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publish.cpp
LizardByte_Sunshine/src/platform/linux/publish.cpp
/** * @file src/platform/linux/publish.cpp * @brief Definitions for publishing services on Linux. * @note Adapted from https://www.avahi.org/doxygen/html/client-publish-service_8c-example.html */ #include <thread> #include "misc.h" #include "src/logging.h" #include "src/network.h" #include "src/nvhttp.h" #include ...
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kmsgrab.cpp
LizardByte_Sunshine/src/platform/linux/kmsgrab.cpp
/** * @file src/platform/linux/kmsgrab.cpp * @brief Definitions for KMS screen capture. */ #include <drm_fourcc.h> #include <errno.h> #include <fcntl.h> #include <linux/dma-buf.h> #include <sys/capability.h> #include <sys/mman.h> #include <unistd.h> #include <xf86drm.h> #include <xf86drmMode.h> #include <filesystem...
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vaapi.cpp
LizardByte_Sunshine/src/platform/linux/vaapi.cpp
/** * @file src/platform/linux/vaapi.cpp * @brief Definitions for VA-API hardware accelerated capture. */ #include <sstream> #include <string> #include <fcntl.h> extern "C" { #include <libavcodec/avcodec.h> #include <libavutil/pixdesc.h> #include <va/va.h> #include <va/va_drm.h> #if !VA_CHECK_VERSION(1, 9, 0) // v...
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audio.cpp
LizardByte_Sunshine/src/platform/linux/audio.cpp
/** * @file src/platform/linux/audio.cpp * @brief Definitions for audio control on Linux. */ #include <bitset> #include <sstream> #include <thread> #include <boost/regex.hpp> #include <pulse/error.h> #include <pulse/pulseaudio.h> #include <pulse/simple.h> #include "src/platform/common.h" #include "src/config.h" ...
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wayland.cpp
LizardByte_Sunshine/src/platform/linux/wayland.cpp
/** * @file src/platform/linux/wayland.cpp * @brief Definitions for Wayland capture. */ #include <poll.h> #include <wayland-client.h> #include <wayland-util.h> #include <cstdlib> #include "graphics.h" #include "src/logging.h" #include "src/platform/common.h" #include "src/round_robin.h" #include "src/utility.h" #i...
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cuda.cpp
LizardByte_Sunshine/src/platform/linux/cuda.cpp
/** * @file src/platform/linux/cuda.cpp * @brief Definitions for CUDA encoding. */ #include <bitset> #include <fcntl.h> #include <filesystem> #include <thread> #include <NvFBC.h> #include <ffnvcodec/dynlink_loader.h> extern "C" { #include <libavcodec/avcodec.h> #include <libavutil/hwcontext_cuda.h> #include <libav...
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graphics.cpp
LizardByte_Sunshine/src/platform/linux/graphics.cpp
/** * @file src/platform/linux/graphics.cpp * @brief Definitions for graphics related functions. */ #include "graphics.h" #include "src/file_handler.h" #include "src/logging.h" #include "src/video.h" #include <fcntl.h> extern "C" { #include <libavutil/pixdesc.h> } // I want to have as little build dependencies as...
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misc.cpp
LizardByte_Sunshine/src/platform/linux/misc.cpp
/** * @file src/platform/linux/misc.cpp * @brief Miscellaneous definitions for Linux. */ // Required for in6_pktinfo with glibc headers #ifndef _GNU_SOURCE #define _GNU_SOURCE 1 #endif // standard includes #include <fstream> #include <iostream> // lib includes #include <arpa/inet.h> #include <boost/asio/ip/addr...
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x11grab.cpp
LizardByte_Sunshine/src/platform/linux/x11grab.cpp
/** * @file src/platform/linux/x11grab.cpp * @brief Definitions for x11 capture. */ #include "src/platform/common.h" #include <fstream> #include <thread> #include <X11/X.h> #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/extensions/Xfixes.h> #include <X11/extensions/Xrandr.h> #include <sys/ipc.h> #inclu...
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legacy_input.cpp
LizardByte_Sunshine/src/platform/linux/input/legacy_input.cpp
/** * @file src/platform/linux/input/legacy_input.cpp * @brief Implementation of input handling, prior to migration to inputtino * @todo Remove this file after the next stable release */ #include <fcntl.h> #include <linux/uinput.h> #include <poll.h> extern "C" { #include <libevdev/libevdev-uinput.h> #include <libe...
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inputtino_keyboard.cpp
LizardByte_Sunshine/src/platform/linux/input/inputtino_keyboard.cpp
/** * @file src/platform/linux/input/inputtino_keyboard.cpp * @brief Definitions for inputtino keyboard input handling. */ #include <boost/locale.hpp> #include <inputtino/input.hpp> #include <libevdev/libevdev.h> #include "src/config.h" #include "src/logging.h" #include "src/platform/common.h" #include "src/utility...
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inputtino_mouse.cpp
LizardByte_Sunshine/src/platform/linux/input/inputtino_mouse.cpp
/** * @file src/platform/linux/input/inputtino_mouse.cpp * @brief Definitions for inputtino mouse input handling. */ #include <boost/locale.hpp> #include <inputtino/input.hpp> #include <libevdev/libevdev.h> #include "src/config.h" #include "src/logging.h" #include "src/platform/common.h" #include "src/utility.h" #...
