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35,426
soundextensions.cpp
OpenMW_openmw/apps/openmw/mwscript/soundextensions.cpp
#include "soundextensions.hpp" #include <components/compiler/opcodes.hpp> #include <components/interpreter/interpreter.hpp> #include <components/interpreter/opcodes.hpp> #include <components/interpreter/runtime.hpp> #include <components/misc/resourcehelpers.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/class.hpp" #include "../mwworld/inventorystore.hpp" #include "interpretercontext.hpp" #include "ref.hpp" namespace MWScript { namespace Sound { template <class R> class OpSay : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); MWScript::InterpreterContext& context = static_cast<MWScript::InterpreterContext&>(runtime.getContext()); VFS::Path::Normalized file{ runtime.getStringLiteral(runtime[0].mInteger) }; runtime.pop(); std::string_view text = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); MWBase::Environment::get().getSoundManager()->say(ptr, Misc::ResourceHelpers::correctSoundPath(file)); if (Settings::gui().mSubtitles) context.messageBox(text); } }; template <class R> class OpSayDone : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); runtime.push(MWBase::Environment::get().getSoundManager()->sayDone(ptr)); } }; class OpStreamMusic : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { const VFS::Path::Normalized music(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); MWBase::Environment::get().getSoundManager()->streamMusic( Misc::ResourceHelpers::correctMusicPath(music), MWSound::MusicType::MWScript); } }; class OpPlaySound : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { ESM::RefId sound = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); MWBase::Environment::get().getSoundManager()->playSound( sound, 1.0, 1.0, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv); } }; class OpPlaySoundVP : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { ESM::RefId sound = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); Interpreter::Type_Float volume = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float pitch = runtime[0].mFloat; runtime.pop(); MWBase::Environment::get().getSoundManager()->playSound( sound, volume, pitch, MWSound::Type::Sfx, MWSound::PlayMode::NoEnv); } }; template <class R, bool TLoop> class OpPlaySound3D : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId sound = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); MWBase::Environment::get().getSoundManager()->playSound3D(ptr, sound, 1.0, 1.0, MWSound::Type::Sfx, TLoop ? MWSound::PlayMode::LoopRemoveAtDistance : MWSound::PlayMode::Normal); } }; template <class R, bool TLoop> class OpPlaySoundVP3D : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId sound = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); Interpreter::Type_Float volume = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float pitch = runtime[0].mFloat; runtime.pop(); MWBase::Environment::get().getSoundManager()->playSound3D(ptr, sound, volume, pitch, MWSound::Type::Sfx, TLoop ? MWSound::PlayMode::LoopRemoveAtDistance : MWSound::PlayMode::Normal); } }; template <class R> class OpStopSound : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId sound = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); MWBase::Environment::get().getSoundManager()->stopSound3D(ptr, sound); } }; template <class R> class OpGetSoundPlaying : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); int index = runtime[0].mInteger; runtime.pop(); bool ret = MWBase::Environment::get().getSoundManager()->getSoundPlaying( ptr, ESM::RefId::stringRefId(runtime.getStringLiteral(index))); // GetSoundPlaying called on an equipped item should also look for sounds played by the equipping actor. if (!ret && ptr.getContainerStore()) { MWWorld::Ptr cont = MWBase::Environment::get().getWorld()->findContainer(ptr); if (!cont.isEmpty() && cont.getClass().hasInventoryStore(cont) && cont.getClass().getInventoryStore(cont).isEquipped(ptr)) { ret = MWBase::Environment::get().getSoundManager()->getSoundPlaying( cont, ESM::RefId::stringRefId(runtime.getStringLiteral(index))); } } runtime.push(ret); } }; void installOpcodes(Interpreter::Interpreter& interpreter) { interpreter.installSegment5<OpSay<ImplicitRef>>(Compiler::Sound::opcodeSay); interpreter.installSegment5<OpSayDone<ImplicitRef>>(Compiler::Sound::opcodeSayDone); interpreter.installSegment5<OpStreamMusic>(Compiler::Sound::opcodeStreamMusic); interpreter.installSegment5<OpPlaySound>(Compiler::Sound::opcodePlaySound); interpreter.installSegment5<OpPlaySoundVP>(Compiler::Sound::opcodePlaySoundVP); interpreter.installSegment5<OpPlaySound3D<ImplicitRef, false>>(Compiler::Sound::opcodePlaySound3D); interpreter.installSegment5<OpPlaySoundVP3D<ImplicitRef, false>>(Compiler::Sound::opcodePlaySound3DVP); interpreter.installSegment5<OpPlaySound3D<ImplicitRef, true>>(Compiler::Sound::opcodePlayLoopSound3D); interpreter.installSegment5<OpPlaySoundVP3D<ImplicitRef, true>>(Compiler::Sound::opcodePlayLoopSound3DVP); interpreter.installSegment5<OpStopSound<ImplicitRef>>(Compiler::Sound::opcodeStopSound); interpreter.installSegment5<OpGetSoundPlaying<ImplicitRef>>(Compiler::Sound::opcodeGetSoundPlaying); interpreter.installSegment5<OpSay<ExplicitRef>>(Compiler::Sound::opcodeSayExplicit); interpreter.installSegment5<OpSayDone<ExplicitRef>>(Compiler::Sound::opcodeSayDoneExplicit); interpreter.installSegment5<OpPlaySound3D<ExplicitRef, false>>(Compiler::Sound::opcodePlaySound3DExplicit); interpreter.installSegment5<OpPlaySoundVP3D<ExplicitRef, false>>( Compiler::Sound::opcodePlaySound3DVPExplicit); interpreter.installSegment5<OpPlaySound3D<ExplicitRef, true>>( Compiler::Sound::opcodePlayLoopSound3DExplicit); interpreter.installSegment5<OpPlaySoundVP3D<ExplicitRef, true>>( Compiler::Sound::opcodePlayLoopSound3DVPExplicit); interpreter.installSegment5<OpStopSound<ExplicitRef>>(Compiler::Sound::opcodeStopSoundExplicit); interpreter.installSegment5<OpGetSoundPlaying<ExplicitRef>>(Compiler::Sound::opcodeGetSoundPlayingExplicit); } } }
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.cpp
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35,427
cellextensions.cpp
OpenMW_openmw/apps/openmw/mwscript/cellextensions.cpp
#include "cellextensions.hpp" #include <limits> #include <components/compiler/opcodes.hpp> #include <components/interpreter/context.hpp> #include <components/interpreter/interpreter.hpp> #include <components/interpreter/opcodes.hpp> #include <components/interpreter/runtime.hpp> #include <components/misc/strings/algorithm.hpp> #include <components/esm/util.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/statemanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/actionteleport.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/scene.hpp" #include "../mwmechanics/actorutil.hpp" namespace MWScript { namespace Cell { class OpCellChanged : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { runtime.push(MWBase::Environment::get().getWorldScene()->hasCellChanged() ? 1 : 0); } }; class OpTestCells : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { if (MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_NoGame) { runtime.getContext().report( "Use TestCells from the main menu, when there is no active game session."); return; } bool wasConsole = MWBase::Environment::get().getWindowManager()->isConsoleMode(); if (wasConsole) MWBase::Environment::get().getWindowManager()->toggleConsole(); MWBase::Environment::get().getWorldScene()->testExteriorCells(); if (wasConsole) MWBase::Environment::get().getWindowManager()->toggleConsole(); } }; class OpTestInteriorCells : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { if (MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_NoGame) { runtime.getContext().report( "Use TestInteriorCells from the main menu, when there is no active game session."); return; } bool wasConsole = MWBase::Environment::get().getWindowManager()->isConsoleMode(); if (wasConsole) MWBase::Environment::get().getWindowManager()->toggleConsole(); MWBase::Environment::get().getWorldScene()->testInteriorCells(); if (wasConsole) MWBase::Environment::get().getWindowManager()->toggleConsole(); } }; class OpCOC : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { std::string_view cell = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); ESM::Position pos; MWBase::World* world = MWBase::Environment::get().getWorld(); MWWorld::Ptr playerPtr = world->getPlayerPtr(); if (const ESM::RefId refId = world->findExteriorPosition(cell, pos); !refId.empty()) { MWWorld::ActionTeleport(refId, pos, false).execute(playerPtr); playerPtr = world->getPlayerPtr(); // could be changed by ActionTeleport world->adjustPosition(playerPtr, false); return; } if (const ESM::RefId refId = world->findInteriorPosition(cell, pos); !refId.empty()) { MWWorld::ActionTeleport(refId, pos, false).execute(playerPtr); return; } throw std::runtime_error("Cell " + std::string(cell) + " is not found"); } }; class OpCOE : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { Interpreter::Type_Integer x = runtime[0].mInteger; runtime.pop(); Interpreter::Type_Integer y = runtime[0].mInteger; runtime.pop(); ESM::Position pos; MWBase::World* world = MWBase::Environment::get().getWorld(); MWWorld::Ptr playerPtr = world->getPlayerPtr(); const osg::Vec2f posFromIndex = ESM::indexToPosition(ESM::ExteriorCellLocation(x, y, ESM::Cell::sDefaultWorldspaceId), true); pos.pos[0] = posFromIndex.x(); pos.pos[1] = posFromIndex.y(); pos.pos[2] = 0; pos.rot[0] = pos.rot[1] = pos.rot[2] = 0; MWWorld::ActionTeleport(ESM::RefId::esm3ExteriorCell(x, y), pos, false).execute(playerPtr); playerPtr = world->getPlayerPtr(); // could be changed by ActionTeleport world->adjustPosition(playerPtr, false); } }; class OpGetInterior : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { if (!MWMechanics::getPlayer().isInCell()) { runtime.push(0); return; } bool interior = !MWMechanics::getPlayer().getCell()->getCell()->isExterior(); runtime.push(interior ? 1 : 0); } }; class OpGetPCCell : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { std::string_view name = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); if (!MWMechanics::getPlayer().isInCell()) { runtime.push(0); return; } const MWWorld::CellStore* cell = MWMechanics::getPlayer().getCell(); std::string_view current = MWBase::Environment::get().getWorld()->getCellName(cell); bool match = Misc::StringUtils::ciCompareLen(name, current, name.length()) == 0; runtime.push(match ? 1 : 0); } }; class OpGetWaterLevel : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { if (!MWMechanics::getPlayer().isInCell()) { runtime.push(0.f); return; } MWWorld::CellStore* cell = MWMechanics::getPlayer().getCell(); if (cell->isExterior()) runtime.push(0.f); // vanilla oddity, return 0 even though water is actually at -1 else if (cell->getCell()->hasWater()) runtime.push(cell->getWaterLevel()); else runtime.push(-std::numeric_limits<float>::max()); } }; class OpSetWaterLevel : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { Interpreter::Type_Float level = runtime[0].mFloat; runtime.pop(); if (!MWMechanics::getPlayer().isInCell()) { return; } MWWorld::CellStore* cell = MWMechanics::getPlayer().getCell(); if (cell->getCell()->isExterior()) throw std::runtime_error("Can't set water level in exterior cell"); cell->setWaterLevel(level); MWBase::Environment::get().getWorld()->setWaterHeight(cell->getWaterLevel()); } }; class OpModWaterLevel : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { Interpreter::Type_Float level = runtime[0].mFloat; runtime.pop(); if (!MWMechanics::getPlayer().isInCell()) { return; } MWWorld::CellStore* cell = MWMechanics::getPlayer().getCell(); if (cell->getCell()->isExterior()) throw std::runtime_error("Can't set water level in exterior cell"); cell->setWaterLevel(cell->getWaterLevel() + level); MWBase::Environment::get().getWorld()->setWaterHeight(cell->getWaterLevel()); } }; void installOpcodes(Interpreter::Interpreter& interpreter) { interpreter.installSegment5<OpCellChanged>(Compiler::Cell::opcodeCellChanged); interpreter.installSegment5<OpTestCells>(Compiler::Cell::opcodeTestCells); interpreter.installSegment5<OpTestInteriorCells>(Compiler::Cell::opcodeTestInteriorCells); interpreter.installSegment5<OpCOC>(Compiler::Cell::opcodeCOC); interpreter.installSegment5<OpCOE>(Compiler::Cell::opcodeCOE); interpreter.installSegment5<OpGetInterior>(Compiler::Cell::opcodeGetInterior); interpreter.installSegment5<OpGetPCCell>(Compiler::Cell::opcodeGetPCCell); interpreter.installSegment5<OpGetWaterLevel>(Compiler::Cell::opcodeGetWaterLevel); interpreter.installSegment5<OpSetWaterLevel>(Compiler::Cell::opcodeSetWaterLevel); interpreter.installSegment5<OpModWaterLevel>(Compiler::Cell::opcodeModWaterLevel); } } }
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35,428
ref.cpp
OpenMW_openmw/apps/openmw/mwscript/ref.cpp
#include "ref.hpp" #include <components/interpreter/runtime.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "interpretercontext.hpp" MWWorld::Ptr MWScript::ExplicitRef::operator()(Interpreter::Runtime& runtime, bool required, bool activeOnly) const { ESM::RefId id = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); if (required) return MWBase::Environment::get().getWorld()->getPtr(id, activeOnly); else return MWBase::Environment::get().getWorld()->searchPtr(id, activeOnly); } MWWorld::Ptr MWScript::ImplicitRef::operator()(Interpreter::Runtime& runtime, bool required, bool activeOnly) const { MWScript::InterpreterContext& context = static_cast<MWScript::InterpreterContext&>(runtime.getContext()); return context.getReference(required); }
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35,429
scriptmanagerimp.cpp
OpenMW_openmw/apps/openmw/mwscript/scriptmanagerimp.cpp
#include "scriptmanagerimp.hpp" #include <algorithm> #include <cassert> #include <exception> #include <sstream> #include <components/debug/debuglog.hpp> #include <components/esm/refid.hpp> #include <components/esm3/loadscpt.hpp> #include <components/misc/strings/lower.hpp> #include <components/compiler/context.hpp> #include <components/compiler/exception.hpp> #include <components/compiler/quickfileparser.hpp> #include <components/compiler/scanner.hpp> #include "../mwworld/esmstore.hpp" #include "extensions.hpp" #include "interpretercontext.hpp" namespace MWScript { ScriptManager::ScriptManager(const MWWorld::ESMStore& store, Compiler::Context& compilerContext, int warningsMode) : mErrorHandler() , mStore(store) , mCompilerContext(compilerContext) , mParser(mErrorHandler, mCompilerContext) , mGlobalScripts(store) { installOpcodes(mInterpreter); mErrorHandler.setWarningsMode(warningsMode); } bool ScriptManager::compile(const ESM::RefId& name) { mParser.reset(); mErrorHandler.reset(); if (const ESM::Script* script = mStore.get<ESM::Script>().find(name)) { mErrorHandler.setContext(script->mId.getRefIdString()); bool Success = true; try { std::istringstream input(script->mScriptText); Compiler::Scanner scanner(mErrorHandler, input, mCompilerContext.getExtensions()); scanner.scan(mParser); if (!mErrorHandler.isGood()) Success = false; } catch (const Compiler::SourceException&) { // error has already been reported via error handler Success = false; } catch (const std::exception& error) { Log(Debug::Error) << "Error: An exception has been thrown: " << error.what(); Success = false; } if (!Success) { Log(Debug::Error) << "Error: script compiling failed: " << name; } if (Success) { mScripts.emplace(name, CompiledScript(mParser.getProgram(), mParser.getLocals())); return true; } } return false; } bool ScriptManager::run(const ESM::RefId& name, Interpreter::Context& interpreterContext) { // compile script auto iter = mScripts.find(name); if (iter == mScripts.end()) { if (!compile(name)) { // failed -> ignore script from now on. mScripts.emplace(name, CompiledScript({}, Compiler::Locals())); return false; } iter = mScripts.find(name); assert(iter != mScripts.end()); } // execute script const auto& target = interpreterContext.getTarget(); if (!iter->second.mProgram.mInstructions.empty() && iter->second.mInactive.find(target) == iter->second.mInactive.end()) { try { mInterpreter.run(iter->second.mProgram, interpreterContext); return true; } catch (const MissingImplicitRefError& e) { Log(Debug::Error) << "Execution of script " << name << " failed: " << e.what(); } catch (const std::exception& e) { Log(Debug::Error) << "Execution of script " << name << " failed: " << e.what(); iter->second.mInactive.insert(target); // don't execute again. } } return false; } void ScriptManager::clear() { for (auto& script : mScripts) { script.second.mInactive.clear(); } mGlobalScripts.clear(); } std::pair<int, int> ScriptManager::compileAll() { int count = 0; int success = 0; for (auto& script : mStore.get<ESM::Script>()) { ++count; if (compile(script.mId)) ++success; } return std::make_pair(count, success); } const Compiler::Locals& ScriptManager::getLocals(const ESM::RefId& name) { { auto iter = mScripts.find(name); if (iter != mScripts.end()) return iter->second.mLocals; } { auto iter = mOtherLocals.find(name); if (iter != mOtherLocals.end()) return iter->second; } if (const ESM::Script* script = mStore.get<ESM::Script>().search(name)) { Compiler::Locals locals; const Compiler::ContextOverride override(mErrorHandler, name.getRefIdString() + "[local variables]"); std::istringstream stream(script->mScriptText); Compiler::QuickFileParser parser(mErrorHandler, mCompilerContext, locals); Compiler::Scanner scanner(mErrorHandler, stream, mCompilerContext.getExtensions()); try { scanner.scan(parser); } catch (const Compiler::SourceException&) { // error has already been reported via error handler locals.clear(); } catch (const std::exception& error) { Log(Debug::Error) << "Error: An exception has been thrown: " << error.what(); locals.clear(); } auto iter = mOtherLocals.emplace(name, locals).first; return iter->second; } throw std::logic_error("script " + name.toDebugString() + " does not exist"); } GlobalScripts& ScriptManager::getGlobalScripts() { return mGlobalScripts; } const Compiler::Extensions& ScriptManager::getExtensions() const { return *mCompilerContext.getExtensions(); } }
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35,430
transformationextensions.cpp
OpenMW_openmw/apps/openmw/mwscript/transformationextensions.cpp
#include <components/debug/debuglog.hpp> #include <components/sceneutil/positionattitudetransform.hpp> #include <components/esm3/loadcell.hpp> #include <components/esm/util.hpp> #include <components/compiler/opcodes.hpp> #include <components/interpreter/interpreter.hpp> #include <components/interpreter/opcodes.hpp> #include <components/interpreter/runtime.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/luamanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/class.hpp" #include "../mwworld/manualref.hpp" #include "../mwworld/player.hpp" #include "../mwworld/scene.hpp" #include "../mwworld/worldmodel.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" #include "interpretercontext.hpp" #include "ref.hpp" namespace MWScript { namespace Transformation { void moveStandingActors(const MWWorld::Ptr& ptr, const osg::Vec3f& diff) { std::vector<MWWorld::Ptr> actors; MWBase::Environment::get().getWorld()->getActorsStandingOn(ptr, actors); for (auto& actor : actors) MWBase::Environment::get().getWorld()->moveObjectBy(actor, diff, false); } template <class R> class OpGetDistance : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr from = R()(runtime, !R::implicit); ESM::RefId name = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); if (from.isEmpty()) { std::string error = "Missing implicit ref"; runtime.getContext().report(error); Log(Debug::Error) << error; runtime.push(0.f); return; } if (from.getContainerStore()) // is the object contained? { MWWorld::Ptr container = MWBase::Environment::get().getWorld()->findContainer(from); if (!container.isEmpty()) from = container; else { const std::string error = "Failed to find the container of object " + from.getCellRef().getRefId().toDebugString(); runtime.getContext().report(error); Log(Debug::Error) << error; runtime.push(0.f); return; } } const MWWorld::Ptr to = MWBase::Environment::get().getWorld()->searchPtr(name, false); if (to.isEmpty()) { const std::string error = "Failed to find an instance of object " + name.toDebugString(); runtime.getContext().report(error); Log(Debug::Error) << error; runtime.push(0.f); return; } float distance; // If the objects are in different worldspaces, return a large value (just like vanilla) if (!to.isInCell() || !from.isInCell() || to.getCell()->getCell()->getWorldSpace() != from.getCell()->getCell()->getWorldSpace()) distance = std::numeric_limits<float>::max(); else { double diff[3]; const float* const pos1 = to.getRefData().getPosition().pos; const float* const pos2 = from.getRefData().getPosition().pos; for (int i = 0; i < 3; ++i) diff[i] = pos1[i] - pos2[i]; distance = static_cast<float>(std::sqrt(diff[0] * diff[0] + diff[1] * diff[1] + diff[2] * diff[2])); } runtime.push(distance); } }; template <class R> class OpSetScale : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); Interpreter::Type_Float scale = runtime[0].mFloat; runtime.pop(); MWBase::Environment::get().getWorld()->scaleObject(ptr, scale); } }; template <class R> class OpGetScale : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); runtime.push(ptr.getCellRef().getScale()); } }; template <class R> class OpModScale : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); Interpreter::Type_Float scale = runtime[0].mFloat; runtime.pop(); // add the parameter to the object's scale. MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale() + scale); } }; template <class R> class OpSetAngle : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); Interpreter::Type_Float angle = osg::DegreesToRadians(runtime[0].mFloat); runtime.pop(); float ax = ptr.getRefData().getPosition().rot[0]; float ay = ptr.getRefData().getPosition().rot[1]; float az = ptr.getRefData().getPosition().rot[2]; // XYZ axis use the inverse (XYZ) rotation order like vanilla SetAngle. // UVW axis use the standard (ZYX) rotation order like TESCS/OpenMW-CS and the rest of the game. if (axis == "x") MWBase::Environment::get().getWorld()->rotateObject( ptr, osg::Vec3f(angle, ay, az), MWBase::RotationFlag_inverseOrder); else if (axis == "y") MWBase::Environment::get().getWorld()->rotateObject( ptr, osg::Vec3f(ax, angle, az), MWBase::RotationFlag_inverseOrder); else if (axis == "z") MWBase::Environment::get().getWorld()->rotateObject( ptr, osg::Vec3f(ax, ay, angle), MWBase::RotationFlag_inverseOrder); else if (axis == "u") MWBase::Environment::get().getWorld()->rotateObject( ptr, osg::Vec3f(angle, ay, az), MWBase::RotationFlag_none); else if (axis == "v") MWBase::Environment::get().getWorld()->rotateObject( ptr, osg::Vec3f(ax, angle, az), MWBase::RotationFlag_none); else if (axis == "w") MWBase::Environment::get().getWorld()->rotateObject( ptr, osg::Vec3f(ax, ay, angle), MWBase::RotationFlag_none); } }; template <class R> class OpGetStartingAngle : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); float ret = 0.f; if (!axis.empty()) { if (axis[0] == 'x') { ret = osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[0]); } else if (axis[0] == 'y') { ret = osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[1]); } else if (axis[0] == 'z') { ret = osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[2]); } } runtime.push(ret); } }; template <class R> class OpGetAngle : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); float ret = 0.f; if (!axis.empty()) { if (axis[0] == 'x') { ret = osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[0]); } else if (axis[0] == 'y') { ret = osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[1]); } else if (axis[0] == 'z') { ret = osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[2]); } } runtime.push(ret); } }; template <class R> class OpGetPos : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); float ret = 0.f; if (!axis.empty()) { if (axis[0] == 'x') { ret = ptr.getRefData().getPosition().pos[0]; } else if (axis[0] == 'y') { ret = ptr.getRefData().getPosition().pos[1]; } else if (axis[0] == 'z') { ret = ptr.getRefData().getPosition().pos[2]; } } runtime.push(ret); } }; template <class R> class OpSetPos : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); Interpreter::Type_Float pos = runtime[0].mFloat; runtime.pop(); if (!ptr.isInCell()) return; // Note: SetPos does not skip weather transitions in vanilla engine, so we do not call // setTeleported(true) here. const auto curPos = ptr.getRefData().getPosition().asVec3(); auto newPos = curPos; if (axis == "x") { newPos[0] = pos; } else if (axis == "y") { newPos[1] = pos; } else if (axis == "z") { // We should not place actors under ground if (ptr.getClass().isActor()) { float terrainHeight = -std::numeric_limits<float>::max(); if (ptr.getCell()->isExterior()) terrainHeight = MWBase::Environment::get().getWorld()->getTerrainHeightAt( curPos, ptr.getCell()->getCell()->getWorldSpace()); if (pos < terrainHeight) pos = terrainHeight; } newPos[2] = pos; } else { return; } dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()) .updatePtr(ptr, MWBase::Environment::get().getWorld()->moveObjectBy(ptr, newPos - curPos, true)); } }; template <class R> class OpGetStartingPos : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); float ret = 0.f; if (!axis.empty()) { if (axis[0] == 'x') { ret = ptr.getCellRef().getPosition().pos[0]; } else if (axis[0] == 'y') { ret = ptr.getCellRef().getPosition().pos[1]; } else if (axis[0] == 'z') { ret = ptr.getCellRef().getPosition().pos[2]; } } runtime.push(ret); } }; template <class R> class OpPositionCell : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); Interpreter::Type_Float x = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float y = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float z = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float zRot = runtime[0].mFloat; runtime.pop(); std::string_view cellID = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); if (ptr.getContainerStore()) return; bool isPlayer = ptr == MWMechanics::getPlayer(); auto world = MWBase::Environment::get().getWorld(); auto worldModel = MWBase::Environment::get().getWorldModel(); if (ptr.getClass().isActor()) ptr.getClass().getCreatureStats(ptr).setTeleported(true); if (isPlayer) world->getPlayer().setTeleported(true); MWWorld::CellStore* store = worldModel->findCell(cellID); if (store != nullptr && store->isExterior()) store = &worldModel->getExterior( ESM::positionToExteriorCellLocation(x, y, store->getCell()->getWorldSpace())); if (store == nullptr) { // cell not found, move to exterior instead if moving the player (vanilla PositionCell // compatibility) std::string error = "PositionCell: unknown interior cell (" + std::string(cellID) + ")"; if (isPlayer) error += ", moving to exterior instead"; runtime.getContext().report(error); if (!isPlayer) { Log(Debug::Error) << error; return; } Log(Debug::Warning) << error; const ESM::ExteriorCellLocation cellIndex = ESM::positionToExteriorCellLocation(x, y, ESM::Cell::sDefaultWorldspaceId); store = &worldModel->getExterior(cellIndex); } MWWorld::Ptr base = ptr; ptr = world->moveObject(ptr, store, osg::Vec3f(x, y, z)); dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base, ptr); auto rot = ptr.getRefData().getPosition().asRotationVec3(); // Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south // = 10800, west = 16200) except for when you position the player, then degrees must be used. See // "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference. if (!isPlayer) zRot = zRot / 60.0f; rot.z() = osg::DegreesToRadians(zRot); world->rotateObject(ptr, rot); bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell()); ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive); MWBase::Environment::get().getLuaManager()->objectTeleported(ptr); } }; template <class R> class OpPosition : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); Interpreter::Type_Float x = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float y = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float z = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float zRot = runtime[0].mFloat; runtime.pop(); if (!ptr.isInCell()) return; bool isPlayer = ptr == MWMechanics::getPlayer(); auto world = MWBase::Environment::get().getWorld(); if (ptr.getClass().isActor()) ptr.getClass().getCreatureStats(ptr).setTeleported(true); if (isPlayer) world->getPlayer().setTeleported(true); const ESM::ExteriorCellLocation location = ESM::positionToExteriorCellLocation(x, y, ESM::Cell::sDefaultWorldspaceId); // another morrowind oddity: player will be moved to the exterior cell at this location, // non-player actors will move within the cell they are in. MWWorld::Ptr base = ptr; if (isPlayer) { MWWorld::CellStore* cell = &MWBase::Environment::get().getWorldModel()->getExterior(location); ptr = world->moveObject(ptr, cell, osg::Vec3(x, y, z)); } else { ptr = world->moveObject(ptr, osg::Vec3f(x, y, z), true, true); } dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base, ptr); auto rot = ptr.getRefData().getPosition().asRotationVec3(); // Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = // 10800, west = 16200) except for when you position the player, then degrees must be used. See // "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference. if (!isPlayer) zRot = zRot / 60.0f; rot.z() = osg::DegreesToRadians(zRot); world->rotateObject(ptr, rot); bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell()); ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive); MWBase::Environment::get().getLuaManager()->objectTeleported(ptr); } }; class OpPlaceItemCell : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { const ESM::RefId itemID = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); std::string_view cellName = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); Interpreter::Type_Float x = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float y = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float z = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float zRotDegrees = runtime[0].mFloat; runtime.pop(); MWWorld::CellStore* const store = MWBase::Environment::get().getWorldModel()->findCell(cellName); if (store == nullptr) { const std::string message = "unknown cell (" + std::string(cellName) + ")"; runtime.getContext().report(message); Log(Debug::Error) << message; return; } ESM::Position pos; pos.pos[0] = x; pos.pos[1] = y; pos.pos[2] = z; pos.rot[0] = pos.rot[1] = 0; pos.rot[2] = osg::DegreesToRadians(zRotDegrees); MWWorld::ManualRef ref(*MWBase::Environment::get().getESMStore(), itemID); ref.getPtr().mRef->mData.mPhysicsPostponed = !ref.getPtr().getClass().isActor(); ref.getPtr().getCellRef().setPosition(pos); MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(), store, pos); placed.getClass().adjustPosition(placed, true); } }; class OpPlaceItem : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { ESM::RefId itemID = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); Interpreter::Type_Float x = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float y = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float z = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float zRotDegrees = runtime[0].mFloat; runtime.pop(); MWWorld::Ptr player = MWMechanics::getPlayer(); if (!player.isInCell()) throw std::runtime_error("player not in a cell"); MWWorld::CellStore* store = nullptr; if (player.getCell()->isExterior()) { const ESM::ExteriorCellLocation cellIndex = ESM::positionToExteriorCellLocation(x, y, player.getCell()->getCell()->getWorldSpace()); store = &MWBase::Environment::get().getWorldModel()->getExterior(cellIndex); } else store = player.getCell(); ESM::Position pos; pos.pos[0] = x; pos.pos[1] = y; pos.pos[2] = z; pos.rot[0] = pos.rot[1] = 0; pos.rot[2] = osg::DegreesToRadians(zRotDegrees); MWWorld::ManualRef ref(*MWBase::Environment::get().getESMStore(), itemID); ref.getPtr().mRef->mData.mPhysicsPostponed = !ref.getPtr().getClass().isActor(); ref.getPtr().getCellRef().setPosition(pos); MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(), store, pos); placed.getClass().adjustPosition(placed, true); } }; template <class R, bool pc> class OpPlaceAt : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr actor = pc ? MWMechanics::getPlayer() : R()(runtime); ESM::RefId itemID = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); Interpreter::Type_Integer count = runtime[0].mInteger; runtime.pop(); Interpreter::Type_Float distance = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Integer direction = runtime[0].mInteger; runtime.pop(); if (direction < 0 || direction > 3) throw std::runtime_error("invalid direction"); if (count < 0) throw std::runtime_error("count must be non-negative"); if (!actor.isInCell()) throw std::runtime_error("actor is not in a cell"); for (int i = 0; i < count; ++i) { // create item MWWorld::ManualRef ref(*MWBase::Environment::get().getESMStore(), itemID, 1); ref.getPtr().mRef->mData.mPhysicsPostponed = !ref.getPtr().getClass().isActor(); MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->safePlaceObject( ref.getPtr(), actor, actor.getCell(), direction, distance); MWBase::Environment::get().getWorld()->scaleObject(ptr, actor.getCellRef().getScale()); } } }; template <class R> class OpRotate : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { const MWWorld::Ptr& ptr = R()(runtime); std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); Interpreter::Type_Float rotation = osg::DegreesToRadians(runtime[0].mFloat * MWBase::Environment::get().getFrameDuration()); runtime.pop(); auto rot = ptr.getRefData().getPosition().asRotationVec3(); // Regardless of the axis argument, the player may only be rotated on Z if (axis == "z" || MWMechanics::getPlayer() == ptr) rot.z() += rotation; else if (axis == "x") rot.x() += rotation; else if (axis == "y") rot.y() += rotation; MWBase::Environment::get().getWorld()->rotateObject(ptr, rot); } }; template <class R> class OpRotateWorld : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); Interpreter::Type_Float rotation = osg::DegreesToRadians(runtime[0].mFloat * MWBase::Environment::get().getFrameDuration()); runtime.pop(); if (!ptr.getRefData().getBaseNode()) return; // We can rotate actors only around Z axis if (ptr.getClass().isActor() && (axis == "x" || axis == "y")) return; osg::Quat rot; if (axis == "x") rot = osg::Quat(rotation, -osg::X_AXIS); else if (axis == "y") rot = osg::Quat(rotation, -osg::Y_AXIS); else if (axis == "z") rot = osg::Quat(rotation, -osg::Z_AXIS); else return; osg::Quat attitude = ptr.getRefData().getBaseNode()->getAttitude(); MWBase::Environment::get().getWorld()->rotateWorldObject(ptr, attitude * rot); } }; template <class R> class OpSetAtStart : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); if (!ptr.isInCell()) return; MWBase::Environment::get().getWorld()->rotateObject( ptr, ptr.getCellRef().getPosition().asRotationVec3()); dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()) .updatePtr(ptr, MWBase::Environment::get().getWorld()->moveObject( ptr, ptr.getCellRef().getPosition().asVec3())); } }; template <class R> class OpMove : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { const MWWorld::Ptr& ptr = R()(runtime); if (!ptr.isInCell()) return; std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); Interpreter::Type_Float movement = (runtime[0].mFloat * MWBase::Environment::get().getFrameDuration()); runtime.pop(); osg::Vec3f posChange; if (axis == "x") { posChange = osg::Vec3f(movement, 0, 0); } else if (axis == "y") { posChange = osg::Vec3f(0, movement, 0); } else if (axis == "z") { posChange = osg::Vec3f(0, 0, movement); } else return; // is it correct that disabled objects can't be Move-d? if (!ptr.getRefData().getBaseNode()) return; osg::Vec3f diff = ptr.getRefData().getBaseNode()->getAttitude() * posChange; // We should move actors, standing on moving object, too. // This approach can be used to create elevators. moveStandingActors(ptr, diff); dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()) .updatePtr(ptr, MWBase::Environment::get().getWorld()->moveObjectBy(ptr, diff, false)); } }; template <class R> class OpMoveWorld : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); if (!ptr.isInCell()) return; std::string_view axis = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); Interpreter::Type_Float movement = (runtime[0].mFloat * MWBase::Environment::get().getFrameDuration()); runtime.pop(); osg::Vec3f diff; if (axis == "x") diff.x() = movement; else if (axis == "y") diff.y() = movement; else if (axis == "z") diff.z() = movement; else return; // We should move actors, standing on moving object, too. // This approach can be used to create elevators. moveStandingActors(ptr, diff); dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()) .updatePtr(ptr, MWBase::Environment::get().getWorld()->moveObjectBy(ptr, diff, false)); } }; class OpResetActors : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWBase::Environment::get().getWorld()->resetActors(); } }; class OpFixme : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWBase::Environment::get().getWorld()->fixPosition(); } }; void installOpcodes(Interpreter::Interpreter& interpreter) { interpreter.installSegment5<OpGetDistance<ImplicitRef>>(Compiler::Transformation::opcodeGetDistance); interpreter.installSegment5<OpGetDistance<ExplicitRef>>( Compiler::Transformation::opcodeGetDistanceExplicit); interpreter.installSegment5<OpSetScale<ImplicitRef>>(Compiler::Transformation::opcodeSetScale); interpreter.installSegment5<OpSetScale<ExplicitRef>>(Compiler::Transformation::opcodeSetScaleExplicit); interpreter.installSegment5<OpSetAngle<ImplicitRef>>(Compiler::Transformation::opcodeSetAngle); interpreter.installSegment5<OpSetAngle<ExplicitRef>>(Compiler::Transformation::opcodeSetAngleExplicit); interpreter.installSegment5<OpGetScale<ImplicitRef>>(Compiler::Transformation::opcodeGetScale); interpreter.installSegment5<OpGetScale<ExplicitRef>>(Compiler::Transformation::opcodeGetScaleExplicit); interpreter.installSegment5<OpGetAngle<ImplicitRef>>(Compiler::Transformation::opcodeGetAngle); interpreter.installSegment5<OpGetAngle<ExplicitRef>>(Compiler::Transformation::opcodeGetAngleExplicit); interpreter.installSegment5<OpGetPos<ImplicitRef>>(Compiler::Transformation::opcodeGetPos); interpreter.installSegment5<OpGetPos<ExplicitRef>>(Compiler::Transformation::opcodeGetPosExplicit); interpreter.installSegment5<OpSetPos<ImplicitRef>>(Compiler::Transformation::opcodeSetPos); interpreter.installSegment5<OpSetPos<ExplicitRef>>(Compiler::Transformation::opcodeSetPosExplicit); interpreter.installSegment5<OpGetStartingPos<ImplicitRef>>(Compiler::Transformation::opcodeGetStartingPos); interpreter.installSegment5<OpGetStartingPos<ExplicitRef>>( Compiler::Transformation::opcodeGetStartingPosExplicit); interpreter.installSegment5<OpPosition<ImplicitRef>>(Compiler::Transformation::opcodePosition); interpreter.installSegment5<OpPosition<ExplicitRef>>(Compiler::Transformation::opcodePositionExplicit); interpreter.installSegment5<OpPositionCell<ImplicitRef>>(Compiler::Transformation::opcodePositionCell); interpreter.installSegment5<OpPositionCell<ExplicitRef>>( Compiler::Transformation::opcodePositionCellExplicit); interpreter.installSegment5<OpPlaceItemCell>(Compiler::Transformation::opcodePlaceItemCell); interpreter.installSegment5<OpPlaceItem>(Compiler::Transformation::opcodePlaceItem); interpreter.installSegment5<OpPlaceAt<ImplicitRef, true>>(Compiler::Transformation::opcodePlaceAtPc); interpreter.installSegment5<OpPlaceAt<ImplicitRef, false>>(Compiler::Transformation::opcodePlaceAtMe); interpreter.installSegment5<OpPlaceAt<ExplicitRef, false>>( Compiler::Transformation::opcodePlaceAtMeExplicit); interpreter.installSegment5<OpModScale<ImplicitRef>>(Compiler::Transformation::opcodeModScale); interpreter.installSegment5<OpModScale<ExplicitRef>>(Compiler::Transformation::opcodeModScaleExplicit); interpreter.installSegment5<OpRotate<ImplicitRef>>(Compiler::Transformation::opcodeRotate); interpreter.installSegment5<OpRotate<ExplicitRef>>(Compiler::Transformation::opcodeRotateExplicit); interpreter.installSegment5<OpRotateWorld<ImplicitRef>>(Compiler::Transformation::opcodeRotateWorld); interpreter.installSegment5<OpRotateWorld<ExplicitRef>>( Compiler::Transformation::opcodeRotateWorldExplicit); interpreter.installSegment5<OpSetAtStart<ImplicitRef>>(Compiler::Transformation::opcodeSetAtStart); interpreter.installSegment5<OpSetAtStart<ExplicitRef>>(Compiler::Transformation::opcodeSetAtStartExplicit); interpreter.installSegment5<OpMove<ImplicitRef>>(Compiler::Transformation::opcodeMove); interpreter.installSegment5<OpMove<ExplicitRef>>(Compiler::Transformation::opcodeMoveExplicit); interpreter.installSegment5<OpMoveWorld<ImplicitRef>>(Compiler::Transformation::opcodeMoveWorld); interpreter.installSegment5<OpMoveWorld<ExplicitRef>>(Compiler::Transformation::opcodeMoveWorldExplicit); interpreter.installSegment5<OpGetStartingAngle<ImplicitRef>>( Compiler::Transformation::opcodeGetStartingAngle); interpreter.installSegment5<OpGetStartingAngle<ExplicitRef>>( Compiler::Transformation::opcodeGetStartingAngleExplicit); interpreter.installSegment5<OpResetActors>(Compiler::Transformation::opcodeResetActors); interpreter.installSegment5<OpFixme>(Compiler::Transformation::opcodeFixme); } } }
37,115
C++
.cpp
752
33.321809
120
0.529186
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,431
containerextensions.cpp
OpenMW_openmw/apps/openmw/mwscript/containerextensions.cpp
#include "containerextensions.hpp" #include <stdexcept> #include <MyGUI_LanguageManager.h> #include <components/debug/debuglog.hpp> #include <components/compiler/opcodes.hpp> #include <components/interpreter/interpreter.hpp> #include <components/interpreter/opcodes.hpp> #include <components/misc/strings/format.hpp> #include <components/esm3/loadcrea.hpp> #include <components/esm3/loadlevlist.hpp> #include <components/esm3/loadskil.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/action.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/manualref.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/levelledlist.hpp" #include "interpretercontext.hpp" #include "ref.hpp" namespace { void addToStore(const MWWorld::Ptr& itemPtr, int count, MWWorld::ContainerStore& store, bool resolve = true) { if (itemPtr.getClass().getScript(itemPtr).empty()) { store.add(itemPtr, count, true, resolve); } else { // Adding just one item per time to make sure there isn't a stack of scripted items for (int i = 0; i < count; i++) store.add(itemPtr, 1, true, resolve); } } void addRandomToStore(const MWWorld::Ptr& itemPtr, int count, MWWorld::ContainerStore& store, bool topLevel = true) { if (itemPtr.getType() == ESM::ItemLevList::sRecordId) { const ESM::ItemLevList* levItemList = itemPtr.get<ESM::ItemLevList>()->mBase; if (topLevel && count > 1 && levItemList->mFlags & ESM::ItemLevList::Each) { for (int i = 0; i < count; i++) addRandomToStore(itemPtr, 1, store, true); } else { auto& prng = MWBase::Environment::get().getWorld()->getPrng(); const ESM::RefId& itemId = MWMechanics::getLevelledItem(itemPtr.get<ESM::ItemLevList>()->mBase, false, prng); if (itemId.empty()) return; MWWorld::ManualRef manualRef(*MWBase::Environment::get().getESMStore(), itemId, 1); addRandomToStore(manualRef.getPtr(), count, store, false); } } else addToStore(itemPtr, count, store); } } namespace MWScript { namespace Container { template <class R> class OpAddItem : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId item = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); Interpreter::Type_Integer count = runtime[0].mInteger; runtime.pop(); if (!MWBase::Environment::get().getESMStore()->find(item)) { runtime.getContext().report("Failed to add item '" + item.getRefIdString() + "': unknown ID"); return; } if (count < 0) count = static_cast<uint16_t>(count); // no-op if (count == 0) return; if (item == "gold_005" || item == "gold_010" || item == "gold_025" || item == "gold_100") item = MWWorld::ContainerStore::sGoldId; // Check if "item" can be placed in a container MWWorld::ManualRef manualRef(*MWBase::Environment::get().getESMStore(), item, 1); MWWorld::Ptr itemPtr = manualRef.getPtr(); bool isLevelledList = itemPtr.getClass().getType() == ESM::ItemLevList::sRecordId; if (!isLevelledList) MWWorld::ContainerStore::getType(itemPtr); // Explicit calls to non-unique actors affect the base record if (!R::implicit && ptr.getClass().isActor() && MWBase::Environment::get().getESMStore()->getRefCount(ptr.getCellRef().getRefId()) > 1) { ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, count); return; } // Calls to unresolved containers affect the base record if (ptr.getClass().getType() == ESM::Container::sRecordId && (!ptr.getRefData().getCustomData() || !ptr.getClass().getContainerStore(ptr).isResolved())) { ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, count); const ESM::Container* baseRecord = MWBase::Environment::get().getESMStore()->get<ESM::Container>().find( ptr.getCellRef().getRefId()); const auto& ptrs = MWBase::Environment::get().getWorld()->getAll(ptr.getCellRef().getRefId()); for (const auto& container : ptrs) { // use the new base record container.get<ESM::Container>()->mBase = baseRecord; if (container.getRefData().getCustomData()) { auto& store = container.getClass().getContainerStore(container); if (isLevelledList) { if (store.isResolved()) { addRandomToStore(itemPtr, count, store); } } else addToStore(itemPtr, count, store, store.isResolved()); } } return; } MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr); if (isLevelledList) addRandomToStore(itemPtr, count, store); else addToStore(itemPtr, count, store); // Spawn a messagebox (only for items added to player's inventory and if player is talking to someone) if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr()) { // The two GMST entries below expand to strings informing the player of what, and how many of it has // been added to their inventory std::string msgBox; std::string_view itemName = itemPtr.getClass().getName(itemPtr); if (count == 1) { msgBox = MyGUI::LanguageManager::getInstance().replaceTags("#{sNotifyMessage60}"); msgBox = ::Misc::StringUtils::format(msgBox, itemName); } else { msgBox = MyGUI::LanguageManager::getInstance().replaceTags("#{sNotifyMessage61}"); msgBox = ::Misc::StringUtils::format(msgBox, count, itemName); } MWBase::Environment::get().getWindowManager()->messageBox(msgBox, MWGui::ShowInDialogueMode_Only); } } }; template <class R> class OpGetItemCount : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime, false); ESM::RefId item = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); if (ptr.isEmpty() || (ptr.getType() != ESM::Container::sRecordId && !ptr.getClass().isActor())) { runtime.push(0); return; } if (item == "gold_005" || item == "gold_010" || item == "gold_025" || item == "gold_100") item = MWWorld::ContainerStore::sGoldId; MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr); runtime.push(store.count(item)); } }; template <class R> class OpRemoveItem : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId item = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); Interpreter::Type_Integer count = runtime[0].mInteger; runtime.pop(); if (!MWBase::Environment::get().getESMStore()->find(item)) { runtime.getContext().report("Failed to remove item '" + item.getRefIdString() + "': unknown ID"); return; } if (count < 0) count = static_cast<uint16_t>(count); // no-op if (count == 0) return; if (item == "gold_005" || item == "gold_010" || item == "gold_025" || item == "gold_100") item = MWWorld::ContainerStore::sGoldId; // Explicit calls to non-unique actors affect the base record if (!R::implicit && ptr.getClass().isActor() && MWBase::Environment::get().getESMStore()->getRefCount(ptr.getCellRef().getRefId()) > 1) { ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, -count); return; } // Calls to unresolved containers affect the base record instead else if (ptr.getClass().getType() == ESM::Container::sRecordId && (!ptr.getRefData().getCustomData() || !ptr.getClass().getContainerStore(ptr).isResolved())) { ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, -count); const ESM::Container* baseRecord = MWBase::Environment::get().getESMStore()->get<ESM::Container>().find( ptr.getCellRef().getRefId()); const auto& ptrs = MWBase::Environment::get().getWorld()->getAll(ptr.getCellRef().getRefId()); for (const auto& container : ptrs) { container.get<ESM::Container>()->mBase = baseRecord; if (container.getRefData().getCustomData()) { auto& store = container.getClass().getContainerStore(container); // Note that unlike AddItem, RemoveItem only removes from unresolved containers if (!store.isResolved()) store.remove(item, count, false, false); } } return; } MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr); std::string_view itemName; for (MWWorld::ConstContainerStoreIterator iter(store.cbegin()); iter != store.cend(); ++iter) { if (iter->getCellRef().getRefId() == item) { itemName = iter->getClass().getName(*iter); break; } } int numRemoved = store.remove(item, count); // Spawn a messagebox (only for items removed from player's inventory) if ((numRemoved > 0) && (ptr == MWMechanics::getPlayer())) { // The two GMST entries below expand to strings informing the player of what, and how many of it has // been removed from their inventory std::string msgBox; if (numRemoved > 1) { msgBox = MyGUI::LanguageManager::getInstance().replaceTags("#{sNotifyMessage63}"); msgBox = ::Misc::StringUtils::format(msgBox, numRemoved, itemName); } else { msgBox = MyGUI::LanguageManager::getInstance().replaceTags("#{sNotifyMessage62}"); msgBox = ::Misc::StringUtils::format(msgBox, itemName); } MWBase::Environment::get().getWindowManager()->messageBox(msgBox, MWGui::ShowInDialogueMode_Only); } } }; template <class R> class OpEquip : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId item = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr); auto found = invStore.end(); const auto& store = *MWBase::Environment::get().getESMStore(); // With soul gems we prefer filled ones. for (auto it = invStore.begin(); it != invStore.end(); ++it) { if (it->getCellRef().getRefId() == item) { found = it; const ESM::RefId& soul = it->getCellRef().getSoul(); if (!it->getClass().isSoulGem(*it) || (!soul.empty() && store.get<ESM::Creature>().search(soul))) break; } } if (found == invStore.end()) { MWWorld::ManualRef ref(store, item, 1); found = ptr.getClass().getContainerStore(ptr).add(ref.getPtr(), 1, false); Log(Debug::Warning) << "Implicitly adding one " << item << " to the inventory store of " << ptr.getCellRef().getRefId() << " to fulfill the requirements of Equip instruction"; } if (ptr == MWMechanics::getPlayer()) MWBase::Environment::get().getWindowManager()->useItem(*found, true); else { std::unique_ptr<MWWorld::Action> action = found->getClass().use(*found, true); action->execute(ptr, true); } } }; template <class R> class OpGetArmorType : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); Interpreter::Type_Integer location = runtime[0].mInteger; runtime.pop(); int slot; switch (location) { case 0: slot = MWWorld::InventoryStore::Slot_Helmet; break; case 1: slot = MWWorld::InventoryStore::Slot_Cuirass; break; case 2: slot = MWWorld::InventoryStore::Slot_LeftPauldron; break; case 3: slot = MWWorld::InventoryStore::Slot_RightPauldron; break; case 4: slot = MWWorld::InventoryStore::Slot_Greaves; break; case 5: slot = MWWorld::InventoryStore::Slot_Boots; break; case 6: slot = MWWorld::InventoryStore::Slot_LeftGauntlet; break; case 7: slot = MWWorld::InventoryStore::Slot_RightGauntlet; break; case 8: slot = MWWorld::InventoryStore::Slot_CarriedLeft; // shield break; case 9: slot = MWWorld::InventoryStore::Slot_LeftGauntlet; break; case 10: slot = MWWorld::InventoryStore::Slot_RightGauntlet; break; default: throw std::runtime_error("armor index out of range"); } const MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr); MWWorld::ConstContainerStoreIterator it = invStore.getSlot(slot); if (it == invStore.end() || it->getType() != ESM::Armor::sRecordId) { runtime.push(-1); return; } ESM::RefId skill = it->getClass().getEquipmentSkill(*it); if (skill == ESM::Skill::HeavyArmor) runtime.push(2); else if (skill == ESM::Skill::MediumArmor) runtime.push(1); else if (skill == ESM::Skill::LightArmor) runtime.push(0); else runtime.push(-1); } }; template <class R> class OpHasItemEquipped : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId item = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); const MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr); for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot) { MWWorld::ConstContainerStoreIterator it = invStore.getSlot(slot); if (it != invStore.end() && it->getCellRef().getRefId() == item) { runtime.push(1); return; } } runtime.push(0); } }; template <class R> class OpHasSoulGem : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId name = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); int count = 0; const MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr); for (MWWorld::ConstContainerStoreIterator it = invStore.cbegin(MWWorld::ContainerStore::Type_Miscellaneous); it != invStore.cend(); ++it) { if (it->getCellRef().getSoul() == name) count += it->getCellRef().getCount(); } runtime.push(count); } }; template <class R> class OpGetWeaponType : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); const MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr); MWWorld::ConstContainerStoreIterator it = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); if (it == invStore.end()) { runtime.push(-1); return; } else if (it->getType() != ESM::Weapon::sRecordId) { if (it->getType() == ESM::Lockpick::sRecordId) { runtime.push(-2); } else if (it->getType() == ESM::Probe::sRecordId) { runtime.push(-3); } else { runtime.push(-1); } return; } runtime.push(it->get<ESM::Weapon>()->mBase->mData.mType); } }; void installOpcodes(Interpreter::Interpreter& interpreter) { interpreter.installSegment5<OpAddItem<ImplicitRef>>(Compiler::Container::opcodeAddItem); interpreter.installSegment5<OpAddItem<ExplicitRef>>(Compiler::Container::opcodeAddItemExplicit); interpreter.installSegment5<OpGetItemCount<ImplicitRef>>(Compiler::Container::opcodeGetItemCount); interpreter.installSegment5<OpGetItemCount<ExplicitRef>>(Compiler::Container::opcodeGetItemCountExplicit); interpreter.installSegment5<OpRemoveItem<ImplicitRef>>(Compiler::Container::opcodeRemoveItem); interpreter.installSegment5<OpRemoveItem<ExplicitRef>>(Compiler::Container::opcodeRemoveItemExplicit); interpreter.installSegment5<OpEquip<ImplicitRef>>(Compiler::Container::opcodeEquip); interpreter.installSegment5<OpEquip<ExplicitRef>>(Compiler::Container::opcodeEquipExplicit); interpreter.installSegment5<OpGetArmorType<ImplicitRef>>(Compiler::Container::opcodeGetArmorType); interpreter.installSegment5<OpGetArmorType<ExplicitRef>>(Compiler::Container::opcodeGetArmorTypeExplicit); interpreter.installSegment5<OpHasItemEquipped<ImplicitRef>>(Compiler::Container::opcodeHasItemEquipped); interpreter.installSegment5<OpHasItemEquipped<ExplicitRef>>( Compiler::Container::opcodeHasItemEquippedExplicit); interpreter.installSegment5<OpHasSoulGem<ImplicitRef>>(Compiler::Container::opcodeHasSoulGem); interpreter.installSegment5<OpHasSoulGem<ExplicitRef>>(Compiler::Container::opcodeHasSoulGemExplicit); interpreter.installSegment5<OpGetWeaponType<ImplicitRef>>(Compiler::Container::opcodeGetWeaponType); interpreter.installSegment5<OpGetWeaponType<ExplicitRef>>(Compiler::Container::opcodeGetWeaponTypeExplicit); } } }
22,913
C++
.cpp
467
32.040685
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0.510835
OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
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false
35,432
globalscripts.cpp
OpenMW_openmw/apps/openmw/mwscript/globalscripts.cpp
#include "globalscripts.hpp" #include <components/debug/debuglog.hpp> #include <components/esm3/esmwriter.hpp> #include <components/esm3/globalscript.hpp> #include <components/esm3/loadscpt.hpp> #include <components/esm3/loadsscr.hpp> #include <components/misc/strings/lower.hpp> #include "../mwworld/esmstore.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/scriptmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/worldmodel.hpp" #include "interpretercontext.hpp" namespace { struct ScriptCreatingVisitor { ESM::GlobalScript operator()(const MWWorld::Ptr& ptr) const { ESM::GlobalScript script; script.mRunning = false; if (!ptr.isEmpty()) { if (ptr.getCellRef().hasContentFile()) { script.mTargetId = ptr.getCellRef().getRefId(); script.mTargetRef = ptr.getCellRef().getRefNum(); } else if (MWBase::Environment::get().getWorld()->getPlayerPtr() == ptr) script.mTargetId = ptr.getCellRef().getRefId(); } return script; } ESM::GlobalScript operator()(const std::pair<ESM::RefNum, ESM::RefId>& pair) const { ESM::GlobalScript script; script.mTargetId = pair.second; script.mTargetRef = pair.first; script.mRunning = false; return script; } }; struct PtrGettingVisitor { const MWWorld::Ptr* operator()(const MWWorld::Ptr& ptr) const { return &ptr; } const MWWorld::Ptr* operator()(const std::pair<ESM::RefNum, ESM::RefId>& pair) const { return nullptr; } }; struct PtrResolvingVisitor { MWWorld::Ptr operator()(const MWWorld::Ptr& ptr) const { return ptr; } MWWorld::Ptr operator()(const std::pair<ESM::RefNum, ESM::RefId>& pair) const { if (pair.second.empty()) return MWWorld::Ptr(); else if (pair.first.hasContentFile()) return MWBase::Environment::get().getWorldModel()->getPtr(pair.first); return MWBase::Environment::get().getWorld()->searchPtr(pair.second, false); } }; class MatchPtrVisitor { const MWWorld::Ptr& mPtr; public: MatchPtrVisitor(const MWWorld::Ptr& ptr) : mPtr(ptr) { } bool operator()(const MWWorld::Ptr& ptr) const { return ptr == mPtr; } bool operator()(const std::pair<ESM::RefNum, ESM::RefId>& pair) const { return false; } }; struct IdGettingVisitor { ESM::RefId operator()(const MWWorld::Ptr& ptr) const { if (ptr.isEmpty()) return ESM::RefId(); return ptr.mRef->mRef.getRefId(); } ESM::RefId operator()(const std::pair<ESM::RefNum, ESM::RefId>& pair) const { return pair.second; } }; } namespace MWScript { GlobalScriptDesc::GlobalScriptDesc() : mRunning(false) { } const MWWorld::Ptr* GlobalScriptDesc::getPtrIfPresent() const { return std::visit(PtrGettingVisitor(), mTarget); } MWWorld::Ptr GlobalScriptDesc::getPtr() { MWWorld::Ptr ptr = std::visit(PtrResolvingVisitor{}, mTarget); mTarget = ptr; return ptr; } ESM::RefId GlobalScriptDesc::getId() const { return std::visit(IdGettingVisitor{}, mTarget); } GlobalScripts::GlobalScripts(const MWWorld::ESMStore& store) : mStore(store) { } void GlobalScripts::addScript(const ESM::RefId& name, const MWWorld::Ptr& target) { const auto iter = mScripts.find(name); if (iter == mScripts.end()) { if (const ESM::Script* script = mStore.get<ESM::Script>().search(name)) { auto desc = std::make_shared<GlobalScriptDesc>(); MWWorld::Ptr ptr = target; desc->mTarget = ptr; desc->mRunning = true; desc->mLocals.configure(*script); mScripts.insert(std::make_pair(name, desc)); } else { Log(Debug::Error) << "Failed to add global script " << name << ": script record not found"; } } else if (!iter->second->mRunning) { iter->second->mRunning = true; MWWorld::Ptr ptr = target; iter->second->mTarget = ptr; } } void GlobalScripts::removeScript(const ESM::RefId& name) { const auto iter = mScripts.find(name); if (iter != mScripts.end()) iter->second->mRunning = false; } bool GlobalScripts::isRunning(const ESM::RefId& name) const { const auto iter = mScripts.find(name); if (iter == mScripts.end()) return false; return iter->second->mRunning; } void GlobalScripts::run() { for (const auto& script : mScripts) { if (script.second->mRunning) { MWScript::InterpreterContext context(script.second); if (!MWBase::Environment::get().getScriptManager()->run(script.first, context)) script.second->mRunning = false; } } } void GlobalScripts::clear() { mScripts.clear(); } void GlobalScripts::addStartup() { // make list of global scripts to be added std::vector<ESM::RefId> scripts; scripts.emplace_back(ESM::RefId::stringRefId("main")); for (MWWorld::Store<ESM::StartScript>::iterator iter = mStore.get<ESM::StartScript>().begin(); iter != mStore.get<ESM::StartScript>().end(); ++iter) { scripts.push_back(iter->mId); } // add scripts for (auto iter(scripts.begin()); iter != scripts.end(); ++iter) { try { addScript(*iter); } catch (const std::exception& exception) { Log(Debug::Error) << "Failed to add start script " << *iter << " because an exception has " << "been thrown: " << exception.what(); } } } int GlobalScripts::countSavedGameRecords() const { return mScripts.size(); } void GlobalScripts::write(ESM::ESMWriter& writer, Loading::Listener& progress) const { for (const auto& [id, desc] : mScripts) { ESM::GlobalScript script = std::visit(ScriptCreatingVisitor{}, desc->mTarget); script.mId = id; desc->mLocals.write(script.mLocals, id); script.mRunning = desc->mRunning; writer.startRecord(ESM::REC_GSCR); script.save(writer); writer.endRecord(ESM::REC_GSCR); } } bool GlobalScripts::readRecord(ESM::ESMReader& reader, uint32_t type) { if (type == ESM::REC_GSCR) { ESM::GlobalScript script; script.load(reader); auto iter = mScripts.find(script.mId); if (iter == mScripts.end()) { if (const ESM::Script* scriptRecord = mStore.get<ESM::Script>().search(script.mId)) { try { auto desc = std::make_shared<GlobalScriptDesc>(); if (!script.mTargetId.empty()) { desc->mTarget = std::make_pair(script.mTargetRef, script.mTargetId); } desc->mLocals.configure(*scriptRecord); iter = mScripts.insert(std::make_pair(script.mId, desc)).first; } catch (const std::exception& exception) { Log(Debug::Error) << "Failed to add start script " << script.mId << " because an exception has been thrown: " << exception.what(); return true; } } else // script does not exist anymore return true; } iter->second->mRunning = script.mRunning; iter->second->mLocals.read(script.mLocals, script.mId); return true; } return false; } Locals& GlobalScripts::getLocals(const ESM::RefId& name) { auto iter = mScripts.find(name); if (iter == mScripts.end()) { const ESM::Script* script = mStore.get<ESM::Script>().find(name); auto desc = std::make_shared<GlobalScriptDesc>(); desc->mLocals.configure(*script); iter = mScripts.emplace(name, desc).first; } return iter->second->mLocals; } const GlobalScriptDesc* GlobalScripts::getScriptIfPresent(const ESM::RefId& name) const { auto iter = mScripts.find(name); if (iter == mScripts.end()) return nullptr; return iter->second.get(); } void GlobalScripts::updatePtrs(const MWWorld::Ptr& base, const MWWorld::Ptr& updated) { MatchPtrVisitor visitor(base); for (const auto& script : mScripts) { if (std::visit(visitor, script.second->mTarget)) script.second->mTarget = updated; } } }
9,539
C++
.cpp
267
25.213483
112
0.548769
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
35,433
miscextensions.cpp
OpenMW_openmw/apps/openmw/mwscript/miscextensions.cpp
#include "miscextensions.hpp" #include <chrono> #include <cstdlib> #include <iomanip> #include <sstream> #include <components/compiler/extensions.hpp> #include <components/compiler/locals.hpp> #include <components/compiler/opcodes.hpp> #include <components/debug/debuglog.hpp> #include <components/interpreter/interpreter.hpp> #include <components/interpreter/opcodes.hpp> #include <components/interpreter/runtime.hpp> #include <components/misc/resourcehelpers.hpp> #include <components/misc/rng.hpp> #include <components/resource/resourcesystem.hpp> #include <components/resource/scenemanager.hpp> #include <components/sceneutil/positionattitudetransform.hpp> #include <components/esm3/loadacti.hpp> #include <components/esm3/loadalch.hpp> #include <components/esm3/loadappa.hpp> #include <components/esm3/loadarmo.hpp> #include <components/esm3/loadbody.hpp> #include <components/esm3/loadbook.hpp> #include <components/esm3/loadclot.hpp> #include <components/esm3/loadcont.hpp> #include <components/esm3/loadcrea.hpp> #include <components/esm3/loaddoor.hpp> #include <components/esm3/loadingr.hpp> #include <components/esm3/loadlevlist.hpp> #include <components/esm3/loadligh.hpp> #include <components/esm3/loadlock.hpp> #include <components/esm3/loadmgef.hpp> #include <components/esm3/loadmisc.hpp> #include <components/esm3/loadprob.hpp> #include <components/esm3/loadrepa.hpp> #include <components/esm3/loadscpt.hpp> #include <components/esm3/loadstat.hpp> #include <components/esm3/loadweap.hpp> #include <components/files/conversion.hpp> #include <components/misc/strings/conversion.hpp> #include <components/sceneutil/util.hpp> #include <components/vfs/manager.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/luamanager.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/scriptmanager.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/manualref.hpp" #include "../mwworld/player.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/aicast.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/spellcasting.hpp" #include "../mwrender/animation.hpp" #include "interpretercontext.hpp" #include "ref.hpp" namespace { struct TextureFetchVisitor : osg::NodeVisitor { std::vector<std::pair<std::string, std::string>> mTextures; TextureFetchVisitor(osg::NodeVisitor::TraversalMode mode = TRAVERSE_ALL_CHILDREN) : osg::NodeVisitor(mode) { } void apply(osg::Node& node) override { const osg::StateSet* stateset = node.getStateSet(); if (stateset) { const osg::StateSet::TextureAttributeList& texAttributes = stateset->getTextureAttributeList(); for (size_t i = 0; i < texAttributes.size(); i++) { const osg::StateAttribute* attr = stateset->getTextureAttribute(i, osg::StateAttribute::TEXTURE); if (!attr) continue; const osg::Texture* texture = attr->asTexture(); if (!texture) continue; const osg::Image* image = texture->getImage(0); std::string fileName; if (image) fileName = image->getFileName(); mTextures.emplace_back(SceneUtil::getTextureType(*stateset, *texture, i), fileName); } } traverse(node); } }; void addToLevList(ESM::LevelledListBase* list, const ESM::RefId& itemId, int level) { for (auto& levelItem : list->mList) { if (levelItem.mLevel == level && itemId == levelItem.mId) return; } ESM::LevelledListBase::LevelItem item; item.mId = itemId; item.mLevel = level; list->mList.push_back(item); } void removeFromLevList(ESM::LevelledListBase* list, const ESM::RefId& itemId, int level) { // level of -1 removes all items with that itemId for (std::vector<ESM::LevelledListBase::LevelItem>::iterator it = list->mList.begin(); it != list->mList.end();) { if (level != -1 && it->mLevel != level) { ++it; continue; } if (itemId == it->mId) it = list->mList.erase(it); else ++it; } } } namespace MWScript { namespace Misc { class OpMenuMode : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { runtime.push(MWBase::Environment::get().getWindowManager()->isGuiMode()); } }; class OpRandom : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { Interpreter::Type_Integer limit = runtime[0].mInteger; runtime.pop(); if (limit < 0) throw std::runtime_error("random: argument out of range (Don't be so negative!)"); auto& prng = MWBase::Environment::get().getWorld()->getPrng(); runtime.push(static_cast<Interpreter::Type_Float>(::Misc::Rng::rollDice(limit, prng))); // [o, limit) } }; template <class R> class OpStartScript : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr target = R()(runtime, false); ESM::RefId name = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); if (!MWBase::Environment::get().getESMStore()->get<ESM::Script>().search(name)) { runtime.getContext().report( "Failed to start global script '" + name.getRefIdString() + "': script record not found"); return; } MWBase::Environment::get().getScriptManager()->getGlobalScripts().addScript(name, target); } }; class OpScriptRunning : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { const ESM::RefId& name = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); runtime.push(MWBase::Environment::get().getScriptManager()->getGlobalScripts().isRunning(name)); } }; class OpStopScript : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { const ESM::RefId& name = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); if (!MWBase::Environment::get().getESMStore()->get<ESM::Script>().search(name)) { runtime.getContext().report( "Failed to stop global script '" + name.getRefIdString() + "': script record not found"); return; } MWBase::Environment::get().getScriptManager()->getGlobalScripts().removeScript(name); } }; class OpGetSecondsPassed : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { runtime.push(MWBase::Environment::get().getFrameDuration()); } }; template <class R> class OpEnable : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); MWBase::Environment::get().getWorld()->enable(ptr); } }; template <class R> class OpDisable : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); MWBase::Environment::get().getWorld()->disable(ptr); } }; template <class R> class OpGetDisabled : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); runtime.push(!ptr.getRefData().isEnabled()); } }; class OpPlayBink : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { std::string_view name = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); bool allowSkipping = runtime[0].mInteger != 0; runtime.pop(); MWBase::Environment::get().getWindowManager()->playVideo(name, allowSkipping); } }; class OpGetPcSleep : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { runtime.push(MWBase::Environment::get().getWindowManager()->getPlayerSleeping()); } }; class OpGetPcJumping : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWBase::World* world = MWBase::Environment::get().getWorld(); runtime.push(world->getPlayer().getJumping()); } }; class OpWakeUpPc : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWBase::Environment::get().getWindowManager()->wakeUpPlayer(); } }; class OpXBox : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { runtime.push(0); } }; template <class R> class OpOnActivate : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); runtime.push(ptr.getRefData().onActivate()); } }; template <class R> class OpActivate : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { InterpreterContext& context = static_cast<InterpreterContext&>(runtime.getContext()); MWWorld::Ptr ptr = R()(runtime); if (ptr.getRefData().activateByScript() || ptr.getContainerStore()) context.executeActivation(ptr, MWMechanics::getPlayer()); } }; template <class R> class OpLock : public Interpreter::Opcode1 { public: void execute(Interpreter::Runtime& runtime, unsigned int arg0) override { MWWorld::Ptr ptr = R()(runtime); Interpreter::Type_Integer lockLevel = ptr.getCellRef().getLockLevel(); if (lockLevel == 0) { // no lock level was ever set, set to 100 as default lockLevel = 100; } if (arg0 == 1) { lockLevel = runtime[0].mInteger; runtime.pop(); } ptr.getCellRef().lock(lockLevel); // Instantly reset door to closed state // This is done when using Lock in scripts, but not when using Lock spells. if (ptr.getType() == ESM::Door::sRecordId && !ptr.getCellRef().getTeleport()) { MWBase::Environment::get().getWorld()->activateDoor(ptr, MWWorld::DoorState::Idle); } } }; template <class R> class OpUnlock : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); if (ptr.getCellRef().isLocked()) ptr.getCellRef().unlock(); } }; class OpToggleCollisionDebug : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { bool enabled = MWBase::Environment::get().getWorld()->toggleRenderMode(MWRender::Render_CollisionDebug); runtime.getContext().report( enabled ? "Collision Mesh Rendering -> On" : "Collision Mesh Rendering -> Off"); } }; class OpToggleCollisionBoxes : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { bool enabled = MWBase::Environment::get().getWorld()->toggleRenderMode(MWRender::Render_CollisionDebug); runtime.getContext().report( enabled ? "Collision Mesh Rendering -> On" : "Collision Mesh Rendering -> Off"); } }; class OpToggleWireframe : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { bool enabled = MWBase::Environment::get().getWorld()->toggleRenderMode(MWRender::Render_Wireframe); runtime.getContext().report(enabled ? "Wireframe Rendering -> On" : "Wireframe Rendering -> Off"); } }; class OpToggleBorders : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { bool enabled = MWBase::Environment::get().getWorld()->toggleBorders(); runtime.getContext().report(enabled ? "Border Rendering -> On" : "Border Rendering -> Off"); } }; class OpTogglePathgrid : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { bool enabled = MWBase::Environment::get().getWorld()->toggleRenderMode(MWRender::Render_Pathgrid); runtime.getContext().report(enabled ? "Path Grid rendering -> On" : "Path Grid Rendering -> Off"); } }; class OpFadeIn : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { Interpreter::Type_Float time = runtime[0].mFloat; runtime.pop(); MWBase::Environment::get().getWindowManager()->fadeScreenIn(time, false); } }; class OpFadeOut : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { Interpreter::Type_Float time = runtime[0].mFloat; runtime.pop(); MWBase::Environment::get().getWindowManager()->fadeScreenOut(time, false); } }; class OpFadeTo : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { Interpreter::Type_Float alpha = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float time = runtime[0].mFloat; runtime.pop(); MWBase::Environment::get().getWindowManager()->fadeScreenTo(static_cast<int>(alpha), time, false); } }; class OpToggleWater : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { runtime.getContext().report( MWBase::Environment::get().getWorld()->toggleWater() ? "Water -> On" : "Water -> Off"); } }; class OpToggleWorld : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { runtime.getContext().report( MWBase::Environment::get().getWorld()->toggleWorld() ? "World -> On" : "World -> Off"); } }; class OpDontSaveObject : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { // We are ignoring the DontSaveObject statement for now. Probably not worth // bothering with. The incompatibility we are creating should be marginal at most. } }; class OpPcForce1stPerson : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { if (!MWBase::Environment::get().getWorld()->isFirstPerson()) MWBase::Environment::get().getWorld()->togglePOV(true); } }; class OpPcForce3rdPerson : public Interpreter::Opcode0 { void execute(Interpreter::Runtime& runtime) override { if (MWBase::Environment::get().getWorld()->isFirstPerson()) MWBase::Environment::get().getWorld()->togglePOV(true); } }; class OpPcGet3rdPerson : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { runtime.push(!MWBase::Environment::get().getWorld()->isFirstPerson()); } }; class OpToggleVanityMode : public Interpreter::Opcode0 { static bool sActivate; public: void execute(Interpreter::Runtime& runtime) override { MWBase::World* world = MWBase::Environment::get().getWorld(); if (world->toggleVanityMode(sActivate)) { runtime.getContext().report(sActivate ? "Vanity Mode -> On" : "Vanity Mode -> Off"); sActivate = !sActivate; } else { runtime.getContext().report("Vanity Mode -> No"); } } }; bool OpToggleVanityMode::sActivate = true; template <class R> class OpGetLocked : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); runtime.push(ptr.getCellRef().isLocked()); } }; template <class R> class OpGetEffect : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); std::string_view effect = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); if (!ptr.getClass().isActor()) { runtime.push(0); return; } long key; if (const auto k = ::Misc::StringUtils::toNumeric<long>(effect.data()); k.has_value() && *k >= 0 && *k <= 32767) key = *k; else key = ESM::MagicEffect::effectGmstIdToIndex(effect); const MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr); for (const auto& spell : stats.getActiveSpells()) { for (const auto& effect : spell.getEffects()) { if (effect.mFlags & ESM::ActiveEffect::Flag_Applied && effect.mEffectId == key) { runtime.push(1); return; } } } runtime.push(0); } }; template <class R> class OpAddSoulGem : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId creature = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); ESM::RefId gem = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); if (!ptr.getClass().isActor()) return; const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); store.get<ESM::Creature>().find( creature); // This line throws an exception if it can't find the creature MWWorld::Ptr item = *ptr.getClass().getContainerStore(ptr).add(gem, 1); // Set the soul on just one of the gems, not the whole stack item.getContainerStore()->unstack(item); item.getCellRef().setSoul(creature); // Restack the gem with other gems with the same soul item.getContainerStore()->restack(item); } }; template <class R> class OpRemoveSoulGem : public Interpreter::Opcode1 { public: void execute(Interpreter::Runtime& runtime, unsigned int arg0) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId soul = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); // throw away additional arguments for (unsigned int i = 0; i < arg0; ++i) runtime.pop(); if (!ptr.getClass().isActor()) return; MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr); for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it) { if (it->getCellRef().getSoul() == soul) { store.remove(*it, 1); return; } } } }; template <class R> class OpDrop : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId item = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); Interpreter::Type_Integer amount = runtime[0].mInteger; runtime.pop(); if (amount < 0) throw std::runtime_error("amount must be non-negative"); // no-op if (amount == 0) return; if (!ptr.getClass().isActor()) return; MWWorld::InventoryStore* invStorePtr = nullptr; if (ptr.getClass().hasInventoryStore(ptr)) { invStorePtr = &ptr.getClass().getInventoryStore(ptr); // Prefer dropping unequipped items first; re-stack if possible by unequipping items before dropping // them. int numNotEquipped = invStorePtr->count(item); for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot) { MWWorld::ConstContainerStoreIterator it = invStorePtr->getSlot(slot); if (it != invStorePtr->end() && it->getCellRef().getRefId() == item) { numNotEquipped -= it->getCellRef().getCount(); } } for (int slot = 0; slot < MWWorld::InventoryStore::Slots && amount > numNotEquipped; ++slot) { MWWorld::ContainerStoreIterator it = invStorePtr->getSlot(slot); if (it != invStorePtr->end() && it->getCellRef().getRefId() == item) { int numToRemove = std::min(amount - numNotEquipped, it->getCellRef().getCount()); invStorePtr->unequipItemQuantity(*it, numToRemove); numNotEquipped += numToRemove; } } } MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr); for (MWWorld::ContainerStoreIterator iter(store.begin()); iter != store.end(); ++iter) { if (iter->getCellRef().getRefId() == item && (!invStorePtr || !invStorePtr->isEquipped(*iter))) { int removed = store.remove(*iter, amount); MWWorld::Ptr dropped = MWBase::Environment::get().getWorld()->dropObjectOnGround(ptr, *iter, removed); dropped.getCellRef().setOwner(ESM::RefId()); amount -= removed; if (amount <= 0) break; } } MWWorld::ManualRef ref(*MWBase::Environment::get().getESMStore(), item, 1); MWWorld::Ptr itemPtr(ref.getPtr()); if (amount > 0) { if (itemPtr.getClass().getScript(itemPtr).empty()) { MWBase::Environment::get().getWorld()->dropObjectOnGround(ptr, itemPtr, amount); } else { // Dropping one item per time to prevent making stacks of scripted items for (int i = 0; i < amount; i++) MWBase::Environment::get().getWorld()->dropObjectOnGround(ptr, itemPtr, 1); } } MWBase::Environment::get().getSoundManager()->playSound3D( ptr, itemPtr.getClass().getDownSoundId(itemPtr), 1.f, 1.f); } }; template <class R> class OpDropSoulGem : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId soul = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); if (!ptr.getClass().isActor()) return; MWWorld::ContainerStore& store = ptr.getClass().getContainerStore(ptr); for (MWWorld::ContainerStoreIterator iter(store.begin()); iter != store.end(); ++iter) { if (iter->getCellRef().getSoul() == soul) { MWBase::Environment::get().getWorld()->dropObjectOnGround(ptr, *iter, 1); store.remove(*iter, 1); break; } } } }; template <class R> class OpGetAttacked : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); runtime.push(ptr.getClass().getCreatureStats(ptr).getAttacked()); } }; template <class R> class OpGetWeaponDrawn : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); auto& cls = ptr.getClass(); if (!cls.hasInventoryStore(ptr) && !cls.isBipedal(ptr)) { runtime.push(0); return; } if (cls.getCreatureStats(ptr).getDrawState() != MWMechanics::DrawState::Weapon) { runtime.push(0); return; } MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(ptr); runtime.push(anim && anim->getWeaponsShown()); } }; template <class R> class OpGetSpellReadied : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); runtime.push(ptr.getClass().getCreatureStats(ptr).getDrawState() == MWMechanics::DrawState::Spell); } }; template <class R> class OpGetSpellEffects : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId id = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); if (!ptr.getClass().isActor()) { runtime.push(0); return; } const MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr); runtime.push(stats.getActiveSpells().isSpellActive(id)); } }; class OpGetCurrentTime : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { runtime.push(MWBase::Environment::get().getWorld()->getTimeStamp().getHour()); } }; template <class R> class OpSetDelete : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); int parameter = runtime[0].mInteger; runtime.pop(); if (parameter == 1) MWBase::Environment::get().getWorld()->deleteObject(ptr); else if (parameter == 0) MWBase::Environment::get().getWorld()->undeleteObject(ptr); else throw std::runtime_error("SetDelete: unexpected parameter"); } }; class OpGetSquareRoot : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { float param = runtime[0].mFloat; runtime.pop(); if (param < 0) throw std::runtime_error("square root of negative number (we aren't that imaginary)"); runtime.push(std::sqrt(param)); } }; template <class R> class OpFall : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override {} }; template <class R> class OpGetStandingPc : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); runtime.push(MWBase::Environment::get().getWorld()->getPlayerStandingOn(ptr)); } }; template <class R> class OpGetStandingActor : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); runtime.push(MWBase::Environment::get().getWorld()->getActorStandingOn(ptr)); } }; template <class R> class OpGetCollidingPc : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); runtime.push(MWBase::Environment::get().getWorld()->getPlayerCollidingWith(ptr)); } }; template <class R> class OpGetCollidingActor : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); runtime.push(MWBase::Environment::get().getWorld()->getActorCollidingWith(ptr)); } }; template <class R> class OpHurtStandingActor : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); float healthDiffPerSecond = runtime[0].mFloat; runtime.pop(); MWBase::Environment::get().getWorld()->hurtStandingActors(ptr, healthDiffPerSecond); } }; template <class R> class OpHurtCollidingActor : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); float healthDiffPerSecond = runtime[0].mFloat; runtime.pop(); MWBase::Environment::get().getWorld()->hurtCollidingActors(ptr, healthDiffPerSecond); } }; class OpGetWindSpeed : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { runtime.push(MWBase::Environment::get().getWorld()->getWindSpeed()); } }; template <class R> class OpHitOnMe : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId objectID = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr); bool hit = objectID == stats.getLastHitObject(); runtime.push(hit); if (hit) stats.clearLastHitObject(); } }; template <class R> class OpHitAttemptOnMe : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId objectID = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr); bool hit = objectID == stats.getLastHitAttemptObject(); runtime.push(hit); if (hit) stats.clearLastHitAttemptObject(); } }; template <bool Enable> class OpEnableTeleporting : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWBase::World* world = MWBase::Environment::get().getWorld(); world->enableTeleporting(Enable); } }; template <bool Enable> class OpEnableLevitation : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWBase::World* world = MWBase::Environment::get().getWorld(); world->enableLevitation(Enable); } }; template <class R> class OpShow : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime, false); std::string_view var = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); std::stringstream output; if (!ptr.isEmpty()) { ESM::RefId script = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); if (!script.empty()) { const Compiler::Locals& locals = MWBase::Environment::get().getScriptManager()->getLocals(script); char type = locals.getType(var); std::string refId = ptr.getCellRef().getRefId().getRefIdString(); if (refId.find(' ') != std::string::npos) refId = '"' + refId + '"'; switch (type) { case 'l': case 's': output << refId << "." << var << " = " << ptr.getRefData().getLocals().getIntVar(script, var); break; case 'f': output << refId << "." << var << " = " << ptr.getRefData().getLocals().getFloatVar(script, var); break; } } } if (output.rdbuf()->in_avail() == 0) { MWBase::World* world = MWBase::Environment::get().getWorld(); char type = world->getGlobalVariableType(var); switch (type) { case 's': output << var << " = " << runtime.getContext().getGlobalShort(var); break; case 'l': output << var << " = " << runtime.getContext().getGlobalLong(var); break; case 'f': output << var << " = " << runtime.getContext().getGlobalFloat(var); break; default: output << "unknown variable"; } } runtime.getContext().report(output.str()); } }; template <class R> class OpShowVars : public Interpreter::Opcode0 { void printLocalVars(Interpreter::Runtime& runtime, const MWWorld::Ptr& ptr) { std::stringstream str; const ESM::RefId& script = ptr.getClass().getScript(ptr); if (script.empty()) str << ptr.getCellRef().getRefId() << " does not have a script."; else { str << "Local variables for " << ptr.getCellRef().getRefId(); const Locals& locals = ptr.getRefData().getLocals(); const Compiler::Locals& complocals = MWBase::Environment::get().getScriptManager()->getLocals(script); const std::vector<std::string>* names = &complocals.get('s'); for (size_t i = 0; i < names->size(); ++i) { if (i >= locals.mShorts.size()) break; str << std::endl << " " << (*names)[i] << " = " << locals.mShorts[i] << " (short)"; } names = &complocals.get('l'); for (size_t i = 0; i < names->size(); ++i) { if (i >= locals.mLongs.size()) break; str << std::endl << " " << (*names)[i] << " = " << locals.mLongs[i] << " (long)"; } names = &complocals.get('f'); for (size_t i = 0; i < names->size(); ++i) { if (i >= locals.mFloats.size()) break; str << std::endl << " " << (*names)[i] << " = " << locals.mFloats[i] << " (float)"; } } runtime.getContext().report(str.str()); } void printGlobalVars(Interpreter::Runtime& runtime) { std::stringstream str; str << "Global variables:"; MWBase::World* world = MWBase::Environment::get().getWorld(); std::vector<std::string> names = runtime.getContext().getGlobals(); for (size_t i = 0; i < names.size(); ++i) { char type = world->getGlobalVariableType(names[i]); str << std::endl << " " << names[i] << " = "; switch (type) { case 's': str << runtime.getContext().getGlobalShort(names[i]) << " (short)"; break; case 'l': str << runtime.getContext().getGlobalLong(names[i]) << " (long)"; break; case 'f': str << runtime.getContext().getGlobalFloat(names[i]) << " (float)"; break; default: str << "<unknown type>"; } } runtime.getContext().report(str.str()); } public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime, false); if (!ptr.isEmpty()) printLocalVars(runtime, ptr); else { // No reference, no problem. printGlobalVars(runtime); } } }; class OpToggleScripts : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { bool enabled = MWBase::Environment::get().getWorld()->toggleScripts(); runtime.getContext().report(enabled ? "Scripts -> On" : "Scripts -> Off"); } }; class OpToggleGodMode : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { bool enabled = MWBase::Environment::get().getWorld()->toggleGodMode(); runtime.getContext().report(enabled ? "God Mode -> On" : "God Mode -> Off"); } }; template <class R> class OpCast : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId spellId = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); ESM::RefId targetId = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(spellId); if (!spell) { runtime.getContext().report( "spellcasting failed: cannot find spell \"" + spellId.getRefIdString() + "\""); return; } if (ptr == MWMechanics::getPlayer()) { MWBase::Environment::get().getWorld()->getPlayer().setSelectedSpell(spell->mId); return; } if (ptr.getClass().isActor()) { if (!MWBase::Environment::get().getMechanicsManager()->isCastingSpell(ptr)) { MWMechanics::AiCast castPackage(targetId, spell->mId, true); ptr.getClass().getCreatureStats(ptr).getAiSequence().stack(castPackage, ptr); } return; } MWWorld::Ptr target = MWBase::Environment::get().getWorld()->searchPtr(targetId, false, false); if (target.isEmpty()) return; MWMechanics::CastSpell cast(ptr, target, false, true); cast.playSpellCastingEffects(spell); cast.mHitPosition = target.getRefData().getPosition().asVec3(); cast.mAlwaysSucceed = true; cast.cast(spell); } }; template <class R> class OpExplodeSpell : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr ptr = R()(runtime); ESM::RefId spellId = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(spellId); if (!spell) { runtime.getContext().report( "spellcasting failed: cannot find spell \"" + spellId.getRefIdString() + "\""); return; } if (ptr == MWMechanics::getPlayer()) { MWBase::Environment::get().getWorld()->getPlayer().setSelectedSpell(spell->mId); return; } if (ptr.getClass().isActor()) { if (!MWBase::Environment::get().getMechanicsManager()->isCastingSpell(ptr)) { MWMechanics::AiCast castPackage(ptr.getCellRef().getRefId(), spell->mId, true); ptr.getClass().getCreatureStats(ptr).getAiSequence().stack(castPackage, ptr); } return; } MWMechanics::CastSpell cast(ptr, ptr, false, true); cast.mHitPosition = ptr.getRefData().getPosition().asVec3(); cast.mAlwaysSucceed = true; cast.cast(spell); } }; class OpGoToJail : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWBase::World* world = MWBase::Environment::get().getWorld(); world->goToJail(); } }; class OpPayFine : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr player = MWMechanics::getPlayer(); player.getClass().getNpcStats(player).setBounty(0); MWBase::World* world = MWBase::Environment::get().getWorld(); world->confiscateStolenItems(player); world->getPlayer().recordCrimeId(); world->getPlayer().setDrawState(MWMechanics::DrawState::Nothing); } }; class OpPayFineThief : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWWorld::Ptr player = MWMechanics::getPlayer(); player.getClass().getNpcStats(player).setBounty(0); MWBase::Environment::get().getWorld()->getPlayer().recordCrimeId(); } }; class OpGetPcInJail : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { runtime.push(MWBase::Environment::get().getWorld()->isPlayerInJail()); } }; class OpGetPcTraveling : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { runtime.push(MWBase::Environment::get().getWorld()->isPlayerTraveling()); } }; template <class R> class OpBetaComment : public Interpreter::Opcode1 { public: void execute(Interpreter::Runtime& runtime, unsigned int arg0) override { MWWorld::Ptr ptr = R()(runtime); std::stringstream msg; msg << "Report time: "; std::time_t currentTime = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now()); tm timeinfo{}; #ifdef _WIN32 gmtime_s(&timeinfo, &currentTime); #else gmtime_r(&currentTime, &timeinfo); #endif msg << std::put_time(&timeinfo, "%Y.%m.%d %T UTC") << std::endl; msg << "Content file: " << ptr.getCellRef().getRefNum().mContentFile; if (!ptr.getCellRef().hasContentFile()) msg << " [None]" << std::endl; else { std::vector<std::string> contentFiles = MWBase::Environment::get().getWorld()->getContentFiles(); msg << " [" << contentFiles.at(ptr.getCellRef().getRefNum().mContentFile) << "]" << std::endl; } msg << "RefNum: " << ptr.getCellRef().getRefNum().mIndex << std::endl; if (ptr.getRefData().isDeletedByContentFile()) msg << "[Deleted by content file]" << std::endl; if (!ptr.getCellRef().getCount()) msg << "[Deleted]" << std::endl; msg << "RefID: " << ptr.getCellRef().getRefId() << std::endl; msg << "Memory address: " << ptr.getBase() << std::endl; if (ptr.isInCell()) { MWWorld::CellStore* cell = ptr.getCell(); msg << "Cell: " << MWBase::Environment::get().getWorld()->getCellName(cell) << std::endl; if (cell->getCell()->isExterior()) msg << "Grid: " << cell->getCell()->getGridX() << " " << cell->getCell()->getGridY() << std::endl; osg::Vec3f pos(ptr.getRefData().getPosition().asVec3()); msg << "Coordinates: " << pos.x() << " " << pos.y() << " " << pos.z() << std::endl; auto vfs = MWBase::Environment::get().getResourceSystem()->getVFS(); const VFS::Path::Normalized model = ::Misc::ResourceHelpers::correctActorModelPath( VFS::Path::toNormalized(ptr.getClass().getCorrectedModel(ptr)), vfs); msg << "Model: " << model.value() << std::endl; if (!model.empty()) { const std::string archive = vfs->getArchive(model); if (!archive.empty()) msg << "(" << archive << ")" << std::endl; TextureFetchVisitor visitor; SceneUtil::PositionAttitudeTransform* baseNode = ptr.getRefData().getBaseNode(); if (baseNode) baseNode->accept(visitor); // The instance might not have a physical model due to paging or scripting. // If this is the case, fall back to the template if (visitor.mTextures.empty()) { Resource::SceneManager* sceneManager = MWBase::Environment::get().getResourceSystem()->getSceneManager(); const_cast<osg::Node*>(sceneManager->getTemplate(model).get())->accept(visitor); msg << "Bound textures: [None]" << std::endl; if (!visitor.mTextures.empty()) msg << "Model textures: "; } else { msg << "Bound textures: "; } if (!visitor.mTextures.empty()) { msg << std::endl; std::string lastTextureSrc; for (auto& [textureName, fileName] : visitor.mTextures) { std::string textureSrc; if (!fileName.empty()) textureSrc = vfs->getArchive(fileName); if (lastTextureSrc.empty() || textureSrc != lastTextureSrc) { lastTextureSrc = std::move(textureSrc); if (lastTextureSrc.empty()) lastTextureSrc = "[No Source]"; msg << " " << lastTextureSrc << std::endl; } msg << " "; msg << (textureName.empty() ? "[Anonymous]: " : textureName) << ": "; msg << (fileName.empty() ? "[No File]" : fileName) << std::endl; } } else { msg << "[None]" << std::endl; } } if (!ptr.getClass().getScript(ptr).empty()) msg << "Script: " << ptr.getClass().getScript(ptr) << std::endl; } while (arg0 > 0) { std::string_view notes = runtime.getStringLiteral(runtime[0].mInteger); runtime.pop(); if (!notes.empty()) msg << "Notes: " << notes << std::endl; --arg0; } Log(Debug::Warning) << "\n" << msg.str(); runtime.getContext().report(msg.str()); } }; class OpAddToLevCreature : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { const ESM::RefId& levId = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); const ESM::RefId& creatureId = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); int level = runtime[0].mInteger; runtime.pop(); ESM::CreatureLevList listCopy = *MWBase::Environment::get().getESMStore()->get<ESM::CreatureLevList>().find(levId); addToLevList(&listCopy, creatureId, level); MWBase::Environment::get().getESMStore()->overrideRecord(listCopy); } }; class OpRemoveFromLevCreature : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { const ESM::RefId& levId = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); const ESM::RefId& creatureId = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); int level = runtime[0].mInteger; runtime.pop(); ESM::CreatureLevList listCopy = *MWBase::Environment::get().getESMStore()->get<ESM::CreatureLevList>().find(levId); removeFromLevList(&listCopy, creatureId, level); MWBase::Environment::get().getESMStore()->overrideRecord(listCopy); } }; class OpAddToLevItem : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { const ESM::RefId& levId = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); const ESM::RefId& itemId = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); int level = runtime[0].mInteger; runtime.pop(); ESM::ItemLevList listCopy = *MWBase::Environment::get().getESMStore()->get<ESM::ItemLevList>().find(levId); addToLevList(&listCopy, itemId, level); MWBase::Environment::get().getESMStore()->overrideRecord(listCopy); } }; class OpRemoveFromLevItem : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { const ESM::RefId& levId = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); const ESM::RefId& itemId = ESM::RefId::stringRefId(runtime.getStringLiteral(runtime[0].mInteger)); runtime.pop(); int level = runtime[0].mInteger; runtime.pop(); ESM::ItemLevList listCopy = *MWBase::Environment::get().getESMStore()->get<ESM::ItemLevList>().find(levId); removeFromLevList(&listCopy, itemId, level); MWBase::Environment::get().getESMStore()->overrideRecord(listCopy); } }; template <class R> class OpShowSceneGraph : public Interpreter::Opcode1 { public: void execute(Interpreter::Runtime& runtime, unsigned int arg0) override { MWWorld::Ptr ptr = R()(runtime, false); int confirmed = 0; if (arg0 == 1) { confirmed = runtime[0].mInteger; runtime.pop(); } if (ptr.isEmpty() && !confirmed) runtime.getContext().report( "Exporting the entire scene graph will result in a large file. Confirm this action using " "'showscenegraph 1' or select an object instead."); else { const auto filename = MWBase::Environment::get().getWorld()->exportSceneGraph(ptr); runtime.getContext().report("Wrote '" + Files::pathToUnicodeString(filename) + "'"); } } }; class OpToggleNavMesh : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { bool enabled = MWBase::Environment::get().getWorld()->toggleRenderMode(MWRender::Render_NavMesh); runtime.getContext().report( enabled ? "Navigation Mesh Rendering -> On" : "Navigation Mesh Rendering -> Off"); } }; class OpToggleActorsPaths : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { bool enabled = MWBase::Environment::get().getWorld()->toggleRenderMode(MWRender::Render_ActorsPaths); runtime.getContext().report(enabled ? "Agents Paths Rendering -> On" : "Agents Paths Rendering -> Off"); } }; class OpSetNavMeshNumberToRender : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { const auto navMeshNumber = runtime[0].mInteger; runtime.pop(); if (navMeshNumber < 0) { runtime.getContext().report("Invalid navmesh number: use not less than zero values"); return; } MWBase::Environment::get().getWorld()->setNavMeshNumberToRender( static_cast<std::size_t>(navMeshNumber)); } }; template <class R> class OpRepairedOnMe : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { // Broken in vanilla and deliberately no-op. runtime.push(0); } }; class OpToggleRecastMesh : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { bool enabled = MWBase::Environment::get().getWorld()->toggleRenderMode(MWRender::Render_RecastMesh); runtime.getContext().report(enabled ? "Recast Mesh Rendering -> On" : "Recast Mesh Rendering -> Off"); } }; class OpHelp : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { std::stringstream message; message << MWBase::Environment::get().getWindowManager()->getVersionDescription() << "\n\n"; std::vector<std::string> commands; MWBase::Environment::get().getScriptManager()->getExtensions().listKeywords(commands); for (const auto& command : commands) message << command << "\n"; runtime.getContext().report(message.str()); } }; class OpReloadLua : public Interpreter::Opcode0 { public: void execute(Interpreter::Runtime& runtime) override { MWBase::Environment::get().getLuaManager()->reloadAllScripts(); runtime.getContext().report("All Lua scripts are reloaded"); } }; class OpTestModels : public Interpreter::Opcode0 { template <class T> void test(int& count) const { Resource::SceneManager* sceneManager = MWBase::Environment::get().getResourceSystem()->getSceneManager(); const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); for (const T& record : store.get<T>()) { MWWorld::ManualRef ref(store, record.mId); VFS::Path::Normalized model(ref.getPtr().getClass().getCorrectedModel(ref.getPtr())); if (!model.empty()) { sceneManager->getTemplate(model); ++count; } } } public: void execute(Interpreter::Runtime& runtime) override { Resource::SceneManager* sceneManager = MWBase::Environment::get().getResourceSystem()->getSceneManager(); double delay = sceneManager->getExpiryDelay(); sceneManager->setExpiryDelay(0.0); int count = 0; test<ESM::Activator>(count); test<ESM::Apparatus>(count); test<ESM::Armor>(count); test<ESM::Potion>(count); test<ESM::BodyPart>(count); test<ESM::Book>(count); test<ESM::Clothing>(count); test<ESM::Container>(count); test<ESM::Creature>(count); test<ESM::Door>(count); test<ESM::Ingredient>(count); test<ESM::Light>(count); test<ESM::Lockpick>(count); test<ESM::Miscellaneous>(count); test<ESM::Probe>(count); test<ESM::Repair>(count); test<ESM::Static>(count); test<ESM::Weapon>(count); sceneManager->setExpiryDelay(delay); std::stringstream message; message << "Attempted to load models for " << count << " objects. Check the log for details."; runtime.getContext().report(message.str()); } }; void installOpcodes(Interpreter::Interpreter& interpreter) { interpreter.installSegment5<OpMenuMode>(Compiler::Misc::opcodeMenuMode); interpreter.installSegment5<OpRandom>(Compiler::Misc::opcodeRandom); interpreter.installSegment5<OpScriptRunning>(Compiler::Misc::opcodeScriptRunning); interpreter.installSegment5<OpStartScript<ImplicitRef>>(Compiler::Misc::opcodeStartScript); interpreter.installSegment5<OpStartScript<ExplicitRef>>(Compiler::Misc::opcodeStartScriptExplicit); interpreter.installSegment5<OpStopScript>(Compiler::Misc::opcodeStopScript); interpreter.installSegment5<OpGetSecondsPassed>(Compiler::Misc::opcodeGetSecondsPassed); interpreter.installSegment5<OpEnable<ImplicitRef>>(Compiler::Misc::opcodeEnable); interpreter.installSegment5<OpEnable<ExplicitRef>>(Compiler::Misc::opcodeEnableExplicit); interpreter.installSegment5<OpDisable<ImplicitRef>>(Compiler::Misc::opcodeDisable); interpreter.installSegment5<OpDisable<ExplicitRef>>(Compiler::Misc::opcodeDisableExplicit); interpreter.installSegment5<OpGetDisabled<ImplicitRef>>(Compiler::Misc::opcodeGetDisabled); interpreter.installSegment5<OpGetDisabled<ExplicitRef>>(Compiler::Misc::opcodeGetDisabledExplicit); interpreter.installSegment5<OpXBox>(Compiler::Misc::opcodeXBox); interpreter.installSegment5<OpOnActivate<ImplicitRef>>(Compiler::Misc::opcodeOnActivate); interpreter.installSegment5<OpOnActivate<ExplicitRef>>(Compiler::Misc::opcodeOnActivateExplicit); interpreter.installSegment5<OpActivate<ImplicitRef>>(Compiler::Misc::opcodeActivate); interpreter.installSegment5<OpActivate<ExplicitRef>>(Compiler::Misc::opcodeActivateExplicit); interpreter.installSegment3<OpLock<ImplicitRef>>(Compiler::Misc::opcodeLock); interpreter.installSegment3<OpLock<ExplicitRef>>(Compiler::Misc::opcodeLockExplicit); interpreter.installSegment5<OpUnlock<ImplicitRef>>(Compiler::Misc::opcodeUnlock); interpreter.installSegment5<OpUnlock<ExplicitRef>>(Compiler::Misc::opcodeUnlockExplicit); interpreter.installSegment5<OpToggleCollisionDebug>(Compiler::Misc::opcodeToggleCollisionDebug); interpreter.installSegment5<OpToggleCollisionBoxes>(Compiler::Misc::opcodeToggleCollisionBoxes); interpreter.installSegment5<OpToggleWireframe>(Compiler::Misc::opcodeToggleWireframe); interpreter.installSegment5<OpFadeIn>(Compiler::Misc::opcodeFadeIn); interpreter.installSegment5<OpFadeOut>(Compiler::Misc::opcodeFadeOut); interpreter.installSegment5<OpFadeTo>(Compiler::Misc::opcodeFadeTo); interpreter.installSegment5<OpTogglePathgrid>(Compiler::Misc::opcodeTogglePathgrid); interpreter.installSegment5<OpToggleWater>(Compiler::Misc::opcodeToggleWater); interpreter.installSegment5<OpToggleWorld>(Compiler::Misc::opcodeToggleWorld); interpreter.installSegment5<OpDontSaveObject>(Compiler::Misc::opcodeDontSaveObject); interpreter.installSegment5<OpPcForce1stPerson>(Compiler::Misc::opcodePcForce1stPerson); interpreter.installSegment5<OpPcForce3rdPerson>(Compiler::Misc::opcodePcForce3rdPerson); interpreter.installSegment5<OpPcGet3rdPerson>(Compiler::Misc::opcodePcGet3rdPerson); interpreter.installSegment5<OpToggleVanityMode>(Compiler::Misc::opcodeToggleVanityMode); interpreter.installSegment5<OpGetPcSleep>(Compiler::Misc::opcodeGetPcSleep); interpreter.installSegment5<OpGetPcJumping>(Compiler::Misc::opcodeGetPcJumping); interpreter.installSegment5<OpWakeUpPc>(Compiler::Misc::opcodeWakeUpPc); interpreter.installSegment5<OpPlayBink>(Compiler::Misc::opcodePlayBink); interpreter.installSegment5<OpPayFine>(Compiler::Misc::opcodePayFine); interpreter.installSegment5<OpPayFineThief>(Compiler::Misc::opcodePayFineThief); interpreter.installSegment5<OpGoToJail>(Compiler::Misc::opcodeGoToJail); interpreter.installSegment5<OpGetLocked<ImplicitRef>>(Compiler::Misc::opcodeGetLocked); interpreter.installSegment5<OpGetLocked<ExplicitRef>>(Compiler::Misc::opcodeGetLockedExplicit); interpreter.installSegment5<OpGetEffect<ImplicitRef>>(Compiler::Misc::opcodeGetEffect); interpreter.installSegment5<OpGetEffect<ExplicitRef>>(Compiler::Misc::opcodeGetEffectExplicit); interpreter.installSegment5<OpAddSoulGem<ImplicitRef>>(Compiler::Misc::opcodeAddSoulGem); interpreter.installSegment5<OpAddSoulGem<ExplicitRef>>(Compiler::Misc::opcodeAddSoulGemExplicit); interpreter.installSegment3<OpRemoveSoulGem<ImplicitRef>>(Compiler::Misc::opcodeRemoveSoulGem); interpreter.installSegment3<OpRemoveSoulGem<ExplicitRef>>(Compiler::Misc::opcodeRemoveSoulGemExplicit); interpreter.installSegment5<OpDrop<ImplicitRef>>(Compiler::Misc::opcodeDrop); interpreter.installSegment5<OpDrop<ExplicitRef>>(Compiler::Misc::opcodeDropExplicit); interpreter.installSegment5<OpDropSoulGem<ImplicitRef>>(Compiler::Misc::opcodeDropSoulGem); interpreter.installSegment5<OpDropSoulGem<ExplicitRef>>(Compiler::Misc::opcodeDropSoulGemExplicit); interpreter.installSegment5<OpGetAttacked<ImplicitRef>>(Compiler::Misc::opcodeGetAttacked); interpreter.installSegment5<OpGetAttacked<ExplicitRef>>(Compiler::Misc::opcodeGetAttackedExplicit); interpreter.installSegment5<OpGetWeaponDrawn<ImplicitRef>>(Compiler::Misc::opcodeGetWeaponDrawn); interpreter.installSegment5<OpGetWeaponDrawn<ExplicitRef>>(Compiler::Misc::opcodeGetWeaponDrawnExplicit); interpreter.installSegment5<OpGetSpellReadied<ImplicitRef>>(Compiler::Misc::opcodeGetSpellReadied); interpreter.installSegment5<OpGetSpellReadied<ExplicitRef>>(Compiler::Misc::opcodeGetSpellReadiedExplicit); interpreter.installSegment5<OpGetSpellEffects<ImplicitRef>>(Compiler::Misc::opcodeGetSpellEffects); interpreter.installSegment5<OpGetSpellEffects<ExplicitRef>>(Compiler::Misc::opcodeGetSpellEffectsExplicit); interpreter.installSegment5<OpGetCurrentTime>(Compiler::Misc::opcodeGetCurrentTime); interpreter.installSegment5<OpSetDelete<ImplicitRef>>(Compiler::Misc::opcodeSetDelete); interpreter.installSegment5<OpSetDelete<ExplicitRef>>(Compiler::Misc::opcodeSetDeleteExplicit); interpreter.installSegment5<OpGetSquareRoot>(Compiler::Misc::opcodeGetSquareRoot); interpreter.installSegment5<OpFall<ImplicitRef>>(Compiler::Misc::opcodeFall); interpreter.installSegment5<OpFall<ExplicitRef>>(Compiler::Misc::opcodeFallExplicit); interpreter.installSegment5<OpGetStandingPc<ImplicitRef>>(Compiler::Misc::opcodeGetStandingPc); interpreter.installSegment5<OpGetStandingPc<ExplicitRef>>(Compiler::Misc::opcodeGetStandingPcExplicit); interpreter.installSegment5<OpGetStandingActor<ImplicitRef>>(Compiler::Misc::opcodeGetStandingActor); interpreter.installSegment5<OpGetStandingActor<ExplicitRef>>( Compiler::Misc::opcodeGetStandingActorExplicit); interpreter.installSegment5<OpGetCollidingPc<ImplicitRef>>(Compiler::Misc::opcodeGetCollidingPc); interpreter.installSegment5<OpGetCollidingPc<ExplicitRef>>(Compiler::Misc::opcodeGetCollidingPcExplicit); interpreter.installSegment5<OpGetCollidingActor<ImplicitRef>>(Compiler::Misc::opcodeGetCollidingActor); interpreter.installSegment5<OpGetCollidingActor<ExplicitRef>>( Compiler::Misc::opcodeGetCollidingActorExplicit); interpreter.installSegment5<OpHurtStandingActor<ImplicitRef>>(Compiler::Misc::opcodeHurtStandingActor); interpreter.installSegment5<OpHurtStandingActor<ExplicitRef>>( Compiler::Misc::opcodeHurtStandingActorExplicit); interpreter.installSegment5<OpHurtCollidingActor<ImplicitRef>>(Compiler::Misc::opcodeHurtCollidingActor); interpreter.installSegment5<OpHurtCollidingActor<ExplicitRef>>( Compiler::Misc::opcodeHurtCollidingActorExplicit); interpreter.installSegment5<OpGetWindSpeed>(Compiler::Misc::opcodeGetWindSpeed); interpreter.installSegment5<OpHitOnMe<ImplicitRef>>(Compiler::Misc::opcodeHitOnMe); interpreter.installSegment5<OpHitOnMe<ExplicitRef>>(Compiler::Misc::opcodeHitOnMeExplicit); interpreter.installSegment5<OpHitAttemptOnMe<ImplicitRef>>(Compiler::Misc::opcodeHitAttemptOnMe); interpreter.installSegment5<OpHitAttemptOnMe<ExplicitRef>>(Compiler::Misc::opcodeHitAttemptOnMeExplicit); interpreter.installSegment5<OpEnableTeleporting<false>>(Compiler::Misc::opcodeDisableTeleporting); interpreter.installSegment5<OpEnableTeleporting<true>>(Compiler::Misc::opcodeEnableTeleporting); interpreter.installSegment5<OpShowVars<ImplicitRef>>(Compiler::Misc::opcodeShowVars); interpreter.installSegment5<OpShowVars<ExplicitRef>>(Compiler::Misc::opcodeShowVarsExplicit); interpreter.installSegment5<OpShow<ImplicitRef>>(Compiler::Misc::opcodeShow); interpreter.installSegment5<OpShow<ExplicitRef>>(Compiler::Misc::opcodeShowExplicit); interpreter.installSegment5<OpToggleGodMode>(Compiler::Misc::opcodeToggleGodMode); interpreter.installSegment5<OpToggleScripts>(Compiler::Misc::opcodeToggleScripts); interpreter.installSegment5<OpEnableLevitation<false>>(Compiler::Misc::opcodeDisableLevitation); interpreter.installSegment5<OpEnableLevitation<true>>(Compiler::Misc::opcodeEnableLevitation); interpreter.installSegment5<OpCast<ImplicitRef>>(Compiler::Misc::opcodeCast); interpreter.installSegment5<OpCast<ExplicitRef>>(Compiler::Misc::opcodeCastExplicit); interpreter.installSegment5<OpExplodeSpell<ImplicitRef>>(Compiler::Misc::opcodeExplodeSpell); interpreter.installSegment5<OpExplodeSpell<ExplicitRef>>(Compiler::Misc::opcodeExplodeSpellExplicit); interpreter.installSegment5<OpGetPcInJail>(Compiler::Misc::opcodeGetPcInJail); interpreter.installSegment5<OpGetPcTraveling>(Compiler::Misc::opcodeGetPcTraveling); interpreter.installSegment3<OpBetaComment<ImplicitRef>>(Compiler::Misc::opcodeBetaComment); interpreter.installSegment3<OpBetaComment<ExplicitRef>>(Compiler::Misc::opcodeBetaCommentExplicit); interpreter.installSegment5<OpAddToLevCreature>(Compiler::Misc::opcodeAddToLevCreature); interpreter.installSegment5<OpRemoveFromLevCreature>(Compiler::Misc::opcodeRemoveFromLevCreature); interpreter.installSegment5<OpAddToLevItem>(Compiler::Misc::opcodeAddToLevItem); interpreter.installSegment5<OpRemoveFromLevItem>(Compiler::Misc::opcodeRemoveFromLevItem); interpreter.installSegment3<OpShowSceneGraph<ImplicitRef>>(Compiler::Misc::opcodeShowSceneGraph); interpreter.installSegment3<OpShowSceneGraph<ExplicitRef>>(Compiler::Misc::opcodeShowSceneGraphExplicit); interpreter.installSegment5<OpToggleBorders>(Compiler::Misc::opcodeToggleBorders); interpreter.installSegment5<OpToggleNavMesh>(Compiler::Misc::opcodeToggleNavMesh); interpreter.installSegment5<OpToggleActorsPaths>(Compiler::Misc::opcodeToggleActorsPaths); interpreter.installSegment5<OpSetNavMeshNumberToRender>(Compiler::Misc::opcodeSetNavMeshNumberToRender); interpreter.installSegment5<OpRepairedOnMe<ImplicitRef>>(Compiler::Misc::opcodeRepairedOnMe); interpreter.installSegment5<OpRepairedOnMe<ExplicitRef>>(Compiler::Misc::opcodeRepairedOnMeExplicit); interpreter.installSegment5<OpToggleRecastMesh>(Compiler::Misc::opcodeToggleRecastMesh); interpreter.installSegment5<OpHelp>(Compiler::Misc::opcodeHelp); interpreter.installSegment5<OpReloadLua>(Compiler::Misc::opcodeReloadLua); interpreter.installSegment5<OpTestModels>(Compiler::Misc::opcodeTestModels); } } }
