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midunit.h
VladimirMakeev_D2ModdingToolset/mss32/include/midunit.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDUNIT_H #define MIDUNIT_H #include "d2assert.h" #include "idlist.h" #include "midgardid.h" #include "midscenarioobject.h" #include "stringandid.h" #include <cstddef> namespace game { struct IUsUnit; struct CScenarioVisitor; struct CMidUnitVftable; struct IMidgardStream; /** Holds unit related data in scenario file and game. */ struct CMidUnit : public IMidScenarioObject { int creation; StringAndId name; bool dynLevel; char padding[3]; IUsUnit* unitImpl; int currentHp; int currentXp; bool transformed; char padding2[3]; CMidgardID origTypeId; bool keepHp; char padding3[3]; int hpBefore; int hpBefMax; int origXp; IdList origModifiers; }; assert_size(CMidUnit, 80); assert_offset(CMidUnit, dynLevel, 24); assert_offset(CMidUnit, origTypeId, 44); assert_offset(CMidUnit, origXp, 60); struct CMidUnitVftable : IMidScenarioObjectVftable { /** * Called by server when new unit is created. * Used in CreateUnit, CVisitorChangeStackLeader::Apply and CVisitorAddUnitToGroup::Apply. */ using InitWithSoldierImpl = bool(__thiscall*)(CMidUnit* thisptr, const IMidgardObjectMap* objectMap, const CMidgardID* unitImplId, const int* turn); InitWithSoldierImpl initWithSoldierImpl; /** * Called by server when unit is removed. Calls RemoveModifiers and sets unitImpl to null. * Used in CVisitorChangeStackLeader::Apply and CVisitorRmvUnitFromGroup::Apply. * Not actually a finalize method as it is not called every time a unit instance is destroyed. * Destructor also calls RemoveModifiers on its own. */ using RemoveUnitImpl = bool(__thiscall*)(CMidUnit* thisptr, int a2); RemoveUnitImpl removeUnitImpl; }; assert_vftable_size(CMidUnitVftable, 6); namespace CMidUnitApi { struct Api { using AddRemoveModifier = bool(__thiscall*)(CMidUnit* thisptr, const CMidgardID* modifierId); AddRemoveModifier addModifier; AddRemoveModifier removeModifier; using GetHpMax = int(__thiscall*)(const CMidUnit* thisptr); GetHpMax getHpMax; using Upgrade = bool(__thiscall*)(CMidUnit* thisptr, const CScenarioVisitor* visitor, const CMidgardID* upgradeImplId); Upgrade upgrade; using Transform = bool(__thiscall*)(CMidUnit* thisptr, const CScenarioVisitor* visitor, const IMidgardObjectMap* objectMap, const CMidgardID* transformImplId, bool keepHp); Transform transform; using Untransform = bool(__thiscall*)(CMidUnit* thisptr, const CScenarioVisitor* visitor); Untransform untransform; using GetModifiers = bool(__stdcall*)(IdList* value, const CMidUnit* unit); GetModifiers getModifiers; using AddModifiers = bool(__stdcall*)(const IdList* value, CMidUnit* unit, char* errorBuffer, bool skipInapplicable); AddModifiers addModifiers; using RemoveModifiers = bool(__stdcall*)(IUsUnit** unitImpl); RemoveModifiers removeModifiers; using ReplaceImpl = bool(__stdcall*)(IUsUnit** unitImpl, IUsUnit* value); ReplaceImpl replaceImpl; using StreamImpl = void(__stdcall*)(IMidgardStream** stream, IUsUnit** value); StreamImpl streamImpl; using StreamModifiers = void(__stdcall*)(IMidgardStream** stream, const CMidgardID* unitId, CMidUnit* unit); StreamModifiers streamModifiers; using StreamImplIdAndLevel = void(__stdcall*)(IMidgardStream** stream, CMidgardID* unitImplId, const char* idName, const char* levelName); StreamImplIdAndLevel streamImplIdAndLevel; }; Api& get(); CMidUnitVftable* vftable(); } // namespace CMidUnitApi } // namespace game #endif // MIDUNIT_H
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battlemsgdata.h
VladimirMakeev_D2ModdingToolset/mss32/include/battlemsgdata.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BATTLEMSGDATA_H #define BATTLEMSGDATA_H #include "idlist.h" #include "targetset.h" #include "unitinfolist.h" #include <cstddef> #include <cstdint> namespace game { struct IMidgardObjectMap; struct IAttack; struct IBatAttack; struct LAttackSource; struct LAttackClass; struct LAttackReach; struct CMidUnitGroup; struct String; /** Unit statuses in battle. */ enum class BattleStatus : int { XpCounted = 0, /**< Unit was killed and its experience points were counted. */ Dead, /**< Unit dead. */ Paralyze, /**< Unit paralyzed. */ Petrify, /**< Unit petrified. */ DisableLong, /**< Long disable applied (paralyze, petrify or fear). */ BoostDamageLvl1, /**< 25% boost */ BoostDamageLvl2, /**< 50% boost */ BoostDamageLvl3, /**< 75% boost */ BoostDamageLvl4, /**< 100% boost */ BoostDamageLong, /**< Long damage boost (until battle is over or lower damage applied). */ LowerDamageLvl1, /**< 50% lower damage */ LowerDamageLvl2, /**< 33% lower damage */ LowerDamageLong, /**< Long lower damage (until battle is over or removed). */ LowerInitiative, /**< 50% lower initiative */ LowerInitiativeLong, /**< Long lower initiative. */ Poison, /**< Poison dot. */ PoisonLong, /**< Long poison applied. */ Frostbite, /**< Frostbite dot. */ FrostbiteLong, /**< Long frostbite applied. */ Blister, /**< Blister dot. */ BlisterLong, /**< Long blister applied. */ Cured, /**< Cure applied ? */ Transform, /**< Unit transformed by another unit. */ TransformLong, /**< Long transformation applied by another unit. */ TransformSelf, /**< Unit transfomed himself ? */ TransformDoppelganger, /**< Doppelganger transformation ? */ TransformDrainLevel, /**< Drain level applied ? */ Summon, /**< Unit was summoned during battle. */ Retreated, /**< Unit retreated from battle. */ Retreat, /**< Unit is retreating. */ Hidden, /**< Unit is hidden. For example, while leader dueling a thief. */ Defend, /**< Defend was used in this round. */ Unsummoned /**< unsummon effect applied ? */ }; enum class BattleAction : int { Attack = 0, Skip, Retreat, Wait, Defend, Auto, UseItem, Resolve, }; enum class RetreatStatus : std::uint8_t { NoRetreat = 0, /**< Group does not retreat. */ CoverAndRetreat, /**< Frontline units defend and cover retreating leader and backline units. */ FullRetreat, /**< Entire group retreats. */ }; struct ModifiedUnitInfo { CMidgardID unitId; CMidgardID modifierId; }; assert_size(ModifiedUnitInfo, 8); /** Array of 48 items (8 modifiers x 6 units). */ static const size_t ModifiedUnitCountPatched = 48; union ModifiedUnitsPatched { ModifiedUnitInfo original[8]; ModifiedUnitInfo* patched; }; assert_size(ModifiedUnitsPatched, 64); union AttackSourceImmunityStatusesPatched { struct { std::uint8_t original; char padding[3]; }; std::uint32_t patched; }; assert_size(AttackSourceImmunityStatusesPatched, 4); /** Battle turn info. */ struct BattleTurn { /** Id of unit performing the turn. */ CMidgardID unitId; /** Number of attacks unit can make in a single turn. 2 for units with double attack. */ char attackCount; char padding[3]; }; assert_size(BattleTurn, 8); /** Additional unit statuses and information packed in single byte. */ union UnitFlags { struct { std::uint8_t indexInGroup : 3; bool attacker : 1; std::uint8_t waited : 1; /** Performed first attack while attacking twice. */ std::uint8_t attackedOnceOfTwice : 1; bool revived : 1; /** * Indicates that unit waited and then started retreating. * Units with this flag set are skipped during turns order computation * at the start of the round. */ bool retreatingAfterWait : 1; } parts; std::uint8_t value; }; assert_size(UnitFlags, 1); /** Holds unit information used in battle. */ struct UnitInfo { CMidgardID unitId1; CMidgardID unitId2; /** Bitmask made of BattleStatus values used as shifts. */ std::uint64_t unitStatuses; /** Additional statuses, unused in RotE v3.01. */ std::uint64_t unitStatuses2; /** Id of attack that applied poison effect. */ CMidgardID poisonAttackId; /** Id of attack that applied frostbite effect. */ CMidgardID frostbiteAttackId; /** Id of attack that applied blister effect. */ CMidgardID blisterAttackId; /** Bitmask with values for each of LAttackSource. */ AttackSourceImmunityStatusesPatched attackSourceImmunityStatuses; /** Bitmask with values for each of LAttackClass. */ std::uint32_t attackClassImmunityStatuses; std::uint16_t unitHp; std::uint16_t unitXp; UnitFlags unitFlags; /** Bit 0 indicates that unit should be hidden in battle UI since its slot used by summon. */ std::uint8_t unknown2; /** Round when paralyze, petrify or fear was applied. */ std::int8_t disableAppliedRound; /** Round when long poison was applied. 0 means poison was not applied. */ std::int8_t poisonAppliedRound; /** Round when long frostbite was applied. */ std::int8_t frostbiteAppliedRound; /** Round when long blister was applied. */ std::int8_t blisterAppliedRound; /** Round when long transform was applied. */ std::int8_t transformAppliedRound; char unknown6; CMidgardID summonOwner; /** Ids of units modified by this unit coupled with corresponding modifier ids. */ ModifiedUnitsPatched modifiedUnits; /** Modifiers applied to this unit. */ CMidgardID modifierIds[8]; /** Total armor reduced by theurgist 'shatter' attacks. Negative values can increase armor. */ int shatteredArmor; int fortificationArmor; /** Applied by game to mage units. Reduction does not shown in unit encyclopedia. */ int attackPowerReduction; }; assert_size(UnitInfo, 168); assert_offset(UnitInfo, unitStatuses, 8); assert_offset(UnitInfo, unitHp, 44); assert_offset(UnitInfo, unitXp, 46); assert_offset(UnitInfo, unitFlags, 48); assert_offset(UnitInfo, poisonAppliedRound, 51); assert_offset(UnitInfo, modifiedUnits, 60); assert_offset(UnitInfo, shatteredArmor, 156); using GroupIdTargetsPair = Pair<CMidgardID, TargetSet>; union BattleStateFlags { struct { /** Decision about attacker or defender retreat was made and should not be changed. */ bool retreatDecisionWasMade : 1; /** RetreatStatus for attacker stack. */ std::uint8_t attackerRetreatStatus : 2; /** RetreatStatus for defender group. */ std::uint8_t defenderRetreatStatus : 2; /** Battle is over but healers can make one more turn. */ bool afterBattle : 1; /** Player turned on 'AutoBattle' mode. Also set along with fast battle mode. */ bool autoBattle : 1; /** Player turned on 'Resolve' (fast battle) mode. */ bool fastBattle : 1; } parts; std::uint8_t value; }; assert_size(BattleStateFlags, 1); union BattleStateFlags2 { struct { /** Special zero round for doppelgangers was handled. */ bool doppelgangerRoundWasHandled : 1; /** Negative and retreat effects on units needs to be updated. */ bool shouldUpdateUnitEffects : 1; /** Attacker stack leader original position before duel. */ std::uint8_t attackerLeaderOriginalPos : 3; /** Defender stack leader original position before duel. */ std::uint8_t defenderLeaderOriginalPos : 3; } parts; std::uint8_t value; }; assert_size(BattleStateFlags2, 1); /** * Common part of the network messages that is being sent during battle. */ struct BattleMsgData { /** * 12 for alive units, another 12 is for units that can be possibly summoned over dead bodies * minus 2 because each group can only have 5 dead units, the 6-th one must be alive or the * battle is over. */ UnitInfo unitsInfo[22]; /** Order of turns in a single battle round. 12 for units and 1 reserved? */ BattleTurn turnsOrder[13]; CMidgardID attackerGroupId; /** Can be id of a stack, fortification or ruin. */ CMidgardID defenderGroupId; CMidgardID attackerPlayerId; CMidgardID defenderPlayerId; CMidgardID attackerStackUnitIds[6]; CMidgardID defenderStackUnitIds[6]; CMidgardID ids3[2]; /** Ids of items that were used during battle. */ CMidgardID usedItemIds[4]; /** Round counting usually starts from 1, but there is a special round 0 for Doppelgangers. */ std::int8_t currentRound; char padding[3]; int unknown3; double attackerGroupCoefficient; double defenderGroupCoefficient; BattleStateFlags battleStateFlags; BattleStateFlags2 battleStateFlags2; /** * Indicates that battle is a duel. * Before duel starts, group leaders change their positions to 2, so they face each other. * Original positions are saved and restored when duel ends. * Non-leader units in both groups are marked with BattleStatus::Hidden. */ bool duel; char padding2; char unknown11[4]; }; assert_size(BattleMsgData, 3920); assert_offset(BattleMsgData, turnsOrder, 3696); assert_offset(BattleMsgData, attackerStackUnitIds, 3816); assert_offset(BattleMsgData, battleStateFlags2, 3913); namespace BattleMsgDataApi { struct Api { using GetUnitStatus = bool(__thiscall*)(const BattleMsgData* thisptr, const CMidgardID* unitId, BattleStatus status); GetUnitStatus getUnitStatus; using SetUnitStatus = void(__thiscall*)(const BattleMsgData* thisptr, const CMidgardID* unitId, BattleStatus status, bool enable); SetUnitStatus setUnitStatus; using GetUnitIntValue = int(__thiscall*)(const BattleMsgData* thisptr, const CMidgardID* unitId); GetUnitIntValue getUnitShatteredArmor; GetUnitIntValue getUnitFortificationArmor; using SetUnitIntValue = void(__thiscall*)(BattleMsgData* thisptr, const CMidgardID* unitId, int value); SetUnitIntValue setUnitShatteredArmor; /** Sets UnitInfo::unitHp for unit with unitId to specified value. */ using SetUnitInt16Value = void(__thiscall*)(BattleMsgData* thisptr, const CMidgardID* unitId, std::int16_t value); SetUnitInt16Value setUnitHp; /** Checks if unit is dead, updates UnitInfo::unitStatuses accordingly. */ using CheckUnitDeath = void(__stdcall*)(const IMidgardObjectMap* objectMap, BattleMsgData* battleMsgData, const CMidgardID* unitId); CheckUnitDeath checkUnitDeath; using SetInt8Value = void(__thiscall*)(BattleMsgData* thisptr, const CMidgardID* unitId, std::int8_t value); SetInt8Value setDisableAppliedRound; using AddSummonedUnit = void(__thiscall*)(BattleMsgData* thisptr, const IMidgardObjectMap* objectMap, const CMidgardID* unitId, const CMidgardID* groupId); AddSummonedUnit addSummonedUnit; using SetSummonOwner = void(__thiscall*)(BattleMsgData* thisptr, const CMidgardID* summonUnitId, const CMidgardID* ownerUnitId); SetSummonOwner setSummonOwner; using CannotUseDoppelgangerAttack = bool(__stdcall*)(const CMidgardID* unitId, const BattleMsgData* battleMsgData); CannotUseDoppelgangerAttack cannotUseDoppelgangerAttack; using RemoveTransformStatuses = void(__stdcall*)(const CMidgardID* unitId, const BattleMsgData* battleMsgData); RemoveTransformStatuses removeTransformStatuses; using IsUnitAttacker = bool(__thiscall*)(const BattleMsgData* thisptr, const CMidgardID* unitId); IsUnitAttacker isUnitAttacker; GetUnitIntValue getAttackPowerReduction; SetUnitIntValue setAttackPowerReduction; using SetUnitBoolValue = void(__thiscall*)(BattleMsgData* thisptr, const CMidgardID* unitId, bool value); SetUnitBoolValue setUnitShown; using UnitHasModifier = bool(__stdcall*)(const BattleMsgData* battleMsgData, const CMidgardID* modifierId, const CMidgardID* unitId); UnitHasModifier unitHasModifier; using GetUnitInfoById = UnitInfo*(__stdcall*)(const BattleMsgData* battleMsgData, const CMidgardID* unitId); GetUnitInfoById getUnitInfoById; /** * Calls check methods of the attack - from Method14 to Method17, then compares the results * against unit statuses (xp counted, dead, unsummoned, retreated and hidden) to see if the * attack can be performed. If all the checks are passed, calls CanPerform of the attack. */ using CanPerformAttackOnUnitWithStatusCheck = bool(__stdcall*)(const IMidgardObjectMap* objectMap, const BattleMsgData* battleMsgData, const IBatAttack* batAttack, const CMidgardID* unitId); CanPerformAttackOnUnitWithStatusCheck canPerformAttackOnUnitWithStatusCheck; using IsUnitAttackSourceWardRemoved = bool(__thiscall*)(BattleMsgData* thisptr, const CMidgardID* unitId, const LAttackSource* attackSource); IsUnitAttackSourceWardRemoved isUnitAttackSourceWardRemoved; using RemoveUnitAttackSourceWard = void(__thiscall*)(BattleMsgData* thisptr, const CMidgardID* unitId, const LAttackSource* attackSource); RemoveUnitAttackSourceWard removeUnitAttackSourceWard; using IsUnitAttackClassWardRemoved = bool(__thiscall*)(BattleMsgData* thisptr, const CMidgardID* unitId, const LAttackClass* attackClass); IsUnitAttackClassWardRemoved isUnitAttackClassWardRemoved; using RemoveUnitAttackClassWard = void(__thiscall*)(BattleMsgData* thisptr, const CMidgardID* unitId, const LAttackClass* attackClass); RemoveUnitAttackClassWard removeUnitAttackClassWard; using UnitCanBeHealed = bool(__stdcall*)(const IMidgardObjectMap* objectMap, const BattleMsgData* battleMsgData, const CMidgardID* unitId); UnitCanBeHealed unitCanBeHealed; using UnitCanBeCured = bool(__stdcall*)(const BattleMsgData* battleMsgData, const CMidgardID* unitId); UnitCanBeCured unitCanBeCured; using UnitCanBeRevived = bool(__stdcall*)(const BattleMsgData* battleMsgData, const CMidgardID* unitId); UnitCanBeRevived unitCanBeRevived; /** Called at the end of battle turn to update battle data for the current unit. */ using AfterBattleTurn = void(__stdcall*)(const BattleMsgData* battleMsgData, const CMidgardID* unitId, const CMidgardID* nextUnitId); AfterBattleTurn afterBattleTurn; /** Called at the end of battle turn to update battle data for the next unit. */ using BeforeBattleTurn = void(__stdcall*)(const BattleMsgData* battleMsgData, const IMidgardObjectMap* objectMap, const CMidgardID* unitId); BeforeBattleTurn beforeBattleTurn; /** * Resets info about units modified by this unit. Called in BeforeBattleTurn after corresponding * modifiers are removed. */ using ResetModifiedUnitsInfo = void(__thiscall*)(BattleMsgData* thisptr, const CMidgardID* unitId); ResetModifiedUnitsInfo resetModifiedUnitsInfo; /** * Resets info about a modifier applied to this unit. Called in BeforeBattleTurn after the * modifier is removed. */ using ResetUnitModifierInfo = void(__thiscall*)(BattleMsgData* thisptr, const CMidgardID* modifiedUnitId, const CMidgardID* modifierId); ResetUnitModifierInfo resetUnitModifierInfo; /** Used by AI to determine attack target depending on attack class. */ using FindAttackTarget = bool(__stdcall*)(const IMidgardObjectMap* objectMap, const CMidgardID* unitOrItemId, const IAttack* attack, const CMidUnitGroup* targetGroup, const TargetSet* targets, const BattleMsgData* battleMsgData, CMidgardID* value); FindAttackTarget findAttackTarget; /** Used by AI to determine attack target for L_ALL attack reach. */ using FindAttackTargetWithAllReach = bool(__stdcall*)(CMidgardID* value, const CMidUnitGroup* targetGroup, const TargetSet* targets); FindAttackTargetWithAllReach findAttackTargetWithAllReach; using FindSpecificAttackTarget = bool(__stdcall*)(const IMidgardObjectMap* objectMap, const BattleMsgData* battleMsgData, const CMidUnitGroup* targetGroup, const TargetSet* targets, CMidgardID* value); /** Used by AI to determine boost attack target. */ FindSpecificAttackTarget findBoostAttackTarget; /** Used by AI to determine fear attack target. */ FindSpecificAttackTarget findFearAttackTarget; using FindDoppelgangerAttackTarget = bool(__stdcall*)(const IMidgardObjectMap* objectMap, const CMidgardID* unitId, const BattleMsgData* battleMsgData, const CMidUnitGroup* targetGroup, const TargetSet* targets, CMidgardID* value); /** Used by AI to determine doppelganger attack target. */ FindDoppelgangerAttackTarget findDoppelgangerAttackTarget; using FindDamageAttackTargetWithNonAllReach = bool(__stdcall*)(const IMidgardObjectMap* objectMap, const IAttack* attack, int damage, const CMidUnitGroup* targetGroup, const TargetSet* targets, const BattleMsgData* battleMsgData, CMidgardID* value); /** Used by AI to determine damage attack target with non-all reach. */ FindDamageAttackTargetWithNonAllReach findDamageAttackTargetWithNonAllReach; using FindDamageAttackTargetWithAnyReach = bool(__stdcall*)(const IMidgardObjectMap* objectMap, const CMidUnitGroup* targetGroup, const TargetSet* targets, int damage, const BattleMsgData* battleMsgData, const LAttackClass* attackClass, const LAttackSource* attackSource, const BattleStatus* filterByStatus, CMidgardID* value); /** Used by AI to determine damage attack target with any reach. */ FindDamageAttackTargetWithAnyReach findDamageAttackTargetWithAnyReach; using FindDamageAttackTargetWithAdjacentReach = CMidgardID*(__stdcall*)(CMidgardID* value, const IMidgardObjectMap* objectMap, const CMidUnitGroup* targetGroup, const