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inputtino_gamepad.cpp
LizardByte_Sunshine/src/platform/linux/input/inputtino_gamepad.cpp
/** * @file src/platform/linux/input/inputtino_gamepad.cpp * @brief Definitions for inputtino gamepad input handling. */ #include <boost/locale.hpp> #include <inputtino/input.hpp> #include <libevdev/libevdev.h> #include "src/config.h" #include "src/logging.h" #include "src/platform/common.h" #include "src/utility.h...
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inputtino.cpp
LizardByte_Sunshine/src/platform/linux/input/inputtino.cpp
/** * @file src/platform/linux/input/inputtino.cpp * @brief Definitions for the inputtino Linux input handling. */ #include <inputtino/input.hpp> #include <libevdev/libevdev.h> #include "src/config.h" #include "src/platform/common.h" #include "src/utility.h" #include "inputtino_common.h" #include "inputtino_gamepa...
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inputtino_touch.cpp
LizardByte_Sunshine/src/platform/linux/input/inputtino_touch.cpp
/** * @file src/platform/linux/input/inputtino_touch.cpp * @brief Definitions for inputtino touch input handling. */ #include <boost/locale.hpp> #include <inputtino/input.hpp> #include <libevdev/libevdev.h> #include "src/config.h" #include "src/logging.h" #include "src/platform/common.h" #include "src/utility.h" #...
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inputtino_pen.cpp
LizardByte_Sunshine/src/platform/linux/input/inputtino_pen.cpp
/** * @file src/platform/linux/input/inputtino_pen.cpp * @brief Definitions for inputtino pen input handling. */ #include <boost/locale.hpp> #include <inputtino/input.hpp> #include <libevdev/libevdev.h> #include "src/config.h" #include "src/logging.h" #include "src/platform/common.h" #include "src/utility.h" #incl...
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publish.cpp
LizardByte_Sunshine/src/platform/macos/publish.cpp
/** * @file src/platform/macos/publish.cpp * @brief Definitions for publishing services on macOS. */ #include <dns_sd.h> #include <thread> #include "src/logging.h" #include "src/network.h" #include "src/nvhttp.h" #include "src/platform/common.h" using namespace std::literals; namespace platf::publish { namespac...
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input.cpp
LizardByte_Sunshine/src/platform/macos/input.cpp
/** * @file src/platform/macos/input.cpp * @brief Definitions for macOS input handling. */ #include "src/input.h" #import <Carbon/Carbon.h> #include <chrono> #include <mach/mach.h> #include "src/logging.h" #include "src/platform/common.h" #include "src/utility.h" #include <ApplicationServices/ApplicationServices....
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nv12_zero_device.cpp
LizardByte_Sunshine/src/platform/macos/nv12_zero_device.cpp
/** * @file src/platform/macos/nv12_zero_device.cpp * @brief Definitions for NV12 zero copy device on macOS. */ #include <utility> #include "src/platform/macos/av_img_t.h" #include "src/platform/macos/nv12_zero_device.h" #include "src/video.h" extern "C" { #include "libavutil/imgutils.h" } namespace platf { v...
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publish.cpp
LizardByte_Sunshine/src/platform/windows/publish.cpp
/** * @file src/platform/windows/publish.cpp * @brief Definitions for Windows mDNS service registration. */ #include <winsock2.h> #include <windows.h> #include <windns.h> #include <winerror.h> #include "misc.h" #include "src/config.h" #include "src/logging.h" #include "src/network.h" #include "src/nvhttp.h" #incl...
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display_base.cpp
LizardByte_Sunshine/src/platform/windows/display_base.cpp
/** * @file src/platform/windows/display_base.cpp * @brief Definitions for the Windows display base code. */ #include <cmath> #include <initguid.h> #include <thread> #include <boost/algorithm/string/join.hpp> #include <boost/process/v1.hpp> // We have to include boost/process/v1.hpp before display.h due to WinSock...
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input.cpp
LizardByte_Sunshine/src/platform/windows/input.cpp
/** * @file src/platform/windows/input.cpp * @brief Definitions for input handling on Windows. */ #define WINVER 0x0A00 #include <windows.h> #include <cmath> #include <thread> #include <ViGEm/Client.h> #include "keylayout.h" #include "misc.h" #include "src/config.h" #include "src/globals.h" #include "src/logging....
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display_ram.cpp
LizardByte_Sunshine/src/platform/windows/display_ram.cpp
/** * @file src/platform/windows/display_ram.cpp * @brief Definitions for handling ram. */ #include "display.h" #include "misc.h" #include "src/logging.h" namespace platf { using namespace std::literals; } namespace platf::dxgi { struct img_t: public ::platf::img_t { ~img_t() override { delete[] dat...
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audio.cpp
LizardByte_Sunshine/src/platform/windows/audio.cpp
/** * @file src/platform/windows/audio.cpp * @brief Definitions for Windows audio capture. */ #define INITGUID #include <audioclient.h> #include <mmdeviceapi.h> #include <roapi.h> #include <synchapi.h> #include <newdev.h> #include <avrt.h> #include "src/config.h" #include "src/logging.h" #include "src/platform/c...