77,963
C++
.cpp
1,644
32.525547
120
0.547835
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,434
consoleextensions.cpp
OpenMW_openmw/apps/openmw/mwscript/consoleextensions.cpp
#include "consoleextensions.hpp" #include <components/interpreter/interpreter.hpp> namespace MWScript { namespace Console { void installOpcodes(Interpreter::Interpreter& interpreter) {} } }
212
C++
.cpp
9
20.111111
69
0.761194
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,435
probe.cpp
OpenMW_openmw/apps/openmw/mwclass/probe.cpp
#include "probe.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include <components/esm3/loadnpc.hpp> #include <components/esm3/loadprob.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/actionequip.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/ptr.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "classmodel.hpp" #include "nameorid.hpp" namespace MWClass { Probe::Probe() : MWWorld::RegisteredClass<Probe>(ESM::Probe::sRecordId) { } void Probe::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } std::string_view Probe::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::Probe>(ptr); } std::string_view Probe::getName(const MWWorld::ConstPtr& ptr) const { return getNameOrId<ESM::Probe>(ptr); } std::unique_ptr<MWWorld::Action> Probe::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } ESM::RefId Probe::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Probe>* ref = ptr.get<ESM::Probe>(); return ref->mBase->mScript; } std::pair<std::vector<int>, bool> Probe::getEquipmentSlots(const MWWorld::ConstPtr& ptr) const { std::vector<int> slots_; slots_.push_back(int(MWWorld::InventoryStore::Slot_CarriedRight)); return std::make_pair(slots_, false); } int Probe::getValue(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Probe>* ref = ptr.get<ESM::Probe>(); return ref->mBase->mData.mValue; } const ESM::RefId& Probe::getUpSoundId(const MWWorld::ConstPtr& ptr) const { static const ESM::RefId sound = ESM::RefId::stringRefId("Item Probe Up"); return sound; } const ESM::RefId& Probe::getDownSoundId(const MWWorld::ConstPtr& ptr) const { static const ESM::RefId sound = ESM::RefId::stringRefId("Item Probe Down"); return sound; } const std::string& Probe::getInventoryIcon(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Probe>* ref = ptr.get<ESM::Probe>(); return ref->mBase->mIcon; } MWGui::ToolTipInfo Probe::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Probe>* ref = ptr.get<ESM::Probe>(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; int remainingUses = getItemHealth(ptr); text += "\n#{sUses}: " + MWGui::ToolTips::toString(remainingUses); text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality); text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } info.text = std::move(text); return info; } std::unique_ptr<MWWorld::Action> Probe::use(const MWWorld::Ptr& ptr, bool force) const { std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionEquip>(ptr, force); action->setSound(getUpSoundId(ptr)); return action; } MWWorld::Ptr Probe::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::Probe>* ref = ptr.get<ESM::Probe>(); return MWWorld::Ptr(cell.insert(ref), &cell); } std::pair<int, std::string_view> Probe::canBeEquipped(const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const { // Do not allow equip tools from inventory during attack if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(npc) && MWBase::Environment::get().getWindowManager()->isGuiMode()) return { 0, "#{sCantEquipWeapWarning}" }; return { 1, {} }; } bool Probe::canSell(const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Probes) != 0; } int Probe::getItemMaxHealth(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Probe>* ref = ptr.get<ESM::Probe>(); return ref->mBase->mData.mUses; } float Probe::getWeight(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Probe>* ref = ptr.get<ESM::Probe>(); return ref->mBase->mData.mWeight; } }
5,371
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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35,436
apparatus.cpp
OpenMW_openmw/apps/openmw/mwclass/apparatus.cpp
#include "apparatus.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include <components/esm3/loadappa.hpp> #include <components/esm3/loadnpc.hpp> #include "../mwworld/actionalchemy.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/ptr.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwgui/tooltips.hpp" #include "classmodel.hpp" #include "nameorid.hpp" namespace MWClass { Apparatus::Apparatus() : MWWorld::RegisteredClass<Apparatus>(ESM::Apparatus::sRecordId) { } void Apparatus::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } std::string_view Apparatus::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::Apparatus>(ptr); } std::string_view Apparatus::getName(const MWWorld::ConstPtr& ptr) const { return getNameOrId<ESM::Apparatus>(ptr); } std::unique_ptr<MWWorld::Action> Apparatus::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } ESM::RefId Apparatus::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Apparatus>* ref = ptr.get<ESM::Apparatus>(); return ref->mBase->mScript; } int Apparatus::getValue(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Apparatus>* ref = ptr.get<ESM::Apparatus>(); return ref->mBase->mData.mValue; } const ESM::RefId& Apparatus::getUpSoundId(const MWWorld::ConstPtr& ptr) const { static const auto sound = ESM::RefId::stringRefId("Item Apparatus Up"); return sound; } const ESM::RefId& Apparatus::getDownSoundId(const MWWorld::ConstPtr& ptr) const { static const auto sound = ESM::RefId::stringRefId("Item Apparatus Down"); return sound; } const std::string& Apparatus::getInventoryIcon(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Apparatus>* ref = ptr.get<ESM::Apparatus>(); return ref->mBase->mIcon; } MWGui::ToolTipInfo Apparatus::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Apparatus>* ref = ptr.get<ESM::Apparatus>(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality); text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } info.text = std::move(text); return info; } std::unique_ptr<MWWorld::Action> Apparatus::use(const MWWorld::Ptr& ptr, bool force) const { return std::make_unique<MWWorld::ActionAlchemy>(force); } MWWorld::Ptr Apparatus::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::Apparatus>* ref = ptr.get<ESM::Apparatus>(); return MWWorld::Ptr(cell.insert(ref), &cell); } bool Apparatus::canSell(const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Apparatus) != 0; } float Apparatus::getWeight(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Apparatus>* ref = ptr.get<ESM::Apparatus>(); return ref->mBase->mData.mWeight; } }
4,281
C++
.cpp
104
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0.671649
OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,437
book.cpp
OpenMW_openmw/apps/openmw/mwclass/book.cpp
#include "book.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include <components/esm3/loadbook.hpp> #include <components/esm3/loadsoun.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/actionread.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/failedaction.hpp" #include "../mwworld/ptr.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwgui/tooltips.hpp" #include "../mwmechanics/npcstats.hpp" #include "classmodel.hpp" #include "nameorid.hpp" namespace MWClass { Book::Book() : MWWorld::RegisteredClass<Book>(ESM::Book::sRecordId) { } void Book::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } std::string_view Book::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::Book>(ptr); } std::string_view Book::getName(const MWWorld::ConstPtr& ptr) const { return getNameOrId<ESM::Book>(ptr); } std::unique_ptr<MWWorld::Action> Book::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { if (actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf()) { const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); auto& prng = MWBase::Environment::get().getWorld()->getPrng(); const ESM::Sound* sound = store.get<ESM::Sound>().searchRandom("WolfItem", prng); std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>("#{sWerewolfRefusal}"); if (sound) action->setSound(sound->mId); return action; } return std::make_unique<MWWorld::ActionRead>(ptr); } ESM::RefId Book::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Book>* ref = ptr.get<ESM::Book>(); return ref->mBase->mScript; } int Book::getValue(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Book>* ref = ptr.get<ESM::Book>(); return ref->mBase->mData.mValue; } const ESM::RefId& Book::getUpSoundId(const MWWorld::ConstPtr& ptr) const { static auto var = ESM::RefId::stringRefId("Item Book Up"); return var; } const ESM::RefId& Book::getDownSoundId(const MWWorld::ConstPtr& ptr) const { static auto var = ESM::RefId::stringRefId("Item Book Down"); return var; } const std::string& Book::getInventoryIcon(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Book>* ref = ptr.get<ESM::Book>(); return ref->mBase->mIcon; } MWGui::ToolTipInfo Book::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Book>* ref = ptr.get<ESM::Book>(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } info.enchant = ref->mBase->mEnchant; info.text = std::move(text); return info; } ESM::RefId Book::getEnchantment(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Book>* ref = ptr.get<ESM::Book>(); return ref->mBase->mEnchant; } const ESM::RefId& Book::applyEnchantment( const MWWorld::ConstPtr& ptr, const ESM::RefId& enchId, int enchCharge, const std::string& newName) const { const MWWorld::LiveCellRef<ESM::Book>* ref = ptr.get<ESM::Book>(); ESM::Book newItem = *ref->mBase; newItem.mId = ESM::RefId(); newItem.mName = newName; newItem.mData.mIsScroll = 1; newItem.mData.mEnchant = enchCharge; newItem.mEnchant = enchId; const ESM::Book* record = MWBase::Environment::get().getESMStore()->insert(newItem); return record->mId; } std::unique_ptr<MWWorld::Action> Book::use(const MWWorld::Ptr& ptr, bool force) const { return std::make_unique<MWWorld::ActionRead>(ptr); } MWWorld::Ptr Book::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::Book>* ref = ptr.get<ESM::Book>(); return MWWorld::Ptr(cell.insert(ref), &cell); } int Book::getEnchantmentPoints(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Book>* ref = ptr.get<ESM::Book>(); return ref->mBase->mData.mEnchant; } bool Book::canSell(const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Books) || ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty()); } float Book::getWeight(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Book>* ref = ptr.get<ESM::Book>(); return ref->mBase->mData.mWeight; } }
5,853
C++
.cpp
142
34.338028
120
0.647142
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,438
light4.cpp
OpenMW_openmw/apps/openmw/mwclass/light4.cpp
#include "light4.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwworld/ptr.hpp" #include <components/esm4/loadligh.hpp> namespace MWClass { ESM4Light::ESM4Light() : MWWorld::RegisteredClass<ESM4Light, ESM4Base<ESM4::Light>>(ESM4::Light::sRecordId) { } void ESM4Light ::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { MWWorld::LiveCellRef<ESM4::Light>* ref = ptr.get<ESM4::Light>(); // Insert even if model is empty, so that the light is added renderingInterface.getObjects().insertModel(ptr, model, !(ref->mBase->mData.flags & ESM4::Light::OffDefault)); } }
764
C++
.cpp
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OpenMW/openmw
5,318
933
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,439
weapon.cpp
OpenMW_openmw/apps/openmw/mwclass/weapon.cpp
#include "weapon.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include <components/esm3/loadnpc.hpp> #include <components/esm3/loadweap.hpp> #include <components/misc/constants.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/actionequip.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/ptr.hpp" #include "../mwmechanics/weapontype.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "classmodel.hpp" #include "nameorid.hpp" namespace MWClass { Weapon::Weapon() : MWWorld::RegisteredClass<Weapon>(ESM::Weapon::sRecordId) { } void Weapon::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } std::string_view Weapon::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::Weapon>(ptr); } std::string_view Weapon::getName(const MWWorld::ConstPtr& ptr) const { return getNameOrId<ESM::Weapon>(ptr); } std::unique_ptr<MWWorld::Action> Weapon::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } bool Weapon::hasItemHealth(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>(); int type = ref->mBase->mData.mType; return MWMechanics::getWeaponType(type)->mFlags & ESM::WeaponType::HasHealth; } int Weapon::getItemMaxHealth(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>(); return ref->mBase->mData.mHealth; } ESM::RefId Weapon::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>(); return ref->mBase->mScript; } std::pair<std::vector<int>, bool> Weapon::getEquipmentSlots(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>(); ESM::WeaponType::Class weapClass = MWMechanics::getWeaponType(ref->mBase->mData.mType)->mWeaponClass; std::vector<int> slots_; bool stack = false; if (weapClass == ESM::WeaponType::Ammo) { slots_.push_back(int(MWWorld::InventoryStore::Slot_Ammunition)); stack = true; } else if (weapClass == ESM::WeaponType::Thrown) { slots_.push_back(int(MWWorld::InventoryStore::Slot_CarriedRight)); stack = true; } else slots_.push_back(int(MWWorld::InventoryStore::Slot_CarriedRight)); return std::make_pair(slots_, stack); } ESM::RefId Weapon::getEquipmentSkill(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>(); int type = ref->mBase->mData.mType; return MWMechanics::getWeaponType(type)->mSkill; } int Weapon::getValue(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>(); return ref->mBase->mData.mValue; } const ESM::RefId& Weapon::getUpSoundId(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>(); int type = ref->mBase->mData.mType; return MWMechanics::getWeaponType(type)->mSoundIdUp; } const ESM::RefId& Weapon::getDownSoundId(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>(); int type = ref->mBase->mData.mType; return MWMechanics::getWeaponType(type)->mSoundIdDown; } const std::string& Weapon::getInventoryIcon(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>(); return ref->mBase->mIcon; } MWGui::ToolTipInfo Weapon::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>(); const ESM::WeaponType* weaponType = MWMechanics::getWeaponType(ref->mBase->mData.mType); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); std::string text; // weapon type & damage if (weaponType->mWeaponClass != ESM::WeaponType::Ammo || Settings::game().mShowProjectileDamage) { text += "\n#{sType} "; const ESM::Skill* skill = store.get<ESM::Skill>().find(MWMechanics::getWeaponType(ref->mBase->mData.mType)->mSkill); std::string_view oneOrTwoHanded; if (weaponType->mWeaponClass == ESM::WeaponType::Melee) { if (weaponType->mFlags & ESM::WeaponType::TwoHanded) oneOrTwoHanded = "sTwoHanded"; else oneOrTwoHanded = "sOneHanded"; } text += skill->mName; if (!oneOrTwoHanded.empty()) text += ", " + store.get<ESM::GameSetting>().find(oneOrTwoHanded)->mValue.getString(); // weapon damage if (weaponType->mWeaponClass == ESM::WeaponType::Thrown) { // Thrown weapons have 2x real damage applied // as they're both the weapon and the ammo text += "\n#{sAttack}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0] * 2)) + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1] * 2)); } else if (weaponType->mWeaponClass == ESM::WeaponType::Melee) { // Chop text += "\n#{sChop}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0])) + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1])); // Slash text += "\n#{sSlash}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[0])) + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[1])); // Thrust text += "\n#{sThrust}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[0])) + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[1])); } else { // marksman text += "\n#{sAttack}: " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0])) + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1])); } } if (hasItemHealth(ptr)) { int remainingHealth = getItemHealth(ptr); text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/" + MWGui::ToolTips::toString(ref->mBase->mData.mHealth); } const bool verbose = Settings::game().mShowMeleeInfo; // add reach for melee weapon if (weaponType->mWeaponClass == ESM::WeaponType::Melee && verbose) { // display value in feet const float combatDistance = store.get<ESM::GameSetting>().find("fCombatDistance")->mValue.getFloat() * ref->mBase->mData.mReach; text += MWGui::ToolTips::getWeightString(combatDistance / Constants::UnitsPerFoot, "#{sRange}"); text += " #{sFeet}"; } // add attack speed for any weapon excepts arrows and bolts if (weaponType->mWeaponClass != ESM::WeaponType::Ammo && verbose) { text += MWGui::ToolTips::getPercentString(ref->mBase->mData.mSpeed, "#{sAttributeSpeed}"); } text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); info.enchant = ref->mBase->mEnchant; if (!info.enchant.empty()) info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge()); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } info.text = std::move(text); return info; } ESM::RefId Weapon::getEnchantment(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>(); return ref->mBase->mEnchant; } const ESM::RefId& Weapon::applyEnchantment( const MWWorld::ConstPtr& ptr, const ESM::RefId& enchId, int enchCharge, const std::string& newName) const { const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>(); ESM::Weapon newItem = *ref->mBase; newItem.mId = ESM::RefId(); newItem.mName = newName; newItem.mData.mEnchant = enchCharge; newItem.mEnchant = enchId; newItem.mData.mFlags |= ESM::Weapon::Magical; const ESM::Weapon* record = MWBase::Environment::get().getESMStore()->insert(newItem); return record->mId; } std::pair<int, std::string_view> Weapon::canBeEquipped(const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const { if (hasItemHealth(ptr) && getItemHealth(ptr) == 0) return { 0, "#{sInventoryMessage1}" }; // Do not allow equip weapons from inventory during attack if (npc.isInCell() && MWBase::Environment::get().getWindowManager()->isGuiMode() && MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(npc)) return { 0, "#{sCantEquipWeapWarning}" }; std::pair<std::vector<int>, bool> slots_ = getEquipmentSlots(ptr); if (slots_.first.empty()) return { 0, {} }; int type = ptr.get<ESM::Weapon>()->mBase->mData.mType; if (MWMechanics::getWeaponType(type)->mFlags & ESM::WeaponType::TwoHanded) { return { 2, {} }; } return { 1, {} }; } std::unique_ptr<MWWorld::Action> Weapon::use(const MWWorld::Ptr& ptr, bool force) const { std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionEquip>(ptr, force); action->setSound(getUpSoundId(ptr)); return action; } MWWorld::Ptr Weapon::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>(); return MWWorld::Ptr(cell.insert(ref), &cell); } int Weapon::getEnchantmentPoints(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>(); return ref->mBase->mData.mEnchant; } bool Weapon::canSell(const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Weapon) || ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty()); } float Weapon::getWeight(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>(); return ref->mBase->mData.mWeight; } }
12,135
C++
.cpp
262
37.396947
120
0.61816
OpenMW/openmw
5,318
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0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
35,440
lockpick.cpp
OpenMW_openmw/apps/openmw/mwclass/lockpick.cpp
#include "lockpick.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include <components/esm3/loadlock.hpp> #include <components/esm3/loadnpc.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/actionequip.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/ptr.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "classmodel.hpp" #include "nameorid.hpp" namespace MWClass { Lockpick::Lockpick() : MWWorld::RegisteredClass<Lockpick>(ESM::Lockpick::sRecordId) { } void Lockpick::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } std::string_view Lockpick::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::Lockpick>(ptr); } std::string_view Lockpick::getName(const MWWorld::ConstPtr& ptr) const { return getNameOrId<ESM::Lockpick>(ptr); } std::unique_ptr<MWWorld::Action> Lockpick::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } ESM::RefId Lockpick::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Lockpick>* ref = ptr.get<ESM::Lockpick>(); return ref->mBase->mScript; } std::pair<std::vector<int>, bool> Lockpick::getEquipmentSlots(const MWWorld::ConstPtr& ptr) const { std::vector<int> slots_; slots_.push_back(int(MWWorld::InventoryStore::Slot_CarriedRight)); return std::make_pair(slots_, false); } int Lockpick::getValue(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Lockpick>* ref = ptr.get<ESM::Lockpick>(); return ref->mBase->mData.mValue; } const ESM::RefId& Lockpick::getUpSoundId(const MWWorld::ConstPtr& ptr) const { static ESM::RefId sound = ESM::RefId::stringRefId("Item Lockpick Up"); return sound; } const ESM::RefId& Lockpick::getDownSoundId(const MWWorld::ConstPtr& ptr) const { static ESM::RefId sound = ESM::RefId::stringRefId("Item Lockpick Down"); return sound; } const std::string& Lockpick::getInventoryIcon(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Lockpick>* ref = ptr.get<ESM::Lockpick>(); return ref->mBase->mIcon; } MWGui::ToolTipInfo Lockpick::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Lockpick>* ref = ptr.get<ESM::Lockpick>(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; int remainingUses = getItemHealth(ptr); text += "\n#{sUses}: " + MWGui::ToolTips::toString(remainingUses); text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality); text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } info.text = std::move(text); return info; } std::unique_ptr<MWWorld::Action> Lockpick::use(const MWWorld::Ptr& ptr, bool force) const { std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionEquip>(ptr, force); action->setSound(getUpSoundId(ptr)); return action; } MWWorld::Ptr Lockpick::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::Lockpick>* ref = ptr.get<ESM::Lockpick>(); return MWWorld::Ptr(cell.insert(ref), &cell); } std::pair<int, std::string_view> Lockpick::canBeEquipped( const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const { // Do not allow equip tools from inventory during attack if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(npc) && MWBase::Environment::get().getWindowManager()->isGuiMode()) return { 0, "#{sCantEquipWeapWarning}" }; return { 1, {} }; } bool Lockpick::canSell(const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Picks) != 0; } int Lockpick::getItemMaxHealth(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Lockpick>* ref = ptr.get<ESM::Lockpick>(); return ref->mBase->mData.mUses; } float Lockpick::getWeight(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Lockpick>* ref = ptr.get<ESM::Lockpick>(); return ref->mBase->mData.mWeight; } }
5,488
C++
.cpp
130
35.630769
120
0.664409
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
35,441
npc.cpp
OpenMW_openmw/apps/openmw/mwclass/npc.cpp
#include "npc.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include <cassert> #include <memory> #include <components/misc/constants.hpp> #include <components/misc/resourcehelpers.hpp> #include <components/misc/rng.hpp> #include <components/debug/debuglog.hpp> #include <components/esm3/loadbody.hpp> #include <components/esm3/loadclas.hpp> #include <components/esm3/loadmgef.hpp> #include <components/esm3/loadnpc.hpp> #include <components/esm3/loadrace.hpp> #include <components/esm3/loadsoun.hpp> #include <components/esm3/npcstate.hpp> #include <components/settings/values.hpp> #include <components/vfs/pathutil.hpp> #include "../mwbase/dialoguemanager.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/luamanager.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/aisetting.hpp" #include "../mwmechanics/autocalcspell.hpp" #include "../mwmechanics/combat.hpp" #include "../mwmechanics/creaturecustomdataresetter.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/difficultyscaling.hpp" #include "../mwmechanics/disease.hpp" #include "../mwmechanics/inventory.hpp" #include "../mwmechanics/movement.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/setbaseaisetting.hpp" #include "../mwmechanics/spellcasting.hpp" #include "../mwmechanics/weapontype.hpp" #include "../mwworld/actionopen.hpp" #include "../mwworld/actiontalk.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/customdata.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/failedaction.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/localscripts.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/worldmodel.hpp" #include "../mwrender/npcanimation.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwgui/tooltips.hpp" #include "nameorid.hpp" namespace { struct NpcParts { const ESM::RefId mSwimLeft = ESM::RefId::stringRefId("Swim Left"); const ESM::RefId mSwimRight = ESM::RefId::stringRefId("Swim Right"); const ESM::RefId mFootWaterLeft = ESM::RefId::stringRefId("FootWaterLeft"); const ESM::RefId mFootWaterRight = ESM::RefId::stringRefId("FootWaterRight"); const ESM::RefId mFootBareLeft = ESM::RefId::stringRefId("FootBareLeft"); const ESM::RefId mFootBareRight = ESM::RefId::stringRefId("FootBareRight"); const ESM::RefId mFootLightLeft = ESM::RefId::stringRefId("footLightLeft"); const ESM::RefId mFootLightRight = ESM::RefId::stringRefId("footLightRight"); const ESM::RefId mFootMediumRight = ESM::RefId::stringRefId("FootMedRight"); const ESM::RefId mFootMediumLeft = ESM::RefId::stringRefId("FootMedLeft"); const ESM::RefId mFootHeavyLeft = ESM::RefId::stringRefId("footHeavyLeft"); const ESM::RefId mFootHeavyRight = ESM::RefId::stringRefId("footHeavyRight"); }; const NpcParts npcParts; int is_even(double d) { double int_part; modf(d / 2.0, &int_part); return 2.0 * int_part == d; } int round_ieee_754(double d) { double i = floor(d); d -= i; if (d < 0.5) return static_cast<int>(i); if (d > 0.5) return static_cast<int>(i) + 1; if (is_even(i)) return static_cast<int>(i); return static_cast<int>(i) + 1; } void autoCalculateAttributes(const ESM::NPC* npc, MWMechanics::CreatureStats& creatureStats) { // race bonus const ESM::Race* race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(npc->mRace); bool male = (npc->mFlags & ESM::NPC::Female) == 0; const auto& attributes = MWBase::Environment::get().getESMStore()->get<ESM::Attribute>(); int level = creatureStats.getLevel(); for (const ESM::Attribute& attribute : attributes) creatureStats.setAttribute(attribute.mId, race->mData.getAttribute(attribute.mId, male)); // class bonus const ESM::Class* class_ = MWBase::Environment::get().getESMStore()->get<ESM::Class>().find(npc->mClass); for (int attribute : class_->mData.mAttribute) { if (attribute >= 0 && attribute < ESM::Attribute::Length) { auto id = ESM::Attribute::indexToRefId(attribute); creatureStats.setAttribute(id, creatureStats.getAttribute(id).getBase() + 10); } } // skill bonus for (const ESM::Attribute& attribute : attributes) { float modifierSum = 0; int attributeIndex = ESM::Attribute::refIdToIndex(attribute.mId); for (const ESM::Skill& skill : MWBase::Environment::get().getESMStore()->get<ESM::Skill>()) { if (skill.mData.mAttribute != attributeIndex) continue; // is this a minor or major skill? float add = 0.2f; int index = ESM::Skill::refIdToIndex(skill.mId); for (const auto& skills : class_->mData.mSkills) { if (skills[0] == index) add = 0.5; if (skills[1] == index) add = 1.0; } modifierSum += add; } creatureStats.setAttribute(attribute.mId, std::min( round_ieee_754(creatureStats.getAttribute(attribute.mId).getBase() + (level - 1) * modifierSum), 100)); } // initial health float strength = creatureStats.getAttribute(ESM::Attribute::Strength).getBase(); float endurance = creatureStats.getAttribute(ESM::Attribute::Endurance).getBase(); int multiplier = 3; if (class_->mData.mSpecialization == ESM::Class::Combat) multiplier += 2; else if (class_->mData.mSpecialization == ESM::Class::Stealth) multiplier += 1; if (std::find(class_->mData.mAttribute.begin(), class_->mData.mAttribute.end(), ESM::Attribute::refIdToIndex(ESM::Attribute::Endurance)) != class_->mData.mAttribute.end()) multiplier += 1; creatureStats.setHealth(floor(0.5f * (strength + endurance)) + multiplier * (creatureStats.getLevel() - 1)); } /** * @brief autoCalculateSkills * * Skills are calculated with following formulae ( http://www.uesp.net/wiki/Morrowind:NPCs#Skills ): * * Skills: (Level - 1) × (Majority Multiplier + Specialization Multiplier) * * The Majority Multiplier is 1.0 for a Major or Minor Skill, or 0.1 for a Miscellaneous Skill. * * The Specialization Multiplier is 0.5 for a Skill in the same Specialization as the class, * zero for other Skills. * * and by adding class, race, specialization bonus. */ void autoCalculateSkills( const ESM::NPC* npc, MWMechanics::NpcStats& npcStats, const MWWorld::Ptr& ptr, bool spellsInitialised) { const ESM::Class* class_ = MWBase::Environment::get().getESMStore()->get<ESM::Class>().find(npc->mClass); unsigned int level = npcStats.getLevel(); const ESM::Race* race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(npc->mRace); for (int i = 0; i < 2; ++i) { int bonus = (i == 0) ? 10 : 25; for (const auto& skills : class_->mData.mSkills) { ESM::RefId id = ESM::Skill::indexToRefId(skills[i]); if (!id.empty()) { npcStats.getSkill(id).setBase(npcStats.getSkill(id).getBase() + bonus); } } } for (const ESM::Skill& skill : MWBase::Environment::get().getESMStore()->get<ESM::Skill>()) { float majorMultiplier = 0.1f; float specMultiplier = 0.0f; int raceBonus = 0; int specBonus = 0; int index = ESM::Skill::refIdToIndex(skill.mId); auto bonusIt = std::find_if(race->mData.mBonus.begin(), race->mData.mBonus.end(), [&](const auto& bonus) { return bonus.mSkill == index; }); if (bonusIt != race->mData.mBonus.end()) raceBonus = bonusIt->mBonus; for (const auto& skills : class_->mData.mSkills) { // is this a minor or major skill? if (std::find(skills.begin(), skills.end(), index) != skills.end()) { majorMultiplier = 1.0f; break; } } // is this skill in the same Specialization as the class? if (skill.mData.mSpecialization == class_->mData.mSpecialization) { specMultiplier = 0.5f; specBonus = 5; } npcStats.getSkill(skill.mId).setBase( std::min(round_ieee_754(npcStats.getSkill(skill.mId).getBase() + 5 + raceBonus + specBonus + (int(level) - 1) * (majorMultiplier + specMultiplier)), 100)); // Must gracefully handle level 0 } if (!spellsInitialised) { std::vector<ESM::RefId> spells = MWMechanics::autoCalcNpcSpells(npcStats.getSkills(), npcStats.getAttributes(), race); npcStats.getSpells().addAllToInstance(spells); } } } namespace MWClass { Npc::Npc() : MWWorld::RegisteredClass<Npc, Actor>(ESM::NPC::sRecordId) { } class NpcCustomData : public MWWorld::TypedCustomData<NpcCustomData> { public: MWMechanics::NpcStats mNpcStats; MWMechanics::Movement mMovement; MWWorld::InventoryStore mInventoryStore; NpcCustomData& asNpcCustomData() override { return *this; } const NpcCustomData& asNpcCustomData() const override { return *this; } }; const Npc::GMST& Npc::getGmst() { static const GMST staticGmst = [] { GMST gmst; const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>(); gmst.fMinWalkSpeed = store.find("fMinWalkSpeed"); gmst.fMaxWalkSpeed = store.find("fMaxWalkSpeed"); gmst.fEncumberedMoveEffect = store.find("fEncumberedMoveEffect"); gmst.fSneakSpeedMultiplier = store.find("fSneakSpeedMultiplier"); gmst.fAthleticsRunBonus = store.find("fAthleticsRunBonus"); gmst.fBaseRunMultiplier = store.find("fBaseRunMultiplier"); gmst.fMinFlySpeed = store.find("fMinFlySpeed"); gmst.fMaxFlySpeed = store.find("fMaxFlySpeed"); gmst.fSwimRunBase = store.find("fSwimRunBase"); gmst.fSwimRunAthleticsMult = store.find("fSwimRunAthleticsMult"); gmst.fJumpEncumbranceBase = store.find("fJumpEncumbranceBase"); gmst.fJumpEncumbranceMultiplier = store.find("fJumpEncumbranceMultiplier"); gmst.fJumpAcrobaticsBase = store.find("fJumpAcrobaticsBase"); gmst.fJumpAcroMultiplier = store.find("fJumpAcroMultiplier"); gmst.fJumpRunMultiplier = store.find("fJumpRunMultiplier"); gmst.fWereWolfRunMult = store.find("fWereWolfRunMult"); gmst.fKnockDownMult = store.find("fKnockDownMult"); gmst.iKnockDownOddsMult = store.find("iKnockDownOddsMult"); gmst.iKnockDownOddsBase = store.find("iKnockDownOddsBase"); gmst.fCombatArmorMinMult = store.find("fCombatArmorMinMult"); return gmst; }(); return staticGmst; } void Npc::ensureCustomData(const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getCustomData()) { MWBase::Environment::get().getWorldModel()->registerPtr(ptr); bool recalculate = false; auto tempData = std::make_unique<NpcCustomData>(); NpcCustomData* data = tempData.get(); MWMechanics::CreatureCustomDataResetter resetter{ ptr }; ptr.getRefData().setCustomData(std::move(tempData)); MWWorld::LiveCellRef<ESM::NPC>* ref = ptr.get<ESM::NPC>(); bool spellsInitialised = data->mNpcStats.getSpells().setSpells(ref->mBase->mId); // creature stats int gold = 0; if (ref->mBase->mNpdtType != ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS) { gold = ref->mBase->mNpdt.mGold; for (size_t i = 0; i < ref->mBase->mNpdt.mSkills.size(); ++i) data->mNpcStats.getSkill(ESM::Skill::indexToRefId(i)).setBase(ref->mBase->mNpdt.mSkills[i]); for (size_t i = 0; i < ref->mBase->mNpdt.mAttributes.size(); ++i) data->mNpcStats.setAttribute(ESM::Attribute::indexToRefId(i), ref->mBase->mNpdt.mAttributes[i]); data->mNpcStats.setHealth(ref->mBase->mNpdt.mHealth); data->mNpcStats.setMagicka(ref->mBase->mNpdt.mMana); data->mNpcStats.setFatigue(ref->mBase->mNpdt.mFatigue); data->mNpcStats.setLevel(ref->mBase->mNpdt.mLevel); data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt.mDisposition); data->mNpcStats.setReputation(ref->mBase->mNpdt.mReputation); } else { gold = ref->mBase->mNpdt.mGold; for (int i = 0; i < 3; ++i) data->mNpcStats.setDynamic(i, 10); data->mNpcStats.setLevel(ref->mBase->mNpdt.mLevel); data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt.mDisposition); data->mNpcStats.setReputation(ref->mBase->mNpdt.mReputation); autoCalculateAttributes(ref->mBase, data->mNpcStats); autoCalculateSkills(ref->mBase, data->mNpcStats, ptr, spellsInitialised); recalculate = true; } // Persistent actors with 0 health do not play death animation if (data->mNpcStats.isDead()) data->mNpcStats.setDeathAnimationFinished(isPersistent(ptr)); // race powers const ESM::Race* race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(ref->mBase->mRace); data->mNpcStats.getSpells().addAllToInstance(race->mPowers.mList); if (!ref->mBase->mFaction.empty()) { static const int iAutoRepFacMod = MWBase::Environment::get() .getESMStore() ->get<ESM::GameSetting>() .find("iAutoRepFacMod") ->mValue.getInteger(); static const int iAutoRepLevMod = MWBase::Environment::get() .getESMStore() ->get<ESM::GameSetting>() .find("iAutoRepLevMod") ->mValue.getInteger(); int rank = ref->mBase->getFactionRank(); data->mNpcStats.setReputation( iAutoRepFacMod * (rank + 1) + iAutoRepLevMod * (data->mNpcStats.getLevel() - 1)); } data->mNpcStats.getAiSequence().fill(ref->mBase->mAiPackage); data->mNpcStats.setAiSetting(MWMechanics::AiSetting::Hello, ref->mBase->mAiData.mHello); data->mNpcStats.setAiSetting(MWMechanics::AiSetting::Fight, ref->mBase->mAiData.mFight); data->mNpcStats.setAiSetting(MWMechanics::AiSetting::Flee, ref->mBase->mAiData.mFlee); data->mNpcStats.setAiSetting(MWMechanics::AiSetting::Alarm, ref->mBase->mAiData.mAlarm); // spells if (!spellsInitialised) data->mNpcStats.getSpells().addAllToInstance(ref->mBase->mSpells.mList); data->mNpcStats.setGoldPool(gold); // store resetter.mPtr = {}; if (recalculate) data->mNpcStats.recalculateMagicka(); // inventory // setting ownership is used to make the NPC auto-equip his initial equipment only, and not bartered items auto& prng = MWBase::Environment::get().getWorld()->getPrng(); MWWorld::InventoryStore& inventory = getInventoryStore(ptr); inventory.setPtr(ptr); inventory.fill(ref->mBase->mInventory, ptr.getCellRef().getRefId(), prng); inventory.autoEquip(); } } void Npc::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { renderingInterface.getObjects().insertNPC(ptr); } bool Npc::isPersistent(const MWWorld::ConstPtr& actor) const { const MWWorld::LiveCellRef<ESM::NPC>* ref = actor.get<ESM::NPC>(); return (ref->mBase->mRecordFlags & ESM::FLAG_Persistent) != 0; } std::string_view Npc::getModel(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::NPC>* ref = ptr.get<ESM::NPC>(); std::string_view model = Settings::models().mBaseanim.get(); const ESM::Race* race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(ref->mBase->mRace); if (race->mData.mFlags & ESM::Race::Beast) model = Settings::models().mBaseanimkna.get(); // Base animations should be in the meshes dir constexpr std::string_view prefix = "meshes/"; assert(VFS::Path::pathEqual(prefix, model.substr(0, prefix.size()))); return model.substr(prefix.size()); } std::string Npc::getCorrectedModel(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::NPC>* ref = ptr.get<ESM::NPC>(); const ESM::Race* race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(ref->mBase->mRace); if (race->mData.mFlags & ESM::Race::Beast) return Settings::models().mBaseanimkna.get().value(); return Settings::models().mBaseanim.get().value(); } void Npc::getModelsToPreload(const MWWorld::ConstPtr& ptr, std::vector<std::string_view>& models) const { const MWWorld::LiveCellRef<ESM::NPC>* npc = ptr.get<ESM::NPC>(); const auto& esmStore = MWBase::Environment::get().getESMStore(); models.push_back(getModel(ptr)); if (!npc->mBase->mModel.empty()) models.push_back(npc->mBase->mModel); if (!npc->mBase->mHead.empty()) { const ESM::BodyPart* head = esmStore->get<ESM::BodyPart>().search(npc->mBase->mHead); if (head) models.push_back(head->mModel); } if (!npc->mBase->mHair.empty()) { const ESM::BodyPart* hair = esmStore->get<ESM::BodyPart>().search(npc->mBase->mHair); if (hair) models.push_back(hair->mModel); } bool female = (npc->mBase->mFlags & ESM::NPC::Female); const MWWorld::CustomData* customData = ptr.getRefData().getCustomData(); if (customData) { const MWWorld::InventoryStore& invStore = customData->asNpcCustomData().mInventoryStore; for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot) { MWWorld::ConstContainerStoreIterator equipped = invStore.getSlot(slot); if (equipped != invStore.end()) { const auto addParts = [&](const std::vector<ESM::PartReference>& parts) { for (const ESM::PartReference& partRef : parts) { const ESM::RefId& partname = (female && !partRef.mFemale.empty()) || (!female && partRef.mMale.empty()) ? partRef.mFemale : partRef.mMale; const ESM::BodyPart* part = esmStore->get<ESM::BodyPart>().search(partname); if (part && !part->mModel.empty()) models.push_back(part->mModel); } }; if (equipped->getType() == ESM::Clothing::sRecordId) { const ESM::Clothing* clothes = equipped->get<ESM::Clothing>()->mBase; addParts(clothes->mParts.mParts); } else if (equipped->getType() == ESM::Armor::sRecordId) { const ESM::Armor* armor = equipped->get<ESM::Armor>()->mBase; addParts(armor->mParts.mParts); } else { std::string_view model = equipped->getClass().getModel(*equipped); if (!model.empty()) models.push_back(model); } } } } // preload body parts if (const ESM::Race* race = esmStore->get<ESM::Race>().search(npc->mBase->mRace)) { const std::vector<const ESM::BodyPart*>& parts = MWRender::NpcAnimation::getBodyParts(race->mId, female, false, false); for (const ESM::BodyPart* part : parts) { if (part && !part->mModel.empty()) models.push_back(part->mModel); } } } std::string_view Npc::getName(const MWWorld::ConstPtr& ptr) const { if (ptr.getRefData().getCustomData() && ptr.getRefData().getCustomData()->asNpcCustomData().mNpcStats.isWerewolf()) { const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>(); return store.find("sWerewolfPopup")->mValue.getString(); } return getNameOrId<ESM::NPC>(ptr); } MWMechanics::CreatureStats& Npc::getCreatureStats(const MWWorld::Ptr& ptr) const { ensureCustomData(ptr); return ptr.getRefData().getCustomData()->asNpcCustomData().mNpcStats; } MWMechanics::NpcStats& Npc::getNpcStats(const MWWorld::Ptr& ptr) const { ensureCustomData(ptr); return ptr.getRefData().getCustomData()->asNpcCustomData().mNpcStats; } bool Npc::evaluateHit(const MWWorld::Ptr& ptr, MWWorld::Ptr& victim, osg::Vec3f& hitPosition) const { victim = MWWorld::Ptr(); hitPosition = osg::Vec3f(); // Get the weapon used (if hand-to-hand, weapon = inv.end()) MWWorld::InventoryStore& inv = getInventoryStore(ptr); MWWorld::ContainerStoreIterator weaponslot = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); MWWorld::Ptr weapon; if (weaponslot != inv.end() && weaponslot->getType() == ESM::Weapon::sRecordId) weapon = *weaponslot; MWBase::World* world = MWBase::Environment::get().getWorld(); const MWWorld::Store<ESM::GameSetting>& store = world->getStore().get<ESM::GameSetting>(); const float fCombatDistance = store.find("fCombatDistance")->mValue.getFloat(); float dist = fCombatDistance * (!weapon.isEmpty() ? weapon.get<ESM::Weapon>()->mBase->mData.mReach : store.find("fHandToHandReach")->mValue.getFloat()); const std::pair<MWWorld::Ptr, osg::Vec3f> result = MWMechanics::getHitContact(ptr, dist); if (result.first.isEmpty()) // Didn't hit anything return true; // Note that earlier we returned true in spite of an apparent failure to hit anything alive. // This is because hitting nothing is not a "miss" and should be handled as such character controller-side. victim = result.first; hitPosition = result.second; ESM::RefId weapskill = ESM::Skill::HandToHand; if (!weapon.isEmpty()) weapskill = weapon.getClass().getEquipmentSkill(weapon); float hitchance = MWMechanics::getHitChance(ptr, victim, getSkill(ptr, weapskill)); return Misc::Rng::roll0to99(world->getPrng()) < hitchance; } void Npc::hit(const MWWorld::Ptr& ptr, float attackStrength, int type, const MWWorld::Ptr& victim, const osg::Vec3f& hitPosition, bool success) const { MWWorld::InventoryStore& inv = getInventoryStore(ptr); MWWorld::ContainerStoreIterator weaponslot = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); MWWorld::Ptr weapon; if (weaponslot != inv.end() && weaponslot->getType() == ESM::Weapon::sRecordId) weapon = *weaponslot; MWMechanics::applyFatigueLoss(ptr, weapon, attackStrength); if (victim.isEmpty()) // Didn't hit anything return; const MWWorld::Class& othercls = victim.getClass(); MWMechanics::CreatureStats& otherstats = othercls.getCreatureStats(victim); if (otherstats.isDead()) // Can't hit dead actors return; if (ptr == MWMechanics::getPlayer()) MWBase::Environment::get().getWindowManager()->setEnemy(victim); float damage = 0.0f; if (!success) { othercls.onHit( victim, damage, false, weapon, ptr, osg::Vec3f(), false, MWMechanics::DamageSourceType::Melee); MWMechanics::reduceWeaponCondition(damage, false, weapon, ptr); MWMechanics::resistNormalWeapon(victim, ptr, weapon, damage); return; } bool healthdmg; if (!weapon.isEmpty()) { const unsigned char* attack = nullptr; if (type == ESM::Weapon::AT_Chop) attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop.data(); else if (type == ESM::Weapon::AT_Slash) attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash.data(); else if (type == ESM::Weapon::AT_Thrust) attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust.data(); if (attack) { damage = attack[0] + ((attack[1] - attack[0]) * attackStrength); } MWMechanics::adjustWeaponDamage(damage, weapon, ptr); MWMechanics::reduceWeaponCondition(damage, true, weapon, ptr); MWMechanics::resistNormalWeapon(victim, ptr, weapon, damage); MWMechanics::applyWerewolfDamageMult(victim, weapon, damage); healthdmg = true; } else { MWMechanics::getHandToHandDamage(ptr, victim, damage, healthdmg, attackStrength); } MWBase::World* world = MWBase::Environment::get().getWorld(); const MWWorld::Store<ESM::GameSetting>& store = world->getStore().get<ESM::GameSetting>(); if (ptr == MWMechanics::getPlayer()) { ESM::RefId weapskill = ESM::Skill::HandToHand; if (!weapon.isEmpty()) weapskill = weapon.getClass().getEquipmentSkill(weapon); skillUsageSucceeded(ptr, weapskill, ESM::Skill::Weapon_SuccessfulHit); const MWMechanics::AiSequence& seq = victim.getClass().getCreatureStats(victim).getAiSequence(); bool unaware = !seq.isInCombat() && !MWBase::Environment::get().getMechanicsManager()->awarenessCheck(ptr, victim); if (unaware) { damage *= store.find("fCombatCriticalStrikeMult")->mValue.getFloat(); MWBase::Environment::get().getWindowManager()->messageBox("#{sTargetCriticalStrike}"); if (healthdmg) { MWBase::Environment::get().getSoundManager()->playSound3D( victim, ESM::RefId::stringRefId("critical damage"), 1.0f, 1.0f); } } } if (othercls.getCreatureStats(victim).getKnockedDown()) damage *= store.find("fCombatKODamageMult")->mValue.getFloat(); // Apply "On hit" enchanted weapons MWMechanics::applyOnStrikeEnchantment(ptr, victim, weapon, hitPosition); MWMechanics::applyElementalShields(ptr, victim); if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength)) damage = 0; if (victim == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState()) damage = 0; MWMechanics::diseaseContact(victim, ptr); othercls.onHit(victim, damage, healthdmg, weapon, ptr, hitPosition, true, MWMechanics::DamageSourceType::Melee); } void Npc::onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object, const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful, const MWMechanics::DamageSourceType sourceType) const { MWBase::SoundManager* sndMgr = MWBase::Environment::get().getSoundManager(); MWMechanics::CreatureStats& stats = getCreatureStats(ptr); bool wasDead = stats.isDead(); bool setOnPcHitMe = true; // NOTE: 'object' and/or 'attacker' may be empty. if (!attacker.isEmpty() && attacker.getClass().isActor() && !stats.getAiSequence().isInCombat(attacker)) { stats.setAttacked(true); bool complain = sourceType == MWMechanics::DamageSourceType::Melee; bool supportFriendlyFire = sourceType != MWMechanics::DamageSourceType::Ranged; if (supportFriendlyFire && MWMechanics::friendlyHit(attacker, ptr, complain)) setOnPcHitMe = false; else setOnPcHitMe = MWBase::Environment::get().getMechanicsManager()->actorAttacked(ptr, attacker); } // Attacker and target store each other as hitattemptactor if they have no one stored yet if (!attacker.isEmpty() && attacker.getClass().isActor()) { MWMechanics::CreatureStats& statsAttacker = attacker.getClass().getCreatureStats(attacker); // First handle the attacked actor if ((stats.getHitAttemptActorId() == -1) && (statsAttacker.getAiSequence().isInCombat(ptr) || attacker == MWMechanics::getPlayer())) stats.setHitAttemptActorId(statsAttacker.getActorId()); // Next handle the attacking actor if ((statsAttacker.getHitAttemptActorId() == -1) && (statsAttacker.getAiSequence().isInCombat(ptr) || attacker == MWMechanics::getPlayer())) statsAttacker.setHitAttemptActorId(stats.getActorId()); } if (!object.isEmpty()) stats.setLastHitAttemptObject(object.getCellRef().getRefId()); if (setOnPcHitMe && !attacker.isEmpty() && attacker == MWMechanics::getPlayer()) { const ESM::RefId& script = getScript(ptr); /* Set the OnPCHitMe script variable. The script is responsible for clearing it. */ if (!script.empty()) ptr.getRefData().getLocals().setVarByInt(script, "onpchitme", 1); } if (!successful) { // Missed if (!attacker.isEmpty() && attacker == MWMechanics::getPlayer()) sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("miss"), 1.0f, 1.0f); return; } if (!object.isEmpty()) stats.setLastHitObject(object.getCellRef().getRefId()); if (damage < 0.001f) damage = 0; bool godmode = ptr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState(); if (godmode) damage = 0; if (damage > 0.0f && !attacker.isEmpty()) { // 'ptr' is losing health. Play a 'hit' voiced dialog entry if not already saying // something, alert the character controller, scripts, etc. const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); const GMST& gmst = getGmst(); int chance = store.get<ESM::GameSetting>().find("iVoiceHitOdds")->mValue.getInteger(); auto& prng = MWBase::Environment::get().getWorld()->getPrng(); if (Misc::Rng::roll0to99(prng) < chance) MWBase::Environment::get().getDialogueManager()->say(ptr, ESM::RefId::stringRefId("hit")); // Check for knockdown float agilityTerm = stats.getAttribute(ESM::Attribute::Agility).getModified() * gmst.fKnockDownMult->mValue.getFloat(); float knockdownTerm = stats.getAttribute(ESM::Attribute::Agility).getModified() * gmst.iKnockDownOddsMult->mValue.getInteger() * 0.01f + gmst.iKnockDownOddsBase->mValue.getInteger(); if (ishealth && agilityTerm <= damage && knockdownTerm <= Misc::Rng::roll0to99(prng)) stats.setKnockedDown(true); else stats.setHitRecovery(true); // Is this supposed to always occur? if (damage > 0 && ishealth) { // Hit percentages: // cuirass = 30% // shield, helmet, greaves, boots, pauldrons = 10% each // guantlets = 5% each static const int hitslots[20] = { MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_CarriedLeft, MWWorld::InventoryStore::Slot_CarriedLeft, MWWorld::InventoryStore::Slot_Helmet, MWWorld::InventoryStore::Slot_Helmet, MWWorld::InventoryStore::Slot_Greaves, MWWorld::InventoryStore::Slot_Greaves, MWWorld::InventoryStore::Slot_Boots, MWWorld::InventoryStore::Slot_Boots, MWWorld::InventoryStore::Slot_LeftPauldron, MWWorld::InventoryStore::Slot_LeftPauldron, MWWorld::InventoryStore::Slot_RightPauldron, MWWorld::InventoryStore::Slot_RightPauldron, MWWorld::InventoryStore::Slot_LeftGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet }; int hitslot = hitslots[Misc::Rng::rollDice(20, prng)]; float unmitigatedDamage = damage; float x = damage / (damage + getArmorRating(ptr)); damage *= std::max(gmst.fCombatArmorMinMult->mValue.getFloat(), x); int damageDiff = static_cast<int>(unmitigatedDamage - damage); damage = std::max(1.f, damage); damageDiff = std::max(1, damageDiff); MWWorld::InventoryStore& inv = getInventoryStore(ptr); MWWorld::ContainerStoreIterator armorslot = inv.getSlot(hitslot); MWWorld::Ptr armor = ((armorslot != inv.end()) ? *armorslot : MWWorld::Ptr()); bool hasArmor = !armor.isEmpty() && armor.getType() == ESM::Armor::sRecordId; // If there's no item in the carried left slot or if it is not a shield redistribute the hit. if (!hasArmor && hitslot == MWWorld::InventoryStore::Slot_CarriedLeft) { if (Misc::Rng::rollDice(2, prng) == 0) hitslot = MWWorld::InventoryStore::Slot_Cuirass; else hitslot = MWWorld::InventoryStore::Slot_LeftPauldron; armorslot = inv.getSlot(hitslot); if (armorslot != inv.end()) { armor = *armorslot; hasArmor = !armor.isEmpty() && armor.getType() == ESM::Armor::sRecordId; } } if (hasArmor) { // Unarmed creature attacks don't affect armor condition unless it was // explicitly requested. if (!object.isEmpty() || attacker.isEmpty() || attacker.getClass().isNpc() || Settings::game().mUnarmedCreatureAttacksDamageArmor) { int armorhealth = armor.getClass().getItemHealth(armor); armorhealth -= std::min(damageDiff, armorhealth); armor.getCellRef().setCharge(armorhealth); // Armor broken? unequip it if (armorhealth == 0) armor = *inv.unequipItem(armor); } ESM::RefId skill = armor.getClass().getEquipmentSkill(armor); if (ptr == MWMechanics::getPlayer()) skillUsageSucceeded(ptr, skill, ESM::Skill::Armor_HitByOpponent); if (skill == ESM::Skill::LightArmor) sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("Light Armor Hit"), 1.0f, 1.0f); else if (skill == ESM::Skill::MediumArmor) sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("Medium Armor Hit"), 1.0f, 1.0f); else if (skill == ESM::Skill::HeavyArmor) sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("Heavy Armor Hit"), 1.0f, 1.0f); } else if (ptr == MWMechanics::getPlayer()) skillUsageSucceeded(ptr, ESM::Skill::Unarmored, ESM::Skill::Armor_HitByOpponent); } } if (ishealth) { if (!attacker.isEmpty() && !godmode) damage = scaleDamage(damage, attacker, ptr); if (damage > 0.0f) { sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("Health Damage"), 1.0f, 1.0f); if (ptr == MWMechanics::getPlayer()) MWBase::Environment::get().getWindowManager()->activateHitOverlay(); if (!attacker.isEmpty()) MWBase::Environment::get().getWorld()->spawnBloodEffect(ptr, hitPosition); } MWMechanics::DynamicStat<float> health(getCreatureStats(ptr).getHealth()); health.setCurrent(health.getCurrent() - damage); stats.setHealth(health); } else { MWMechanics::DynamicStat<float> fatigue(getCreatureStats(ptr).getFatigue()); fatigue.setCurrent(fatigue.getCurrent() - damage, true); stats.setFatigue(fatigue); } if (!wasDead && getCreatureStats(ptr).isDead()) { // NPC was killed if (!attacker.isEmpty() && attacker.getClass().isNpc() && attacker.getClass().getNpcStats(attacker).isWerewolf()) { attacker.getClass().getNpcStats(attacker).addWerewolfKill(); } MWBase::Environment::get().getMechanicsManager()->actorKilled(ptr, attacker); } } std::unique_ptr<MWWorld::Action> Npc::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { // player got activated by another NPC if (ptr == MWMechanics::getPlayer()) return std::make_unique<MWWorld::ActionTalk>(actor); // Werewolfs can't activate NPCs if (actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf()) { const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); auto& prng = MWBase::Environment::get().getWorld()->getPrng(); const ESM::Sound* sound = store.get<ESM::Sound>().searchRandom("WolfNPC", prng); std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>("#{sWerewolfRefusal}"); if (sound) action->setSound(sound->mId); return action; } const MWMechanics::CreatureStats& stats = getCreatureStats(ptr); const MWMechanics::AiSequence& aiSequence = stats.getAiSequence(); const bool isPursuing = aiSequence.isInPursuit() && actor == MWMechanics::getPlayer(); const bool inCombatWithActor = aiSequence.isInCombat(actor) || isPursuing; if (stats.isDead()) { // by default user can loot non-fighting actors during death animation if (Settings::game().mCanLootDuringDeathAnimation) return std::make_unique<MWWorld::ActionOpen>(ptr); // otherwise wait until death animation if (stats.isDeathAnimationFinished()) return std::make_unique<MWWorld::ActionOpen>(ptr); } else { const bool allowStealingFromKO = Settings::game().mAlwaysAllowStealingFromKnockedOutActors || !inCombatWithActor; if (stats.getKnockedDown() && allowStealingFromKO) return std::make_unique<MWWorld::ActionOpen>(ptr); const bool allowStealingWhileSneaking = !inCombatWithActor; if (MWBase::Environment::get().getMechanicsManager()->isSneaking(actor) && allowStealingWhileSneaking) return std::make_unique<MWWorld::ActionOpen>(ptr); const bool allowTalking = !inCombatWithActor && !getNpcStats(ptr).isWerewolf(); if (allowTalking) return std::make_unique<MWWorld::ActionTalk>(ptr); } if (inCombatWithActor) return std::make_unique<MWWorld::FailedAction>("#{sActorInCombat}"); return std::make_unique<MWWorld::FailedAction>(); } MWWorld::ContainerStore& Npc::getContainerStore(const MWWorld::Ptr& ptr) const { return getInventoryStore(ptr); } MWWorld::InventoryStore& Npc::getInventoryStore(const MWWorld::Ptr& ptr) const { ensureCustomData(ptr); return ptr.getRefData().getCustomData()->asNpcCustomData().mInventoryStore; } ESM::RefId Npc::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::NPC>* ref = ptr.get<ESM::NPC>(); return ref->mBase->mScript; } float Npc::getMaxSpeed(const MWWorld::Ptr& ptr) const { // TODO: This function is called several times per frame for each NPC. // It would be better to calculate it only once per frame for each NPC and save the result in CreatureStats. const MWMechanics::NpcStats& stats = getNpcStats(ptr); if (stats.isParalyzed() || stats.getKnockedDown() || stats.isDead()) return 0.f; const MWBase::World* world = MWBase::Environment::get().getWorld(); const GMST& gmst = getGmst(); const MWMechanics::MagicEffects& mageffects = stats.getMagicEffects(); const float normalizedEncumbrance = getNormalizedEncumbrance(ptr); bool swimming = world->isSwimming(ptr); bool sneaking = MWBase::Environment::get().getMechanicsManager()->isSneaking(ptr); bool running = stats.getStance(MWMechanics::CreatureStats::Stance_Run); bool inair = !world->isOnGround(ptr) && !swimming && !world->isFlying(ptr); running = running && (inair || MWBase::Environment::get().getMechanicsManager()->isRunning(ptr)); float moveSpeed; if (getEncumbrance(ptr) > getCapacity(ptr)) moveSpeed = 0.0f; else if (mageffects.getOrDefault(ESM::MagicEffect::Levitate).getMagnitude() > 0 && world->isLevitationEnabled()) { float flySpeed = 0.01f * (stats.getAttribute(ESM::Attribute::Speed).getModified() + mageffects.getOrDefault(ESM::MagicEffect::Levitate).getMagnitude()); flySpeed = gmst.fMinFlySpeed->mValue.getFloat() + flySpeed * (gmst.fMaxFlySpeed->mValue.getFloat() - gmst.fMinFlySpeed->mValue.getFloat()); flySpeed *= 1.0f - gmst.fEncumberedMoveEffect->mValue.getFloat() * normalizedEncumbrance; flySpeed = std::max(0.0f, flySpeed); moveSpeed = flySpeed; } else if (swimming) moveSpeed = getSwimSpeed(ptr); else if (running && !sneaking) moveSpeed = getRunSpeed(ptr); else moveSpeed = getWalkSpeed(ptr); if (stats.isWerewolf() && running && stats.getDrawState() == MWMechanics::DrawState::Nothing) moveSpeed *= gmst.fWereWolfRunMult->mValue.getFloat(); return moveSpeed; } float Npc::getJump(const MWWorld::Ptr& ptr) const { if (getEncumbrance(ptr) > getCapacity(ptr)) return 0.f; const MWMechanics::NpcStats& stats = getNpcStats(ptr); if (stats.isParalyzed() || stats.getKnockedDown() || stats.isDead()) return 0.f; const GMST& gmst = getGmst(); const MWMechanics::MagicEffects& mageffects = stats.getMagicEffects(); const float encumbranceTerm = gmst.fJumpEncumbranceBase->mValue.getFloat() + gmst.fJumpEncumbranceMultiplier->mValue.getFloat() * (1.0f - Npc::getNormalizedEncumbrance(ptr)); float a = getSkill(ptr, ESM::Skill::Acrobatics); float b = 0.0f; if (a > 50.0f) { b = a - 50.0f; a = 50.0f; } float x = gmst.fJumpAcrobaticsBase->mValue.getFloat() + std::pow(a / 15.0f, gmst.fJumpAcroMultiplier->mValue.getFloat()); x += 3.0f * b * gmst.fJumpAcroMultiplier->mValue.getFloat(); x += mageffects.getOrDefault(ESM::MagicEffect::Jump).getMagnitude() * 64; x *= encumbranceTerm; if (stats.getStance(MWMechanics::CreatureStats::Stance_Run)) x *= gmst.fJumpRunMultiplier->mValue.getFloat(); x *= stats.getFatigueTerm(); x -= -Constants::GravityConst * Constants::UnitsPerMeter; x /= 3.0f; return x; } MWMechanics::Movement& Npc::getMovementSettings(const MWWorld::Ptr& ptr) const { ensureCustomData(ptr); return ptr.getRefData().getCustomData()->asNpcCustomData().mMovement; } bool Npc::isEssential(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::NPC>* ref = ptr.get<ESM::NPC>(); return (ref->mBase->mFlags & ESM::NPC::Essential) != 0; } bool Npc::hasToolTip(const MWWorld::ConstPtr& ptr) const { if (!ptr.getRefData().getCustomData() || MWBase::Environment::get().getWindowManager()->isGuiMode()) return true; const NpcCustomData& customData = ptr.getRefData().getCustomData()->asNpcCustomData(); if (customData.mNpcStats.isDead() && customData.mNpcStats.isDeathAnimationFinished()) return true; const MWMechanics::AiSequence& aiSeq = customData.mNpcStats.getAiSequence(); if (!aiSeq.isInCombat() || aiSeq.isFleeing()) return true; if (Settings::game().mAlwaysAllowStealingFromKnockedOutActors && customData.mNpcStats.getKnockedDown()) return true; return false; } MWGui::ToolTipInfo Npc::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::NPC>* ref = ptr.get<ESM::NPC>(); bool fullHelp = MWBase::Environment::get().getWindowManager()->getFullHelp(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)); if (fullHelp && !ref->mBase->mName.empty() && ptr.getRefData().getCustomData() && ptr.getRefData().getCustomData()->asNpcCustomData().mNpcStats.isWerewolf()) { info.caption += " ("; info.caption += MyGUI::TextIterator::toTagsString(ref->mBase->mName); info.caption += ")"; } if (fullHelp) info.extra = MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); return info; } float Npc::getCapacity(const MWWorld::Ptr& ptr) const { const MWMechanics::CreatureStats& stats = getCreatureStats(ptr); static const float fEncumbranceStrMult = MWBase::Environment::get() .getESMStore() ->get<ESM::GameSetting>() .find("fEncumbranceStrMult") ->mValue.getFloat(); return stats.getAttribute(ESM::Attribute::Strength).getModified() * fEncumbranceStrMult; } float Npc::getEncumbrance(const MWWorld::Ptr& ptr) const { // According to UESP, inventory weight is ignored in werewolf form. Does that include // feather and burden effects? return getNpcStats(ptr).isWerewolf() ? 0.0f : Actor::getEncumbrance(ptr); } void Npc::skillUsageSucceeded(const MWWorld::Ptr& ptr, ESM::RefId skill, int usageType, float extraFactor) const { MWBase::Environment::get().getLuaManager()->skillUse(ptr, skill, usageType, extraFactor); } float Npc::getArmorRating(const MWWorld::Ptr& ptr) const { const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>(); MWMechanics::NpcStats& stats = getNpcStats(ptr); const MWWorld::InventoryStore& invStore = getInventoryStore(ptr); float fUnarmoredBase1 = store.find("fUnarmoredBase1")->mValue.getFloat(); float fUnarmoredBase2 = store.find("fUnarmoredBase2")->mValue.getFloat(); float unarmoredSkill = getSkill(ptr, ESM::Skill::Unarmored); float ratings[MWWorld::InventoryStore::Slots]; for (int i = 0; i < MWWorld::InventoryStore::Slots; i++) { MWWorld::ConstContainerStoreIterator it = invStore.getSlot(i); if (it == invStore.end() || it->getType() != ESM::Armor::sRecordId) { // unarmored ratings[i] = (fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill); } else { ratings[i] = it->getClass().getEffectiveArmorRating(*it, ptr); // Take in account armor condition const bool hasHealth = it->getClass().hasItemHealth(*it); if (hasHealth) { ratings[i] *= it->getClass().getItemNormalizedHealth(*it); } } } float shield = stats.getMagicEffects().getOrDefault(ESM::MagicEffect::Shield).getMagnitude(); return ratings[MWWorld::InventoryStore::Slot_Cuirass] * 0.3f + (ratings[MWWorld::InventoryStore::Slot_CarriedLeft] + ratings[MWWorld::InventoryStore::Slot_Helmet] + ratings[MWWorld::InventoryStore::Slot_Greaves] + ratings[MWWorld::InventoryStore::Slot_Boots] + ratings[MWWorld::InventoryStore::Slot_LeftPauldron] + ratings[MWWorld::InventoryStore::Slot_RightPauldron]) * 0.1f + (ratings[MWWorld::InventoryStore::Slot_LeftGauntlet] + ratings[MWWorld::InventoryStore::Slot_RightGauntlet]) * 0.05f + shield; } void Npc::adjustScale(const MWWorld::ConstPtr& ptr, osg::Vec3f& scale, bool rendering) const { if (!rendering) return; // collision meshes are not scaled based on race height // having the same collision extents for all races makes the environments easier to test const MWWorld::LiveCellRef<ESM::NPC>* ref = ptr.get<ESM::NPC>(); const ESM::Race* race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(ref->mBase->mRace); // Race weight should not affect 1st-person meshes, otherwise it will change hand proportions and can break // aiming. if (ptr == MWMechanics::getPlayer() && ptr.isInCell() && MWBase::Environment::get().getWorld()->isFirstPerson()) { if (ref->mBase->isMale()) scale *= race->mData.mMaleHeight; else scale *= race->mData.mFemaleHeight; return; } if (ref->mBase->isMale()) { scale.x() *= race->mData.mMaleWeight; scale.y() *= race->mData.mMaleWeight; scale.z() *= race->mData.mMaleHeight; } else { scale.x() *= race->mData.mFemaleWeight; scale.y() *= race->mData.mFemaleWeight; scale.z() *= race->mData.mFemaleHeight; } } int Npc::getServices(const MWWorld::ConstPtr& actor) const { const ESM::NPC* npc = actor.get<ESM::NPC>()->mBase; if (npc->mFlags & ESM::NPC::Autocalc) { const ESM::Class* class_ = MWBase::Environment::get().getESMStore()->get<ESM::Class>().find(npc->mClass); return class_->mData.mServices; } return npc->mAiData.mServices; } ESM::RefId Npc::getSoundIdFromSndGen(const MWWorld::Ptr& ptr, std::string_view name) const { if (name == "left" || name == "right") { MWBase::World* world = MWBase::Environment::get().getWorld(); if (world->isFlying(ptr)) return ESM::RefId(); osg::Vec3f pos(ptr.getRefData().getPosition().asVec3()); if (world->isSwimming(ptr)) return (name == "left") ? npcParts.mSwimLeft : npcParts.mSwimRight; if (world->isUnderwater(ptr.getCell(), pos) || world->isWalkingOnWater(ptr)) return (name == "left") ? npcParts.mFootWaterLeft : npcParts.mFootWaterRight; if (world->isOnGround(ptr)) { if (getNpcStats(ptr).isWerewolf() && getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run)) { int weaponType = ESM::Weapon::None; MWMechanics::getActiveWeapon(ptr, &weaponType); if (weaponType == ESM::Weapon::None) return ESM::RefId(); } const MWWorld::InventoryStore& inv = Npc::getInventoryStore(ptr); MWWorld::ConstContainerStoreIterator boots = inv.getSlot(MWWorld::InventoryStore::Slot_Boots); if (boots == inv.end() || boots->getType() != ESM::Armor::sRecordId) return (name == "left") ? npcParts.mFootBareLeft : npcParts.mFootBareRight; ESM::RefId skill = boots->getClass().getEquipmentSkill(*boots); if (skill == ESM::Skill::LightArmor) return (name == "left") ? npcParts.mFootLightLeft : npcParts.mFootLightRight; else if (skill == ESM::Skill::MediumArmor) return (name == "left") ? npcParts.mFootMediumLeft : npcParts.mFootMediumRight; else if (skill == ESM::Skill::HeavyArmor) return (name == "left") ? npcParts.mFootHeavyLeft : npcParts.mFootHeavyRight; } return ESM::RefId(); } // Morrowind ignores land soundgen for NPCs if (name == "land") return ESM::RefId(); if (name == "swimleft") return npcParts.mSwimLeft; if (name == "swimright") return npcParts.mSwimRight; // TODO: I have no idea what these are supposed to do for NPCs since they use // voiced dialog for various conditions like health loss and combat taunts. Maybe // only for biped creatures? if (name == "moan") return ESM::RefId(); if (name == "roar") return ESM::RefId(); if (name == "scream") return ESM::RefId(); throw std::runtime_error("Unexpected soundgen type: " + std::string(name)); } MWWorld::Ptr Npc::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::NPC>* ref = ptr.get<ESM::NPC>(); MWWorld::Ptr newPtr(cell.insert(ref), &cell); if (newPtr.getRefData().getCustomData()) { MWBase::Environment::get().getWorldModel()->registerPtr(newPtr); newPtr.getClass().getContainerStore(newPtr).setPtr(newPtr); } return newPtr; } float Npc::getSkill(const MWWorld::Ptr& ptr, ESM::RefId id) const { return getNpcStats(ptr).getSkill(id).getModified(); } int Npc::getBloodTexture(const MWWorld::ConstPtr& ptr) const { return ptr.get<ESM::NPC>()->mBase->mBloodType; } void Npc::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const { if (!state.mHasCustomState) return; const ESM::NpcState& npcState = state.asNpcState(); if (!ptr.getRefData().getCustomData()) { if (npcState.mCreatureStats.mMissingACDT) ensureCustomData(ptr); else { // Create a CustomData, but don't fill it from ESM records (not needed) auto data = std::make_unique<NpcCustomData>(); MWBase::Environment::get().getWorldModel()->registerPtr(ptr); data->mInventoryStore.setPtr(ptr); ptr.getRefData().setCustomData(std::move(data)); } } NpcCustomData& customData = ptr.getRefData().getCustomData()->asNpcCustomData(); customData.mInventoryStore.readState(npcState.mInventory); customData.mNpcStats.readState(npcState.mNpcStats); bool spellsInitialised = customData.mNpcStats.getSpells().setSpells(ptr.get<ESM::NPC>()->mBase->mId); if (spellsInitialised) customData.mNpcStats.getSpells().clear(); customData.mNpcStats.readState(npcState.mCreatureStats); } void Npc::writeAdditionalState(const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const { if (!ptr.getRefData().getCustomData()) { state.mHasCustomState = false; return; } const NpcCustomData& customData = ptr.getRefData().getCustomData()->asNpcCustomData(); if (ptr.getCellRef().getCount() <= 0 && (!(ptr.get<ESM::NPC>()->mBase->mFlags & ESM::NPC::Respawn) || !customData.mNpcStats.isDead())) { state.mHasCustomState = false; return; } ESM::NpcState& npcState = state.asNpcState(); customData.mInventoryStore.writeState(npcState.mInventory); customData.mNpcStats.writeState(npcState.mNpcStats); customData.mNpcStats.writeState(npcState.mCreatureStats); } int Npc::getBaseGold(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::NPC>* ref = ptr.get<ESM::NPC>(); return ref->mBase->mNpdt.mGold; } bool Npc::isClass(const MWWorld::ConstPtr& ptr, std::string_view className) const { return ptr.get<ESM::NPC>()->mBase->mClass == className; } bool Npc::canSwim(const MWWorld::ConstPtr& ptr) const { return true; } bool Npc::canWalk(const MWWorld::ConstPtr& ptr) const { return true; } void Npc::respawn(const MWWorld::Ptr& ptr) const { const MWMechanics::CreatureStats& creatureStats = getCreatureStats(ptr); if (ptr.getCellRef().getCount() > 0 && !creatureStats.isDead()) return; if (!creatureStats.isDeathAnimationFinished()) return; const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>(); static const float fCorpseRespawnDelay = gmst.find("fCorpseRespawnDelay")->mValue.getFloat(); static const float fCorpseClearDelay = gmst.find("fCorpseClearDelay")->mValue.getFloat(); float delay = ptr.getCellRef().getCount() == 0 ? fCorpseClearDelay : std::min(fCorpseRespawnDelay, fCorpseClearDelay); if (ptr.get<ESM::NPC>()->mBase->mFlags & ESM::NPC::Respawn && creatureStats.getTimeOfDeath() + delay <= MWBase::Environment::get().getWorld()->getTimeStamp()) { if (ptr.getCellRef().hasContentFile()) { if (ptr.getCellRef().getCount() == 0) { ptr.getCellRef().setCount(1); const ESM::RefId& script = getScript(ptr); if (!script.empty()) MWBase::Environment::get().getWorld()->getLocalScripts().add(script, ptr); } MWBase::Environment::get().getWorld()->removeContainerScripts(ptr); MWBase::Environment::get().getWindowManager()->onDeleteCustomData(ptr); ptr.getRefData().setCustomData(nullptr); // Reset to original position MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().asVec3()); MWBase::Environment::get().getWorld()->rotateObject( ptr, ptr.getCellRef().getPosition().asRotationVec3(), MWBase::RotationFlag_none); } } } int Npc::getBaseFightRating(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::NPC>* ref = ptr.get<ESM::NPC>(); return ref->mBase->mAiData.mFight; } bool Npc::isBipedal(const MWWorld::ConstPtr& ptr) const { return true; } ESM::RefId Npc::getPrimaryFaction(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::NPC>* ref = ptr.get<ESM::NPC>(); return ref->mBase->mFaction; } int Npc::getPrimaryFactionRank(const MWWorld::ConstPtr& ptr) const { const ESM::RefId& factionID = ptr.getClass().getPrimaryFaction(ptr); if (factionID.empty()) return -1; // Search in the NPC data first if (const MWWorld::CustomData* data = ptr.getRefData().getCustomData()) { int rank = data->asNpcCustomData().mNpcStats.getFactionRank(factionID); if (rank >= 0) return rank; } // Use base NPC record as a fallback const MWWorld::LiveCellRef<ESM::NPC>* ref = ptr.get<ESM::NPC>(); return ref->mBase->getFactionRank(); } void Npc::setBaseAISetting(const ESM::RefId& id, MWMechanics::AiSetting setting, int value) const { MWMechanics::setBaseAISetting<ESM::NPC>(id, setting, value); } void Npc::modifyBaseInventory(const ESM::RefId& actorId, const ESM::RefId& itemId, int amount) const { MWMechanics::modifyBaseInventory<ESM::NPC>(actorId, itemId, amount); } float Npc::getWalkSpeed(const MWWorld::Ptr& ptr) const { const GMST& gmst = getGmst(); const MWMechanics::NpcStats& stats = getNpcStats(ptr); const float normalizedEncumbrance = getNormalizedEncumbrance(ptr); const bool sneaking = MWBase::Environment::get().getMechanicsManager()->isSneaking(ptr); float walkSpeed = gmst.fMinWalkSpeed->mValue.getFloat() + 0.01f * stats.getAttribute(ESM::Attribute::Speed).getModified() * (gmst.fMaxWalkSpeed->mValue.getFloat() - gmst.fMinWalkSpeed->mValue.getFloat()); walkSpeed *= 1.0f - gmst.fEncumberedMoveEffect->mValue.getFloat() * normalizedEncumbrance; walkSpeed = std::max(0.0f, walkSpeed); if (sneaking) walkSpeed *= gmst.fSneakSpeedMultiplier->mValue.getFloat(); return walkSpeed; } float Npc::getRunSpeed(const MWWorld::Ptr& ptr) const { const GMST& gmst = getGmst(); return getWalkSpeed(ptr) * (0.01f * getSkill(ptr, ESM::Skill::Athletics) * gmst.fAthleticsRunBonus->mValue.getFloat() + gmst.fBaseRunMultiplier->mValue.getFloat()); } float Npc::getSwimSpeed(const MWWorld::Ptr& ptr) const { const MWBase::World* world = MWBase::Environment::get().getWorld(); const MWMechanics::NpcStats& stats = getNpcStats(ptr); const MWMechanics::MagicEffects& mageffects = stats.getMagicEffects(); const bool swimming = world->isSwimming(ptr); const bool inair = !world->isOnGround(ptr) && !swimming && !world->isFlying(ptr); const bool running = stats.getStance(MWMechanics::CreatureStats::Stance_Run) && (inair || MWBase::Environment::get().getMechanicsManager()->isRunning(ptr)); return getSwimSpeedImpl(ptr, getGmst(), mageffects, running ? getRunSpeed(ptr) : getWalkSpeed(ptr)); } }
65,307
C++
.cpp
1,278
39.104851
120
0.597529
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
false
false
35,442
creature.cpp
OpenMW_openmw/apps/openmw/mwclass/creature.cpp
#include "creature.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include <components/esm3/creaturestate.hpp> #include <components/esm3/loadclas.hpp> #include <components/esm3/loadcrea.hpp> #include <components/esm3/loadsndg.hpp> #include <components/esm3/loadsoun.hpp> #include <components/misc/rng.hpp> #include <components/settings/values.hpp> #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/aisetting.hpp" #include "../mwmechanics/combat.hpp" #include "../mwmechanics/creaturecustomdataresetter.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/difficultyscaling.hpp" #include "../mwmechanics/disease.hpp" #include "../mwmechanics/inventory.hpp" #include "../mwmechanics/magiceffects.hpp" #include "../mwmechanics/movement.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/setbaseaisetting.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/actionopen.hpp" #include "../mwworld/actiontalk.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/customdata.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/failedaction.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/localscripts.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/worldmodel.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwgui/tooltips.hpp" #include "classmodel.hpp" #include "nameorid.hpp" namespace { bool isFlagBitSet(const MWWorld::ConstPtr& ptr, ESM::Creature::Flags bitMask) { return (ptr.get<ESM::Creature>()->mBase->mFlags & bitMask) != 0; } } namespace MWClass { class CreatureCustomData : public MWWorld::TypedCustomData<CreatureCustomData> { public: MWMechanics::CreatureStats mCreatureStats; std::unique_ptr<MWWorld::ContainerStore> mContainerStore; // may be InventoryStore for some creatures MWMechanics::Movement mMovement; CreatureCustomData() = default; CreatureCustomData(const CreatureCustomData& other); CreatureCustomData(CreatureCustomData&& other) = default; CreatureCustomData& asCreatureCustomData() override { return *this; } const CreatureCustomData& asCreatureCustomData() const override { return *this; } }; CreatureCustomData::CreatureCustomData(const CreatureCustomData& other) : mCreatureStats(other.mCreatureStats) , mContainerStore(other.mContainerStore->clone()) , mMovement(other.mMovement) { } Creature::Creature() : MWWorld::RegisteredClass<Creature, Actor>(ESM::Creature::sRecordId) { } const Creature::GMST& Creature::getGmst() { static const GMST staticGmst = [] { GMST gmst; const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>(); gmst.fMinWalkSpeedCreature = store.find("fMinWalkSpeedCreature"); gmst.fMaxWalkSpeedCreature = store.find("fMaxWalkSpeedCreature"); gmst.fEncumberedMoveEffect = store.find("fEncumberedMoveEffect"); gmst.fSneakSpeedMultiplier = store.find("fSneakSpeedMultiplier"); gmst.fAthleticsRunBonus = store.find("fAthleticsRunBonus"); gmst.fBaseRunMultiplier = store.find("fBaseRunMultiplier"); gmst.fMinFlySpeed = store.find("fMinFlySpeed"); gmst.fMaxFlySpeed = store.find("fMaxFlySpeed"); gmst.fSwimRunBase = store.find("fSwimRunBase"); gmst.fSwimRunAthleticsMult = store.find("fSwimRunAthleticsMult"); gmst.fKnockDownMult = store.find("fKnockDownMult"); gmst.iKnockDownOddsMult = store.find("iKnockDownOddsMult"); gmst.iKnockDownOddsBase = store.find("iKnockDownOddsBase"); return gmst; }(); return staticGmst; } void Creature::ensureCustomData(const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getCustomData()) { MWBase::Environment::get().getWorldModel()->registerPtr(ptr); auto tempData = std::make_unique<CreatureCustomData>(); CreatureCustomData* data = tempData.get(); MWMechanics::CreatureCustomDataResetter resetter{ ptr }; ptr.getRefData().setCustomData(std::move(tempData)); MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>(); // creature stats for (size_t i = 0; i < ref->mBase->mData.mAttributes.size(); ++i) data->mCreatureStats.setAttribute(ESM::Attribute::indexToRefId(i), ref->mBase->mData.mAttributes[i]); data->mCreatureStats.setHealth(static_cast<float>(ref->mBase->mData.mHealth)); data->mCreatureStats.setMagicka(static_cast<float>(ref->mBase->mData.mMana)); data->mCreatureStats.setFatigue(static_cast<float>(ref->mBase->mData.mFatigue)); data->mCreatureStats.setLevel(ref->mBase->mData.mLevel); data->mCreatureStats.getAiSequence().fill(ref->mBase->mAiPackage); data->mCreatureStats.setAiSetting(MWMechanics::AiSetting::Hello, ref->mBase->mAiData.mHello); data->mCreatureStats.setAiSetting(MWMechanics::AiSetting::Fight, ref->mBase->mAiData.mFight); data->mCreatureStats.setAiSetting(MWMechanics::AiSetting::Flee, ref->mBase->mAiData.mFlee); data->mCreatureStats.setAiSetting(MWMechanics::AiSetting::Alarm, ref->mBase->mAiData.mAlarm); // Persistent actors with 0 health do not play death animation if (data->mCreatureStats.isDead()) data->mCreatureStats.setDeathAnimationFinished(isPersistent(ptr)); // spells bool spellsInitialised = data->mCreatureStats.getSpells().setSpells(ref->mBase->mId); if (!spellsInitialised) data->mCreatureStats.getSpells().addAllToInstance(ref->mBase->mSpells.mList); // inventory bool hasInventory = hasInventoryStore(ptr); if (hasInventory) data->mContainerStore = std::make_unique<MWWorld::InventoryStore>(); else data->mContainerStore = std::make_unique<MWWorld::ContainerStore>(); data->mContainerStore->setPtr(ptr); data->mCreatureStats.setGoldPool(ref->mBase->mData.mGold); resetter.mPtr = {}; auto& prng = MWBase::Environment::get().getWorld()->getPrng(); getContainerStore(ptr).fill(ref->mBase->mInventory, ptr.getCellRef().getRefId(), prng); if (hasInventory) getInventoryStore(ptr).autoEquip(); } } void Creature::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { MWRender::Objects& objects = renderingInterface.getObjects(); objects.insertCreature(ptr, model, hasInventoryStore(ptr)); } std::string_view Creature::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::Creature>(ptr); } void Creature::getModelsToPreload(const MWWorld::ConstPtr& ptr, std::vector<std::string_view>& models) const { std::string_view model = getModel(ptr); if (!model.empty()) models.push_back(model); const MWWorld::CustomData* customData = ptr.getRefData().getCustomData(); if (customData && hasInventoryStore(ptr)) { const auto& invStore = static_cast<const MWWorld::InventoryStore&>(*customData->asCreatureCustomData().mContainerStore); for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot) { MWWorld::ConstContainerStoreIterator equipped = invStore.getSlot(slot); if (equipped != invStore.end()) { model = equipped->getClass().getModel(*equipped); if (!model.empty()) models.push_back(model); } } } } std::string_view Creature::getName(const MWWorld::ConstPtr& ptr) const { return getNameOrId<ESM::Creature>(ptr); } MWMechanics::CreatureStats& Creature::getCreatureStats(const MWWorld::Ptr& ptr) const { ensureCustomData(ptr); return ptr.getRefData().getCustomData()->asCreatureCustomData().mCreatureStats; } bool Creature::evaluateHit(const MWWorld::Ptr& ptr, MWWorld::Ptr& victim, osg::Vec3f& hitPosition) const { victim = MWWorld::Ptr(); hitPosition = osg::Vec3f(); // Get the weapon used (if hand-to-hand, weapon = inv.end()) MWWorld::Ptr weapon; if (hasInventoryStore(ptr)) { MWWorld::InventoryStore& inv = getInventoryStore(ptr); MWWorld::ContainerStoreIterator weaponslot = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); if (weaponslot != inv.end() && weaponslot->getType() == ESM::Weapon::sRecordId) weapon = *weaponslot; } MWBase::World* world = MWBase::Environment::get().getWorld(); const MWWorld::Store<ESM::GameSetting>& store = world->getStore().get<ESM::GameSetting>(); float dist = store.find("fCombatDistance")->mValue.getFloat(); if (!weapon.isEmpty()) dist *= weapon.get<ESM::Weapon>()->mBase->mData.mReach; const std::pair<MWWorld::Ptr, osg::Vec3f> result = MWMechanics::getHitContact(ptr, dist); if (result.first.isEmpty()) // Didn't hit anything return true; // Note that earlier we returned true in spite of an apparent failure to hit anything alive. // This is because hitting nothing is not a "miss" and should be handled as such character controller-side. victim = result.first; hitPosition = result.second; float hitchance = MWMechanics::getHitChance(ptr, victim, ptr.get<ESM::Creature>()->mBase->mData.mCombat); return Misc::Rng::roll0to99(world->getPrng()) < hitchance; } void Creature::hit(const MWWorld::Ptr& ptr, float attackStrength, int type, const MWWorld::Ptr& victim, const osg::Vec3f& hitPosition, bool success) const { MWMechanics::CreatureStats& stats = getCreatureStats(ptr); if (stats.getDrawState() != MWMechanics::DrawState::Weapon) return; MWWorld::Ptr weapon; if (hasInventoryStore(ptr)) { MWWorld::InventoryStore& inv = getInventoryStore(ptr); MWWorld::ContainerStoreIterator weaponslot = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); if (weaponslot != inv.end() && weaponslot->getType() == ESM::Weapon::sRecordId) weapon = *weaponslot; } MWMechanics::applyFatigueLoss(ptr, weapon, attackStrength); if (victim.isEmpty()) return; // Didn't hit anything const MWWorld::Class& othercls = victim.getClass(); MWMechanics::CreatureStats& otherstats = othercls.getCreatureStats(victim); if (otherstats.isDead()) // Can't hit dead actors return; if (!success) { victim.getClass().onHit( victim, 0.0f, false, MWWorld::Ptr(), ptr, osg::Vec3f(), false, MWMechanics::DamageSourceType::Melee); MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr); return; } MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>(); int min, max; switch (type) { case 0: min = ref->mBase->mData.mAttack[0]; max = ref->mBase->mData.mAttack[1]; break; case 1: min = ref->mBase->mData.mAttack[2]; max = ref->mBase->mData.mAttack[3]; break; case 2: default: min = ref->mBase->mData.mAttack[4]; max = ref->mBase->mData.mAttack[5]; break; } float damage = min + (max - min) * attackStrength; bool healthdmg = true; if (!weapon.isEmpty()) { const unsigned char* attack = nullptr; if (type == ESM::Weapon::AT_Chop) attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop.data(); else if (type == ESM::Weapon::AT_Slash) attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash.data(); else if (type == ESM::Weapon::AT_Thrust) attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust.data(); if (attack) { damage = attack[0] + ((attack[1] - attack[0]) * attackStrength); MWMechanics::adjustWeaponDamage(damage, weapon, ptr); MWMechanics::reduceWeaponCondition(damage, true, weapon, ptr); MWMechanics::resistNormalWeapon(victim, ptr, weapon, damage); } // Apply "On hit" enchanted weapons MWMechanics::applyOnStrikeEnchantment(ptr, victim, weapon, hitPosition); } else if (isBipedal(ptr)) { MWMechanics::getHandToHandDamage(ptr, victim, damage, healthdmg, attackStrength); } MWMechanics::applyElementalShields(ptr, victim); if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength)) damage = 0; MWMechanics::diseaseContact(victim, ptr); victim.getClass().onHit( victim, damage, healthdmg, weapon, ptr, hitPosition, true, MWMechanics::DamageSourceType::Melee); } void Creature::onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object, const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful, const MWMechanics::DamageSourceType sourceType) const { MWMechanics::CreatureStats& stats = getCreatureStats(ptr); // Self defense bool setOnPcHitMe = true; // NOTE: 'object' and/or 'attacker' may be empty. if (!attacker.isEmpty() && attacker.getClass().isActor() && !stats.getAiSequence().isInCombat(attacker)) { stats.setAttacked(true); // No retaliation for totally static creatures (they have no movement or attacks anyway) if (isMobile(ptr)) { bool complain = sourceType == MWMechanics::DamageSourceType::Melee; bool supportFriendlyFire = sourceType != MWMechanics::DamageSourceType::Ranged; if (supportFriendlyFire && MWMechanics::friendlyHit(attacker, ptr, complain)) setOnPcHitMe = false; else setOnPcHitMe = MWBase::Environment::get().getMechanicsManager()->actorAttacked(ptr, attacker); } } // Attacker and target store each other as hitattemptactor if they have no one stored yet if (!attacker.isEmpty() && attacker.getClass().isActor()) { MWMechanics::CreatureStats& statsAttacker = attacker.getClass().getCreatureStats(attacker); // First handle the attacked actor if ((stats.getHitAttemptActorId() == -1) && (statsAttacker.getAiSequence().isInCombat(ptr) || attacker == MWMechanics::getPlayer())) stats.setHitAttemptActorId(statsAttacker.getActorId()); // Next handle the attacking actor if ((statsAttacker.getHitAttemptActorId() == -1) && (statsAttacker.getAiSequence().isInCombat(ptr) || attacker == MWMechanics::getPlayer())) statsAttacker.setHitAttemptActorId(stats.getActorId()); } if (!object.isEmpty()) stats.setLastHitAttemptObject(object.getCellRef().getRefId()); if (setOnPcHitMe && !attacker.isEmpty() && attacker == MWMechanics::getPlayer()) { const ESM::RefId& script = ptr.get<ESM::Creature>()->mBase->mScript; /* Set the OnPCHitMe script variable. The script is responsible for clearing it. */ if (!script.empty()) ptr.getRefData().getLocals().setVarByInt(script, "onpchitme", 1); } if (!successful) { // Missed if (!attacker.isEmpty() && attacker == MWMechanics::getPlayer()) MWBase::Environment::get().getSoundManager()->playSound3D( ptr, ESM::RefId::stringRefId("miss"), 1.0f, 1.0f); return; } if (!object.isEmpty()) stats.setLastHitObject(object.getCellRef().getRefId()); if (damage < 0.001f) damage = 0; if (damage > 0.f) { if (!attacker.isEmpty()) { // Check for knockdown float agilityTerm = stats.getAttribute(ESM::Attribute::Agility).getModified() * getGmst().fKnockDownMult->mValue.getFloat(); float knockdownTerm = stats.getAttribute(ESM::Attribute::Agility).getModified() * getGmst().iKnockDownOddsMult->mValue.getInteger() * 0.01f + getGmst().iKnockDownOddsBase->mValue.getInteger(); auto& prng = MWBase::Environment::get().getWorld()->getPrng(); if (ishealth && agilityTerm <= damage && knockdownTerm <= Misc::Rng::roll0to99(prng)) stats.setKnockedDown(true); else stats.setHitRecovery(true); // Is this supposed to always occur? } if (ishealth) { damage *= damage / (damage + getArmorRating(ptr)); damage = std::max(1.f, damage); if (!attacker.isEmpty()) { damage = scaleDamage(damage, attacker, ptr); MWBase::Environment::get().getWorld()->spawnBloodEffect(ptr, hitPosition); } MWBase::Environment::get().getSoundManager()->playSound3D( ptr, ESM::RefId::stringRefId("Health Damage"), 1.0f, 1.0f); MWMechanics::DynamicStat<float> health(stats.getHealth()); health.setCurrent(health.getCurrent() - damage); stats.setHealth(health); } else { MWMechanics::DynamicStat<float> fatigue(stats.getFatigue()); fatigue.setCurrent(fatigue.getCurrent() - damage, true); stats.setFatigue(fatigue); } } } std::unique_ptr<MWWorld::Action> Creature::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { if (actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf()) { const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); auto& prng = MWBase::Environment::get().getWorld()->getPrng(); const ESM::Sound* sound = store.get<ESM::Sound>().searchRandom("WolfCreature", prng); std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>("#{sWerewolfRefusal}"); if (sound) action->setSound(sound->mId); return action; } const MWMechanics::CreatureStats& stats = getCreatureStats(ptr); if (stats.isDead()) { // by default user can loot non-fighting actors during death animation if (Settings::game().mCanLootDuringDeathAnimation) return std::make_unique<MWWorld::ActionOpen>(ptr); // otherwise wait until death animation if (stats.isDeathAnimationFinished()) return std::make_unique<MWWorld::ActionOpen>(ptr); } else if (!stats.getKnockedDown()) return std::make_unique<MWWorld::ActionTalk>(ptr); // Tribunal and some mod companions oddly enough must use open action as fallback if (!getScript(ptr).empty() && ptr.getRefData().getLocals().getIntVar(getScript(ptr), "companion")) return std::make_unique<MWWorld::ActionOpen>(ptr); return std::make_unique<MWWorld::FailedAction>(); } MWWorld::ContainerStore& Creature::getContainerStore(const MWWorld::Ptr& ptr) const { ensureCustomData(ptr); return *ptr.getRefData().getCustomData()->asCreatureCustomData().mContainerStore; } MWWorld::InventoryStore& Creature::getInventoryStore(const MWWorld::Ptr& ptr) const { if (hasInventoryStore(ptr)) return static_cast<MWWorld::InventoryStore&>(getContainerStore(ptr)); else throw std::runtime_error("this creature has no inventory store"); } bool Creature::hasInventoryStore(const MWWorld::ConstPtr& ptr) const { return isFlagBitSet(ptr, ESM::Creature::Weapon); } ESM::RefId Creature::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>(); return ref->mBase->mScript; } bool Creature::isEssential(const MWWorld::ConstPtr& ptr) const { return isFlagBitSet(ptr, ESM::Creature::Essential); } float Creature::getMaxSpeed(const MWWorld::Ptr& ptr) const { const MWMechanics::CreatureStats& stats = getCreatureStats(ptr); if (stats.isParalyzed() || stats.getKnockedDown() || stats.isDead()) return 0.f; const GMST& gmst = getGmst(); const MWBase::World* world = MWBase::Environment::get().getWorld(); const MWMechanics::MagicEffects& mageffects = stats.getMagicEffects(); float moveSpeed; if (getEncumbrance(ptr) > getCapacity(ptr)) moveSpeed = 0.0f; else if (canFly(ptr) || (mageffects.getOrDefault(ESM::MagicEffect::Levitate).getMagnitude() > 0 && world->isLevitationEnabled())) { float flySpeed = 0.01f * (stats.getAttribute(ESM::Attribute::Speed).getModified() + mageffects.getOrDefault(ESM::MagicEffect::Levitate).getMagnitude()); flySpeed = gmst.fMinFlySpeed->mValue.getFloat() + flySpeed * (gmst.fMaxFlySpeed->mValue.getFloat() - gmst.fMinFlySpeed->mValue.getFloat()); const float normalizedEncumbrance = getNormalizedEncumbrance(ptr); flySpeed *= 1.0f - gmst.fEncumberedMoveEffect->mValue.getFloat() * normalizedEncumbrance; flySpeed = std::max(0.0f, flySpeed); moveSpeed = flySpeed; } else if (world->isSwimming(ptr)) moveSpeed = getSwimSpeed(ptr); else moveSpeed = getWalkSpeed(ptr); return moveSpeed; } MWMechanics::Movement& Creature::getMovementSettings(const MWWorld::Ptr& ptr) const { ensureCustomData(ptr); return ptr.getRefData().getCustomData()->asCreatureCustomData().mMovement; } bool Creature::hasToolTip(const MWWorld::ConstPtr& ptr) const { if (!ptr.getRefData().getCustomData() || MWBase::Environment::get().getWindowManager()->isGuiMode()) return true; const CreatureCustomData& customData = ptr.getRefData().getCustomData()->asCreatureCustomData(); if (customData.mCreatureStats.isDead() && customData.mCreatureStats.isDeathAnimationFinished()) return true; const MWMechanics::AiSequence& aiSeq = customData.mCreatureStats.getAiSequence(); return !aiSeq.isInCombat() || aiSeq.isFleeing(); } MWGui::ToolTipInfo Creature::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); return info; } float Creature::getArmorRating(const MWWorld::Ptr& ptr) const { // Equipment armor rating is deliberately ignored. return getCreatureStats(ptr).getMagicEffects().getOrDefault(ESM::MagicEffect::Shield).getMagnitude(); } float Creature::getCapacity(const MWWorld::Ptr& ptr) const { const MWMechanics::CreatureStats& stats = getCreatureStats(ptr); return stats.getAttribute(ESM::Attribute::Strength).getModified() * 5; } int Creature::getServices(const MWWorld::ConstPtr& actor) const { return actor.get<ESM::Creature>()->mBase->mAiData.mServices; } bool Creature::isPersistent(const MWWorld::ConstPtr& actor) const { const MWWorld::LiveCellRef<ESM::Creature>* ref = actor.get<ESM::Creature>(); return (ref->mBase->mRecordFlags & ESM::FLAG_Persistent) != 0; } ESM::RefId Creature::getSoundIdFromSndGen(const MWWorld::Ptr& ptr, std::string_view name) const { int type = getSndGenTypeFromName(ptr, name); if (type < 0) return ESM::RefId(); std::vector<const ESM::SoundGenerator*> sounds; std::vector<const ESM::SoundGenerator*> fallbacksounds; MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>(); const ESM::RefId& ourId = (ref->mBase->mOriginal.empty()) ? ptr.getCellRef().getRefId() : ref->mBase->mOriginal; const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); auto sound = store.get<ESM::SoundGenerator>().begin(); while (sound != store.get<ESM::SoundGenerator>().end()) { if (type == sound->mType && !sound->mCreature.empty() && ourId == sound->mCreature) sounds.push_back(&*sound); if (type == sound->mType && sound->mCreature.empty()) fallbacksounds.push_back(&*sound); ++sound; } if (sounds.empty()) { const std::string_view model = getModel(ptr); if (!model.empty()) { for (const ESM::Creature& creature : store.get<ESM::Creature>()) { if (creature.mId != ourId && creature.mOriginal != ourId && !creature.mModel.empty() && Misc::StringUtils::ciEqual(model, creature.mModel)) { const ESM::RefId& fallbackId = !creature.mOriginal.empty() ? creature.mOriginal : creature.mId; sound = store.get<ESM::SoundGenerator>().begin(); while (sound != store.get<ESM::SoundGenerator>().end()) { if (type == sound->mType && !sound->mCreature.empty() && fallbackId == sound->mCreature) sounds.push_back(&*sound); ++sound; } break; } } } } auto& prng = MWBase::Environment::get().getWorld()->getPrng(); if (!sounds.empty()) return sounds[Misc::Rng::rollDice(sounds.size(), prng)]->mSound; if (!fallbacksounds.empty()) return fallbacksounds[Misc::Rng::rollDice(fallbacksounds.size(), prng)]->mSound; return ESM::RefId(); } MWWorld::Ptr Creature::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>(); MWWorld::Ptr newPtr(cell.insert(ref), &cell); if (newPtr.getRefData().getCustomData()) { MWBase::Environment::get().getWorldModel()->registerPtr(newPtr); newPtr.getClass().getContainerStore(newPtr).setPtr(newPtr); } return newPtr; } bool Creature::isBipedal(const MWWorld::ConstPtr& ptr) const { return isFlagBitSet(ptr, ESM::Creature::Bipedal); } bool Creature::canFly(const MWWorld::ConstPtr& ptr) const { return isFlagBitSet(ptr, ESM::Creature::Flies); } bool Creature::canSwim(const MWWorld::ConstPtr& ptr) const { return isFlagBitSet(ptr, static_cast<ESM::Creature::Flags>(ESM::Creature::Swims | ESM::Creature::Bipedal)); } bool Creature::canWalk(const MWWorld::ConstPtr& ptr) const { return isFlagBitSet(ptr, static_cast<ESM::Creature::Flags>(ESM::Creature::Walks | ESM::Creature::Bipedal)); } int Creature::getSndGenTypeFromName(const MWWorld::Ptr& ptr, std::string_view name) { if (name == "left") { MWBase::World* world = MWBase::Environment::get().getWorld(); if (world->isFlying(ptr)) return -1; osg::Vec3f pos(ptr.getRefData().getPosition().asVec3()); if (world->isUnderwater(ptr.getCell(), pos) || world->isWalkingOnWater(ptr)) return ESM::SoundGenerator::SwimLeft; if (world->isOnGround(ptr)) return ESM::SoundGenerator::LeftFoot; return -1; } if (name == "right") { MWBase::World* world = MWBase::Environment::get().getWorld(); if (world->isFlying(ptr)) return -1; osg::Vec3f pos(ptr.getRefData().getPosition().asVec3()); if (world->isUnderwater(ptr.getCell(), pos) || world->isWalkingOnWater(ptr)) return ESM::SoundGenerator::SwimRight; if (world->isOnGround(ptr)) return ESM::SoundGenerator::RightFoot; return -1; } if (name == "swimleft") return ESM::SoundGenerator::SwimLeft; if (name == "swimright") return ESM::SoundGenerator::SwimRight; if (name == "moan") return ESM::SoundGenerator::Moan; if (name == "roar") return ESM::SoundGenerator::Roar; if (name == "scream") return ESM::SoundGenerator::Scream; if (name == "land") return ESM::SoundGenerator::Land; throw std::runtime_error("Unexpected soundgen type: " + std::string(name)); } float Creature::getSkill(const MWWorld::Ptr& ptr, ESM::RefId id) const { MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>(); const ESM::Skill* skillRecord = MWBase::Environment::get().getESMStore()->get<ESM::Skill>().find(id); switch (skillRecord->mData.mSpecialization) { case ESM::Class::Combat: return ref->mBase->mData.mCombat; case ESM::Class::Magic: return ref->mBase->mData.mMagic; case ESM::Class::Stealth: return ref->mBase->mData.mStealth; default: throw std::runtime_error("invalid specialisation"); } } int Creature::getBloodTexture(const MWWorld::ConstPtr& ptr) const { return ptr.get<ESM::Creature>()->mBase->mBloodType; } void Creature::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const { if (!state.mHasCustomState) return; const ESM::CreatureState& creatureState = state.asCreatureState(); if (!ptr.getRefData().getCustomData()) { if (creatureState.mCreatureStats.mMissingACDT) ensureCustomData(ptr); else { // Create a CustomData, but don't fill it from ESM records (not needed) auto data = std::make_unique<CreatureCustomData>(); if (hasInventoryStore(ptr)) data->mContainerStore = std::make_unique<MWWorld::InventoryStore>(); else data->mContainerStore = std::make_unique<MWWorld::ContainerStore>(); MWBase::Environment::get().getWorldModel()->registerPtr(ptr); data->mContainerStore->setPtr(ptr); ptr.getRefData().setCustomData(std::move(data)); } } CreatureCustomData& customData = ptr.getRefData().getCustomData()->asCreatureCustomData(); customData.mContainerStore->readState(creatureState.mInventory); bool spellsInitialised = customData.mCreatureStats.getSpells().setSpells(ptr.get<ESM::Creature>()->mBase->mId); if (spellsInitialised) customData.mCreatureStats.getSpells().clear(); customData.mCreatureStats.readState(creatureState.mCreatureStats); } void Creature::writeAdditionalState(const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const { if (!ptr.getRefData().getCustomData()) { state.mHasCustomState = false; return; } const CreatureCustomData& customData = ptr.getRefData().getCustomData()->asCreatureCustomData(); if (ptr.getCellRef().getCount() <= 0 && (!isFlagBitSet(ptr, ESM::Creature::Respawn) || !customData.mCreatureStats.isDead())) { state.mHasCustomState = false; return; } ESM::CreatureState& creatureState = state.asCreatureState(); customData.mContainerStore->writeState(creatureState.mInventory); customData.mCreatureStats.writeState(creatureState.mCreatureStats); } int Creature::getBaseGold(const MWWorld::ConstPtr& ptr) const { return ptr.get<ESM::Creature>()->mBase->mData.mGold; } void Creature::respawn(const MWWorld::Ptr& ptr) const { const MWMechanics::CreatureStats& creatureStats = getCreatureStats(ptr); if (ptr.getCellRef().getCount() > 0 && !creatureStats.isDead()) return; if (!creatureStats.isDeathAnimationFinished()) return; const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>(); static const float fCorpseRespawnDelay = gmst.find("fCorpseRespawnDelay")->mValue.getFloat(); static const float fCorpseClearDelay = gmst.find("fCorpseClearDelay")->mValue.getFloat(); float delay = ptr.getCellRef().getCount() == 0 ? fCorpseClearDelay : std::min(fCorpseRespawnDelay, fCorpseClearDelay); if (isFlagBitSet(ptr, ESM::Creature::Respawn) && creatureStats.getTimeOfDeath() + delay <= MWBase::Environment::get().getWorld()->getTimeStamp()) { if (ptr.getCellRef().hasContentFile()) { if (ptr.getCellRef().getCount() == 0) { ptr.getCellRef().setCount(1); const ESM::RefId& script = getScript(ptr); if (!script.empty()) MWBase::Environment::get().getWorld()->getLocalScripts().add(script, ptr); } MWBase::Environment::get().getWorld()->removeContainerScripts(ptr); MWBase::Environment::get().getWindowManager()->onDeleteCustomData(ptr); ptr.getRefData().setCustomData(nullptr); // Reset to original position MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().asVec3()); MWBase::Environment::get().getWorld()->rotateObject( ptr, ptr.getCellRef().getPosition().asRotationVec3(), MWBase::RotationFlag_none); } } } int Creature::getBaseFightRating(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>(); return ref->mBase->mAiData.mFight; } void Creature::adjustScale(const MWWorld::ConstPtr& ptr, osg::Vec3f& scale, bool /* rendering */) const { const MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>(); scale *= ref->mBase->mScale; } void Creature::setBaseAISetting(const ESM::RefId& id, MWMechanics::AiSetting setting, int value) const { MWMechanics::setBaseAISetting<ESM::Creature>(id, setting, value); } void Creature::modifyBaseInventory(const ESM::RefId& actorId, const ESM::RefId& itemId, int amount) const { MWMechanics::modifyBaseInventory<ESM::Creature>(actorId, itemId, amount); } float Creature::getWalkSpeed(const MWWorld::Ptr& ptr) const { const MWMechanics::CreatureStats& stats = getCreatureStats(ptr); const GMST& gmst = getGmst(); return gmst.fMinWalkSpeedCreature->mValue.getFloat() + 0.01f * stats.getAttribute(ESM::Attribute::Speed).getModified() * (gmst.fMaxWalkSpeedCreature->mValue.getFloat() - gmst.fMinWalkSpeedCreature->mValue.getFloat()); } float Creature::getRunSpeed(const MWWorld::Ptr& ptr) const { return getWalkSpeed(ptr); } float Creature::getSwimSpeed(const MWWorld::Ptr& ptr) const { const MWMechanics::CreatureStats& stats = getCreatureStats(ptr); const MWMechanics::MagicEffects& mageffects = stats.getMagicEffects(); return getSwimSpeedImpl(ptr, getGmst(), mageffects, getWalkSpeed(ptr)); } }
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.cpp
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false
35,443
actor.cpp
OpenMW_openmw/apps/openmw/mwclass/actor.cpp
#include "actor.hpp" #include <components/esm3/loadmgef.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/luamanager.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/world.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/magiceffects.hpp" #include "../mwmechanics/movement.hpp" #include "../mwphysics/physicssystem.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/worldmodel.hpp" namespace MWClass { void Actor::adjustPosition(const MWWorld::Ptr& ptr, bool force) const { MWBase::Environment::get().getWorld()->adjustPosition(ptr, force); } void Actor::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const { physics.addActor(ptr, VFS::Path::toNormalized(model)); if (getCreatureStats(ptr).isDead() && getCreatureStats(ptr).isDeathAnimationFinished()) MWBase::Environment::get().getWorld()->enableActorCollision(ptr, false); } bool Actor::useAnim() const { return true; } osg::Vec3f Actor::getRotationVector(const MWWorld::Ptr& ptr) const { MWMechanics::Movement& movement = getMovementSettings(ptr); osg::Vec3f vec(movement.mRotation[0], movement.mRotation[1], movement.mRotation[2]); movement.mRotation[0] = 0.0f; movement.mRotation[1] = 0.0f; movement.mRotation[2] = 0.0f; return vec; } float Actor::getEncumbrance(const MWWorld::Ptr& ptr) const { float weight = getContainerStore(ptr).getWeight(); const MWMechanics::MagicEffects& effects = getCreatureStats(ptr).getMagicEffects(); weight -= effects.getOrDefault(MWMechanics::EffectKey(ESM::MagicEffect::Feather)).getMagnitude(); if (ptr != MWMechanics::getPlayer() || !MWBase::Environment::get().getWorld()->getGodModeState()) weight += effects.getOrDefault(MWMechanics::EffectKey(ESM::MagicEffect::Burden)).getMagnitude(); return (weight < 0) ? 0.0f : weight; } bool Actor::allowTelekinesis(const MWWorld::ConstPtr& ptr) const { return false; } bool Actor::isActor() const { return true; } float Actor::getCurrentSpeed(const MWWorld::Ptr& ptr) const { const MWMechanics::Movement& movementSettings = ptr.getClass().getMovementSettings(ptr); float moveSpeed = this->getMaxSpeed(ptr) * movementSettings.mSpeedFactor; if (movementSettings.mIsStrafing) moveSpeed *= 0.75f; return moveSpeed; } bool Actor::consume(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) const { MWMechanics::CastSpell cast(actor, actor); const ESM::RefId& recordId = consumable.getCellRef().getRefId(); MWBase::Environment::get().getWorldModel()->registerPtr(consumable); MWBase::Environment::get().getLuaManager()->itemConsumed(consumable, actor); actor.getClass().getContainerStore(actor).remove(consumable, 1); if (cast.cast(recordId)) { MWBase::Environment::get().getWorld()->breakInvisibility(actor); return true; } return false; } }
