec2{196, 121}, Color::buttonBackground, Color::buttonHighlight, Color::buttonShadow }, mDescriptionText{ glm::vec2{104, 0}, glm::vec2{182, 120} }, mMoreInfo{ glm::vec2{8, 5 + 28 + 58 + 12}, glm::vec2{80, 14}, mFont, "#More Info", [this]{ ShowMoreInfo(); } }, mHasMoreInfo{}, mShowingMoreInfo{}, mMoreInfoDescription{""}, mDescription{""}, mFinished{std::move(finished)} { } bool OnMouseEvent(const MouseEvent& event) { const auto handled = Widget::OnMouseEvent(event); if (!handled) { return std::visit(overloaded{ [this](const LeftMousePress& p){ return MousePressed(); }, [this](const RightMousePress& p){ return MousePressed(); }, [](const auto& p){ return true; } }, event); } return true; } void AddItem(const BAK::InventoryItem& item, BAK::GameState& gameState) { const auto [ss, ti, dims] = mIcons.GetInventoryIcon(item.GetObject().mImageIndex); mItem.SetImage(ss, ti, dims); Logging::LogDebug(__FUNCTION__) << " Adding item: " << item << "\n"; { std::stringstream ss{}; ss << "#" << item.GetObject().mName << "\n"; if (item.DisplayNumber()) { if (item.DisplayCondition()) { ss << "Condition: " << item.GetCondition() << "%"; } else { ss << "Amount: " << item.GetCondition(); } } mName.SetText(mFont, ss.str(), true); Logging::LogDebug(__FUNCTION__) << " Name: " << ss.str() << "\n"; } if (item.IsItemType(BAK::ItemType::Scroll)) { mDescription = gameState.GetTextVariableStore() .SubstituteVariables( std::string{BAK::DialogSources::GetScrollDescription(item.GetSpell())}); } else { mDescription = gameState.GetTextVariableStore() .SubstituteVariables( std::string{BAK::DialogSources::GetItemDescription(item.GetItemIndex().mValue)}); } mDescriptionText.SetText(mFont, mDescription, true, true); mShowingMoreInfo = false; { std::stringstream ss{}; bool comma{}; ss << "#"; if (item.IsEquipped()) { comma = true; ss << "Using"; } if (item.IsBroken()) { if (comma) ss << ", "; comma = true; ss << "Broken"; } if (item.IsRepairable() && (item.IsItemType(BAK::ItemType::Armor) || item.IsItemType(BAK::ItemType::Crossbow) || item.IsItemType(BAK::ItemType::Sword))) { if (comma) ss << ", "; comma = true; ss << "Repairable"; } if (HasMoreInfo(item)) { Logging::LogDebug(__FUNCTION__) << " Status: " << ss.str(); mStatusText.SetText(mFont, ss.str(), true, true); mHasMoreInfo = true; mMoreInfoDescription = MakeMoreInfo(item); } else { mHasMoreInfo = false; } } AddChildren(); } private: bool HasMoreInfo(const BAK::InventoryItem& item) { const auto isQuarrel = item.IsItemType(BAK::ItemType::Unspecified) && ((item.GetObject().mCategories & static_cast<std::uint16_t>(BAK::SaleCategory::CrossbowRelated)) != 0); return item.IsItemType(BAK::ItemType::Sword) || item.IsItemType(BAK::ItemType::Armor) || item.IsItemType(BAK::ItemType::Crossbow) || item.IsItemType(BAK::ItemType::Staff) || item.IsItemType(BAK::ItemType::ArmorOil) || item.IsItemType(BAK::ItemType::SpecialOil) || item.IsItemType(BAK::ItemType::WeaponOil) || (item.IsSkillModifier() && item.IsEquipped()) || isQuarrel; } void ShowMoreInfo() { if (mShowingMoreInfo) { mDescriptionText.SetText(mFont, mDescription, true, true); mShowingMoreInfo = false; } else { mDescriptionText.SetText(mFont, mMoreInfoDescription, false, true); mShowingMoreInfo = true; } } std::string MakeMoreInfo(const BAK::InventoryItem& item) { std::stringstream ss{}; const auto& object = item.GetObject(); const auto GetMods = [&]{ if (item.HasModifier(BAK::Modifier::Flaming)) return "Flaming"; if (item.HasModifier(BAK::Modifier::SteelFire)) return "Steelfired"; if (item.HasModifier(BAK::Modifier::Frost)) return "Frosted"; if (item.HasModifier(BAK::Modifier::Enhancement1)) return "Enhanced"; if (item.HasModifier(BAK::Modifier::Enhancement2)) return "Enhanced"; if (item.IsPoisoned()) return "Poisoned"; const auto effect = object.mEffectMask >> 8; if (CheckBitSet(effect, BAK::Modifier::Flaming)) return "Flame"; if (CheckBitSet(effect, BAK::Modifier::SteelFire)) return "Steelfire"; if (CheckBitSet(effect, BAK::Modifier::Frost)) return "Frost"; if (CheckBitSet(effect, BAK::Modifier::Enhancement1)) return "Enhancement"; if (CheckBitSet(effect, BAK::Modifier::Enhancement2)) return "Enhancement"; if (CheckBitSet(object.mEffectMask, BAK::ItemStatus::Poisoned)) return "Poison"; return "None"; }; const auto GetBlessing = [&]{ if (item.HasModifier(BAK::Modifier::Blessing1)) return "No. 1 (+5%)"; if (item.HasModifier(BAK::Modifier::Blessing2)) return "No. 2 (+10%)"; if (item.HasModifier(BAK::Modifier::Blessing3)) return "No. 3 (+15%)"; return "None"; }; if (item.IsItemType(BAK::ItemType::Armor)) { ss << "Armor Mod: #" << object.mAccuracySwing << "%#\n\n"; ss << "Resistances: #" << GetMods() << "#\n"; ss << "Bless Type: #" << GetBlessing() << "#\n\n"; ss << "Racial Mod: #" << BAK::ToString(object.mRace) << "#\n"; } else if (item.IsItemType(BAK::ItemType::Sword)) { ss << " #" << "Thrust Swing#\n"; ss << "Base Dmg: #" << object.mStrengthThrust << "+Strength " << object.mStrengthSwing << "+Strength#\n"; ss << "Accuracy: #" << object.mAccuracyThrust << "+Skill " << object.mAccuracySwing << "+Skill#\n\n"; ss << "Active Mods: #" << GetMods() << "#\n"; ss << "Bless Type: #" << GetBlessing() << "#\n\n"; ss << "Racial Mod: #" << BAK::ToString(object.mRace) << "#\n"; } else if (item.IsItemType(BAK::ItemType::Staff)) { ss << " #" << "Thrust Swing#\n"; ss << "Base Dmg: #" << object.mStrengthThrust << "+Strength " << object.mStrengthSwing << "+Strength#\n"; ss << "Accuracy: #" << object.mAccuracyThrust << "+Skill " << object.mAccuracySwing << "+Skill#\n\n"; ss << "Racial Mod: #" << BAK::ToString(object.mRace) << "#\n"; } else if (item.IsItemType(BAK::ItemType::Crossbow)) { ss << "Base Damage: #" << object.mStrengthSwing << "+Quarrel#\n"; ss << "Accuracy: #" << object.mAccuracySwing<< "+Quarrel+Skill#\n\n"; ss << "Racial Mod: #" << BAK::ToString(object.mRace) << "#\n"; } else if (item.IsItemType(BAK::ItemType::Unspecified) && ((object.mCategories & static_cast<std::uint16_t>(BAK::SaleCategory::CrossbowRelated)) != 0)) { ss << "Base Damage: #" << object.mStrengthSwing << "#\n"; ss << "Accuracy: #" << object.mAccuracySwing << "+Skill#\n\n"; ss << "Racial Mod: #" << BAK::ToString(object.mRace) << "#\n"; } else if (item.IsItemType(BAK::ItemType::WeaponOil) || item.IsItemType(BAK::ItemType::ArmorOil) || item.IsItemType(BAK::ItemType::SpecialOil)) { ss << "Modifier: #" << GetMods() << "#\n"; } else if (item.IsSkillModifier()) { ss << "#Affecting player statistics\n"; } return ss.str(); } bool MousePressed() { ASSERT(mFinished); std::invoke(mFinished); return true; } void AddChildren() { ClearChildren(); AddChildBack(&mName); AddChildBack(&mItem); AddChildBack(&mDescriptionBackground); AddChildBack(&mDescriptionText); AddChildBack(&mStatusText); if (mHasMoreInfo) AddChildBack(&mMoreInfo); } const Icons& mIcons; const Font& mFont; TextBox mName; CenteredImage mItem; TextBox mStatusText; Button mDescriptionBackground; TextBox mDescriptionText; ClickButton mMoreInfo; bool mHasMoreInfo; bool mShowingMoreInfo; std::string mMoreInfoDescription; std::string mDescription; std::function<void()> mFinished; }; }
10,726
C++
.h
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120
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xavieran/BaKGL
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9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
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false
false
false
false
1,533,691
shopItemSlot.hpp
xavieran_BaKGL/gui/inventory/shopItemSlot.hpp
#pragma once #include "gui/IDialogScene.hpp" #include "gui/IGuiManager.hpp" #include "gui/backgrounds.hpp" #include "gui/inventory/inventorySlot.hpp" #include "gui/colors.hpp" #include "gui/clickButton.hpp" #include "gui/textBox.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> #include <algorithm> #include <iostream> #include <utility> #include <variant> namespace Gui { class ShopItemSlot; using DraggableShopItem = Draggable<ShopItemSlot>; class ShopItemSlot : public InventorySlot { public: ShopItemSlot( glm::vec2 pos, glm::vec2 dims, const Font& font, const Icons& icons, BAK::InventoryIndex itemIndex, const BAK::InventoryItem& item, BAK::Royals sellPrice, bool available, std::function<void()>&& showItemDescription) : InventorySlot{ pos, dims, font, icons, itemIndex, item, []{}, std::move(showItemDescription) }, mAvailable{available}, mSellPrice{sellPrice}, mDescription{ glm::vec2{0, 0}, glm::vec2{84, 50} } { ClearChildren(); UpdateDescription(font, item); AddChildren(); } bool GetAvailable() const { return mAvailable; } void UpdateDescription( const Font& font, const BAK::InventoryItem& item) { ASSERT(item.GetObject().mValue >= 0); std::stringstream ss{}; ss << "#"; if (item.IsItemType(BAK::ItemType::Scroll)) { const auto& spells = BAK::SpellDatabase::Get(); ss << std::string{spells.GetSpellName(item.GetSpell())}; } else { ss << item.GetObject().mName; } if (item.IsStackable() || item.IsChargeBased() || item.IsQuantityBased()) ss << " (" << +item.GetQuantity() << ")"; else if (item.IsConditionBased()) ss << " (" << +item.GetCondition() << "%)"; ss << "\n" << ToShopString( mAvailable ? mSellPrice : BAK::sUnpurchaseablePrice); // First calculate text dims, trim the textbox to that size, // then add the text again, centered const auto& [textDims, _] = mDescription.SetText(font, ss.str()); mDescription.SetDimensions(textDims); mDescription.SetText(font, ss.str(), true); const auto& dims = GetPositionInfo().mDimensions; auto diff = dims - textDims; if (diff.x < 0) diff.x = 0; else diff.x = diff.x / 2; mDescription.SetPosition( glm::vec2{diff.x, diff.y} + glm::vec2{4, 2}); } private: void AddChildren() { ClearChildren(); AddItem(true); AddChildBack(&mDescription); } bool mAvailable; BAK::Royals mSellPrice; TextBox mDescription; }; }
2,942
C++
.h
103
21.135922
81
0.5836
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,692
splitStackDialog.hpp
xavieran_BaKGL/gui/inventory/splitStackDialog.hpp
#pragma once #include "gui/button.hpp" #include "gui/clickButton.hpp" #include "gui/textBox.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> #include <iostream> namespace Gui { class SplitStackDialog : public Widget { public: static constexpr auto sDims = glm::vec2{76, 38}; using Callback = std::function<void(bool, unsigned)>; SplitStackDialog( glm::vec2 pos, const Font& font) : Widget{ RectTag{}, pos, sDims, glm::vec4{1.0, 0, 0, .3}, true}, mFont{font}, mFrame{ glm::vec2{0}, sDims, Color::buttonBackground, Color::buttonHighlight, Color::buttonShadow }, mGive{ {4, 4}, {sDims.x - 9, 14}, mFont, "Give", [this]{ TransferItem(false); } }, mDecrease{ {4, 20}, {32, 14}, mFont, "<", [this]{ Decrease(); } }, mIncrease{ {32 + 8, 20}, {32, 14}, mFont, ">", [this]{ Increase(); } }, mTransfer{}, mAmount{0}, mMaxAmount{0}, mLogger{Logging::LogState::GetLogger("Gui::SplitStackDialog")} { ASSERT(!mTransfer); AddChildBack(&mFrame); AddChildBack(&mIncrease); AddChildBack(&mDecrease); AddChildBack(&mGive); } void BeginSplitDialog( Callback&& callback, unsigned amount) { mTransfer = std::move(callback); mAmount = amount; mMaxAmount = amount; UpdateAmountText(); } private: void Increase() { if (++mAmount > mMaxAmount) mAmount = mMaxAmount; UpdateAmountText(); } void Decrease() { if (mAmount > 1) mAmount--; UpdateAmountText(); } void UpdateAmountText() { std::stringstream ss{}; ss << "#Give: " << mAmount << "/" << mMaxAmount; mGive.SetText(ss.str()); } void TransferItem(bool share) { ASSERT(mTransfer); mTransfer(share, mAmount); } private: const Font& mFont; Button mFrame; ClickButton mGive; ClickButton mDecrease; ClickButton mIncrease; std::function<void(bool, unsigned)> mTransfer; unsigned mAmount; unsigned mMaxAmount; const Logging::Logger& mLogger; }; }
2,511
C++
.h
107
15.607477
70
0.526868
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,693
equipmentSlot.hpp
xavieran_BaKGL/gui/inventory/equipmentSlot.hpp
#pragma once #include "gui/inventory/inventorySlot.hpp" #include "gui/icons.hpp" #include "gui/colors.hpp" #include "gui/clickButton.hpp" #include "gui/textBox.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> namespace Gui { class EquipmentSlot : public Widget { public: EquipmentSlot( glm::vec2 pos, glm::vec2 dims, const Icons& mIcons, int icon) : Widget{ RectTag{}, pos, dims, glm::vec4{}, true }, mBlank{ ImageTag{}, std::get<Graphics::SpriteSheetIndex>( mIcons.GetInventoryIcon(icon)), std::get<Graphics::TextureIndex>( mIcons.GetInventoryIcon(icon)), glm::vec2{0}, dims, true } { ClearItem(); } void PropagateUp(const DragEvent& event) { // Display blank slot image when you lift the equipment off the slot evaluate_if<DragStarted>(event, [&](const auto&){ AddChildFront(&mBlank); }); evaluate_if<DragEnded>(event, [&](const auto&){ RemoveChild(&mBlank); }); Widget::PropagateUp(event); } template <typename ...Args> void AddItem(Args&&... args) { ClearChildren(); mItem.emplace(std::forward<Args>(args)...); AddChildBack(&(*mItem)); } void ClearItem() { ClearChildren(); AddChildBack(&mBlank); } bool HasItem() const { return bool{mItem}; } InventorySlot& GetInventorySlot() { return *mItem; } private: std::optional<DraggableItem> mItem; Widget mBlank; }; }
1,759
C++
.h
74
16.243243
76
0.553293
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,694
inventorySlot.hpp
xavieran_BaKGL/gui/inventory/inventorySlot.hpp
#pragma once #include "bak/dialogSources.hpp" #include "bak/inventory.hpp" #include "bak/spells.hpp" #include "bak/layout.hpp" #include "bak/textureFactory.hpp" #include "gui/inventory/modifiers.hpp" #include "gui/IDialogScene.hpp" #include "gui/IGuiManager.hpp" #include "gui/backgrounds.hpp" #include "gui/core/dragEndpoint.hpp" #include "gui/core/draggable.hpp" #include "gui/icons.hpp" #include "gui/colors.hpp" #include "gui/clickButton.hpp" #include "gui/textBox.hpp" #include "gui/core/mouseEvent.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> #include <algorithm> #include <iostream> #include <utility> #include <variant> namespace Gui { class InventorySlot; using DraggableItem = Draggable<InventorySlot>; template <typename Base> using ItemEndpoint = DragEndpoint< Base, InventorySlot>; class InventorySlot : public Widget { public: InventorySlot( glm::vec2 pos, glm::vec2 dims, const Font& font, const Icons& icons, BAK::InventoryIndex itemIndex, const BAK::InventoryItem& item, std::function<void()>&& useItemDirectly, std::function<void()>&& showItemDescription) : Widget{ RectTag{}, pos, dims, glm::vec4{}, true }, mItemIndex{itemIndex}, mItemRef{item}, mUseItemDirectly{std::move(useItemDirectly)}, mShowItemDescription{std::move(showItemDescription)}, mIsSelected{false}, mQuantity{ glm::vec2{0, 0}, glm::vec2{40, 30} }, mItem{ ImageTag{}, std::get<Graphics::SpriteSheetIndex>( icons.GetInventoryIcon(item.GetObject().mImageIndex + (item.IsActivated() ? 44 : 0))), // FIXME: This doesn't work for ring of prandur std::get<Graphics::TextureIndex>( icons.GetInventoryIcon(item.GetObject().mImageIndex + (item.IsActivated() ? 44 : 0))), pos, std::get<glm::vec2>( icons.GetInventoryIcon(item.GetObject().mImageIndex)), true }, mModifiers{ glm::vec2{0}, glm::vec2{0}, icons, item } { assert(mShowItemDescription); mItem.SetCenter(GetCenter() - GetTopLeft()); UpdateQuantity(font, item); AddChildren(); } BAK::InventoryIndex GetItemIndex() const { return mItemIndex; } const BAK::InventoryItem& GetItem() const { return mItemRef; } bool OnMouseEvent(const MouseEvent& event) override { const auto result = std::visit(overloaded{ [this](const LeftMousePress& p){ return LeftMousePressed(p.mValue); }, [this](const RightMousePress& p){ return RightMousePressed(p.mValue); }, [](const auto& p){ return false; } }, event); UpdateSelected(); return result; } bool LeftMousePressed(glm::vec2 click) { if (Within(click)) { if (mIsSelected) { mUseItemDirectly(); } mIsSelected = true; } else { mIsSelected = false; } return false; } bool RightMousePressed(glm::vec2 click) { if (Within(click)) { mIsSelected = true; mShowItemDescription(); } else mIsSelected = false; return false; } void UpdateSelected() { if (mIsSelected) SetColor(Color::itemHighlighted); else SetColor(glm::vec4{}); } void UpdateQuantity( const Font& font, const BAK::InventoryItem& item) { if (item.DisplayNumber()) { std::stringstream ss{}; ss << "#" << +item.GetCondition() << (item.DisplayCondition() ? "%" : ""); const auto& [textDims, _] = mQuantity.SetText(font, ss.str()); const auto& dims = GetPositionInfo().mDimensions; mQuantity.SetPosition( dims - textDims + glm::vec2{4, 2}); } } bool IsSelected() const { return mIsSelected; } void ResetSelected() { mIsSelected = false; } protected: void AddItem(bool snapToTop) { if (snapToTop) mItem.SetPosition( glm::vec2{mItem.GetPositionInfo().mPosition.x, 8}); AddChildBack(&mItem); } private: void AddChildren() { ClearChildren(); AddItem(false); AddChildBack(&mQuantity); AddChildBack(&mModifiers); } const BAK::InventoryIndex mItemIndex; const BAK::InventoryItem& mItemRef; std::function<void()> mUseItemDirectly; std::function<void()> mShowItemDescription; bool mIsSelected; TextBox mQuantity; Widget mItem; Modifiers mModifiers; }; }
5,088
C++
.h
188
19.106383
102
0.577065
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,695
shopDisplay.hpp
xavieran_BaKGL/gui/inventory/shopDisplay.hpp