TargetSet* targets, const BattleMsgData* battleMsgData, const LAttackSource* attackSource, const LAttackClass* attackClass); /** Used by AI to determine damage attack target with adjacent reach. */ FindDamageAttackTargetWithAdjacentReach findDamageAttackTargetWithAdjacentReach; using AddUnitToBattleMsgData = void(__stdcall*)(const IMidgardObjectMap* objectMap, const CMidUnitGroup* group, const CMidgardID* unitId, char attackerFlags, BattleMsgData* battleMsgData); AddUnitToBattleMsgData addUnitToBattleMsgData; using Constructor = BattleMsgData*(__thiscall*)(BattleMsgData* thisptr); Constructor constructor; using CopyConstructor = BattleMsgData*(__thiscall*)(BattleMsgData* thisptr, const BattleMsgData* src); CopyConstructor copyConstructor; CopyConstructor copyConstructor2; using CopyAssignment = BattleMsgData*(__thiscall*)(BattleMsgData* thisptr, const BattleMsgData* src); CopyAssignment copyAssignment; using Copy = BattleMsgData*(__thiscall*)(BattleMsgData* thisptr, const BattleMsgData* src); Copy copy; using Destructor = void(__thiscall*)(BattleMsgData* thisptr); Destructor destructor; using RemoveUnitInfo = void(__thiscall*)(BattleMsgData* thisptr, const CMidgardID* unitId); RemoveUnitInfo removeUnitInfo; using DecreaseUnitAttacks = bool(__thiscall*)(BattleMsgData* thisptr, const CMidgardID* unitId); DecreaseUnitAttacks decreaseUnitAttacks; using GetTargetsToAttack = void(__stdcall*)(IdList* value, const IMidgardObjectMap* objectMap, const IAttack* attack, const IBatAttack* batAttack, const LAttackReach* attackReach, const BattleMsgData* battleMsgData, BattleAction action, const CMidgardID* targetUnitId); GetTargetsToAttack getTargetsToAttack; /** Values is a pointer to CMidgardID itemIds[2]. */ using GetLeaderEquippedBattleItemIds = void(__stdcall*)(const IMidgardObjectMap* objectMap, const CMidgardID* unitId, const BattleMsgData* battleMsgData, CMidgardID* values); GetLeaderEquippedBattleItemIds getLeaderEquippedBattleItemIds; using GetLeaderEquippedBattleItemIndex = int(__stdcall*)(const IMidgardObjectMap* objectMap, const CMidgardID* unitId, const BattleMsgData* battleMsgData, const CMidgardID* itemId); GetLeaderEquippedBattleItemIndex getLeaderEquippedBattleItemIndex; using GetUnitInfos = void(__thiscall*)(const BattleMsgData* thisptr, UnitInfoList* value, bool a3); GetUnitInfos getUnitInfos; /** * Fills targets list for a specified attack. * @param[in] objectMap map where to search for objects. * @param[in] battleMsgData battle information. * @param[in] batAttack battle attack for which targets list will be filled. * @param[in] unitId id of a unit performing the attack. * @param[in] attackUnitOrItemId unit or item id performing the attack. * @param targetAllies specifies whether the attack should target allies or not. * @param[inout] targetsList list to fill. * @param[in] checkAltAttack specifies whether alt-attack should be checked to fill targets for. */ using FillTargetsList = void(__stdcall*)(const IMidgardObjectMap* objectMap, const BattleMsgData* battleMsgData, const IBatAttack* batAttack, const CMidgardID* unitId, const CMidgardID* attackUnitOrItemId, bool targetAllies, TargetSet* value, bool checkAltAttack); FillTargetsList fillTargetsList; using FillTargetsListForAllAnyAttackReach = void(__stdcall*)(const IMidgardObjectMap* objectMap, const BattleMsgData* battleMsgData, const IBatAttack* batAttack, const CMidgardID* targetGroupId, TargetSet* value); FillTargetsListForAllAnyAttackReach fillTargetsListForAllAttackReach; FillTargetsListForAllAnyAttackReach fillTargetsListForAnyAttackReach; using FillTargetsListForAdjacentAttackReach = void(__stdcall*)(const IMidgardObjectMap* objectMap, const BattleMsgData* battleMsgData, const IBatAttack* batAttack, const CMidgardID* targetGroupId, const CMidgardID* unitGroupId, const CMidgardID* unitId, TargetSet* value); FillTargetsListForAdjacentAttackReach fillTargetsListForAdjacentAttackReach; using FillEmptyTargetsList = void(__stdcall*)(const IMidgardObjectMap* objectMap, const BattleMsgData* battleMsgData, const IBatAttack* batAttack, const CMidgardID* unitId, const CMidgardID* attackUnitOrItemId, bool targetAllies, TargetSet* value); FillEmptyTargetsList fillEmptyTargetsList; using FillEmptyTargetsListForAllAnyAttackReach = void(__stdcall*)(const IMidgardObjectMap* objectMap, const CMidgardID* targetGroupId, TargetSet* value); FillEmptyTargetsListForAllAnyAttackReach fillEmptyTargetsListForAllAttackReach; FillEmptyTargetsListForAllAnyAttackReach fillEmptyTargetsListForAnyAttackReach; FillTargetsListForAdjacentAttackReach fillEmptyTargetsListForAdjacentAttackReach; using IsAutoBattle = bool(__thiscall*)(const BattleMsgData* thisptr); IsAutoBattle isAutoBattle; using AlliesNotPreventingAdjacentAttack = bool(__stdcall*)(const BattleMsgData* battleMsgData, const CMidUnitGroup* unitGroup, int unitPosition, bool targetsAreAllies); AlliesNotPreventingAdjacentAttack alliesNotPreventingAdjacentAttack; using GiveAttack = void(__thiscall*)(BattleMsgData* thistr, const CMidgardID* unitId, char attackCount, int lastIndex); GiveAttack giveAttack; using RemoveFiniteBoostLowerDamage = void(__stdcall*)(BattleMsgData* battleMsgData, const CMidgardID* unitId); RemoveFiniteBoostLowerDamage removeFiniteBoostLowerDamage; /** Creates a formatted description of unit's big face during battle. */ using GenerateBigFaceDescription = String*(__stdcall*)(String* value, const IMidgardObjectMap* objectMap, const CMidgardID* unitId, const BattleMsgData* battleMsgData); GenerateBigFaceDescription generateBigFaceDescription; using UpdateBattleActions = void(__stdcall*)(const IMidgardObjectMap* objectMap, const BattleMsgData* battleMsgData, const CMidgardID* unitId, Set<BattleAction>* actions, GroupIdTargetsPair* attackTargets, GroupIdTargetsPair* item1Targets, GroupIdTargetsPair* item2Targets); UpdateBattleActions updateBattleActions; using GetItemAttackTargets = void(__stdcall*)(const IMidgardObjectMap* objectMap, const BattleMsgData* battleMsgData, const CMidgardID* unitId, const CMidgardID* itemId, GroupIdTargetsPair* value); GetItemAttackTargets getItemAttackTargets; using BeforeBattleRound = void(__thiscall*)(BattleMsgData* thisptr); BeforeBattleRound beforeBattleRound; }; Api& get(); } // namespace BattleMsgDataApi } // namespace game #endif // BATTLEMSGDATA_H
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.h
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false
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1,542,625
idlist.h
VladimirMakeev_D2ModdingToolset/mss32/include/idlist.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef IDLIST_H #define IDLIST_H #include "d2list.h" #include "midgardid.h" namespace game { using IdList = List<CMidgardID>; using IdListNode = ListNode<CMidgardID>; using IdListIterator = ListIterator<CMidgardID>; namespace IdListApi { struct Api { using Constructor = IdList*(__thiscall*)(IdList* thisptr); Constructor constructor; using Destructor = void(__thiscall*)(IdList* thisptr); Destructor destructor; /** Clears list contents. */ using Clear = bool(__thiscall*)(IdList* thisptr); Clear clear; /** Adds id to list's end. */ using PushBack = int(__thiscall*)(IdList* thisptr, const CMidgardID* id); PushBack pushBack; using PushFront = int(__thiscall*)(IdList* thisptr, const CMidgardID* id); PushFront pushFront; /** Erases id from list. */ using Erase = void(__thiscall*)(IdList* thisptr, IdListIterator pos); Erase erase; using Find = IdListIterator*(__stdcall*)(IdListIterator* value, IdListIterator begin, IdListIterator end, const CMidgardID* id); Find find; using Shuffle = void(__stdcall*)(IdList* list); Shuffle shuffle; }; Api& get(); } // namespace IdListApi } // namespace game #endif // IDLIST_H
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.h
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false
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1,542,626
unittypedescriptor.h
VladimirMakeev_D2ModdingToolset/mss32/include/unittypedescriptor.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef UNITTYPEDESCRIPTOR_H #define UNITTYPEDESCRIPTOR_H #include "encunitdescriptor.h" #include "midgardid.h" namespace game { struct IUsUnit; struct IAttack; struct CUnitTypeDescriptor : public IEncUnitDescriptor { CMidgardID unitImplId; }; assert_size(CUnitTypeDescriptor, 8); namespace CUnitTypeDescriptorApi { struct Api { using GetUnitImpl = IUsUnit*(__thiscall*)(const CUnitTypeDescriptor* thisptr); GetUnitImpl getUnitImpl; using GetAttack = IAttack*(__thiscall*)(const CUnitTypeDescriptor* thisptr); GetAttack getAttack; using GetAltAttack = IAttack*(__thiscall*)(const CUnitTypeDescriptor* thisptr); GetAltAttack getAltAttack; }; Api& get(); const IEncUnitDescriptorVftable* vftable(); } // namespace CUnitTypeDescriptorApi } // namespace game #endif // UNITTYPEDESCRIPTOR_H
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.h
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1,542,627
groupupgradehooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/groupupgradehooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GROUPUPGRADEHOOKS_H #define GROUPUPGRADEHOOKS_H namespace game { struct CMidgardID; struct IMidgardObjectMap; struct BattleMsgData; struct BattleAttackInfo; } // namespace game namespace hooks { void __stdcall upgradeGroupHooked(game::IMidgardObjectMap* objectMap, game::BattleMsgData* battleMsgData, const game::CMidgardID* groupId, game::BattleAttackInfo** attackInfo, bool playableRaceAi); } // namespace hooks #endif // GROUPUPGRADEHOOKS_H
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,628
unitpickerinterf.h
VladimirMakeev_D2ModdingToolset/mss32/include/unitpickerinterf.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef UNITPICKERINTERF_H #define UNITPICKERINTERF_H #include "functordispatch3.h" #include "midgardid.h" #include "popupinterf.h" namespace game { struct CRadioButtonInterf; struct LSubRaceCategory; namespace editor { /** RAD_RACE toggle button indices in DLG_ENROLL_UNITS from ScenEdit.dlg. */ enum class UnitPickerSubrace : int { Human, Dwarf, Undead, Heretic, Neutral, NeutralHuman, NeutralElf, NeutralGreenSkin, NeutralDragon, NeutralMarsh, NeutralWater, NeutralBarbarian, NeutralWolf, Elf, }; /** RAD_SORTED toggle button indices in DLG_ENROLL_UNITS from ScenEdit.dlg. */ enum class UnitPickerSortMethod : int { Experience, Name, }; struct CUnitPickerInterfData { Vector<CMidgardID> units; /**< Units which can be potentially picked. */ Vector<CMidgardID> filteredUnits; /**< Subset of units to pick from, filtered by subrace. */ ITask* task; SmartPtr<CBFunctorDispatch3<CMidgardID, int, bool>> onUnitPicked; UnitPickerSubrace selectedSubRace; bool enabledButtons[14]; char padding[2]; }; assert_size(CUnitPickerInterfData, 64); /** Represents DLG_ENROLL_UNITS from ScenEdit.dlg. */ struct CUnitPickerInterf : public CPopupInterf { CUnitPickerInterfData* data; }; assert_size(CUnitPickerInterf, 28); namespace CUnitPickerInterfApi { struct Api { using DataConstructor = CUnitPickerInterfData*(__thiscall*)(CUnitPickerInterfData* thisptr); DataConstructor dataConstructor; /** Sets RAD_RACE toggle buttons enabled states depending on enabledButtons array. */ using UpdateRadioButton = void(__stdcall*)(const bool* enabledButtons, CRadioButtonInterf* radioButton, size_t buttonsTotal); UpdateRadioButton updateRadioButton; /** Updates enabledButtons and returns initial subrace selection. */ using UpdateEnabledButtons = void(__thiscall*)(CUnitPickerInterf* thisptr, UnitPickerSubrace* selectedSubRace); UpdateEnabledButtons updateEnabledButtons; using UpdateEditLevel = void(__thiscall*)(CUnitPickerInterf* thisptr, int selectedIndex); UpdateEditLevel updateEditLevel; /** * Filter unit picker units by specified subrace. * Updates filteredUnits array. */ using FilterUnits = void(__thiscall*)(CUnitPickerInterf* thisptr, const LSubRaceCategory* subRace); FilterUnits filterUnits; /** Sorts filteredUnits array using specified method. */ using SortUnits = void(__thiscall*)(CUnitPickerInterf* thisptr, UnitPickerSortMethod sortMethod); SortUnits sortUnits; /** Called when RAD_RACE toggle buttons selection changed. */ using OnTogglePressed = void(__thiscall*)(CUnitPickerInterf* thisptr, UnitPickerSubrace selectedSubRace); OnTogglePressed onTogglePressed; UnitPickerSubrace* selectedButton; UnitPickerSortMethod* sortMethod; }; Api& get(); } // namespace CUnitPickerInterfApi } // namespace editor } // namespace game #endif // UNITPICKERINTERF_H
4,068
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.h
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VladimirMakeev/D2ModdingToolset
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1,542,629
displayhandlers.h
VladimirMakeev_D2ModdingToolset/mss32/include/displayhandlers.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef DISPLAYHANDLERS_H #define DISPLAYHANDLERS_H #include "idset.h" #include "imagelayerlist.h" #include "midgardid.h" namespace game { struct IMidgardObjectMap; struct CMidVillage; namespace DisplayHandlersApi { struct Api { template <typename T> using DisplayHandler = void(__stdcall*)(ImageLayerList* list, const T* scenarioObject, const IMidgardObjectMap* objectMap, const CMidgardID* playerId, const IdSet* objectives, int a6, bool animatedIso); DisplayHandler<CMidVillage> villageHandler; }; Api& get(); } // namespace DisplayHandlersApi } // namespace game #endif // DISPLAYHANDLERS_H
1,693
C++
.h
43
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,630
usunitimpl.h
VladimirMakeev_D2ModdingToolset/mss32/include/usunitimpl.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef USUNITIMPL_H #define USUNITIMPL_H #include "midgardid.h" #include "unitcat.h" #include "usunit.h" namespace game { struct TUsUnitImpl : public IUsUnit { LUnitCategory category; }; assert_size(TUsUnitImpl, 20); } // namespace game #endif // USUNITIMPL_H
1,084
C++
.h
31
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72
0.764818
VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,631
fullscreeninterf.h
VladimirMakeev_D2ModdingToolset/mss32/include/fullscreeninterf.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef FULLSCREENINTERF_H #define FULLSCREENINTERF_H #include "interffullscreen.h" #include "taskmanagerholder.h" namespace game { struct CTaskManager; struct CFullScreenInterfData { CTaskManager* taskManager; char unknown; char padding[3]; }; assert_size(CFullScreenInterfData, 8); struct CFullScreenInterf : public CInterfFullScreen { ITaskManagerHolder taskManagerHolder; CFullScreenInterfData* fullScreenInterfData; }; } // namespace game #endif // FULLSCREENINTERF_H
1,314
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,632
netcustomplayerserver.h
VladimirMakeev_D2ModdingToolset/mss32/include/netcustomplayerserver.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NETCUSTOMPLAYERSERVER_H #define NETCUSTOMPLAYERSERVER_H #include "mqnetplayerserver.h" #include "netcustomplayer.h" #include <NatPunchthroughClient.h> #include <list> #include <utility> #include <vector> namespace hooks { struct CNetCustomPlayerServer; class PlayerServerCallbacks : public NetworkPeerCallbacks { public: PlayerServerCallbacks(CNetCustomPlayerServer* playerServer) : playerServer{playerServer} { } virtual ~PlayerServerCallbacks() = default; void onPacketReceived(DefaultMessageIDTypes type, SLNet::RakPeerInterface* peer, const SLNet::Packet* packet) override; private: CNetCustomPlayerServer* playerServer; }; struct CNetCustomPlayerServer : public game::IMqNetPlayerServer { CNetCustomPlayerServer(CNetCustomSession* session, game::IMqNetSystem* netSystem, game::IMqNetReception* netReception, NetworkPeer::PeerPtr&& peer); ~CNetCustomPlayerServer() = default; auto getPeer() { return player.getPeer(); } bool notifyHostClientConnected(); CNetCustomPlayer player; PlayerServerCallbacks callbacks; SLNet::NatPunchthroughClient natClient; using NetMessagePtr = std::unique_ptr<unsigned char[]>; using IdMessagePair = std::pair<std::uint32_t, NetMessagePtr>; std::list<IdMessagePair> messages; std::vector<SLNet::RakNetGUID> connectedIds; }; game::IMqNetPlayerServer* createCustomPlayerServer(CNetCustomSession* session, game::IMqNetSystem* netSystem, game::IMqNetReception* netReception); } // namespace hooks #endif // NETCUSTOMPLAYERSERVER_H
2,622
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.h
66
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VladimirMakeev/D2ModdingToolset
32
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false
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1,542,633
leaderabilitycat.h
VladimirMakeev_D2ModdingToolset/mss32/include/leaderabilitycat.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef LEADERABILITYCAT_H #define LEADERABILITYCAT_H #include "categories.h" namespace game { struct LLeaderAbilityTable : CEnumConstantTable<LeaderAbilityId> { }; struct LLeaderAbility : public Category<LeaderAbilityId> { }; namespace LeaderAbilityCategories { struct Categories { LLeaderAbility* orbUse; LLeaderAbility* wandScrollUse; LLeaderAbility* weaponArmorUse; LLeaderAbility* incorruptible; LLeaderAbility* criticalHit; LLeaderAbility* travelItemUse; LLeaderAbility* talismanUse; LLeaderAbility* bannerUse; LLeaderAbility* rod; LLeaderAbility* weaponMaster; LLeaderAbility* jewelryUse; }; Categories& get(); } // namespace LeaderAbilityCategories } // namespace game #endif // LEADERABILITYCAT_H
1,573
C++
.h
45
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,634
aireactionoper.h
VladimirMakeev_D2ModdingToolset/mss32/include/aireactionoper.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef AIREACTIONOPER_H #define AIREACTIONOPER_H #include "aireactionnull.h" namespace game { struct CAiReactionOper : public CAiReactionNull { }; } // namespace game #endif // AIREACTIONOPER_H
1,013
C++
.h
26
37.076923
72
0.770642
VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,635
textmessage.h
VladimirMakeev_D2ModdingToolset/mss32/include/textmessage.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef TEXTMESSAGE_H #define TEXTMESSAGE_H #include "d2assert.h" namespace game { struct LRaceCategory; struct TextMessage { const LRaceCategory* race; const char* message; int time; }; assert_size(TextMessage, 12); } // namespace game #endif // TEXTMESSAGE_H
1,093
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.h
32
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,636
encparambasehooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/encparambasehooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ENCPARAMBASEHOOKS_H #define ENCPARAMBASEHOOKS_H namespace game { struct CEncParamBase; struct CMidgardID; struct BattleMsgData; } // namespace game namespace hooks { void __stdcall encParamBaseAddUnitBattleInfoHooked(game::CEncParamBase* param, const game::CMidgardID* unitId, const game::BattleMsgData* battleMsgData); } // namespace hooks #endif // ENCPARAMBASEHOOKS_H
1,300
C++
.h
31
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0.72209
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,637
aireactionstrat.h
VladimirMakeev_D2ModdingToolset/mss32/include/aireactionstrat.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef AIREACTIONSTRAT_H #define AIREACTIONSTRAT_H #include "aireactionnull.h" namespace game { struct CAiReactionStrat : public CAiReactionNull { }; } // namespace game #endif // AIREACTIONSTRAT_H
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false
1,542,638
menunewskirmishhotseat.h
VladimirMakeev_D2ModdingToolset/mss32/include/menunewskirmishhotseat.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MENUNEWSKIRMISHHOTSEAT_H #define MENUNEWSKIRMISHHOTSEAT_H #include "menunewskirmish.h" namespace game { /** * New hotseat skirmish menu. * Represents DLG_HOTSEAT_NEW from Interf.dlg. */ struct CMenuNewSkirmishHotseat : public CMenuNewSkirmish { }; assert_size(CMenuNewSkirmishHotseat, 12); namespace CMenuNewSkirmishHotseatApi { struct Api { using Constructor = CMenuNewSkirmishHotseat*(__thiscall*)(CMenuNewSkirmishHotseat* thisptr, CMenuPhase* menuPhase); Constructor constructor; }; Api& get(); } // namespace CMenuNewSkirmishHotseatApi } // namespace game #endif // MENUNEWSKIRMISHHOTSEAT_H