3,293
C++
.cpp
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
false
35,444
creaturelevlist.cpp
OpenMW_openmw/apps/openmw/mwclass/creaturelevlist.cpp
#include "creaturelevlist.hpp" #include <components/esm3/creaturelevliststate.hpp> #include <components/esm3/loadlevlist.hpp> #include "../mwmechanics/levelledlist.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/customdata.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/manualref.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" namespace MWClass { class CreatureLevListCustomData : public MWWorld::TypedCustomData<CreatureLevListCustomData> { public: // actorId of the creature we spawned int mSpawnActorId; bool mSpawn; // Should a new creature be spawned? CreatureLevListCustomData& asCreatureLevListCustomData() override { return *this; } const CreatureLevListCustomData& asCreatureLevListCustomData() const override { return *this; } }; CreatureLevList::CreatureLevList() : MWWorld::RegisteredClass<CreatureLevList>(ESM::CreatureLevList::sRecordId) { } MWWorld::Ptr CreatureLevList::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::CreatureLevList>* ref = ptr.get<ESM::CreatureLevList>(); return MWWorld::Ptr(cell.insert(ref), &cell); } void CreatureLevList::adjustPosition(const MWWorld::Ptr& ptr, bool force) const { if (ptr.getRefData().getCustomData() == nullptr) return; CreatureLevListCustomData& customData = ptr.getRefData().getCustomData()->asCreatureLevListCustomData(); MWWorld::Ptr creature = (customData.mSpawnActorId == -1) ? MWWorld::Ptr() : MWBase::Environment::get().getWorld()->searchPtrViaActorId(customData.mSpawnActorId); if (!creature.isEmpty()) MWBase::Environment::get().getWorld()->adjustPosition(creature, force); } std::string_view CreatureLevList::getName(const MWWorld::ConstPtr& ptr) const { return {}; } bool CreatureLevList::hasToolTip(const MWWorld::ConstPtr& ptr) const { return false; } void CreatureLevList::respawn(const MWWorld::Ptr& ptr) const { ensureCustomData(ptr); CreatureLevListCustomData& customData = ptr.getRefData().getCustomData()->asCreatureLevListCustomData(); if (customData.mSpawn) return; MWWorld::Ptr creature; if (customData.mSpawnActorId != -1) { creature = MWBase::Environment::get().getWorld()->searchPtrViaActorId(customData.mSpawnActorId); if (creature.isEmpty()) creature = ptr.getCell()->getMovedActor(customData.mSpawnActorId); } if (!creature.isEmpty()) { const MWMechanics::CreatureStats& creatureStats = creature.getClass().getCreatureStats(creature); if (creature.getCellRef().getCount() == 0) customData.mSpawn = true; else if (creatureStats.isDead()) { const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>(); static const float fCorpseRespawnDelay = gmst.find("fCorpseRespawnDelay")->mValue.getFloat(); static const float fCorpseClearDelay = gmst.find("fCorpseClearDelay")->mValue.getFloat(); float delay = std::min(fCorpseRespawnDelay, fCorpseClearDelay); if (creatureStats.getTimeOfDeath() + delay <= MWBase::Environment::get().getWorld()->getTimeStamp()) customData.mSpawn = true; } } else customData.mSpawn = true; } void CreatureLevList::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { ensureCustomData(ptr); CreatureLevListCustomData& customData = ptr.getRefData().getCustomData()->asCreatureLevListCustomData(); if (!customData.mSpawn) return; const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); auto& prng = MWBase::Environment::get().getWorld()->getPrng(); const ESM::RefId& id = MWMechanics::getLevelledItem( store.get<ESM::CreatureLevList>().find(ptr.getCellRef().getRefId()), true, prng); if (!id.empty()) { // Delete the previous creature if (customData.mSpawnActorId != -1) { MWWorld::Ptr creature = MWBase::Environment::get().getWorld()->searchPtrViaActorId(customData.mSpawnActorId); if (!creature.isEmpty()) MWBase::Environment::get().getWorld()->deleteObject(creature); customData.mSpawnActorId = -1; } MWWorld::ManualRef manualRef(store, id); manualRef.getPtr().getCellRef().setPosition(ptr.getCellRef().getPosition()); manualRef.getPtr().getCellRef().setScale(ptr.getCellRef().getScale()); MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject( manualRef.getPtr(), ptr.getCell(), ptr.getRefData().getPosition()); customData.mSpawnActorId = placed.getClass().getCreatureStats(placed).getActorId(); customData.mSpawn = false; } else customData.mSpawn = false; } void CreatureLevList::ensureCustomData(const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getCustomData()) { std::unique_ptr<CreatureLevListCustomData> data = std::make_unique<CreatureLevListCustomData>(); data->mSpawnActorId = -1; data->mSpawn = true; ptr.getRefData().setCustomData(std::move(data)); } } void CreatureLevList::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const { if (!state.mHasCustomState) return; ensureCustomData(ptr); CreatureLevListCustomData& customData = ptr.getRefData().getCustomData()->asCreatureLevListCustomData(); const ESM::CreatureLevListState& levListState = state.asCreatureLevListState(); customData.mSpawnActorId = levListState.mSpawnActorId; customData.mSpawn = levListState.mSpawn; } void CreatureLevList::writeAdditionalState(const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const { if (!ptr.getRefData().getCustomData()) { state.mHasCustomState = false; return; } const CreatureLevListCustomData& customData = ptr.getRefData().getCustomData()->asCreatureLevListCustomData(); ESM::CreatureLevListState& levListState = state.asCreatureLevListState(); levListState.mSpawnActorId = customData.mSpawnActorId; levListState.mSpawn = customData.mSpawn; } }
6,963
C++
.cpp
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0.656793
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,445
repair.cpp
OpenMW_openmw/apps/openmw/mwclass/repair.cpp
#include "repair.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include <components/esm3/loadnpc.hpp> #include <components/esm3/loadrepa.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/actionrepair.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/ptr.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "classmodel.hpp" #include "nameorid.hpp" namespace MWClass { Repair::Repair() : MWWorld::RegisteredClass<Repair>(ESM::Repair::sRecordId) { } void Repair::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } std::string_view Repair::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::Repair>(ptr); } std::string_view Repair::getName(const MWWorld::ConstPtr& ptr) const { return getNameOrId<ESM::Repair>(ptr); } std::unique_ptr<MWWorld::Action> Repair::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } ESM::RefId Repair::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Repair>* ref = ptr.get<ESM::Repair>(); return ref->mBase->mScript; } int Repair::getValue(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Repair>* ref = ptr.get<ESM::Repair>(); return ref->mBase->mData.mValue; } const ESM::RefId& Repair::getUpSoundId(const MWWorld::ConstPtr& ptr) const { static auto val = ESM::RefId::stringRefId("Item Repair Up"); return val; } const ESM::RefId& Repair::getDownSoundId(const MWWorld::ConstPtr& ptr) const { static auto val = ESM::RefId::stringRefId("Item Repair Down"); return val; } const std::string& Repair::getInventoryIcon(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Repair>* ref = ptr.get<ESM::Repair>(); return ref->mBase->mIcon; } bool Repair::hasItemHealth(const MWWorld::ConstPtr& ptr) const { return true; } int Repair::getItemMaxHealth(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Repair>* ref = ptr.get<ESM::Repair>(); return ref->mBase->mData.mUses; } MWGui::ToolTipInfo Repair::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Repair>* ref = ptr.get<ESM::Repair>(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; int remainingUses = getItemHealth(ptr); text += "\n#{sUses}: " + MWGui::ToolTips::toString(remainingUses); text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality); text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } info.text = std::move(text); return info; } MWWorld::Ptr Repair::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::Repair>* ref = ptr.get<ESM::Repair>(); return MWWorld::Ptr(cell.insert(ref), &cell); } std::unique_ptr<MWWorld::Action> Repair::use(const MWWorld::Ptr& ptr, bool force) const { return std::make_unique<MWWorld::ActionRepair>(ptr, force); } bool Repair::canSell(const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::RepairItem) != 0; } float Repair::getWeight(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Repair>* ref = ptr.get<ESM::Repair>(); return ref->mBase->mData.mWeight; } }
4,590
C++
.cpp
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33.521739
120
0.659833
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,446
activator.cpp
OpenMW_openmw/apps/openmw/mwclass/activator.cpp
#include "activator.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include <components/esm3/loadacti.hpp> #include <components/esm3/loadcrea.hpp> #include <components/esm3/loadsndg.hpp> #include <components/esm3/loadsoun.hpp> #include <components/misc/rng.hpp> #include <components/sceneutil/positionattitudetransform.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/action.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/failedaction.hpp" #include "../mwworld/nullaction.hpp" #include "../mwworld/ptr.hpp" #include "../mwphysics/physicssystem.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwrender/vismask.hpp" #include "../mwgui/tooltips.hpp" #include "../mwmechanics/npcstats.hpp" #include "classmodel.hpp" namespace MWClass { Activator::Activator() : MWWorld::RegisteredClass<Activator>(ESM::Activator::sRecordId) { } void Activator::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static); } } void Activator::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const { insertObjectPhysics(ptr, model, rotation, physics); } void Activator::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const { physics.addObject(ptr, VFS::Path::toNormalized(model), rotation, MWPhysics::CollisionType_World); } std::string_view Activator::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::Activator>(ptr); } bool Activator::isActivator() const { return true; } bool Activator::useAnim() const { return true; } std::string_view Activator::getName(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Activator>* ref = ptr.get<ESM::Activator>(); return ref->mBase->mName; } ESM::RefId Activator::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Activator>* ref = ptr.get<ESM::Activator>(); return ref->mBase->mScript; } bool Activator::hasToolTip(const MWWorld::ConstPtr& ptr) const { return !getName(ptr).empty(); } MWGui::ToolTipInfo Activator::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Activator>* ref = ptr.get<ESM::Activator>(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } return info; } std::unique_ptr<MWWorld::Action> Activator::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { if (actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf()) { const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); auto& prng = MWBase::Environment::get().getWorld()->getPrng(); const ESM::Sound* sound = store.get<ESM::Sound>().searchRandom("WolfActivator", prng); std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>("#{sWerewolfRefusal}"); if (sound) action->setSound(sound->mId); return action; } return std::make_unique<MWWorld::NullAction>(); } MWWorld::Ptr Activator::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::Activator>* ref = ptr.get<ESM::Activator>(); return MWWorld::Ptr(cell.insert(ref), &cell); } ESM::RefId Activator::getSoundIdFromSndGen(const MWWorld::Ptr& ptr, std::string_view name) const { // Assume it's not empty, since we wouldn't have gotten the soundgen otherwise const std::string_view model = getModel(ptr); const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); const ESM::RefId* creatureId = nullptr; for (const ESM::Creature& iter : store.get<ESM::Creature>()) { if (!iter.mModel.empty() && Misc::StringUtils::ciEqual(model, iter.mModel)) { creatureId = !iter.mOriginal.empty() ? &iter.mOriginal : &iter.mId; break; } } int type = getSndGenTypeFromName(name); std::vector<const ESM::SoundGenerator*> fallbacksounds; auto& prng = MWBase::Environment::get().getWorld()->getPrng(); if (creatureId && !creatureId->empty()) { std::vector<const ESM::SoundGenerator*> sounds; for (auto sound = store.get<ESM::SoundGenerator>().begin(); sound != store.get<ESM::SoundGenerator>().end(); ++sound) { if (type == sound->mType && !sound->mCreature.empty() && (*creatureId == sound->mCreature)) sounds.push_back(&*sound); if (type == sound->mType && sound->mCreature.empty()) fallbacksounds.push_back(&*sound); } if (!sounds.empty()) return sounds[Misc::Rng::rollDice(sounds.size(), prng)]->mSound; if (!fallbacksounds.empty()) return fallbacksounds[Misc::Rng::rollDice(fallbacksounds.size(), prng)]->mSound; } else { // The activator doesn't have a corresponding creature ID, but we can try to use the defaults for (auto sound = store.get<ESM::SoundGenerator>().begin(); sound != store.get<ESM::SoundGenerator>().end(); ++sound) if (type == sound->mType && sound->mCreature.empty()) fallbacksounds.push_back(&*sound); if (!fallbacksounds.empty()) return fallbacksounds[Misc::Rng::rollDice(fallbacksounds.size(), prng)]->mSound; } return ESM::RefId(); } int Activator::getSndGenTypeFromName(std::string_view name) { if (name == "left") return ESM::SoundGenerator::LeftFoot; if (name == "right") return ESM::SoundGenerator::RightFoot; if (name == "swimleft") return ESM::SoundGenerator::SwimLeft; if (name == "swimright") return ESM::SoundGenerator::SwimRight; if (name == "moan") return ESM::SoundGenerator::Moan; if (name == "roar") return ESM::SoundGenerator::Roar; if (name == "scream") return ESM::SoundGenerator::Scream; if (name == "land") return ESM::SoundGenerator::Land; throw std::runtime_error("Unexpected soundgen type: " + std::string(name)); } }
7,578
C++
.cpp
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OpenMW/openmw
5,318
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,448
potion.cpp
OpenMW_openmw/apps/openmw/mwclass/potion.cpp
#include "potion.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include <components/esm3/loadalch.hpp> #include <components/esm3/loadnpc.hpp> #include "../mwworld/actionapply.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/ptr.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwmechanics/alchemy.hpp" #include "../mwmechanics/spellutil.hpp" #include "classmodel.hpp" #include "nameorid.hpp" namespace MWClass { Potion::Potion() : MWWorld::RegisteredClass<Potion>(ESM::Potion::sRecordId) { } void Potion::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } std::string_view Potion::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::Potion>(ptr); } std::string_view Potion::getName(const MWWorld::ConstPtr& ptr) const { return getNameOrId<ESM::Potion>(ptr); } std::unique_ptr<MWWorld::Action> Potion::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } ESM::RefId Potion::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Potion>* ref = ptr.get<ESM::Potion>(); return ref->mBase->mScript; } int Potion::getValue(const MWWorld::ConstPtr& ptr) const { return MWMechanics::getPotionValue(*ptr.get<ESM::Potion>()->mBase); } const ESM::RefId& Potion::getUpSoundId(const MWWorld::ConstPtr& ptr) const { static const auto sound = ESM::RefId::stringRefId("Item Potion Up"); return sound; } const ESM::RefId& Potion::getDownSoundId(const MWWorld::ConstPtr& ptr) const { static const auto sound = ESM::RefId::stringRefId("Item Potion Down"); return sound; } const std::string& Potion::getInventoryIcon(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Potion>* ref = ptr.get<ESM::Potion>(); return ref->mBase->mIcon; } MWGui::ToolTipInfo Potion::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Potion>* ref = ptr.get<ESM::Potion>(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight); text += MWGui::ToolTips::getValueString(getValue(ptr), "#{sValue}"); info.effects = MWGui::Widgets::MWEffectList::effectListFromESM(&ref->mBase->mEffects); // hide effects the player doesn't know about MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); for (size_t i = 0; i < info.effects.size(); ++i) info.effects[i].mKnown = MWMechanics::Alchemy::knownEffect(i, player); info.isPotion = true; if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } info.text = std::move(text); return info; } std::unique_ptr<MWWorld::Action> Potion::use(const MWWorld::Ptr& ptr, bool force) const { MWWorld::LiveCellRef<ESM::Potion>* ref = ptr.get<ESM::Potion>(); auto action = std::make_unique<MWWorld::ActionApply>(ptr, ref->mBase->mId); action->setSound(ESM::RefId::stringRefId("Drink")); return action; } MWWorld::Ptr Potion::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::Potion>* ref = ptr.get<ESM::Potion>(); return MWWorld::Ptr(cell.insert(ref), &cell); } bool Potion::canSell(const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Potions) != 0; } float Potion::getWeight(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Potion>* ref = ptr.get<ESM::Potion>(); return ref->mBase->mData.mWeight; } }
4,721
C++
.cpp
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OpenMW/openmw
5,318
933
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
35,449
classes.cpp
OpenMW_openmw/apps/openmw/mwclass/classes.cpp
#include "classes.hpp" #include <components/esm4/loadacti.hpp> #include <components/esm4/loadalch.hpp> #include <components/esm4/loadammo.hpp> #include <components/esm4/loadarmo.hpp> #include <components/esm4/loadbook.hpp> #include <components/esm4/loadclot.hpp> #include <components/esm4/loadcont.hpp> #include <components/esm4/loadcrea.hpp> #include <components/esm4/loaddoor.hpp> #include <components/esm4/loadflor.hpp> #include <components/esm4/loadfurn.hpp> #include <components/esm4/loadimod.hpp> #include <components/esm4/loadingr.hpp> #include <components/esm4/loadligh.hpp> #include <components/esm4/loadmisc.hpp> #include <components/esm4/loadmstt.hpp> #include <components/esm4/loadnpc.hpp> #include <components/esm4/loadscol.hpp> #include <components/esm4/loadstat.hpp> #include <components/esm4/loadterm.hpp> #include <components/esm4/loadtree.hpp> #include <components/esm4/loadweap.hpp> #include "activator.hpp" #include "apparatus.hpp" #include "armor.hpp" #include "bodypart.hpp" #include "book.hpp" #include "clothing.hpp" #include "container.hpp" #include "creature.hpp" #include "creaturelevlist.hpp" #include "door.hpp" #include "ingredient.hpp" #include "itemlevlist.hpp" #include "light.hpp" #include "lockpick.hpp" #include "misc.hpp" #include "npc.hpp" #include "potion.hpp" #include "probe.hpp" #include "repair.hpp" #include "static.hpp" #include "weapon.hpp" #include "esm4base.hpp" #include "esm4npc.hpp" #include "light4.hpp" namespace MWClass { void registerClasses() { Activator::registerSelf(); Creature::registerSelf(); Npc::registerSelf(); Weapon::registerSelf(); Armor::registerSelf(); Potion::registerSelf(); Apparatus::registerSelf(); Book::registerSelf(); Clothing::registerSelf(); Container::registerSelf(); Door::registerSelf(); Ingredient::registerSelf(); CreatureLevList::registerSelf(); ItemLevList::registerSelf(); Light::registerSelf(); Lockpick::registerSelf(); Miscellaneous::registerSelf(); Probe::registerSelf(); Repair::registerSelf(); Static::registerSelf(); BodyPart::registerSelf(); ESM4Named<ESM4::Activator>::registerSelf(); ESM4Named<ESM4::Ammunition>::registerSelf(); ESM4Named<ESM4::Armor>::registerSelf(); ESM4Named<ESM4::Book>::registerSelf(); ESM4Named<ESM4::Clothing>::registerSelf(); ESM4Named<ESM4::Creature>::registerSelf(); ESM4Named<ESM4::Container>::registerSelf(); ESM4Named<ESM4::Door>::registerSelf(); ESM4Named<ESM4::Flora>::registerSelf(); ESM4Named<ESM4::Furniture>::registerSelf(); ESM4Named<ESM4::Ingredient>::registerSelf(); ESM4Named<ESM4::ItemMod>::registerSelf(); ESM4Light::registerSelf(); ESM4Named<ESM4::MiscItem>::registerSelf(); ESM4Named<ESM4::MovableStatic>::registerSelf(); ESM4Npc::registerSelf(); ESM4Named<ESM4::Potion>::registerSelf(); ESM4Static::registerSelf(); ESM4Named<ESM4::StaticCollection>::registerSelf(); ESM4Named<ESM4::Terminal>::registerSelf(); ESM4Tree::registerSelf(); ESM4Named<ESM4::Weapon>::registerSelf(); } }
3,283
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.cpp
96
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0.707731
OpenMW/openmw
5,318
933
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,450
bodypart.cpp
OpenMW_openmw/apps/openmw/mwclass/bodypart.cpp
#include "bodypart.hpp" #include <components/esm3/loadbody.hpp> #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwworld/cellstore.hpp" #include "classmodel.hpp" namespace MWClass { BodyPart::BodyPart() : MWWorld::RegisteredClass<BodyPart>(ESM::BodyPart::sRecordId) { } MWWorld::Ptr BodyPart::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::BodyPart>* ref = ptr.get<ESM::BodyPart>(); return MWWorld::Ptr(cell.insert(ref), &cell); } void BodyPart::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } std::string_view BodyPart::getName(const MWWorld::ConstPtr& ptr) const { return {}; } bool BodyPart::hasToolTip(const MWWorld::ConstPtr& ptr) const { return false; } std::string_view BodyPart::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::BodyPart>(ptr); } }
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.cpp
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OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,451
ingredient.cpp
OpenMW_openmw/apps/openmw/mwclass/ingredient.cpp
#include "ingredient.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include <components/esm3/loadingr.hpp> #include <components/esm3/loadnpc.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/actioneat.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/nullaction.hpp" #include "../mwworld/ptr.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "classmodel.hpp" #include "nameorid.hpp" namespace MWClass { Ingredient::Ingredient() : MWWorld::RegisteredClass<Ingredient>(ESM::Ingredient::sRecordId) { } void Ingredient::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } std::string_view Ingredient::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::Ingredient>(ptr); } std::string_view Ingredient::getName(const MWWorld::ConstPtr& ptr) const { return getNameOrId<ESM::Ingredient>(ptr); } std::unique_ptr<MWWorld::Action> Ingredient::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } ESM::RefId Ingredient::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Ingredient>* ref = ptr.get<ESM::Ingredient>(); return ref->mBase->mScript; } int Ingredient::getValue(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Ingredient>* ref = ptr.get<ESM::Ingredient>(); return ref->mBase->mData.mValue; } std::unique_ptr<MWWorld::Action> Ingredient::use(const MWWorld::Ptr& ptr, bool force) const { if (ptr.get<ESM::Ingredient>()->mBase->mData.mEffectID[0] < 0) return std::make_unique<MWWorld::NullAction>(); std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionEat>(ptr); action->setSound(ESM::RefId::stringRefId("Swallow")); return action; } const ESM::RefId& Ingredient::getUpSoundId(const MWWorld::ConstPtr& ptr) const { static auto sound = ESM::RefId::stringRefId("Item Ingredient Up"); return sound; } const ESM::RefId& Ingredient::getDownSoundId(const MWWorld::ConstPtr& ptr) const { static auto sound = ESM::RefId::stringRefId("Item Ingredient Down"); return sound; } const std::string& Ingredient::getInventoryIcon(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Ingredient>* ref = ptr.get<ESM::Ingredient>(); return ref->mBase->mIcon; } MWGui::ToolTipInfo Ingredient::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Ingredient>* ref = ptr.get<ESM::Ingredient>(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); float alchemySkill = player.getClass().getSkill(player, ESM::Skill::Alchemy); static const float fWortChanceValue = MWBase::Environment::get() .getESMStore() ->get<ESM::GameSetting>() .find("fWortChanceValue") ->mValue.getFloat(); MWGui::Widgets::SpellEffectList list; for (int i = 0; i < 4; ++i) { if (ref->mBase->mData.mEffectID[i] < 0) continue; MWGui::Widgets::SpellEffectParams params; params.mEffectID = ref->mBase->mData.mEffectID[i]; params.mAttribute = ESM::Attribute::indexToRefId(ref->mBase->mData.mAttributes[i]); params.mSkill = ESM::Skill::indexToRefId(ref->mBase->mData.mSkills[i]); params.mKnown = alchemySkill >= fWortChanceValue * (i + 1); list.push_back(params); } info.effects = std::move(list); info.text = std::move(text); info.isIngredient = true; return info; } MWWorld::Ptr Ingredient::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::Ingredient>* ref = ptr.get<ESM::Ingredient>(); return MWWorld::Ptr(cell.insert(ref), &cell); } bool Ingredient::canSell(const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Ingredients) != 0; } float Ingredient::getWeight(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Ingredient>* ref = ptr.get<ESM::Ingredient>(); return ref->mBase->mData.mWeight; } }
5,759
C++
.cpp
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OpenMW/openmw
5,318
933
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
35,452
itemlevlist.cpp
OpenMW_openmw/apps/openmw/mwclass/itemlevlist.cpp
#include "itemlevlist.hpp" #include <components/esm3/loadlevlist.hpp> namespace MWClass { ItemLevList::ItemLevList() : MWWorld::RegisteredClass<ItemLevList>(ESM::ItemLevList::sRecordId) { } std::string_view ItemLevList::getName(const MWWorld::ConstPtr& ptr) const { return {}; } bool ItemLevList::hasToolTip(const MWWorld::ConstPtr& ptr) const { return false; } }
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.cpp
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
35,453
clothing.cpp
OpenMW_openmw/apps/openmw/mwclass/clothing.cpp
#include "clothing.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include <components/esm3/loadclot.hpp> #include <components/esm3/loadnpc.hpp> #include <components/esm3/loadrace.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/actionequip.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/ptr.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "classmodel.hpp" #include "nameorid.hpp" namespace MWClass { Clothing::Clothing() : MWWorld::RegisteredClass<Clothing>(ESM::Clothing::sRecordId) { } void Clothing::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } std::string_view Clothing::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::Clothing>(ptr); } std::string_view Clothing::getName(const MWWorld::ConstPtr& ptr) const { return getNameOrId<ESM::Clothing>(ptr); } std::unique_ptr<MWWorld::Action> Clothing::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } ESM::RefId Clothing::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>(); return ref->mBase->mScript; } std::pair<std::vector<int>, bool> Clothing::getEquipmentSlots(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>(); std::vector<int> slots_; if (ref->mBase->mData.mType == ESM::Clothing::Ring) { slots_.push_back(int(MWWorld::InventoryStore::Slot_LeftRing)); slots_.push_back(int(MWWorld::InventoryStore::Slot_RightRing)); } else { const int size = 9; static const int sMapping[size][2] = { { ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Shirt }, { ESM::Clothing::Belt, MWWorld::InventoryStore::Slot_Belt }, { ESM::Clothing::Robe, MWWorld::InventoryStore::Slot_Robe }, { ESM::Clothing::Pants, MWWorld::InventoryStore::Slot_Pants }, { ESM::Clothing::Shoes, MWWorld::InventoryStore::Slot_Boots }, { ESM::Clothing::LGlove, MWWorld::InventoryStore::Slot_LeftGauntlet }, { ESM::Clothing::RGlove, MWWorld::InventoryStore::Slot_RightGauntlet }, { ESM::Clothing::Skirt, MWWorld::InventoryStore::Slot_Skirt }, { ESM::Clothing::Amulet, MWWorld::InventoryStore::Slot_Amulet } }; for (int i = 0; i < size; ++i) if (sMapping[i][0] == ref->mBase->mData.mType) { slots_.push_back(int(sMapping[i][1])); break; } } return std::make_pair(slots_, false); } ESM::RefId Clothing::getEquipmentSkill(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>(); if (ref->mBase->mData.mType == ESM::Clothing::Shoes) return ESM::Skill::Unarmored; return {}; } int Clothing::getValue(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>(); return ref->mBase->mData.mValue; } const ESM::RefId& Clothing::getUpSoundId(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>(); static const ESM::RefId ringUp = ESM::RefId::stringRefId("Item Ring Up"); static const ESM::RefId clothsUp = ESM::RefId::stringRefId("Item Clothes Up"); if (ref->mBase->mData.mType == ESM::Clothing::Ring) { return ringUp; } return clothsUp; } const ESM::RefId& Clothing::getDownSoundId(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>(); static const ESM::RefId ringDown = ESM::RefId::stringRefId("Item Ring Down"); static const ESM::RefId clothsDown = ESM::RefId::stringRefId("Item Clothes Down"); if (ref->mBase->mData.mType == ESM::Clothing::Ring) { return ringDown; } return clothsDown; } const std::string& Clothing::getInventoryIcon(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>(); return ref->mBase->mIcon; } MWGui::ToolTipInfo Clothing::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count); info.icon = ref->mBase->mIcon; std::string text; text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } info.enchant = ref->mBase->mEnchant; if (!info.enchant.empty()) info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge()); info.text = std::move(text); return info; } ESM::RefId Clothing::getEnchantment(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>(); return ref->mBase->mEnchant; } const ESM::RefId& Clothing::applyEnchantment( const MWWorld::ConstPtr& ptr, const ESM::RefId& enchId, int enchCharge, const std::string& newName) const { const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>(); ESM::Clothing newItem = *ref->mBase; newItem.mId = ESM::RefId(); newItem.mName = newName; newItem.mData.mEnchant = enchCharge; newItem.mEnchant = enchId; const ESM::Clothing* record = MWBase::Environment::get().getESMStore()->insert(newItem); return record->mId; } std::pair<int, std::string_view> Clothing::canBeEquipped( const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const { // slots that this item can be equipped in std::pair<std::vector<int>, bool> slots_ = getEquipmentSlots(ptr); if (slots_.first.empty()) return { 0, {} }; if (npc.getClass().isNpc()) { const ESM::RefId& npcRace = npc.get<ESM::NPC>()->mBase->mRace; // Beast races cannot equip shoes / boots, or full helms (head part vs hair part) const ESM::Race* race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(npcRace); if (race->mData.mFlags & ESM::Race::Beast) { std::vector<ESM::PartReference> parts = ptr.get<ESM::Clothing>()->mBase->mParts.mParts; for (std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr) { if ((*itr).mPart == ESM::PRT_Head) return { 0, "#{sNotifyMessage13}" }; if ((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot) return { 0, "#{sNotifyMessage15}" }; } } } return { 1, {} }; } std::unique_ptr<MWWorld::Action> Clothing::use(const MWWorld::Ptr& ptr, bool force) const { std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionEquip>(ptr, force); action->setSound(getUpSoundId(ptr)); return action; } MWWorld::Ptr Clothing::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>(); return MWWorld::Ptr(cell.insert(ref), &cell); } int Clothing::getEnchantmentPoints(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>(); return ref->mBase->mData.mEnchant; } bool Clothing::canSell(const MWWorld::ConstPtr& item, int npcServices) const { return (npcServices & ESM::NPC::Clothing) || ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty()); } float Clothing::getWeight(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>(); return ref->mBase->mData.mWeight; } }
9,393
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.cpp
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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35,454
container.cpp
OpenMW_openmw/apps/openmw/mwclass/container.cpp
#include "container.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include <components/esm3/containerstate.hpp> #include <components/esm3/loadcont.hpp> #include <components/esm3/loadsoun.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwphysics/physicssystem.hpp" #include "../mwworld/actionharvest.hpp" #include "../mwworld/actionopen.hpp" #include "../mwworld/actiontrap.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/failedaction.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/nullaction.hpp" #include "../mwworld/worldmodel.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/animation.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwmechanics/inventory.hpp" #include "../mwmechanics/npcstats.hpp" #include "classmodel.hpp" #include "nameorid.hpp" namespace MWClass { ContainerCustomData::ContainerCustomData(const ESM::Container& container, MWWorld::CellStore* cell) { auto& prng = MWBase::Environment::get().getWorld()->getPrng(); unsigned int seed = Misc::Rng::rollDice(std::numeric_limits<int>::max(), prng); // setting ownership not needed, since taking items from a container inherits the // container's owner automatically mStore.fillNonRandom(container.mInventory, ESM::RefId(), seed); } ContainerCustomData::ContainerCustomData(const ESM::InventoryState& inventory) { mStore.readState(inventory); } ContainerCustomData& ContainerCustomData::asContainerCustomData() { return *this; } const ContainerCustomData& ContainerCustomData::asContainerCustomData() const { return *this; } Container::Container() : MWWorld::RegisteredClass<Container>(ESM::Container::sRecordId) { } void Container::ensureCustomData(const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getCustomData()) { MWBase::Environment::get().getWorldModel()->registerPtr(ptr); MWWorld::LiveCellRef<ESM::Container>* ref = ptr.get<ESM::Container>(); // store ptr.getRefData().setCustomData(std::make_unique<ContainerCustomData>(*ref->mBase, ptr.getCell())); getContainerStore(ptr).setPtr(ptr); MWBase::Environment::get().getWorld()->addContainerScripts(ptr, ptr.getCell()); } } bool Container::canBeHarvested(const MWWorld::ConstPtr& ptr) const { if (!Settings::game().mGraphicHerbalism) return false; const MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(ptr); if (animation == nullptr) return false; return animation->canBeHarvested(); } void Container::respawn(const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef<ESM::Container>* ref = ptr.get<ESM::Container>(); if (ref->mBase->mFlags & ESM::Container::Respawn) { // Container was not touched, there is no need to modify its content. if (ptr.getRefData().getCustomData() == nullptr) return; MWBase::Environment::get().getWorld()->removeContainerScripts(ptr); ptr.getRefData().setCustomData(nullptr); } } void Container::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } void Container::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const { insertObjectPhysics(ptr, model, rotation, physics); } void Container::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const { physics.addObject(ptr, VFS::Path::toNormalized(model), rotation, MWPhysics::CollisionType_World); } std::string_view Container::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::Container>(ptr); } bool Container::useAnim() const { return true; } std::unique_ptr<MWWorld::Action> Container::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory)) return std::make_unique<MWWorld::NullAction>(); if (actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf()) { const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); auto& prng = MWBase::Environment::get().getWorld()->getPrng(); const ESM::Sound* sound = store.get<ESM::Sound>().searchRandom("WolfContainer", prng); std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>("#{sWerewolfRefusal}"); if (sound) action->setSound(sound->mId); return action; } MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); MWWorld::InventoryStore& invStore = player.getClass().getInventoryStore(player); bool isLocked = ptr.getCellRef().isLocked(); bool isTrapped = !ptr.getCellRef().getTrap().empty(); bool hasKey = false; std::string_view keyName; const ESM::RefId& keyId = ptr.getCellRef().getKey(); if (!keyId.empty()) { MWWorld::Ptr keyPtr = invStore.search(keyId); if (!keyPtr.isEmpty()) { hasKey = true; keyName = keyPtr.getClass().getName(keyPtr); } } if (isLocked && hasKey) { MWBase::Environment::get().getWindowManager()->messageBox(std::string{ keyName } + " #{sKeyUsed}"); ptr.getCellRef().unlock(); // using a key disarms the trap if (isTrapped) { ptr.getCellRef().setTrap(ESM::RefId()); MWBase::Environment::get().getSoundManager()->playSound3D( ptr, ESM::RefId::stringRefId("Disarm Trap"), 1.0f, 1.0f); isTrapped = false; } } if (!isLocked || hasKey) { if (!isTrapped) { if (canBeHarvested(ptr)) { return std::make_unique<MWWorld::ActionHarvest>(ptr); } return std::make_unique<MWWorld::ActionOpen>(ptr); } else { // Activate trap std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionTrap>(ptr.getCellRef().getTrap(), ptr); action->setSound(ESM::RefId::stringRefId("Disarm Trap Fail")); return action; } } else { std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>(std::string_view{}, ptr); action->setSound(ESM::RefId::stringRefId("LockedChest")); return action; } } std::string_view Container::getName(const MWWorld::ConstPtr& ptr) const { return getNameOrId<ESM::Container>(ptr); } MWWorld::ContainerStore& Container::getContainerStore(const MWWorld::Ptr& ptr) const { ensureCustomData(ptr); return ptr.getRefData().getCustomData()->asContainerCustomData().mStore; } ESM::RefId Container::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Container>* ref = ptr.get<ESM::Container>(); return ref->mBase->mScript; } bool Container::hasToolTip(const MWWorld::ConstPtr& ptr) const { if (const MWWorld::CustomData* data = ptr.getRefData().getCustomData()) return !canBeHarvested(ptr) || data->asContainerCustomData().mStore.hasVisibleItems(); return true; } MWGui::ToolTipInfo Container::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Container>* ref = ptr.get<ESM::Container>(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)); std::string text; int lockLevel = ptr.getCellRef().getLockLevel(); if (lockLevel) { if (ptr.getCellRef().isLocked()) text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(lockLevel); else text += "\n#{sUnlocked}"; } if (ptr.getCellRef().getTrap() != ESM::RefId()) text += "\n#{sTrapped}"; if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); if (ptr.getCellRef().getRefId() == "stolen_goods") info.extra += "\nYou cannot use evidence chests"; } info.text = std::move(text); return info; } float Container::getCapacity(const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef<ESM::Container>* ref = ptr.get<ESM::Container>(); return ref->mBase->mWeight; } float Container::getEncumbrance(const MWWorld::Ptr& ptr) const { return getContainerStore(ptr).getWeight(); } bool Container::canLock(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Container>* ref = ptr.get<ESM::Container>(); return !(ref->mBase->mFlags & ESM::Container::Organic); } void Container::modifyBaseInventory(const ESM::RefId& containerId, const ESM::RefId& itemId, int amount) const { MWMechanics::modifyBaseInventory<ESM::Container>(containerId, itemId, amount); } MWWorld::Ptr Container::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::Container>* ref = ptr.get<ESM::Container>(); MWWorld::Ptr newPtr(cell.insert(ref), &cell); if (newPtr.getRefData().getCustomData()) { MWBase::Environment::get().getWorldModel()->registerPtr(newPtr); getContainerStore(newPtr).setPtr(newPtr); } return newPtr; } void Container::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const { if (!state.mHasCustomState) return; const ESM::ContainerState& containerState = state.asContainerState(); ptr.getRefData().setCustomData(std::make_unique<ContainerCustomData>(containerState.mInventory)); MWBase::Environment::get().getWorldModel()->registerPtr(ptr); getContainerStore(ptr).setPtr(ptr); } void Container::writeAdditionalState(const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const { if (!ptr.getRefData().getCustomData()) { state.mHasCustomState = false; return; } const ContainerCustomData& customData = ptr.getRefData().getCustomData()->asContainerCustomData(); if (!customData.mStore.isResolved()) { state.mHasCustomState = false; return; } ESM::ContainerState& containerState = state.asContainerState(); customData.mStore.writeState(containerState.mInventory); } }
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.cpp
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
false
35,455
static.cpp
OpenMW_openmw/apps/openmw/mwclass/static.cpp
#include "static.hpp" #include <components/esm3/loadstat.hpp> #include <components/esm4/loadstat.hpp> #include <components/sceneutil/positionattitudetransform.hpp> #include "../mwphysics/physicssystem.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/ptr.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwrender/vismask.hpp" #include "classmodel.hpp" namespace MWClass { Static::Static() : MWWorld::RegisteredClass<Static>(ESM::Static::sRecordId) { } void Static::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static); } } void Static::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const { insertObjectPhysics(ptr, model, rotation, physics); } void Static::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const { physics.addObject(ptr, VFS::Path::toNormalized(model), rotation, MWPhysics::CollisionType_World); } std::string_view Static::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::Static>(ptr); } std::string_view Static::getName(const MWWorld::ConstPtr& ptr) const { return {}; } bool Static::hasToolTip(const MWWorld::ConstPtr& ptr) const { return false; } MWWorld::Ptr Static::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::Static>* ref = ptr.get<ESM::Static>(); return MWWorld::Ptr(cell.insert(ref), &cell); } }
2,007
C++
.cpp
54
31.62963
114
0.690722
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,456
esm4npc.cpp
OpenMW_openmw/apps/openmw/mwclass/esm4npc.cpp
#include "esm4npc.hpp" #include <components/esm4/loadarmo.hpp> #include <components/esm4/loadclot.hpp> #include <components/esm4/loadlvli.hpp> #include <components/esm4/loadlvln.hpp> #include <components/esm4/loadnpc.hpp> #include <components/esm4/loadotft.hpp> #include <components/esm4/loadrace.hpp> #include <components/misc/resourcehelpers.hpp> #include "../mwworld/customdata.hpp" #include "../mwworld/esmstore.hpp" #include "esm4base.hpp" namespace MWClass { template <class LevelledRecord, class TargetRecord> static std::vector<const TargetRecord*> withBaseTemplates( const TargetRecord* rec, int level = MWClass::ESM4Impl::sDefaultLevel) { std::vector<const TargetRecord*> res{ rec }; while (true) { const TargetRecord* newRec = MWClass::ESM4Impl::resolveLevelled<ESM4::LevelledNpc, ESM4::Npc>(rec->mBaseTemplate, level); if (!newRec || newRec == rec) return res; res.push_back(rec = newRec); } } static const ESM4::Npc* chooseTemplate(const std::vector<const ESM4::Npc*>& recs, uint16_t flag) { for (const auto* rec : recs) { if (rec->mIsTES4) return rec; else if (rec->mIsFONV) { // TODO: FO3 should use this branch as well. But it is not clear how to distinguish FO3 from // TES5. Currently FO3 uses wrong template flags that can lead to "ESM4 NPC traits not found" // exception the NPC will not be added to the scene. But in any way it shouldn't cause a crash. if (!(rec->mBaseConfig.fo3.templateFlags & flag)) return rec; } else if (rec->mIsFO4) { if (!(rec->mBaseConfig.fo4.templateFlags & flag)) return rec; } else if (!(rec->mBaseConfig.tes5.templateFlags & flag)) return rec; } return nullptr; } class ESM4NpcCustomData : public MWWorld::TypedCustomData<ESM4NpcCustomData> { public: const ESM4::Npc* mTraits; const ESM4::Npc* mBaseData; const ESM4::Race* mRace; bool mIsFemale; // TODO: Use InventoryStore instead (currently doesn't support ESM4 objects) std::vector<const ESM4::Armor*> mEquippedArmor; std::vector<const ESM4::Clothing*> mEquippedClothing; ESM4NpcCustomData& asESM4NpcCustomData() override { return *this; } const ESM4NpcCustomData& asESM4NpcCustomData() const override { return *this; } }; ESM4NpcCustomData& ESM4Npc::getCustomData(const MWWorld::ConstPtr& ptr) { // Note: the argument is ConstPtr because this function is used in `getModel` and `getName` // which are virtual and work with ConstPtr. `getModel` and `getName` use custom data // because they require a lot of work including levelled records resolving and it would be // stupid to not to cache the results. Maybe we should stop using ConstPtr at all // to avoid such workarounds. MWWorld::RefData& refData = const_cast<MWWorld::RefData&>(ptr.getRefData()); if (auto* data = refData.getCustomData()) return data->asESM4NpcCustomData(); auto data = std::make_unique<ESM4NpcCustomData>(); const MWWorld::ESMStore* store = MWBase::Environment::get().getESMStore(); const ESM4::Npc* const base = ptr.get<ESM4::Npc>()->mBase; auto npcRecs = withBaseTemplates<ESM4::LevelledNpc, ESM4::Npc>(base); data->mTraits = chooseTemplate(npcRecs, ESM4::Npc::Template_UseTraits); if (data->mTraits == nullptr) Log(Debug::Warning) << "Traits are not found for ESM4 NPC base record: \"" << base->mEditorId << "\" (" << ESM::RefId(base->mId) << ")"; data->mBaseData = chooseTemplate(npcRecs, ESM4::Npc::Template_UseBaseData); if (data->mBaseData == nullptr) Log(Debug::Warning) << "Base data is not found for ESM4 NPC base record: \"" << base->mEditorId << "\" (" << ESM::RefId(base->mId) << ")"; if (data->mTraits != nullptr) { data->mRace = store->get<ESM4::Race>().find(data->mTraits->mRace); if (data->mTraits->mIsTES4) data->mIsFemale = data->mTraits->mBaseConfig.tes4.flags & ESM4::Npc::TES4_Female; else if (data->mTraits->mIsFONV) data->mIsFemale = data->mTraits->mBaseConfig.fo3.flags & ESM4::Npc::FO3_Female; else if (data->mTraits->mIsFO4) data->mIsFemale = data->mTraits->mBaseConfig.fo4.flags & ESM4::Npc::TES5_Female; // FO4 flags are the same as TES5 else data->mIsFemale = data->mTraits->mBaseConfig.tes5.flags & ESM4::Npc::TES5_Female; } if (auto inv = chooseTemplate(npcRecs, ESM4::Npc::Template_UseInventory)) { for (const ESM4::InventoryItem& item : inv->mInventory) { if (auto* armor = ESM4Impl::resolveLevelled<ESM4::LevelledItem, ESM4::Armor>(ESM::FormId::fromUint32(item.item))) data->mEquippedArmor.push_back(armor); else if (data->mTraits != nullptr && data->mTraits->mIsTES4) { const auto* clothing = ESM4Impl::resolveLevelled<ESM4::LevelledItem, ESM4::Clothing>( ESM::FormId::fromUint32(item.item)); if (clothing) data->mEquippedClothing.push_back(clothing); } } if (!inv->mDefaultOutfit.isZeroOrUnset()) { if (const ESM4::Outfit* outfit = store->get<ESM4::Outfit>().search(inv->mDefaultOutfit)) { for (ESM::FormId itemId : outfit->mInventory) if (auto* armor = ESM4Impl::resolveLevelled<ESM4::LevelledItem, ESM4::Armor>(itemId)) data->mEquippedArmor.push_back(armor); } else Log(Debug::Error) << "Outfit not found: " << ESM::RefId(inv->mDefaultOutfit); } } ESM4NpcCustomData& res = *data; refData.setCustomData(std::move(data)); return res; } const std::vector<const ESM4::Armor*>& ESM4Npc::getEquippedArmor(const MWWorld::Ptr& ptr) { return getCustomData(ptr).mEquippedArmor; } const std::vector<const ESM4::Clothing*>& ESM4Npc::getEquippedClothing(const MWWorld::Ptr& ptr) { return getCustomData(ptr).mEquippedClothing; } const ESM4::Npc* ESM4Npc::getTraitsRecord(const MWWorld::Ptr& ptr) { return getCustomData(ptr).mTraits; } const ESM4::Race* ESM4Npc::getRace(const MWWorld::Ptr& ptr) { return getCustomData(ptr).mRace; } bool ESM4Npc::isFemale(const MWWorld::Ptr& ptr) { return getCustomData(ptr).mIsFemale; } std::string_view ESM4Npc::getModel(const MWWorld::ConstPtr& ptr) const { const ESM4NpcCustomData& data = getCustomData(ptr); if (data.mTraits == nullptr) return {}; if (data.mTraits->mIsTES4) return data.mTraits->mModel; return data.mIsFemale ? data.mRace->mModelFemale : data.mRace->mModelMale; } std::string_view ESM4Npc::getName(const MWWorld::ConstPtr& ptr) const { const ESM4::Npc* const baseData = getCustomData(ptr).mBaseData; if (baseData == nullptr) return {}; return baseData->mFullName; } }
7,742
C++
.cpp
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35.470238
118
0.602756
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,457
door.cpp
OpenMW_openmw/apps/openmw/mwclass/door.cpp
#include "door.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include <components/esm3/doorstate.hpp> #include <components/esm3/loaddoor.hpp> #include <components/esm3/loadmgef.hpp> #include <components/sceneutil/positionattitudetransform.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwphysics/physicssystem.hpp" #include "../mwworld/actiondoor.hpp" #include "../mwworld/actionteleport.hpp" #include "../mwworld/actiontrap.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/customdata.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/failedaction.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/worldmodel.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/animation.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwrender/vismask.hpp" #include "../mwmechanics/actorutil.hpp" #include "classmodel.hpp" #include "nameorid.hpp" namespace MWClass { class DoorCustomData : public MWWorld::TypedCustomData<DoorCustomData> { public: MWWorld::DoorState mDoorState = MWWorld::DoorState::Idle; DoorCustomData& asDoorCustomData() override { return *this; } const DoorCustomData& asDoorCustomData() const override { return *this; } }; Door::Door() : MWWorld::RegisteredClass<Door>(ESM::Door::sRecordId) { } void Door::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static); } } void Door::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const { insertObjectPhysics(ptr, model, rotation, physics); // Resume the door's opening/closing animation if it wasn't finished if (ptr.getRefData().getCustomData()) { const DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData(); if (customData.mDoorState != MWWorld::DoorState::Idle) { MWBase::Environment::get().getWorld()->activateDoor(ptr, customData.mDoorState); } } } void Door::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const { physics.addObject(ptr, VFS::Path::toNormalized(model), rotation, MWPhysics::CollisionType_Door); } bool Door::isDoor() const { return true; } bool Door::useAnim() const { return true; } std::string_view Door::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::Door>(ptr); } std::string_view Door::getName(const MWWorld::ConstPtr& ptr) const { return getNameOrId<ESM::Door>(ptr); } std::unique_ptr<MWWorld::Action> Door::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { MWWorld::LiveCellRef<ESM::Door>* ref = ptr.get<ESM::Door>(); const ESM::RefId& openSound = ref->mBase->mOpenSound; const ESM::RefId& closeSound = ref->mBase->mCloseSound; const ESM::RefId lockedSound = ESM::RefId::stringRefId("LockedDoor"); // FIXME: If NPC activate teleporting door, it can lead to crash due to iterator invalidation in the Actors // update. Make such activation a no-op for now, like how it is in the vanilla game. if (actor != MWMechanics::getPlayer() && ptr.getCellRef().getTeleport()) { std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>(std::string_view{}, ptr); action->setSound(lockedSound); return action; } // make door glow if player activates it with telekinesis if (actor == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getDistanceToFacedObject() > MWBase::Environment::get().getWorld()->getMaxActivationDistance()) { MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(ptr); if (animation) { const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); const ESM::MagicEffect* effect = store.get<ESM::MagicEffect>().find(ESM::MagicEffect::Telekinesis); animation->addSpellCastGlow( effect->getColor(), 1); // 1 second glow to match the time taken for a door opening or closing } } MWWorld::ContainerStore& invStore = actor.getClass().getContainerStore(actor); bool isLocked = ptr.getCellRef().isLocked(); bool isTrapped = !ptr.getCellRef().getTrap().empty(); bool hasKey = false; std::string_view keyName; const ESM::RefId& keyId = ptr.getCellRef().getKey(); if (!keyId.empty()) { MWWorld::Ptr keyPtr = invStore.search(keyId); if (!keyPtr.isEmpty()) { hasKey = true; keyName = keyPtr.getClass().getName(keyPtr); } } if (isLocked && hasKey) { if (actor == MWMechanics::getPlayer()) MWBase::Environment::get().getWindowManager()->messageBox(std::string{ keyName } + " #{sKeyUsed}"); ptr.getCellRef().unlock(); // Call the function here. because that makes sense. // using a key disarms the trap if (isTrapped) { ptr.getCellRef().setTrap(ESM::RefId()); MWBase::Environment::get().getSoundManager()->playSound3D( ptr, ESM::RefId::stringRefId("Disarm Trap"), 1.0f, 1.0f); isTrapped = false; } } if (!isLocked || hasKey) { if (isTrapped) { // Trap activation std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionTrap>(ptr.getCellRef().getTrap(), ptr); action->setSound(ESM::RefId::stringRefId("Disarm Trap Fail")); return action; } if (ptr.getCellRef().getTeleport()) { if (actor == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getDistanceToFacedObject() > MWBase::Environment::get().getWorld()->getMaxActivationDistance()) { // player activated teleport door with telekinesis return std::make_unique<MWWorld::FailedAction>(); } else { std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionTeleport>( ptr.getCellRef().getDestCell(), ptr.getCellRef().getDoorDest(), true); action->setSound(openSound); return action; } } else { // animated door std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionDoor>(ptr); const auto doorState = getDoorState(ptr); bool opening = true; float doorRot = ptr.getRefData().getPosition().rot[2] - ptr.getCellRef().getPosition().rot[2]; if (doorState == MWWorld::DoorState::Opening) opening = false; if (doorState == MWWorld::DoorState::Idle && doorRot != 0) opening = false; if (opening) { MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr, closeSound, 0.5f); // Doors rotate at 90 degrees per second, so start the sound at // where it would be at the current rotation. float offset = doorRot / (osg::PI * 0.5f); action->setSoundOffset(offset); action->setSound(openSound); } else { MWBase::Environment::get().getSoundManager()->fadeOutSound3D(ptr, openSound, 0.5f); float offset = 1.0f - doorRot / (osg::PI * 0.5f); action->setSoundOffset(std::max(offset, 0.0f)); action->setSound(closeSound); } return action; } } else { // locked, and we can't open. std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>(std::string_view{}, ptr); action->setSound(lockedSound); return action; } } bool Door::canLock(const MWWorld::ConstPtr& ptr) const { return true; } bool Door::allowTelekinesis(const MWWorld::ConstPtr& ptr) const { if (ptr.getCellRef().getTeleport() && !ptr.getCellRef().isLocked() && ptr.getCellRef().getTrap().empty()) return false; else return true; } ESM::RefId Door::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Door>* ref = ptr.get<ESM::Door>(); return ref->mBase->mScript; } MWGui::ToolTipInfo Door::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Door>* ref = ptr.get<ESM::Door>(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)); std::string text; if (ptr.getCellRef().getTeleport()) { text += "\n#{sTo}"; text += "\n" + getDestination(*ref); } int lockLevel = ptr.getCellRef().getLockLevel(); if (lockLevel) { if (ptr.getCellRef().isLocked()) text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(lockLevel); else text += "\n#{sUnlocked}"; } if (!ptr.getCellRef().getTrap().empty()) text += "\n#{sTrapped}"; if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } info.text = std::move(text); return info; } std::string Door::getDestination(const MWWorld::LiveCellRef<ESM::Door>& door) { std::string_view dest = MWBase::Environment::get().getWorld()->getCellName( &MWBase::Environment::get().getWorldModel()->getCell(door.mRef.getDestCell())); return "#{sCell=" + std::string{ dest } + "}"; } MWWorld::Ptr Door::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef<ESM::Door>* ref = ptr.get<ESM::Door>(); return MWWorld::Ptr(cell.insert(ref), &cell); } void Door::ensureCustomData(const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getCustomData()) { ptr.getRefData().setCustomData(std::make_unique<DoorCustomData>()); } } MWWorld::DoorState Door::getDoorState(const MWWorld::ConstPtr& ptr) const { if (!ptr.getRefData().getCustomData()) return MWWorld::DoorState::Idle; const DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData(); return customData.mDoorState; } void Door::setDoorState(const MWWorld::Ptr& ptr, MWWorld::DoorState state) const { if (ptr.getCellRef().getTeleport()) throw std::runtime_error("load doors can't be moved"); ensureCustomData(ptr); DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData(); customData.mDoorState = state; } void Door::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const { if (!state.mHasCustomState) return; ensureCustomData(ptr); DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData(); const ESM::DoorState& doorState = state.asDoorState(); customData.mDoorState = MWWorld::DoorState(doorState.mDoorState); } void Door::writeAdditionalState(const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const { if (!ptr.getRefData().getCustomData()) { state.mHasCustomState = false; return; } const DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData(); ESM::DoorState& doorState = state.asDoorState(); doorState.mDoorState = int(customData.mDoorState); } }
13,298
C++
.cpp
309
32.977346
119
0.598887
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,458
misc.cpp
OpenMW_openmw/apps/openmw/mwclass/misc.cpp
#include "misc.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include <components/esm3/loadcrea.hpp> #include <components/esm3/loadmisc.hpp> #include <components/esm3/loadnpc.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/actionsoulgem.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/manualref.hpp" #include "../mwworld/nullaction.hpp" #include "../mwworld/worldmodel.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "classmodel.hpp" #include "nameorid.hpp" namespace MWClass { Miscellaneous::Miscellaneous() : MWWorld::RegisteredClass<Miscellaneous>(ESM::Miscellaneous::sRecordId) { } bool Miscellaneous::isGold(const MWWorld::ConstPtr& ptr) const { return ptr.getCellRef().getRefId() == "gold_001" || ptr.getCellRef().getRefId() == "gold_005" || ptr.getCellRef().getRefId() == "gold_010" || ptr.getCellRef().getRefId() == "gold_025" || ptr.getCellRef().getRefId() == "gold_100"; } void Miscellaneous::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); } } std::string_view Miscellaneous::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel<ESM::Miscellaneous>(ptr); } std::string_view Miscellaneous::getName(const MWWorld::ConstPtr& ptr) const { return getNameOrId<ESM::Miscellaneous>(ptr); } std::unique_ptr<MWWorld::Action> Miscellaneous::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return defaultItemActivate(ptr, actor); } ESM::RefId Miscellaneous::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Miscellaneous>* ref = ptr.get<ESM::Miscellaneous>(); return ref->mBase->mScript; } int Miscellaneous::getValue(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Miscellaneous>* ref = ptr.get<ESM::Miscellaneous>(); int value = ref->mBase->mData.mValue; if (isGold(ptr) && ptr.getCellRef().getCount() != 1) value = 1; if (!ptr.getCellRef().getSoul().empty()) { const ESM::Creature* creature = MWBase::Environment::get().getESMStore()->get<ESM::Creature>().search(ref->mRef.getSoul()); if (creature) { int soul = creature->mData.mSoul; if (Settings::game().mRebalanceSoulGemValues) { // use the 'soul gem value rebalance' formula from the Morrowind Code Patch float soulValue = 0.0001 * pow(soul, 3) + 2 * soul; // for Azura's star add the unfilled value if (ptr.getCellRef().getRefId() == "Misc_SoulGem_Azura") value += soulValue; else value = soulValue; } else value *= soul; } } return value; } const ESM::RefId& Miscellaneous::getUpSoundId(const MWWorld::ConstPtr& ptr) const { static const ESM::RefId soundGold = ESM::RefId::stringRefId("Item Gold Up"); static const ESM::RefId soundMisc = ESM::RefId::stringRefId("Item Misc Up"); if (isGold(ptr)) return soundGold; return soundMisc; } const ESM::RefId& Miscellaneous::getDownSoundId(const MWWorld::ConstPtr& ptr) const { static const ESM::RefId soundGold = ESM::RefId::stringRefId("Item Gold Down"); static const ESM::RefId soundMisc = ESM::RefId::stringRefId("Item Misc Down"); if (isGold(ptr)) return soundGold; return soundMisc; } const std::string& Miscellaneous::getInventoryIcon(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Miscellaneous>* ref = ptr.get<ESM::Miscellaneous>(); return ref->mBase->mIcon; } MWGui::ToolTipInfo Miscellaneous::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef<ESM::Miscellaneous>* ref = ptr.get<ESM::Miscellaneous>(); MWGui::ToolTipInfo info; bool gold = isGold(ptr); if (gold) count *= getValue(ptr); std::string countString; if (!gold) countString = MWGui::ToolTips::getCountString(count); else // gold displays its count also if it's 1. countString = " (" + std::to_string(count) + ")"; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count) + MWGui::ToolTips::getSoulString(ptr.getCellRef()); info.icon = ref->mBase->mIcon; std::string text; text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}"); if (!gold && !(ref->mBase->mData.mFlags & ESM::Miscellaneous::Key)) text += MWGui::ToolTips::getValueString(getValue(ptr), "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { info.extra += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); info.extra += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } info.text = std::move(text); return info; } static MWWorld::Ptr createGold(MWWorld::CellStore& cell, int goldAmount) { std::string_view base = "gold_001"; if (goldAmount >= 100) base = "gold_100"; else if (goldAmount >= 25) base = "gold_025"; else if (goldAmount >= 10) base = "gold_010"; else if (goldAmount >= 5) base = "gold_005"; const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); MWWorld::ManualRef newRef(store, ESM::RefId::stringRefId(base)); const MWWorld::LiveCellRef<ESM::Miscellaneous>* ref = newRef.getPtr().get<ESM::Miscellaneous>(); MWWorld::Ptr ptr(cell.insert(ref), &cell); ptr.getCellRef().setCount(goldAmount); return ptr; } MWWorld::Ptr Miscellaneous::copyToCell(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell, int count) const { MWWorld::Ptr newPtr; if (isGold(ptr)) newPtr = createGold(cell, getValue(ptr) * count); else { const MWWorld::LiveCellRef<ESM::Miscellaneous>* ref = ptr.get<ESM::Miscellaneous>(); newPtr = MWWorld::Ptr(cell.insert(ref), &cell); newPtr.getCellRef().setCount(count); } newPtr.getCellRef().unsetRefNum(); newPtr.getRefData().setLuaScripts(nullptr); MWBase::Environment::get().getWorldModel()->registerPtr(newPtr); return newPtr; } MWWorld::Ptr Miscellaneous::moveToCell(const MWWorld::Ptr& ptr, MWWorld::CellStore& cell) const { MWWorld::Ptr newPtr; if (isGold(ptr)) { newPtr = createGold(cell, getValue(ptr) * ptr.getCellRef().getCount()); newPtr.getRefData() = ptr.getRefData(); newPtr.getCellRef().setRefNum(ptr.getCellRef().getRefNum()); } else { const MWWorld::LiveCellRef<ESM::Miscellaneous>* ref = ptr.get<ESM::Miscellaneous>(); newPtr = MWWorld::Ptr(cell.insert(ref), &cell); } ptr.getRefData().setLuaScripts(nullptr); MWBase::Environment::get().getWorldModel()->registerPtr(newPtr); return newPtr; } std::unique_ptr<MWWorld::Action> Miscellaneous::use(const MWWorld::Ptr& ptr, bool force) const { if (isSoulGem(ptr)) return std::make_unique<MWWorld::ActionSoulgem>(ptr); return std::make_unique<MWWorld::NullAction>(); } bool Miscellaneous::canSell(const MWWorld::ConstPtr& item, int npcServices) const { const MWWorld::LiveCellRef<ESM::Miscellaneous>* ref = item.get<ESM::Miscellaneous>(); return !(ref->mBase->mData.mFlags & ESM::Miscellaneous::Key) && (npcServices & ESM::NPC::Misc) && !isGold(item); } float Miscellaneous::getWeight(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Miscellaneous>* ref = ptr.get<ESM::Miscellaneous>(); return ref->mBase->mData.mWeight; } bool Miscellaneous::isKey(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef<ESM::Miscellaneous>* ref = ptr.get<ESM::Miscellaneous>(); return ref->mBase->mData.mFlags & ESM::Miscellaneous::Key; } bool Miscellaneous::isSoulGem(const MWWorld::ConstPtr& ptr) const { return ptr.getCellRef().getRefId().startsWith("misc_soulgem"); } }
9,179
C++
.cpp
213
34.558685
120
0.626444
OpenMW/openmw
5,318
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0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,460
esm4base.cpp
OpenMW_openmw/apps/openmw/mwclass/esm4base.cpp
#include "esm4base.hpp" #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include <components/sceneutil/positionattitudetransform.hpp> #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwrender/vismask.hpp" #include "../mwphysics/physicssystem.hpp" #include "../mwworld/ptr.hpp" namespace MWClass { void ESM4Impl::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static); } } void ESM4Impl::insertObjectPhysics( const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) { physics.addObject(ptr, VFS::Path::toNormalized(model), rotation, MWPhysics::CollisionType_World); } MWGui::ToolTipInfo ESM4Impl::getToolTipInfo(std::string_view name, int count) { MWGui::ToolTipInfo info; info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count); return info; } }
1,304
C++
.cpp
33
34.272727
120
0.709422
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,461
postprocessorhud.cpp
OpenMW_openmw/apps/openmw/mwgui/postprocessorhud.cpp
#include "postprocessorhud.hpp" #include <MyGUI_Align.h> #include <MyGUI_Button.h> #include <MyGUI_Delegate.h> #include <MyGUI_EditBox.h> #include <MyGUI_EventPair.h> #include <MyGUI_FactoryManager.h> #include <MyGUI_Gui.h> #include <MyGUI_InputManager.h> #include <MyGUI_Macros.h> #include <MyGUI_ScrollView.h> #include <MyGUI_TabItem.h> #include <MyGUI_UString.h> #include <MyGUI_Widget.h> #include <MyGUI_WidgetDefines.h> #include <MyGUI_WidgetInput.h> #include <MyGUI_Window.h> #include <components/fx/technique.hpp> #include <components/fx/widgets.hpp> #include <components/misc/strings/algorithm.hpp> #include <components/misc/utf8stream.hpp> #include <components/widgets/box.hpp> #include "../mwrender/postprocessor.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" namespace MWGui { void PostProcessorHud::ListWrapper::onKeyButtonPressed(MyGUI::KeyCode key, MyGUI::Char ch) { if (MyGUI::InputManager::getInstance().isShiftPressed() && (key == MyGUI::KeyCode::ArrowUp || key == MyGUI::KeyCode::ArrowDown)) return; MyGUI::ListBox::onKeyButtonPressed(key, ch); } PostProcessorHud::PostProcessorHud() : WindowBase("openmw_postprocessor_hud.layout") { getWidget(mActiveList, "ActiveList"); getWidget(mInactiveList, "InactiveList"); getWidget(mConfigLayout, "ConfigLayout"); getWidget(mFilter, "Filter"); getWidget(mButtonActivate, "ButtonActivate"); getWidget(mButtonDeactivate, "ButtonDeactivate"); getWidget(mButtonUp, "ButtonUp"); getWidget(mButtonDown, "ButtonDown"); mButtonActivate->eventMouseButtonClick += MyGUI::newDelegate(this, &PostProcessorHud::notifyActivatePressed); mButtonDeactivate->eventMouseButtonClick += MyGUI::newDelegate(this, &PostProcessorHud::notifyDeactivatePressed); mButtonUp->eventMouseButtonClick += MyGUI::newDelegate(this, &PostProcessorHud::notifyShaderUpPressed); mButtonDown->eventMouseButtonClick += MyGUI::newDelegate(this, &PostProcessorHud::notifyShaderDownPressed); mActiveList->eventKeyButtonPressed += MyGUI::newDelegate(this, &PostProcessorHud::notifyKeyButtonPressed); mInactiveList->eventKeyButtonPressed += MyGUI::newDelegate(this, &PostProcessorHud::notifyKeyButtonPressed); mActiveList->eventListChangePosition += MyGUI::newDelegate(this, &PostProcessorHud::notifyListChangePosition); mInactiveList->eventListChangePosition += MyGUI::newDelegate(this, &PostProcessorHud::notifyListChangePosition); mFilter->eventEditTextChange += MyGUI::newDelegate(this, &PostProcessorHud::notifyFilterChanged); mMainWidget->castType<MyGUI::Window>()->eventWindowChangeCoord += MyGUI::newDelegate(this, &PostProcessorHud::notifyWindowResize); mShaderInfo = mConfigLayout->createWidget<Gui::AutoSizedEditBox>("HeaderText", {}, MyGUI::Align::Default); mShaderInfo->setUserString("VStretch", "true"); mShaderInfo->setUserString("HStretch", "true"); mShaderInfo->setTextAlign(MyGUI::Align::Left | MyGUI::Align::Top); mShaderInfo->setEditReadOnly(true); mShaderInfo->setEditWordWrap(true); mShaderInfo->setEditMultiLine(true); mShaderInfo->setNeedMouseFocus(false); mConfigLayout->setVisibleVScroll(true); mConfigArea = mConfigLayout->createWidget<MyGUI::Widget>({}, {}, MyGUI::Align::Default); mConfigLayout->eventMouseWheel += MyGUI::newDelegate(this, &PostProcessorHud::notifyMouseWheel); mConfigArea->eventMouseWheel += MyGUI::newDelegate(this, &PostProcessorHud::notifyMouseWheel); } void PostProcessorHud::notifyFilterChanged(MyGUI::EditBox* sender) { updateTechniques(); } void PostProcessorHud::notifyWindowResize(MyGUI::Window* sender) { layout(); } void PostProcessorHud::notifyResetButtonClicked(MyGUI::Widget* sender) { for (size_t i = 1; i < mConfigArea->getChildCount(); ++i) { if (auto* child = dynamic_cast<fx::Widgets::UniformBase*>(mConfigArea->getChildAt(i))) child->toDefault(); } } void PostProcessorHud::notifyListChangePosition(MyGUI::ListBox* sender, size_t index) { if (sender == mActiveList) mInactiveList->clearIndexSelected(); else if (sender == mInactiveList) mActiveList->clearIndexSelected(); if (index >= sender->getItemCount()) return; updateConfigView(sender->getItemNameAt(index)); } void PostProcessorHud::toggleTechnique(bool enabled) { auto* list = enabled ? mInactiveList : mActiveList; size_t selected = list->getIndexSelected(); if (selected != MyGUI::ITEM_NONE) { auto* processor = MWBase::Environment::get().getWorld()->getPostProcessor(); mOverrideHint = list->getItemNameAt(selected); auto technique = *list->getItemDataAt<std::shared_ptr<fx::Technique>>(selected); if (technique->getDynamic()) return; if (enabled) processor->enableTechnique(std::move(technique)); else processor->disableTechnique(std::move(technique)); processor->saveChain(); } } void PostProcessorHud::notifyActivatePressed(MyGUI::Widget* sender) { toggleTechnique(true); } void PostProcessorHud::notifyDeactivatePressed(MyGUI::Widget* sender) { toggleTechnique(false); } void PostProcessorHud::moveShader(Direction direction) { auto* processor = MWBase::Environment::get().getWorld()->getPostProcessor(); size_t selected = mActiveList->getIndexSelected(); if (selected == MyGUI::ITEM_NONE) return; int index = direction == Direction::Up ? static_cast<int>(selected) - 1 : selected + 1; index = std::clamp<int>(index, 0, mActiveList->getItemCount() - 1); if (static_cast<size_t>(index) != selected) { auto technique = *mActiveList->getItemDataAt<std::shared_ptr<fx::Technique>>(selected); if (technique->getDynamic() || technique->getInternal()) return; if (processor->enableTechnique(std::move(technique), index - mOffset) != MWRender::PostProcessor::Status_Error) processor->saveChain(); } } void PostProcessorHud::notifyShaderUpPressed(MyGUI::Widget* sender) { moveShader(Direction::Up); } void PostProcessorHud::notifyShaderDownPressed(MyGUI::Widget* sender) { moveShader(Direction::Down); } void PostProcessorHud::notifyKeyButtonPressed(MyGUI::Widget* sender, MyGUI::KeyCode key, MyGUI::Char ch) { MyGUI::ListBox* list = static_cast<MyGUI::ListBox*>(sender); if (list->getIndexSelected() == MyGUI::ITEM_NONE) return; if (key == MyGUI::KeyCode::ArrowLeft && list == mActiveList) { if (MyGUI::InputManager::getInstance().isShiftPressed()) { toggleTechnique(false); } else { MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mInactiveList); mActiveList->clearIndexSelected(); select(mInactiveList, 0); } } else if (key == MyGUI::KeyCode::ArrowRight && list == mInactiveList) { if (MyGUI::InputManager::getInstance().isShiftPressed()) { toggleTechnique(true); } else { MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mActiveList); mInactiveList->clearIndexSelected(); select(mActiveList, 0); } } else if (list == mActiveList && MyGUI::InputManager::getInstance().isShiftPressed() && (key == MyGUI::KeyCode::ArrowUp || key == MyGUI::KeyCode::ArrowDown)) { moveShader(key == MyGUI::KeyCode::ArrowUp ? Direction::Up : Direction::Down); } } void PostProcessorHud::onOpen() { toggleMode(Settings::ShaderManager::Mode::Debug); updateTechniques(); } void PostProcessorHud::onClose() { toggleMode(Settings::ShaderManager::Mode::Normal); } void PostProcessorHud::layout() { constexpr int padding = 12; constexpr int padding2 = padding * 2; mShaderInfo->setCoord( padding, padding, mConfigLayout->getSize().width - padding2 - padding, mShaderInfo->getTextSize().height); int totalHeight = mShaderInfo->getTop() + mShaderInfo->getTextSize().height + padding; mConfigArea->setCoord({ padding, totalHeight, mShaderInfo->getSize().width, mConfigLayout->getHeight() }); int childHeights = 0; MyGUI::EnumeratorWidgetPtr enumerator = mConfigArea->getEnumerator(); while (enumerator.next()) { enumerator.current()->setCoord(padding, childHeights + padding, mShaderInfo->getSize().width - padding2, enumerator.current()->getHeight()); childHeights += enumerator.current()->getHeight() + padding; } totalHeight += childHeights; mConfigArea->setSize(mConfigArea->getWidth(), childHeights); mConfigLayout->setCanvasSize(mConfigLayout->getWidth() - padding2, totalHeight); mConfigLayout->setSize(mConfigLayout->getWidth(), mConfigLayout->getParentSize().height - padding2); } void PostProcessorHud::notifyMouseWheel(MyGUI::Widget* sender, int rel) { int offset = mConfigLayout->getViewOffset().top + rel * 0.3; if (offset > 0) mConfigLayout->setViewOffset(MyGUI::IntPoint(0, 0)); else mConfigLayout->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(offset))); } void PostProcessorHud::select(ListWrapper* list, size_t index) { list->setIndexSelected(index); notifyListChangePosition(list, index); } void PostProcessorHud::toggleMode(Settings::ShaderManager::Mode mode) { Settings::ShaderManager::get().setMode(mode); MWBase::Environment::get().getWorld()->getPostProcessor()->toggleMode(); if (!isVisible()) return; if (mInactiveList->getIndexSelected() != MyGUI::ITEM_NONE) updateConfigView(mInactiveList->getItemNameAt(mInactiveList->getIndexSelected())); else if (mActiveList->getIndexSelected() != MyGUI::ITEM_NONE) updateConfigView(mActiveList->getItemNameAt(mActiveList->getIndexSelected())); } void PostProcessorHud::updateConfigView(const std::string& name) { auto* processor = MWBase::Environment::get().getWorld()->getPostProcessor(); auto technique = processor->loadTechnique(name); if (!technique || technique->getStatus() == fx::Technique::Status::File_Not_exists) return; while (mConfigArea->getChildCount() > 0) MyGUI::Gui::getInstance().destroyWidget(mConfigArea->getChildAt(0)); mShaderInfo->setCaption({}); std::ostringstream ss; const std::string_view NA = "#{Interface:NotAvailableShort}"; const char endl = '\n'; std::string_view author = technique->getAuthor().empty() ? NA : technique->getAuthor(); std::string_view version = technique->getVersion().empty() ? NA : technique->getVersion(); std::string_view description = technique->getDescription().empty() ? NA : technique->getDescription(); auto serializeBool = [](bool value) { return value ? "#{Interface:Yes}" : "#{Interface:No}"; }; const auto flags = technique->getFlags(); const auto flag_interior = serializeBool(!(flags & fx::Technique::Flag_Disable_Interiors)); const auto flag_exterior = serializeBool(!(flags & fx::Technique::Flag_Disable_Exteriors)); const auto flag_underwater = serializeBool(!(flags & fx::Technique::Flag_Disable_Underwater)); const auto flag_abovewater = serializeBool(!(flags & fx::Technique::Flag_Disable_Abovewater)); switch (technique->getStatus()) { case fx::Technique::Status::Success: case fx::Technique::Status::Uncompiled: { if (technique->getDynamic()) ss << "#{fontcolourhtml=header}#{OMWShaders:ShaderLocked}: #{fontcolourhtml=normal} " "#{OMWShaders:ShaderLockedDescription}" << endl << endl; ss << "#{fontcolourhtml=header}#{OMWShaders:Author}: #{fontcolourhtml=normal} " << author << endl << endl << "#{fontcolourhtml=header}#{OMWShaders:Version}: #{fontcolourhtml=normal} " << version << endl << endl << "#{fontcolourhtml=header}#{OMWShaders:Description}: #{fontcolourhtml=normal} " << description << endl << endl << "#{fontcolourhtml=header}#{OMWShaders:InInteriors}: #{fontcolourhtml=normal} " << flag_interior << "#{fontcolourhtml=header} #{OMWShaders:InExteriors}: #{fontcolourhtml=normal} " << flag_exterior << "#{fontcolourhtml=header} #{OMWShaders:Underwater}: #{fontcolourhtml=normal} " << flag_underwater << "#{fontcolourhtml=header} #{OMWShaders:Abovewater}: #{fontcolourhtml=normal} " << flag_abovewater; break; } case fx::Technique::Status::Parse_Error: ss << "#{fontcolourhtml=negative}Shader Compile Error: #{fontcolourhtml=normal} <" << std::string(technique->getName()) << "> failed to compile." << endl << endl << technique->getLastError(); break; case fx::Technique::Status::File_Not_exists: break; } mShaderInfo->setCaptionWithReplacing(ss.str()); if (Settings::ShaderManager::get().getMode() == Settings::ShaderManager::Mode::Debug) { if (technique->getUniformMap().size() > 0) { MyGUI::Button* resetButton = mConfigArea->createWidget<MyGUI::Button>("MW_Button", { 0, 0, 0, 24 }, MyGUI::Align::Default); resetButton->setCaptionWithReplacing("#{OMWShaders:ResetShader}"); resetButton->setTextAlign(MyGUI::Align::Center); resetButton->eventMouseWheel += MyGUI::newDelegate(this, &PostProcessorHud::notifyMouseWheel); resetButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PostProcessorHud::notifyResetButtonClicked); } for (const auto& uniform : technique->getUniformMap()) { if (!uniform->mStatic || uniform->mSamplerType) continue; if (!uniform->mHeader.empty()) { Gui::AutoSizedTextBox* divider = mConfigArea->createWidget<Gui::AutoSizedTextBox>( "MW_UniformGroup", { 0, 0, 0, 34 }, MyGUI::Align::Default); divider->setNeedMouseFocus(false); divider->setCaptionWithReplacing(uniform->mHeader); } fx::Widgets::UniformBase* uwidget = mConfigArea->createWidget<fx::Widgets::UniformBase>( "MW_UniformEdit", { 0, 0, 0, 22 }, MyGUI::Align::Default); uwidget->init(uniform); uwidget->getLabel()->eventMouseWheel += MyGUI::newDelegate(this, &PostProcessorHud::notifyMouseWheel); } } layout(); } void PostProcessorHud::updateTechniques() { if (!isVisible()) return; std::string hint; ListWrapper* hintWidget = nullptr; if (mInactiveList->getIndexSelected() != MyGUI::ITEM_NONE) { hint = mInactiveList->getItemNameAt(mInactiveList->getIndexSelected()); hintWidget = mInactiveList; } else if (mActiveList->getIndexSelected() != MyGUI::ITEM_NONE) { hint = mActiveList->getItemNameAt(mActiveList->getIndexSelected()); hintWidget = mActiveList; } mInactiveList->removeAllItems(); mActiveList->removeAllItems(); auto* processor = MWBase::Environment::get().getWorld()->getPostProcessor(); std::vector<std::string> techniques; for (const auto& [name, _] : processor->getTechniqueMap()) techniques.push_back(name); std::sort(techniques.begin(), techniques.end(), Misc::StringUtils::ciLess); for (const std::string& name : techniques) { auto technique = processor->loadTechnique(name); if (!technique) continue; if (!technique->getHidden() && !processor->isTechniqueEnabled(technique)) { std::string lowerName = Utf8Stream::lowerCaseUtf8(name); std::string lowerCaption = mFilter->getCaption(); lowerCaption = Utf8Stream::lowerCaseUtf8(lowerCaption); if (lowerName.find(lowerCaption) != std::string::npos) mInactiveList->addItem(name, technique); } } mOffset = 0; for (auto technique : processor->getTechniques()) { if (!technique->getHidden()) { mActiveList->addItem(technique->getName(), technique); if (technique->getInternal()) mOffset++; } } auto tryFocus = [this](ListWrapper* widget, const std::string& hint) { MyGUI::Widget* oldFocus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); if (oldFocus == mFilter) return; size_t index = widget->findItemIndexWith(hint); if (index != MyGUI::ITEM_NONE) { MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(widget); select(widget, index); } }; if (!mOverrideHint.empty()) { tryFocus(mActiveList, mOverrideHint); tryFocus(mInactiveList, mOverrideHint); mOverrideHint.clear(); } else if (hintWidget && !hint.empty()) tryFocus(hintWidget, hint); } void PostProcessorHud::registerMyGUIComponents() { MyGUI::FactoryManager& factory = MyGUI::FactoryManager::getInstance(); factory.registerFactory<fx::Widgets::UniformBase>("Widget"); factory.registerFactory<fx::Widgets::EditNumberFloat4>("Widget"); factory.registerFactory<fx::Widgets::EditNumberFloat3>("Widget"); factory.registerFactory<fx::Widgets::EditNumberFloat2>("Widget"); factory.registerFactory<fx::Widgets::EditNumberFloat>("Widget"); factory.registerFactory<fx::Widgets::EditNumberInt>("Widget"); factory.registerFactory<fx::Widgets::EditBool>("Widget"); factory.registerFactory<fx::Widgets::EditChoice>("Widget"); factory.registerFactory<ListWrapper>("Widget"); } }
19,550
C++
.cpp
408
37.411765
120
0.625098
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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false
false
false
35,462
merchantrepair.cpp
OpenMW_openmw/apps/openmw/mwgui/merchantrepair.cpp
#include "merchantrepair.hpp" #include <components/esm3/loadgmst.hpp> #include <components/settings/values.hpp> #include <MyGUI_Button.h> #include <MyGUI_Gui.h> #include <MyGUI_ScrollView.h> #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/esmstore.hpp" namespace MWGui { MerchantRepair::MerchantRepair() : WindowBase("openmw_merchantrepair.layout") { getWidget(mList, "RepairView"); getWidget(mOkButton, "OkButton"); getWidget(mGoldLabel, "PlayerGold"); mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onOkButtonClick); } void MerchantRepair::setPtr(const MWWorld::Ptr& actor) { if (actor.isEmpty() || !actor.getClass().isActor()) throw std::runtime_error("Invalid argument in MerchantRepair::setPtr"); mActor = actor; while (mList->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mList->getChildAt(0)); const int lineHeight = Settings::gui().mFontSize + 2; int currentY = 0; MWWorld::Ptr player = MWMechanics::getPlayer(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); MWWorld::ContainerStore& store = player.getClass().getContainerStore(player); int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor; std::vector<std::tuple<std::string, int, MWWorld::Ptr>> items; for (MWWorld::ContainerStoreIterator iter(store.begin(categories)); iter != store.end(); ++iter) { if (iter->getClass().hasItemHealth(*iter)) { int maxDurability = iter->getClass().getItemMaxHealth(*iter); int durability = iter->getClass().getItemHealth(*iter); if (maxDurability <= durability || maxDurability == 0) continue; int basePrice = iter->getClass().getValue(*iter); float fRepairMult = MWBase::Environment::get() .getESMStore() ->get<ESM::GameSetting>() .find("fRepairMult") ->mValue.getFloat(); float p = static_cast<float>(std::max(1, basePrice)); float r = static_cast<float>(std::max(1, static_cast<int>(maxDurability / p))); int x = static_cast<int>((maxDurability - durability) / r); x = static_cast<int>(fRepairMult * x); x = std::max(1, x); int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mActor, x, true); std::string name{ iter->getClass().getName(*iter) }; name += " - " + MyGUI::utility::toString(price) + MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>().find("sgp")->mValue.getString(); items.emplace_back(name, price, *iter); } } std::stable_sort(items.begin(), items.end(), [](const auto& a, const auto& b) { return Misc::StringUtils::ciLess(std::get<0>(a), std::get<0>(b)); }); for (const auto& [name, price, ptr] : items) { MyGUI::Button* button = mList->createWidget<MyGUI::Button>(price <= playerGold ? "SandTextButton" : "SandTextButtonDisabled", // can't use setEnabled since that removes tooltip 0, currentY, 0, lineHeight, MyGUI::Align::Default); currentY += lineHeight; button->setUserString("Price", MyGUI::utility::toString(price)); button->setUserData(MWWorld::Ptr(ptr)); button->setCaptionWithReplacing(name); button->setSize(mList->getWidth(), lineHeight); button->eventMouseWheel += MyGUI::newDelegate(this, &MerchantRepair::onMouseWheel); button->setUserString("ToolTipType", "ItemPtr"); button->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onRepairButtonClick); } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the // scrollbar is hidden mList->setVisibleVScroll(false); mList->setCanvasSize(MyGUI::IntSize(mList->getWidth(), std::max(mList->getHeight(), currentY))); mList->setVisibleVScroll(true); mGoldLabel->setCaptionWithReplacing("#{sGold}: " + MyGUI::utility::toString(playerGold)); } void MerchantRepair::onMouseWheel(MyGUI::Widget* _sender, int _rel) { if (mList->getViewOffset().top + _rel * 0.3f > 0) mList->setViewOffset(MyGUI::IntPoint(0, 0)); else mList->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mList->getViewOffset().top + _rel * 0.3f))); } void MerchantRepair::onOpen() { center(); // Reset scrollbars mList->setViewOffset(MyGUI::IntPoint(0, 0)); } void MerchantRepair::onRepairButtonClick(MyGUI::Widget* sender) { MWWorld::Ptr player = MWMechanics::getPlayer(); int price = MyGUI::utility::parseInt(sender->getUserString("Price")); if (price > player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId)) return; // repair MWWorld::Ptr item = *sender->getUserData<MWWorld::Ptr>(); item.getCellRef().setCharge(item.getClass().getItemMaxHealth(item)); player.getClass().getContainerStore(player).restack(item); MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Repair")); player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price); // add gold to NPC trading gold pool MWMechanics::CreatureStats& actorStats = mActor.getClass().getCreatureStats(mActor); actorStats.setGoldPool(actorStats.getGoldPool() + price); setPtr(mActor); } void MerchantRepair::onOkButtonClick(MyGUI::Widget* sender) { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_MerchantRepair); } }
6,489
C++
.cpp
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OpenMW/openmw
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933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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false
false
true
true
false
35,463
referenceinterface.cpp
OpenMW_openmw/apps/openmw/mwgui/referenceinterface.cpp
#include "referenceinterface.hpp" namespace MWGui { ReferenceInterface::ReferenceInterface() = default; ReferenceInterface::~ReferenceInterface() = default; void ReferenceInterface::checkReferenceAvailable() { // check if count of the reference has become 0 if (!mPtr.isEmpty() && mPtr.getCellRef().getCount() == 0) { mPtr = MWWorld::Ptr(); onReferenceUnavailable(); } } }
452
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.cpp
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,464
confirmationdialog.cpp
OpenMW_openmw/apps/openmw/mwgui/confirmationdialog.cpp
#include "confirmationdialog.hpp" #include <MyGUI_Button.h> #include <MyGUI_EditBox.h> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" namespace MWGui { ConfirmationDialog::ConfirmationDialog() : WindowModal("openmw_confirmation_dialog.layout") { getWidget(mMessage, "Message"); getWidget(mOkButton, "OkButton"); getWidget(mCancelButton, "CancelButton"); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ConfirmationDialog::onCancelButtonClicked); mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ConfirmationDialog::onOkButtonClicked); } void ConfirmationDialog::askForConfirmation(const std::string& message) { setVisible(true); mMessage->setCaptionWithReplacing(message); int height = mMessage->getTextSize().height + 60; int width = mMessage->getTextSize().width + 24; mMainWidget->setSize(width, height); mMessage->setSize(mMessage->getWidth(), mMessage->getTextSize().height + 24); MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mOkButton); center(); } bool ConfirmationDialog::exit() { setVisible(false); eventCancelClicked(); return true; } void ConfirmationDialog::onCancelButtonClicked(MyGUI::Widget* _sender) { exit(); } void ConfirmationDialog::onOkButtonClicked(MyGUI::Widget* _sender) { setVisible(false); eventOkClicked(); } }
1,554
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.cpp
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0.690301
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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false
false
false
false
false
35,465
tradewindow.cpp
OpenMW_openmw/apps/openmw/mwgui/tradewindow.cpp
#include "tradewindow.hpp" #include <MyGUI_Button.h> #include <MyGUI_ControllerManager.h> #include <MyGUI_ControllerRepeatClick.h> #include <MyGUI_InputManager.h> #include <components/misc/rng.hpp> #include <components/misc/strings/format.hpp> #include <components/widgets/numericeditbox.hpp> #include "../mwbase/dialoguemanager.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" #include "containeritemmodel.hpp" #include "countdialog.hpp" #include "inventorywindow.hpp" #include "itemview.hpp" #include "sortfilteritemmodel.hpp" #include "tooltips.hpp" #include "tradeitemmodel.hpp" namespace { int getEffectiveValue(MWWorld::Ptr item, int count) { float price = static_cast<float>(item.getClass().getValue(item)); if (item.getClass().hasItemHealth(item)) { price *= item.getClass().getItemNormalizedHealth(item); } return static_cast<int>(price * count); } bool haggle(const MWWorld::Ptr& player, const MWWorld::Ptr& merchant, int playerOffer, int merchantOffer) { // accept if merchant offer is better than player offer if (playerOffer <= merchantOffer) { return true; } // reject if npc is a creature if (merchant.getType() != ESM::NPC::sRecordId) { return false; } const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>(); // Is the player buying? bool buying = (merchantOffer < 0); int a = std::abs(merchantOffer); int b = std::abs(playerOffer); int d = (buying) ? int(100 * (a - b) / a) : int(100 * (b - a) / b); int clampedDisposition = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(merchant); const MWMechanics::CreatureStats& merchantStats = merchant.getClass().getCreatureStats(merchant); const MWMechanics::CreatureStats& playerStats = player.getClass().getCreatureStats(player); float a1 = static_cast<float>(player.getClass().getSkill(player, ESM::Skill::Mercantile)); float b1 = 0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(); float c1 = 0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(); float d1 = static_cast<float>(merchant.getClass().getSkill(merchant, ESM::Skill::Mercantile)); float e1 = 0.1f * merchantStats.getAttribute(ESM::Attribute::Luck).getModified(); float f1 = 0.2f * merchantStats.getAttribute(ESM::Attribute::Personality).getModified(); float dispositionTerm = gmst.find("fDispositionMod")->mValue.getFloat() * (clampedDisposition - 50); float pcTerm = (dispositionTerm + a1 + b1 + c1) * playerStats.getFatigueTerm(); float npcTerm = (d1 + e1 + f1) * merchantStats.getFatigueTerm(); float x = gmst.find("fBargainOfferMulti")->mValue.getFloat() * d + gmst.find("fBargainOfferBase")->mValue.getFloat() + int(pcTerm - npcTerm); auto& prng = MWBase::Environment::get().getWorld()->getPrng(); int roll = Misc::Rng::rollDice(100, prng) + 1; // reject if roll fails // (or if player tries to buy things and get money) if (roll > x || (merchantOffer < 0 && 0 < playerOffer)) { return false; } // apply skill gain on successful barter float skillGain = 0.f; int finalPrice = std::abs(playerOffer); int initialMerchantOffer = std::abs(merchantOffer); if (!buying && (finalPrice > initialMerchantOffer)) { skillGain = std::floor(100.f * (finalPrice - initialMerchantOffer) / finalPrice); } else if (buying && (finalPrice < initialMerchantOffer)) { skillGain = std::floor(100.f * (initialMerchantOffer - finalPrice) / initialMerchantOffer); } player.getClass().skillUsageSucceeded( player, ESM::Skill::Mercantile, ESM::Skill::Mercantile_Success, skillGain); return true; } } namespace MWGui { TradeWindow::TradeWindow() : WindowBase("openmw_trade_window.layout") , mSortModel(nullptr) , mTradeModel(nullptr) , mItemToSell(-1) , mCurrentBalance(0) , mCurrentMerchantOffer(0) { getWidget(mFilterAll, "AllButton"); getWidget(mFilterWeapon, "WeaponButton"); getWidget(mFilterApparel, "ApparelButton"); getWidget(mFilterMagic, "MagicButton"); getWidget(mFilterMisc, "MiscButton"); getWidget(mMaxSaleButton, "MaxSaleButton"); getWidget(mCancelButton, "CancelButton"); getWidget(mOfferButton, "OfferButton"); getWidget(mPlayerGold, "PlayerGold"); getWidget(mMerchantGold, "MerchantGold"); getWidget(mIncreaseButton, "IncreaseButton"); getWidget(mDecreaseButton, "DecreaseButton"); getWidget(mTotalBalance, "TotalBalance"); getWidget(mTotalBalanceLabel, "TotalBalanceLabel"); getWidget(mBottomPane, "BottomPane"); getWidget(mFilterEdit, "FilterEdit"); getWidget(mItemView, "ItemView"); mItemView->eventItemClicked += MyGUI::newDelegate(this, &TradeWindow::onItemSelected); mFilterAll->setStateSelected(true); mFilterAll->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged); mFilterWeapon->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged); mFilterApparel->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged); mFilterMagic->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged); mFilterMisc->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged); mFilterEdit->eventEditTextChange += MyGUI::newDelegate(this, &TradeWindow::onNameFilterChanged); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onCancelButtonClicked); mOfferButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onOfferButtonClicked); mMaxSaleButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onMaxSaleButtonClicked); mIncreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonPressed); mIncreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased); mDecreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonPressed); mDecreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased); mTotalBalance->eventValueChanged += MyGUI::newDelegate(this, &TradeWindow::onBalanceValueChanged); mTotalBalance->eventEditSelectAccept += MyGUI::newDelegate(this, &TradeWindow::onAccept); mTotalBalance->setMinValue( std::numeric_limits<int>::min() + 1); // disallow INT_MIN since abs(INT_MIN) is undefined setCoord(400, 0, 400, 300); } void TradeWindow::setPtr(const MWWorld::Ptr& actor) { if (actor.isEmpty() || !actor.getClass().isActor()) throw std::runtime_error("Invalid argument in TradeWindow::setPtr"); mPtr = actor; mCurrentBalance = 0; mCurrentMerchantOffer = 0; std::vector<MWWorld::Ptr> itemSources; // Important: actor goes first, so purchased items come out of the actor's pocket first itemSources.push_back(actor); MWBase::Environment::get().getWorld()->getContainersOwnedBy(actor, itemSources); std::vector<MWWorld::Ptr> worldItems; MWBase::Environment::get().getWorld()->getItemsOwnedBy(actor, worldItems); auto tradeModel = std::make_unique<TradeItemModel>(std::make_unique<ContainerItemModel>(itemSources, worldItems), mPtr); mTradeModel = tradeModel.get(); auto sortModel = std::make_unique<SortFilterItemModel>(std::move(tradeModel)); mSortModel = sortModel.get(); mItemView->setModel(std::move(sortModel)); mItemView->resetScrollBars(); updateLabels(); setTitle(actor.getClass().getName(actor)); onFilterChanged(mFilterAll); mFilterEdit->setCaption({}); } void TradeWindow::onFrame(float dt) { checkReferenceAvailable(); } void TradeWindow::onNameFilterChanged(MyGUI::EditBox* _sender) { mSortModel->setNameFilter(_sender->getCaption()); mItemView->update(); } void TradeWindow::onFilterChanged(MyGUI::Widget* _sender) { if (_sender == mFilterAll) mSortModel->setCategory(SortFilterItemModel::Category_All); else if (_sender == mFilterWeapon) mSortModel->setCategory(SortFilterItemModel::Category_Weapon); else if (_sender == mFilterApparel) mSortModel->setCategory(SortFilterItemModel::Category_Apparel); else if (_sender == mFilterMagic) mSortModel->setCategory(SortFilterItemModel::Category_Magic); else if (_sender == mFilterMisc) mSortModel->setCategory(SortFilterItemModel::Category_Misc); mFilterAll->setStateSelected(false); mFilterWeapon->setStateSelected(false); mFilterApparel->setStateSelected(false); mFilterMagic->setStateSelected(false); mFilterMisc->setStateSelected(false); _sender->castType<MyGUI::Button>()->setStateSelected(true); mItemView->update(); } int TradeWindow::getMerchantServices() { return mPtr.getClass().getServices(mPtr); } bool TradeWindow::exit() { mTradeModel->abort(); MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel()->abort(); return true; } void TradeWindow::onItemSelected(int index) { const ItemStack& item = mSortModel->getItem(index); MWWorld::Ptr object = item.mBase; int count = item.mCount; bool shift = MyGUI::InputManager::getInstance().isShiftPressed(); if (MyGUI::InputManager::getInstance().isControlPressed()) count = 1; if (count > 1 && !shift) { CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog(); std::string message = "#{sQuanityMenuMessage02}"; std::string name{ object.getClass().getName(object) }; name += MWGui::ToolTips::getSoulString(object.getCellRef()); dialog->openCountDialog(name, message, count); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &TradeWindow::sellItem); mItemToSell = mSortModel->mapToSource(index); } else { mItemToSell = mSortModel->mapToSource(index); sellItem(nullptr, count); } } void TradeWindow::sellItem(MyGUI::Widget* sender, int count) { const ItemStack& item = mTradeModel->getItem(mItemToSell); const ESM::RefId& sound = item.mBase.getClass().getUpSoundId(item.mBase); MWBase::Environment::get().getWindowManager()->playSound(sound); TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel(); if (item.mType == ItemStack::Type_Barter) { // this was an item borrowed to us by the player mTradeModel->returnItemBorrowedToUs(mItemToSell, count); playerTradeModel->returnItemBorrowedFromUs(mItemToSell, mTradeModel, count); buyFromNpc(item.mBase, count, true); } else { // borrow item to player playerTradeModel->borrowItemToUs(mItemToSell, mTradeModel, count); mTradeModel->borrowItemFromUs(mItemToSell, count); buyFromNpc(item.mBase, count, false); } MWBase::Environment::get().getWindowManager()->getInventoryWindow()->updateItemView(); mItemView->update(); } void TradeWindow::borrowItem(int index, size_t count) { TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel(); mTradeModel->borrowItemToUs(index, playerTradeModel, count); mItemView->update(); sellToNpc(playerTradeModel->getItem(index).mBase, count, false); } void TradeWindow::returnItem(int index, size_t count) { TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel(); const ItemStack& item = playerTradeModel->getItem(index); mTradeModel->returnItemBorrowedFromUs(index, playerTradeModel, count); mItemView->update(); sellToNpc(item.mBase, count, true); } void TradeWindow::addOrRemoveGold(int amount, const MWWorld::Ptr& actor) { MWWorld::ContainerStore& store = actor.getClass().getContainerStore(actor); if (amount > 0) { store.add(MWWorld::ContainerStore::sGoldId, amount); } else { store.remove(MWWorld::ContainerStore::sGoldId, -amount); } } void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender) { TradeItemModel* playerItemModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel(); const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>(); if (mTotalBalance->getValue() == 0) mCurrentBalance = 0; // were there any items traded at all? const std::vector<ItemStack>& playerBought = playerItemModel->getItemsBorrowedToUs(); const std::vector<ItemStack>& merchantBought = mTradeModel->getItemsBorrowedToUs(); if (playerBought.empty() && merchantBought.empty()) { // user notification MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog11}"); return; } MWWorld::Ptr player = MWMechanics::getPlayer(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); // check if the player can afford this if (mCurrentBalance < 0 && playerGold < std::abs(mCurrentBalance)) { // user notification MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog1}"); return; } // check if the merchant can afford this if (mCurrentBalance > 0 && getMerchantGold() < mCurrentBalance) { // user notification MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog2}"); return; } // check if the player is attempting to sell back an item stolen from this actor for (const ItemStack& itemStack : merchantBought) { if (MWBase::Environment::get().getMechanicsManager()->isItemStolenFrom( itemStack.mBase.getCellRef().getRefId(), mPtr)) { std::string msg = gmst.find("sNotifyMessage49")->mValue.getString(); msg = Misc::StringUtils::format(msg, itemStack.mBase.getClass().getName(itemStack.mBase)); MWBase::Environment::get().getWindowManager()->messageBox(msg); MWBase::Environment::get().getMechanicsManager()->confiscateStolenItemToOwner( player, itemStack.mBase, mPtr, itemStack.mCount); onCancelButtonClicked(mCancelButton); MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode(); return; } } bool offerAccepted = haggle(player, mPtr, mCurrentBalance, mCurrentMerchantOffer); // apply disposition change if merchant is NPC if (mPtr.getClass().isNpc()) { int dispositionDelta = offerAccepted ? gmst.find("iBarterSuccessDisposition")->mValue.getInteger() : gmst.find("iBarterFailDisposition")->mValue.getInteger(); MWBase::Environment::get().getDialogueManager()->applyBarterDispositionChange(dispositionDelta); } // display message on haggle failure if (!offerAccepted) { MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage9}"); return; } // make the item transfer mTradeModel->transferItems(); playerItemModel->transferItems(); // transfer the gold if (mCurrentBalance != 0) { addOrRemoveGold(mCurrentBalance, player); mPtr.getClass().getCreatureStats(mPtr).setGoldPool( mPtr.getClass().getCreatureStats(mPtr).getGoldPool() - mCurrentBalance); } eventTradeDone(); MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Item Gold Up")); MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Barter); } void TradeWindow::onAccept(MyGUI::EditBox* sender) { onOfferButtonClicked(sender); // To do not spam onAccept() again and again MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None); } void TradeWindow::onCancelButtonClicked(MyGUI::Widget* _sender) { exit(); MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Barter); } void TradeWindow::onMaxSaleButtonClicked(MyGUI::Widget* _sender) { mCurrentBalance = getMerchantGold(); updateLabels(); } void TradeWindow::addRepeatController(MyGUI::Widget* widget) { MyGUI::ControllerItem* item = MyGUI::ControllerManager::getInstance().createItem(MyGUI::ControllerRepeatClick::getClassTypeName()); MyGUI::ControllerRepeatClick* controller = static_cast<MyGUI::ControllerRepeatClick*>(item); controller->eventRepeatClick += newDelegate(this, &TradeWindow::onRepeatClick); MyGUI::ControllerManager::getInstance().addItem(widget, controller); } void TradeWindow::onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id) { addRepeatController(_sender); onIncreaseButtonTriggered(); } void TradeWindow::onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id) { addRepeatController(_sender); onDecreaseButtonTriggered(); } void TradeWindow::onRepeatClick(MyGUI::Widget* widget, MyGUI::ControllerItem* controller) { if (widget == mIncreaseButton) onIncreaseButtonTriggered(); else if (widget == mDecreaseButton) onDecreaseButtonTriggered(); } void TradeWindow::onBalanceButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id) { MyGUI::ControllerManager::getInstance().removeItem(_sender); } void TradeWindow::onBalanceValueChanged(int value) { int previousBalance = mCurrentBalance; // Entering a "-" sign inverts the buying/selling state mCurrentBalance = (mCurrentBalance >= 0 ? 1 : -1) * value; updateLabels(); if (mCurrentBalance == 0) mCurrentBalance = previousBalance; if (value != std::abs(value)) mTotalBalance->setValue(std::abs(value)); } void TradeWindow::onIncreaseButtonTriggered() { // prevent overflows, and prevent entering INT_MIN since abs(INT_MIN) is undefined if (mCurrentBalance == std::numeric_limits<int>::max() || mCurrentBalance == std::numeric_limits<int>::min() + 1) return; if (mTotalBalance->getValue() == 0) mCurrentBalance = 0; if (mCurrentBalance < 0) mCurrentBalance -= 1; else mCurrentBalance += 1; updateLabels(); } void TradeWindow::onDecreaseButtonTriggered() { if (mTotalBalance->getValue() == 0) mCurrentBalance = 0; if (mCurrentBalance < 0) mCurrentBalance += 1; else mCurrentBalance -= 1; updateLabels(); } void TradeWindow::updateLabels() { MWWorld::Ptr player = MWMechanics::getPlayer(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); mPlayerGold->setCaptionWithReplacing("#{sYourGold} " + MyGUI::utility::toString(playerGold)); TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel(); const std::vector<ItemStack>& playerBorrowed = playerTradeModel->getItemsBorrowedToUs(); const std::vector<ItemStack>& merchantBorrowed = mTradeModel->getItemsBorrowedToUs(); if (playerBorrowed.empty() && merchantBorrowed.empty()) { mCurrentBalance = 0; } if (mCurrentBalance < 0) { mTotalBalanceLabel->setCaptionWithReplacing("#{sTotalCost}"); } else { mTotalBalanceLabel->setCaptionWithReplacing("#{sTotalSold}"); } mTotalBalance->setValue(std::abs(mCurrentBalance)); mMerchantGold->setCaptionWithReplacing("#{sSellerGold} " + MyGUI::utility::toString(getMerchantGold())); } void TradeWindow::updateOffer() { TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel(); int merchantOffer = 0; // The offered price must be capped at 75% of the base price to avoid exploits // connected to buying and selling the same item. // This value has been determined by researching the limitations of the vanilla formula // and may not be sufficient if getBarterOffer behavior has been changed. const std::vector<ItemStack>& playerBorrowed = playerTradeModel->getItemsBorrowedToUs(); for (const ItemStack& itemStack : playerBorrowed) { const int basePrice = getEffectiveValue(itemStack.mBase, itemStack.mCount); const int cap = static_cast<int>(std::max(1.f, 0.75f * basePrice)); // Minimum buying price -- 75% of the base const int buyingPrice = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, basePrice, true); merchantOffer -= std::max(cap, buyingPrice); } const std::vector<ItemStack>& merchantBorrowed = mTradeModel->getItemsBorrowedToUs(); for (const ItemStack& itemStack : merchantBorrowed) { const int basePrice = getEffectiveValue(itemStack.mBase, itemStack.mCount); const int cap = static_cast<int>(std::max(1.f, 0.75f * basePrice)); // Maximum selling price -- 75% of the base const int sellingPrice = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, basePrice, false); merchantOffer += mPtr.getClass().isNpc() ? std::min(cap, sellingPrice) : sellingPrice; } int diff = merchantOffer - mCurrentMerchantOffer; mCurrentMerchantOffer = merchantOffer; mCurrentBalance += diff; updateLabels(); } void TradeWindow::sellToNpc(const MWWorld::Ptr& item, int count, bool boughtItem) { updateOffer(); } void TradeWindow::buyFromNpc(const MWWorld::Ptr& item, int count, bool soldItem) { updateOffer(); } void TradeWindow::onReferenceUnavailable() { // remove both Trade and Dialogue (since you always trade with the NPC/creature that you have previously talked // to) MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Barter); MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode(); } int TradeWindow::getMerchantGold() { int merchantGold = mPtr.getClass().getCreatureStats(mPtr).getGoldPool(); return merchantGold; } void TradeWindow::resetReference() { ReferenceInterface::resetReference(); mItemView->setModel(nullptr); mTradeModel = nullptr; mSortModel = nullptr; } void TradeWindow::onClose() { // Make sure the window was actually closed and not temporarily hidden. if (MWBase::Environment::get().getWindowManager()->containsMode(GM_Barter)) return; resetReference(); } void TradeWindow::onDeleteCustomData(const MWWorld::Ptr& ptr) { if (mTradeModel && mTradeModel->usesContainer(ptr)) MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Barter); } }