#pragma once #include "bak/IContainer.hpp" #include "bak/dialogSources.hpp" #include "bak/inventory.hpp" #include "bak/layout.hpp" #include "bak/gameState.hpp" #include "bak/objectInfo.hpp" #include "bak/shop.hpp" #include "bak/state/money.hpp" #include "gui/inventory/equipmentSlot.hpp" #include "gui/inventory/itemArranger.hpp" #include "gui/inventory/shopItemSlot.hpp" #include "gui/IDialogScene.hpp" #include "gui/IGuiManager.hpp" #include "gui/backgrounds.hpp" #include "gui/core/dragEndpoint.hpp" #include "gui/core/draggable.hpp" #include "gui/icons.hpp" #include "gui/colors.hpp" #include "gui/clickButton.hpp" #include "gui/textBox.hpp" #include "gui/core/widget.hpp" #include <glm/glm.hpp> #include <algorithm> #include <iostream> #include <utility> #include <variant> namespace Gui { class ShopDisplay : public Widget { public: static constexpr auto mItemsPerPage = 6; ShopDisplay( glm::vec2 pos, glm::vec2 dims, const Icons& icons, const Font& font, const BAK::GameState& gameState, std::function<void(const BAK::InventoryItem&)>&& showDescription) : // Black background Widget{ RectTag{}, pos, dims, Color::black, true }, mFont{font}, mIcons{icons}, mShopPage{0}, mInventoryItems{}, mDiscount{}, mContainer{nullptr}, mGameState(gameState), mShowDescription{std::move(showDescription)}, mLogger{Logging::LogState::GetLogger("Gui::ShopDisplay")} { assert(mShowDescription); } void SetContainer(BAK::IContainer* container) { ASSERT(container); mContainer = container; mShopPage = 0; ClearDiscounts(); } void RefreshGui() { ClearChildren(); UpdateInventoryContents(); AddChildren(); } void AdvanceNextPage() { if ((++mShopPage) == GetMaxPages()) mShopPage = 0; } std::size_t GetMaxPages() { ASSERT(mContainer); const auto nItems = mContainer->GetInventory().GetNumberItems(); const auto fullPages = nItems / mItemsPerPage; const auto partialPages = (nItems % mItemsPerPage) != 0; return fullPages + partialPages; } BAK::Royals GetSellPrice( BAK::InventoryIndex itemIndex, unsigned amount) { ASSERT(mContainer); auto item = mContainer->GetInventory().GetAtIndex(itemIndex); item.SetQuantity(amount); return BAK::Shop::GetSellPrice( item, mContainer->GetShop(), mDiscount[item.GetItemIndex()], BAK::State::IsRomneyGuildWars(mGameState, mContainer->GetShop())); } BAK::Royals GetBuyPrice(const BAK::InventoryItem& item) const { ASSERT(mContainer); return BAK::Shop::GetBuyPrice(item, mContainer->GetShop(), BAK::State::IsRomneyGuildWars(mGameState, mContainer->GetShop())); } bool CanBuyItem(const BAK::InventoryItem& item) const { ASSERT(mContainer); return BAK::Shop::CanBuyItem(item, *mContainer); } void SetItemDiscount(BAK::InventoryIndex itemIndex, BAK::Royals discount) { mLogger.Debug() << " Setting discount to: " << discount << "\n"; ASSERT(mContainer); const auto& item = mContainer->GetInventory().GetAtIndex(itemIndex); mDiscount[item.GetItemIndex()] = discount; } BAK::Royals GetDiscount(BAK::InventoryIndex itemIndex) { ASSERT(mContainer); const auto& item = mContainer->GetInventory().GetAtIndex(itemIndex); return mDiscount[item.GetItemIndex()]; } private: void ShowItemDescription(const BAK::InventoryItem& item) { mShowDescription(item); } void ClearDiscounts() { mDiscount.clear(); const auto& inventory = mContainer->GetInventory(); } void UpdateInventoryContents() { ASSERT(mContainer != nullptr); mInventoryItems.clear(); const auto& inventory = mContainer->GetInventory(); std::vector< std::pair< BAK::InventoryIndex, const BAK::InventoryItem*>> items{}; const auto numItems = inventory.GetItems().size(); mInventoryItems.reserve(numItems); items.reserve(numItems); unsigned index{0}; std::transform( inventory.GetItems().begin(), inventory.GetItems().end(), std::back_inserter(items), [&index](const auto& i) -> std::pair<BAK::InventoryIndex, const BAK::InventoryItem*> { return std::make_pair(BAK::InventoryIndex{index++}, &i); }); auto arranger = ItemArranger{}; if ( mContainer->GetContainerType() == BAK::ContainerType::Shop || mContainer->GetContainerType() == BAK::ContainerType::Inn ) { ASSERT(items.size() > mShopPage * mItemsPerPage); const auto begin = std::next(items.begin(), mShopPage * mItemsPerPage); const auto nItems = std::distance(begin, items.end()); const auto end = std::next( begin, std::min( static_cast<size_t>(mItemsPerPage), static_cast<size_t>(nItems))); arranger.PlaceItems( begin, end, 3, 2, glm::vec2{98, 60}, true, [&](auto invIndex, const auto& item, const auto itemPos, const auto dims) { const auto discount = mDiscount[item.GetItemIndex()]; mInventoryItems.emplace_back( itemPos, dims, mFont, mIcons, invIndex, item, BAK::Shop::GetSellPrice( item, mContainer->GetShop(), discount, BAK::State::IsRomneyGuildWars(mGameState, mContainer->GetShop()) ), discount != BAK::sUnpurchaseablePrice, [&]{ ShowItemDescription(item); }); }); } } void AddChildren() { for (auto& item : mInventoryItems) AddChildBack(&item); } private: const Font& mFont; const Icons& mIcons; unsigned mShopPage; std::vector<DraggableShopItem> mInventoryItems; std::unordered_map<BAK::ItemIndex, BAK::Royals> mDiscount; BAK::IContainer* mContainer; const BAK::GameState& mGameState; std::function<void(const BAK::InventoryItem&)> mShowDescription; const Logging::Logger& mLogger; }; }
6,936
C++
.h
209
23.985646
133
0.586882
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,696
itemArranger.hpp
xavieran_BaKGL/gui/inventory/itemArranger.hpp
#pragma once #include "com/assert.hpp" #include "com/logger.hpp" #include "graphics/glm.hpp" #include <glm/glm.hpp> #include <algorithm> #include <functional> #include <iostream> #include <optional> namespace Gui { class Grid { public: Grid( unsigned columns, unsigned rows); void Occupy( unsigned columns, unsigned rows); glm::vec<2, unsigned> GetNextSlot() const; const auto& GetGrid() const; bool Get(unsigned column, unsigned row) const; private: unsigned mColumns; unsigned mRows; std::vector<std::vector<bool>> mGrid; }; std::ostream& operator<<(std::ostream& os, const Grid& grid); class ItemArranger { public: ItemArranger(); template <typename It, typename AddItem> void PlaceItems( const It& begin, const It& end, unsigned columns, unsigned rows, glm::vec2 slotDims, bool homogenousSlots, AddItem&& addItem) { const auto GetSlotDims = [&](const auto& item){ if (homogenousSlots) return slotDims; switch (item.GetObject().mImageSize) { case 1: return slotDims; case 2: return slotDims * glm::vec2{2, 1}; case 4: return slotDims * glm::vec2{2, 2}; default: ASSERT(false); return slotDims; } }; auto grid = Grid{columns, rows}; const auto UpdateNextSlot = [&](const auto& item) { if (homogenousSlots) grid.Occupy(1, 1); else { switch (item.GetObject().mImageSize) { case 1: grid.Occupy(1, 1); break; case 2: grid.Occupy(2, 1); break; case 4: grid.Occupy(2, 2); break; default: ASSERT(false); break; } } }; for (auto it = begin; it != end; it++) { ASSERT(it != end); const auto& [invIndex, itemPtr] = *it; ASSERT(itemPtr); const auto& item = *itemPtr; const auto slot = grid.GetNextSlot(); const auto itemPos = glm::cast<float>(slot) * slotDims; mLogger.Spam() << "Item: " << item << " slot: " << slot << "\n"; UpdateNextSlot(item); mLogger.Spam() << "Grid:\n" << grid << "\n"; addItem(invIndex, item, itemPos, GetSlotDims(item)); } } private: const Logging::Logger& mLogger; }; }
2,718
C++
.h
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xavieran/BaKGL
39
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,698
imguiWrapper.hpp
xavieran_BaKGL/imgui/imguiWrapper.hpp
#pragma once #include "imgui/imgui.h" #include "imgui/imgui_impl_glfw.h" #include "imgui/imgui_impl_opengl3.h" #include <GL/glew.h> #include <GLFW/glfw3.h> class ImguiWrapper { public: static void Initialise(GLFWwindow* window) { // Setup Dear ImGui context IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; // Enable Keyboard Controls //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Gamepad Controls //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Setup Dear ImGui style ImGui::StyleColorsDark(); //ImGui::StyleColorsClassic(); // Setup Platform/Renderer backends ImGui_ImplGlfw_InitForOpenGL(window, true); ImGui_ImplOpenGL3_Init("#version 330 core"); } static void Draw(GLFWwindow* window) { // Rendering ImGui::Render(); int display_w, display_h; glfwGetFramebufferSize(window, &display_w, &display_h); glViewport(0, 0, display_w, display_h); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); } static void Shutdown() { ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); } };
1,315
C++
.h
42
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0.64664
xavieran/BaKGL
39
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,700
gdsEntry.ipp
xavieran_BaKGL/bak/encounter/gdsEntry.ipp
#pragma once #include "bak/encounter/gdsEntry.hpp" #include "com/assert.hpp" #include "bak/fileBufferFactory.hpp" namespace BAK::Encounter { template <typename S> GDSEntryFactory<S>::GDSEntryFactory() : mGDSEntrys{} { Load(); } template <typename S> GDSEntry GDSEntryFactory<S>::Get(unsigned i, glm::vec<2, unsigned> tile) const { ASSERT(i < mGDSEntrys.size()); const auto& rawGds = mGDSEntrys[i]; return GDSEntry{ rawGds.mHotspot, rawGds.mEntryDialog, rawGds.mExitDialog, GamePositionAndHeading{ MakeGamePositionFromTileAndCell( tile, rawGds.mExitOffset), rawGds.mExitHeading}, rawGds.mWalkToDest }; } template <typename S> void GDSEntryFactory<S>::Load() { auto fb = FileBufferFactory::Get().CreateDataBuffer( sFilename); const auto count = fb.GetUint32LE(); for (unsigned i = 0; i < count; i++) { fb.Skip(3); const auto gdsNumber = fb.GetUint8(); const auto gdsChar = MakeHotspotChar(fb.GetUint8()); fb.Skip(2); const auto entry = KeyTarget{fb.GetUint32LE()}; const auto exit = KeyTarget{fb.GetUint32LE()}; const auto xoff = fb.GetUint8(); const auto yoff = fb.GetUint8(); // ... ??? const auto heading = fb.GetUint16LE() >> 8; const auto walkToDest = fb.GetUint8(); ASSERT(fb.GetUint16LE() == 0); mGDSEntrys.emplace_back( HotspotRef{gdsNumber, gdsChar}, entry, exit, glm::vec<2, unsigned>(xoff, yoff), heading, walkToDest == 1); } } }
1,679
C++
.ipp
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21.779661
78
0.610938
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,701
combat.ipp
xavieran_BaKGL/bak/encounter/combat.ipp
#pragma once #include "bak/dialog.hpp" #include "bak/encounter/combat.hpp" #include "com/assert.hpp" #include "com/logger.hpp" #include "com/ostream.hpp" #include "bak/fileBufferFactory.hpp" namespace BAK::Encounter { template <bool isTrap> GenericCombatFactory<isTrap>::GenericCombatFactory() : mCombats{} { Load(); } template <bool isTrap> const Combat& GenericCombatFactory<isTrap>::Get(unsigned i) const { ASSERT(i < mCombats.size()); return mCombats[i]; } template <bool isTrap> void GenericCombatFactory<isTrap>::Load() { auto fb = FileBufferFactory::Get().CreateDataBuffer( isTrap ? sTrapFilename : sCombatFilename); const auto logger = Logging::LogState::GetLogger("Combat"); const auto count = fb.GetUint32LE(); logger.Debug() << "Combats: " << count <<"\n"; for (unsigned i = 0; i < count; i++) { logger.Spam() << "Combat #" << i << " @" << std::hex << fb.Tell() << std::dec << "\n"; fb.Skip(3); const auto combatIndex = fb.GetUint32LE(); const auto entryDialog = fb.GetUint32LE(); const auto scoutDialog = fb.GetUint32LE(); const auto zero = fb.GetUint32LE(); const auto GetPosAndHeading = [&fb]{ const auto x = fb.GetUint32LE(); const auto y = fb.GetUint32LE(); const auto heading = static_cast<std::uint16_t>(fb.GetUint16LE() >> 8); return GamePositionAndHeading{{x, y}, heading}; }; const auto trap = std::invoke([&]() -> std::optional<GamePositionAndHeading> { if (isTrap) return GetPosAndHeading(); else return std::optional<GamePositionAndHeading>{}; }); const auto north = GetPosAndHeading(); const auto west = GetPosAndHeading(); const auto south = GetPosAndHeading(); const auto east = GetPosAndHeading(); const auto numEnemies = fb.GetUint8(); auto combatants = std::vector<CombatantData>{}; for (unsigned i = 0; i < numEnemies; i++) { const auto monsterIndex = fb.GetUint16LE(); const auto movementType = fb.GetUint16LE(); const auto pos = GetPosAndHeading(); logger.Debug() << "Combatant #" << i << " " << monsterIndex << " mvTp: " << movementType << " pos: " << pos << "\n"; combatants.emplace_back(monsterIndex, movementType, pos); fb.Skip(48 - 14); //std::vector<std::int16_t> d{}; //for (unsigned i = 0; i < 17; i++) //{ // d.emplace_back(fb.GetSint16LE()); //} //logger.Debug() << "Datas: " << d << "\n"; } constexpr unsigned maxCombatants = 7; for (unsigned i = 0; i < (maxCombatants - numEnemies); i++) { fb.Skip(48); } auto unknown = fb.GetUint16LE(); const bool isAmbush = fb.GetUint16LE() == 0x1; mCombats.emplace_back( combatIndex, KeyTarget{entryDialog}, KeyTarget{scoutDialog}, trap, north, west, south, east, combatants, unknown, isAmbush); logger.Spam() << "Index: " << i << " COMBAT #" << combatIndex << " "; logger.Spam() << mCombats.back() << "\n"; } } }
3,435
C++
.ipp
97
26.845361
85
0.559517
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,702
eventFlag.ipp
xavieran_BaKGL/bak/encounter/eventFlag.ipp
#pragma once #include "bak/encounter/eventFlag.hpp" #include "com/assert.hpp" #include "bak/fileBufferFactory.hpp" namespace BAK::Encounter { template <bool isEnable> EventFlagFactory<isEnable>::EventFlagFactory() : mEventFlags{} { Load(); } template <bool isEnable> EventFlag EventFlagFactory<isEnable>::Get(unsigned i) const { ASSERT(i < mEventFlags.size()); return mEventFlags[i]; } template <bool isEnable> void EventFlagFactory<isEnable>::EventFlagFactory::Load() { auto fb = FileBufferFactory::Get().CreateDataBuffer( isEnable ? sEnable : sDisable); const auto count = fb.GetUint32LE(); for (unsigned i = 0; i < count; i++) { fb.Skip(3); const auto chance = fb.GetUint8(); const auto eventPointer = fb.GetUint16LE(); ASSERT(fb.GetUint16LE() == 0); mEventFlags.emplace_back(chance, eventPointer, isEnable); } } }
911
C++
.ipp
34
23.058824
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0.702765
xavieran/BaKGL
39
2
32
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,703
main.cpp
stuomas_disorient/src/main.cpp
#include "mainwindow.h" #include <QApplication> int main(int argc, char *argv[]) { QApplication::setAttribute(Qt::AA_EnableHighDpiScaling); // DPI support QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps); //HiDPI pixmaps QApplication a(argc, argv); a.setFont(QFont("Tahoma", 10, QFont::Normal), "QWidget"); a.setFont(QFont("Consolas", 10, QFont::Normal), "QTextEdit"); MainWindow w; QString windowTitle = "Disorient " + QCoreApplication::applicationVersion(); windowTitle.chop(2); w.setWindowTitle(windowTitle); return a.exec(); }
581
C++
.cpp
15
34.933333
80
0.719858
stuomas/disorient
38
0
1
LGPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,705
mainwindow.cpp
stuomas_disorient/src/mainwindow.cpp
#include "mainwindow.h" #include "ui_mainwindow.h" #include "constants.h" #include <QJsonArray> #include <QFileDialog> #include <QJsonDocument> #include "comboboxitemdelegate.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), m_ui(new Ui::MainWindow), m_endpoint(new Endpoint), m_iWebSocket(new InputWebSocket), m_iMqtt(new InputMqtt), m_audioDevice(new AudioEndpointController) { connect(m_endpoint, &Endpoint::statusToLog, this, &MainWindow::onStatusReceived); connect(m_iWebSocket, &InputWebSocket::statusToLog, this, &MainWindow::onStatusReceived); connect(m_iMqtt, &InputMqtt::statusToLog, this, &MainWindow::onStatusReceived); connect(this, &MainWindow::mqttPublish, m_iMqtt, &InputMqtt::onPublish); connect(this, &MainWindow::websocketPublish, m_iWebSocket, &InputWebSocket::onPublish); connect(m_endpoint, &Endpoint::mqttPublish, m_iMqtt, &InputMqtt::onPublish); connect(m_endpoint, &Endpoint::websocketPublish, m_iWebSocket, &InputWebSocket::onPublish); connect(m_endpoint, &Endpoint::changeAudioDevice, m_audioDevice, &AudioEndpointController::onChangeRequest); connect(m_iWebSocket, &InputWebSocket::messageToEndpoint, m_endpoint, &Endpoint::onMessageReceived); connect(m_iMqtt, &InputMqtt::messageToEndpoint, m_endpoint, &Endpoint::onMessageReceived); m_ui->setupUi(this); log(QString("%1 started").arg(Names::SettingApplication)); setupSysTray(); setupDisplayCombobox(m_endpoint->getDisplays()); setupAudioCombobox(m_audioDevice->getAllAudioDevices()); setupHotkeys(); setupPayloadTable(); loadSettingsFromRegistry(); setupStyles(); m_ui->verticalLayout_3->setAlignment(Qt::AlignTop); m_ui->checkBoxPublishOutput->setDisabled(!m_ui->checkBoxExecPermission->isChecked()); m_ui->checkBoxPublishOutput->setText(QString("Publish output in topic %1/%2").arg(m_ui->lineEditMqttTopic->text()).arg(Names::MqttPowershellSubtopic)); m_ui->tabWidget->setCurrentIndex(0); if(m_firstStart) { show(); //start minimized to system tray after first start writeToRegistry(Names::SettingFirstStart, false); } } MainWindow::~MainWindow() { delete m_endpoint; delete m_iWebSocket; delete m_iMqtt; delete m_audioDevice; delete m_sysTrayIcon; delete m_ui; } QString MainWindow::timestamp() { return QDateTime::currentDateTime().toString("HH:mm:ss"); } QVector<QString> MainWindow::getAllAudioDevices() { return m_audioDevice->getAllAudioDevices(); } void MainWindow::log(const QString &logtext) { if(logtext.isEmpty()) return; bool dateChanged = false; static QString datestr = ""; if(datestr != QDateTime::currentDateTime().date().toString()) { dateChanged = true; } datestr = QDateTime::currentDateTime().date().toString(); QString daySeparator = QString("<p style=\"font-family:'Segoe UI'; margin:0;\">📅 <b>%1</b></p>").arg(datestr); if(dateChanged) { m_ui->textLog->append(daySeparator); } m_ui->textLog->append(QString("<b>[%1]</b> %2").arg(timestamp()).arg(logtext)); m_ui->textLog->repaint(); } QVariant MainWindow::readFromRegistry(const QString &key) { QSettings settings(Names::SettingOrganization, Names::SettingApplication); return settings.value(key, ""); //If setting doesn't exist, return empty string } void MainWindow::writeToRegistry(const QString &key, const QVariant &value) { QSettings settings(Names::SettingOrganization, Names::SettingApplication); settings.setValue(key, value); } void MainWindow::removeFromRegistry(const QString &key) { QSettings settings(Names::SettingOrganization, Names::SettingApplication); settings.remove(key); } void MainWindow::onStatusReceived(const QString &status, const QString &sender) { if(sender.isEmpty()) { log(status); } else if(sender == "InputMqtt") { log(QString("<font color='purple'>[MQTT]</font> %2").arg(status)); } else if(sender == "InputWebSocket") { log(QString("<font color='orange'>[WebSocket]</font> %2").arg(status)); } else { log(QString("[%1] %2").arg(sender).arg(status)); } if(m_ui->checkBoxAllowPopups->isChecked()) { m_sysTrayIcon->showMessage("Status update", status); } //m_sysTrayIcon->setToolTip(QString("%1\n%2").arg(Names::SettingApplication).arg(status)); } void MainWindow::onAddRowClicked() { auto row = m_ui->tableWidget->rowCount(); auto col = m_ui->tableWidget->columnCount(); m_ui->tableWidget->insertRow(row); for(int j = 0; j < col; ++j) { QTableWidgetItem *pCell = m_ui->tableWidget->item(row, j); if(!pCell) { pCell = new QTableWidgetItem; m_ui->tableWidget->setItem(row, j, pCell); } pCell->setText(""); } } void MainWindow::setupDisplayCombobox(const QVector<DISPLAY_DEVICE> &displays) { int n = 0; for(auto i : displays) { m_ui->comboBoxDisplayList->addItem(QString::number(n) + QString(". ") + QString::fromWCharArray(i.DeviceString)); ++n; } } void MainWindow::setupAudioCombobox(const QVector<QString> &audio) { for(auto i : audio) { m_ui->comboBoxAudioList->addItem(i); } } void MainWindow::setupHotkeys() { if(!RegisterHotKey(HWND(winId()), 101, MOD_CONTROL | MOD_ALT, VK_UP) || !RegisterHotKey(HWND(winId()), 102, MOD_CONTROL | MOD_ALT, VK_LEFT) || !RegisterHotKey(HWND(winId()), 103, MOD_CONTROL | MOD_ALT, VK_DOWN) || !RegisterHotKey(HWND(winId()), 104, MOD_CONTROL | MOD_ALT, VK_RIGHT)) { log("Some global hotkeys could not be registered."); } } void MainWindow::setupPayloadTable() { auto payloadTable = m_ui->tableWidget; ComboBoxItemDelegate* cbid = new ComboBoxItemDelegate(payloadTable); payloadTable->setItemDelegateForColumn(1, cbid); payloadTable->setColumnCount(3); payloadTable->setHorizontalHeaderLabels({"Payload", "Function", "Arguments"}); //payloadTable->horizontalHeader()->setSectionResizeMode(QHeaderView::Stretch); //payloadTable->horizontalHeader()->setStretchLastSection(true); payloadTable->horizontalHeader()->setSectionResizeMode(0, QHeaderView::Interactive); payloadTable->horizontalHeader()->setSectionResizeMode(1, QHeaderView::Interactive); payloadTable->horizontalHeader()->setSectionResizeMode(2, QHeaderView::Stretch); payloadTable->setColumnWidth(0, 