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misc.cpp
LizardByte_Sunshine/src/platform/windows/misc.cpp
/** * @file src/platform/windows/misc.cpp * @brief Miscellaneous definitions for Windows. */ #include <csignal> #include <filesystem> #include <iomanip> #include <set> #include <sstream> #include <boost/algorithm/string.hpp> #include <boost/asio/ip/address.hpp> #include <boost/process/v1.hpp> #include <boost/progra...
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display_wgc.cpp
LizardByte_Sunshine/src/platform/windows/display_wgc.cpp
/** * @file src/platform/windows/display_wgc.cpp * @brief Definitions for WinRT Windows.Graphics.Capture API */ #include <dxgi1_2.h> #include "display.h" #include "misc.h" #include "src/logging.h" // Gross hack to work around MINGW-packages#22160 #define ____FIReference_1_boolean_INTERFACE_DEFINED__ ...
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display_vram.cpp
LizardByte_Sunshine/src/platform/windows/display_vram.cpp
/** * @file src/platform/windows/display_vram.cpp * @brief Definitions for handling video ram. */ #include <cmath> #include <d3dcompiler.h> #include <directxmath.h> extern "C" { #include <libavcodec/avcodec.h> #include <libavutil/hwcontext_d3d11va.h> } #include "display.h" #include "misc.h" #include "src/config.h...
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driver_settings.cpp
LizardByte_Sunshine/src/platform/windows/nvprefs/driver_settings.cpp
/** * @file src/platform/windows/nvprefs/driver_settings.cpp * @brief Definitions for nvidia driver settings. */ // local includes #include "driver_settings.h" #include "nvprefs_common.h" namespace { const auto sunshine_application_profile_name = L"SunshineStream"; const auto sunshine_application_path = L"suns...
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nvapi_opensource_wrapper.cpp
LizardByte_Sunshine/src/platform/windows/nvprefs/nvapi_opensource_wrapper.cpp
/** * @file src/platform/windows/nvprefs/nvapi_opensource_wrapper.cpp * @brief Definitions for the NVAPI wrapper. */ // standard library headers #include <map> // local includes #include "driver_settings.h" #include "nvprefs_common.h" // special nvapi header that should be the last include #include <nvapi_interfac...
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nvprefs_interface.cpp
LizardByte_Sunshine/src/platform/windows/nvprefs/nvprefs_interface.cpp
/** * @file src/platform/windows/nvprefs/nvprefs_interface.cpp * @brief Definitions for nvidia preferences interface. */ // standard includes #include <cassert> // local includes #include "driver_settings.h" #include "nvprefs_interface.h" #include "undo_file.h" namespace { const auto sunshine_program_data_folde...
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undo_data.cpp
LizardByte_Sunshine/src/platform/windows/nvprefs/undo_data.cpp
/** * @file src/platform/windows/nvprefs/undo_data.cpp * @brief Definitions for undoing changes to nvidia preferences. */ // external includes #include <nlohmann/json.hpp> // local includes #include "nvprefs_common.h" #include "undo_data.h" using json = nlohmann::json; // Separate namespace for ADL, otherwise we ...
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nvprefs_common.cpp
LizardByte_Sunshine/src/platform/windows/nvprefs/nvprefs_common.cpp
/** * @file src/platform/windows/nvprefs/nvprefs_common.cpp * @brief Definitions for common nvidia preferences. */ // local includes #include "nvprefs_common.h" #include "src/logging.h" // read user override preferences from global sunshine config #include "src/config.h" namespace nvprefs { void info_message(...
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undo_file.cpp
LizardByte_Sunshine/src/platform/windows/nvprefs/undo_file.cpp
/** * @file src/platform/windows/nvprefs/undo_file.cpp * @brief Definitions for the nvidia undo file. */ // local includes #include "undo_file.h" namespace { using namespace nvprefs; DWORD relax_permissions(HANDLE file_handle) { PACL old_dacl = nullptr; safe_hlocal<PSECURITY_DESCRIPTOR> sd; DWO...
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tests_events.h
LizardByte_Sunshine/tests/tests_events.h
/** * @file tests/tests_events.h * @brief Declarations for SunshineEventListener. */ #pragma once #include "tests_common.h" struct SunshineEventListener: testing::EmptyTestEventListener { SunshineEventListener() { sink = boost::make_shared<sink_t>(); sink_buffer = boost::make_shared<std::stringstream>(); ...
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tests_environment.h
LizardByte_Sunshine/tests/tests_environment.h
/** * @file tests/tests_environment.h * @brief Declarations for SunshineEnvironment. */ #pragma once #include "tests_common.h" struct SunshineEnvironment: testing::Environment { void SetUp() override { mail::man = std::make_shared<safe::mail_raw_t>(); deinit_log = logging::init(0, "test_sunshine.log"); ...
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tests_log_checker.h
LizardByte_Sunshine/tests/tests_log_checker.h
/** * @file tests/tests_log_checker.h * @brief Utility functions to check log file contents. */ #pragma once #include <algorithm> #include <fstream> #include <regex> #include <string> #include <src/logging.h> namespace log_checker { /** * @brief Remove the timestamp prefix from a log line. * @param line ...
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4,030
tests_common.h
LizardByte_Sunshine/tests/tests_common.h
/** * @file tests/tests_common.h * @brief Common declarations. */ #pragma once #include <gtest/gtest.h> #include <src/globals.h> #include <src/logging.h> #include <src/platform/common.h> struct PlatformTestSuite: testing::Test { static void SetUpTestSuite() { ASSERT_FALSE(platf_deinit); BOOST_LOG(tests...