1,499
C++
.h
40
33.95
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0.75
VladimirMakeev/D2ModdingToolset
32
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,639
mqpoint.h
VladimirMakeev_D2ModdingToolset/mss32/include/mqpoint.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MQPOINT_H #define MQPOINT_H namespace game { struct CMqPoint { int x; int y; }; static constexpr bool operator==(const CMqPoint& a, const CMqPoint& b) { return a.x == b.x && a.y == b.y; } static constexpr bool operator!=(const CMqPoint& a, const CMqPoint& b) { return !(a == b); } static constexpr CMqPoint& operator+=(CMqPoint& a, const CMqPoint& b) { a.x += b.x; a.y += b.y; return a; } static constexpr CMqPoint operator+(const CMqPoint& a, const CMqPoint& b) { return CMqPoint{a.x + b.x, a.y + b.y}; } static constexpr CMqPoint operator-(const CMqPoint& a, const CMqPoint& b) { return CMqPoint{a.x - b.x, a.y - b.y}; } } // namespace game #endif // MQPOINT_H
1,529
C++
.h
50
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0.718856
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
false
1,542,640
untransformeffecthooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/untransformeffecthooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef UNTRANSFORMEFFECTHOOKS_H #define UNTRANSFORMEFFECTHOOKS_H namespace game { struct CBatAttackUntransformEffect; struct IMidgardObjectMap; struct BattleMsgData; struct CMidgardID; struct BattleAttackInfo; } // namespace game namespace hooks { void __fastcall untransformEffectAttackOnHitHooked(game::CBatAttackUntransformEffect* thisptr, int /*%edx*/, game::IMidgardObjectMap* objectMap, game::BattleMsgData* battleMsgData, game::CMidgardID* targetUnitId, game::BattleAttackInfo** attackInfo); } // namespace hooks #endif // UNTRANSFORMEFFECTHOOKS_H
1,630
C++
.h
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VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
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false
1,542,641
customattack.h
VladimirMakeev_D2ModdingToolset/mss32/include/customattack.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef CUSTOMATTACK_H #define CUSTOMATTACK_H #include "batattack.h" #include "midgardid.h" namespace game { struct IAttack; struct IMidgardObjectMap; } // namespace game namespace hooks { struct CustomAttack : public game::CBatAttackBase { game::CMidgardID id1; game::CMidgardID id2; int attackNumber; game::IAttack* attack; }; game::IBatAttack* customAttackCtor(CustomAttack* attack, game::IMidgardObjectMap* objectMap, const game::CMidgardID* id1, const game::CMidgardID* id2, int attackNumber); } // namespace hooks #endif // CUSTOMATTACK_H
1,521
C++
.h
41
31.682927
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0.699049
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,642
aitactic.h
VladimirMakeev_D2ModdingToolset/mss32/include/aitactic.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef AITACTIC_H #define AITACTIC_H #include "aireactionnull.h" #include "aistate.h" #include "currency.h" #include "d2set.h" #include "idlist.h" namespace game { struct IAiTacticInternalVftable; struct IMidgardObjectMap; struct CMidServerLogicData; struct CAiReactionTactic; struct CAiReactionNull; struct CAiBlockingStacks; struct CAiLog; struct AiLogicUnknown; struct CAiTacticData; struct CMidServerLogicData2; struct MapSizeBigArrayPair { int mapSize; char array[144][144]; }; assert_size(MapSizeBigArrayPair, 20740); struct IAiTacticInternal { IAiTacticInternalVftable* vftable; }; struct CAiTactic : public IAiState , public IAiTacticInternal { IMidgardObjectMap* objectMap; CMidgardID playerId; CMidServerLogicData* serverLogic; CAiReactionTactic* reactionTactic; CAiReactionNull reactionNull; Set<int> list; MapSizeBigArrayPair pair; Set<int> list2; CAiBlockingStacks* blockingStacks; Bank bank; AiLogicUnknown* logicUnknown; CAiLog* aiLog; int unknown3; IdList list3; IdList list4; IdList list5; IdList list6; int unknown; CAiTacticData* data; int unknown4; CMidgardID unknownId; CMidServerLogicData2* serverLogic2; IdList list7; bool unknown5; bool unknown6; char padding[2]; Set<int> list8; IdList* list9; IdList* list10; }; assert_size(CAiTactic, 20992); assert_offset(CAiTactic, list2, 20796); } // namespace game #endif // AITACTIC_H
2,310
C++
.h
84
24.547619
72
0.766591
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,643
mapelement.h
VladimirMakeev_D2ModdingToolset/mss32/include/mapelement.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MAPELEMENT_H #define MAPELEMENT_H #include "d2assert.h" #include "mqpoint.h" namespace game { struct IMapElementVftable; struct IMidgardObjectMap; struct CMidgardID; struct IMapElement { const IMapElementVftable* vftable; CMqPoint position; int sizeX; int sizeY; }; assert_size(IMapElement, 20); struct IMapElementVftable { using Destructor = void(__thiscall*)(IMapElement* thisptr, char flags); Destructor destructor; using Initialize = bool(__thiscall*)(IMapElement* thisptr, const IMidgardObjectMap* objectMap, const CMidgardID* leaderId, const CMidgardID* ownerId, const CMidgardID* subraceId, const CMqPoint* position); Initialize initialize; void* method2; }; assert_vftable_size(IMapElementVftable, 3); } // namespace game #endif // MAPELEMENT_H
1,826
C++
.h
50
30.12
76
0.68424
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,644
midstreamenvfile.h
VladimirMakeev_D2ModdingToolset/mss32/include/midstreamenvfile.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDSTREAMENVFILE_H #define MIDSTREAMENVFILE_H #include "d2pair.h" #include "d2set.h" #include "d2string.h" #include "midgardid.h" #include "midgardstreamenv.h" namespace game { struct IStdFileImpl; struct CMidStreamCountFile; struct CMidStreamFile; struct StreamEnvFileInfo { Pair<const char* /* dbf file name */, const char* /* Assumption: dbf SQL query */> pair; CMidStreamFile* stream; }; /** Implementation of IMidgardStreamEnv that works with files. */ struct CMidStreamEnvFile : public IMidgardStreamEnv { CMidgardID scenarioId; bool readMode; bool unknown2; char padding[2]; IStdFileImpl* stdFileImpl; String fileName; CMidgardID unknownId; String errorMessage; CMidStreamCountFile* streamCountFile; Set<StreamEnvFileInfo> streams; }; assert_size(CMidStreamEnvFile, 84); } // namespace game #endif // MIDSTREAMENVFILE_H
1,704
C++
.h
51
30.960784
92
0.768248
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,645
dbfaccess.h
VladimirMakeev_D2ModdingToolset/mss32/include/dbfaccess.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef DBFACCESS_H #define DBFACCESS_H #include <filesystem> #include <string> namespace game { struct CMidgardID; } namespace utils { class DbfFile; /** * Reads identifier from game database. * @param[inout] id identifier to store results. * @param[in] database game database to read from, must be opened before read. * @param row row number to access * @param[in] columnName database column name to access * @returns false in case of invalid row number or nonexisting column name. */ bool dbRead(game::CMidgardID& id, const DbfFile& database, size_t row, const std::string& columnName); /** * Reads integer value from game database. * @param[inout] result variable to store results. * @param[in] database game database to read from, must be opened before read. * @param row row number to access * @param[in] columnName database column name to access * @returns false in case of invalid row number or nonexisting column name. */ bool dbRead(int& result, const DbfFile& database, size_t row, const std::string& columnName); bool dbValueExists(const std::filesystem::path& dbfFilePath, const std::string& columnName, const std::string& value); } // namespace utils #endif // DBFACCESS_H
2,097
C++
.h
53
36.396226
93
0.738446
VladimirMakeev/D2ModdingToolset
32
13
15
GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,646
encyclopediapopup.h
VladimirMakeev_D2ModdingToolset/mss32/include/encyclopediapopup.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ENCYCLOPEDIAPOPUP_H #define ENCYCLOPEDIAPOPUP_H #include "interfdialog.h" #include "middatacache.h" #include "smartptr.h" #include "uievent.h" namespace game { struct CEncyclopediaPopupData; struct CPhase; struct IEncLayout; struct CEncParamBase; struct CEncyclopediaPopup : public CInterfDialog , public CMidDataCache2::INotify { CEncyclopediaPopupData* data; }; assert_size(CEncyclopediaPopup, 20); struct CEncyclopediaPopupData { UiEvent uiEvent; CPhase* phase; IEncLayout* encLayout; bool stickyEncy; char padding[3]; }; assert_size(CEncyclopediaPopupData, 36); namespace CEncyclopediaPopupApi { struct Api { using Constructor = CEncyclopediaPopup*(__thiscall*)(CEncyclopediaPopup* thisptr, CEncParamBase* encParam, CPhase* phase); Constructor constructor; }; Api& get(); } // namespace CEncyclopediaPopupApi namespace editor { struct CEncyclopediaPopupData; struct CEncyclopediaPopup : public CInterfDialog { CEncyclopediaPopupData* data; }; assert_size(CEncyclopediaPopup, 16); struct CEncyclopediaPopupData { CPhase* phase; SmartPointer unknown4; UiEvent uiEvent; IEncLayout* encLayout; bool stickyEncy; char padding[3]; }; assert_size(CEncyclopediaPopupData, 44); struct Api { using Constructor = CEncyclopediaPopup*(__thiscall*)(CEncyclopediaPopup* thisptr, CEncParamBase* encParam, CPhase* phase, int a4); Constructor constructor; }; Api& get(); } // namespace editor } // namespace game #endif // ENCYCLOPEDIAPOPUP_H
2,633
C++
.h
84
25.571429
85
0.693587
VladimirMakeev/D2ModdingToolset
32
13
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,647
itemexequipment.h
VladimirMakeev_D2ModdingToolset/mss32/include/itemexequipment.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ITEMEXEQUIPMENT_H #define ITEMEXEQUIPMENT_H namespace game { struct IItemExEquipment { void* vftable; }; } // namespace game #endif // ITEMEXEQUIPMENT_H
982
C++
.h
27
34.407407
72
0.766316
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,648
aimovestackaction.h
VladimirMakeev_D2ModdingToolset/mss32/include/aimovestackaction.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef AIMOVESTACKACTION_H #define AIMOVESTACKACTION_H #include "aitacticactionsimple.h" #include "categorylist.h" namespace game { struct CAiMoveStackAction : CAiTacticActionSimple { int unknown; int unknown4; int unknown8; int unknown12; int unknown16; int unknown20; int unknown24; int unknown28; int unknown32; CategoryList unknown36; int unknown52; bool unknown56; bool unknown57; bool unknown58; char padding; }; assert_size(CAiMoveStackAction, 84); assert_offset(CAiMoveStackAction, unknown36, sizeof(CAiTacticActionSimple) + 36); namespace CAiMoveStackActionApi { struct Vftable { const IAiTacticActionVftable* action; const IAiReactionVftable* reaction; }; const Vftable& vftable(); } // namespace CAiMoveStackActionApi } // namespace game #endif // AIMOVESTACKACTION_H
1,672
C++
.h
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81
0.768657
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,649
midgardmap.h
VladimirMakeev_D2ModdingToolset/mss32/include/midgardmap.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDGARDMAP_H #define MIDGARDMAP_H #include "midgardid.h" #include "midscenarioobject.h" #include "pointset.h" namespace game { struct CVisitorAddPlayer; struct LTerrainCategory; struct IMidgardObjectMap; struct LGroundCategory; struct CMidgardMap : public IMidScenarioObject { int mapSize; }; assert_size(CMidgardMap, 12); namespace CMidgardMapApi { struct Api { using ChangeTerrain = bool(__thiscall*)(CMidgardMap* thisptr, CVisitorAddPlayer* visitor, const LTerrainCategory* terrain, PointSet* tiles, PointSet* unknown, IMidgardObjectMap* objectMap); ChangeTerrain changeTerrain; /** Returns ground type of map tile at specified position. */ using GetGround = bool(__thiscall*)(const CMidgardMap* thisptr, LGroundCategory* ground, const CMqPoint* position, const IMidgardObjectMap* objectMap); GetGround getGround; }; Api& get(); } // namespace CMidgardMapApi } // namespace game #endif // MIDGARDMAP_H
2,102
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.h
54
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0.652088
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,650
nativeraceinfo.h
VladimirMakeev_D2ModdingToolset/mss32/include/nativeraceinfo.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NATIVERACEINFO_H #define NATIVERACEINFO_H #include "raceinfo.h" #include "rsgid.h" namespace hooks { class NativeRaceInfo final : public rsg::RaceInfo { public: NativeRaceInfo(const rsg::CMidgardID& raceId, const rsg::CMidgardID& guardianId, const rsg::CMidgardID& nobleId, rsg::RaceType raceType, rsg::LeaderNames&& leaderNames, std::vector<rsg::CMidgardID>&& leaderIds) : leaderNames{std::move(leaderNames)} , leaderIds{std::move(leaderIds)} , raceId{raceId} , guardianId{guardianId} , nobleId{nobleId} , raceType{raceType} { } ~NativeRaceInfo() override = default; const rsg::CMidgardID& getRaceId() const override { return raceId; } rsg::RaceType getRaceType() const override { return raceType; } const rsg::CMidgardID& getGuardianUnitId() const override { return guardianId; } const rsg::CMidgardID& getNobleLeaderId() const override { return nobleId; } const std::vector<rsg::CMidgardID>& getLeaderIds() const override { return leaderIds; } const rsg::LeaderNames& getLeaderNames() const override { return leaderNames; } private: rsg::LeaderNames leaderNames; std::vector<rsg::CMidgardID> leaderIds; rsg::CMidgardID raceId; rsg::CMidgardID guardianId; rsg::CMidgardID nobleId; rsg::RaceType raceType; }; } // namespace hooks #endif // NATIVERACEINFO_H
2,391
C++
.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,651
itemutils.h
VladimirMakeev_D2ModdingToolset/mss32/include/itemutils.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ITEMUTILS_H #define ITEMUTILS_H namespace game { struct IMidgardObjectMap; struct IItem; struct CItemBase; struct CMidgardID; struct IItemExtension; struct IItemExPotionBoost; struct TypeDescriptor; } // namespace game namespace hooks { const game::CItemBase* getGlobalItemById(const game::IMidgardObjectMap* objectMap, const game::CMidgardID* itemId); game::CMidgardID getAttackId(const game::IItem* item); /** Analogue of game::IItemCastTo* functions. */ game::IItemExtension* castItem(const game::IItem* item, const game::TypeDescriptor* type); game::IItemExPotionBoost* castItemToPotionBoost(const game::IItem* item); } // namespace hooks #endif // ITEMUTILS_H
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1,542,652
functordispatch0.h
VladimirMakeev_D2ModdingToolset/mss32/include/functordispatch0.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef FUNCTORDISPATCH0_H #define FUNCTORDISPATCH0_H #include "d2assert.h" namespace game { struct CBFunctorDispatch0Vftable; struct CBFunctorDispatch0 { CBFunctorDispatch0Vftable* vftable; }; struct CBFunctorDispatch0Vftable { using RunCallback = void(__thiscall*)(CBFunctorDispatch0* thisptr); RunCallback runCallback; }; assert_vftable_size(CBFunctorDispatch0Vftable, 1); template <typename T> struct CBFunctorDispatch0wRetVftable; template <typename T> struct CBFunctorDispatch0wRet { CBFunctorDispatch0wRetVftable<T>* vftable; }; template <typename T> struct CBFunctorDispatch0wRetVftable { /** Calls functor-specific callback function that returns T. */ using RunCallback = T(__thiscall*)(CBFunctorDispatch0wRet<T>* thistr); RunCallback runCallback; }; assert_vftable_size(CBFunctorDispatch0wRetVftable<void*>, 1); } // namespace game #endif // FUNCTORDISPATCH0_H
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1,542,653
umunit.h
VladimirMakeev_D2ModdingToolset/mss32/include/umunit.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef UMUNIT_H #define UMUNIT_H #include "smartptr.h" #include "textandid.h" #include "ummodifier.h" #include "ussoldier.h" #include "usunit.h" #include <cstddef> namespace game { struct CUmUnitData; struct GlobalData; struct CDBTable; struct CUmUnit { IUsUnit usUnit; IUsSoldier usSoldier; CUmModifier umModifier; CUmUnitData* data; }; assert_size(CUmUnit, 24); struct CUmUnitData { ModifierValue hp; bool isPercentHp; char padding[3]; ModifierValue regeneration; ModifierValue armor; SmartPtr<LAttackSource> immunity; SmartPtr<LImmuneCat> immuneCat; SmartPtr<LAttackClass> immunityC; SmartPtr<LImmuneCat> immuneCatC; TextAndId desc; }; assert_size(CUmUnitData, 68); static inline CUmUnit* castSoldierToUmUnit(const IUsSoldier* soldier) { return reinterpret_cast<CUmUnit*>((uintptr_t)soldier - offsetof(CUmUnit, usSoldier)); } namespace CUmUnitApi { struct Api { using Constructor = CUmUnit*(__thiscall*)(CUmUnit* thisptr, const CMidgardID* modifierId, CDBTable* dbTable, const GlobalData** globalData); Constructor constructor; using CopyConstructor = CUmUnit*(__thiscall*)(CUmUnit* thisptr, const CUmUnit* src); CopyConstructor copyConstructor; using DataConstructor = CUmUnitData*(__thiscall*)(CUmUnitData* thisptr); DataConstructor dataConstructor; using DataCopyConstructor = CUmUnitData*(__thiscall*)(CUmUnitData* thisptr, const CUmUnitData* src); DataCopyConstructor dataCopyConstructor; using ReadData = void(__stdcall*)(CDBTable* dbTable, CUmUnitData* value, const GlobalData** globalData); ReadData readData; }; Api& get(); struct Vftable { const IUsUnitVftable* usUnit; const IUsSoldierVftable* usSoldier; const CUmModifierVftable* umModifier; }; Vftable& vftable(); } // namespace CUmUnitApi } // namespace game #endif // UMUNIT_H
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VladimirMakeev/D2ModdingToolset
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1,542,654
effectinterfhooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/effectinterfhooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef EFFECTINTERFHOOKS_H #define EFFECTINTERFHOOKS_H namespace game { struct ITask; struct CMidgardID; struct LEventEffectCategory; namespace editor { struct CEffectInterf; } } // namespace game namespace hooks { game::editor::CEffectInterf* __stdcall createEffectInterfFromCategoryHooked( game::ITask* task, void* unknown, const game::CMidgardID* eventId, const game::LEventEffectCategory* category); } #endif // EFFECTINTERFHOOKS_H
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,655
mqtexture.h
VladimirMakeev_D2ModdingToolset/mss32/include/mqtexture.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MQTEXTURE_H #define MQTEXTURE_H #include "d2assert.h" namespace game { struct IMqTextureVftable; struct SurfaceDecompressData; struct IMqTexture { IMqTextureVftable* vftable; }; struct IMqTextureVftable { using Destructor = void(__thiscall*)(IMqTexture* thisptr, char flags); Destructor destructor; /** * Draws texture into decompressed surface memory. * Actual method signature unknown. */ using Draw = void(__stdcall*)(IMqTexture* thisptr, SurfaceDecompressData* decompressData); Draw draw; /** * Returns true if surface contains changes and needs to be redrawn. * Actual method signature unknown. */ using IsDirty = bool(__stdcall*)(const IMqTexture* thisptr); IsDirty isDirty; }; assert_vftable_size(IMqTextureVftable, 3); } // namespace game #endif // MQTEXTURE_H
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.h
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,656
middiplomacy.h