25,405
C++
.cpp
539
38.207792
119
0.659195
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
35,466
charactercreation.cpp
OpenMW_openmw/apps/openmw/mwgui/charactercreation.cpp
#include "charactercreation.hpp" #include <MyGUI_ITexture.h> #include <components/debug/debuglog.hpp> #include <components/fallback/fallback.hpp> #include <components/misc/resourcehelpers.hpp> #include <components/misc/rng.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/player.hpp" #include "birth.hpp" #include "class.hpp" #include "inventorywindow.hpp" #include "race.hpp" #include "review.hpp" #include "textinput.hpp" namespace { struct Response { const std::string mText; const ESM::Class::Specialization mSpecialization; }; struct Step { const std::string mText; const Response mResponses[3]; const VFS::Path::Normalized mSound; }; Step sGenerateClassSteps(int number) { number++; std::string question{ Fallback::Map::getString("Question_" + MyGUI::utility::toString(number) + "_Question") }; std::string answer0{ Fallback::Map::getString("Question_" + MyGUI::utility::toString(number) + "_AnswerOne") }; std::string answer1{ Fallback::Map::getString("Question_" + MyGUI::utility::toString(number) + "_AnswerTwo") }; std::string answer2{ Fallback::Map::getString( "Question_" + MyGUI::utility::toString(number) + "_AnswerThree") }; std::string sound = "vo\\misc\\chargen qa" + MyGUI::utility::toString(number) + ".wav"; Response r0 = { std::move(answer0), ESM::Class::Combat }; Response r1 = { std::move(answer1), ESM::Class::Magic }; Response r2 = { std::move(answer2), ESM::Class::Stealth }; // randomize order in which responses are displayed int order = Misc::Rng::rollDice(6); switch (order) { case 0: return { std::move(question), { std::move(r0), std::move(r1), std::move(r2) }, std::move(sound) }; case 1: return { std::move(question), { std::move(r0), std::move(r2), std::move(r1) }, std::move(sound) }; case 2: return { std::move(question), { std::move(r1), std::move(r0), std::move(r2) }, std::move(sound) }; case 3: return { std::move(question), { std::move(r1), std::move(r2), std::move(r0) }, std::move(sound) }; case 4: return { std::move(question), { std::move(r2), std::move(r0), std::move(r1) }, std::move(sound) }; default: return { std::move(question), { std::move(r2), std::move(r1), std::move(r0) }, std::move(sound) }; } } } namespace MWGui { CharacterCreation::CharacterCreation(osg::Group* parent, Resource::ResourceSystem* resourceSystem) : mParent(parent) , mResourceSystem(resourceSystem) , mGenerateClassStep(0) { mCreationStage = CSE_NotStarted; mGenerateClassResponses[0] = ESM::Class::Combat; mGenerateClassResponses[1] = ESM::Class::Magic; mGenerateClassResponses[2] = ESM::Class::Stealth; mGenerateClassSpecializations[0] = 0; mGenerateClassSpecializations[1] = 0; mGenerateClassSpecializations[2] = 0; // Setup player stats const auto& store = MWBase::Environment::get().getWorld()->getStore(); for (const ESM::Attribute& attribute : store.get<ESM::Attribute>()) mPlayerAttributes.emplace(attribute.mId, MWMechanics::AttributeValue()); for (const auto& skill : store.get<ESM::Skill>()) mPlayerSkillValues.emplace(skill.mId, MWMechanics::SkillValue()); } void CharacterCreation::setAttribute(ESM::RefId id, const MWMechanics::AttributeValue& value) { mPlayerAttributes[id] = value; if (mReviewDialog) mReviewDialog->setAttribute(id, value); } void CharacterCreation::setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value) { if (mReviewDialog) { if (id == "HBar") { mReviewDialog->setHealth(value); } else if (id == "MBar") { mReviewDialog->setMagicka(value); } else if (id == "FBar") { mReviewDialog->setFatigue(value); } } } void CharacterCreation::setValue(ESM::RefId id, const MWMechanics::SkillValue& value) { mPlayerSkillValues[id] = value; if (mReviewDialog) mReviewDialog->setSkillValue(id, value); } void CharacterCreation::configureSkills(const std::vector<ESM::RefId>& major, const std::vector<ESM::RefId>& minor) { if (mReviewDialog) mReviewDialog->configureSkills(major, minor); mPlayerMajorSkills = major; mPlayerMinorSkills = minor; } void CharacterCreation::onFrame(float duration) { if (mReviewDialog) mReviewDialog->onFrame(duration); } void CharacterCreation::spawnDialog(const char id) { try { switch (id) { case GM_Name: MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mNameDialog)); mNameDialog = std::make_unique<TextInputDialog>(); mNameDialog->setTextLabel( MWBase::Environment::get().getWindowManager()->getGameSettingString("sName", "Name")); mNameDialog->setTextInput(mPlayerName); mNameDialog->setNextButtonShow(mCreationStage >= CSE_NameChosen); mNameDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onNameDialogDone); mNameDialog->setVisible(true); break; case GM_Race: MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mRaceDialog)); mRaceDialog = std::make_unique<RaceDialog>(mParent, mResourceSystem); mRaceDialog->setNextButtonShow(mCreationStage >= CSE_RaceChosen); mRaceDialog->setRaceId(mPlayerRaceId); mRaceDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogDone); mRaceDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogBack); mRaceDialog->setVisible(true); if (mCreationStage < CSE_NameChosen) mCreationStage = CSE_NameChosen; break; case GM_Class: MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mClassChoiceDialog)); mClassChoiceDialog = std::make_unique<ClassChoiceDialog>(); mClassChoiceDialog->eventButtonSelected += MyGUI::newDelegate(this, &CharacterCreation::onClassChoice); mClassChoiceDialog->setVisible(true); if (mCreationStage < CSE_RaceChosen) mCreationStage = CSE_RaceChosen; break; case GM_ClassPick: MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mPickClassDialog)); mPickClassDialog = std::make_unique<PickClassDialog>(); mPickClassDialog->setNextButtonShow(mCreationStage >= CSE_ClassChosen); mPickClassDialog->setClassId(mPlayerClass.mId); mPickClassDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogDone); mPickClassDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogBack); mPickClassDialog->setVisible(true); if (mCreationStage < CSE_RaceChosen) mCreationStage = CSE_RaceChosen; break; case GM_Birth: MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mBirthSignDialog)); mBirthSignDialog = std::make_unique<BirthDialog>(); mBirthSignDialog->setNextButtonShow(mCreationStage >= CSE_BirthSignChosen); mBirthSignDialog->setBirthId(mPlayerBirthSignId); mBirthSignDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogDone); mBirthSignDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogBack); mBirthSignDialog->setVisible(true); if (mCreationStage < CSE_ClassChosen) mCreationStage = CSE_ClassChosen; break; case GM_ClassCreate: if (mCreateClassDialog == nullptr) { mCreateClassDialog = std::make_unique<CreateClassDialog>(); mCreateClassDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogDone); mCreateClassDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogBack); } mCreateClassDialog->setNextButtonShow(mCreationStage >= CSE_ClassChosen); mCreateClassDialog->setVisible(true); if (mCreationStage < CSE_RaceChosen) mCreationStage = CSE_RaceChosen; break; case GM_ClassGenerate: mGenerateClassStep = 0; mGenerateClass = ESM::RefId(); mGenerateClassSpecializations[0] = 0; mGenerateClassSpecializations[1] = 0; mGenerateClassSpecializations[2] = 0; showClassQuestionDialog(); if (mCreationStage < CSE_RaceChosen) mCreationStage = CSE_RaceChosen; break; case GM_Review: MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mReviewDialog)); mReviewDialog = std::make_unique<ReviewDialog>(); MWBase::World* world = MWBase::Environment::get().getWorld(); const ESM::NPC* playerNpc = world->getPlayerPtr().get<ESM::NPC>()->mBase; const MWWorld::Player& player = world->getPlayer(); const ESM::Class* playerClass = world->getStore().get<ESM::Class>().find(playerNpc->mClass); mReviewDialog->setPlayerName(playerNpc->mName); mReviewDialog->setRace(playerNpc->mRace); mReviewDialog->setClass(*playerClass); mReviewDialog->setBirthSign(player.getBirthSign()); MWWorld::Ptr playerPtr = MWMechanics::getPlayer(); const MWMechanics::CreatureStats& stats = playerPtr.getClass().getCreatureStats(playerPtr); mReviewDialog->setHealth(stats.getHealth()); mReviewDialog->setMagicka(stats.getMagicka()); mReviewDialog->setFatigue(stats.getFatigue()); for (auto& attributePair : mPlayerAttributes) { mReviewDialog->setAttribute(attributePair.first, attributePair.second); } for (const auto& [skill, value] : mPlayerSkillValues) { mReviewDialog->setSkillValue(skill, value); } mReviewDialog->configureSkills(mPlayerMajorSkills, mPlayerMinorSkills); mReviewDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogDone); mReviewDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogBack); mReviewDialog->eventActivateDialog += MyGUI::newDelegate(this, &CharacterCreation::onReviewActivateDialog); mReviewDialog->setVisible(true); if (mCreationStage < CSE_BirthSignChosen) mCreationStage = CSE_BirthSignChosen; break; } } catch (std::exception& e) { Log(Debug::Error) << "Error: Failed to create chargen window: " << e.what(); } } void CharacterCreation::onReviewDialogDone(WindowBase* parWindow) { MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mReviewDialog)); MWBase::Environment::get().getWindowManager()->popGuiMode(); } void CharacterCreation::onReviewDialogBack() { MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mReviewDialog)); mCreationStage = CSE_ReviewBack; MWBase::Environment::get().getWindowManager()->popGuiMode(); MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Birth); } void CharacterCreation::onReviewActivateDialog(int parDialog) { MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mReviewDialog)); mCreationStage = CSE_ReviewNext; MWBase::Environment::get().getWindowManager()->popGuiMode(); switch (parDialog) { case ReviewDialog::NAME_DIALOG: MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Name); break; case ReviewDialog::RACE_DIALOG: MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Race); break; case ReviewDialog::CLASS_DIALOG: MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Class); break; case ReviewDialog::BIRTHSIGN_DIALOG: MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Birth); }; } void CharacterCreation::selectPickedClass() { if (mPickClassDialog) { const ESM::RefId& classId = mPickClassDialog->getClassId(); if (!classId.empty()) MWBase::Environment::get().getMechanicsManager()->setPlayerClass(classId); const ESM::Class* pickedClass = MWBase::Environment::get().getESMStore()->get<ESM::Class>().find(classId); if (pickedClass) { mPlayerClass = *pickedClass; } MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mPickClassDialog)); } } void CharacterCreation::onPickClassDialogDone(WindowBase* parWindow) { selectPickedClass(); handleDialogDone(CSE_ClassChosen, GM_Birth); } void CharacterCreation::onPickClassDialogBack() { selectPickedClass(); MWBase::Environment::get().getWindowManager()->popGuiMode(); MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Class); } void CharacterCreation::onClassChoice(int _index) { MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mClassChoiceDialog)); MWBase::Environment::get().getWindowManager()->popGuiMode(); switch (_index) { case ClassChoiceDialog::Class_Generate: MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_ClassGenerate); break; case ClassChoiceDialog::Class_Pick: MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_ClassPick); break; case ClassChoiceDialog::Class_Create: MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_ClassCreate); break; case ClassChoiceDialog::Class_Back: MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Race); break; }; } void CharacterCreation::onNameDialogDone(WindowBase* parWindow) { if (mNameDialog) { mPlayerName = mNameDialog->getTextInput(); MWBase::Environment::get().getMechanicsManager()->setPlayerName(mPlayerName); MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mNameDialog)); } handleDialogDone(CSE_NameChosen, GM_Race); } void CharacterCreation::selectRace() { if (mRaceDialog) { const ESM::NPC& data = mRaceDialog->getResult(); mPlayerRaceId = data.mRace; if (!mPlayerRaceId.empty()) { MWBase::Environment::get().getMechanicsManager()->setPlayerRace( data.mRace, data.isMale(), data.mHead, data.mHair); } MWBase::Environment::get().getWindowManager()->getInventoryWindow()->rebuildAvatar(); MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mRaceDialog)); } } void CharacterCreation::onRaceDialogBack() { selectRace(); MWBase::Environment::get().getWindowManager()->popGuiMode(); MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Name); } void CharacterCreation::onRaceDialogDone(WindowBase* parWindow) { selectRace(); handleDialogDone(CSE_RaceChosen, GM_Class); } void CharacterCreation::selectBirthSign() { if (mBirthSignDialog) { mPlayerBirthSignId = mBirthSignDialog->getBirthId(); if (!mPlayerBirthSignId.empty()) MWBase::Environment::get().getMechanicsManager()->setPlayerBirthsign(mPlayerBirthSignId); MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mBirthSignDialog)); } } void CharacterCreation::onBirthSignDialogDone(WindowBase* parWindow) { selectBirthSign(); handleDialogDone(CSE_BirthSignChosen, GM_Review); } void CharacterCreation::onBirthSignDialogBack() { selectBirthSign(); MWBase::Environment::get().getWindowManager()->popGuiMode(); MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Class); } void CharacterCreation::selectCreatedClass() { if (mCreateClassDialog) { ESM::Class createdClass; createdClass.mName = mCreateClassDialog->getName(); createdClass.mDescription = mCreateClassDialog->getDescription(); createdClass.mData.mSpecialization = mCreateClassDialog->getSpecializationId(); createdClass.mData.mIsPlayable = 0x1; createdClass.mRecordFlags = 0; std::vector<ESM::RefId> attributes = mCreateClassDialog->getFavoriteAttributes(); assert(attributes.size() >= createdClass.mData.mAttribute.size()); for (size_t i = 0; i < createdClass.mData.mAttribute.size(); ++i) createdClass.mData.mAttribute[i] = ESM::Attribute::refIdToIndex(attributes[i]); std::vector<ESM::RefId> majorSkills = mCreateClassDialog->getMajorSkills(); std::vector<ESM::RefId> minorSkills = mCreateClassDialog->getMinorSkills(); assert(majorSkills.size() >= createdClass.mData.mSkills.size()); assert(minorSkills.size() >= createdClass.mData.mSkills.size()); for (size_t i = 0; i < createdClass.mData.mSkills.size(); ++i) { createdClass.mData.mSkills[i][1] = ESM::Skill::refIdToIndex(majorSkills[i]); createdClass.mData.mSkills[i][0] = ESM::Skill::refIdToIndex(minorSkills[i]); } MWBase::Environment::get().getMechanicsManager()->setPlayerClass(createdClass); mPlayerClass = std::move(createdClass); // Do not delete dialog, so that choices are remembered in case we want to go back and adjust them later mCreateClassDialog->setVisible(false); } } void CharacterCreation::onCreateClassDialogDone(WindowBase* parWindow) { selectCreatedClass(); handleDialogDone(CSE_ClassChosen, GM_Birth); } void CharacterCreation::onCreateClassDialogBack() { // not done in MW, but we do it for consistency with the other dialogs selectCreatedClass(); MWBase::Environment::get().getWindowManager()->popGuiMode(); MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Class); } void CharacterCreation::onClassQuestionChosen(int _index) { MWBase::Environment::get().getSoundManager()->stopSay(); MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mGenerateClassQuestionDialog)); if (_index < 0 || _index >= 3) { MWBase::Environment::get().getWindowManager()->popGuiMode(); MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Class); return; } ESM::Class::Specialization specialization = mGenerateClassResponses[_index]; if (specialization == ESM::Class::Combat) ++mGenerateClassSpecializations[0]; else if (specialization == ESM::Class::Magic) ++mGenerateClassSpecializations[1]; else if (specialization == ESM::Class::Stealth) ++mGenerateClassSpecializations[2]; ++mGenerateClassStep; showClassQuestionDialog(); } void CharacterCreation::showClassQuestionDialog() { if (mGenerateClassStep == 10) { unsigned combat = mGenerateClassSpecializations[0]; unsigned magic = mGenerateClassSpecializations[1]; unsigned stealth = mGenerateClassSpecializations[2]; std::string_view className; if (combat > 7) { className = "Warrior"; } else if (magic > 7) { className = "Mage"; } else if (stealth > 7) { className = "Thief"; } else { switch (combat) { case 4: className = "Rogue"; break; case 5: if (stealth == 3) className = "Scout"; else className = "Archer"; break; case 6: if (stealth == 1) className = "Barbarian"; else if (stealth == 3) className = "Crusader"; else className = "Knight"; break; case 7: className = "Warrior"; break; default: switch (magic) { case 4: className = "Spellsword"; break; case 5: className = "Witchhunter"; break; case 6: if (combat == 2) className = "Sorcerer"; else if (combat == 3) className = "Healer"; else className = "Battlemage"; break; case 7: className = "Mage"; break; default: switch (stealth) { case 3: if (magic == 3) className = "Bard"; // unreachable else className = "Warrior"; break; case 5: if (magic == 3) className = "Monk"; else className = "Pilgrim"; break; case 6: if (magic == 1) className = "Agent"; else if (magic == 3) className = "Assassin"; else className = "Acrobat"; break; case 7: className = "Thief"; break; default: className = "Warrior"; } } } } mGenerateClass = ESM::RefId::stringRefId(className); MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mGenerateClassResultDialog)); mGenerateClassResultDialog = std::make_unique<GenerateClassResultDialog>(); mGenerateClassResultDialog->setClassId(mGenerateClass); mGenerateClassResultDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onGenerateClassBack); mGenerateClassResultDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onGenerateClassDone); mGenerateClassResultDialog->setVisible(true); return; } if (mGenerateClassStep > 10) { MWBase::Environment::get().getWindowManager()->popGuiMode(); MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Class); return; } MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mGenerateClassQuestionDialog)); mGenerateClassQuestionDialog = std::make_unique<InfoBoxDialog>(); Step step = sGenerateClassSteps(mGenerateClassStep); mGenerateClassResponses[0] = step.mResponses[0].mSpecialization; mGenerateClassResponses[1] = step.mResponses[1].mSpecialization; mGenerateClassResponses[2] = step.mResponses[2].mSpecialization; InfoBoxDialog::ButtonList buttons; mGenerateClassQuestionDialog->setText(step.mText); buttons.push_back(step.mResponses[0].mText); buttons.push_back(step.mResponses[1].mText); buttons.push_back(step.mResponses[2].mText); mGenerateClassQuestionDialog->setButtons(buttons); mGenerateClassQuestionDialog->eventButtonSelected += MyGUI::newDelegate(this, &CharacterCreation::onClassQuestionChosen); mGenerateClassQuestionDialog->setVisible(true); MWBase::Environment::get().getSoundManager()->say(Misc::ResourceHelpers::correctSoundPath(step.mSound)); } void CharacterCreation::selectGeneratedClass() { MWBase::Environment::get().getWindowManager()->removeDialog(std::move(mGenerateClassResultDialog)); MWBase::Environment::get().getMechanicsManager()->setPlayerClass(mGenerateClass); const ESM::Class* generatedClass = MWBase::Environment::get().getESMStore()->get<ESM::Class>().find(mGenerateClass); mPlayerClass = *generatedClass; } void CharacterCreation::onGenerateClassBack() { selectGeneratedClass(); MWBase::Environment::get().getWindowManager()->popGuiMode(); MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Class); } void CharacterCreation::onGenerateClassDone(WindowBase* parWindow) { selectGeneratedClass(); handleDialogDone(CSE_ClassChosen, GM_Birth); } CharacterCreation::~CharacterCreation() = default; void CharacterCreation::handleDialogDone(CSE currentStage, int nextMode) { MWBase::Environment::get().getWindowManager()->popGuiMode(); if (mCreationStage == CSE_ReviewNext) { MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Review); } else if (mCreationStage >= currentStage) { MWBase::Environment::get().getWindowManager()->pushGuiMode((GuiMode)nextMode); } else { mCreationStage = currentStage; } } }
29,184
C++
.cpp
612
33.346405
119
0.5689
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
35,467
mapwindow.cpp
OpenMW_openmw/apps/openmw/mwgui/mapwindow.cpp
#include "mapwindow.hpp" #include <osg/Texture2D> #include <MyGUI_Button.h> #include <MyGUI_FactoryManager.h> #include <MyGUI_Gui.h> #include <MyGUI_ImageBox.h> #include <MyGUI_InputManager.h> #include <MyGUI_LanguageManager.h> #include <MyGUI_RenderManager.h> #include <MyGUI_RotatingSkin.h> #include <MyGUI_ScrollView.h> #include <MyGUI_TextIterator.h> #include <components/esm3/esmwriter.hpp> #include <components/esm3/globalmap.hpp> #include <components/myguiplatform/myguitexture.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/player.hpp" #include "../mwworld/worldmodel.hpp" #include "../mwrender/globalmap.hpp" #include "../mwrender/localmap.hpp" #include "confirmationdialog.hpp" #include <numeric> namespace { const int cellSize = Constants::CellSizeInUnits; constexpr float speed = 1.08f; // the zoom speed, it should be greater than 1 enum LocalMapWidgetDepth { Local_MarkerAboveFogLayer = 0, Local_CompassLayer = 1, Local_FogLayer = 2, Local_MarkerLayer = 3, Local_MapLayer = 4 }; enum GlobalMapWidgetDepth { Global_CompassLayer = 0, Global_MarkerLayer = 1, Global_ExploreOverlayLayer = 2, Global_MapLayer = 3 }; /// @brief A widget that changes its color when hovered. class MarkerWidget final : public MyGUI::Widget { MYGUI_RTTI_DERIVED(MarkerWidget) public: void setNormalColour(const MyGUI::Colour& colour) { mNormalColour = colour; setColour(colour); } void setHoverColour(const MyGUI::Colour& colour) { mHoverColour = colour; } private: MyGUI::Colour mNormalColour; MyGUI::Colour mHoverColour; void onMouseLostFocus(MyGUI::Widget* _new) override { setColour(mNormalColour); } void onMouseSetFocus(MyGUI::Widget* _old) override { setColour(mHoverColour); } }; MyGUI::IntRect createRect(const MyGUI::IntPoint& center, int radius) { return { center.left - radius, center.top - radius, center.left + radius, center.top + radius }; } int getLocalViewingDistance() { if (!Settings::map().mAllowZooming) return Constants::CellGridRadius; if (!Settings::terrain().mDistantTerrain) return Constants::CellGridRadius; const int viewingDistanceInCells = Settings::camera().mViewingDistance / Constants::CellSizeInUnits; return std::clamp( viewingDistanceInCells, Constants::CellGridRadius, Settings::map().mMaxLocalViewingDistance.get()); } ESM::RefId getCellIdInWorldSpace(const MWWorld::Cell& cell, int x, int y) { if (cell.isExterior()) return ESM::Cell::generateIdForCell(true, {}, x, y); return cell.getId(); } } namespace MWGui { void CustomMarkerCollection::addMarker(const ESM::CustomMarker& marker, bool triggerEvent) { mMarkers.insert(std::make_pair(marker.mCell, marker)); if (triggerEvent) eventMarkersChanged(); } void CustomMarkerCollection::deleteMarker(const ESM::CustomMarker& marker) { std::pair<ContainerType::iterator, ContainerType::iterator> range = mMarkers.equal_range(marker.mCell); for (ContainerType::iterator it = range.first; it != range.second; ++it) { if (it->second == marker) { mMarkers.erase(it); eventMarkersChanged(); return; } } throw std::runtime_error("can't find marker to delete"); } void CustomMarkerCollection::updateMarker(const ESM::CustomMarker& marker, const std::string& newNote) { std::pair<ContainerType::iterator, ContainerType::iterator> range = mMarkers.equal_range(marker.mCell); for (ContainerType::iterator it = range.first; it != range.second; ++it) { if (it->second == marker) { it->second.mNote = newNote; eventMarkersChanged(); return; } } throw std::runtime_error("can't find marker to update"); } void CustomMarkerCollection::clear() { mMarkers.clear(); eventMarkersChanged(); } CustomMarkerCollection::ContainerType::const_iterator CustomMarkerCollection::begin() const { return mMarkers.begin(); } CustomMarkerCollection::ContainerType::const_iterator CustomMarkerCollection::end() const { return mMarkers.end(); } CustomMarkerCollection::RangeType CustomMarkerCollection::getMarkers(const ESM::RefId& cellId) const { return mMarkers.equal_range(cellId); } size_t CustomMarkerCollection::size() const { return mMarkers.size(); } // ------------------------------------------------------ LocalMapBase::LocalMapBase( CustomMarkerCollection& markers, MWRender::LocalMap* localMapRender, bool fogOfWarEnabled) : mLocalMapRender(localMapRender) , mActiveCell(nullptr) , mLocalMap(nullptr) , mCompass(nullptr) , mFogOfWarToggled(true) , mFogOfWarEnabled(fogOfWarEnabled) , mNumCells(1) , mCellDistance(0) , mCustomMarkers(markers) , mMarkerUpdateTimer(0.0f) , mLastDirectionX(0.0f) , mLastDirectionY(0.0f) , mNeedDoorMarkersUpdate(false) { mCustomMarkers.eventMarkersChanged += MyGUI::newDelegate(this, &LocalMapBase::updateCustomMarkers); } LocalMapBase::~LocalMapBase() { mCustomMarkers.eventMarkersChanged -= MyGUI::newDelegate(this, &LocalMapBase::updateCustomMarkers); } void LocalMapBase::init(MyGUI::ScrollView* widget, MyGUI::ImageBox* compass, int cellDistance) { mLocalMap = widget; mCompass = compass; mCellDistance = cellDistance; mNumCells = mCellDistance * 2 + 1; const int mapWidgetSize = Settings::map().mLocalMapWidgetSize; mLocalMap->setCanvasSize(mapWidgetSize * mNumCells, mapWidgetSize * mNumCells); mCompass->setDepth(Local_CompassLayer); mCompass->setNeedMouseFocus(false); for (int mx = 0; mx < mNumCells; ++mx) { for (int my = 0; my < mNumCells; ++my) { MyGUI::ImageBox* map = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(mx * mapWidgetSize, my * mapWidgetSize, mapWidgetSize, mapWidgetSize), MyGUI::Align::Top | MyGUI::Align::Left); map->setDepth(Local_MapLayer); MyGUI::ImageBox* fog = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(mx * mapWidgetSize, my * mapWidgetSize, mapWidgetSize, mapWidgetSize), MyGUI::Align::Top | MyGUI::Align::Left); fog->setDepth(Local_FogLayer); fog->setColour(MyGUI::Colour(0, 0, 0)); map->setNeedMouseFocus(false); fog->setNeedMouseFocus(false); mMaps.emplace_back(map, fog); } } } bool LocalMapBase::toggleFogOfWar() { mFogOfWarToggled = !mFogOfWarToggled; applyFogOfWar(); return mFogOfWarToggled; } void LocalMapBase::applyFogOfWar() { if (!mFogOfWarToggled || !mFogOfWarEnabled) { for (auto& entry : mMaps) { entry.mFogWidget->setImageTexture({}); entry.mFogTexture.reset(); } } redraw(); } MyGUI::IntPoint LocalMapBase::getPosition(int cellX, int cellY, float nX, float nY) const { // normalized cell coordinates auto mapWidgetSize = getWidgetSize(); return MyGUI::IntPoint(std::round((nX + mCellDistance + cellX - mActiveCell->getGridX()) * mapWidgetSize), std::round((nY + mCellDistance - cellY + mActiveCell->getGridY()) * mapWidgetSize)); } MyGUI::IntPoint LocalMapBase::getMarkerPosition(float worldX, float worldY, MarkerUserData& markerPos) const { osg::Vec2i cellIndex; // normalized cell coordinates float nX, nY; if (mActiveCell->isExterior()) { ESM::ExteriorCellLocation cellPos = ESM::positionToExteriorCellLocation(worldX, worldY); cellIndex.x() = cellPos.mX; cellIndex.y() = cellPos.mY; nX = (worldX - cellSize * cellIndex.x()) / cellSize; // Image space is -Y up, cells are Y up nY = 1 - (worldY - cellSize * cellIndex.y()) / cellSize; } else mLocalMapRender->worldToInteriorMapPosition({ worldX, worldY }, nX, nY, cellIndex.x(), cellIndex.y()); markerPos.cellX = cellIndex.x(); markerPos.cellY = cellIndex.y(); markerPos.nX = nX; markerPos.nY = nY; return getPosition(markerPos.cellX, markerPos.cellY, markerPos.nX, markerPos.nY); } MyGUI::IntCoord LocalMapBase::getMarkerCoordinates( float worldX, float worldY, MarkerUserData& markerPos, size_t markerSize) const { int halfMarkerSize = markerSize / 2; auto position = getMarkerPosition(worldX, worldY, markerPos); return MyGUI::IntCoord(position.left - halfMarkerSize, position.top - halfMarkerSize, markerSize, markerSize); } MyGUI::Widget* LocalMapBase::createDoorMarker(const std::string& name, float x, float y) const { MarkerUserData data(mLocalMapRender); data.caption = name; MarkerWidget* markerWidget = mLocalMap->createWidget<MarkerWidget>( "MarkerButton", getMarkerCoordinates(x, y, data, 8), MyGUI::Align::Default); markerWidget->setNormalColour( MyGUI::Colour::parse(MyGUI::LanguageManager::getInstance().replaceTags("#{fontcolour=normal}"))); markerWidget->setHoverColour( MyGUI::Colour::parse(MyGUI::LanguageManager::getInstance().replaceTags("#{fontcolour=normal_over}"))); markerWidget->setDepth(Local_MarkerLayer); markerWidget->setNeedMouseFocus(true); // Used by tooltips to not show the tooltip if marker is hidden by fog of war markerWidget->setUserString("ToolTipType", "MapMarker"); markerWidget->setUserData(data); return markerWidget; } void LocalMapBase::centerView() { MyGUI::IntPoint pos = mCompass->getPosition() + MyGUI::IntPoint{ 16, 16 }; MyGUI::IntSize viewsize = mLocalMap->getSize(); MyGUI::IntPoint viewOffset((viewsize.width / 2) - pos.left, (viewsize.height / 2) - pos.top); mLocalMap->setViewOffset(viewOffset); } MyGUI::IntCoord LocalMapBase::getMarkerCoordinates(MyGUI::Widget* widget, size_t markerSize) const { MarkerUserData& markerPos(*widget->getUserData<MarkerUserData>()); auto position = getPosition(markerPos.cellX, markerPos.cellY, markerPos.nX, markerPos.nY); return MyGUI::IntCoord(position.left - markerSize / 2, position.top - markerSize / 2, markerSize, markerSize); } std::vector<MyGUI::Widget*>& LocalMapBase::currentDoorMarkersWidgets() { return mActiveCell->isExterior() ? mExteriorDoorMarkerWidgets : mInteriorDoorMarkerWidgets; } void LocalMapBase::updateCustomMarkers() { for (MyGUI::Widget* widget : mCustomMarkerWidgets) MyGUI::Gui::getInstance().destroyWidget(widget); mCustomMarkerWidgets.clear(); if (!mActiveCell) return; for (int dX = -mCellDistance; dX <= mCellDistance; ++dX) { for (int dY = -mCellDistance; dY <= mCellDistance; ++dY) { ESM::RefId cellRefId = getCellIdInWorldSpace(*mActiveCell, mActiveCell->getGridX() + dX, mActiveCell->getGridY() + dY); CustomMarkerCollection::RangeType markers = mCustomMarkers.getMarkers(cellRefId); for (CustomMarkerCollection::ContainerType::const_iterator it = markers.first; it != markers.second; ++it) { const ESM::CustomMarker& marker = it->second; MarkerUserData markerPos(mLocalMapRender); MarkerWidget* markerWidget = mLocalMap->createWidget<MarkerWidget>("CustomMarkerButton", getMarkerCoordinates(marker.mWorldX, marker.mWorldY, markerPos, 16), MyGUI::Align::Default); markerWidget->setDepth(Local_MarkerAboveFogLayer); markerWidget->setUserString("ToolTipType", "Layout"); markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine"); markerWidget->setUserString("Caption_TextOneLine", MyGUI::TextIterator::toTagsString(marker.mNote)); markerWidget->setNormalColour(MyGUI::Colour(0.6f, 0.6f, 0.6f)); markerWidget->setHoverColour(MyGUI::Colour(1.0f, 1.0f, 1.0f)); markerWidget->setUserData(marker); markerWidget->setNeedMouseFocus(true); customMarkerCreated(markerWidget); mCustomMarkerWidgets.push_back(markerWidget); } } } redraw(); } void LocalMapBase::setActiveCell(const MWWorld::Cell& cell) { if (&cell == mActiveCell) return; // don't do anything if we're still in the same cell const int x = cell.getGridX(); const int y = cell.getGridY(); if (cell.isExterior()) { const MyGUI::IntRect activeGrid = createRect({ x, y }, Constants::CellGridRadius); const MyGUI::IntRect currentView = createRect({ x, y }, mCellDistance); mExteriorDoorMarkerWidgets.clear(); for (auto& [coord, doors] : mExteriorDoorsByCell) { if (!mHasALastActiveCell || !currentView.inside({ coord.first, coord.second }) || activeGrid.inside({ coord.first, coord.second })) { mDoorMarkersToRecycle.insert(mDoorMarkersToRecycle.end(), doors.begin(), doors.end()); doors.clear(); } else mExteriorDoorMarkerWidgets.insert(mExteriorDoorMarkerWidgets.end(), doors.begin(), doors.end()); } for (auto& widget : mDoorMarkersToRecycle) widget->setVisible(false); if (mHasALastActiveCell) { for (const auto& entry : mMaps) { if (!currentView.inside({ entry.mCellX, entry.mCellY })) mLocalMapRender->removeExteriorCell(entry.mCellX, entry.mCellY); } } } mActiveCell = &cell; for (int mx = 0; mx < mNumCells; ++mx) { for (int my = 0; my < mNumCells; ++my) { MapEntry& entry = mMaps[my + mNumCells * mx]; entry.mMapWidget->setRenderItemTexture(nullptr); entry.mFogWidget->setRenderItemTexture(nullptr); entry.mMapTexture.reset(); entry.mFogTexture.reset(); entry.mCellX = x + (mx - mCellDistance); entry.mCellY = y - (my - mCellDistance); } } // Delay the door markers update until scripts have been given a chance to run. // If we don't do this, door markers that should be disabled will still appear on the map. mNeedDoorMarkersUpdate = true; for (MyGUI::Widget* widget : currentDoorMarkersWidgets()) widget->setCoord(getMarkerCoordinates(widget, 8)); if (mActiveCell->isExterior()) mHasALastActiveCell = true; updateMagicMarkers(); updateCustomMarkers(); } void LocalMapBase::requestMapRender(const MWWorld::CellStore* cell) { mLocalMapRender->requestMap(cell); } void LocalMapBase::redraw() { // Redraw children in proper order mLocalMap->getParent()->_updateChilds(); } float LocalMapBase::getWidgetSize() const { return mLocalMapZoom * Settings::map().mLocalMapWidgetSize; } void LocalMapBase::setPlayerPos(int cellX, int cellY, const float nx, const float ny) { MyGUI::IntPoint pos = getPosition(cellX, cellY, nx, ny) - MyGUI::IntPoint{ 16, 16 }; if (pos != mCompass->getPosition()) { notifyPlayerUpdate(); mCompass->setPosition(pos); } osg::Vec2f curPos((cellX + nx) * cellSize, (cellY + 1 - ny) * cellSize); if ((curPos - mCurPos).length2() > 0.001) { mCurPos = curPos; centerView(); } } void LocalMapBase::setPlayerDir(const float x, const float y) { if (x == mLastDirectionX && y == mLastDirectionY) return; notifyPlayerUpdate(); MyGUI::ISubWidget* main = mCompass->getSubWidgetMain(); MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>(); rotatingSubskin->setCenter(MyGUI::IntPoint(16, 16)); float angle = std::atan2(x, y); rotatingSubskin->setAngle(angle); mLastDirectionX = x; mLastDirectionY = y; } void LocalMapBase::addDetectionMarkers(int type) { std::vector<MWWorld::Ptr> markers; MWBase::World* world = MWBase::Environment::get().getWorld(); world->listDetectedReferences(world->getPlayerPtr(), markers, MWBase::World::DetectionType(type)); if (markers.empty()) return; std::string_view markerTexture; if (type == MWBase::World::Detect_Creature) { markerTexture = "textures\\detect_animal_icon.dds"; } if (type == MWBase::World::Detect_Key) { markerTexture = "textures\\detect_key_icon.dds"; } if (type == MWBase::World::Detect_Enchantment) { markerTexture = "textures\\detect_enchantment_icon.dds"; } for (const MWWorld::Ptr& ptr : markers) { const ESM::Position& worldPos = ptr.getRefData().getPosition(); MarkerUserData markerPos(mLocalMapRender); MyGUI::ImageBox* markerWidget = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox", getMarkerCoordinates(worldPos.pos[0], worldPos.pos[1], markerPos, 8), MyGUI::Align::Default); markerWidget->setDepth(Local_MarkerAboveFogLayer); markerWidget->setImageTexture(markerTexture); markerWidget->setImageCoord(MyGUI::IntCoord(0, 0, 8, 8)); markerWidget->setNeedMouseFocus(false); markerWidget->setUserData(markerPos); mMagicMarkerWidgets.push_back(markerWidget); } } void LocalMapBase::onFrame(float dt) { if (mNeedDoorMarkersUpdate) { updateDoorMarkers(); mNeedDoorMarkersUpdate = false; } mMarkerUpdateTimer += dt; if (mMarkerUpdateTimer >= 0.25) { mMarkerUpdateTimer = 0; updateMagicMarkers(); } updateRequiredMaps(); } bool widgetCropped(MyGUI::Widget* widget, MyGUI::Widget* cropTo) { MyGUI::IntRect coord = widget->getAbsoluteRect(); MyGUI::IntRect croppedCoord = cropTo->getAbsoluteRect(); if (coord.left < croppedCoord.left && coord.right < croppedCoord.left) return true; if (coord.left > croppedCoord.right && coord.right > croppedCoord.right) return true; if (coord.top < croppedCoord.top && coord.bottom < croppedCoord.top) return true; if (coord.top > croppedCoord.bottom && coord.bottom > croppedCoord.bottom) return true; return false; } void LocalMapBase::updateRequiredMaps() { bool needRedraw = false; for (MapEntry& entry : mMaps) { if (widgetCropped(entry.mMapWidget, mLocalMap)) continue; if (!entry.mMapTexture) { if (mActiveCell->isExterior()) requestMapRender(&MWBase::Environment::get().getWorldModel()->getExterior( ESM::ExteriorCellLocation(entry.mCellX, entry.mCellY, ESM::Cell::sDefaultWorldspaceId))); osg::ref_ptr<osg::Texture2D> texture = mLocalMapRender->getMapTexture(entry.mCellX, entry.mCellY); if (texture) { entry.mMapTexture = std::make_unique<osgMyGUI::OSGTexture>(texture); entry.mMapWidget->setRenderItemTexture(entry.mMapTexture.get()); entry.mMapWidget->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f)); needRedraw = true; } else entry.mMapTexture = std::make_unique<osgMyGUI::OSGTexture>(std::string(), nullptr); } if (!entry.mFogTexture && mFogOfWarToggled && mFogOfWarEnabled) { osg::ref_ptr<osg::Texture2D> tex = mLocalMapRender->getFogOfWarTexture(entry.mCellX, entry.mCellY); if (tex) { entry.mFogTexture = std::make_unique<osgMyGUI::OSGTexture>(tex); entry.mFogWidget->setRenderItemTexture(entry.mFogTexture.get()); entry.mFogWidget->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 1.f, 1.f, 0.f)); } else { entry.mFogWidget->setImageTexture("black"); entry.mFogTexture = std::make_unique<osgMyGUI::OSGTexture>(std::string(), nullptr); } needRedraw = true; } } if (needRedraw) redraw(); } void LocalMapBase::updateDoorMarkers() { std::vector<MWBase::World::DoorMarker> doors; MWBase::World* world = MWBase::Environment::get().getWorld(); MWWorld::WorldModel* worldModel = MWBase::Environment::get().getWorldModel(); mDoorMarkersToRecycle.insert( mDoorMarkersToRecycle.end(), mInteriorDoorMarkerWidgets.begin(), mInteriorDoorMarkerWidgets.end()); mInteriorDoorMarkerWidgets.clear(); if (!mActiveCell->isExterior()) { for (MyGUI::Widget* widget : mExteriorDoorMarkerWidgets) widget->setVisible(false); MWWorld::CellStore& cell = worldModel->getInterior(mActiveCell->getNameId()); world->getDoorMarkers(cell, doors); } else { for (MapEntry& entry : mMaps) { if (!entry.mMapTexture && !widgetCropped(entry.mMapWidget, mLocalMap)) world->getDoorMarkers(worldModel->getExterior(ESM::ExteriorCellLocation( entry.mCellX, entry.mCellY, ESM::Cell::sDefaultWorldspaceId)), doors); } if (doors.empty()) return; } // Create a widget for each marker for (MWBase::World::DoorMarker& marker : doors) { std::vector<std::string> destNotes; CustomMarkerCollection::RangeType markers = mCustomMarkers.getMarkers(marker.dest); for (CustomMarkerCollection::ContainerType::const_iterator iter = markers.first; iter != markers.second; ++iter) destNotes.push_back(iter->second.mNote); MyGUI::Widget* markerWidget = nullptr; MarkerUserData* data; if (mDoorMarkersToRecycle.empty()) { markerWidget = createDoorMarker(marker.name, marker.x, marker.y); data = markerWidget->getUserData<MarkerUserData>(); data->notes = std::move(destNotes); doorMarkerCreated(markerWidget); } else { markerWidget = (MarkerWidget*)mDoorMarkersToRecycle.back(); mDoorMarkersToRecycle.pop_back(); data = markerWidget->getUserData<MarkerUserData>(); data->notes = std::move(destNotes); data->caption = marker.name; markerWidget->setCoord(getMarkerCoordinates(marker.x, marker.y, *data, 8)); markerWidget->setVisible(true); } currentDoorMarkersWidgets().push_back(markerWidget); if (mActiveCell->isExterior()) mExteriorDoorsByCell[{ data->cellX, data->cellY }].push_back(markerWidget); } for (auto& widget : mDoorMarkersToRecycle) widget->setVisible(false); } void LocalMapBase::updateMagicMarkers() { // clear all previous markers for (MyGUI::Widget* widget : mMagicMarkerWidgets) MyGUI::Gui::getInstance().destroyWidget(widget); mMagicMarkerWidgets.clear(); addDetectionMarkers(MWBase::World::Detect_Creature); addDetectionMarkers(MWBase::World::Detect_Key); addDetectionMarkers(MWBase::World::Detect_Enchantment); // Add marker for the spot marked with Mark magic effect MWWorld::CellStore* markedCell = nullptr; ESM::Position markedPosition; MWBase::Environment::get().getWorld()->getPlayer().getMarkedPosition(markedCell, markedPosition); if (markedCell && markedCell->getCell()->getWorldSpace() == mActiveCell->getWorldSpace()) { MarkerUserData markerPos(mLocalMapRender); MyGUI::ImageBox* markerWidget = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox", getMarkerCoordinates(markedPosition.pos[0], markedPosition.pos[1], markerPos, 8), MyGUI::Align::Default); markerWidget->setDepth(Local_MarkerAboveFogLayer); markerWidget->setImageTexture("textures\\menu_map_smark.dds"); markerWidget->setNeedMouseFocus(false); markerWidget->setUserData(markerPos); mMagicMarkerWidgets.push_back(markerWidget); } redraw(); } void LocalMapBase::updateLocalMap() { auto mapWidgetSize = getWidgetSize(); mLocalMap->setCanvasSize(mapWidgetSize * mNumCells, mapWidgetSize * mNumCells); const auto size = MyGUI::IntSize(std::ceil(mapWidgetSize), std::ceil(mapWidgetSize)); for (auto& entry : mMaps) { const auto position = getPosition(entry.mCellX, entry.mCellY, 0, 0); entry.mMapWidget->setCoord({ position, size }); entry.mFogWidget->setCoord({ position, size }); } MarkerUserData markerPos(mLocalMapRender); for (MyGUI::Widget* widget : currentDoorMarkersWidgets()) widget->setCoord(getMarkerCoordinates(widget, 8)); for (MyGUI::Widget* widget : mCustomMarkerWidgets) { const auto& marker = *widget->getUserData<ESM::CustomMarker>(); widget->setCoord(getMarkerCoordinates(marker.mWorldX, marker.mWorldY, markerPos, 16)); } for (MyGUI::Widget* widget : mMagicMarkerWidgets) widget->setCoord(getMarkerCoordinates(widget, 8)); } // ------------------------------------------------------------------------------------------ MapWindow::MapWindow(CustomMarkerCollection& customMarkers, DragAndDrop* drag, MWRender::LocalMap* localMapRender, SceneUtil::WorkQueue* workQueue) #ifdef USE_OPENXR : WindowPinnableBase("openmw_map_window_vr.layout") #else : WindowPinnableBase("openmw_map_window.layout") #endif , LocalMapBase(customMarkers, localMapRender, true) , NoDrop(drag, mMainWidget) , mGlobalMap(nullptr) , mGlobalMapImage(nullptr) , mGlobalMapOverlay(nullptr) , mEventBoxGlobal(nullptr) , mEventBoxLocal(nullptr) , mGlobalMapRender(std::make_unique<MWRender::GlobalMap>(localMapRender->getRoot(), workQueue)) , mEditNoteDialog() { static bool registered = false; if (!registered) { MyGUI::FactoryManager::getInstance().registerFactory<MarkerWidget>("Widget"); registered = true; } mEditNoteDialog.setVisible(false); mEditNoteDialog.eventOkClicked += MyGUI::newDelegate(this, &MapWindow::onNoteEditOk); mEditNoteDialog.eventDeleteClicked += MyGUI::newDelegate(this, &MapWindow::onNoteEditDelete); setCoord(500, 0, 320, 300); getWidget(mLocalMap, "LocalMap"); getWidget(mGlobalMap, "GlobalMap"); getWidget(mGlobalMapImage, "GlobalMapImage"); getWidget(mGlobalMapOverlay, "GlobalMapOverlay"); getWidget(mPlayerArrowLocal, "CompassLocal"); getWidget(mPlayerArrowGlobal, "CompassGlobal"); mPlayerArrowGlobal->setDepth(Global_CompassLayer); mPlayerArrowGlobal->setNeedMouseFocus(false); mGlobalMapImage->setDepth(Global_MapLayer); mGlobalMapOverlay->setDepth(Global_ExploreOverlayLayer); mLastScrollWindowCoordinates = mLocalMap->getCoord(); mLocalMap->eventChangeCoord += MyGUI::newDelegate(this, &MapWindow::onChangeScrollWindowCoord); mGlobalMap->setVisible(false); getWidget(mButton, "WorldButton"); mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked); const bool global = Settings::map().mGlobal; mButton->setCaptionWithReplacing(global ? "#{sLocal}" : "#{sWorld}"); getWidget(mEventBoxGlobal, "EventBoxGlobal"); mEventBoxGlobal->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag); mEventBoxGlobal->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart); const bool allowZooming = Settings::map().mAllowZooming; if (allowZooming) mEventBoxGlobal->eventMouseWheel += MyGUI::newDelegate(this, &MapWindow::onMapZoomed); mEventBoxGlobal->setDepth(Global_ExploreOverlayLayer); getWidget(mEventBoxLocal, "EventBoxLocal"); mEventBoxLocal->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag); mEventBoxLocal->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart); mEventBoxLocal->eventMouseButtonDoubleClick += MyGUI::newDelegate(this, &MapWindow::onMapDoubleClicked); if (allowZooming) mEventBoxLocal->eventMouseWheel += MyGUI::newDelegate(this, &MapWindow::onMapZoomed); LocalMapBase::init(mLocalMap, mPlayerArrowLocal, getLocalViewingDistance()); mGlobalMap->setVisible(global); mLocalMap->setVisible(!global); } void MapWindow::onNoteEditOk() { if (mEditNoteDialog.getDeleteButtonShown()) mCustomMarkers.updateMarker(mEditingMarker, mEditNoteDialog.getText()); else { mEditingMarker.mNote = mEditNoteDialog.getText(); mCustomMarkers.addMarker(mEditingMarker); } mEditNoteDialog.setVisible(false); } void MapWindow::onNoteEditDelete() { ConfirmationDialog* confirmation = MWBase::Environment::get().getWindowManager()->getConfirmationDialog(); confirmation->askForConfirmation("#{sDeleteNote}"); confirmation->eventCancelClicked.clear(); confirmation->eventOkClicked.clear(); confirmation->eventOkClicked += MyGUI::newDelegate(this, &MapWindow::onNoteEditDeleteConfirm); } void MapWindow::onNoteEditDeleteConfirm() { mCustomMarkers.deleteMarker(mEditingMarker); mEditNoteDialog.setVisible(false); } void MapWindow::onCustomMarkerDoubleClicked(MyGUI::Widget* sender) { mEditingMarker = *sender->getUserData<ESM::CustomMarker>(); mEditNoteDialog.setText(mEditingMarker.mNote); mEditNoteDialog.showDeleteButton(true); mEditNoteDialog.setVisible(true); } void MapWindow::onMapDoubleClicked(MyGUI::Widget* sender) { MyGUI::IntPoint clickedPos = MyGUI::InputManager::getInstance().getMousePosition(); MyGUI::IntPoint widgetPos = clickedPos - mEventBoxLocal->getAbsolutePosition(); auto mapWidgetSize = getWidgetSize(); int x = int(widgetPos.left / float(mapWidgetSize)) - mCellDistance; int y = (int(widgetPos.top / float(mapWidgetSize)) - mCellDistance) * -1; float nX = widgetPos.left / float(mapWidgetSize) - int(widgetPos.left / float(mapWidgetSize)); float nY = widgetPos.top / float(mapWidgetSize) - int(widgetPos.top / float(mapWidgetSize)); x += mActiveCell->getGridX(); y += mActiveCell->getGridY(); osg::Vec2f worldPos; if (!mActiveCell->isExterior()) { worldPos = mLocalMapRender->interiorMapToWorldPosition(nX, nY, x, y); } else { worldPos.x() = (x + nX) * cellSize; worldPos.y() = (y + (1.0f - nY)) * cellSize; } mEditingMarker.mWorldX = worldPos.x(); mEditingMarker.mWorldY = worldPos.y(); ESM::RefId clickedId = getCellIdInWorldSpace(*mActiveCell, x, y); mEditingMarker.mCell = clickedId; mEditNoteDialog.setVisible(true); mEditNoteDialog.showDeleteButton(false); mEditNoteDialog.setText({}); } void MapWindow::onMapZoomed(MyGUI::Widget* sender, int rel) { const int localWidgetSize = Settings::map().mLocalMapWidgetSize; const bool zoomOut = rel < 0; const bool zoomIn = !zoomOut; const double speedDiff = zoomOut ? 1.0 / speed : speed; const float localMapSizeInUnits = localWidgetSize * mNumCells; const float currentMinLocalMapZoom = std::max({ (float(Settings::map().mGlobalMapCellSize) * 4.f) / float(localWidgetSize), float(mLocalMap->getWidth()) / localMapSizeInUnits, float(mLocalMap->getHeight()) / localMapSizeInUnits }); if (Settings::map().mGlobal) { const float currentGlobalZoom = mGlobalMapZoom; const float currentMinGlobalMapZoom = std::min(float(mGlobalMap->getWidth()) / float(mGlobalMapRender->getWidth()), float(mGlobalMap->getHeight()) / float(mGlobalMapRender->getHeight())); mGlobalMapZoom *= speedDiff; if (zoomIn && mGlobalMapZoom > 4.f) { mGlobalMapZoom = currentGlobalZoom; mLocalMapZoom = currentMinLocalMapZoom; onWorldButtonClicked(nullptr); updateLocalMap(); return; // the zoom in is too big } if (zoomOut && mGlobalMapZoom < currentMinGlobalMapZoom) { mGlobalMapZoom = currentGlobalZoom; return; // the zoom out is too big, we have reach the borders of the widget } } else { auto const currentLocalZoom = mLocalMapZoom; mLocalMapZoom *= speedDiff; if (zoomIn && mLocalMapZoom > 4.0f) { mLocalMapZoom = currentLocalZoom; return; // the zoom in is too big } if (zoomOut && mLocalMapZoom < currentMinLocalMapZoom) { mLocalMapZoom = currentLocalZoom; float zoomRatio = 4.f / mGlobalMapZoom; mGlobalMapZoom = 4.f; onWorldButtonClicked(nullptr); zoomOnCursor(zoomRatio); return; // the zoom out is too big, we switch to the global map } if (zoomOut) mNeedDoorMarkersUpdate = true; } zoomOnCursor(speedDiff); } void MapWindow::zoomOnCursor(float speedDiff) { auto map = Settings::map().mGlobal ? mGlobalMap : mLocalMap; auto cursor = MyGUI::InputManager::getInstance().getMousePosition() - map->getAbsolutePosition(); auto centerView = map->getViewOffset() - cursor; Settings::map().mGlobal ? updateGlobalMap() : updateLocalMap(); map->setViewOffset(MyGUI::IntPoint(std::round(centerView.left * speedDiff) + cursor.left, std::round(centerView.top * speedDiff) + cursor.top)); } void MapWindow::updateGlobalMap() { resizeGlobalMap(); float x = mCurPos.x(), y = mCurPos.y(); if (!mActiveCell->isExterior()) { auto pos = MWBase::Environment::get().getWorld()->getPlayer().getLastKnownExteriorPosition(); x = pos.x(); y = pos.y(); } setGlobalMapPlayerPosition(x, y); for (auto& [marker, col] : mGlobalMapMarkers) { marker.widget->setCoord(createMarkerCoords(marker.position.x(), marker.position.y(), col.size())); marker.widget->setVisible(marker.widget->getHeight() >= 6); } } void MapWindow::onChangeScrollWindowCoord(MyGUI::Widget* sender) { MyGUI::IntCoord currentCoordinates = sender->getCoord(); MyGUI::IntPoint currentViewPortCenter = MyGUI::IntPoint(currentCoordinates.width / 2, currentCoordinates.height / 2); MyGUI::IntPoint lastViewPortCenter = MyGUI::IntPoint(mLastScrollWindowCoordinates.width / 2, mLastScrollWindowCoordinates.height / 2); MyGUI::IntPoint viewPortCenterDiff = currentViewPortCenter - lastViewPortCenter; mLocalMap->setViewOffset(mLocalMap->getViewOffset() + viewPortCenterDiff); mGlobalMap->setViewOffset(mGlobalMap->getViewOffset() + viewPortCenterDiff); mLastScrollWindowCoordinates = currentCoordinates; } void MapWindow::setVisible(bool visible) { WindowBase::setVisible(visible); mButton->setVisible(visible && MWBase::Environment::get().getWindowManager()->getMode() != MWGui::GM_None); } void MapWindow::renderGlobalMap() { mGlobalMapRender->render(); resizeGlobalMap(); } MapWindow::~MapWindow() = default; void MapWindow::setCellName(const std::string& cellName) { setTitle("#{sCell=" + cellName + "}"); } MyGUI::IntCoord MapWindow::createMarkerCoords(float x, float y, float agregatedWeight) const { float worldX, worldY; worldPosToGlobalMapImageSpace( (x + 0.5f) * Constants::CellSizeInUnits, (y + 0.5f) * Constants::CellSizeInUnits, worldX, worldY); const float markerSize = getMarkerSize(agregatedWeight); const float halfMarkerSize = markerSize / 2.0f; return MyGUI::IntCoord(static_cast<int>(worldX - halfMarkerSize), static_cast<int>(worldY - halfMarkerSize), markerSize, markerSize); } MyGUI::Widget* MapWindow::createMarker(const std::string& name, float x, float y, float agregatedWeight) { MyGUI::Widget* markerWidget = mGlobalMap->createWidget<MyGUI::Widget>( "MarkerButton", createMarkerCoords(x, y, agregatedWeight), MyGUI::Align::Default); markerWidget->setVisible(markerWidget->getHeight() >= 6.0); markerWidget->setUserString("Caption_TextOneLine", "#{sCell=" + name + "}"); setGlobalMapMarkerTooltip(markerWidget, x, y); markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine"); markerWidget->setNeedMouseFocus(true); markerWidget->setColour( MyGUI::Colour::parse(MyGUI::LanguageManager::getInstance().replaceTags("#{fontcolour=normal}"))); markerWidget->setDepth(Global_MarkerLayer); markerWidget->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag); if (Settings::map().mAllowZooming) markerWidget->eventMouseWheel += MyGUI::newDelegate(this, &MapWindow::onMapZoomed); markerWidget->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart); return markerWidget; } void MapWindow::addVisitedLocation(const std::string& name, int x, int y) { CellId cell; cell.first = x; cell.second = y; if (mMarkers.insert(cell).second) { MapMarkerType mapMarkerWidget = { osg::Vec2f(x, y), createMarker(name, x, y, 0) }; mGlobalMapMarkers.emplace(mapMarkerWidget, std::vector<MapMarkerType>()); std::string name_ = name.substr(0, name.find(',')); auto& entry = mGlobalMapMarkersByName[name_]; if (!entry.widget) { entry = { osg::Vec2f(x, y), entry.widget }; // update the coords entry.widget = createMarker(name_, entry.position.x(), entry.position.y(), 1); mGlobalMapMarkers.emplace(entry, std::vector<MapMarkerType>{ entry }); } else { auto it = mGlobalMapMarkers.find(entry); auto& marker = const_cast<MapMarkerType&>(it->first); auto& elements = it->second; elements.emplace_back(mapMarkerWidget); // we compute the barycenter of the entry elements => it will be the place on the world map for the // agregated widget marker.position = std::accumulate(elements.begin(), elements.end(), osg::Vec2f(0.f, 0.f), [](const auto& left, const auto& right) { return left + right.position; }) / float(elements.size()); marker.widget->setCoord(createMarkerCoords(marker.position.x(), marker.position.y(), elements.size())); marker.widget->setVisible(marker.widget->getHeight() >= 6); } } } void MapWindow::cellExplored(int x, int y) { mGlobalMapRender->cleanupCameras(); mGlobalMapRender->exploreCell(x, y, mLocalMapRender->getMapTexture(x, y)); } void MapWindow::onFrame(float dt) { LocalMapBase::onFrame(dt); NoDrop::onFrame(dt); } void MapWindow::setGlobalMapMarkerTooltip(MyGUI::Widget* markerWidget, int x, int y) { ESM::RefId cellRefId = ESM::RefId::esm3ExteriorCell(x, y); CustomMarkerCollection::RangeType markers = mCustomMarkers.getMarkers(cellRefId); std::vector<std::string> destNotes; for (CustomMarkerCollection::ContainerType::const_iterator it = markers.first; it != markers.second; ++it) destNotes.push_back(it->second.mNote); if (!destNotes.empty()) { MarkerUserData data(nullptr); std::swap(data.notes, destNotes); data.caption = markerWidget->getUserString("Caption_TextOneLine"); markerWidget->setUserData(data); markerWidget->setUserString("ToolTipType", "MapMarker"); } else { markerWidget->setUserString("ToolTipType", "Layout"); } } float MapWindow::getMarkerSize(size_t agregatedWeight) const { float markerSize = 12.f * mGlobalMapZoom; if (mGlobalMapZoom < 1) return markerSize * std::sqrt(agregatedWeight); // we want to see agregated object return agregatedWeight ? 0 : markerSize; // we want to see only original markers (i.e. non agregated) } void MapWindow::resizeGlobalMap() { mGlobalMap->setCanvasSize( mGlobalMapRender->getWidth() * mGlobalMapZoom, mGlobalMapRender->getHeight() * mGlobalMapZoom); mGlobalMapImage->setSize( mGlobalMapRender->getWidth() * mGlobalMapZoom, mGlobalMapRender->getHeight() * mGlobalMapZoom); } void MapWindow::worldPosToGlobalMapImageSpace(float x, float y, float& imageX, float& imageY) const { mGlobalMapRender->worldPosToImageSpace(x, y, imageX, imageY); imageX *= mGlobalMapZoom; imageY *= mGlobalMapZoom; } void MapWindow::updateCustomMarkers() { LocalMapBase::updateCustomMarkers(); for (auto& [widgetPair, ignore] : mGlobalMapMarkers) setGlobalMapMarkerTooltip(widgetPair.widget, widgetPair.position.x(), widgetPair.position.y()); } void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id) { if (_id != MyGUI::MouseButton::Left) return; mLastDragPos = MyGUI::IntPoint(_left, _top); } void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id) { if (_id != MyGUI::MouseButton::Left) return; MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos; if (!Settings::map().mGlobal) { mNeedDoorMarkersUpdate = true; mLocalMap->setViewOffset(mLocalMap->getViewOffset() + diff); } else mGlobalMap->setViewOffset(mGlobalMap->getViewOffset() + diff); mLastDragPos = MyGUI::IntPoint(_left, _top); } void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender) { const bool global = !Settings::map().mGlobal; Settings::map().mGlobal.set(global); mGlobalMap->setVisible(global); mLocalMap->setVisible(!global); mButton->setCaptionWithReplacing(global ? "#{sLocal}" : "#{sWorld}"); } void MapWindow::onPinToggled() { Settings::windows().mMapPin.set(mPinned); MWBase::Environment::get().getWindowManager()->setMinimapVisibility(!mPinned); } void MapWindow::onTitleDoubleClicked() { if (MyGUI::InputManager::getInstance().isShiftPressed()) MWBase::Environment::get().getWindowManager()->toggleMaximized(this); else if (!mPinned) MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Map); } void MapWindow::onOpen() { ensureGlobalMapLoaded(); globalMapUpdatePlayer(); } void MapWindow::globalMapUpdatePlayer() { // For interiors, position is set by WindowManager via setGlobalMapPlayerPosition if (MWBase::Environment::get().getWorld()->isCellExterior()) { osg::Vec3f pos = MWBase::Environment::get().getWorld()->getPlayerPtr().getRefData().getPosition().asVec3(); setGlobalMapPlayerPosition(pos.x(), pos.y()); } } void MapWindow::notifyPlayerUpdate() { globalMapUpdatePlayer(); setGlobalMapPlayerDir(mLastDirectionX, mLastDirectionY); } void MapWindow::centerView() { LocalMapBase::centerView(); // set the view offset so that player is in the center MyGUI::IntSize viewsize = mGlobalMap->getSize(); MyGUI::IntPoint pos = mPlayerArrowGlobal->getPosition() + MyGUI::IntPoint{ 16, 16 }; MyGUI::IntPoint viewoffs( static_cast<int>(viewsize.width * 0.5f - pos.left), static_cast<int>(viewsize.height * 0.5f - pos.top)); mGlobalMap->setViewOffset(viewoffs); } void MapWindow::setGlobalMapPlayerPosition(float worldX, float worldY) { float x, y; worldPosToGlobalMapImageSpace(worldX, worldY, x, y); mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(static_cast<int>(x - 16), static_cast<int>(y - 16))); } void MapWindow::setGlobalMapPlayerDir(const float x, const float y) { MyGUI::ISubWidget* main = mPlayerArrowGlobal->getSubWidgetMain(); MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>(); rotatingSubskin->setCenter(MyGUI::IntPoint(16, 16)); float angle = std::atan2(x, y); rotatingSubskin->setAngle(angle); } void MapWindow::ensureGlobalMapLoaded() { if (!mGlobalMapTexture.get()) { mGlobalMapTexture = std::make_unique<osgMyGUI::OSGTexture>(mGlobalMapRender->getBaseTexture()); mGlobalMapImage->setRenderItemTexture(mGlobalMapTexture.get()); mGlobalMapImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f)); mGlobalMapOverlayTexture = std::make_unique<osgMyGUI::OSGTexture>(mGlobalMapRender->getOverlayTexture()); mGlobalMapOverlay->setRenderItemTexture(mGlobalMapOverlayTexture.get()); mGlobalMapOverlay->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f)); // Redraw children in proper order mGlobalMap->getParent()->_updateChilds(); } } void MapWindow::clear() { mMarkers.clear(); mGlobalMapRender->clear(); mActiveCell = nullptr; for (auto& widgetPair : mGlobalMapMarkers) MyGUI::Gui::getInstance().destroyWidget(widgetPair.first.widget); mGlobalMapMarkers.clear(); mGlobalMapMarkersByName.clear(); } void MapWindow::write(ESM::ESMWriter& writer, Loading::Listener& progress) { ESM::GlobalMap map; mGlobalMapRender->write(map); map.mMarkers = mMarkers; writer.startRecord(ESM::REC_GMAP); map.save(writer); writer.endRecord(ESM::REC_GMAP); } void MapWindow::readRecord(ESM::ESMReader& reader, uint32_t type) { if (type == ESM::REC_GMAP) { ESM::GlobalMap map; map.load(reader); mGlobalMapRender->read(map); for (const ESM::GlobalMap::CellId& cellId : map.mMarkers) { const ESM::Cell* cell = MWBase::Environment::get().getESMStore()->get<ESM::Cell>().search(cellId.first, cellId.second); if (cell && !cell->mName.empty()) addVisitedLocation(cell->mName, cellId.first, cellId.second); } } } void MapWindow::setAlpha(float alpha) { NoDrop::setAlpha(alpha); // can't allow showing map with partial transparency, as the fog of war will also go transparent // and reveal parts of the map you shouldn't be able to see for (MapEntry& entry : mMaps) entry.mMapWidget->setVisible(alpha == 1); } void MapWindow::customMarkerCreated(MyGUI::Widget* marker) { marker->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag); marker->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart); marker->eventMouseButtonDoubleClick += MyGUI::newDelegate(this, &MapWindow::onCustomMarkerDoubleClicked); if (Settings::map().mAllowZooming) marker->eventMouseWheel += MyGUI::newDelegate(this, &MapWindow::onMapZoomed); } void MapWindow::doorMarkerCreated(MyGUI::Widget* marker) { marker->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag); marker->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart); if (Settings::map().mAllowZooming) marker->eventMouseWheel += MyGUI::newDelegate(this, &MapWindow::onMapZoomed); } void MapWindow::asyncPrepareSaveMap() { mGlobalMapRender->asyncWritePng(); } // ------------------------------------------------------------------- EditNoteDialog::EditNoteDialog() : WindowModal("openmw_edit_note.layout") { getWidget(mOkButton, "OkButton"); getWidget(mCancelButton, "CancelButton"); getWidget(mDeleteButton, "DeleteButton"); getWidget(mTextEdit, "TextEdit"); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EditNoteDialog::onCancelButtonClicked); mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EditNoteDialog::onOkButtonClicked); mDeleteButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EditNoteDialog::onDeleteButtonClicked); } void EditNoteDialog::showDeleteButton(bool show) { mDeleteButton->setVisible(show); } bool EditNoteDialog::getDeleteButtonShown() { return mDeleteButton->getVisible(); } void EditNoteDialog::setText(const std::string& text) { mTextEdit->setCaption(MyGUI::TextIterator::toTagsString(text)); } std::string EditNoteDialog::getText() { return MyGUI::TextIterator::getOnlyText(mTextEdit->getCaption()); } void EditNoteDialog::onOpen() { WindowModal::onOpen(); center(); MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit); } void EditNoteDialog::onCancelButtonClicked(MyGUI::Widget* sender) { setVisible(false); } void EditNoteDialog::onOkButtonClicked(MyGUI::Widget* sender) { eventOkClicked(); } void EditNoteDialog::onDeleteButtonClicked(MyGUI::Widget* sender) { eventDeleteClicked(); } bool LocalMapBase::MarkerUserData::isPositionExplored() const { if (!mLocalMapRender) return true; return mLocalMapRender->isPositionExplored(nX, nY, cellX, cellY); } }
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C++
.cpp
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0.629976
OpenMW/openmw
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933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
35,468
journalwindow.cpp
OpenMW_openmw/apps/openmw/mwgui/journalwindow.cpp
#include "journalwindow.hpp" #include <set> #include <stack> #include <string> #include <utility> #include <MyGUI_Button.h> #include <MyGUI_InputManager.h> #include <MyGUI_TextBox.h> #include <components/misc/strings/algorithm.hpp> #include <components/widgets/imagebutton.hpp> #include <components/widgets/list.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/journal.hpp" #include "../mwbase/windowmanager.hpp" #include "bookpage.hpp" #include "journalbooks.hpp" #include "journalviewmodel.hpp" #include "windowbase.hpp" namespace { static constexpr std::string_view OptionsOverlay = "OptionsOverlay"; static constexpr std::string_view OptionsBTN = "OptionsBTN"; static constexpr std::string_view PrevPageBTN = "PrevPageBTN"; static constexpr std::string_view NextPageBTN = "NextPageBTN"; static constexpr std::string_view CloseBTN = "CloseBTN"; static constexpr std::string_view JournalBTN = "JournalBTN"; static constexpr std::string_view TopicsBTN = "TopicsBTN"; static constexpr std::string_view QuestsBTN = "QuestsBTN"; static constexpr std::string_view CancelBTN = "CancelBTN"; static constexpr std::string_view ShowAllBTN = "ShowAllBTN"; static constexpr std::string_view ShowActiveBTN = "ShowActiveBTN"; static constexpr std::string_view PageOneNum = "PageOneNum"; static constexpr std::string_view PageTwoNum = "PageTwoNum"; static constexpr std::string_view TopicsList = "TopicsList"; static constexpr std::string_view QuestsList = "QuestsList"; static constexpr std::string_view LeftBookPage = "LeftBookPage"; static constexpr std::string_view RightBookPage = "RightBookPage"; static constexpr std::string_view LeftTopicIndex = "LeftTopicIndex"; static constexpr std::string_view CenterTopicIndex = "CenterTopicIndex"; static constexpr std::string_view RightTopicIndex = "RightTopicIndex"; struct JournalWindowImpl : MWGui::JournalBooks, MWGui::JournalWindow { struct DisplayState { unsigned int mPage; Book mBook; }; typedef std::stack<DisplayState> DisplayStateStack; DisplayStateStack mStates; Book mTopicIndexBook; bool mQuestMode; bool mOptionsMode; bool mTopicsMode; bool mAllQuests; template <typename T> T* getWidget(std::string_view name) { T* widget; WindowBase::getWidget(widget, name); return widget; } template <typename value_type> void setText(std::string_view name, value_type const& value) { getWidget<MyGUI::TextBox>(name)->setCaption(MyGUI::utility::toString(value)); } void setVisible(std::string_view name, bool visible) { getWidget<MyGUI::Widget>(name)->setVisible(visible); } void adviseButtonClick(std::string_view name, void (JournalWindowImpl::*handler)(MyGUI::Widget*)) { getWidget<MyGUI::Widget>(name)->eventMouseButtonClick += newDelegate(this, handler); } void adviseKeyPress( std::string_view name, void (JournalWindowImpl::*handler)(MyGUI::Widget*, MyGUI::KeyCode, MyGUI::Char)) { getWidget<MyGUI::Widget>(name)->eventKeyButtonPressed += newDelegate(this, handler); } MWGui::BookPage* getPage(std::string_view name) { return getWidget<MWGui::BookPage>(name); } JournalWindowImpl(MWGui::JournalViewModel::Ptr model, bool questList, ToUTF8::FromType encoding) : JournalBooks(std::move(model), encoding) , JournalWindow() { center(); adviseButtonClick(OptionsBTN, &JournalWindowImpl::notifyOptions); adviseButtonClick(PrevPageBTN, &JournalWindowImpl::notifyPrevPage); adviseButtonClick(NextPageBTN, &JournalWindowImpl::notifyNextPage); adviseButtonClick(CloseBTN, &JournalWindowImpl::notifyClose); adviseButtonClick(JournalBTN, &JournalWindowImpl::notifyJournal); adviseButtonClick(TopicsBTN, &JournalWindowImpl::notifyTopics); adviseButtonClick(QuestsBTN, &JournalWindowImpl::notifyQuests); adviseButtonClick(CancelBTN, &JournalWindowImpl::notifyCancel); adviseButtonClick(ShowAllBTN, &JournalWindowImpl::notifyShowAll); adviseButtonClick(ShowActiveBTN, &JournalWindowImpl::notifyShowActive); adviseKeyPress(OptionsBTN, &JournalWindowImpl::notifyKeyPress); adviseKeyPress(PrevPageBTN, &JournalWindowImpl::notifyKeyPress); adviseKeyPress(NextPageBTN, &JournalWindowImpl::notifyKeyPress); adviseKeyPress(CloseBTN, &JournalWindowImpl::notifyKeyPress); adviseKeyPress(JournalBTN, &JournalWindowImpl::notifyKeyPress); Gui::MWList* list = getWidget<Gui::MWList>(QuestsList); list->eventItemSelected += MyGUI::newDelegate(this, &JournalWindowImpl::notifyQuestClicked); Gui::MWList* topicsList = getWidget<Gui::MWList>(TopicsList); topicsList->eventItemSelected += MyGUI::newDelegate(this, &JournalWindowImpl::notifyTopicSelected); { MWGui::BookPage::ClickCallback callback = [this](intptr_t linkId) { notifyTopicClicked(linkId); }; getPage(LeftBookPage)->adviseLinkClicked(callback); getPage(RightBookPage)->adviseLinkClicked(std::move(callback)); getPage(LeftBookPage)->eventMouseWheel += MyGUI::newDelegate(this, &JournalWindowImpl::notifyMouseWheel); getPage(RightBookPage)->eventMouseWheel += MyGUI::newDelegate(this, &JournalWindowImpl::notifyMouseWheel); } { MWGui::BookPage::ClickCallback callback = [this](MWGui::TypesetBook::InteractiveId index) { notifyIndexLinkClicked(index); }; getPage(LeftTopicIndex)->adviseLinkClicked(callback); getPage(CenterTopicIndex)->adviseLinkClicked(callback); getPage(RightTopicIndex)->adviseLinkClicked(std::move(callback)); } adjustButton(PrevPageBTN); float nextButtonScale = adjustButton(NextPageBTN); adjustButton(CloseBTN); adjustButton(CancelBTN); adjustButton(JournalBTN); Gui::ImageButton* optionsButton = getWidget<Gui::ImageButton>(OptionsBTN); Gui::ImageButton* showActiveButton = getWidget<Gui::ImageButton>(ShowActiveBTN); Gui::ImageButton* showAllButton = getWidget<Gui::ImageButton>(ShowAllBTN); Gui::ImageButton* questsButton = getWidget<Gui::ImageButton>(QuestsBTN); Gui::ImageButton* nextButton = getWidget<Gui::ImageButton>(NextPageBTN); if (nextButton->getSize().width == 64) { // english button has a 7 pixel wide strip of garbage on its right edge nextButton->setSize(64 - 7, nextButton->getSize().height); nextButton->setImageCoord( MyGUI::IntCoord(0, 0, (64 - 7) * nextButtonScale, nextButton->getSize().height * nextButtonScale)); } if (!questList) { // If tribunal is not installed (-> no options button), we still want the Topics button available, // so place it where the options button would have been Gui::ImageButton* topicsButton = getWidget<Gui::ImageButton>(TopicsBTN); topicsButton->detachFromWidget(); topicsButton->attachToWidget(optionsButton->getParent()); topicsButton->setPosition(optionsButton->getPosition()); topicsButton->eventMouseButtonClick.clear(); topicsButton->eventMouseButtonClick += MyGUI::newDelegate(this, &JournalWindowImpl::notifyOptions); optionsButton->setVisible(false); showActiveButton->setVisible(false); showAllButton->setVisible(false); questsButton->setVisible(false); adjustButton(TopicsBTN); } else { optionsButton->setImage("textures/tx_menubook_options.dds"); showActiveButton->setImage("textures/tx_menubook_quests_active.dds"); showAllButton->setImage("textures/tx_menubook_quests_all.dds"); questsButton->setImage("textures/tx_menubook_quests.dds"); adjustButton(ShowAllBTN); adjustButton(ShowActiveBTN); adjustButton(OptionsBTN); adjustButton(QuestsBTN); adjustButton(TopicsBTN); int topicsWidth = getWidget<MyGUI::Widget>(TopicsBTN)->getSize().width; int cancelLeft = getWidget<MyGUI::Widget>(CancelBTN)->getPosition().left; int cancelRight = getWidget<MyGUI::Widget>(CancelBTN)->getPosition().left + getWidget<MyGUI::Widget>(CancelBTN)->getSize().width; getWidget<MyGUI::Widget>(QuestsBTN)->setPosition( cancelRight, getWidget<MyGUI::Widget>(QuestsBTN)->getPosition().top); // Usually Topics, Quests, and Cancel buttons have the 64px width, so we can place the Topics left-up // from the Cancel button, and the Quests right-up from the Cancel button. But in some installations, // e.g. German one, the Topics button has the 128px width, so we should place it exactly left from the // Quests button. if (topicsWidth == 64) { getWidget<MyGUI::Widget>(TopicsBTN)->setPosition( cancelLeft - topicsWidth, getWidget<MyGUI::Widget>(TopicsBTN)->getPosition().top); } else { int questLeft = getWidget<MyGUI::Widget>(QuestsBTN)->getPosition().left; getWidget<MyGUI::Widget>(TopicsBTN)->setPosition( questLeft - topicsWidth, getWidget<MyGUI::Widget>(TopicsBTN)->getPosition().top); } } mQuestMode = false; mAllQuests = false; mOptionsMode = false; mTopicsMode = false; } void onOpen() override { mModel->load(); setBookMode(); Book journalBook; if (mModel->isEmpty()) journalBook = createEmptyJournalBook(); else journalBook = createJournalBook(); pushBook(journalBook, 0); // fast forward to the last page if (!mStates.empty()) { unsigned int& page = mStates.top().mPage; page = mStates.top().mBook->pageCount() - 1; if (page % 2) --page; } updateShowingPages(); MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(getWidget<MyGUI::Widget>(CloseBTN)); } void onClose() override { mModel->unload(); getPage(LeftBookPage)->showPage(Book(), 0); getPage(RightBookPage)->showPage(Book(), 0); while (!mStates.empty()) mStates.pop(); mTopicIndexBook.reset(); } void setVisible(bool newValue) override { WindowBase::setVisible(newValue); } void setBookMode() { mOptionsMode = false; mTopicsMode = false; setVisible(OptionsBTN, true); setVisible(OptionsOverlay, false); updateShowingPages(); updateCloseJournalButton(); } void setOptionsMode() { mOptionsMode = true; mTopicsMode = false; setVisible(OptionsBTN, false); setVisible(OptionsOverlay, true); setVisible(PrevPageBTN, false); setVisible(NextPageBTN, false); setVisible(CloseBTN, false); setVisible(JournalBTN, false); setVisible(TopicsList, false); setVisible(QuestsList, mQuestMode); setVisible(LeftTopicIndex, !mQuestMode); setVisible(CenterTopicIndex, !mQuestMode); setVisible(RightTopicIndex, !mQuestMode); setVisible(ShowAllBTN, mQuestMode && !mAllQuests); setVisible(ShowActiveBTN, mQuestMode && mAllQuests); // TODO: figure out how to make "options" page overlay book page // correctly, so that text may show underneath getPage(RightBookPage)->showPage(Book(), 0); // If in quest mode, ensure the quest list is updated if (mQuestMode) notifyQuests(getWidget<MyGUI::Widget>(QuestsList)); else notifyTopics(getWidget<MyGUI::Widget>(TopicsList)); } void pushBook(Book& book, unsigned int page) { DisplayState bs; bs.mPage = page; bs.mBook = book; mStates.push(bs); updateShowingPages(); updateCloseJournalButton(); } void replaceBook(Book& book, unsigned int page) { assert(!mStates.empty()); mStates.top().mBook = book; mStates.top().mPage = page; updateShowingPages(); } void popBook() { mStates.pop(); updateShowingPages(); updateCloseJournalButton(); } void updateCloseJournalButton() { setVisible(CloseBTN, mStates.size() < 2); setVisible(JournalBTN, mStates.size() >= 2); } void updateShowingPages() { Book book; unsigned int page; unsigned int relPages; if (!mStates.empty()) { book = mStates.top().mBook; page = mStates.top().mPage; relPages = book->pageCount() - page; } else { page = 0; relPages = 0; } MyGUI::Widget* nextPageBtn = getWidget<MyGUI::Widget>(NextPageBTN); MyGUI::Widget* prevPageBtn = getWidget<MyGUI::Widget>(PrevPageBTN); MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); bool nextPageVisible = relPages > 2; nextPageBtn->setVisible(nextPageVisible); bool prevPageVisible = page > 0; prevPageBtn->setVisible(prevPageVisible); if (focus == nextPageBtn && !nextPageVisible && prevPageVisible) MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(prevPageBtn); else if (focus == prevPageBtn && !prevPageVisible && nextPageVisible) MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(nextPageBtn); setVisible(PageOneNum, relPages > 0); setVisible(PageTwoNum, relPages > 1); getPage(LeftBookPage)->showPage((relPages > 0) ? book : Book(), page + 0); getPage(RightBookPage)->showPage((relPages > 0) ? std::move(book) : Book(), page + 1); setText(PageOneNum, page + 1); setText(PageTwoNum, page + 2); } void notifyKeyPress(MyGUI::Widget* sender, MyGUI::KeyCode key, MyGUI::Char character) { if (key == MyGUI::KeyCode::ArrowUp) notifyPrevPage(sender); else if (key == MyGUI::KeyCode::ArrowDown) notifyNextPage(sender); } void notifyTopicClicked(intptr_t linkId) { Book topicBook = createTopicBook(linkId); if (mStates.size() > 1) replaceBook(topicBook, 0); else pushBook(topicBook, 0); setVisible(OptionsOverlay, false); setVisible(OptionsBTN, true); setVisible(JournalBTN, true); mOptionsMode = false; mTopicsMode = false; MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page")); } void notifyTopicSelected(const std::string& topicIdString, int id) { ESM::RefId topic = ESM::RefId::stringRefId(topicIdString); const MWBase::Journal* journal = MWBase::Environment::get().getJournal(); intptr_t topicId = 0; /// \todo get rid of intptr ids for (MWBase::Journal::TTopicIter i = journal->topicBegin(); i != journal->topicEnd(); ++i) { if (i->first == topic) topicId = intptr_t(&i->second); } notifyTopicClicked(topicId); } void notifyQuestClicked(const std::string& name, int id) { Book book = createQuestBook(name); if (mStates.size() > 1) replaceBook(book, 0); else pushBook(book, 0); setVisible(OptionsOverlay, false); setVisible(OptionsBTN, true); setVisible(JournalBTN, true); mOptionsMode = false; MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page")); } void notifyOptions(MyGUI::Widget* _sender) { setOptionsMode(); if (!mTopicIndexBook) mTopicIndexBook = createTopicIndexBook(); if (mIndexPagesCount == 3) { getPage(LeftTopicIndex)->showPage(mTopicIndexBook, 0); getPage(CenterTopicIndex)->showPage(mTopicIndexBook, 1); getPage(RightTopicIndex)->showPage(mTopicIndexBook, 2); } else { getPage(LeftTopicIndex)->showPage(mTopicIndexBook, 0); getPage(RightTopicIndex)->showPage(mTopicIndexBook, 1); } } void notifyJournal(MyGUI::Widget* _sender) { assert(mStates.size() > 1); popBook(); MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page")); } void notifyIndexLinkClicked(MWGui::TypesetBook::InteractiveId index) { setVisible(LeftTopicIndex, false); setVisible(CenterTopicIndex, false); setVisible(RightTopicIndex, false); setVisible(TopicsList, true); mTopicsMode = true; Gui::MWList* list = getWidget<Gui::MWList>(TopicsList); list->clear(); AddNamesToList add(list); mModel->visitTopicNamesStartingWith(index, add); list->adjustSize(); MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page")); } void notifyTopics(MyGUI::Widget* _sender) { mQuestMode = false; mTopicsMode = false; setVisible(LeftTopicIndex, true); setVisible(CenterTopicIndex, true); setVisible(RightTopicIndex, true); setVisible(TopicsList, false); setVisible(QuestsList, false); setVisible(ShowAllBTN, false); setVisible(ShowActiveBTN, false); MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page")); } struct AddNamesToList { AddNamesToList(Gui::MWList* list) : mList(list) { } Gui::MWList* mList; void operator()(std::string_view name, bool finished = false) { mList->addItem(name); } }; struct SetNamesInactive { SetNamesInactive(Gui::MWList* list) : mList(list) { } Gui::MWList* mList; void operator()(std::string_view name, bool finished) { if (finished) { mList->getItemWidget(name)->setStateSelected(true); } } }; void notifyQuests(MyGUI::Widget* _sender) { mQuestMode = true; setVisible(LeftTopicIndex, false); setVisible(CenterTopicIndex, false); setVisible(RightTopicIndex, false); setVisible(TopicsList, false); setVisible(QuestsList, true); setVisible(ShowAllBTN, !mAllQuests); setVisible(ShowActiveBTN, mAllQuests); Gui::MWList* list = getWidget<Gui::MWList>(QuestsList); list->clear(); AddNamesToList add(list); mModel->visitQuestNames(!mAllQuests, add); list->sort(); list->adjustSize(); if (mAllQuests) { SetNamesInactive setInactive(list); mModel->visitQuestNames(false, setInactive); } MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page")); } void notifyShowAll(MyGUI::Widget* _sender) { mAllQuests = true; notifyQuests(_sender); } void notifyShowActive(MyGUI::Widget* _sender) { mAllQuests = false; notifyQuests(_sender); } void notifyCancel(MyGUI::Widget* _sender) { if (mTopicsMode) { notifyTopics(_sender); } else { setBookMode(); MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page")); } } void notifyClose(MyGUI::Widget* _sender) { MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager(); winMgr->playSound(ESM::RefId::stringRefId("book close")); winMgr->popGuiMode(); } void notifyMouseWheel(MyGUI::Widget* sender, int rel) { if (rel < 0) notifyNextPage(sender); else notifyPrevPage(sender); } void notifyNextPage(MyGUI::Widget* _sender) { if (mOptionsMode) return; if (!mStates.empty()) { unsigned int& page = mStates.top().mPage; Book book = mStates.top().mBook; if (page + 2 < book->pageCount()) { MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page")); page += 2; updateShowingPages(); } } } void notifyPrevPage(MyGUI::Widget* _sender) { if (mOptionsMode) return; if (!mStates.empty()) { unsigned int& page = mStates.top().mPage; if (page >= 2) { MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page")); page -= 2; updateShowingPages(); } } } }; } // glue the implementation to the interface std::unique_ptr<MWGui::JournalWindow> MWGui::JournalWindow::create( JournalViewModel::Ptr Model, bool questList, ToUTF8::FromType encoding) { return std::make_unique<JournalWindowImpl>(Model, questList, encoding); } MWGui::JournalWindow::JournalWindow() : BookWindowBase("openmw_journal.layout") { }
23,807
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.cpp
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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true
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false
35,469
draganddrop.cpp
OpenMW_openmw/apps/openmw/mwgui/draganddrop.cpp
#include "draganddrop.hpp" #include <MyGUI_ControllerManager.h> #include <MyGUI_Gui.h> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/class.hpp" #include "controllers.hpp" #include "inventorywindow.hpp" #include "itemview.hpp" #include "itemwidget.hpp" #include "sortfilteritemmodel.hpp" namespace MWGui { DragAndDrop::DragAndDrop() : mIsOnDragAndDrop(false) , mDraggedWidget(nullptr) , mSourceModel(nullptr) , mSourceView(nullptr) , mSourceSortModel(nullptr) , mDraggedCount(0) { } void DragAndDrop::startDrag( int index, SortFilterItemModel* sortModel, ItemModel* sourceModel, ItemView* sourceView, int count) { mItem = sourceModel->getItem(index); mDraggedCount = count; mSourceModel = sourceModel; mSourceView = sourceView; mSourceSortModel = sortModel; // If picking up an item that isn't from the player's inventory, the item gets added to player inventory backend // immediately, even though it's still floating beneath the mouse cursor. A bit counterintuitive, // but this is how it works in vanilla, and not doing so would break quests (BM_beasts for instance). ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel(); if (mSourceModel != playerModel) { MWWorld::Ptr item = mSourceModel->moveItem(mItem, mDraggedCount, playerModel); playerModel->update(); ItemModel::ModelIndex newIndex = -1; for (size_t i = 0; i < playerModel->getItemCount(); ++i) { if (playerModel->getItem(i).mBase == item) { newIndex = i; break; } } mItem = playerModel->getItem(newIndex); mSourceModel = playerModel; SortFilterItemModel* playerFilterModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getSortFilterModel(); mSourceSortModel = playerFilterModel; } const ESM::RefId& sound = mItem.mBase.getClass().getUpSoundId(mItem.mBase); MWBase::Environment::get().getWindowManager()->playSound(sound); if (mSourceSortModel) { mSourceSortModel->clearDragItems(); mSourceSortModel->addDragItem(mItem.mBase, count); } ItemWidget* baseWidget = MyGUI::Gui::getInstance().createWidget<ItemWidget>( "MW_ItemIcon", 0, 0, 42, 42, MyGUI::Align::Default, "DragAndDrop"); Controllers::ControllerFollowMouse* controller = MyGUI::ControllerManager::getInstance() .createItem(Controllers::ControllerFollowMouse::getClassTypeName()) ->castType<Controllers::ControllerFollowMouse>(); MyGUI::ControllerManager::getInstance().addItem(baseWidget, controller); mDraggedWidget = baseWidget; baseWidget->setItem(mItem.mBase); baseWidget->setNeedMouseFocus(false); baseWidget->setCount(count); sourceView->update(); MWBase::Environment::get().getWindowManager()->setDragDrop(true); mIsOnDragAndDrop = true; } void DragAndDrop::drop(ItemModel* targetModel, ItemView* targetView) { const ESM::RefId& sound = mItem.mBase.getClass().getDownSoundId(mItem.mBase); MWBase::Environment::get().getWindowManager()->playSound(sound); // We can't drop a conjured item to the ground; the target container should always be the source container if (mItem.mFlags & ItemStack::Flag_Bound && targetModel != mSourceModel) { MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog12}"); return; } // If item is dropped where it was taken from, we don't need to do anything - // otherwise, do the transfer if (targetModel != mSourceModel) { mSourceModel->moveItem(mItem, mDraggedCount, targetModel); } mSourceModel->update(); finish(); if (targetView) targetView->update(); MWBase::Environment::get().getWindowManager()->getInventoryWindow()->updateItemView(); // We need to update the view since an other item could be auto-equipped. mSourceView->update(); } void DragAndDrop::onFrame() { if (mIsOnDragAndDrop && mItem.mBase.getCellRef().getCount() == 0) finish(); } void DragAndDrop::finish() { mIsOnDragAndDrop = false; mSourceSortModel->clearDragItems(); // since mSourceView doesn't get updated in drag() MWBase::Environment::get().getWindowManager()->getInventoryWindow()->updateItemView(); MyGUI::Gui::getInstance().destroyWidget(mDraggedWidget); mDraggedWidget = nullptr; MWBase::Environment::get().getWindowManager()->setDragDrop(false); } }
5,064
C++
.cpp
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
false
35,470
tradeitemmodel.cpp
OpenMW_openmw/apps/openmw/mwgui/tradeitemmodel.cpp
#include "tradeitemmodel.hpp" #include <components/misc/strings/algorithm.hpp> #include <components/settings/values.hpp> #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/inventorystore.hpp" namespace MWGui { TradeItemModel::TradeItemModel(std::unique_ptr<ItemModel> sourceModel, const MWWorld::Ptr& merchant) : mMerchant(merchant) { mSourceModel = std::move(sourceModel); } bool TradeItemModel::allowedToUseItems() const { return true; } ItemStack TradeItemModel::getItem(ModelIndex index) { if (index < 0) throw std::runtime_error("Invalid index supplied"); if (mItems.size() <= static_cast<size_t>(index)) throw std::runtime_error("Item index out of range"); return mItems[index]; } size_t TradeItemModel::getItemCount() { return mItems.size(); } void TradeItemModel::borrowImpl(const ItemStack& item, std::vector<ItemStack>& out) { bool found = false; for (ItemStack& itemStack : out) { if (itemStack.mBase == item.mBase) { itemStack.mCount += item.mCount; found = true; break; } } if (!found) out.push_back(item); } void TradeItemModel::unborrowImpl(const ItemStack& item, size_t count, std::vector<ItemStack>& out) { std::vector<ItemStack>::iterator it = out.begin(); bool found = false; for (; it != out.end(); ++it) { if (it->mBase == item.mBase) { if (it->mCount < count) throw std::runtime_error("Not enough borrowed items to return"); it->mCount -= count; if (it->mCount == 0) out.erase(it); found = true; break; } } if (!found) throw std::runtime_error("Can't find borrowed item to return"); } void TradeItemModel::borrowItemFromUs(ModelIndex itemIndex, size_t count) { ItemStack item = getItem(itemIndex); item.mCount = count; borrowImpl(item, mBorrowedFromUs); } void TradeItemModel::borrowItemToUs(ModelIndex itemIndex, ItemModel* source, size_t count) { ItemStack item = source->getItem(itemIndex); item.mCount = count; borrowImpl(item, mBorrowedToUs); } void TradeItemModel::returnItemBorrowedToUs(ModelIndex itemIndex, size_t count) { ItemStack item = getItem(itemIndex); unborrowImpl(item, count, mBorrowedToUs); } void TradeItemModel::returnItemBorrowedFromUs(ModelIndex itemIndex, ItemModel* source, size_t count) { ItemStack item = source->getItem(itemIndex); unborrowImpl(item, count, mBorrowedFromUs); } void TradeItemModel::adjustEncumbrance(float& encumbrance) { for (ItemStack& itemStack : mBorrowedToUs) { MWWorld::Ptr& item = itemStack.mBase; encumbrance += item.getClass().getWeight(item) * itemStack.mCount; } for (ItemStack& itemStack : mBorrowedFromUs) { MWWorld::Ptr& item = itemStack.mBase; encumbrance -= item.getClass().getWeight(item) * itemStack.mCount; } encumbrance = std::max(0.f, encumbrance); } void TradeItemModel::abort() { mBorrowedFromUs.clear(); mBorrowedToUs.clear(); } const std::vector<ItemStack> TradeItemModel::getItemsBorrowedToUs() const { return mBorrowedToUs; } void TradeItemModel::transferItems() { for (ItemStack& itemStack : mBorrowedToUs) { // get index in the source model ItemModel* sourceModel = itemStack.mCreator; size_t i = 0; for (; i < sourceModel->getItemCount(); ++i) { if (itemStack.mBase == sourceModel->getItem(i).mBase) break; } if (i == sourceModel->getItemCount()) throw std::runtime_error("The borrowed item disappeared"); sourceModel->moveItem( sourceModel->getItem(i), itemStack.mCount, this, !Settings::game().mPreventMerchantEquipping); } mBorrowedToUs.clear(); mBorrowedFromUs.clear(); } void TradeItemModel::update() { mSourceModel->update(); int services = 0; if (!mMerchant.isEmpty()) services = mMerchant.getClass().getServices(mMerchant); mItems.clear(); // add regular items for (size_t i = 0; i < mSourceModel->getItemCount(); ++i) { ItemStack item = mSourceModel->getItem(i); if (!mMerchant.isEmpty()) { MWWorld::Ptr base = item.mBase; if (base.getCellRef().getRefId() == MWWorld::ContainerStore::sGoldId) continue; if (!base.getClass().showsInInventory(base)) return; if (!base.getClass().canSell(base, services)) continue; // Bound items may not be bought if (item.mFlags & ItemStack::Flag_Bound) continue; // don't show equipped items if (mMerchant.getClass().hasInventoryStore(mMerchant)) { MWWorld::InventoryStore& store = mMerchant.getClass().getInventoryStore(mMerchant); if (store.isEquipped(base)) continue; } } // don't show items that we borrowed to someone else for (ItemStack& itemStack : mBorrowedFromUs) { if (itemStack.mBase == item.mBase) { if (item.mCount < itemStack.mCount) throw std::runtime_error("Lent more items than present"); item.mCount -= itemStack.mCount; } } if (item.mCount > 0) mItems.push_back(item); } // add items borrowed to us for (ItemStack& itemStack : mBorrowedToUs) { itemStack.mType = ItemStack::Type_Barter; mItems.push_back(itemStack); } } }
6,448
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.cpp
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
true
true
false
35,471
spellbuyingwindow.cpp
OpenMW_openmw/apps/openmw/mwgui/spellbuyingwindow.cpp
#include "spellbuyingwindow.hpp" #include <MyGUI_Button.h> #include <MyGUI_Gui.h> #include <MyGUI_ScrollView.h> #include <components/esm3/loadgmst.hpp> #include <components/esm3/loadrace.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/spells.hpp" namespace MWGui { SpellBuyingWindow::SpellBuyingWindow() : WindowBase("openmw_spell_buying_window.layout") , mCurrentY(0) { getWidget(mCancelButton, "CancelButton"); getWidget(mPlayerGold, "PlayerGold"); getWidget(mSpellsView, "SpellsView"); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onCancelButtonClicked); } bool SpellBuyingWindow::sortSpells(const ESM::Spell* left, const ESM::Spell* right) { return Misc::StringUtils::ciLess(left->mName, right->mName); } void SpellBuyingWindow::addSpell(const ESM::Spell& spell) { const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); int price = std::max(1, static_cast<int>( spell.mData.mCost * store.get<ESM::GameSetting>().find("fSpellValueMult")->mValue.getFloat())); price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true); MWWorld::Ptr player = MWMechanics::getPlayer(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); // TODO: refactor to use MyGUI::ListBox const int lineHeight = Settings::gui().mFontSize + 2; MyGUI::Button* toAdd = mSpellsView->createWidget<MyGUI::Button>(price <= playerGold ? "SandTextButton" : "SandTextButtonDisabled", // can't use setEnabled since that removes tooltip 0, mCurrentY, 200, lineHeight, MyGUI::Align::Default); mCurrentY += lineHeight; toAdd->setUserData(price); toAdd->setCaptionWithReplacing(spell.mName + " - " + MyGUI::utility::toString(price) + "#{sgp}"); toAdd->setSize(mSpellsView->getWidth(), lineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel); toAdd->setUserString("ToolTipType", "Spell"); toAdd->setUserString("Spell", spell.mId.serialize()); toAdd->setUserString("SpellCost", std::to_string(spell.mData.mCost)); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick); mSpellsWidgetMap.insert(std::make_pair(toAdd, spell.mId)); } void SpellBuyingWindow::clearSpells() { mSpellsView->setViewOffset(MyGUI::IntPoint(0, 0)); mCurrentY = 0; while (mSpellsView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mSpellsView->getChildAt(0)); mSpellsWidgetMap.clear(); } void SpellBuyingWindow::setPtr(const MWWorld::Ptr& actor) { setPtr(actor, 0); } void SpellBuyingWindow::setPtr(const MWWorld::Ptr& actor, int startOffset) { if (actor.isEmpty() || !actor.getClass().isActor()) throw std::runtime_error("Invalid argument in SpellBuyingWindow::setPtr"); center(); mPtr = actor; clearSpells(); MWMechanics::Spells& merchantSpells = actor.getClass().getCreatureStats(actor).getSpells(); std::vector<const ESM::Spell*> spellsToSort; for (const ESM::Spell* spell : merchantSpells) { if (spell->mData.mType != ESM::Spell::ST_Spell) continue; // don't try to sell diseases, curses or powers if (actor.getClass().isNpc()) { const ESM::Race* race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find( actor.get<ESM::NPC>()->mBase->mRace); if (race->mPowers.exists(spell->mId)) continue; } if (playerHasSpell(spell->mId)) continue; spellsToSort.push_back(spell); } std::stable_sort(spellsToSort.begin(), spellsToSort.end(), sortSpells); for (const ESM::Spell* spell : spellsToSort) { addSpell(*spell); } spellsToSort.clear(); updateLabels(); // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the // scrollbar is hidden mSpellsView->setVisibleVScroll(false); mSpellsView->setCanvasSize( MyGUI::IntSize(mSpellsView->getWidth(), std::max(mSpellsView->getHeight(), mCurrentY))); mSpellsView->setVisibleVScroll(true); mSpellsView->setViewOffset(MyGUI::IntPoint(0, startOffset)); } bool SpellBuyingWindow::playerHasSpell(const ESM::RefId& id) { MWWorld::Ptr player = MWMechanics::getPlayer(); return player.getClass().getCreatureStats(player).getSpells().hasSpell(id); } void SpellBuyingWindow::onSpellButtonClick(MyGUI::Widget* _sender) { int price = *_sender->getUserData<int>(); MWWorld::Ptr player = MWMechanics::getPlayer(); if (price > player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId)) return; MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player); MWMechanics::Spells& spells = stats.getSpells(); auto spell = mSpellsWidgetMap.find(_sender); assert(spell != mSpellsWidgetMap.end()); spells.add(spell->second); player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price); // add gold to NPC trading gold pool MWMechanics::CreatureStats& npcStats = mPtr.getClass().getCreatureStats(mPtr); npcStats.setGoldPool(npcStats.getGoldPool() + price); setPtr(mPtr, mSpellsView->getViewOffset().top); MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Item Gold Up")); } void SpellBuyingWindow::onCancelButtonClicked(MyGUI::Widget* _sender) { MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_SpellBuying); } void SpellBuyingWindow::updateLabels() { MWWorld::Ptr player = MWMechanics::getPlayer(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); mPlayerGold->setCaptionWithReplacing("#{sGold}: " + MyGUI::utility::toString(playerGold)); mPlayerGold->setCoord(8, mPlayerGold->getTop(), mPlayerGold->getTextSize().width, mPlayerGold->getHeight()); } void SpellBuyingWindow::onReferenceUnavailable() { // remove both Spells and Dialogue (since you always trade with the NPC/creature that you have previously talked // to) MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_SpellBuying); MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode(); } void SpellBuyingWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel) { if (mSpellsView->getViewOffset().top + _rel * 0.3 > 0) mSpellsView->setViewOffset(MyGUI::IntPoint(0, 0)); else mSpellsView->setViewOffset( MyGUI::IntPoint(0, static_cast<int>(mSpellsView->getViewOffset().top + _rel * 0.3f))); } }
7,701
C++
.cpp
158
40.398734
120
0.664622
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,472
console.cpp
OpenMW_openmw/apps/openmw/mwgui/console.cpp
#include "console.hpp" #include <MyGUI_Button.h> #include <MyGUI_EditBox.h> #include <MyGUI_InputManager.h> #include <MyGUI_LayerManager.h> #include <filesystem> #include <fstream> #include <regex> #include <components/compiler/exception.hpp> #include <components/compiler/extensions0.hpp> #include <components/compiler/lineparser.hpp> #include <components/compiler/locals.hpp> #include <components/compiler/scanner.hpp> #include <components/files/conversion.hpp> #include <components/interpreter/interpreter.hpp> #include <components/misc/utf8stream.hpp> #include <components/settings/values.hpp> #include "apps/openmw/mwgui/textcolours.hpp" #include "../mwscript/extensions.hpp" #include "../mwscript/interpretercontext.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/luamanager.hpp" #include "../mwbase/scriptmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" namespace MWGui { class ConsoleInterpreterContext : public MWScript::InterpreterContext { Console& mConsole; public: ConsoleInterpreterContext(Console& console, MWWorld::Ptr reference); void report(const std::string& message) override; }; ConsoleInterpreterContext::ConsoleInterpreterContext(Console& console, MWWorld::Ptr reference) : MWScript::InterpreterContext(reference.isEmpty() ? nullptr : &reference.getRefData().getLocals(), reference) , mConsole(console) { } void ConsoleInterpreterContext::report(const std::string& message) { mConsole.printOK(message); } bool Console::compile(const std::string& cmd, Compiler::Output& output) { try { ErrorHandler::reset(); std::istringstream input(cmd + '\n'); Compiler::Scanner scanner(*this, input, mCompilerContext.getExtensions()); Compiler::LineParser parser( *this, mCompilerContext, output.getLocals(), output.getLiterals(), output.getCode(), true); scanner.scan(parser); return isGood(); } catch (const Compiler::SourceException&) { // error has already been reported via error handler } catch (const std::exception& error) { printError(std::string("Error: ") + error.what()); } return false; } void Console::report(const std::string& message, const Compiler::TokenLoc& loc, Type type) { std::ostringstream error; error << "column " << loc.mColumn << " (" << loc.mLiteral << "):"; printError(error.str()); printError((type == ErrorMessage ? "error: " : "warning: ") + message); } void Console::report(const std::string& message, Type type) { printError((type == ErrorMessage ? "error: " : "warning: ") + message); } void Console::listNames() { if (mNames.empty()) { // keywords std::istringstream input; Compiler::Scanner scanner(*this, input, mCompilerContext.getExtensions()); scanner.listKeywords(mNames); // identifier const MWWorld::ESMStore& esmStore = *MWBase::Environment::get().getESMStore(); std::vector<ESM::RefId> ids; for (const auto* store : esmStore) { store->listIdentifier(ids); for (auto id : ids) { if (id.is<ESM::StringRefId>()) mNames.push_back(id.getRefIdString()); } ids.clear(); } // exterior cell names and editor IDs aren't technically identifiers, // but since the COC function accepts them, we should list them too for (auto it = esmStore.get<ESM::Cell>().extBegin(); it != esmStore.get<ESM::Cell>().extEnd(); ++it) { if (!it->mName.empty()) mNames.push_back(it->mName); } for (const auto& cell : esmStore.get<ESM4::Cell>()) { if (!cell.mEditorId.empty()) mNames.push_back(cell.mEditorId); } // sort std::sort(mNames.begin(), mNames.end()); // remove duplicates mNames.erase(std::unique(mNames.begin(), mNames.end()), mNames.end()); } } Console::Console(int w, int h, bool consoleOnlyScripts, Files::ConfigurationManager& cfgMgr) : WindowBase("openmw_console.layout") , mCaseSensitiveSearch(false) , mRegExSearch(false) , mCompilerContext(MWScript::CompilerContext::Type_Console) , mConsoleOnlyScripts(consoleOnlyScripts) , mCfgMgr(cfgMgr) { setCoord(10, 10, w - 10, h / 2); getWidget(mCommandLine, "edit_Command"); getWidget(mHistory, "list_History"); getWidget(mSearchTerm, "edit_SearchTerm"); getWidget(mNextButton, "button_Next"); getWidget(mPreviousButton, "button_Previous"); getWidget(mCaseSensitiveToggleButton, "button_CaseSensitive"); getWidget(mRegExSearchToggleButton, "button_RegExSearch"); // Set up the command line box mCommandLine->eventEditSelectAccept += newDelegate(this, &Console::acceptCommand); mCommandLine->eventKeyButtonPressed += newDelegate(this, &Console::commandBoxKeyPress); // Set up the search term box mSearchTerm->eventEditSelectAccept += newDelegate(this, &Console::acceptSearchTerm); mNextButton->eventMouseButtonClick += newDelegate(this, &Console::findNextOccurrence); mPreviousButton->eventMouseButtonClick += newDelegate(this, &Console::findPreviousOccurrence); mCaseSensitiveToggleButton->eventMouseButtonClick += newDelegate(this, &Console::toggleCaseSensitiveSearch); mRegExSearchToggleButton->eventMouseButtonClick += newDelegate(this, &Console::toggleRegExSearch); // Set up the log window mHistory->setOverflowToTheLeft(true); // compiler Compiler::registerExtensions(mExtensions, mConsoleOnlyScripts); mCompilerContext.setExtensions(&mExtensions); // command history file initConsoleHistory(); } Console::~Console() { if (mCommandHistoryFile && mCommandHistoryFile.is_open()) mCommandHistoryFile.close(); } void Console::onOpen() { // Give keyboard focus to the combo box whenever the console is // turned on and place it over other widgets MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCommandLine); MyGUI::LayerManager::getInstance().upLayerItem(mMainWidget); } void Console::print(const std::string& msg, std::string_view color) { mHistory->addText(std::string(color) + MyGUI::TextIterator::toTagsString(msg)); } void Console::printOK(const std::string& msg) { print(msg + "\n", MWBase::WindowManager::sConsoleColor_Success); } void Console::printError(const std::string& msg) { print(msg + "\n", MWBase::WindowManager::sConsoleColor_Error); } void Console::execute(const std::string& command) { // Log the command if (mConsoleMode.empty()) print("> " + command + "\n"); else print(mConsoleMode + " " + command + "\n"); if (!mConsoleMode.empty() || (command.size() >= 3 && std::string_view(command).substr(0, 3) == "lua")) { MWBase::Environment::get().getLuaManager()->handleConsoleCommand(mConsoleMode, command, mPtr); return; } Compiler::Locals locals; if (!mPtr.isEmpty()) { const ESM::RefId& script = mPtr.getClass().getScript(mPtr); if (!script.empty()) locals = MWBase::Environment::get().getScriptManager()->getLocals(script); } Compiler::Output output(locals); if (compile(command + "\n", output)) { try { ConsoleInterpreterContext interpreterContext(*this, mPtr); Interpreter::Interpreter interpreter; MWScript::installOpcodes(interpreter, mConsoleOnlyScripts); const Interpreter::Program program = output.getProgram(); interpreter.run(program, interpreterContext); } catch (const std::exception& error) { printError(std::string("Error: ") + error.what()); } } } void Console::executeFile(const std::filesystem::path& path) { std::ifstream stream(path); if (!stream.is_open()) { printError("Failed to open script file \"" + Files::pathToUnicodeString(path) + "\": " + std::generic_category().message(errno)); return; } std::string line; while (std::getline(stream, line)) execute(line); } void Console::clear() { resetReference(); } bool isWhitespace(char c) { return c == ' ' || c == '\t'; } void Console::commandBoxKeyPress(MyGUI::Widget* _sender, MyGUI::KeyCode key, MyGUI::Char _char) { if (MyGUI::InputManager::getInstance().isControlPressed()) { if (key == MyGUI::KeyCode::W) { auto caption = mCommandLine->getOnlyText(); if (caption.empty()) return; size_t max = mCommandLine->getTextCursor(); while (max > 0 && (isWhitespace(caption[max - 1]) || caption[max - 1] == '>')) max--; while (max > 0 && !isWhitespace(caption[max - 1]) && caption[max - 1] != '>') max--; size_t length = mCommandLine->getTextCursor() - max; if (length > 0) { caption.erase(max, length); mCommandLine->setOnlyText(caption); mCommandLine->setTextCursor(max); } } else if (key == MyGUI::KeyCode::U) { if (mCommandLine->getTextCursor() > 0) { auto text = mCommandLine->getOnlyText(); text.erase(0, mCommandLine->getTextCursor()); mCommandLine->setOnlyText(text); mCommandLine->setTextCursor(0); } } } else if (key == MyGUI::KeyCode::Tab && mConsoleMode.empty()) { std::vector<std::string> matches; listNames(); std::string oldCaption = mCommandLine->getOnlyText(); std::string newCaption = complete(mCommandLine->getOnlyText(), matches); mCommandLine->setOnlyText(newCaption); // List candidates if repeatedly pressing tab if (oldCaption == newCaption && !matches.empty()) { int i = 0; printOK({}); for (std::string& match : matches) { if (i == 50) break; printOK(match); i++; } } } if (mCommandHistory.empty()) return; // Traverse history with up and down arrows if (key == MyGUI::KeyCode::ArrowUp) { // If the user was editing a string, store it for later if (mCurrent == mCommandHistory.end()) mEditString = mCommandLine->getOnlyText(); if (mCurrent != mCommandHistory.begin()) { --mCurrent; mCommandLine->setOnlyText(*mCurrent); } } else if (key == MyGUI::KeyCode::ArrowDown) { if (mCurrent != mCommandHistory.end()) { ++mCurrent; if (mCurrent != mCommandHistory.end()) mCommandLine->setOnlyText(*mCurrent); else // Restore the edit string mCommandLine->setOnlyText(mEditString); } } } void Console::acceptCommand(MyGUI::EditBox* _sender) { const std::string& cm = mCommandLine->getOnlyText(); if (cm.empty()) return; // Add the command to the history, and set the current pointer to // the end of the list if (mCommandHistory.empty() || mCommandHistory.back() != cm) { mCommandHistory.push_back(cm); if (mCommandHistoryFile && mCommandHistoryFile.good()) mCommandHistoryFile << cm << std::endl; } mCurrent = mCommandHistory.end(); mEditString.clear(); mHistory->setTextCursor(mHistory->getTextLength()); // Reset the command line before the command execution. // It prevents the re-triggering of the acceptCommand() event for the same command // during the actual command execution mCommandLine->setCaption({}); execute(cm); } void Console::toggleCaseSensitiveSearch(MyGUI::Widget* _sender) { mCaseSensitiveSearch = !mCaseSensitiveSearch; // Reset console search highlight position search parameters have changed mCurrentOccurrenceIndex = std::string::npos; // Adjust color to reflect toggled status const TextColours& textColours{ MWBase::Environment::get().getWindowManager()->getTextColours() }; mCaseSensitiveToggleButton->setTextColour(mCaseSensitiveSearch ? textColours.link : textColours.normal); } void Console::toggleRegExSearch(MyGUI::Widget* _sender) { mRegExSearch = !mRegExSearch; // Reset console search highlight position search parameters have changed mCurrentOccurrenceIndex = std::string::npos; // Adjust color to reflect toggled status const TextColours& textColours{ MWBase::Environment::get().getWindowManager()->getTextColours() }; mRegExSearchToggleButton->setTextColour(mRegExSearch ? textColours.link : textColours.normal); // RegEx searches are always case sensitive mCaseSensitiveSearch = mRegExSearch; // Dim case sensitive and set disabled if regex search toggled on, restore when toggled off mCaseSensitiveToggleButton->setTextColour(mCaseSensitiveSearch ? textColours.linkPressed : textColours.normal); mCaseSensitiveToggleButton->setEnabled(!mRegExSearch); } void Console::acceptSearchTerm(MyGUI::EditBox* _sender) { const std::string& searchTerm = mSearchTerm->getOnlyText(); if (searchTerm.empty()) { return; } std::string newSearchTerm = mCaseSensitiveSearch ? searchTerm : Utf8Stream::lowerCaseUtf8(searchTerm); // If new search term reset position, otherwise continue from current position if (newSearchTerm != mCurrentSearchTerm) { mCurrentSearchTerm = std::move(newSearchTerm); mCurrentOccurrenceIndex = std::string::npos; } findNextOccurrence(nullptr); } enum class Console::SearchDirection { Forward, Reverse }; void Console::findNextOccurrence(MyGUI::Widget* _sender) { findOccurrence(SearchDirection::Forward); } void Console::findPreviousOccurrence(MyGUI::Widget* _sender) { findOccurrence(SearchDirection::Reverse); } void Console::findOccurrence(const SearchDirection direction) { if (mCurrentSearchTerm.empty()) { return; } const auto historyText{ mCaseSensitiveSearch ? mHistory->getOnlyText().asUTF8() : Utf8Stream::lowerCaseUtf8(mHistory->getOnlyText().asUTF8()) }; // Setup default search range size_t firstIndex{ 0 }; size_t lastIndex{ historyText.length() }; // If search is not the first adjust the range based on the direction and previous occurrence. if (mCurrentOccurrenceIndex != std::string::npos) { if (direction == SearchDirection::Forward && mCurrentOccurrenceIndex > 1) { firstIndex = mCurrentOccurrenceIndex + mCurrentOccurrenceLength; } else if (direction == SearchDirection::Reverse && (historyText.length() - mCurrentOccurrenceIndex) > mCurrentOccurrenceLength) { lastIndex = mCurrentOccurrenceIndex - 1; } } findInHistoryText(historyText, direction, firstIndex, lastIndex); // If the last search did not find anything AND... if (mCurrentOccurrenceIndex == std::string::npos) { if (direction == SearchDirection::Forward && firstIndex != 0) { // ... We didn't start at the beginning, we apply the search to the other half of the text. findInHistoryText(historyText, direction, 0, firstIndex); } else if (direction == SearchDirection::Reverse && lastIndex != historyText.length()) { // ... We didn't search to the end, we apply the search to the other half of the text. findInHistoryText(historyText, direction, lastIndex, historyText.length()); } } // Only scroll & select if we actually found something if (mCurrentOccurrenceIndex != std::string::npos) { markOccurrence(mCurrentOccurrenceIndex, mCurrentOccurrenceLength); } else { markOccurrence(0, 0); } } void Console::findInHistoryText(const std::string& historyText, const SearchDirection direction, const size_t firstIndex, const size_t lastIndex) { if (mRegExSearch) { findWithRegex(historyText, direction, firstIndex, lastIndex); } else { findWithStringSearch(historyText, direction, firstIndex, lastIndex); } } void Console::findWithRegex(const std::string& historyText, const SearchDirection direction, const size_t firstIndex, const size_t lastIndex) { // Search text for regex match in given interval const std::regex pattern{ mCurrentSearchTerm }; std::sregex_iterator match{ (historyText.cbegin() + firstIndex), (historyText.cbegin() + lastIndex), pattern }; const std::sregex_iterator end{}; // If reverse search get last result in interval if (direction == SearchDirection::Reverse) { std::sregex_iterator lastMatch{ end }; while (match != end) { lastMatch = match; ++match; } match = lastMatch; } // If regex match is found in text, set new current occurrence values if (match != end) { mCurrentOccurrenceIndex = match->position() + firstIndex; mCurrentOccurrenceLength = match->length(); } else { mCurrentOccurrenceIndex = std::string::npos; mCurrentOccurrenceLength = 0; } } void Console::findWithStringSearch(const std::string& historyText, const SearchDirection direction, const size_t firstIndex, const size_t lastIndex) { // Search in given text interval for search term const size_t substringLength{ (lastIndex - firstIndex) + 1 }; const std::string_view historyTextView((historyText.c_str() + firstIndex), substringLength); if (direction == SearchDirection::Forward) { mCurrentOccurrenceIndex = historyTextView.find(mCurrentSearchTerm); } else { mCurrentOccurrenceIndex = historyTextView.rfind(mCurrentSearchTerm); } // If search term is found in text, set new current occurrence values if (mCurrentOccurrenceIndex != std::string::npos) { mCurrentOccurrenceIndex += firstIndex; mCurrentOccurrenceLength = mCurrentSearchTerm.length(); } else { mCurrentOccurrenceLength = 0; } } void Console::markOccurrence(const size_t textPosition, const size_t length) { if (textPosition == 0 && length == 0) { mHistory->setTextSelection(0, 0); mHistory->setVScrollPosition(mHistory->getVScrollRange()); return; } const auto historyText = mHistory->getOnlyText(); const size_t upperLimit = std::min(historyText.length(), textPosition); // Since MyGUI::EditBox.setVScrollPosition() works on pixels instead of text positions // we need to calculate the actual pixel position by counting lines. size_t lineNumber = 0; for (size_t i = 0; i < upperLimit; i++) { if (historyText[i] == '\n') { lineNumber++; } } // Make some space before the actual result if (lineNumber >= 2) { lineNumber -= 2; } mHistory->setTextSelection(textPosition, textPosition + length); mHistory->setVScrollPosition(mHistory->getFontHeight() * lineNumber); } std::string Console::complete(std::string input, std::vector<std::string>& matches) { std::string output = input; std::string tmp = input; bool has_front_quote = false; /* Does the input string contain things that don't have to be completed? If yes erase them. */ /* Erase a possible call to an explicit reference. */ size_t explicitPos = tmp.find("->"); if (explicitPos != std::string::npos) { tmp.erase(0, explicitPos + 2); } /* Are there quotation marks? */ if (tmp.find('"') != std::string::npos) { int numquotes = 0; for (std::string::iterator it = tmp.begin(); it < tmp.end(); ++it) { if (*it == '"') numquotes++; } /* Is it terminated?*/ if (numquotes % 2) { tmp.erase(0, tmp.rfind('"') + 1); has_front_quote = true; } else { size_t pos; if ((((pos = tmp.rfind(' ')) != std::string::npos)) && (pos > tmp.rfind('"'))) { tmp.erase(0, tmp.rfind(' ') + 1); } else { tmp.clear(); } has_front_quote = false; } } /* No quotation marks. Are there spaces?*/ else { size_t rpos; if ((rpos = tmp.rfind(' ')) != std::string::npos) { if (rpos == 0) { tmp.clear(); } else { tmp.erase(0, rpos + 1); } } } /* Erase the input from the output string so we can easily append the completed form later. */ output.erase(output.end() - tmp.length(), output.end()); /* Is there still something in the input string? If not just display all commands and return the unchanged * input. */ if (tmp.length() == 0) { matches = mNames; return input; } /* Iterate through the vector. */ for (std::string& name : mNames) { bool string_different = false; /* Is the string shorter than the input string? If yes skip it. */ if (name.length() < tmp.length()) continue; /* Is the beginning of the string different from the input string? If yes skip it. */ for (std::string::iterator iter = tmp.begin(), iter2 = name.begin(); iter < tmp.end(); ++iter, ++iter2) { if (Misc::StringUtils::toLower(*iter) != Misc::StringUtils::toLower(*iter2)) { string_different = true; break; } } if (string_different) continue; /* The beginning of the string matches the input string, save it for the next test. */ matches.push_back(name); } /* There are no matches. Return the unchanged input. */ if (matches.empty()) { return input; } /* Only one match. We're done. */ if (matches.size() == 1) { /* Adding quotation marks when the input string started with a quotation mark or has spaces in it*/ if ((matches.front().find(' ') != std::string::npos)) { if (!has_front_quote) output += '"'; return output.append(matches.front() + std::string("\" ")); } else if (has_front_quote) { return output.append(matches.front() + std::string("\" ")); } else { return output.append(matches.front() + std::string(" ")); } } /* Check if all matching strings match further than input. If yes complete to this match. */ int i = tmp.length(); for (std::string::iterator iter = matches.front().begin() + tmp.length(); iter < matches.front().end(); ++iter, ++i) { for (std::string& match : matches) { if (Misc::StringUtils::toLower(match[i]) != Misc::StringUtils::toLower(*iter)) { /* Append the longest match to the end of the output string*/ output.append(matches.front().substr(0, i)); return output; } } } /* All keywords match with the shortest. Append it to the output string and return it. */ return output.append(matches.front()); } void Console::updateSelectedObjectPtr(const MWWorld::Ptr& currentPtr, const MWWorld::Ptr& newPtr) { if (mPtr == currentPtr) mPtr = newPtr; } void Console::setSelectedObject(const MWWorld::Ptr& object) { if (!object.isEmpty()) { if (object == mPtr) mPtr = MWWorld::Ptr(); else mPtr = object; // User clicked on an object. Restore focus to the console command line. MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCommandLine); } else mPtr = MWWorld::Ptr(); updateConsoleTitle(); } void Console::updateConsoleTitle() { std::string title = "#{OMWEngine:ConsoleWindow}"; if (!mConsoleMode.empty()) title = mConsoleMode + " " + title; if (!mPtr.isEmpty()) title.append(" (" + mPtr.getCellRef().getRefId().toDebugString() + ")"); setTitle(title); } void Console::setConsoleMode(std::string_view mode) { mConsoleMode = std::string(mode); updateConsoleTitle(); } void Console::onReferenceUnavailable() { setSelectedObject(MWWorld::Ptr()); } void Console::resetReference() { ReferenceInterface::resetReference(); setSelectedObject(MWWorld::Ptr()); } void Console::initConsoleHistory() { const auto filePath = mCfgMgr.getUserConfigPath() / "console_history.txt"; const size_t retrievalLimit = Settings::general().mConsoleHistoryBufferSize; // Read the previous session's commands from the file if (retrievalLimit > 0) { std::ifstream historyFile(filePath); std::string line; while (std::getline(historyFile, line)) { // Truncate the list if it exceeds the retrieval limit if (mCommandHistory.size() >= retrievalLimit) mCommandHistory.pop_front(); mCommandHistory.push_back(line); } historyFile.close(); } mCurrent = mCommandHistory.end(); try { mCommandHistoryFile.exceptions(std::fstream::failbit | std::fstream::badbit); mCommandHistoryFile.open(filePath, std::ios_base::trunc); // Update the history file for (const auto& histObj : mCommandHistory) mCommandHistoryFile << histObj << std::endl; mCommandHistoryFile.close(); mCommandHistoryFile.open(filePath, std::ios_base::app); } catch (const std::ios_base::failure& e) { Log(Debug::Error) << "Error: Failed to write to console history file " << filePath << " : " << e.what() << " : " << std::generic_category().message(errno); } } }