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4,031
stream.h
LizardByte_Sunshine/src/stream.h
/** * @file src/stream.h * @brief Declarations for the streaming protocols. */ #pragma once #include <utility> #include <boost/asio.hpp> #include "audio.h" #include "crypto.h" #include "video.h" namespace stream { constexpr auto VIDEO_STREAM_PORT = 9; constexpr auto CONTROL_PORT = 10; constexpr auto AUDIO_S...
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crypto.h
LizardByte_Sunshine/src/crypto.h
/** * @file src/crypto.h * @brief Declarations for cryptography functions. */ #pragma once #include <array> #include <openssl/evp.h> #include <openssl/rand.h> #include <openssl/sha.h> #include <openssl/x509.h> #include "utility.h" namespace crypto { struct creds_t { std::string x509; std::string pkey; ...
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upnp.h
LizardByte_Sunshine/src/upnp.h
/** * @file src/upnp.h * @brief Declarations for UPnP port mapping. */ #pragma once #include <miniupnpc/miniupnpc.h> #include "platform/common.h" /** * @brief UPnP port mapping. */ namespace upnp { constexpr auto INET6_ADDRESS_STRLEN = 46; constexpr auto IPv4 = 0; constexpr auto IPv6 = 1; constexpr auto...
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4,034
video.h
LizardByte_Sunshine/src/video.h
/** * @file src/video.h * @brief Declarations for video. */ #pragma once #include "input.h" #include "platform/common.h" #include "thread_safe.h" #include "video_colorspace.h" extern "C" { #include <libavcodec/avcodec.h> #include <libswscale/swscale.h> } struct AVPacket; namespace video { /* Encoding configura...
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audio.h
LizardByte_Sunshine/src/audio.h
/** * @file src/audio.h * @brief Declarations for audio capture and encoding. */ #pragma once #include "thread_safe.h" #include "utility.h" #include <bitset> namespace audio { enum stream_config_e : int { STEREO, ///< Stereo HIGH_STEREO, ///< High stereo SURROUND51, ///< Surround 5.1 HIGH_SUR...
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sync.h
LizardByte_Sunshine/src/sync.h
/** * @file src/sync.h * @brief Declarations for synchronization utilities. */ #pragma once #include <array> #include <mutex> #include <utility> namespace sync_util { template <class T, class M = std::mutex> class sync_t { public: using value_t = T; using mutex_t = M; std::lock_guard<mutex_t> ...
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globals.h
LizardByte_Sunshine/src/globals.h
/** * @file globals.h * @brief Declarations for globally accessible variables and functions. */ #pragma once #include "entry_handler.h" #include "thread_pool.h" /** * @brief A thread pool for processing tasks. */ extern thread_pool_util::ThreadPool task_pool; /** * @brief A boolean flag to indicate whether the...
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video_colorspace.h
LizardByte_Sunshine/src/video_colorspace.h
/** * @file src/video_colorspace.h * @brief Declarations for colorspace functions. */ #pragma once extern "C" { #include <libavutil/pixfmt.h> } namespace video { enum class colorspace_e { rec601, ///< Rec. 601 rec709, ///< Rec. 709 bt2020sdr, ///< Rec. 2020 SDR bt2020, ///< R...
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nvhttp.h
LizardByte_Sunshine/src/nvhttp.h
/** * @file src/nvhttp.h * @brief Declarations for the nvhttp (GameStream) server. */ // macros #pragma once // standard includes #include <string> // lib includes #include <boost/property_tree/ptree.hpp> // local includes #include "thread_safe.h" /** * @brief Contains all the functions and variables related to...
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4,041
thread_pool.h
LizardByte_Sunshine/src/thread_pool.h
/** * @file src/thread_pool.h * @brief Declarations for the thread pool system. */ #pragma once #include "task_pool.h" #include <thread> namespace thread_pool_util { /** * Allow threads to execute unhindered while keeping full control over the threads. */ class ThreadPool: public task_pool_util::TaskPool...
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stat_trackers.h
LizardByte_Sunshine/src/stat_trackers.h
/** * @file src/stat_trackers.h * @brief Declarations for streaming statistic tracking. */ #pragma once #include <chrono> #include <functional> #include <limits> #include <boost/format.hpp> namespace stat_trackers { boost::format one_digit_after_decimal(); boost::format two_digits_afte...
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4,043
system_tray.h
LizardByte_Sunshine/src/system_tray.h
/** * @file src/system_tray.h * @brief Declarations for the system tray icon and notification system. */ #pragma once /** * @brief Handles the system tray icon and notification system. */ namespace system_tray { /** * @brief Callback for opening the UI from the system tray. * @param item The tray menu ite...
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4,047
entry_handler.h
LizardByte_Sunshine/src/entry_handler.h
/** * @file entry_handler.h * @brief Declarations for entry handling functions. */ #pragma once // standard includes #include <atomic> #include <string_view> // local includes #include "thread_pool.h" #include "thread_safe.h" /** * @brief Launch the Web UI. * @examples * launch_ui(); * @examples_end */ void ...
