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1,542,323
mquicontrollersimple.h
VladimirMakeev_D2ModdingToolset/mss32/include/mquicontrollersimple.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MQUICONTROLLERSIMPLE_H #define MQUICONTROLLERSIMPLE_H #include "d2list.h" #include "d2set.h" #include "mquicontroller.h" namespace game { template <typename T> struct UiEventData { int eventId; SmartPtr<T> callback; }; assert_size(UiEventData<void>, 12); struct UiMessageEventData { unsigned int messageId; int eventId; SmartPtr<UiMessageCallback> callback; }; assert_size(UiMessageEventData, 16); struct CallbackPointerPair { bool unknown; char padding[3]; void* begin; void* end; }; assert_size(CallbackPointerPair, 12); struct CMqUIControllerSimpleData { int freeEventId; Set<UiEventData<UiTimerCallback>> timerCallbacks; List<UiEventData<UiUpdateCallback>> updateCallbacks; Set<UiEventData<UiPaintCallback>> paintCallbacks; Set<UiEventData<UiVisibilityCallback>> visibilityCallbacks; Set<UiEventData<UiKeypressCallback>> keypressCallbacks; Set<UiEventData<UiMousePressCallback>> mousePressCallbacks; Set<UiEventData<UiMouseMoveCallback>> mouseMoveCallbacks; Set<UiEventData<UiCloseCallback>> closeCallbacks; Set<UiMessageEventData> messageCallbacks; CallbackPointerPair unknown; CallbackPointerPair unknown2; CallbackPointerPair unknown3; CallbackPointerPair unknown4; CallbackPointerPair unknown5; CallbackPointerPair unknown6; CallbackPointerPair unknown7; CallbackPointerPair unknown8; }; assert_size(CMqUIControllerSimpleData, 340); struct CMqUIControllerSimple : public IMqUIController { CMqUIControllerSimpleData* data; }; assert_size(CMqUIControllerSimple, 8); } // namespace game #endif // MQUICONTROLLERSIMPLE_H
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1,542,324
fortcategory.h
VladimirMakeev_D2ModdingToolset/mss32/include/fortcategory.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef FORTCATEGORY_H #define FORTCATEGORY_H #include "categories.h" namespace game { struct LFortCategoryTable : public CEnumConstantTable<FortId> { }; struct LFortCategory : public Category<FortId> { }; namespace FortCategories { struct Categories { LFortCategory* capital; LFortCategory* village; }; Categories& get(); } // namespace FortCategories } // namespace game #endif // FORTCATEGORY_H
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.h
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1,542,325
managestkinterf.h
VladimirMakeev_D2ModdingToolset/mss32/include/managestkinterf.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MANAGESTKINTERF_H #define MANAGESTKINTERF_H #include "d2string.h" #include "d2vector.h" #include "middatacache.h" #include "middragdropinterf.h" #include "midgardid.h" #include "mqrect.h" #include "resetstackext.h" #include "smartptr.h" namespace game { struct CDDStackGroup; struct CDDStackInventoryDisplay; struct CPaperdollChildInterf; struct CMidDropAction; struct ITask; struct CPhaseGame; struct IMqImage2; struct CAudioRegionHolder { CPhaseGame* phaseGame; }; assert_size(CAudioRegionHolder, 4); struct CManageStkInterfData { CMidgardID stackId; CDDStackGroup* ddStackGroup; CDDStackInventoryDisplay* ddStackInventoryDisplay; CPaperdollChildInterf* paperdollChildInterf; CMqRect paperdollArea; CMidDropAction* dismissUnitAction; CMidDropAction* dynLevelUnitAction; ITask* taskOpenInterf; CPhaseGame* phaseGame; Vector<SmartPtr<IMqImage2>> leaderAbilityIcons; Vector<String> leaderAbilityNames; CMqRect slot1Area; CAudioRegionHolder* audioRegionHolder; bool isImportLeader; char padding[3]; }; assert_size(CManageStkInterfData, 104); struct CManageStkInterf : public CMidDataCache2::INotify , public IResetStackExt , public CMidDragDropInterf { CManageStkInterfData* manageStkInterfData; }; assert_size(CManageStkInterf, 40); namespace CManageStkInterfApi { struct Vftable { const CMidDataCache2::INotifyVftable* notify; const IResetStackExtVftable* resetStackExt; const CInterfaceVftable* dragDropInterf; const ITaskManagerHolderVftable* taskManagerHolder; const IMidDropManagerVftable* dropManager; }; Vftable& vftable(); } // namespace CManageStkInterfApi } // namespace game #endif // MANAGESTKINTERF_H
2,550
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.h
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1,542,326
quickstring.h
VladimirMakeev_D2ModdingToolset/mss32/include/quickstring.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef QUICKSTRING_H #define QUICKSTRING_H #include <cstddef> namespace game { template <std::size_t Size> struct quick_string { // + 1 for null terminator char string[Size + 1u]; }; } // namespace game #endif // QUICKSTRING_H
1,054
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.h
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1,542,327
imgpackerloader.h
VladimirMakeev_D2ModdingToolset/mss32/include/imgpackerloader.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef IMGPACKERLOADER_H #define IMGPACKERLOADER_H #include "d2assert.h" namespace game { struct CImgPackerLoaderWeakDup; struct ImgPackerLoader { CImgPackerLoaderWeakDup* imgPackerLoader; void* memPool; char unordered_map[44]; }; assert_size(ImgPackerLoader, 52); struct ImgPackerLoaderWrapper { ImgPackerLoader* data; }; assert_size(ImgPackerLoaderWrapper, 4); } // namespace game #endif // IMGPACKERLOADER_H
1,250
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.h
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VladimirMakeev/D2ModdingToolset
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1,542,328
tilevariation.h
VladimirMakeev_D2ModdingToolset/mss32/include/tilevariation.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef TILEVARIATION_H #define TILEVARIATION_H #include "d2assert.h" #include "groundcat.h" #include "terraincat.h" #include <cstddef> #include <cstdint> namespace game { struct TileVariationRecord { LTerrainCategory terrain; LGroundCategory ground; int index; /** < Read from NDX column. */ int quantity; /** < Read from QTY column. */ int hash; /**< Computed as: index + ((ground.id + 16 * terrain.id) << 8) */ TileVariationRecord* next; }; assert_size(TileVariationRecord, 40); assert_offset(TileVariationRecord, quantity, 28); struct CTileVariationData { char unknown; char padding[3]; std::uint32_t recordsTotal; TileVariationRecord** records; std::uint32_t recordsAllocated; std::uint32_t reallocationTreshold; int unknown3; char unknown4; char unknown5; char unknown6; char unknown7; char unknown8; char padding2[3]; int unknown9; int unknown10; void* allocator; }; assert_size(CTileVariationData, 44); assert_offset(CTileVariationData, reallocationTreshold, 16); /** Holds tile information read from GTileDBI.dbf. */ struct CTileVariation { void* vftable; CTileVariationData* data; }; assert_size(CTileVariation, 8); struct TileVariationIterator { char unknown; char padding[3]; TileVariationRecord** records; TileVariationRecord* record; std::uint32_t recordsTotal; bool found; char padding2[3]; }; assert_size(TileVariationIterator, 20); namespace CTileVariationApi { struct Api { /** Checks correctness of all tile variation data records. */ using CheckData = void(__stdcall*)(const CTileVariationData* data); CheckData checkData; /** * Checks correctness of specific tile variation data records. * @returns true if tile variation has no more than 'maxIndex' of records * with specified terrain and ground and each record has non zero quantity. */ using CheckRecordsCorrect = bool(__stdcall*)(const CTileVariationData* data, const LTerrainCategory* terrain, const LGroundCategory* ground, int maxIndex); CheckRecordsCorrect checkRecordsCorrect; }; Api& get(); } // namespace CTileVariationApi } // namespace game #endif // TILEVARIATION_H
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.h
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VladimirMakeev/D2ModdingToolset
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1,542,329
canselect.h
VladimirMakeev_D2ModdingToolset/mss32/include/canselect.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef CANSELECT_H #define CANSELECT_H #include "d2assert.h" namespace game { struct CMqPoint; struct ICanSelectVftable; struct ICanSelect { ICanSelectVftable* vftable; }; struct ICanSelectVftable { using Destructor = void(__thiscall*)(ICanSelect* thisptr, char flags); Destructor destructor; using CanSelect = bool(__thiscall*)(ICanSelect* thisptr, const CMqPoint* mapPosition); CanSelect canSelect; }; assert_vftable_size(ICanSelectVftable, 2); } // namespace game #endif // CANSELECT_H
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1,542,330
menurandomscenario.h
VladimirMakeev_D2ModdingToolset/mss32/include/menurandomscenario.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MENURANDOMSCENARIO_H #define MENURANDOMSCENARIO_H #include "map.h" #include "mapgenerator.h" #include "maptemplate.h" #include "menubase.h" #include <array> #include <thread> #include <utility> namespace game { struct CButtonInterf; struct CPopupDialogInterf; } // namespace game namespace hooks { enum class GenerationStatus : int { NotStarted, /**< Random scenario generation has not started yet. */ InProcess, /**< Generation is in process, generator thread is running. */ Canceled, /**< Generation was canceled by player. */ Done, /**< Generation successfully done, scenario can be serialized. */ LimitExceeded, /**< Generation could not succeed in specified number of attempts. */ Error, /**< Generation was aborted with an error. */ }; /** Base menu for random scenario generation. */ struct CMenuRandomScenario : public game::CMenuBase { using StartScenario = void (*)(CMenuRandomScenario* menu); CMenuRandomScenario(game::CMenuPhase* menuPhase, StartScenario startScenario, const char* dialogName); ~CMenuRandomScenario(); game::UiEvent uiEvent{}; std::thread generatorThread; rsg::MapTemplate scenarioTemplate; rsg::MapPtr scenario; std::unique_ptr<rsg::MapGenerator> generator; // Tracks which button shows which race image using RaceIndices = std::array<std::pair<game::CButtonInterf*, int /* image index */>, 4>; RaceIndices raceIndices; game::CPopupDialogInterf* popup{}; GenerationStatus generationStatus{GenerationStatus::NotStarted}; StartScenario startScenario{}; bool cancelGeneration{false}; }; void prepareToStartRandomScenario(CMenuRandomScenario* menu, bool networkGame = false); } // namespace hooks #endif // MENURANDOMSCENARIO_H
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.h
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VladimirMakeev/D2ModdingToolset
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1,542,331
pathinfolist.h
VladimirMakeev_D2ModdingToolset/mss32/include/pathinfolist.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef PATHINFOLIST_H #define PATHINFOLIST_H #include "d2list.h" #include "mqpoint.h" namespace game { struct IMidgardObjectMap; struct CMidStack; /** Holds data about single point along the path. */ struct PathInfo { CMqPoint position; /**< Tile coordinates. */ int moveCostTotal; /**< Total cost to reach this point from the start of the path. */ int turnsToReach; /**< Number of turns the stack needs to reach this point. */ }; /** Used to show movement path hints to the player in strategic view. */ using PathInfoList = List<PathInfo>; using PathInfoListNode = ListNode<PathInfo>; namespace PathInfoListApi { struct Api { using Constructor = PathInfoList*(__thiscall*)(PathInfoList* thisptr); Constructor constructor; /** * Fills list with actual movement cost and turns information. * @param[in] objectMap map where to search for objects. * @param[in] stack stack for which to compute movement cost and turns information. * @param[in] path movement path. * @param[in] lastReachablePoint last point of the path that stack can reach in single turn. * @param waterOnly treat stack leader as water only unit or not. * @param[inout] pathInfo path information list to fill. */ using PopulateFromPath = void(__stdcall*)(const IMidgardObjectMap* objectMap, const CMidStack* stack, const List<CMqPoint>* path, const CMqPoint* lastReachablePoint, bool waterOnly, PathInfoList* pathInfo); PopulateFromPath populateFromPath; using FreeNodes = void(__thiscall*)(PathInfoList* thisptr); FreeNodes freeNodes; using FreeNode = void(__thiscall*)(PathInfoList* thisptr, PathInfoListNode* node); FreeNode freeNode; }; Api& get(); } // namespace PathInfoListApi } // namespace game #endif // PATHINFOLIST_H
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1,542,332
terraincountmap.h
VladimirMakeev_D2ModdingToolset/mss32/include/terraincountmap.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef TERRAINCOUNTMAP_H #define TERRAINCOUNTMAP_H #include "d2map.h" #include "terraincat.h" namespace game { /** Maps tile count to terrain category. */ using TerrainCountMap = Map<LTerrainCategory, int>; namespace TerrainCountMapApi { struct Api { /** Map access operator. */ using Access = int*(__thiscall*)(TerrainCountMap* thisptr, const LTerrainCategory* key); Access access; }; Api& get(); } // namespace TerrainCountMapApi } // namespace game #endif // TERRAINCOUNTMAP_H
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VladimirMakeev/D2ModdingToolset
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1,542,333
itemjewelry.h
VladimirMakeev_D2ModdingToolset/mss32/include/itemjewelry.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ITEMJEWELRY_H #define ITEMJEWELRY_H #include "itemequipment.h" namespace game { struct CItemJewelry : public CItemEquipment { }; assert_size(CItemJewelry, 24); } // namespace game #endif // ITEMJEWELRY_H
1,031
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.h
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VladimirMakeev/D2ModdingToolset
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1,542,334
functordispatch1.h
VladimirMakeev_D2ModdingToolset/mss32/include/functordispatch1.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef FUNCTORDISPATCH1_H #define FUNCTORDISPATCH1_H #include "d2assert.h" namespace game { template <typename T> struct CBFunctorDispatch1Vftable; template <typename T> struct CBFunctorDispatch1 { CBFunctorDispatch1Vftable<T>* vftable; }; template <typename T> struct CBFunctorDispatch1Vftable { /** Calls functor-specific callback function, passing it T as a single parameter. */ using RunCallback = void(__thiscall*)(CBFunctorDispatch1<T>* thistr, T value); RunCallback runCallback; }; assert_vftable_size(CBFunctorDispatch1Vftable<void*>, 1); template <typename T, typename U> struct CBFunctorDispatch1wRetVftable; template <typename T, typename U> struct CBFunctorDispatch1wRet { CBFunctorDispatch1wRetVftable<T, U>* vftable; }; template <typename T, typename U> struct CBFunctorDispatch1wRetVftable { /** * Calls functor-specific callback function that returns U, passing it T as a single parameter. */ using RunCallback = U(__thiscall*)(CBFunctorDispatch1wRet<T, U>* thisptr, T value); RunCallback runCallback; }; } // namespace game #endif // FUNCTORDISPATCH1_H
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1,542,335
uievent.h
VladimirMakeev_D2ModdingToolset/mss32/include/uievent.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef UIEVENT_H #define UIEVENT_H #include "d2assert.h" #include "smartptr.h" #include <cstdint> namespace game { struct CUIManager; /** * Ui related event types used in game. * Determines callback signature. */ enum class UiEventType : int { /** Timer events, callback is called at the specified interval. */ Timer = 1, /** Constant updates, callback is called within game message processing loop. */ Update = 2, /** * Paint events, callback is called after the BeginPaint call during WM_PAINT processing. * No usages found in game. Supported in UiEvent destructor and game message loop, */ Paint = 3, /** Game window visibility changes, callback is called when window loses or receives focus. */ VisibilityChange = 4, /** Callback is called when key is pressed on the keyboard. */ KeyPress = 5, /** Callback is called when mouse button is pressed. */ MousePress = 6, /** Callback is called when mouse changes position. */ MouseMove = 7, /** Callback is called when player attempts to close game window. */ Close = 8, /** * Callback is called when message previously created by RegisterWindowMessage is received. */ Message = 9, }; /** * Used for managing various ui related events in game. * Identifiers are created and used solely by CUIManager. */ struct UiEvent { SmartPtr<CUIManager> uiManager; UiEventType type; std::uint32_t messageId; /**< Used when type == UiEventType::Message. */ int* eventId; int* referenceCount; }; assert_size(UiEvent, 24); namespace UiEventApi { struct Api { using CopyConstructor = UiEvent*(__thiscall*)(UiEvent* thisptr, const UiEvent* other); CopyConstructor copy; using Destructor = void(__thiscall*)(UiEvent* thisptr); Destructor destructor; }; Api& get(); } // namespace UiEventApi } // namespace game #endif // UIEVENT_H