130); payloadTable->setColumnWidth(1, 200); payloadTable->setRowCount(10); QPushButton *pushButtonAdd = new QPushButton("", m_ui->tableWidget); pushButtonAdd->setIcon(QIcon(":/icons/plus.png")); pushButtonAdd->setIconSize(QSize(10, 10)); pushButtonAdd->setToolTip("Add new row"); pushButtonAdd->move(5,5); pushButtonAdd->resize(22,22); pushButtonAdd->show(); connect(pushButtonAdd, &QPushButton::clicked, this, &MainWindow::onAddRowClicked); } void MainWindow::setupStyles() { QFile style(":/styles.qss"); style.open(QFile::ReadOnly); setStyleSheet(QString::fromLatin1(style.readAll())); style.close(); } void MainWindow::setupSysTray() { //Adapted from amin-ahmadi.com m_closing = false; auto exitAction = new QAction(tr("&Exit"), this); exitAction->setIcon(QIcon(":/icons/icon.ico")); connect(exitAction, &QAction::triggered, [this]() { m_closing = true; close(); }); auto trayIconMenu = new QMenu(this); trayIconMenu->addAction(exitAction); m_sysTrayIcon = new QSystemTrayIcon(this); m_sysTrayIcon->setContextMenu(trayIconMenu); m_sysTrayIcon->setIcon(QIcon(":/icons/icon.ico")); m_sysTrayIcon->show(); connect(m_sysTrayIcon, &QSystemTrayIcon::activated, [this](auto reason) { if(reason == QSystemTrayIcon::Trigger) { if(isVisible()) { hide(); } else { show(); activateWindow(); } } }); } void MainWindow::closeEvent(QCloseEvent *event) { if(m_closing) { event->accept(); } else { this->hide(); event->ignore(); if(m_firstHide) { m_firstHide = false; m_sysTrayIcon->showMessage("Still here!", "Select Exit from the right-click menu to exit."); } } } //Override QWidget::nativeEvent to catch registered global hotkey events bool MainWindow::nativeEvent(const QByteArray& eventType, void* message, long* result) { Q_UNUSED(eventType) Q_UNUSED(result) MSG* msg = static_cast<MSG*>(message); if(msg->message == WM_HOTKEY) { switch(msg->wParam) { case 101: m_endpoint->flip(0); break; case 102: m_endpoint->flip(90); break; case 103: m_endpoint->flip(180); break; case 104: m_endpoint->flip(270); break; } return true; } else if(msg->message == WM_POWERBROADCAST) { switch(msg->wParam) { case PBT_APMSUSPEND: { log("System suspending"); mqttPublish("System suspending"); websocketPublish("System suspending"); break; } case PBT_APMRESUMESUSPEND: { log("System waking up, reconnecting..."); mqttPublish("System up"); websocketPublish("System up"); break; } } } return false; } void MainWindow::loadSettingsFromRegistry() { restoreGeometry(readFromRegistry("geometry").toByteArray()); restoreState(readFromRegistry("windowState").toByteArray()); //Setting for last known WebSocket address QUrl lastWsUrl = readFromRegistry(Names::SettingLastWsAddress).toUrl(); m_ui->lineEditWebSocketAddr->setText(lastWsUrl.toString()); m_iWebSocket->connectToServer(lastWsUrl); //Setting for automatic startup m_ui->checkBoxAutostart->setChecked(readFromRegistry(Names::SettingAutostartEnabled).toBool()); //Setting for popups m_ui->checkBoxAllowPopups->setChecked(readFromRegistry(Names::SettingShowPopups).toBool()); //Setting for last selected display int index = readFromRegistry(Names::SettingSelectedMonitor).toInt(); if(index >= 0) { m_ui->comboBoxDisplayList->setCurrentIndex(index); m_endpoint->setChosenDisplay(index); } //Setting for MQTT credentials saving m_ui->checkBoxSaveCredentials->setChecked(readFromRegistry(Names::SettingSaveCredentials).toBool()); //Setting for MQTT username QString user = readFromRegistry(Names::SettingMqttUser).toString(); m_ui->lineEditMqttUsername->setText(user); m_iMqtt->setUsername(user); //Setting for MQTT password QString pw = QString::fromLatin1(QByteArray::fromHex(readFromRegistry(Names::SettingMqttPassword).toByteArray())); m_ui->lineEditMqttPassword->setText(pw); m_iMqtt->setPassword(pw); //Setting for MQTT topic QString topic = readFromRegistry(Names::SettingMqttTopic).toString(); m_iMqtt->setTopic(topic); m_ui->lineEditMqttTopic->setText(topic); //Setting for MQTT QoS int qos = readFromRegistry(Names::SettingMqttQos).toInt(); m_ui->spinBoxMqttQos->setValue(qos); m_iMqtt->setQos(qos); //Setting for last known MQTT address QUrl lastMqttUrl = readFromRegistry(Names::SettingLastMqttAddress).toUrl(); m_ui->lineEditMqttBroker->setText(lastMqttUrl.toString()); m_iMqtt->setBroker(lastMqttUrl); //Allow positional arguments bool wildcardPerm = readFromRegistry(Names::SettingAllowWildcards).toBool(); m_ui->checkBoxAllowWildcards->setChecked(wildcardPerm); m_endpoint->setAllowWildcards(wildcardPerm); //Raw message execution permission bool execPerm = readFromRegistry(Names::SettingRawExecPermission).toBool(); m_ui->checkBoxExecPermission->setChecked(execPerm); m_endpoint->setRawExecPermission(execPerm); //Raw message output publish permission bool publishPerm = readFromRegistry(Names::SettingPublishOutput).toBool(); m_ui->checkBoxPublishOutput->setChecked(publishPerm); m_endpoint->setRawExecPublish(publishPerm); //Payload map loadPayloadMap(); //Setting for first start flag m_firstStart = readFromRegistry(Names::SettingFirstStart).toBool(); } void MainWindow::savePayloadMap() { QJsonObject payloadObject; QJsonArray payloadArr, functionArr, argumentArr; QList<int> emptyRows; auto payloadTable = m_ui->tableWidget; for(int i = 0; i < payloadTable->rowCount(); ++i) { QTableWidgetItem *payload = m_ui->tableWidget->item(i, 0); QTableWidgetItem *function = m_ui->tableWidget->item(i, 1); QTableWidgetItem *argument = m_ui->tableWidget->item(i, 2); if(payload->text().isEmpty() && argument->text().isEmpty()) { emptyRows.push_back(i); } else { payloadArr.push_back(payload->text()); functionArr.push_back(function->text()); argumentArr.push_back(argument->text()); } } std::reverse(emptyRows.begin(), emptyRows.end()); for(int i : emptyRows) { payloadTable->removeRow(i); } payloadObject.insert("payload", payloadArr); payloadObject.insert("function", functionArr); payloadObject.insert("argument", argumentArr); m_payloadMap = payloadObject; m_endpoint->setPayloadMap(m_payloadMap); payloadTable->repaint(); } void MainWindow::loadPayloadMap(const QJsonDocument &file) { QJsonObject payloadObject; if(file.isEmpty()) { payloadObject = readFromRegistry(Names::SettingPayloadMap).toJsonObject(); } else { payloadObject = file.object(); } auto payloadTable = m_ui->tableWidget; payloadTable->setRowCount(payloadObject.value("payload").toArray().size()); for(int i = 0; i < payloadTable->rowCount(); ++i) { QTableWidgetItem *payload = m_ui->tableWidget->item(i, 0); QTableWidgetItem *function = m_ui->tableWidget->item(i, 1); QTableWidgetItem *argument = m_ui->tableWidget->item(i, 2); if(!payload) { payload = new QTableWidgetItem(QString("")); payloadTable->setItem(i, 0, payload); } if(!function) { function = new QTableWidgetItem(QString("")); payloadTable->setItem(i, 1, function); } if(!argument) { argument = new QTableWidgetItem(QString("")); payloadTable->setItem(i, 2, argument); } payload->setText(payloadObject.value("payload").toArray()[i].toString()); function->setText(payloadObject.value("function").toArray()[i].toString()); argument->setText(payloadObject.value("argument").toArray()[i].toString()); } m_payloadMap = payloadObject; m_endpoint->setPayloadMap(m_payloadMap); } void MainWindow::on_pushButtonSaveSettings_clicked() { writeToRegistry("geometry", saveGeometry()); writeToRegistry("windowState", saveState()); //Autostart enabled QSettings bootSettings("HKEY_CURRENT_USER\\Software\\Microsoft\\Windows\\CurrentVersion\\Run", QSettings::NativeFormat); QString path = QDir::toNativeSeparators(QCoreApplication::applicationFilePath()); if(m_ui->checkBoxAutostart->isChecked()) { writeToRegistry(Names::SettingAutostartEnabled, true); bootSettings.setValue(Names::SettingApplication, path); } else { writeToRegistry(Names::SettingAutostartEnabled, false); bootSettings.remove(Names::SettingApplication); } //Allow popups if(m_ui->checkBoxAllowPopups->isChecked()) { writeToRegistry(Names::SettingShowPopups, Qt::Checked); } else { writeToRegistry(Names::SettingShowPopups, Qt::Unchecked); } //Select display m_endpoint->enumerateSettings(m_ui->comboBoxDisplayList->currentIndex()); writeToRegistry(Names::SettingSelectedMonitor, m_ui->comboBoxDisplayList->currentIndex()); //Websocket server QUrl wsUrl = QUrl(m_ui->lineEditWebSocketAddr->text()); m_iWebSocket->connectToServer(wsUrl); writeToRegistry(Names::SettingLastWsAddress, wsUrl); //Save credentials if(m_ui->checkBoxSaveCredentials->isChecked()) { writeToRegistry(Names::SettingSaveCredentials, Qt::Checked); } else { writeToRegistry(Names::SettingSaveCredentials, Qt::Unchecked); } //MQTT broker server QUrl mqttUrl = QUrl(m_ui->lineEditMqttBroker->text()); m_iMqtt->setBroker(mqttUrl); writeToRegistry(Names::SettingLastMqttAddress, mqttUrl); //MQTT username QString user = m_ui->lineEditMqttUsername->text(); m_iMqtt->setUsername(user); //MQTT password QString pw = m_ui->lineEditMqttPassword->text(); m_iMqtt->setPassword(pw); if(m_ui->checkBoxSaveCredentials->isChecked()) { writeToRegistry(Names::SettingMqttUser, user); writeToRegistry(Names::SettingMqttPassword, pw.toLatin1().toHex()); //Save as hex just to prevent casual peeking } else { removeFromRegistry(Names::SettingMqttUser); removeFromRegistry(Names::SettingMqttPassword); } //MQTT topic QString topic = m_ui->lineEditMqttTopic->text(); m_iMqtt->setTopic(topic); writeToRegistry(Names::SettingMqttTopic, topic); //MQTT QoS m_iMqtt->setQos(m_ui->spinBoxMqttQos->value()); writeToRegistry(Names::SettingMqttQos, m_ui->spinBoxMqttQos->value()); //Payload mapping savePayloadMap(); writeToRegistry(Names::SettingPayloadMap, m_payloadMap); //Allow positional arguments m_endpoint->setAllowWildcards(m_ui->checkBoxAllowWildcards->isChecked()); writeToRegistry(Names::SettingAllowWildcards, m_ui->checkBoxAllowWildcards->isChecked()); //Raw message execution permission m_endpoint->setRawExecPermission(m_ui->checkBoxExecPermission->isChecked()); writeToRegistry(Names::SettingRawExecPermission, m_ui->checkBoxExecPermission->isChecked()); //Raw message output publish permission m_endpoint->setRawExecPublish(m_ui->checkBoxPublishOutput->isChecked()); writeToRegistry(Names::SettingPublishOutput, m_ui->checkBoxPublishOutput->isChecked()); } void MainWindow::on_checkBoxExecPermission_stateChanged(int arg1) { m_ui->checkBoxPublishOutput->setDisabled(!arg1); } void MainWindow::on_lineEditMqttTopic_textChanged(const QString &arg1) { m_ui->checkBoxPublishOutput->setText(QString("Publish output in topic %1/%2").arg(arg1).arg(Names::MqttPowershellSubtopic)); } void MainWindow::on_pushButtonRefreshDisplays_clicked() { m_ui->comboBoxDisplayList->clear(); m_endpoint->enumerateDevices(); setupDisplayCombobox(m_endpoint->getDisplays()); } void MainWindow::on_pushButtonRefreshAudio_clicked() { m_audioDevice->refreshList(); m_ui->comboBoxAudioList->clear(); setupAudioCombobox(m_audioDevice->getAllAudioDevices()); } void MainWindow::on_pushButtonExportPayloadMap_clicked() { QJsonDocument doc; doc.setObject(m_payloadMap); QString fileName = QFileDialog::getSaveFileName(this, "Save Payload Mapping", "", "JSON (*.json)"); if(fileName.isEmpty()) return; else { QFile file(fileName); file.open(QFile::WriteOnly | QFile::Text | QFile::Truncate); file.write(doc.toJson(QJsonDocument::Compact)); file.close(); } } void MainWindow::on_pushButtonImportPayloadMap_clicked() { QString fileName = QFileDialog::getOpenFileName(this, "Load Payload Mapping", "", "JSON (*.json)"); QFile file(fileName); file.open(QIODevice::ReadOnly | QIODevice::Text); QJsonParseError jsonParseError; QJsonDocument importFile = QJsonDocument::fromJson(file.readAll(), &jsonParseError); file.close(); loadPayloadMap(importFile); }
19,813
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.cpp
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stuomas/disorient
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9/20/2024, 10:44:02 PM (Europe/Amsterdam)
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1,533,706
audioendpointcontroller.cpp
stuomas_disorient/src/audioendpointcontroller.cpp
// Adapted from https://github.com/DanStevens/AudioEndPointController #include "audioendpointcontroller.h" #include <QDebug> AudioEndpointController::AudioEndpointController() { m_state->pDeviceFormatStr = nullptr; m_state->pDeviceFormatStr = _T(DEVICE_OUTPUT_FORMAT); m_state->deviceStateFilter = DEVICE_STATE_ACTIVE; m_state->option = 0; createDeviceEnumerator(m_state); } AudioEndpointController::~AudioEndpointController() { delete m_state; } void AudioEndpointController::refreshList() { allAudioDevices.clear(); m_state->option = 0; createDeviceEnumerator(m_state); } void AudioEndpointController::onChangeRequest(QString device) { m_requestedDevice = device; m_state->option = 0; //Option 0 iterates over all audio devices. If there is a device name matching to //requested device, createDeviceEnumerator sets m_state->option to corresponding index. createDeviceEnumerator(m_state); //If match was found, run again and this time the matching device will be set default. if(m_state->option != 0) { createDeviceEnumerator(m_state); } } // Create a multimedia device enumerator. void AudioEndpointController::createDeviceEnumerator(TGlobalState* state) { state->pEnum = NULL; state->hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), (void**)&state->pEnum); if(SUCCEEDED(state->hr)) { prepareDeviceEnumerator(state); } } // Prepare the device enumerator void AudioEndpointController::prepareDeviceEnumerator(TGlobalState* state) { state->hr = state->pEnum->EnumAudioEndpoints(eRender, state->deviceStateFilter, &state->pDevices); if(SUCCEEDED(state->hr)) { enumerateOutputDevices(state); } state->pEnum->Release(); } // Enumerate the output devices void AudioEndpointController::enumerateOutputDevices(TGlobalState* state) { UINT count; state->pDevices->GetCount(&count); // If option is less than 1, list devices if(state->option < 1) { // Get default device IMMDevice* pDefaultDevice; state->hr = state->pEnum->GetDefaultAudioEndpoint(eRender, eMultimedia, &pDefaultDevice); if(SUCCEEDED(state->hr)) { state->hr = pDefaultDevice->GetId(&state->strDefaultDeviceID); // Iterate all devices for (int i = 1; i <= (int)count; i++) { state->hr = state->pDevices->Item(i - 1, &state->pCurrentDevice); if(SUCCEEDED(state->hr)) { state->hr = printDeviceInfo(state->pCurrentDevice, i); state->pCurrentDevice->Release(); } } } } // If option corresponds with the index of an audio device, set it to default else if (state->option <= (int)count) { state->hr = state->pDevices->Item(state->option - 1, &state->pCurrentDevice); if(SUCCEEDED(state->hr)) { LPWSTR strID = NULL; state->hr = state->pCurrentDevice->GetId(&strID); if (SUCCEEDED(state->hr)) { state->hr = SetDefaultAudioPlaybackDevice(strID); } state->pCurrentDevice->Release(); } } // Otherwise inform user than option doesn't correspond with a device else { qDebug() << "No audio device with index" << state->option; } state->pDevices->Release(); } std::wstring AudioEndpointController::getDeviceProperty(IPropertyStore* pStore, const PROPERTYKEY key) { PROPVARIANT prop; PropVariantInit(&prop); HRESULT hr = pStore->GetValue(key, &prop); if(SUCCEEDED(hr)) { std::wstring result (prop.pwszVal); PropVariantClear(&prop); return result; } else { return std::wstring (L""); } } QVector<QString> AudioEndpointController::getAllAudioDevices() { return allAudioDevices; } HRESULT AudioEndpointController::printDeviceInfo(IMMDevice* pDevice, int index) { // Device ID LPWSTR strID = NULL; HRESULT hr = pDevice->GetId(&strID); if(!SUCCEEDED(hr)) { return hr; } // Device state DWORD dwState; hr = pDevice->GetState(&dwState); if(!SUCCEEDED(hr)) { return hr; } IPropertyStore *pStore; hr = pDevice->OpenPropertyStore(STGM_READ, &pStore); if(SUCCEEDED(hr)) { std::wstring friendlyName = getDeviceProperty(pStore, PKEY_Device_FriendlyName); std::wstring description = getDeviceProperty(pStore, PKEY_Device_DeviceDesc); std::wstring interfaceFriendlyName = getDeviceProperty(pStore, PKEY_DeviceInterface_FriendlyName); allAudioDevices.push_back(QString::fromStdWString(description)); if(m_requestedDevice == QString::fromStdWString(description)) { m_state->option = index; } pStore->Release(); } return hr; } HRESULT AudioEndpointController::SetDefaultAudioPlaybackDevice(LPCWSTR devID) { IPolicyConfig *pPolicyConfig; ERole reserved = eConsole; HRESULT hr = CoCreateInstance(__uuidof(CPolicyConfigClient), NULL, CLSCTX_ALL, __uuidof(IPolicyConfig), (LPVOID *)&pPolicyConfig); if (SUCCEEDED(hr)) { hr = pPolicyConfig->SetDefaultEndpoint(devID, reserved); pPolicyConfig->Release(); } return hr; }
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stuomas/disorient
38
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1
LGPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
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1,533,707
inputmqtt.cpp
stuomas_disorient/src/inputmqtt.cpp
#include "inputmqtt.h" #include <QtMqtt/QMqttClient> InputMqtt::InputMqtt() { m_client = new QMqttClient(this); connect(m_client, &QMqttClient::stateChanged, this, &InputMqtt::onStateChanged); connect(m_client, &QMqttClient::messageReceived, this, &InputMqtt::onMessageReceived); connect(m_autoReconnectTimer, &QTimer::timeout, this, &InputMqtt::reconnect); setObjectName("InputMqtt"); } InputMqtt::~InputMqtt() { delete m_client; } bool InputMqtt::validateUrl(const QUrl &url) { return url.isEmpty() || (url.isValid() && (url.scheme() == "http" || url.scheme() == "https")); } void InputMqtt::reconnect() { m_autoReconnectInProgress = true; m_client->connectToHost(); } void InputMqtt::disconnect() { m_client->disconnectFromHost(); } void InputMqtt::subscribeToTopic() { auto subOk = m_client->subscribe(m_topic, m_qos); if(m_client->state() == QMqttClient::Connected && !subOk) { emit statusToLog("Could not subscribe. Is there a valid connection?"); } else if(subOk) { emit statusToLog("Subscribed to topic: " + m_topic); } } void InputMqtt::setBroker(const QUrl &addr) { m_autoReconnectTimer->stop(); if(m_client->state() == QMqttClient::Connected && addr.host() == m_brokerHostname && addr.port() == m_brokerPort) return; m_brokerHostname = addr.host(); m_brokerPort = addr.port(); m_client->disconnectFromHost(); if(!addr.isEmpty() && validateUrl(addr)) { m_client->setHostname(m_brokerHostname); m_client->setPort(m_brokerPort); m_client->connectToHost(); } else if(!validateUrl(addr)) { emit statusToLog("Invalid broker address!"); } } void InputMqtt::setPassword(const QString &pw) { if(pw == m_password) return; m_password = pw; m_client->setPassword(m_password); } void InputMqtt::setUsername(const QString &user) { if(user == m_username) return; m_username = user; m_client->setUsername(m_username); } void InputMqtt::setQos(int qos) { if(qos == m_qos) return; m_qos = qos; } void InputMqtt::setTopic(const QString &topic) { if(topic == m_topic) return; if(!m_topic.isEmpty()) { m_client->unsubscribe(m_topic); emit statusToLog("Unsubscribed from topic: " + m_topic); } m_topic = topic; subscribeToTopic(); } void InputMqtt::onStateChanged() { if(m_client->state() == QMqttClient::Disconnected) { if(!m_brokerHostname.isEmpty()) { m_autoReconnectTimer->setInterval(10000); m_autoReconnectTimer->setSingleShot(true); m_autoReconnectTimer->start(); } else { qDebug() << "MQTT autoreconnecting..."; } if(!m_autoReconnectInProgress) { emit statusToLog("<font color='red'>Broker disconnected!</font>"); } } else if(m_client->state() == QMqttClient::Connecting) { if(!m_autoReconnectInProgress) { emit statusToLog("Connecting..."); } } else if(m_client->state() == QMqttClient::Connected) { m_autoReconnectInProgress = false; emit statusToLog("Broker connected!"); subscribeToTopic(); } } void InputMqtt::setClientPort(int p) { m_client->setPort(p); } void InputMqtt::onPublish(const QString &msg, const QString &subtopic) { m_client->publish(QMqttTopicName(QString("%1/%2").arg(m_topic).arg(subtopic)), msg.toUtf8(), m_qos); } void InputMqtt::onMessageReceived(const QString &msg) { emit messageToEndpoint(msg); }