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4,048
confighttp.h
LizardByte_Sunshine/src/confighttp.h
/** * @file src/confighttp.h * @brief Declarations for the Web UI Config HTTP server. */ #pragma once #include <functional> #include <string> #include "thread_safe.h" #define WEB_DIR SUNSHINE_ASSETS_DIR "/web/" namespace confighttp { constexpr auto PORT_HTTPS = 1; void start(); } // namespace confighttp ...
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4,049
file_handler.h
LizardByte_Sunshine/src/file_handler.h
/** * @file file_handler.h * @brief Declarations for file handling functions. */ #pragma once #include <string> /** * @brief Responsible for file handling functions. */ namespace file_handler { /** * @brief Get the parent directory of a file or directory. * @param path The path of the file or directory. ...
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4,050
cbs.h
LizardByte_Sunshine/src/cbs.h
/** * @file src/cbs.h * @brief Declarations for FFmpeg Coded Bitstream API. */ #pragma once #include "utility.h" struct AVPacket; struct AVCodecContext; namespace cbs { struct nal_t { util::buffer_t<std::uint8_t> _new; util::buffer_t<std::uint8_t> old; }; struct hevc_t { nal_t vps; nal_t s...
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4,051
rswrapper.h
LizardByte_Sunshine/src/rswrapper.h
/** * @file src/rswrapper.h * @brief Wrappers for nanors vectorization * @details This is a drop-in replacement for nanors rs.h */ #pragma once #include <stdint.h> typedef struct _reed_solomon reed_solomon; typedef reed_solomon *(*reed_solomon_new_t)(int data_shards, int parity_shards); typedef void (*reed_solom...
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4,052
rtsp.h
LizardByte_Sunshine/src/rtsp.h
/** * @file src/rtsp.h * @brief Declarations for RTSP streaming. */ #pragma once #include <atomic> #include "crypto.h" #include "thread_safe.h" namespace rtsp_stream { constexpr auto RTSP_SETUP_PORT = 21; struct launch_session_t { uint32_t id; crypto::aes_t gcm_key; crypto::aes_t iv; std::s...
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4,053
httpcommon.h
LizardByte_Sunshine/src/httpcommon.h
/** * @file src/httpcommon.h * @brief Declarations for common HTTP. */ #pragma once #include "network.h" #include "thread_safe.h" namespace http { int init(); int create_creds(const std::string &pkey, const std::string &cert); int save_user_creds( const std::string &file, const std::string &us...
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4,055
logging.h
LizardByte_Sunshine/src/logging.h
/** * @file src/logging.h * @brief Declarations for logging related functions. */ #pragma once // lib includes #include <boost/log/common.hpp> #include <boost/log/sinks.hpp> using text_sink = boost::log::sinks::asynchronous_sink<boost::log::sinks::text_ostream_backend>; extern boost::log::sources::severity_logger...
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4,056
thread_safe.h
LizardByte_Sunshine/src/thread_safe.h
/** * @file src/thread_safe.h * @brief Declarations for thread-safe data structures. */ #pragma once #include <array> #include <atomic> #include <condition_variable> #include <functional> #include <map> #include <mutex> #include <vector> #include "utility.h" namespace safe { template <class T> class event_t {...
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4,058
input.h
LizardByte_Sunshine/src/input.h
/** * @file src/input.h * @brief Declarations for gamepad, keyboard, and mouse input handling. */ #pragma once #include <functional> #include "platform/common.h" #include "thread_safe.h" namespace input { struct input_t; void print(void *input); void reset(std::shared_ptr<input_t> &input); void pas...
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4,059
network.h
LizardByte_Sunshine/src/network.h
/** * @file src/network.h * @brief Declarations for networking related functions. */ #pragma once #include <tuple> #include <utility> #include <boost/asio.hpp> #include <enet/enet.h> #include "utility.h" namespace net { void free_host(ENetHost *host); /** * @brief Map a specified port based on the bas...
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4,060
task_pool.h
LizardByte_Sunshine/src/task_pool.h
/** * @file src/task_pool.h * @brief Declarations for the task pool system. */ #pragma once #include <chrono> #include <deque> #include <functional> #include <future> #include <mutex> #include <optional> #include <type_traits> #include <utility> #include <vector> #include "move_by_copy.h" #include "utility.h" name...
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4,061
config.h
LizardByte_Sunshine/src/config.h
/** * @file src/config.h * @brief Declarations for the configuration of Sunshine. */ #pragma once #include <bitset> #include <chrono> #include <optional> #include <string> #include <unordered_map> #include <vector> #include "nvenc/nvenc_config.h" namespace config { struct video_t { // ffmpeg params int ...
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4,062
nvenc_d3d11_on_cuda.h
LizardByte_Sunshine/src/nvenc/nvenc_d3d11_on_cuda.h
/** * @file src/nvenc/nvenc_d3d11_on_cuda.h * @brief Declarations for CUDA NVENC encoder with Direct3D11 input surfaces. */ #pragma once #ifdef _WIN32 #include "nvenc_d3d11.h" #include <ffnvcodec/dynlink_cuda.h> namespace nvenc { /** * @brief Interop Direct3D11 on CUDA NVENC encoder. *...