29,310
C++
.cpp
737
29.008141
119
0.574065
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,473
statswindow.cpp
OpenMW_openmw/apps/openmw/mwgui/statswindow.cpp
#include "statswindow.hpp" #include <MyGUI_Button.h> #include <MyGUI_Gui.h> #include <MyGUI_ImageBox.h> #include <MyGUI_InputManager.h> #include <MyGUI_LanguageManager.h> #include <MyGUI_ProgressBar.h> #include <MyGUI_ScrollView.h> #include <MyGUI_TextIterator.h> #include <MyGUI_Window.h> #include <components/debug/debuglog.hpp> #include <components/esm3/loadbsgn.hpp> #include <components/esm3/loadclas.hpp> #include <components/esm3/loadfact.hpp> #include <components/esm3/loadgmst.hpp> #include <components/esm3/loadrace.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/player.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/npcstats.hpp" #include "tooltips.hpp" namespace MWGui { StatsWindow::StatsWindow(DragAndDrop* drag) : WindowPinnableBase("openmw_stats_window.layout") , NoDrop(drag, mMainWidget) , mSkillView(nullptr) , mReputation(0) , mBounty(0) , mChanged(true) , mMinFullWidth(mMainWidget->getSize().width) { const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); MyGUI::Widget* attributeView = getWidget("AttributeView"); MyGUI::IntCoord coord{ 0, 0, 204, 18 }; const MyGUI::Align alignment = MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch; for (const ESM::Attribute& attribute : store.get<ESM::Attribute>()) { auto* box = attributeView->createWidget<MyGUI::Button>({}, coord, alignment); box->setUserString("ToolTipType", "Layout"); box->setUserString("ToolTipLayout", "AttributeToolTip"); box->setUserString("Caption_AttributeName", attribute.mName); box->setUserString("Caption_AttributeDescription", attribute.mDescription); box->setUserString("ImageTexture_AttributeImage", attribute.mIcon); coord.top += coord.height; auto* name = box->createWidget<MyGUI::TextBox>("SandText", { 0, 0, 160, 18 }, alignment); name->setNeedMouseFocus(false); name->setCaption(attribute.mName); auto* value = box->createWidget<MyGUI::TextBox>( "SandTextRight", { 160, 0, 44, 18 }, MyGUI::Align::Right | MyGUI::Align::Top); value->setNeedMouseFocus(false); mAttributeWidgets.emplace(attribute.mId, value); } getWidget(mSkillView, "SkillView"); getWidget(mLeftPane, "LeftPane"); getWidget(mRightPane, "RightPane"); for (const ESM::Skill& skill : store.get<ESM::Skill>()) { mSkillValues.emplace(skill.mId, MWMechanics::SkillValue()); mSkillWidgetMap.emplace(skill.mId, std::make_pair<MyGUI::TextBox*, MyGUI::TextBox*>(nullptr, nullptr)); } MyGUI::Window* t = mMainWidget->castType<MyGUI::Window>(); t->eventWindowChangeCoord += MyGUI::newDelegate(this, &StatsWindow::onWindowResize); onWindowResize(t); } void StatsWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel) { if (mSkillView->getViewOffset().top + _rel * 0.3 > 0) mSkillView->setViewOffset(MyGUI::IntPoint(0, 0)); else mSkillView->setViewOffset( MyGUI::IntPoint(0, static_cast<int>(mSkillView->getViewOffset().top + _rel * 0.3))); } void StatsWindow::onWindowResize(MyGUI::Window* window) { int windowWidth = window->getSize().width; int windowHeight = window->getSize().height; // initial values defined in openmw_stats_window.layout, if custom options are not present in .layout, a default // is loaded float leftPaneRatio = 0.44f; if (mLeftPane->isUserString("LeftPaneRatio")) leftPaneRatio = MyGUI::utility::parseFloat(mLeftPane->getUserString("LeftPaneRatio")); int leftOffsetWidth = 24; if (mLeftPane->isUserString("LeftOffsetWidth")) leftOffsetWidth = MyGUI::utility::parseInt(mLeftPane->getUserString("LeftOffsetWidth")); float rightPaneRatio = 1.f - leftPaneRatio; int minLeftWidth = static_cast<int>(mMinFullWidth * leftPaneRatio); int minLeftOffsetWidth = minLeftWidth + leftOffsetWidth; // if there's no space for right pane mRightPane->setVisible(windowWidth >= minLeftOffsetWidth); if (!mRightPane->getVisible()) { mLeftPane->setCoord(MyGUI::IntCoord(0, 0, windowWidth - leftOffsetWidth, windowHeight)); } // if there's some space for right pane else if (windowWidth < mMinFullWidth) { mLeftPane->setCoord(MyGUI::IntCoord(0, 0, minLeftWidth, windowHeight)); mRightPane->setCoord(MyGUI::IntCoord(minLeftWidth, 0, windowWidth - minLeftWidth, windowHeight)); } // if there's enough space for both panes else { mLeftPane->setCoord(MyGUI::IntCoord(0, 0, static_cast<int>(leftPaneRatio * windowWidth), windowHeight)); mRightPane->setCoord(MyGUI::IntCoord(static_cast<int>(leftPaneRatio * windowWidth), 0, static_cast<int>(rightPaneRatio * windowWidth), windowHeight)); } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the // scrollbar is hidden mSkillView->setVisibleVScroll(false); mSkillView->setCanvasSize(mSkillView->getWidth(), mSkillView->getCanvasSize().height); mSkillView->setVisibleVScroll(true); } void StatsWindow::setBar(const std::string& name, const std::string& tname, int val, int max) { MyGUI::ProgressBar* pt; getWidget(pt, name); std::stringstream out; out << val << "/" << max; setText(tname, out.str()); pt->setProgressRange(std::max(0, max)); pt->setProgressPosition(std::max(0, val)); } void StatsWindow::setPlayerName(const std::string& playerName) { mMainWidget->castType<MyGUI::Window>()->setCaption(playerName); } void StatsWindow::setAttribute(ESM::RefId id, const MWMechanics::AttributeValue& value) { auto it = mAttributeWidgets.find(id); if (it != mAttributeWidgets.end()) { MyGUI::TextBox* box = it->second; box->setCaption(std::to_string(static_cast<int>(value.getModified()))); if (value.getModified() > value.getBase()) box->_setWidgetState("increased"); else if (value.getModified() < value.getBase()) box->_setWidgetState("decreased"); else box->_setWidgetState("normal"); } } void StatsWindow::setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value) { int current = static_cast<int>(value.getCurrent()); int modified = static_cast<int>(value.getModified(false)); // Fatigue can be negative if (id != "FBar") current = std::max(0, current); setBar(std::string(id), std::string(id) + "T", current, modified); // health, magicka, fatigue tooltip MyGUI::Widget* w; std::string valStr = MyGUI::utility::toString(current) + " / " + MyGUI::utility::toString(modified); if (id == "HBar") { getWidget(w, "Health"); w->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr); } else if (id == "MBar") { getWidget(w, "Magicka"); w->setUserString("Caption_HealthDescription", "#{sMagDesc}\n" + valStr); } else if (id == "FBar") { getWidget(w, "Fatigue"); w->setUserString("Caption_HealthDescription", "#{sFatDesc}\n" + valStr); } } void StatsWindow::setValue(std::string_view id, const std::string& value) { if (id == "name") setPlayerName(value); else if (id == "race") setText("RaceText", value); else if (id == "class") setText("ClassText", value); } void StatsWindow::setValue(std::string_view id, int value) { if (id == "level") { std::ostringstream text; text << value; setText("LevelText", text.str()); } } void setSkillProgress(MyGUI::Widget* w, float progress, ESM::RefId skillId) { MWWorld::Ptr player = MWMechanics::getPlayer(); const MWWorld::ESMStore& esmStore = *MWBase::Environment::get().getESMStore(); float progressRequirement = player.getClass().getNpcStats(player).getSkillProgressRequirement( skillId, *esmStore.get<ESM::Class>().find(player.get<ESM::NPC>()->mBase->mClass)); // This is how vanilla MW displays the progress bar (I think). Note it's slightly inaccurate, // due to the int casting in the skill levelup logic. Also the progress label could in rare cases // reach 100% without the skill levelling up. // Leaving the original display logic for now, for consistency with ess-imported savegames. int progressPercent = int(float(progress) / float(progressRequirement) * 100.f + 0.5f); w->setUserString("Caption_SkillProgressText", MyGUI::utility::toString(progressPercent) + "/100"); w->setUserString("RangePosition_SkillProgress", MyGUI::utility::toString(progressPercent)); } void StatsWindow::setValue(ESM::RefId id, const MWMechanics::SkillValue& value) { mSkillValues[id] = value; std::pair<MyGUI::TextBox*, MyGUI::TextBox*> widgets = mSkillWidgetMap[id]; MyGUI::TextBox* valueWidget = widgets.second; MyGUI::TextBox* nameWidget = widgets.first; if (valueWidget && nameWidget) { int modified = value.getModified(), base = value.getBase(); std::string text = MyGUI::utility::toString(modified); std::string state = "normal"; if (modified > base) state = "increased"; else if (modified < base) state = "decreased"; int widthBefore = valueWidget->getTextSize().width; valueWidget->setCaption(text); valueWidget->_setWidgetState(state); int widthAfter = valueWidget->getTextSize().width; if (widthBefore != widthAfter) { valueWidget->setCoord(valueWidget->getLeft() - (widthAfter - widthBefore), valueWidget->getTop(), valueWidget->getWidth() + (widthAfter - widthBefore), valueWidget->getHeight()); nameWidget->setSize(nameWidget->getWidth() - (widthAfter - widthBefore), nameWidget->getHeight()); } if (value.getBase() < 100) { nameWidget->setUserString("Visible_SkillMaxed", "false"); nameWidget->setUserString("UserData^Hidden_SkillMaxed", "true"); nameWidget->setUserString("Visible_SkillProgressVBox", "true"); nameWidget->setUserString("UserData^Hidden_SkillProgressVBox", "false"); valueWidget->setUserString("Visible_SkillMaxed", "false"); valueWidget->setUserString("UserData^Hidden_SkillMaxed", "true"); valueWidget->setUserString("Visible_SkillProgressVBox", "true"); valueWidget->setUserString("UserData^Hidden_SkillProgressVBox", "false"); setSkillProgress(nameWidget, value.getProgress(), id); setSkillProgress(valueWidget, value.getProgress(), id); } else { nameWidget->setUserString("Visible_SkillMaxed", "true"); nameWidget->setUserString("UserData^Hidden_SkillMaxed", "false"); nameWidget->setUserString("Visible_SkillProgressVBox", "false"); nameWidget->setUserString("UserData^Hidden_SkillProgressVBox", "true"); valueWidget->setUserString("Visible_SkillMaxed", "true"); valueWidget->setUserString("UserData^Hidden_SkillMaxed", "false"); valueWidget->setUserString("Visible_SkillProgressVBox", "false"); valueWidget->setUserString("UserData^Hidden_SkillProgressVBox", "true"); } } } void StatsWindow::configureSkills(const std::vector<ESM::RefId>& major, const std::vector<ESM::RefId>& minor) { mMajorSkills = major; mMinorSkills = minor; // Update misc skills with the remaining skills not in major or minor std::set<ESM::RefId> skillSet; std::copy(major.begin(), major.end(), std::inserter(skillSet, skillSet.begin())); std::copy(minor.begin(), minor.end(), std::inserter(skillSet, skillSet.begin())); mMiscSkills.clear(); const auto& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>(); for (const auto& skill : store) { if (!skillSet.contains(skill.mId)) mMiscSkills.push_back(skill.mId); } updateSkillArea(); } void StatsWindow::onFrame(float dt) { NoDrop::onFrame(dt); MWWorld::Ptr player = MWMechanics::getPlayer(); const MWMechanics::NpcStats& PCstats = player.getClass().getNpcStats(player); const auto& store = MWBase::Environment::get().getESMStore(); std::stringstream detail; bool first = true; for (const auto& attribute : store->get<ESM::Attribute>()) { float mult = PCstats.getLevelupAttributeMultiplier(attribute.mId); mult = std::min(mult, 100 - PCstats.getAttribute(attribute.mId).getBase()); if (mult > 1) { if (!first) detail << '\n'; detail << attribute.mName << " x" << MyGUI::utility::toString(mult); first = false; } } std::string detailText = detail.str(); // level progress MyGUI::Widget* levelWidget; for (int i = 0; i < 2; ++i) { int max = store->get<ESM::GameSetting>().find("iLevelUpTotal")->mValue.getInteger(); getWidget(levelWidget, i == 0 ? "Level_str" : "LevelText"); levelWidget->setUserString( "RangePosition_LevelProgress", MyGUI::utility::toString(PCstats.getLevelProgress())); levelWidget->setUserString("Range_LevelProgress", MyGUI::utility::toString(max)); levelWidget->setUserString("Caption_LevelProgressText", MyGUI::utility::toString(PCstats.getLevelProgress()) + "/" + MyGUI::utility::toString(max)); levelWidget->setUserString("Caption_LevelDetailText", detailText); } setFactions(PCstats.getFactionRanks()); setExpelled(PCstats.getExpelled()); const auto& signId = MWBase::Environment::get().getWorld()->getPlayer().getBirthSign(); setBirthSign(signId); setReputation(PCstats.getReputation()); setBounty(PCstats.getBounty()); if (mChanged) updateSkillArea(); } void StatsWindow::setFactions(const FactionList& factions) { if (mFactions != factions) { mFactions = factions; mChanged = true; } } void StatsWindow::setExpelled(const std::set<ESM::RefId>& expelled) { if (mExpelled != expelled) { mExpelled = expelled; mChanged = true; } } void StatsWindow::setBirthSign(const ESM::RefId& signId) { if (signId != mBirthSignId) { mBirthSignId = signId; mChanged = true; } } void StatsWindow::addSeparator(MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2) { MyGUI::ImageBox* separator = mSkillView->createWidget<MyGUI::ImageBox>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch); separator->eventMouseWheel += MyGUI::newDelegate(this, &StatsWindow::onMouseWheel); mSkillWidgets.push_back(separator); coord1.top += separator->getHeight(); coord2.top += separator->getHeight(); } void StatsWindow::addGroup(std::string_view label, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2) { MyGUI::TextBox* groupWidget = mSkillView->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch); groupWidget->setCaption(MyGUI::UString(label)); groupWidget->eventMouseWheel += MyGUI::newDelegate(this, &StatsWindow::onMouseWheel); mSkillWidgets.push_back(groupWidget); const int lineHeight = Settings::gui().mFontSize + 2; coord1.top += lineHeight; coord2.top += lineHeight; } std::pair<MyGUI::TextBox*, MyGUI::TextBox*> StatsWindow::addValueItem(std::string_view text, const std::string& value, const std::string& state, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2) { MyGUI::TextBox *skillNameWidget, *skillValueWidget; skillNameWidget = mSkillView->createWidget<MyGUI::TextBox>( "SandText", coord1, MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch); skillNameWidget->setCaption(MyGUI::UString(text)); skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &StatsWindow::onMouseWheel); skillValueWidget = mSkillView->createWidget<MyGUI::TextBox>( "SandTextRight", coord2, MyGUI::Align::Right | MyGUI::Align::Top); skillValueWidget->setCaption(value); skillValueWidget->_setWidgetState(state); skillValueWidget->eventMouseWheel += MyGUI::newDelegate(this, &StatsWindow::onMouseWheel); // resize dynamically according to text size int textWidthPlusMargin = skillValueWidget->getTextSize().width + 12; skillValueWidget->setCoord( coord2.left + coord2.width - textWidthPlusMargin, coord2.top, textWidthPlusMargin, coord2.height); skillNameWidget->setSize(skillNameWidget->getSize() + MyGUI::IntSize(coord2.width - textWidthPlusMargin, 0)); mSkillWidgets.push_back(skillNameWidget); mSkillWidgets.push_back(skillValueWidget); const int lineHeight = Settings::gui().mFontSize + 2; coord1.top += lineHeight; coord2.top += lineHeight; return std::make_pair(skillNameWidget, skillValueWidget); } MyGUI::Widget* StatsWindow::addItem(const std::string& text, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2) { MyGUI::TextBox* skillNameWidget; skillNameWidget = mSkillView->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Default); skillNameWidget->setCaption(text); skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &StatsWindow::onMouseWheel); int textWidth = skillNameWidget->getTextSize().width; skillNameWidget->setSize(textWidth, skillNameWidget->getHeight()); mSkillWidgets.push_back(skillNameWidget); const int lineHeight = Settings::gui().mFontSize + 2; coord1.top += lineHeight; coord2.top += lineHeight; return skillNameWidget; } void StatsWindow::addSkills(const std::vector<ESM::RefId>& skills, const std::string& titleId, const std::string& titleDefault, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2) { // Add a line separator if there are items above if (!mSkillWidgets.empty()) { addSeparator(coord1, coord2); } addGroup( MWBase::Environment::get().getWindowManager()->getGameSettingString(titleId, titleDefault), coord1, coord2); const MWWorld::ESMStore& esmStore = *MWBase::Environment::get().getESMStore(); for (const ESM::RefId& skillId : skills) { const ESM::Skill* skill = esmStore.get<ESM::Skill>().search(skillId); if (!skill) // Skip unknown skills continue; auto skillValue = mSkillValues.find(skill->mId); if (skillValue == mSkillValues.end()) { Log(Debug::Error) << "Failed to update stats window: can not find value for skill " << skill->mId; continue; } const ESM::Attribute* attr = esmStore.get<ESM::Attribute>().find(ESM::Attribute::indexToRefId(skill->mData.mAttribute)); std::pair<MyGUI::TextBox*, MyGUI::TextBox*> widgets = addValueItem(skill->mName, {}, "normal", coord1, coord2); mSkillWidgetMap[skill->mId] = std::move(widgets); for (int i = 0; i < 2; ++i) { mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString("ToolTipType", "Layout"); mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString("ToolTipLayout", "SkillToolTip"); mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString( "Caption_SkillName", MyGUI::TextIterator::toTagsString(skill->mName)); mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString( "Caption_SkillDescription", skill->mDescription); mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString("Caption_SkillAttribute", "#{sGoverningAttribute}: " + MyGUI::TextIterator::toTagsString(attr->mName)); mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString("ImageTexture_SkillImage", skill->mIcon); mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString("Range_SkillProgress", "100"); } setValue(skill->mId, skillValue->second); } } void StatsWindow::updateSkillArea() { mChanged = false; for (MyGUI::Widget* widget : mSkillWidgets) { MyGUI::Gui::getInstance().destroyWidget(widget); } mSkillWidgets.clear(); const int valueSize = 40; MyGUI::IntCoord coord1(10, 0, mSkillView->getWidth() - (10 + valueSize) - 24, 18); MyGUI::IntCoord coord2(coord1.left + coord1.width, coord1.top, valueSize, coord1.height); if (!mMajorSkills.empty()) addSkills(mMajorSkills, "sSkillClassMajor", "Major Skills", coord1, coord2); if (!mMinorSkills.empty()) addSkills(mMinorSkills, "sSkillClassMinor", "Minor Skills", coord1, coord2); if (!mMiscSkills.empty()) addSkills(mMiscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2); MWBase::World* world = MWBase::Environment::get().getWorld(); const MWWorld::ESMStore& store = world->getStore(); const ESM::NPC* player = world->getPlayerPtr().get<ESM::NPC>()->mBase; // race tooltip const ESM::Race* playerRace = store.get<ESM::Race>().find(player->mRace); MyGUI::Widget* raceWidget; getWidget(raceWidget, "RaceText"); ToolTips::createRaceToolTip(raceWidget, playerRace); getWidget(raceWidget, "Race_str"); ToolTips::createRaceToolTip(raceWidget, playerRace); // class tooltip MyGUI::Widget* classWidget; const ESM::Class* playerClass = store.get<ESM::Class>().find(player->mClass); getWidget(classWidget, "ClassText"); ToolTips::createClassToolTip(classWidget, *playerClass); getWidget(classWidget, "Class_str"); ToolTips::createClassToolTip(classWidget, *playerClass); if (!mFactions.empty()) { MWWorld::Ptr playerPtr = MWMechanics::getPlayer(); const MWMechanics::NpcStats& PCstats = playerPtr.getClass().getNpcStats(playerPtr); const std::set<ESM::RefId>& expelled = PCstats.getExpelled(); bool firstFaction = true; for (const auto& [factionId, factionRank] : mFactions) { const ESM::Faction* faction = store.get<ESM::Faction>().find(factionId); if (faction->mData.mIsHidden == 1) continue; if (firstFaction) { // Add a line separator if there are items above if (!mSkillWidgets.empty()) addSeparator(coord1, coord2); addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString("sFaction", "Faction"), coord1, coord2); firstFaction = false; } MyGUI::Widget* w = addItem(faction->mName, coord1, coord2); std::string text; text += std::string("#{fontcolourhtml=header}") + faction->mName; if (expelled.find(factionId) != expelled.end()) text += "\n#{fontcolourhtml=normal}#{sExpelled}"; else { const auto rank = static_cast<size_t>(std::max(0, factionRank)); if (rank < faction->mRanks.size()) text += std::string("\n#{fontcolourhtml=normal}") + faction->mRanks[rank]; if (rank + 1 < faction->mRanks.size() && !faction->mRanks[rank + 1].empty()) { // player doesn't have max rank yet text += std::string("\n\n#{fontcolourhtml=header}#{sNextRank} ") + faction->mRanks[rank + 1]; const ESM::RankData& rankData = faction->mData.mRankData[rank + 1]; const ESM::Attribute* attr1 = store.get<ESM::Attribute>().find( ESM::Attribute::indexToRefId(faction->mData.mAttribute[0])); const ESM::Attribute* attr2 = store.get<ESM::Attribute>().find( ESM::Attribute::indexToRefId(faction->mData.mAttribute[1])); text += "\n#{fontcolourhtml=normal}" + MyGUI::TextIterator::toTagsString(attr1->mName) + ": " + MyGUI::utility::toString(rankData.mAttribute1) + ", " + MyGUI::TextIterator::toTagsString(attr2->mName) + ": " + MyGUI::utility::toString(rankData.mAttribute2); text += "\n\n#{fontcolourhtml=header}#{sFavoriteSkills}"; text += "\n#{fontcolourhtml=normal}"; bool firstSkill = true; for (int id : faction->mData.mSkills) { const ESM::Skill* skill = store.get<ESM::Skill>().search(ESM::Skill::indexToRefId(id)); if (skill) { if (!firstSkill) text += ", "; firstSkill = false; text += MyGUI::TextIterator::toTagsString(skill->mName); } } text += "\n"; if (rankData.mPrimarySkill > 0) text += "\n#{sNeedOneSkill} " + MyGUI::utility::toString(rankData.mPrimarySkill); if (rankData.mFavouredSkill > 0) text += " #{sand} #{sNeedTwoSkills} " + MyGUI::utility::toString(rankData.mFavouredSkill); } } w->setUserString("ToolTipType", "Layout"); w->setUserString("ToolTipLayout", "FactionToolTip"); w->setUserString("Caption_FactionText", text); } } if (!mBirthSignId.empty()) { // Add a line separator if there are items above if (!mSkillWidgets.empty()) addSeparator(coord1, coord2); addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString("sBirthSign", "Sign"), coord1, coord2); const ESM::BirthSign* sign = store.get<ESM::BirthSign>().find(mBirthSignId); MyGUI::Widget* w = addItem(sign->mName, coord1, coord2); ToolTips::createBirthsignToolTip(w, mBirthSignId); } // Add a line separator if there are items above if (!mSkillWidgets.empty()) addSeparator(coord1, coord2); addValueItem(MWBase::Environment::get().getWindowManager()->getGameSettingString("sReputation", "Reputation"), MyGUI::utility::toString(static_cast<int>(mReputation)), "normal", coord1, coord2); for (int i = 0; i < 2; ++i) { mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString("ToolTipType", "Layout"); mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString("ToolTipLayout", "TextToolTip"); mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString("Caption_Text", "#{sSkillsMenuReputationHelp}"); } addValueItem(MWBase::Environment::get().getWindowManager()->getGameSettingString("sBounty", "Bounty"), MyGUI::utility::toString(static_cast<int>(mBounty)), "normal", coord1, coord2); for (int i = 0; i < 2; ++i) { mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString("ToolTipType", "Layout"); mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString("ToolTipLayout", "TextToolTip"); mSkillWidgets[mSkillWidgets.size() - 1 - i]->setUserString("Caption_Text", "#{sCrimeHelp}"); } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the // scrollbar is hidden mSkillView->setVisibleVScroll(false); mSkillView->setCanvasSize(mSkillView->getWidth(), std::max(mSkillView->getHeight(), coord1.top)); mSkillView->setVisibleVScroll(true); } void StatsWindow::onPinToggled() { Settings::windows().mStatsPin.set(mPinned); MWBase::Environment::get().getWindowManager()->setHMSVisibility(!mPinned); } void StatsWindow::onTitleDoubleClicked() { if (MyGUI::InputManager::getInstance().isShiftPressed()) { MWBase::Environment::get().getWindowManager()->toggleMaximized(this); MyGUI::Window* t = mMainWidget->castType<MyGUI::Window>(); onWindowResize(t); } else if (!mPinned) MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Stats); } }
30,891
C++
.cpp
601
40.008319
120
0.609216
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,474
windowmanagerimp.cpp
OpenMW_openmw/apps/openmw/mwgui/windowmanagerimp.cpp
#include "windowmanagerimp.hpp" #include <algorithm> #include <cassert> #include <chrono> #include <filesystem> #include <thread> #include <osgViewer/Viewer> #include <MyGUI_ClipboardManager.h> #include <MyGUI_FactoryManager.h> #include <MyGUI_InputManager.h> #include <MyGUI_LanguageManager.h> #include <MyGUI_PointerManager.h> #include <MyGUI_UString.h> // For BT_NO_PROFILE #include <LinearMath/btQuickprof.h> #include <SDL_clipboard.h> #include <SDL_keyboard.h> #include <components/debug/debuglog.hpp> #include <components/esm3/esmreader.hpp> #include <components/esm3/esmwriter.hpp> #include <components/fontloader/fontloader.hpp> #include <components/resource/imagemanager.hpp> #include <components/resource/resourcesystem.hpp> #include <components/resource/scenemanager.hpp> #include <components/sceneutil/workqueue.hpp> #include <components/translation/translation.hpp> #include <components/myguiplatform/additivelayer.hpp> #include <components/myguiplatform/myguiplatform.hpp> #include <components/myguiplatform/myguirendermanager.hpp> #include <components/myguiplatform/scalinglayer.hpp> #include <components/vfs/manager.hpp> #include <components/widgets/tags.hpp> #include <components/widgets/widgets.hpp> #include <components/misc/frameratelimiter.hpp> #include <components/l10n/manager.hpp> #include <components/lua_ui/util.hpp> #include <components/lua_ui/widget.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/inputmanager.hpp" #include "../mwbase/luamanager.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/statemanager.hpp" #include "../mwbase/world.hpp" #include "../mwrender/vismask.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/globals.hpp" #include "../mwworld/player.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwrender/postprocessor.hpp" #include "alchemywindow.hpp" #include "backgroundimage.hpp" #include "bookpage.hpp" #include "bookwindow.hpp" #include "companionwindow.hpp" #include "confirmationdialog.hpp" #include "console.hpp" #include "container.hpp" #include "controllers.hpp" #include "countdialog.hpp" #include "cursor.hpp" #include "debugwindow.hpp" #include "dialogue.hpp" #include "enchantingdialog.hpp" #include "exposedwindow.hpp" #include "hud.hpp" #include "inventorywindow.hpp" #include "itemchargeview.hpp" #include "itemview.hpp" #include "itemwidget.hpp" #include "jailscreen.hpp" #include "journalviewmodel.hpp" #include "journalwindow.hpp" #include "keyboardnavigation.hpp" #include "levelupdialog.hpp" #include "loadingscreen.hpp" #include "mainmenu.hpp" #include "merchantrepair.hpp" #include "postprocessorhud.hpp" #include "quickkeysmenu.hpp" #include "recharge.hpp" #include "repair.hpp" #include "resourceskin.hpp" #include "screenfader.hpp" #include "scrollwindow.hpp" #include "settingswindow.hpp" #include "spellbuyingwindow.hpp" #include "spellview.hpp" #include "spellwindow.hpp" #include "statswindow.hpp" #include "tradewindow.hpp" #include "trainingwindow.hpp" #include "travelwindow.hpp" #include "videowidget.hpp" #include "waitdialog.hpp" namespace MWGui { namespace { Settings::SettingValue<bool>* findHiddenSetting(GuiWindow window) { switch (window) { case GW_Inventory: return &Settings::windows().mInventoryHidden; case GW_Map: return &Settings::windows().mMapHidden; case GW_Magic: return &Settings::windows().mSpellsHidden; case GW_Stats: return &Settings::windows().mStatsHidden; default: return nullptr; } } } WindowManager::WindowManager(SDL_Window* window, osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue, const std::filesystem::path& logpath, bool consoleOnlyScripts, Translation::Storage& translationDataStorage, ToUTF8::FromType encoding, const std::string& versionDescription, bool useShaders, Files::ConfigurationManager& cfgMgr) : mOldUpdateMask(0) , mOldCullMask(0) , mStore(nullptr) , mResourceSystem(resourceSystem) , mWorkQueue(workQueue) , mViewer(viewer) , mConsoleOnlyScripts(consoleOnlyScripts) , mCurrentModals() , mHud(nullptr) , mMap(nullptr) , mStatsWindow(nullptr) , mConsole(nullptr) , mDialogueWindow(nullptr) , mInventoryWindow(nullptr) , mScrollWindow(nullptr) , mBookWindow(nullptr) , mCountDialog(nullptr) , mTradeWindow(nullptr) , mSettingsWindow(nullptr) , mConfirmationDialog(nullptr) , mSpellWindow(nullptr) , mQuickKeysMenu(nullptr) , mLoadingScreen(nullptr) , mWaitDialog(nullptr) , mVideoBackground(nullptr) , mVideoWidget(nullptr) , mWerewolfFader(nullptr) , mBlindnessFader(nullptr) , mHitFader(nullptr) , mScreenFader(nullptr) , mDebugWindow(nullptr) , mPostProcessorHud(nullptr) , mJailScreen(nullptr) , mContainerWindow(nullptr) , mTranslationDataStorage(translationDataStorage) , mInputBlocker(nullptr) , mHudEnabled(true) , mCursorVisible(true) , mCursorActive(true) , mPlayerBounty(-1) , mGuiModes() , mGarbageDialogs() , mShown(GW_ALL) , mForceHidden(GW_None) , mAllowed(GW_ALL) , mRestAllowed(true) , mEncoding(encoding) , mVersionDescription(versionDescription) , mWindowVisible(true) , mCfgMgr(cfgMgr) { int w, h; SDL_GetWindowSize(window, &w, &h); int dw, dh; SDL_GL_GetDrawableSize(window, &dw, &dh); mScalingFactor = Settings::gui().mScalingFactor * (dw / w); mGuiPlatform = std::make_unique<osgMyGUI::Platform>(viewer, guiRoot, resourceSystem->getImageManager(), resourceSystem->getVFS(), mScalingFactor, "mygui", logpath / "MyGUI.log"); mGui = std::make_unique<MyGUI::Gui>(); mGui->initialise({}); createTextures(); MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag); // Load fonts mFontLoader = std::make_unique<Gui::FontLoader>(encoding, resourceSystem->getVFS(), mScalingFactor); // Register own widgets with MyGUI MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSkill>("Widget"); MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWAttribute>("Widget"); MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSpell>("Widget"); MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWEffectList>("Widget"); MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSpellEffect>("Widget"); MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWDynamicStat>("Widget"); MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Window>("Widget"); MyGUI::FactoryManager::getInstance().registerFactory<VideoWidget>("Widget"); MyGUI::FactoryManager::getInstance().registerFactory<BackgroundImage>("Widget"); MyGUI::FactoryManager::getInstance().registerFactory<osgMyGUI::AdditiveLayer>("Layer"); MyGUI::FactoryManager::getInstance().registerFactory<osgMyGUI::ScalingLayer>("Layer"); BookPage::registerMyGUIComponents(); PostProcessorHud::registerMyGUIComponents(); ItemView::registerComponents(); ItemChargeView::registerComponents(); ItemWidget::registerComponents(); SpellView::registerComponents(); Gui::registerAllWidgets(); LuaUi::registerAllWidgets(); MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Controllers::ControllerFollowMouse>("Controller"); MyGUI::FactoryManager::getInstance().registerFactory<ResourceImageSetPointerFix>( "Resource", "ResourceImageSetPointer"); MyGUI::FactoryManager::getInstance().registerFactory<AutoSizedResourceSkin>( "Resource", "AutoSizedResourceSkin"); MyGUI::ResourceManager::getInstance().load("core.xml"); const bool keyboardNav = Settings::gui().mKeyboardNavigation; mKeyboardNavigation = std::make_unique<KeyboardNavigation>(); mKeyboardNavigation->setEnabled(keyboardNav); Gui::ImageButton::setDefaultNeedKeyFocus(keyboardNav); auto loadingScreen = std::make_unique<LoadingScreen>(mResourceSystem, mViewer); mLoadingScreen = loadingScreen.get(); mWindows.push_back(std::move(loadingScreen)); // set up the hardware cursor manager mCursorManager = std::make_unique<SDLUtil::SDLCursorManager>(); MyGUI::PointerManager::getInstance().eventChangeMousePointer += MyGUI::newDelegate(this, &WindowManager::onCursorChange); MyGUI::InputManager::getInstance().eventChangeKeyFocus += MyGUI::newDelegate(this, &WindowManager::onKeyFocusChanged); // Create all cursors in advance createCursors(); onCursorChange(MyGUI::PointerManager::getInstance().getDefaultPointer()); mCursorManager->setEnabled(true); // hide mygui's pointer MyGUI::PointerManager::getInstance().setVisible(false); mVideoBackground = MyGUI::Gui::getInstance().createWidgetReal<MyGUI::ImageBox>( "ImageBox", 0, 0, 1, 1, MyGUI::Align::Default, "Video"); mVideoBackground->setImageTexture("black"); mVideoBackground->setVisible(false); mVideoBackground->setNeedMouseFocus(true); mVideoBackground->setNeedKeyFocus(true); mVideoWidget = mVideoBackground->createWidgetReal<VideoWidget>("ImageBox", 0, 0, 1, 1, MyGUI::Align::Default); mVideoWidget->setNeedMouseFocus(true); mVideoWidget->setNeedKeyFocus(true); mVideoWidget->setVFS(resourceSystem->getVFS()); // Removes default MyGUI system clipboard implementation, which supports windows only MyGUI::ClipboardManager::getInstance().eventClipboardChanged.clear(); MyGUI::ClipboardManager::getInstance().eventClipboardRequested.clear(); MyGUI::ClipboardManager::getInstance().eventClipboardChanged += MyGUI::newDelegate(this, &WindowManager::onClipboardChanged); MyGUI::ClipboardManager::getInstance().eventClipboardRequested += MyGUI::newDelegate(this, &WindowManager::onClipboardRequested); mVideoWrapper = std::make_unique<SDLUtil::VideoWrapper>(window, viewer); mVideoWrapper->setGammaContrast(Settings::video().mGamma, Settings::video().mContrast); if (useShaders) mGuiPlatform->getRenderManagerPtr()->enableShaders(mResourceSystem->getSceneManager()->getShaderManager()); mStatsWatcher = std::make_unique<StatsWatcher>(); } void WindowManager::initUI() { // Get size info from the Gui object int w = MyGUI::RenderManager::getInstance().getViewSize().width; int h = MyGUI::RenderManager::getInstance().getViewSize().height; mTextColours.loadColours(); mDragAndDrop = std::make_unique<DragAndDrop>(); auto recharge = std::make_unique<Recharge>(); mGuiModeStates[GM_Recharge] = GuiModeState(recharge.get()); mWindows.push_back(std::move(recharge)); auto menu = std::make_unique<MainMenu>(w, h, mResourceSystem->getVFS(), mVersionDescription); mGuiModeStates[GM_MainMenu] = GuiModeState(menu.get()); mWindows.push_back(std::move(menu)); mLocalMapRender = std::make_unique<MWRender::LocalMap>(mViewer->getSceneData()->asGroup()); auto map = std::make_unique<MapWindow>(mCustomMarkers, mDragAndDrop.get(), mLocalMapRender.get(), mWorkQueue); mMap = map.get(); mWindows.push_back(std::move(map)); mMap->renderGlobalMap(); trackWindow(mMap, makeMapWindowSettingValues()); auto statsWindow = std::make_unique<StatsWindow>(mDragAndDrop.get()); mStatsWindow = statsWindow.get(); mWindows.push_back(std::move(statsWindow)); trackWindow(mStatsWindow, makeStatsWindowSettingValues()); auto inventoryWindow = std::make_unique<InventoryWindow>( mDragAndDrop.get(), mViewer->getSceneData()->asGroup(), mResourceSystem); mInventoryWindow = inventoryWindow.get(); mWindows.push_back(std::move(inventoryWindow)); auto spellWindow = std::make_unique<SpellWindow>(mDragAndDrop.get()); mSpellWindow = spellWindow.get(); mWindows.push_back(std::move(spellWindow)); trackWindow(mSpellWindow, makeSpellsWindowSettingValues()); mGuiModeStates[GM_Inventory] = GuiModeState({ mMap, mInventoryWindow, mSpellWindow, mStatsWindow }); mGuiModeStates[GM_None] = GuiModeState({ mMap, mInventoryWindow, mSpellWindow, mStatsWindow }); auto tradeWindow = std::make_unique<TradeWindow>(); mTradeWindow = tradeWindow.get(); mWindows.push_back(std::move(tradeWindow)); trackWindow(mTradeWindow, makeBarterWindowSettingValues()); mGuiModeStates[GM_Barter] = GuiModeState({ mInventoryWindow, mTradeWindow }); auto console = std::make_unique<Console>(w, h, mConsoleOnlyScripts, mCfgMgr); mConsole = console.get(); mWindows.push_back(std::move(console)); trackWindow(mConsole, makeConsoleWindowSettingValues()); constexpr VFS::Path::NormalizedView menubookOptionsOverTexture("textures/tx_menubook_options_over.dds"); const bool questList = mResourceSystem->getVFS()->exists(menubookOptionsOverTexture); auto journal = JournalWindow::create(JournalViewModel::create(), questList, mEncoding); mGuiModeStates[GM_Journal] = GuiModeState(journal.get()); mWindows.push_back(std::move(journal)); mMessageBoxManager = std::make_unique<MessageBoxManager>( mStore->get<ESM::GameSetting>().find("fMessageTimePerChar")->mValue.getFloat()); auto spellBuyingWindow = std::make_unique<SpellBuyingWindow>(); mGuiModeStates[GM_SpellBuying] = GuiModeState(spellBuyingWindow.get()); mWindows.push_back(std::move(spellBuyingWindow)); auto travelWindow = std::make_unique<TravelWindow>(); mGuiModeStates[GM_Travel] = GuiModeState(travelWindow.get()); mWindows.push_back(std::move(travelWindow)); auto dialogueWindow = std::make_unique<DialogueWindow>(); mDialogueWindow = dialogueWindow.get(); mWindows.push_back(std::move(dialogueWindow)); trackWindow(mDialogueWindow, makeDialogueWindowSettingValues()); mGuiModeStates[GM_Dialogue] = GuiModeState(mDialogueWindow); mTradeWindow->eventTradeDone += MyGUI::newDelegate(mDialogueWindow, &DialogueWindow::onTradeComplete); auto containerWindow = std::make_unique<ContainerWindow>(mDragAndDrop.get()); mContainerWindow = containerWindow.get(); mWindows.push_back(std::move(containerWindow)); trackWindow(mContainerWindow, makeContainerWindowSettingValues()); mGuiModeStates[GM_Container] = GuiModeState({ mContainerWindow, mInventoryWindow }); auto hud = std::make_unique<HUD>(mCustomMarkers, mDragAndDrop.get(), mLocalMapRender.get()); mHud = hud.get(); mWindows.push_back(std::move(hud)); mToolTips = std::make_unique<ToolTips>(); auto scrollWindow = std::make_unique<ScrollWindow>(); mScrollWindow = scrollWindow.get(); mWindows.push_back(std::move(scrollWindow)); mGuiModeStates[GM_Scroll] = GuiModeState(mScrollWindow); auto bookWindow = std::make_unique<BookWindow>(); mBookWindow = bookWindow.get(); mWindows.push_back(std::move(bookWindow)); mGuiModeStates[GM_Book] = GuiModeState(mBookWindow); auto countDialog = std::make_unique<CountDialog>(); mCountDialog = countDialog.get(); mWindows.push_back(std::move(countDialog)); auto settingsWindow = std::make_unique<SettingsWindow>(); mSettingsWindow = settingsWindow.get(); mWindows.push_back(std::move(settingsWindow)); trackWindow(mSettingsWindow, makeSettingsWindowSettingValues()); auto confirmationDialog = std::make_unique<ConfirmationDialog>(); mConfirmationDialog = confirmationDialog.get(); mWindows.push_back(std::move(confirmationDialog)); auto alchemyWindow = std::make_unique<AlchemyWindow>(); trackWindow(alchemyWindow.get(), makeAlchemyWindowSettingValues()); mGuiModeStates[GM_Alchemy] = GuiModeState(alchemyWindow.get()); mWindows.push_back(std::move(alchemyWindow)); auto quickKeysMenu = std::make_unique<QuickKeysMenu>(); mQuickKeysMenu = quickKeysMenu.get(); mWindows.push_back(std::move(quickKeysMenu)); mGuiModeStates[GM_QuickKeysMenu] = GuiModeState(mQuickKeysMenu); auto levelupDialog = std::make_unique<LevelupDialog>(); mGuiModeStates[GM_Levelup] = GuiModeState(levelupDialog.get()); mWindows.push_back(std::move(levelupDialog)); auto waitDialog = std::make_unique<WaitDialog>(); mWaitDialog = waitDialog.get(); mWindows.push_back(std::move(waitDialog)); mGuiModeStates[GM_Rest] = GuiModeState({ mWaitDialog->getProgressBar(), mWaitDialog }); auto spellCreationDialog = std::make_unique<SpellCreationDialog>(); mGuiModeStates[GM_SpellCreation] = GuiModeState(spellCreationDialog.get()); mWindows.push_back(std::move(spellCreationDialog)); auto enchantingDialog = std::make_unique<EnchantingDialog>(); mGuiModeStates[GM_Enchanting] = GuiModeState(enchantingDialog.get()); mWindows.push_back(std::move(enchantingDialog)); auto trainingWindow = std::make_unique<TrainingWindow>(); mGuiModeStates[GM_Training] = GuiModeState({ trainingWindow->getProgressBar(), trainingWindow.get() }); mWindows.push_back(std::move(trainingWindow)); auto merchantRepair = std::make_unique<MerchantRepair>(); mGuiModeStates[GM_MerchantRepair] = GuiModeState(merchantRepair.get()); mWindows.push_back(std::move(merchantRepair)); auto repair = std::make_unique<Repair>(); mGuiModeStates[GM_Repair] = GuiModeState(repair.get()); mWindows.push_back(std::move(repair)); mSoulgemDialog = std::make_unique<SoulgemDialog>(mMessageBoxManager.get()); auto companionWindow = std::make_unique<CompanionWindow>(mDragAndDrop.get(), mMessageBoxManager.get()); trackWindow(companionWindow.get(), makeCompanionWindowSettingValues()); mGuiModeStates[GM_Companion] = GuiModeState({ mInventoryWindow, companionWindow.get() }); mWindows.push_back(std::move(companionWindow)); auto jailScreen = std::make_unique<JailScreen>(); mJailScreen = jailScreen.get(); mWindows.push_back(std::move(jailScreen)); mGuiModeStates[GM_Jail] = GuiModeState(mJailScreen); std::string werewolfFaderTex = "textures\\werewolfoverlay.dds"; if (mResourceSystem->getVFS()->exists(werewolfFaderTex)) { auto werewolfFader = std::make_unique<ScreenFader>(werewolfFaderTex); mWerewolfFader = werewolfFader.get(); mWindows.push_back(std::move(werewolfFader)); } auto blindnessFader = std::make_unique<ScreenFader>("black"); mBlindnessFader = blindnessFader.get(); mWindows.push_back(std::move(blindnessFader)); // fall back to player_hit_01.dds if bm_player_hit_01.dds is not available std::string hitFaderTexture = "textures\\bm_player_hit_01.dds"; const std::string hitFaderLayout = "openmw_screen_fader_hit.layout"; MyGUI::FloatCoord hitFaderCoord(0, 0, 1, 1); if (!mResourceSystem->getVFS()->exists(hitFaderTexture)) { hitFaderTexture = "textures\\player_hit_01.dds"; hitFaderCoord = MyGUI::FloatCoord(0.2, 0.25, 0.6, 0.5); } auto hitFader = std::make_unique<ScreenFader>(hitFaderTexture, hitFaderLayout, hitFaderCoord); mHitFader = hitFader.get(); mWindows.push_back(std::move(hitFader)); auto screenFader = std::make_unique<ScreenFader>("black"); mScreenFader = screenFader.get(); mWindows.push_back(std::move(screenFader)); auto debugWindow = std::make_unique<DebugWindow>(); mDebugWindow = debugWindow.get(); mWindows.push_back(std::move(debugWindow)); trackWindow(mDebugWindow, makeDebugWindowSettingValues()); auto postProcessorHud = std::make_unique<PostProcessorHud>(); mPostProcessorHud = postProcessorHud.get(); mWindows.push_back(std::move(postProcessorHud)); trackWindow(mPostProcessorHud, makePostprocessorWindowSettingValues()); mInputBlocker = MyGUI::Gui::getInstance().createWidget<MyGUI::Widget>( {}, 0, 0, w, h, MyGUI::Align::Stretch, "InputBlocker"); mHud->setVisible(true); mCharGen = std::make_unique<CharacterCreation>(mViewer->getSceneData()->asGroup(), mResourceSystem); updatePinnedWindows(); // Set up visibility updateVisible(); mStatsWatcher->addListener(mHud); mStatsWatcher->addListener(mStatsWindow); mStatsWatcher->addListener(mCharGen.get()); for (auto& window : mWindows) { std::string_view id = window->getWindowIdForLua(); if (!id.empty()) mLuaIdToWindow.emplace(id, window.get()); } } void WindowManager::setNewGame(bool newgame) { if (newgame) { disallowAll(); mStatsWatcher->removeListener(mCharGen.get()); mCharGen = std::make_unique<CharacterCreation>(mViewer->getSceneData()->asGroup(), mResourceSystem); mStatsWatcher->addListener(mCharGen.get()); } else allow(GW_ALL); mStatsWatcher->forceUpdate(); } WindowManager::~WindowManager() { try { LuaUi::clearGameInterface(); LuaUi::clearMenuInterface(); mStatsWatcher.reset(); MyGUI::LanguageManager::getInstance().eventRequestTag.clear(); MyGUI::PointerManager::getInstance().eventChangeMousePointer.clear(); MyGUI::InputManager::getInstance().eventChangeKeyFocus.clear(); MyGUI::ClipboardManager::getInstance().eventClipboardChanged.clear(); MyGUI::ClipboardManager::getInstance().eventClipboardRequested.clear(); mWindows.clear(); mMessageBoxManager.reset(); mToolTips.reset(); mCharGen.reset(); mKeyboardNavigation.reset(); cleanupGarbage(); mFontLoader.reset(); mGui->shutdown(); mGuiPlatform->shutdown(); } catch (const MyGUI::Exception& e) { Log(Debug::Error) << "Error in the destructor: " << e.what(); } } void WindowManager::setStore(const MWWorld::ESMStore& store) { mStore = &store; } void WindowManager::cleanupGarbage() { // Delete any dialogs which are no longer in use mGarbageDialogs.clear(); } void WindowManager::enableScene(bool enable) { unsigned int disablemask = MWRender::Mask_GUI | MWRender::Mask_PreCompile; if (!enable && getCullMask() != disablemask) { mOldUpdateMask = mViewer->getUpdateVisitor()->getTraversalMask(); mOldCullMask = getCullMask(); mViewer->getUpdateVisitor()->setTraversalMask(disablemask); setCullMask(disablemask); } else if (enable && getCullMask() == disablemask) { mViewer->getUpdateVisitor()->setTraversalMask(mOldUpdateMask); setCullMask(mOldCullMask); } } void WindowManager::updateConsoleObjectPtr(const MWWorld::Ptr& currentPtr, const MWWorld::Ptr& newPtr) { mConsole->updateSelectedObjectPtr(currentPtr, newPtr); } void WindowManager::updateVisible() { bool loading = (getMode() == GM_Loading || getMode() == GM_LoadingWallpaper); bool mainmenucover = containsMode(GM_MainMenu) && MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame; enableScene(!loading && !mainmenucover); if (!mMap) return; // UI not created yet mHud->setVisible(mHudEnabled && !loading); mToolTips->setVisible(mHudEnabled && !loading); bool gameMode = !isGuiMode(); MWBase::Environment::get().getInputManager()->changeInputMode(!gameMode); mInputBlocker->setVisible(gameMode); if (loading) setCursorVisible(mMessageBoxManager && mMessageBoxManager->isInteractiveMessageBox()); else setCursorVisible(!gameMode); if (gameMode) setKeyFocusWidget(nullptr); // Icons of forced hidden windows are displayed setMinimapVisibility((mAllowed & GW_Map) && (!mMap->pinned() || (mForceHidden & GW_Map))); setWeaponVisibility( (mAllowed & GW_Inventory) && (!mInventoryWindow->pinned() || (mForceHidden & GW_Inventory))); setSpellVisibility((mAllowed & GW_Magic) && (!mSpellWindow->pinned() || (mForceHidden & GW_Magic))); setHMSVisibility((mAllowed & GW_Stats) && (!mStatsWindow->pinned() || (mForceHidden & GW_Stats))); mInventoryWindow->setGuiMode(getMode()); // If in game mode (or interactive messagebox), show the pinned windows if (mGuiModes.empty()) { mMap->setVisible(mMap->pinned() && !isConsoleMode() && !(mForceHidden & GW_Map) && (mAllowed & GW_Map)); mStatsWindow->setVisible( mStatsWindow->pinned() && !isConsoleMode() && !(mForceHidden & GW_Stats) && (mAllowed & GW_Stats)); mInventoryWindow->setVisible(mInventoryWindow->pinned() && !isConsoleMode() && !(mForceHidden & GW_Inventory) && (mAllowed & GW_Inventory)); mSpellWindow->setVisible( mSpellWindow->pinned() && !isConsoleMode() && !(mForceHidden & GW_Magic) && (mAllowed & GW_Magic)); return; } else if (getMode() != GM_Inventory) { mMap->setVisible(false); mStatsWindow->setVisible(false); mSpellWindow->setVisible(false); mHud->setDrowningBarVisible(false); mInventoryWindow->setVisible( getMode() == GM_Container || getMode() == GM_Barter || getMode() == GM_Companion); } GuiMode mode = mGuiModes.back(); mInventoryWindow->setTrading(mode == GM_Barter); if (getMode() == GM_Inventory) { // For the inventory mode, compute the effective set of windows to show. // This is controlled both by what windows the // user has opened/closed (the 'shown' variable) and by what // windows we are allowed to show (the 'allowed' var.) int eff = mShown & mAllowed & ~mForceHidden; mMap->setVisible(eff & GW_Map); mInventoryWindow->setVisible(eff & GW_Inventory); mSpellWindow->setVisible(eff & GW_Magic); mStatsWindow->setVisible(eff & GW_Stats); } switch (mode) { // FIXME: refactor chargen windows to use modes properly (or not use them at all) case GM_Name: case GM_Race: case GM_Class: case GM_ClassPick: case GM_ClassCreate: case GM_Birth: case GM_ClassGenerate: case GM_Review: mCharGen->spawnDialog(mode); break; default: break; } } void WindowManager::setDrowningTimeLeft(float time, float maxTime) { mHud->setDrowningTimeLeft(time, maxTime); } void WindowManager::removeDialog(std::unique_ptr<Layout>&& dialog) { if (!dialog) return; dialog->setVisible(false); mGarbageDialogs.push_back(std::move(dialog)); } void WindowManager::exitCurrentGuiMode() { if (mDragAndDrop && mDragAndDrop->mIsOnDragAndDrop) { mDragAndDrop->finish(); return; } GuiModeState& state = mGuiModeStates[mGuiModes.back()]; for (const auto& window : state.mWindows) { if (!window->exit()) { // unable to exit window, but give access to main menu if (!MyGUI::InputManager::getInstance().isModalAny() && getMode() != GM_MainMenu) pushGuiMode(GM_MainMenu); return; } } popGuiMode(); } void WindowManager::interactiveMessageBox( std::string_view message, const std::vector<std::string>& buttons, bool block, int defaultFocus) { mMessageBoxManager->createInteractiveMessageBox(message, buttons, block, defaultFocus); updateVisible(); if (block) { Misc::FrameRateLimiter frameRateLimiter = Misc::makeFrameRateLimiter(MWBase::Environment::get().getFrameRateLimit()); while (mMessageBoxManager->readPressedButton(false) == -1 && !MWBase::Environment::get().getStateManager()->hasQuitRequest()) { const double dt = std::chrono::duration_cast<std::chrono::duration<double>>(frameRateLimiter.getLastFrameDuration()) .count(); mKeyboardNavigation->onFrame(); mMessageBoxManager->onFrame(dt); MWBase::Environment::get().getInputManager()->update(dt, true, false); if (!mWindowVisible) std::this_thread::sleep_for(std::chrono::milliseconds(5)); else { mViewer->eventTraversal(); mViewer->updateTraversal(); mViewer->renderingTraversals(); } // at the time this function is called we are in the middle of a frame, // so out of order calls are necessary to get a correct frameNumber for the next frame. // refer to the advance() and frame() order in Engine::go() mViewer->advance(mViewer->getFrameStamp()->getSimulationTime()); frameRateLimiter.limit(); } mMessageBoxManager->resetInteractiveMessageBox(); } } void WindowManager::messageBox(std::string_view message, enum MWGui::ShowInDialogueMode showInDialogueMode) { if (getMode() == GM_Dialogue && showInDialogueMode != MWGui::ShowInDialogueMode_Never) { MyGUI::UString text = MyGUI::LanguageManager::getInstance().replaceTags(MyGUI::UString(message)); mDialogueWindow->addMessageBox(text); } else if (showInDialogueMode != MWGui::ShowInDialogueMode_Only) { mMessageBoxManager->createMessageBox(message); } } void WindowManager::scheduleMessageBox(std::string message, enum MWGui::ShowInDialogueMode showInDialogueMode) { mScheduledMessageBoxes.lock()->emplace_back(std::move(message), showInDialogueMode); } void WindowManager::staticMessageBox(std::string_view message) { mMessageBoxManager->createMessageBox(message, true); } void WindowManager::removeStaticMessageBox() { mMessageBoxManager->removeStaticMessageBox(); } int WindowManager::readPressedButton() { return mMessageBoxManager->readPressedButton(); } std::string_view WindowManager::getGameSettingString(std::string_view id, std::string_view default_) { const ESM::GameSetting* setting = mStore->get<ESM::GameSetting>().search(id); if (setting && setting->mValue.getType() == ESM::VT_String) return setting->mValue.getString(); return default_; } void WindowManager::updateMap() { if (!mLocalMapRender) return; MWWorld::ConstPtr player = MWMechanics::getPlayer(); osg::Vec3f playerPosition = player.getRefData().getPosition().asVec3(); osg::Quat playerOrientation(-player.getRefData().getPosition().rot[2], osg::Vec3(0, 0, 1)); osg::Vec3f playerdirection; int x, y; float u, v; mLocalMapRender->updatePlayer(playerPosition, playerOrientation, u, v, x, y, playerdirection); if (!player.getCell()->isExterior()) { setActiveMap(*player.getCell()->getCell()); } // else: need to know the current grid center, call setActiveMap from changeCell mMap->setPlayerDir(playerdirection.x(), playerdirection.y()); mMap->setPlayerPos(x, y, u, v); mHud->setPlayerDir(playerdirection.x(), playerdirection.y()); mHud->setPlayerPos(x, y, u, v); } void WindowManager::update(float frameDuration) { handleScheduledMessageBoxes(); bool gameRunning = MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_NoGame; if (gameRunning) updateMap(); if (!mGuiModes.empty()) { GuiModeState& state = mGuiModeStates[mGuiModes.back()]; for (WindowBase* window : state.mWindows) window->onFrame(frameDuration); } else { // update pinned windows if visible for (WindowBase* window : mGuiModeStates[GM_Inventory].mWindows) if (window->isVisible()) window->onFrame(frameDuration); } // Make sure message boxes are always in front // This is an awful workaround for a series of awfully interwoven issues that couldn't be worked around // in a better way because of an impressive number of even more awfully interwoven issues. if (mMessageBoxManager && mMessageBoxManager->isInteractiveMessageBox() && mCurrentModals.back() != mMessageBoxManager->getInteractiveMessageBox()) { std::vector<WindowModal*>::iterator found = std::find( mCurrentModals.begin(), mCurrentModals.end(), mMessageBoxManager->getInteractiveMessageBox()); if (found != mCurrentModals.end()) { WindowModal* msgbox = *found; std::swap(*found, mCurrentModals.back()); MyGUI::InputManager::getInstance().addWidgetModal(msgbox->mMainWidget); mKeyboardNavigation->setModalWindow(msgbox->mMainWidget); mKeyboardNavigation->setDefaultFocus(msgbox->mMainWidget, msgbox->getDefaultKeyFocus()); } } if (!mCurrentModals.empty()) mCurrentModals.back()->onFrame(frameDuration); mKeyboardNavigation->onFrame(); if (mMessageBoxManager) mMessageBoxManager->onFrame(frameDuration); mToolTips->onFrame(frameDuration); if (mLocalMapRender) mLocalMapRender->cleanupCameras(); mDebugWindow->onFrame(frameDuration); if (isConsoleMode()) mConsole->onFrame(frameDuration); if (isSettingsWindowVisible()) mSettingsWindow->onFrame(frameDuration); if (!gameRunning) return; // We should display message about crime only once per frame, even if there are several crimes. // Otherwise we will get message spam when stealing several items via Take All button. const MWWorld::Ptr player = MWMechanics::getPlayer(); const MWWorld::Class& playerCls = player.getClass(); int currentBounty = playerCls.getNpcStats(player).getBounty(); if (currentBounty != mPlayerBounty) { if (mPlayerBounty >= 0 && currentBounty > mPlayerBounty) messageBox("#{sCrimeMessage}"); mPlayerBounty = currentBounty; } MWBase::LuaManager::ActorControls* playerControls = MWBase::Environment::get().getLuaManager()->getActorControls(player); bool triedToMove = playerControls && (playerControls->mMovement != 0 || playerControls->mSideMovement != 0 || playerControls->mJump); if (mMessageBoxManager && triedToMove && playerCls.getEncumbrance(player) > playerCls.getCapacity(player)) { const auto& msgboxs = mMessageBoxManager->getActiveMessageBoxes(); auto it = std::find_if(msgboxs.begin(), msgboxs.end(), [](const std::unique_ptr<MWGui::MessageBox>& msgbox) { return (msgbox->getMessage() == "#{sNotifyMessage59}"); }); // if an overencumbered messagebox is already present, reset its expiry timer, // otherwise create a new one. if (it != msgboxs.end()) (*it)->mCurrentTime = 0; else messageBox("#{sNotifyMessage59}"); } mDragAndDrop->onFrame(); mHud->onFrame(frameDuration); mPostProcessorHud->onFrame(frameDuration); if (mCharGen) mCharGen->onFrame(frameDuration); updateActivatedQuickKey(); mStatsWatcher->update(); cleanupGarbage(); } void WindowManager::changeCell(const MWWorld::CellStore* cell) { mMap->requestMapRender(cell); std::string name{ MWBase::Environment::get().getWorld()->getCellName(cell) }; mMap->setCellName(name); mHud->setCellName(name); auto cellCommon = cell->getCell(); if (cellCommon->isExterior()) { if (!cellCommon->getNameId().empty()) mMap->addVisitedLocation(name, cellCommon->getGridX(), cellCommon->getGridY()); mMap->cellExplored(cellCommon->getGridX(), cellCommon->getGridY()); } else { osg::Vec3f worldPos; if (!MWBase::Environment::get().getWorld()->findInteriorPositionInWorldSpace(cell, worldPos)) worldPos = MWBase::Environment::get().getWorld()->getPlayer().getLastKnownExteriorPosition(); else MWBase::Environment::get().getWorld()->getPlayer().setLastKnownExteriorPosition(worldPos); mMap->setGlobalMapPlayerPosition(worldPos.x(), worldPos.y()); } setActiveMap(*cellCommon); } void WindowManager::setActiveMap(const MWWorld::Cell& cell) { mMap->setActiveCell(cell); mHud->setActiveCell(cell); } void WindowManager::setDrowningBarVisibility(bool visible) { mHud->setDrowningBarVisible(visible); } void WindowManager::setHMSVisibility(bool visible) { mHud->setHmsVisible(visible); } void WindowManager::setMinimapVisibility(bool visible) { mHud->setMinimapVisible(visible); } bool WindowManager::toggleFogOfWar() { mMap->toggleFogOfWar(); return mHud->toggleFogOfWar(); } void WindowManager::setFocusObject(const MWWorld::Ptr& focus) { mToolTips->setFocusObject(focus); const int showOwned = Settings::game().mShowOwned; if (mHud && (showOwned == 2 || showOwned == 3)) { bool owned = mToolTips->checkOwned(); mHud->setCrosshairOwned(owned); } } void WindowManager::setFocusObjectScreenCoords(float min_x, float min_y, float max_x, float max_y) { mToolTips->setFocusObjectScreenCoords(min_x, min_y, max_x, max_y); } bool WindowManager::toggleFullHelp() { return mToolTips->toggleFullHelp(); } bool WindowManager::getFullHelp() const { return mToolTips->getFullHelp(); } void WindowManager::setWeaponVisibility(bool visible) { mHud->setWeapVisible(visible); } void WindowManager::setSpellVisibility(bool visible) { mHud->setSpellVisible(visible); mHud->setEffectVisible(visible); } void WindowManager::setSneakVisibility(bool visible) { mHud->setSneakVisible(visible); } void WindowManager::setDragDrop(bool dragDrop) { mToolTips->setEnabled(!dragDrop); MWBase::Environment::get().getInputManager()->setDragDrop(dragDrop); } void WindowManager::setCursorVisible(bool visible) { mCursorVisible = visible; } void WindowManager::setCursorActive(bool active) { mCursorActive = active; } void WindowManager::onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result) { std::string_view tag = _tag; std::string_view MyGuiPrefix = "setting="; std::string_view tokenToFind = "sCell="; if (tag.starts_with(MyGuiPrefix)) { tag = tag.substr(MyGuiPrefix.length()); size_t comma_pos = tag.find(','); if (comma_pos == std::string_view::npos) throw std::runtime_error("Invalid setting tag (expected comma): " + std::string(tag)); std::string_view settingSection = tag.substr(0, comma_pos); std::string_view settingTag = tag.substr(comma_pos + 1, tag.length()); _result = Settings::get<MyGUI::Colour>(settingSection, settingTag).get().print(); } else if (tag.starts_with(tokenToFind)) { std::string_view cellName = mTranslationDataStorage.translateCellName(tag.substr(tokenToFind.length())); _result.assign(cellName.data(), cellName.size()); _result = MyGUI::TextIterator::toTagsString(_result); } else if (Gui::replaceTag(tag, _result)) { return; } else { std::vector<std::string> split; Misc::StringUtils::split(tag, split, ":"); l10n::Manager& l10nManager = *MWBase::Environment::get().getL10nManager(); // If a key has a "Context:KeyName" format, use YAML to translate data if (split.size() == 2) { _result = l10nManager.getContext(split[0])->formatMessage(split[1], {}, {}); return; } // If not, treat is as GMST name from legacy localization if (!mStore) { Log(Debug::Error) << "Error: WindowManager::onRetrieveTag: no Store set up yet, can not replace '" << tag << "'"; _result.assign(tag.data(), tag.size()); return; } const ESM::GameSetting* setting = mStore->get<ESM::GameSetting>().search(tag); if (setting && setting->mValue.getType() == ESM::VT_String) _result = setting->mValue.getString(); else _result.assign(tag.data(), tag.size()); } } void WindowManager::processChangedSettings(const Settings::CategorySettingVector& changed) { bool changeRes = false; for (const auto& setting : changed) { if (setting.first == "GUI" && setting.second == "menu transparency") setMenuTransparency(Settings::gui().mMenuTransparency); else if (setting.first == "Video" && (setting.second == "resolution x" || setting.second == "resolution y" || setting.second == "window mode" || setting.second == "window border")) changeRes = true; else if (setting.first == "Video" && setting.second == "vsync mode") mVideoWrapper->setSyncToVBlank(Settings::video().mVsyncMode); else if (setting.first == "Video" && (setting.second == "gamma" || setting.second == "contrast")) mVideoWrapper->setGammaContrast(Settings::video().mGamma, Settings::video().mContrast); } if (changeRes) { mVideoWrapper->setVideoMode(Settings::video().mResolutionX, Settings::video().mResolutionY, Settings::video().mWindowMode, Settings::video().mWindowBorder); } } void WindowManager::windowResized(int x, int y) { Settings::video().mResolutionX.set(x); Settings::video().mResolutionY.set(y); // We only want to process changes to window-size related settings. Settings::CategorySettingVector filter = { { "Video", "resolution x" }, { "Video", "resolution y" } }; // If the HUD has not been initialised, the World singleton will not be available. if (mHud) { MWBase::Environment::get().getWorld()->processChangedSettings(Settings::Manager::getPendingChanges(filter)); } Settings::Manager::resetPendingChanges(filter); mGuiPlatform->getRenderManagerPtr()->setViewSize(x, y); // scaled size const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize(); x = viewSize.width; y = viewSize.height; sizeVideo(x, y); if (!mHud) return; // UI not initialized yet for (const auto& [window, settings] : mTrackedWindows) { const WindowRectSettingValues& rect = settings.mIsMaximized ? settings.mMaximized : settings.mRegular; window->setPosition(MyGUI::IntPoint(static_cast<int>(rect.mX * x), static_cast<int>(rect.mY * y))); window->setSize(MyGUI::IntSize(static_cast<int>(rect.mW * x), static_cast<int>(rect.mH * y))); WindowBase::clampWindowCoordinates(window); } for (const auto& window : mWindows) window->onResChange(x, y); // TODO: check if any windows are now off-screen and move them back if so } bool WindowManager::isWindowVisible() { return mWindowVisible; } void WindowManager::windowVisibilityChange(bool visible) { mWindowVisible = visible; } void WindowManager::windowClosed() { MWBase::Environment::get().getStateManager()->requestQuit(); } void WindowManager::onCursorChange(std::string_view name) { mCursorManager->cursorChanged(name); } void WindowManager::pushGuiMode(GuiMode mode) { pushGuiMode(mode, MWWorld::Ptr()); } void WindowManager::pushGuiMode(GuiMode mode, const MWWorld::Ptr& arg) { pushGuiMode(mode, arg, false); } void WindowManager::forceLootMode(const MWWorld::Ptr& ptr) { pushGuiMode(MWGui::GM_Container, ptr, true); } void WindowManager::pushGuiMode(GuiMode mode, const MWWorld::Ptr& arg, bool force) { if (mode == GM_Inventory && mAllowed == GW_None) return; if (mGuiModes.empty() || mGuiModes.back() != mode) { // If this mode already exists somewhere in the stack, just bring it to the front. if (std::find(mGuiModes.begin(), mGuiModes.end(), mode) != mGuiModes.end()) { mGuiModes.erase(std::find(mGuiModes.begin(), mGuiModes.end(), mode)); } if (!mGuiModes.empty()) { mKeyboardNavigation->saveFocus(mGuiModes.back()); mGuiModeStates[mGuiModes.back()].update(false); } mGuiModes.push_back(mode); mGuiModeStates[mode].update(true); } if (force) mContainerWindow->treatNextOpenAsLoot(); try { for (WindowBase* window : mGuiModeStates[mode].mWindows) window->setPtr(arg); } catch (...) { popGuiMode(); throw; } mKeyboardNavigation->restoreFocus(mode); updateVisible(); MWBase::Environment::get().getLuaManager()->uiModeChanged(arg); } void WindowManager::setCullMask(uint32_t mask) { mViewer->getCamera()->setCullMask(mask); // We could check whether stereo is enabled here, but these methods are // trivial and have no effect in mono or multiview so just call them regardless. mViewer->getCamera()->setCullMaskLeft(mask); mViewer->getCamera()->setCullMaskRight(mask); } uint32_t WindowManager::getCullMask() { return mViewer->getCamera()->getCullMask(); } void WindowManager::popGuiMode(bool forceExit) { if (mDragAndDrop && mDragAndDrop->mIsOnDragAndDrop) { mDragAndDrop->finish(); } if (!mGuiModes.empty()) { const GuiMode mode = mGuiModes.back(); if (forceExit) { GuiModeState& state = mGuiModeStates[mode]; for (const auto& window : state.mWindows) window->exit(); } mKeyboardNavigation->saveFocus(mode); if (containsMode(mode)) { mGuiModes.pop_back(); mGuiModeStates[mode].update(false); MWBase::Environment::get().getLuaManager()->uiModeChanged(MWWorld::Ptr()); } } if (!mGuiModes.empty()) { const GuiMode mode = mGuiModes.back(); mGuiModeStates[mode].update(true); mKeyboardNavigation->restoreFocus(mode); } updateVisible(); // To make sure that console window get focus again if (mConsole && mConsole->isVisible()) mConsole->onOpen(); } void WindowManager::removeGuiMode(GuiMode mode) { if (!mGuiModes.empty() && mGuiModes.back() == mode) { popGuiMode(); return; } std::vector<GuiMode>::iterator it = mGuiModes.begin(); while (it != mGuiModes.end()) { if (*it == mode) it = mGuiModes.erase(it); else ++it; } updateVisible(); MWBase::Environment::get().getLuaManager()->uiModeChanged(MWWorld::Ptr()); } void WindowManager::goToJail(int days) { pushGuiMode(MWGui::GM_Jail); mJailScreen->goToJail(days); } void WindowManager::setSelectedSpell(const ESM::RefId& spellId, int successChancePercent) { mSelectedSpell = spellId; mSelectedEnchantItem = MWWorld::Ptr(); mHud->setSelectedSpell(spellId, successChancePercent); const ESM::Spell* spell = mStore->get<ESM::Spell>().find(spellId); mSpellWindow->setTitle(spell->mName); } void WindowManager::setSelectedEnchantItem(const MWWorld::Ptr& item) { mSelectedEnchantItem = item; mSelectedSpell = ESM::RefId(); const ESM::Enchantment* ench = mStore->get<ESM::Enchantment>().find(item.getClass().getEnchantment(item)); int chargePercent = static_cast<int>(item.getCellRef().getNormalizedEnchantmentCharge(*ench) * 100); mHud->setSelectedEnchantItem(item, chargePercent); mSpellWindow->setTitle(item.getClass().getName(item)); } const MWWorld::Ptr& WindowManager::getSelectedEnchantItem() const { return mSelectedEnchantItem; } void WindowManager::setSelectedWeapon(const MWWorld::Ptr& item) { mSelectedWeapon = item; int durabilityPercent = 100; if (item.getClass().hasItemHealth(item)) { durabilityPercent = static_cast<int>(item.getClass().getItemNormalizedHealth(item) * 100); } mHud->setSelectedWeapon(item, durabilityPercent); mInventoryWindow->setTitle(item.getClass().getName(item)); } const MWWorld::Ptr& WindowManager::getSelectedWeapon() const { return mSelectedWeapon; } void WindowManager::unsetSelectedSpell() { mSelectedSpell = ESM::RefId(); mSelectedEnchantItem = MWWorld::Ptr(); mHud->unsetSelectedSpell(); MWWorld::Player* player = &MWBase::Environment::get().getWorld()->getPlayer(); if (player->getDrawState() == MWMechanics::DrawState::Spell) player->setDrawState(MWMechanics::DrawState::Nothing); mSpellWindow->setTitle("#{Interface:None}"); } void WindowManager::unsetSelectedWeapon() { mSelectedWeapon = MWWorld::Ptr(); mHud->unsetSelectedWeapon(); mInventoryWindow->setTitle("#{sSkillHandtohand}"); } void WindowManager::getMousePosition(int& x, int& y) { const MyGUI::IntPoint& pos = MyGUI::InputManager::getInstance().getMousePosition(); x = pos.left; y = pos.top; } void WindowManager::getMousePosition(float& x, float& y) { const MyGUI::IntPoint& pos = MyGUI::InputManager::getInstance().getMousePosition(); x = static_cast<float>(pos.left); y = static_cast<float>(pos.top); const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize(); x /= viewSize.width; y /= viewSize.height; } bool WindowManager::getWorldMouseOver() { return mHud->getWorldMouseOver(); } float WindowManager::getScalingFactor() const { return mScalingFactor; } void WindowManager::executeInConsole(const std::filesystem::path& path) { mConsole->executeFile(path); } MWGui::InventoryWindow* WindowManager::getInventoryWindow() { return mInventoryWindow; } MWGui::CountDialog* WindowManager::getCountDialog() { return mCountDialog; } MWGui::ConfirmationDialog* WindowManager::getConfirmationDialog() { return mConfirmationDialog; } MWGui::TradeWindow* WindowManager::getTradeWindow() { return mTradeWindow; } MWGui::PostProcessorHud* WindowManager::getPostProcessorHud() { return mPostProcessorHud; } void WindowManager::useItem(const MWWorld::Ptr& item, bool bypassBeastRestrictions) { if (mInventoryWindow) mInventoryWindow->useItem(item, bypassBeastRestrictions); } bool WindowManager::isAllowed(GuiWindow wnd) const { return (mAllowed & wnd) != 0; } void WindowManager::allow(GuiWindow wnd) { mAllowed = (GuiWindow)(mAllowed | wnd); if (wnd & GW_Inventory) { mBookWindow->setInventoryAllowed(true); mScrollWindow->setInventoryAllowed(true); } updateVisible(); } void WindowManager::disallowAll() { mAllowed = GW_None; mRestAllowed = false; mBookWindow->setInventoryAllowed(false); mScrollWindow->setInventoryAllowed(false); updateVisible(); } void WindowManager::toggleVisible(GuiWindow wnd) { if (getMode() != GM_Inventory) return; if (Settings::SettingValue<bool>* const hidden = findHiddenSetting(wnd)) hidden->set(!hidden->get()); mShown = (GuiWindow)(mShown ^ wnd); updateVisible(); } void WindowManager::forceHide(GuiWindow wnd) { mForceHidden = (GuiWindow)(mForceHidden | wnd); updateVisible(); } void WindowManager::unsetForceHide(GuiWindow wnd) { mForceHidden = (GuiWindow)(mForceHidden & ~wnd); updateVisible(); } bool WindowManager::isGuiMode() const { return !mGuiModes.empty() || isConsoleMode() || isPostProcessorHudVisible() || isInteractiveMessageBoxActive(); } bool WindowManager::isConsoleMode() const { return mConsole && mConsole->isVisible(); } bool WindowManager::isPostProcessorHudVisible() const { return mPostProcessorHud && mPostProcessorHud->isVisible(); } bool WindowManager::isSettingsWindowVisible() const { return mSettingsWindow && mSettingsWindow->isVisible(); } bool WindowManager::isInteractiveMessageBoxActive() const { return mMessageBoxManager && mMessageBoxManager->isInteractiveMessageBox(); } MWGui::GuiMode WindowManager::getMode() const { if (mGuiModes.empty()) return GM_None; return mGuiModes.back(); } void WindowManager::disallowMouse() { mInputBlocker->setVisible(true); } void WindowManager::allowMouse() { mInputBlocker->setVisible(!isGuiMode()); } void WindowManager::notifyInputActionBound() { mSettingsWindow->updateControlsBox(); allowMouse(); } bool WindowManager::containsMode(GuiMode mode) const { if (mGuiModes.empty()) return false; return std::find(mGuiModes.begin(), mGuiModes.end(), mode) != mGuiModes.end(); } void WindowManager::showCrosshair(bool show) { if (mHud) mHud->setCrosshairVisible(show && Settings::hud().mCrosshair); } void WindowManager::updateActivatedQuickKey() { mQuickKeysMenu->updateActivatedQuickKey(); } void WindowManager::activateQuickKey(int index) { mQuickKeysMenu->activateQuickKey(index); } bool WindowManager::setHudVisibility(bool show) { mHudEnabled = show; updateVisible(); mMessageBoxManager->setVisible(mHudEnabled); return mHudEnabled; } bool WindowManager::getRestEnabled() { // Enable rest dialogue if character creation finished if (mRestAllowed == false && MWBase::Environment::get().getWorld()->getGlobalFloat(MWWorld::Globals::sCharGenState) == -1) mRestAllowed = true; return mRestAllowed; } bool WindowManager::getPlayerSleeping() { return mWaitDialog->getSleeping(); } void WindowManager::wakeUpPlayer() { mWaitDialog->wakeUp(); } void WindowManager::addVisitedLocation(const std::string& name, int x, int y) { mMap->addVisitedLocation(name, x, y); } const Translation::Storage& WindowManager::getTranslationDataStorage() const { return mTranslationDataStorage; } void WindowManager::changePointer(const std::string& name) { MyGUI::PointerManager::getInstance().setPointer(name); onCursorChange(name); } void WindowManager::showSoulgemDialog(MWWorld::Ptr item) { mSoulgemDialog->show(item); updateVisible(); } void WindowManager::updatePlayer() { mInventoryWindow->updatePlayer(); const MWWorld::Ptr player = MWMechanics::getPlayer(); if (player.getClass().getNpcStats(player).isWerewolf()) { setWerewolfOverlay(true); forceHide((GuiWindow)(MWGui::GW_Inventory | MWGui::GW_Magic)); } } // Remove this wrapper once onKeyFocusChanged call is rendered unnecessary void WindowManager::setKeyFocusWidget(MyGUI::Widget* widget) { MyGUI::InputManager::getInstance().setKeyFocusWidget(widget); onKeyFocusChanged(widget); } void WindowManager::onKeyFocusChanged(MyGUI::Widget* widget) { bool isEditBox = widget && widget->castType<MyGUI::EditBox>(false); LuaUi::WidgetExtension* luaWidget = dynamic_cast<LuaUi::WidgetExtension*>(widget); bool capturesInput = luaWidget ? luaWidget->isTextInput() : isEditBox; if (widget && capturesInput) SDL_StartTextInput(); else SDL_StopTextInput(); } void WindowManager::setEnemy(const MWWorld::Ptr& enemy) { mHud->setEnemy(enemy); } std::size_t WindowManager::getMessagesCount() const { std::size_t count = 0; if (mMessageBoxManager) count = mMessageBoxManager->getMessagesCount(); return count; } Loading::Listener* WindowManager::getLoadingScreen() { return mLoadingScreen; } bool WindowManager::getCursorVisible() { return mCursorVisible && mCursorActive; } void WindowManager::trackWindow(Layout* layout, const WindowSettingValues& settings) { MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize(); const WindowRectSettingValues& rect = settings.mIsMaximized ? settings.mMaximized : settings.mRegular; MyGUI::Window* window = layout->mMainWidget->castType<MyGUI::Window>(); window->setPosition( MyGUI::IntPoint(static_cast<int>(rect.mX * viewSize.width), static_cast<int>(rect.mY * viewSize.height))); window->setSize( MyGUI::IntSize(static_cast<int>(rect.mW * viewSize.width), static_cast<int>(rect.mH * viewSize.height))); window->eventWindowChangeCoord += MyGUI::newDelegate(this, &WindowManager::onWindowChangeCoord); WindowBase::clampWindowCoordinates(window); mTrackedWindows.emplace(window, settings); } void WindowManager::toggleMaximized(Layout* layout) { MyGUI::Window* window = layout->mMainWidget->castType<MyGUI::Window>(); const auto it = mTrackedWindows.find(window); if (it == mTrackedWindows.end()) return; const WindowSettingValues& settings = it->second; const WindowRectSettingValues& rect = settings.mIsMaximized ? settings.mRegular : settings.mMaximized; MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize(); const float x = rect.mX * viewSize.width; const float y = rect.mY * viewSize.height; const float w = rect.mW * viewSize.width; const float h = rect.mH * viewSize.height; window->setCoord(x, y, w, h); settings.mIsMaximized.set(!settings.mIsMaximized.get()); } void WindowManager::onWindowChangeCoord(MyGUI::Window* window) { const auto it = mTrackedWindows.find(window); if (it == mTrackedWindows.end()) return; WindowBase::clampWindowCoordinates(window); const WindowSettingValues& settings = it->second; MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize(); settings.mRegular.mX.set(window->getPosition().left / static_cast<float>(viewSize.width)); settings.mRegular.mY.set(window->getPosition().top / static_cast<float>(viewSize.height)); settings.mRegular.mW.set(window->getSize().width / static_cast<float>(viewSize.width)); settings.mRegular.mH.set(window->getSize().height / static_cast<float>(viewSize.height)); settings.mIsMaximized.set(false); } void WindowManager::clear() { mPlayerBounty = -1; for (const auto& window : mWindows) { window->clear(); window->setDisabledByLua(false); } if (mLocalMapRender) mLocalMapRender->clear(); mMessageBoxManager->clear(); mToolTips->clear(); mSelectedSpell = ESM::RefId(); mCustomMarkers.clear(); mForceHidden = GW_None; mRestAllowed = true; while (!mGuiModes.empty()) popGuiMode(); updateVisible(); } void WindowManager::write(ESM::ESMWriter& writer, Loading::Listener& progress) { mMap->write(writer, progress); mQuickKeysMenu->write(writer); if (!mSelectedSpell.empty()) { writer.startRecord(ESM::REC_ASPL); writer.writeHNRefId("ID__", mSelectedSpell); writer.endRecord(ESM::REC_ASPL); } for (CustomMarkerCollection::ContainerType::const_iterator it = mCustomMarkers.begin(); it != mCustomMarkers.end(); ++it) { writer.startRecord(ESM::REC_MARK); it->second.save(writer); writer.endRecord(ESM::REC_MARK); } } void WindowManager::readRecord(ESM::ESMReader& reader, uint32_t type) { if (type == ESM::REC_GMAP) mMap->readRecord(reader, type); else if (type == ESM::REC_KEYS) mQuickKeysMenu->readRecord(reader, type); else if (type == ESM::REC_ASPL) { reader.getSubNameIs("ID__"); ESM::RefId spell = reader.getRefId(); if (mStore->get<ESM::Spell>().search(spell)) mSelectedSpell = spell; } else if (type == ESM::REC_MARK) { ESM::CustomMarker marker; marker.load(reader); mCustomMarkers.addMarker(marker, false); } } int WindowManager::countSavedGameRecords() const { return 1 // Global map + 1 // QuickKeysMenu + mCustomMarkers.size() + (!mSelectedSpell.empty() ? 1 : 0); } bool WindowManager::isSavingAllowed() const { return !MyGUI::InputManager::getInstance().isModalAny() && !isConsoleMode() // TODO: remove this, once we have properly serialized the state of open windows && (!isGuiMode() || (mGuiModes.size() == 1 && (getMode() == GM_MainMenu || getMode() == GM_Rest))); } void WindowManager::playVideo(std::string_view name, bool allowSkipping, bool overrideSounds) { mVideoWidget->playVideo("video\\" + std::string{ name }); mVideoWidget->eventKeyButtonPressed.clear(); mVideoBackground->eventKeyButtonPressed.clear(); if (allowSkipping) { mVideoWidget->eventKeyButtonPressed += MyGUI::newDelegate(this, &WindowManager::onVideoKeyPressed); mVideoBackground->eventKeyButtonPressed += MyGUI::newDelegate(this, &WindowManager::onVideoKeyPressed); } enableScene(false); MyGUI::IntSize screenSize = MyGUI::RenderManager::getInstance().getViewSize(); sizeVideo(screenSize.width, screenSize.height); MyGUI::Widget* oldKeyFocus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); setKeyFocusWidget(mVideoWidget); mVideoBackground->setVisible(true); bool cursorWasVisible = mCursorVisible; setCursorVisible(false); if (overrideSounds && mVideoWidget->hasAudioStream()) MWBase::Environment::get().getSoundManager()->pauseSounds( MWSound::VideoPlayback, ~MWSound::Type::Movie & MWSound::Type::Mask); Misc::FrameRateLimiter frameRateLimiter = Misc::makeFrameRateLimiter(MWBase::Environment::get().getFrameRateLimit()); while (mVideoWidget->update() && !MWBase::Environment::get().getStateManager()->hasQuitRequest()) { const double dt = std::chrono::duration_cast<std::chrono::duration<double>>(frameRateLimiter.getLastFrameDuration()) .count(); MWBase::Environment::get().getInputManager()->update(dt, true, false); if (!mWindowVisible) { mVideoWidget->pause(); std::this_thread::sleep_for(std::chrono::milliseconds(5)); } else { if (mVideoWidget->isPaused()) mVideoWidget->resume(); mViewer->eventTraversal(); mViewer->updateTraversal(); mViewer->renderingTraversals(); } // at the time this function is called we are in the middle of a frame, // so out of order calls are necessary to get a correct frameNumber for the next frame. // refer to the advance() and frame() order in Engine::go() mViewer->advance(mViewer->getFrameStamp()->getSimulationTime()); frameRateLimiter.limit(); } mVideoWidget->stop(); MWBase::Environment::get().getSoundManager()->resumeSounds(MWSound::VideoPlayback); setKeyFocusWidget(oldKeyFocus); setCursorVisible(cursorWasVisible); // Restore normal rendering updateVisible(); mVideoBackground->setVisible(false); } void WindowManager::sizeVideo(int screenWidth, int screenHeight) { // Use black bars to correct aspect ratio mVideoBackground->setSize(screenWidth, screenHeight); mVideoWidget->autoResize(Settings::gui().mStretchMenuBackground); } void WindowManager::exitCurrentModal() { if (!mCurrentModals.empty()) { WindowModal* window = mCurrentModals.back(); if (!window->exit()) return; window->setVisible(false); } } void WindowManager::addCurrentModal(WindowModal* input) { if (mCurrentModals.empty()) mKeyboardNavigation->saveFocus(getMode()); mCurrentModals.push_back(input); mKeyboardNavigation->restoreFocus(-1); mKeyboardNavigation->setModalWindow(input->mMainWidget); mKeyboardNavigation->setDefaultFocus(input->mMainWidget, input->getDefaultKeyFocus()); } void WindowManager::removeCurrentModal(WindowModal* input) { if (!mCurrentModals.empty()) { if (input == mCurrentModals.back()) { mCurrentModals.pop_back(); mKeyboardNavigation->saveFocus(-1); } else { auto found = std::find(mCurrentModals.begin(), mCurrentModals.end(), input); if (found != mCurrentModals.end()) mCurrentModals.erase(found); else Log(Debug::Warning) << "Warning: can't find modal window " << input; } } if (mCurrentModals.empty()) { mKeyboardNavigation->setModalWindow(nullptr); mKeyboardNavigation->restoreFocus(getMode()); } else mKeyboardNavigation->setModalWindow(mCurrentModals.back()->mMainWidget); } void WindowManager::onVideoKeyPressed(MyGUI::Widget* _sender, MyGUI::KeyCode _key, MyGUI::Char _char) { if (_key == MyGUI::KeyCode::Escape) mVideoWidget->stop(); } void WindowManager::updatePinnedWindows() { mInventoryWindow->setPinned(Settings::windows().mInventoryPin); if (Settings::windows().mInventoryHidden) mShown = (GuiWindow)(mShown ^ GW_Inventory); mMap->setPinned(Settings::windows().mMapPin); if (Settings::windows().mMapHidden) mShown = (GuiWindow)(mShown ^ GW_Map); mSpellWindow->setPinned(Settings::windows().mSpellsPin); if (Settings::windows().mSpellsHidden) mShown = (GuiWindow)(mShown ^ GW_Magic); mStatsWindow->setPinned(Settings::windows().mStatsPin); if (Settings::windows().mStatsHidden) mShown = (GuiWindow)(mShown ^ GW_Stats); } void WindowManager::pinWindow(GuiWindow window) { switch (window) { case GW_Inventory: mInventoryWindow->setPinned(true); break; case GW_Map: mMap->setPinned(true); break; case GW_Magic: mSpellWindow->setPinned(true); break; case GW_Stats: mStatsWindow->setPinned(true); break; default: break; } updateVisible(); } void WindowManager::fadeScreenIn(const float time, bool clearQueue, float delay) { if (clearQueue) mScreenFader->clearQueue(); mScreenFader->fadeOut(time, delay); } void WindowManager::fadeScreenOut(const float time, bool clearQueue, float delay) { if (clearQueue) mScreenFader->clearQueue(); mScreenFader->fadeIn(time, delay); } void WindowManager::fadeScreenTo(const int percent, const float time, bool clearQueue, float delay) { if (clearQueue) mScreenFader->clearQueue(); mScreenFader->fadeTo(percent, time, delay); } void WindowManager::setBlindness(const int percent) { mBlindnessFader->notifyAlphaChanged(percent / 100.f); } void WindowManager::activateHitOverlay(bool interrupt) { if (!Settings::gui().mHitFader) return; if (!interrupt && !mHitFader->isEmpty()) return; mHitFader->clearQueue(); mHitFader->fadeTo(100, 0.0f); mHitFader->fadeTo(0, 0.5f); } void WindowManager::setWerewolfOverlay(bool set) { if (!Settings::gui().mWerewolfOverlay) return; if (mWerewolfFader) mWerewolfFader->notifyAlphaChanged(set ? 1.0f : 0.0f); } void WindowManager::onClipboardChanged(std::string_view _type, std::string_view _data) { if (_type == "Text") SDL_SetClipboardText(MyGUI::TextIterator::getOnlyText(MyGUI::UString(_data)).asUTF8().c_str()); } void WindowManager::onClipboardRequested(std::string_view _type, std::string& _data) { if (_type != "Text") return; char* text = nullptr; text = SDL_GetClipboardText(); if (text) _data = MyGUI::TextIterator::toTagsString(text); SDL_free(text); } void WindowManager::toggleConsole() { bool visible = mConsole->isVisible(); if (!visible && !mGuiModes.empty()) mKeyboardNavigation->saveFocus(mGuiModes.back()); mConsole->setVisible(!visible); if (visible && !mGuiModes.empty()) mKeyboardNavigation->restoreFocus(mGuiModes.back()); updateVisible(); } void WindowManager::toggleDebugWindow() { mDebugWindow->setVisible(!mDebugWindow->isVisible()); } void WindowManager::togglePostProcessorHud() { if (!MWBase::Environment::get().getWorld()->getPostProcessor()->isEnabled()) { messageBox("#{OMWEngine:PostProcessingIsNotEnabled}"); return; } bool visible = mPostProcessorHud->isVisible(); if (!visible && !mGuiModes.empty()) mKeyboardNavigation->saveFocus(mGuiModes.back()); mPostProcessorHud->setVisible(!visible); if (visible && !mGuiModes.empty()) mKeyboardNavigation->restoreFocus(mGuiModes.back()); updateVisible(); } void WindowManager::toggleSettingsWindow() { bool visible = mSettingsWindow->isVisible(); if (!visible && !mGuiModes.empty()) mKeyboardNavigation->saveFocus(mGuiModes.back()); mSettingsWindow->setVisible(!visible); if (visible && !mGuiModes.empty()) mKeyboardNavigation->restoreFocus(mGuiModes.back()); updateVisible(); } void WindowManager::cycleSpell(bool next) { if (!isGuiMode()) mSpellWindow->cycle(next); } void WindowManager::cycleWeapon(bool next) { if (!isGuiMode()) mInventoryWindow->cycle(next); } void WindowManager::playSound(const ESM::RefId& soundId, float volume, float pitch) { if (soundId.empty()) return; MWBase::Environment::get().getSoundManager()->playSound( soundId, volume, pitch, MWSound::Type::Sfx, MWSound::PlayMode::NoEnvNoScaling); } void WindowManager::updateSpellWindow() { if (mSpellWindow) mSpellWindow->updateSpells(); } void WindowManager::setConsoleSelectedObject(const MWWorld::Ptr& object) { mConsole->setSelectedObject(object); } MWWorld::Ptr WindowManager::getConsoleSelectedObject() const { return mConsole->getSelectedObject(); } void WindowManager::printToConsole(const std::string& msg, std::string_view color) { mConsole->print(msg, color); } void WindowManager::setConsoleMode(std::string_view mode) { mConsole->setConsoleMode(mode); } const std::string& WindowManager::getConsoleMode() { return mConsole->getConsoleMode(); } void WindowManager::createCursors() { MyGUI::ResourceManager::EnumeratorPtr enumerator = MyGUI::ResourceManager::getInstance().getEnumerator(); while (enumerator.next()) { MyGUI::IResource* resource = enumerator.current().second; ResourceImageSetPointerFix* imgSetPointer = resource->castType<ResourceImageSetPointerFix>(false); if (!imgSetPointer) continue; const VFS::Path::Normalized path(imgSetPointer->getImageSet()->getIndexInfo(0, 0).texture); osg::ref_ptr<osg::Image> image = mResourceSystem->getImageManager()->getImage(path); if (image.valid()) { // everything looks good, send it to the cursor manager Uint8 hotspot_x = imgSetPointer->getHotSpot().left; Uint8 hotspot_y = imgSetPointer->getHotSpot().top; int rotation = imgSetPointer->getRotation(); MyGUI::IntSize pointerSize = imgSetPointer->getSize(); mCursorManager->createCursor(imgSetPointer->getResourceName(), rotation, image, hotspot_x, hotspot_y, pointerSize.width, pointerSize.height); } } } void WindowManager::createTextures() { { MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture("white"); tex->createManual(8, 8, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8); unsigned char* data = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write)); for (int x = 0; x < 8; ++x) for (int y = 0; y < 8; ++y) { *(data++) = 255; *(data++) = 255; *(data++) = 255; } tex->unlock(); } { MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture("black"); tex->createManual(8, 8, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8); unsigned char* data = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write)); for (int x = 0; x < 8; ++x) for (int y = 0; y < 8; ++y) { *(data++) = 0; *(data++) = 0; *(data++) = 0; } tex->unlock(); } { MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture("transparent"); tex->createManual(8, 8, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8A8); setMenuTransparency(Settings::gui().mMenuTransparency); } } void WindowManager::setMenuTransparency(float value) { MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().getTexture("transparent"); unsigned char* data = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write)); for (int x = 0; x < 8; ++x) for (int y = 0; y < 8; ++y) { *(data++) = 255; *(data++) = 255; *(data++) = 255; *(data++) = static_cast<unsigned char>(value * 255); } tex->unlock(); } void WindowManager::addCell(MWWorld::CellStore* cell) { mLocalMapRender->addCell(cell); } void WindowManager::removeCell(MWWorld::CellStore* cell) { mLocalMapRender->removeCell(cell); } void WindowManager::writeFog(MWWorld::CellStore* cell) { mLocalMapRender->saveFogOfWar(cell); } const MWGui::TextColours& WindowManager::getTextColours() { return mTextColours; } bool WindowManager::injectKeyPress(MyGUI::KeyCode key, unsigned int text, bool repeat) { if (!mKeyboardNavigation->injectKeyPress(key, text, repeat)) { MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); bool widgetActive = MyGUI::InputManager::getInstance().injectKeyPress(key, text); if (!widgetActive || !focus) return false; // FIXME: MyGUI doesn't allow widgets to state if a given key was actually used, so make a guess if (focus->getTypeName().find("Button") != std::string::npos) { switch (key.getValue()) { case MyGUI::KeyCode::ArrowDown: case MyGUI::KeyCode::ArrowUp: case MyGUI::KeyCode::ArrowLeft: case MyGUI::KeyCode::ArrowRight: case MyGUI::KeyCode::Return: case MyGUI::KeyCode::NumpadEnter: case MyGUI::KeyCode::Space: return true; default: return false; } } return false; } else return true; } bool WindowManager::injectKeyRelease(MyGUI::KeyCode key) { return MyGUI::InputManager::getInstance().injectKeyRelease(key); } void WindowManager::GuiModeState::update(bool visible) { for (const auto& window : mWindows) window->setVisible(visible); } void WindowManager::watchActor(const MWWorld::Ptr& ptr) { mStatsWatcher->watchActor(ptr); } MWWorld::Ptr WindowManager::getWatchedActor() const { return mStatsWatcher->getWatchedActor(); } const std::string& WindowManager::getVersionDescription() const { return mVersionDescription; } void WindowManager::handleScheduledMessageBoxes() { const auto scheduledMessageBoxes = mScheduledMessageBoxes.lock(); for (const ScheduledMessageBox& v : *scheduledMessageBoxes) messageBox(v.mMessage, v.mShowInDialogueMode); scheduledMessageBoxes->clear(); } void WindowManager::onDeleteCustomData(const MWWorld::Ptr& ptr) { for (const auto& window : mWindows) window->onDeleteCustomData(ptr); } void WindowManager::asyncPrepareSaveMap() { mMap->asyncPrepareSaveMap(); } void WindowManager::setDisabledByLua(std::string_view windowId, bool disabled) { mLuaIdToWindow.at(windowId)->setDisabledByLua(disabled); updateVisible(); } std::vector<std::string_view> WindowManager::getAllWindowIds() const { std::vector<std::string_view> res; for (const auto& [id, _] : mLuaIdToWindow) res.push_back(id); return res; } std::vector<std::string_view> WindowManager::getAllowedWindowIds(GuiMode mode) const { std::vector<std::string_view> res; if (mode == GM_Inventory) { if (mAllowed & GW_Map) res.push_back(mMap->getWindowIdForLua()); if (mAllowed & GW_Inventory) res.push_back(mInventoryWindow->getWindowIdForLua()); if (mAllowed & GW_Magic) res.push_back(mSpellWindow->getWindowIdForLua()); if (mAllowed & GW_Stats) res.push_back(mStatsWindow->getWindowIdForLua()); } else { auto it = mGuiModeStates.find(mode); if (it != mGuiModeStates.end()) { for (const auto* w : it->second.mWindows) if (!w->getWindowIdForLua().empty()) res.push_back(w->getWindowIdForLua()); } } return res; } }
84,220
C++
.cpp
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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35,475
trainingwindow.cpp
OpenMW_openmw/apps/openmw/mwgui/trainingwindow.cpp
#include "trainingwindow.hpp" #include <MyGUI_Button.h> #include <MyGUI_Gui.h> #include <MyGUI_TextIterator.h> #include "../mwbase/environment.hpp" #include "../mwbase/luamanager.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/npcstats.hpp" #include <components/esm3/loadclas.hpp> #include <components/settings/values.hpp> #include "tooltips.hpp" namespace MWGui { TrainingWindow::TrainingWindow() : WindowBase("openmw_trainingwindow.layout") , mTimeAdvancer(0.05f) { getWidget(mTrainingOptions, "TrainingOptions"); getWidget(mCancelButton, "CancelButton"); getWidget(mPlayerGold, "PlayerGold"); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onCancelButtonClicked); mTimeAdvancer.eventProgressChanged += MyGUI::newDelegate(this, &TrainingWindow::onTrainingProgressChanged); mTimeAdvancer.eventFinished += MyGUI::newDelegate(this, &TrainingWindow::onTrainingFinished); } void TrainingWindow::onOpen() { if (mTimeAdvancer.isRunning()) { mProgressBar.setVisible(true); setVisible(false); } else mProgressBar.setVisible(false); center(); } void TrainingWindow::setPtr(const MWWorld::Ptr& actor) { if (actor.isEmpty() || !actor.getClass().isActor()) throw std::runtime_error("Invalid argument in TrainingWindow::setPtr"); mPtr = actor; MWWorld::Ptr player = MWMechanics::getPlayer(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); mPlayerGold->setCaptionWithReplacing("#{sGold}: " + MyGUI::utility::toString(playerGold)); const auto& store = MWBase::Environment::get().getESMStore(); const MWWorld::Store<ESM::GameSetting>& gmst = store->get<ESM::GameSetting>(); const MWWorld::Store<ESM::Skill>& skillStore = store->get<ESM::Skill>(); // NPC can train you in their best 3 skills constexpr size_t maxSkills = 3; std::vector<std::pair<const ESM::Skill*, float>> skills; skills.reserve(maxSkills); const auto sortByValue = [](const std::pair<const ESM::Skill*, float>& lhs, const std::pair<const ESM::Skill*, float>& rhs) { return lhs.second > rhs.second; }; // Maintain a sorted vector of max maxSkills elements, ordering skills by value and content file order const MWMechanics::NpcStats& actorStats = actor.getClass().getNpcStats(actor); for (const ESM::Skill& skill : skillStore) { float value = getSkillForTraining(actorStats, skill.mId); if (skills.size() < maxSkills) { skills.emplace_back(&skill, value); std::stable_sort(skills.begin(), skills.end(), sortByValue); } else { auto& lowest = skills[maxSkills - 1]; if (lowest.second < value) { lowest.first = &skill; lowest.second = value; std::stable_sort(skills.begin(), skills.end(), sortByValue); } } } MyGUI::EnumeratorWidgetPtr widgets = mTrainingOptions->getEnumerator(); MyGUI::Gui::getInstance().destroyWidgets(widgets); MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player); const int lineHeight = Settings::gui().mFontSize + 2; for (size_t i = 0; i < skills.size(); ++i) { const ESM::Skill* skill = skills[i].first; int price = static_cast<int>( pcStats.getSkill(skill->mId).getBase() * gmst.find("iTrainingMod")->mValue.getInteger()); price = std::max(1, price); price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true); MyGUI::Button* button = mTrainingOptions->createWidget<MyGUI::Button>(price <= playerGold ? "SandTextButton" : "SandTextButtonDisabled", // can't use setEnabled since that removes tooltip MyGUI::IntCoord(5, 5 + i * lineHeight, mTrainingOptions->getWidth() - 10, lineHeight), MyGUI::Align::Default); button->setUserData(skills[i].first); button->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onTrainingSelected); button->setCaptionWithReplacing( MyGUI::TextIterator::toTagsString(skill->mName) + " - " + MyGUI::utility::toString(price)); button->setSize(button->getTextSize().width + 12, button->getSize().height); ToolTips::createSkillToolTip(button, skill->mId); } center(); } void TrainingWindow::onReferenceUnavailable() { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Training); } void TrainingWindow::onCancelButtonClicked(MyGUI::Widget* sender) { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Training); } void TrainingWindow::onTrainingSelected(MyGUI::Widget* sender) { const ESM::Skill* skill = *sender->getUserData<const ESM::Skill*>(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player); const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); int price = pcStats.getSkill(skill->mId).getBase() * store.get<ESM::GameSetting>().find("iTrainingMod")->mValue.getInteger(); price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true); if (price > player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId)) return; if (getSkillForTraining(mPtr.getClass().getNpcStats(mPtr), skill->mId) <= pcStats.getSkill(skill->mId).getBase()) { MWBase::Environment::get().getWindowManager()->messageBox("#{sServiceTrainingWords}"); return; } // You can not train a skill above its governing attribute if (pcStats.getSkill(skill->mId).getBase() >= pcStats.getAttribute(ESM::Attribute::indexToRefId(skill->mData.mAttribute)).getModified()) { MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage17}"); return; } // increase skill MWBase::Environment::get().getLuaManager()->skillLevelUp(player, skill->mId, "trainer"); // remove gold player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price); // add gold to NPC trading gold pool MWMechanics::NpcStats& npcStats = mPtr.getClass().getNpcStats(mPtr); npcStats.setGoldPool(npcStats.getGoldPool() + price); setVisible(false); mProgressBar.setVisible(true); mProgressBar.setProgress(0, 2); mTimeAdvancer.run(2); MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.2f); MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.2f, false, 0.2f); } void TrainingWindow::onTrainingProgressChanged(int cur, int total) { mProgressBar.setProgress(cur, total); } void TrainingWindow::onTrainingFinished() { mProgressBar.setVisible(false); // advance time MWBase::Environment::get().getMechanicsManager()->rest(2, false); MWBase::Environment::get().getWorld()->advanceTime(2); // go back to game mode MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Training); MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode(); } float TrainingWindow::getSkillForTraining(const MWMechanics::NpcStats& stats, ESM::RefId id) const { if (Settings::game().mTrainersTrainingSkillsBasedOnBaseSkill) return stats.getSkill(id).getBase(); return stats.getSkill(id).getModified(); } void TrainingWindow::onFrame(float dt) { checkReferenceAvailable(); mTimeAdvancer.onFrame(dt); } bool TrainingWindow::exit() { return !mTimeAdvancer.isRunning(); } }
8,646
C++
.cpp
182
38.296703
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0.644759
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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false
false
false
false
35,476
settings.cpp
OpenMW_openmw/apps/openmw/mwgui/settings.cpp