3,531
C++
.cpp
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0.664408
stuomas/disorient
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LGPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
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1,533,708
inputwebsocket.cpp
stuomas_disorient/src/inputwebsocket.cpp
#include "inputwebsocket.h" InputWebSocket::InputWebSocket() : m_wsock(new QWebSocket) { connect(m_wsock, &QWebSocket::connected, this, &InputWebSocket::onConnected); connect(m_wsock, &QWebSocket::disconnected, this, &InputWebSocket::onDisconnected); connect(m_wsock, QOverload<QAbstractSocket::SocketError>::of(&QWebSocket::error), this, &InputWebSocket::onError); connect(m_autoReconnectTimer, &QTimer::timeout, this, &InputWebSocket::reconnect); setObjectName("InputWebSocket"); //Does not work with static linking yet... //QSslConfiguration sslConfiguration = m_wsock->sslConfiguration(); //sslConfiguration.setPeerVerifyMode(QSslSocket::VerifyPeer); //m_wsock->setSslConfiguration(sslConfiguration); } InputWebSocket::~InputWebSocket() { delete m_wsock; } void InputWebSocket::connectToServer(const QUrl &addr) { if(m_wsock->state() == QAbstractSocket::ConnectedState && addr == m_serverUrl) return; m_serverUrl = addr; if(!addr.isEmpty() && validateUrl(addr)) { m_wsock->open(m_serverUrl); } else if(!validateUrl(addr)) { emit statusToLog("Invalid address!"); } } bool InputWebSocket::validateUrl(const QUrl &url) { return url.isEmpty() || (url.isValid() && (url.scheme() == "ws" || url.scheme() == "wss")); } void InputWebSocket::closeConnection() { m_wsock->close(QWebSocketProtocol::CloseCodeNormal, "User closed application"); } void InputWebSocket::reconnect() { m_autoReconnectInProgress = true; m_wsock->open(m_serverUrl); } void InputWebSocket::onConnected() { connect(m_wsock, &QWebSocket::textMessageReceived, this, &InputWebSocket::onTextMessageReceived); m_wsock->sendTextMessage(QStringLiteral("Hello, server!")); emit statusToLog("Connected to server!"); m_autoReconnectInProgress = false; } void InputWebSocket::onPublish(const QString &msg, const QString &subtopic) { m_wsock->sendTextMessage(QString("%1/%2").arg(subtopic).arg(msg)); } void InputWebSocket::onDisconnected() { if(!m_autoReconnectInProgress) { emit statusToLog("<font color='red'>Disconnected from server.</font>"); } else { qDebug() << "WebSocket autoreconnecting..."; } if(!m_serverUrl.isEmpty()) { m_autoReconnectTimer->setInterval(10000); m_autoReconnectTimer->setSingleShot(true); m_autoReconnectTimer->start(); } } void InputWebSocket::onTextMessageReceived(const QString &msg) { emit messageToEndpoint(msg); } void InputWebSocket::onError(const QAbstractSocket::SocketError &error) { if(!m_autoReconnectInProgress) { emit statusToLog(m_wsock->errorString() + QString(" (error code %1)").arg(error)); } }
2,705
C++
.cpp
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stuomas/disorient
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9/20/2024, 10:44:02 PM (Europe/Amsterdam)
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1,533,709
endpoint.cpp
stuomas_disorient/src/endpoint.cpp
#include "endpoint.h" #include "constants.h" #include <QProcess> #include <QJsonArray> #include <QDir> #include <QUrlQuery> Endpoint::Endpoint() { //The primary display is used by default dm.dmSize = sizeof(dm); dm.dmDriverExtra = 0; EnumDisplaySettings(nullptr, ENUM_CURRENT_SETTINGS, &dm); enumerateDevices(); chosenDisplay = allDisplayAdapters[0]; } void Endpoint::enumerateDevices() { allDisplayMonitors.clear(); allDisplayAdapters.clear(); DISPLAY_DEVICE ddev; ddev.cb = sizeof(ddev); ddev.StateFlags = DISPLAY_DEVICE_ACTIVE; DWORD devNum = 0; while(EnumDisplayDevices(nullptr, devNum, &ddev, EDD_GET_DEVICE_INTERFACE_NAME)) { DISPLAY_DEVICE dmon; dmon.cb = sizeof(dmon); allDisplayAdapters.push_back(ddev); if(EnumDisplayDevices(ddev.DeviceName, 0, &dmon, 0)) { //Second call needed to get monitor name allDisplayMonitors.push_back(dmon); } ++devNum; } } void Endpoint::enumerateSettings(int displayNum) { if(EnumDisplaySettings(allDisplayAdapters[displayNum].DeviceName, ENUM_CURRENT_SETTINGS, &dm)) { chosenDisplay = allDisplayAdapters[displayNum]; } } QString Endpoint::getWinApiStatus(LONG status) { switch(status) { case DISP_CHANGE_SUCCESSFUL: return "DISP_CHANGE_SUCCESSFUL"; case DISP_CHANGE_BADDUALVIEW: return "DISP_CHANGE_BADDUALVIEW"; case DISP_CHANGE_BADFLAGS: return "DISP_CHANGE_BADFLAGS"; case DISP_CHANGE_BADMODE: return "DISP_CHANGE_BADMODE"; case DISP_CHANGE_BADPARAM: return "DISP_CHANGE_BADPARAM"; case DISP_CHANGE_FAILED: return "DISP_CHANGE_FAILED"; case DISP_CHANGE_NOTUPDATED: return "DISP_CHANGE_NOTUPDATED"; case DISP_CHANGE_RESTART: return "DISP_CHANGE_RESTART"; default: return "Unknown status"; } } QString Endpoint::flip(int angle) { switch(angle) { case 0: dm.dmDisplayOrientation = DMDO_DEFAULT; adjustResolution(angle, dm.dmPelsWidth, dm.dmPelsHeight); break; case 90: dm.dmDisplayOrientation = DMDO_90; adjustResolution(angle, dm.dmPelsWidth, dm.dmPelsHeight); break; case 180: dm.dmDisplayOrientation = DMDO_180; adjustResolution(angle, dm.dmPelsWidth, dm.dmPelsHeight); break; case 270: dm.dmDisplayOrientation = DMDO_270; adjustResolution(angle, dm.dmPelsWidth, dm.dmPelsHeight); break; default: return "Invalid angle"; } if(dm.dmFields | DM_DISPLAYORIENTATION) { return getWinApiStatus(ChangeDisplaySettingsEx(chosenDisplay.DeviceName, &dm, nullptr, 0, nullptr)); } else { return "Unknown error"; } } QString Endpoint::rearrangeDisplays(int idxPrimary, int idxSecondary) { DEVMODE dmPri, dmSec; dmPri.dmSize = sizeof(dmPri); dmPri.dmDriverExtra = 0; dmSec.dmSize = sizeof(dmSec); dmSec.dmDriverExtra = 0; EnumDisplaySettings(allDisplayAdapters[idxPrimary].DeviceName, ENUM_CURRENT_SETTINGS, &dmPri); EnumDisplaySettings(allDisplayAdapters[idxSecondary].DeviceName, ENUM_CURRENT_SETTINGS, &dmSec); qDebug() << "Primary" << allDisplayAdapters[idxPrimary].DeviceName; qDebug() << "Secondary" << allDisplayAdapters[idxSecondary].DeviceName; //Save position of current secondary monitor auto oldPosX = dmPri.dmPosition.x; auto oldPosY = dmPri.dmPosition.y; //New primary, must be at position (0,0) dmPri.dmFields = DM_POSITION; dmPri.dmPosition.x = 0; dmPri.dmPosition.y = 0; //New secondary, use position of previous secondary monitor (negated) to keep same arrangement as set in Windows display properties dmSec.dmFields = DM_POSITION; dmSec.dmPosition.x = -oldPosX; dmSec.dmPosition.y = -oldPosY; LONG status = ChangeDisplaySettingsEx(allDisplayAdapters[idxPrimary].DeviceName, &dmPri, NULL, CDS_SET_PRIMARY | CDS_UPDATEREGISTRY | CDS_NORESET, NULL); ChangeDisplaySettingsEx(allDisplayAdapters[idxSecondary].DeviceName, &dmSec, NULL, CDS_UPDATEREGISTRY | CDS_NORESET, NULL); ChangeDisplaySettingsEx(0,0,0,0,0); return getWinApiStatus(status); } void Endpoint::adjustResolution(int angle, unsigned long &w, unsigned long &h) { switch(angle) { case 0: case 180: if(w < h) std::swap(w, h); break; case 90: case 270: if(w > h) std::swap(w, h); break; } } //TODO: support multiple (comma-separated) payloads in one message void Endpoint::onMessageReceived(const QString &msg) { QString origin = sender()->objectName(); QString lastActionStatus, functionName, functionArg, payloadName; QStringList wildcardList; QStringList splitMsg = msg.split("?"); QString baseMsg = splitMsg.at(0); QMap<QString, QString> wildcardMap; QRegExp queryPairDelimiter("(\\,|\\&)"); // accepts '&' and ',' between pairs if(splitMsg.size() > 1) { wildcardList = splitMsg.at(1).split(queryPairDelimiter); for(auto str : wildcardList) { if(str.split("=").size() > 1) { wildcardMap.insert("$" + str.split("=").at(0).trimmed(), str.split("=").at(1).trimmed()); } } } qDebug() << wildcardMap; QJsonObject payloads = m_payloadMap; QJsonArray payloadArr = payloads.value("payload").toArray(); QJsonArray functionArr = payloads.value("function").toArray(); QJsonArray argumentArr = payloads.value("argument").toArray(); bool unrecognizedMsg = false; for(int i = 0; i < payloadArr.size(); ++i) { if(payloadArr[i].toString() == baseMsg) { functionName = functionArr[i].toString(); functionArg = argumentArr[i].toString(); payloadName = payloadArr[i].toString(); } } QStringList args = functionArg.split(","); for(auto& str : args) { str = str.trimmed(); str.replace("$$", payloadName); //Replace $$ in arguments with the payloadName, might be useful if(m_wildcardsAllowed) { for(auto wc : wildcardMap.toStdMap()) { str.replace(wc.first, wc.second); } } } /************************************************************************ ** Unrecognized message when functionName and payloadName are still empty *************************************************************************/ if(functionName.isEmpty() && payloadName.isEmpty()) { unrecognizedMsg = true; emit statusToLog("Unrecognized message: " + msg, origin); } /************************************************************************ ** Rotate screen (index, angle) *************************************************************************/ else if(functionName == Names::Functions.at(1)) { if(args.size() < 2) { lastActionStatus = "Invalid arguments"; } else { bool ok; int angle = args.at(1).toInt(&ok); lastActionStatus = "Invalid angle"; if(ok) { enumerateSettings(args.at(0).toInt()); lastActionStatus = flip(angle); } } } /************************************************************************ ** Set audio device (name) *************************************************************************/ else if(functionName == Names::Functions.at(2)) { emit changeAudioDevice(functionArg); } /************************************************************************ ** Arrange displays (index1, index2) *************************************************************************/ else if(functionName == Names::Functions.at(3)) { if(args.size() < 2) { lastActionStatus = "Invalid arguments"; } else { lastActionStatus = rearrangeDisplays(args.at(0).toInt(), args.at(1).toInt()); } } /************************************************************************ ** Run executable (path) *************************************************************************/ else if(functionName == Names::Functions.at(4)) { QString path = args.at(0); if(path.endsWith(".ps1") || path.endsWith(".bat") || path.endsWith(".cmd")) { lastActionStatus = runInPowershell(args); } else { args.takeFirst(); QProcess::startDetached(path, args); } } if(m_rawExecPermission && unrecognizedMsg && !msg.trimmed().isEmpty()) { emit statusToLog("Attempting to execute in PowerShell"); QString output = runInPowershell({msg}); emit statusToLog("Output: " + output); if(m_rawExecPublish) { sendResponse(origin, output, Names::MqttPowershellSubtopic); } } else if(!unrecognizedMsg) { emit statusToLog(QString("%1 (%2)").arg(payloadName).arg(lastActionStatus), origin); sendResponse(origin, lastActionStatus, QString("%1/%2").arg(payloadName).arg(Names::MqttResponseSubtopic)); } else { sendResponse(origin, "Unrecognized message", QString("%1/%2").arg(msg).arg(Names::MqttResponseSubtopic)); } } QString Endpoint::runInPowershell(const QStringList &args) { QProcess powershell; QString cmd("powershell"); QStringList parameters{args}; powershell.setProcessChannelMode(QProcess::MergedChannels); powershell.setReadChannel(QProcess::StandardOutput); powershell.start(cmd, parameters, QIODevice::ReadWrite); powershell.waitForFinished(3000); QString stdOut = powershell.readAllStandardOutput().trimmed(); powershell.close(); return stdOut; } void Endpoint::sendResponse(const QString &sender, const QString &response, const QString &topic) { if(sender == "InputMqtt") { emit mqttPublish(response, topic); } else if(sender == "InputWebSocket") { emit websocketPublish(response, topic); } }
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stuomas/disorient
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1,533,711
inputmqtt.h
stuomas_disorient/include/inputmqtt.h
#ifndef INPUTMQTT_H #define INPUTMQTT_H #include <QMqttClient> #include <QUrl> #include <QTimer> #include "constants.h" class InputMqtt : public QObject { Q_OBJECT signals: void messageToEndpoint(const QString &msg); void statusToLog(const QString &msg, const QString &sender = Names::InputMqttName); public: InputMqtt(); ~InputMqtt(); bool validateUrl(const QUrl &url); void disconnect(); void subscribeToTopic(); //Setters void setBroker(const QUrl &addr); void setPassword(const QString &pw); void setUsername(const QString &user); void setQos(int qos); void setTopic(const QString &topic); //Getters QUrl getBroker() { QUrl broker; broker.setHost(m_brokerHostname); broker.setPort(m_brokerPort); return broker; } QString getUsername() { return m_username; } QString getPassword() { return m_password; } QString getTopic() { return m_topic; } int getQos() { return m_qos; } public slots: void setClientPort(int p); void onPublish(const QString &msg, const QString &subtopic = ""); void reconnect(); private slots: void onStateChanged(); void onMessageReceived(const QString &msg); private: QMqttClient *m_client; QString m_brokerHostname; int m_brokerPort; QString m_username; QString m_password; int m_qos; QString m_topic; QTimer *m_autoReconnectTimer = new QTimer(this); bool m_autoReconnectInProgress = false; }; #endif // INPUTMQTT_H
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.h
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1,533,712
audioendpointcontroller.h
stuomas_disorient/include/audioendpointcontroller.h
#ifndef AUDIOENDPOINTCONTROLLER_H #define AUDIOENDPOINTCONTROLLER_H #include <PolicyConfig.h> #include <QObject> #include <QVector> #define DEVICE_OUTPUT_FORMAT "Audio Device %d: %ws" typedef struct TGlobalState { HRESULT hr; int option; IMMDeviceEnumerator *pEnum; IMMDeviceCollection *pDevices; LPWSTR strDefaultDeviceID; IMMDevice *pCurrentDevice; LPCWSTR pDeviceFormatStr; int deviceStateFilter; } TGlobalState; class AudioEndpointController : public QObject { Q_OBJECT public: AudioEndpointController(); ~AudioEndpointController(); HRESULT SetDefaultAudioPlaybackDevice(LPCWSTR devID); HRESULT printDeviceInfo(IMMDevice* pDevice, int index); void createDeviceEnumerator(TGlobalState* state); void prepareDeviceEnumerator(TGlobalState* state); void enumerateOutputDevices(TGlobalState* state); std::wstring getDeviceProperty(IPropertyStore* pStore, const PROPERTYKEY key); QVector<QString> getAllAudioDevices(); void refreshList(); public slots: void onChangeRequest(QString device); private: TGlobalState *m_state = new TGlobalState; QString m_requestedDevice; QVector<QString> allAudioDevices; }; #endif // AUDIOENDPOINTCONTROLLER_H
1,239
C++
.h
39
28.205128
82
0.791107
stuomas/disorient
38
0
1
LGPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,714
constants.h
stuomas_disorient/include/constants.h
#ifndef CONSTANTS_H #define CONSTANTS_H #include <QStringList> namespace Names { //Names used in Windows registry const QString SettingOrganization = "Disorient"; const QString SettingApplication = "Disorient"; const QString SettingFirstStart = "dis_opt_1"; const QString SettingLastWsAddress = "dis_opt_2"; const QString SettingLastMqttAddress = "dis_opt_3"; const QString SettingAutostartEnabled = "dis_opt_4"; const QString SettingShowPopups = "dis_opt_5"; const QString SettingSelectedMonitor = "dis_opt_6"; const QString SettingMqttUser = "dis_opt_7"; const QString SettingMqttPassword = "dis_opt_8"; const QString SettingMqttTopic = "dis_opt_9"; const QString SettingMqttQos = "dis_opt_10"; const QString SettingPayloadMap = "dis_opt_11"; const QString SettingRawExecPermission = "dis_opt_12"; const QString SettingPublishOutput = "dis_opt_13"; const QString SettingSaveCredentials = "dis_opt_14"; const QString SettingAllowWildcards = "dis_opt_15"; //Other stuff const QString InputMqttName = "InputMqtt"; const QString InputWebSocketName = "InputWebSocket"; const QString MqttResponseSubtopic = "response"; const QString MqttPowershellSubtopic = QString("%1/%2").arg("powershell").arg(MqttResponseSubtopic); const QStringList Functions = {"", "Rotate screen (index, angle)", "Set audio device (name)", "Arrange displays (index1, index2)", "Run executable (path, args)"}; } #endif // CONSTANTS_H
1,407
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.h
30
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162
0.789512
stuomas/disorient
38
0
1
LGPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,715
mainwindow.h
stuomas_disorient/include/mainwindow.h
#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <QStatusBar> #include <QSystemTrayIcon> #include <QMenu> #include <QAction> #include <QMessageBox> #include <QCloseEvent> #include <QSettings> #include <QDir> #include <QDateTime> #include <QComboBox> #include <QJsonObject> #include <QJsonDocument> #include "endpoint.h" #include "inputwebsocket.h" #include "inputmqtt.h" #include "constants.h" #include "windows.h" #include "audioendpointcontroller.h" namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = nullptr); ~MainWindow(); QVariant readFromRegistry(const QString &key); void writeToRegistry(const QString &key, const QVariant &value); void loadSettingsFromRegistry(); bool nativeEvent(const QByteArray& eventType, void* message, long* result); void log(const QString &logtext); void setupDisplayCombobox(const QVector<DISPLAY_DEVICE> &displays); void setupAudioCombobox(const QVector<QString> &audio); void setupHotkeys(); void setupPayloadTable(); void setupStyles(); void savePayloadMap(); void loadPayloadMap(const QJsonDocument &file = QJsonDocument()); QString timestamp(); QVector<QString> getAllAudioDevices(); void removeFromRegistry(const QString &key); signals: void mqttPublish(const QString &msg, const QString &subtopic = ""); void websocketPublish(const QString &msg, const QString &subtopic = ""); private slots: void onStatusReceived(const QString &status, const QString &sender); void onAddRowClicked(); void on_pushButtonSaveSettings_clicked(); void on_checkBoxExecPermission_stateChanged(int arg1); void on_lineEditMqttTopic_textChanged(const QString &arg1); void on_pushButtonRefreshDisplays_clicked(); void on_pushButtonRefreshAudio_clicked(); void on_pushButtonExportPayloadMap_clicked(); void on_pushButtonImportPayloadMap_clicked(); private: Ui::MainWindow *m_ui; Endpoint *m_endpoint; InputWebSocket *m_iWebSocket; InputMqtt *m_iMqtt; QString m_statusMsg; QSystemTrayIcon *m_sysTrayIcon; bool m_closing; bool m_firstStart; bool m_firstHide = true; QJsonObject m_payloadMap; AudioEndpointController *m_audioDevice; void setupSysTray(); protected: void closeEvent(QCloseEvent *event); }; #endif // MAINWINDOW_H