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4,063
nvenc_d3d11.h
LizardByte_Sunshine/src/nvenc/nvenc_d3d11.h
/** * @file src/nvenc/nvenc_d3d11.h * @brief Declarations for abstract Direct3D11 NVENC encoder. */ #pragma once #ifdef _WIN32 #include <comdef.h> #include <d3d11.h> #include "nvenc_base.h" namespace nvenc { _COM_SMARTPTR_TYPEDEF(ID3D11Device, IID_ID3D11Device); _COM_SMARTPTR_TYPEDEF(ID3...
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nvenc_utils.h
LizardByte_Sunshine/src/nvenc/nvenc_utils.h
/** * @file src/nvenc/nvenc_utils.h * @brief Declarations for NVENC utilities. */ #pragma once #ifdef _WIN32 #include <dxgiformat.h> #endif #include "nvenc_colorspace.h" #include "src/platform/common.h" #include "src/video_colorspace.h" #include <ffnvcodec/nvEncodeAPI.h> namespace nvenc { ...
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4,065
nvenc_base.h
LizardByte_Sunshine/src/nvenc/nvenc_base.h
/** * @file src/nvenc/nvenc_base.h * @brief Declarations for abstract platform-agnostic base of standalone NVENC encoder. */ #pragma once #include "nvenc_colorspace.h" #include "nvenc_config.h" #include "nvenc_encoded_frame.h" #include "src/logging.h" #include "src/video.h" #include <ffnvcodec/nvEnco...
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4,066
nvenc_colorspace.h
LizardByte_Sunshine/src/nvenc/nvenc_colorspace.h
/** * @file src/nvenc/nvenc_colorspace.h * @brief Declarations for NVENC YUV colorspace. */ #pragma once #include <ffnvcodec/nvEncodeAPI.h> namespace nvenc { /** * @brief YUV colorspace and color range. */ struct nvenc_colorspace_t { NV_ENC_VUI_COLOR_PRIMARIES primaries; NV_ENC_VU...
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4,067
nvenc_config.h
LizardByte_Sunshine/src/nvenc/nvenc_config.h
/** * @file src/nvenc/nvenc_config.h * @brief Declarations for NVENC encoder configuration. */ #pragma once namespace nvenc { enum class nvenc_two_pass { disabled, ///< Single pass, the fastest and no extra vram quarter_resolution, ///< Larger motion vectors being caught, faster and uses less...
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nvenc_d3d11_native.h
LizardByte_Sunshine/src/nvenc/nvenc_d3d11_native.h
/** * @file src/nvenc/nvenc_d3d11_native.h * @brief Declarations for native Direct3D11 NVENC encoder. */ #pragma once #ifdef _WIN32 #include <comdef.h> #include <d3d11.h> #include "nvenc_d3d11.h" namespace nvenc { /** * @brief Native Direct3D11 NVENC encoder. */ class nvenc_d3d11...
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nvenc_encoded_frame.h
LizardByte_Sunshine/src/nvenc/nvenc_encoded_frame.h
/** * @file src/nvenc/nvenc_encoded_frame.h * @brief Declarations for NVENC encoded frame. */ #pragma once #include <cstdint> #include <vector> namespace nvenc { /** * @brief Encoded frame. */ struct nvenc_encoded_frame { std::vector<uint8_t> data; uint64_t frame_index = 0; ...
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common.h
LizardByte_Sunshine/src/platform/common.h
/** * @file src/platform/common.h * @brief Declarations for common platform specific utilities. */ #pragma once #include <bitset> #include <filesystem> #include <functional> #include <mutex> #include <string> #include <boost/core/noncopyable.hpp> #ifndef _WIN32 #include <boost/asio.hpp> #include <boost/process...
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wayland.h
LizardByte_Sunshine/src/platform/linux/wayland.h
/** * @file src/platform/linux/wayland.h * @brief Declarations for Wayland capture. */ #pragma once #include <bitset> #ifdef SUNSHINE_BUILD_WAYLAND #include <wlr-export-dmabuf-unstable-v1.h> #include <xdg-output-unstable-v1.h> #endif #include "graphics.h" /** * The classes defined in this macro block should...
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4,072
graphics.h
LizardByte_Sunshine/src/platform/linux/graphics.h
/** * @file src/platform/linux/graphics.h * @brief Declarations for graphics related functions. */ #pragma once #include <optional> #include <string_view> #include <glad/egl.h> #include <glad/gl.h> #include "misc.h" #include "src/logging.h" #include "src/platform/common.h" #include "src/utility.h" #include "src/v...
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4,073
cuda.h
LizardByte_Sunshine/src/platform/linux/cuda.h
/** * @file src/platform/linux/cuda.h * @brief Definitions for CUDA implementation. */ #pragma once #if defined(SUNSHINE_BUILD_CUDA) #include "src/video_colorspace.h" #include <cstdint> #include <memory> #include <optional> #include <string> #include <vector> namespace platf { class avcodec_encode_...
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misc.h
LizardByte_Sunshine/src/platform/linux/misc.h
/** * @file src/platform/linux/misc.h * @brief Miscellaneous declarations for Linux. */ #pragma once #include <unistd.h> #include <vector> #include "src/utility.h" KITTY_USING_MOVE_T(file_t, int, -1, { if (el >= 0) { close(el); } }); enum class window_system_e { NONE, ///< No window system X11, ///...