VladimirMakeev_D2ModdingToolset/mss32/include/middiplomacy.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDDIPLOMACY_H #define MIDDIPLOMACY_H #include "midscenarioobject.h" #include "d2vector.h" #include <cstdint> namespace game { struct LRaceCategory; /* Relation contents: +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ | B| W| | | | | turn when alliance was made | previous relation | current relation | A| +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 A - races are in alliance W - races are always at war B - AI can not break alliance */ struct DiplomacyRelation { std::uint8_t race1CategoryId; std::uint8_t race2CategoryId; char padding[2]; std::uint32_t relation; }; assert_size(DiplomacyRelation, 8); struct CMidDiplomacy : public IMidScenarioObject { Vector<DiplomacyRelation> relations; }; assert_size(CMidDiplomacy, 24); namespace CMidDiplomacyApi { struct Api { using GetRelation = std::uint32_t*(__thiscall*)(const CMidDiplomacy* thisptr, std::uint32_t* relation, const LRaceCategory* race1, const LRaceCategory* race2); /** Returns current diplomacy relation in range [0 : 100] between two races. */ GetRelation getCurrentRelation; /** Returns previous diplomacy relation in range [0 : 100] between two races. */ GetRelation getPreviousRelation; using GetBool = bool(__thiscall*)(const CMidDiplomacy* thisptr, const LRaceCategory* race1, const LRaceCategory* race2); /** Returns true if race1 and race2 are in alliance. */ GetBool areAllies; /** Returns turn number when two races made an alliance. */ using GetAllianceTurn = std::uint32_t*(__thiscall*)(const CMidDiplomacy* thisptr, std::uint32_t* turn, const LRaceCategory* race1, const LRaceCategory* race2); GetAllianceTurn getAllianceTurn; /** Returns true if race1 and race2 are always at war. */ GetBool areAlwaysAtWar; /** Returns true if diplomacy relations prohibit AI-controlled race from breaking alliance. */ GetBool aiCouldNotBreakAlliance; using CheckRelationType = bool(__stdcall*)(const std::uint32_t* relation); /** Returns true if relation value is in range [0 : D_WAR]. */ CheckRelationType areRelationsAtWar; /** Returns true if relation value is in range (D_WAR : D_NEUTRAL]. */ CheckRelationType areRelationsNeutral; /** Returns true if relation value is in range (D_NEUTRAL : 100]. */ CheckRelationType areRelationsPeaceful; }; Api& get(); } } #endif // MIDDIPLOMACY_H
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,657
batattacktransformself.h
VladimirMakeev_D2ModdingToolset/mss32/include/batattacktransformself.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BATATTACKTRANSFORMSELF_H #define BATATTACKTRANSFORMSELF_H #include "batattack.h" #include "midgardid.h" namespace game { struct IAttack; /** Represents self-tranform attack. */ struct CBatAttackTransformSelf : public IBatAttack { IBatAttack* altAttack; CMidgardID unitId; CMidgardID id2; int attackNumber; IAttack* attack; }; assert_size(CBatAttackTransformSelf, 24); namespace CBatAttackTransformSelfApi { IBatAttackVftable* vftable(); } // namespace CBatAttackTransformSelfApi } // namespace game #endif // BATATTACKTRANSFORMSELF_H
1,385
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,658
midcondownresource.h
VladimirMakeev_D2ModdingToolset/mss32/include/midcondownresource.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDCONDOWNRESOURCE_H #define MIDCONDOWNRESOURCE_H namespace game { struct CMidEvCondition; struct String; struct IMidgardObjectMap; struct LEventCondCategory; struct ITask; struct CMidgardID; struct ITestCondition; struct CDialogInterf; namespace editor { struct CCondInterf; } } // namespace game namespace hooks { game::CMidEvCondition* createMidCondOwnResource(); void __stdcall midCondOwnResourceGetInfoString(game::String* info, const game::IMidgardObjectMap* objectMap, const game::CMidEvCondition* eventCondition); game::editor::CCondInterf* createCondOwnResourceInterf(game::ITask* task, void* a2, const game::CMidgardID* eventId); game::ITestCondition* createTestOwnResource(game::CMidEvCondition* eventCondition); bool checkOwnResourceConditionsValid(game::CDialogInterf* dialog, const game::IMidgardObjectMap* objectMap, const game::CMidgardID* eventId); } // namespace hooks #endif // MIDCONDOWNRESOURCE_H
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VladimirMakeev/D2ModdingToolset
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1,542,659
netmessages.h
VladimirMakeev_D2ModdingToolset/mss32/include/netmessages.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NETMESSAGES_H #define NETMESSAGES_H #include "categoryids.h" #include "d2list.h" #include "netmsg.h" namespace game { struct CPhaseGame; struct CMidgardID; /** Send by client from game menu to check game version of a server. */ struct CMenusReqVersionMsg : public CNetMsg { }; assert_size(CMenusReqVersionMsg, 4); /** Send by server to clients in response to CMenusReqVersionMsg. */ struct CGameVersionMsg : public CNetMsg { int gameVersion; /**< Initialized with CMidServerLogicCoreData::gameVersion value. */ }; assert_size(CGameVersionMsg, 8); /** Send by client from game menu to get scenario information from server. */ struct CMenusReqInfoMsg : public CNetMsg { }; assert_size(CMenusReqInfoMsg, 4); /** Send by server to clients in response to CMenusReqInfoMsg. */ struct CMenusAnsInfoMsg : public CNetMsg { char* scenarioName; char* scenarioDescription; DifficultyLevelId difficultyLevel; int suggestedLevel; List<RaceId> raceIds; int startingGold; int startingMana; int gameTurn; int maxPlayers; bool unknown5; char padding[3]; }; assert_size(CMenusAnsInfoMsg, 56); namespace NetMessagesApi { struct Api { /** * Assumption: sends network message about item exchange from client to server. * Sends CStackExchangeItemMsg. * @param[in] thisptr pointer to CPhaseGame object that will send the message. * @param[in] fromObjectId id of the object transfer item from. * @param[in] toObjectId id of the object that receives item. * @param[in] itemId id of the item to exchange. * @param a5 meaning unknown, currently set to 1. */ using SendStackExchangeItemMsg = void(__thiscall*)(CPhaseGame* thisptr, const CMidgardID* fromObjectId, const CMidgardID* toObjectId, const CMidgardID* itemId, char a5); SendStackExchangeItemMsg sendStackExchangeItemMsg; /** * Sends network message about item being sold to merchant. * Sends CSiteSellItemMsg. * @param[in] thisptr pointer to CPhaseGame object that will send the message. * @param[in] siteId id of the merchant object. * @param[in] stackId id of the stack that sells item. * @param[in] itemId id of the item to sell. */ using SendSiteSellItemMsg = void(__thiscall*)(CPhaseGame* thisptr, const CMidgardID* siteId, const CMidgardID* stackId, const CMidgardID* itemId); SendSiteSellItemMsg sendSiteSellItemMsg; }; Api& get(); CNetMsgVftable* getMenusReqVersionVftable(); CNetMsgVftable* getMenusReqInfoVftable(); } // namespace NetMessagesApi } // namespace game #endif // NETMESSAGES_H
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1,542,660
netmsg.h
VladimirMakeev_D2ModdingToolset/mss32/include/netmsg.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NETMSG_H #define NETMSG_H #include "d2assert.h" #include <cstdint> namespace game { struct CNetMsgVftable; struct CMqStream; /** * Network messages common header part. * Each ingame message that is being sent or received over network starts with it. * CNetMsg fills and checks header in its serialize method. */ struct NetMessageHeader { /** Equals to netMessageNormalType for game specific messages. */ std::uint32_t messageType; /** Length of message in bytes, including header. */ std::uint32_t length; /** * Raw name of CNetMsg or its derived class. * Obtained as @code{.cpp}typeid(msg).raw_name();@endcode which is Windows specific. * @see https://docs.microsoft.com/en-us/cpp/cpp/type-info-class for additional info. */ char messageClassName[36]; }; assert_size(NetMessageHeader, 44); /** Game specific messages treated as normal in DirectPlay terms. */ static constexpr std::uint32_t netMessageNormalType{0xffff}; /** Maximum allowed net message length in bytes. */ static constexpr std::uint32_t netMessageMaxLength{0x80000}; /** Used for sending messages between players in single, DPlay and Lobby sessions. */ static constexpr std::uint32_t broadcastNetPlayerId{0}; static constexpr std::uint32_t serverNetPlayerId{1}; static constexpr std::uint32_t singleNetPlayerId{0xffffff}; template <typename T = CNetMsgVftable> struct CNetMsgT { const T* vftable; }; struct CNetMsg : public CNetMsgT<> { }; assert_size(CNetMsg, 4); struct CNetMsgVftable { using Destructor = void(__thiscall*)(CNetMsg* thisptr, char flags); Destructor destructor; using Serialize = void(__thiscall*)(CNetMsg* thisptr, CMqStream* stream); Serialize serialize; }; assert_vftable_size(CNetMsgVftable, 2); namespace CNetMsgApi { struct Api { using Destructor = void(__thiscall*)(CNetMsg* thisptr); Destructor destructor; }; Api& get(); CNetMsgVftable* vftable(); } // namespace CNetMsgApi } // namespace game #endif // NETMSG_H
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1,542,661
intintmap.h
VladimirMakeev_D2ModdingToolset/mss32/include/intintmap.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef INTINTMAP_H #define INTINTMAP_H #include "d2map.h" #include "d2pair.h" namespace game { using IntIntMap = Map<int, int>; using IntIntMapNode = MapNode<int, int>; using IntIntMapIterator = MapIterator<int, int>; namespace IntIntMapApi { struct Api { using Insert = Pair<IntIntMapIterator, bool>*(__thiscall*)(IntIntMap* thisptr, Pair<IntIntMapIterator, bool>* result, Pair<int, int>* value); Insert insert; using Find = IntIntMapIterator*(__thiscall*)(const IntIntMap* thisptr, IntIntMapIterator* result, const int* value); Find find; }; Api& get(); } // namespace IntIntMapApi } // namespace game #endif // INTINTMAP_H
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1,542,662
stackbattleactionmsg.h
VladimirMakeev_D2ModdingToolset/mss32/include/stackbattleactionmsg.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef STACKBATTLEACTIONMSG_H #define STACKBATTLEACTIONMSG_H #include "battlemsgdata.h" #include "netmsg.h" namespace game { struct CStackBattleActionMsg : public CNetMsg { int unknown; BattleMsgData battleMsgData; BattleAction action; CMidgardID targetUnitId; CMidgardID attackerUnitId; int unknown3; }; assert_size(CStackBattleActionMsg, 3944); namespace CStackBattleActionMsgApi { CNetMsgVftable* vftable(); } // namespace CStackBattleActionMsgApi } // namespace game #endif // STACKBATTLEACTIONMSG_H
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1,542,663
netmsghooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/netmsghooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NETMSGHOOKS_H #define NETMSGHOOKS_H namespace game { struct CMqStream; struct CNetMsg; struct CStackBattleActionMsg; } // namespace game namespace hooks { void __fastcall stackBattleActionMsgSerializeHooked(game::CStackBattleActionMsg* thisptr, int /*%edx*/, game::CMqStream* stream); void __fastcall netMsgDtorHooked(game::CNetMsg* thisptr, int /*%edx*/); } // namespace hooks #endif // NETMSGHOOKS_H
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1,542,664
netcustomsession.h
VladimirMakeev_D2ModdingToolset/mss32/include/netcustomsession.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NETCUSTOMSESSION_H #define NETCUSTOMSESSION_H #include "mqnetsession.h" #include <string> #include <vector> namespace game { struct IMqNetPlayer; } namespace hooks { struct CNetCustomService; struct CNetCustomPlayerClient; struct CNetCustomPlayerServer; struct CNetCustomSession : public game::IMqNetSession { CNetCustomSession(CNetCustomService* service, const char* name, bool host) : name{name} , service{service} , server{nullptr} , maxPlayers{2} , host{host} { } bool setMaxPlayers(int maxPlayers); std::string name; std::vector<CNetCustomPlayerClient*> players; CNetCustomPlayerServer* server; CNetCustomService* service; int maxPlayers; bool host; }; game::IMqNetSession* createCustomNetSession(CNetCustomService* service, const char* sessionName, bool host); } // namespace hooks #endif // NETCUSTOMSESSION_H
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VladimirMakeev/D2ModdingToolset
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1,542,665
movepathhooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/movepathhooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MOVEPATHHOOKS_H #define MOVEPATHHOOKS_H #include "d2list.h" #include "mqpoint.h" namespace game { struct IMidgardObjectMap; struct CMidgardID; struct CMidgardMap; struct CMidgardPlan; } // namespace game namespace hooks { void __stdcall showMovementPathHooked(const game::IMidgardObjectMap* objectMap, const game::CMidgardID* stackId, game::List<game::CMqPoint>* path, const game::CMqPoint* lastReachablePoint, const game::CMqPoint* pathEnd, bool a6); int __stdcall computeMovementCostHooked(const game::CMqPoint* mapPosition, const game::IMidgardObjectMap* objectMap, const game::CMidgardMap* midgardMap, const game::CMidgardPlan* plan, const game::CMidgardID* stackId, const char* a6, const char* a7, bool leaderAlive, bool plainsBonus, bool forestBonus, bool waterBonus, bool waterOnly, bool forbidWaterOnlyOnLand); } // namespace hooks #endif // MOVEPATHHOOKS_H
2,364
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,666
menurace.h
VladimirMakeev_D2ModdingToolset/mss32/include/menurace.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MENURACE_H #define MENURACE_H #include "menubase.h" #include "racelist.h" #include "raceset.h" namespace game { struct IMqImage2; struct CMenuRaceData { int unknown; RaceSet racesToSkip; char unknown2[24]; int screenIndex; SmartPtr<IMqImage2> backgroundImage; char unknown4; bool scrollBack; char padding[2]; }; assert_size(CMenuRaceData, 72); assert_offset(CMenuRaceData, backgroundImage, 60); /** * Base class for race selection menus. * Represents DLG_CHOOSE_RACE from Interf.dlg. */ struct CMenuRace : public CMenuBase { CMenuRaceData* menuRaceData; }; assert_size(CMenuRace, 16); namespace CMenuRaceApi { struct Api { /** Used for changing race selection screens, background images, transition animations. */ using ScrollButtonCallback = void(__thiscall*)(CMenuRace* thisptr); ScrollButtonCallback buttonNextCallback; ScrollButtonCallback buttonPrevCallback; using UpdateButtons = void(__stdcall*)(CMenuRace* thisptr); UpdateButtons updateButtons; /** Updates description text based on specified race category. */ using UpdateRaceDescription = void(__stdcall*)(CDialogInterf* dialogInterf, const LRaceCategory* raceCategory); UpdateRaceDescription updateRaceDescription; /** Returns race category that corresponds to screen index of CMenuRace. */ using GetRaceCategory = LRaceCategory*(__stdcall*)(LRaceCategory* raceCategory, int screenIndex); GetRaceCategory getRaceCategory; /** Returns background image name for specified race category. */ using GetRaceBgndImageName = const char*(__stdcall*)(const LRaceCategory* raceCategory); GetRaceBgndImageName getRaceBgndImageName; /** * Returns race screen transition animation name based on race category and scroll direction. */ using GetTransitionAnimationName = const char*(__stdcall*)(const LRaceCategory* raceCategory, bool scrollBack); GetTransitionAnimationName getTransitionAnimationName; /** * Fills list with races that are not present on selected scenario map * and will be skipped during race selection. */ using SetRacesToSkip = void(__stdcall*)(RaceSet* racesToSkip, const RaceCategoryList* scenarioRaces); SetRacesToSkip setRacesToSkip; }; Api& get(); } // namespace CMenuRaceApi } // namespace game #endif // MENURACE_H
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,667
batattackusepotion.h
VladimirMakeev_D2ModdingToolset/mss32/include/batattackusepotion.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BATATTACKUSEPOTION_H #define BATATTACKUSEPOTION_H #include "batattack.h" #include "midgardid.h" namespace game { struct CBatAttackUsePotion : CBatAttackBase { CMidgardID unitId; CMidgardID itemId; }; assert_size(CBatAttackUsePotion, 12); } // namespace game #endif // BATATTACKUSEPOTION_H
1,125
C++
.h
31
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0.773689
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
1,542,668
aipriority.h
VladimirMakeev_D2ModdingToolset/mss32/include/aipriority.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef AIPRIORITY_H #define AIPRIORITY_H namespace game { struct IAiPriority { const void* vftable; int priority; }; } // namespace game #endif // AIPRIORITY_H
986
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.h
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VladimirMakeev/D2ModdingToolset
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
false
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false
1,542,669
spinbuttoninterf.h
VladimirMakeev_D2ModdingToolset/mss32/include/spinbuttoninterf.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef SPINBUTTONINTERF_H #define SPINBUTTONINTERF_H #include "d2string.h" #include "functordispatch1.h" #include "interface.h" #include "mqpoint.h" namespace game { struct CButtonInterf; struct CImage2TextBackground; struct CSpinButtonInterf; struct CDialogInterf; struct CSpinButtonInterfData { int textBoxChildIndex; SmartPtr<CBFunctorDispatch1<CSpinButtonInterf*>> onOptionChanged; Vector<String> options; int selectedOption; /** * Increments selected option. * Button on the right side of the spin box, first button in the .dlg SPIN description. */ CButtonInterf* increment; /** * Decrements selected option. * Button on the left side of the spin box, second button in the .dlg SPIN description. */ CButtonInterf* decrement; CImage2TextBackground* image2TextBgnd; CMqPoint bgndImagePos; }; assert_size(CSpinButtonInterfData, 52); assert_offset(CSpinButtonInterfData, increment, 32); /** * Spin button ui element. * Represents SPIN from Interf.dlg or ScenEdit.dlg files. */ struct CSpinButtonInterf : public CInterface { CSpinButtonInterfData* data; }; assert_size(CSpinButtonInterf, 12); namespace CSpinButtonInterfApi { struct Api { /** Sets up specified integer values as spin button options. */ using SetValues = void(__thiscall*)(CSpinButtonInterf* thisptr, const Vector<int>* values); SetValues setValues; /** Sets up specified string as spin button options. */ using SetOptions = void(__thiscall*)(CSpinButtonInterf* thisptr, const Vector<String>* options); SetOptions setOptions; /** Sets up option with specified index as currently selected. */ using SetSelectedOption = void(__thiscall*)(CSpinButtonInterf* thisptr, int option); SetSelectedOption setSelectedOption; /** * Assigns functor that is called each time selected spin button option is changed. * Searches for spin button by its name in the provided dialog. * @returns found spin button with bound callback set or nullptr if not found. */ using AssignFunctor = CSpinButtonInterf*(__stdcall*)(CDialogInterf* dialog, const char* buttonName, const char* dialogName, SmartPointer* functor); AssignFunctor assignFunctor; }; Api& get(); } // namespace CSpinButtonInterfApi } // namespace game #endif // SPINBUTTONINTERF_H
3,334
C++
.h
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100
0.719901
VladimirMakeev/D2ModdingToolset
32
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
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1,542,670
tooltip.h
VladimirMakeev_D2ModdingToolset/mss32/include/tooltip.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef TOOLTIP_H #define TOOLTIP_H #include "d2string.h" namespace game { /** Actual class name unknown. */ struct Tooltip { String text; int unknown; }; assert_size(Tooltip, 20); } // namespace game #endif // TOOLTIP_H
1,048
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,671
battleviewerinterfhooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/battleviewerinterfhooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BATTLEVIEWERINTERFHOOKS_H #define BATTLEVIEWERINTERFHOOKS_H #include "d2set.h" namespace game { struct CBattleViewerInterf; struct CMqPoint; struct IBatViewer; struct BattleMsgData; struct CMidgardID; struct BatViewerTargetDataSet; struct CBatBigFace; enum class BattleAction : int; } // namespace game namespace hooks { bool __fastcall markAttackTargetsHooked(game::CBattleViewerInterf* thisptr, int /*%edx*/, const game::CMqPoint* mousePosition, bool setBigFace); void __fastcall battleViewerInterfUpdateHooked(game::IBatViewer* thisptr, int /*%edx*/, const game::BattleMsgData* battleMsgData, const game::CMidgardID* unitId, const game::Set<game::BattleAction>* actions, const game::BatViewerTargetDataSet* targetData); void __fastcall battleViewerInterfUpdateBattleItemsHooked(game::CBattleViewerInterf* thisptr, int /*%edx*/, bool canUseItem); void __fastcall batBigFaceUpdateHooked(game::CBatBigFace* thisptr, int /*%edx*/, const game::BattleMsgData* battleMsgData); } // namespace hooks #endif // BATTLEVIEWERINTERFHOOKS_H