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1,542,336
idset.h
VladimirMakeev_D2ModdingToolset/mss32/include/idset.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef IDSET_H #define IDSET_H #include "d2pair.h" #include "d2set.h" #include "midgardid.h" namespace game { using IdSet = Set<CMidgardID>; using IdSetIterator = SetIterator<CMidgardID>; namespace IdSetApi { struct Api { using Constructor = IdSet*(__thiscall*)(IdSet* thisptr); Constructor constructor; using Destructor = void(__thiscall*)(IdSet* thisptr); Destructor destructor; using Insert = Pair<IdSetIterator, bool>*(__thiscall*)(IdSet* thisptr, Pair<IdSetIterator, bool>* result, const CMidgardID* value); Insert insert; /** * Searches for specified id. * @returns iterator pointing to the found node or end node if nothing found. */ using Find = IdSetIterator*(__thiscall*)(const IdSet* thisptr, IdSetIterator* iterator, const CMidgardID* id); Find find; }; Api& get(); } // namespace IdSetApi } // namespace game #endif // IDSET_H
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1,542,337
netplayerinfo.h
VladimirMakeev_D2ModdingToolset/mss32/include/netplayerinfo.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NETPLAYERINFO_H #define NETPLAYERINFO_H #include "lordcat.h" #include "midgardid.h" #include "racecategory.h" #include "smartptr.h" #include <cstdint> namespace game { /** Holds information about network or local game player. */ struct NetPlayerInfo { std::uint32_t playerNetId; CMidgardID playerId; /** Assumption: true if player controlled by human, not AI. */ bool controlledByHuman; char padding[3]; int face; LRaceCategory raceCategory; LLordCategory lordCategory; char name[65]; char unknown5[3]; SmartPtr<void> importLeaderStore; bool leaderImportDisabled; char unknown6[7]; }; assert_size(NetPlayerInfo, 124); } // namespace game #endif // NETPLAYERINFO_H
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.h
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1,542,338
mqnetservice.h
VladimirMakeev_D2ModdingToolset/mss32/include/mqnetservice.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MQNETSERVICE_H #define MQNETSERVICE_H #include "d2list.h" #include <guiddef.h> namespace game { struct IMqNetSession; struct IMqNetSessEnum; struct IMqNetServiceVftable; struct IMqNetService { IMqNetServiceVftable* vftable; }; struct IMqNetServiceVftable { using Destructor = void(__thiscall*)(IMqNetService* thisptr, char flags); Destructor destructor; using HasSessions = bool(__thiscall*)(IMqNetService* thisptr); HasSessions hasSessions; /** * Returns list of sessions. * CNetDPlayService calls IDirectPlay4::EnumSessions here. * @param allSessions if set adds all found sessions to the list, otherwise available only. * DPENUMSESSIONS_ALL or DPENUMSESSIONS_AVAILABLE in case of CNetDPlayService. */ using GetSessions = void(__thiscall*)(IMqNetService* thisptr, List<IMqNetSessEnum*>* sessions, const GUID* appGuid, const char* ipAddress, bool allSessions, bool requirePassword); GetSessions getSessions; /** * Creates session with specified guid, name and password. * CNetDPlayService calls IDirectPlay4::Open with DPOPEN_CREATE here. */ using CreateSession = void(__thiscall*)(IMqNetService* thisptr, IMqNetSession** netSession, const GUID* appGuid, const char* sessionName, const char* password); CreateSession createSession; /** * Joins session specified by netSessionEnum. * CNetDPlayService calls IDirectPlay4::Open with DPOPEN_JOIN here. */ using JoinSession = void(__thiscall*)(IMqNetService* thisptr, IMqNetSession** netSession, IMqNetSessEnum* netSessionEnum, const char* password); JoinSession joinSession; }; assert_vftable_size(IMqNetServiceVftable, 5); } // namespace game #endif // MQNETSERVICE_H
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
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1,542,339
leadercategory.h
VladimirMakeev_D2ModdingToolset/mss32/include/leadercategory.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef LEADERCATEGORY_H #define LEADERCATEGORY_H #include "categories.h" namespace game { struct LLeaderCategoryTable : public CEnumConstantTable<LeaderId> { }; struct LLeaderCategory : public Category<LeaderId> { }; } // namespace game #endif // LEADERCATEGORY_H
1,084
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.h
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VladimirMakeev/D2ModdingToolset
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,340
imgstore2loader.h
VladimirMakeev_D2ModdingToolset/mss32/include/imgstore2loader.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef IMGSTORE2LOADER_H #define IMGSTORE2LOADER_H #include "d2pair.h" #include "d2unorderedmap.h" #include "imgstore2.h" #include "smartptr.h" #include <cstdint> namespace game { struct CMqPresentationManager; struct CImgStore2LoaderWeakDup; struct TextureHandle; struct ImgStore2LoaderUnordMapData { int refCount; std::uint32_t ffImageClassSize; TextureHandle* textureHandle; int unknown4; int unknown5; int unknown6; CImgStore2::Image* ffImage; int imageId; }; assert_size(ImgStore2LoaderUnordMapData, 32); using ImageIdFlippedFlagPair = Pair<int /* imageId */, bool /* Assumption: flipped image flag */>; using ImgStore2LoaderUnordMapRecord = UnorderedMapBucket<ImageIdFlippedFlagPair, ImgStore2LoaderUnordMapData>; assert_size(ImgStore2LoaderUnordMapRecord, 48); struct ImgStore2LoaderUnordMapIterator { bool unknown; char padding[3]; ImgStore2LoaderUnordMapRecord** records; ImgStore2LoaderUnordMapRecord* record; std::uint32_t recordsTotal; bool valid; char padding2[3]; }; assert_size(ImgStore2LoaderUnordMapIterator, 20); struct ImgStore2Loader { SmartPtr<CMqPresentationManager> presentationManager; void* memPool; CImgStore2LoaderWeakDup* store2Loader; UnorderedMap<ImageIdFlippedFlagPair, ImgStore2LoaderUnordMapData> unordered_map; int unknown; /**< Maybe part of unordered_map */ }; assert_size(ImgStore2Loader, 60); struct ImgStore2LoaderWrapper { ImgStore2Loader* data; }; assert_size(ImgStore2LoaderWrapper, 4); } // namespace game #endif // IMGSTORE2LOADER_H
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
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1,542,341
unitsforhire.h
VladimirMakeev_D2ModdingToolset/mss32/include/unitsforhire.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef UNITSFORHIRE_H #define UNITSFORHIRE_H #include <filesystem> #include <vector> namespace game { struct CMidgardID; }; // namespace game namespace hooks { using IdsArray = std::vector<game::CMidgardID>; /** * Each race has an array of units for hire. * Race indices are RaceId values. * Neutrals has empty array. */ using UnitsForHire = std::vector<IdsArray>; /** * Tries to load new units for hire in cities. * Searches Grace.dbf for new columns 'SOLDIER_N', starting from N = 6. * New units can be accessed using unitsForHire(). * @returns false in case of database access error. */ bool loadUnitsForHire(); const UnitsForHire& unitsForHire(); } // namespace hooks #endif // UNITSFORHIRE_H
1,529
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.h
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VladimirMakeev/D2ModdingToolset
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,342
buildingbranch.h
VladimirMakeev_D2ModdingToolset/mss32/include/buildingbranch.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BUILDINGBRANCH_H #define BUILDINGBRANCH_H #include "d2map.h" #include "d2string.h" #include "racecategory.h" namespace game { struct TBuildingUnitUpgType; struct TBuildingType; struct CPhaseGame; /** * Each node stores pair of building id type indices. * First element in pair is a id type index of TBuildingType::buildingId. * Second element in pair is a id type index of TBuildingTypeData::requiredId. */ using BuildingBranchMap = Map<int, int>; /** Correspond to separate capital building tabs. */ enum class BuildingBranchNumber : int { Fighter = 0, Mage, Archer, Other, Special, }; struct CBuildingBranchData { BuildingBranchMap map; BuildingBranchNumber branchNumber; LRaceCategory raceCategory; String branchDialogName; }; assert_size(CBuildingBranchData, 60); struct CBuildingBranch { const void* vftable; CBuildingBranchData* data; }; namespace CBuildingBranchApi { struct Api { /** Creates CBuildingBranch for specified branchNumber. */ using Constructor = CBuildingBranch*(__thiscall*)(CBuildingBranch* thisptr, int phaseGame, BuildingBranchNumber* branchNumber); Constructor constructor; /** Initializes CBuildingBranchData with default values. */ using InitData = CBuildingBranchData*(__thiscall*)(CBuildingBranchData* thisptr); InitData initData; using InitBranchMap = void*(__thiscall*)(BuildingBranchMap* map); InitBranchMap initBranchMap; /** * Adds sideshow unit building to building branch. * @param[in] unknown pointer to CBuildingBranch::data->unk1. * @param[in] building sideshow unit building to add. */ using AddSideshowUnitBuilding = void(__stdcall*)(BuildingBranchMap* map, const TBuildingUnitUpgType* building); AddSideshowUnitBuilding addSideshowUnitBuilding; /** * Adds unit building to building branch. * @param[in] phaseGame * @param[in] data pointer to building branch data. * @param[in] building unit building to add. */ using AddUnitBuilding = void(__stdcall*)(CPhaseGame* phaseGame, BuildingBranchMap* map, const TBuildingUnitUpgType* building); AddUnitBuilding addUnitBuilding; /** * Adds building to building branch. * @param[in] phaseGame * @param[in] data pointer to building branch data. * @param[in] building building to add. */ using AddBuilding = void(__stdcall*)(CPhaseGame* phaseGame, BuildingBranchMap* map, const TBuildingType* building); AddBuilding addBuilding; using CreateDialogName = char*(__thiscall*)(CBuildingBranch* thisptr); CreateDialogName createDialogName; }; Api& get(); const void* vftable(); } // namespace CBuildingBranchApi } // namespace game #endif // BUILDINGBRANCH_H
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.h
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1,542,343
itemarmor.h
VladimirMakeev_D2ModdingToolset/mss32/include/itemarmor.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ITEMARMOR_H #define ITEMARMOR_H #include "itemequipment.h" namespace game { struct CItemArmor : public CItemEquipment { }; assert_size(CItemArmor, 24); } // namespace game #endif // ITEMARMOR_H
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.h
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VladimirMakeev/D2ModdingToolset
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1,542,344
midruin.h
VladimirMakeev_D2ModdingToolset/mss32/include/midruin.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDRUIN_H #define MIDRUIN_H #include "aipriority.h" #include "currency.h" #include "mapelement.h" #include "midgardid.h" #include "midscenarioobject.h" #include "midunitgroup.h" #include "stringandid.h" #include <cstddef> namespace game { struct CMidUnitGroupRuin : public CMidUnitGroup { }; struct CMidRuin : public IMidScenarioObject { IMapElement mapElement; IAiPriority aiPriority; CMidUnitGroupRuin group; StringAndId title; StringAndId description; Bank cash; CMidgardID itemId; CMidgardID looterId; char visitorData[28]; int imageIndex; }; assert_size(CMidRuin, 164); assert_offset(CMidRuin, group, 36); assert_offset(CMidRuin, description, 100); assert_offset(CMidRuin, looterId, 128); } // namespace game #endif // MIDRUIN_H
1,602
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
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1,542,345
umunithooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/umunithooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef UMUNITHOOKS_H #define UMUNITHOOKS_H namespace game { struct CMidgardID; struct GlobalData; struct CDBTable; struct IAttack; struct IUsSoldier; struct CUmUnit; } // namespace game namespace hooks { game::CUmUnit* __fastcall umUnitCtorHooked(game::CUmUnit* thisptr, int /*%edx*/, const game::CMidgardID* modifierId, game::CDBTable* dbTable, const game::GlobalData** globalData); game::CUmUnit* __fastcall umUnitCopyCtorHooked(game::CUmUnit* thisptr, int /*%edx*/, const game::CUmUnit* src); int* __fastcall umUnitGetRegenHooked(const game::IUsSoldier* thisptr, int /*%edx*/); } // namespace hooks #endif // UMUNITHOOKS_H
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1,542,346
attackclasscat.h
VladimirMakeev_D2ModdingToolset/mss32/include/attackclasscat.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ATTACKCLASSCAT_H #define ATTACKCLASSCAT_H #include "categories.h" namespace game { struct LAttackClassTable : public CEnumConstantTable<AttackClassId> { }; struct LAttackClass : public Category<AttackClassId> { }; namespace AttackClassCategories { struct Categories { LAttackClass* paralyze; LAttackClass* petrify; LAttackClass* damage; LAttackClass* drain; LAttackClass* heal; LAttackClass* fear; LAttackClass* boostDamage; LAttackClass* lowerDamage; LAttackClass* lowerInitiative; LAttackClass* poison; LAttackClass* frostbite; LAttackClass* revive; LAttackClass* drainOverflow; LAttackClass* cure; LAttackClass* summon; LAttackClass* drainLevel; LAttackClass* giveAttack; LAttackClass* doppelganger; LAttackClass* transformSelf; LAttackClass* transformOther; LAttackClass* blister; LAttackClass* bestowWards; LAttackClass* shatter; }; Categories& get(); /** Returns address of LAttackClass::vftable used in game. */ const void* vftable(); } // namespace AttackClassCategories namespace LAttackClassTableApi { using Api = CategoryTableApi::Api<LAttackClassTable, LAttackClass>; Api& get(); /** Returns address of LAttackClassTable::vftable used in game. */ const void* vftable(); } // namespace LAttackClassTableApi } // namespace game #endif // ATTACKCLASSCAT_H
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VladimirMakeev/D2ModdingToolset
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1,542,347
midunitgroupadapter.h
VladimirMakeev_D2ModdingToolset/mss32/include/midunitgroupadapter.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDUNITGROUPADAPTER_H #define MIDUNITGROUPADAPTER_H #include "idvector.h" #include "smartptr.h" #include "unitgroup.h" namespace game { struct IMidgardObjectMap; struct GroupAdapterUnitData { bool unknown; bool unknown2; bool unknown3; char padding; int highLevel; bool boostApplied; bool lowerApplied; bool potionApplied; bool canLevelUp; }; assert_size(GroupAdapterUnitData, 12); struct CMidUnitGroupAdapterData { IMidgardObjectMap* objectMap; Vector<SmartPointer> array; Vector<SmartPointer> array2; IdVector idArray; int unknown2; CMidgardID groupId; CMidgardID playerId; GroupAdapterUnitData unitData[6]; char unknown3[8]; }; assert_size(CMidUnitGroupAdapterData, 144); struct CMidUnitGroupAdapter : public IUnitGroup { CMidUnitGroupAdapterData* data; }; assert_size(CMidUnitGroupAdapter, 8); } // namespace game #endif // MIDUNITGROUPADAPTER_H
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
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1,542,348
ussoldierimpl.h
VladimirMakeev_D2ModdingToolset/mss32/include/ussoldierimpl.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef USSOLDIERIMPL_H #define USSOLDIERIMPL_H #include "currency.h" #include "d2pair.h" #include "deathanimcat.h" #include "midgardid.h" #include "mq_c_s.h" #include "subracecat.h" #include "textandid.h" #include "unitbranchcat.h" #include "ussoldier.h" #include <cstddef> namespace game { using AttackSourceImmuneMap = mq_c_s<Pair<LAttackSource, LImmuneCat>>; using AttackClassImmuneMap = mq_c_s<Pair<LAttackClass, LImmuneCat>>; struct TUsSoldierImplData { CMidgardID unitId; TextAndId name; TextAndId description; int level; int hitPoints; int armor; CMidgardID baseUnitImplId; LDeathAnimCategory deathAnimation; int xpNext; int xpKilled; int regen; Bank enrollCost; Bank reviveCost; Bank healCost; Bank trainingCost; CMidgardID raceId; LSubRaceCategory subrace; CMidgardID attackId; CMidgardID attack2Id; LUnitBranch branch; AttackSourceImmuneMap attackSourceImmuneMap; AttackClassImmuneMap attackClassImmuneMap; bool sizeSmall; bool sexM; bool attackTwice; char padding; int dynUpg1; int dynUpgLvl; int dynUpg2; bool waterOnly; char padding2[3]; }; assert_size(TUsSoldierImplData, 204); assert_offset(TUsSoldierImplData, sizeSmall, 184); /** Base class for all unit types, holds data read from GUnits.dbf. */ struct TUsSoldierImpl : public IUsSoldier { TUsSoldierImplData* data; }; namespace TUsSoldierImplApi { const IUsSoldierVftable* vftable(); } // namespace TUsSoldierImplApi } // namespace game #endif // USSOLDIERIMPL_H