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x11grab.h
LizardByte_Sunshine/src/platform/linux/x11grab.h
/** * @file src/platform/linux/x11grab.h * @brief Declarations for x11 capture. */ #pragma once #include <optional> #include "src/platform/common.h" #include "src/utility.h" // X11 Display extern "C" struct _XDisplay; namespace egl { class cursor_t; } namespace platf::x11 { struct cursor_ctx_raw_t; void ...
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4,076
vaapi.h
LizardByte_Sunshine/src/platform/linux/vaapi.h
/** * @file src/platform/linux/vaapi.h * @brief Declarations for VA-API hardware accelerated capture. */ #pragma once #include "misc.h" #include "src/platform/common.h" namespace egl { struct surface_descriptor_t; } namespace va { /** * Width --> Width of the image * Height --> Height of the image * o...
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4,077
inputtino_touch.h
LizardByte_Sunshine/src/platform/linux/input/inputtino_touch.h
/** * @file src/platform/linux/input/inputtino_touch.h * @brief Declarations for inputtino touch input handling. */ #pragma once #include <boost/locale.hpp> #include <inputtino/input.hpp> #include <libevdev/libevdev.h> #include "src/platform/common.h" #include "inputtino_common.h" using namespace std::literals; ...
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4,078
inputtino_keyboard.h
LizardByte_Sunshine/src/platform/linux/input/inputtino_keyboard.h
/** * @file src/platform/linux/input/inputtino_keyboard.h * @brief Declarations for inputtino keyboard input handling. */ #pragma once #include <boost/locale.hpp> #include <inputtino/input.hpp> #include <libevdev/libevdev.h> #include "inputtino_common.h" using namespace std::literals; namespace platf::keyboard {...
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4,079
inputtino_mouse.h
LizardByte_Sunshine/src/platform/linux/input/inputtino_mouse.h
/** * @file src/platform/linux/input/inputtino_mouse.h * @brief Declarations for inputtino mouse input handling. */ #pragma once #include <boost/locale.hpp> #include <inputtino/input.hpp> #include <libevdev/libevdev.h> #include "src/platform/common.h" #include "inputtino_common.h" using namespace std::literals; ...
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4,080
inputtino_pen.h
LizardByte_Sunshine/src/platform/linux/input/inputtino_pen.h
/** * @file src/platform/linux/input/inputtino_pen.h * @brief Declarations for inputtino pen input handling. */ #pragma once #include <boost/locale.hpp> #include <inputtino/input.hpp> #include <libevdev/libevdev.h> #include "src/platform/common.h" #include "inputtino_common.h" using namespace std::literals; nam...
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4,081
inputtino_gamepad.h
LizardByte_Sunshine/src/platform/linux/input/inputtino_gamepad.h
/** * @file src/platform/linux/input/inputtino_gamepad.h * @brief Declarations for inputtino gamepad input handling. */ #pragma once #include <boost/locale.hpp> #include <inputtino/input.hpp> #include <libevdev/libevdev.h> #include "src/platform/common.h" #include "inputtino_common.h" using namespace std::litera...
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4,082
inputtino_common.h
LizardByte_Sunshine/src/platform/linux/input/inputtino_common.h
/** * @file src/platform/linux/input/inputtino_common.h * @brief Declarations for inputtino common input handling. */ #pragma once #include <boost/locale.hpp> #include <inputtino/input.hpp> #include <libevdev/libevdev.h> #include "src/config.h" #include "src/logging.h" #include "src/platform/common.h" #include "sr...
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4,083
av_img_t.h
LizardByte_Sunshine/src/platform/macos/av_img_t.h
/** * @file src/platform/macos/av_img_t.h * @brief Declarations for AV image types on macOS. */ #pragma once #include "src/platform/common.h" #include <CoreMedia/CoreMedia.h> #include <CoreVideo/CoreVideo.h> namespace platf { struct av_sample_buf_t { CMSampleBufferRef buf; explicit av_sample_buf_t(CMSa...
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4,084
av_video.h
LizardByte_Sunshine/src/platform/macos/av_video.h
/** * @file src/platform/macos/av_video.h * @brief Declarations for video capture on macOS. */ #pragma once #import <AVFoundation/AVFoundation.h> #import <AppKit/AppKit.h> struct CaptureSession { AVCaptureVideoDataOutput *output; NSCondition *captureStopped; }; @interface AVVideo: NSObject <AVCaptureVideoData...
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4,085
misc.h
LizardByte_Sunshine/src/platform/macos/misc.h
/** * @file src/platform/macos/misc.h * @brief Miscellaneous declarations for macOS platform. */ #pragma once #include <vector> #include <CoreGraphics/CoreGraphics.h> namespace platf { bool is_screen_capture_allowed(); } namespace dyn { typedef void (*apiproc)(); int load(void *handle, const std::vect...
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4,086
nv12_zero_device.h
LizardByte_Sunshine/src/platform/macos/nv12_zero_device.h
/** * @file src/platform/macos/nv12_zero_device.h * @brief Declarations for NV12 zero copy device on macOS. */ #pragma once #include "src/platform/common.h" struct AVFrame; namespace platf { void free_frame(AVFrame *frame); class nv12_zero_device: public avcodec_encode_device_t { // display holds a poi...