2,411
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,672
scenarioheader.h
VladimirMakeev_D2ModdingToolset/mss32/include/scenarioheader.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef SCENARIOHEADER_H #define SCENARIOHEADER_H #include "categoryids.h" #include "d2assert.h" #include <cstddef> #include <cstdint> namespace game { struct CMidgardID; /** Describes race in scenario file header. */ struct RaceInfo { RaceId race; char unknown[36]; }; assert_size(RaceInfo, 40); #pragma pack(push) #pragma pack(1) /** * Describes scenario file. * Structure size should be about 3156 bytes, according to header validity checks code. * See https://github.com/VladimirMakeev/D2SGFormat for additional info about header format. */ struct ScenarioFileHeader { char description[256]; char author[21]; bool official; char name[256]; int mapSize; DifficultyLevelId difficulty; int turnNumber; int unknown; char campaignId[11]; int unknown2; char unknown3; char defaultPlayerName[256]; RaceId race; char unknown4[815]; int unknownData; int prngValues[250]; /**< Values used for pseudo-random number generation. */ int paddingSize; int racesTotal; RaceInfo races[5]; char padding[43]; char padding2[260]; }; #pragma pack(pop) assert_size(ScenarioFileHeader, 3156); assert_offset(ScenarioFileHeader, author, 256); assert_offset(ScenarioFileHeader, official, 277); assert_offset(ScenarioFileHeader, name, 278); assert_offset(ScenarioFileHeader, mapSize, 534); assert_offset(ScenarioFileHeader, difficulty, 538); assert_offset(ScenarioFileHeader, campaignId, 550); assert_offset(ScenarioFileHeader, racesTotal, 2649); assert_offset(ScenarioFileHeader, races, 2653); namespace ScenarioFileHeaderApi { struct Api { /** * Reads scenario file and parses its header performing validity checks. * @param[in] a1 meaning unknown. * @param[in] filePath full path to scenario file (.sg). * @param[inout] scenarioFileId pointer parsed scenario file id from header is stored here. * @param[inout] header scenario file header to populate. * @param a5 unknown * @param a6 unknown * @param a7 unknown * @returns true on success, false if scenario file can't be read or header data invalid. */ using ReadAndCheckHeader = bool(__stdcall*)(void* a1, const char* filePath, CMidgardID* scenarioFileId, ScenarioFileHeader* header, int a5, int a6, int a7); ReadAndCheckHeader readAndCheckHeader; }; Api& get(); } // namespace ScenarioFileHeaderApi } // namespace game #endif // SCENARIOHEADER_H
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.h
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,673
enclayoutcityhooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/enclayoutcityhooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ENCLAYOUTCITYHOOKS_H #define ENCLAYOUTCITYHOOKS_H namespace game { struct IMidgardObjectMap; struct CDialogInterf; struct CFortification; struct CEncLayoutCity; struct IMidObject; struct CMidUnitGroup; } // namespace game namespace hooks { void __fastcall encLayoutCityUpdateHooked(game::CEncLayoutCity* thisptr, int /*%edx*/, const game::IMidgardObjectMap* objectMap, const game::CFortification* fort, game::CDialogInterf* dialog); void __fastcall encLayoutCityOnObjectChangedHooked(game::CEncLayoutCity* thisptr, int /*%edx*/, const game::IMidObject* obj); void __stdcall encLayoutCityUpdateGroupUiHooked(const game::IMidgardObjectMap* objectMap, const game::CMidUnitGroup* group, game::CDialogInterf* dialog, const char* txtStackNameFormat, const char* imgStackNameFormat, bool isStackGroup); } // namespace hooks #endif // ENCLAYOUTCITYHOOKS_H
2,187
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.h
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1,542,674
taskchangecolor.h
VladimirMakeev_D2ModdingToolset/mss32/include/taskchangecolor.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef TASKCHANGECOLOR_H #define TASKCHANGECOLOR_H #include "taskmapchange.h" namespace game { struct LTerrainCategory; namespace editor { struct CMapInterf; enum class SelectedTerrain : int { Heretic, Dwarf, Human, Undead, Elf, }; struct CTaskChangeColorData { SelectedTerrain selectedTerrain; }; assert_size(CTaskChangeColorData, 4); /** Changes map terrain. */ struct CTaskChangeColor : public CTaskMapChange { CTaskChangeColorData* data; }; assert_size(CTaskChangeColor, 28); namespace CTaskChangeColorApi { struct Api { using Constructor = CTaskChangeColor*(__thiscall*)(CTaskChangeColor* thisptr, CTaskManager* taskManager, CMapInterf* mapInterf, SelectedTerrain selectedTerrain, BrushSize selectedBrush); Constructor constructor; /** Returns terrain category depending on terrain selection. */ using GetTerrain = LTerrainCategory*(__stdcall*)(LTerrainCategory* terrain, SelectedTerrain selectedTerrain); GetTerrain getTerrain; }; Api& get(); } // namespace CTaskChangeColorApi } // namespace editor } // namespace game #endif // TASKCHANGECOLOR_H
2,206
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.h
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1,542,675
usleaderimpl.h
VladimirMakeev_D2ModdingToolset/mss32/include/usleaderimpl.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef USLEADERIMPL_H #define USLEADERIMPL_H #include "currency.h" #include "leadercategory.h" #include "midgardid.h" #include "usleader.h" namespace game { struct TUsLeaderImplData { CMidgardID unitId; CMidgardID prevUnitImplId; Bank enrollCost; LLeaderCategory category; }; assert_size(TUsLeaderImplData, 32); /** Implementation of leader interface. */ struct TUsLeaderImpl : public IUsLeader { TUsLeaderImplData* data; }; assert_size(TUsLeaderImpl, 8); } // namespace game #endif // USLEADERIMPL_H
1,343
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1,542,676
attackutils.h
VladimirMakeev_D2ModdingToolset/mss32/include/attackutils.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ATTACKUTILS_H #define ATTACKUTILS_H namespace game { struct CMidgardID; struct IAttack; struct CAttackImpl; enum class AttackClassId : int; enum class AttackReachId : int; } // namespace game namespace hooks { game::IAttack* getGlobalAttack(const game::CMidgardID* attackId); game::CAttackImpl* getAttackImpl(const game::IAttack* attack); int getBoostDamage(int level); int getLowerDamage(int level); int getLowerInitiative(int level); bool attackHasPower(game::AttackClassId id); // Power is chance to hit / accuracy bool attackHasDamage(game::AttackClassId id); bool attackHasHeal(game::AttackClassId id); bool attackHasInfinite(game::AttackClassId id); bool attackHasCritHit(game::AttackClassId id); bool attackHasAltAttack(game::AttackClassId id); bool attackHasAltAttack(const game::IAttack* attack); bool attackHasDrain(game::AttackClassId id); // Uses IAttack::getDrain bool isMeleeAttack(const game::IAttack* attack); bool isMeleeAttack(game::AttackReachId id); int getAttackMaxTargets(game::AttackReachId id); /** * Attack uses ComputeDamage function, thus its damage: * - is mitigated by armor * - can be boosted / lowered * - can be modified * - can critically hit * - can have custom damage ratio */ bool isNormalDamageAttack(game::AttackClassId id); /** Attack uses modifiable value of IAttack::getQtyDamage. */ bool isModifiableDamageAttack(game::AttackClassId id); } // namespace hooks #endif // ATTACKUTILS_H
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C++
.h
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1,542,677
mqnetplayerclient.h
VladimirMakeev_D2ModdingToolset/mss32/include/mqnetplayerclient.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MQNETPLAYERCLIENT_H #define MQNETPLAYERCLIENT_H #include "mqnetplayer.h" namespace game { struct IMqNetPlayerClientVftable; /** Interface for network clients. */ struct IMqNetPlayerClient : public IMqNetPlayerT<IMqNetPlayerClientVftable> { }; struct IMqNetPlayerClientVftable : public IMqNetPlayerVftable { /** * Sets client player name. * CNetDPlayPlayerClient calls IDirectPlay4::SetPlayerName here. */ using SetName = bool(__thiscall*)(IMqNetPlayerClient* thisptr, const char* name); SetName setName; /** Returns true if this client player hosts the game. */ using IsHost = bool(__thiscall*)(IMqNetPlayerClient* thisptr); IsHost isHost; }; assert_vftable_size(IMqNetPlayerClientVftable, 11); } // namespace game #endif // MQNETPLAYERCLIENT_H
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C++
.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,678
midcondvarcmp.h
VladimirMakeev_D2ModdingToolset/mss32/include/midcondvarcmp.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDCONDVARCMP_H #define MIDCONDVARCMP_H namespace game { struct CMidEvCondition; struct String; struct IMidgardObjectMap; struct LEventCondCategory; struct ITask; struct CMidgardID; struct ITestCondition; struct CDialogInterf; namespace editor { struct CCondInterf; } } // namespace game namespace hooks { game::CMidEvCondition* createMidCondVarCmp(); void __stdcall midCondVarCmpGetInfoString(game::String* info, const game::IMidgardObjectMap* objectMap, const game::CMidEvCondition* eventCondition); game::editor::CCondInterf* createCondVarCmpInterf(game::ITask* task, void* a2, const game::CMidgardID* eventId); game::ITestCondition* createTestVarCmp(game::CMidEvCondition* eventCondition); } // namespace hooks #endif // MIDCONDVARCMP_H
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,679
phase.h
VladimirMakeev_D2ModdingToolset/mss32/include/phase.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef PHASE_H #define PHASE_H #include "d2assert.h" namespace game { struct CMidClient; struct IMidgardObjectMap; struct CMidgardID; struct CInterface; struct CPhaseData { CMidClient* midClient; CInterface* encyclopediaPopup; }; assert_size(CPhaseData, 8); struct CPhase { void* vftable; CPhaseData* data; }; assert_size(CPhase, 8); namespace CPhaseApi { struct Api { using GetObjectMap = IMidgardObjectMap*(__thiscall*)(CPhase* thisptr); GetObjectMap getObjectMap; using GetCurrentPlayerId = const CMidgardID*(__thiscall*)(CPhase* thisptr); GetCurrentPlayerId getCurrentPlayerId; }; Api& get(); } // namespace CPhaseApi } // namespace game #endif // PHASE_H
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.h
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false
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1,542,680
smartptr.h
VladimirMakeev_D2ModdingToolset/mss32/include/smartptr.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef SMARTPTR_H #define SMARTPTR_H namespace game { /** Assumption: implementation of Boost refcount_ptr used in game. */ template <typename T> struct SmartPtr { int* referenceCount; T* data; }; using SmartPointer = SmartPtr<void>; namespace SmartPointerApi { struct Api { /** * Sets SmartPointer data or releases it, freeing memory if referenceCount equals zero. * Calls virtual destructor with flag 1 to free object memory. * @param[in] thisptr SmartPointer to initialize or free. * @param[in] data pointer to managed memory. */ using CreateOrFree = void(__thiscall*)(SmartPointer* thisptr, void* data); CreateOrFree createOrFree; /** * Sets SmartPointer data or releases it, freeing memory if referenceCount equals zero. * Directly frees the memory allocated by the managed object. * @param[in] thisptr SmartPointer to initialize or free. * @param[in] data pointer to managed memory. */ using CreateOrFreeNoDestructor = void(__thiscall*)(SmartPointer* thisptr, void* data); CreateOrFreeNoDestructor createOrFreeNoDtor; using Copy = SmartPointer*(__thiscall*)(SmartPointer* thisptr, SmartPointer* other); Copy copy; }; Api& get(); } // namespace SmartPointerApi } // namespace game #endif // SMARTPTR_H
2,122
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,681
mq_c_s.h
VladimirMakeev_D2ModdingToolset/mss32/include/mq_c_s.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MQ_C_S_H #define MQ_C_S_H #include "d2vector.h" namespace game { /** Structure with fast element lookup used in game. */ template <typename T> struct mq_c_s { const void* vftable; Vector<T> data; }; } // namespace game #endif // MQ_C_S_H
1,072
C++
.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,682
menunewskirmishsingle.h
VladimirMakeev_D2ModdingToolset/mss32/include/menunewskirmishsingle.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MENUNEWSKIRMISHSINGLE_H #define MENUNEWSKIRMISHSINGLE_H #include "menunewskirmish.h" namespace game { /** * Single player skirmish menu. * Represents DLG_CHOOSE_SKIRMISH from Interf.dlg. */ struct CMenuNewSkirmishSingle : public CMenuNewSkirmish { }; assert_size(CMenuNewSkirmishSingle, 12); namespace CMenuNewSkirmishSingleApi { struct Api { /** * Initializes CMenuNewSkirmishSingle object, sets vftable. * @param[in] thisptr pointer to existing CMenuNewSkirmishSingle object. * @param a1 meaning unknown. * @returns thisptr. */ using Constructor = CMenuNewSkirmishSingle*(__thiscall*)(CMenuNewSkirmishSingle* thisptr, CMenuPhase* menuPhase); Constructor constructor; }; Api& get(); struct Vftable { void* unknown[38]; }; Vftable* vftable(); } // namespace CMenuNewSkirmishSingleApi } // namespace game #endif // MENUNEWSKIRMISHSINGLE_H
1,776
C++
.h
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0.74007
VladimirMakeev/D2ModdingToolset
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false
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1,542,683
groundcat.h
VladimirMakeev_D2ModdingToolset/mss32/include/groundcat.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GROUNDCAT_H #define GROUNDCAT_H #include "categories.h" namespace game { struct LGroundCategoryTable : CEnumConstantTable<GroundId> { }; struct LGroundCategory : public Category<GroundId> { }; namespace GroundCategories { struct Categories { LGroundCategory* plain; LGroundCategory* water; LGroundCategory* forest; LGroundCategory* mountain; }; Categories& get(); } // namespace GroundCategoryCategories } // namespace game #endif // GROUNDCAT_H
1,293
C++
.h
38
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72
0.772508
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,684
midgardplan.h
VladimirMakeev_D2ModdingToolset/mss32/include/midgardplan.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDGARDPLAN_H #define MIDGARDPLAN_H #include "d2vector.h" #include "midgardid.h" #include "midscenarioobject.h" #include "mqpoint.h" #include <cstdint> namespace game { struct MidgardPlanElement { std::uint16_t y; std::uint16_t x; CMidgardID elementId; }; assert_size(MidgardPlanElement, 8); using PlanElements = Vector<MidgardPlanElement>; struct CMidgardPlan : public IMidScenarioObject { CMidgardID unknownId; int mapSize; char data[5184]; /**< 144 * 36. Accessed as: 36 * posY + (posX >> 2) */ PlanElements elements; PlanElements elements2; }; assert_size(CMidgardPlan, 5232); namespace CMidgardPlanApi { struct Api { /** * Searches for map object with specified type at position. * @returns id of found object or nullptr if nothing found. */ using GetObjectId = const CMidgardID*(__thiscall*)(const CMidgardPlan* thisptr, const CMqPoint* mapPosition, const IdType* type); GetObjectId getObjectId; /** Returns true if plan contains object of one of the specified types at position. */ using IsPositionContainsObjects = bool(__thiscall*)(const CMidgardPlan* thisptr, const CMqPoint* mapPosition, const IdType* objectTypes, std::uint32_t typesTotal); IsPositionContainsObjects isPositionContainsObjects; }; Api& get(); } // namespace CMidgardPlanApi } // namespace game #endif // MIDGARDPLAN_H
2,480
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,685
midanim2system.h
VladimirMakeev_D2ModdingToolset/mss32/include/midanim2system.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDANIM2SYSTEM_H #define MIDANIM2SYSTEM_H #include "midcommandqueue2.h" #include "twospeedanimator.h" namespace game { struct IMidgardObjectMap; struct IMidAnim2; using IMidAnim2Ptr = SmartPtr<IMidAnim2>; struct CMidAnim2System { struct Impl : public CTwoSpeedAnimator::ITwoSpeedAnimation , public CMidCommandQueue2::INotifyCQ { List<IMidAnim2Ptr> animations; ListIterator<IMidAnim2Ptr> currentAnimation; CMidgardID playerId; IdList playerIdList; CMidgardID playerIdCopy; CTwoSpeedAnimator* slowAnimator; CTwoSpeedAnimator* fastAnimator; CMidCommandQueue2* commandQueue; IMidgardObjectMap* objectMap; bool unknown9; bool unknown10; char padding2[2]; CMidAnim2System* animSystem; }; CMidAnim2System::Impl* impl; }; assert_size(CMidAnim2System::Impl, 84); assert_size(CMidAnim2System, 4); } // namespace game #endif // MIDANIM2SYSTEM_H
1,800
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,686
eventconditioncat.h
VladimirMakeev_D2ModdingToolset/mss32/include/eventconditioncat.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef EVENTCONDITIONCAT_H #define EVENTCONDITIONCAT_H #include "categories.h" namespace game { struct LEventCondCategoryTable : public CEnumConstantTable<EventConditionId> { }; struct LEventCondCategory : public Category<EventConditionId> { }; namespace EventCondCategories { struct Categories { LEventCondCategory* frequency; LEventCondCategory* location; LEventCondCategory* enterCity; LEventCondCategory* ownCity; LEventCondCategory* killStack; LEventCondCategory* ownItem; LEventCondCategory* leaderOwnItem; LEventCondCategory* diplomacy; LEventCondCategory* alliance; LEventCondCategory* lootRuin; LEventCondCategory* transformLand; LEventCondCategory* visitSite; LEventCondCategory* leaderToZone; LEventCondCategory* leaderToCity; LEventCondCategory* itemToLocation; LEventCondCategory* stackExists; LEventCondCategory* varInRange; }; Categories& get(); /** Returns address of LEventCondCategory::vftable used in game. */ const void* vftable(); } // namespace EventCondCategories namespace LEventCondCategoryTableApi { using Api = CategoryTableApi::Api<LEventCondCategoryTable, LEventCondCategory>; Api& get(); /** Returns address of LEventCondCategoryTable::vftable used in game. */ const void* vftable(); } // namespace LEventCondCategoryTableApi } // namespace game #endif // EVENTCONDITIONCAT_H
2,204
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VladimirMakeev/D2ModdingToolset
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false
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1,542,687
stdfileimpl.h
VladimirMakeev_D2ModdingToolset/mss32/include/stdfileimpl.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef STDFILEIMPL_H #define STDFILEIMPL_H #include "d2assert.h" namespace game { struct IStdFileImplVftable; /** * Interface for low-level data streaming. * Derived types used for streaming into memory buffer (CStdFileBuffer) or file (CStdFileHandle). */ struct IStdFileImpl { IStdFileImplVftable* vftable; }; struct IStdFileImplVftable { using Destructor = void(__thiscall*)(IStdFileImpl* thisptr, char flags); Destructor destructor; /** Returns true if stream is opened and ready. */ using GetBool = bool(__thiscall*)(const IStdFileImpl* thisptr); GetBool isOpened; /** Closes the stream. */ using Close = void(__thiscall*)(IStdFileImpl* thisptr); Close close; /** Sets stream position. */ using SetFilePointer = void(__thiscall*)(IStdFileImpl* thisptr, unsigned int distance, unsigned int moveMethod); SetFilePointer setFilePointer; using GetUint = unsigned int(__thiscall*)(const IStdFileImpl* thisptr); /** Returns current stream position. */ GetUint getFilePointer; /** Returns size of file or buffer. */ GetUint getFileSize; /** Returns true if stream position points at the end. */ GetBool isFilePointerAtEnd; /** * Writes specified number of bytes from buffer into stream. * @returns number of bytes written. */ using Write = unsigned int(__thiscall*)(IStdFileImpl* thisptr, const void* buffer, unsigned int numBytes); Write write; /** * Reads stream contents into buffer with specified size. * @returns number of bytes read. */ using Read = unsigned int(__thiscall*)(IStdFileImpl* thisptr, void* buffer, unsigned int numBytes); Read read; /** * Writes specified string, adds '\r' symbols after each '\n' if needed. * @returns number of bytes written. */ using WriteString = unsigned int(__thiscall*)(IStdFileImpl* thisptr, const char* string); WriteString writeString; /** * Reads string contents into bufer with specified size. * @returns number of bytes read. */ using ReadString = unsigned int(__thiscall*)(IStdFileImpl* thisptr, char* string, unsigned int numBytes); ReadString readString; /** * Returns stream handle. * Returns nullptr for CStdFileBuffer, Win32 HANDLE for CStdFileHandle. */ using GetHandle = void*(__thiscall*)(IStdFileImpl* thisptr); GetHandle getHandle; }; assert_vftable_size(IStdFileImplVftable, 12); } // namespace game #endif // STDFILEIMPL_H