#include "settings.hpp" #include "components/settings/values.hpp" namespace MWGui { WindowSettingValues makeAlchemyWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mAlchemyX, .mY = Settings::windows().mAlchemyY, .mW = Settings::windows().mAlchemyW, .mH = Settings::windows().mAlchemyH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mAlchemyMaximizedX, .mY = Settings::windows().mAlchemyMaximizedY, .mW = Settings::windows().mAlchemyMaximizedW, .mH = Settings::windows().mAlchemyMaximizedH, }, .mIsMaximized = Settings::windows().mAlchemyMaximized, }; } WindowSettingValues makeBarterWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mBarterX, .mY = Settings::windows().mBarterY, .mW = Settings::windows().mBarterW, .mH = Settings::windows().mBarterH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mBarterMaximizedX, .mY = Settings::windows().mBarterMaximizedY, .mW = Settings::windows().mBarterMaximizedW, .mH = Settings::windows().mBarterMaximizedH, }, .mIsMaximized = Settings::windows().mBarterMaximized, }; } WindowSettingValues makeCompanionWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mCompanionX, .mY = Settings::windows().mCompanionY, .mW = Settings::windows().mCompanionW, .mH = Settings::windows().mCompanionH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mCompanionMaximizedX, .mY = Settings::windows().mCompanionMaximizedY, .mW = Settings::windows().mCompanionMaximizedW, .mH = Settings::windows().mCompanionMaximizedH, }, .mIsMaximized = Settings::windows().mCompanionMaximized, }; } WindowSettingValues makeConsoleWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mConsoleX, .mY = Settings::windows().mConsoleY, .mW = Settings::windows().mConsoleW, .mH = Settings::windows().mConsoleH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mConsoleMaximizedX, .mY = Settings::windows().mConsoleMaximizedY, .mW = Settings::windows().mConsoleMaximizedW, .mH = Settings::windows().mConsoleMaximizedH, }, .mIsMaximized = Settings::windows().mConsoleMaximized, }; } WindowSettingValues makeContainerWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mContainerX, .mY = Settings::windows().mContainerY, .mW = Settings::windows().mContainerW, .mH = Settings::windows().mContainerH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mContainerMaximizedX, .mY = Settings::windows().mContainerMaximizedY, .mW = Settings::windows().mContainerMaximizedW, .mH = Settings::windows().mContainerMaximizedH, }, .mIsMaximized = Settings::windows().mContainerMaximized, }; } WindowSettingValues makeDebugWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mDebugX, .mY = Settings::windows().mDebugY, .mW = Settings::windows().mDebugW, .mH = Settings::windows().mDebugH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mDebugMaximizedX, .mY = Settings::windows().mDebugMaximizedY, .mW = Settings::windows().mDebugMaximizedW, .mH = Settings::windows().mDebugMaximizedH, }, .mIsMaximized = Settings::windows().mDebugMaximized, }; } WindowSettingValues makeDialogueWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mDialogueX, .mY = Settings::windows().mDialogueY, .mW = Settings::windows().mDialogueW, .mH = Settings::windows().mDialogueH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mDialogueMaximizedX, .mY = Settings::windows().mDialogueMaximizedY, .mW = Settings::windows().mDialogueMaximizedW, .mH = Settings::windows().mDialogueMaximizedH, }, .mIsMaximized = Settings::windows().mDialogueMaximized, }; } WindowSettingValues makeInventoryWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mInventoryX, .mY = Settings::windows().mInventoryY, .mW = Settings::windows().mInventoryW, .mH = Settings::windows().mInventoryH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mInventoryMaximizedX, .mY = Settings::windows().mInventoryMaximizedY, .mW = Settings::windows().mInventoryMaximizedW, .mH = Settings::windows().mInventoryMaximizedH, }, .mIsMaximized = Settings::windows().mInventoryMaximized, }; } WindowSettingValues makeInventoryBarterWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mInventoryBarterX, .mY = Settings::windows().mInventoryBarterY, .mW = Settings::windows().mInventoryBarterW, .mH = Settings::windows().mInventoryBarterH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mInventoryBarterMaximizedX, .mY = Settings::windows().mInventoryBarterMaximizedY, .mW = Settings::windows().mInventoryBarterMaximizedW, .mH = Settings::windows().mInventoryBarterMaximizedH, }, .mIsMaximized = Settings::windows().mInventoryBarterMaximized, }; } WindowSettingValues makeInventoryCompanionWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mInventoryCompanionX, .mY = Settings::windows().mInventoryCompanionY, .mW = Settings::windows().mInventoryCompanionW, .mH = Settings::windows().mInventoryCompanionH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mInventoryCompanionMaximizedX, .mY = Settings::windows().mInventoryCompanionMaximizedY, .mW = Settings::windows().mInventoryCompanionMaximizedW, .mH = Settings::windows().mInventoryCompanionMaximizedH, }, .mIsMaximized = Settings::windows().mInventoryCompanionMaximized, }; } WindowSettingValues makeInventoryContainerWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mInventoryContainerX, .mY = Settings::windows().mInventoryContainerY, .mW = Settings::windows().mInventoryContainerW, .mH = Settings::windows().mInventoryContainerH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mInventoryContainerMaximizedX, .mY = Settings::windows().mInventoryContainerMaximizedY, .mW = Settings::windows().mInventoryContainerMaximizedW, .mH = Settings::windows().mInventoryContainerMaximizedH, }, .mIsMaximized = Settings::windows().mInventoryContainerMaximized, }; } WindowSettingValues makeMapWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mMapX, .mY = Settings::windows().mMapY, .mW = Settings::windows().mMapW, .mH = Settings::windows().mMapH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mMapMaximizedX, .mY = Settings::windows().mMapMaximizedY, .mW = Settings::windows().mMapMaximizedW, .mH = Settings::windows().mMapMaximizedH, }, .mIsMaximized = Settings::windows().mMapMaximized, }; } WindowSettingValues makePostprocessorWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mPostprocessorX, .mY = Settings::windows().mPostprocessorY, .mW = Settings::windows().mPostprocessorW, .mH = Settings::windows().mPostprocessorH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mPostprocessorMaximizedX, .mY = Settings::windows().mPostprocessorMaximizedY, .mW = Settings::windows().mPostprocessorMaximizedW, .mH = Settings::windows().mPostprocessorMaximizedH, }, .mIsMaximized = Settings::windows().mPostprocessorMaximized, }; } WindowSettingValues makeSettingsWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mSettingsX, .mY = Settings::windows().mSettingsY, .mW = Settings::windows().mSettingsW, .mH = Settings::windows().mSettingsH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mSettingsMaximizedX, .mY = Settings::windows().mSettingsMaximizedY, .mW = Settings::windows().mSettingsMaximizedW, .mH = Settings::windows().mSettingsMaximizedH, }, .mIsMaximized = Settings::windows().mSettingsMaximized, }; } WindowSettingValues makeSpellsWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mSpellsX, .mY = Settings::windows().mSpellsY, .mW = Settings::windows().mSpellsW, .mH = Settings::windows().mSpellsH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mSpellsMaximizedX, .mY = Settings::windows().mSpellsMaximizedY, .mW = Settings::windows().mSpellsMaximizedW, .mH = Settings::windows().mSpellsMaximizedH, }, .mIsMaximized = Settings::windows().mSpellsMaximized, }; } WindowSettingValues makeStatsWindowSettingValues() { return WindowSettingValues{ .mRegular = WindowRectSettingValues { .mX = Settings::windows().mStatsX, .mY = Settings::windows().mStatsY, .mW = Settings::windows().mStatsW, .mH = Settings::windows().mStatsH, }, .mMaximized = WindowRectSettingValues { .mX = Settings::windows().mStatsMaximizedX, .mY = Settings::windows().mStatsMaximizedY, .mW = Settings::windows().mStatsMaximizedW, .mH = Settings::windows().mStatsMaximizedH, }, .mIsMaximized = Settings::windows().mStatsMaximized, }; } }
12,844
C++
.cpp
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OpenMW/openmw
5,318
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0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,477
resourceskin.cpp
OpenMW_openmw/apps/openmw/mwgui/resourceskin.cpp
#include "resourceskin.hpp" #include <MyGUI_RenderManager.h> #include <components/misc/strings/algorithm.hpp> namespace MWGui { void resizeSkin(MyGUI::xml::ElementPtr _node) { _node->setAttribute("type", "ResourceSkin"); if (!_node->findAttribute("size").empty()) return; auto textureName = _node->findAttribute("texture"); if (textureName.empty()) return; MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture(std::string{ textureName }); if (!texture) return; MyGUI::IntCoord coord(0, 0, texture->getWidth(), texture->getHeight()); MyGUI::xml::ElementEnumerator basis = _node->getElementEnumerator(); const std::string textureSize = std::to_string(coord.width) + " " + std::to_string(coord.height); _node->addAttribute("size", textureSize); while (basis.next()) { if (basis->getName() != "BasisSkin") continue; auto basisSkinType = basis->findAttribute("type"); if (Misc::StringUtils::ciEqual(basisSkinType, "SimpleText")) continue; bool isTileRect = Misc::StringUtils::ciEqual(basisSkinType, "TileRect"); if (!basis->findAttribute("offset").empty()) continue; basis->addAttribute("offset", coord); MyGUI::xml::ElementEnumerator state = basis->getElementEnumerator(); while (state.next()) { if (state->getName() == "State") { if (!state->findAttribute("offset").empty()) continue; state->addAttribute("offset", coord); if (isTileRect) { MyGUI::xml::ElementEnumerator property = state->getElementEnumerator(); bool hasTileSize = false; while (property.next("Property")) { if (property->findAttribute("key") != "TileSize") continue; hasTileSize = true; } if (!hasTileSize) { MyGUI::xml::ElementPtr tileSizeProperty = state->createChild("Property"); tileSizeProperty->addAttribute("key", "TileSize"); tileSizeProperty->addAttribute("value", textureSize); } } } } } } void AutoSizedResourceSkin::deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version) { resizeSkin(_node); Base::deserialization(_node, _version); } }
2,848
C++
.cpp
66
28.545455
110
0.518064
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,478
enchantingdialog.cpp
OpenMW_openmw/apps/openmw/mwgui/enchantingdialog.cpp
#include "enchantingdialog.hpp" #include <iomanip> #include <MyGUI_Button.h> #include <MyGUI_EditBox.h> #include <MyGUI_ScrollView.h> #include <MyGUI_UString.h> #include <components/misc/strings/format.hpp> #include <components/settings/values.hpp> #include <components/widgets/list.hpp> #include <components/esm3/loadgmst.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwmechanics/actorutil.hpp" #include "itemselection.hpp" #include "itemwidget.hpp" #include "sortfilteritemmodel.hpp" namespace MWGui { EnchantingDialog::EnchantingDialog() : WindowBase("openmw_enchanting_dialog.layout") , EffectEditorBase(EffectEditorBase::Enchanting) { getWidget(mName, "NameEdit"); getWidget(mCancelButton, "CancelButton"); getWidget(mAvailableEffectsList, "AvailableEffects"); getWidget(mUsedEffectsView, "UsedEffects"); getWidget(mItemBox, "ItemBox"); getWidget(mSoulBox, "SoulBox"); getWidget(mEnchantmentPoints, "Enchantment"); getWidget(mCastCost, "CastCost"); getWidget(mCharge, "Charge"); getWidget(mSuccessChance, "SuccessChance"); getWidget(mChanceLayout, "ChanceLayout"); getWidget(mTypeButton, "TypeButton"); getWidget(mBuyButton, "BuyButton"); getWidget(mPrice, "PriceLabel"); getWidget(mPriceText, "PriceTextLabel"); setWidgets(mAvailableEffectsList, mUsedEffectsView); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onCancelButtonClicked); mItemBox->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onSelectItem); mSoulBox->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onSelectSoul); mBuyButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onBuyButtonClicked); mTypeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onTypeButtonClicked); mName->eventEditSelectAccept += MyGUI::newDelegate(this, &EnchantingDialog::onAccept); } void EnchantingDialog::onOpen() { center(); MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mName); } void EnchantingDialog::setSoulGem(const MWWorld::Ptr& gem) { if (gem.isEmpty()) { mSoulBox->setItem(MWWorld::Ptr()); mSoulBox->clearUserStrings(); mEnchanting.setSoulGem(MWWorld::Ptr()); } else { mSoulBox->setItem(gem); mSoulBox->setUserString("ToolTipType", "ItemPtr"); mSoulBox->setUserData(MWWorld::Ptr(gem)); mEnchanting.setSoulGem(gem); } } void EnchantingDialog::setItem(const MWWorld::Ptr& item) { if (item.isEmpty()) { mItemBox->setItem(MWWorld::Ptr()); mItemBox->clearUserStrings(); mEnchanting.setOldItem(MWWorld::Ptr()); } else { std::string_view name = item.getClass().getName(item); mName->setCaption(MyGUI::UString(name)); mItemBox->setItem(item); mItemBox->setUserString("ToolTipType", "ItemPtr"); mItemBox->setUserData(MWWorld::Ptr(item)); mEnchanting.setOldItem(item); } } void EnchantingDialog::updateLabels() { mEnchantmentPoints->setCaption(std::to_string(static_cast<int>(mEnchanting.getEnchantPoints(false))) + " / " + std::to_string(mEnchanting.getMaxEnchantValue())); mCharge->setCaption(std::to_string(mEnchanting.getGemCharge())); mSuccessChance->setCaption(std::to_string(std::clamp(mEnchanting.getEnchantChance(), 0, 100))); mCastCost->setCaption(std::to_string(mEnchanting.getEffectiveCastCost())); mPrice->setCaption(std::to_string(mEnchanting.getEnchantPrice())); switch (mEnchanting.getCastStyle()) { case ESM::Enchantment::CastOnce: mTypeButton->setCaption(MyGUI::UString( MWBase::Environment::get().getWindowManager()->getGameSettingString("sItemCastOnce", "Cast Once"))); setConstantEffect(false); break; case ESM::Enchantment::WhenStrikes: mTypeButton->setCaption( MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString( "sItemCastWhenStrikes", "When Strikes"))); setConstantEffect(false); break; case ESM::Enchantment::WhenUsed: mTypeButton->setCaption( MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString( "sItemCastWhenUsed", "When Used"))); setConstantEffect(false); break; case ESM::Enchantment::ConstantEffect: mTypeButton->setCaption( MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString( "sItemCastConstant", "Cast Constant"))); setConstantEffect(true); break; } } void EnchantingDialog::setPtr(const MWWorld::Ptr& ptr) { if (ptr.isEmpty() || (ptr.getType() != ESM::REC_MISC && !ptr.getClass().isActor())) throw std::runtime_error("Invalid argument in EnchantingDialog::setPtr"); mName->setCaption({}); if (ptr.getClass().isActor()) { mEnchanting.setSelfEnchanting(false); mEnchanting.setEnchanter(ptr); mBuyButton->setCaptionWithReplacing("#{sBuy}"); mChanceLayout->setVisible(false); mPtr = ptr; setSoulGem(MWWorld::Ptr()); mPrice->setVisible(true); mPriceText->setVisible(true); } else { mEnchanting.setSelfEnchanting(true); mEnchanting.setEnchanter(MWMechanics::getPlayer()); mBuyButton->setCaptionWithReplacing("#{sCreate}"); mChanceLayout->setVisible(Settings::game().mShowEnchantChance); mPtr = MWMechanics::getPlayer(); setSoulGem(ptr); mPrice->setVisible(false); mPriceText->setVisible(false); } setItem(MWWorld::Ptr()); startEditing(); updateLabels(); } void EnchantingDialog::onReferenceUnavailable() { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Enchanting); resetReference(); } void EnchantingDialog::resetReference() { ReferenceInterface::resetReference(); setItem(MWWorld::Ptr()); setSoulGem(MWWorld::Ptr()); mPtr = MWWorld::Ptr(); mEnchanting.setEnchanter(MWWorld::Ptr()); } void EnchantingDialog::onCancelButtonClicked(MyGUI::Widget* sender) { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Enchanting); } void EnchantingDialog::onSelectItem(MyGUI::Widget* sender) { if (mEnchanting.getOldItem().isEmpty()) { mItemSelectionDialog = std::make_unique<ItemSelectionDialog>("#{sEnchantItems}"); mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onItemSelected); mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onItemCancel); mItemSelectionDialog->setVisible(true); mItemSelectionDialog->openContainer(MWMechanics::getPlayer()); mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyEnchantable); } else { setItem(MWWorld::Ptr()); updateLabels(); } } void EnchantingDialog::onItemSelected(MWWorld::Ptr item) { mItemSelectionDialog->setVisible(false); setItem(item); MWBase::Environment::get().getWindowManager()->playSound(item.getClass().getDownSoundId(item)); mEnchanting.nextCastStyle(); updateLabels(); } void EnchantingDialog::onItemCancel() { mItemSelectionDialog->setVisible(false); } void EnchantingDialog::onSoulSelected(MWWorld::Ptr item) { mItemSelectionDialog->setVisible(false); mEnchanting.setSoulGem(item); if (mEnchanting.getGemCharge() == 0) { MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage32}"); return; } setSoulGem(item); MWBase::Environment::get().getWindowManager()->playSound(item.getClass().getDownSoundId(item)); updateLabels(); } void EnchantingDialog::onSoulCancel() { mItemSelectionDialog->setVisible(false); } void EnchantingDialog::onSelectSoul(MyGUI::Widget* sender) { if (mEnchanting.getGem().isEmpty()) { mItemSelectionDialog = std::make_unique<ItemSelectionDialog>("#{sSoulGemsWithSouls}"); mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onSoulSelected); mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onSoulCancel); mItemSelectionDialog->setVisible(true); mItemSelectionDialog->openContainer(MWMechanics::getPlayer()); mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyChargedSoulstones); // MWBase::Environment::get().getWindowManager()->messageBox("#{sInventorySelectNoSoul}"); } else { setSoulGem(MWWorld::Ptr()); mEnchanting.nextCastStyle(); updateLabels(); updateEffectsView(); } } void EnchantingDialog::notifyEffectsChanged() { mEffectList.populate(mEffects); mEnchanting.setEffect(mEffectList); updateLabels(); } void EnchantingDialog::onTypeButtonClicked(MyGUI::Widget* sender) { mEnchanting.nextCastStyle(); updateLabels(); updateEffectsView(); } void EnchantingDialog::onAccept(MyGUI::EditBox* sender) { onBuyButtonClicked(sender); // To do not spam onAccept() again and again MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None); } void EnchantingDialog::onBuyButtonClicked(MyGUI::Widget* sender) { if (mEffects.size() <= 0) { MWBase::Environment::get().getWindowManager()->messageBox("#{sEnchantmentMenu11}"); return; } if (mName->getCaption().empty()) { MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage10}"); return; } if (mEnchanting.soulEmpty()) { MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage52}"); return; } if (mEnchanting.itemEmpty()) { MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage11}"); return; } if (static_cast<int>(mEnchanting.getEnchantPoints(false)) > mEnchanting.getMaxEnchantValue()) { MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage29}"); return; } mEnchanting.setNewItemName(mName->getCaption()); mEnchanting.setEffect(mEffectList); MWWorld::Ptr player = MWMechanics::getPlayer(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); if (mPtr != player && mEnchanting.getEnchantPrice() > playerGold) { MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage18}"); return; } // check if the player is attempting to use a soulstone or item that was stolen from this actor if (mPtr != player) { for (int i = 0; i < 2; ++i) { MWWorld::Ptr item = (i == 0) ? mEnchanting.getOldItem() : mEnchanting.getGem(); if (MWBase::Environment::get().getMechanicsManager()->isItemStolenFrom( item.getCellRef().getRefId(), mPtr)) { std::string msg = MWBase::Environment::get() .getESMStore() ->get<ESM::GameSetting>() .find("sNotifyMessage49") ->mValue.getString(); msg = Misc::StringUtils::format(msg, item.getClass().getName(item)); MWBase::Environment::get().getWindowManager()->messageBox(msg); MWBase::Environment::get().getMechanicsManager()->confiscateStolenItemToOwner( player, item, mPtr, 1); MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Enchanting); MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode(); return; } } } if (mEnchanting.create()) { MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("enchant success")); MWBase::Environment::get().getWindowManager()->messageBox("#{sEnchantmentMenu12}"); MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Enchanting); } else { MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("enchant fail")); MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage34}"); if (!mEnchanting.getGem().isEmpty() && !mEnchanting.getGem().getCellRef().getCount()) { setSoulGem(MWWorld::Ptr()); mEnchanting.nextCastStyle(); updateLabels(); updateEffectsView(); } } } }
14,325
C++
.cpp
335
32.346269
120
0.619943
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,479
bookwindow.cpp
OpenMW_openmw/apps/openmw/mwgui/bookwindow.cpp
#include "bookwindow.hpp" #include <MyGUI_InputManager.h> #include <MyGUI_TextBox.h> #include <components/esm3/loadbook.hpp> #include <components/esm4/loadbook.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwworld/actiontake.hpp" #include "../mwworld/class.hpp" #include "formatting.hpp" namespace MWGui { BookWindow::BookWindow() : BookWindowBase("openmw_book.layout") , mCurrentPage(0) , mTakeButtonShow(true) , mTakeButtonAllowed(true) { getWidget(mCloseButton, "CloseButton"); mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BookWindow::onCloseButtonClicked); getWidget(mTakeButton, "TakeButton"); mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BookWindow::onTakeButtonClicked); getWidget(mNextPageButton, "NextPageBTN"); mNextPageButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BookWindow::onNextPageButtonClicked); getWidget(mPrevPageButton, "PrevPageBTN"); mPrevPageButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BookWindow::onPrevPageButtonClicked); getWidget(mLeftPageNumber, "LeftPageNumber"); getWidget(mRightPageNumber, "RightPageNumber"); getWidget(mLeftPage, "LeftPage"); getWidget(mRightPage, "RightPage"); adjustButton("CloseButton"); adjustButton("TakeButton"); adjustButton("PrevPageBTN"); float scale = adjustButton("NextPageBTN"); mLeftPage->setNeedMouseFocus(true); mLeftPage->eventMouseWheel += MyGUI::newDelegate(this, &BookWindow::onMouseWheel); mRightPage->setNeedMouseFocus(true); mRightPage->eventMouseWheel += MyGUI::newDelegate(this, &BookWindow::onMouseWheel); mNextPageButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &BookWindow::onKeyButtonPressed); mPrevPageButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &BookWindow::onKeyButtonPressed); mTakeButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &BookWindow::onKeyButtonPressed); mCloseButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &BookWindow::onKeyButtonPressed); if (mNextPageButton->getSize().width == 64) { // english button has a 7 pixel wide strip of garbage on its right edge mNextPageButton->setSize(64 - 7, mNextPageButton->getSize().height); mNextPageButton->setImageCoord( MyGUI::IntCoord(0, 0, (64 - 7) * scale, mNextPageButton->getSize().height * scale)); } center(); } void BookWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel) { if (_rel < 0) nextPage(); else prevPage(); } void BookWindow::clearPages() { mPages.clear(); } void BookWindow::setPtr(const MWWorld::Ptr& book) { if (book.isEmpty() || (book.getType() != ESM::REC_BOOK && book.getType() != ESM::REC_BOOK4)) throw std::runtime_error("Invalid argument in BookWindow::setPtr"); mBook = book; MWWorld::Ptr player = MWMechanics::getPlayer(); bool showTakeButton = book.getContainerStore() != &player.getClass().getContainerStore(player); clearPages(); mCurrentPage = 0; const std::string* text; if (book.getType() == ESM::REC_BOOK) text = &book.get<ESM::Book>()->mBase->mText; else text = &book.get<ESM4::Book>()->mBase->mText; bool shrinkTextAtLastTag = book.getType() == ESM::REC_BOOK; Formatting::BookFormatter formatter; mPages = formatter.markupToWidget(mLeftPage, *text, shrinkTextAtLastTag); formatter.markupToWidget(mRightPage, *text, shrinkTextAtLastTag); updatePages(); setTakeButtonShow(showTakeButton); MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton); } void BookWindow::setTakeButtonShow(bool show) { mTakeButtonShow = show; mTakeButton->setVisible(mTakeButtonShow && mTakeButtonAllowed); } void BookWindow::onKeyButtonPressed(MyGUI::Widget* sender, MyGUI::KeyCode key, MyGUI::Char character) { if (key == MyGUI::KeyCode::ArrowUp) prevPage(); else if (key == MyGUI::KeyCode::ArrowDown) nextPage(); } void BookWindow::setInventoryAllowed(bool allowed) { mTakeButtonAllowed = allowed; mTakeButton->setVisible(mTakeButtonShow && mTakeButtonAllowed); } void BookWindow::onCloseButtonClicked(MyGUI::Widget* sender) { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Book); } void BookWindow::onTakeButtonClicked(MyGUI::Widget* sender) { MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Item Book Up")); MWWorld::ActionTake take(mBook); take.execute(MWMechanics::getPlayer()); MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Book); } void BookWindow::onNextPageButtonClicked(MyGUI::Widget* sender) { nextPage(); } void BookWindow::onPrevPageButtonClicked(MyGUI::Widget* sender) { prevPage(); } void BookWindow::updatePages() { mLeftPageNumber->setCaption(MyGUI::utility::toString(mCurrentPage * 2 + 1)); mRightPageNumber->setCaption(MyGUI::utility::toString(mCurrentPage * 2 + 2)); MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); bool nextPageVisible = (mCurrentPage + 1) * 2 < mPages.size(); mNextPageButton->setVisible(nextPageVisible); bool prevPageVisible = mCurrentPage != 0; mPrevPageButton->setVisible(prevPageVisible); if (focus == mNextPageButton && !nextPageVisible && prevPageVisible) MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mPrevPageButton); else if (focus == mPrevPageButton && !prevPageVisible && nextPageVisible) MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mNextPageButton); if (mPages.empty()) return; MyGUI::Widget* paper; paper = mLeftPage->getChildAt(0); paper->setCoord(paper->getPosition().left, -mPages[mCurrentPage * 2].first, paper->getWidth(), mPages[mCurrentPage * 2].second); paper = mRightPage->getChildAt(0); if ((mCurrentPage + 1) * 2 <= mPages.size()) { paper->setCoord(paper->getPosition().left, -mPages[mCurrentPage * 2 + 1].first, paper->getWidth(), mPages[mCurrentPage * 2 + 1].second); paper->setVisible(true); } else { paper->setVisible(false); } } void BookWindow::nextPage() { if ((mCurrentPage + 1) * 2 < mPages.size()) { MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page2")); ++mCurrentPage; updatePages(); } } void BookWindow::prevPage() { if (mCurrentPage > 0) { MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("book page")); --mCurrentPage; updatePages(); } } }
7,451
C++
.cpp
171
35.28655
113
0.656293
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
false
35,480
review.cpp
OpenMW_openmw/apps/openmw/mwgui/review.cpp
#include "review.hpp" #include <cmath> #include <MyGUI_Button.h> #include <MyGUI_Gui.h> #include <MyGUI_ImageBox.h> #include <MyGUI_ScrollView.h> #include <MyGUI_UString.h> #include <components/esm3/loadbsgn.hpp> #include <components/esm3/loadrace.hpp> #include <components/esm3/loadspel.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwmechanics/autocalcspell.hpp" #include "../mwworld/esmstore.hpp" #include "tooltips.hpp" namespace { void adjustButtonSize(MyGUI::Button* button) { // adjust size of button to fit its text MyGUI::IntSize size = button->getTextSize(); button->setSize(size.width + 24, button->getSize().height); } } namespace MWGui { ReviewDialog::ReviewDialog() : WindowModal("openmw_chargen_review.layout") , mUpdateSkillArea(false) { // Centre dialog center(); // Setup static stats MyGUI::Button* button; getWidget(mNameWidget, "NameText"); getWidget(button, "NameButton"); adjustButtonSize(button); button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onNameClicked); getWidget(mRaceWidget, "RaceText"); getWidget(button, "RaceButton"); adjustButtonSize(button); button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onRaceClicked); getWidget(mClassWidget, "ClassText"); getWidget(button, "ClassButton"); adjustButtonSize(button); button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onClassClicked); getWidget(mBirthSignWidget, "SignText"); getWidget(button, "SignButton"); adjustButtonSize(button); button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onBirthSignClicked); // Setup dynamic stats getWidget(mHealth, "Health"); mHealth->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sHealth", {})); mHealth->setValue(45, 45); getWidget(mMagicka, "Magicka"); mMagicka->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sMagic", {})); mMagicka->setValue(50, 50); getWidget(mFatigue, "Fatigue"); mFatigue->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sFatigue", {})); mFatigue->setValue(160, 160); // Setup attributes MyGUI::Widget* attributes = getWidget("Attributes"); const auto& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::Attribute>(); MyGUI::IntCoord coord{ 8, 4, 250, 18 }; for (const ESM::Attribute& attribute : store) { auto* widget = attributes->createWidget<Widgets::MWAttribute>("MW_StatNameValue", coord, MyGUI::Align::Default); mAttributeWidgets.emplace(attribute.mId, widget); widget->setUserString("ToolTipType", "Layout"); widget->setUserString("ToolTipLayout", "AttributeToolTip"); widget->setUserString("Caption_AttributeName", attribute.mName); widget->setUserString("Caption_AttributeDescription", attribute.mDescription); widget->setUserString("ImageTexture_AttributeImage", attribute.mIcon); widget->setAttributeId(attribute.mId); widget->setAttributeValue(Widgets::MWAttribute::AttributeValue()); coord.top += coord.height; } // Setup skills getWidget(mSkillView, "SkillView"); mSkillView->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel); for (const ESM::Skill& skill : MWBase::Environment::get().getESMStore()->get<ESM::Skill>()) { mSkillValues.emplace(skill.mId, MWMechanics::SkillValue()); mSkillWidgetMap.emplace(skill.mId, static_cast<MyGUI::TextBox*>(nullptr)); } MyGUI::Button* backButton; getWidget(backButton, "BackButton"); backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onBackClicked); MyGUI::Button* okButton; getWidget(okButton, "OKButton"); okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onOkClicked); } void ReviewDialog::onOpen() { WindowModal::onOpen(); mUpdateSkillArea = true; } void ReviewDialog::onFrame(float /*duration*/) { if (mUpdateSkillArea) { updateSkillArea(); mUpdateSkillArea = false; } } void ReviewDialog::setPlayerName(const std::string& name) { mNameWidget->setCaption(name); } void ReviewDialog::setRace(const ESM::RefId& raceId) { mRaceId = raceId; const ESM::Race* race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().search(mRaceId); if (race) { ToolTips::createRaceToolTip(mRaceWidget, race); mRaceWidget->setCaption(race->mName); } mUpdateSkillArea = true; } void ReviewDialog::setClass(const ESM::Class& playerClass) { mClass = playerClass; mClassWidget->setCaption(mClass.mName); ToolTips::createClassToolTip(mClassWidget, mClass); } void ReviewDialog::setBirthSign(const ESM::RefId& signId) { mBirthSignId = signId; const ESM::BirthSign* sign = MWBase::Environment::get().getESMStore()->get<ESM::BirthSign>().search(mBirthSignId); if (sign) { mBirthSignWidget->setCaption(sign->mName); ToolTips::createBirthsignToolTip(mBirthSignWidget, mBirthSignId); } mUpdateSkillArea = true; } void ReviewDialog::setHealth(const MWMechanics::DynamicStat<float>& value) { int current = std::max(0, static_cast<int>(value.getCurrent())); int modified = static_cast<int>(value.getModified()); mHealth->setValue(current, modified); std::string valStr = MyGUI::utility::toString(current) + " / " + MyGUI::utility::toString(modified); mHealth->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr); } void ReviewDialog::setMagicka(const MWMechanics::DynamicStat<float>& value) { int current = std::max(0, static_cast<int>(value.getCurrent())); int modified = static_cast<int>(value.getModified()); mMagicka->setValue(current, modified); std::string valStr = MyGUI::utility::toString(current) + " / " + MyGUI::utility::toString(modified); mMagicka->setUserString("Caption_HealthDescription", "#{sMagDesc}\n" + valStr); } void ReviewDialog::setFatigue(const MWMechanics::DynamicStat<float>& value) { int current = static_cast<int>(value.getCurrent()); int modified = static_cast<int>(value.getModified()); mFatigue->setValue(current, modified); std::string valStr = MyGUI::utility::toString(current) + " / " + MyGUI::utility::toString(modified); mFatigue->setUserString("Caption_HealthDescription", "#{sFatDesc}\n" + valStr); } void ReviewDialog::setAttribute(ESM::RefId attributeId, const MWMechanics::AttributeValue& value) { auto attr = mAttributeWidgets.find(attributeId); if (attr == mAttributeWidgets.end()) return; if (attr->second->getAttributeValue() != value) { attr->second->setAttributeValue(value); mUpdateSkillArea = true; } } void ReviewDialog::setSkillValue(ESM::RefId id, const MWMechanics::SkillValue& value) { mSkillValues[id] = value; MyGUI::TextBox* widget = mSkillWidgetMap[id]; if (widget) { float modified = value.getModified(); float base = value.getBase(); std::string text = MyGUI::utility::toString(std::floor(modified)); std::string state = "normal"; if (modified > base) state = "increased"; else if (modified < base) state = "decreased"; widget->setCaption(text); widget->_setWidgetState(state); } mUpdateSkillArea = true; } void ReviewDialog::configureSkills(const std::vector<ESM::RefId>& major, const std::vector<ESM::RefId>& minor) { mMajorSkills = major; mMinorSkills = minor; // Update misc skills with the remaining skills not in major or minor std::set<ESM::RefId> skillSet; std::copy(major.begin(), major.end(), std::inserter(skillSet, skillSet.begin())); std::copy(minor.begin(), minor.end(), std::inserter(skillSet, skillSet.begin())); mMiscSkills.clear(); const auto& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>(); for (const ESM::Skill& skill : store) { if (!skillSet.contains(skill.mId)) mMiscSkills.push_back(skill.mId); } mUpdateSkillArea = true; } void ReviewDialog::addSeparator(MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2) { MyGUI::ImageBox* separator = mSkillView->createWidget<MyGUI::ImageBox>( "MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default); separator->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel); mSkillWidgets.push_back(separator); coord1.top += separator->getHeight(); coord2.top += separator->getHeight(); } void ReviewDialog::addGroup(std::string_view label, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2) { MyGUI::TextBox* groupWidget = mSkillView->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default); groupWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel); groupWidget->setCaption(MyGUI::UString(label)); mSkillWidgets.push_back(groupWidget); const int lineHeight = Settings::gui().mFontSize + 2; coord1.top += lineHeight; coord2.top += lineHeight; } MyGUI::TextBox* ReviewDialog::addValueItem(std::string_view text, const std::string& value, const std::string& state, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2) { MyGUI::TextBox* skillNameWidget; MyGUI::TextBox* skillValueWidget; skillNameWidget = mSkillView->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Default); skillNameWidget->setCaption(MyGUI::UString(text)); skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel); skillValueWidget = mSkillView->createWidget<MyGUI::TextBox>("SandTextRight", coord2, MyGUI::Align::Default); skillValueWidget->setCaption(value); skillValueWidget->_setWidgetState(state); skillValueWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel); mSkillWidgets.push_back(skillNameWidget); mSkillWidgets.push_back(skillValueWidget); const int lineHeight = Settings::gui().mFontSize + 2; coord1.top += lineHeight; coord2.top += lineHeight; return skillValueWidget; } void ReviewDialog::addItem(const std::string& text, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2) { MyGUI::TextBox* skillNameWidget; skillNameWidget = mSkillView->createWidget<MyGUI::TextBox>( "SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default); skillNameWidget->setCaption(text); skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel); mSkillWidgets.push_back(skillNameWidget); const int lineHeight = Settings::gui().mFontSize + 2; coord1.top += lineHeight; coord2.top += lineHeight; } void ReviewDialog::addItem(const ESM::Spell* spell, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2) { Widgets::MWSpellPtr widget = mSkillView->createWidget<Widgets::MWSpell>( "MW_StatName", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default); widget->setSpellId(spell->mId); widget->setUserString("ToolTipType", "Spell"); widget->setUserString("Spell", spell->mId.serialize()); widget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel); mSkillWidgets.push_back(widget); const int lineHeight = Settings::gui().mFontSize + 2; coord1.top += lineHeight; coord2.top += lineHeight; } void ReviewDialog::addSkills(const std::vector<ESM::RefId>& skills, const std::string& titleId, const std::string& titleDefault, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2) { // Add a line separator if there are items above if (!mSkillWidgets.empty()) { addSeparator(coord1, coord2); } addGroup( MWBase::Environment::get().getWindowManager()->getGameSettingString(titleId, titleDefault), coord1, coord2); for (const ESM::RefId& skillId : skills) { const ESM::Skill* skill = MWBase::Environment::get().getESMStore()->get<ESM::Skill>().search(skillId); if (!skill) // Skip unknown skills continue; auto skillValue = mSkillValues.find(skill->mId); if (skillValue == mSkillValues.end()) { Log(Debug::Error) << "Failed to update stats review window: can not find value for skill " << skill->mId; continue; } const MWMechanics::SkillValue& stat = skillValue->second; int base = stat.getBase(); int modified = stat.getModified(); std::string state = "normal"; if (modified > base) state = "increased"; else if (modified < base) state = "decreased"; MyGUI::TextBox* widget = addValueItem( skill->mName, MyGUI::utility::toString(static_cast<int>(modified)), state, coord1, coord2); for (int i = 0; i < 2; ++i) { ToolTips::createSkillToolTip(mSkillWidgets[mSkillWidgets.size() - 1 - i], skill->mId); } mSkillWidgetMap[skill->mId] = widget; } } void ReviewDialog::updateSkillArea() { for (MyGUI::Widget* skillWidget : mSkillWidgets) { MyGUI::Gui::getInstance().destroyWidget(skillWidget); } mSkillWidgets.clear(); const int valueSize = 40; MyGUI::IntCoord coord1(10, 0, mSkillView->getWidth() - (10 + valueSize) - 24, 18); MyGUI::IntCoord coord2(coord1.left + coord1.width, coord1.top, valueSize, coord1.height); if (!mMajorSkills.empty()) addSkills(mMajorSkills, "sSkillClassMajor", "Major Skills", coord1, coord2); if (!mMinorSkills.empty()) addSkills(mMinorSkills, "sSkillClassMinor", "Minor Skills", coord1, coord2); if (!mMiscSkills.empty()) addSkills(mMiscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2); // starting spells std::vector<ESM::RefId> spells; const ESM::Race* race = nullptr; if (!mRaceId.empty()) race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(mRaceId); std::map<ESM::RefId, MWMechanics::AttributeValue> attributes; for (const auto& [key, value] : mAttributeWidgets) attributes[key] = value->getAttributeValue(); std::vector<ESM::RefId> selectedSpells = MWMechanics::autoCalcPlayerSpells(mSkillValues, attributes, race); for (ESM::RefId& spellId : selectedSpells) { if (std::find(spells.begin(), spells.end(), spellId) == spells.end()) spells.push_back(spellId); } if (race) { for (const ESM::RefId& spellId : race->mPowers.mList) { if (std::find(spells.begin(), spells.end(), spellId) == spells.end()) spells.push_back(spellId); } } if (!mBirthSignId.empty()) { const ESM::BirthSign* sign = MWBase::Environment::get().getESMStore()->get<ESM::BirthSign>().find(mBirthSignId); for (const auto& spellId : sign->mPowers.mList) { if (std::find(spells.begin(), spells.end(), spellId) == spells.end()) spells.push_back(spellId); } } if (!mSkillWidgets.empty()) addSeparator(coord1, coord2); addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString("sTypeAbility", "Abilities"), coord1, coord2); for (auto& spellId : spells) { const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().find(spellId); if (spell->mData.mType == ESM::Spell::ST_Ability) addItem(spell, coord1, coord2); } addSeparator(coord1, coord2); addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString("sTypePower", "Powers"), coord1, coord2); for (auto& spellId : spells) { const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().find(spellId); if (spell->mData.mType == ESM::Spell::ST_Power) addItem(spell, coord1, coord2); } addSeparator(coord1, coord2); addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString("sTypeSpell", "Spells"), coord1, coord2); for (auto& spellId : spells) { const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().find(spellId); if (spell->mData.mType == ESM::Spell::ST_Spell) addItem(spell, coord1, coord2); } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the // scrollbar is hidden mSkillView->setVisibleVScroll(false); mSkillView->setCanvasSize(mSkillView->getWidth(), std::max(mSkillView->getHeight(), coord1.top)); mSkillView->setVisibleVScroll(true); } // widget controls void ReviewDialog::onOkClicked(MyGUI::Widget* _sender) { eventDone(this); } void ReviewDialog::onBackClicked(MyGUI::Widget* _sender) { eventBack(); } void ReviewDialog::onNameClicked(MyGUI::Widget* _sender) { eventActivateDialog(NAME_DIALOG); } void ReviewDialog::onRaceClicked(MyGUI::Widget* _sender) { eventActivateDialog(RACE_DIALOG); } void ReviewDialog::onClassClicked(MyGUI::Widget* _sender) { eventActivateDialog(CLASS_DIALOG); } void ReviewDialog::onBirthSignClicked(MyGUI::Widget* _sender) { eventActivateDialog(BIRTHSIGN_DIALOG); } void ReviewDialog::onMouseWheel(MyGUI::Widget* _sender, int _rel) { if (mSkillView->getViewOffset().top + _rel * 0.3 > 0) mSkillView->setViewOffset(MyGUI::IntPoint(0, 0)); else mSkillView->setViewOffset( MyGUI::IntPoint(0, static_cast<int>(mSkillView->getViewOffset().top + _rel * 0.3))); } }
19,706
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.cpp
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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false
35,481
containeritemmodel.cpp
OpenMW_openmw/apps/openmw/mwgui/containeritemmodel.cpp
#include "containeritemmodel.hpp" #include <algorithm> #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/manualref.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" namespace { bool stacks(const MWWorld::Ptr& left, const MWWorld::Ptr& right) { if (left == right) return true; // If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure if (left.getContainerStore() && right.getContainerStore()) return left.getContainerStore()->stacks(left, right) && right.getContainerStore()->stacks(left, right); if (left.getContainerStore()) return left.getContainerStore()->stacks(left, right); if (right.getContainerStore()) return right.getContainerStore()->stacks(left, right); MWWorld::ContainerStore store; return store.stacks(left, right); } } namespace MWGui { ContainerItemModel::ContainerItemModel( const std::vector<MWWorld::Ptr>& itemSources, const std::vector<MWWorld::Ptr>& worldItems) : mWorldItems(worldItems) , mTrading(true) { assert(!itemSources.empty()); // Tie resolution lifetimes to the ItemModel mItemSources.reserve(itemSources.size()); for (const MWWorld::Ptr& source : itemSources) { MWWorld::ContainerStore& store = source.getClass().getContainerStore(source); mItemSources.emplace_back(source, store.resolveTemporarily()); } } ContainerItemModel::ContainerItemModel(const MWWorld::Ptr& source) : mTrading(false) { MWWorld::ContainerStore& store = source.getClass().getContainerStore(source); mItemSources.emplace_back(source, store.resolveTemporarily()); } bool ContainerItemModel::allowedToUseItems() const { if (mItemSources.empty()) return true; MWWorld::Ptr ptr = MWMechanics::getPlayer(); MWWorld::Ptr victim; // Check if the player is allowed to use items from opened container MWBase::MechanicsManager* mm = MWBase::Environment::get().getMechanicsManager(); return mm->isAllowedToUse(ptr, mItemSources[0].first, victim); } ItemStack ContainerItemModel::getItem(ModelIndex index) { if (index < 0) throw std::runtime_error("Invalid index supplied"); if (mItems.size() <= static_cast<size_t>(index)) throw std::runtime_error("Item index out of range"); return mItems[index]; } size_t ContainerItemModel::getItemCount() { return mItems.size(); } ItemModel::ModelIndex ContainerItemModel::getIndex(const ItemStack& item) { size_t i = 0; for (ItemStack& itemStack : mItems) { if (itemStack == item) return i; ++i; } return -1; } MWWorld::Ptr ContainerItemModel::addItem(const ItemStack& item, size_t count, bool allowAutoEquip) { auto& source = mItemSources[0]; MWWorld::ContainerStore& store = source.first.getClass().getContainerStore(source.first); if (item.mBase.getContainerStore() == &store) throw std::runtime_error("Item to add needs to be from a different container!"); return *store.add(item.mBase, count, allowAutoEquip); } MWWorld::Ptr ContainerItemModel::copyItem(const ItemStack& item, size_t count, bool allowAutoEquip) { auto& source = mItemSources[0]; MWWorld::ContainerStore& store = source.first.getClass().getContainerStore(source.first); if (item.mBase.getContainerStore() == &store) throw std::runtime_error("Item to copy needs to be from a different container!"); MWWorld::ManualRef newRef(*MWBase::Environment::get().getESMStore(), item.mBase, count); return *store.add(newRef.getPtr(), count, allowAutoEquip); } void ContainerItemModel::removeItem(const ItemStack& item, size_t count) { int toRemove = count; for (auto& source : mItemSources) { MWWorld::ContainerStore& store = source.first.getClass().getContainerStore(source.first); for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it) { if (stacks(*it, item.mBase)) { int quantity = it->mRef->mRef.getCount(false); // If this is a restocking quantity, just don't remove it if (quantity < 0 && mTrading) toRemove += quantity; else toRemove -= store.remove(*it, toRemove); if (toRemove <= 0) return; } } } for (MWWorld::Ptr& source : mWorldItems) { if (stacks(source, item.mBase)) { int refCount = source.getCellRef().getCount(); if (refCount - toRemove <= 0) MWBase::Environment::get().getWorld()->deleteObject(source); else source.getCellRef().setCount(std::max(0, refCount - toRemove)); toRemove -= refCount; if (toRemove <= 0) return; } } throw std::runtime_error("Not enough items to remove could be found"); } void ContainerItemModel::update() { mItems.clear(); for (auto& source : mItemSources) { MWWorld::ContainerStore& store = source.first.getClass().getContainerStore(source.first); for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it) { if (!(*it).getClass().showsInInventory(*it)) continue; bool found = false; for (ItemStack& itemStack : mItems) { if (stacks(*it, itemStack.mBase)) { // we already have an item stack of this kind, add to it itemStack.mCount += it->getCellRef().getCount(); found = true; break; } } if (!found) { // no stack yet, create one ItemStack newItem(*it, this, it->getCellRef().getCount()); mItems.push_back(newItem); } } } for (MWWorld::Ptr& source : mWorldItems) { bool found = false; for (ItemStack& itemStack : mItems) { if (stacks(source, itemStack.mBase)) { // we already have an item stack of this kind, add to it itemStack.mCount += source.getCellRef().getCount(); found = true; break; } } if (!found) { // no stack yet, create one ItemStack newItem(source, this, source.getCellRef().getCount()); mItems.push_back(newItem); } } } bool ContainerItemModel::onDropItem(const MWWorld::Ptr& item, int count) { if (mItemSources.empty()) return false; MWWorld::Ptr target = mItemSources[0].first; if (target.getType() != ESM::Container::sRecordId) return true; // check container organic flag MWWorld::LiveCellRef<ESM::Container>* ref = target.get<ESM::Container>(); if (ref->mBase->mFlags & ESM::Container::Organic) { MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage2}"); return false; } // check that we don't exceed container capacity float weight = item.getClass().getWeight(item) * count; if (target.getClass().getCapacity(target) < target.getClass().getEncumbrance(target) + weight) { MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage3}"); return false; } return true; } bool ContainerItemModel::onTakeItem(const MWWorld::Ptr& item, int count) { if (mItemSources.empty()) return false; MWWorld::Ptr target = mItemSources[0].first; // Looting a dead corpse is considered OK if (target.getClass().isActor() && target.getClass().getCreatureStats(target).isDead()) return true; MWWorld::Ptr player = MWMechanics::getPlayer(); MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item, target, count); return true; } bool ContainerItemModel::usesContainer(const MWWorld::Ptr& container) { for (const auto& source : mItemSources) { if (source.first == container) return true; } return false; } }
9,329
C++
.cpp
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OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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35,482
levelupdialog.cpp
OpenMW_openmw/apps/openmw/mwgui/levelupdialog.cpp
#include "levelupdialog.hpp" #include <MyGUI_Button.h> #include <MyGUI_EditBox.h> #include <MyGUI_ImageBox.h> #include <MyGUI_ScrollView.h> #include <MyGUI_TextBox.h> #include <MyGUI_UString.h> #include <components/fallback/fallback.hpp> #include <components/widgets/box.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwsound/constants.hpp" #include "class.hpp" namespace { constexpr unsigned int sMaxCoins = 3; constexpr int sColumnOffsets[] = { 32, 218 }; } namespace MWGui { LevelupDialog::LevelupDialog() : WindowBase("openmw_levelup_dialog.layout") , mCoinCount(sMaxCoins) { getWidget(mOkButton, "OkButton"); getWidget(mClassImage, "ClassImage"); getWidget(mLevelText, "LevelText"); getWidget(mLevelDescription, "LevelDescription"); getWidget(mCoinBox, "Coins"); getWidget(mAssignWidget, "AssignWidget"); mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &LevelupDialog::onOkButtonClicked); { const auto& store = MWBase::Environment::get().getESMStore()->get<ESM::Attribute>(); const size_t perCol = static_cast<size_t>(std::ceil(store.getSize() / static_cast<float>(std::size(sColumnOffsets)))); size_t i = 0; for (const ESM::Attribute& attribute : store) { const int offset = sColumnOffsets[i / perCol]; const int row = static_cast<int>(i % perCol); Widgets widgets; widgets.mMultiplier = mAssignWidget->createWidget<MyGUI::TextBox>( "SandTextVCenter", { offset, 20 * row, 100, 20 }, MyGUI::Align::Default); auto* hbox = mAssignWidget->createWidget<Gui::HBox>( {}, { offset + 20, 20 * row, 200, 20 }, MyGUI::Align::Default); widgets.mButton = hbox->createWidget<Gui::AutoSizedButton>("SandTextButton", {}, MyGUI::Align::Default); widgets.mButton->setUserData(attribute.mId); widgets.mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &LevelupDialog::onAttributeClicked); widgets.mButton->setUserString("TextPadding", "0 0"); widgets.mButton->setUserString("ToolTipType", "Layout"); widgets.mButton->setUserString("ToolTipLayout", "AttributeToolTip"); widgets.mButton->setUserString("Caption_AttributeName", attribute.mName); widgets.mButton->setUserString("Caption_AttributeDescription", attribute.mDescription); widgets.mButton->setUserString("ImageTexture_AttributeImage", attribute.mIcon); widgets.mButton->setCaption(attribute.mName); widgets.mValue = hbox->createWidget<Gui::AutoSizedTextBox>("SandText", {}, MyGUI::Align::Default); mAttributeWidgets.emplace(attribute.mId, widgets); ++i; } mAssignWidget->setVisibleVScroll(false); mAssignWidget->setCanvasSize(MyGUI::IntSize( mAssignWidget->getWidth(), std::max(mAssignWidget->getHeight(), static_cast<int>(20 * perCol)))); mAssignWidget->setVisibleVScroll(true); mAssignWidget->setViewOffset(MyGUI::IntPoint()); } for (unsigned int i = 0; i < sMaxCoins; ++i) { MyGUI::ImageBox* image = mCoinBox->createWidget<MyGUI::ImageBox>( "ImageBox", MyGUI::IntCoord(0, 0, 16, 16), MyGUI::Align::Default); image->setImageTexture("icons\\tx_goldicon.dds"); mCoins.push_back(image); } center(); } void LevelupDialog::setAttributeValues() { MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player); MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player); for (const ESM::Attribute& attribute : MWBase::Environment::get().getESMStore()->get<ESM::Attribute>()) { int val = creatureStats.getAttribute(attribute.mId).getBase(); if (std::find(mSpentAttributes.begin(), mSpentAttributes.end(), attribute.mId) != mSpentAttributes.end()) { val += pcStats.getLevelupAttributeMultiplier(attribute.mId); } if (val >= 100) val = 100; mAttributeWidgets[attribute.mId].mValue->setCaption(MyGUI::utility::toString(val)); } } void LevelupDialog::resetCoins() { constexpr int coinSpacing = 33; int curX = mCoinBox->getWidth() / 2 - (coinSpacing * (mCoinCount - 1) + 16 * mCoinCount) / 2; for (unsigned int i = 0; i < sMaxCoins; ++i) { MyGUI::ImageBox* image = mCoins[i]; image->detachFromWidget(); image->attachToWidget(mCoinBox); if (i < mCoinCount) { mCoins[i]->setVisible(true); image->setCoord(MyGUI::IntCoord(curX, 0, 16, 16)); curX += 16 + coinSpacing; } else mCoins[i]->setVisible(false); } } void LevelupDialog::assignCoins() { resetCoins(); for (size_t i = 0; i < mSpentAttributes.size(); ++i) { MyGUI::ImageBox* image = mCoins[i]; image->detachFromWidget(); image->attachToWidget(mAssignWidget); const auto& attribute = mSpentAttributes[i]; const auto& widgets = mAttributeWidgets[attribute]; const int xdiff = widgets.mMultiplier->getCaption().empty() ? 0 : 20; const auto* hbox = widgets.mButton->getParent(); MyGUI::IntPoint pos = hbox->getPosition(); pos.left -= 22 + xdiff; pos.top += (hbox->getHeight() - image->getHeight()) / 2; image->setPosition(pos); } setAttributeValues(); } void LevelupDialog::onOpen() { MWBase::World* world = MWBase::Environment::get().getWorld(); MWWorld::Ptr player = world->getPlayerPtr(); const MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player); const MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player); setClassImage(mClassImage, ESM::RefId::stringRefId( getLevelupClassImage(pcStats.getSkillIncreasesForSpecialization(ESM::Class::Specialization::Combat), pcStats.getSkillIncreasesForSpecialization(ESM::Class::Specialization::Magic), pcStats.getSkillIncreasesForSpecialization(ESM::Class::Specialization::Stealth)))); int level = creatureStats.getLevel() + 1; mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + MyGUI::utility::toString(level)); std::string_view levelupdescription; levelupdescription = Fallback::Map::getString("Level_Up_Level" + MyGUI::utility::toString(level)); if (levelupdescription.empty()) levelupdescription = Fallback::Map::getString("Level_Up_Default"); mLevelDescription->setCaption(MyGUI::UString(levelupdescription)); unsigned int availableAttributes = 0; for (const ESM::Attribute& attribute : MWBase::Environment::get().getESMStore()->get<ESM::Attribute>()) { const auto& widgets = mAttributeWidgets[attribute.mId]; if (pcStats.getAttribute(attribute.mId).getBase() < 100) { widgets.mButton->setEnabled(true); widgets.mValue->setEnabled(true); availableAttributes++; float mult = pcStats.getLevelupAttributeMultiplier(attribute.mId); mult = std::min(mult, 100 - pcStats.getAttribute(attribute.mId).getBase()); if (mult <= 1) widgets.mMultiplier->setCaption({}); else widgets.mMultiplier->setCaption("x" + MyGUI::utility::toString(mult)); } else { widgets.mButton->setEnabled(false); widgets.mValue->setEnabled(false); widgets.mMultiplier->setCaption({}); } } mCoinCount = std::min(sMaxCoins, availableAttributes); mSpentAttributes.clear(); resetCoins(); setAttributeValues(); center(); // Play LevelUp Music MWBase::Environment::get().getSoundManager()->streamMusic(MWSound::triumphMusic, MWSound::MusicType::Normal); } void LevelupDialog::onOkButtonClicked(MyGUI::Widget* sender) { MWWorld::Ptr player = MWMechanics::getPlayer(); MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player); if (mSpentAttributes.size() < mCoinCount) MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage36}"); else { // increase attributes for (unsigned int i = 0; i < mCoinCount; ++i) { MWMechanics::AttributeValue attribute = pcStats.getAttribute(mSpentAttributes[i]); attribute.setBase(attribute.getBase() + pcStats.getLevelupAttributeMultiplier(mSpentAttributes[i])); if (attribute.getBase() >= 100) attribute.setBase(100); pcStats.setAttribute(mSpentAttributes[i], attribute); } pcStats.levelUp(); MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Levelup); } } void LevelupDialog::onAttributeClicked(MyGUI::Widget* sender) { auto attribute = *sender->getUserData<ESM::Attribute::AttributeID>(); auto found = std::find(mSpentAttributes.begin(), mSpentAttributes.end(), attribute); if (found != mSpentAttributes.end()) mSpentAttributes.erase(found); else { if (mSpentAttributes.size() == mCoinCount) mSpentAttributes[mCoinCount - 1] = attribute; else mSpentAttributes.push_back(attribute); } assignCoins(); } std::string_view LevelupDialog::getLevelupClassImage( const int combatIncreases, const int magicIncreases, const int stealthIncreases) { std::string_view ret = "acrobat"; int total = combatIncreases + magicIncreases + stealthIncreases; if (total == 0) return ret; int combatFraction = static_cast<int>(static_cast<float>(combatIncreases) / total * 10.f); int magicFraction = static_cast<int>(static_cast<float>(magicIncreases) / total * 10.f); int stealthFraction = static_cast<int>(static_cast<float>(stealthIncreases) / total * 10.f); if (combatFraction > 7) ret = "warrior"; else if (magicFraction > 7) ret = "mage"; else if (stealthFraction > 7) ret = "thief"; switch (combatFraction) { case 7: ret = "warrior"; break; case 6: if (stealthFraction == 1) ret = "barbarian"; else if (stealthFraction == 3) ret = "crusader"; else ret = "knight"; break; case 5: if (stealthFraction == 3) ret = "scout"; else ret = "archer"; break; case 4: ret = "rogue"; break; default: break; } switch (magicFraction) { case 7: ret = "mage"; break; case 6: if (combatFraction == 2) ret = "sorcerer"; else if (combatIncreases == 3) ret = "healer"; else ret = "battlemage"; break; case 5: ret = "witchhunter"; break; case 4: ret = "spellsword"; // In vanilla there's also code for "nightblade", however it seems to be unreachable. break; default: break; } switch (stealthFraction) { case 7: ret = "thief"; break; case 6: if (magicFraction == 1) ret = "agent"; else if (magicIncreases == 3) ret = "assassin"; else ret = "acrobat"; break; case 5: if (magicIncreases == 3) ret = "monk"; else ret = "pilgrim"; break; case 3: if (magicFraction == 3) ret = "bard"; break; default: break; } return ret; } }
13,492
C++
.cpp
314
31
120
0.571537
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,483
widgets.cpp
OpenMW_openmw/apps/openmw/mwgui/widgets.cpp
#include "widgets.hpp" #include <iomanip> #include <MyGUI_Button.h> #include <MyGUI_ControllerManager.h> #include <MyGUI_ImageBox.h> #include <MyGUI_ProgressBar.h> #include <MyGUI_UString.h> #include <components/esm/attr.hpp> #include <components/esm3/loadmgef.hpp> #include <components/esm3/loadspel.hpp> #include <components/misc/resourcehelpers.hpp> #include <components/resource/resourcesystem.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwmechanics/magiceffects.hpp" #include "../mwworld/esmstore.hpp" namespace MWGui::Widgets { /* MWSkill */ MWSkill::MWSkill() : mSkillNameWidget(nullptr) , mSkillValueWidget(nullptr) { } void MWSkill::setSkillId(ESM::RefId skill) { mSkillId = skill; updateWidgets(); } void MWSkill::setSkillValue(const SkillValue& value) { mValue = value; updateWidgets(); } void MWSkill::updateWidgets() { if (mSkillNameWidget) { const ESM::Skill* skill = MWBase::Environment::get().getESMStore()->get<ESM::Skill>().search(mSkillId); if (skill == nullptr) mSkillNameWidget->setCaption({}); else mSkillNameWidget->setCaption(skill->mName); } if (mSkillValueWidget) { SkillValue::Type modified = mValue.getModified(), base = mValue.getBase(); mSkillValueWidget->setCaption(MyGUI::utility::toString(modified)); if (modified > base) mSkillValueWidget->_setWidgetState("increased"); else if (modified < base) mSkillValueWidget->_setWidgetState("decreased"); else mSkillValueWidget->_setWidgetState("normal"); } } void MWSkill::onClicked(MyGUI::Widget* _sender) { eventClicked(this); } MWSkill::~MWSkill() {} void MWSkill::initialiseOverride() { Base::initialiseOverride(); assignWidget(mSkillNameWidget, "StatName"); assignWidget(mSkillValueWidget, "StatValue"); MyGUI::Button* button; assignWidget(button, "StatNameButton"); if (button) { mSkillNameWidget = button; button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWSkill::onClicked); } button = nullptr; assignWidget(button, "StatValueButton"); if (button) { mSkillValueWidget = button; button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWSkill::onClicked); } } /* MWAttribute */ MWAttribute::MWAttribute() : mAttributeNameWidget(nullptr) , mAttributeValueWidget(nullptr) { } void MWAttribute::setAttributeId(ESM::RefId attributeId) { mId = attributeId; updateWidgets(); } void MWAttribute::setAttributeValue(const AttributeValue& value) { mValue = value; updateWidgets(); } void MWAttribute::onClicked(MyGUI::Widget* _sender) { eventClicked(this); } void MWAttribute::updateWidgets() { if (mAttributeNameWidget) { const ESM::Attribute* attribute = MWBase::Environment::get().getESMStore()->get<ESM::Attribute>().search(mId); if (!attribute) { mAttributeNameWidget->setCaption({}); } else { mAttributeNameWidget->setCaption(MyGUI::UString(attribute->mName)); } } if (mAttributeValueWidget) { int modified = mValue.getModified(), base = mValue.getBase(); mAttributeValueWidget->setCaption(MyGUI::utility::toString(modified)); if (modified > base) mAttributeValueWidget->_setWidgetState("increased"); else if (modified < base) mAttributeValueWidget->_setWidgetState("decreased"); else mAttributeValueWidget->_setWidgetState("normal"); } } void MWAttribute::initialiseOverride() { Base::initialiseOverride(); assignWidget(mAttributeNameWidget, "StatName"); assignWidget(mAttributeValueWidget, "StatValue"); MyGUI::Button* button; assignWidget(button, "StatNameButton"); if (button) { mAttributeNameWidget = button; button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWAttribute::onClicked); } button = nullptr; assignWidget(button, "StatValueButton"); if (button) { mAttributeValueWidget = button; button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWAttribute::onClicked); } } /* MWSpell */ MWSpell::MWSpell() : mSpellNameWidget(nullptr) { } void MWSpell::setSpellId(const ESM::RefId& spellId) { mId = spellId; updateWidgets(); } void MWSpell::createEffectWidgets( std::vector<MyGUI::Widget*>& effects, MyGUI::Widget* creator, MyGUI::IntCoord& coord, int flags) { const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); const ESM::Spell* spell = store.get<ESM::Spell>().search(mId); MYGUI_ASSERT(spell, "spell with id '" << mId << "' not found"); for (const ESM::IndexedENAMstruct& effectInfo : spell->mEffects.mList) { MWSpellEffectPtr effect = creator->createWidget<MWSpellEffect>("MW_EffectImage", coord, MyGUI::Align::Default); SpellEffectParams params; params.mEffectID = effectInfo.mData.mEffectID; params.mSkill = ESM::Skill::indexToRefId(effectInfo.mData.mSkill); params.mAttribute = ESM::Attribute::indexToRefId(effectInfo.mData.mAttribute); params.mDuration = effectInfo.mData.mDuration; params.mMagnMin = effectInfo.mData.mMagnMin; params.mMagnMax = effectInfo.mData.mMagnMax; params.mRange = effectInfo.mData.mRange; params.mIsConstant = (flags & MWEffectList::EF_Constant) != 0; params.mNoTarget = (flags & MWEffectList::EF_NoTarget); params.mNoMagnitude = (flags & MWEffectList::EF_NoMagnitude); effect->setSpellEffect(params); effects.push_back(effect); coord.top += effect->getHeight(); coord.width = std::max(coord.width, effect->getRequestedWidth()); } } void MWSpell::updateWidgets() { if (mSpellNameWidget && MWBase::Environment::get().getWindowManager()) { const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); const ESM::Spell* spell = store.get<ESM::Spell>().search(mId); if (spell) mSpellNameWidget->setCaption(spell->mName); else mSpellNameWidget->setCaption({}); } } void MWSpell::initialiseOverride() { Base::initialiseOverride(); assignWidget(mSpellNameWidget, "StatName"); } MWSpell::~MWSpell() {} /* MWEffectList */ MWEffectList::MWEffectList() : mEffectList(0) { } void MWEffectList::setEffectList(const SpellEffectList& list) { mEffectList = list; updateWidgets(); } void MWEffectList::createEffectWidgets( std::vector<MyGUI::Widget*>& effects, MyGUI::Widget* creator, MyGUI::IntCoord& coord, bool center, int flags) { // We don't know the width of all the elements beforehand, so we do it in // 2 steps: first, create all widgets and check their width.... MWSpellEffectPtr effect = nullptr; int maxwidth = coord.width; for (auto& effectInfo : mEffectList) { effect = creator->createWidget<MWSpellEffect>("MW_EffectImage", coord, MyGUI::Align::Default); effectInfo.mIsConstant = (flags & EF_Constant) || effectInfo.mIsConstant; effectInfo.mNoTarget = (flags & EF_NoTarget) || effectInfo.mNoTarget; effectInfo.mNoMagnitude = (flags & EF_NoMagnitude) || effectInfo.mNoMagnitude; effect->setSpellEffect(effectInfo); effects.push_back(effect); if (effect->getRequestedWidth() > maxwidth) maxwidth = effect->getRequestedWidth(); coord.top += effect->getHeight(); } // ... then adjust the size for all widgets for (MyGUI::Widget* effectWidget : effects) { effect = effectWidget->castType<MWSpellEffect>(); bool needcenter = center && (maxwidth > effect->getRequestedWidth()); int diff = maxwidth - effect->getRequestedWidth(); if (needcenter) { effect->setCoord( diff / 2, effect->getCoord().top, effect->getRequestedWidth(), effect->getCoord().height); } else { effect->setCoord(0, effect->getCoord().top, effect->getRequestedWidth(), effect->getCoord().height); } } // inform the parent about width coord.width = maxwidth; } void MWEffectList::updateWidgets() {} void MWEffectList::initialiseOverride() { Base::initialiseOverride(); } MWEffectList::~MWEffectList() {} SpellEffectList MWEffectList::effectListFromESM(const ESM::EffectList* effects) { SpellEffectList result; for (const ESM::IndexedENAMstruct& effectInfo : effects->mList) { SpellEffectParams params; params.mEffectID = effectInfo.mData.mEffectID; params.mSkill = ESM::Skill::indexToRefId(effectInfo.mData.mSkill); params.mAttribute = ESM::Attribute::indexToRefId(effectInfo.mData.mAttribute); params.mDuration = effectInfo.mData.mDuration; params.mMagnMin = effectInfo.mData.mMagnMin; params.mMagnMax = effectInfo.mData.mMagnMax; params.mRange = effectInfo.mData.mRange; params.mArea = effectInfo.mData.mArea; result.push_back(params); } return result; } /* MWSpellEffect */ MWSpellEffect::MWSpellEffect() : mImageWidget(nullptr) , mTextWidget(nullptr) , mRequestedWidth(0) { } void MWSpellEffect::setSpellEffect(const SpellEffectParams& params) { mEffectParams = params; updateWidgets(); } void MWSpellEffect::updateWidgets() { if (!mEffectParams.mKnown) { mTextWidget->setCaption("?"); mTextWidget->setCoord(sIconOffset / 2, mTextWidget->getCoord().top, mTextWidget->getCoord().width, mTextWidget->getCoord().height); // Compensates for the missing image when effect is not known mRequestedWidth = mTextWidget->getTextSize().width + sIconOffset; mImageWidget->setImageTexture({}); return; } const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); const ESM::MagicEffect* magicEffect = store.get<ESM::MagicEffect>().find(mEffectParams.mEffectID); const ESM::Attribute* attribute = store.get<ESM::Attribute>().search(mEffectParams.mAttribute); const ESM::Skill* skill = store.get<ESM::Skill>().search(mEffectParams.mSkill); auto windowManager = MWBase::Environment::get().getWindowManager(); std::string_view pt = windowManager->getGameSettingString("spoint", {}); std::string_view pts = windowManager->getGameSettingString("spoints", {}); std::string_view pct = windowManager->getGameSettingString("spercent", {}); std::string_view ft = windowManager->getGameSettingString("sfeet", {}); std::string_view lvl = windowManager->getGameSettingString("sLevel", {}); std::string_view lvls = windowManager->getGameSettingString("sLevels", {}); std::string to = " " + std::string{ windowManager->getGameSettingString("sTo", {}) } + " "; std::string sec = " " + std::string{ windowManager->getGameSettingString("ssecond", {}) }; std::string secs = " " + std::string{ windowManager->getGameSettingString("sseconds", {}) }; std::string spellLine = MWMechanics::getMagicEffectString(*magicEffect, attribute, skill); if ((mEffectParams.mMagnMin || mEffectParams.mMagnMax) && !mEffectParams.mNoMagnitude) { ESM::MagicEffect::MagnitudeDisplayType displayType = magicEffect->getMagnitudeDisplayType(); if (displayType == ESM::MagicEffect::MDT_TimesInt) { std::string_view timesInt = windowManager->getGameSettingString("sXTimesINT", {}); std::stringstream formatter; formatter << std::fixed << std::setprecision(1) << " " << (mEffectParams.mMagnMin / 10.0f); if (mEffectParams.mMagnMin != mEffectParams.mMagnMax) formatter << to << (mEffectParams.mMagnMax / 10.0f); formatter << timesInt; spellLine += formatter.str(); } else if (displayType != ESM::MagicEffect::MDT_None) { spellLine += " " + MyGUI::utility::toString(mEffectParams.mMagnMin); if (mEffectParams.mMagnMin != mEffectParams.mMagnMax) spellLine += to + MyGUI::utility::toString(mEffectParams.mMagnMax); if (displayType == ESM::MagicEffect::MDT_Percentage) spellLine += pct; else if (displayType == ESM::MagicEffect::MDT_Feet) { spellLine += ' '; spellLine += ft; } else if (displayType == ESM::MagicEffect::MDT_Level) { spellLine += ' '; if (mEffectParams.mMagnMin == mEffectParams.mMagnMax && std::abs(mEffectParams.mMagnMin) == 1) spellLine += lvl; else spellLine += lvls; } else // ESM::MagicEffect::MDT_Points { spellLine += ' '; if (mEffectParams.mMagnMin == mEffectParams.mMagnMax && std::abs(mEffectParams.mMagnMin) == 1) spellLine += pt; else spellLine += pts; } } } // constant effects have no duration and no target if (!mEffectParams.mIsConstant) { if (!(magicEffect->mData.mFlags & ESM::MagicEffect::AppliedOnce)) mEffectParams.mDuration = std::max(1, mEffectParams.mDuration); if (mEffectParams.mDuration > 0 && !(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration)) { spellLine += ' '; spellLine += windowManager->getGameSettingString("sfor", {}); spellLine += ' ' + MyGUI::utility::toString(mEffectParams.mDuration) + ((mEffectParams.mDuration == 1) ? sec : secs); } if (mEffectParams.mArea > 0) { spellLine += " #{sin} " + MyGUI::utility::toString(mEffectParams.mArea) + " #{sfootarea}"; } // potions have no target if (!mEffectParams.mNoTarget) { spellLine += ' '; spellLine += windowManager->getGameSettingString("sonword", {}); spellLine += ' '; if (mEffectParams.mRange == ESM::RT_Self) spellLine += windowManager->getGameSettingString("sRangeSelf", {}); else if (mEffectParams.mRange == ESM::RT_Touch) spellLine += windowManager->getGameSettingString("sRangeTouch", {}); else if (mEffectParams.mRange == ESM::RT_Target) spellLine += windowManager->getGameSettingString("sRangeTarget", {}); } } mTextWidget->setCaptionWithReplacing(spellLine); mRequestedWidth = mTextWidget->getTextSize().width + sIconOffset; mImageWidget->setImageTexture(Misc::ResourceHelpers::correctIconPath( magicEffect->mIcon, MWBase::Environment::get().getResourceSystem()->getVFS())); } MWSpellEffect::~MWSpellEffect() {} void MWSpellEffect::initialiseOverride() { Base::initialiseOverride(); assignWidget(mTextWidget, "Text"); assignWidget(mImageWidget, "Image"); } /* MWDynamicStat */ MWDynamicStat::MWDynamicStat() : mValue(0) , mMax(1) , mTextWidget(nullptr) , mBarWidget(nullptr) , mBarTextWidget(nullptr) { } void MWDynamicStat::setValue(int cur, int max) { mValue = cur; mMax = max; if (mBarWidget) { mBarWidget->setProgressRange(std::max(0, mMax)); mBarWidget->setProgressPosition(std::max(0, mValue)); } if (mBarTextWidget) { std::stringstream out; out << mValue << "/" << mMax; mBarTextWidget->setCaption(out.str()); } } void MWDynamicStat::setTitle(std::string_view text) { if (mTextWidget) mTextWidget->setCaption(MyGUI::UString(text)); } MWDynamicStat::~MWDynamicStat() {} void MWDynamicStat::initialiseOverride() { Base::initialiseOverride(); assignWidget(mTextWidget, "Text"); assignWidget(mBarWidget, "Bar"); assignWidget(mBarTextWidget, "BarText"); } }
17,800
C++
.cpp
437
30.423341
117
0.597234
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
35,484
tooltips.cpp
OpenMW_openmw/apps/openmw/mwgui/tooltips.cpp
#include "tooltips.hpp" #include <iomanip> #include <MyGUI_Gui.h> #include <MyGUI_ImageBox.h> #include <MyGUI_InputManager.h> #include <MyGUI_RenderManager.h> #include <MyGUI_TextIterator.h> #include <MyGUI_UString.h> #include <components/esm/records.hpp> #include <components/l10n/manager.hpp> #include <components/misc/resourcehelpers.hpp> #include <components/settings/values.hpp> #include <components/widgets/box.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/spellutil.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "inventorywindow.hpp" #include "mapwindow.hpp" #include "itemmodel.hpp" namespace MWGui { ToolTips::ToolTips() : Layout("openmw_tooltips.layout") , mFocusToolTipX(0.0) , mFocusToolTipY(0.0) , mHorizontalScrollIndex(0) , mRemainingDelay(Settings::gui().mTooltipDelay) , mLastMouseX(0) , mLastMouseY(0) , mEnabled(true) , mFullHelp(false) , mFrameDuration(0.f) { getWidget(mDynamicToolTipBox, "DynamicToolTipBox"); mDynamicToolTipBox->setVisible(false); // turn off mouse focus so that getMouseFocusWidget returns the correct widget, // even if the mouse is over the tooltip mDynamicToolTipBox->setNeedMouseFocus(false); mMainWidget->setNeedMouseFocus(false); for (unsigned int i = 0; i < mMainWidget->getChildCount(); ++i) { mMainWidget->getChildAt(i)->setVisible(false); } } void ToolTips::setEnabled(bool enabled) { mEnabled = enabled; } void ToolTips::onFrame(float frameDuration) { mFrameDuration = frameDuration; } void ToolTips::update(float frameDuration) { while (mDynamicToolTipBox->getChildCount()) { MyGUI::Gui::getInstance().destroyWidget(mDynamicToolTipBox->getChildAt(0)); } // start by hiding everything for (unsigned int i = 0; i < mMainWidget->getChildCount(); ++i) { mMainWidget->getChildAt(i)->setVisible(false); } const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize(); if (!mEnabled) { return; } MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager(); bool guiMode = winMgr->isGuiMode(); if (guiMode) { if (!winMgr->getCursorVisible()) return; const MyGUI::IntPoint& mousePos = MyGUI::InputManager::getInstance().getMousePosition(); if (winMgr->getWorldMouseOver() && (winMgr->isConsoleMode() || (winMgr->getMode() == GM_Container) || (winMgr->getMode() == GM_Inventory))) { if (mFocusObject.isEmpty()) return; const MWWorld::Class& objectclass = mFocusObject.getClass(); MyGUI::IntSize tooltipSize; if (!objectclass.hasToolTip(mFocusObject) && winMgr->isConsoleMode()) { setCoord(0, 0, 300, 300); mDynamicToolTipBox->setVisible(true); ToolTipInfo info; info.caption = mFocusObject.getClass().getName(mFocusObject); if (info.caption.empty()) info.caption = mFocusObject.getCellRef().getRefId().toDebugString(); info.icon.clear(); tooltipSize = createToolTip(info, checkOwned()); } else tooltipSize = getToolTipViaPtr(mFocusObject.getCellRef().getCount(), true); MyGUI::IntPoint tooltipPosition = MyGUI::InputManager::getInstance().getMousePosition(); position(tooltipPosition, tooltipSize, viewSize); setCoord(tooltipPosition.left, tooltipPosition.top, tooltipSize.width, tooltipSize.height); } else { if (mousePos.left == mLastMouseX && mousePos.top == mLastMouseY) { mRemainingDelay -= frameDuration; } else { mHorizontalScrollIndex = 0; mRemainingDelay = Settings::gui().mTooltipDelay; } mLastMouseX = mousePos.left; mLastMouseY = mousePos.top; if (mRemainingDelay > 0) return; MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getMouseFocusWidget(); if (focus == nullptr) return; MyGUI::IntSize tooltipSize; // try to go 1 level up until there is a widget that has tooltip // this is necessary because some skin elements are actually separate widgets while (!focus->isUserString("ToolTipType")) { focus = focus->getParent(); if (!focus) return; } std::string_view type = focus->getUserString("ToolTipType"); if (type.empty()) { return; } // special handling for markers on the local map: the tooltip should only be visible // if the marker is not hidden due to the fog of war. if (type == "MapMarker") { LocalMapBase::MarkerUserData data = *focus->getUserData<LocalMapBase::MarkerUserData>(); if (!data.isPositionExplored()) return; ToolTipInfo info; info.text = data.caption; info.notes = data.notes; tooltipSize = createToolTip(info); } else if (type == "ItemPtr") { mFocusObject = *focus->getUserData<MWWorld::Ptr>(); if (mFocusObject.isEmpty()) return; tooltipSize = getToolTipViaPtr(mFocusObject.getCellRef().getCount(), false, checkOwned()); } else if (type == "ItemModelIndex") { std::pair<ItemModel::ModelIndex, ItemModel*> pair = *focus->getUserData<std::pair<ItemModel::ModelIndex, ItemModel*>>(); mFocusObject = pair.second->getItem(pair.first).mBase; bool isAllowedToUse = pair.second->allowedToUseItems(); tooltipSize = getToolTipViaPtr(pair.second->getItem(pair.first).mCount, false, !isAllowedToUse); } else if (type == "ToolTipInfo") { tooltipSize = createToolTip(*focus->getUserData<MWGui::ToolTipInfo>()); } else if (type == "AvatarItemSelection") { MyGUI::IntCoord avatarPos = focus->getAbsoluteCoord(); MyGUI::IntPoint relMousePos = MyGUI::InputManager::getInstance().getMousePosition() - MyGUI::IntPoint(avatarPos.left, avatarPos.top); MWWorld::Ptr item = winMgr->getInventoryWindow()->getAvatarSelectedItem(relMousePos.left, relMousePos.top); mFocusObject = item; if (!mFocusObject.isEmpty()) tooltipSize = getToolTipViaPtr(mFocusObject.getCellRef().getCount(), false); } else if (type == "Spell") { ToolTipInfo info; const auto& store = MWBase::Environment::get().getESMStore(); const ESM::Spell* spell = store->get<ESM::Spell>().find(ESM::RefId::deserialize(focus->getUserString("Spell"))); info.caption = spell->mName; Widgets::SpellEffectList effects; for (const ESM::IndexedENAMstruct& spellEffect : spell->mEffects.mList) { Widgets::SpellEffectParams params; params.mEffectID = spellEffect.mData.mEffectID; params.mSkill = ESM::Skill::indexToRefId(spellEffect.mData.mSkill); params.mAttribute = ESM::Attribute::indexToRefId(spellEffect.mData.mAttribute); params.mDuration = spellEffect.mData.mDuration; params.mMagnMin = spellEffect.mData.mMagnMin; params.mMagnMax = spellEffect.mData.mMagnMax; params.mRange = spellEffect.mData.mRange; params.mArea = spellEffect.mData.mArea; params.mIsConstant = (spell->mData.mType == ESM::Spell::ST_Ability); params.mNoTarget = false; effects.push_back(params); } // display school of spells that contribute to skill progress if (MWMechanics::spellIncreasesSkill(spell)) { ESM::RefId id = MWMechanics::getSpellSchool(spell, MWMechanics::getPlayer()); if (!id.empty()) { const auto& school = store->get<ESM::Skill>().find(id)->mSchool; info.text = "#{sSchool}: " + MyGUI::TextIterator::toTagsString(school->mName).asUTF8(); } } auto cost = focus->getUserString("SpellCost"); if (!cost.empty() && cost != "0") info.text += MWGui::ToolTips::getValueString(MWMechanics::calcSpellCost(*spell), "#{sCastCost}"); info.effects = std::move(effects); tooltipSize = createToolTip(info); } else if (type == "Layout") { // tooltip defined in the layout MyGUI::Widget* tooltip; getWidget(tooltip, focus->getUserString("ToolTipLayout")); tooltip->setVisible(true); const auto& userStrings = focus->getUserStrings(); for (auto& userStringPair : userStrings) { size_t underscorePos = userStringPair.first.find('_'); if (underscorePos == std::string::npos) continue; std::string key = userStringPair.first.substr(0, underscorePos); std::string_view first = userStringPair.first; std::string_view widgetName = first.substr(underscorePos + 1); type = "Property"; size_t caretPos = key.find('^'); if (caretPos != std::string::npos) { type = first.substr(0, caretPos); key.erase(key.begin(), key.begin() + caretPos + 1); } MyGUI::Widget* w; getWidget(w, widgetName); if (type == "Property") w->setProperty(key, userStringPair.second); else if (type == "UserData") w->setUserString(key, userStringPair.second); } tooltipSize = tooltip->getSize(); tooltip->setCoord(0, 0, tooltipSize.width, tooltipSize.height); } else throw std::runtime_error("unknown tooltip type"); MyGUI::IntPoint tooltipPosition = MyGUI::InputManager::getInstance().getMousePosition(); position(tooltipPosition, tooltipSize, viewSize); setCoord(tooltipPosition.left, tooltipPosition.top, tooltipSize.width, tooltipSize.height); } } else { if (!mFocusObject.isEmpty()) { MyGUI::IntSize tooltipSize = getToolTipViaPtr(mFocusObject.getCellRef().getCount(), true, checkOwned()); setCoord(viewSize.width / 2 - tooltipSize.width / 2, std::max(0, int(mFocusToolTipY * viewSize.height - tooltipSize.height)), tooltipSize.width, tooltipSize.height); mDynamicToolTipBox->setVisible(true); } } } void ToolTips::position(MyGUI::IntPoint& position, MyGUI::IntSize size, MyGUI::IntSize viewportSize) { position += MyGUI::IntPoint(0, 32) - MyGUI::IntPoint(static_cast<int>(MyGUI::InputManager::getInstance().getMousePosition().left / float(viewportSize.width) * size.width), 0); if ((position.left + size.width) > viewportSize.width) { position.left = viewportSize.width - size.width; } if ((position.top + size.height) > viewportSize.height) { position.top = MyGUI::InputManager::getInstance().getMousePosition().top - size.height - 8; } } void ToolTips::clear() { mFocusObject = MWWorld::Ptr(); while (mDynamicToolTipBox->getChildCount()) { MyGUI::Gui::getInstance().destroyWidget(mDynamicToolTipBox->getChildAt(0)); } for (unsigned int i = 0; i < mMainWidget->getChildCount(); ++i) { mMainWidget->getChildAt(i)->setVisible(false); } } void ToolTips::setFocusObject(const MWWorld::Ptr& focus) { mFocusObject = focus; update(mFrameDuration); } MyGUI::IntSize ToolTips::getToolTipViaPtr(int count, bool image, bool isOwned) { // this the maximum width of the tooltip before it starts word-wrapping setCoord(0, 0, 300, 300); MyGUI::IntSize tooltipSize; const MWWorld::Class& object = mFocusObject.getClass(); if (!object.hasToolTip(mFocusObject)) { mDynamicToolTipBox->setVisible(false); } else { mDynamicToolTipBox->setVisible(true); ToolTipInfo info = object.getToolTipInfo(mFocusObject, count); if (!image) info.icon.clear(); tooltipSize = createToolTip(info, isOwned); } return tooltipSize; } bool ToolTips::checkOwned() { if (mFocusObject.isEmpty()) return false; MWWorld::Ptr ptr = MWMechanics::getPlayer(); MWWorld::Ptr victim; MWBase::MechanicsManager* mm = MWBase::Environment::get().getMechanicsManager(); return !mm->isAllowedToUse(ptr, mFocusObject, victim); } MyGUI::IntSize ToolTips::createToolTip(const MWGui::ToolTipInfo& info, bool isOwned) { mDynamicToolTipBox->setVisible(true); const int showOwned = Settings::game().mShowOwned; if ((showOwned == 1 || showOwned == 3) && isOwned) mDynamicToolTipBox->changeWidgetSkin(MWBase::Environment::get().getWindowManager()->isGuiMode() ? "HUD_Box_NoTransp_Owned" : "HUD_Box_Owned"); else mDynamicToolTipBox->changeWidgetSkin( MWBase::Environment::get().getWindowManager()->isGuiMode() ? "HUD_Box_NoTransp" : "HUD_Box"); const std::string& caption = info.caption; const std::string& image = info.icon; int imageSize = (!image.empty()) ? info.imageSize : 0; std::string text = info.text; std::string_view extra = info.extra; // remove the first newline (easier this way) if (!text.empty() && text[0] == '\n') text.erase(0, 1); if (!extra.empty() && extra[0] == '\n') extra = extra.substr(1); const ESM::Enchantment* enchant = nullptr; const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); if (!info.enchant.empty()) { enchant = store.get<ESM::Enchantment>().search(info.enchant); if (enchant) { if (enchant->mData.mType == ESM::Enchantment::CastOnce) text += "\n#{sItemCastOnce}"; else if (enchant->mData.mType == ESM::Enchantment::WhenStrikes) text += "\n#{sItemCastWhenStrikes}"; else if (enchant->mData.mType == ESM::Enchantment::WhenUsed) text += "\n#{sItemCastWhenUsed}"; else if (enchant->mData.mType == ESM::Enchantment::ConstantEffect) text += "\n#{sItemCastConstant}"; } } // this the maximum width of the tooltip before it starts word-wrapping setCoord(0, 0, 300, 300); const MyGUI::IntPoint padding(8, 8); const int imageCaptionHPadding = !caption.empty() ? 8 : 0; const int imageCaptionVPadding = !caption.empty() ? 4 : 0; const int maximumWidth = MyGUI::RenderManager::getInstance().getViewSize().width - imageCaptionHPadding * 2; const std::string realImage = Misc::ResourceHelpers::correctIconPath(image, MWBase::Environment::get().getResourceSystem()->getVFS()); Gui::EditBox* captionWidget = mDynamicToolTipBox->createWidget<Gui::EditBox>( "NormalText", MyGUI::IntCoord(0, 0, 300, 300), MyGUI::Align::Left | MyGUI::Align::Top, "ToolTipCaption"); captionWidget->setEditStatic(true); captionWidget->setNeedKeyFocus(false); captionWidget->setCaptionWithReplacing(caption); MyGUI::IntSize captionSize = captionWidget->getTextSize(); int captionHeight = std::max(!caption.empty() ? captionSize.height : 0, imageSize); Gui::EditBox* textWidget = mDynamicToolTipBox->createWidget<Gui::EditBox>("SandText", MyGUI::IntCoord(0, captionHeight + imageCaptionVPadding, 300, 300 - captionHeight - imageCaptionVPadding), MyGUI::Align::Stretch, "ToolTipText"); textWidget->setEditStatic(true); textWidget->setEditMultiLine(true); textWidget->setEditWordWrap(info.wordWrap); textWidget->setCaptionWithReplacing(text); textWidget->setTextAlign(MyGUI::Align::HCenter | MyGUI::Align::Top); textWidget->setNeedKeyFocus(false); MyGUI::IntSize textSize = textWidget->getTextSize(); captionSize += MyGUI::IntSize(imageSize, 0); // adjust for image MyGUI::IntSize totalSize = MyGUI::IntSize( std::min(std::max(textSize.width, captionSize.width + ((!image.empty()) ? imageCaptionHPadding : 0)), maximumWidth), (!text.empty() ? textSize.height + imageCaptionVPadding : 0) + captionHeight); for (const std::string& note : info.notes) { MyGUI::ImageBox* icon = mDynamicToolTipBox->createWidget<MyGUI::ImageBox>("MarkerButton", MyGUI::IntCoord(padding.left, totalSize.height + padding.top, 8, 8), MyGUI::Align::Default); icon->setColour(MyGUI::Colour(1.0f, 0.3f, 0.3f)); Gui::EditBox* edit = mDynamicToolTipBox->createWidget<Gui::EditBox>("SandText", MyGUI::IntCoord(padding.left + 8 + 4, totalSize.height + padding.top, 300 - padding.left - 8 - 4, 300 - totalSize.height), MyGUI::Align::Default); constexpr size_t maxLength = 60; std::string shortenedNote = note.substr(0, std::min(maxLength, note.find('\n'))); if (shortenedNote.size() < note.size()) shortenedNote += " ..."; edit->setCaption(shortenedNote); MyGUI::IntSize noteTextSize = edit->getTextSize(); edit->setSize(std::max(edit->getWidth(), noteTextSize.width), noteTextSize.height); icon->setPosition(icon->getLeft(), (edit->getTop() + edit->getBottom()) / 2 - icon->getHeight() / 2); totalSize.height += std::max(edit->getHeight(), icon->getHeight()); totalSize.width = std::max(totalSize.width, edit->getWidth() + 8 + 4); } if (!info.effects.empty()) { MyGUI::Widget* effectArea = mDynamicToolTipBox->createWidget<MyGUI::Widget>({}, MyGUI::IntCoord(padding.left, totalSize.height, 300 - padding.left, 300 - totalSize.height), MyGUI::Align::Stretch); MyGUI::IntCoord coord(0, 6, totalSize.width, 24); Widgets::MWEffectListPtr effectsWidget = effectArea->createWidget<Widgets::MWEffectList>("MW_StatName", coord, MyGUI::Align::Default); effectsWidget->setEffectList(info.effects); std::vector<MyGUI::Widget*> effectItems; int flag = info.isPotion ? Widgets::MWEffectList::EF_NoTarget : 0; flag |= info.isIngredient ? Widgets::MWEffectList::EF_NoMagnitude : 0; flag |= info.isIngredient ? Widgets::MWEffectList::EF_Constant : 0; effectsWidget->createEffectWidgets( effectItems, effectArea, coord, info.isPotion || info.isIngredient, flag); totalSize.height += coord.top - 6; totalSize.width = std::max(totalSize.width, coord.width); } if (enchant) { MyGUI::Widget* enchantArea = mDynamicToolTipBox->createWidget<MyGUI::Widget>({}, MyGUI::IntCoord(padding.left, totalSize.height, 300 - padding.left, 300 - totalSize.height), MyGUI::Align::Stretch); MyGUI::IntCoord coord(0, 6, totalSize.width, 24); Widgets::MWEffectListPtr enchantWidget = enchantArea->createWidget<Widgets::MWEffectList>("MW_StatName", coord, MyGUI::Align::Default); enchantWidget->setEffectList(Widgets::MWEffectList::effectListFromESM(&enchant->mEffects)); std::vector<MyGUI::Widget*> enchantEffectItems; int flag = (enchant->mData.mType == ESM::Enchantment::ConstantEffect) ? Widgets::MWEffectList::EF_Constant : 0; enchantWidget->createEffectWidgets(enchantEffectItems, enchantArea, coord, false, flag); totalSize.height += coord.top - 6; totalSize.width = std::max(totalSize.width, coord.width); if (enchant->mData.mType == ESM::Enchantment::WhenStrikes || enchant->mData.mType == ESM::Enchantment::WhenUsed) { const int maxCharge = MWMechanics::getEnchantmentCharge(*enchant); int charge = (info.remainingEnchantCharge == -1) ? maxCharge : info.remainingEnchantCharge; const int chargeWidth = 204; MyGUI::TextBox* chargeText = enchantArea->createWidget<MyGUI::TextBox>( "SandText", MyGUI::IntCoord(0, 0, 10, 18), MyGUI::Align::Default, "ToolTipEnchantChargeText"); chargeText->setCaptionWithReplacing("#{sCharges}"); const int chargeTextWidth = chargeText->getTextSize().width + 5; const int chargeAndTextWidth = chargeWidth + chargeTextWidth; totalSize.width = std::max(totalSize.width, chargeAndTextWidth); chargeText->setCoord((totalSize.width - chargeAndTextWidth) / 2, coord.top + 6, chargeTextWidth, 18); MyGUI::IntCoord chargeCoord; if (totalSize.width < chargeWidth) { totalSize.width = chargeWidth; chargeCoord = MyGUI::IntCoord(0, coord.top + 6, chargeWidth, 18); } else { chargeCoord = MyGUI::IntCoord( (totalSize.width - chargeAndTextWidth) / 2 + chargeTextWidth, coord.top + 6, chargeWidth, 18); } Widgets::MWDynamicStatPtr chargeWidget = enchantArea->createWidget<Widgets::MWDynamicStat>( "MW_ChargeBar", chargeCoord, MyGUI::Align::Default); chargeWidget->setValue(charge, maxCharge); totalSize.height += 24; } } if (!extra.empty()) { Gui::EditBox* extraWidget = mDynamicToolTipBox->createWidget<Gui::EditBox>("SandText", MyGUI::IntCoord(padding.left, totalSize.height + 12, 300 - padding.left, 300 - totalSize.height), MyGUI::Align::Stretch, "ToolTipExtraText"); extraWidget->setEditStatic(true); extraWidget->setEditMultiLine(true); extraWidget->setEditWordWrap(info.wordWrap); extraWidget->setCaptionWithReplacing(extra); extraWidget->setTextAlign(MyGUI::Align::HCenter | MyGUI::Align::Top); extraWidget->setNeedKeyFocus(false); MyGUI::IntSize extraTextSize = extraWidget->getTextSize(); totalSize.height += extraTextSize.height + 4; totalSize.width = std::max(totalSize.width, extraTextSize.width); } captionWidget->setCoord((totalSize.width - captionSize.width) / 2 + imageSize, (captionHeight - captionSize.height) / 2, captionSize.width - imageSize, captionSize.height); // if its too long we do hscroll with the caption if (captionSize.width > maximumWidth) { mHorizontalScrollIndex = mHorizontalScrollIndex + 2; if (mHorizontalScrollIndex > captionSize.width) { mHorizontalScrollIndex = -totalSize.width; } int horizontal_scroll = mHorizontalScrollIndex; if (horizontal_scroll < 40) { horizontal_scroll = 40; } else { horizontal_scroll = 80 - mHorizontalScrollIndex; } captionWidget->setPosition( MyGUI::IntPoint(horizontal_scroll, captionWidget->getPosition().top + padding.top)); } else { captionWidget->setPosition(captionWidget->getPosition() + padding); } textWidget->setPosition(textWidget->getPosition() + MyGUI::IntPoint(0, padding.top)); // only apply vertical padding, the horizontal works automatically due to Align::HCenter if (!image.empty()) { MyGUI::ImageBox* imageWidget = mDynamicToolTipBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord( (totalSize.width - captionSize.width - imageCaptionHPadding) / 2, 0, imageSize, imageSize), MyGUI::Align::Left | MyGUI::Align::Top); imageWidget->setImageTexture(realImage); imageWidget->setPosition(imageWidget->getPosition() + padding); } totalSize += MyGUI::IntSize(padding.left * 2, padding.top * 2); return totalSize; } std::string ToolTips::toString(const float value) { std::ostringstream stream; if (value != int(value)) stream << std::setprecision(3); stream << value; return stream.str(); } std::string ToolTips::toString(const int value) { return std::to_string(value); } std::string ToolTips::getWeightString(const float weight, const std::string& prefix) { if (weight == 0) return {}; else return "\n" + prefix + ": " + toString(weight); } std::string ToolTips::getPercentString(const float value, const std::string& prefix) { if (value == 0) return {}; else return "\n" + prefix + ": " + toString(value * 100) + "%"; } std::string ToolTips::getValueString(const int value, const std::string& prefix) { if (value == 0) return {}; else return "\n" + prefix + ": " + toString(value); } std::string ToolTips::getMiscString(const std::string& text, const std::string& prefix) { if (text.empty()) return {}; else return "\n" + prefix + ": " + text; } std::string ToolTips::getCountString(const int value) { if (value == 1) return {}; else return " (" + MyGUI::utility::toString(value) + ")"; } std::string ToolTips::getSoulString(const MWWorld::CellRef& cellref) { const ESM::RefId& soul = cellref.getSoul(); if (soul.empty()) return {}; const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); const ESM::Creature* creature = store.get<ESM::Creature>().search(soul); if (!creature) return {}; if (creature->mName.empty()) return " (" + creature->mId.toDebugString() + ")"; return " (" + creature->mName + ")"; } std::string ToolTips::getCellRefString(const MWWorld::CellRef& cellref) { std::string ret; ret += getMiscString(cellref.getOwner().getRefIdString(), "Owner"); const ESM::RefId& factionId = cellref.getFaction(); if (!factionId.empty()) { const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); const ESM::Faction* fact = store.get<ESM::Faction>().search(factionId); if (fact != nullptr) { ret += getMiscString(fact->mName.empty() ? factionId.getRefIdString() : fact->mName, "Owner Faction"); if (cellref.getFactionRank() >= 0) { int rank = cellref.getFactionRank(); const std::string& rankName = fact->mRanks[rank]; if (rankName.empty()) ret += getValueString(cellref.getFactionRank(), "Rank"); else ret += getMiscString(rankName, "Rank"); } } } std::vector<std::pair<ESM::RefId, int>> itemOwners = MWBase::Environment::get().getMechanicsManager()->getStolenItemOwners(cellref.getRefId()); for (std::pair<ESM::RefId, int>& owner : itemOwners) { if (owner.second == std::numeric_limits<int>::max()) ret += std::string("\nStolen from ") + owner.first.toDebugString(); // for legacy (ESS) savegames else ret += std::string("\nStolen ") + MyGUI::utility::toString(owner.second) + " from " + owner.first.toDebugString(); } ret += getMiscString(cellref.getGlobalVariable(), "Global"); return ret; } std::string ToolTips::getDurationString(float duration, const std::string& prefix) { auto l10n = MWBase::Environment::get().getL10nManager()->getContext("Interface"); std::string ret; ret = prefix + ": "; if (duration < 1.f) { ret += l10n->formatMessage("DurationSecond", { "seconds" }, { 0 }); return ret; } constexpr int secondsPerMinute = 60; // 60 seconds constexpr int secondsPerHour = secondsPerMinute * 60; // 60 minutes constexpr int secondsPerDay = secondsPerHour * 24; // 24 hours constexpr int secondsPerMonth = secondsPerDay * 30; // 30 days constexpr int secondsPerYear = secondsPerDay * 365; int fullDuration = static_cast<int>(duration); int units = 0; int years = fullDuration / secondsPerYear; int months = fullDuration % secondsPerYear / secondsPerMonth; int days = fullDuration % secondsPerYear % secondsPerMonth / secondsPerDay; // Because a year is not exactly 12 "months" int hours = fullDuration % secondsPerDay / secondsPerHour; int minutes = fullDuration % secondsPerHour / secondsPerMinute; int seconds = fullDuration % secondsPerMinute; if (years) { units++; ret += l10n->formatMessage("DurationYear", { "years" }, { years }); } if (months) { units++; ret += l10n->formatMessage("DurationMonth", { "months" }, { months }); } if (units < 2 && days) { units++; ret += l10n->formatMessage("DurationDay", { "days" }, { days }); } if (units < 2 && hours) { units++; ret += l10n->formatMessage("DurationHour", { "hours" }, { hours }); } if (units >= 2) return ret; if (minutes) ret += l10n->formatMessage("DurationMinute", { "minutes" }, { minutes }); if (seconds) ret += l10n->formatMessage("DurationSecond", { "seconds" }, { seconds }); return ret; } bool ToolTips::toggleFullHelp() { mFullHelp = !mFullHelp; return mFullHelp; } bool ToolTips::getFullHelp() const { return mFullHelp; } void ToolTips::setFocusObjectScreenCoords(float min_x, float min_y, float max_x, float max_y) { mFocusToolTipX = (min_x + max_x) / 2; mFocusToolTipY = min_y; } void ToolTips::createSkillToolTip(MyGUI::Widget* widget, ESM::RefId skillId) { if (skillId.empty()) return; const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); const ESM::Skill* skill = store.get<ESM::Skill>().find(skillId); const ESM::Attribute* attr = store.get<ESM::Attribute>().find(ESM::Attribute::indexToRefId(skill->mData.mAttribute)); widget->setUserString("ToolTipType", "Layout"); widget->setUserString("ToolTipLayout", "SkillNoProgressToolTip"); widget->setUserString("Caption_SkillNoProgressName", MyGUI::TextIterator::toTagsString(skill->mName)); widget->setUserString("Caption_SkillNoProgressDescription", skill->mDescription); widget->setUserString("Caption_SkillNoProgressAttribute", "#{sGoverningAttribute}: " + MyGUI::TextIterator::toTagsString(attr->mName)); widget->setUserString("ImageTexture_SkillNoProgressImage", skill->mIcon); } void ToolTips::createAttributeToolTip(MyGUI::Widget* widget, ESM::RefId attributeId) { const ESM::Attribute* attribute = MWBase::Environment::get().getESMStore()->get<ESM::Attribute>().search(attributeId); if (!attribute) return; widget->setUserString("ToolTipType", "Layout"); widget->setUserString("ToolTipLayout", "AttributeToolTip"); widget->setUserString("Caption_AttributeName", MyGUI::TextIterator::toTagsString(attribute->mName)); widget->setUserString( "Caption_AttributeDescription", MyGUI::TextIterator::toTagsString(attribute->mDescription)); widget->setUserString("ImageTexture_AttributeImage", attribute->mIcon); } void ToolTips::createSpecializationToolTip(MyGUI::Widget* widget, const std::string& name, int specId) { widget->setUserString("Caption_Caption", name); std::string specText; // get all skills of this specialisation const MWWorld::Store<ESM::Skill>& skills = MWBase::Environment::get().getESMStore()->get<ESM::Skill>(); bool isFirst = true; for (const auto& skill : skills) { if (skill.mData.mSpecialization == specId) { if (isFirst) isFirst = false; else specText += "\n"; specText += MyGUI::TextIterator::toTagsString(skill.mName); } } widget->setUserString("Caption_ColumnText", specText); widget->setUserString("ToolTipLayout", "SpecializationToolTip"); widget->setUserString("ToolTipType", "Layout"); } void ToolTips::createBirthsignToolTip(MyGUI::Widget* widget, const ESM::RefId& birthsignId) { const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); const ESM::BirthSign* sign = store.get<ESM::BirthSign>().find(birthsignId); const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS(); widget->setUserString("ToolTipType", "Layout"); widget->setUserString("ToolTipLayout", "BirthSignToolTip"); widget->setUserString( "ImageTexture_BirthSignImage", Misc::ResourceHelpers::correctTexturePath(sign->mTexture, vfs)); std::string text = sign->mName + "\n#{fontcolourhtml=normal}" + sign->mDescription; std::vector<const ESM::Spell*> abilities, powers, spells; for (const ESM::RefId& spellId : sign->mPowers.mList) { const ESM::Spell* spell = store.get<ESM::Spell>().search(spellId); if (!spell) continue; // Skip spells which cannot be found ESM::Spell::SpellType type = static_cast<ESM::Spell::SpellType>(spell->mData.mType); if (type != ESM::Spell::ST_Spell && type != ESM::Spell::ST_Ability && type != ESM::Spell::ST_Power) continue; // We only want spell, ability and powers. if (type == ESM::Spell::ST_Ability) abilities.push_back(spell); else if (type == ESM::Spell::ST_Power) powers.push_back(spell); else if (type == ESM::Spell::ST_Spell) spells.push_back(spell); } using Category = std::pair<const std::vector<const ESM::Spell*>&, std::string_view>; for (const auto& [category, label] : std::initializer_list<Category>{ { abilities, "sBirthsignmenu1" }, { powers, "sPowers" }, { spells, "sBirthsignmenu2" } }) { bool addHeader = true; for (const ESM::Spell* spell : category) { if (addHeader) { text += "\n\n#{fontcolourhtml=header}#{"; text += label; text += '}'; addHeader = false; } text += "\n#{fontcolourhtml=normal}" + spell->mName; } } widget->setUserString("Caption_BirthSignText", text); } void ToolTips::createRaceToolTip(MyGUI::Widget* widget, const ESM::Race* playerRace) { widget->setUserString("Caption_CenteredCaption", playerRace->mName); widget->setUserString("Caption_CenteredCaptionText", playerRace->mDescription); widget->setUserString("ToolTipType", "Layout"); widget->setUserString("ToolTipLayout", "RaceToolTip"); } void ToolTips::createClassToolTip(MyGUI::Widget* widget, const ESM::Class& playerClass) { if (playerClass.mName.empty()) return; int spec = playerClass.mData.mSpecialization; std::string specStr = "#{"; specStr += ESM::Class::sGmstSpecializationIds[spec]; specStr += '}'; widget->setUserString("Caption_ClassName", playerClass.mName); widget->setUserString("Caption_ClassDescription", playerClass.mDescription); widget->setUserString("Caption_ClassSpecialisation", "#{sSpecialization}: " + specStr); widget->setUserString("ToolTipType", "Layout"); widget->setUserString("ToolTipLayout", "ClassToolTip"); } void ToolTips::createMagicEffectToolTip(MyGUI::Widget* widget, short id) { const auto& store = MWBase::Environment::get().getESMStore(); const ESM::MagicEffect* effect = store->get<ESM::MagicEffect>().find(id); const std::string& name = ESM::MagicEffect::indexToGmstString(id); std::string icon = effect->mIcon; int slashPos = icon.rfind('\\'); icon.insert(slashPos + 1, "b_"); icon = Misc::ResourceHelpers::correctIconPath(icon, MWBase::Environment::get().getResourceSystem()->getVFS()); widget->setUserString("ToolTipType", "Layout"); widget->setUserString("ToolTipLayout", "MagicEffectToolTip"); widget->setUserString("Caption_MagicEffectName", "#{" + name + "}"); widget->setUserString("Caption_MagicEffectDescription", effect->mDescription); widget->setUserString("Caption_MagicEffectSchool", "#{sSchool}: " + MyGUI::TextIterator::toTagsString( store->get<ESM::Skill>().find(effect->mData.mSchool)->mSchool->mName)); widget->setUserString("ImageTexture_MagicEffectImage", icon); } }
40,833
C++
.cpp
836
35.952153
120
0.576455
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,485
repair.cpp
OpenMW_openmw/apps/openmw/mwgui/repair.cpp
#include "repair.hpp" #include <iomanip> #include <MyGUI_ScrollView.h> #include <components/esm3/loadrepa.hpp> #include <components/widgets/box.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwworld/class.hpp" #include "inventoryitemmodel.hpp" #include "itemchargeview.hpp" #include "itemselection.hpp" #include "itemwidget.hpp" #include "sortfilteritemmodel.hpp" namespace MWGui { Repair::Repair() : WindowBase("openmw_repair.layout") { getWidget(mRepairBox, "RepairBox"); getWidget(mToolBox, "ToolBox"); getWidget(mToolIcon, "ToolIcon"); getWidget(mUsesLabel, "UsesLabel"); getWidget(mQualityLabel, "QualityLabel"); getWidget(mCancelButton, "CancelButton"); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &Repair::onCancel); mRepairBox->eventItemClicked += MyGUI::newDelegate(this, &Repair::onRepairItem); mRepairBox->setDisplayMode(ItemChargeView::DisplayMode_Health); mToolIcon->eventMouseButtonClick += MyGUI::newDelegate(this, &Repair::onSelectItem); } void Repair::onOpen() { center(); SortFilterItemModel* model = new SortFilterItemModel(std::make_unique<InventoryItemModel>(MWMechanics::getPlayer())); model->setFilter(SortFilterItemModel::Filter_OnlyRepairable); mRepairBox->setModel(model); mRepairBox->update(); // Reset scrollbars mRepairBox->resetScrollbars(); } void Repair::setPtr(const MWWorld::Ptr& item) { if (item.isEmpty() || !item.getClass().isItem(item)) throw std::runtime_error("Invalid argument in Repair::setPtr"); MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Item Repair Up")); mRepair.setTool(item); mToolIcon->setItem(item); mToolIcon->setUserString("ToolTipType", "ItemPtr"); mToolIcon->setUserData(MWWorld::Ptr(item)); updateRepairView(); } void Repair::updateRepairView() { MWWorld::LiveCellRef<ESM::Repair>* ref = mRepair.getTool().get<ESM::Repair>(); int uses = mRepair.getTool().getClass().getItemHealth(mRepair.getTool()); float quality = ref->mBase->mData.mQuality; mToolIcon->setUserData(mRepair.getTool()); std::stringstream qualityStr; qualityStr << std::setprecision(3) << quality; mUsesLabel->setCaptionWithReplacing("#{sUses} " + MyGUI::utility::toString(uses)); mQualityLabel->setCaptionWithReplacing("#{sQuality} " + qualityStr.str()); bool toolBoxVisible = (mRepair.getTool().getCellRef().getCount() != 0); mToolBox->setVisible(toolBoxVisible); mToolBox->setUserString("Hidden", toolBoxVisible ? "false" : "true"); if (!toolBoxVisible) { mToolIcon->setItem(MWWorld::Ptr()); mToolIcon->clearUserStrings(); } mRepairBox->update(); Gui::Box* box = dynamic_cast<Gui::Box*>(mMainWidget); if (box == nullptr) throw std::runtime_error("main widget must be a box"); box->notifyChildrenSizeChanged(); center(); } void Repair::onSelectItem(MyGUI::Widget* sender) { mItemSelectionDialog = std::make_unique<ItemSelectionDialog>("#{sRepair}"); mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &Repair::onItemSelected); mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &Repair::onItemCancel); mItemSelectionDialog->setVisible(true); mItemSelectionDialog->openContainer(MWMechanics::getPlayer()); mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyRepairTools); } void Repair::onItemSelected(MWWorld::Ptr item) { mItemSelectionDialog->setVisible(false); mToolIcon->setItem(item); mToolIcon->setUserString("ToolTipType", "ItemPtr"); mToolIcon->setUserData(item); mRepair.setTool(item); MWBase::Environment::get().getWindowManager()->playSound(item.getClass().getDownSoundId(item)); updateRepairView(); } void Repair::onItemCancel() { mItemSelectionDialog->setVisible(false); } void Repair::onCancel(MyGUI::Widget* /*sender*/) { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Repair); } void Repair::onRepairItem(MyGUI::Widget* /*sender*/, const MWWorld::Ptr& ptr) { if (!mRepair.getTool().getCellRef().getCount()) return; mRepair.repair(ptr); updateRepairView(); } }
4,727
C++
.cpp
112
34.803571
108
0.672715
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,486
scrollwindow.cpp
OpenMW_openmw/apps/openmw/mwgui/scrollwindow.cpp