2,385
C++
.h
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0.76286
VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,349
categories.h
VladimirMakeev_D2ModdingToolset/mss32/include/categories.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef CATEGORIES_H #define CATEGORIES_H #include "categoryids.h" namespace game { /** Category table record, contains data read from database. */ template <typename T> struct TableRecord { T id; char* name; }; /** Base class for all category tables. */ template <typename T> struct CEnumConstantTable { const void* vftable; TableRecord<T>* bgn; TableRecord<T>* end; TableRecord<T>* allocatedMemEnd; void* allocator; }; /** Base class for all category types. */ template <typename T> struct Category { const void* vftable; CEnumConstantTable<T>* table; T id; }; struct LAttitudesCategoryTable : CEnumConstantTable<AiAttitudeId> { }; struct LAttitudesCategory : public Category<AiAttitudeId> { }; static const int emptyCategoryId = -1; namespace CategoryTableApi { template <typename Table, typename Category> struct Api { /** Creates table and categories from contents of dbf file. */ using Constructor = Table*(__thiscall*)(Table* thisptr, const char* globalsFolderPath, void* codeBaseEnvProxy); Constructor constructor; /** Performs initialization before reading categories. */ using Init = void(__stdcall*)(Table* table, void* codeBaseEnvProxy, const char* globalsFolderPath, const char* dbfFileName); Init init; /** * Reads categories from dbf file using category name. * Throws exception if category with specified name could not be found in dbf table. * @param[inout] category category structure to store the result. * @param[in] table initialized category table to search for id constants by name. * @param[in] fieldName dbf table field name that represents category. * @param[in] dbfFileName name of dbf table to read from. * @returns pointer to category. */ using ReadCategory = Category*(__stdcall*)(Category* category, Table* table, const char* fieldName, const char* dbfFileName); ReadCategory readCategory; /** Performs necessary cleanup after categories was read. */ using InitDone = void*(__thiscall*)(Table* table); InitDone initDone; /** Looks for category with the specified id, otherwise initializes the value with null table * and id = -1. */ using FindCategoryById = Category*(__thiscall*)(Table* thisptr, Category* value, const int* categoryId); FindCategoryById findCategoryById; }; } // namespace CategoryTableApi } // namespace game #endif // CATEGORIES_H
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
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1,542,350
batattackdrainlevel.h
VladimirMakeev_D2ModdingToolset/mss32/include/batattackdrainlevel.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BATATTACKDRAINLEVEL_H #define BATATTACKDRAINLEVEL_H #include "batattack.h" #include "midgardid.h" namespace game { struct IAttack; struct CBatAttackDrainLevel : public CBatAttackBase { CMidgardID unitId; CMidgardID unitOrItemId; int attackNumber; IAttack* attack; int unknown; }; assert_size(CBatAttackDrainLevel, 24); namespace CBatAttackDrainLevelApi { IBatAttackVftable* vftable(); } // namespace CBatAttackDrainLevelApi } // namespace game #endif // BATATTACKDRAINLEVEL_H
1,328
C++
.h
38
32.684211
72
0.779515
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
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1,542,351
itemweapon.h
VladimirMakeev_D2ModdingToolset/mss32/include/itemweapon.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ITEMWEAPON_H #define ITEMWEAPON_H #include "itemequipment.h" namespace game { struct CItemWeapon : public CItemEquipment { }; assert_size(CItemWeapon, 24); } // namespace game #endif // ITEMWEAPON_H
1,026
C++
.h
27
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0.767137
VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,352
netdplaysession.h
VladimirMakeev_D2ModdingToolset/mss32/include/netdplaysession.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NETDPLAYSESSION_H #define NETDPLAYSESSION_H #include "d2list.h" #include "mqnetsession.h" #include <guiddef.h> namespace game { struct CNetDPlayService; struct CNetDPlayPlayerServer; struct CNetDPlayPlayerClient; /** DirectPlay implementation of net session. */ struct CNetDPlaySession : public IMqNetSession { CNetDPlayService* service; GUID sessionGuid; GUID appGuid; CNetDPlayPlayerServer* server; List<CNetDPlayPlayerClient*> clients; bool host; char padding[3]; }; assert_size(CNetDPlaySession, 64); } // namespace game #endif // NETDPLAYSESSION_H
1,409
C++
.h
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VladimirMakeev/D2ModdingToolset
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
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1,542,353
targetslistutils.h
VladimirMakeev_D2ModdingToolset/mss32/include/targetslistutils.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef TARGETSLISTUTILS_H #define TARGETSLISTUTILS_H #include "midgardid.h" namespace game { struct CMidUnitGroup; } // namespace game namespace hooks { game::CMidgardID getTargetUnitId(int unitPosition, const game::CMidUnitGroup* targetGroup, const game::CMidUnitGroup* otherGroup); } // namespace hooks #endif // TARGETSLISTUTILS_H
1,221
C++
.h
30
36.7
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0.736486
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
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false
false
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false
false
1,542,354
taskmapchange.h
VladimirMakeev_D2ModdingToolset/mss32/include/taskmapchange.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef TASKMAPCHANGE_H #define TASKMAPCHANGE_H #include "taskbase.h" namespace game { struct CTaskManager; namespace editor { struct CMapInterf; enum class BrushSize : int { Brush1x1, Brush3x3, Brush5x5 }; struct CTaskMapChangeData { CTaskManager* taskManager; CMapInterf* mapInterface; BrushSize brushSize; int unknown; int unknown2; SmartPointer ptr; SmartPointer ptr2; SmartPointer ptr3; }; assert_size(CTaskMapChangeData, 44); /** Base class for map changing tools logic. */ struct CTaskMapChange : CTaskBase { CTaskMapChangeData* mapChangeData; }; } // namespace editor } // namespace game #endif // TASKMAPCHANGE_H
1,494
C++
.h
51
26.784314
72
0.763103
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
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1,542,355
unitpositionpair.h
VladimirMakeev_D2ModdingToolset/mss32/include/unitpositionpair.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef UNITPOSITIONPAIR_H #define UNITPOSITIONPAIR_H #include "d2assert.h" #include "d2pair.h" namespace game { /** * Unit position (0-5) to mark during single battle turn. * The second component determines if the position is in attack's target list * (IBatAttack::FillTargetsList; position has frame highlight on group panel). */ using UnitPositionPair = Pair<int, bool>; assert_size(UnitPositionPair, 8); } // namespace game #endif // UNITPOSITIONPAIR_H
1,281
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.h
32
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VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
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false
false
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false
1,542,356
sitemerchantinterf.h
VladimirMakeev_D2ModdingToolset/mss32/include/sitemerchantinterf.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef SITEMERCHANTINTERF_H #define SITEMERCHANTINTERF_H #include "middatacache.h" #include "middragdropinterf.h" #include "resetstackext.h" #include "smartptr.h" namespace game { struct CSiteMerchantInterfData { CMidgardID stackId; int unknown; int unknown2; CMidgardID merchantId; char unknown3[60]; }; assert_size(CSiteMerchantInterfData, 76); /** * Shows merchant trade window. * Represents DLG_MERCHANT from Interf.dlg. */ struct CSiteMerchantInterf : public CMidDataCache2::INotify { IResetStackExt resetStackExt; CMidDragDropInterf dragDropInterf; CSiteMerchantInterfData* data; }; assert_size(CSiteMerchantInterf, 40); namespace CSiteMerchantInterfApi { struct Api { using Constructor = CSiteMerchantInterf*(__thiscall*)(CSiteMerchantInterf* thisptr, void* taskOpenInterf, CPhaseGame* phaseGame, CMidgardID* stackId, CMidgardID* merchantId); Constructor constructor; struct ButtonCallback { using Callback = void(__thiscall*)(CSiteMerchantInterf* thisptr); Callback callback; int unknown; }; using CreateButtonFunctor = SmartPointer*(__stdcall*)(SmartPointer* functor, int a2, CSiteMerchantInterf* merchantInterf, ButtonCallback* callback); CreateButtonFunctor createButtonFunctor; }; Api& get(); struct Vftable { const CMidDataCache2::INotifyVftable* notify; const IResetStackExtVftable* resetStackExt; const CInterfaceVftable* dragDropInterf; const ITaskManagerHolderVftable* taskManagerHolder; const IMidDropManagerVftable* dropManager; }; Vftable& vftable(); } // namespace CSiteMerchantInterfApi } // namespace game #endif // SITEMERCHANTINTERF_H
2,904
C++
.h
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0.667617
VladimirMakeev/D2ModdingToolset
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,357
racecategory.h
VladimirMakeev_D2ModdingToolset/mss32/include/racecategory.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef RACECATEGORY_H #define RACECATEGORY_H #include "categories.h" namespace game { struct LRaceCategoryTable : public CEnumConstantTable<RaceId> { }; struct LRaceCategory : public Category<RaceId> { }; namespace RaceCategories { struct Categories { LRaceCategory* human; LRaceCategory* dwarf; LRaceCategory* heretic; LRaceCategory* undead; LRaceCategory* neutral; LRaceCategory* elf; }; Categories& get(); /** Returns address of LRaceCategory::vftable used in game. */ const void* vftable(); } // namespace RaceCategories namespace LRaceCategoryTableApi { using Api = CategoryTableApi::Api<LRaceCategoryTable, LRaceCategory>; Api& get(); /** Returns address of LRaceCategoryTable::vftable used in game. */ const void* vftable(); } // namespace LRaceCategoryTableApi } // namespace game #endif // RACECATEGORY_H
1,668
C++
.h
48
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0.771054
VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,358
mquikernelsimple.h
VladimirMakeev_D2ModdingToolset/mss32/include/mquikernelsimple.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MQUIKERNELSIMPLE_H #define MQUIKERNELSIMPLE_H #include "d2list.h" #include "d2pair.h" #include "mqpoint.h" #include "mqrect.h" #include "mquikernel.h" namespace game { struct TimerData { std::uint32_t timerId; int creationTime; std::uint32_t timeoutMs; }; assert_size(TimerData, 12); struct CMqUIKernelSimpleData { int unknown; Pair<HWND, bool>* childWndHandle; WNDPROC oldWndProc; HINSTANCE instance; HINSTANCE instanceCopy; char* windowTitle; bool hasFocus; bool minimized; char padding[2]; List<TimerData> timers; std::uint32_t lastTimerId; int systemTime; CMqPoint mousePosClient; CMqPoint mousePosScreen; CMqRect clientArea; bool unknown17; char padding2[3]; IMqUIController* uiController; }; assert_size(CMqUIKernelSimpleData, 92); struct CMqUIKernelSimple : public IMqUIKernel { CMqUIKernelSimpleData* data; }; assert_size(CMqUIKernelSimple, 8); } // namespace game #endif // MQUIKERNELSIMPLE_H
1,821
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,359
midserverbuilder.h
VladimirMakeev_D2ModdingToolset/mss32/include/midserverbuilder.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDSERVERBUILDER_H #define MIDSERVERBUILDER_H #include "midgardid.h" namespace game { struct IMidServerBuilderVftable; struct CMidServerLogic; struct CMidServer; struct IMidServerBuilder { IMidServerBuilderVftable* vftable; }; struct IMidServerBuilderVftable { using Destructor = void(__thiscall*)(IMidServerBuilder* thisptr, char flags); Destructor destructor; using CreateServerLogic = CMidServerLogic*(__thiscall*)(IMidServerBuilder* thisptr, CMidServer* server); CreateServerLogic createServerLogic; using LoadScenario = void(__thiscall*)(IMidServerBuilder* thisptr, CMidServer* midServer, CMidServerLogic* serverLogic); LoadScenario loadScenario; using IsMultiplayerGame = bool(__thiscall*)(const IMidServerBuilder* thisptr); IsMultiplayerGame isMultiplayerGame; /** * Assumption: returns number of players in loaded scenario. * @returns CMidServerBuilderFull::unknown. */ using GetPlayerCount = int(__thiscall*)(IMidServerBuilder* thisptr); GetPlayerCount getPlayerCount; }; assert_vftable_size(IMidServerBuilderVftable, 5); struct CMidServerBuilderFull : public IMidServerBuilder { int unknown; char unknown2; bool useRandom; bool multiplayerGame; bool hotseatGame; int value3; /**< Always set to 3 in constructor. */ int gameVersion; CMidgardID id; CMidgardID campaignId; char scenarioFilePath[261]; }; assert_size(CMidServerBuilderFull, 292); } // namespace game #endif // MIDSERVERBUILDER_H
2,485
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.h
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VladimirMakeev/D2ModdingToolset
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1,542,360
networkpeer.h
VladimirMakeev_D2ModdingToolset/mss32/include/networkpeer.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NETWORKPEER_H #define NETWORKPEER_H #include "uievent.h" #include <MessageIdentifiers.h> #include <RakPeerInterface.h> #include <memory> #include <vector> namespace hooks { class NetworkPeerCallbacks { public: virtual ~NetworkPeerCallbacks() = default; virtual void onPacketReceived(DefaultMessageIDTypes type, SLNet::RakPeerInterface* peer, const SLNet::Packet* packet) = 0; }; /** * Wraps SLikeNet peer interface and game timer event for network packets processing. * Allows users to subscribe to peer packet events. */ struct NetworkPeer { struct PeerDeleter { void operator()(SLNet::RakPeerInterface* peer) { peer->Shutdown(100); SLNet::RakPeerInterface::DestroyInstance(peer); } }; using PeerPtr = std::unique_ptr<SLNet::RakPeerInterface, PeerDeleter>; NetworkPeer(PeerPtr&& peer); ~NetworkPeer(); void addCallback(NetworkPeerCallbacks* callback); void removeCallback(NetworkPeerCallbacks* callback); game::UiEvent packetEvent{}; std::vector<NetworkPeerCallbacks*> callbacks; std::vector<NetworkPeerCallbacks*> removeCallbacks; PeerPtr peer; }; } // namespace hooks #endif // NETWORKPEER_H
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false
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1,542,361
isocbscroll.h
VladimirMakeev_D2ModdingToolset/mss32/include/isocbscroll.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ISOCBSCROLL_H #define ISOCBSCROLL_H namespace game { struct IIsoCBScrollVftable; struct IIsoCBScroll { IIsoCBScrollVftable* vftable; }; // Virtual table does not contain destructor struct IIsoCBScrollVftable { using Method1 = void(__thiscall*)(IIsoCBScroll* thisptr, int a2, int a3); Method1 method1; }; } // namespace game #endif // ISOCBSCROLL_H
1,187
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,362
wavstore.h
VladimirMakeev_D2ModdingToolset/mss32/include/wavstore.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef WAVSTORE_H #define WAVSTORE_H #include "d2map.h" #include "d2set.h" #include "smartptr.h" namespace game { struct CSoundSystemSample; struct Wdb; /** Sound effects from midgard.wdb. */ enum class SoundEffect : int { Appear, /**< APPEAR */ Boat, /**< BOATSND */ EnterSite, /**< ENTRSITE */ EnterRuin, /**< ENTRRUIN */ EnterCity, /**< ENTRCITY */ ExitCity, /**< EXITCITY */ Occupy, /**< OCCUPY */ SpellDis, /**< SPELLDIS */ LootRuin, /**< LOOTRUIN */ Enroll, /**< ENROLL */ Occupy2, /**< OCCUPY */ Beep, /**< BEEP */ Botreprt, /**< BOTREPRT */ Seebat, /**< SEEBAT */ Sbattle, /**< SBATTLE */ Snoble, /**< SNOBLE */ Stolen, /**< STOLEN */ Building, /**< BUILDING */ Openbook, /**< OPENBOOK */ Closbook, /**< CLOSBOOK */ Bkpopup, /**< BKPOPUP */ Openintr, /**< OPENINTR */ Closintr, /**< CLOSINTR */ Potionboost, /**< PBOOST */ Potionheal, /**< PHEAL */ Potionrevive, /**< PREVIVE */ UseItem, /**< USEITEM */ BuyItem, /**< BUYITEM */ CityGrow, /**< CITYGROW */ TakeBag, /**< TAKEBAG */ SpinRock, /**< SPINROCK */ ChangeFace, /**< CHNGFACE */ SoundFx, /**< SOUNDFX */ GiveGold, /**< GIVEGOLD */ TradeSpell, /**< TRADSPEL */ Reftrspe, /**< REFTRSPE */ TradeItem, /**< TRADITEM */ Reftritm, /**< REFTRITM */ Alliance, /**< ALLIANCE */ Refallia, /**< REFALLIA */ Brkallia, /**< BRKALLIA */ AiChat, /**< AICHAT */ Aunn7778, /**< AUNN7778 */ Aunn7788, /**< AUNN7788 */ EndRiot, /**< ENDRIOT */ CreateStack, /**< CREATSTK */ }; struct SoundEffectInfo { void* data; /** < Mqrc data from .wdb file. */ std::uint32_t size; /**< Data size in bytes. */ std::uint32_t startTime; /**< Time when effect started playing. */ }; assert_size(SoundEffectInfo, 12); struct CWavStoreData { SmartPtr<CSoundSystemSample> soundSystemSample; SmartPointer memPool; SmartPtr<Wdb> wdb; Map<char[16] /* name */, SoundEffectInfo> effectCache; Set<int> list2; }; assert_size(CWavStoreData, 80); struct CWavStore { CWavStoreData* data; }; assert_size(CWavStore, 4); } // namespace game #endif // WAVSTORE_H