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1,542,688
imgfactory.h
VladimirMakeev_D2ModdingToolset/mss32/include/imgfactory.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef IMGFACTORY_H #define IMGFACTORY_H #include "d2string.h" #include "d2vector.h" #include "mqimage2.h" #include "smartptr.h" namespace game { struct CImgFactory { struct ImageVftable; struct Image { ImageVftable* vftable; }; struct IdManagerVftable; struct IdManager { IdManagerVftable* vftable; int value; }; struct FactoryLoaderVftable; struct FactoryLoader { FactoryLoaderVftable* vftable; }; }; using IdManagerSmartPtr = SmartPtr<CImgFactory::IdManager>; struct CImgFactory::ImageVftable : public IMqImage2Vftable { using GetImage = IMqImage2*(__thiscall*)(const Image* thisptr, std::uint32_t imageIndex); GetImage getImage; using IsUnknownReset = bool(__thiscall*)(const Image* thisptr); IsUnknownReset isUnknownReset; }; assert_vftable_size(CImgFactory::ImageVftable, 11); struct CImgFactory::IdManagerVftable { using Destructor = void(__thiscall*)(CImgFactory::IdManager* thisptr, char flags); Destructor destructor; /** Returns sum of IdManager::value and a2. */ using Method1 = int(__thiscall*)(CImgFactory::IdManager* thisptr, int a2); Method1 method1; /** * Returns difference between a2 and IdManager::value if a2 is greater. * Otherwise, returns a2 as is. */ using Method2 = int(__thiscall*)(CImgFactory::IdManager* thisptr, int a2); Method2 method2; }; assert_vftable_size(CImgFactory::IdManagerVftable, 3); struct CImgFactory::FactoryLoaderVftable { using Destructor = void(__thiscall*)(CImgFactory::FactoryLoader* thisptr, char flags); Destructor destructor; using LoadImageNames = void(__thiscall*)(CImgFactory::FactoryLoader* thisptr, const char* imageName, Vector<String>* imageNames); LoadImageNames loadImageNames; }; assert_vftable_size(CImgFactory::FactoryLoaderVftable, 2); struct CImgFactoryAnimLoaderWeakDup : public CImgFactory::FactoryLoader { CImgFactory::FactoryLoader* factoryLoader; }; assert_size(CImgFactoryAnimLoaderWeakDup, 8); } // namespace game #endif // IMGFACTORY_H
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.h
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1,542,689
midmsgsender.h
VladimirMakeev_D2ModdingToolset/mss32/include/midmsgsender.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDMSGSENDER_H #define MIDMSGSENDER_H #include "d2assert.h" namespace game { struct IMidMsgSenderVftable; struct CMidgardID; struct CCommandMsg; struct CBatLogic; struct BattleMsgData; struct IMidMsgSender { IMidMsgSenderVftable* vftable; }; struct IMidMsgSenderVftable { using Destructor = void(__thiscall*)(IMidMsgSender* thisptr, char flags); Destructor destructor; /** Sends objects changes using CRefreshInfo and CCmdEraseObj messages. */ using SendObjectsChanges = bool(__thiscall*)(IMidMsgSender* thisptr); SendObjectsChanges sendObjectsChanges; /** Sets player id to the message and calls 'sendMessage'. */ using SendPlayerMessage = int(__thiscall*)(IMidMsgSender* thisptr, CCommandMsg* commandMsg, const CMidgardID* playerId, char a4); SendPlayerMessage sendPlayerMessage; /** * Sends command message. * CMidServerLogic checks for player info, message queue * and command message type before sending. */ using SendMessage = int(__thiscall*)(IMidMsgSender* thisptr, CCommandMsg* commandMsg, char a3); SendMessage sendMessage; /** Starts battle between two unit groups. */ using StartBattle = int(__thiscall*)(IMidMsgSender* thisptr, bool duelMode, const CMidgardID* attackerGroupId, const CMidgardID* defenderGroupId); StartBattle startBattle; /** Ends battle and applies battle results. */ using EndBattle = char(__thiscall*)(IMidMsgSender* thisptr, CBatLogic* batLogic, BattleMsgData* battleMsgData); EndBattle endBattle; /** Adds a single fast battle action to the AI message queue. */ using FastBattleAction = bool(__thiscall*)(IMidMsgSender* thisptr, const BattleMsgData* battleMsgData, const CMidgardID* unitId); FastBattleAction fastBattleAction; /** * Meaning assumed. * Set to 1 before sending CCmdUpdateLeadersMsg in the method of CEffectPlayerTurn class. * Reset to 0 in another method of CEffectPlayerTurn. */ using SetUpgradeLeaders = bool(__thiscall*)(IMidMsgSender* thisptr, bool value); SetUpgradeLeaders setUpgradeLeaders; /** Sets player with specified as scenario winner. In case of empty id all players lose. */ using WinScenario = bool(__thiscall*)(IMidMsgSender* thisptr, const CMidgardID* winnerPlayerId); WinScenario winScenario; /** * Meaning assumed. * Sends CCmdExportLeaderMsg command. */ using ExportLeaders = bool(__thiscall*)(IMidMsgSender* thisptr); ExportLeaders exportLeaders; }; assert_vftable_size(IMidMsgSenderVftable, 10); } // namespace game #endif // MIDMSGSENDER_H
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.h
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false
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1,542,690
d2set.h
VladimirMakeev_D2ModdingToolset/mss32/include/d2set.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef D2SET_H #define D2SET_H #include "d2tree.h" namespace game { /** Implementation of std::set<T> used in game. */ template <typename T, typename Allocator = void*> using Set = Tree<T, Allocator>; template <typename T> using SetNode = TreeNode<T>; template <typename T> using SetIterator = TreeIterator<T>; } // namespace game #endif // D2SET_H
1,170
C++
.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,691
mempool.h
VladimirMakeev_D2ModdingToolset/mss32/include/mempool.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MEMPOOL_H #define MEMPOOL_H namespace game::Memory { struct Api { /** Allocates memory using ingame custom allocator (SmartHeap ?). */ using Allocate = void*(__cdecl*)(int sizeBytes); Allocate allocate; /** Frees allocated memory if pointer is not null. */ using FreeNonZero = void(__cdecl*)(void*); FreeNonZero freeNonZero; }; Api& get(); } // namespace game::Memory #endif // MEMPOOL_H
1,239
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,692
midserverlogic.h
VladimirMakeev_D2ModdingToolset/mss32/include/midserverlogic.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDSERVERLOGIC_H #define MIDSERVERLOGIC_H #include "d2set.h" #include "idset.h" #include "midmsgsender.h" #include "midserverlogiccore.h" namespace game { struct CMidServerLogic; struct CMidServer; struct CStreamBits; struct AiLogic; struct CMidgardScenarioMap; /* * All the fields initially point to the same parent logic. Is this some kind of enumerable * collection pattern? */ struct CMidServerLogicData { CMidServerLogic* logic; CMidServerLogic** logic2; CMidServerLogic** logic3; }; assert_size(CMidServerLogicData, 12); struct CMidServerLogicData2 { CMidgardID unknownId; int unknown; int unknown2; Vector<void*> array; Vector<void*> array2; Vector<void*> array3; Vector<void*> array4; Vector<void*> array5; Vector<void*> array6; Set<CMidgardID> list; Set<void> list2; }; assert_size(CMidServerLogicData2, 164); assert_offset(CMidServerLogicData2, array, 12); assert_offset(CMidServerLogicData2, array2, 28); assert_offset(CMidServerLogicData2, array3, 44); assert_offset(CMidServerLogicData2, array4, 60); assert_offset(CMidServerLogicData2, array5, 76); assert_offset(CMidServerLogicData2, array6, 92); assert_offset(CMidServerLogicData2, list, 108); assert_offset(CMidServerLogicData2, list2, 136); struct CMidServerLogic : public CMidServerLogicCore , public IMidMsgSender { CMidServer* midServer; int unknown2; int unknown3; CMidServerLogicData data; Vector<AiLogic*> aiLogic; AiLogic* currentAi; List<CMidgardID> playersIdList; CStreamBits* streamBits; int unknown7; CMidServerLogicData2 data2; int unknown8; int unknown9; bool turnNumberIsZero; char padding[3]; List<void*> list; int unknown11; int unknown12; std::uint32_t aiMessageId; int unknown14; bool upgradeLeaders; char padding2[3]; int unknown16; CMidgardID winnerPlayerId; List<void*> list2; char unknown17; char padding3[3]; BattleMsgData* battleMsgData; }; assert_size(CMidServerLogic, 324); assert_offset(CMidServerLogic, CMidServerLogic::IMidMsgSender::vftable, 8); assert_offset(CMidServerLogic, data, 24); assert_offset(CMidServerLogic, aiLogic, 36); assert_offset(CMidServerLogic, playersIdList, 56); assert_offset(CMidServerLogic, data2, 80); assert_offset(CMidServerLogic, unknown8, 244); assert_offset(CMidServerLogic, unknown11, 272); assert_offset(CMidServerLogic, list2, 300); assert_offset(CMidServerLogic, unknown17, 316); static inline CMidServerLogic* castMidMsgSenderToMidServerLogic(const IMidMsgSender* sender) { return reinterpret_cast<CMidServerLogic*>( (uintptr_t)sender - offsetof(CMidServerLogic, CMidServerLogic::IMidMsgSender::vftable)); } namespace CMidServerLogicApi { struct Api { using GetObjectMap = CMidgardScenarioMap*(__thiscall*)(const CMidServerLogic* thisptr); GetObjectMap getObjectMap; using SendRefreshInfo = bool(__thiscall*)(const CMidServerLogic* thisptr, const Set<CMidgardID>* objectsList, std::uint32_t playerNetId); SendRefreshInfo sendRefreshInfo; using StackExchangeItem = void(__thiscall*)(CMidServerLogicData* thisptr, const CMidgardID* playerId, const CMidgardID* fromStackId, const CMidgardID* toStackId, const IdSet* itemIds); StackExchangeItem stackExchangeItem; }; Api& get(); struct Vftable { const void* mqNetTraffic; const IMidMsgSenderVftable* midMsgSender; }; Vftable& vftable(); } // namespace CMidServerLogicApi } // namespace game #endif // MIDSERVERLOGIC_H
4,641
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.h
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0.726745
VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,693
mqdb.h
VladimirMakeev_D2ModdingToolset/mss32/include/mqdb.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MQDB_H #define MQDB_H #include "d2list.h" #include "d2map.h" #include "d2pair.h" #include "d2string.h" #include "d2unorderedmap.h" #include "d2vector.h" #include "mq_c_s.h" #include "quickstring.h" #include "smartptr.h" namespace game { struct MQDBPackedImage; /** Table of contents (ToC) record inside of .ff file. */ struct MQDBTocRecord { /** Unique record id */ std::uint32_t recordId; /** Size of contents in this record, in bytes */ std::uint32_t size; /** Total record size, in bytes */ std::uint32_t allocatedSize; /** Offset from the start of the file to associated MQRC record */ std::uint32_t recordContentsOffset; }; assert_size(MQDBTocRecord, 16); /** Implementation of std::unordered_map<std::uint32_t, MQDBTocRecord> used in game */ using MQDBRecordMap = UnorderedMap<std::uint32_t /* record id */, MQDBTocRecord, Pair<Pair<char, char[3]>, int>>; assert_size(MQDBRecordMap, 44); struct MQDBFile { String filePath; String error; void* fileHandle; /**< Actual type is HANDLE */ int unk8; int fileOffset; int freeId; MQDBRecordMap tocRecords; /**< Table of Contents records */ MQDBRecordMap notUnused; }; assert_size(MQDBFile, 136); using RecordNameIdPair = Pair<quick_string<256u> /* record name */, std::uint32_t /* record id */>; assert_size(RecordNameIdPair, 264); using mq_o_c_s = mq_c_s<RecordNameIdPair>; assert_size(mq_o_c_s, 20); struct MQDBData { MQDBFile** mqdb; mq_o_c_s* stringPairs; /**< For fast ToC record access by its name */ }; assert_size(MQDBData, 8); struct MQDBDataWrapper { MQDBData* data; }; assert_size(MQDBDataWrapper, 4); using IndexOptOffsetSizePair = Pair<std::uint32_t /* offset */, std::uint32_t /* size */>; using IndexOptRecordIdFlippedPair = Pair<std::uint32_t /* record id */, bool /* flipped */>; struct MQDBImageData { MQDBDataWrapper* imagesData; /** Actual type is HANDLE */ void* imagesOptHandle; /** Offset to '-images.opt' record data from the beginning of file. -1 if there is no record. */ int imagesOptDataOffset; /** Actual type is HANDLE */ void* animsOptHandle; /** Offset to '-anims.opt' record data from the beginning of file. -1 if there is no record. */ int animsOptDataOffset; // Next 3 vectors have the same length and should be accessed using same index, // they describe images /** Valid record ids from '-index.opt' contents */ Vector<std::uint32_t> indexOptRecordIds; /** Image names corresponding to valid record ids from '-index.opt' contents */ Vector<String> indexOptStrings; Vector<IndexOptOffsetSizePair> indexOptPairs; // Next 2 vectors have the same length and should be accessed using same index, // they describe animation frames // Animation frames are marked with invalid record id (-1) inside of '-index.opt' contents. Vector<String> indexOptStringsNoIdx; Vector<IndexOptOffsetSizePair> indexOptPairsNoIdx; Map<IndexOptRecordIdFlippedPair, SmartPtr<MQDBPackedImage>> loadedImages; List<Pair<int /* indexOptRecordId */, int /* flipped */>> list; char unknown5[72]; }; assert_size(MQDBImageData, 216); struct MQDBImageDataWrapper { MQDBImageData* data; }; assert_size(MQDBImageDataWrapper, 4); } // namespace game #endif // MQDB_H
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.h
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VladimirMakeev/D2ModdingToolset
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1,542,694
midevconditionhooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/midevconditionhooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDEVCONDITIONHOOKS_H #define MIDEVCONDITIONHOOKS_H namespace game { struct CMidEvCondition; struct LEventCondCategory; struct String; struct IMidgardObjectMap; } // namespace game namespace hooks { game::CMidEvCondition* __stdcall createEventConditionFromCategoryHooked( const game::LEventCondCategory* category); void __stdcall eventConditionGetInfoStringHooked(game::String* info, const game::IMidgardObjectMap* objectMap, const game::CMidEvCondition* eventCondition); void __stdcall eventConditionGetDescriptionHooked(game::String* description, const game::LEventCondCategory* category); void __stdcall eventConditionGetBriefHooked(game::String* brief, const game::LEventCondCategory* category); } // namespace hooks #endif // MIDEVCONDITIONHOOKS_H
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1,542,695
menunewskirmishsinglehooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/menunewskirmishsinglehooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MENUNEWSKIRMISHSINGLEHOOKS_H #define MENUNEWSKIRMISHSINGLEHOOKS_H namespace game { struct CMenuNewSkirmishSingle; struct CMenuPhase; } // namespace game namespace hooks { game::CMenuNewSkirmishSingle* __fastcall menuNewSkirmishSingleCtorHooked( game::CMenuNewSkirmishSingle* thisptr, int /*%edx*/, game::CMenuPhase* menuPhase); } #endif // MENUNEWSKIRMISHSINGLEHOOKS_H
1,207
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.h
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VladimirMakeev/D2ModdingToolset
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1,542,696
stringarray.h
VladimirMakeev_D2ModdingToolset/mss32/include/stringarray.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef STRINGARRAY_H #define STRINGARRAY_H #include "d2assert.h" #include "d2vector.h" namespace game { struct String; using StringArray = Vector<String>; assert_size(StringArray, 16); namespace StringArrayApi { struct Api { using Destructor = void(__thiscall*)(StringArray* thisptr); Destructor destructor; using Reserve = void(__thiscall*)(StringArray* thisptr, unsigned int count); Reserve reserve; /** * Adds new string element to the end of the array. * @param[in] thisptr pointer to array to add to. * @param[in] string element to push. * @returns unknown. */ using PushBack = void*(__thiscall*)(StringArray* thisptr, const String* string); PushBack pushBack; }; /** Returns StringArray functions according to determined version of the game. */ Api& get(); } // namespace StringArrayApi } // namespace game #endif // STRINGARRAY_H
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,697
exchangeinterfhooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/exchangeinterfhooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef EXCHANGEINTERFHOOKS_H #define EXCHANGEINTERFHOOKS_H namespace game { struct CExchangeInterf; struct IMidScenarioObject; } // namespace game namespace hooks { void __fastcall exchangeInterfOnObjectChangedHooked(game::CExchangeInterf* thisptr, int /*%edx*/, game::IMidScenarioObject* obj); } // namespace hooks #endif // EXCHANGEINTERFHOOKS_H
1,272
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
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1,542,698
aiblockingstats.h
VladimirMakeev_D2ModdingToolset/mss32/include/aiblockingstats.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef AIBLOCKINGSTACKS_H #define AIBLOCKINGSTACKS_H #include "idlist.h" namespace game { struct CAiBlockingStacksVftable; struct CAiLog; struct CAiBlockingStacks { CAiBlockingStacksVftable* vftable; IdList list; CAiLog* aiLog; }; assert_size(CAiBlockingStacks, 24); struct CAiBlockingStacksVftable { using Destructor = void(__thiscall*)(CAiBlockingStacks* thisptr, char flags); Destructor destructor; }; } // namespace game #endif // AIBLOCKINGSTACKS_H
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1,542,699
attack.h
VladimirMakeev_D2ModdingToolset/mss32/include/attack.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ATTACK_H #define ATTACK_H #include "attackclasscat.h" #include "attackreachcat.h" #include "attacksourcecat.h" #include "d2assert.h" #include "idvector.h" #include "midobject.h" #include "textandid.h" #include <cstdint> namespace game { struct IAttackVftable; struct CAttackData; /** Base class for units attacks. */ struct IAttack : IMidObjectT<IAttackVftable> { }; struct IAttackVftable : IMidObjectVftable { using GetCStr = const char*(__thiscall*)(const IAttack* thisptr); GetCStr getName; GetCStr getDescription; using GetAttackClass = LAttackClass*(__thiscall*)(const IAttack* thisptr); GetAttackClass getAttackClass; using GetAttackSource = LAttackSource*(__thiscall*)(const IAttack* thisptr); GetAttackSource getAttackSource; using GetInitiative = int(__thiscall*)(const IAttack* thisptr); GetInitiative getInitiative; /** Power is chance to hit / accuracy. */ using GetPower = int*(__thiscall*)(const IAttack* thisptr, int* power); GetPower getPower; using GetAttackReach = LAttackReach*(__thiscall*)(const IAttack* thisptr); GetAttackReach getAttackReach; using GetInt = int(__thiscall*)(const IAttack* thisptr); GetInt getQtyDamage; GetInt getQtyHeal; /** Meaning assumed. */ using GetDrain = int(__thiscall*)(const IAttack* thisptr, int damage); GetDrain getDrain; GetInt getLevel; using GetId = const CMidgardID*(__thiscall*)(const IAttack* thisptr); GetId getAltAttackId; using GetBool = bool(__thiscall*)(const IAttack* thisptr); GetBool getInfinite; using GetWards = IdVector*(__thiscall*)(const IAttack* thisptr); GetWards getWards; GetBool getCritHit; using GetData = void(__thiscall*)(const IAttack* thisptr, CAttackData* value); GetData getData; }; assert_vftable_size(IAttackVftable, 17); /** Contains values and references to CAttackImplData fields. */ struct CAttackData { CMidgardID attackId; int initiative; int power; int qtyDamage; int qtyHeal; TextAndId* name; TextAndId* description; LAttackClass* attackClass; LAttackSource* attackSource; LAttackReach* attackReach; int level; CMidgardID altAttack; bool infinite; union { struct { std::uint8_t damageRatio; bool damageRatioPerTarget; bool damageSplit; }; char padding[3]; }; IdVector wards; bool critHit; union { struct { std::uint8_t critDamage; std::uint8_t critPower; }; char padding2[3]; }; }; namespace IAttackApi { const IAttackVftable* vftable(); } // namespace IAttackApi } // namespace game #endif // ATTACK_H