#include "scrollwindow.hpp" #include <MyGUI_ScrollView.h> #include <components/esm3/loadbook.hpp> #include <components/esm4/loadbook.hpp> #include <components/widgets/imagebutton.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwworld/actiontake.hpp" #include "../mwworld/class.hpp" #include "formatting.hpp" namespace MWGui { ScrollWindow::ScrollWindow() : BookWindowBase("openmw_scroll.layout") , mTakeButtonShow(true) , mTakeButtonAllowed(true) { getWidget(mTextView, "TextView"); getWidget(mCloseButton, "CloseButton"); mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onCloseButtonClicked); getWidget(mTakeButton, "TakeButton"); mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ScrollWindow::onTakeButtonClicked); adjustButton("CloseButton"); adjustButton("TakeButton"); mCloseButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ScrollWindow::onKeyButtonPressed); mTakeButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ScrollWindow::onKeyButtonPressed); center(); } void ScrollWindow::setPtr(const MWWorld::Ptr& scroll) { if (scroll.isEmpty() || (scroll.getType() != ESM::REC_BOOK && scroll.getType() != ESM::REC_BOOK4)) throw std::runtime_error("Invalid argument in ScrollWindow::setPtr"); mScroll = scroll; MWWorld::Ptr player = MWMechanics::getPlayer(); bool showTakeButton = scroll.getContainerStore() != &player.getClass().getContainerStore(player); const std::string* text; if (scroll.getType() == ESM::REC_BOOK) text = &scroll.get<ESM::Book>()->mBase->mText; else text = &scroll.get<ESM4::Book>()->mBase->mText; bool shrinkTextAtLastTag = scroll.getType() == ESM::REC_BOOK; Formatting::BookFormatter formatter; formatter.markupToWidget(mTextView, *text, 390, mTextView->getHeight(), shrinkTextAtLastTag); MyGUI::IntSize size = mTextView->getChildAt(0)->getSize(); // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the // scrollbar is hidden mTextView->setVisibleVScroll(false); if (size.height > mTextView->getSize().height) mTextView->setCanvasSize(mTextView->getWidth(), size.height); else mTextView->setCanvasSize(mTextView->getWidth(), mTextView->getSize().height); mTextView->setVisibleVScroll(true); mTextView->setViewOffset(MyGUI::IntPoint(0, 0)); setTakeButtonShow(showTakeButton); MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton); } void ScrollWindow::onKeyButtonPressed(MyGUI::Widget* sender, MyGUI::KeyCode key, MyGUI::Char character) { int scroll = 0; if (key == MyGUI::KeyCode::ArrowUp) scroll = 40; else if (key == MyGUI::KeyCode::ArrowDown) scroll = -40; if (scroll != 0) mTextView->setViewOffset(mTextView->getViewOffset() + MyGUI::IntPoint(0, scroll)); } void ScrollWindow::setTakeButtonShow(bool show) { mTakeButtonShow = show; mTakeButton->setVisible(mTakeButtonShow && mTakeButtonAllowed); } void ScrollWindow::setInventoryAllowed(bool allowed) { mTakeButtonAllowed = allowed; mTakeButton->setVisible(mTakeButtonShow && mTakeButtonAllowed); } void ScrollWindow::onCloseButtonClicked(MyGUI::Widget* _sender) { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Scroll); } void ScrollWindow::onTakeButtonClicked(MyGUI::Widget* _sender) { MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Item Book Up")); MWWorld::ActionTake take(mScroll); take.execute(MWMechanics::getPlayer()); MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Scroll); } }
4,142
C++
.cpp
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39.05618
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0.684145
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,487
itemview.cpp
OpenMW_openmw/apps/openmw/mwgui/itemview.cpp
#include "itemview.hpp" #include <cmath> #include <MyGUI_FactoryManager.h> #include <MyGUI_Gui.h> #include <MyGUI_ImageBox.h> #include <MyGUI_ScrollView.h> #include "itemmodel.hpp" #include "itemwidget.hpp" namespace MWGui { ItemView::ItemView() : mScrollView(nullptr) { } void ItemView::setModel(std::unique_ptr<ItemModel> model) { mModel = std::move(model); update(); } void ItemView::initialiseOverride() { Base::initialiseOverride(); assignWidget(mScrollView, "ScrollView"); if (mScrollView == nullptr) throw std::runtime_error("Item view needs a scroll view"); mScrollView->setCanvasAlign(MyGUI::Align::Left | MyGUI::Align::Top); } void ItemView::layoutWidgets() { if (!mScrollView->getChildCount()) return; int x = 0; int y = 0; MyGUI::Widget* dragArea = mScrollView->getChildAt(0); int maxHeight = mScrollView->getHeight(); int rows = maxHeight / 42; rows = std::max(rows, 1); bool showScrollbar = int(std::ceil(dragArea->getChildCount() / float(rows))) > mScrollView->getWidth() / 42; if (showScrollbar) maxHeight -= 18; for (unsigned int i = 0; i < dragArea->getChildCount(); ++i) { MyGUI::Widget* w = dragArea->getChildAt(i); w->setPosition(x, y); y += 42; if (y > maxHeight - 42 && i < dragArea->getChildCount() - 1) { x += 42; y = 0; } } x += 42; MyGUI::IntSize size = MyGUI::IntSize(std::max(mScrollView->getSize().width, x), mScrollView->getSize().height); // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the // scrollbar is hidden mScrollView->setVisibleVScroll(false); mScrollView->setVisibleHScroll(false); mScrollView->setCanvasSize(size); mScrollView->setVisibleVScroll(true); mScrollView->setVisibleHScroll(true); dragArea->setSize(size); } void ItemView::update() { while (mScrollView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0)); if (!mModel) return; mModel->update(); MyGUI::Widget* dragArea = mScrollView->createWidget<MyGUI::Widget>( {}, 0, 0, mScrollView->getWidth(), mScrollView->getHeight(), MyGUI::Align::Stretch); dragArea->setNeedMouseFocus(true); dragArea->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedBackground); dragArea->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheelMoved); for (ItemModel::ModelIndex i = 0; i < static_cast<int>(mModel->getItemCount()); ++i) { const ItemStack& item = mModel->getItem(i); ItemWidget* itemWidget = dragArea->createWidget<ItemWidget>( "MW_ItemIcon", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default); itemWidget->setUserString("ToolTipType", "ItemModelIndex"); itemWidget->setUserData(std::make_pair(i, mModel.get())); ItemWidget::ItemState state = ItemWidget::None; if (item.mType == ItemStack::Type_Barter) state = ItemWidget::Barter; if (item.mType == ItemStack::Type_Equipped) state = ItemWidget::Equip; itemWidget->setItem(item.mBase, state); itemWidget->setCount(item.mCount); itemWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem); itemWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheelMoved); } layoutWidgets(); } void ItemView::resetScrollBars() { mScrollView->setViewOffset(MyGUI::IntPoint(0, 0)); } void ItemView::onSelectedItem(MyGUI::Widget* sender) { ItemModel::ModelIndex index = (*sender->getUserData<std::pair<ItemModel::ModelIndex, ItemModel*>>()).first; eventItemClicked(index); } void ItemView::onSelectedBackground(MyGUI::Widget* sender) { eventBackgroundClicked(); } void ItemView::onMouseWheelMoved(MyGUI::Widget* _sender, int _rel) { if (mScrollView->getViewOffset().left + _rel * 0.3f > 0) mScrollView->setViewOffset(MyGUI::IntPoint(0, 0)); else mScrollView->setViewOffset( MyGUI::IntPoint(static_cast<int>(mScrollView->getViewOffset().left + _rel * 0.3f), 0)); } void ItemView::setSize(const MyGUI::IntSize& _value) { bool changed = (_value.width != getWidth() || _value.height != getHeight()); Base::setSize(_value); if (changed) layoutWidgets(); } void ItemView::setCoord(const MyGUI::IntCoord& _value) { bool changed = (_value.width != getWidth() || _value.height != getHeight()); Base::setCoord(_value); if (changed) layoutWidgets(); } void ItemView::registerComponents() { MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ItemView>("Widget"); } }
5,289
C++
.cpp
133
31.075188
119
0.613943
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
true
false
35,488
waitdialog.cpp
OpenMW_openmw/apps/openmw/mwgui/waitdialog.cpp
#include "waitdialog.hpp" #include <MyGUI_InputManager.h> #include <MyGUI_ProgressBar.h> #include <MyGUI_ScrollBar.h> #include <components/misc/rng.hpp> #include <components/esm3/loadregn.hpp> #include <components/misc/strings/format.hpp> #include <components/settings/values.hpp> #include <components/widgets/box.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/statemanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/class.hpp" #include "../mwworld/datetimemanager.hpp" #include "../mwworld/esmstore.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/npcstats.hpp" namespace MWGui { WaitDialogProgressBar::WaitDialogProgressBar() : WindowBase("openmw_wait_dialog_progressbar.layout") { getWidget(mProgressBar, "ProgressBar"); getWidget(mProgressText, "ProgressText"); } void WaitDialogProgressBar::onOpen() { center(); } void WaitDialogProgressBar::setProgress(int cur, int total) { mProgressBar->setProgressRange(total); mProgressBar->setProgressPosition(cur); mProgressText->setCaption(MyGUI::utility::toString(cur) + "/" + MyGUI::utility::toString(total)); } // --------------------------------------------------------------------------------------------------------- WaitDialog::WaitDialog() : WindowBase("openmw_wait_dialog.layout") , mTimeAdvancer(0.05f) , mSleeping(false) , mHours(1) , mManualHours(1) , mFadeTimeRemaining(0) , mInterruptAt(-1) , mProgressBar() { getWidget(mDateTimeText, "DateTimeText"); getWidget(mRestText, "RestText"); getWidget(mHourText, "HourText"); getWidget(mUntilHealedButton, "UntilHealedButton"); getWidget(mWaitButton, "WaitButton"); getWidget(mCancelButton, "CancelButton"); getWidget(mHourSlider, "HourSlider"); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &WaitDialog::onCancelButtonClicked); mUntilHealedButton->eventMouseButtonClick += MyGUI::newDelegate(this, &WaitDialog::onUntilHealedButtonClicked); mWaitButton->eventMouseButtonClick += MyGUI::newDelegate(this, &WaitDialog::onWaitButtonClicked); mHourSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &WaitDialog::onHourSliderChangedPosition); mCancelButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &WaitDialog::onKeyButtonPressed); mWaitButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &WaitDialog::onKeyButtonPressed); mUntilHealedButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &WaitDialog::onKeyButtonPressed); mTimeAdvancer.eventProgressChanged += MyGUI::newDelegate(this, &WaitDialog::onWaitingProgressChanged); mTimeAdvancer.eventInterrupted += MyGUI::newDelegate(this, &WaitDialog::onWaitingInterrupted); mTimeAdvancer.eventFinished += MyGUI::newDelegate(this, &WaitDialog::onWaitingFinished); } void WaitDialog::setPtr(const MWWorld::Ptr& ptr) { setCanRest(!ptr.isEmpty() || MWBase::Environment::get().getWorld()->canRest() == MWBase::World::Rest_Allowed); if (ptr.isEmpty() && MWBase::Environment::get().getWorld()->canRest() == MWBase::World::Rest_PlayerIsInAir) { // Resting in air is not allowed unless you're using a bed MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage1}"); MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Rest); } if (mUntilHealedButton->getVisible()) MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mUntilHealedButton); else MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mWaitButton); } bool WaitDialog::exit() { bool canExit = !mTimeAdvancer.isRunning(); // Only exit if not currently waiting if (canExit) { clear(); stopWaiting(); } return canExit; } void WaitDialog::clear() { mSleeping = false; mHours = 1; mManualHours = 1; mFadeTimeRemaining = 0; mInterruptAt = -1; mTimeAdvancer.stop(); } void WaitDialog::onOpen() { if (mTimeAdvancer.isRunning()) { mProgressBar.setVisible(true); setVisible(false); return; } else { mProgressBar.setVisible(false); } if (!MWBase::Environment::get().getWindowManager()->getRestEnabled()) { MWBase::Environment::get().getWindowManager()->popGuiMode(); } MWBase::World::RestPermitted canRest = MWBase::Environment::get().getWorld()->canRest(); if (canRest == MWBase::World::Rest_EnemiesAreNearby) { MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage2}"); MWBase::Environment::get().getWindowManager()->popGuiMode(); } else if (canRest == MWBase::World::Rest_PlayerIsUnderwater) { // resting underwater not allowed MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage1}"); MWBase::Environment::get().getWindowManager()->popGuiMode(); } onHourSliderChangedPosition(mHourSlider, 0); mHourSlider->setScrollPosition(0); const MWWorld::DateTimeManager& timeManager = *MWBase::Environment::get().getWorld()->getTimeManager(); std::string_view month = timeManager.getMonthName(); int hour = static_cast<int>(timeManager.getTimeStamp().getHour()); bool pm = hour >= 12; if (hour >= 13) hour -= 12; if (hour == 0) hour = 12; ESM::EpochTimeStamp currentDate = timeManager.getEpochTimeStamp(); std::string daysPassed = Misc::StringUtils::format("(#{Calendar:day} %i)", timeManager.getTimeStamp().getDay()); std::string_view formattedHour(pm ? "#{Calendar:pm}" : "#{Calendar:am}"); std::string dateTimeText = Misc::StringUtils::format("%i %s %s %i %s", currentDate.mDay, month, daysPassed, hour, formattedHour); mDateTimeText->setCaptionWithReplacing(dateTimeText); } void WaitDialog::onUntilHealedButtonClicked(MyGUI::Widget* sender) { int autoHours = MWBase::Environment::get().getMechanicsManager()->getHoursToRest(); startWaiting(autoHours); } void WaitDialog::onWaitButtonClicked(MyGUI::Widget* sender) { startWaiting(mManualHours); } void WaitDialog::startWaiting(int hoursToWait) { if (Settings::saves().mAutosave) // autosaves when enabled MWBase::Environment::get().getStateManager()->quickSave("Autosave"); MWBase::World* world = MWBase::Environment::get().getWorld(); MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.2f); mFadeTimeRemaining = 0.4f; setVisible(false); mHours = hoursToWait; // FIXME: move this somewhere else? mInterruptAt = -1; MWWorld::Ptr player = world->getPlayerPtr(); if (mSleeping && player.getCell()->isExterior()) { const ESM::RefId& regionstr = player.getCell()->getCell()->getRegion(); if (!regionstr.empty()) { const ESM::Region* region = world->getStore().get<ESM::Region>().find(regionstr); if (!region->mSleepList.empty()) { // figure out if player will be woken while sleeping int x = Misc::Rng::rollDice(hoursToWait, world->getPrng()); float fSleepRandMod = world->getStore().get<ESM::GameSetting>().find("fSleepRandMod")->mValue.getFloat(); if (x < fSleepRandMod * hoursToWait) { float fSleepRestMod = world->getStore().get<ESM::GameSetting>().find("fSleepRestMod")->mValue.getFloat(); int interruptAtHoursRemaining = int(fSleepRestMod * hoursToWait); if (interruptAtHoursRemaining != 0) { mInterruptAt = hoursToWait - interruptAtHoursRemaining; mInterruptCreatureList = region->mSleepList; } } } } } mProgressBar.setProgress(0, hoursToWait); } void WaitDialog::onCancelButtonClicked(MyGUI::Widget* sender) { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Rest); } void WaitDialog::onHourSliderChangedPosition(MyGUI::ScrollBar* sender, size_t position) { mHourText->setCaptionWithReplacing(MyGUI::utility::toString(position + 1) + " #{sRestMenu2}"); mManualHours = position + 1; MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mWaitButton); } void WaitDialog::onKeyButtonPressed(MyGUI::Widget* sender, MyGUI::KeyCode key, MyGUI::Char character) { if (key == MyGUI::KeyCode::ArrowUp) mHourSlider->setScrollPosition( std::min(mHourSlider->getScrollPosition() + 1, mHourSlider->getScrollRange() - 1)); else if (key == MyGUI::KeyCode::ArrowDown) mHourSlider->setScrollPosition(std::max(static_cast<int>(mHourSlider->getScrollPosition()) - 1, 0)); else return; onHourSliderChangedPosition(mHourSlider, mHourSlider->getScrollPosition()); } void WaitDialog::onWaitingProgressChanged(int cur, int total) { mProgressBar.setProgress(cur, total); MWBase::Environment::get().getMechanicsManager()->rest(1, mSleeping); MWBase::Environment::get().getWorld()->advanceTime(1); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); if (player.getClass().getCreatureStats(player).isDead()) stopWaiting(); } void WaitDialog::onWaitingInterrupted() { MWBase::Environment::get().getWindowManager()->messageBox("#{sSleepInterrupt}"); MWBase::Environment::get().getWorld()->spawnRandomCreature(mInterruptCreatureList); stopWaiting(); } void WaitDialog::onWaitingFinished() { stopWaiting(); MWWorld::Ptr player = MWMechanics::getPlayer(); const MWMechanics::NpcStats& pcstats = player.getClass().getNpcStats(player); // trigger levelup if possible const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>(); if (mSleeping && pcstats.getLevelProgress() >= gmst.find("iLevelUpTotal")->mValue.getInteger()) { MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Levelup); } } void WaitDialog::setCanRest(bool canRest) { MWWorld::Ptr player = MWMechanics::getPlayer(); MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player); bool full = (stats.getHealth().getCurrent() >= stats.getHealth().getModified()) && (stats.getMagicka().getCurrent() >= stats.getMagicka().getModified()); MWMechanics::NpcStats& npcstats = player.getClass().getNpcStats(player); bool werewolf = npcstats.isWerewolf(); mUntilHealedButton->setVisible(canRest && !full); mWaitButton->setCaptionWithReplacing(canRest ? "#{sRest}" : "#{sWait}"); mRestText->setCaptionWithReplacing( canRest ? "#{sRestMenu3}" : (werewolf ? "#{sWerewolfRestMessage}" : "#{sRestIllegal}")); mSleeping = canRest; Gui::Box* box = dynamic_cast<Gui::Box*>(mMainWidget); if (box == nullptr) throw std::runtime_error("main widget must be a box"); box->notifyChildrenSizeChanged(); center(); } void WaitDialog::onFrame(float dt) { mTimeAdvancer.onFrame(dt); if (mFadeTimeRemaining <= 0) return; mFadeTimeRemaining -= dt; if (mFadeTimeRemaining <= 0) { mProgressBar.setVisible(true); mTimeAdvancer.run(mHours, mInterruptAt); } } void WaitDialog::stopWaiting() { MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.2f); mProgressBar.setVisible(false); MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Rest); mTimeAdvancer.stop(); } void WaitDialog::wakeUp() { mSleeping = false; if (mInterruptAt != -1) onWaitingInterrupted(); else stopWaiting(); } }
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.cpp
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
35,489
companionwindow.cpp
OpenMW_openmw/apps/openmw/mwgui/companionwindow.cpp
#include "companionwindow.hpp" #include <cmath> #include <MyGUI_Button.h> #include <MyGUI_EditBox.h> #include <MyGUI_InputManager.h> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/class.hpp" #include "companionitemmodel.hpp" #include "countdialog.hpp" #include "draganddrop.hpp" #include "itemview.hpp" #include "messagebox.hpp" #include "sortfilteritemmodel.hpp" #include "tooltips.hpp" #include "widgets.hpp" namespace { int getProfit(const MWWorld::Ptr& actor) { const ESM::RefId& script = actor.getClass().getScript(actor); if (!script.empty()) { return actor.getRefData().getLocals().getIntVar(script, "minimumprofit"); } return 0; } } namespace MWGui { CompanionWindow::CompanionWindow(DragAndDrop* dragAndDrop, MessageBoxManager* manager) : WindowBase("openmw_companion_window.layout") , mSortModel(nullptr) , mModel(nullptr) , mSelectedItem(-1) , mDragAndDrop(dragAndDrop) , mMessageBoxManager(manager) { getWidget(mCloseButton, "CloseButton"); getWidget(mProfitLabel, "ProfitLabel"); getWidget(mEncumbranceBar, "EncumbranceBar"); getWidget(mFilterEdit, "FilterEdit"); getWidget(mItemView, "ItemView"); mItemView->eventBackgroundClicked += MyGUI::newDelegate(this, &CompanionWindow::onBackgroundSelected); mItemView->eventItemClicked += MyGUI::newDelegate(this, &CompanionWindow::onItemSelected); mFilterEdit->eventEditTextChange += MyGUI::newDelegate(this, &CompanionWindow::onNameFilterChanged); mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CompanionWindow::onCloseButtonClicked); setCoord(200, 0, 600, 300); } void CompanionWindow::onItemSelected(int index) { if (mDragAndDrop->mIsOnDragAndDrop) { mDragAndDrop->drop(mModel, mItemView); updateEncumbranceBar(); return; } const ItemStack& item = mSortModel->getItem(index); // We can't take conjured items from a companion actor if (item.mFlags & ItemStack::Flag_Bound) { MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog12}"); return; } MWWorld::Ptr object = item.mBase; int count = item.mCount; bool shift = MyGUI::InputManager::getInstance().isShiftPressed(); if (MyGUI::InputManager::getInstance().isControlPressed()) count = 1; mSelectedItem = mSortModel->mapToSource(index); if (count > 1 && !shift) { CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog(); std::string name{ object.getClass().getName(object) }; name += MWGui::ToolTips::getSoulString(object.getCellRef()); dialog->openCountDialog(name, "#{sTake}", count); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &CompanionWindow::dragItem); } else dragItem(nullptr, count); } void CompanionWindow::onNameFilterChanged(MyGUI::EditBox* _sender) { mSortModel->setNameFilter(_sender->getCaption()); mItemView->update(); } void CompanionWindow::dragItem(MyGUI::Widget* sender, int count) { mDragAndDrop->startDrag(mSelectedItem, mSortModel, mModel, mItemView, count); } void CompanionWindow::onBackgroundSelected() { if (mDragAndDrop->mIsOnDragAndDrop) { mDragAndDrop->drop(mModel, mItemView); updateEncumbranceBar(); } } void CompanionWindow::setPtr(const MWWorld::Ptr& actor) { if (actor.isEmpty() || !actor.getClass().isActor()) throw std::runtime_error("Invalid argument in CompanionWindow::setPtr"); mPtr = actor; updateEncumbranceBar(); auto model = std::make_unique<CompanionItemModel>(actor); mModel = model.get(); auto sortModel = std::make_unique<SortFilterItemModel>(std::move(model)); mSortModel = sortModel.get(); mFilterEdit->setCaption({}); mItemView->setModel(std::move(sortModel)); mItemView->resetScrollBars(); setTitle(actor.getClass().getName(actor)); } void CompanionWindow::onFrame(float dt) { checkReferenceAvailable(); updateEncumbranceBar(); } void CompanionWindow::updateEncumbranceBar() { if (mPtr.isEmpty()) return; float capacity = mPtr.getClass().getCapacity(mPtr); float encumbrance = mPtr.getClass().getEncumbrance(mPtr); mEncumbranceBar->setValue(std::ceil(encumbrance), static_cast<int>(capacity)); if (mModel && mModel->hasProfit(mPtr)) { mProfitLabel->setCaptionWithReplacing("#{sProfitValue} " + MyGUI::utility::toString(getProfit(mPtr))); } else mProfitLabel->setCaption({}); } void CompanionWindow::onCloseButtonClicked(MyGUI::Widget* _sender) { if (exit()) MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Companion); } bool CompanionWindow::exit() { if (mModel && mModel->hasProfit(mPtr) && getProfit(mPtr) < 0) { std::vector<std::string> buttons; buttons.emplace_back("#{sCompanionWarningButtonOne}"); buttons.emplace_back("#{sCompanionWarningButtonTwo}"); mMessageBoxManager->createInteractiveMessageBox("#{sCompanionWarningMessage}", buttons); mMessageBoxManager->eventButtonPressed += MyGUI::newDelegate(this, &CompanionWindow::onMessageBoxButtonClicked); return false; } return true; } void CompanionWindow::onMessageBoxButtonClicked(int button) { if (button == 0) { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Companion); // Important for Calvus' contract script to work properly MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode(); } } void CompanionWindow::onReferenceUnavailable() { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Companion); } void CompanionWindow::resetReference() { ReferenceInterface::resetReference(); mItemView->setModel(nullptr); mModel = nullptr; mSortModel = nullptr; } }
6,597
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.cpp
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
false
false
false
35,490
messagebox.cpp
OpenMW_openmw/apps/openmw/mwgui/messagebox.cpp
#include "messagebox.hpp" #include <MyGUI_Button.h> #include <MyGUI_EditBox.h> #include <MyGUI_LanguageManager.h> #include <MyGUI_RenderManager.h> #include <MyGUI_UString.h> #include <components/debug/debuglog.hpp> #include <components/misc/strings/algorithm.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/inputmanager.hpp" #include "../mwbase/windowmanager.hpp" namespace MWGui { MessageBoxManager::MessageBoxManager(float timePerChar) { mStaticMessageBox = nullptr; mLastButtonPressed = -1; mMessageBoxSpeed = timePerChar; } MessageBoxManager::~MessageBoxManager() { MessageBoxManager::clear(); } std::size_t MessageBoxManager::getMessagesCount() { return mMessageBoxes.size(); } void MessageBoxManager::clear() { if (mInterMessageBoxe) { mInterMessageBoxe->setVisible(false); mInterMessageBoxe.reset(); } mMessageBoxes.clear(); mStaticMessageBox = nullptr; mLastButtonPressed = -1; } void MessageBoxManager::resetInteractiveMessageBox() { if (mInterMessageBoxe) { mInterMessageBoxe->setVisible(false); mInterMessageBoxe.reset(); } } void MessageBoxManager::setLastButtonPressed(int index) { mLastButtonPressed = index; } void MessageBoxManager::onFrame(float frameDuration) { for (auto it = mMessageBoxes.begin(); it != mMessageBoxes.end();) { (*it)->mCurrentTime += frameDuration; if ((*it)->mCurrentTime >= (*it)->mMaxTime && it->get() != mStaticMessageBox) { it = mMessageBoxes.erase(it); } else ++it; } float height = 0; auto it = mMessageBoxes.begin(); while (it != mMessageBoxes.end()) { (*it)->update(static_cast<int>(height)); height += (*it)->getHeight(); ++it; } if (mInterMessageBoxe != nullptr && mInterMessageBoxe->mMarkedToDelete) { mLastButtonPressed = mInterMessageBoxe->readPressedButton(); mInterMessageBoxe->setVisible(false); mInterMessageBoxe.reset(); MWBase::Environment::get().getInputManager()->changeInputMode( MWBase::Environment::get().getWindowManager()->isGuiMode()); } } void MessageBoxManager::createMessageBox(std::string_view message, bool stat) { auto box = std::make_unique<MessageBox>(*this, message); box->mCurrentTime = 0; auto realMessage = MyGUI::LanguageManager::getInstance().replaceTags({ message.data(), message.size() }); box->mMaxTime = realMessage.length() * mMessageBoxSpeed; if (stat) mStaticMessageBox = box.get(); box->setVisible(mVisible); mMessageBoxes.push_back(std::move(box)); if (mMessageBoxes.size() > 3) { mMessageBoxes.erase(mMessageBoxes.begin()); } int height = 0; for (const auto& messageBox : mMessageBoxes) { messageBox->update(height); height += messageBox->getHeight(); } } void MessageBoxManager::removeStaticMessageBox() { removeMessageBox(mStaticMessageBox); mStaticMessageBox = nullptr; } bool MessageBoxManager::createInteractiveMessageBox( std::string_view message, const std::vector<std::string>& buttons, bool immediate, int defaultFocus) { if (mInterMessageBoxe != nullptr) { Log(Debug::Warning) << "Warning: replacing an interactive message box that was not answered yet"; mInterMessageBoxe->setVisible(false); } mInterMessageBoxe = std::make_unique<InteractiveMessageBox>(*this, std::string{ message }, buttons, immediate, defaultFocus); mLastButtonPressed = -1; return true; } bool MessageBoxManager::isInteractiveMessageBox() { return mInterMessageBoxe != nullptr; } bool MessageBoxManager::removeMessageBox(MessageBox* msgbox) { for (auto it = mMessageBoxes.begin(); it != mMessageBoxes.end(); ++it) { if (it->get() == msgbox) { mMessageBoxes.erase(it); return true; } } return false; } const std::vector<std::unique_ptr<MessageBox>>& MessageBoxManager::getActiveMessageBoxes() const { return mMessageBoxes; } int MessageBoxManager::readPressedButton(bool reset) { int pressed = mLastButtonPressed; if (reset) mLastButtonPressed = -1; return pressed; } void MessageBoxManager::setVisible(bool value) { mVisible = value; for (const auto& messageBox : mMessageBoxes) messageBox->setVisible(value); } MessageBox::MessageBox(MessageBoxManager& parMessageBoxManager, std::string_view message) : Layout("openmw_messagebox.layout") , mCurrentTime(0) , mMaxTime(0) , mMessageBoxManager(parMessageBoxManager) , mMessage(message) { // defines mBottomPadding = 48; mNextBoxPadding = 4; getWidget(mMessageWidget, "message"); mMessageWidget->setCaptionWithReplacing(mMessage); } void MessageBox::update(int height) { MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize(); MyGUI::IntPoint pos; pos.left = (gameWindowSize.width - mMainWidget->getWidth()) / 2; pos.top = (gameWindowSize.height - mMainWidget->getHeight() - height - mBottomPadding); mMainWidget->setPosition(pos); } int MessageBox::getHeight() { return mMainWidget->getHeight() + mNextBoxPadding; } void MessageBox::setVisible(bool value) { mMainWidget->setVisible(value); } InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxManager, const std::string& message, const std::vector<std::string>& buttons, bool immediate, int defaultFocus) : WindowModal(MWBase::Environment::get().getWindowManager()->isGuiMode() ? "openmw_interactive_messagebox_notransp.layout" : "openmw_interactive_messagebox.layout") , mMessageBoxManager(parMessageBoxManager) , mButtonPressed(-1) , mDefaultFocus(defaultFocus) , mImmediate(immediate) { int textPadding = 10; // padding between text-widget and main-widget int textButtonPadding = 10; // padding between the text-widget und the button-widget int buttonLeftPadding = 10; // padding between the buttons if horizontal int buttonTopPadding = 10; // ^-- if vertical int buttonLabelLeftPadding = 12; // padding between button label and button itself, from left int buttonLabelTopPadding = 4; // padding between button label and button itself, from top int buttonMainPadding = 10; // padding between buttons and bottom of the main widget mMarkedToDelete = false; getWidget(mMessageWidget, "message"); getWidget(mButtonsWidget, "buttons"); mMessageWidget->setSize(400, mMessageWidget->getHeight()); mMessageWidget->setCaptionWithReplacing(message); MyGUI::IntSize textSize = mMessageWidget->getTextSize(); MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize(); int biggestButtonWidth = 0; int buttonsWidth = 0; int buttonsHeight = 0; int buttonHeight = 0; MyGUI::IntCoord dummyCoord(0, 0, 0, 0); for (const std::string& buttonId : buttons) { MyGUI::Button* button = mButtonsWidget->createWidget<MyGUI::Button>( MyGUI::WidgetStyle::Child, std::string("MW_Button"), dummyCoord, MyGUI::Align::Default); button->setCaptionWithReplacing(buttonId); button->eventMouseButtonClick += MyGUI::newDelegate(this, &InteractiveMessageBox::mousePressed); mButtons.push_back(button); if (buttonsWidth != 0) buttonsWidth += buttonLeftPadding; int buttonWidth = button->getTextSize().width + 2 * buttonLabelLeftPadding; buttonsWidth += buttonWidth; buttonHeight = button->getTextSize().height + 2 * buttonLabelTopPadding; if (buttonsHeight != 0) buttonsHeight += buttonTopPadding; buttonsHeight += buttonHeight; if (buttonWidth > biggestButtonWidth) { biggestButtonWidth = buttonWidth; } } MyGUI::IntSize mainWidgetSize; if (buttonsWidth < textSize.width) { // on one line mainWidgetSize.width = textSize.width + 3 * textPadding; mainWidgetSize.height = textPadding + textSize.height + textButtonPadding + buttonHeight + buttonMainPadding; MyGUI::IntSize realSize = mainWidgetSize + // To account for borders (mMainWidget->getSize() - mMainWidget->getClientWidget()->getSize()); MyGUI::IntPoint absPos; absPos.left = (gameWindowSize.width - realSize.width) / 2; absPos.top = (gameWindowSize.height - realSize.height) / 2; mMainWidget->setPosition(absPos); mMainWidget->setSize(realSize); MyGUI::IntCoord messageWidgetCoord; messageWidgetCoord.left = (mainWidgetSize.width - textSize.width) / 2; messageWidgetCoord.top = textPadding; mMessageWidget->setCoord(messageWidgetCoord); mMessageWidget->setSize(textSize); MyGUI::IntCoord buttonCord; MyGUI::IntSize buttonSize(0, buttonHeight); int left = (mainWidgetSize.width - buttonsWidth) / 2; for (MyGUI::Button* button : mButtons) { buttonCord.left = left; buttonCord.top = messageWidgetCoord.top + textSize.height + textButtonPadding; buttonSize.width = button->getTextSize().width + 2 * buttonLabelLeftPadding; buttonSize.height = button->getTextSize().height + 2 * buttonLabelTopPadding; button->setCoord(buttonCord); button->setSize(buttonSize); left += buttonSize.width + buttonLeftPadding; } } else { // among each other if (biggestButtonWidth > textSize.width) { mainWidgetSize.width = biggestButtonWidth + buttonTopPadding * 2; } else { mainWidgetSize.width = textSize.width + 3 * textPadding; } MyGUI::IntCoord buttonCord; MyGUI::IntSize buttonSize(0, buttonHeight); int top = textPadding + textSize.height + textButtonPadding; for (MyGUI::Button* button : mButtons) { buttonSize.width = button->getTextSize().width + buttonLabelLeftPadding * 2; buttonSize.height = button->getTextSize().height + buttonLabelTopPadding * 2; buttonCord.top = top; buttonCord.left = (mainWidgetSize.width - buttonSize.width) / 2; button->setCoord(buttonCord); button->setSize(buttonSize); top += buttonSize.height + buttonTopPadding; } mainWidgetSize.height = textPadding + textSize.height + textButtonPadding + buttonsHeight + buttonMainPadding; mMainWidget->setSize(mainWidgetSize + // To account for borders (mMainWidget->getSize() - mMainWidget->getClientWidget()->getSize())); MyGUI::IntPoint absPos; absPos.left = (gameWindowSize.width - mainWidgetSize.width) / 2; absPos.top = (gameWindowSize.height - mainWidgetSize.height) / 2; mMainWidget->setPosition(absPos); MyGUI::IntCoord messageWidgetCoord; messageWidgetCoord.left = (mainWidgetSize.width - textSize.width) / 2; messageWidgetCoord.top = textPadding; messageWidgetCoord.width = textSize.width; messageWidgetCoord.height = textSize.height; mMessageWidget->setCoord(messageWidgetCoord); } setVisible(true); } MyGUI::Widget* InteractiveMessageBox::getDefaultKeyFocus() { if (mDefaultFocus >= 0 && mDefaultFocus < static_cast<int>(mButtons.size())) return mButtons[mDefaultFocus]; auto& languageManager = MyGUI::LanguageManager::getInstance(); std::vector<MyGUI::UString> keywords{ languageManager.replaceTags("#{sOk}"), languageManager.replaceTags("#{sYes}") }; for (MyGUI::Button* button : mButtons) { for (const MyGUI::UString& keyword : keywords) { if (Misc::StringUtils::ciEqual(keyword, button->getCaption())) { return button; } } } return nullptr; } void InteractiveMessageBox::mousePressed(MyGUI::Widget* pressed) { buttonActivated(pressed); } void InteractiveMessageBox::buttonActivated(MyGUI::Widget* pressed) { mMarkedToDelete = true; int index = 0; for (const MyGUI::Button* button : mButtons) { if (button == pressed) { mButtonPressed = index; mMessageBoxManager.onButtonPressed(mButtonPressed); if (!mImmediate) return; mMessageBoxManager.setLastButtonPressed(mButtonPressed); MWBase::Environment::get().getInputManager()->changeInputMode( MWBase::Environment::get().getWindowManager()->isGuiMode()); return; } index++; } } int InteractiveMessageBox::readPressedButton() { return mButtonPressed; } }
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.cpp
353
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OpenMW/openmw
5,318
933
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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35,491
countdialog.cpp
OpenMW_openmw/apps/openmw/mwgui/countdialog.cpp
#include "countdialog.hpp" #include <MyGUI_Button.h> #include <MyGUI_RenderManager.h> #include <MyGUI_ScrollBar.h> #include <components/widgets/numericeditbox.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" namespace MWGui { CountDialog::CountDialog() : WindowModal("openmw_count_window.layout") { getWidget(mSlider, "CountSlider"); getWidget(mItemEdit, "ItemEdit"); getWidget(mItemText, "ItemText"); getWidget(mLabelText, "LabelText"); getWidget(mOkButton, "OkButton"); getWidget(mCancelButton, "CancelButton"); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CountDialog::onCancelButtonClicked); mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CountDialog::onOkButtonClicked); mItemEdit->eventValueChanged += MyGUI::newDelegate(this, &CountDialog::onEditValueChanged); mSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &CountDialog::onSliderMoved); // make sure we read the enter key being pressed to accept multiple items mItemEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &CountDialog::onEnterKeyPressed); } void CountDialog::openCountDialog(const std::string& item, const std::string& message, const int maxCount) { setVisible(true); mLabelText->setCaptionWithReplacing(message); MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize(); mSlider->setScrollRange(maxCount); mItemText->setCaption(item); int width = std::max(mItemText->getTextSize().width + 160, 320); setCoord(viewSize.width / 2 - width / 2, viewSize.height / 2 - mMainWidget->getHeight() / 2, width, mMainWidget->getHeight()); // by default, the text edit field has the focus of the keyboard MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mItemEdit); mSlider->setScrollPosition(maxCount - 1); mItemEdit->setMinValue(1); mItemEdit->setMaxValue(maxCount); mItemEdit->setValue(maxCount); } void CountDialog::onCancelButtonClicked(MyGUI::Widget* _sender) { setVisible(false); } void CountDialog::onOkButtonClicked(MyGUI::Widget* _sender) { eventOkClicked(nullptr, mSlider->getScrollPosition() + 1); setVisible(false); } // essentially duplicating what the OK button does if user presses // Enter key void CountDialog::onEnterKeyPressed(MyGUI::EditBox* _sender) { eventOkClicked(nullptr, mSlider->getScrollPosition() + 1); setVisible(false); // To do not spam onEnterKeyPressed() again and again MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None); } void CountDialog::onEditValueChanged(int value) { mSlider->setScrollPosition(value - 1); } void CountDialog::onSliderMoved(MyGUI::ScrollBar* _sender, size_t _position) { mItemEdit->setValue(_position + 1); } }
3,091
C++
.cpp
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OpenMW/openmw
5,318
933
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,492
keyboardnavigation.cpp
OpenMW_openmw/apps/openmw/mwgui/keyboardnavigation.cpp
#include "keyboardnavigation.hpp" #include <MyGUI_Gui.h> #include <MyGUI_InputManager.h> #include <MyGUI_WidgetManager.h> #include <MyGUI_Window.h> #include <components/debug/debuglog.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" namespace MWGui { bool shouldAcceptKeyFocus(MyGUI::Widget* w) { return w && !w->castType<MyGUI::Window>(false) && w->getInheritedEnabled() && w->getInheritedVisible() && w->getVisible() && w->getEnabled(); } /// Recursively get all child widgets that accept keyboard input void getKeyFocusWidgets(MyGUI::Widget* parent, std::vector<MyGUI::Widget*>& results) { assert(parent != nullptr); if (!parent->getVisible() || !parent->getEnabled()) return; MyGUI::EnumeratorWidgetPtr enumerator = parent->getEnumerator(); while (enumerator.next()) { MyGUI::Widget* w = enumerator.current(); if (!w->getVisible() || !w->getEnabled()) continue; if (w->getNeedKeyFocus() && shouldAcceptKeyFocus(w)) results.push_back(w); else getKeyFocusWidgets(w, results); } } KeyboardNavigation::KeyboardNavigation() : mCurrentFocus(nullptr) , mModalWindow(nullptr) , mEnabled(true) { MyGUI::WidgetManager::getInstance().registerUnlinker(this); } KeyboardNavigation::~KeyboardNavigation() { try { MyGUI::WidgetManager::getInstance().unregisterUnlinker(this); } catch (const MyGUI::Exception& e) { Log(Debug::Error) << "Error in the destructor: " << e.what(); } } void KeyboardNavigation::saveFocus(int mode) { MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); if (shouldAcceptKeyFocus(focus)) { mKeyFocus[mode] = focus; } else if (shouldAcceptKeyFocus(mCurrentFocus)) { mKeyFocus[mode] = mCurrentFocus; } } void KeyboardNavigation::restoreFocus(int mode) { std::map<int, MyGUI::Widget*>::const_iterator found = mKeyFocus.find(mode); if (found != mKeyFocus.end()) { MyGUI::Widget* w = found->second; if (w && w->getVisible() && w->getEnabled() && w->getInheritedVisible() && w->getInheritedEnabled()) MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(found->second); } } void KeyboardNavigation::_unlinkWidget(MyGUI::Widget* widget) { for (std::pair<const int, MyGUI::Widget*>& w : mKeyFocus) if (w.second == widget) w.second = nullptr; if (widget == mCurrentFocus) mCurrentFocus = nullptr; } bool isRootParent(MyGUI::Widget* widget, MyGUI::Widget* root) { while (widget && widget->getParent()) widget = widget->getParent(); return widget == root; } void KeyboardNavigation::onFrame() { if (!mEnabled) return; if (!MWBase::Environment::get().getWindowManager()->isGuiMode()) { MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(nullptr); return; } MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); if (focus == mCurrentFocus) { return; } // workaround incorrect key focus resets (fix in MyGUI TBD) if (!shouldAcceptKeyFocus(focus) && shouldAcceptKeyFocus(mCurrentFocus) && (!mModalWindow || isRootParent(mCurrentFocus, mModalWindow))) { MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCurrentFocus); focus = mCurrentFocus; } if (focus != mCurrentFocus) { mCurrentFocus = focus; } } void KeyboardNavigation::setDefaultFocus(MyGUI::Widget* window, MyGUI::Widget* defaultFocus) { MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); if (!focus || !shouldAcceptKeyFocus(focus)) { MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(defaultFocus); } else { if (!isRootParent(focus, window)) MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(defaultFocus); } } void KeyboardNavigation::setModalWindow(MyGUI::Widget* window) { mModalWindow = window; } void KeyboardNavigation::setEnabled(bool enabled) { mEnabled = enabled; } enum Direction { D_Left, D_Up, D_Right, D_Down, D_Next, D_Prev }; bool KeyboardNavigation::injectKeyPress(MyGUI::KeyCode key, unsigned int text, bool repeat) { if (!mEnabled) return false; switch (key.getValue()) { case MyGUI::KeyCode::ArrowLeft: return switchFocus(D_Left, false); case MyGUI::KeyCode::ArrowRight: return switchFocus(D_Right, false); case MyGUI::KeyCode::ArrowUp: return switchFocus(D_Up, false); case MyGUI::KeyCode::ArrowDown: return switchFocus(D_Down, false); case MyGUI::KeyCode::Tab: return switchFocus(MyGUI::InputManager::getInstance().isShiftPressed() ? D_Prev : D_Next, true); case MyGUI::KeyCode::Period: return switchFocus(D_Prev, true); case MyGUI::KeyCode::Slash: return switchFocus(D_Next, true); case MyGUI::KeyCode::Return: case MyGUI::KeyCode::NumpadEnter: case MyGUI::KeyCode::Space: { // We should disable repeating for activation keys MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::None); if (repeat) return true; return accept(); } default: return false; } } bool KeyboardNavigation::switchFocus(int direction, bool wrap) { if (!MWBase::Environment::get().getWindowManager()->isGuiMode()) return false; MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); bool isCycle = (direction == D_Prev || direction == D_Next); if ((focus && focus->getTypeName().find("Button") == std::string::npos) && !isCycle) return false; if (focus && isCycle && focus->getUserString("AcceptTab") == "true") return false; if ((!focus || !focus->getNeedKeyFocus()) && isCycle) { // if nothing is selected, select the first widget return selectFirstWidget(); } if (!focus) return false; MyGUI::Widget* window = focus; while (window && window->getParent()) window = window->getParent(); MyGUI::VectorWidgetPtr keyFocusList; getKeyFocusWidgets(window, keyFocusList); if (keyFocusList.empty()) return false; MyGUI::VectorWidgetPtr::iterator found = std::find(keyFocusList.begin(), keyFocusList.end(), focus); if (found == keyFocusList.end()) { if (isCycle) return selectFirstWidget(); else return false; } bool forward = (direction == D_Next || direction == D_Right || direction == D_Down); std::ptrdiff_t index{ found - keyFocusList.begin() }; index = forward ? (index + 1) : (index - 1); if (wrap) index = (index + keyFocusList.size()) % keyFocusList.size(); else index = std::clamp<std::ptrdiff_t>(index, 0, keyFocusList.size() - 1); MyGUI::Widget* next = keyFocusList[index]; int vertdiff = next->getTop() - focus->getTop(); int horizdiff = next->getLeft() - focus->getLeft(); bool isVertical = std::abs(vertdiff) > std::abs(horizdiff); if (direction == D_Right && (horizdiff <= 0 || isVertical)) return false; else if (direction == D_Left && (horizdiff >= 0 || isVertical)) return false; else if (direction == D_Down && (vertdiff <= 0 || !isVertical)) return false; else if (direction == D_Up && (vertdiff >= 0 || !isVertical)) return false; MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(keyFocusList[index]); return true; } bool KeyboardNavigation::selectFirstWidget() { MyGUI::VectorWidgetPtr keyFocusList; MyGUI::EnumeratorWidgetPtr enumerator = MyGUI::Gui::getInstance().getEnumerator(); if (mModalWindow) enumerator = mModalWindow->getEnumerator(); while (enumerator.next()) getKeyFocusWidgets(enumerator.current(), keyFocusList); if (!keyFocusList.empty()) { MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(keyFocusList[0]); return true; } return false; } bool KeyboardNavigation::accept() { MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); if (!focus) return false; // MyGUI::Button* button = focus->castType<MyGUI::Button>(false); // if (button && button->getEnabled()) if (focus->getTypeName().find("Button") != std::string::npos && focus->getEnabled()) { focus->eventMouseButtonClick(focus); return true; } return false; } }
9,835
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.cpp
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OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,493
controllers.cpp
OpenMW_openmw/apps/openmw/mwgui/controllers.cpp
#include "controllers.hpp" #include <MyGUI_InputManager.h> #include <MyGUI_Widget.h> namespace MWGui { namespace Controllers { void ControllerFollowMouse::prepareItem(MyGUI::Widget* _widget) {} bool ControllerFollowMouse::addTime(MyGUI::Widget* _widget, float _time) { _widget->setPosition(MyGUI::InputManager::getInstance().getMousePosition()); return true; } } }
437
C++
.cpp
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0.672249
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,494
soulgemdialog.cpp
OpenMW_openmw/apps/openmw/mwgui/soulgemdialog.cpp
#include "soulgemdialog.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "messagebox.hpp" namespace MWGui { void SoulgemDialog::show(const MWWorld::Ptr& soulgem) { mSoulgem = soulgem; std::vector<std::string> buttons; buttons.emplace_back("#{sRechargeEnchantment}"); buttons.emplace_back("#{sMake Enchantment}"); mManager->createInteractiveMessageBox("#{sDoYouWantTo}", buttons); mManager->eventButtonPressed += MyGUI::newDelegate(this, &SoulgemDialog::onButtonPressed); } void SoulgemDialog::onButtonPressed(int button) { if (button == 0) { MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Recharge, mSoulgem); } else { MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Enchanting, mSoulgem); } } }
916
C++
.cpp
27
27.37037
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0.659117
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,495
spellicons.cpp
OpenMW_openmw/apps/openmw/mwgui/spellicons.cpp
#include "spellicons.hpp" #include <iomanip> #include <sstream> #include <MyGUI_ImageBox.h> #include <components/esm3/loadmgef.hpp> #include <components/misc/resourcehelpers.hpp> #include <components/resource/resourcesystem.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" #include "tooltips.hpp" namespace MWGui { void SpellIcons::updateWidgets(MyGUI::Widget* parent, bool adjustSize) { MWWorld::Ptr player = MWMechanics::getPlayer(); const MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player); std::map<int, std::vector<MagicEffectInfo>> effects; for (const auto& params : stats.getActiveSpells()) { for (const auto& effect : params.getEffects()) { if (!(effect.mFlags & ESM::ActiveEffect::Flag_Applied)) continue; MagicEffectInfo newEffectSource; newEffectSource.mKey = MWMechanics::EffectKey(effect.mEffectId, effect.getSkillOrAttribute()); newEffectSource.mMagnitude = static_cast<int>(effect.mMagnitude); newEffectSource.mPermanent = effect.mDuration == -1.f; newEffectSource.mRemainingTime = effect.mTimeLeft; newEffectSource.mSource = params.getDisplayName(); newEffectSource.mTotalTime = effect.mDuration; effects[effect.mEffectId].push_back(newEffectSource); } } int w = 2; const auto& store = MWBase::Environment::get().getESMStore(); for (const auto& [effectId, effectInfos] : effects) { const ESM::MagicEffect* effect = store->get<ESM::MagicEffect>().find(effectId); float remainingDuration = 0; float totalDuration = 0; std::string sourcesDescription; static const float fadeTime = store->get<ESM::GameSetting>().find("fMagicStartIconBlink")->mValue.getFloat(); bool addNewLine = false; for (const MagicEffectInfo& effectInfo : effectInfos) { if (addNewLine) sourcesDescription += '\n'; // if at least one of the effect sources is permanent, the effect will never wear off if (effectInfo.mPermanent) { remainingDuration = fadeTime; totalDuration = fadeTime; } else { remainingDuration = std::max(remainingDuration, effectInfo.mRemainingTime); totalDuration = std::max(totalDuration, effectInfo.mTotalTime); } sourcesDescription += effectInfo.mSource; if (effect->mData.mFlags & ESM::MagicEffect::TargetSkill) { const ESM::Skill* skill = store->get<ESM::Skill>().find(effectInfo.mKey.mArg); sourcesDescription += " (" + skill->mName + ')'; } if (effect->mData.mFlags & ESM::MagicEffect::TargetAttribute) { const ESM::Attribute* attribute = store->get<ESM::Attribute>().find(effectInfo.mKey.mArg); sourcesDescription += " (" + attribute->mName + ')'; } ESM::MagicEffect::MagnitudeDisplayType displayType = effect->getMagnitudeDisplayType(); if (displayType == ESM::MagicEffect::MDT_TimesInt) { std::string_view timesInt = MWBase::Environment::get().getWindowManager()->getGameSettingString("sXTimesINT", {}); std::stringstream formatter; formatter << std::fixed << std::setprecision(1) << " " << (effectInfo.mMagnitude / 10.0f) << timesInt; sourcesDescription += formatter.str(); } else if (displayType != ESM::MagicEffect::MDT_None) { sourcesDescription += ": " + MyGUI::utility::toString(effectInfo.mMagnitude); if (displayType == ESM::MagicEffect::MDT_Percentage) sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("spercent", {}); else if (displayType == ESM::MagicEffect::MDT_Feet) { sourcesDescription += ' '; sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("sfeet", {}); } else if (displayType == ESM::MagicEffect::MDT_Level) { sourcesDescription += ' '; if (effectInfo.mMagnitude > 1) sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevels", {}); else sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevel", {}); } else // ESM::MagicEffect::MDT_Points { sourcesDescription += ' '; if (effectInfo.mMagnitude > 1) sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("spoints", {}); else sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("spoint", {}); } } if (effectInfo.mRemainingTime > -1 && Settings::game().mShowEffectDuration) sourcesDescription += MWGui::ToolTips::getDurationString(effectInfo.mRemainingTime, " #{sDuration}"); addNewLine = true; } if (remainingDuration > 0.f) { MyGUI::ImageBox* image; if (mWidgetMap.find(effectId) == mWidgetMap.end()) { image = parent->createWidget<MyGUI::ImageBox>( "ImageBox", MyGUI::IntCoord(w, 2, 16, 16), MyGUI::Align::Default); mWidgetMap[effectId] = image; image->setImageTexture(Misc::ResourceHelpers::correctIconPath( effect->mIcon, MWBase::Environment::get().getResourceSystem()->getVFS())); const std::string& name = ESM::MagicEffect::indexToGmstString(effectId); ToolTipInfo tooltipInfo; tooltipInfo.caption = "#{" + name + "}"; tooltipInfo.icon = effect->mIcon; tooltipInfo.imageSize = 16; tooltipInfo.wordWrap = false; image->setUserData(tooltipInfo); image->setUserString("ToolTipType", "ToolTipInfo"); } else image = mWidgetMap[effectId]; image->setPosition(w, 2); image->setVisible(true); w += 16; ToolTipInfo* tooltipInfo = image->getUserData<ToolTipInfo>(); tooltipInfo->text = std::move(sourcesDescription); // Fade out if (totalDuration >= fadeTime && fadeTime > 0.f) image->setAlpha(std::min(remainingDuration / fadeTime, 1.f)); } else if (mWidgetMap.find(effectId) != mWidgetMap.end()) { MyGUI::ImageBox* image = mWidgetMap[effectId]; image->setVisible(false); image->setAlpha(1.f); } } if (adjustSize) { int s = w + 2; if (effects.empty()) s = 0; int diff = parent->getWidth() - s; parent->setSize(s, parent->getHeight()); parent->setPosition(parent->getLeft() + diff, parent->getTop()); } // hide inactive effects for (auto& widgetPair : mWidgetMap) { if (effects.find(widgetPair.first) == effects.end()) widgetPair.second->setVisible(false); } } }
8,741
C++
.cpp
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,496
journalviewmodel.cpp
OpenMW_openmw/apps/openmw/mwgui/journalviewmodel.cpp
#include "journalviewmodel.hpp" #include <map> #include <MyGUI_LanguageManager.h> #include <components/misc/strings/algorithm.hpp> #include <components/translation/translation.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/journal.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwdialogue/keywordsearch.hpp" #include "../mwworld/datetimemanager.hpp" namespace MWGui { struct JournalViewModelImpl; struct JournalViewModelImpl : JournalViewModel { typedef MWDialogue::KeywordSearch<intptr_t> KeywordSearchT; mutable bool mKeywordSearchLoaded; mutable KeywordSearchT mKeywordSearch; JournalViewModelImpl() { mKeywordSearchLoaded = false; } virtual ~JournalViewModelImpl() {} /// \todo replace this nasty BS static Utf8Span toUtf8Span(std::string_view str) { if (str.size() == 0) return Utf8Span(Utf8Point(nullptr), Utf8Point(nullptr)); Utf8Point point = reinterpret_cast<Utf8Point>(str.data()); return Utf8Span(point, point + str.size()); } void load() override {} void unload() override { mKeywordSearch.clear(); mKeywordSearchLoaded = false; } void ensureKeyWordSearchLoaded() const { if (!mKeywordSearchLoaded) { MWBase::Journal* journal = MWBase::Environment::get().getJournal(); for (MWBase::Journal::TTopicIter i = journal->topicBegin(); i != journal->topicEnd(); ++i) mKeywordSearch.seed(i->second.getName(), intptr_t(&i->second)); mKeywordSearchLoaded = true; } } bool isEmpty() const override { MWBase::Journal* journal = MWBase::Environment::get().getJournal(); return journal->begin() == journal->end(); } template <typename t_iterator, typename Interface> struct BaseEntry : Interface { typedef t_iterator iterator_t; iterator_t itr; JournalViewModelImpl const* mModel; BaseEntry(JournalViewModelImpl const* model, iterator_t itr) : itr(itr) , mModel(model) , loaded(false) { } virtual ~BaseEntry() {} mutable bool loaded; mutable std::string utf8text; typedef std::pair<size_t, size_t> Range; // hyperlinks in @link# notation mutable std::map<Range, intptr_t> mHyperLinks; virtual std::string getText() const = 0; void ensureLoaded() const { if (!loaded) { mModel->ensureKeyWordSearchLoaded(); utf8text = getText(); size_t pos_end = 0; for (;;) { size_t pos_begin = utf8text.find('@'); if (pos_begin != std::string::npos) pos_end = utf8text.find('#', pos_begin); if (pos_begin != std::string::npos && pos_end != std::string::npos) { std::string link = utf8text.substr(pos_begin + 1, pos_end - pos_begin - 1); const char specialPseudoAsteriskCharacter = 127; std::replace(link.begin(), link.end(), specialPseudoAsteriskCharacter, '*'); std::string_view topicName = MWBase::Environment::get() .getWindowManager() ->getTranslationDataStorage() .topicStandardForm(link); std::string displayName = link; while (displayName[displayName.size() - 1] == '*') displayName.erase(displayName.size() - 1, 1); utf8text.replace(pos_begin, pos_end + 1 - pos_begin, displayName); intptr_t value = 0; if (mModel->mKeywordSearch.containsKeyword(topicName, value)) mHyperLinks[std::make_pair(pos_begin, pos_begin + displayName.size())] = value; } else break; } loaded = true; } } Utf8Span body() const override { ensureLoaded(); return toUtf8Span(utf8text); } void visitSpans(std::function<void(TopicId, size_t, size_t)> visitor) const override { ensureLoaded(); mModel->ensureKeyWordSearchLoaded(); if (mHyperLinks.size() && MWBase::Environment::get().getWindowManager()->getTranslationDataStorage().hasTranslation()) { size_t formatted = 0; // points to the first character that is not laid out yet for (std::map<Range, intptr_t>::const_iterator it = mHyperLinks.begin(); it != mHyperLinks.end(); ++it) { intptr_t topicId = it->second; if (formatted < it->first.first) visitor(0, formatted, it->first.first); visitor(topicId, it->first.first, it->first.second); formatted = it->first.second; } if (formatted < utf8text.size()) visitor(0, formatted, utf8text.size()); } else { std::vector<KeywordSearchT::Match> matches; mModel->mKeywordSearch.highlightKeywords(utf8text.begin(), utf8text.end(), matches); std::string::const_iterator i = utf8text.begin(); for (std::vector<KeywordSearchT::Match>::const_iterator it = matches.begin(); it != matches.end(); ++it) { const KeywordSearchT::Match& match = *it; if (i != match.mBeg) visitor(0, i - utf8text.begin(), match.mBeg - utf8text.begin()); visitor(match.mValue, match.mBeg - utf8text.begin(), match.mEnd - utf8text.begin()); i = match.mEnd; } if (i != utf8text.end()) visitor(0, i - utf8text.begin(), utf8text.size()); } } }; void visitQuestNames(bool active_only, std::function<void(std::string_view, bool)> visitor) const override { MWBase::Journal* journal = MWBase::Environment::get().getJournal(); std::set<std::string, std::less<>> visitedQuests; // Note that for purposes of the journal GUI, quests are identified by the name, not the ID, so several // different quest IDs can end up in the same quest log. A quest log should be considered finished // when any quest ID in that log is finished. for (MWBase::Journal::TQuestIter i = journal->questBegin(); i != journal->questEnd(); ++i) { const MWDialogue::Quest& quest = i->second; bool isFinished = false; for (MWBase::Journal::TQuestIter j = journal->questBegin(); j != journal->questEnd(); ++j) { if (quest.getName() == j->second.getName() && j->second.isFinished()) isFinished = true; } if (active_only && isFinished) continue; // Unfortunately Morrowind.esm has no quest names, since the quest book was added with tribunal. // Note that even with Tribunal, some quests still don't have quest names. I'm assuming those are not // supposed to appear in the quest book. if (!quest.getName().empty()) { // Don't list the same quest name twice if (visitedQuests.find(quest.getName()) != visitedQuests.end()) continue; visitor(quest.getName(), isFinished); visitedQuests.emplace(quest.getName()); } } } template <typename iterator_t> struct JournalEntryImpl : BaseEntry<iterator_t, JournalEntry> { using BaseEntry<iterator_t, JournalEntry>::itr; mutable std::string timestamp_buffer; JournalEntryImpl(JournalViewModelImpl const* model, iterator_t itr) : BaseEntry<iterator_t, JournalEntry>(model, itr) { } std::string getText() const override { return itr->getText(); } Utf8Span timestamp() const override { if (timestamp_buffer.empty()) { std::string dayStr = MyGUI::LanguageManager::getInstance().replaceTags("#{sDay}"); std::ostringstream os; os << itr->mDayOfMonth << ' ' << MWBase::Environment::get().getWorld()->getTimeManager()->getMonthName(itr->mMonth) << " (" << dayStr << " " << (itr->mDay) << ')'; timestamp_buffer = os.str(); } return toUtf8Span(timestamp_buffer); } }; void visitJournalEntries( std::string_view questName, std::function<void(JournalEntry const&)> visitor) const override { MWBase::Journal* journal = MWBase::Environment::get().getJournal(); if (!questName.empty()) { std::vector<MWDialogue::Quest const*> quests; for (MWBase::Journal::TQuestIter questIt = journal->questBegin(); questIt != journal->questEnd(); ++questIt) { if (Misc::StringUtils::ciEqual(questIt->second.getName(), questName)) quests.push_back(&questIt->second); } for (MWBase::Journal::TEntryIter i = journal->begin(); i != journal->end(); ++i) { for (std::vector<MWDialogue::Quest const*>::iterator questIt = quests.begin(); questIt != quests.end(); ++questIt) { MWDialogue::Quest const* quest = *questIt; for (MWDialogue::Topic::TEntryIter j = quest->begin(); j != quest->end(); ++j) { if (i->mInfoId == j->mInfoId) visitor(JournalEntryImpl<MWBase::Journal::TEntryIter>(this, i)); } } } } else { for (MWBase::Journal::TEntryIter i = journal->begin(); i != journal->end(); ++i) visitor(JournalEntryImpl<MWBase::Journal::TEntryIter>(this, i)); } } void visitTopicName(TopicId topicId, std::function<void(Utf8Span)> visitor) const override { MWDialogue::Topic const& topic = *reinterpret_cast<MWDialogue::Topic const*>(topicId); visitor(toUtf8Span(topic.getName())); } void visitTopicNamesStartingWith( Utf8Stream::UnicodeChar character, std::function<void(std::string_view)> visitor) const override { MWBase::Journal* journal = MWBase::Environment::get().getJournal(); for (MWBase::Journal::TTopicIter i = journal->topicBegin(); i != journal->topicEnd(); ++i) { Utf8Stream stream(i->second.getName()); Utf8Stream::UnicodeChar first = Utf8Stream::toLowerUtf8(stream.peek()); if (first != Utf8Stream::toLowerUtf8(character)) continue; visitor(i->second.getName()); } } struct TopicEntryImpl : BaseEntry<MWDialogue::Topic::TEntryIter, TopicEntry> { MWDialogue::Topic const& mTopic; TopicEntryImpl(JournalViewModelImpl const* model, MWDialogue::Topic const& topic, iterator_t itr) : BaseEntry(model, itr) , mTopic(topic) { } std::string getText() const override { return itr->getText(); } Utf8Span source() const override { return toUtf8Span(itr->mActorName); } }; void visitTopicEntries(TopicId topicId, std::function<void(TopicEntry const&)> visitor) const override { typedef MWDialogue::Topic::TEntryIter iterator_t; MWDialogue::Topic const& topic = *reinterpret_cast<MWDialogue::Topic const*>(topicId); for (iterator_t i = topic.begin(); i != topic.end(); ++i) visitor(TopicEntryImpl(this, topic, i)); } }; JournalViewModel::Ptr JournalViewModel::create() { return std::make_shared<JournalViewModelImpl>(); } }
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.cpp
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
true
true
false
35,497
spellwindow.cpp
OpenMW_openmw/apps/openmw/mwgui/spellwindow.cpp
#include "spellwindow.hpp" #include <MyGUI_EditBox.h> #include <MyGUI_InputManager.h> #include <components/esm3/loadbsgn.hpp> #include <components/esm3/loadrace.hpp> #include <components/misc/strings/format.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/class.hpp" #include "../mwworld/datetimemanager.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/player.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/spells.hpp" #include "../mwmechanics/spellutil.hpp" #include "confirmationdialog.hpp" #include "spellicons.hpp" #include "spellview.hpp" namespace MWGui { SpellWindow::SpellWindow(DragAndDrop* drag) : WindowPinnableBase("openmw_spell_window.layout") , NoDrop(drag, mMainWidget) , mSpellView(nullptr) , mUpdateTimer(0.0f) { mSpellIcons = std::make_unique<SpellIcons>(); MyGUI::Widget* deleteButton; getWidget(deleteButton, "DeleteSpellButton"); getWidget(mSpellView, "SpellView"); getWidget(mEffectBox, "EffectsBox"); getWidget(mFilterEdit, "FilterEdit"); mSpellView->eventSpellClicked += MyGUI::newDelegate(this, &SpellWindow::onModelIndexSelected); mFilterEdit->eventEditTextChange += MyGUI::newDelegate(this, &SpellWindow::onFilterChanged); deleteButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onDeleteClicked); setCoord(498, 300, 302, 300); // Adjust the spell filtering widget size because of MyGUI limitations. int filterWidth = mSpellView->getSize().width - deleteButton->getSize().width - 3; mFilterEdit->setSize(filterWidth, mFilterEdit->getSize().height); } void SpellWindow::onPinToggled() { Settings::windows().mSpellsPin.set(mPinned); MWBase::Environment::get().getWindowManager()->setSpellVisibility(!mPinned); } void SpellWindow::onTitleDoubleClicked() { if (MyGUI::InputManager::getInstance().isShiftPressed()) MWBase::Environment::get().getWindowManager()->toggleMaximized(this); else if (!mPinned) MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Magic); } void SpellWindow::onOpen() { // Reset the filter focus when opening the window MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); if (focus == mFilterEdit) MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(nullptr); updateSpells(); } void SpellWindow::onFrame(float dt) { NoDrop::onFrame(dt); mUpdateTimer += dt; if (0.5f < mUpdateTimer) { mUpdateTimer = 0; mSpellView->incrementalUpdate(); } // Update effects if the time is unpaused for any reason (e.g. the window is pinned) if (!MWBase::Environment::get().getWorld()->getTimeManager()->isPaused()) mSpellIcons->updateWidgets(mEffectBox, false); } void SpellWindow::updateSpells() { mSpellIcons->updateWidgets(mEffectBox, false); mSpellView->setModel(new SpellModel(MWMechanics::getPlayer(), mFilterEdit->getCaption())); } void SpellWindow::onEnchantedItemSelected(MWWorld::Ptr item, bool alreadyEquipped) { MWWorld::Ptr player = MWMechanics::getPlayer(); MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player); // retrieve ContainerStoreIterator to the item MWWorld::ContainerStoreIterator it = store.begin(); for (; it != store.end(); ++it) { if (*it == item) { break; } } if (it == store.end()) throw std::runtime_error("can't find selected item"); // equip, if it can be equipped and is not already equipped if (!alreadyEquipped && !item.getClass().getEquipmentSlots(item).first.empty()) { MWBase::Environment::get().getWindowManager()->useItem(item); // make sure that item was successfully equipped if (!store.isEquipped(item)) return; } store.setSelectedEnchantItem(it); // to reset WindowManager::mSelectedSpell immediately MWBase::Environment::get().getWindowManager()->setSelectedEnchantItem(*it); updateSpells(); } void SpellWindow::askDeleteSpell(const ESM::RefId& spellId) { // delete spell, if allowed const ESM::Spell* spell = MWBase::Environment::get().getESMStore()->get<ESM::Spell>().find(spellId); MWWorld::Ptr player = MWMechanics::getPlayer(); const ESM::RefId& raceId = player.get<ESM::NPC>()->mBase->mRace; const ESM::Race* race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(raceId); // can't delete racial spells, birthsign spells or powers bool isInherent = race->mPowers.exists(spell->mId) || spell->mData.mType == ESM::Spell::ST_Power; const ESM::RefId& signId = MWBase::Environment::get().getWorld()->getPlayer().getBirthSign(); if (!isInherent && !signId.empty()) { const ESM::BirthSign* sign = MWBase::Environment::get().getESMStore()->get<ESM::BirthSign>().find(signId); isInherent = sign->mPowers.exists(spell->mId); } const auto windowManager = MWBase::Environment::get().getWindowManager(); if (isInherent) { windowManager->messageBox("#{sDeleteSpellError}"); } else { // ask for confirmation mSpellToDelete = spellId; ConfirmationDialog* dialog = windowManager->getConfirmationDialog(); std::string question{ windowManager->getGameSettingString("sQuestionDeleteSpell", "Delete %s?") }; question = Misc::StringUtils::format(question, spell->mName); dialog->askForConfirmation(question); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &SpellWindow::onDeleteSpellAccept); dialog->eventCancelClicked.clear(); } } void SpellWindow::onModelIndexSelected(SpellModel::ModelIndex index) { const Spell& spell = mSpellView->getModel()->getItem(index); if (spell.mType == Spell::Type_EnchantedItem) { onEnchantedItemSelected(spell.mItem, spell.mActive); } else { if (MyGUI::InputManager::getInstance().isShiftPressed()) askDeleteSpell(spell.mId); else onSpellSelected(spell.mId); } } void SpellWindow::onFilterChanged(MyGUI::EditBox* sender) { mSpellView->setModel(new SpellModel(MWMechanics::getPlayer(), sender->getCaption())); } void SpellWindow::onDeleteClicked(MyGUI::Widget* widget) { SpellModel::ModelIndex selected = mSpellView->getModel()->getSelectedIndex(); if (selected < 0) return; const Spell& spell = mSpellView->getModel()->getItem(selected); if (spell.mType != Spell::Type_EnchantedItem) askDeleteSpell(spell.mId); } void SpellWindow::onSpellSelected(const ESM::RefId& spellId) { MWWorld::Ptr player = MWMechanics::getPlayer(); MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player); store.setSelectedEnchantItem(store.end()); MWBase::Environment::get().getWindowManager()->setSelectedSpell( spellId, int(MWMechanics::getSpellSuccessChance(spellId, player))); updateSpells(); } void SpellWindow::onDeleteSpellAccept() { MWWorld::Ptr player = MWMechanics::getPlayer(); MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player); MWMechanics::Spells& spells = stats.getSpells(); if (MWBase::Environment::get().getWindowManager()->getSelectedSpell() == mSpellToDelete) MWBase::Environment::get().getWindowManager()->unsetSelectedSpell(); spells.remove(mSpellToDelete); updateSpells(); } void SpellWindow::cycle(bool next) { MWWorld::Ptr player = MWMechanics::getPlayer(); if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(player)) return; const MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player); if (stats.isParalyzed() || stats.getKnockedDown() || stats.isDead() || stats.getHitRecovery()) return; mSpellView->setModel(new SpellModel(MWMechanics::getPlayer())); SpellModel::ModelIndex selected = mSpellView->getModel()->getSelectedIndex(); if (selected < 0) selected = 0; selected += next ? 1 : -1; int itemcount = mSpellView->getModel()->getItemCount(); if (itemcount == 0) return; selected = (selected + itemcount) % itemcount; const Spell& spell = mSpellView->getModel()->getItem(selected); if (spell.mType == Spell::Type_EnchantedItem) onEnchantedItemSelected(spell.mItem, spell.mActive); else onSpellSelected(spell.mId); } }
9,520
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.cpp
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118
0.653489
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
35,498
savegamedialog.cpp
OpenMW_openmw/apps/openmw/mwgui/savegamedialog.cpp
#include "savegamedialog.hpp" #include <iomanip> #include <sstream> #include <MyGUI_ComboBox.h> #include <MyGUI_ImageBox.h> #include <MyGUI_InputManager.h> #include <MyGUI_LanguageManager.h> #include <MyGUI_UString.h> #include <osg/Texture2D> #include <osgDB/ReadFile> #include <components/debug/debuglog.hpp> #include <components/esm3/loadclas.hpp> #include <components/files/conversion.hpp> #include <components/files/memorystream.hpp> #include <components/l10n/manager.hpp> #include <components/misc/strings/lower.hpp> #include <components/misc/timeconvert.hpp> #include <components/myguiplatform/myguitexture.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/statemanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/datetimemanager.hpp" #include "../mwworld/esmstore.hpp" #include "../mwstate/character.hpp" #include "confirmationdialog.hpp" namespace MWGui { SaveGameDialog::SaveGameDialog() : WindowModal("openmw_savegame_dialog.layout") , mSaving(true) , mCurrentCharacter(nullptr) , mCurrentSlot(nullptr) { getWidget(mScreenshot, "Screenshot"); getWidget(mCharacterSelection, "SelectCharacter"); getWidget(mInfoText, "InfoText"); getWidget(mOkButton, "OkButton"); getWidget(mCancelButton, "CancelButton"); getWidget(mDeleteButton, "DeleteButton"); getWidget(mSaveList, "SaveList"); getWidget(mSaveNameEdit, "SaveNameEdit"); mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onOkButtonClicked); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked); mDeleteButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteButtonClicked); mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected); mCharacterSelection->eventComboAccept += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterAccept); mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected); mSaveList->eventListMouseItemActivate += MyGUI::newDelegate(this, &SaveGameDialog::onSlotMouseClick); mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated); mSaveList->eventKeyButtonPressed += MyGUI::newDelegate(this, &SaveGameDialog::onKeyButtonPressed); mSaveNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onEditSelectAccept); mSaveNameEdit->eventEditTextChange += MyGUI::newDelegate(this, &SaveGameDialog::onSaveNameChanged); // To avoid accidental deletions mDeleteButton->setNeedKeyFocus(false); } void SaveGameDialog::onSlotActivated(MyGUI::ListBox* sender, size_t pos) { onSlotSelected(sender, pos); accept(); } void SaveGameDialog::onSlotMouseClick(MyGUI::ListBox* sender, size_t pos) { onSlotSelected(sender, pos); if (pos != MyGUI::ITEM_NONE && MyGUI::InputManager::getInstance().isShiftPressed()) confirmDeleteSave(); } void SaveGameDialog::confirmDeleteSave() { ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog(); dialog->askForConfirmation("#{OMWEngine:DeleteGameConfirmation}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteSlotConfirmed); dialog->eventCancelClicked.clear(); dialog->eventCancelClicked += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteSlotCancel); } void SaveGameDialog::onDeleteSlotConfirmed() { MWBase::Environment::get().getStateManager()->deleteGame(mCurrentCharacter, mCurrentSlot); mSaveList->removeItemAt(mSaveList->getIndexSelected()); onSlotSelected(mSaveList, mSaveList->getIndexSelected()); MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mSaveList); if (mSaveList->getItemCount() == 0) { size_t previousIndex = mCharacterSelection->getIndexSelected(); mCurrentCharacter = nullptr; mCharacterSelection->removeItemAt(previousIndex); if (mCharacterSelection->getItemCount()) { size_t nextCharacter = std::min(previousIndex, mCharacterSelection->getItemCount() - 1); mCharacterSelection->setIndexSelected(nextCharacter); onCharacterSelected(mCharacterSelection, nextCharacter); } else mCharacterSelection->setIndexSelected(MyGUI::ITEM_NONE); } } void SaveGameDialog::onDeleteSlotCancel() { MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mSaveList); } void SaveGameDialog::onSaveNameChanged(MyGUI::EditBox* sender) { // This might have previously been a save slot from the list. If so, that is no longer the case mSaveList->setIndexSelected(MyGUI::ITEM_NONE); onSlotSelected(mSaveList, MyGUI::ITEM_NONE); } void SaveGameDialog::onEditSelectAccept(MyGUI::EditBox* sender) { accept(); // To do not spam onEditSelectAccept() again and again MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None); } void SaveGameDialog::onClose() { mSaveList->setIndexSelected(MyGUI::ITEM_NONE); WindowModal::onClose(); } void SaveGameDialog::onOpen() { WindowModal::onOpen(); mSaveNameEdit->setCaption({}); if (mSaving) MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mSaveNameEdit); else MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mSaveList); center(); mCharacterSelection->setCaption({}); mCharacterSelection->removeAllItems(); mCurrentCharacter = nullptr; mCurrentSlot = nullptr; mSaveList->removeAllItems(); onSlotSelected(mSaveList, MyGUI::ITEM_NONE); MWBase::StateManager* mgr = MWBase::Environment::get().getStateManager(); if (mgr->characterBegin() == mgr->characterEnd()) return; mCurrentCharacter = mgr->getCurrentCharacter(); const std::string& directory = Settings::saves().mCharacter; size_t selectedIndex = MyGUI::ITEM_NONE; for (MWBase::StateManager::CharacterIterator it = mgr->characterBegin(); it != mgr->characterEnd(); ++it) { if (it->begin() != it->end()) { const ESM::SavedGame& signature = it->getSignature(); std::stringstream title; title << signature.mPlayerName; // For a custom class, we will not find it in the store (unless we loaded the savegame first). // Fall back to name stored in savegame header in that case. std::string_view className; if (signature.mPlayerClassId.empty()) className = signature.mPlayerClassName; else { // Find the localised name for this class from the store const ESM::Class* class_ = MWBase::Environment::get().getESMStore()->get<ESM::Class>().search(signature.mPlayerClassId); if (class_) className = class_->mName; else className = "?"; // From an older savegame format that did not support custom classes properly. } title << " (#{OMWEngine:Level} " << signature.mPlayerLevel << " " << MyGUI::TextIterator::toTagsString(MyGUI::UString(className)) << ")"; mCharacterSelection->addItem(MyGUI::LanguageManager::getInstance().replaceTags(title.str())); if (mCurrentCharacter == &*it || (!mCurrentCharacter && !mSaving && Misc::StringUtils::ciEqual( directory, Files::pathToUnicodeString(it->begin()->mPath.parent_path().filename())))) { mCurrentCharacter = &*it; selectedIndex = mCharacterSelection->getItemCount() - 1; } } } mCharacterSelection->setIndexSelected(selectedIndex); if (selectedIndex == MyGUI::ITEM_NONE) mCharacterSelection->setCaptionWithReplacing("#{OMWEngine:SelectCharacter}"); fillSaveList(); } void SaveGameDialog::setLoadOrSave(bool load) { mSaving = !load; mSaveNameEdit->setVisible(!load); mCharacterSelection->setUserString("Hidden", load ? "false" : "true"); mCharacterSelection->setVisible(load); mDeleteButton->setUserString("Hidden", load ? "false" : "true"); mDeleteButton->setVisible(load); if (!load) { mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter(); } center(); } void SaveGameDialog::onCancelButtonClicked(MyGUI::Widget* sender) { setVisible(false); } void SaveGameDialog::onDeleteButtonClicked(MyGUI::Widget* sender) { if (mCurrentSlot) confirmDeleteSave(); } void SaveGameDialog::onConfirmationGiven() { accept(true); } void SaveGameDialog::onConfirmationCancel() { MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mSaveList); } void SaveGameDialog::accept(bool reallySure) { if (mSaving) { // If overwriting an existing slot, ask for confirmation first if (mCurrentSlot != nullptr && !reallySure) { ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog(); dialog->askForConfirmation("#{OMWEngine:OverwriteGameConfirmation}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &SaveGameDialog::onConfirmationGiven); dialog->eventCancelClicked.clear(); dialog->eventCancelClicked += MyGUI::newDelegate(this, &SaveGameDialog::onConfirmationCancel); return; } if (mSaveNameEdit->getCaption().empty()) { MWBase::Environment::get().getWindowManager()->messageBox("#{OMWEngine:EmptySaveNameError}"); return; } } else { MWBase::StateManager::State state = MWBase::Environment::get().getStateManager()->getState(); // If game is running, ask for confirmation first if (state == MWBase::StateManager::State_Running && !reallySure) { ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog(); dialog->askForConfirmation("#{OMWEngine:LoadGameConfirmation}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &SaveGameDialog::onConfirmationGiven); dialog->eventCancelClicked.clear(); dialog->eventCancelClicked += MyGUI::newDelegate(this, &SaveGameDialog::onConfirmationCancel); return; } } setVisible(false); MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_MainMenu); if (mSaving) { MWBase::Environment::get().getStateManager()->saveGame(mSaveNameEdit->getCaption(), mCurrentSlot); } else { assert(mCurrentCharacter && mCurrentSlot); MWBase::Environment::get().getStateManager()->loadGame(mCurrentCharacter, mCurrentSlot->mPath); } } void SaveGameDialog::onKeyButtonPressed(MyGUI::Widget* _sender, MyGUI::KeyCode key, MyGUI::Char character) { if (key == MyGUI::KeyCode::Delete && mCurrentSlot) confirmDeleteSave(); } void SaveGameDialog::onOkButtonClicked(MyGUI::Widget* sender) { accept(); } void SaveGameDialog::onCharacterSelected(MyGUI::ComboBox* sender, size_t pos) { MWBase::StateManager* mgr = MWBase::Environment::get().getStateManager(); unsigned int i = 0; const MWState::Character* character = nullptr; for (MWBase::StateManager::CharacterIterator it = mgr->characterBegin(); it != mgr->characterEnd(); ++it, ++i) { if (i == pos) character = &*it; } assert(character && "Can't find selected character"); mCurrentCharacter = character; mCurrentSlot = nullptr; fillSaveList(); } void SaveGameDialog::onCharacterAccept(MyGUI::ComboBox* sender, size_t pos) { // Give key focus to save list so we can confirm the selection with Enter MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mSaveList); } void SaveGameDialog::fillSaveList() { mSaveList->removeAllItems(); if (!mCurrentCharacter) return; for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it) { mSaveList->addItem(it->mProfile.mDescription); } // When loading, Auto-select the first save, if there is one if (mSaveList->getItemCount() && !mSaving) { mSaveList->setIndexSelected(0); onSlotSelected(mSaveList, 0); } else onSlotSelected(mSaveList, MyGUI::ITEM_NONE); } std::string formatTimeplayed(const double timeInSeconds) { auto l10n = MWBase::Environment::get().getL10nManager()->getContext("Interface"); int duration = static_cast<int>(timeInSeconds); if (duration <= 0) return l10n->formatMessage("DurationSecond", { "seconds" }, { 0 }); std::string result; int hours = duration / 3600; int minutes = (duration / 60) % 60; int seconds = duration % 60; if (hours) result += l10n->formatMessage("DurationHour", { "hours" }, { hours }); if (minutes) result += l10n->formatMessage("DurationMinute", { "minutes" }, { minutes }); if (seconds) result += l10n->formatMessage("DurationSecond", { "seconds" }, { seconds }); return result; } void SaveGameDialog::onSlotSelected(MyGUI::ListBox* sender, size_t pos) { mOkButton->setEnabled(pos != MyGUI::ITEM_NONE || mSaving); mDeleteButton->setEnabled(pos != MyGUI::ITEM_NONE); if (pos == MyGUI::ITEM_NONE || !mCurrentCharacter) { mCurrentSlot = nullptr; mInfoText->setCaption({}); mScreenshot->setImageTexture({}); return; } if (mSaving) mSaveNameEdit->setCaption(sender->getItemNameAt(pos)); mCurrentSlot = nullptr; unsigned int i = 0; for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it, ++i) { if (i == pos) mCurrentSlot = &*it; } if (!mCurrentSlot) throw std::runtime_error("Can't find selected slot"); std::stringstream text; text << Misc::fileTimeToString(mCurrentSlot->mTimeStamp, "%Y.%m.%d %T") << "\n"; if (mCurrentSlot->mProfile.mMaximumHealth > 0) text << "#{OMWEngine:Health} " << static_cast<int>(mCurrentSlot->mProfile.mCurrentHealth) << "/" << static_cast<int>(mCurrentSlot->mProfile.mMaximumHealth) << "\n"; text << "#{OMWEngine:Level} " << mCurrentSlot->mProfile.mPlayerLevel << "\n"; text << "#{sCell=" << mCurrentSlot->mProfile.mPlayerCellName << "}\n"; int hour = int(mCurrentSlot->mProfile.mInGameTime.mGameHour); bool pm = hour >= 12; if (hour >= 13) hour -= 12; if (hour == 0) hour = 12; if (mCurrentSlot->mProfile.mCurrentDay > 0) text << "#{Calendar:day} " << mCurrentSlot->mProfile.mCurrentDay << "\n"; text << mCurrentSlot->mProfile.mInGameTime.mDay << " " << MWBase::Environment::get().getWorld()->getTimeManager()->getMonthName( mCurrentSlot->mProfile.mInGameTime.mMonth) << " " << hour << " " << (pm ? "#{Calendar:pm}" : "#{Calendar:am}"); if (mCurrentSlot->mProfile.mTimePlayed > 0) { text << "\n" << "#{OMWEngine:TimePlayed}: " << formatTimeplayed(mCurrentSlot->mProfile.mTimePlayed); } mInfoText->setCaptionWithReplacing(text.str()); // Reset the image for the case we're unable to recover a screenshot mScreenshotTexture.reset(); mScreenshot->setRenderItemTexture(nullptr); mScreenshot->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f)); // Decode screenshot const std::vector<char>& data = mCurrentSlot->mProfile.mScreenshot; if (!data.size()) { Log(Debug::Warning) << "Selected save file '" << Files::pathToUnicodeString(mCurrentSlot->mPath.filename()) << "' has no savegame screenshot"; return; } Files::IMemStream instream(data.data(), data.size()); osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("jpg"); if (!readerwriter) { Log(Debug::Error) << "Can't open savegame screenshot, no jpg readerwriter found"; return; } osgDB::ReaderWriter::ReadResult result = readerwriter->readImage(instream); if (!result.success()) { Log(Debug::Error) << "Failed to read savegame screenshot: " << result.message() << " code " << result.status(); return; } osg::ref_ptr<osg::Texture2D> texture(new osg::Texture2D); texture->setImage(result.getImage()); texture->setInternalFormat(GL_RGB); texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR); texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR); texture->setResizeNonPowerOfTwoHint(false); texture->setUnRefImageDataAfterApply(true); mScreenshotTexture = std::make_unique<osgMyGUI::OSGTexture>(texture); mScreenshot->setRenderItemTexture(mScreenshotTexture.get()); } }
19,069
C++
.cpp
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
35,499
birth.cpp
OpenMW_openmw/apps/openmw/mwgui/birth.cpp
#include "birth.hpp" #include <MyGUI_Gui.h> #include <MyGUI_ImageBox.h> #include <MyGUI_ListBox.h> #include <MyGUI_ScrollView.h> #include <MyGUI_UString.h> #include <components/esm3/loadbsgn.hpp> #include <components/esm3/loadspel.hpp> #include <components/misc/resourcehelpers.hpp> #include <components/resource/resourcesystem.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/player.hpp" #include "widgets.hpp" namespace { bool sortBirthSigns(const std::pair<ESM::RefId, const ESM::BirthSign*>& left, const std::pair<ESM::RefId, const ESM::BirthSign*>& right) { return left.second->mName.compare(right.second->mName) < 0; } } namespace MWGui { BirthDialog::BirthDialog() : WindowModal("openmw_chargen_birth.layout") { // Centre dialog center(); getWidget(mSpellArea, "SpellArea"); getWidget(mBirthImage, "BirthsignImage"); getWidget(mBirthList, "BirthsignList"); mBirthList->setScrollVisible(true); mBirthList->eventListSelectAccept += MyGUI::newDelegate(this, &BirthDialog::onAccept); mBirthList->eventListChangePosition += MyGUI::newDelegate(this, &BirthDialog::onSelectBirth); MyGUI::Button* backButton; getWidget(backButton, "BackButton"); backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BirthDialog::onBackClicked); MyGUI::Button* okButton; getWidget(okButton, "OKButton"); okButton->setCaption( MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {}))); okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BirthDialog::onOkClicked); updateBirths(); updateSpells(); } void BirthDialog::setNextButtonShow(bool shown) { MyGUI::Button* okButton; getWidget(okButton, "OKButton"); if (shown) okButton->setCaption( MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {}))); else okButton->setCaption( MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {}))); } void BirthDialog::onOpen() { WindowModal::onOpen(); updateBirths(); updateSpells(); MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mBirthList); // Show the current birthsign by default const auto& signId = MWBase::Environment::get().getWorld()->getPlayer().getBirthSign(); if (!signId.empty()) setBirthId(signId); } void BirthDialog::setBirthId(const ESM::RefId& birthId) { mCurrentBirthId = birthId; mBirthList->setIndexSelected(MyGUI::ITEM_NONE); size_t count = mBirthList->getItemCount(); for (size_t i = 0; i < count; ++i) { if (*mBirthList->getItemDataAt<ESM::RefId>(i) == birthId) { mBirthList->setIndexSelected(i); break; } } updateSpells(); } // widget controls void BirthDialog::onOkClicked(MyGUI::Widget* _sender) { if (mBirthList->getIndexSelected() == MyGUI::ITEM_NONE) return; eventDone(this); } void BirthDialog::onAccept(MyGUI::ListBox* _sender, size_t _index) { onSelectBirth(_sender, _index); if (mBirthList->getIndexSelected() == MyGUI::ITEM_NONE) return; eventDone(this); } void BirthDialog::onBackClicked(MyGUI::Widget* _sender) { eventBack(); } void BirthDialog::onSelectBirth(MyGUI::ListBox* _sender, size_t _index) { if (_index == MyGUI::ITEM_NONE) return; const ESM::RefId& birthId = *mBirthList->getItemDataAt<ESM::RefId>(_index); if (mCurrentBirthId == birthId) return; mCurrentBirthId = birthId; updateSpells(); } // update widget content void BirthDialog::updateBirths() { mBirthList->removeAllItems(); const MWWorld::Store<ESM::BirthSign>& signs = MWBase::Environment::get().getESMStore()->get<ESM::BirthSign>(); // sort by name std::vector<std::pair<ESM::RefId, const ESM::BirthSign*>> birthSigns; for (const ESM::BirthSign& sign : signs) { birthSigns.emplace_back(sign.mId, &sign); } std::sort(birthSigns.begin(), birthSigns.end(), sortBirthSigns); int index = 0; for (auto& birthsignPair : birthSigns) { mBirthList->addItem(birthsignPair.second->mName, birthsignPair.first); if (mCurrentBirthId.empty()) { mBirthList->setIndexSelected(index); mCurrentBirthId = birthsignPair.first; } else if (birthsignPair.first == mCurrentBirthId) { mBirthList->setIndexSelected(index); } index++; } } void BirthDialog::updateSpells() { for (MyGUI::Widget* widget : mSpellItems) { MyGUI::Gui::getInstance().destroyWidget(widget); } mSpellItems.clear(); if (mCurrentBirthId.empty()) return; Widgets::MWSpellPtr spellWidget; const int lineHeight = Settings::gui().mFontSize + 2; MyGUI::IntCoord coord(0, 0, mSpellArea->getWidth(), lineHeight); const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); const ESM::BirthSign* birth = store.get<ESM::BirthSign>().find(mCurrentBirthId); mBirthImage->setImageTexture(Misc::ResourceHelpers::correctTexturePath( birth->mTexture, MWBase::Environment::get().getResourceSystem()->getVFS())); std::vector<ESM::RefId> abilities, powers, spells; std::vector<ESM::RefId>::const_iterator it = birth->mPowers.mList.begin(); std::vector<ESM::RefId>::const_iterator end = birth->mPowers.mList.end(); for (; it != end; ++it) { const ESM::RefId& spellId = *it; const ESM::Spell* spell = store.get<ESM::Spell>().search(spellId); if (!spell) continue; // Skip spells which cannot be found ESM::Spell::SpellType type = static_cast<ESM::Spell::SpellType>(spell->mData.mType); if (type != ESM::Spell::ST_Spell && type != ESM::Spell::ST_Ability && type != ESM::Spell::ST_Power) continue; // We only want spell, ability and powers. if (type == ESM::Spell::ST_Ability) abilities.push_back(spellId); else if (type == ESM::Spell::ST_Power) powers.push_back(spellId); else if (type == ESM::Spell::ST_Spell) spells.push_back(spellId); } int i = 0; struct { const std::vector<ESM::RefId>& spells; std::string_view label; } categories[3] = { { abilities, "sBirthsignmenu1" }, { powers, "sPowers" }, { spells, "sBirthsignmenu2" } }; for (size_t category = 0; category < 3; ++category) { if (!categories[category].spells.empty()) { MyGUI::TextBox* label = mSpellArea->createWidget<MyGUI::TextBox>("SandBrightText", coord, MyGUI::Align::Default, "Label"); label->setCaption(MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString( categories[category].label, {}))); mSpellItems.push_back(label); coord.top += lineHeight; end = categories[category].spells.end(); for (it = categories[category].spells.begin(); it != end; ++it) { const ESM::RefId& spellId = *it; spellWidget = mSpellArea->createWidget<Widgets::MWSpell>( "MW_StatName", coord, MyGUI::Align::Default, "Spell" + MyGUI::utility::toString(i)); spellWidget->setSpellId(spellId); mSpellItems.push_back(spellWidget); coord.top += lineHeight; MyGUI::IntCoord spellCoord = coord; spellCoord.height = 24; // TODO: This should be fetched from the skin somehow, or perhaps a widget // in the layout as a template? spellWidget->createEffectWidgets( mSpellItems, mSpellArea, spellCoord, (category == 0) ? Widgets::MWEffectList::EF_Constant : 0); coord.top = spellCoord.top; ++i; } } } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the // scrollbar is hidden mSpellArea->setVisibleVScroll(false); mSpellArea->setCanvasSize(MyGUI::IntSize(mSpellArea->getWidth(), std::max(mSpellArea->getHeight(), coord.top))); mSpellArea->setVisibleVScroll(true); mSpellArea->setViewOffset(MyGUI::IntPoint(0, 0)); } }
9,370
C++
.cpp
220
32.472727
120
0.600594
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,500
inventorywindow.cpp
OpenMW_openmw/apps/openmw/mwgui/inventorywindow.cpp
#include "inventorywindow.hpp" #include <cmath> #include <stdexcept> #include <MyGUI_Button.h> #include <MyGUI_EditBox.h> #include <MyGUI_ImageBox.h> #include <MyGUI_InputManager.h> #include <MyGUI_RenderManager.h> #include <MyGUI_Window.h> #include <osg/Texture2D> #include <components/misc/strings/algorithm.hpp> #include <components/myguiplatform/myguitexture.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/luamanager.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/action.hpp" #include "../mwworld/class.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/npcstats.hpp" #include "countdialog.hpp" #include "draganddrop.hpp" #include "inventoryitemmodel.hpp" #include "itemview.hpp" #include "settings.hpp" #include "sortfilteritemmodel.hpp" #include "tooltips.hpp" #include "tradeitemmodel.hpp" #include "tradewindow.hpp" namespace { bool isRightHandWeapon(const MWWorld::Ptr& item) { if (item.getClass().getType() != ESM::Weapon::sRecordId) return false; std::vector<int> equipmentSlots = item.getClass().getEquipmentSlots(item).first; return (!equipmentSlots.empty() && equipmentSlots.front() == MWWorld::InventoryStore::Slot_CarriedRight); } } namespace MWGui { namespace { WindowSettingValues getModeSettings(GuiMode mode) { switch (mode) { case GM_Container: return makeInventoryContainerWindowSettingValues(); case GM_Companion: return makeInventoryCompanionWindowSettingValues(); case GM_Barter: return makeInventoryBarterWindowSettingValues(); default: return makeInventoryWindowSettingValues(); } } } InventoryWindow::InventoryWindow( DragAndDrop* dragAndDrop, osg::Group* parent, Resource::ResourceSystem* resourceSystem) : WindowPinnableBase("openmw_inventory_window.layout") , mDragAndDrop(dragAndDrop) , mSelectedItem(-1) , mSortModel(nullptr) , mTradeModel(nullptr) , mGuiMode(GM_Inventory) , mLastXSize(0) , mLastYSize(0) , mPreview(std::make_unique<MWRender::InventoryPreview>(parent, resourceSystem, MWMechanics::getPlayer())) , mTrading(false) , mUpdateTimer(0.f) { mPreviewTexture = std::make_unique<osgMyGUI::OSGTexture>(mPreview->getTexture(), mPreview->getTextureStateSet()); mPreview->rebuild(); mMainWidget->castType<MyGUI::Window>()->eventWindowChangeCoord += MyGUI::newDelegate(this, &InventoryWindow::onWindowResize); getWidget(mAvatar, "Avatar"); getWidget(mAvatarImage, "AvatarImage"); getWidget(mEncumbranceBar, "EncumbranceBar"); getWidget(mFilterAll, "AllButton"); getWidget(mFilterWeapon, "WeaponButton"); getWidget(mFilterApparel, "ApparelButton"); getWidget(mFilterMagic, "MagicButton"); getWidget(mFilterMisc, "MiscButton"); getWidget(mLeftPane, "LeftPane"); getWidget(mRightPane, "RightPane"); getWidget(mArmorRating, "ArmorRating"); getWidget(mFilterEdit, "FilterEdit"); mAvatarImage->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onAvatarClicked); mAvatarImage->setRenderItemTexture(mPreviewTexture.get()); mAvatarImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f)); getWidget(mItemView, "ItemView"); mItemView->eventItemClicked += MyGUI::newDelegate(this, &InventoryWindow::onItemSelected); mItemView->eventBackgroundClicked += MyGUI::newDelegate(this, &InventoryWindow::onBackgroundSelected); mFilterAll->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged); mFilterWeapon->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged); mFilterApparel->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged); mFilterMagic->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged); mFilterMisc->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged); mFilterEdit->eventEditTextChange += MyGUI::newDelegate(this, &InventoryWindow::onNameFilterChanged); mFilterAll->setStateSelected(true); setGuiMode(mGuiMode); adjustPanes(); } void InventoryWindow::adjustPanes() { const float aspect = 0.5; // fixed aspect ratio for the avatar image int leftPaneWidth = static_cast<int>((mMainWidget->getSize().height - 44 - mArmorRating->getHeight()) * aspect); mLeftPane->setSize(leftPaneWidth, mMainWidget->getSize().height - 44); mRightPane->setCoord(mLeftPane->getPosition().left + leftPaneWidth + 4, mRightPane->getPosition().top, mMainWidget->getSize().width - 12 - leftPaneWidth - 15, mMainWidget->getSize().height - 44); } void InventoryWindow::updatePlayer() { mPtr = MWBase::Environment::get().getWorld()->getPlayerPtr(); auto tradeModel = std::make_unique<TradeItemModel>(std::make_unique<InventoryItemModel>(mPtr), MWWorld::Ptr()); mTradeModel = tradeModel.get(); if (mSortModel) // reuse existing SortModel when possible to keep previous category/filter settings mSortModel->setSourceModel(std::move(tradeModel)); else { auto sortModel = std::make_unique<SortFilterItemModel>(std::move(tradeModel)); mSortModel = sortModel.get(); mItemView->setModel(std::move(sortModel)); } mSortModel->setNameFilter(mFilterEdit->getCaption()); mFilterAll->setStateSelected(true); mFilterWeapon->setStateSelected(false); mFilterApparel->setStateSelected(false); mFilterMagic->setStateSelected(false); mFilterMisc->setStateSelected(false); mPreview->updatePtr(mPtr); mPreview->rebuild(); mPreview->update(); dirtyPreview(); updatePreviewSize(); updateEncumbranceBar(); mItemView->update(); notifyContentChanged(); } void InventoryWindow::clear() { mPtr = MWWorld::Ptr(); mTradeModel = nullptr; mSortModel = nullptr; mItemView->setModel(nullptr); } void InventoryWindow::toggleMaximized() { const WindowSettingValues settings = getModeSettings(mGuiMode); const WindowRectSettingValues& rect = settings.mIsMaximized ? settings.mRegular : settings.mMaximized; MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize(); const float x = rect.mX * viewSize.width; const float y = rect.mY * viewSize.height; const float w = rect.mW * viewSize.width; const float h = rect.mH * viewSize.height; MyGUI::Window* window = mMainWidget->castType<MyGUI::Window>(); window->setCoord(x, y, w, h); settings.mIsMaximized.set(!settings.mIsMaximized); adjustPanes(); updatePreviewSize(); } void InventoryWindow::setGuiMode(GuiMode mode) { mGuiMode = mode; const WindowSettingValues settings = getModeSettings(mGuiMode); setPinButtonVisible(mode == GM_Inventory); const WindowRectSettingValues& rect = settings.mIsMaximized ? settings.mMaximized : settings.mRegular; MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize(); MyGUI::IntPoint pos(static_cast<int>(rect.mX * viewSize.width), static_cast<int>(rect.mY * viewSize.height)); MyGUI::IntSize size(static_cast<int>(rect.mW * viewSize.width), static_cast<int>(rect.mH * viewSize.height)); bool needUpdate = (size.width != mMainWidget->getWidth() || size.height != mMainWidget->getHeight()); mMainWidget->setPosition(pos); mMainWidget->setSize(size); adjustPanes(); if (needUpdate) updatePreviewSize(); } SortFilterItemModel* InventoryWindow::getSortFilterModel() { return mSortModel; } TradeItemModel* InventoryWindow::getTradeModel() { return mTradeModel; } ItemModel* InventoryWindow::getModel() { return mTradeModel; } void InventoryWindow::onBackgroundSelected() { if (mDragAndDrop->mIsOnDragAndDrop) mDragAndDrop->drop(mTradeModel, mItemView); } void InventoryWindow::onItemSelected(int index) { onItemSelectedFromSourceModel(mSortModel->mapToSource(index)); } void InventoryWindow::onItemSelectedFromSourceModel(int index) { if (mDragAndDrop->mIsOnDragAndDrop) { mDragAndDrop->drop(mTradeModel, mItemView); return; } const ItemStack& item = mTradeModel->getItem(index); const ESM::RefId& sound = item.mBase.getClass().getDownSoundId(item.mBase); MWWorld::Ptr object = item.mBase; int count = item.mCount; bool shift = MyGUI::InputManager::getInstance().isShiftPressed(); if (MyGUI::InputManager::getInstance().isControlPressed()) count = 1; if (mTrading) { // Can't give conjured items to a merchant if (item.mFlags & ItemStack::Flag_Bound) { MWBase::Environment::get().getWindowManager()->playSound(sound); MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog9}"); return; } // check if merchant accepts item int services = MWBase::Environment::get().getWindowManager()->getTradeWindow()->getMerchantServices(); if (!object.getClass().canSell(object, services)) { MWBase::Environment::get().getWindowManager()->playSound(sound); MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog4}"); return; } } // If we unequip weapon during attack, it can lead to unexpected behaviour if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(mPtr)) { bool isWeapon = item.mBase.getType() == ESM::Weapon::sRecordId; MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr); if (isWeapon && invStore.isEquipped(item.mBase)) { MWBase::Environment::get().getWindowManager()->messageBox("#{sCantEquipWeapWarning}"); return; } } if (count > 1 && !shift) { CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog(); std::string message = mTrading ? "#{sQuanityMenuMessage01}" : "#{sTake}"; std::string name{ object.getClass().getName(object) }; name += MWGui::ToolTips::getSoulString(object.getCellRef()); dialog->openCountDialog(name, message, count); dialog->eventOkClicked.clear(); if (mTrading) dialog->eventOkClicked += MyGUI::newDelegate(this, &InventoryWindow::sellItem); else dialog->eventOkClicked += MyGUI::newDelegate(this, &InventoryWindow::dragItem); mSelectedItem = index; } else { mSelectedItem = index; if (mTrading) sellItem(nullptr, count); else dragItem(nullptr, count); } } void InventoryWindow::ensureSelectedItemUnequipped(int count) { const ItemStack& item = mTradeModel->getItem(mSelectedItem); if (item.mType == ItemStack::Type_Equipped) { MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr); MWWorld::Ptr newStack = *invStore.unequipItemQuantity(item.mBase, count); // The unequipped item was re-stacked. We have to update the index // since the item pointed does not exist anymore. if (item.mBase != newStack) { updateItemView(); // Unequipping can produce a new stack, not yet in the window... // newIndex will store the index of the ItemStack the item was stacked on int newIndex = -1; for (size_t i = 0; i < mTradeModel->getItemCount(); ++i) { if (mTradeModel->getItem(i).mBase == newStack) { newIndex = i; break; } } if (newIndex == -1) throw std::runtime_error("Can't find restacked item"); mSelectedItem = newIndex; } } } void InventoryWindow::dragItem(MyGUI::Widget* sender, int count) { ensureSelectedItemUnequipped(count); mDragAndDrop->startDrag(mSelectedItem, mSortModel, mTradeModel, mItemView, count); notifyContentChanged(); } void InventoryWindow::sellItem(MyGUI::Widget* sender, int count) { ensureSelectedItemUnequipped(count); const ItemStack& item = mTradeModel->getItem(mSelectedItem); const ESM::RefId& sound = item.mBase.getClass().getUpSoundId(item.mBase); MWBase::Environment::get().getWindowManager()->playSound(sound); if (item.mType == ItemStack::Type_Barter) { // this was an item borrowed to us by the merchant mTradeModel->returnItemBorrowedToUs(mSelectedItem, count); MWBase::Environment::get().getWindowManager()->getTradeWindow()->returnItem(mSelectedItem, count); } else { // borrow item to the merchant mTradeModel->borrowItemFromUs(mSelectedItem, count); MWBase::Environment::get().getWindowManager()->getTradeWindow()->borrowItem(mSelectedItem, count); } mItemView->update(); notifyContentChanged(); } void InventoryWindow::updateItemView() { MWBase::Environment::get().getWindowManager()->updateSpellWindow(); mItemView->update(); dirtyPreview(); } void InventoryWindow::onOpen() { // Reset the filter focus when opening the window MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); if (focus == mFilterEdit) MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(nullptr); if (!mPtr.isEmpty()) { updateEncumbranceBar(); mItemView->update(); notifyContentChanged(); } adjustPanes(); } void InventoryWindow::onWindowResize(MyGUI::Window* _sender) { WindowBase::clampWindowCoordinates(_sender); adjustPanes(); const WindowSettingValues settings = getModeSettings(mGuiMode); MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize(); settings.mRegular.mX.set(_sender->getPosition().left / static_cast<float>(viewSize.width)); settings.mRegular.mY.set(_sender->getPosition().top / static_cast<float>(viewSize.height)); settings.mRegular.mW.set(_sender->getSize().width / static_cast<float>(viewSize.width)); settings.mRegular.mH.set(_sender->getSize().height / static_cast<float>(viewSize.height)); settings.mIsMaximized.set(false); if (mMainWidget->getSize().width != mLastXSize || mMainWidget->getSize().height != mLastYSize) { mLastXSize = mMainWidget->getSize().width; mLastYSize = mMainWidget->getSize().height; updatePreviewSize(); updateArmorRating(); } } void InventoryWindow::updateArmorRating() { if (mPtr.isEmpty()) return; mArmorRating->setCaptionWithReplacing( "#{sArmor}: " + MyGUI::utility::toString(static_cast<int>(mPtr.getClass().getArmorRating(mPtr)))); if (mArmorRating->getTextSize().width > mArmorRating->getSize().width) mArmorRating->setCaptionWithReplacing( MyGUI::utility::toString(static_cast<int>(mPtr.getClass().getArmorRating(mPtr)))); } void InventoryWindow::updatePreviewSize() { const MyGUI::IntSize viewport = getPreviewViewportSize(); mPreview->setViewport(viewport.width, viewport.height); mAvatarImage->getSubWidgetMain()->_setUVSet( MyGUI::FloatRect(0.f, 0.f, viewport.width / float(mPreview->getTextureWidth()), viewport.height / float(mPreview->getTextureHeight()))); } void InventoryWindow::onNameFilterChanged(MyGUI::EditBox* _sender) { mSortModel->setNameFilter(_sender->getCaption()); mItemView->update(); } void InventoryWindow::onFilterChanged(MyGUI::Widget* _sender) { if (_sender == mFilterAll) mSortModel->setCategory(SortFilterItemModel::Category_All); else if (_sender == mFilterWeapon) mSortModel->setCategory(SortFilterItemModel::Category_Weapon); else if (_sender == mFilterApparel) mSortModel->setCategory(SortFilterItemModel::Category_Apparel); else if (_sender == mFilterMagic) mSortModel->setCategory(SortFilterItemModel::Category_Magic); else if (_sender == mFilterMisc) mSortModel->setCategory(SortFilterItemModel::Category_Misc); mFilterAll->setStateSelected(false); mFilterWeapon->setStateSelected(false); mFilterApparel->setStateSelected(false); mFilterMagic->setStateSelected(false); mFilterMisc->setStateSelected(false); mItemView->update(); _sender->castType<MyGUI::Button>()->setStateSelected(true); } void InventoryWindow::onPinToggled() { Settings::windows().mInventoryPin.set(mPinned); MWBase::Environment::get().getWindowManager()->setWeaponVisibility(!mPinned); } void InventoryWindow::onTitleDoubleClicked() { if (MyGUI::InputManager::getInstance().isShiftPressed()) toggleMaximized(); else if (!mPinned) MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Inventory); } void InventoryWindow::useItem(const MWWorld::Ptr& ptr, bool force) { const ESM::RefId& script = ptr.getClass().getScript(ptr); if (!script.empty()) { // Don't try to equip the item if PCSkipEquip is set to 1 if (ptr.getRefData().getLocals().getIntVar(script, "pcskipequip") == 1) { ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 1); return; } ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 0); } MWWorld::Ptr player = MWMechanics::getPlayer(); // early-out for items that need to be equipped, but can't be equipped: we don't want to set OnPcEquip in that // case if (!ptr.getClass().getEquipmentSlots(ptr).first.empty()) { if (ptr.getClass().hasItemHealth(ptr) && ptr.getCellRef().getCharge() == 0) { MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage1}"); updateItemView(); return; } if (!force) { auto canEquip = ptr.getClass().canBeEquipped(ptr, player); if (canEquip.first == 0) { MWBase::Environment::get().getWindowManager()->messageBox(canEquip.second); updateItemView(); return; } } } // If the item has a script, set OnPCEquip or PCSkipEquip to 1 if (!script.empty()) { // Ingredients, books and repair hammers must not have OnPCEquip set to 1 here auto type = ptr.getType(); bool isBook = type == ESM::Book::sRecordId; if (!isBook && type != ESM::Ingredient::sRecordId && type != ESM::Repair::sRecordId) ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 1); // Books must have PCSkipEquip set to 1 instead else if (isBook) ptr.getRefData().getLocals().setVarByInt(script, "pcskipequip", 1); } std::unique_ptr<MWWorld::Action> action = ptr.getClass().use(ptr, force); action->execute(player); // Handles partial equipping (final part) if (mEquippedStackableCount.has_value()) { // the count to unequip int count = ptr.getCellRef().getCount() - mDragAndDrop->mDraggedCount - mEquippedStackableCount.value(); if (count > 0) { MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr); invStore.unequipItemQuantity(ptr, count); updateItemView(); } mEquippedStackableCount.reset(); } if (isVisible()) { mItemView->update(); notifyContentChanged(); } // else: will be updated in open() } void InventoryWindow::onAvatarClicked(MyGUI::Widget* _sender) { if (mDragAndDrop->mIsOnDragAndDrop) { MWWorld::Ptr ptr = mDragAndDrop->mItem.mBase; mDragAndDrop->finish(); if (mDragAndDrop->mSourceModel != mTradeModel) { // Move item to the player's inventory ptr = mDragAndDrop->mSourceModel->moveItem( mDragAndDrop->mItem, mDragAndDrop->mDraggedCount, mTradeModel); } // Handles partial equipping mEquippedStackableCount.reset(); const auto slots = ptr.getClass().getEquipmentSlots(ptr); if (!slots.first.empty() && slots.second) { MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr); MWWorld::ConstContainerStoreIterator slotIt = invStore.getSlot(slots.first.front()); // Save the currently equipped count before useItem() if (slotIt != invStore.end() && slotIt->getCellRef().getRefId() == ptr.getCellRef().getRefId()) mEquippedStackableCount = slotIt->getCellRef().getCount(); else mEquippedStackableCount = 0; } MWBase::Environment::get().getLuaManager()->useItem(ptr, MWMechanics::getPlayer(), false); // If item is ingredient or potion don't stop drag and drop to simplify action of taking more than one 1 // item if ((ptr.getType() == ESM::Potion::sRecordId || ptr.getType() == ESM::Ingredient::sRecordId) && mDragAndDrop->mDraggedCount > 1) { // Item can be provided from other window for example container. // But after DragAndDrop::startDrag item automaticly always gets to player inventory. mSelectedItem = getModel()->getIndex(mDragAndDrop->mItem); dragItem(nullptr, mDragAndDrop->mDraggedCount - 1); } } else { MyGUI::IntPoint mousePos = MyGUI::InputManager::getInstance().getLastPressedPosition(MyGUI::MouseButton::Left); MyGUI::IntPoint relPos = mousePos - mAvatarImage->getAbsolutePosition(); MWWorld::Ptr itemSelected = getAvatarSelectedItem(relPos.left, relPos.top); if (itemSelected.isEmpty()) return; for (size_t i = 0; i < mTradeModel->getItemCount(); ++i) { if (mTradeModel->getItem(i).mBase == itemSelected) { onItemSelectedFromSourceModel(i); return; } } throw std::runtime_error("Can't find clicked item"); } } MWWorld::Ptr InventoryWindow::getAvatarSelectedItem(int x, int y) { const osg::Vec2f viewport_coords = mapPreviewWindowToViewport(x, y); int slot = mPreview->getSlotSelected(viewport_coords.x(), viewport_coords.y()); if (slot == -1) return MWWorld::Ptr(); MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr); if (invStore.getSlot(slot) != invStore.end()) { MWWorld::Ptr item = *invStore.getSlot(slot); if (!item.getClass().showsInInventory(item)) return MWWorld::Ptr(); return item; } return MWWorld::Ptr(); } void InventoryWindow::updateEncumbranceBar() { MWWorld::Ptr player = MWMechanics::getPlayer(); float capacity = player.getClass().getCapacity(player); float encumbrance = player.getClass().getEncumbrance(player); mTradeModel->adjustEncumbrance(encumbrance); mEncumbranceBar->setValue(std::ceil(encumbrance), static_cast<int>(capacity)); } void InventoryWindow::onFrame(float dt) { updateEncumbranceBar(); if (mPinned) { mUpdateTimer += dt; if (0.1f < mUpdateTimer) { mUpdateTimer = 0; // Update pinned inventory in-game if (!MWBase::Environment::get().getWindowManager()->isGuiMode()) { mItemView->update(); notifyContentChanged(); } } } } void InventoryWindow::setTrading(bool trading) { mTrading = trading; } void InventoryWindow::dirtyPreview() { mPreview->update(); updateArmorRating(); } void InventoryWindow::notifyContentChanged() { // update the spell window just in case new enchanted items were added to inventory MWBase::Environment::get().getWindowManager()->updateSpellWindow(); MWBase::Environment::get().getMechanicsManager()->updateMagicEffects(MWMechanics::getPlayer()); dirtyPreview(); } void InventoryWindow::pickUpObject(MWWorld::Ptr object) { // If the inventory is not yet enabled, don't pick anything up if (!MWBase::Environment::get().getWindowManager()->isAllowed(GW_Inventory)) return; // make sure the object is of a type that can be picked up auto type = object.getType(); if ((type != ESM::Apparatus::sRecordId) && (type != ESM::Armor::sRecordId) && (type != ESM::Book::sRecordId) && (type != ESM::Clothing::sRecordId) && (type != ESM::Ingredient::sRecordId) && (type != ESM::Light::sRecordId) && (type != ESM::Miscellaneous::sRecordId) && (type != ESM::Lockpick::sRecordId) && (type != ESM::Probe::sRecordId) && (type != ESM::Repair::sRecordId) && (type != ESM::Weapon::sRecordId) && (type != ESM::Potion::sRecordId)) return; // An object that can be picked up must have a tooltip. if (!object.getClass().hasToolTip(object)) return; int count = object.getCellRef().getCount(); if (object.getClass().isGold(object)) count *= object.getClass().getValue(object); MWWorld::Ptr player = MWMechanics::getPlayer(); MWBase::Environment::get().getWorld()->breakInvisibility(player); if (!object.getRefData().activate()) return; // Player must not be paralyzed, knocked down, or dead to pick up an item. const MWMechanics::NpcStats& playerStats = player.getClass().getNpcStats(player); if (playerStats.isParalyzed() || playerStats.getKnockedDown() || playerStats.isDead()) return; MWBase::Environment::get().getMechanicsManager()->itemTaken(player, object, MWWorld::Ptr(), count); // add to player inventory // can't use ActionTake here because we need an MWWorld::Ptr to the newly inserted object MWWorld::Ptr newObject = *player.getClass().getContainerStore(player).add(object, count); // remove from world MWBase::Environment::get().getWorld()->deleteObject(object); // get ModelIndex to the item mTradeModel->update(); size_t i = 0; for (; i < mTradeModel->getItemCount(); ++i) { if (mTradeModel->getItem(i).mBase == newObject) break; } if (i == mTradeModel->getItemCount()) throw std::runtime_error("Added item not found"); if (mDragAndDrop->mIsOnDragAndDrop) mDragAndDrop->finish(); mDragAndDrop->startDrag(i, mSortModel, mTradeModel, mItemView, count); MWBase::Environment::get().getWindowManager()->updateSpellWindow(); } void InventoryWindow::cycle(bool next) { MWWorld::Ptr player = MWMechanics::getPlayer(); if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(player)) return; const MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player); if (stats.isParalyzed() || stats.getKnockedDown() || stats.isDead() || stats.getHitRecovery()) return; ItemModel::ModelIndex selected = -1; // not using mSortFilterModel as we only need sorting, not filtering SortFilterItemModel model(std::make_unique<InventoryItemModel>(player)); model.setSortByType(false); model.update(); if (model.getItemCount() == 0) return; for (ItemModel::ModelIndex i = 0; i < int(model.getItemCount()); ++i) { MWWorld::Ptr item = model.getItem(i).mBase; if (model.getItem(i).mType & ItemStack::Type_Equipped && isRightHandWeapon(item)) selected = i; } int incr = next ? 1 : -1; bool found = false; ESM::RefId lastId; if (selected != -1) lastId = model.getItem(selected).mBase.getCellRef().getRefId(); ItemModel::ModelIndex cycled = selected; for (size_t i = 0; i < model.getItemCount(); ++i) { cycled += incr; cycled = (cycled + model.getItemCount()) % model.getItemCount(); MWWorld::Ptr item = model.getItem(cycled).mBase; // skip different stacks of the same item, or we will get stuck as stacking/unstacking them may change their // relative ordering if (lastId == item.getCellRef().getRefId()) continue; lastId = item.getCellRef().getRefId(); if (item.getClass().getType() == ESM::Weapon::sRecordId && isRightHandWeapon(item) && item.getClass().canBeEquipped(item, player).first) { found = true; break; } } if (!found || selected == cycled) return; useItem(model.getItem(cycled).mBase); } void InventoryWindow::rebuildAvatar() { mPreview->rebuild(); } MyGUI::IntSize InventoryWindow::getPreviewViewportSize() const { const MyGUI::IntSize previewWindowSize = mAvatarImage->getSize(); const float scale = MWBase::Environment::get().getWindowManager()->getScalingFactor(); return MyGUI::IntSize(std::min<int>(mPreview->getTextureWidth(), previewWindowSize.width * scale), std::min<int>(mPreview->getTextureHeight(), previewWindowSize.height * scale)); } osg::Vec2f InventoryWindow::mapPreviewWindowToViewport(int x, int y) const { const MyGUI::IntSize previewWindowSize = mAvatarImage->getSize(); const float normalisedX = x / std::max<float>(1.0f, previewWindowSize.width); const float normalisedY = y / std::max<float>(1.0f, previewWindowSize.height); const MyGUI::IntSize viewport = getPreviewViewportSize(); return osg::Vec2f(normalisedX * float(viewport.width - 1), (1.0 - normalisedY) * float(viewport.height - 1)); } }