2,420
C++
.h
75
28.906667
79
0.762414
stuomas/disorient
38
0
1
LGPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,716
inputwebsocket.h
stuomas_disorient/include/inputwebsocket.h
#ifndef INPUTWEBSOCKET_H #define INPUTWEBSOCKET_H /* Disorient acts as a WebSocket client. * Give the WebSocket server address in the GUI * and it will be automatically connected to and * the server can start pushing text messages. */ #include <QString> #include <QtWebSockets/QWebSocket> #include <QTimer> #include "constants.h" class InputWebSocket : public QObject { Q_OBJECT public: InputWebSocket(); ~InputWebSocket(); void connectToServer(const QUrl &addr); bool validateUrl(const QUrl &url); void closeConnection(); void reconnect(); signals: void messageToEndpoint(const QString &msg); void statusToLog(const QString &msg, const QString &sender = Names::InputWebSocketName); public slots: void onPublish(const QString &msg, const QString &subtopic = ""); private slots: void onConnected(); void onDisconnected(); void onTextMessageReceived(const QString &msg); void onError(const QAbstractSocket::SocketError &error); private: QWebSocket *m_wsock; QUrl m_serverUrl; QTimer *m_autoReconnectTimer = new QTimer(this); bool m_autoReconnectInProgress = false; }; #endif // INPUTWEBSOCKET_H
1,176
C++
.h
38
27.763158
92
0.755752
stuomas/disorient
38
0
1
LGPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,717
endpoint.h
stuomas_disorient/include/endpoint.h
#ifndef SCREEN_H #define SCREEN_H #include <QString> #include <QObject> #include <QVector> #include <QJsonObject> #include <algorithm> #include "windows.h" class Endpoint : public QObject { Q_OBJECT public: Endpoint(); QString flip(int angle); QString rearrangeDisplays(int idxPrimary, int idxSecondary); void adjustResolution(int angle, unsigned long &w, unsigned long &h); void enumerateDevices(); void enumerateSettings(int displayNum); QVector<DISPLAY_DEVICE> getDisplays() { return allDisplayMonitors; } void setChosenDisplay(int displayNum) { chosenDisplay = allDisplayAdapters[displayNum]; } void setRawExecPermission(bool setting) { m_rawExecPermission = setting; } void setAllowWildcards(bool setting) { m_wildcardsAllowed = setting; } void setRawExecPublish(bool setting) { m_rawExecPublish = setting; } void setPayloadMap(QJsonObject payload) { m_payloadMap = payload; } QString getWinApiStatus(LONG status); void sendResponse(const QString &sender, const QString &topic, const QString &response); QString runInPowershell(const QStringList &args); signals: void statusToLog(const QString &status, const QString &sender = ""); void mqttPublish(const QString &msg, const QString &subtopic = ""); void websocketPublish(const QString &msg, const QString &subtopic = ""); void changeAudioDevice(const QString &dev); public slots: void onMessageReceived(const QString &msg); private: DEVMODE dm; bool m_rawExecPermission = false; bool m_rawExecPublish = false; bool m_wildcardsAllowed = false; QJsonObject m_payloadMap; //Some weird WinAPI quirks, maybe there is a better way QVector<DISPLAY_DEVICE> allDisplayMonitors; QVector<DISPLAY_DEVICE> allDisplayAdapters; DISPLAY_DEVICE chosenDisplay; }; #endif // SCREEN_H
1,849
C++
.h
46
36.413043
93
0.756546
stuomas/disorient
38
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1
LGPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,718
timer.cpp
RobertIndie_moss/example/Chat/timer/timer.cpp
#include "Timer.h" Timer::Timer(Run* instance) :m_second(0), m_u_second(0), exec(instance) {} Timer::Timer(Run* instance, const long& second, const long& u_second) : m_second(second), m_u_second(u_second), exec(instance) {} Timer::~Timer() { this->Stop(); } void Timer::SetTime(const long& second, const long& u_second) { this->m_second = second; this->m_u_second = u_second; } void Timer::Start() { pthread_create(&(this->TimerThread), NULL, TimerCore, this); } void Timer::Stop() { pthread_cancel(TimerThread); pthread_join(TimerThread, NULL); } void* Timer::TimerCore(void* obejct_self) { (static_cast<Timer*>(obejct_self))->ProThread(); } void Timer::ProThread() { while (true) { this->exec->start(); pthread_testcancel(); struct timeval tmpVarTime; tmpVarTime.tv_sec = this->m_second; tmpVarTime.tv_usec = this->m_u_second; select(0, NULL, NULL, NULL, &tmpVarTime); } }
934
C++
.cpp
36
23.305556
70
0.6767
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,719
Client.cpp
RobertIndie_moss/example/Chat/Client/Client.cpp
#include "Client.h" Client::Client(const std::string& UserID, const std::string& ServerIP, const unsigned short& Port) :ServerAddress(ServerIP), ServerPort(Port), UserID(UserID) { channel.Connect(this->ServerAddress, this->ServerPort); char* recv_buff = new char[RecvBuff] {'\0'}; this->recv_data = new Data(recv_buff, RecvBuff); if (this->recv_data == nullptr) { std::cout << "Creating Data Failed" << std::endl; } } Client::~Client() { if (recv_data != nullptr) delete recv_data; if (send_data != nullptr) delete send_data; } ssize_t Client::SendAndRecv() { channel.Send(this->send_data, this->recv_data); } Data* Client::Packag(const std::string& str) { char* C_str = new char[str.length() + 1]; for (int i = 0; i <= str.length() + 1; ++i) { *(C_str + i) = str[i]; } if (C_str != nullptr && (this->send_data = new Data(C_str, str.length() + 1)) == nullptr) { std::cout << "Creating Data failed!!" << std::endl; return nullptr; } else { //std::cout<<this->recv_data<<std::endl; return this->send_data; } } void Client::SelfControlSend(const std::string& DirID) { std::cout << "please Enter context:" << std::endl; std::string str; std::cin >> str; std::string Header = DirID + std::string("\t") + this->UserID + std::string("\t"); std::string result = Header + str; std::cout << result << std::endl; Packag(result); //std::cout<<"this"<<std::endl; this->SendAndRecv(); } void Client::autoRequest() { std::cout << "SendToAutoRequest" << std::endl; this->Packag(std::string("Request:") + this->UserID); this->SendAndRecv(); std::cout << "OutPut:Message" << std::endl; for (unsigned int i = 0; i <= this->recv_data->len && *(this->recv_data->buff) != '\0'; ++i) { std::cout << *(this->recv_data->buff + i); } std::cout << std::endl; } void Client::run() { bool flag = true; char c; while (flag) { std::cout << "what do you want to do:\n" << "u : SendMessageToUser\n" << "a : SendRequest" << "q : quit\n" << std::endl; //this->autoRequest(); std::cin >> c; switch (c) { case 'q': case 'Q': flag = false; break; case 'u': case 'U': this->core(); break; case 'a': case 'A': this->autoRequest(); break; } } } void Client::core() { std::cout << "please enter UserID:" << std::endl; std::string DirID; std::cin >> DirID; this->SelfControlSend(DirID); //this->autoRequest(); }
2,528
C++
.cpp
105
20.609524
91
0.602258
RobertIndie/moss
37
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,720
ProRequest.cpp
RobertIndie_moss/example/Chat/server/ProRequest.cpp
#include "ProRequest.h" Data* ProRequest::MakeErrorData() { char* buff = new char[16]; static std::string tmpStr("ErrorDataType"); for (unsigned int i = 0; i <= tmpStr.length(); ++i) { *(buff + i) = tmpStr[i]; } return new Data(buff, 16); } Data* ProRequest::MakeRespoData(const std::string& name) { unsigned int g = SerchID(this->ID_List, name); std::string result = this->Context_List[g]; char* buff = new char[result.length()]; for (unsigned int i = 0; i <= result.length(); ++i) { *(buff + i) = result[i]; } this->ID_List.erase(this->ID_List.begin() + (g - 1)); this->Context_List.erase(this->Context_List.begin() + (g - 1)); return new Data(buff, result.length()); } int ProRequest::Analysis(const std::string& tmpStr) { std::vector<std::string*> Spilter; std::cout << tmpStr << std::endl; bool MaBool = MatchStr("Request:", tmpStr); std::cout << ((MaBool) ? "Has" : "not") << std::endl; if (MaBool) { std::cout << "match request" << std::endl; return Respond; } else { Spilter = SpiltStr(tmpStr, '\t'); if (Spilter.size() == 3) { //若检测到发送数据将他发送到请求表 this->ID_List.push_back(*(Spilter[0])); this->Context_List.push_back(*(Spilter[1]) + *(Spilter[2])); return SucData; } else { std::cout << "Data Struct Failed!"; return ErrData; } } }
1,403
C++
.cpp
52
22.846154
65
0.615031
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,721
Str.cpp
RobertIndie_moss/example/Chat/server/Str.cpp
std::vector<std::string*> SpiltStr(const std::string& TotalStr, const char& spiltChar) { std::vector<std::string*> SpiliterResult; std::string tmpStr; for (unsigned int i = 0; i <= TotalStr.length(); ++i) { if (TotalStr[i] != spiltChar) { tmpStr.push_back(TotalStr[i]); } else { SpiliterResult.push_back(new std::string(tmpStr)); tmpStr.clear(); } } if (tmpStr.length()) { SpiliterResult.push_back(new std::string(tmpStr)); } return SpiliterResult; } //匹配第个字符串时候包含第一个字符串 bool MatchStr(const std::string& Match_Str, const std::string& Source_Str) { //unsigned int d = 0; for (unsigned int i = 0; i < Match_Str.length(); ++i) { if (Source_Str[i] == Match_Str[i]) { continue; } else { return false; } } return true; } int SerchID(const std::vector<std::string> str, const std::string& ID) { for (unsigned int i = 0; i < str.size(); ++i) { if (MatchStr(ID, str[i])) { return i; } } return -1; }
1,033
C++
.cpp
50
16.84
88
0.621875
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,722
Server.cpp
RobertIndie_moss/example/Chat/server/Server.cpp
#include "Server.h" Server::Server(const unsigned short& port) { Channel.Bind("0.0.0.0", port); } void Server::Run(HandleFUN fun) { Channel.Serve(fun); } Data* fun(Data* const request) { static ProRequest funs; std::string reStr(request->buff); std::cout << reStr << std::endl; const int respon = funs.Analysis(reStr); std::vector<std::string*> result; switch (respon) { case Respond: result = SpiltStr(reStr, ':'); std::cout << "Who::" << *(result[1]) << std::endl; if (SerchID(funs.ID_List, *result[1]) == -1) { return funs.MakeErrorData(); } //std::cout<<"size:"<<result.size()<<*(result[0])<<std::endl; return funs.MakeRespoData(*(result[1])); case ErrData: return funs.MakeErrorData(); case SucData: return funs.MakeSucData(); } }
813
C++
.cpp
33
21.30303
64
0.644993
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,723
Client.cpp
RobertIndie_moss/example/HeartChat/Client/Client.cpp
#include "Client.h" class TimerSend : public Run { public: TimerSend(Client* pClient) :pClient(pClient), Run() {} virtual ~TimerSend() {} private: virtual void CorePro()override { std::cout << "SendToAutoRequest" << std::endl; this->pClient->Packag(std::string("Request:") + this->pClient->UserID); this->pClient->SendAndRecv(); if (*(this->pClient->recv_data->buff) != '\0') { std::cout << "OutPut:Message" << std::endl; for (unsigned int i = 0; i <= this->pClient->recv_data->len && *(this->pClient->recv_data->buff + i) != '\0'; ++i) { std::cout << *(this->pClient->recv_data->buff + i); } std::cout << std::endl; } } private: class Client* pClient; }; Client::Client(const std::string& UserID, const std::string& ServerIP, const unsigned short& Port) :ServerAddress(ServerIP), ServerPort(Port), UserID(UserID) { channel.Connect(this->ServerAddress, this->ServerPort); char* recv_buff = new char[RecvBuff] {'\0'}; this->recv_data = new Data(recv_buff, RecvBuff); if (this->recv_data == nullptr) { std::cout << "Creating Data Failed" << std::endl; } this->autoRequest(); } Client::~Client() { if (recv_data != nullptr) delete recv_data; if (send_data != nullptr) delete send_data; } ssize_t Client::SendAndRecv() { channel.Send(this->send_data, this->recv_data); } Data* Client::Packag(const std::string& str) { char* C_str = new char[str.length() + 1]; for (int i = 0; i <= str.length() + 1; ++i) { *(C_str + i) = str[i]; } if (C_str != nullptr && (this->send_data = new Data(C_str, str.length() + 1)) == nullptr) { std::cout << "Creating Data failed!!" << std::endl; return nullptr; } else { //std::cout<<this->recv_data<<std::endl; return this->send_data; } } void Client::SelfControlSend(const std::string& DirID) { std::cout << "please Enter context:" << std::endl; std::string str; std::cin >> str; std::string Header = DirID + std::string("\t") + this->UserID + std::string("\t"); std::string result = Header + str; std::cout << result << std::endl; Packag(result); //std::cout<<"this"<<std::endl; this->SendAndRecv(); } void Client::autoRequest() { static Timer t(new TimerSend(this), 20); t.Start(); } void Client::run() { bool flag = true; char c; while (flag) { std::cout << "what do you want to do:\n" << "u : SendMessageToUser\n" << "q : quit\n" << std::endl; //this->autoRequest(); std::cin >> c; switch (c) { case 'q': case 'Q': flag = false; break; case 'u': case 'U': this->core(); break; } } } void Client::core() { std::cout << "please enter UserID:" << std::endl; std::string DirID; std::cin >> DirID; this->SelfControlSend(DirID); //this->autoRequest(); }
2,872
C++
.cpp
118
20.855932
91
0.609846
RobertIndie/moss
37
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,724
server_main.cc
RobertIndie_moss/example/server/server_main.cc
/** * Copyright 2019 Aaron Robert * */ #include <errno.h> #include <netinet/in.h> #include <sys/socket.h> #include <sys/types.h> #include <iostream> #include <sstream> #include <string> #include "common/common.h" #include "util/util.h" const size_t MAXSIZE = 65535; char const hex_chars[16] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'}; std::string DataToHex(char *data, size_t len) { std::stringstream ss; for (int i = 0; i < len; i++) { ss << hex_chars[(data[i] & 0xF0) >> 4]; ss << hex_chars[(data[i] & 0x0F) >> 0]; ss << ' '; } return ss.str(); } int old_main() { int iRet; int iSockfd = socket(AF_INET, SOCK_DGRAM, 0); if (iSockfd == -1) std::cout << "socket error:" << errno << std::endl; sockaddr_in *sSvrAddr = new sockaddr_in; sockaddr_in *sCliAddr = new sockaddr_in; sSvrAddr->sin_family = AF_INET; sSvrAddr->sin_addr.s_addr = htonl(INADDR_ANY); sSvrAddr->sin_port = htons(9877); iRet = bind(iSockfd, reinterpret_cast<sockaddr *>(sSvrAddr), sizeof(*sSvrAddr)); if (iRet == -1) std::cout << "bind error:" << errno << std::endl; while (1) { int n; socklen_t len = sizeof(*sCliAddr); char data[MAXSIZE]; n = recvfrom(iSockfd, data, MAXSIZE, 0, reinterpret_cast<sockaddr *>(sCliAddr), &len); if (n == -1) std::cout << "recvfrom error:" << errno << std::endl; std::cout << "Recv[" << n << "] " << std::endl; // cout << DataToHex(data, n) << endl; char ackData[] = {0x01}; iRet = sendto(iSockfd, ackData, sizeof(ackData), 0, reinterpret_cast<sockaddr *>(sCliAddr), len); } } Data *handle(void *context, Data *const request) { Data *response = new Data(1); return response; } int main(int argc, char **argv) { InitLogger(argv); UDPServerChannel channel; channel.Bind("0.0.0.0", 9877); channel.Serve(nullptr, handle); return 0; }
1,938
C++
.cc
61
28.016393
79
0.599253
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,725
client_main.cc
RobertIndie_moss/example/client/client_main.cc
/** * Copyright 2019 Aaron Robert * */ #include <netinet/in.h> #include <sys/socket.h> #include <sys/types.h> #include <iostream> #include <sstream> #include <string> #include <vector> #include "common/common.h" #include "util/util.h" const size_t MAXSIZE = 4096; int readable_timeo(int fd, int sec) { fd_set rset; timeval tv; FD_ZERO(&rset); FD_SET(fd, &rset); tv.tv_sec = sec; tv.tv_usec = 0; return select(fd + 1, &rset, NULL, NULL, &tv); } int old_main() { int totalPacket = 0, ackPacket = 0; int iSockfd = socket(AF_INET, SOCK_DGRAM, 0); sockaddr_in *sSvrAddr = new sockaddr_in; sSvrAddr->sin_family = AF_INET; sSvrAddr->sin_addr.s_addr = htonl(1998009103); sSvrAddr->sin_port = htons(9877); int n; char data[] = {0x01, 0x02}; char data2[50000]; for (int i = 0; i < 2; i++) { std::cout << "ACK/TOTAL: " << ackPacket << "/" << totalPacket << " " << ackPacket * 1.0 / totalPacket << std::endl; totalPacket++; n = sendto(iSockfd, data2, sizeof(data2), 0, reinterpret_cast<sockaddr *>(sSvrAddr), sizeof(*sSvrAddr)); if (n == -1) continue; char ackData[1]; if (readable_timeo(iSockfd, 1) == 0) { std::cout << "Timeout" << std::endl; continue; } n = recvfrom(iSockfd, ackData, sizeof(ackData), 0, NULL, NULL); if (n == -1) continue; if (ackData[0] == 0x01) ackPacket++; } } int main(int argc, char **argv) { InitLogger(argv); // protoc_test(); UDPClientChannel channel; channel.Connect("119.23.51.15", 9877); char send_buff[100]; char recv_buff[100]; Data send_data(send_buff, 100), recv_data(recv_buff, 100); for (int i = 0; i < 100; i++) channel.Send(&send_data, &recv_data); return 0; }
1,729
C++
.cc
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25.483333
74
0.629052
RobertIndie/moss
37
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,726
test.cc
RobertIndie_moss/test/test.cc
#include <cstdint> #include <map> #include "iostream" template <typename FuncType> int Call(FuncType i) { std::cout << sizeof(static_cast<FuncType>(i)) << std::endl; return 0; } int main() { std::map<std::string, int (*)(int)> m; m["test"] = &Call<long>; m["test"](1); }
283
C++
.cc
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RobertIndie/moss
37
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3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,727
main.cc
RobertIndie_moss/test/test_server/main.cc
/** * Copyright 2019 Aaron Robert * */ #include "./test.pb.h" #include "rpc/rpc.h" Data *handle(void *context, Data *const request) { Data *response = new Data(1); return response; } int P2PTest(std::stringstream *in_data, std::stringstream *out_data) { moss_test::SimpleMessage req, res; ConvertStreamToProtoObj(&req, in_data); res.set_header(req.header()); res.set_id(req.id()); res.set_body(req.body()); ConvertProtoObjToStream(&res, out_data); return 0; } int main(int argc, char **argv) { InitLogger(argv); UDPServerChannel channel; channel.Bind("0.0.0.0", 9877); ServerProxy prx(&channel); REG_FUNC(prx, P2PTest); prx.Serve(); return 0; }
682
C++
.cc
27
22.888889
70
0.70092
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,728