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1,542,700
attackreachcat.h
VladimirMakeev_D2ModdingToolset/mss32/include/attackreachcat.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ATTACKREACHCAT_H #define ATTACKREACHCAT_H #include "categories.h" namespace game { struct LAttackReachTable : CEnumConstantTable<AttackReachId> { }; struct LAttackReach : public Category<AttackReachId> { }; namespace AttackReachCategories { struct Categories { LAttackReach* all; LAttackReach* any; LAttackReach* adjacent; }; Categories& get(); /** Returns address of LAttackReach::vftable used in game. */ const void* vftable(); } // namespace AttackReachCategories namespace LAttackReachTableApi { using Api = CategoryTableApi::Api<LAttackReachTable, LAttackReach>; Api& get(); /** Returns address of LAttackReachTable::vftable used in game. */ const void* vftable(); } // namespace LAttackReachTableApi } // namespace game #endif // ATTACKREACHCAT_H
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1,542,701
formattedtext.h
VladimirMakeev_D2ModdingToolset/mss32/include/formattedtext.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef FORMATTEDTEXT_H #define FORMATTEDTEXT_H #include "d2color.h" #include "d2list.h" #include "d2vector.h" #include "smartptr.h" namespace game { struct CMqRect; struct CMqPoint; struct SurfaceDecompressData; struct IFormatString; struct IFormattedTextVftable; struct IFormattedText { IFormattedTextVftable* vftable; }; struct IFormattedTextVftable { using Destructor = void(__thiscall*)(IFormattedText* thisptr, char flags); Destructor destructor; using GetFormatString = IFormatString*(__thiscall*)(IFormattedText* thisptr); GetFormatString getFormatString; using Draw = CMqPoint*(__thiscall*)(IFormattedText* thisptr, CMqPoint* textSize, SurfaceDecompressData* surfaceData, const char* text, CMqRect* area, int a6); Draw draw; using Method2 = int*(__thiscall*)(IFormattedText* thisptr, int a2, char* str, unsigned int a4, int a5); Method2 method2; using Method3 = unsigned int(__thiscall*)(IFormattedText* thisptr, int a2, unsigned int a3, int a4); Method3 method3; using Method4 = unsigned int(__thiscall*)(IFormattedText* thisptr, int a2, char* str, int a4); Method4 method4; using GetFirstTokenWithNoSpecifierParts = void(__stdcall*)(Vector<char*>* charPtrArray, char* str, int dummy); GetFirstTokenWithNoSpecifierParts getFirstTokenWithNoSpecifierParts; using Method6 = void(__thiscall*)(IFormattedText* thisptr, Vector<void*>* ptrArray, char* str, CMqRect* area); Method6 method6; using GetFirstTokenWithNoSpecifierPartsInRange = void(__stdcall*)(Vector<char*>* stringPtrArray, int dummy, const char* string, const char* end); GetFirstTokenWithNoSpecifierPartsInRange getFirstTokenWithNoSpecifierPartsInRange; using GetHeightWithLineSpacingUntil = int(__thiscall*)(IFormattedText* thisptr, char* textString, unsigned int a3); GetHeightWithLineSpacingUntil getHeightWithLineSpacingUntil; using GetTextSize = CMqPoint*(__thiscall*)(IFormattedText* thisptr, CMqPoint* size, const char* text); GetTextSize getTextSize; using GetTextWidth = int(__thiscall*)(IFormattedText* thisptr, const char* text); GetTextWidth getTextWidth; using GetTextHeight = int(__thiscall*)(IFormattedText* thisptr, const char* text, int width); GetTextHeight getTextHeight; using GetTextColorsFromString = void(__stdcall*)(const char* string, List<Color>* textColors); GetTextColorsFromString getTextColorsFromString; using GetTextBgndColorsFromString = void(__stdcall*)(const char* string, List<Color>* bgndColors); GetTextBgndColorsFromString getTextBgndColorsFromString; using GetTextOutlineColorsFromString = void(__stdcall*)(const char* string, List<Color>* outlineColors); GetTextOutlineColorsFromString getTextOutlineColorsFromString; using GetFirstFmtSpecifierPtr = char*(__stdcall*)(char* str); GetFirstFmtSpecifierPtr getFirstFmtSpecifierPtr; using SetTextColor = void(__thiscall*)(IFormattedText* thisptr, Color value); SetTextColor setTextColor; using SetBgndColor = void(__thiscall*)(IFormattedText* thisptr, Color value); SetBgndColor setBgndColor; using SetOutlineColor = void(__thiscall*)(IFormattedText* thisptr, Color value); SetOutlineColor setOutlineColor; using SetUnknown4 = void(__thiscall*)(IFormattedText* thisptr, bool value); SetUnknown4 setUnknown4; }; assert_vftable_size(IFormattedTextVftable, 21); using FormattedTextPtr = SmartPtr<IFormattedText>; namespace IFormattedTextApi { struct Api { using GetFormattedText = FormattedTextPtr*(__stdcall*)(FormattedTextPtr* fmtTextPtr); GetFormattedText getFormattedText; }; Api& get(); } // namespace IFormattedTextApi } // namespace game #endif // FORMATTEDTEXT_H
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.h
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VladimirMakeev/D2ModdingToolset
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false
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1,542,702
interfaceutils.h
VladimirMakeev_D2ModdingToolset/mss32/include/interfaceutils.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef INTERFACEUTILS_H #define INTERFACEUTILS_H #include <string> namespace game { struct LAttackSource; struct IEncUnitDescriptor; struct CMidUnitDescriptor; struct CUnitTypeDescriptor; struct CLeaderUnitDescriptor; struct CDynUpgrade; struct TUsUnitImpl; struct CPictureInterf; struct IMqImage2; struct CBorderedImg; enum class AttackSourceId : int; enum class AttackClassId : int; enum class BorderType : int; } // namespace game namespace hooks { const game::CMidUnitDescriptor* castToMidUnitDescriptor(const game::IEncUnitDescriptor* descriptor); const game::CUnitTypeDescriptor* castToUnitTypeDescriptor( const game::IEncUnitDescriptor* descriptor); const game::CLeaderUnitDescriptor* castToLeaderUnitDescriptor( const game::IEncUnitDescriptor* descriptor); const game::TUsUnitImpl* getUnitImpl(const game::IEncUnitDescriptor* descriptor); bool hasCriticalHitLeaderAbility(const game::IEncUnitDescriptor* descriptor); std::string getNumberText(int value, bool percent); std::string getBonusNumberText(int bonus, bool percent, bool reverse); std::string addBonusNumberText(const std::string& base, int bonus, bool percent, bool reverse); std::string getModifiedNumberText(int value, int base, bool percent); std::string getModifiedNumberTextFull(int value, int base, bool percent); std::string getModifiedNumberTextReverseBonus(int value, int base, bool percent); std::string getModifiedNumberTextTotal(int value, int base, bool percent); std::string getModifiedNumberTextTotalReverseBonus(int value, int base, bool percent); std::string getModifiedStringText(const std::string& value, bool modified); std::string getRemovedAttackWardText(const std::string& value); std::string getAttackSourceText(const game::LAttackSource* source); std::string getAttackSourceText(game::AttackSourceId id); std::string getAttackClassText(game::AttackClassId id); bool getDynUpgradesToDisplay(game::IEncUnitDescriptor* descriptor, const game::CDynUpgrade** upgrade1, const game::CDynUpgrade** upgrade2); void addDynUpgradeLevelToField(std::string& text, const char* field, int level); void addDynUpgradeTextToField(std::string& text, const char* field, int upgrade1, int upgrade2); void setCenteredImage(game::CPictureInterf* picture, game::IMqImage2* image); game::CBorderedImg* createBorderedImage(game::IMqImage2* image, game::BorderType borderType); } // namespace hooks #endif // INTERFACEUTILS_H
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,703
batattackdoppelganger.h
VladimirMakeev_D2ModdingToolset/mss32/include/batattackdoppelganger.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BATATTACKDOPPELGANGER_H #define BATATTACKDOPPELGANGER_H #include "batattack.h" #include "midgardid.h" namespace game { struct IAttack; /** Represents doppelganger attacks. */ struct CBatAttackDoppelganger : public CBatAttackBase { CMidgardID unitId; CMidgardID attackImplUnitId; int attackNumber; /**< 1 if this is a unit's primary attack, 2 for secondary. */ IAttack* altAttackImpl; bool hasTargetsToTransformInto; bool unknown2; char padding[2]; IBatAttack* altAttack; }; assert_size(CBatAttackDoppelganger, 28); namespace CBatAttackDoppelgangerApi { IBatAttackVftable* vftable(); } // namespace CBatAttackDoppelgangerApi } // namespace game #endif // BATATTACKDOPPELGANGER_H
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.h
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0.774866
VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
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1,542,704
midstack.h
VladimirMakeev_D2ModdingToolset/mss32/include/midstack.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDSTACK_H #define MIDSTACK_H #include "aipriority.h" #include "idvector.h" #include "mapelement.h" #include "midinventory.h" #include "midscenarioobject.h" #include "midunitgroup.h" #include "ordercat.h" #include <cstddef> #include <cstdint> namespace game { struct CMidUnitGroupStack : public CMidUnitGroup { }; struct CMidInventoryStack : public CMidInventory { int unknown; }; /** Index map for CMidStack::leaderEquippedItems */ enum EquippedItemIdx { Banner = 0, Tome, Battle1, Battle2, Artifact1, Artifact2, Boots, }; /** * Holds stack related data in scenario file and game. * Stack is a group of 6 units, one of which is a leader. */ struct CMidStack : public IMapElement , public IMidScenarioObject { IAiPriority aiPriority; CMidgardID sourceTemplateId; CMidgardID leaderId; bool leaderAlive; char padding[3]; CMidUnitGroupStack group; CMidInventoryStack inventory; IdVector leaderEquippedItems; CMidgardID ownerId; CMidgardID subraceId; CMidgardID insideId; std::uint8_t movement; std::uint8_t facing; std::uint8_t upgCount; bool invisible; bool aiIgnore; char padding2[3]; LOrderCategory order; CMidgardID orderTargetId; LOrderCategory aiOrder; CMidgardID aiOrderTargetId; int creatLvl; int nbBattle; }; assert_size(CMidStack, 200); assert_offset(CMidStack, CMidStack::IMapElement::vftable, 0); assert_offset(CMidStack, CMidStack::IMidScenarioObject::vftable, 20); assert_offset(CMidStack, id, 24); assert_offset(CMidStack, leaderId, 40); assert_offset(CMidStack, inventory, 100); assert_offset(CMidStack, leaderEquippedItems, 124); assert_offset(CMidStack, orderTargetId, 172); namespace CMidStackApi { struct Api { using SetPosition = bool(__thiscall*)(CMidStack* thisptr, const IMidgardObjectMap* objectMap, const CMqPoint* position, bool checkArea); SetPosition setPosition; using SetOwner = bool(__thiscall*)(CMidStack* thisptr, const IMidgardObjectMap* objectMap, const CMidgardID* ownerId, const CMidgardID* subraceId); SetOwner setOwner; }; Api& get(); const IMapElementVftable* vftable(); } // namespace CMidStackApi } // namespace game #endif // MIDSTACK_H
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.h
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1,542,705
menucustomlobby.h
VladimirMakeev_D2ModdingToolset/mss32/include/menucustomlobby.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MENUCUSTOMLOBBY_H #define MENUCUSTOMLOBBY_H #include "lobbycallbacks.h" #include "menubase.h" #include "uievent.h" #include <memory> #include <string> #include <vector> namespace game { struct NetMsgEntryData; struct CMenuFlashWait; } // namespace game namespace hooks { struct RoomInfo { std::string name; std::string hostName; std::string password; int totalSlots; int usedSlots; }; struct CMenuCustomLobby : public game::CMenuBase { game::UiEvent roomsListEvent; std::vector<RoomInfo> rooms; // cached data std::unique_ptr<UiUpdateCallbacks> uiCallbacks; std::unique_ptr<RoomsListCallbacks> roomsCallbacks; game::NetMsgEntryData** netMsgEntryData; game::CMenuFlashWait* waitMenu; bool loggedIn; }; game::CMenuBase* __stdcall createCustomLobbyMenu(game::CMenuPhase* menuPhase); void customLobbyShowError(const char* message); void customLobbyProcessLogin(CMenuCustomLobby* menu, const char* accountName); void customLobbyProcessLogout(CMenuCustomLobby* menu); void customLobbySetRoomsInfo(CMenuCustomLobby* menu, std::vector<RoomInfo>&& rooms); void customLobbyProcessJoinError(CMenuCustomLobby* menu, const char* message); bool customLobbyCheckRoomPassword(CMenuCustomLobby* menu, const char* password); } // namespace hooks #endif // MENUCUSTOMLOBBY_H
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1,542,706
attackimpl.h
VladimirMakeev_D2ModdingToolset/mss32/include/attackimpl.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ATTACKIMPL_H #define ATTACKIMPL_H #include "attack.h" #include "textandid.h" #include <cstddef> #include <cstdint> namespace game { struct GlobalData; struct CDBTable; struct CAttackImplData { int initiative; int power; int qtyDamage; int qtyHeal; TextAndId name; TextAndId description; LAttackClass attackClass; LAttackSource attackSource; LAttackReach attackReach; int level; CMidgardID altAttack; bool infinite; union { struct { std::uint8_t damageRatio; bool damageRatioPerTarget; bool damageSplit; }; char padding[3]; }; IdVector wards; bool critHit; union { struct { std::uint8_t critDamage; std::uint8_t critPower; }; char padding2[3]; }; }; assert_size(CAttackImplData, 100); assert_offset(CAttackImplData, attackSource, 44); assert_offset(CAttackImplData, attackReach, 56); assert_offset(CAttackImplData, critHit, 96); /** Holds attack data read from GAttacks.dbf. */ struct CAttackImpl : public IAttack { CAttackImplData* data; }; assert_size(CAttackImpl, 12); namespace CAttackImplApi { struct Api { using Constructor = CAttackImpl*(__thiscall*)(CAttackImpl* thisptr, const CDBTable* dbTable, const GlobalData** globalData); Constructor constructor; using Constructor2 = CAttackImpl*(__thiscall*)(CAttackImpl* thisptr, const CAttackData* data); Constructor2 constructor2; using InitData = CAttackImplData*(__thiscall*)(CAttackImplData* thisptr); InitData initData; }; Api& get(); /** Returns address of CAttackImpl::vftable used in game. */ const IAttackVftable* vftable(); } // namespace CAttackImplApi } // namespace game #endif // ATTACKIMPL_H
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VladimirMakeev/D2ModdingToolset
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1,542,707
batattackdrain.h
VladimirMakeev_D2ModdingToolset/mss32/include/batattackdrain.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef BATATTACKDRAIN_H #define BATATTACKDRAIN_H #include "batattack.h" #include "midgardid.h" namespace game { struct IAttack; /** Represents vampiric attacks. */ struct CBatAttackDrain : public CBatAttackBase { CMidgardID unitId; CMidgardID id2; int attackNumber; IAttack* attack; }; assert_size(CBatAttackDrain, 20); namespace CBatAttackDrainApi { IBatAttackVftable* vftable(); } // namespace CBatAttackDrainApi } // namespace game #endif // BATATTACKDRAIN_H
1,302
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.h
38
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VladimirMakeev/D2ModdingToolset
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1,542,708
usnoble.h
VladimirMakeev_D2ModdingToolset/mss32/include/usnoble.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef USNOBLE_H #define USNOBLE_H #include "usunitextension.h" namespace game { struct IUsNoble : public IUsUnitExtension { }; } // namespace game #endif // USNOBLE_H
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.h
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1,542,709
capital.h
VladimirMakeev_D2ModdingToolset/mss32/include/capital.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef CAPITAL_H #define CAPITAL_H #include "fortification.h" namespace game { /** Holds capital city related data in scenario file and game. */ struct CCapital : public CFortification { }; assert_size(CCapital, 144); } // namespace game #endif // CAPITAL_H
1,078
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1,542,710
lobbyclient.h
VladimirMakeev_D2ModdingToolset/mss32/include/lobbyclient.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef LOBBYCLIENT_H #define LOBBYCLIENT_H #include <MessageIdentifiers.h> namespace hooks { extern const char* serverGuidColumnName; extern const char* passwordColumnName; enum ClientMessages { ID_CHECK_FILES_INTEGRITY = ID_USER_PACKET_ENUM + 1, ID_FILES_INTEGRITY_RESULT, }; /** * Tries to register new account using credentials provided. * @returns true if register request message was successfully send to the server. */ bool tryCreateAccount(const char* accountName, const char* nickname, const char* password, const char* pwdRecoveryQuestion, const char* pwdRecoveryAnswer); /** * Tries to login user with provided credentials. * @returns true if login request message was successfully send to the server. */ bool tryLoginAccount(const char* accountName, const char* password); /** Logouts currently logged user. */ void logoutAccount(); void setCurrentLobbyPlayer(const char* accountName); /** Tries to create and enter a new room. */ bool tryCreateRoom(const char* roomName, const char* serverGuid, const char* password = nullptr); /** Requests a list of rooms for specified account. */ bool trySearchRooms(const char* accountName = nullptr); /** Tries to join existing room by its name. */ bool tryJoinRoom(const char* roomName); /** Tries to change number of public slots in current room. */ bool tryChangeRoomPublicSlots(unsigned int publicSlots); /** Tries to request files integrity check from the server. */ bool tryCheckFilesIntegrity(const char* hash); } // namespace hooks #endif // LOBBYCLIENT_H
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1,542,711
deathanimcat.h
VladimirMakeev_D2ModdingToolset/mss32/include/deathanimcat.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef DEATHANIMCAT_H #define DEATHANIMCAT_H #include "categories.h" namespace game { struct LDeathAnimCategoryTable : CEnumConstantTable<DeathAnimationId> { }; struct LDeathAnimCategory : public Category<DeathAnimationId> { }; namespace DeathAnimCategories { struct Categories { LDeathAnimCategory* elf; LDeathAnimCategory* ghost; LDeathAnimCategory* neutral; LDeathAnimCategory* dragon; LDeathAnimCategory* dwarf; LDeathAnimCategory* human; LDeathAnimCategory* undead; LDeathAnimCategory* heretic; }; Categories& get(); } // namespace DeathAnimCategories } // namespace game #endif // DEATHANIMCAT_H
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1,542,712
uimanager.h