3,235
C++
.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,363
midlocation.h
VladimirMakeev_D2ModdingToolset/mss32/include/midlocation.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDLOCATION_H #define MIDLOCATION_H #include "mapelement.h" #include "midgardid.h" #include "midscenarioobject.h" #include "stringandid.h" #include <cstddef> namespace game { /** Holds location related data in scenario file and game. */ struct CMidLocation : public IMapElement , public IMidScenarioObject { StringAndId name; int radius; }; assert_size(CMidLocation, 44); assert_offset(CMidLocation, CMidLocation::IMapElement::vftable, 0); assert_offset(CMidLocation, CMidLocation::IMidScenarioObject::vftable, 20); } // namespace game #endif // MIDLOCATION_H
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
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false
1,542,364
enclayoutstackhooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/enclayoutstackhooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ENCLAYOUTSTACKHOOKS_H #define ENCLAYOUTSTACKHOOKS_H namespace game { struct IMidgardObjectMap; struct CDialogInterf; struct CMidStack; struct CEncLayoutStack; } // namespace game namespace hooks { void __fastcall encLayoutStackUpdateHooked(game::CEncLayoutStack* thisptr, int /*%edx*/, const game::IMidgardObjectMap* objectMap, const game::CMidStack* stack, game::CDialogInterf* dialog); } // namespace hooks #endif // ENCLAYOUTSTACKHOOKS_H
1,440
C++
.h
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VladimirMakeev/D2ModdingToolset
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,365
mainview2.h
VladimirMakeev_D2ModdingToolset/mss32/include/mainview2.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MAINVIEW2_H #define MAINVIEW2_H #include "fullscreeninterf.h" #include "middatacache.h" #include "mqpoint.h" #include "smartptr.h" namespace game { struct CPhaseGame; struct CZoomInterface; struct CDialogInterf; struct IMqImage2; struct CToggleButton; struct CMainView2 : public CFullScreenInterf , public CMidDataCache2::INotify { CPhaseGame* phaseGame; CInterface* popupDialog; CMqRect imgPaletteArea; CInterface* dlgIso; CZoomInterface* zoomInterface; CMqRect imgMainArea; CDialogInterf* resourcePopup; char unknown14; char padding[3]; int unknown15; CDialogInterf* dialogInterf; CMqRect imgResourceArea; CMqPoint bgndFillSize; CMqRect dlgIsoArea; void* notify1; IMqImage2* isoOutline; char unknown29; char padding2[3]; IMqImage2* isoPalFill; CMqPoint imgPaletteTopLeftXBottomRightY; IMqImage2* isoBlackbar; int unknown34; int unknown35; bool unknown36; bool unknown37; char padding3[2]; CMqRect dlgIsoArea2; CMqPoint dlgIsoTopLeft; }; assert_size(CMainView2, 188); namespace CMainView2Api { struct Api { using ShowIsoDialog = void(__thiscall*)(CMainView2* thisptr); ShowIsoDialog showIsoDialog; /** * Creates and shows dialog on minimap and options buttons area. * When dialogName is nullptr, shows DLG_ISO_LAND or DLG_ISO_PAL. * @param[in] dialogName name of the dialog to show instead of minimap or land capture. */ using ShowDialog = void(__thiscall*)(CMainView2* thisptr, const char* dialogName); ShowDialog showDialog; struct ToggleButtonCallback { using Callback = void(__thiscall*)(CMainView2* thisptr, bool, CToggleButton*); Callback callback; int unknown; }; using CreateToggleButtonFunctor = SmartPointer*(__stdcall*)(SmartPointer* functor, int a2, CMainView2* mainView, ToggleButtonCallback* callback); CreateToggleButtonFunctor createToggleButtonFunctor; }; Api& get(); } // namespace CMainView2Api } // namespace game #endif // MAINVIEW2_H
3,089
C++
.h
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VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
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false
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false
1,542,366
battleutils.h
VladimirMakeev_D2ModdingToolset/mss32/include/battleutils.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BATTLEUTILS_H #define BATTLEUTILS_H namespace game { struct CMidUnit; struct BattleMsgData; } // namespace game namespace hooks { int adjustUnitXpReceived(const game::BattleMsgData* battleMsgData, const game::CMidUnit* unit, int value); } // namespace hooks #endif // BATTLEUTILS_H
1,159
C++
.h
30
35.2
72
0.740873
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
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false
1,542,367
enclayoutruin.h
VladimirMakeev_D2ModdingToolset/mss32/include/enclayoutruin.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ENCLAYOUTRUIN_H #define ENCLAYOUTRUIN_H #include "enclayout.h" namespace game { struct CEncLayoutRuinData; struct IMidgardObjectMap; struct CMidRuin; struct CEncLayoutRuin : public IEncLayout { CEncLayoutRuinData* data; }; assert_size(CEncLayoutRuin, 16); struct CEncLayoutRuinData { const IMidgardObjectMap* objectMap; char unknown[200]; }; assert_size(CEncLayoutRuinData, 204); namespace CEncLayoutRuinApi { struct Api { using Update = void(__stdcall*)(const CEncLayoutRuinData* data, const CMidRuin* ruin, CDialogInterf* dialog); Update update; }; Api& get(); IEncLayoutVftable* vftable(); } // namespace CEncLayoutRuinApi } // namespace game #endif // ENCLAYOUTRUIN_H
1,600
C++
.h
49
29.122449
72
0.742188
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,368
bestowwardshooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/bestowwardshooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BESTOWWARDSHOOKS_H #define BESTOWWARDSHOOKS_H namespace game { struct CBatAttackBestowWards; struct IMidgardObjectMap; struct BattleMsgData; struct CMidgardID; struct BattleAttackInfo; } // namespace game namespace hooks { bool __fastcall bestowWardsAttackCanPerformHooked(game::CBatAttackBestowWards* thisptr, int /*%edx*/, game::IMidgardObjectMap* objectMap, game::BattleMsgData* battleMsgData, game::CMidgardID* targetUnitId); void __fastcall bestowWardsAttackOnHitHooked(game::CBatAttackBestowWards* thisptr, int /*%edx*/, game::IMidgardObjectMap* objectMap, game::BattleMsgData* battleMsgData, game::CMidgardID* targetUnitId, game::BattleAttackInfo** attackInfo); bool __fastcall bestowWardsMethod15Hooked(game::CBatAttackBestowWards* thisptr, int /*%edx*/, game::BattleMsgData* battleMsgData); } // namespace hooks #endif // BESTOWWARDSHOOKS_H
2,188
C++
.h
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36.590909
87
0.609551
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,369
itemtransferhooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/itemtransferhooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ITEMTRANSFERHOOKS_H #define ITEMTRANSFERHOOKS_H namespace game { struct CMidgardID; struct CCityStackInterf; struct CPhaseGame; struct CExchangeInterf; struct CPickUpDropInterf; struct CSiteMerchantInterf; } // namespace game namespace hooks { game::CCityStackInterf* __fastcall cityStackInterfCtorHooked(game::CCityStackInterf* thisptr, int /*%edx*/, void* taskOpenInterf, game::CPhaseGame* phaseGame, game::CMidgardID* cityId); game::CExchangeInterf* __fastcall exchangeInterfCtorHooked(game::CExchangeInterf* thisptr, int /*%edx*/, void* taskOpenInterf, game::CPhaseGame* phaseGame, game::CMidgardID* stackLeftSide, game::CMidgardID* stackRightSide); game::CPickUpDropInterf* __fastcall pickupDropInterfCtorHooked(game::CPickUpDropInterf* thisptr, int /*%edx*/, void* taskOpenInterf, game::CPhaseGame* phaseGame, game::CMidgardID* stackId, game::CMidgardID* bagId); game::CSiteMerchantInterf* __fastcall siteMerchantInterfCtorHooked( game::CSiteMerchantInterf* thisptr, int /*%edx*/, void* taskOpenInterf, game::CPhaseGame* phaseGame, game::CMidgardID* stackId, game::CMidgardID* merchantId); } // namespace hooks #endif // ITEMTRANSFERHOOKS_H
2,854
C++
.h
55
34.454545
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
false
false
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false
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1,542,370
usracialnoble.h
VladimirMakeev_D2ModdingToolset/mss32/include/usracialnoble.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef USRACIALNOBLE_H #define USRACIALNOBLE_H #include "usglobal.h" #include "usleaderimpl.h" #include "usnoble.h" #include "ussoldierimpl.h" #include "usstackleaderimpl.h" #include "usunitimpl.h" #include <cstddef> namespace game { /** * Represents noble (thief) unit template. * Noble unit in scenario is represented by CMidUnit * which accesses noble template data via CMidUnit::unitImpl pointer. * Noble units used for spying and various thief operations. */ struct TUsRacialNoble : public IUsNoble , public IUsGlobal , public TUsUnitImpl , public TUsSoldierImpl , public TUsStackLeaderImpl , public TUsLeaderImpl { }; assert_size(TUsRacialNoble, 52); assert_offset(TUsRacialNoble, TUsRacialNoble::IUsNoble::vftable, 0); assert_offset(TUsRacialNoble, TUsRacialNoble::IUsGlobal::vftable, 4); assert_offset(TUsRacialNoble, TUsRacialNoble::TUsUnitImpl::vftable, 8); assert_offset(TUsRacialNoble, TUsRacialNoble::TUsSoldierImpl::vftable, 28); assert_offset(TUsRacialNoble, TUsRacialNoble::TUsStackLeaderImpl::vftable, 36); assert_offset(TUsRacialNoble, TUsRacialNoble::TUsLeaderImpl::vftable, 44); } // namespace game #endif // USRACIALNOBLE_H
1,994
C++
.h
51
37.058824
79
0.782541
VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
1,542,371
midobjectlock.h
VladimirMakeev_D2ModdingToolset/mss32/include/midobjectlock.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDOBJECTLOCK_H #define MIDOBJECTLOCK_H #include "functordispatch0.h" #include "midcommandqueue2.h" #include "middatacache.h" namespace game { struct CMidObjectLock : public CMidDataCache2::INotify { struct Notify1 : public CMidCommandQueue2::INotifyCQ { CMidCommandQueue2* commandQueue; /** Increments CMidObjectLock::pendingLocalUpdates */ SmartPtr<CBFunctorDispatch0> notifyCallback; }; struct Notify2 : public CMidCommandQueue2::INotifyCQ { CMidCommandQueue2* commandQueue; /** Decrements CMidObjectLock::pendingLocalUpdates */ SmartPtr<CBFunctorDispatch0> notifyCallback; }; CMidCommandQueue2* commandQueue; CMidDataCache2* dataCache; Notify1* notify1; Notify2* notify2; /** * Assumption: incremented at the start of CMidCommandQueue2::notifyList processing * and decremented at the end. */ int pendingLocalUpdates; /** * Incremented each time the client sends network message to a server. * See calls of CPhaseGameIncrementNetworkUpdates */ int pendingNetworkUpdates; /** True when CTaskAskExportLeader is in process. */ bool exportingLeader; char padding[3]; }; assert_size(CMidObjectLock, 32); assert_size(CMidObjectLock::Notify1, 16); assert_size(CMidObjectLock::Notify2, 16); } // namespace game #endif // MIDOBJECTLOCK_H
2,207
C++
.h
61
32.360656
87
0.747309
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
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1,542,372
netdplayplayerserver.h
VladimirMakeev_D2ModdingToolset/mss32/include/netdplayplayerserver.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NETDPLAYPLAYERSERVER_H #define NETDPLAYPLAYERSERVER_H #include "mqnetplayerserver.h" namespace game { struct CNetDPlayPlayer; /** Network player server implementation for DirectPlay. */ struct CNetDPlayPlayerServer : public IMqNetPlayerServer { CNetDPlayPlayer* player; }; assert_size(CNetDPlayPlayerServer, 8); } // namespace game #endif // NETDPLAYPLAYERSERVER_H
1,197
C++
.h
31
36.677419
72
0.782383
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
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false
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1,542,373
itempotionboostperm.h
VladimirMakeev_D2ModdingToolset/mss32/include/itempotionboostperm.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ITEMPOTIONBOOSTPERM_H #define ITEMPOTIONBOOSTPERM_H #include "itempotionboost.h" namespace game { /** Represents permanent boost potion. */ struct CItemPotionBoostPerm : public CItemPotionBoost { }; assert_size(CItemPotionBoostPerm, 20); } // namespace game #endif // ITEMPOTIONBOOSTPERM_H
1,117
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,374
enclayout.h
VladimirMakeev_D2ModdingToolset/mss32/include/enclayout.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ENCLAYOUT_H #define ENCLAYOUT_H #include "interface.h" namespace game { struct IEncLayoutVftable; struct CDialogInterf; struct IMidObject; struct IEncLayout : public CInterfaceT<IEncLayoutVftable> { CDialogInterf* dialog; }; assert_size(IEncLayout, 12); struct IEncLayoutVftable : public CInterfaceVftable { using OnObjectChanged = void(__thiscall*)(IEncLayout* thisptr, const IMidObject* obj); OnObjectChanged onObjectChanged; }; assert_vftable_size(IEncLayoutVftable, 35); namespace IEncLayoutApi { struct Api { using Constructor = IEncLayout*(__thiscall*)(IEncLayout* thisptr, CInterface* parent, const CMqRect* area); Constructor constructor; using Destructor = void(__thiscall*)(IEncLayout* thisptr); Destructor destructor; }; Api& get(); } // namespace IEncLayoutApi } // namespace game #endif // ENCLAYOUT_H
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,375
displayddraw.h
VladimirMakeev_D2ModdingToolset/mss32/include/displayddraw.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef DISPLAYDDRAW_H #define DISPLAYDDRAW_H #include "d2pair.h" #include "displaysettings.h" #include "mqrasterizer.h" #include <ddraw.h> namespace game { using DirectDrawSurfaceDescPair = Pair<IDirectDrawSurface7*, _DDSURFACEDESC2>; struct CLogFile; struct CDisplayDDraw : public IMqRasterizer { IDirectDraw7* directDraw; IDirectDrawSurface7* directDrawSurface; IDirectDrawSurface7* directDrawSurfaceScreen; IDirectDrawSurface7* surface1152; IDirectDrawSurface7* surfaceFromScreen; bool alwaysTrue; bool lowAlpha; char padding[2]; DirectDrawSurfaceDescPair surfaceDescPair; bool surfaceDescPairLocked; char padding4[3]; DirectDrawSurfaceDescPair surfaceDescPair2; bool surfaceDescPair2Locked; char padding5[3]; int unk3; char unknown[48]; DisplaySettings displayMode; bool fullscreen; char padding2[3]; int refreshRate; HWND hWnd; int screenSurfaceWidth; int screenSurfaceHeight; bool unk4; char padding3[3]; int unk5; CLogFile* logFile; }; assert_size(CDisplayDDraw, 388); namespace CDisplayDDrawApi { const IMqRasterizerVftable* vftable(); } } // namespace game #endif // DISPLAYDDRAW_H
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.h
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VladimirMakeev/D2ModdingToolset
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,376
midtask.h
VladimirMakeev_D2ModdingToolset/mss32/include/midtask.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDTASK_H #define MIDTASK_H #include "task.h" namespace game { struct IMidTask : public ITask { }; } // namespace game #endif // MIDTASK_H
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.h
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VladimirMakeev/D2ModdingToolset
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,377
imgpackerstoreloader.h
VladimirMakeev_D2ModdingToolset/mss32/include/imgpackerstoreloader.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef IMAGEPACKERSTORELOADER_H #define IMAGEPACKERSTORELOADER_H #include "d2assert.h" namespace game { struct CImgFactoryAnimLoaderWeakDup; struct ImgStore2LoaderWrapper; struct ImgPackerLoaderWrapper; struct ImgPackerStoreLoader { CImgFactoryAnimLoaderWeakDup* animLoader; ImgStore2LoaderWrapper* store2Loader; ImgPackerLoaderWrapper* packerLoader; }; assert_size(ImgPackerStoreLoader, 12); struct ImgPackerStoreLoaderWrapper { ImgPackerStoreLoader* data; }; assert_size(ImgPackerStoreLoaderWrapper, 4); } // namespace game #endif // IMAGEPACKERSTORELOADER_H
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.h
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VladimirMakeev/D2ModdingToolset
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
false
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1,542,378
midevcondition.h