test_stream.cc
RobertIndie_moss/test/moss_test/test_stream.cc
// // Copyright (C) 2019 Linkworld Open Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <https: //www.gnu.org/licenses/>. #ifndef __MOSS_TEST #define __MOSS_TEST #endif #include "./command.h" #include "./interfaces.h" #include "./stream.h" #include "gtest/gtest.h" class TestConnection : public moss::CommandExecutor { public: TestConnection() { cmdQueue_ = std::static_pointer_cast<moss::CommandQueue<moss::CmdConnection>>( std::make_shared<moss::CoCmdQueue<moss::CmdConnection>>()); } std::shared_ptr<moss::CommandQueue<moss::CmdConnection>> cmdQueue_; void PushCommand(std::shared_ptr<moss::CommandBase> cmd) { auto _cmd = std::static_pointer_cast<moss::CmdConnection>(cmd); cmdQueue_->PushCmd(std::static_pointer_cast<moss::CmdConnection>(cmd)); } }; TEST(Stream, SendSideSimpleSend) { auto conn = std::make_shared<TestConnection>(); auto stream = std::make_shared<moss::Stream>( conn.get(), 12345, moss::Initializer::kClient, moss::Directional::kUnidirectional); char data[] = "Hello world!"; // Set flow credit stream->sendSide_.flow_credit_ = sizeof(data); // Test write data stream->WriteData(data, sizeof(data)); auto data_block_cmd = std::dynamic_pointer_cast<moss::CmdSendGFL>(conn->cmdQueue_->PopCmd()); EXPECT_NE(data_block_cmd.get(), nullptr); auto send_data_cmd = std::dynamic_pointer_cast<moss::CmdSendData>(conn->cmdQueue_->PopCmd()); EXPECT_EQ(send_data_cmd->send_count_, sizeof(data)); // std::shared_ptr<char> result_data(new char[sizeof(data)]); // send_data_cmd->buffer_->read(result_data.get(), sizeof(data)); std::shared_ptr<char> result_data(new char[send_data_cmd->send_count_]); stream->sendSide_.reader_for_conn_->Read(send_data_cmd->send_count_, result_data.get()); EXPECT_EQ(memcmp(data, result_data.get(), sizeof(data)), 0); // Test stream flow control -- data block stream->WriteData(data, sizeof(data)); // auto data_cmd = // std::dynamic_pointer_cast<moss::CmdSendData>(conn->cmdQueue_->PopCmd()); // EXPECT_NE(data_cmd.get(), nullptr); auto blocked_cmd = std::dynamic_pointer_cast<moss::CmdSendGFL>(conn->cmdQueue_->PopCmd()); EXPECT_NE(blocked_cmd.get(), nullptr); auto frame = std::make_shared<FrameStreamDataBlocked>(); FrameType frame_type; ConvertGFLToFrame(blocked_cmd->gfl_.get(), frame.get(), &frame_type); EXPECT_EQ(frame_type, FrameType::kStreamDataBlocked); EXPECT_EQ(frame->stream_data_limit, sizeof(data)); EXPECT_EQ(frame->stream_id, stream->id_); // Test final stream stream->sendSide_.flow_credit_ += 2 * sizeof(data); // add flow credit stream->WriteData(data, sizeof(data), true); auto send_final_data_cmd = std::dynamic_pointer_cast<moss::CmdSendData>(conn->cmdQueue_->PopCmd()); EXPECT_EQ(stream->send_buffer_->is_final_, true); }
3,457
C++
.cc
78
40.858974
81
0.703583
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,729
test_databuffer.cc
RobertIndie_moss/test/moss_test/test_databuffer.cc
// // Copyright (C) 2019 Linkworld Open Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <https: //www.gnu.org/licenses/>. #ifndef __MOSS_TEST #define __MOSS_TEST #endif #include "gtest/gtest.h" #include "util/databuffer.h" TEST(DataBuffer, DPTR) { DataBuffer buffer; auto a = buffer.NewReader(); auto b = buffer.NewReader(); buffer.writer_pos_ = 5; // test Move EXPECT_EQ(DPTR::Move(&buffer, a->ptr_, -1), 7); EXPECT_EQ(DPTR::Move(&buffer, a->ptr_, 7), 7); EXPECT_EQ(DPTR::Move(&buffer, a->ptr_, 8), 0); *a += 1; EXPECT_EQ(a->ptr_, 1); EXPECT_EQ(*a > *b, true); } TEST(DataBuffer, Write) { DataBuffer buffer(16, false); auto reader = buffer.NewReader(); char write_data[5] = {1, 2, 3, 4, 5}; buffer.Write(5, write_data); EXPECT_EQ(memcmp(buffer.block_->buffer_, write_data, sizeof(write_data)), 0); buffer.Write(5, write_data); EXPECT_EQ(buffer.cap_size_, 16); buffer.Read(reader.get(), 5, nullptr); buffer.Write(5, write_data); buffer.Write(5, write_data); char check_data[16] = {2, 3, 4, 5, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1}; EXPECT_EQ(buffer.cap_size_, 16); EXPECT_EQ(memcmp(buffer.block_->buffer_, check_data, sizeof(check_data)), 0); } TEST(DataBuffer, Read) { DataBuffer buffer(8, false); auto reader = buffer.NewReader(); char check_data[16] = {2, 3, 4, 5, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1}; buffer.Write(sizeof(check_data), check_data); char read_data[8]; EXPECT_EQ(reader->Read(8, read_data), 8); EXPECT_EQ(buffer.cap_size_, 16); EXPECT_EQ(memcmp(read_data, check_data, sizeof(8)), 0); }
2,142
C++
.cc
58
34.775862
79
0.683325
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,731
test_frame.cc
RobertIndie_moss/test/moss_test/test_frame.cc
/** * Copyright 2019 Linkworld Open Team * */ #include <cstring> #include "./frame.h" #include "gtest/gtest.h" TEST(Frame, StreamFrameConvert) { FrameStream frame; frame.bits = 0x07; frame.id = 0; frame.offset = 64; frame.length = 5; frame.stream_data = new char[5]{0x01, 0x02, 0x03, 0x04, 0x05}; GenericFrameLayout gfl; EXPECT_EQ(ConvertFrameToGFL(&frame, FrameType::kStream, &gfl), 0); EXPECT_EQ(gfl.frame_type_bits, 0x07 | 0x08); char gfl_data[] = { 0x00, // Stream ID 0x40, 0x40, // Offset 0x05, // Length 0x01, 0x02, 0x03, 0x04, 0x05 // Stream Data }; EXPECT_EQ(gfl.data_len, 9); EXPECT_EQ(memcmp(gfl.data, gfl_data, 9), 0); // test convert bin to frame; FrameStream recv_frame; FrameType TypeFrame; ConvertGFLToFrame(&gfl, &recv_frame, &TypeFrame); EXPECT_EQ(TypeFrame, FrameType::kStream); EXPECT_EQ(recv_frame.bits, 0x07 | 0x08); EXPECT_EQ(recv_frame.id, 0); EXPECT_EQ(recv_frame.length, 5); EXPECT_EQ(recv_frame.offset, 64); } TEST(Frame, StreamFrameConvertWithoutData) { FrameStream frame; frame.bits = 0x4; frame.id = 1073741823; // 4 bytes frame.offset = 4611686018427387903; // 8 bytes frame.stream_data = new char[5]{0x01, 0x02, 0x03, 0x04, 0x05}; // test: do not contain data in gfl GenericFrameLayout gfl; EXPECT_EQ(ConvertFrameToGFL(&frame, FrameType::kStream, &gfl), 0); EXPECT_EQ(gfl.frame_type_bits, 0x04 | 0x08); char gfl_data[] = { 0xbf, 0xff, 0xff, 0xff, // Stream ID 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff // Offset }; EXPECT_EQ(gfl.data_len, 12); EXPECT_EQ(memcmp(gfl.data, gfl_data, 12), 0); // test convert bin to frame; FrameStream recv_frame; FrameType TypeFrame; ConvertGFLToFrame(&gfl, &recv_frame, &TypeFrame); EXPECT_EQ(TypeFrame, FrameType::kStream); EXPECT_EQ(recv_frame.bits, 0x04 | 0x08); EXPECT_EQ(recv_frame.id, 1073741823); EXPECT_EQ(recv_frame.offset, 4611686018427387903); } TEST(Frame, StreamDataBlockedFrameConvert) { FrameStreamDataBlocked frame; frame.stream_id = 12345; frame.stream_data_limit = 0; GenericFrameLayout gfl; EXPECT_EQ(ConvertFrameToGFL(&frame, FrameType::kStreamDataBlocked, &gfl), 0); EXPECT_EQ(gfl.frame_type_bits, 0x15); char gfl_data[] = { 0x70, 0x39, // Stream ID 0x00 // Stream Data Limit }; EXPECT_EQ(gfl.data_len, 3); EXPECT_EQ(memcmp(gfl.data, gfl_data, 3), 0); // test convert bin to frame; FrameStreamDataBlocked recv_frame; FrameType frame_type; ConvertGFLToFrame(&gfl, &recv_frame, &frame_type); EXPECT_EQ(frame_type, FrameType::kStreamDataBlocked); EXPECT_EQ(recv_frame.stream_id, frame.stream_id); EXPECT_EQ(recv_frame.stream_data_limit, frame.stream_data_limit); } TEST(Frame, ResetStreamFrameConvert) { FrameResetStream frame; frame.stream_id = 12345; frame.error_code = 12345; frame.final_size = 12345; GenericFrameLayout gfl; EXPECT_EQ(ConvertFrameToGFL(&frame, FrameType::kResetStream, &gfl), 0); EXPECT_EQ(gfl.frame_type_bits,0x04); char gfl_data[] = { 0x70, 0x39, // Stream ID 0x70, 0x39, // Application Error Code 0x70, 0x39 // Final Size }; EXPECT_EQ(gfl.data_len, 6); EXPECT_EQ(memcmp(gfl.data, gfl_data, 6), 0); // test convert bin to frame; FrameResetStream recv_frame; FrameType frame_type; ConvertGFLToFrame(&gfl, &recv_frame, &frame_type); EXPECT_EQ(frame_type, FrameType::kResetStream); EXPECT_EQ(recv_frame.stream_id, frame.stream_id); EXPECT_EQ(recv_frame.error_code, frame.error_code); EXPECT_EQ(recv_frame.final_size, frame.final_size); }
3,732
C++
.cc
104
32.355769
79
0.678167
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,732
test_routine.cc
RobertIndie_moss/test/moss_test/test_routine.cc
// // Copyright (C) 2019 Linkworld Open Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <https: //www.gnu.org/licenses/>. #ifndef __MOSS_TEST #define __MOSS_TEST #endif #include "./routine.h" #include "gtest/gtest.h" struct TestParam { std::shared_ptr<moss::AsynRoutine> routine; int times; int result; }; void *func(void *param) { auto param_ = static_cast<TestParam *>(param); while (true) { param_->result++; param_->routine->Suspend(); } } TEST(Routine, Coroutine) { auto coroutine = std::make_shared<moss::Coroutine>(); TestParam param; param.routine = coroutine; param.times = 2; param.result = 0; coroutine->Init(func, &param); for (int i = 0; i < param.times; i++) { coroutine->Resume(); } EXPECT_EQ(param.result, param.times); }
1,358
C++
.cc
44
28.818182
74
0.719084
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,733
test_fsm.cc
RobertIndie_moss/test/moss_test/test_fsm.cc
// // Copyright (C) 2019 Linkworld Open Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <https: //www.gnu.org/licenses/>. #include "util/fsm.h" #include "gtest/gtest.h" TEST(FSM, FSMTest) { FSM machine(1); int status = 0; machine.When(1, FSM::transition_t(1, 2)); machine.When(1, FSM::transition_t(2, 3)); machine.When(2, FSM::transition_t(3, 1)); machine.On(1, [&status, &machine]() -> int { status = 1; machine.Trigger(1); }); machine.On(2, [&status, &machine]() -> int { status = 2; machine.Trigger(1); }); machine.On(3, [&status, &machine]() -> int { status = 3; machine.Trigger(2); }); EXPECT_EQ(machine.GetState(), 1); machine.Run(); EXPECT_EQ(machine.GetState(), 2); EXPECT_EQ(status, 1); machine.Run(); EXPECT_EQ(status, 2); EXPECT_EQ(machine.GetState(), 3); machine.Run(); EXPECT_EQ(status, 3); EXPECT_EQ(machine.GetState(), 1); }
1,482
C++
.cc
46
29.73913
74
0.68689
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,734
test_connection.cc
RobertIndie_moss/test/moss_test/test_connection.cc
// // Copyright (C) 2019 Linkworld Open Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <https: //www.gnu.org/licenses/>. #ifndef __MOSS_TEST #define __MOSS_TEST #endif #include "./connection.h" #include "gtest/gtest.h" TEST(Connection, NewID) { std::shared_ptr<moss::Connection> conn( new moss::Connection(moss::ConnectionType::kClient)); EXPECT_EQ(__Test_NewID(conn, moss::Initializer::kClient, moss::Directional::kBidirectional), 0); EXPECT_EQ(__Test_NewID(conn, moss::Initializer::kServer, moss::Directional::kBidirectional), 5); EXPECT_EQ(__Test_NewID(conn, moss::Initializer::kClient, moss::Directional::kUnidirectional), 10); EXPECT_EQ(__Test_NewID(conn, moss::Initializer::kServer, moss::Directional::kUnidirectional), 15); } void TestCreateStream(std::shared_ptr<moss::Connection> conn, const moss::ConnectionType& conn_type, const moss::Directional& direct, moss::streamID_t expectID) { auto stream = conn->CreateStream(direct); EXPECT_EQ(stream->id_, expectID); EXPECT_EQ(stream->initer_, conn_type); EXPECT_EQ(stream->direct_, direct); } TEST(Connection, CreateStream) { std::shared_ptr<moss::Connection> cliConn( new moss::Connection(moss::ConnectionType::kClient)); std::shared_ptr<moss::Connection> svrConn( new moss::Connection(moss::ConnectionType::kServer)); TestCreateStream(cliConn, moss::ConnectionType::kClient, moss::Directional::kBidirectional, 0); TestCreateStream(cliConn, moss::ConnectionType::kClient, moss::Directional::kUnidirectional, 6); TestCreateStream(svrConn, moss::ConnectionType::kServer, moss::Directional::kUnidirectional, 3); TestCreateStream(svrConn, moss::ConnectionType::kServer, moss::Directional::kBidirectional, 5); }
2,580
C++
.cc
59
36.949153
74
0.675933
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,735
test_P2PConnection.cc
RobertIndie_moss/test/testcases/test_P2PConnection.cc
/** * Copyright 2019 Aaron Robert * */ #include "gtest/gtest.h" #include "./test.pb.h" #include "rpc/rpc.h" TEST(ServerProxy, P2PConnection) { UDPClientChannel channel; channel.Connect("127.0.0.1", 9877); ClientProxy prx(&channel); moss_test::SimpleMessage req, res; req.set_header("GET"); req.set_id(1); req.set_body("Content"); prx.Call("P2PTest", &req, &res); EXPECT_EQ(res.header(), "GET"); EXPECT_EQ(res.id(), 1); EXPECT_EQ(res.body(), "Content"); }
480
C++
.cc
19
22.947368
37
0.673913
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,736
test_ServerProxy.cc
RobertIndie_moss/test/testcases/test_ServerProxy.cc
/** * Copyright 2019 Aaron Robert * */ #include "gtest/gtest.h" #include "./test.pb.h" #include "rpc/rpc.h" class _Fack_ServerChannel : public ServerChannel { public: int Bind(std::string ip, unsigned short port) {} int Serve(void* context, ServeFunc serve_func) { moss_test::SimpleMessage req; req.set_header("GET"); req.set_id(12138); req.set_body("Login"); RequestHeader req_hdr{BKDRHash("TestFunction")}; char* hdr_mem = new char[REQUEST_HEADER_LEN]; memcpy(hdr_mem, &req_hdr, REQUEST_HEADER_LEN); std::stringstream ss; std::string req_str; req.SerializeToString(&req_str); ss << std::string(hdr_mem, REQUEST_HEADER_LEN) << req_str; std::string req_str_data = ss.str(); Data* req_data = new Data(req_str_data.c_str(), req_str_data.size()); Data* res_data = serve_func(context, req_data); std::stringstream r_ss; r_ss << std::string(res_data->GetBuff(), res_data->len); moss_test::SimpleMessage res; res.ParseFromIstream(&r_ss); EXPECT_EQ(res.header(), "PASS"); EXPECT_EQ(res.id(), 12138); return 0; } }; int serve(std::stringstream* in_data, std::stringstream* out_data) { moss_test::SimpleMessage req, res; ConvertStreamToProtoObj(&req, in_data); EXPECT_EQ(req.header(), "GET"); EXPECT_EQ(req.id(), 12138); EXPECT_EQ(req.body(), "Login"); res.set_header("PASS"); res.set_id(12138); ConvertProtoObjToStream(&res, out_data); return 0; } TEST(ServerProxy, FunctionManagement) { _Fack_ServerChannel fackChannel; ServerProxy prx(&fackChannel); prx.Register("TestFunction", serve); prx.Serve(); }
1,618
C++
.cc
50
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73
0.682428
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,737
server.cc
RobertIndie_moss/benchmark/server/server.cc
/** * Copyright 2019 Aaron Robert * */ #include "./login.pb.h" #include "rpc/rpc.h" Data *handle(void *context, Data *const request) { Data *response = new Data(1); return response; } int Login(std::stringstream *in_data, std::stringstream *out_data) { benchmark_test::LoginMessage req; benchmark_test::LoginResult res; ConvertStreamToProtoObj(&req, in_data); if (req.id() == 12138 && req.password() == "123456") { res.set_code(0); res.set_error("No Error"); } else { res.set_code(-1); res.set_error("Error"); } ConvertProtoObjToStream(&res, out_data); return 0; } int main(int argc, char **argv) { google::InitGoogleLogging(argv[0]); const char *ip = argv[1]; int port = atoi(argv[2]); if (argc < 3) { printf( "Usage:\n" "example_echosvr [IP] [PORT]\n"); return -1; } UDPServerChannel channel; channel.Bind(ip, port); ServerProxy prx(&channel); REG_FUNC(prx, Login); prx.Serve(); return 0; }
980
C++
.cc
40
21.325
68
0.652081
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,738
client.cc
RobertIndie_moss/benchmark/client/client.cc
/** * Copyright 2019 Aaron Robert * */ #define NDEBUG #include <stdio.h> #include <vector> #include "./login.pb.h" #include "fstream" #include "rpc/rpc.h" void proc(int id, std::fstream &fs_err, std::fstream &fs_result, const char *ip, int port) { printf("Proc %d started.\n", id); UDPClientChannel channel; channel.Connect(ip, port); ClientProxy prx(&channel); while (1) { benchmark_test::LoginMessage req; benchmark_test::LoginResult res; req.set_id(12138); req.set_password("123456"); int ret = prx.Call("Login", &req, &res); if (ret != -1 && res.code() == 0 && res.error() == "No Error") { fs_result << id << ":Sent" << std::endl; } else { fs_err << id << ":ERROR" << std::endl; } } } int main(int argc, char *argv[]) { google::InitGoogleLogging(argv[0]); std::fstream fs_err("./error.txt"); std::fstream fs_result("./result.txt"); if (!fs_err.is_open()) { printf("error.txt dose not exist!\n"); return -1; } if (!fs_result.is_open()) { printf("result.txt does not exist!\n"); return -1; } const char *ip = argv[1]; int port = atoi(argv[2]); int task = atoi(argv[3]); int proccnt = atoi(argv[4]); if (argc < 5) { printf( "Usage:\n" "example_echosvr [IP] [PORT] [TASK] [PROCESS_COUNT]\n"); return -1; } pid_t *pids = new pid_t[proccnt]; bool isParent = false; int _pcnt = 0; for (int i = 0; i < proccnt; i++) { pid_t pid = fork(); if (pid > 0) { pids[i] = pid; _pcnt++; printf("Pushed %d\n", pid); continue; } else if (pid < 0) { printf("Create proc error!\n"); break; } proc(i, fs_err, fs_result, ip, port); } sleep(10); for (int i = 0; i < _pcnt; i++) { int ret = kill(pids[i], SIGKILL); if (ret == -1) PLOG(ERROR); } fs_err.close(); fs_result.close(); delete[] pids; return 0; }
1,910
C++
.cc
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RobertIndie/moss
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GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,739
connection.cc
RobertIndie_moss/src/connection.cc
// // Copyright (C) 2019 Linkworld Open Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <https: //www.gnu.org/licenses/>. #include "./connection.h" #include "util/util.h" namespace moss { void* CoConnection(void* arg) { auto conn = reinterpret_cast<Connection*>(arg); while (true) { // TODO(Connection) : co func } } Connection::Connection(const ConnectionType& type) : type_(type) { routine_ = std::static_pointer_cast<AsynRoutine>( std::make_shared<Coroutine>(CoConnection, this)); cmdQueue_ = std::static_pointer_cast<CommandQueue<CmdConnection>>( std::make_shared<CoCmdQueue<CmdConnection>>(routine_)); } streamID_t Connection::NewID(const Initializer& initer, const Directional& direct) { return ((nextIDPrefix_++) << 2) + (direct << 1) + initer; } std::shared_ptr<Stream> moss::Connection::CreateStream(Directional direct) { auto id = NewID(type_, direct); std::shared_ptr<Stream> stream = std::make_shared<Stream>(this, id, type_, direct); mapStreams_[id] = stream; return stream; } void Connection::PushCommand(std::shared_ptr<CommandBase> cmd) { auto _cmd = std::static_pointer_cast<CmdConnection>(cmd); cmdQueue_->PushCmdAndResume(std::static_pointer_cast<CmdConnection>(cmd)); } void Connection::SendGFL(streamID_t stream_id, std::shared_ptr<GenericFrameLayout> gfl) { mapStreamGFL_[stream_id].push(gfl); } void Connection::SendData(streamID_t stream_id, int send_count) {} } // namespace moss
2,092
C++
.cc
51
37.823529
76
0.720335
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,740
stream.cc
RobertIndie_moss/src/stream.cc