VladimirMakeev_D2ModdingToolset/mss32/include/uimanager.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Stanislav Egorov. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef UIMANAGER_H #define UIMANAGER_H #include "d2assert.h" #include "smartptr.h" #include <cstdint> namespace game { struct CMqPoint; struct CMqUIControllerSimple; struct CMqUIKernelSimple; struct UiEvent; struct CUIManagerData { CMqUIControllerSimple* uiController; CMqUIKernelSimple* uiKernel; }; assert_size(CUIManagerData, 8); struct CUIManager { const void* vftable; CUIManagerData* data; }; assert_size(CUIManager, 8); using UIManagerPtr = SmartPtr<CUIManager>; namespace CUIManagerApi { struct Api { using Get = UIManagerPtr*(__stdcall*)(UIManagerPtr* managerPtr); Get get; template <typename Callback> using CreateEventFunctor = SmartPointer*(__stdcall*)(SmartPointer* functor, int zero, void* userData, Callback* callback); struct TimerEventCallback { using Callback = void(__thiscall*)(void* thisptr); Callback callback; int unknown; }; /** * Creates functor to be used in timer event. * All functor creating functions here are reused since they implement the same logic. * The only difference is the template arguments that were used in the original game code. */ using CreateTimerEventFunctor = CreateEventFunctor<TimerEventCallback>; CreateTimerEventFunctor createTimerEventFunctor; /** * Creates event with user specified callback to be called periodically. * Creates uiEvent with type UiEventType::Timer. * @param[inout] uiEvent event structure to store result. Caller is responsible to call * destructor. * @param[in] functor callback associated with event. Actual type SmartPtr<CBFunctorDispatch0>. * @param timeoutMs event triggering rate, in milliseconds. * @returns pointer to uiEvent. */ using CreateTimerEvent = UiEvent*(__thiscall*)(CUIManager* thisptr, UiEvent* uiEvent, SmartPointer* functor, std::uint32_t timeoutMs); CreateTimerEvent createTimerEvent; struct UpdateEventCallback { using Callback = bool(__thiscall*)(void* thisptr); Callback callback; }; /** Creates functor to be used in update event. */ using CreateUpdateEventFunctor = CreateEventFunctor<UpdateEventCallback>; CreateUpdateEventFunctor createUpdateEventFunctor; using CreateUiEvent = UiEvent*(__thiscall*)(CUIManager* thisptr, UiEvent* uiEvent, SmartPointer* functor); /** * Creates event with constant updates, callback is called from game message processing loop. * Creates uiEvent with type UiEventType::Update. * @param[inout] uiEvent event structure to store result. Caller is responsible to call * destructor. * @param[in] functor callback associated with event. * Actual type SmartPtr<CBFunctorDispatch0wRet<bool>>. * @returns pointer to uiEvent. */ CreateUiEvent createUpdateEvent; /** * Creates event with user callback that is called when window loses or receives focus. * Creates uiEvent with type UiEventType::VisibilityChange. * @param[inout] uiEvent event structure to store result. Caller is responsible to call * destructor. * @param[in] functor callback associated with event. * Actual type SmartPtr<CBFunctorDispatch1<bool>>. * @returns pointer to uiEvent. */ CreateUiEvent createVisibilityChangeEvent; /** * Creates event with user callback that is called when keyboard key is pressed. * Creates uiEvent with type UiEventType::KeyPress. * @param[inout] uiEvent event structure to store result. Caller is responsible to call * destructor. * @param[in] functor callback associated with event. * Actual type SmartPtr<CBFunctorDispatch3<unsigned int, unsigned int, unsigned int>>. * @returns pointer to uiEvent. */ CreateUiEvent createKeypressEvent; /** * Creates event with user callback that is called when mouse key is pressed. * Creates uiEvent with type UiEventType::MousePress. * @param[inout] uiEvent event structure to store result. Caller is responsible to call * destructor. * @param[in] functor callback associated with event. * Actual type SmartPtr<CBFunctorDispatch3<unsigned short, unsigned short, const tagPOINT &>>. * @returns pointer to uiEvent. */ CreateUiEvent createMousePressEvent; /** * Creates event with user callback that is called when mouse changes position. * Creates uiEvent with type UiEventType::MouseButtonPress. * @param[inout] uiEvent event structure to store result. Caller is responsible to call * destructor. * @param[in] functor callback associated with event. * Actual type SmartPtr<CBFunctorDispatch2<unsigned short, const tagPOINT &>>. * @returns pointer to uiEvent. */ CreateUiEvent createMouseMoveEvent; /** * Creates event with user callback that is called when player attempts to close game window. * Creates uiEvent with type UiEventType::Close. * @param[inout] uiEvent event structure to store result. Caller is responsible to call * destructor. * @param[in] functor callback associated with event. * Actual type SmartPtr<CBFunctorDispatch0wRet<bool>>. * @returns pointer to uiEvent. */ CreateUiEvent createCloseEvent; using MessageEventCallback = void(__thiscall*)(void* thisptr, unsigned int, long); /** Creates functor to be used in message event. */ using CreateMessageEventFunctor = CreateEventFunctor<MessageEventCallback>; CreateMessageEventFunctor createMessageEventFunctor; /** * Creates event with user callback that is called when message previously created by * RegisterMessage is received. * Creates uiEvent with type UiEventType::Message. * @param[inout] uiEvent event structure to store result. Caller is responsible to call * destructor. * @param[in] functor callback associated with event. * Actual type SmartPtr<CBFunctorDispatch2<unsigned int, long>>. * @param messageId message identifier from RegisterWindowMessage. * @returns pointer to uiEvent. */ using CreateMessageEvent = UiEvent*(__thiscall*)(CUIManager* thisptr, UiEvent* uiEvent, SmartPointer* functor, std::uint32_t messageId); CreateMessageEvent createMessageEvent; using GetMousePosition = CMqPoint*(__thiscall*)(const CUIManager* thisptr, CMqPoint* value); GetMousePosition getMousePosition; /** * Registers message with specified name for use in message events. * @param[in] messageName name of message to register. * @returns message identifier. */ using RegisterMessage = std::uint32_t(__thiscall*)(CUIManager* thisptr, const char* messageName); RegisterMessage registerMessage; }; Api& get(); } // namespace CUIManagerApi } // namespace game #endif // UIMANAGER_H
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1,542,713
campaignstream.h
VladimirMakeev_D2ModdingToolset/mss32/include/campaignstream.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef CAMPAIGNSTREAM_H #define CAMPAIGNSTREAM_H #include "stringpairarrayptr.h" namespace game { struct IMidgardStream; struct IMidgardStreamEnv; /** Wrapper that streams campaign scenarios objects. */ struct CampaignStream { IMidgardStream* stream; IMidgardStreamEnv* streamEnv; bool dbfStreamOpened; char padding[3]; const char** dbfFileName; StringPairArrayPtr ptr; }; namespace CampaignStreamApi { struct Api { using Constructor = CampaignStream*(__thiscall*)(CampaignStream* thisptr, IMidgardStreamEnv* streamEnv, const char** dbfFileName, StringPairArrayPtr* ptr); Constructor constructor; using HasErrors = bool(__thiscall*)(const CampaignStream* thisptr); HasErrors hasErrors; using Destructor = void(__thiscall*)(CampaignStream* thisptr); Destructor destructor; }; Api& get(); } // namespace CampaignStreamApi } // namespace game #endif // CAMPAIGNSTREAM_H
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1,542,714
menuprotocol.h
VladimirMakeev_D2ModdingToolset/mss32/include/menuprotocol.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MENUPROTOCOL_H #define MENUPROTOCOL_H #include "d2list.h" #include "d2pair.h" #include "d2string.h" #include "menubase.h" #include <guiddef.h> namespace game { struct ProtocolInfo { bool unknown; char padding[3]; Pair<size_t, void*> info; GUID guid; String name; }; assert_size(ProtocolInfo, 44); struct CMenuProtocolData { List<ProtocolInfo> protocols; }; assert_size(CMenuProtocolData, 16); /** * Network protocol selection screen. * Represents DLG_PROTOCOL from Interf.dlg. */ struct CMenuProtocol : public CMenuBase { CMenuProtocolData* data; }; assert_size(CMenuProtocol, 16); namespace CMenuProtocolApi { struct Api { using Constructor = CMenuProtocol*(__thiscall*)(CMenuProtocol* thisptr, CMenuPhase* menuPhase); Constructor constructor; /** Shows existing network protocols. */ using DisplayCallback = void(__thiscall*)(CMenuProtocol* thisptr, String* string, bool a3, int selectedIndex); DisplayCallback displayCallback; /** Creates IMqNetService depending on player choice and advances to a next menu screen. */ using ButtonHandler = void(__thiscall*)(CMenuProtocol* thisptr); ButtonHandler continueHandler; /** Allocates memory and calls CMenuProtocol constructor. */ using CreateMenu = CMenuProtocol*(__stdcall*)(CMenuPhase* menuPhase); CreateMenu createMenu; }; Api& get(); } // namespace CMenuProtocolApi } // namespace game #endif // MENUPROTOCOL_H
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1,542,715
netcustomplayer.h
VladimirMakeev_D2ModdingToolset/mss32/include/netcustomplayer.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NETCUSTOMPLAYER_H #define NETCUSTOMPLAYER_H #include "mqnetplayer.h" #include "networkpeer.h" #include <cstdint> #include <string> namespace game { struct IMqNetSystem; struct IMqNetReception; } // namespace game namespace hooks { struct CNetCustomSession; struct CNetCustomPlayer : public game::IMqNetPlayer { // Ports for SLNet peer, should be on the same IP as lobby client static constexpr std::uint16_t serverPort{60000}; static constexpr std::uint16_t clientPort{60001}; CNetCustomPlayer(CNetCustomSession* session, game::IMqNetSystem* netSystem, game::IMqNetReception* netReception, const char* name, NetworkPeer::PeerPtr&& peer, std::uint32_t netId); ~CNetCustomPlayer(); auto getPeer() { return netPeer.peer.get(); } std::string name; NetworkPeer netPeer; CNetCustomSession* session; game::IMqNetSystem* netSystem; game::IMqNetReception* netReception; std::uint32_t netId; }; void playerLog(const std::string& message); } // namespace hooks #endif // NETCUSTOMPLAYER_H
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1,542,716
subracecat.h
VladimirMakeev_D2ModdingToolset/mss32/include/subracecat.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef SUBRACECAT_H #define SUBRACECAT_H #include "categories.h" namespace game { struct LSubRaceCategoryTable : public CEnumConstantTable<SubRaceId> { }; struct LSubRaceCategory : public Category<SubRaceId> { }; namespace SubraceCategories { struct Categories { LSubRaceCategory* custom; LSubRaceCategory* human; LSubRaceCategory* dwarf; LSubRaceCategory* heretic; LSubRaceCategory* undead; LSubRaceCategory* neutral; LSubRaceCategory* neutralHuman; LSubRaceCategory* neutralElf; LSubRaceCategory* neutralGreenSkin; LSubRaceCategory* neutralDragon; LSubRaceCategory* neutralMarsh; LSubRaceCategory* neutralWater; LSubRaceCategory* neutralBarbarian; LSubRaceCategory* neutralWolf; LSubRaceCategory* elf; }; Categories& get(); /** Returns address of LSubRaceCategory::vftable used in game. */ const void* vftable(); } // namespace SubraceCategories namespace LSubRaceCategoryTableApi { using Api = CategoryTableApi::Api<LSubRaceCategoryTable, LSubRaceCategory>; Api& get(); /** Returns address of LSubRaceCategoryTable::vftable used in game. */ const void* vftable(); } // namespace LSubRaceCategoryTableApi } // namespace game #endif // SUBRACECAT_H
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1,542,717
enclayoutunithooks.h
VladimirMakeev_D2ModdingToolset/mss32/include/enclayoutunithooks.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ENCLAYOUTUNITHOOKS_H #define ENCLAYOUTUNITHOOKS_H namespace game { struct CMqRect; struct CMidgardID; struct IMidgardObjectMap; struct CInterface; struct IEncUnitDescriptor; struct CEncParamBase; struct CEncLayoutUnit; struct CEncLayoutUnitData; } // namespace game namespace hooks { game::CEncLayoutUnit* __fastcall encLayoutUnitCtorHooked(game::CEncLayoutUnit* thisptr, int /*%edx*/, const game::IMidgardObjectMap* objectMap, game::CInterface* parent, const game::CMqRect* area, const game::CMidgardID* unitId, const game::CEncParamBase* encParam, const game::CMidgardID* playerId); game::CEncLayoutUnit* __fastcall encLayoutUnitCtor2Hooked(game::CEncLayoutUnit* thisptr, int /*%edx*/, game::IEncUnitDescriptor* descriptor, game::CInterface* parent, const game::CMqRect* area, const game::CEncParamBase* encParam); game::CEncLayoutUnitData* __fastcall encLayoutUnitDataCtorHooked(game::CEncLayoutUnitData* thisptr, int /*%edx*/); void __fastcall encLayoutUnitDataDtorHooked(game::CEncLayoutUnitData* thisptr, int /*%edx*/); void __fastcall encLayoutUnitInitializeHooked(game::CEncLayoutUnit* thisptr, int /*%edx*/, const game::CEncParamBase* encParam); void __fastcall encLayoutUnitUpdateHooked(game::CEncLayoutUnit* thisptr, int /*%edx*/); } // namespace hooks #endif // ENCLAYOUTUNITHOOKS_H
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1,542,718
ummodifier.h
VladimirMakeev_D2ModdingToolset/mss32/include/ummodifier.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2020 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef UMMODIFIER_H #define UMMODIFIER_H #include "midgardid.h" namespace game { struct CUmModifierVftable; struct CUmModifierData; struct ModifierValue; struct GlobalData; struct IUsUnit; struct LUnitCategory; /** * Stored as global instance by TUnitModifier. * Most of the methods can be called on that instance (which is not applied to unit), * to check it before applying, or for specific needs like providing city armor bonus. * A copy is created every time it needs to be applied to unit. */ struct CUmModifier { const CUmModifierVftable* vftable; CUmModifierData* data; }; assert_size(CUmModifier, 8); struct ModifierValue { bool initialized; char padding[3]; int value; }; assert_size(ModifierValue, 8); /** * Modifier element types (bitflags). * Correspond to ModifierElementType enum (values are not identical). */ // clang-format off enum class ModifierElementTypeFlag : int { None = 0b0000000000000000, // Used by CUmStack MoveAllowance = 0b0000000000000001, ScoutingRange = 0b0000000000000010, Leadership = 0b0000000000000100, MoveAbility = 0b0000000000001000, LeaderAbility = 0b0000000000010000, // Used by CUmAttack QtyDamage = 0b0000000000100000, Power = 0b0000000001000000, Initiative = 0b0000000010000000, // Used by CUmUnit Hp = 0b0000000100000000, Regeneration = 0b0000001000000000, Armor = 0b0000010000000000, ImmunityAlways = 0b0000100000000000, ImmunityOnce = 0b0001000000000000, ImmunityclassAlways = 0b0010000000000000, ImmunityclassOnce = 0b0100000000000000, // Used by CUmAttack AttackDrain = 0b1000000000000000, }; // clang-format on struct CUmModifierVftable { using Destructor = void(__thiscall*)(CUmModifier* thisptr, bool freeMemory); Destructor destructor; /** Called on global instance to create a copy to be applied to a unit. */ using Copy = CUmModifier*(__thiscall*)(const CUmModifier* thisptr); Copy copy; /** * Called on global instance to check if can be applied if stack leader has specified * leadership. */ using CanApplyWithLeadership = bool(__thiscall*)(const CUmModifier* thisptr, const int* leadership); CanApplyWithLeadership canApplyWithLeadership; /** Called on global instance to check if it can be applied to unit. */ using CanApplyToUnit = bool(__thiscall*)(const CUmModifier* thisptr, const IUsUnit* unit); CanApplyToUnit canApplyToUnit; /** Called on global instance (for example, to check if banner can have it). */ using CanApplyToUnitCategory = bool(__thiscall*)(const CUmModifier* thisptr, const LUnitCategory* unitCategory); CanApplyToUnitCategory canApplyToUnitCategory; /** Called on global instance (for example, to check if it matches spell category). */ using GetBool = bool(__thiscall*)(const CUmModifier* thisptr); GetBool isLower; GetBool isBoost; /** Called on global instance (for example, to add city armor bonus). */ using HasElement = bool(__thiscall*)(const CUmModifier* thisptr, ModifierElementTypeFlag type); HasElement hasElement; /** Called on global instance (for example, to add city armor bonus). */ using GetFirstElementValue = int(__thiscall*)(const CUmModifier* thisptr); GetFirstElementValue getFirstElementValue; using GetDescription = const char*(__thiscall*)(const CUmModifier* thisptr); GetDescription getDescription; /** Takes unit impl id from previous unit and sets it for self. */ using UpdateUnitImplId = void(__thiscall*)(CUmModifier* thisptr); UpdateUnitImplId updateUnitImplId; }; assert_vftable_size(CUmModifierVftable, 11); struct CUmModifierData { CUmModifier* next; IUsUnit* prev; CMidgardID modifierId; }; assert_size(CUmModifierData, 12); namespace CUmModifierApi { struct Api { using Constructor = CUmModifier*(__thiscall*)(CUmModifier* thisptr, const CMidgardID* modifierId, const GlobalData** globalData); Constructor constructor; using CopyConstructor = CUmModifier*(__thiscall*)(CUmModifier* thisptr, const CUmModifier* src); CopyConstructor copyConstructor; using Destructor = void(__thiscall*)(CUmModifier* thisptr); Destructor destructor; using SetPrev = void(__thiscall*)(CUmModifier* thisptr, const IUsUnit* value); SetPrev setPrev; }; Api& get(); } // namespace CUmModifierApi } // namespace game #endif // UMMODIFIER_H
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
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1,542,719
aistratplayerneutral.h
VladimirMakeev_D2ModdingToolset/mss32/include/aistratplayerneutral.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2022 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef AISTRATPLAYERNEUTRAL_H #define AISTRATPLAYERNEUTRAL_H #include "aistratplayer.h" namespace game { struct CAiStratPlayerNeutral : public IAiStratPlayer { }; } // namespace game #endif // AISTRATPLAYERNEUTRAL_H
1,035
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.h
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
false
false
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1,542,720
midcommandqueue2.h
VladimirMakeev_D2ModdingToolset/mss32/include/midcommandqueue2.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDCOMMANDQUEUE2_H #define MIDCOMMANDQUEUE2_H #include "idlist.h" #include "uievent.h" namespace game { struct CCommandMsg; struct CoreCommandUpdate; struct CCommandCanIgnore; struct NetMsgEntryData; struct CMidCommandQueue2 { struct INotifyCQVftable; struct INotifyCQ { INotifyCQVftable* vftable; }; /** Net message map. */ struct CNMMap { CMidCommandQueue2* commandQueue; NetMsgEntryData** netMsgEntryData; }; CoreCommandUpdate* commandUpdate; CCommandCanIgnore* commandCanIgnore; CNMMap* netMessageMap; /** Command messages to process. */ List<CCommandMsg*> commandsList; /** There are commands in commandsList that needs to be processed. */ bool pendingCommands; /** CoreCommandUpdate was applied to commandsList. */ bool commandUpdateApplied; char padding[2]; /** * Subscribers that are notified about new commands. * See CMidCommandQueue2OnMessage */ List<INotifyCQ*> notifyList; ListIterator<INotifyCQ*> currentNotify; bool unknown14; char padding2[3]; unsigned int commandQueueMsgId; UiEvent commandQueueEvent; }; assert_size(CMidCommandQueue2, 92); assert_size(CMidCommandQueue2::CNMMap, 8); struct CMidCommandQueue2::INotifyCQVftable { using Destructor = void(__thiscall*)(CMidCommandQueue2::INotifyCQ* thisptr, char flags); Destructor destructor; using Notify = void(__thiscall*)(CMidCommandQueue2::INotifyCQ* thisptr); Notify notify; }; assert_vftable_size(CMidCommandQueue2::INotifyCQVftable, 2); } // namespace game #endif // MIDCOMMANDQUEUE2_H
2,448
C++
.h
73
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VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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1,542,721
imgstore2texture.h
VladimirMakeev_D2ModdingToolset/mss32/include/imgstore2texture.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2023 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef IMGSTORE2TEXTURE_H #define IMGSTORE2TEXTURE_H #include "mqtexture.h" namespace game { struct FFImg; struct CImgStore2Texture : public IMqTexture { FFImg* ffImage; }; assert_size(CImgStore2Texture, 8); } // namespace game #endif // IMGSTORE2TEXTURE_H
1,082
C++
.h
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0.771073
VladimirMakeev/D2ModdingToolset
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9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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false
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false
1,542,722
midbag.h
VladimirMakeev_D2ModdingToolset/mss32/include/midbag.h
/* * This file is part of the modding toolset for Disciples 2. * (https://github.com/VladimirMakeev/D2ModdingToolset) * Copyright (C) 2021 Vladimir Makeev. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MIDBAG_H #define MIDBAG_H #include "aipriority.h" #include "mapelement.h" #include "midgardid.h" #include "midinventory.h" #include "midscenarioobject.h" #include <cstddef> namespace game { /** Represents treasure chests in scenario file and game. */ struct CMidBag : public IMidScenarioObject { IMapElement mapElement; IAiPriority aiPriority; CMidInventory inventory; int image; }; assert_size(CMidBag, 60); assert_offset(CMidBag, mapElement, 8); assert_offset(CMidBag, aiPriority, 28); assert_offset(CMidBag, inventory, 36); } // namespace game #endif // MIDBAG_H
1,409
C++
.h
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VladimirMakeev/D2ModdingToolset
32
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GPL-3.0
9/20/2024, 10:45:25 PM (Europe/Amsterdam)
false
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