VladimirMakeev_D2ModdingToolset/mss32/include/midevcondition.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDEVCONDITION_H #define MIDEVCONDITION_H #include "d2set.h" #include "eventconditioncat.h" #include "midgardid.h" namespace game { struct CMidEvConditionVftable; struct IMidgardObjectMap; struct IMidgardStream; struct String; /** Base class for all event conditions. */ struct CMidEvCondition { CMidEvConditionVftable* vftable; LEventCondCategory category; }; struct CMidEvConditionVftable { using Destructor = void(__thiscall*)(CMidEvCondition* thisptr, char flags); Destructor destructor; /** * Returns true if id used by event condition equals to the objectId specified. * Used by CMidCondLocation, CMidCondEnterCity, CMidCondKillStack, CMidCondOwnItem etc. */ using IsIdsEqual = bool(__thiscall*)(const CMidEvCondition* thisptr, const CMidgardID* objectId); IsIdsEqual isIdsEqual; /** * Adds id used by event to the list. * If event leads to player win or defeat, added ids are used to highlight scenario objectives. * Used by CMidCondLocation, CMidCondEnterCity, CMidCondKillStack, CMidCondOwnItem etc. */ using AddToList = void(__thiscall*)(const CMidEvCondition* thisptr, Set<CMidgardID>* list); AddToList addToList; /** Returns true if condition is valid: refers to existing scenario objects. */ using IsValid = bool(__thiscall*)(const CMidEvCondition* thisptr, const IMidgardObjectMap* objectMap); IsValid isValid; using Method4 = bool(__thiscall*)(const CMidEvCondition* thisptr, int a2); Method4 method4; /** Serializes event condition. */ using Stream = void(__thiscall*)(CMidEvCondition* thisptr, IMidgardStream** stream); Stream stream; }; assert_vftable_size(CMidEvConditionVftable, 6); namespace CMidEvConditionApi { struct Api { using CreateFromCategory = CMidEvCondition*(__stdcall*)(const LEventCondCategory* category); CreateFromCategory createFromCategory; /** * Returns string with current condition settings to show in conditions list box. * Used in Scenario Editor only. */ using GetInfoString = void(__stdcall*)(String* info, const IMidgardObjectMap* objectMap, const CMidEvCondition* eventCondition); GetInfoString getInfoString; using GetDescription = void(__stdcall*)(String* description, const LEventCondCategory* category); /** * Returns brief condition description by specified category * Used in Scenario Editor only. */ GetDescription getBrief; /** * Returns full condition description by specified category * Used in Scenario Editor only. */ GetDescription getDescription; }; Api& get(); } // namespace CMidEvConditionApi } // namespace game #endif // MIDEVCONDITION_H
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.h
93
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0.711454
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,379
umstack.h
VladimirMakeev_D2ModdingToolset/mss32/include/umstack.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef UMSTACK_H #define UMSTACK_H #include "groundcat.h" #include "leaderabilitycat.h" #include "smartptr.h" #include "textandid.h" #include "ummodifier.h" #include "usstackleader.h" #include "usunit.h" namespace game { struct CUmStackData; struct CUmStack { IUsUnit usUnit; IUsStackLeader usStackLeader; CUmModifier umModifier; CUmStackData* data; }; assert_size(CUmStack, 24); struct CUmStackData { ModifierValue moveAllowance; ModifierValue scoutingRange; ModifierValue leadership; SmartPtr<LGroundCategory> moveAbility; SmartPtr<LLeaderAbility> leaderAbility; TextAndId desc; bool fastRetreat; char padding[3]; ModifierValue lowerCost; }; assert_size(CUmStackData, 60); namespace CUmStackApi { struct Vftable { const IUsUnitVftable* usUnit; const IUsStackLeaderVftable* usStackLeader; const CUmModifierVftable* umModifier; }; Vftable& vftable(); } // namespace CUmStackApi } // namespace game #endif // UMSTACK_H
1,809
C++
.h
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0.772203
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
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false
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false
1,542,380
menulord.h
VladimirMakeev_D2ModdingToolset/mss32/include/menulord.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MENULORD_H #define MENULORD_H #include "d2pair.h" #include "difficultylevel.h" #include "lordcat.h" #include "menubase.h" #include "mqimage2.h" namespace game { struct CMenuPhase; struct LRaceCategory; using ImagePtr = SmartPtr<IMqImage2>; using ImagePtrPair = Pair<ImagePtr, ImagePtr>; using ImagePtrPairs = Vector<ImagePtrPair>; struct CMenuLordData { LLordCategory lordCategory; LDifficultyLevel difficulty; int selectedFace; char unknown2[24]; ImagePtrPairs lordFaces; int unknown3; int unknown4; int unknown5; char unknown6[24]; int unknown7; int unknown8; IMqImage2* backgroundImage; int unknown9; int unknown10; int unknown11; int unknown12; int unknown13; int unknown14; int unknown15; }; assert_size(CMenuLordData, 144); assert_offset(CMenuLordData, lordFaces, 52); assert_offset(CMenuLordData, backgroundImage, 112); /** * Lord selection screen. * Represents DLG_CHOOSE_LORD from Interf.dlg. */ struct CMenuLord : public CMenuBase { CMenuLordData* data; }; assert_size(CMenuLord, 16); namespace CMenuLordApi { struct Api { using Constructor = CMenuLord*(__thiscall*)(CMenuLord* thisptr, CMenuPhase* menuPhase); Constructor constructor; /** Returns lord face images for specified race category. */ using GetLordFacesByRace = void(__stdcall*)(const LRaceCategory* raceCategory, ImagePtrPairs* faceImages); GetLordFacesByRace getLordFacesByRace; /** Loads lord face images using specified image names array. */ using LoadLordFaceImages = void(__stdcall*)(const char** imageNames, size_t imagesTotal, ImagePtrPairs* faceImages); LoadLordFaceImages loadLordFaceImages; /** Returns lord animation for selected lord face. */ using GetLordAnimation = void(__stdcall*)(const CMenuPhase* menuPhase, int selectedFace, ImagePtrPair* animations); GetLordAnimation getLordAnimation; /** Loads lord portrait transition animation by name. */ using LoadLordAnimation = ImagePtr*(__stdcall*)(ImagePtr* animation, const char* animationName); LoadLordAnimation loadLordAnimation; }; Api& get(); } // namespace CMenuLordApi } // namespace game #endif // MENULORD_H
3,268
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
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false
false
false
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false
1,542,381
ddcarryoveritems.h
VladimirMakeev_D2ModdingToolset/mss32/include/ddcarryoveritems.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef DDCARRYOVERITEMS_H #define DDCARRYOVERITEMS_H namespace game { /** Used to transfer player's items between scenarios in campaigns. */ struct CDDCarryOverItems; struct IMidDropManager; struct CListBoxInterf; struct CPhaseGame; namespace CDDCarryOverItemsApi { struct Api { using Constructor = CDDCarryOverItems*(__thiscall*)(CDDCarryOverItems* thisptr, IMidDropManager* dropManager, CListBoxInterf* listBox, CPhaseGame* phaseGame, int carryOverItemsMax); Constructor constructor; }; Api& get(); } // namespace CDDCarryOverItemsApi } // namespace game #endif // DDCARRYOVERITEMS_H
1,640
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.h
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VladimirMakeev/D2ModdingToolset
32
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,382
cmdbattlestartmsg.h
VladimirMakeev_D2ModdingToolset/mss32/include/cmdbattlestartmsg.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef CMDBATTLESTARTMSG_H #define CMDBATTLESTARTMSG_H #include "battlemsgdata.h" #include "commandmsg.h" namespace game { struct CCmdBattleStartMsg : public CCommandMsgTempl<CommandMsgId::BattleStart, CommandMsgParam::Value1> { int battleBackgroundIndex; int unknown2; BattleMsgData battleMsgData; int unknown3; int unknown4; }; assert_size(CCmdBattleStartMsg, 3952); assert_offset(CCmdBattleStartMsg, battleMsgData, 24); namespace CCmdBattleStartMsgApi { struct Api { using Destructor = void(__thiscall*)(CCmdBattleStartMsg* thisptr); Destructor destructor; }; Api& get(); CCommandMsgVftable* vftable(); } // namespace CCmdBattleStartMsgApi } // namespace game #endif // CMDBATTLESTARTMSG_H
1,551
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,383
generationresultinterf.h
VladimirMakeev_D2ModdingToolset/mss32/include/generationresultinterf.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GENERATIONRESULTINTERF_H #define GENERATIONRESULTINTERF_H #include "popupdialoginterf.h" namespace hooks { struct CMenuRandomScenario; using OnGenerationResultAccepted = void (*)(CMenuRandomScenario* thisptr); using OnGenerationResultRejected = void (*)(CMenuRandomScenario* thisptr); using OnGenerationResultCanceled = void (*)(CMenuRandomScenario* thisptr); struct CGenerationResultInterf : public game::CPopupDialogInterf { OnGenerationResultAccepted onAccept; OnGenerationResultRejected onReject; OnGenerationResultCanceled onCancel; CMenuRandomScenario* menu; }; CGenerationResultInterf* createGenerationResultInterf(CMenuRandomScenario* menu, OnGenerationResultAccepted onAccept, OnGenerationResultRejected onReject, OnGenerationResultCanceled onCancel); } // namespace hooks #endif // GENERATIONRESULTINTERF_H
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.h
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VladimirMakeev/D2ModdingToolset
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,384
itemcategory.h
VladimirMakeev_D2ModdingToolset/mss32/include/itemcategory.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ITEMCATEGORY_H #define ITEMCATEGORY_H #include "categories.h" namespace game { struct LItemCategoryTable : public CEnumConstantTable<ItemId> { }; struct LItemCategory : public Category<ItemId> { }; namespace ItemCategories { struct Categories { LItemCategory* armor; LItemCategory* jewel; LItemCategory* weapon; LItemCategory* banner; LItemCategory* potionBoost; LItemCategory* potionHeal; LItemCategory* potionRevive; LItemCategory* potionPermanent; LItemCategory* scroll; LItemCategory* wand; LItemCategory* valuable; LItemCategory* orb; LItemCategory* talisman; LItemCategory* travelItem; LItemCategory* special; }; Categories& get(); } // namespace ItemCategories } // namespace game #endif // ITEMCATEGORY_H
1,604
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.h
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0.766192
VladimirMakeev/D2ModdingToolset
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,385
itembanner.h
VladimirMakeev_D2ModdingToolset/mss32/include/itembanner.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ITEMBANNER_H #define ITEMBANNER_H #include "itemequipment.h" namespace game { struct CItemBanner : public CItemEquipment { }; assert_size(CItemBanner, 24); } // namespace game #endif // ITEMBANNER_H
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,386
visitors.h
VladimirMakeev_D2ModdingToolset/mss32/include/visitors.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef VISITORS_H #define VISITORS_H namespace game { struct CMidgardID; struct IMidgardObjectMap; struct CScenarioVisitorVftable; /** * Base for all visitor classes. * Visitors are used to change scenario objects or rules. */ struct CScenarioVisitor { const CScenarioVisitorVftable* vftable; IMidgardObjectMap* objectMap; }; struct CScenarioVisitorVftable { void* destructor; /** Returns true if visitor can be applied. */ using CanApply = bool(__thiscall*)(CScenarioVisitor* thisptr); CanApply canApply; /** * Applies visitor. * @returns true if visitor was applied successfully. */ using Apply = bool(__thiscall*)(CScenarioVisitor* thisptr); Apply apply; }; namespace VisitorApi { struct Api { /** * Changes unit hit points by specified amount. * Uses CVisitorChangeUnitHP. * Handles all necessary logic with min/max values as well as stack leader alive statuses. * @param[in] unitId id of unit whose hit points to change. * @param amount hit points change amount. Positive value heals unit, negative damages. * @param[in] objectMap interface used for unit search. * @param apply specifies whether changes should be applied. * @returns true if hp was changed when apply was selected. If apply set to 0, returns whether * visitor can be applied. */ using ChangeUnitHp = bool(__stdcall*)(const CMidgardID* unitId, int amount, IMidgardObjectMap* objectMap, int apply); ChangeUnitHp changeUnitHp; using ChangeUnitXp = bool(__stdcall*)(const CMidgardID* unitId, int amount, IMidgardObjectMap* objectMap, int apply); ChangeUnitHp changeUnitXp; using UpgradeUnit = bool(__stdcall*)(const CMidgardID* unitId, const CMidgardID* upgradeUnitImplId, const CMidgardID* groupId, IMidgardObjectMap* objectMap, int apply); UpgradeUnit upgradeUnit; /** * Sets maximum allowed units count for a specific group. * Uses CVisitorForceUnitMax. * Changes CMidUnitGroup::maxUnitsAllowed value. * @param[in] groupId id of group where unit will be summoned. * @param maxUnitsAllowed maximum allowed units in group. Value of -1 disables the restriction. * @param[in] objectMap interface used for group search. * @param apply specifies whether visitor should be applied. */ using ForceUnitMax = bool(__stdcall*)(const CMidgardID* groupId, int maxUnitsAllowed, IMidgardObjectMap* objectMap, int apply); ForceUnitMax forceUnitMax; /** * Adds unit to the group. * Uses CVisitorAddUnitToGroup. * @param[in] unitId id of the exising unit to add. * @param[in] groupId id of the group in stack, fortification or ruin to add unit to. * @param position unit position in group. * @param[in] creationTurn number of game turn when unit was created. * @param a5 meaning unknown, summon attack logic sets it to 1. * @param objectMap interface used for group search. * @param apply specifies whether unit addition should be applied. * @returns true if unit was added when apply set to 1. If apply set to 0, returns whether * visitor can be applied. */ using AddUnitToGroup = bool(__stdcall*)(const CMidgardID* unitId, const CMidgardID* groupId, int position, int* creationTurn, char a5, IMidgardObjectMap* objectMap, int apply); AddUnitToGroup addUnitToGroup; /** * Transfers item from one object with inventory (stack, bag or city) to another. * Uses CVisitorExchangeItem. * @param[in] fromObjectId id of the object with inventory to transfer from. * @param[in] toObjectId id of the object with inventory to receive item. * @param[in] itemId id of the item to transfer. * @param objectMap interface used for objects search. * @param apply specifies whether item transfer should be applied. * @returns true if item was transfered when apply set to 1. If apply set to 0, returns whether * visitor can be applied. */ using ExchangeItem = bool(__stdcall*)(const CMidgardID* fromObjectId, const CMidgardID* toObjectId, const CMidgardID* itemId, IMidgardObjectMap* objectMap, int apply); ExchangeItem exchangeItem; /** * Transforms a unit to another. * Uses CVisitorTransformUnit. * @param[in] unitId id of the unit to be transformed. * @param[in] toUnitImplId id of the unit impl to transform to. * @param[in] keepHp specifies whether the transformed unit retains its original hp. * @param objectMap interface used for objects search. * @param apply specifies whether unit transformation should be applied. * @returns true if unit was transformed when apply set to 1. If apply set to 0, returns whether * visitor can be applied. */ using TransformUnit = bool(__stdcall*)(CMidgardID* unitId, CMidgardID* toUnitImplId, bool keepHp, IMidgardObjectMap* objectMap, int apply); TransformUnit transformUnit; /** * Untransforms a unit. * Uses CVisitorUndoTransformUnit. * @param[in] unitId id of the unit to be untransformed. * @param objectMap interface used for objects search. * @param apply specifies whether unit transformation should be applied. * @returns true if unit was untransformed when apply set to 1. If apply set to 0, returns * whether visitor can be applied. */ using UndoTransformUnit = bool(__stdcall*)(CMidgardID* unitId, IMidgardObjectMap* objectMap, int apply); UndoTransformUnit undoTransformUnit; /** * Extracts unit from group. * Uses CVisitorExtractUnitFromGroup. * @param[in] unitId id of unit to extract. * @param[in] groupId id of group to extract from. * @param[in] objectMap interface used for objects search. * @param apply specifies whether unit extraction should be applied. * @returns true if unit was extracted when apply set to 1. If apply set to 0, returns whether * visitor can be applied. */ using ExtractUnitFromGroup = bool(__stdcall*)(const CMidgardID* unitId, const CMidgardID* groupId, IMidgardObjectMap* objectMap, int apply); ExtractUnitFromGroup extractUnitFromGroup; }; Api& get(); } // namespace VisitorApi } // namespace game #endif // VISITORS_H