// // Copyright (C) 2019 Linkworld Open Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <https: //www.gnu.org/licenses/>. #include "./stream.h" #include "./util/util.h" namespace moss { void* CoSendSide(void* arg) { auto sendside = reinterpret_cast<SendSide*>(arg); while (true) { sendside->ConsumeCmd(); if (sendside->fsm_.Run() == -1) break; } } SendSide::SendSide(Stream* const stream) : stream_(stream) { fsm_.When(TriggerType::kSendFIN, FSM::transition_t(State::kSend, State::kDataSent)); fsm_.When(TriggerType::kResetStream, FSM::transition_t(State::kSend, State::kResetSent)); fsm_.When(TriggerType::kResetStream, FSM::transition_t(State::kDataSent, State::kResetSent)); fsm_.When(TriggerType::kRecvACKs, FSM::transition_t(State::kDataSent, State::kDataRecvd)); fsm_.When(TriggerType::kRecvResetACK, FSM::transition_t(State::kResetSent, State::kResetRecvd)); fsm_.On(State::kSend, std::bind(&SendSide::OnSend, this)); fsm_.On(State::kDataSent, std::bind(&SendSide::OnDataSent, this)); fsm_.On(State::kResetSent, std::bind(&SendSide::OnResetSent, this)); fsm_.On(State::kDataRecvd, std::bind(&SendSide::OnDataRecvd, this)); fsm_.On(State::kResetRecvd, std::bind(&SendSide::OnResetRecvd, this)); fsm_.SetState(State::kSend); routine_ = std::shared_ptr<AsynRoutine>( reinterpret_cast<AsynRoutine*>(new Coroutine(CoSendSide, this))); cmdQueue_ = std::shared_ptr<CommandQueue<CmdSendSide>>( reinterpret_cast<CommandQueue<CmdSendSide>*>( new CoCmdQueue<CmdSendSide>(routine_))); if (!stream->send_buffer_.get()) stream->send_buffer_ = std::make_shared<DataBuffer>(); buffer_reader_ = stream->send_buffer_->NewReader(); reader_for_conn_ = stream->send_buffer_->NewReader(buffer_reader_.get()); routine_->Resume(); // Init } void SendSide::SendData(int data_pos, bool final) { // TODO(Delete): 删除 // auto cmd = std::make_shared<CmdSendData>(stream_->id_, &send_buffer_, // data_pos, final); // stream_->conn_->PushCommand(std::static_pointer_cast<CommandBase>(cmd)); } void SendSide::SendDataBlocked(std::streampos data_limit) { auto gfl = std::make_shared<GenericFrameLayout>(); auto frame = std::make_shared<FrameStreamDataBlocked>(); frame->stream_data_limit = data_limit; frame->stream_id = stream_->id_; ConvertFrameToGFL(frame.get(), FrameType::kStreamDataBlocked, gfl.get()); std::shared_ptr<CmdSendGFL> cmd(new CmdSendGFL(stream_->id_, gfl)); stream_->conn_->PushCommand(std::static_pointer_cast<CommandBase>(cmd)); } int SendSide::OnSend() { auto read_max = flow_credit_ - used_credit_; auto read_count = buffer_reader_->Read(read_max); if (read_count == read_max) { //遇到数据阻塞 SendDataBlocked(flow_credit_); } used_credit_ += read_count; std::shared_ptr<CmdSendData> cmd(new CmdSendData(stream_->id_, read_count)); stream_->conn_->PushCommand(std::static_pointer_cast<CommandBase>(cmd)); // 检查信号 if (CheckSignal(signal_, SignalMask::kBitEndStream)) { ClearSignal(signal_, SignalMask::kBitEndStream); fsm_.Trigger(TriggerType::kSendFIN); } if (CheckSignal(signal_, SignalMask::kBitResetStream)) { ClearSignal(signal_, SignalMask::kBitResetStream); fsm_.Trigger(TriggerType::kResetStream); } return 0; } int SendSide::OnDataSent() { if (CheckSignal(signal_, SignalMask::kBitResetStream)) { ClearSignal(signal_, SignalMask::kBitResetStream); fsm_.Trigger(TriggerType::kResetStream); } return 0; } int SendSide::OnResetSent() { return 0; } int SendSide::OnDataRecvd() { return 0; } int SendSide::OnResetRecvd() { return 0; } void SendSide::ConsumeCmd() { auto cmd = cmdQueue_->WaitAndExecuteCmds(this); } void SendSide::WriteData() {} void SendSide::EndStream() { AddSignal(signal_, SignalMask::kBitEndStream); } void SendSide::ResetStream() { AddSignal(signal_, SignalMask::kBitResetStream); } void Stream::WriteData(const char* data, int data_len, bool is_final) { send_buffer_->Write(data_len, data); // TODO(IO): 将来是在用户线程中写入数据 send_buffer_->SetFinal(is_final); sendSide_.PushCommand(std::dynamic_pointer_cast<CommandBase>( std::make_shared<SendSide::CmdWriteData>())); // TODO(Delete): 现在没必要 } void Stream::EndStream() { sendSide_.PushCommand(std::dynamic_pointer_cast<CommandBase>( std::make_shared<SendSide::CmdEndStream>())); } void Stream::ResetStream() { sendSide_.PushCommand(std::dynamic_pointer_cast<CommandBase>( std::make_shared<SendSide::CmdResetStream>())); } } // namespace moss
5,244
C++
.cc
118
40.694915
79
0.710266
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,741
command.cc
RobertIndie_moss/src/command.cc
// // Copyright (C) 2019 Linkworld Open Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <https: //www.gnu.org/licenses/>. #include "./command.h" #include "./co_routine.h"
748
C++
.cc
17
42.823529
74
0.755495
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,742
frame.cc
RobertIndie_moss/src/frame.cc
// Copyright (C) 2019 Linkworld Open Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <https: //www.gnu.org/licenses/>. #include <arpa/inet.h> #include "./frame.h" using uint = unsigned int; enum Type { FRS = 0x04, FSDB = 0x15, FS = 0x00 }; // 长度信息标志 enum Flags { OEB = 0x00, TWB = 0x01, FOB = 0x02, EIB = 0x03, NON = 0xff }; // 将一个vint 类型写道相应一个数组中,第四个参数为从*location的位置开始写 // 第三个参数指明这一次写多长的数据 inline void WriteVintToBin(const vint &src_data, char *bin_data, int len, int *location); // 根据一个数据的长度返回标志,并且将标志位设置到相应的位置 inline uint GetLenAndSetFlag(vint *num); void AppendStr(const char *const src_str, char *dir_str, int len, int begin); // FrameStream 转换到 GenericFrameLayout enum StreamFlags { OFF = 0x04, LEN = 0x02, FIN = 0x01, SAV = 0x08 }; int FSToGFL(const FrameStream *const fs, GenericFrameLayout *gfl) { int id_len = 0, off_len = 0, len_len = 0, dat_len = 0, total_len = 0; vint copy_id = fs->id, copy_offset = 0, copy_len = 0; id_len = GetLenAndSetFlag(&copy_id); if (fs->bits & StreamFlags::OFF) { copy_offset = fs->offset; off_len = GetLenAndSetFlag(&copy_offset); } if (fs->bits & StreamFlags::LEN) { copy_len = dat_len = fs->length; len_len = GetLenAndSetFlag(&copy_len); } // change total_len = id_len + off_len + len_len + dat_len; char *total_data = new char[total_len]{0}; if (total_data == nullptr) return -1; // gfl->frame_type_bits = Type::FS; gfl->frame_type_bits = fs->bits | 0x08; gfl->data_len = total_len; int pos = 0; // WriteVintToBin(fs->bits, total_data, 1, &pos); WriteVintToBin(copy_id, total_data, id_len, &pos); if (off_len) WriteVintToBin(copy_offset, total_data, off_len, &pos); if (len_len) { WriteVintToBin(copy_len, total_data, len_len, &pos); AppendStr(fs->stream_data, total_data, dat_len, pos); } gfl->data = total_data; return 0; } // Convert FrameStreamDataBlocked to GenericFrmaeLayout int FSDBToGFL(const FrameStreamDataBlocked *const fsdb, GenericFrameLayout *gfl) { vint copy_id = fsdb->stream_id; vint copy_stream_data_limit = fsdb->stream_data_limit; int id_len = GetLenAndSetFlag(&copy_id); int sdl_len = GetLenAndSetFlag(&copy_stream_data_limit); int total_len = id_len + sdl_len; char *total_data = new char[total_len]{0}; if (total_data == nullptr) return -1; gfl->data_len = total_len; gfl->frame_type_bits = Type::FSDB; int pos = 0; WriteVintToBin(copy_id, total_data, id_len, &pos); WriteVintToBin(copy_stream_data_limit, total_data, sdl_len, &pos); gfl->data = total_data; return 0; } int FRSToGFL(const FrameResetStream *const fs, GenericFrameLayout *gfl) { vint copy_id = fs->stream_id; vint copy_error_code = fs->error_code; vint copy_final_size = fs->final_size; int id_len = GetLenAndSetFlag(&copy_id); int ec_len = GetLenAndSetFlag(&copy_error_code); int fz_len = GetLenAndSetFlag(&copy_final_size); int total_len = id_len + ec_len + fz_len; char *total_data = new char[total_len]{0}; if (total_data == nullptr) return -1; gfl->frame_type_bits = Type::FRS; gfl->data_len = total_len; int pos = 0; WriteVintToBin(copy_id, total_data, id_len, &pos); WriteVintToBin(copy_error_code, total_data, ec_len, &pos); WriteVintToBin(copy_final_size, total_data, fz_len, &(pos)); gfl->data = total_data; return 0; } // 成功转换返回0 失败返回-1 int ConvertFrameToGFL(const void *const frame, const FrameType Frame_type, GenericFrameLayout *gfl) { switch (Frame_type) { case FrameType::kStream: return FSToGFL(reinterpret_cast<const FrameStream *const>((frame)), gfl); case FrameType::kStreamDataBlocked: return FSDBToGFL( reinterpret_cast<const FrameStreamDataBlocked *const>((frame)), gfl); case FrameType::kResetStream: return FRSToGFL(reinterpret_cast<const FrameResetStream *const>((frame)), gfl); default: return -1; } return 0; } // 获取某一个类型的大小 并且为这个类型设置flag // 如果传入一个负数,或者超出这个范围那么将返回0 inline uint GetLenAndSetFlag(vint *num) { if ((*num >= 0 && *num <= 63)) { *(num) |= Flags::OEB << 6; return 1; } else if (*num > 63 && *num <= 16383) { *(num) |= Flags::TWB << 14; return 2; } else if ((*num > 16383 && *num <= 1073741823)) { *(num) |= Flags::FOB << 30; return 4; } else if (*num > 1073741823 && *num <= 4611686018427387903) { *(num) |= (vint)(Flags::EIB) << 62; return 8; } return 0; } // 传入的这个值需要设置好flag 从数组头部开始写值 inline void WriteVintToBin(const vint &src_data, char *bin_data, int len, int *location) { for (int i = 0, j = len - 1; i < len; ++i, ++*(location), --j) { *(bin_data + *(location)) |= (((src_data) >> ((j)*8)) & 0xff); } } // Append string to dir_str in begin inline void AppendStr(const char *const src_str, char *dir_str, int len, int begin) { for (int i = 0; i < len; ++i, ++begin) { *(dir_str + begin) = *(src_str + i); } } // 删除vint中的标志并且返回这个标志代表的长度 inline void RemoveFlags(vint *vint_data, const uint &flag) { switch (flag) { case Flags::OEB: break; case Flags::TWB: *vint_data &= 0x3fff; break; case Flags::FOB: *vint_data &= 0x3fffffff; break; case Flags::EIB: *vint_data &= 0x3fffffffffffffff; break; } } inline int FlagToLen(const uint &flag) { switch (flag) { case Flags::OEB: return 1; case Flags::TWB: return 2; case Flags::FOB: return 4; case Flags::EIB: return 8; default: return 0; } return 0; } // 从二进制数据中写入*vint数组中 这个函数针对FSDB FRS类型的对象 inline void WriteBinToVint(const char *const src_data, vint **dest_data, uint num) { // 一个参数为二进制数据对象, // 第二参数个是目标数组, // 第三个参数指明第二个参数拥有几个参数 int location = 0; for (uint i = 0; i < num; ++i) { uint8_t tmpFlag = (*(src_data + location) & 0xC0) >> 6; int len = FlagToLen(tmpFlag); int begin = location; location += len; // 此时location指向下一个标志所在的空间 while (len-- > 0) { *(*(dest_data + i)) |= ((*(src_data + begin) & 0xff) << (len * 8)); ++begin; } RemoveFlags(*(dest_data + i), tmpFlag); } } int GFLToFRS(const GenericFrameLayout *const gfl, FrameResetStream *frame) { vint *vint_array[3] = {&(frame->stream_id = 0), &(frame->error_code = 0), &(frame->final_size = 0)}; WriteBinToVint(gfl->data, vint_array, 3); return 0; } int GFLToFSDB(const GenericFrameLayout *const gfl, FrameStreamDataBlocked *frame) { vint *vint_array[2] = {&(frame->stream_id = 0), &(frame->stream_data_limit = 0)}; WriteBinToVint(gfl->data, vint_array, 2); return 0; } int GFLToFS(const GenericFrameLayout *const gfl, FrameStream *frame) { int location = 0; // 数据开始的位置 // change frame->stream_data = nullptr; // 若没有数据存放的时候不设置为Nullptr那在程序结束的时候会释放一个无效指针 auto readF = [&](vint *dest_data) mutable { uint8_t tmpFlag = (*(gfl->data + location) & 0xC0) >> 6; int len = FlagToLen(tmpFlag); int begin = location; location += len; // 此时location指向下一个标志所在的空间 while (len-- > 0) { *(dest_data) |= ((*(gfl->data + begin) & 0xff) << len * 8); ++begin; } RemoveFlags(dest_data, tmpFlag); }; readF(&(frame->id = 0)); // frame->bits = *(gfl->data + 0); frame->bits = gfl->frame_type_bits; if (frame->bits & StreamFlags::OFF) { readF(&(frame->offset = 0)); } if (frame->bits & StreamFlags::LEN) { readF(&(frame->length = 0)); frame->stream_data = new char[frame->length]{0}; for (uint i = 0; i < frame->length; ++i) { (frame->stream_data)[i] = *(gfl->data + location + i); } } return 0; } int ConvertGFLToFrame(const GenericFrameLayout *const gfl, void *frame, FrameType *frameType) { const int frame_type = gfl->frame_type_bits; switch (frame_type) { case Type::FRS: *frameType = FrameType::kResetStream; return GFLToFRS(gfl, reinterpret_cast<FrameResetStream *>(frame)); case Type::FSDB: *frameType = FrameType::kStreamDataBlocked; return GFLToFSDB(gfl, reinterpret_cast<FrameStreamDataBlocked *>(frame)); default: if (frame_type >= 0x08 && frame_type <= 0x0f) { *frameType = FrameType::kStream; return GFLToFS(gfl, reinterpret_cast<FrameStream *>(frame)); } else { return -1; } } }
9,596
C++
.cc
261
30.203065
79
0.643332
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,743
routine.cc
RobertIndie_moss/src/routine.cc
// // Copyright (C) 2019 Linkworld Open Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <https: //www.gnu.org/licenses/>. #include "./routine.h" stShareStack_t *moss::Coroutine::share_stack;
767
C++
.cc
17
44
74
0.760695
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,744
util.cc
RobertIndie_moss/src/util/util.cc
// // Copyright (C) 2019 Linkworld Open Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <https: //www.gnu.org/licenses/>. #include "./util/util.h"
722
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.cc
16
44.0625
74
0.757447
RobertIndie/moss
37
6
3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,745
databuffer.cc
RobertIndie_moss/src/util/databuffer.cc
// // Copyright (C) 2019 Linkworld Open Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <https: //www.gnu.org/licenses/>. #include "util/databuffer.h" #include <math.h> #include <algorithm> #include "util/util.h" #define READ_LOCK(lock) pthread_rwlock_rdlock(&lock); #define WRITE_LOCK(lock) pthread_rwlock_wrlock(&lock); #define DEFER_UNLOCK(lock) DEFER(pthread_rwlock_unlock(&lock);) DPTR& DPTR::operator+=(Index_t offset) { ptr_ = Move(buffer_, ptr_, offset); return *this; } bool DPTR::operator<(const DPTR& rhs) const { auto offset = buffer_->cap_size_ - buffer_->writer_pos_ - 1; return Move(buffer_, ptr_, offset) < Move(buffer_, rhs.ptr_, offset); } bool DPTR::operator>(const DPTR& rhs) const { return rhs < *this; } bool DPTR::operator<=(const DPTR& rhs) const { return !(rhs > *this); } bool DPTR::operator>=(const DPTR& rhs) const { return !(rhs < *this); } bool DPTR::operator==(const DPTR& rhs) const { return rhs.ptr_ == this->ptr_; } bool DPTR::operator!=(const DPTR& rhs) const { return !(rhs.ptr_ == this->ptr_); } Index_t DPTR::Move(const DataBuffer* const buffer, Index_t ptr, Index_t offset) { auto result = (static_cast<Index_t>(ptr) + offset) % buffer->cap_size_; if (result < 0) { result += buffer->cap_size_; } return result; } int DataReader::Read(const int count, char* data) { return buffer_->Read(this, count, data); } int DataReader::GetRemainingDataSize() { uint64_t end_ptr; if (constraint_ != nullptr) { end_ptr = constraint_->ptr_; } else { end_ptr = buffer_->writer_pos_; } auto offset = buffer_->cap_size_ - buffer_->writer_pos_ - 1; auto maxCount = DPTR::Move(buffer_, end_ptr, offset) - DPTR::Move(buffer_, ptr_, offset); return maxCount; } DataBuffer::DataBuffer(size_t init_size, bool fixed_size) : block_size(init_size), fixed_size_(fixed_size), cap_size_(init_size) { pthread_rwlock_init(&lock_, nullptr); block_ = std::make_shared<DataBlock>(init_size); } DataBuffer::~DataBuffer() { // for (auto iter = blocks_.begin(); iter != blocks_.end(); ++iter) { // auto p = *iter; // if (p != nullptr) delete p; // } } std::shared_ptr<DataReader> DataBuffer::NewReader( const DataReader* const constraintReader) { WRITE_LOCK(lock_); DEFER_UNLOCK(lock_) auto reader = std::make_shared<DataReader>(this, constraintReader); readers_.push_back(reader); return reader; } uint64_t DataBuffer::MovePtr(uint64_t ptr, int64_t offset) { auto result = (static_cast<int64_t>(ptr) + offset) % cap_size_; if (result < 0) { result += cap_size_; } return result; } void DataBuffer::Resize(std::shared_ptr<DataReader> min, Index_t new_cap_size) { // auto new_block = std::make_shared<DataBlock>(new_cap_size); std::shared_ptr<DataBlock> new_block(new DataBlock(new_cap_size)); auto start_pos = min->ptr_; if (writer_pos_ >= start_pos) { memcpy(new_block->buffer_, block_->buffer_ + start_pos, writer_pos_ - start_pos); } else { memcpy(new_block->buffer_, block_->buffer_ + start_pos, cap_size_ - start_pos); memcpy(new_block->buffer_, block_->buffer_, writer_pos_); } for (auto iter = readers_.begin(); iter != readers_.end(); iter++) { DPTR::Move(this, (**iter).ptr_, -start_pos); } writer_pos_ = DPTR::Move(this, writer_pos_, -start_pos); cap_size_ = new_cap_size; block_ = new_block; } int DataBuffer::Read(DataReader* const reader, const int count, char* data) { READ_LOCK(lock_); DEFER_UNLOCK(lock_) // check constraint, set end_ptr uint64_t end_ptr; if (reader->constraint_ != nullptr) { end_ptr = reader->constraint_->ptr_; } else { end_ptr = writer_pos_; } auto offset = cap_size_ - writer_pos_ - 1; auto maxCount = DPTR::Move(this, end_ptr, offset) - DPTR::Move(this, reader->ptr_, offset); if (count != -1 && maxCount > count) { end_ptr = MovePtr(reader->ptr_, count); } // get data Index_t read_count; auto diff = end_ptr - reader->ptr_; if (diff >= 0) { // out_data = new char[diff]; if (data != nullptr) memcpy(data, block_->buffer_ + reader->ptr_, diff); read_count = diff; } else { diff += cap_size_; if (data != nullptr) { // out_data = new char[diff]; memcpy(data, block_->buffer_ + reader->ptr_, cap_size_ - reader->ptr_); memcpy(data + cap_size_ - reader->ptr_, block_->buffer_, end_ptr); } read_count = cap_size_ - reader->ptr_ + end_ptr; } reader->ptr_ = end_ptr; auto min = *std::max_element(readers_.begin(), readers_.end()); data_size_ = DPTR::Move(this, writer_pos_, offset) - DPTR::Move(this, min->ptr_, offset); // resize #define SCHMIDT_COEFFICIENT (3.0 / 8.0) // 范围为0-1 auto new_cap_size = cap_size_; while ( data_size_ < new_cap_size * SCHMIDT_COEFFICIENT && // 需要使用小于号,当SCHMIDT_COEFFICIENT // 为1时,则可预留空间 new_cap_size > block_size) { // 施密特触发降低resize灵敏度 new_cap_size /= 2; } if (new_cap_size != cap_size_) Resize(min, new_cap_size); return read_count; } int DataBuffer::Write(const int count, const char* data) { if (is_final_ == true) return 0; WRITE_LOCK(lock_); DEFER_UNLOCK(lock_) auto new_data_size = data_size_ + count; // resize if (new_data_size >= cap_size_) { auto offset = cap_size_ - writer_pos_ - 1; if (readers_.size() == 0) { DLOG(ERROR) << "No readers."; throw "No readers."; } auto min = *std::max_element(readers_.begin(), readers_.end()); auto current_cap_size = cap_size_; while (current_cap_size <= new_data_size) { // 需要预留一字节空间 current_cap_size *= 2; } Resize(min, current_cap_size); } auto end_ptr = DPTR::Move(this, writer_pos_, count); auto diff = end_ptr - writer_pos_; if (diff >= 0) { memcpy(block_->buffer_ + writer_pos_, data, diff); } else { memcpy(block_->buffer_ + writer_pos_, data, cap_size_ - writer_pos_); memcpy(block_->buffer_, data + cap_size_ - writer_pos_, end_ptr); } writer_pos_ = end_ptr; data_size_ = new_data_size; return count; }
6,791
C++
.cc
186
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80
0.644636
RobertIndie/moss
37
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3
GPL-3.0
9/20/2024, 10:44:02 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,533,746