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.h
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4,087
av_audio.h
LizardByte_Sunshine/src/platform/macos/av_audio.h
/** * @file src/platform/macos/av_audio.h * @brief Declarations for audio capture on macOS. */ #pragma once #import <AVFoundation/AVFoundation.h> #include "third-party/TPCircularBuffer/TPCircularBuffer.h" #define kBufferLength 4096 @interface AVAudio: NSObject <AVCaptureAudioDataOutputSampleBufferDelegate> { @pu...
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4,088
keylayout.h
LizardByte_Sunshine/src/platform/windows/keylayout.h
/** * @file src/platform/windows/keylayout.h * @brief Keyboard layout mapping for scancode translation */ #pragma once #include <array> #include <cstdint> namespace platf { // Virtual Key to Scan Code mapping for the US English layout (00000409). // GameStream uses this as the canonical key layout for scancode...
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4,089
misc.h
LizardByte_Sunshine/src/platform/windows/misc.h
/** * @file src/platform/windows/misc.h * @brief Miscellaneous declarations for Windows. */ #pragma once #include <chrono> #include <string_view> #include <windows.h> #include <winnt.h> namespace platf { void print_status(const std::string_view &prefix, HRESULT status); HDESK syncThreadDesktop(); int64_...
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4,090
display.h
LizardByte_Sunshine/src/platform/windows/display.h
/** * @file src/platform/windows/display.h * @brief Declarations for the Windows display backend. */ #pragma once #include <d3d11.h> #include <d3d11_4.h> #include <d3dcommon.h> #include <dwmapi.h> #include <dxgi.h> #include <dxgi1_6.h> #include <Unknwn.h> #include <winrt/Windows.Graphics.Capture.h> #include "src/...
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4,091
PolicyConfig.h
LizardByte_Sunshine/src/platform/windows/PolicyConfig.h
/** * @file src/platform/windows/PolicyConfig.h * @brief Undocumented COM-interface IPolicyConfig. * @details Use for setting default audio render endpoint. * @author EreTIk * @see https://kitere.github.io/ */ #pragma once #include <mmdeviceapi.h> #ifdef __MINGW32__ #undef DEFINE_GUID #ifdef __cplusplus ...
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4,092
undo_file.h
LizardByte_Sunshine/src/platform/windows/nvprefs/undo_file.h
/** * @file src/platform/windows/nvprefs/undo_file.h * @brief Declarations for the nvidia undo file. */ #pragma once // standard library headers #include <filesystem> // local includes #include "nvprefs_common.h" #include "undo_data.h" namespace nvprefs { class undo_file_t { public: static std::optional<...
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4,093
nvprefs_interface.h
LizardByte_Sunshine/src/platform/windows/nvprefs/nvprefs_interface.h
/** * @file src/platform/windows/nvprefs/nvprefs_interface.h * @brief Declarations for nvidia preferences interface. */ #pragma once // standard library headers #include <memory> namespace nvprefs { class nvprefs_interface { public: nvprefs_interface(); ~nvprefs_interface(); bool load(); ...
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4,094
driver_settings.h
LizardByte_Sunshine/src/platform/windows/nvprefs/driver_settings.h
/** * @file src/platform/windows/nvprefs/driver_settings.h * @brief Declarations for nvidia driver settings. */ #pragma once // nvapi headers // disable clang-format header reordering // as <NvApiDriverSettings.h> needs types from <nvapi.h> // clang-format off #include <nvapi.h> #include <NvApiDriverSettings.h> // ...
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4,095
nvprefs_common.h
LizardByte_Sunshine/src/platform/windows/nvprefs/nvprefs_common.h
/** * @file src/platform/windows/nvprefs/nvprefs_common.h * @brief Declarations for common nvidia preferences. */ #pragma once // sunshine utility header for generic smart pointers #include "src/utility.h" // winapi headers // disable clang-format header reordering // clang-format off #include <windows.h> #include...
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4,096
undo_data.h
LizardByte_Sunshine/src/platform/windows/nvprefs/undo_data.h
/** * @file src/platform/windows/nvprefs/undo_data.h * @brief Declarations for undoing changes to nvidia preferences. */ #pragma once // standard library headers #include <cstdint> #include <optional> #include <string> #include <vector> namespace nvprefs { class undo_data_t { public: struct data_t { ...
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egl.h
LizardByte_Sunshine/third-party/glad/include/glad/egl.h
/** * Loader generated by glad 2.0.0-beta on Tue Jun 1 10:22:05 2021 * * Generator: C/C++ * Specification: egl * Extensions: 0 * * APIs: * - egl=1.5 * * Options: * - ALIAS = False * - DEBUG = False * - HEADER_ONLY = False * - LOADER = True * - MX = True * - MX_GLOBAL = False * - ON_DEMAND = Fa...
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eglplatform.h
LizardByte_Sunshine/third-party/glad/include/EGL/eglplatform.h
#ifndef __eglplatform_h_ #define __eglplatform_h_ /* ** Copyright 2007-2020 The Khronos Group Inc. ** SPDX-License-Identifier: Apache-2.0 */ /* Platform-specific types and definitions for egl.h * * Adopters may modify khrplatform.h and this file to suit their platform. * You are encouraged to submit all modificati...
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NvFBC.h
LizardByte_Sunshine/third-party/nvfbc/NvFBC.h
/*! * \file * * This file contains the interface constants, structure definitions and * function prototypes defining the NvFBC API for Linux. * * Copyright (c) 2013-2020, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software...
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