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1,542,387
mqnetsession.h
VladimirMakeev_D2ModdingToolset/mss32/include/mqnetsession.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MQNETSESSION_H #define MQNETSESSION_H #include "d2list.h" namespace game { struct String; struct IMqNetPlayerEnum; struct IMqNetPlayerClient; struct IMqNetPlayerServer; struct IMqNetReception; struct IMqNetSystem; struct IMqNetSessionVftable; struct IMqNetSession { IMqNetSessionVftable* vftable; }; struct IMqNetSessionVftable { using Destructor = void(__thiscall*)(IMqNetSession* thisptr, char flags); Destructor destructor; /** Returns session name. */ using GetName = String*(__thiscall*)(IMqNetSession* thisptr, String* sessionName); GetName getName; /** Returns current number of clients in a session. */ using GetClientsCount = int(__thiscall*)(IMqNetSession* thisptr); GetClientsCount getClientsCount; /** Returns the maximum allowed number of clients in a session. */ using GetMaxClients = int(__thiscall*)(IMqNetSession* thisptr); GetMaxClients getMaxClients; using GetPlayers = void(__thiscall*)(IMqNetSession* thisptr, List<IMqNetPlayerEnum*>* players); GetPlayers getPlayers; /** * Creates client player. * CNetDPlaySession calls IDirectPlay4::CreatePlayer with dwFlags = 0 here. */ using CreateClient = void(__thiscall*)(IMqNetSession* thisptr, IMqNetPlayerClient** client, IMqNetSystem* netSystem, IMqNetReception* reception, const char* clientName); CreateClient createClient; /** * Creates server player. * CNetDPlaySession calls IDirectPlay4::CreatePlayer with DPPLAYER_SERVERPLAYER here. */ using CreateServer = void(__thiscall*)(IMqNetSession* thisptr, IMqNetPlayerServer** server, IMqNetSystem* netSystem, IMqNetReception* reception); CreateServer createServer; }; assert_vftable_size(IMqNetSessionVftable, 7); } // namespace game #endif // MQNETSESSION_H
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VladimirMakeev/D2ModdingToolset
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1,542,388
condinterfhooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/condinterfhooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef CONDINTERFHOOKS_H #define CONDINTERFHOOKS_H namespace game { struct ITask; struct CMidgardID; struct LEventCondCategory; namespace editor { struct CCondInterf; } } // namespace game namespace hooks { game::editor::CCondInterf* __stdcall createCondInterfFromCategoryHooked( game::ITask* task, void* a2, const game::CMidgardID* eventId, const game::LEventCondCategory* category); } // namespace hooks #endif // CONDINTERFHOOKS_H
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1,542,389
interfmanager.h
VladimirMakeev_D2ModdingToolset/mss32/include/interfmanager.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef INTERFMANAGER_H #define INTERFMANAGER_H #include "d2assert.h" #include "d2list.h" #include "functordispatch2.h" #include "mqpresentationmanager.h" #include "mqrect.h" #include "smartptr.h" #include <cstddef> namespace game { struct CInterfManager; struct CInterface; struct CTooltipImpl; struct CCursorImpl; struct IInterfBorderDisplay; using GlobalKeyPressDispatch = CBFunctorDispatch2wRet<unsigned short, unsigned short, bool>; using GlobalKeyPressDispatchPtr = SmartPtr<GlobalKeyPressDispatch>; struct CInterfManagerVftable { using Destructor = void(__thiscall*)(CInterfManager* thisptr, char flags); Destructor destructor; using GetBool = bool(__thiscall*)(const CInterfManager* thisptr); /** Returns true if interfaces list is empty. */ GetBool isInterfacesEmpty; /** Returns topmost interface or nullptr if interfaces list is empty. */ using GetInterface = CInterface*(__thiscall*)(CInterfManager* thisptr); GetInterface getInterface; /** * Returns next interface in list after specified one or nullptr. * Assumption: returns interface that is below specified. */ using GetNextInterface = CInterface*(__thiscall*)(CInterfManager* thisptr, CInterface* interf); GetNextInterface getNextInterface; /** Shows interface as top element. */ using ShowInterface = bool(__thiscall*)(CInterfManager* thisptr, CInterface* interf); ShowInterface showInterface; /** * Removes topmost interface from list and returns it. * Second element in the list is chosen as the new top. */ GetInterface removeInterface; /** Hides specified interface. */ using HideInterface = bool(__thiscall*)(CInterfManager* thisptr, CInterface* interf); HideInterface hideInterface; /** Clears the list deleting all interfaces. */ using ClearInterfaces = void(__thiscall*)(CInterfManager* thisptr); ClearInterfaces clearInterfaces; using SetBorderDisplay = void(__thiscall*)(CInterfManager* thisptr, IInterfBorderDisplay* borderDisplay); SetBorderDisplay setBorderDisplay; using SetRememberedInterface = bool(__thiscall*)(CInterfManager* thisptr, CInterface* interf); SetRememberedInterface setRememberedInterface; using ClearRememberedInterface = void(__thiscall*)(CInterfManager* thisptr); ClearRememberedInterface clearRememberedInterface; GetInterface getRememberedInterface; using SetMousePosition = void(__thiscall*)(CInterfManager* thisptr, const CMqPoint* position); SetMousePosition setMousePosition; using SetGlobalKeyHandler = void(__thiscall*)(CInterfManager* thisptr, GlobalKeyPressDispatchPtr* handler); SetGlobalKeyHandler setGlobalKeyHandler; using SetInputAllowed = void(__thiscall*)(CInterfManager* thisptr, bool allowed); SetInputAllowed setInputAllowed; GetBool isInputAllowed; /** Returns game window resolution. */ using GetResolution = const CMqRect*(__thiscall*)(const CInterfManager* thisptr); GetResolution getResolution; using SetResolution = void(__thiscall*)(CInterfManager* thisptr); SetResolution setResolution; using GetPaletteKey = std::uint32_t(__thiscall*)(const CInterfManager* thisptr); GetPaletteKey getPaletteKey; using GetTooltip = CTooltipImpl*(__thiscall*)(CInterfManager* thisptr); GetTooltip getTooltip; using GetCursor = CCursorImpl*(__thiscall*)(CInterfManager* thisptr); GetCursor getCursor; using ConvertPosition = CMqPoint*(__thiscall*)(CInterfManager* thisptr, CMqPoint* result, CMqPoint* point); ConvertPosition method21; ConvertPosition method22; }; assert_vftable_size(CInterfManagerVftable, 23); struct CInterfManager { const CInterfManagerVftable* vftable; }; struct CInterfManagerImplData { SmartPtr<CMqPresentationManager> presentationMgr; SmartPtr<CTooltipImpl> tooltipImpl; SmartPtr<CCursorImpl> cursorImpl; /** Topmost interface is always first in the list. */ List<CInterface*> interfaces; UiEvent visibilityEvent; UiEvent keypressEvent; UiEvent mousePressEvent; UiEvent mouseMoveEvent; CInterface* rememberedInterface; /** * Called before processing handleKeyboard() of topmost interface. * Used for checking special key combinations globally in the game. */ GlobalKeyPressDispatchPtr onKeyPressed; bool inputAllowed; char padding[3]; CMqRect resolution; std::uint32_t paletteKey; bool unknown5; char padding2[3]; IInterfBorderDisplay* borderDisplay; bool unknown3; char padding3[3]; CMqRect area; }; assert_size(CInterfManagerImplData, 200); struct CInterfManagerImpl : public CInterfManager , public CMqPresentationManager::IPresentation { CInterfManagerImplData* data; }; assert_size(CInterfManagerImpl, 12); assert_offset(CInterfManagerImpl, CInterfManagerImpl::CInterfManager::vftable, 0); assert_offset(CInterfManagerImpl, CInterfManagerImpl::IPresentation::vftable, 4); using InterfManagerImplPtr = SmartPtr<CInterfManagerImpl>; namespace CInterfManagerImplApi { struct Api { /** Populates SmartPointer with CInterfManagerImpl object. */ using Get = InterfManagerImplPtr*(__stdcall*)(InterfManagerImplPtr* managerPtr); Get get; }; Api& get(); } // namespace CInterfManagerImplApi } // namespace game #endif // INTERFMANAGER_H
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.h
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1,542,390
batnotify.h
VladimirMakeev_D2ModdingToolset/mss32/include/batnotify.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BATNOTIFY_H #define BATNOTIFY_H namespace game { struct IBatNotifyVftable; struct BattleMsgData; struct CMidgardID; enum class BattleAction : int; struct IBatNotify { IBatNotifyVftable* vftable; }; struct IBatNotifyVftable { using Destructor = void(__thiscall*)(IBatNotify* thisptr, char flags); Destructor destructor; /** Sends CStackBattleActionMsg from client to server. */ using NotifyBattleAction = void(__thiscall*)(IBatNotify* thisptr, const BattleMsgData* battleMsgData, BattleAction action, const CMidgardID* attackerUnitId, const CMidgardID* targetUnitId); NotifyBattleAction notifyBattleAction; /** Same as calling notifyBattleAction() with action == BattleAction::UseItem. */ using NotifyUseItem = void(__thiscall*)(IBatNotify* thisptr, const BattleMsgData* battleMsgData, const CMidgardID* attackerUnitId, const CMidgardID* targetUnitId); NotifyUseItem notifyUseItem; /** Handles CCmdBattleResultMsg messages. */ using BattleResult = void(__thiscall*)(IBatNotify* thisptr); BattleResult battleResult; /** Closes battle window and shows stack management window if specified. */ using CloseBattleWindow = void(__thiscall*)(IBatNotify* thisptr, bool requestPaperdoll); CloseBattleWindow closeBattleWindow; /** Handles chat window during battle. */ using OpenChatWindow = void(__thiscall*)(IBatNotify* thisptr); OpenChatWindow openChatWindow; }; } // namespace game #endif // BATNOTIFY_H
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1,542,391
radiobuttoninterf.h
VladimirMakeev_D2ModdingToolset/mss32/include/radiobuttoninterf.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef RADIOBUTTONINTERF_H #define RADIOBUTTONINTERF_H #include "d2pair.h" #include "functordispatch1.h" #include "interface.h" #include "smartptr.h" namespace game { struct CToggleButton; struct CDialogInterf; struct CRadioButtonInterfData { Vector<Pair<CToggleButton*, bool /* enabled */>> buttons; bool enabled; char padding[3]; int selectedButton; SmartPtr<CBFunctorDispatch1<int>> onButtonPressed; }; assert_size(CRadioButtonInterfData, 32); /** * Radio button ui element. * Represents RADIO from Interf.dlg or ScenEdit.dlg files. */ struct CRadioButtonInterf : public CInterface { CRadioButtonInterfData* data; }; assert_size(CRadioButtonInterf, 12); namespace CRadioButtonInterfApi { struct Api { /** Enables or disables radio button. */ using SetEnabled = void(__thiscall*)(CRadioButtonInterf* thisptr, bool enabled); SetEnabled setEnabled; /** Enables or disables toggle button with specified index. */ using SetButtonEnabled = void(__thiscall*)(CRadioButtonInterf* thisptr, int buttonIndex, bool enabled); SetButtonEnabled setButtonEnabled; /** Sets toggle button with specified index checked. */ using SetCheckedButton = void(__thiscall*)(CRadioButtonInterf* thisptr, int buttonIndex); SetCheckedButton setCheckedButton; /** Assigns callback that is called when one of the radio buttons is pressed. */ using SetOnButtonPressed = CRadioButtonInterf*(__stdcall*)(CDialogInterf* dialog, const char* buttonName, const char* dialogName, SmartPointer* functor); SetOnButtonPressed setOnButtonPressed; }; Api& get(); } // namespace CRadioButtonInterfApi } // namespace game #endif // RADIOBUTTONINTERF_H
2,796
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.h
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1,542,392
interfcursor.h
VladimirMakeev_D2ModdingToolset/mss32/include/interfcursor.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef INTERFCURSOR_H #define INTERFCURSOR_H #include "d2assert.h" #include "smartptr.h" namespace game { struct IInterfCursorVftable; struct CMqPoint; struct CursorHandle; struct IInterfCursor { IInterfCursorVftable* vftable; }; // Virtual table does not contain destructor struct IInterfCursorVftable { using GetHandle = void(__thiscall*)(IInterfCursor* thisptr, SmartPtr<CursorHandle>* cursorHandle, const CMqPoint* mousePosition); GetHandle getHandle; using SetUnknown = void(__thiscall*)(IInterfCursor* thisptr, bool value); SetUnknown setUnknown; using GetUnknown = bool(__thiscall*)(const IInterfCursor* thisptr); GetUnknown getUnknown; using SetHandle = SmartPtr<CursorHandle>*(__thiscall*)(IInterfCursor* thisptr, SmartPtr<CursorHandle>* cursorHandle); SetHandle setHandle; }; assert_vftable_size(IInterfCursorVftable, 4); } // namespace game #endif // INTERFCURSOR_H
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1,542,393
menuprotocolhooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/menuprotocolhooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MENUPROTOCOLHOOKS_H #define MENUPROTOCOLHOOKS_H namespace game { struct CMenuProtocol; struct CMenuPhase; struct String; } // namespace game namespace hooks { struct CMenuCustomProtocol; void __fastcall menuProtocolDisplayCallbackHooked(game::CMenuProtocol* thisptr, int /*%edx*/, game::String* string, bool a3, int selectedIndex); void __fastcall menuProtocolContinueHandlerHooked(CMenuCustomProtocol* thisptr, int /*%edx*/); game::CMenuProtocol* __stdcall menuProtocolCreateMenuHooked(game::CMenuPhase* menuPhase); } // namespace hooks #endif // MENUPROTOCOLHOOKS_H
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1,542,394
isoborder.h
VladimirMakeev_D2ModdingToolset/mss32/include/isoborder.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ISOBORDER_H #define ISOBORDER_H #include "d2assert.h" namespace game { struct IIsoBorderVftable; struct SurfaceDecompressData; struct CMqPoint; struct CMqRect; struct IIsoBorder { IIsoBorderVftable* vftable; }; assert_size(IIsoBorder, 4); struct IIsoBorderVftable { using Destructor = void(__thiscall*)(IIsoBorder* thisptr, char flags); Destructor destructor; using Draw = void(__thiscall*)(IIsoBorder* thisptr, SurfaceDecompressData* surfaceDecompress, CMqPoint* dstPos, CMqRect* area); Draw draw; /** Returns true if image has format of 8 bits per pixel. */ using Is8BppImage = bool(__thiscall*)(const IIsoBorder* thisptr); Is8BppImage is8BppImage; /** Return type assumed from usage in CIsoEngineGround::CGroundTexture::Draw. */ using GetWordData = const std::uint16_t*(__thiscall*)(const IIsoBorder* thisptr); GetWordData getWordData; /** Return type assumed from usage in CIsoEngineGround::CGroundTexture::Draw. */ using GetByteData = const std::uint8_t*(__thiscall*)(const IIsoBorder* thisptr); GetByteData getByteData; }; assert_vftable_size(IIsoBorderVftable, 5); } // namespace game #endif // ISOBORDER_H
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1,542,395
testcondition.h
VladimirMakeev_D2ModdingToolset/mss32/include/testcondition.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef TESTCONDITION_H #define TESTCONDITION_H #include "d2assert.h" namespace game { struct IMidgardObjectMap; struct CMidgardID; struct CMidEvCondition; struct ITestConditionVftable; /** Event condition testing interface. */ struct ITestCondition { ITestConditionVftable* vftable; }; struct ITestConditionVftable { using Destructor = void(__thiscall*)(ITestCondition* thisptr, char flags); Destructor destructor; /** Returns true if event condition meets for specified player. */ using Test = bool(__thiscall*)(const ITestCondition* thisptr, const IMidgardObjectMap* objectMap, const CMidgardID* playerId, const CMidgardID* eventId); Test test; }; assert_vftable_size(ITestConditionVftable, 2); namespace ITestConditionApi { struct Api { /** Creates test condition object from specified event condition. */ using Create = ITestCondition*(__stdcall*)(CMidEvCondition* eventCondition, bool samePlayer, const CMidgardID* triggererStackId); Create create; }; Api& get(); } // namespace ITestConditionApi } // namespace game #endif // TESTCONDITION_H
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1,542,396
unitgenerator.h