fsm.cc
RobertIndie_moss/src/util/fsm.cc
// // Copyright (C) 2019 Linkworld Open Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <https: //www.gnu.org/licenses/>. #include "util/fsm.h" #include <sstream> #include "util/util.h" void FSM::When(const trigger_t& trigger, const transition_t& transition) { auto trigger_map = triggers[trigger]; auto trans_ele = trigger_map.find(transition.first); if (trans_ele != trigger_map.end()) { PLOG(FATAL) << "[FSM]State transition conflict. "; } triggers[trigger].insert(transition); } void FSM::On(const state_t& state, const std::function<int()>& on_func) { state_events[state] = on_func; } void FSM::Trigger(const trigger_t& trigger) { auto trigger_ele = triggers.find(trigger); if (trigger_ele == triggers.end()) { PLOG(FATAL) << "[FSM]Cannot find trigger:" << trigger; } auto trigger_map = trigger_ele->second; auto trans_ele = trigger_map.find(state_); if (trans_ele == trigger_map.end()) { PLOG(FATAL) << "[FSM]Cannot find transition. " << LOG_VALUE(state_) << LOG_VALUE(trigger); } state_ = trans_ele->second; } int FSM::Run() const { auto ele = state_events.find(state_); if (ele != state_events.end()) { return ele->second(); } }
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1,533,747
common.cc
RobertIndie_moss/src/common/common.cc
/** * Copyright 2019 Aaron Robert * */ #include "common/common.h" #pragma region RTTInfo void RTTInfo::Init() { this->time_base = GetTimestamp(); this->rtt = 0; this->srtt = 0; this->rttvar = 50; this->rto = this->GetRTO(); } void RTTInfo::NewPack() { this->retransmitted_count = 0; } float RTTInfo::GetRTO() { float rto = this->srtt + (4.0 * this->rttvar); if (rto < kRXTMin) rto = kRXTMin; else if (rto > kRXTMax) rto = kRXTMax; return rto; } template <typename TimeType> TimeType RTTInfo::GetRelativeTs() { int64_t ts = GetTimestamp(); return static_cast<TimeType>(ts - this->time_base); } template <typename TimeType> TimeType RTTInfo::Start() { return static_cast<TimeType>( this->rto + 0.5); // if TimeType is integer, round float to integer } int RTTInfo::Timeout() { this->rto *= 2; if (++this->retransmitted_count > kRXTMaxTimes) { return -1; // give up sending this packet } return 0; } template <typename TimeType> void RTTInfo::Stop(TimeType rtt) { this->rtt = rtt; double delta = this->rtt - this->srtt; this->srtt += delta / 8; if (delta < 0.0) delta = -delta; this->rttvar += (delta - this->rttvar) / 4; this->rto = this->GetRTO(); } #pragma endregion #pragma region PacketBuilder PacketBuilder::PacketBuilder(sockaddr_in *sa) { this->result = new msghdr; this->result->msg_control = NULL; this->result->msg_controllen = 0; this->result->msg_flags = 0; if (sa != nullptr) { this->result->msg_name = sa; this->result->msg_namelen = sizeof(*sa); } else { sockaddr_in *new_sa = new sockaddr_in; _new_sa = new_sa; this->result->msg_name = new_sa; this->result->msg_namelen = sizeof(*new_sa); } #define IOV_LEN 2 iovec *iov = new iovec[IOV_LEN]; _iov = iov; // for memory release this->result->msg_iov = iov; this->result->msg_iovlen = IOV_LEN; } Header *PacketBuilder::MakeHeader(uint32_t seq, uint32_t ts) { Header *hdr = new Header; _header = hdr; hdr->seq = seq; hdr->ts = ts; result->msg_iov[0].iov_base = hdr; result->msg_iov[0].iov_len = sizeof(*hdr); return hdr; } Data *PacketBuilder::MakeData(char *buff, size_t buff_size) { Data *data; if (buff != nullptr) data = new Data(buff, buff_size); else data = new Data(buff_size); _data = data; result->msg_iov[1].iov_base = data->buff; result->msg_iov[1].iov_len = data->len; return data; } Data *const PacketBuilder::MakeData(Data *const data) { result->msg_iov[1].iov_base = const_cast<char *>(data->GetBuff()); result->msg_iov[1].iov_len = data->len; return data; } msghdr *const PacketBuilder::GetResult() const { return result; } Data *const PacketBuilder::GetData() const { return _data; } PacketBuilder::~PacketBuilder() { DELETE_PTR(_new_sa); DELETE_PTR(_iov); DELETE_PTR(_header); DELETE_PTR(_data); DELETE_PTR(result); } #pragma endregion #pragma region UDPChannel void UDPChannel::SocketConnect(std::string ip, unsigned short port) { int ret = 0; LOG(INFO) << "Socket Connect: IP:" << ip << "\tPort:" << port; ret = socket(AF_INET, SOCK_DGRAM, 0); if (ret == -1) PLOG(ERROR); this->socket_fd_ = ret; this->sa_->sin_family = AF_INET; // store this IP address in sa: inet_pton(AF_INET, ip.c_str(), &(this->sa_->sin_addr)); this->sa_->sin_port = htons(port); } void UDPChannel::SocketBind() { int ret = 0; ret = bind(this->socket_fd_, reinterpret_cast<sockaddr *>(this->sa_), sizeof(*this->sa_)); if (ret < 0) PLOG(FATAL); } #pragma endregion #pragma region UDPClientChannel int UDPClientChannel::Connect(std::string ip, unsigned short port) { this->SocketConnect(ip, port); } int UDPClientChannel::Send(Data *in_data, Data *out_data) { timespec ts_start, ts_end; clock_gettime(CLOCK_MONOTONIC, &ts_start); int ret = 0; if (this->reinit_rtt) { this->rtt_info_.Init(); } msghdr *msgsend, *msgrecv; Header *sendhdr, *recvhdr; PacketBuilder pbsend(this->sa_); sendhdr = pbsend.MakeHeader(); pbsend.MakeData(in_data); msgsend = pbsend.GetResult(); PacketBuilder pbrecv(nullptr); recvhdr = pbrecv.MakeHeader(); pbrecv.MakeData(out_data); msgrecv = pbrecv.GetResult(); this->rtt_info_.NewPack(); ssize_t recvSize = 0; bool isSendAgain = true; sendhdr->seq = this->seq_++; do { isSendAgain = false; sendhdr->ts = this->rtt_info_.GetRelativeTs(); ret = sendmsg(this->socket_fd_, msgsend, 0); if (ret == -1) PLOG(ERROR); int waitTime = this->rtt_info_.Start(); DLOG(INFO) << "Client send:" << LOG_VALUE(sendhdr->seq) << LOG_VALUE(in_data->len) << LOG_VALUE(waitTime); bool isContinueWait = false; do { isContinueWait = false; if (ReadableTimeout(this->socket_fd_, waitTime) == 0) { DLOG(INFO) << "Timeout:" << LOG_VALUE(sendhdr->seq) << LOG_VALUE(this->rtt_info_.retransmitted_count); // timeout if (this->rtt_info_.Timeout() < 0) { DLOG(ERROR) << "Send error."; this->reinit_rtt = true; // reinit rtt_info in case we're called again return -1; // send error } isSendAgain = true; } else { recvSize = recvmsg(this->socket_fd_, msgrecv, 0); if (recvSize == -1) PLOG(ERROR); if (recvSize < sizeof(Header) || recvhdr->seq != sendhdr->seq /*|| memcmp(msgrecv->msg_name, msgsend->msg_name, 8) != 0*/) { DLOG(ERROR) << "Receive packet error:" << LOG_VALUE(recvSize) << LOG_VALUE(sizeof(Header)) << LOG_VALUE(recvhdr->seq) << LOG_VALUE(sendhdr->seq) << LOG_NV("msgrecv->msgname", inet_ntoa(reinterpret_cast<sockaddr_in *>( msgrecv->msg_name) ->sin_addr)) << LOG_NV("msgsend->msg_name", inet_ntoa(reinterpret_cast<sockaddr_in *>( msgsend->msg_name) ->sin_addr)); waitTime -= this->rtt_info_.GetRelativeTs(); if (waitTime < 0) break; isContinueWait = true; } } } while (isContinueWait); } while (isSendAgain); clock_gettime(CLOCK_MONOTONIC, &ts_end); // Send and recv packet success DLOG(INFO) << "Send success:" << LOG_VALUE(sendhdr->seq) << LOG_NV("delta_tv_msec", (ts_end.tv_sec - ts_start.tv_sec) * 1000 + (ts_end.tv_nsec - ts_start.tv_nsec) / 1000000); this->rtt_info_.Stop(this->rtt_info_.GetRelativeTs() - recvhdr->ts); out_data->len = recvSize - sizeof(Header); return (recvSize - sizeof(Header)); } #pragma endregion #pragma region UDPServerChannel int UDPServerChannel::Bind(std::string ip, unsigned short port) { this->SocketConnect(ip, port); this->SocketBind(); } int UDPServerChannel::Serve(void *context, ServeFunc serve_func) { if (serve_func == nullptr) LOG(FATAL) << "serve_func is null"; int ret = 0; while (1) { PacketBuilder pbrecv(nullptr); Header *recvhdr = pbrecv.MakeHeader(); pbrecv.MakeData(nullptr, 1452); msghdr *msgrecv = pbrecv.GetResult(); ssize_t recvSize = recvmsg(this->socket_fd_, msgrecv, 0); if (recvSize == -1) PLOG(ERROR); PacketBuilder pbsend(reinterpret_cast<sockaddr_in *>(msgrecv->msg_name)); pbsend.MakeHeader(recvhdr->seq, recvhdr->ts); DLOG(INFO) << "Server recv:" << LOG_NV("origin_ip:", inet_ntoa(reinterpret_cast<sockaddr_in *>(msgrecv->msg_name) ->sin_addr)) << LOG_NV("origin_port", ntohs(reinterpret_cast<sockaddr_in *>(msgrecv->msg_name) ->sin_port)) << LOG_VALUE(recvSize) << LOG_NV("seq", recvhdr->seq); Data *response = serve_func(context, pbrecv.GetData()); pbsend.MakeData(response); msghdr *msgsend = pbsend.GetResult(); ret = sendmsg(this->socket_fd_, msgsend, 0); DLOG(INFO) << "Sent"; if (ret == -1) PLOG(ERROR); DELETE_PTR(response); } } #pragma endregion #pragma region Factories ServerChannel *UDPChannelFactory::CreateServerChannel(std::string ip, unsigned int port) { ServerChannel *sc = new UDPServerChannel; sc->Bind(ip, port); return sc; } ClientChannel *UDPChannelFactory::CreateClientChannel(std::string ip, unsigned int port) { UDPClientChannel *cc = new UDPClientChannel; cc->Connect(ip, port); return cc; } #pragma endregion
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1,533,748
rpc.cc
RobertIndie_moss/src/rpc/rpc.cc
/** * Copyright 2019 Aaron Robert * */ #include "rpc/rpc.h" #pragma region ClientProxy #pragma endregion #pragma region ServerProxy Data* ServeHandle(void* context, Data* const request) { ServerProxy* prx = reinterpret_cast<ServerProxy*>(context); std::stringstream ss_req, ss_res; const char* req_buff = request->GetBuff(); for (int i = 0; i < request->len; i++) { ss_req << req_buff[i]; } RequestHeader req_hdr; char req_hdr_mem[REQUEST_HEADER_LEN]; ss_req.read(req_hdr_mem, REQUEST_HEADER_LEN); memcpy(&req_hdr, req_hdr_mem, REQUEST_HEADER_LEN); DLOG(INFO) << "Call Function" << LOG_VALUE(req_hdr.func_name); auto func = prx->func_map.find(req_hdr.func_name); if (func != prx->func_map.end()) { func->second(&ss_req, &ss_res); } else { DLOG(ERROR) << "Could not find function:" << LOG_VALUE(req_hdr.func_name); return new Data(0); // TODO(Exception): need throw expection } std::string response_str = ss_res.str(); DLOG(INFO) << "Call Function Result:" << LOG_VALUE(req_hdr.func_name) << LOG_VALUE(response_str.length()); Data* response_data = new Data(response_str.c_str(), response_str.length()); return response_data; } int ServerProxy::Register(std::string func_name, ServeFuncType serve_func) { this->func_map[BKDRHash(func_name.c_str())] = serve_func; return 0; } void ServerProxy::Serve() { this->channel_->Serve(this, ServeHandle); } #pragma endregion
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.cc
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9/20/2024, 10:44:02 PM (Europe/Amsterdam)
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1,533,749
Timer.h
RobertIndie_moss/example/Chat/timer/Timer.h
#pragma once #include <pthread.h> #include <sys/time.h> #include <sys/select.h> class Run { public: void start() { this->CorePro(); } private: virtual void CorePro() = 0; }; class Timer { static void* TimerCore(void* obejct_self); public: Timer(Run * instance); Timer(Run * insatance ,const long& second,const long& u_second=0); virtual ~Timer(); public: void SetTime(const long& second,const long& u_second=0); void Start(); void Stop(); private: void ProThread(); private: long m_second; long m_u_second; private: Run* exec; private: //Ïß³ÌID pthread_t TimerThread; };
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.h
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1,533,750
Client.h
RobertIndie_moss/example/Chat/Client/Client.h
#pragma once #include "moss/src/common/common.h" #include <iostream> #include <string> enum CONST_ { RecvBuff = 1024, SEN = 5 }; class Client { public: Client(const std::string& name = "User00", const std::string& ServerIP = "47.94.89.84", const unsigned short& ServePort = 9421); ~Client(); public: void run(); private: void core(); void SelfControlSend(const std::string& DirID); void autoRequest(); Data* Packag(const std::string& str); private: ssize_t SendAndRecv(); private: UDPClientChannel channel; //服务器的信息 private: std::string ServerAddress; unsigned short ServerPort; private: std::string UserID; private: Data* recv_data = nullptr; Data* send_data = nullptr; };
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.h
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9/20/2024, 10:44:02 PM (Europe/Amsterdam)
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1,533,751
ProRequest.h
RobertIndie_moss/example/Chat/server/ProRequest.h
#pragma once #include "Server.h" class ProRequest { friend Data* fun(Data* const); public: ProRequest() = default; virtual ~ProRequest() {} public: //协助mHandle的一些函数 protected: //解析请求 int Analysis(const std::string& request); Data* MakeErrorData(); Data* MakeRespoData(const std::string& name); Data* MakeSucData(); protected: std::vector<std::string> ID_List; std::vector<std::string> Context_List; };
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.h
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RobertIndie/moss
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1,533,752
Str.h
RobertIndie_moss/example/Chat/server/Str.h
#pragma once #include <iostream> #include <vector> #include <string> std::vector<std::string*> SpiltStr(const std::string& TotalStr, const char& spiltChar); bool MatchStr(const std::string& Match_Str, const std::string& Source_Str); int SerchID(const std::vector<std::string> str, const std::string& ID);
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1,533,753
Server.h
RobertIndie_moss/example/Chat/server/Server.h
#pragma once #include <iostream> #include <vector> #include <string> #include "moss/src/common/common.h" #include "Str.h" using HandleFUN = Data* (*)(Data*const); extern HandlFUN fun; enum ERRORCODE { ErrData = -1, SucData, Respond }; class Server { public: explicit Server(const unsigned short& port); virtual ~Server() {} public: void Run(HandleFUN fun); //处理接受的请求的函数 private: ProRequest* Handle = nullptr; private: UDPServerChannel Channel; };
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1,533,754
Client.h
RobertIndie_moss/example/HeartChat/Client/Client.h
#pragma once #include "moss/src/common/common.h" #include <iostream> #include <string> #include "timer/Timer.h" #include "common/common.h" enum CONST_ { RecvBuff = 1024, SEN = 5 }; class Client { friend class TimerSend; public: Client(const std::string& name = "User00", const std::string& ServerIP = "47.94.89.84", const unsigned short& ServePort = 9421); ~Client(); public: void run(); private: void core(); void SelfControlSend(const std::string& DirID); void autoRequest(); Data* Packag(const std::string& str); private: ssize_t SendAndRecv(); private: UDPClientChannel channel; //服务器的信息 private: std::string ServerAddress; unsigned short ServerPort; private: std::string UserID; private: Data* recv_data = nullptr; Data* send_data = nullptr; };
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.h
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RobertIndie/moss
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1,533,755
stream.h
RobertIndie_moss/src/stream.h
// // Copyright (C) 2019 Linkworld Open Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <https: //www.gnu.org/licenses/>. #ifndef STREAM_H_ #define STREAM_H_ #include <memory> #include <queue> #include <sstream> #include "./co_routine.h" #include "./command.h" #include "./frame.h" #include "./interfaces.h" #include "./util/databuffer.h" #include "./util/fsm.h" namespace moss { class StreamSide { public: StreamSide() : fsm_(0) {} protected: FSM fsm_; }; class Stream; class SendSide; class SendSide : public StreamSide, public CommandExecutor { public: struct CmdSendSide : public CommandBase { int Execute(void* const arg) { auto sendSide = static_cast<SendSide* const>(arg); return Call(sendSide); } protected: virtual int Call(SendSide* const sendSide) = 0; }; struct CmdWriteData : public CmdSendSide { public: std::size_t GetHash() const { return typeid(this).hash_code(); } explicit CmdWriteData() {} private: int Call(SendSide* const sendSide) { sendSide->WriteData(); } }; struct CmdEndStream : public CmdSendSide { public: std::size_t GetHash() const { return typeid(this).hash_code(); } CmdEndStream() {} private: int Call(SendSide* const sendSide) { sendSide->EndStream(); } }; struct CmdResetStream : public CmdSendSide { public: std::size_t GetHash() const { return typeid(this).hash_code(); } CmdResetStream() {} private: int Call(SendSide* const sendSide) { sendSide->ResetStream(); } }; // O // + // | Create Stream // | // Send STREAM/ v // STREAM_DATA_BLOCKED +-------+ Send RESET_STREAM // +----------->+ Send +-----------------------+ // | | | | // +------------+-------+ | // | | // | Send STREAM+FIN | // v v // +-------+ Send RESET_STREAM+-------+ // | Data +------------------>+ Reset | // | Sent | | Sent | // +-------+ +-------+ // | | // | Recv All ACKs | Recv ACK // v v // +-------+ +-------+ // | Data | | Reset | // | Recvd | | Recvd | // +-------+ +-------+ enum State : state_t { kSend, kDataSent, kResetSent, kDataRecvd, kResetRecvd, }; enum TriggerType : trigger_t { kResetStream, // Reset stream kSendFIN, // Send Finish : Send -> Data Sent kRecvACKs, // Recv All ACKs : Data Sent -> Data Recvd kRecvResetACK, // Recv Reset ACK : Reset Sent -> Reset Recvd }; explicit SendSide(Stream* const stream); void PushCommand(std::shared_ptr<CommandBase> cmd) { cmdQueue_->PushCmdAndResume(std::dynamic_pointer_cast<CmdSendSide>(cmd)); } #ifdef __MOSS_TEST public: #else private: #endif struct SignalMask { enum Value { kBitEndStream, kBitResetStream }; }; Stream* const stream_; std::shared_ptr<AsynRoutine> routine_; std::shared_ptr<CommandQueue<CmdSendSide>> cmdQueue_; // readers std::shared_ptr<DataReader> buffer_reader_; std::shared_ptr<DataReader> reader_for_conn_; unsigned int flow_credit_ = 1500; unsigned int used_credit_ = 0; std::stringstream send_buffer_; // 将被替换为DataBuffer std::shared_ptr<DataBuffer> buffer_; unsigned char signal_; inline std::streampos GetSendBufferLen() { return send_buffer_.tellp() - send_buffer_.tellg(); } void SendData(int data_pos, bool final = false); void SendDataBlocked(std::streampos data_limit); int OnSend(); int OnDataSent(); int OnResetSent(); int OnDataRecvd(); int OnResetRecvd(); void ConsumeCmd(); void WriteData(); void EndStream(); void ResetStream(); friend void* CoSendSide(void* arg); }; class Stream { public: enum RecvSideState { kRecv, kSizeKnown, kDataRecvd, kResetRecvd, kDataRead, kResetRead }; streamID_t id_; CommandExecutor* const conn_; std::shared_ptr<DataBuffer> send_buffer_; // 使用方需自行判断是否初始化send_buffer_ SendSide sendSide_; SendSide recvSide_; Stream(CommandExecutor* const conn, streamID_t id, Initializer initer, Directional direct) : conn_(conn), id_(id), initer_(initer), direct_(direct), sendSide_(this), recvSide_(this) {} // TODO(Multi-thread): just for test void WriteData(const char* data, int data_len, bool is_final = false); void EndStream(); void ResetStream(); // ==== #ifdef __MOSS_TEST public: #else private: #endif Initializer initer_; Directional direct_; }; } // namespace moss #endif // STREAM_H_
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