VladimirMakeev_D2ModdingToolset/mss32/include/unitgenerator.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef UNITGENERATOR_H #define UNITGENERATOR_H #include "d2assert.h" namespace game { struct CMidgardID; struct CUnitGeneratorVftable; /** * Used to create unit implementations in game. * By default, unit implementation objects are created from records of GUnits.dbf. * For example, objects of types TUsUnitImpl or TUsSoldierImpl is a unit implementations. * Creation, promotion or modification of units in groups (stacks, fortifications and ruins) * is based on implementation data they refer to. * Unit promotions and modifications create new implementations. */ struct CUnitGenerator { CUnitGeneratorVftable* vftable; }; struct CUnitGeneratorVftable { void* destructor; /** * Generates new unit implementation id from specified unitImplId and level. * @param[in] thisptr pointer to unit generator instance. * @param[inout] resultUnitImplId pointer where new implementation id will be stored. * @param[in] unitImplId unit implementation id. */ using GenerateUnitImplId = CMidgardID*(__thiscall*)(CUnitGenerator* thisptr, CMidgardID* resultUnitImplId, const CMidgardID* unitImplId, int unitLevel); GenerateUnitImplId generateUnitImplId; /** * Checks if unit implementation with specified id exists, if not creates a new implementation. * @returns true if unit implementation exists or was successfully created. */ using GenerateUnitImpl = bool(__thiscall*)(CUnitGenerator* thisptr, const CMidgardID* unitImplId); GenerateUnitImpl generateUnitImpl; /** Returns true if unit implementation id has IdType::UnitGenerated. */ using IsUnitGenerated = bool(__thiscall*)(CUnitGenerator* thisptr, CMidgardID* unitImplId); IsUnitGenerated isUnitGenerated; /** * Used in doppelganger attack logic. * Checks if a unit implementation with the specified id is global, if so - returns the id as * is. Otherwise, if the id belongs to a generated unit, returns an id of the corresponding * global unit. If the id is nor a global unit nor a generated unit, returns the empty id. */ using GetGlobalUnitImplId = CMidgardID*(__thiscall*)(CUnitGenerator* thisptr, CMidgardID* resultUnitImplId, const CMidgardID* unitImplId); GetGlobalUnitImplId getGlobalUnitImplId; using GetGeneratedUnitImplLevelMax = int(__thiscall*)(CUnitGenerator* thisptr); GetGeneratedUnitImplLevelMax getGeneratedUnitImplLevelMax; }; assert_vftable_size(CUnitGeneratorVftable, 6); } // namespace game #endif // UNITGENERATOR_H
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,397
d2pair.h
VladimirMakeev_D2ModdingToolset/mss32/include/d2pair.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef D2PAIR_H #define D2PAIR_H namespace game { /** * Represents pair of elements. * Assumption: implementation of std::pair used in game. */ template <typename T, typename U> struct Pair { T first; U second; }; } // namespace game #endif // D2PAIR_H
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.h
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1,542,398
unitutils.h
VladimirMakeev_D2ModdingToolset/mss32/include/unitutils.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef UNITUTILS_H #define UNITUTILS_H #include "d2list.h" namespace game { struct CMidgardID; struct CMidUnit; struct IUsUnit; struct IUsSoldier; struct TUsUnitImpl; struct TUsSoldierImpl; struct LImmuneCat; struct LAttackSource; struct IAttack; struct IMidgardObjectMap; struct BattleMsgData; struct CDynUpgrade; struct IUsUnitExtension; struct TypeDescriptor; struct LLeaderAbility; struct CMidPlayer; } // namespace game namespace hooks { void generateUnitImplByAttackId(const game::CMidgardID* attackId); game::IUsSoldier* castUnitImplToSoldierWithLogging(const game::IUsUnit* unitImpl); void getSoldierAttackSourceImmunities(const game::LImmuneCat* immuneCat, const game::IUsSoldier* soldier, game::List<game::LAttackSource>* value); bool isUnitSmall(const game::CMidUnit* unit); game::CMidgardID getGlobalUnitImplId(const game::CMidgardID* unitImplId); game::TUsUnitImpl* getGlobalUnitImpl(const game::CMidgardID* unitImplId); game::TUsUnitImpl* generateUnitImpl(const game::CMidgardID* unitImplId, int level); game::TUsUnitImpl* getUnitImpl(const game::CMidgardID* unitImplId); game::TUsUnitImpl* getUnitImpl(const game::IUsUnit* unit); game::TUsSoldierImpl* getSoldierImpl(const game::IUsUnit* unit); game::TUsSoldierImpl* getSoldierImpl(const game::IUsSoldier* soldier); game::IAttack* getAttack(const game::IUsUnit* unit, bool primary, bool checkAltAttack); game::IAttack* getAltAttack(const game::IUsUnit* unit, bool primary); int getArmor(const game::CMidgardID* unitId, const game::IUsSoldier* soldier, const game::BattleMsgData* battleMsgData, bool includeShattered, bool includeFortification); const game::CDynUpgrade* getDynUpgrade(const game::IUsUnit* unit, int upgradeNumber); /** Returns unit bonus armor from city, if he is inside one. */ int getCityProtection(const game::IMidgardObjectMap* objectMap, const game::CMidgardID* unitId); /** Returns unit including bonus regen from lord, fort/ruin and terrain. */ int getUnitRegen(const game::IMidgardObjectMap* objectMap, const game::CMidgardID* unitId); int getUnitHpMax(const game::CMidUnit* unit); const char* getUnitName(const game::CMidUnit* unit); /** Analogue of game::CastUnitImplTo* functions. */ game::IUsUnitExtension* castUnitImpl(const game::IUsUnit* unitImpl, const game::TypeDescriptor* type); int computeUnitEffectiveHpForAi(int hp, int armor); int computeUnitEffectiveHp(int hp, int armor); int computeShatterDamage(const game::CMidgardID* unitId, const game::IUsSoldier* soldier, const game::BattleMsgData* battleMsgData, const game::IAttack* attack); void updateAttackCountAfterTransformation(game::BattleMsgData* battleMsgData, const game::CMidUnit* unit, bool prevAttackTwice); bool isStackLeaderAndAllowedToUseBattleItems(const game::IMidgardObjectMap* objectMap, const game::CMidgardID* unitId, const game::BattleMsgData* battleMsgData); bool hasLeaderAbility(const game::IUsUnit* unitImpl, const game::LLeaderAbility* ability); bool hasCriticalHitLeaderAbility(const game::IUsUnit* unitImpl); /** Returns true if the unit is changed during validation. */ bool validateUnit(game::CMidUnit* unit); bool canUnitGainXp(const game::IUsUnit* unitImpl); bool isNextUnitImpl(const game::IUsUnit* unitImpl, const game::IUsUnit* currImpl); bool isNextTierUnitImpl(const game::IUsUnit* unitImpl, const game::IUsUnit* currImpl); bool hasNextTierUnitImpl(const game::IUsUnit* unitImpl); bool hasMaxTierUpgradeBuilding(const game::IMidgardObjectMap* objectMap, const game::IUsUnit* unitImpl); const game::TUsUnitImpl* getUpgradeUnitImpl(const game::IMidgardObjectMap* objectMap, const game::CMidPlayer* player, const game::CMidUnit* unit); game::CMidgardID getUpgradeBuildingId(const game::IUsUnit* unitImpl); int getGeneratedUnitImplLevelMax(); int addUnitXpNoUpgrade(game::IMidgardObjectMap* objectMap, game::CMidUnit* unit, int value); } // namespace hooks #endif // UNITUTILS_H
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.h
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1,542,399
mideventhooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/mideventhooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDEVENTHOOKS_H #define MIDEVENTHOOKS_H #include <vector> namespace game { struct CDialogInterf; struct IMidgardObjectMap; struct CMidgardID; struct CMidEvent; struct LEventCondCategory; struct CMidEvCondition; } // namespace game namespace hooks { void getConditionsOfType(const game::CMidEvent* event, const game::LEventCondCategory* category, std::vector<const game::CMidEvCondition*>& conditions); bool __stdcall checkEventValidHooked(game::CDialogInterf* dialog, const game::IMidgardObjectMap* objectMap, const game::CMidgardID* eventId); } // namespace hooks #endif // MIDEVENTHOOKS_H
1,543
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.h
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false
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1,542,400
animations.h
VladimirMakeev_D2ModdingToolset/mss32/include/animations.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ANIMATIONS_H #define ANIMATIONS_H #include "d2assert.h" #include "d2list.h" #include "smartptr.h" #include <cstdint> namespace game { struct IMqAnimation; struct CUIManager; struct AnimationLists { SmartPtr<CUIManager> uiManagerPtr; List<IMqAnimation*> animationList; ListIterator<IMqAnimation*> iterator; List<IMqAnimation*> deferredAnimations; std::uint32_t updateInterval; std::uint32_t nextUpdateTime; std::uint32_t updatesCount; bool updateInProcess; char padding[3]; }; assert_size(AnimationLists, 68); struct AnimationsData { AnimationLists* slowAnimations; /**< Update interval 66ms, hence 'slow'. */ AnimationLists* fastAnimations; /**< Update interval 33ms, fast. */ }; assert_size(AnimationsData, 8); struct Animations { AnimationsData* data; }; assert_size(Animations, 4); } // namespace game #endif // ANIMATIONS_H
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.h
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1,542,401
mqanimation.h
VladimirMakeev_D2ModdingToolset/mss32/include/mqanimation.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MQANIMATION_H #define MQANIMATION_H #include "d2assert.h" namespace game { struct IMqAnimationVftable; struct IMqAnimation { IMqAnimationVftable* vftable; }; struct IMqAnimationVftable { using Destructor = void(__thiscall*)(IMqAnimation* thisptr, char flags); Destructor destructor; using Update = void(__stdcall*)(IMqAnimation* thisptr); Update update; }; assert_vftable_size(IMqAnimationVftable, 2); } // namespace game #endif // MQANIMATION_H
1,296
C++
.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,402
sitecategories.h
VladimirMakeev_D2ModdingToolset/mss32/include/sitecategories.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef SITECATEGORIES_H #define SITECATEGORIES_H #include "categories.h" namespace game { struct LSiteCategoryTable : public CEnumConstantTable<SiteId> { }; struct LSiteCategory : public Category<SiteId> { }; namespace SiteCategories { struct Categories { LSiteCategory* merchant; LSiteCategory* mageTower; LSiteCategory* mercenaries; LSiteCategory* trainer; }; Categories& get(); /** Returns address of LSiteCategory::vftable used in game. */ const void* vftable(); } // namespace SiteCategories namespace LSiteCategoryTableApi { using Api = CategoryTableApi::Api<LSiteCategoryTable, LSiteCategory>; Api& get(); /** Returns address of LSiteCategoryTable::vftable used in game. */ const void* vftable(); } // namespace LSiteCategoryTableApi } // namespace game #endif // SITECATEGORIES_H
1,634
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,403
batattacksummon.h
VladimirMakeev_D2ModdingToolset/mss32/include/batattacksummon.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BATATTACKSUMMON_H #define BATATTACKSUMMON_H #include "batattack.h" #include "midgardid.h" namespace game { struct IAttack; /** Represents attacks that summon units. */ struct CBatAttackSummon : public CBatAttackBase { CMidgardID unitId; CMidgardID unitOrItemId; int attackNumber; IAttack* attack; int unknown; }; assert_size(CBatAttackSummon, 24); namespace CBatAttackSummonApi { IBatAttackVftable* vftable(); } // namespace CBatAttackSummonApi } // namespace game #endif // BATATTACKSUMMON_H
1,344
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,404
mapinterf.h
VladimirMakeev_D2ModdingToolset/mss32/include/mapinterf.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MAPINTERF_H #define MAPINTERF_H #include "isoview.h" namespace game::editor { struct CTaskMapChange; /** Actions correspond to toggle buttons of RAD_TERRAIN, DLG_MAP in ScenEdit.dlg. */ enum class MapChangeAction : int { Erase, /**< TOG_ERASE */ ColorTerrainHeretic, /**< TOG_TER_HERETIC */ ColorTerrainDwarf, /**< TOG_TER_DWARF */ ColorTerrainHuman, /**< TOG_TER_HUMAN */ ColorTerrainUndead, /**< TOG_TER_UNDEAD */ PlaceNeutralTerrain, /**< TOG_TER_NEUTRAL */ AddMountains, /**< TOG_TER_MOUNT_NE */ AddTrees, /**< TOG_TREE */ PlaceWater, /**< TOG_TER_WATER */ ColorTerrainElf, /**< TOG_TER_ELF */ }; struct CMapInterfData { MapChangeAction selectedAction; }; assert_size(CMapInterfData, 4); /** Represents DLG_MAP from ScenEdit.dlg. */ struct CMapInterf : public CIsoView { CMapInterfData* data; }; assert_size(CMapInterf, 24); assert_offset(CMapInterf, taskManagerHolder, 8); static inline CMapInterf* castTaskManagerToMapInterf(ITaskManagerHolder* taskManager) { return reinterpret_cast<CMapInterf*>((std::uintptr_t)taskManager - offsetof(CMapInterf, taskManagerHolder)); } namespace CMapInterfApi { struct Api { /** Creates task for map editing depending on RAD_TERRAIN button selection. */ using CreateMapChangeTask = CTaskMapChange*(__thiscall*)(ITaskManagerHolder* thisptr); CreateMapChangeTask createMapChangeTask; using CreateTask = CTaskMapChange*(__stdcall*)(CMapInterf* mapInterf); CreateTask createDelMapObjectTask; CreateTask createAddMountainsTask; CreateTask createAddTreesTask; CreateTask createChangeHeightTask; }; Api& get(); } // namespace CMapInterfApi } // namespace game::editor #endif // MAPINTERF_H
2,636
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.h
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0.725383
VladimirMakeev/D2ModdingToolset
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false
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1,542,405
streamregister.h
VladimirMakeev_D2ModdingToolset/mss32/include/streamregister.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2024 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef STREAMREGISTERBASE_H #define STREAMREGISTERBASE_H #include "d2assert.h" namespace game { struct CStreamRegisterBaseVftable; struct IMidScenarioObject; struct CMidgardID; struct CStreamRegisterBase { CStreamRegisterBaseVftable* vftable; }; assert_size(CStreamRegisterBase, 4); struct CStreamRegisterBaseVftable { using Destructor = void(__thiscall*)(CStreamRegisterBase* thisptr, char flags); Destructor destructor; /** Creates scenario object with specified id. Object type depends on child class template argument. */ using Stream = IMidScenarioObject*(__thiscall*)(CStreamRegisterBase* thisptr, const CMidgardID* objectId); Stream stream; }; template<typename T> struct CStreamRegister : public CStreamRegisterBase { }; } #endif // STREAMREGISTERBASE_H
1,610
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.h
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1,542,406
midunithooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/midunithooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDUNITHOOKS_H #define MIDUNITHOOKS_H #include "idlist.h" namespace game { struct CMidgardID; struct IMidgardObjectMap; struct IMidgardStream; struct IMidgardStreamEnv; struct IUsUnit; struct CMidUnit; struct CScenarioVisitor; } // namespace game namespace hooks { bool __fastcall addModifierHooked(game::CMidUnit* thisptr, int /*%edx*/, const game::CMidgardID* modifierId); bool __fastcall removeModifierHooked(game::CMidUnit* thisptr, int /*%edx*/, const game::CMidgardID* modifierId); bool __fastcall transformHooked(game::CMidUnit* thisptr, int /*%edx*/, const game::CScenarioVisitor* visitor, const game::IMidgardObjectMap* objectMap, const game::CMidgardID* transformImplId, bool keepHp); bool __fastcall upgradeHooked(game::CMidUnit* thisptr, int /*%edx*/, const game::CScenarioVisitor* visitor, const game::CMidgardID* upgradeImplId); bool __fastcall initWithSoldierImplHooked(game::CMidUnit* thisptr, int /*%edx*/, const game::IMidgardObjectMap* objectMap, const game::CMidgardID* unitImplId, const int* turn); void __fastcall midUnitStreamHooked(game::CMidUnit* thisptr, int /*%edx*/, const game::IMidgardObjectMap* objectMap, game::IMidgardStreamEnv* streamEnv); bool __stdcall getModifiersHooked(game::IdList* value, const game::CMidUnit* unit); bool __stdcall addModifiersHooked(const game::IdList* value, game::CMidUnit* unit, char* errorBuffer, bool skipInapplicable); bool __stdcall removeModifiersHooked(game::IUsUnit** unitImpl); void __stdcall midUnitStreamImplIdAndLevelHooked(game::IMidgardStream** stream, game::CMidgardID* unitImplId, const char* idName, const char* levelName); } // namespace hooks #endif // MIDUNITHOOKS_H
3,402
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.h
68
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,407
taskmanagerholder.h
VladimirMakeev_D2ModdingToolset/mss32/include/taskmanagerholder.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef TASKMANAGERHOLDER_H #define TASKMANAGERHOLDER_H #include "d2assert.h" namespace game { struct ITask; struct CTaskManager; struct ITaskManagerHolderVftable; struct ITaskManagerHolder { ITaskManagerHolderVftable* vftable; }; struct ITaskManagerHolderVftable { using Destructor = void(__thiscall*)(ITaskManagerHolder* thisptr, char flags); Destructor destructor; using GetTaskManager = CTaskManager*(__thiscall*)(ITaskManagerHolder* thisptr); GetTaskManager getTaskManager; using GetTask = ITask*(__thiscall*)(ITaskManagerHolder* thisptr); GetTask getTask; }; assert_vftable_size(ITaskManagerHolderVftable, 3); } // namespace game #endif // TASKMANAGERHOLDER_H
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false
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false
1,542,408
midscenarioobject.h
VladimirMakeev_D2ModdingToolset/mss32/include/midscenarioobject.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDSCENARIOOBJECT_H #define MIDSCENARIOOBJECT_H #include "midobject.h" namespace game { struct IMidScenarioObjectVftable; struct IMidgardStreamEnv; struct IMidgardObjectMap; /** Base class for all objects in scenario. */ struct IMidScenarioObject : public IMidObjectT<IMidScenarioObjectVftable> { }; struct IMidScenarioObjectVftable : public IMidObjectVftable { /** Serializes object to/from .sg file, .dbf file or network. */ using Stream = void(__thiscall*)(IMidScenarioObject* thisptr, const IMidgardObjectMap* objectMap, IMidgardStreamEnv* streamEnv); Stream stream; /** * Returns true if object has correct data. * For example, called when Scenario Editor checks scenario for inconsistencies. */ using IsValid = bool(__thiscall*)(const IMidScenarioObject* thisptr, const IMidgardObjectMap* objectMap); IsValid isValid; /** Meaning and usage cases unknown. */ using Method3 = bool(__thiscall*)(const IMidScenarioObject* thisptr, int a2); Method3 method3; }; assert_vftable_size(IMidScenarioObjectVftable, 4); } // namespace game #endif // MIDSCENARIOOBJECT_H
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.h
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,409
isoground2.h
VladimirMakeev_D2ModdingToolset/mss32/include/isoground2.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef IISOGROUND2_H #define IISOGROUND2_H #include "d2assert.h" #include <cstdint> namespace game { struct IIsoGround2Vftable; struct SurfaceDecompressData; struct CMqPoint; struct CMqRect; struct IIsoGround2 { IIsoGround2Vftable* vftable; }; assert_size(IIsoGround2, 4); struct IIsoGround2Vftable { using Destructor = void(__thiscall*)(IIsoGround2* thisptr, char flags); Destructor destructor; using Draw = void(__thiscall*)(IIsoGround2* thisptr, SurfaceDecompressData* surfaceData, CMqPoint* srcPos, CMqPoint* dstPos, CMqRect* area, const std::uint32_t* blendMask, const std::uint32_t* alphaMask); Draw draw; using Method2 = void(__thiscall*)(IIsoGround2* thisptr, SurfaceDecompressData* surfaceData, CMqPoint* dstPos, CMqRect* textureArea); Method2 method2; }; assert_vftable_size(IIsoGround2Vftable, 3); } // namespace game #endif // IISOGROUND2_H
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C++
.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
1,542,410
batattackgiveattack.h
VladimirMakeev_D2ModdingToolset/mss32/include/batattackgiveattack.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BATATTACKGIVEATTACK_H #define BATATTACKGIVEATTACK_H #include "batattack.h" #include "midgardid.h" namespace game { /** * Gives additional attacks to allies. * Alchemist unit of Mountain Clans uses this attack. */ struct CBatAttackGiveAttack : public CBatAttackBase { CMidgardID unitId1; CMidgardID unitId2; int attackNumber; /**< 1 if this is a unit's primary attack, 2 for secondary. */ }; assert_size(CBatAttackGiveAttack, 16); namespace CBatAttackGiveAttackApi { IBatAttackVftable* vftable(); } // namespace CBatAttackGiveAttackApi } // namespace game #endif // BATATTACKGIVEATTACK_H
1,432
C++
.h
39
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VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
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false
1,542,411
targetset.h
VladimirMakeev_D2ModdingToolset/mss32/include/targetset.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef TARGETSET_H #define TARGETSET_H #include "intset.h" namespace game { /** * Set of targets to attack during single battle turn. * Contains units positions in groups. * Position values are positive for target group and negative for other group. * Negative position computed as -(unitPosition + 1). */ using TargetSet = IntSet; using TargetSetNode = IntSetNode; using TargetSetIterator = IntSetIterator; } // namespace game #endif // TARGETSET_H
1,274
C++
.h
33
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78
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VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
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1,542,412
encparam.h
VladimirMakeev_D2ModdingToolset/mss32/include/encparam.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ENCPARAM_H #define ENCPARAM_H namespace game { /** Interface for ingame encyclopedia parameters. */ struct IEncParam { void* vftable; }; } // namespace game #endif // ENCPARAM_H
1,007
C++
.h
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VladimirMakeev/D2ModdingToolset
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
false
false
false
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false
1,542,413
batimagesloader.h
VladimirMakeev_D2ModdingToolset/mss32/include/batimagesloader.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BATIMAGESLOADER_H #define BATIMAGESLOADER_H namespace game { struct CMidgardID; struct CBatImagesLoader; struct IMqImage2; /** Battle cursor types supported in game and their image names. */ enum class BattleCursorType : int { Default = 0, /**< CUDEFAULT */ Attack, /**< CUATTACK */ AttackN, /**< CUATTACKN */ Heal, /**< CUHEAL */ HealN, /**< CUHEALN */ Transf, /**< CUTRANSF */ TransfN, /**< CUTRANSFN */ }; namespace BatImagesLoaderApi { struct Api { using LoadMarkImage = IMqImage2*(__thiscall*)(CBatImagesLoader* thisptr, bool large); LoadMarkImage loadMarkImage; using LoadUnitFaceImage = IMqImage2*(__thiscall*)(CBatImagesLoader* thisptr, const CMidgardID* unitImplId, bool left, bool big); LoadUnitFaceImage loadUnitFaceImage; using LoadItemImage = IMqImage2*(__thiscall*)(CBatImagesLoader* thisptr, const CMidgardID* globalItemId, bool right); LoadItemImage loadItemImage; }; Api& get(); } // namespace BatImagesLoaderApi } // namespace game #endif // BATIMAGESLOADER_H
2,156
C++
.h
54
32.574074
89
0.643062
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,414
netsingleplayer.h
VladimirMakeev_D2ModdingToolset/mss32/include/netsingleplayer.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NETSINGLEPLAYER_H #define NETSINGLEPLAYER_H #include "d2string.h" #include "idlist.h" #include "mqnetplayer.h" namespace game { struct CNetSingleSession; struct IMqNetReception; /** Used by both CNetSinglePlayerServer and CNetSinglePlayerClient as internal instance. */ struct CNetSinglePlayer : public IMqNetPlayer { int unknown4; IMqNetPlayer* owner; // CNetSinglePlayerServer or CNetSinglePlayerClient CNetSingleSession* session; int unknown16; int unknown20; IMqNetReception* reception; int netId; String playerName; IdList unknown48; IdList unknown64; }; assert_size(CNetSinglePlayer, 80); assert_offset(CNetSinglePlayer, unknown4, 4); assert_offset(CNetSinglePlayer, unknown16, 16); assert_offset(CNetSinglePlayer, unknown20, 20); assert_offset(CNetSinglePlayer, netId, 28); assert_offset(CNetSinglePlayer, playerName, 32); assert_offset(CNetSinglePlayer, unknown48, 48); assert_offset(CNetSinglePlayer, unknown64, 64); namespace CNetSinglePlayerApi { IMqNetPlayerVftable* vftable(); } // namespace CNetSinglePlayerApi } // namespace game #endif // NETSINGLEPLAYER_H
1,945
C++
.h
53
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VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,415
midcondgamemode.h
VladimirMakeev_D2ModdingToolset/mss32/include/midcondgamemode.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDCONDGAMEMODE_H #define MIDCONDGAMEMODE_H namespace game { struct CMidEvCondition; struct String; struct IMidgardObjectMap; struct LEventCondCategory; struct ITask; struct CMidgardID; struct ITestCondition; struct CDialogInterf; namespace editor { struct CCondInterf; } } // namespace game namespace hooks { game::CMidEvCondition* createMidCondGameMode(); void __stdcall midCondGameModeGetInfoString(game::String* info, const game::IMidgardObjectMap* objectMap, const game::CMidEvCondition* eventCondition); game::editor::CCondInterf* createCondGameModeInterf(game::ITask* task, void* a2, const game::CMidgardID* eventId); game::ITestCondition* createTestGameMode(game::CMidEvCondition* eventCondition); bool checkGameModeConditionValid(game::CDialogInterf* dialog, const game::IMidgardObjectMap* objectMap, const game::CMidgardID* eventId); } // namespace hooks #endif // MIDCONDGAMEMODE_H
1,983
C++
.h
47
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89
0.696985
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,416
menubaseeditor.h
VladimirMakeev_D2ModdingToolset/mss32/include/menubaseeditor.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MENUBASEEDITOR_H #define MENUBASEEDITOR_H #include "fullscreeninterf.h" namespace game::editor { /** Base class for all menus used in Scenario Editor. */ struct CMenuBase : public CFullScreenInterf { void* menuBaseData; }; assert_size(CMenuBase, 20); } // namespace game::editor #endif // MENUBASEEDITOR_H
1,137
C++
.h
30
35.966667
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VladimirMakeev/D2ModdingToolset
32
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
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false
1,542,417
midevent.h
VladimirMakeev_D2ModdingToolset/mss32/include/midevent.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDEVENT_H #define MIDEVENT_H #include "d2vector.h" #include "midgardid.h" #include "midscenarioobject.h" #include "raceset.h" #include "stringandid.h" #include <cstddef> namespace game { struct CMidEvCondition; struct CMidEvEffect; struct CScenarioVisitor; struct IMidgardObjectMap; struct CDialogInterf; /** Holds event related data in scenario file and game. */ struct CMidEvent : public IMidScenarioObject { StringAndId name; RaceSet affectedRaces; /**< Races to which conditions and effects can apply. */ /** Races that can trigger event. 'Verified races' in game terms. */ RaceSet racesCanTrigger; bool enabled; bool occurOnce; char padding[2]; int order; /**< Event evaluation order. */ int chance; Vector<CMidEvCondition*> conditions; Vector<CMidEvEffect*> effects; }; assert_size(CMidEvent, 120); assert_offset(CMidEvent, affectedRaces, 20); assert_offset(CMidEvent, racesCanTrigger, 48); assert_offset(CMidEvent, chance, 84); namespace CMidEventApi { struct Api { /** * Adds event condition to the event. * Used in Scenario Editor only. * @param[in] visitor not used by the function and can be null. * @returns true if condition was successfully added. */ using AddCondition = bool(__thiscall*)(CMidEvent* thisptr, CScenarioVisitor* visitor, CMidEvCondition* condition); AddCondition addCondition; /** * Adds event effect to the event. * Used in Scenario Editor only. * @param[in] visitor not used by the function and can be null. * @returns true if effect was successfully added. */ using AddEffect = bool(__thiscall*)(CMidEvent* thisptr, CScenarioVisitor* visitor, CMidEvEffect* effect); AddEffect addEffect; /** * Checks correctness of event conditions and effects. * Used in Scenario Editor only. */ using CheckValid = bool(__stdcall*)(CDialogInterf* dialog, const IMidgardObjectMap* objectMap, const CMidgardID* eventId); CheckValid checkValid; /** Returns true if event affects player with specified id. */ using AffectsPlayer = bool(__stdcall*)(const IMidgardObjectMap* objectMap, const CMidgardID* playerId, const CMidgardID* eventId); AffectsPlayer affectsPlayer; }; Api& get(); } // namespace CMidEventApi } // namespace game #endif // MIDEVENT_H
3,491
C++
.h
92
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VladimirMakeev/D2ModdingToolset
32
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,418
itemexpotionboost.h
VladimirMakeev_D2ModdingToolset/mss32/include/itemexpotionboost.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ITEMEXPOTIONBOOST_H #define ITEMEXPOTIONBOOST_H #include "itemextension.h" namespace game { struct IItemExPotionBoostVftable; struct CMidgardID; struct IItemExPotionBoost : IItemExtensionT<IItemExPotionBoostVftable> { }; struct IItemExPotionBoostVftable : IItemExtensionVftable { using GetModifierId = const CMidgardID*(__thiscall*)(const IItemExPotionBoost* thisptr); GetModifierId getModifierId; }; assert_vftable_size(IItemExPotionBoostVftable, 2); } // namespace game #endif // ITEMEXPOTIONBOOST_H
1,339
C++
.h
34
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92
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,419
menurandomscenariomulti.h
VladimirMakeev_D2ModdingToolset/mss32/include/menurandomscenariomulti.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MENURANDOMSCENARIOMULTI_H #define MENURANDOMSCENARIOMULTI_H namespace game { struct CMenuBase; struct CMenuPhase; } // namespace game namespace hooks { game::CMenuBase* __stdcall createMenuRandomScenarioMulti(game::CMenuPhase* menuPhase); } #endif // MENURANDOMSCENARIOMULTI_H
1,103
C++
.h
28
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86
0.782039
VladimirMakeev/D2ModdingToolset
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false
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1,542,420
itemscroll.h
VladimirMakeev_D2ModdingToolset/mss32/include/itemscroll.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ITEMSCROLL_H #define ITEMSCROLL_H #include "itemspell.h" namespace game { struct CItemScroll : public CItemSpell { }; assert_size(CItemScroll, 20); } // namespace game #endif // ITEMSCROLL_H
1,018
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,421
battleattackinfo.h
VladimirMakeev_D2ModdingToolset/mss32/include/battleattackinfo.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BATTLEATTACKINFO_H #define BATTLEATTACKINFO_H #include "d2assert.h" #include "d2list.h" #include "midgardid.h" #include <cstddef> namespace game { /** Used by CBattleViewerInterf to show effects and play sounds. */ enum class AttackEffect : int { Damage, /**< Assumption: unit was damaged by common attack. */ Paralyze, /**< Unit paralyzed and passes its turn. Shows message with id 'X008TA0010'. */ Retreating, /**< Unit retreating. Unit image in battlefield flips horizontally. */ Retreated, /**< Unit retreated from battle. Unit disappears from battlefield. */ BreakParalyze, /**< Paralyze is over. Shows message with id 'X008TA0024'. */ BreakPetrify, /**< Petrify is over. Shows message with id 'X008TA0025'. */ Poison, /**< Unit takes damage from poison. Shows message with id 'X008TA0014'. */ Frostbite, /**< Unit takes damage from frostbite. Shows message with id 'X008TA0015'. */ Blister, /**< Unit takes damage from blister. Shows message with id 'X160TA0022'. */ Wait, /**< Unit is waiting. Shows message with id 'X008TA0020'. */ Defend, /**< Unit defending. Shows message with id 'X008TA0021'. */ Effect11, Effect12, /**< Assumption: unit hit by attack or item used. */ Untransform, /**< Unit restores original form, except drain level. Message id 'X008TA0023'. */ Unsummon, /**< Summoned unit unsummoned. */ GroupUpgrade, /**< Unit gets promotion when battle won or gains experience. * Message id 'X008TA0005'. */ LevelRestored, /**< Unit restores original form after drain level. Message id 'X008TA0029'. */ Effect17, Effect18 /**< Set as default in BattleAttackInfo constructor. */ }; /** Information about attack results for a specific unit in battle. */ struct BattleAttackUnitInfo { CMidgardID unitId; CMidgardID unitImplId; bool attackMissed; bool defend; bool targetImmune; char padding; int damage; int criticalDamage; }; assert_size(BattleAttackUnitInfo, 20); using AttackUnitInfoList = List<BattleAttackUnitInfo>; /** * Holds information about performed attack. * Used to update battle ui. */ struct BattleAttackInfo { CMidgardID unitId; bool attacker; char padding[3]; AttackEffect effect; int attackNumber; CMidgardID id; AttackUnitInfoList unitsInfo; }; assert_size(BattleAttackInfo, 36); assert_offset(BattleAttackInfo, unitsInfo, 20); namespace BattleAttackInfoApi { struct Api { /** Adds unit specific attack information to the list. */ using AddUnitInfo = void(__thiscall*)(AttackUnitInfoList* thisptr, const BattleAttackUnitInfo* info); AddUnitInfo addUnitInfo; }; Api& get(); } // namespace BattleAttackInfoApi } // namespace game #endif // BATTLEATTACKINFO_H
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VladimirMakeev/D2ModdingToolset
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textandid.h
VladimirMakeev_D2ModdingToolset/mss32/include/textandid.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef TEXTANDID_H #define TEXTANDID_H #include "d2assert.h" #include "d2pair.h" #include "midgardid.h" #include "mq_c_s.h" namespace game { struct TextAndId { mq_c_s<Pair<CMidgardID, char*>>* texts; CMidgardID id; }; assert_size(TextAndId, 8); } // namespace game #endif // TEXTANDID_H
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
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