32,495
C++
.cpp
717
35.160391
120
0.624012
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,501
settingswindow.cpp
OpenMW_openmw/apps/openmw/mwgui/settingswindow.cpp
#include "settingswindow.hpp" #include <array> #include <iomanip> #include <regex> #include <unicode/locid.h> #include <MyGUI_ComboBox.h> #include <MyGUI_Gui.h> #include <MyGUI_LanguageManager.h> #include <MyGUI_ScrollBar.h> #include <MyGUI_ScrollView.h> #include <MyGUI_TabControl.h> #include <MyGUI_UString.h> #include <MyGUI_Window.h> #include <SDL_video.h> #include <components/debug/debuglog.hpp> #include <components/lua_ui/scriptsettings.hpp> #include <components/misc/constants.hpp> #include <components/misc/display.hpp> #include <components/misc/pathhelpers.hpp> #include <components/misc/strings/algorithm.hpp> #include <components/misc/strings/format.hpp> #include <components/resource/resourcesystem.hpp> #include <components/resource/scenemanager.hpp> #include <components/sceneutil/lightmanager.hpp> #include <components/settings/values.hpp> #include <components/vfs/manager.hpp> #include <components/vfs/recursivedirectoryiterator.hpp> #include <components/widgets/sharedstatebutton.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/inputmanager.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "confirmationdialog.hpp" namespace { std::string textureFilteringToStr(const std::string& mipFilter, const std::string& magFilter) { if (mipFilter == "none") return "#{OMWEngine:TextureFilteringDisabled}"; if (magFilter == "linear") { if (mipFilter == "linear") return "#{OMWEngine:TextureFilteringTrilinear}"; if (mipFilter == "nearest") return "#{OMWEngine:TextureFilteringBilinear}"; } else if (magFilter == "nearest") return "#{OMWEngine:TextureFilteringNearest}"; Log(Debug::Warning) << "Warning: Invalid texture filtering options: " << mipFilter << ", " << magFilter; return "#{OMWEngine:TextureFilteringOther}"; } std::string lightingMethodToStr(SceneUtil::LightingMethod method) { std::string result; switch (method) { case SceneUtil::LightingMethod::FFP: result = "#{OMWEngine:LightingMethodLegacy}"; break; case SceneUtil::LightingMethod::PerObjectUniform: result = "#{OMWEngine:LightingMethodShadersCompatibility}"; break; case SceneUtil::LightingMethod::SingleUBO: default: result = "#{OMWEngine:LightingMethodShaders}"; break; } return MyGUI::LanguageManager::getInstance().replaceTags(result); } void parseResolution(int& x, int& y, const std::string& str) { std::vector<std::string> split; Misc::StringUtils::split(str, split, "@(x"); assert(split.size() >= 2); Misc::StringUtils::trim(split[0]); Misc::StringUtils::trim(split[1]); x = MyGUI::utility::parseInt(split[0]); y = MyGUI::utility::parseInt(split[1]); } bool sortResolutions(std::pair<int, int> left, std::pair<int, int> right) { if (left.first == right.first) return left.second > right.second; return left.first > right.first; } const std::string_view checkButtonType = "CheckButton"; const std::string_view sliderType = "Slider"; std::string_view getSettingType(MyGUI::Widget* widget) { return widget->getUserString("SettingType"); } std::string_view getSettingName(MyGUI::Widget* widget) { return widget->getUserString("SettingName"); } std::string_view getSettingCategory(MyGUI::Widget* widget) { return widget->getUserString("SettingCategory"); } std::string_view getSettingValueType(MyGUI::Widget* widget) { return widget->getUserString("SettingValueType"); } void getSettingMinMax(MyGUI::Widget* widget, float& min, float& max) { const char* settingMin = "SettingMin"; const char* settingMax = "SettingMax"; min = 0.f; max = 1.f; if (!widget->getUserString(settingMin).empty()) min = MyGUI::utility::parseFloat(widget->getUserString(settingMin)); if (!widget->getUserString(settingMax).empty()) max = MyGUI::utility::parseFloat(widget->getUserString(settingMax)); } void updateMaxLightsComboBox(MyGUI::ComboBox* box) { constexpr int min = 8; constexpr int max = 64; constexpr int increment = 8; const int maxLights = Settings::shaders().mMaxLights; // show increments of 8 in dropdown if (maxLights >= min && maxLights <= max && !(maxLights % increment)) box->setIndexSelected((maxLights / increment) - 1); else box->setIndexSelected(MyGUI::ITEM_NONE); } } namespace MWGui { void SettingsWindow::configureWidgets(MyGUI::Widget* widget, bool init) { MyGUI::EnumeratorWidgetPtr widgets = widget->getEnumerator(); while (widgets.next()) { MyGUI::Widget* current = widgets.current(); std::string_view type = getSettingType(current); if (type == checkButtonType) { std::string_view initialValue = Settings::get<bool>(getSettingCategory(current), getSettingName(current)) ? "#{Interface:On}" : "#{Interface:Off}"; current->castType<MyGUI::Button>()->setCaptionWithReplacing(initialValue); if (init) current->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled); } if (type == sliderType) { MyGUI::ScrollBar* scroll = current->castType<MyGUI::ScrollBar>(); std::string valueStr; std::string_view valueType = getSettingValueType(current); if (valueType == "Float" || valueType == "Integer" || valueType == "Cell") { // TODO: ScrollBar isn't meant for this. should probably use a dedicated FloatSlider widget float min, max; getSettingMinMax(scroll, min, max); float value; if (valueType == "Cell") { value = Settings::get<float>(getSettingCategory(current), getSettingName(current)); std::stringstream ss; ss << std::fixed << std::setprecision(2) << value / Constants::CellSizeInUnits; valueStr = ss.str(); } else if (valueType == "Float") { value = Settings::get<float>(getSettingCategory(current), getSettingName(current)); std::stringstream ss; ss << std::fixed << std::setprecision(2) << value; valueStr = ss.str(); } else { const int intValue = Settings::get<int>(getSettingCategory(current), getSettingName(current)); valueStr = MyGUI::utility::toString(intValue); value = static_cast<float>(intValue); } value = std::clamp(value, min, max); value = (value - min) / (max - min); scroll->setScrollPosition(static_cast<size_t>(value * (scroll->getScrollRange() - 1))); } else { const int value = Settings::get<int>(getSettingCategory(current), getSettingName(current)); valueStr = MyGUI::utility::toString(value); scroll->setScrollPosition(value); } if (init) scroll->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition); if (scroll->getVisible()) updateSliderLabel(scroll, valueStr); } configureWidgets(current, init); } } void SettingsWindow::onFrame(float duration) { if (mScriptView->getVisible()) { const auto scriptsSize = mScriptAdapter->getSize(); if (mScriptView->getCanvasSize() != scriptsSize) mScriptView->setCanvasSize(scriptsSize); } } void SettingsWindow::updateSliderLabel(MyGUI::ScrollBar* scroller, const std::string& value) { auto labelWidgetName = scroller->getUserString("SettingLabelWidget"); if (!labelWidgetName.empty()) { MyGUI::TextBox* textBox; getWidget(textBox, labelWidgetName); std::string labelCaption{ scroller->getUserString("SettingLabelCaption") }; labelCaption = Misc::StringUtils::format(labelCaption, value); textBox->setCaptionWithReplacing(labelCaption); } } SettingsWindow::SettingsWindow() : WindowBase("openmw_settings_window.layout") , mKeyboardMode(true) , mCurrentPage(-1) { const bool terrain = Settings::terrain().mDistantTerrain; const std::string_view widgetName = terrain ? "RenderingDistanceSlider" : "LargeRenderingDistanceSlider"; MyGUI::Widget* unusedSlider; getWidget(unusedSlider, widgetName); unusedSlider->setVisible(false); configureWidgets(mMainWidget, true); setTitle("#{OMWEngine:SettingsWindow}"); getWidget(mSettingsTab, "SettingsTab"); getWidget(mOkButton, "OkButton"); getWidget(mResolutionList, "ResolutionList"); getWidget(mWindowModeList, "WindowModeList"); getWidget(mVSyncModeList, "VSyncModeList"); getWidget(mWindowBorderButton, "WindowBorderButton"); getWidget(mTextureFilteringButton, "TextureFilteringButton"); getWidget(mControlsBox, "ControlsBox"); getWidget(mResetControlsButton, "ResetControlsButton"); getWidget(mKeyboardSwitch, "KeyboardButton"); getWidget(mControllerSwitch, "ControllerButton"); getWidget(mWaterRefractionButton, "WaterRefractionButton"); getWidget(mSunlightScatteringButton, "SunlightScatteringButton"); getWidget(mWobblyShoresButton, "WobblyShoresButton"); getWidget(mWaterTextureSize, "WaterTextureSize"); getWidget(mWaterReflectionDetail, "WaterReflectionDetail"); getWidget(mWaterRainRippleDetail, "WaterRainRippleDetail"); getWidget(mPrimaryLanguage, "PrimaryLanguage"); getWidget(mSecondaryLanguage, "SecondaryLanguage"); getWidget(mGmstOverridesL10n, "GmstOverridesL10nButton"); getWidget(mWindowModeHint, "WindowModeHint"); getWidget(mLightingMethodButton, "LightingMethodButton"); getWidget(mLightsResetButton, "LightsResetButton"); getWidget(mMaxLights, "MaxLights"); getWidget(mScriptFilter, "ScriptFilter"); getWidget(mScriptList, "ScriptList"); getWidget(mScriptBox, "ScriptBox"); getWidget(mScriptView, "ScriptView"); getWidget(mScriptAdapter, "ScriptAdapter"); getWidget(mScriptDisabled, "ScriptDisabled"); #ifndef WIN32 // hide gamma controls since it currently does not work under Linux MyGUI::ScrollBar* gammaSlider; getWidget(gammaSlider, "GammaSlider"); gammaSlider->setVisible(false); MyGUI::TextBox* textBox; getWidget(textBox, "GammaText"); textBox->setVisible(false); getWidget(textBox, "GammaTextDark"); textBox->setVisible(false); getWidget(textBox, "GammaTextLight"); textBox->setVisible(false); #endif mMainWidget->castType<MyGUI::Window>()->eventWindowChangeCoord += MyGUI::newDelegate(this, &SettingsWindow::onWindowResize); mSettingsTab->eventTabChangeSelect += MyGUI::newDelegate(this, &SettingsWindow::onTabChanged); mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onOkButtonClicked); mTextureFilteringButton->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onTextureFilteringChanged); mResolutionList->eventListChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onResolutionSelected); mWaterRefractionButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onRefractionButtonClicked); mWaterTextureSize->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onWaterTextureSizeChanged); mWaterReflectionDetail->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onWaterReflectionDetailChanged); mWaterRainRippleDetail->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onWaterRainRippleDetailChanged); mLightingMethodButton->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onLightingMethodButtonChanged); mLightsResetButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onLightsResetButtonClicked); mMaxLights->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onMaxLightsChanged); mWindowModeList->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onWindowModeChanged); mVSyncModeList->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onVSyncModeChanged); mKeyboardSwitch->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onKeyboardSwitchClicked); mControllerSwitch->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onControllerSwitchClicked); mPrimaryLanguage->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onPrimaryLanguageChanged); mSecondaryLanguage->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSecondaryLanguageChanged); mGmstOverridesL10n->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onGmstOverridesL10nChanged); computeMinimumWindowSize(); center(); mResetControlsButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onResetDefaultBindings); // fill resolution list const int screen = Settings::video().mScreen; int numDisplayModes = SDL_GetNumDisplayModes(screen); std::vector<std::pair<int, int>> resolutions; for (int i = 0; i < numDisplayModes; i++) { SDL_DisplayMode mode; SDL_GetDisplayMode(screen, i, &mode); resolutions.emplace_back(mode.w, mode.h); } std::sort(resolutions.begin(), resolutions.end(), sortResolutions); for (std::pair<int, int>& resolution : resolutions) { std::string str = Misc::getResolutionText(resolution.first, resolution.second, "%i x %i (%i:%i)"); if (mResolutionList->findItemIndexWith(str) == MyGUI::ITEM_NONE) mResolutionList->addItem(str); } highlightCurrentResolution(); mTextureFilteringButton->setCaptionWithReplacing( textureFilteringToStr(Settings::general().mTextureMipmap, Settings::general().mTextureMinFilter)); int waterTextureSize = Settings::water().mRttSize; if (waterTextureSize >= 512) mWaterTextureSize->setIndexSelected(0); if (waterTextureSize >= 1024) mWaterTextureSize->setIndexSelected(1); if (waterTextureSize >= 2048) mWaterTextureSize->setIndexSelected(2); const int waterReflectionDetail = Settings::water().mReflectionDetail; mWaterReflectionDetail->setIndexSelected(waterReflectionDetail); const int waterRainRippleDetail = Settings::water().mRainRippleDetail; mWaterRainRippleDetail->setIndexSelected(waterRainRippleDetail); const bool waterRefraction = Settings::water().mRefraction; mSunlightScatteringButton->setEnabled(waterRefraction); mWobblyShoresButton->setEnabled(waterRefraction); updateMaxLightsComboBox(mMaxLights); const Settings::WindowMode windowMode = Settings::video().mWindowMode; mWindowBorderButton->setEnabled( windowMode != Settings::WindowMode::Fullscreen && windowMode != Settings::WindowMode::WindowedFullscreen); mWindowModeHint->setVisible(windowMode == Settings::WindowMode::WindowedFullscreen); mKeyboardSwitch->setStateSelected(true); mControllerSwitch->setStateSelected(false); mScriptFilter->eventEditTextChange += MyGUI::newDelegate(this, &SettingsWindow::onScriptFilterChange); mScriptList->eventListMouseItemActivate += MyGUI::newDelegate(this, &SettingsWindow::onScriptListSelection); std::vector<std::string> availableLanguages; const VFS::Manager* vfs = MWBase::Environment::get().getResourceSystem()->getVFS(); constexpr VFS::Path::NormalizedView l10n("l10n/"); for (const auto& path : vfs->getRecursiveDirectoryIterator(l10n)) { if (Misc::getFileExtension(path) == "yaml") { std::string localeName(Misc::stemFile(path)); if (localeName == "gmst") continue; // fake locale to get gmst strings from content files if (std::find(availableLanguages.begin(), availableLanguages.end(), localeName) == availableLanguages.end()) availableLanguages.push_back(localeName); } } std::sort(availableLanguages.begin(), availableLanguages.end()); std::vector<std::string> currentLocales = Settings::general().mPreferredLocales; if (currentLocales.empty()) currentLocales.push_back("en"); icu::Locale primaryLocale(currentLocales[0].c_str()); mPrimaryLanguage->removeAllItems(); mPrimaryLanguage->setIndexSelected(MyGUI::ITEM_NONE); mSecondaryLanguage->removeAllItems(); mSecondaryLanguage->addItem( MyGUI::LanguageManager::getInstance().replaceTags("#{Interface:None}"), std::string()); mSecondaryLanguage->setIndexSelected(0); size_t i = 0; for (const auto& language : availableLanguages) { icu::Locale locale(language.c_str()); icu::UnicodeString str(language.c_str()); locale.getDisplayName(primaryLocale, str); std::string localeString; str.toUTF8String(localeString); mPrimaryLanguage->addItem(localeString, language); mSecondaryLanguage->addItem(localeString, language); if (language == currentLocales[0]) mPrimaryLanguage->setIndexSelected(i); if (currentLocales.size() > 1 && language == currentLocales[1]) mSecondaryLanguage->setIndexSelected(i + 1); i++; } } void SettingsWindow::onTabChanged(MyGUI::TabControl* /*_sender*/, size_t /*index*/) { resetScrollbars(); } void SettingsWindow::onOkButtonClicked(MyGUI::Widget* _sender) { setVisible(false); } void SettingsWindow::onResolutionSelected(MyGUI::ListBox* _sender, size_t index) { if (index == MyGUI::ITEM_NONE) return; ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog(); dialog->askForConfirmation("#{OMWEngine:ConfirmResolution}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionAccept); dialog->eventCancelClicked.clear(); dialog->eventCancelClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionCancel); } void SettingsWindow::onResolutionAccept() { const std::string& resStr = mResolutionList->getItemNameAt(mResolutionList->getIndexSelected()); int resX, resY; parseResolution(resX, resY, resStr); Settings::video().mResolutionX.set(resX); Settings::video().mResolutionY.set(resY); apply(); } void SettingsWindow::onResolutionCancel() { highlightCurrentResolution(); } void SettingsWindow::highlightCurrentResolution() { mResolutionList->setIndexSelected(MyGUI::ITEM_NONE); const int currentX = Settings::video().mResolutionX; const int currentY = Settings::video().mResolutionY; for (size_t i = 0; i < mResolutionList->getItemCount(); ++i) { int resX, resY; parseResolution(resX, resY, mResolutionList->getItemNameAt(i)); if (resX == currentX && resY == currentY) { mResolutionList->setIndexSelected(i); break; } } } void SettingsWindow::onRefractionButtonClicked(MyGUI::Widget* _sender) { const bool refractionEnabled = Settings::water().mRefraction; mSunlightScatteringButton->setEnabled(refractionEnabled); mWobblyShoresButton->setEnabled(refractionEnabled); } void SettingsWindow::onWaterTextureSizeChanged(MyGUI::ComboBox* _sender, size_t pos) { int size = 0; if (pos == 0) size = 512; else if (pos == 1) size = 1024; else if (pos == 2) size = 2048; Settings::water().mRttSize.set(size); apply(); } void SettingsWindow::onWaterReflectionDetailChanged(MyGUI::ComboBox* _sender, size_t pos) { Settings::water().mReflectionDetail.set(static_cast<int>(pos)); apply(); } void SettingsWindow::onWaterRainRippleDetailChanged(MyGUI::ComboBox* _sender, size_t pos) { Settings::water().mRainRippleDetail.set(static_cast<int>(pos)); apply(); } void SettingsWindow::onLightingMethodButtonChanged(MyGUI::ComboBox* _sender, size_t pos) { if (pos == MyGUI::ITEM_NONE) return; _sender->setCaptionWithReplacing(_sender->getItemNameAt(_sender->getIndexSelected())); MWBase::Environment::get().getWindowManager()->interactiveMessageBox( "#{OMWEngine:ChangeRequiresRestart}", { "#{Interface:OK}" }, true); Settings::shaders().mLightingMethod.set( Settings::parseLightingMethod(*_sender->getItemDataAt<std::string>(pos))); apply(); } void SettingsWindow::onLanguageChanged(size_t langPriority, MyGUI::ComboBox* _sender, size_t pos) { if (pos == MyGUI::ITEM_NONE) return; _sender->setCaptionWithReplacing(_sender->getItemNameAt(_sender->getIndexSelected())); MWBase::Environment::get().getWindowManager()->interactiveMessageBox( "#{OMWEngine:ChangeRequiresRestart}", { "#{Interface:OK}" }, true); std::vector<std::string> currentLocales = Settings::general().mPreferredLocales; if (currentLocales.size() <= langPriority) currentLocales.resize(langPriority + 1, "en"); const auto& languageCode = *_sender->getItemDataAt<std::string>(pos); if (!languageCode.empty()) currentLocales[langPriority] = languageCode; else currentLocales.resize(1); Settings::general().mPreferredLocales.set(currentLocales); } void SettingsWindow::onGmstOverridesL10nChanged(MyGUI::Widget*) { MWBase::Environment::get().getWindowManager()->interactiveMessageBox( "#{OMWEngine:ChangeRequiresRestart}", { "#{Interface:OK}" }, true); } void SettingsWindow::onVSyncModeChanged(MyGUI::ComboBox* sender, size_t pos) { if (pos == MyGUI::ITEM_NONE) return; Settings::video().mVsyncMode.set(static_cast<SDLUtil::VSyncMode>(sender->getIndexSelected())); apply(); } void SettingsWindow::onWindowModeChanged(MyGUI::ComboBox* sender, size_t pos) { if (pos == MyGUI::ITEM_NONE) return; const Settings::WindowMode windowMode = static_cast<Settings::WindowMode>(sender->getIndexSelected()); if (windowMode == Settings::WindowMode::WindowedFullscreen) { mResolutionList->setEnabled(false); mWindowModeHint->setVisible(true); } else { mResolutionList->setEnabled(true); mWindowModeHint->setVisible(false); } if (windowMode == Settings::WindowMode::Windowed) mWindowBorderButton->setEnabled(true); else mWindowBorderButton->setEnabled(false); Settings::video().mWindowMode.set(windowMode); apply(); } void SettingsWindow::onMaxLightsChanged(MyGUI::ComboBox* _sender, size_t pos) { Settings::shaders().mMaxLights.set(8 * (pos + 1)); apply(); configureWidgets(mMainWidget, false); } void SettingsWindow::onLightsResetButtonClicked(MyGUI::Widget* _sender) { std::vector<std::string> buttons = { "#{Interface:Yes}", "#{Interface:No}" }; MWBase::Environment::get().getWindowManager()->interactiveMessageBox( "#{OMWEngine:LightingResetToDefaults}", buttons, true); int selectedButton = MWBase::Environment::get().getWindowManager()->readPressedButton(); if (selectedButton == 1 || selectedButton == -1) return; Settings::shaders().mForcePerPixelLighting.reset(); Settings::shaders().mClassicFalloff.reset(); Settings::shaders().mLightBoundsMultiplier.reset(); Settings::shaders().mMaximumLightDistance.reset(); Settings::shaders().mLightFadeStart.reset(); Settings::shaders().mMinimumInteriorBrightness.reset(); Settings::shaders().mMaxLights.reset(); Settings::shaders().mLightingMethod.reset(); const SceneUtil::LightingMethod lightingMethod = Settings::shaders().mLightingMethod; const std::size_t lightIndex = mLightingMethodButton->findItemIndexWith(lightingMethodToStr(lightingMethod)); mLightingMethodButton->setIndexSelected(lightIndex); updateMaxLightsComboBox(mMaxLights); apply(); configureWidgets(mMainWidget, false); } void SettingsWindow::onButtonToggled(MyGUI::Widget* _sender) { std::string_view on = MWBase::Environment::get().getWindowManager()->getGameSettingString("sOn", "On"); bool newState; if (_sender->castType<MyGUI::Button>()->getCaption() == on) { _sender->castType<MyGUI::Button>()->setCaption( MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOff", "Off"))); newState = false; } else { _sender->castType<MyGUI::Button>()->setCaption(MyGUI::UString(on)); newState = true; } if (getSettingType(_sender) == checkButtonType) { Settings::get<bool>(getSettingCategory(_sender), getSettingName(_sender)).set(newState); apply(); return; } } void SettingsWindow::onTextureFilteringChanged(MyGUI::ComboBox* _sender, size_t pos) { auto& generalSettings = Settings::general(); switch (pos) { case 0: // Bilinear with mips generalSettings.mTextureMipmap.set("nearest"); generalSettings.mTextureMagFilter.set("linear"); generalSettings.mTextureMinFilter.set("linear"); break; case 1: // Trilinear with mips generalSettings.mTextureMipmap.set("linear"); generalSettings.mTextureMagFilter.set("linear"); generalSettings.mTextureMinFilter.set("linear"); break; default: Log(Debug::Warning) << "Unexpected texture filtering option pos " << pos; break; } apply(); } void SettingsWindow::onResChange(int width, int height) { center(); highlightCurrentResolution(); } void SettingsWindow::onSliderChangePosition(MyGUI::ScrollBar* scroller, size_t pos) { if (getSettingType(scroller) == "Slider") { std::string valueStr; std::string_view valueType = getSettingValueType(scroller); if (valueType == "Float" || valueType == "Integer" || valueType == "Cell") { float value = pos / float(scroller->getScrollRange() - 1); float min, max; getSettingMinMax(scroller, min, max); value = min + (max - min) * value; if (valueType == "Cell") { Settings::get<float>(getSettingCategory(scroller), getSettingName(scroller)).set(value); std::stringstream ss; ss << std::fixed << std::setprecision(2) << value / Constants::CellSizeInUnits; valueStr = ss.str(); } else if (valueType == "Float") { Settings::get<float>(getSettingCategory(scroller), getSettingName(scroller)).set(value); std::stringstream ss; ss << std::fixed << std::setprecision(2) << value; valueStr = ss.str(); } else { Settings::get<int>(getSettingCategory(scroller), getSettingName(scroller)) .set(static_cast<int>(value)); valueStr = MyGUI::utility::toString(int(value)); } } else { Settings::get<int>(getSettingCategory(scroller), getSettingName(scroller)).set(pos); valueStr = MyGUI::utility::toString(pos); } updateSliderLabel(scroller, valueStr); apply(); } } void SettingsWindow::apply() { const Settings::CategorySettingVector changed = Settings::Manager::getPendingChanges(); MWBase::Environment::get().getWorld()->processChangedSettings(changed); MWBase::Environment::get().getSoundManager()->processChangedSettings(changed); MWBase::Environment::get().getWindowManager()->processChangedSettings(changed); MWBase::Environment::get().getInputManager()->processChangedSettings(changed); MWBase::Environment::get().getMechanicsManager()->processChangedSettings(changed); Settings::Manager::resetPendingChanges(); } void SettingsWindow::onKeyboardSwitchClicked(MyGUI::Widget* _sender) { if (mKeyboardMode) return; mKeyboardMode = true; mKeyboardSwitch->setStateSelected(true); mControllerSwitch->setStateSelected(false); updateControlsBox(); resetScrollbars(); } void SettingsWindow::onControllerSwitchClicked(MyGUI::Widget* _sender) { if (!mKeyboardMode) return; mKeyboardMode = false; mKeyboardSwitch->setStateSelected(false); mControllerSwitch->setStateSelected(true); updateControlsBox(); resetScrollbars(); } void SettingsWindow::updateControlsBox() { while (mControlsBox->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mControlsBox->getChildAt(0)); MWBase::Environment::get().getWindowManager()->removeStaticMessageBox(); const auto inputManager = MWBase::Environment::get().getInputManager(); const auto& actions = mKeyboardMode ? inputManager->getActionKeySorting() : inputManager->getActionControllerSorting(); for (const int& action : actions) { std::string desc{ inputManager->getActionDescription(action) }; if (desc.empty()) continue; std::string binding; if (mKeyboardMode) binding = inputManager->getActionKeyBindingName(action); else binding = inputManager->getActionControllerBindingName(action); Gui::SharedStateButton* leftText = mControlsBox->createWidget<Gui::SharedStateButton>( "SandTextButton", MyGUI::IntCoord(), MyGUI::Align::Default); leftText->setCaptionWithReplacing(desc); Gui::SharedStateButton* rightText = mControlsBox->createWidget<Gui::SharedStateButton>( "SandTextButton", MyGUI::IntCoord(), MyGUI::Align::Default); rightText->setCaptionWithReplacing(binding); rightText->setTextAlign(MyGUI::Align::Right); rightText->setUserData(action); // save the action id for callbacks rightText->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onRebindAction); rightText->eventMouseWheel += MyGUI::newDelegate(this, &SettingsWindow::onInputTabMouseWheel); Gui::ButtonGroup group; group.push_back(leftText); group.push_back(rightText); Gui::SharedStateButton::createButtonGroup(group); } layoutControlsBox(); } void SettingsWindow::updateLightSettings() { auto lightingMethod = MWBase::Environment::get().getResourceSystem()->getSceneManager()->getLightingMethod(); std::string lightingMethodStr = lightingMethodToStr(lightingMethod); mLightingMethodButton->removeAllItems(); std::array<SceneUtil::LightingMethod, 3> methods = { SceneUtil::LightingMethod::FFP, SceneUtil::LightingMethod::PerObjectUniform, SceneUtil::LightingMethod::SingleUBO, }; for (const auto& method : methods) { if (!MWBase::Environment::get().getResourceSystem()->getSceneManager()->isSupportedLightingMethod(method)) continue; mLightingMethodButton->addItem( lightingMethodToStr(method), SceneUtil::LightManager::getLightingMethodString(method)); } mLightingMethodButton->setIndexSelected(mLightingMethodButton->findItemIndexWith(lightingMethodStr)); } void SettingsWindow::updateWindowModeSettings() { const Settings::WindowMode windowMode = Settings::video().mWindowMode; const std::size_t windowModeIndex = static_cast<std::size_t>(windowMode); mWindowModeList->setIndexSelected(windowModeIndex); if (windowMode != Settings::WindowMode::Windowed && windowModeIndex != MyGUI::ITEM_NONE) { // check if this resolution is supported in fullscreen if (mResolutionList->getIndexSelected() != MyGUI::ITEM_NONE) { const std::string& resStr = mResolutionList->getItemNameAt(mResolutionList->getIndexSelected()); int resX, resY; parseResolution(resX, resY, resStr); Settings::video().mResolutionX.set(resX); Settings::video().mResolutionY.set(resY); } bool supported = false; int fallbackX = 0, fallbackY = 0; for (size_t i = 0; i < mResolutionList->getItemCount(); ++i) { const std::string& resStr = mResolutionList->getItemNameAt(i); int resX, resY; parseResolution(resX, resY, resStr); if (i == 0) { fallbackX = resX; fallbackY = resY; } if (resX == Settings::video().mResolutionX && resY == Settings::video().mResolutionY) supported = true; } if (!supported && mResolutionList->getItemCount()) { if (fallbackX != 0 && fallbackY != 0) { Settings::video().mResolutionX.set(fallbackX); Settings::video().mResolutionY.set(fallbackY); } } mWindowBorderButton->setEnabled(false); } if (windowMode == Settings::WindowMode::WindowedFullscreen) mResolutionList->setEnabled(false); } void SettingsWindow::updateVSyncModeSettings() { mVSyncModeList->setIndexSelected(static_cast<size_t>(Settings::video().mVsyncMode)); } void SettingsWindow::layoutControlsBox() { const int h = Settings::gui().mFontSize + 2; const int w = mControlsBox->getWidth() - 28; const int noWidgetsInRow = 2; const int totalH = mControlsBox->getChildCount() / noWidgetsInRow * h; for (size_t i = 0; i < mControlsBox->getChildCount(); i++) { MyGUI::Widget* widget = mControlsBox->getChildAt(i); widget->setCoord(0, i / noWidgetsInRow * h, w, h); } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the // scrollbar is hidden mControlsBox->setVisibleVScroll(false); mControlsBox->setCanvasSize(mControlsBox->getWidth(), std::max(totalH, mControlsBox->getHeight())); mControlsBox->setVisibleVScroll(true); } namespace { std::string escapeRegex(const std::string& str) { static const std::regex specialChars(R"r([\^\.\[\$\(\)\|\*\+\?\{])r", std::regex_constants::extended); return std::regex_replace(str, specialChars, R"(\$&)"); } std::regex wordSearch(const std::string& query) { static const std::regex wordsRegex(R"([^[:space:]]+)", std::regex_constants::extended); auto wordsBegin = std::sregex_iterator(query.begin(), query.end(), wordsRegex); auto wordsEnd = std::sregex_iterator(); std::string searchRegex("("); for (auto it = wordsBegin; it != wordsEnd; ++it) { if (it != wordsBegin) searchRegex += '|'; searchRegex += escapeRegex(query.substr(it->position(), it->length())); } searchRegex += ')'; // query had only whitespace characters if (searchRegex == "()") searchRegex = "^(.*)$"; return std::regex(searchRegex, std::regex_constants::extended | std::regex_constants::icase); } double weightedSearch(const std::regex& regex, const std::string& text) { std::smatch matches; std::regex_search(text, matches, regex); // need a signed value, so cast to double (not an integer type to guarantee no overflow) return static_cast<double>(matches.size()); } } void SettingsWindow::renderScriptSettings() { mScriptAdapter->detach(); mScriptList->removeAllItems(); mScriptView->setCanvasSize({ 0, 0 }); struct WeightedPage { size_t mIndex; std::string mName; double mNameWeight; double mHintWeight; constexpr auto tie() const { return std::tie(mNameWeight, mHintWeight, mName); } constexpr bool operator<(const WeightedPage& rhs) const { return tie() < rhs.tie(); } }; std::regex searchRegex = wordSearch(mScriptFilter->getCaption()); std::vector<WeightedPage> weightedPages; weightedPages.reserve(LuaUi::scriptSettingsPageCount()); for (size_t i = 0; i < LuaUi::scriptSettingsPageCount(); ++i) { LuaUi::ScriptSettingsPage page = LuaUi::scriptSettingsPageAt(i); double nameWeight = weightedSearch(searchRegex, page.mName); double hintWeight = weightedSearch(searchRegex, page.mSearchHints); if ((nameWeight + hintWeight) > 0) weightedPages.push_back({ i, page.mName, -nameWeight, -hintWeight }); } std::sort(weightedPages.begin(), weightedPages.end()); for (const WeightedPage& weightedPage : weightedPages) mScriptList->addItem(weightedPage.mName, weightedPage.mIndex); // Hide script settings when the game world isn't loaded bool disabled = LuaUi::scriptSettingsPageCount() == 0; mScriptFilter->setVisible(!disabled); mScriptList->setVisible(!disabled); mScriptBox->setVisible(!disabled); mScriptDisabled->setVisible(disabled); LuaUi::attachPageAt(mCurrentPage, mScriptAdapter); } void SettingsWindow::onScriptFilterChange(MyGUI::EditBox*) { renderScriptSettings(); } void SettingsWindow::onScriptListSelection(MyGUI::ListBox*, size_t index) { mScriptAdapter->detach(); mCurrentPage = -1; if (index < mScriptList->getItemCount()) { mCurrentPage = *mScriptList->getItemDataAt<size_t>(index); LuaUi::attachPageAt(mCurrentPage, mScriptAdapter); } } void SettingsWindow::onRebindAction(MyGUI::Widget* _sender) { int actionId = *_sender->getUserData<int>(); _sender->castType<MyGUI::Button>()->setCaptionWithReplacing("#{Interface:None}"); MWBase::Environment::get().getWindowManager()->staticMessageBox("#{OMWEngine:RebindAction}"); MWBase::Environment::get().getWindowManager()->disallowMouse(); MWBase::Environment::get().getInputManager()->enableDetectingBindingMode(actionId, mKeyboardMode); } void SettingsWindow::onInputTabMouseWheel(MyGUI::Widget* _sender, int _rel) { if (mControlsBox->getViewOffset().top + _rel * 0.3f > 0) mControlsBox->setViewOffset(MyGUI::IntPoint(0, 0)); else mControlsBox->setViewOffset( MyGUI::IntPoint(0, static_cast<int>(mControlsBox->getViewOffset().top + _rel * 0.3f))); } void SettingsWindow::onResetDefaultBindings(MyGUI::Widget* _sender) { ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog(); dialog->askForConfirmation("#{OMWEngine:ConfirmResetBindings}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &SettingsWindow::onResetDefaultBindingsAccept); dialog->eventCancelClicked.clear(); } void SettingsWindow::onResetDefaultBindingsAccept() { if (mKeyboardMode) MWBase::Environment::get().getInputManager()->resetToDefaultKeyBindings(); else MWBase::Environment::get().getInputManager()->resetToDefaultControllerBindings(); updateControlsBox(); } void SettingsWindow::onOpen() { highlightCurrentResolution(); updateControlsBox(); updateLightSettings(); updateWindowModeSettings(); updateVSyncModeSettings(); resetScrollbars(); renderScriptSettings(); MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mOkButton); } void SettingsWindow::onWindowResize(MyGUI::Window* _sender) { layoutControlsBox(); } void SettingsWindow::computeMinimumWindowSize() { auto* window = mMainWidget->castType<MyGUI::Window>(); auto minSize = window->getMinSize(); // Window should be at minimum wide enough to show all tabs. int tabBarWidth = 0; for (uint32_t i = 0; i < mSettingsTab->getItemCount(); i++) { tabBarWidth += mSettingsTab->getButtonWidthAt(i); } // Need to include window margins int margins = mMainWidget->getWidth() - mSettingsTab->getWidth(); int minimumWindowWidth = tabBarWidth + margins; if (minimumWindowWidth > minSize.width) { minSize.width = minimumWindowWidth; window->setMinSize(minSize); // Make a dummy call to setSize so MyGUI can apply any resize resulting from the change in MinSize mMainWidget->setSize(mMainWidget->getSize()); } } void SettingsWindow::resetScrollbars() { mResolutionList->setScrollPosition(0); mControlsBox->setViewOffset(MyGUI::IntPoint(0, 0)); } }
44,561
C++
.cpp
957
36.083595
118
0.633565
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,502
itemwidget.cpp
OpenMW_openmw/apps/openmw/mwgui/itemwidget.cpp
#include "itemwidget.hpp" #include <MyGUI_FactoryManager.h> #include <MyGUI_ImageBox.h> #include <MyGUI_RenderManager.h> #include <MyGUI_TextBox.h> #include <components/debug/debuglog.hpp> #include <components/misc/resourcehelpers.hpp> #include <components/resource/resourcesystem.hpp> #include <components/settings/values.hpp> #include <components/vfs/manager.hpp> #include "../mwbase/environment.hpp" #include "../mwworld/class.hpp" namespace { std::string getCountString(int count) { if (count == 1) return {}; // With small text size we can use up to 4 characters, while with large ones - only up to 3. if (Settings::gui().mFontSize > 16) { if (count > 999999999) return MyGUI::utility::toString(count / 1000000000) + "b"; else if (count > 99999999) return ">9m"; else if (count > 999999) return MyGUI::utility::toString(count / 1000000) + "m"; else if (count > 99999) return ">9k"; else if (count > 999) return MyGUI::utility::toString(count / 1000) + "k"; else return MyGUI::utility::toString(count); } if (count > 999999999) return MyGUI::utility::toString(count / 1000000000) + "b"; else if (count > 999999) return MyGUI::utility::toString(count / 1000000) + "m"; else if (count > 9999) return MyGUI::utility::toString(count / 1000) + "k"; else return MyGUI::utility::toString(count); } } namespace MWGui { std::map<std::string, float> ItemWidget::mScales; ItemWidget::ItemWidget() : mItem(nullptr) , mItemShadow(nullptr) , mFrame(nullptr) , mText(nullptr) { } void ItemWidget::registerComponents() { MyGUI::FactoryManager::getInstance().registerFactory<ItemWidget>("Widget"); MyGUI::FactoryManager::getInstance().registerFactory<SpellWidget>("Widget"); } void ItemWidget::initialiseOverride() { assignWidget(mItem, "Item"); if (mItem) mItem->setNeedMouseFocus(false); assignWidget(mItemShadow, "ItemShadow"); if (mItemShadow) mItemShadow->setNeedMouseFocus(false); assignWidget(mFrame, "Frame"); if (mFrame) mFrame->setNeedMouseFocus(false); assignWidget(mText, "Text"); if (mText) mText->setNeedMouseFocus(false); Base::initialiseOverride(); } void ItemWidget::setCount(int count) { if (!mText) return; mText->setCaption(getCountString(count)); } void ItemWidget::setIcon(const std::string& icon) { if (mCurrentIcon != icon) { mCurrentIcon = icon; if (mItemShadow) mItemShadow->setImageTexture(icon); if (mItem) mItem->setImageTexture(icon); } } void ItemWidget::setFrame(const std::string& frame, const MyGUI::IntCoord& coord) { if (mFrame) { mFrame->setImageTile(MyGUI::IntSize(coord.width, coord.height)); // Why is this needed? MyGUI bug? mFrame->setImageCoord(coord); } if (mCurrentFrame != frame) { mCurrentFrame = frame; mFrame->setImageTexture(frame); } } void ItemWidget::setIcon(const MWWorld::Ptr& ptr) { std::string_view icon = ptr.getClass().getInventoryIcon(ptr); if (icon.empty()) icon = "default icon.tga"; const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS(); std::string invIcon = Misc::ResourceHelpers::correctIconPath(icon, vfs); if (!vfs->exists(invIcon)) { Log(Debug::Error) << "Failed to open image: '" << invIcon << "' not found, falling back to 'default-icon.tga'"; invIcon = Misc::ResourceHelpers::correctIconPath("default icon.tga", vfs); } setIcon(invIcon); } void ItemWidget::setItem(const MWWorld::Ptr& ptr, ItemState state) { if (!mItem) return; if (ptr.isEmpty()) { if (mFrame) mFrame->setImageTexture({}); if (mItemShadow) mItemShadow->setImageTexture({}); mItem->setImageTexture({}); mText->setCaption({}); mCurrentIcon.clear(); mCurrentFrame.clear(); return; } bool isMagic = !ptr.getClass().getEnchantment(ptr).empty(); std::string backgroundTex = "textures\\menu_icon"; if (isMagic) backgroundTex += "_magic"; if (state == None) { if (!isMagic) backgroundTex.clear(); } else if (state == Equip) { backgroundTex += "_equip"; } else if (state == Barter) backgroundTex += "_barter"; if (!backgroundTex.empty()) backgroundTex += ".dds"; float scale = 1.f; if (!backgroundTex.empty()) { auto found = mScales.find(backgroundTex); if (found == mScales.end()) { // By default, background icons are supposed to use the 42x42 part of 64x64 image. // If the image has a different size, we should use a different chunk size // Cache result to do not retrieve background texture every frame. MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture(backgroundTex); if (texture) scale = texture->getHeight() / 64.f; mScales[backgroundTex] = scale; } else scale = found->second; } if (state == Barter && !isMagic) setFrame(backgroundTex, MyGUI::IntCoord(2 * scale, 2 * scale, 44 * scale, 44 * scale)); else setFrame(backgroundTex, MyGUI::IntCoord(0, 0, 44 * scale, 44 * scale)); setIcon(ptr); } void SpellWidget::setSpellIcon(std::string_view icon) { if (mFrame && !mCurrentFrame.empty()) { mCurrentFrame.clear(); mFrame->setImageTexture({}); } if (mCurrentIcon != icon) { mCurrentIcon = icon; if (mItemShadow) mItemShadow->setImageTexture(icon); if (mItem) mItem->setImageTexture(icon); } } }
6,682
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.cpp
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
35,503
cursor.cpp
OpenMW_openmw/apps/openmw/mwgui/cursor.cpp
#include "cursor.hpp" #include <MyGUI_Gui.h> #include <MyGUI_InputManager.h> #include <MyGUI_PointerManager.h> #include <MyGUI_RotatingSkin.h> namespace MWGui { ResourceImageSetPointerFix::ResourceImageSetPointerFix() : mImageSet(nullptr) , mRotation(0) { } ResourceImageSetPointerFix::~ResourceImageSetPointerFix() {} void ResourceImageSetPointerFix::deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version) { Base::deserialization(_node, _version); MyGUI::xml::ElementEnumerator info = _node->getElementEnumerator(); while (info.next("Property")) { auto key = info->findAttribute("key"); auto value = info->findAttribute("value"); if (key == "Point") mPoint = MyGUI::IntPoint::parse(value); else if (key == "Size") mSize = MyGUI::IntSize::parse(value); else if (key == "Rotation") mRotation = MyGUI::utility::parseInt(value); else if (key == "Resource") mImageSet = MyGUI::ResourceManager::getInstance().getByName(value)->castType<MyGUI::ResourceImageSet>(); } } int ResourceImageSetPointerFix::getRotation() { return mRotation; } void ResourceImageSetPointerFix::setImage(MyGUI::ImageBox* _image) { if (mImageSet != nullptr) _image->setItemResourceInfo(mImageSet->getIndexInfo(0, 0)); } void ResourceImageSetPointerFix::setPosition(MyGUI::ImageBox* _image, const MyGUI::IntPoint& _point) { _image->setCoord(_point.left - mPoint.left, _point.top - mPoint.top, mSize.width, mSize.height); } MyGUI::ResourceImageSetPtr ResourceImageSetPointerFix::getImageSet() { return mImageSet; } MyGUI::IntPoint ResourceImageSetPointerFix::getHotSpot() { return mPoint; } MyGUI::IntSize ResourceImageSetPointerFix::getSize() { return mSize; } }
2,012
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.cpp
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OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,505
itemchargeview.cpp
OpenMW_openmw/apps/openmw/mwgui/itemchargeview.cpp
#include "itemchargeview.hpp" #include <set> #include <MyGUI_FactoryManager.h> #include <MyGUI_Gui.h> #include <MyGUI_ScrollView.h> #include <MyGUI_TextBox.h> #include <MyGUI_UString.h> #include <components/esm3/loadench.hpp> #include "../mwbase/environment.hpp" #include "../mwmechanics/spellutil.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "itemmodel.hpp" #include "itemwidget.hpp" namespace MWGui { ItemChargeView::ItemChargeView() : mScrollView(nullptr) , mDisplayMode(DisplayMode_Health) { } void ItemChargeView::registerComponents() { MyGUI::FactoryManager::getInstance().registerFactory<ItemChargeView>("Widget"); } void ItemChargeView::initialiseOverride() { Base::initialiseOverride(); assignWidget(mScrollView, "ScrollView"); if (mScrollView == nullptr) throw std::runtime_error("Item charge view needs a scroll view"); mScrollView->setCanvasAlign(MyGUI::Align::Left | MyGUI::Align::Top); } void ItemChargeView::setModel(ItemModel* model) { mModel.reset(model); } void ItemChargeView::setDisplayMode(ItemChargeView::DisplayMode type) { mDisplayMode = type; update(); } void ItemChargeView::update() { if (!mModel.get()) { layoutWidgets(); return; } mModel->update(); Lines lines; std::set<Lines::const_iterator> visitedLines; for (size_t i = 0; i < mModel->getItemCount(); ++i) { ItemStack stack = mModel->getItem(static_cast<ItemModel::ModelIndex>(i)); bool found = false; for (Lines::const_iterator iter = mLines.begin(); iter != mLines.end(); ++iter) { if (iter->mItemPtr == stack.mBase) { found = true; visitedLines.insert(iter); // update line widgets updateLine(*iter); lines.push_back(*iter); break; } } if (!found) { // add line widgets Line line; line.mItemPtr = stack.mBase; line.mText = mScrollView->createWidget<MyGUI::TextBox>("SandText", MyGUI::IntCoord(), MyGUI::Align::Default); line.mText->setNeedMouseFocus(false); line.mIcon = mScrollView->createWidget<ItemWidget>( "MW_ItemIconSmall", MyGUI::IntCoord(), MyGUI::Align::Default); line.mIcon->setItem(line.mItemPtr); line.mIcon->setUserString("ToolTipType", "ItemPtr"); line.mIcon->setUserData(MWWorld::Ptr(line.mItemPtr)); line.mIcon->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemChargeView::onIconClicked); line.mIcon->eventMouseWheel += MyGUI::newDelegate(this, &ItemChargeView::onMouseWheelMoved); line.mCharge = mScrollView->createWidget<Widgets::MWDynamicStat>( "MW_ChargeBar", MyGUI::IntCoord(), MyGUI::Align::Default); line.mCharge->setNeedMouseFocus(false); updateLine(line); lines.push_back(line); } } for (Lines::iterator iter = mLines.begin(); iter != mLines.end(); ++iter) { if (visitedLines.count(iter)) continue; // remove line widgets MyGUI::Gui::getInstance().destroyWidget(iter->mText); MyGUI::Gui::getInstance().destroyWidget(iter->mIcon); MyGUI::Gui::getInstance().destroyWidget(iter->mCharge); } mLines.swap(lines); std::stable_sort(mLines.begin(), mLines.end(), [](const MWGui::ItemChargeView::Line& a, const MWGui::ItemChargeView::Line& b) { return Misc::StringUtils::ciLess(a.mText->getCaption(), b.mText->getCaption()); }); layoutWidgets(); } void ItemChargeView::layoutWidgets() { int currentY = 0; for (Line& line : mLines) { line.mText->setCoord(8, currentY, mScrollView->getWidth() - 8, 18); currentY += 19; line.mIcon->setCoord(16, currentY, 32, 32); line.mCharge->setCoord(72, currentY + 2, std::max(199, mScrollView->getWidth() - 72 - 38), 20); currentY += 32 + 4; } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the // scrollbar is hidden mScrollView->setVisibleVScroll(false); mScrollView->setCanvasSize( MyGUI::IntSize(mScrollView->getWidth(), std::max(mScrollView->getHeight(), currentY))); mScrollView->setVisibleVScroll(true); } void ItemChargeView::resetScrollbars() { mScrollView->setViewOffset(MyGUI::IntPoint(0, 0)); } void ItemChargeView::setSize(const MyGUI::IntSize& value) { bool changed = (value.width != getWidth() || value.height != getHeight()); Base::setSize(value); if (changed) layoutWidgets(); } void ItemChargeView::setCoord(const MyGUI::IntCoord& value) { bool changed = (value.width != getWidth() || value.height != getHeight()); Base::setCoord(value); if (changed) layoutWidgets(); } void ItemChargeView::updateLine(const ItemChargeView::Line& line) { std::string_view name = line.mItemPtr.getClass().getName(line.mItemPtr); line.mText->setCaption(MyGUI::UString(name)); line.mCharge->setVisible(false); switch (mDisplayMode) { case DisplayMode_Health: if (!line.mItemPtr.getClass().hasItemHealth(line.mItemPtr)) break; line.mCharge->setVisible(true); line.mCharge->setValue(line.mItemPtr.getClass().getItemHealth(line.mItemPtr), line.mItemPtr.getClass().getItemMaxHealth(line.mItemPtr)); break; case DisplayMode_EnchantmentCharge: const ESM::RefId& enchId = line.mItemPtr.getClass().getEnchantment(line.mItemPtr); if (enchId.empty()) break; const ESM::Enchantment* ench = MWBase::Environment::get().getESMStore()->get<ESM::Enchantment>().search(enchId); if (!ench) break; line.mCharge->setVisible(true); line.mCharge->setValue(static_cast<int>(line.mItemPtr.getCellRef().getEnchantmentCharge()), MWMechanics::getEnchantmentCharge(*ench)); break; } } void ItemChargeView::onIconClicked(MyGUI::Widget* sender) { eventItemClicked(this, *sender->getUserData<MWWorld::Ptr>()); } void ItemChargeView::onMouseWheelMoved(MyGUI::Widget* /*sender*/, int rel) { if (mScrollView->getViewOffset().top + rel * 0.3f > 0) mScrollView->setViewOffset(MyGUI::IntPoint(0, 0)); else mScrollView->setViewOffset( MyGUI::IntPoint(0, static_cast<int>(mScrollView->getViewOffset().top + rel * 0.3f))); } }
7,395
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.cpp
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OpenMW/openmw
5,318
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0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,506
screenfader.cpp
OpenMW_openmw/apps/openmw/mwgui/screenfader.cpp
#include "screenfader.hpp" #include <MyGUI_Gui.h> #include <MyGUI_ImageBox.h> namespace MWGui { FadeOp::FadeOp(ScreenFader* fader, float time, float targetAlpha, float delay) : mFader(fader) , mRemainingTime(time + delay) , mTargetTime(time) , mTargetAlpha(targetAlpha) , mStartAlpha(0.f) , mDelay(delay) , mRunning(false) { } bool FadeOp::isRunning() { return mRunning; } void FadeOp::start() { if (mRunning) return; mRemainingTime = mTargetTime + mDelay; mStartAlpha = mFader->getCurrentAlpha(); mRunning = true; } void FadeOp::update(float dt) { if (!mRunning) return; if (mStartAlpha == mTargetAlpha) { finish(); return; } if (mRemainingTime <= 0) { // Make sure the target alpha is applied mFader->notifyAlphaChanged(mTargetAlpha); finish(); return; } if (mRemainingTime > mTargetTime) { mRemainingTime -= dt; return; } float currentAlpha = mFader->getCurrentAlpha(); if (mStartAlpha > mTargetAlpha) { currentAlpha -= dt / mTargetTime * (mStartAlpha - mTargetAlpha); if (currentAlpha < mTargetAlpha) currentAlpha = mTargetAlpha; } else { currentAlpha += dt / mTargetTime * (mTargetAlpha - mStartAlpha); if (currentAlpha > mTargetAlpha) currentAlpha = mTargetAlpha; } mFader->notifyAlphaChanged(currentAlpha); mRemainingTime -= dt; } void FadeOp::finish() { mRunning = false; mFader->notifyOperationFinished(); } ScreenFader::ScreenFader( const std::string& texturePath, const std::string& layout, const MyGUI::FloatCoord& texCoordOverride) : WindowBase(layout) , mCurrentAlpha(0.f) , mFactor(1.f) , mRepeat(false) { MyGUI::Gui::getInstance().eventFrameStart += MyGUI::newDelegate(this, &ScreenFader::onFrameStart); MyGUI::ImageBox* imageBox = mMainWidget->castType<MyGUI::ImageBox>(false); if (imageBox) { imageBox->setImageTexture(texturePath); const MyGUI::IntSize imageSize = imageBox->getImageSize(); imageBox->setImageCoord(MyGUI::IntCoord(static_cast<int>(texCoordOverride.left * imageSize.width), static_cast<int>(texCoordOverride.top * imageSize.height), static_cast<int>(texCoordOverride.width * imageSize.width), static_cast<int>(texCoordOverride.height * imageSize.height))); } } ScreenFader::~ScreenFader() { try { MyGUI::Gui::getInstance().eventFrameStart -= MyGUI::newDelegate(this, &ScreenFader::onFrameStart); } catch (const MyGUI::Exception& e) { Log(Debug::Error) << "Error in the destructor: " << e.what(); } } void ScreenFader::onFrameStart(float dt) { if (!mQueue.empty()) { if (!mQueue.front()->isRunning()) mQueue.front()->start(); mQueue.front()->update(dt); } } void ScreenFader::applyAlpha() { setVisible(true); mMainWidget->setAlpha(1.f - ((1.f - mCurrentAlpha) * mFactor)); } void ScreenFader::fadeIn(float time, float delay) { queue(time, 1.f, delay); } void ScreenFader::fadeOut(const float time, float delay) { queue(time, 0.f, delay); } void ScreenFader::fadeTo(const int percent, const float time, float delay) { queue(time, percent / 100.f, delay); } void ScreenFader::clear() { clearQueue(); notifyAlphaChanged(0.f); } void ScreenFader::setFactor(float factor) { mFactor = factor; applyAlpha(); } void ScreenFader::setRepeat(bool repeat) { mRepeat = repeat; } void ScreenFader::queue(float time, float targetAlpha, float delay) { if (time < 0.f) return; if (time == 0.f && delay == 0.f) { mCurrentAlpha = targetAlpha; applyAlpha(); return; } mQueue.push_back(FadeOp::Ptr(new FadeOp(this, time, targetAlpha, delay))); } bool ScreenFader::isEmpty() { return mQueue.empty(); } void ScreenFader::clearQueue() { mQueue.clear(); } void ScreenFader::notifyAlphaChanged(float alpha) { if (mCurrentAlpha == alpha) return; mCurrentAlpha = alpha; if (1.f - ((1.f - mCurrentAlpha) * mFactor) == 0.f) mMainWidget->setVisible(false); else applyAlpha(); } void ScreenFader::notifyOperationFinished() { FadeOp::Ptr op = mQueue.front(); mQueue.pop_front(); if (mRepeat) mQueue.push_back(op); } float ScreenFader::getCurrentAlpha() { return mCurrentAlpha; } }
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.cpp
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OpenMW/openmw
5,318
933
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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false
false
false
true
false
35,507
container.cpp
OpenMW_openmw/apps/openmw/mwgui/container.cpp
#include "container.hpp" #include <MyGUI_Button.h> #include <MyGUI_InputManager.h> #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/scriptmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/class.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwmechanics/aipackage.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/summoning.hpp" #include "../mwscript/interpretercontext.hpp" #include "countdialog.hpp" #include "inventorywindow.hpp" #include "containeritemmodel.hpp" #include "draganddrop.hpp" #include "inventoryitemmodel.hpp" #include "itemview.hpp" #include "pickpocketitemmodel.hpp" #include "sortfilteritemmodel.hpp" #include "tooltips.hpp" namespace MWGui { ContainerWindow::ContainerWindow(DragAndDrop* dragAndDrop) : WindowBase("openmw_container_window.layout") , mDragAndDrop(dragAndDrop) , mSortModel(nullptr) , mModel(nullptr) , mSelectedItem(-1) , mTreatNextOpenAsLoot(false) { getWidget(mDisposeCorpseButton, "DisposeCorpseButton"); getWidget(mTakeButton, "TakeButton"); getWidget(mCloseButton, "CloseButton"); getWidget(mItemView, "ItemView"); mItemView->eventBackgroundClicked += MyGUI::newDelegate(this, &ContainerWindow::onBackgroundSelected); mItemView->eventItemClicked += MyGUI::newDelegate(this, &ContainerWindow::onItemSelected); mDisposeCorpseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onDisposeCorpseButtonClicked); mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onCloseButtonClicked); mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onTakeAllButtonClicked); setCoord(200, 0, 600, 300); } void ContainerWindow::onItemSelected(int index) { if (mDragAndDrop->mIsOnDragAndDrop) { dropItem(); return; } const ItemStack& item = mSortModel->getItem(index); // We can't take a conjured item from a container (some NPC we're pickpocketing, a box, etc) if (item.mFlags & ItemStack::Flag_Bound) { MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage1}"); return; } MWWorld::Ptr object = item.mBase; int count = item.mCount; bool shift = MyGUI::InputManager::getInstance().isShiftPressed(); if (MyGUI::InputManager::getInstance().isControlPressed()) count = 1; mSelectedItem = mSortModel->mapToSource(index); if (count > 1 && !shift) { CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog(); std::string name{ object.getClass().getName(object) }; name += MWGui::ToolTips::getSoulString(object.getCellRef()); dialog->openCountDialog(name, "#{sTake}", count); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &ContainerWindow::dragItem); } else dragItem(nullptr, count); } void ContainerWindow::dragItem(MyGUI::Widget* sender, int count) { if (!mModel) return; if (!onTakeItem(mModel->getItem(mSelectedItem), count)) return; mDragAndDrop->startDrag(mSelectedItem, mSortModel, mModel, mItemView, count); } void ContainerWindow::dropItem() { if (!mModel) return; bool success = mModel->onDropItem(mDragAndDrop->mItem.mBase, mDragAndDrop->mDraggedCount); if (success) mDragAndDrop->drop(mModel, mItemView); } void ContainerWindow::onBackgroundSelected() { if (mDragAndDrop->mIsOnDragAndDrop) dropItem(); } void ContainerWindow::setPtr(const MWWorld::Ptr& container) { if (container.isEmpty() || (container.getType() != ESM::REC_CONT && !container.getClass().isActor())) throw std::runtime_error("Invalid argument in ContainerWindow::setPtr"); bool lootAnyway = mTreatNextOpenAsLoot; mTreatNextOpenAsLoot = false; mPtr = container; bool loot = mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead(); std::unique_ptr<ItemModel> model; if (mPtr.getClass().hasInventoryStore(mPtr)) { if (mPtr.getClass().isNpc() && !loot && !lootAnyway) { // we are stealing stuff model = std::make_unique<PickpocketItemModel>(mPtr, std::make_unique<InventoryItemModel>(container), !mPtr.getClass().getCreatureStats(mPtr).getKnockedDown()); } else model = std::make_unique<InventoryItemModel>(container); } else { model = std::make_unique<ContainerItemModel>(container); } mDisposeCorpseButton->setVisible(loot); mModel = model.get(); auto sortModel = std::make_unique<SortFilterItemModel>(std::move(model)); mSortModel = sortModel.get(); mItemView->setModel(std::move(sortModel)); mItemView->resetScrollBars(); MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton); setTitle(container.getClass().getName(container)); } void ContainerWindow::resetReference() { ReferenceInterface::resetReference(); mItemView->setModel(nullptr); mModel = nullptr; mSortModel = nullptr; } void ContainerWindow::onClose() { WindowBase::onClose(); // Make sure the window was actually closed and not temporarily hidden. if (MWBase::Environment::get().getWindowManager()->containsMode(GM_Container)) return; if (mModel) mModel->onClose(); if (!mPtr.isEmpty()) MWBase::Environment::get().getMechanicsManager()->onClose(mPtr); resetReference(); } void ContainerWindow::onCloseButtonClicked(MyGUI::Widget* _sender) { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container); } void ContainerWindow::onTakeAllButtonClicked(MyGUI::Widget* _sender) { if (!mModel) return; if (mDragAndDrop != nullptr && mDragAndDrop->mIsOnDragAndDrop) return; MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton); // transfer everything into the player's inventory ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel(); assert(mModel); mModel->update(); // unequip all items to avoid unequipping/reequipping if (mPtr.getClass().hasInventoryStore(mPtr)) { MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr); for (size_t i = 0; i < mModel->getItemCount(); ++i) { const ItemStack& item = mModel->getItem(i); if (invStore.isEquipped(item.mBase) == false) continue; invStore.unequipItem(item.mBase); } } mModel->update(); for (size_t i = 0; i < mModel->getItemCount(); ++i) { if (i == 0) { // play the sound of the first object MWWorld::Ptr item = mModel->getItem(i).mBase; const ESM::RefId& sound = item.getClass().getUpSoundId(item); MWBase::Environment::get().getWindowManager()->playSound(sound); } const ItemStack& item = mModel->getItem(i); if (!onTakeItem(item, item.mCount)) break; mModel->moveItem(item, item.mCount, playerModel); } MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container); } void ContainerWindow::onDisposeCorpseButtonClicked(MyGUI::Widget* sender) { if (mDragAndDrop == nullptr || !mDragAndDrop->mIsOnDragAndDrop) { MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton); // Copy mPtr because onTakeAllButtonClicked closes the window which resets the reference MWWorld::Ptr ptr = mPtr; onTakeAllButtonClicked(mTakeButton); if (ptr.getClass().isPersistent(ptr)) MWBase::Environment::get().getWindowManager()->messageBox("#{sDisposeCorpseFail}"); else { MWMechanics::CreatureStats& creatureStats = ptr.getClass().getCreatureStats(ptr); // If we dispose corpse before end of death animation, we should update death counter counter manually. // Also we should run actor's script - it may react on actor's death. if (creatureStats.isDead() && !creatureStats.isDeathAnimationFinished()) { creatureStats.setDeathAnimationFinished(true); MWBase::Environment::get().getMechanicsManager()->notifyDied(ptr); const ESM::RefId& script = ptr.getClass().getScript(ptr); if (!script.empty() && MWBase::Environment::get().getWorld()->getScriptsEnabled()) { MWScript::InterpreterContext interpreterContext(&ptr.getRefData().getLocals(), ptr); MWBase::Environment::get().getScriptManager()->run(script, interpreterContext); } // Clean up summoned creatures as well auto& creatureMap = creatureStats.getSummonedCreatureMap(); for (const auto& creature : creatureMap) MWBase::Environment::get().getMechanicsManager()->cleanupSummonedCreature(ptr, creature.second); creatureMap.clear(); // Check if we are a summon and inform our master we've bit the dust for (const auto& package : creatureStats.getAiSequence()) { if (package->followTargetThroughDoors() && !package->getTarget().isEmpty()) { const auto& summoner = package->getTarget(); auto& summons = summoner.getClass().getCreatureStats(summoner).getSummonedCreatureMap(); auto it = std::find_if(summons.begin(), summons.end(), [&](const auto& entry) { return entry.second == creatureStats.getActorId(); }); if (it != summons.end()) { auto summon = *it; summons.erase(it); MWMechanics::purgeSummonEffect(summoner, summon); break; } } } } MWBase::Environment::get().getWorld()->deleteObject(ptr); } mPtr = MWWorld::Ptr(); } } void ContainerWindow::onReferenceUnavailable() { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container); } bool ContainerWindow::onTakeItem(const ItemStack& item, int count) { return mModel->onTakeItem(item.mBase, count); } void ContainerWindow::onDeleteCustomData(const MWWorld::Ptr& ptr) { if (mModel && mModel->usesContainer(ptr)) MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container); } }
11,854
C++
.cpp
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
35,508
itemmodel.cpp
OpenMW_openmw/apps/openmw/mwgui/itemmodel.cpp
#include "itemmodel.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" namespace MWGui { ItemStack::ItemStack(const MWWorld::Ptr& base, ItemModel* creator, size_t count) : mType(Type_Normal) , mFlags(0) , mCreator(creator) , mCount(count) , mBase(base) { if (!base.getClass().getEnchantment(base).empty()) mFlags |= Flag_Enchanted; if (MWBase::Environment::get().getMechanicsManager()->isBoundItem(base)) mFlags |= Flag_Bound; } ItemStack::ItemStack() : mType(Type_Normal) , mFlags(0) , mCreator(nullptr) , mCount(0) { } bool operator==(const ItemStack& left, const ItemStack& right) { if (left.mType != right.mType) return false; if (left.mBase == right.mBase) return true; // If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure if (left.mBase.getContainerStore() && right.mBase.getContainerStore()) return left.mBase.getContainerStore()->stacks(left.mBase, right.mBase) && right.mBase.getContainerStore()->stacks(left.mBase, right.mBase); if (left.mBase.getContainerStore()) return left.mBase.getContainerStore()->stacks(left.mBase, right.mBase); if (right.mBase.getContainerStore()) return right.mBase.getContainerStore()->stacks(left.mBase, right.mBase); MWWorld::ContainerStore store; return store.stacks(left.mBase, right.mBase); } ItemModel::ItemModel() {} MWWorld::Ptr ItemModel::moveItem(const ItemStack& item, size_t count, ItemModel* otherModel, bool allowAutoEquip) { MWWorld::Ptr ret = MWWorld::Ptr(); if (static_cast<size_t>(item.mBase.getCellRef().getCount()) <= count) { // We are moving the full stack ret = otherModel->addItem(item, count, allowAutoEquip); removeItem(item, count); } else { // We are moving only part of the stack, so create a copy in the other model // and then remove count from this model. ret = otherModel->copyItem(item, count, allowAutoEquip); removeItem(item, count); } return ret; } bool ItemModel::allowedToUseItems() const { return true; } bool ItemModel::onDropItem(const MWWorld::Ptr& item, int count) { return true; } bool ItemModel::onTakeItem(const MWWorld::Ptr& item, int count) { return true; } bool ProxyItemModel::allowedToUseItems() const { return mSourceModel->allowedToUseItems(); } MWWorld::Ptr ProxyItemModel::copyItem(const ItemStack& item, size_t count, bool allowAutoEquip) { return mSourceModel->copyItem(item, count, allowAutoEquip); } void ProxyItemModel::removeItem(const ItemStack& item, size_t count) { mSourceModel->removeItem(item, count); } ItemModel::ModelIndex ProxyItemModel::mapToSource(ModelIndex index) { const ItemStack& itemToSearch = getItem(index); for (size_t i = 0; i < mSourceModel->getItemCount(); ++i) { const ItemStack& item = mSourceModel->getItem(i); if (item.mBase == itemToSearch.mBase) return i; } return -1; } ItemModel::ModelIndex ProxyItemModel::mapFromSource(ModelIndex index) { const ItemStack& itemToSearch = mSourceModel->getItem(index); for (size_t i = 0; i < getItemCount(); ++i) { const ItemStack& item = getItem(i); if (item.mBase == itemToSearch.mBase) return i; } return -1; } ItemModel::ModelIndex ProxyItemModel::getIndex(const ItemStack& item) { return mSourceModel->getIndex(item); } void ProxyItemModel::setSourceModel(std::unique_ptr<ItemModel> sourceModel) { mSourceModel = std::move(sourceModel); } void ProxyItemModel::onClose() { mSourceModel->onClose(); } bool ProxyItemModel::onDropItem(const MWWorld::Ptr& item, int count) { return mSourceModel->onDropItem(item, count); } bool ProxyItemModel::onTakeItem(const MWWorld::Ptr& item, int count) { return mSourceModel->onTakeItem(item, count); } MWWorld::Ptr ProxyItemModel::addItem(const ItemStack& item, size_t count, bool allowAutoEquip) { return mSourceModel->addItem(item, count, allowAutoEquip); } bool ProxyItemModel::usesContainer(const MWWorld::Ptr& container) { return mSourceModel->usesContainer(container); } }
4,875
C++
.cpp
137
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0.633333
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,509
quickkeysmenu.cpp
OpenMW_openmw/apps/openmw/mwgui/quickkeysmenu.cpp
#include "quickkeysmenu.hpp" #include <MyGUI_Button.h> #include <MyGUI_EditBox.h> #include <MyGUI_Gui.h> #include <MyGUI_ImageBox.h> #include <MyGUI_RenderManager.h> #include <components/esm3/esmwriter.hpp> #include <components/esm3/loadmgef.hpp> #include <components/esm3/quickkeys.hpp> #include <components/misc/resourcehelpers.hpp> #include <components/resource/resourcesystem.hpp> #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/player.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/spellutil.hpp" #include "itemselection.hpp" #include "itemwidget.hpp" #include "sortfilteritemmodel.hpp" #include "spellview.hpp" namespace MWGui { QuickKeysMenu::QuickKeysMenu() : WindowBase("openmw_quickkeys_menu.layout") , mKey(std::vector<keyData>(10)) , mSelected(nullptr) , mActivated(nullptr) { getWidget(mOkButton, "OKButton"); getWidget(mInstructionLabel, "InstructionLabel"); mMainWidget->setSize(mMainWidget->getWidth(), mMainWidget->getHeight() + (mInstructionLabel->getTextSize().height - mInstructionLabel->getHeight())); mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onOkButtonClicked); center(); for (int i = 0; i < 10; ++i) { mKey[i].index = i + 1; getWidget(mKey[i].button, "QuickKey" + MyGUI::utility::toString(i + 1)); mKey[i].button->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked); unassign(&mKey[i]); } } void QuickKeysMenu::clear() { mActivated = nullptr; for (int i = 0; i < 10; ++i) { unassign(&mKey[i]); } } inline void QuickKeysMenu::validate(int index) { MWWorld::Ptr player = MWMechanics::getPlayer(); MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player); switch (mKey[index].type) { case ESM::QuickKeys::Type::Unassigned: case ESM::QuickKeys::Type::HandToHand: case ESM::QuickKeys::Type::Magic: break; case ESM::QuickKeys::Type::Item: case ESM::QuickKeys::Type::MagicItem: { MWWorld::Ptr item = *mKey[index].button->getUserData<MWWorld::Ptr>(); // Make sure the item is available and is not broken if (item.isEmpty() || item.getCellRef().getCount() < 1 || (item.getClass().hasItemHealth(item) && item.getClass().getItemHealth(item) <= 0)) { // Try searching for a compatible replacement item = store.findReplacement(mKey[index].id); if (!item.isEmpty()) mKey[index].button->setUserData(MWWorld::Ptr(item)); break; } } } } void QuickKeysMenu::onOpen() { WindowBase::onOpen(); // Quick key index for (int index = 0; index < 10; ++index) { validate(index); } } void QuickKeysMenu::onClose() { WindowBase::onClose(); if (mAssignDialog) mAssignDialog->setVisible(false); if (mItemSelectionDialog) mItemSelectionDialog->setVisible(false); if (mMagicSelectionDialog) mMagicSelectionDialog->setVisible(false); } void QuickKeysMenu::unassign(keyData* key) { key->button->clearUserStrings(); key->button->setItem(MWWorld::Ptr()); while (key->button->getChildCount()) // Destroy number label MyGUI::Gui::getInstance().destroyWidget(key->button->getChildAt(0)); if (key->index == 10) { key->type = ESM::QuickKeys::Type::HandToHand; MyGUI::ImageBox* image = key->button->createWidget<MyGUI::ImageBox>( "ImageBox", MyGUI::IntCoord(14, 13, 32, 32), MyGUI::Align::Default); image->setImageTexture("icons\\k\\stealth_handtohand.dds"); image->setNeedMouseFocus(false); } else { key->type = ESM::QuickKeys::Type::Unassigned; key->id = ESM::RefId(); key->name.clear(); MyGUI::TextBox* textBox = key->button->createWidgetReal<MyGUI::TextBox>( "SandText", MyGUI::FloatCoord(0, 0, 1, 1), MyGUI::Align::Default); textBox->setTextAlign(MyGUI::Align::Center); textBox->setCaption(MyGUI::utility::toString(key->index)); textBox->setNeedMouseFocus(false); } } void QuickKeysMenu::onQuickKeyButtonClicked(MyGUI::Widget* sender) { int index = -1; for (int i = 0; i < 10; ++i) { if (sender == mKey[i].button || sender->getParent() == mKey[i].button) { index = i; break; } } assert(index != -1); if (index < 0) { mSelected = nullptr; return; } mSelected = &mKey[index]; // prevent reallocation of zero key from ESM::QuickKeys::Type::HandToHand if (mSelected->index == 10) return; // open assign dialog if (!mAssignDialog) mAssignDialog = std::make_unique<QuickKeysMenuAssign>(this); mAssignDialog->setVisible(true); } void QuickKeysMenu::onOkButtonClicked(MyGUI::Widget* sender) { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_QuickKeysMenu); } void QuickKeysMenu::onItemButtonClicked(MyGUI::Widget* sender) { if (!mItemSelectionDialog) { mItemSelectionDialog = std::make_unique<ItemSelectionDialog>("#{sQuickMenu6}"); mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &QuickKeysMenu::onAssignItem); mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &QuickKeysMenu::onAssignItemCancel); } mItemSelectionDialog->setVisible(true); mItemSelectionDialog->openContainer(MWMechanics::getPlayer()); mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyUsableItems); mAssignDialog->setVisible(false); } void QuickKeysMenu::onMagicButtonClicked(MyGUI::Widget* sender) { if (!mMagicSelectionDialog) { mMagicSelectionDialog = std::make_unique<MagicSelectionDialog>(this); } mMagicSelectionDialog->setVisible(true); mAssignDialog->setVisible(false); } void QuickKeysMenu::onUnassignButtonClicked(MyGUI::Widget* sender) { unassign(mSelected); mAssignDialog->setVisible(false); } void QuickKeysMenu::onCancelButtonClicked(MyGUI::Widget* sender) { mAssignDialog->setVisible(false); } void QuickKeysMenu::onAssignItem(MWWorld::Ptr item) { assert(mSelected); while (mSelected->button->getChildCount()) // Destroy number label MyGUI::Gui::getInstance().destroyWidget(mSelected->button->getChildAt(0)); mSelected->type = ESM::QuickKeys::Type::Item; mSelected->id = item.getCellRef().getRefId(); mSelected->name = item.getClass().getName(item); mSelected->button->setItem(item, ItemWidget::Barter); mSelected->button->setUserString("ToolTipType", "ItemPtr"); mSelected->button->setUserData(item); if (mItemSelectionDialog) mItemSelectionDialog->setVisible(false); } void QuickKeysMenu::onAssignItemCancel() { mItemSelectionDialog->setVisible(false); } void QuickKeysMenu::onAssignMagicItem(MWWorld::Ptr item) { assert(mSelected); while (mSelected->button->getChildCount()) // Destroy number label MyGUI::Gui::getInstance().destroyWidget(mSelected->button->getChildAt(0)); mSelected->type = ESM::QuickKeys::Type::MagicItem; mSelected->id = item.getCellRef().getRefId(); mSelected->name = item.getClass().getName(item); float scale = 1.f; MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture("textures\\menu_icon_select_magic_magic.dds"); if (texture) scale = texture->getHeight() / 64.f; mSelected->button->setFrame( "textures\\menu_icon_select_magic_magic.dds", MyGUI::IntCoord(0, 0, 44 * scale, 44 * scale)); mSelected->button->setIcon(item); mSelected->button->setUserString("ToolTipType", "ItemPtr"); mSelected->button->setUserData(MWWorld::Ptr(item)); if (mMagicSelectionDialog) mMagicSelectionDialog->setVisible(false); } void QuickKeysMenu::onAssignMagic(const ESM::RefId& spellId) { assert(mSelected); while (mSelected->button->getChildCount()) // Destroy number label MyGUI::Gui::getInstance().destroyWidget(mSelected->button->getChildAt(0)); const MWWorld::ESMStore& esmStore = *MWBase::Environment::get().getESMStore(); const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(spellId); mSelected->type = ESM::QuickKeys::Type::Magic; mSelected->id = spellId; mSelected->name = spell->mName; mSelected->button->setItem(MWWorld::Ptr()); mSelected->button->setUserString("ToolTipType", "Spell"); mSelected->button->setUserString("Spell", spellId.serialize()); // use the icon of the first effect const ESM::MagicEffect* effect = esmStore.get<ESM::MagicEffect>().find(spell->mEffects.mList.front().mData.mEffectID); std::string path = effect->mIcon; std::replace(path.begin(), path.end(), '/', '\\'); int slashPos = path.rfind('\\'); path.insert(slashPos + 1, "b_"); path = Misc::ResourceHelpers::correctIconPath(path, MWBase::Environment::get().getResourceSystem()->getVFS()); float scale = 1.f; MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture("textures\\menu_icon_select_magic.dds"); if (texture) scale = texture->getHeight() / 64.f; mSelected->button->setFrame( "textures\\menu_icon_select_magic.dds", MyGUI::IntCoord(0, 0, 44 * scale, 44 * scale)); mSelected->button->setIcon(path); if (mMagicSelectionDialog) mMagicSelectionDialog->setVisible(false); } void QuickKeysMenu::onAssignMagicCancel() { mMagicSelectionDialog->setVisible(false); } void QuickKeysMenu::updateActivatedQuickKey() { // there is no delayed action, nothing to do. if (!mActivated) return; activateQuickKey(mActivated->index); } void QuickKeysMenu::activateQuickKey(int index) { assert(index >= 1 && index <= 10); keyData* key = &mKey[index - 1]; MWWorld::Ptr player = MWMechanics::getPlayer(); MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player); const MWMechanics::CreatureStats& playerStats = player.getClass().getCreatureStats(player); validate(index - 1); // Delay action executing, // if player is busy for now (casting a spell, attacking someone, etc.) bool isDelayNeeded = MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(player) || playerStats.getKnockedDown() || playerStats.getHitRecovery(); bool isReturnNeeded = playerStats.isParalyzed() || playerStats.isDead(); if (isReturnNeeded) { return; } else if (isDelayNeeded) { mActivated = key; return; } else { mActivated = nullptr; } if (key->type == ESM::QuickKeys::Type::Item || key->type == ESM::QuickKeys::Type::MagicItem) { MWWorld::Ptr item = *key->button->getUserData<MWWorld::Ptr>(); MWWorld::ContainerStoreIterator it = store.begin(); for (; it != store.end(); ++it) { if (*it == item) break; } if (it == store.end()) item = nullptr; // check the item is available and not broken if (item.isEmpty() || item.getCellRef().getCount() < 1 || (item.getClass().hasItemHealth(item) && item.getClass().getItemHealth(item) <= 0)) { item = store.findReplacement(key->id); if (item.isEmpty() || item.getCellRef().getCount() < 1) { MWBase::Environment::get().getWindowManager()->messageBox("#{sQuickMenu5} " + key->name); return; } } if (key->type == ESM::QuickKeys::Type::Item) { if (!store.isEquipped(item)) MWBase::Environment::get().getWindowManager()->useItem(item); MWWorld::ConstContainerStoreIterator rightHand = store.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); // change draw state only if the item is in player's right hand if (rightHand != store.end() && item == *rightHand) { MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState::Weapon); } } else if (key->type == ESM::QuickKeys::Type::MagicItem) { // equip, if it can be equipped and isn't yet equipped if (!item.getClass().getEquipmentSlots(item).first.empty() && !store.isEquipped(item)) { MWBase::Environment::get().getWindowManager()->useItem(item); // make sure that item was successfully equipped if (!store.isEquipped(item)) return; } store.setSelectedEnchantItem(it); MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState::Spell); } } else if (key->type == ESM::QuickKeys::Type::Magic) { const ESM::RefId& spellId = key->id; // Make sure the player still has this spell MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player); MWMechanics::Spells& spells = stats.getSpells(); if (!spells.hasSpell(spellId)) { MWBase::Environment::get().getWindowManager()->messageBox("#{sQuickMenu5} " + key->name); return; } store.setSelectedEnchantItem(store.end()); MWBase::Environment::get().getWindowManager()->setSelectedSpell( spellId, int(MWMechanics::getSpellSuccessChance(spellId, player))); MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState::Spell); } else if (key->type == ESM::QuickKeys::Type::HandToHand) { store.unequipSlot(MWWorld::InventoryStore::Slot_CarriedRight); MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState::Weapon); } } // --------------------------------------------------------------------------------------------------------- QuickKeysMenuAssign::QuickKeysMenuAssign(QuickKeysMenu* parent) : WindowModal("openmw_quickkeys_menu_assign.layout") , mParent(parent) { getWidget(mLabel, "Label"); getWidget(mItemButton, "ItemButton"); getWidget(mMagicButton, "MagicButton"); getWidget(mUnassignButton, "UnassignButton"); getWidget(mCancelButton, "CancelButton"); mItemButton->eventMouseButtonClick += MyGUI::newDelegate(mParent, &QuickKeysMenu::onItemButtonClicked); mMagicButton->eventMouseButtonClick += MyGUI::newDelegate(mParent, &QuickKeysMenu::onMagicButtonClicked); mUnassignButton->eventMouseButtonClick += MyGUI::newDelegate(mParent, &QuickKeysMenu::onUnassignButtonClicked); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(mParent, &QuickKeysMenu::onCancelButtonClicked); int maxWidth = mLabel->getTextSize().width + 24; maxWidth = std::max(maxWidth, mItemButton->getTextSize().width + 24); maxWidth = std::max(maxWidth, mMagicButton->getTextSize().width + 24); maxWidth = std::max(maxWidth, mUnassignButton->getTextSize().width + 24); maxWidth = std::max(maxWidth, mCancelButton->getTextSize().width + 24); mMainWidget->setSize(maxWidth + 24, mMainWidget->getHeight()); mLabel->setSize(maxWidth, mLabel->getHeight()); mItemButton->setCoord((maxWidth - mItemButton->getTextSize().width - 24) / 2 + 8, mItemButton->getTop(), mItemButton->getTextSize().width + 24, mItemButton->getHeight()); mMagicButton->setCoord((maxWidth - mMagicButton->getTextSize().width - 24) / 2 + 8, mMagicButton->getTop(), mMagicButton->getTextSize().width + 24, mMagicButton->getHeight()); mUnassignButton->setCoord((maxWidth - mUnassignButton->getTextSize().width - 24) / 2 + 8, mUnassignButton->getTop(), mUnassignButton->getTextSize().width + 24, mUnassignButton->getHeight()); mCancelButton->setCoord((maxWidth - mCancelButton->getTextSize().width - 24) / 2 + 8, mCancelButton->getTop(), mCancelButton->getTextSize().width + 24, mCancelButton->getHeight()); center(); } void QuickKeysMenu::write(ESM::ESMWriter& writer) { writer.startRecord(ESM::REC_KEYS); ESM::QuickKeys keys; // NB: The quick key with index 9 always has Hand-to-Hand type and must not be saved for (int i = 0; i < 9; ++i) { ItemWidget* button = mKey[i].button; const ESM::QuickKeys::Type type = mKey[i].type; ESM::QuickKeys::QuickKey key; key.mType = type; switch (type) { case ESM::QuickKeys::Type::Unassigned: case ESM::QuickKeys::Type::HandToHand: break; case ESM::QuickKeys::Type::Item: case ESM::QuickKeys::Type::MagicItem: { MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>(); key.mId = item.getCellRef().getRefId(); break; } case ESM::QuickKeys::Type::Magic: key.mId = ESM::RefId::deserialize(button->getUserString("Spell")); break; } keys.mKeys.push_back(key); } keys.save(writer); writer.endRecord(ESM::REC_KEYS); } void QuickKeysMenu::readRecord(ESM::ESMReader& reader, uint32_t type) { if (type != ESM::REC_KEYS) return; ESM::QuickKeys keys; keys.load(reader); MWWorld::Ptr player = MWMechanics::getPlayer(); MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player); int i = 0; for (ESM::QuickKeys::QuickKey& quickKey : keys.mKeys) { // NB: The quick key with index 9 always has Hand-to-Hand type and must not be loaded if (i >= 9) return; mSelected = &mKey[i]; switch (quickKey.mType) { case ESM::QuickKeys::Type::Magic: if (MWBase::Environment::get().getESMStore()->get<ESM::Spell>().search(quickKey.mId)) onAssignMagic(quickKey.mId); break; case ESM::QuickKeys::Type::Item: case ESM::QuickKeys::Type::MagicItem: { // Find the item by id MWWorld::Ptr item = store.findReplacement(quickKey.mId); if (item.isEmpty()) unassign(mSelected); else { if (quickKey.mType == ESM::QuickKeys::Type::Item) onAssignItem(item); else // if (quickKey.mType == ESM::QuickKeys::Type::MagicItem) onAssignMagicItem(item); } break; } case ESM::QuickKeys::Type::Unassigned: case ESM::QuickKeys::Type::HandToHand: unassign(mSelected); break; } ++i; } } // --------------------------------------------------------------------------------------------------------- MagicSelectionDialog::MagicSelectionDialog(QuickKeysMenu* parent) : WindowModal("openmw_magicselection_dialog.layout") , mParent(parent) { getWidget(mCancelButton, "CancelButton"); getWidget(mMagicList, "MagicList"); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MagicSelectionDialog::onCancelButtonClicked); mMagicList->setShowCostColumn(false); mMagicList->setHighlightSelected(false); mMagicList->eventSpellClicked += MyGUI::newDelegate(this, &MagicSelectionDialog::onModelIndexSelected); center(); } void MagicSelectionDialog::onCancelButtonClicked(MyGUI::Widget* sender) { exit(); } bool MagicSelectionDialog::exit() { mParent->onAssignMagicCancel(); return true; } void MagicSelectionDialog::onOpen() { WindowModal::onOpen(); mMagicList->setModel(new SpellModel(MWMechanics::getPlayer())); mMagicList->resetScrollbars(); } void MagicSelectionDialog::onModelIndexSelected(SpellModel::ModelIndex index) { const Spell& spell = mMagicList->getModel()->getItem(index); if (spell.mType == Spell::Type_EnchantedItem) mParent->onAssignMagicItem(spell.mItem); else mParent->onAssignMagic(spell.mId); } }
22,551
C++
.cpp
512
33.335938
119
0.593157
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,510
statswatcher.cpp
OpenMW_openmw/apps/openmw/mwgui/statswatcher.cpp
#include "statswatcher.hpp" #include <components/esm3/loadclas.hpp> #include <components/esm3/loadrace.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include <string> namespace MWGui { // mWatchedTimeToStartDrowning = -1 for correct drowning state check, // if stats.getTimeToStartDrowning() == 0 already on game start StatsWatcher::StatsWatcher() : mWatchedLevel(-1) , mWatchedTimeToStartDrowning(-1) , mWatchedStatsEmpty(true) { } void StatsWatcher::watchActor(const MWWorld::Ptr& ptr) { mWatched = ptr; } void StatsWatcher::update() { if (mWatched.isEmpty()) return; const auto& store = MWBase::Environment::get().getESMStore(); MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager(); const MWMechanics::NpcStats& stats = mWatched.getClass().getNpcStats(mWatched); for (const ESM::Attribute& attribute : store->get<ESM::Attribute>()) { const auto& value = stats.getAttribute(attribute.mId); if (value != mWatchedAttributes[attribute.mId] || mWatchedStatsEmpty) { mWatchedAttributes[attribute.mId] = value; setAttribute(attribute.mId, value); } } if (stats.getHealth() != mWatchedHealth || mWatchedStatsEmpty) { mWatchedHealth = stats.getHealth(); setValue("HBar", stats.getHealth()); } if (stats.getMagicka() != mWatchedMagicka || mWatchedStatsEmpty) { mWatchedMagicka = stats.getMagicka(); setValue("MBar", stats.getMagicka()); } if (stats.getFatigue() != mWatchedFatigue || mWatchedStatsEmpty) { mWatchedFatigue = stats.getFatigue(); setValue("FBar", stats.getFatigue()); } float timeToDrown = stats.getTimeToStartDrowning(); if (timeToDrown != mWatchedTimeToStartDrowning) { static const float fHoldBreathTime = MWBase::Environment::get() .getESMStore() ->get<ESM::GameSetting>() .find("fHoldBreathTime") ->mValue.getFloat(); mWatchedTimeToStartDrowning = timeToDrown; if (timeToDrown >= fHoldBreathTime || timeToDrown == -1.0) // -1.0 is a special value during initialization winMgr->setDrowningBarVisibility(false); else { winMgr->setDrowningBarVisibility(true); winMgr->setDrowningTimeLeft(stats.getTimeToStartDrowning(), fHoldBreathTime); } } for (const ESM::Skill& skill : store->get<ESM::Skill>()) { const auto& value = stats.getSkill(skill.mId); if (value != mWatchedSkills[skill.mId] || mWatchedStatsEmpty) { mWatchedSkills[skill.mId] = value; setValue(skill.mId, value); } } if (stats.getLevel() != mWatchedLevel || mWatchedStatsEmpty) { mWatchedLevel = stats.getLevel(); setValue("level", mWatchedLevel); } if (mWatched.getClass().isNpc()) { const ESM::NPC* watchedRecord = mWatched.get<ESM::NPC>()->mBase; if (watchedRecord->mName != mWatchedName || mWatchedStatsEmpty) { mWatchedName = watchedRecord->mName; setValue("name", watchedRecord->mName); } if (watchedRecord->mRace != mWatchedRace || mWatchedStatsEmpty) { mWatchedRace = watchedRecord->mRace; const ESM::Race* race = store->get<ESM::Race>().find(watchedRecord->mRace); setValue("race", race->mName); } if (watchedRecord->mClass != mWatchedClass || mWatchedStatsEmpty) { mWatchedClass = watchedRecord->mClass; const ESM::Class* cls = store->get<ESM::Class>().find(watchedRecord->mClass); setValue("class", cls->mName); size_t size = cls->mData.mSkills.size(); std::vector<ESM::RefId> majorSkills(size); std::vector<ESM::RefId> minorSkills(size); for (size_t i = 0; i < size; ++i) { minorSkills[i] = ESM::Skill::indexToRefId(cls->mData.mSkills[i][0]); majorSkills[i] = ESM::Skill::indexToRefId(cls->mData.mSkills[i][1]); } configureSkills(majorSkills, minorSkills); } } mWatchedStatsEmpty = false; } void StatsWatcher::addListener(StatsListener* listener) { mListeners.insert(listener); } void StatsWatcher::removeListener(StatsListener* listener) { mListeners.erase(listener); } void StatsWatcher::setAttribute(ESM::RefId id, const MWMechanics::AttributeValue& value) { for (StatsListener* listener : mListeners) listener->setAttribute(id, value); } void StatsWatcher::setValue(ESM::RefId id, const MWMechanics::SkillValue& value) { for (StatsListener* listener : mListeners) listener->setValue(id, value); } void StatsWatcher::setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value) { for (StatsListener* listener : mListeners) listener->setValue(id, value); } void StatsWatcher::setValue(std::string_view id, const std::string& value) { for (StatsListener* listener : mListeners) listener->setValue(id, value); } void StatsWatcher::setValue(std::string_view id, int value) { for (StatsListener* listener : mListeners) listener->setValue(id, value); } void StatsWatcher::configureSkills(const std::vector<ESM::RefId>& major, const std::vector<ESM::RefId>& minor) { for (StatsListener* listener : mListeners) listener->configureSkills(major, minor); } }
6,395
C++
.cpp
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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35,511
mainmenu.cpp
OpenMW_openmw/apps/openmw/mwgui/mainmenu.cpp
#include "mainmenu.hpp" #include <MyGUI_Gui.h> #include <MyGUI_RenderManager.h> #include <MyGUI_TextBox.h> #include <components/misc/frameratelimiter.hpp> #include <components/settings/values.hpp> #include <components/vfs/manager.hpp> #include <components/vfs/pathutil.hpp> #include <components/widgets/imagebutton.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/statemanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/globals.hpp" #include "backgroundimage.hpp" #include "confirmationdialog.hpp" #include "savegamedialog.hpp" #include "settingswindow.hpp" #include "videowidget.hpp" namespace MWGui { void MenuVideo::run() { Misc::FrameRateLimiter frameRateLimiter = Misc::makeFrameRateLimiter(MWBase::Environment::get().getFrameRateLimit()); while (mRunning) { // If finished playing, start again if (!mVideo->update()) mVideo->playVideo("video\\menu_background.bik"); frameRateLimiter.limit(); } } MenuVideo::MenuVideo(const VFS::Manager* vfs) : mRunning(true) { // Use black background to correct aspect ratio mVideoBackground = MyGUI::Gui::getInstance().createWidgetReal<MyGUI::ImageBox>( "ImageBox", 0, 0, 1, 1, MyGUI::Align::Default, "MainMenuBackground"); mVideoBackground->setImageTexture("black"); mVideo = mVideoBackground->createWidget<VideoWidget>( "ImageBox", 0, 0, 1, 1, MyGUI::Align::Stretch, "MainMenuBackground"); mVideo->setVFS(vfs); mVideo->playVideo("video\\menu_background.bik"); mThread = std::thread([this] { run(); }); } void MenuVideo::resize(int screenWidth, int screenHeight) { const bool stretch = Settings::gui().mStretchMenuBackground; mVideoBackground->setSize(screenWidth, screenHeight); mVideo->autoResize(stretch); mVideo->setVisible(true); } MenuVideo::~MenuVideo() { mRunning = false; mThread.join(); try { MyGUI::Gui::getInstance().destroyWidget(mVideoBackground); } catch (const MyGUI::Exception& e) { Log(Debug::Error) << "Error in the destructor: " << e.what(); } } MainMenu::MainMenu(int w, int h, const VFS::Manager* vfs, const std::string& versionDescription) : WindowBase("openmw_mainmenu.layout") , mWidth(w) , mHeight(h) , mVFS(vfs) , mButtonBox(nullptr) , mBackground(nullptr) { getWidget(mVersionText, "VersionText"); mVersionText->setCaption(versionDescription); constexpr VFS::Path::NormalizedView menuBackgroundVideo("video/menu_background.bik"); mHasAnimatedMenu = mVFS->exists(menuBackgroundVideo); updateMenu(); } void MainMenu::onResChange(int w, int h) { mWidth = w; mHeight = h; updateMenu(); if (mVideo) mVideo->resize(w, h); } void MainMenu::setVisible(bool visible) { if (visible) updateMenu(); bool isMainMenu = MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu) && MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame; showBackground(isMainMenu); if (visible) { if (isMainMenu) { if (mButtons["loadgame"]->getVisible()) MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mButtons["loadgame"]); else MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mButtons["newgame"]); } else MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mButtons["return"]); } Layout::setVisible(visible); } void MainMenu::onNewGameConfirmed() { MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_MainMenu); MWBase::Environment::get().getStateManager()->newGame(); } void MainMenu::onExitConfirmed() { MWBase::Environment::get().getStateManager()->requestQuit(); } void MainMenu::onButtonClicked(MyGUI::Widget* sender) { MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager(); const std::string& name = *sender->getUserData<std::string>(); winMgr->playSound(ESM::RefId::stringRefId("Menu Click")); if (name == "return") { winMgr->removeGuiMode(GM_MainMenu); } else if (name == "credits") winMgr->playVideo("mw_credits.bik", true); else if (name == "exitgame") { if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame) onExitConfirmed(); else { ConfirmationDialog* dialog = winMgr->getConfirmationDialog(); dialog->askForConfirmation("#{OMWEngine:QuitGameConfirmation}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &MainMenu::onExitConfirmed); dialog->eventCancelClicked.clear(); } } else if (name == "newgame") { if (MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame) onNewGameConfirmed(); else { ConfirmationDialog* dialog = winMgr->getConfirmationDialog(); dialog->askForConfirmation("#{OMWEngine:NewGameConfirmation}"); dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &MainMenu::onNewGameConfirmed); dialog->eventCancelClicked.clear(); } } else if (name == "loadgame" || name == "savegame") { if (!mSaveGameDialog) mSaveGameDialog = std::make_unique<SaveGameDialog>(); mSaveGameDialog->setLoadOrSave(name == "loadgame"); mSaveGameDialog->setVisible(true); } if (winMgr->isSettingsWindowVisible() || name == "options") { winMgr->toggleSettingsWindow(); } } void MainMenu::showBackground(bool show) { if (mVideo && !show) { mVideo.reset(); } if (mBackground && !show) { MyGUI::Gui::getInstance().destroyWidget(mBackground); mBackground = nullptr; } if (!show) return; const bool stretch = Settings::gui().mStretchMenuBackground; if (mHasAnimatedMenu) { if (!mVideo) mVideo.emplace(mVFS); const auto& viewSize = MyGUI::RenderManager::getInstance().getViewSize(); int screenWidth = viewSize.width; int screenHeight = viewSize.height; mVideo->resize(screenWidth, screenHeight); } else { if (!mBackground) { mBackground = MyGUI::Gui::getInstance().createWidgetReal<BackgroundImage>( "ImageBox", 0, 0, 1, 1, MyGUI::Align::Stretch, "MainMenuBackground"); mBackground->setBackgroundImage("textures\\menu_morrowind.dds", true, stretch); } mBackground->setVisible(true); } } bool MainMenu::exit() { if (MWBase::Environment::get().getWindowManager()->isSettingsWindowVisible()) { MWBase::Environment::get().getWindowManager()->toggleSettingsWindow(); return false; } return MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_Running; } void MainMenu::updateMenu() { setCoord(0, 0, mWidth, mHeight); if (!mButtonBox) mButtonBox = mMainWidget->createWidget<MyGUI::Widget>({}, MyGUI::IntCoord(0, 0, 0, 0), MyGUI::Align::Default); int curH = 0; MWBase::StateManager::State state = MWBase::Environment::get().getStateManager()->getState(); mVersionText->setVisible(state == MWBase::StateManager::State_NoGame); std::vector<std::string> buttons; if (state == MWBase::StateManager::State_Running) buttons.emplace_back("return"); buttons.emplace_back("newgame"); if (state == MWBase::StateManager::State_Running && MWBase::Environment::get().getWorld()->getGlobalInt(MWWorld::Globals::sCharGenState) == -1 && MWBase::Environment::get().getWindowManager()->isSavingAllowed()) buttons.emplace_back("savegame"); if (MWBase::Environment::get().getStateManager()->characterBegin() != MWBase::Environment::get().getStateManager()->characterEnd()) buttons.emplace_back("loadgame"); buttons.emplace_back("options"); if (state == MWBase::StateManager::State_NoGame) buttons.emplace_back("credits"); buttons.emplace_back("exitgame"); // Create new buttons if needed for (std::string_view id : { "return", "newgame", "savegame", "loadgame", "options", "credits", "exitgame" }) { if (mButtons.find(id) == mButtons.end()) { Gui::ImageButton* button = mButtonBox->createWidget<Gui::ImageButton>( "ImageBox", MyGUI::IntCoord(0, curH, 0, 0), MyGUI::Align::Default); const std::string& buttonId = mButtons.emplace(id, button).first->first; button->setProperty("ImageHighlighted", "textures\\menu_" + buttonId + "_over.dds"); button->setProperty("ImageNormal", "textures\\menu_" + buttonId + ".dds"); button->setProperty("ImagePushed", "textures\\menu_" + buttonId + "_pressed.dds"); button->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::onButtonClicked); button->setUserData(buttonId); } } // Start by hiding all buttons int maxwidth = 0; for (const auto& buttonPair : mButtons) { buttonPair.second->setVisible(false); MyGUI::IntSize requested = buttonPair.second->getRequestedSize(); if (requested.width > maxwidth) maxwidth = requested.width; } // Now show and position the ones we want for (const std::string& buttonId : buttons) { auto it = mButtons.find(buttonId); assert(it != mButtons.end()); Gui::ImageButton* button = it->second; button->setVisible(true); // By default, assume that all menu buttons textures should have 64 height. // If they have a different resolution, scale them. MyGUI::IntSize requested = button->getRequestedSize(); float scale = requested.height / 64.f; button->setImageCoord(MyGUI::IntCoord(0, 0, requested.width, requested.height)); // Trim off some of the excessive padding // TODO: perhaps do this within ImageButton? int height = requested.height; button->setImageTile(MyGUI::IntSize(requested.width, requested.height - 16 * scale)); button->setCoord( (maxwidth - requested.width / scale) / 2, curH, requested.width / scale, height / scale - 16); curH += height / scale - 16; } if (state == MWBase::StateManager::State_NoGame) { // Align with the background image int bottomPadding = 24; mButtonBox->setCoord(mWidth / 2 - maxwidth / 2, mHeight - curH - bottomPadding, maxwidth, curH); } else mButtonBox->setCoord(mWidth / 2 - maxwidth / 2, mHeight / 2 - curH / 2, maxwidth, curH); } }
12,088
C++
.cpp
288
31.871528
117
0.59811
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,512
alchemywindow.cpp
OpenMW_openmw/apps/openmw/mwgui/alchemywindow.cpp
#include "alchemywindow.hpp" #include <MyGUI_Button.h> #include <MyGUI_ComboBox.h> #include <MyGUI_ControllerManager.h> #include <MyGUI_ControllerRepeatClick.h> #include <MyGUI_EditBox.h> #include <MyGUI_Gui.h> #include <MyGUI_UString.h> #include <components/esm3/loadappa.hpp> #include <components/esm3/loadingr.hpp> #include <components/esm3/loadmgef.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/alchemy.hpp" #include "../mwmechanics/magiceffects.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include <MyGUI_Macros.h> #include "inventoryitemmodel.hpp" #include "itemview.hpp" #include "itemwidget.hpp" #include "sortfilteritemmodel.hpp" #include "widgets.hpp" namespace MWGui { AlchemyWindow::AlchemyWindow() : WindowBase("openmw_alchemy_window.layout") , mCurrentFilter(FilterType::ByName) , mModel(nullptr) , mSortModel(nullptr) , mAlchemy(std::make_unique<MWMechanics::Alchemy>()) , mApparatus(4) , mIngredients(4) { getWidget(mCreateButton, "CreateButton"); getWidget(mCancelButton, "CancelButton"); getWidget(mIngredients[0], "Ingredient1"); getWidget(mIngredients[1], "Ingredient2"); getWidget(mIngredients[2], "Ingredient3"); getWidget(mIngredients[3], "Ingredient4"); getWidget(mApparatus[0], "Apparatus1"); getWidget(mApparatus[1], "Apparatus2"); getWidget(mApparatus[2], "Apparatus3"); getWidget(mApparatus[3], "Apparatus4"); getWidget(mEffectsBox, "CreatedEffects"); getWidget(mBrewCountEdit, "BrewCount"); getWidget(mIncreaseButton, "IncreaseButton"); getWidget(mDecreaseButton, "DecreaseButton"); getWidget(mNameEdit, "NameEdit"); getWidget(mItemView, "ItemView"); getWidget(mFilterValue, "FilterValue"); getWidget(mFilterType, "FilterType"); mBrewCountEdit->eventValueChanged += MyGUI::newDelegate(this, &AlchemyWindow::onCountValueChanged); mBrewCountEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &AlchemyWindow::onAccept); mBrewCountEdit->setMinValue(1); mBrewCountEdit->setValue(1); mIncreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &AlchemyWindow::onIncreaseButtonPressed); mIncreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &AlchemyWindow::onCountButtonReleased); mDecreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &AlchemyWindow::onDecreaseButtonPressed); mDecreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &AlchemyWindow::onCountButtonReleased); mItemView->eventItemClicked += MyGUI::newDelegate(this, &AlchemyWindow::onSelectedItem); mIngredients[0]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected); mIngredients[1]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected); mIngredients[2]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected); mIngredients[3]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected); mApparatus[0]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onApparatusSelected); mApparatus[1]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onApparatusSelected); mApparatus[2]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onApparatusSelected); mApparatus[3]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onApparatusSelected); mCreateButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCreateButtonClicked); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCancelButtonClicked); mNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &AlchemyWindow::onAccept); mFilterValue->eventComboChangePosition += MyGUI::newDelegate(this, &AlchemyWindow::onFilterChanged); mFilterValue->eventEditTextChange += MyGUI::newDelegate(this, &AlchemyWindow::onFilterEdited); mFilterType->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::switchFilterType); center(); } void AlchemyWindow::onAccept(MyGUI::EditBox* sender) { onCreateButtonClicked(sender); // To do not spam onAccept() again and again MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None); } void AlchemyWindow::onCancelButtonClicked(MyGUI::Widget* _sender) { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Alchemy); } void AlchemyWindow::onCreateButtonClicked(MyGUI::Widget* _sender) { mAlchemy->setPotionName(mNameEdit->getCaption()); int count = mAlchemy->countPotionsToBrew(); count = std::min(count, mBrewCountEdit->getValue()); createPotions(count); } void AlchemyWindow::createPotions(int count) { MWMechanics::Alchemy::Result result = mAlchemy->create(mNameEdit->getCaption(), count); MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager(); switch (result) { case MWMechanics::Alchemy::Result_NoName: winMgr->messageBox("#{sNotifyMessage37}"); break; case MWMechanics::Alchemy::Result_NoMortarAndPestle: winMgr->messageBox("#{sNotifyMessage45}"); break; case MWMechanics::Alchemy::Result_LessThanTwoIngredients: winMgr->messageBox("#{sNotifyMessage6a}"); break; case MWMechanics::Alchemy::Result_Success: winMgr->playSound(ESM::RefId::stringRefId("potion success")); if (count == 1) winMgr->messageBox("#{sPotionSuccess}"); else winMgr->messageBox( "#{sPotionSuccess} " + mNameEdit->getCaption().asUTF8() + " (" + std::to_string(count) + ")"); break; case MWMechanics::Alchemy::Result_NoEffects: case MWMechanics::Alchemy::Result_RandomFailure: winMgr->messageBox("#{sNotifyMessage8}"); winMgr->playSound(ESM::RefId::stringRefId("potion fail")); break; } // remove ingredient slots that have been fully used up for (size_t i = 0; i < mIngredients.size(); ++i) if (mIngredients[i]->isUserString("ToolTipType")) { MWWorld::Ptr ingred = *mIngredients[i]->getUserData<MWWorld::Ptr>(); if (ingred.getCellRef().getCount() == 0) mAlchemy->removeIngredient(i); } updateFilters(); update(); } void AlchemyWindow::initFilter() { auto const& wm = MWBase::Environment::get().getWindowManager(); std::string_view ingredient = wm->getGameSettingString("sIngredients", "Ingredients"); if (mFilterType->getCaption() == ingredient) mCurrentFilter = FilterType::ByName; else mCurrentFilter = FilterType::ByEffect; updateFilters(); mFilterValue->clearIndexSelected(); updateFilters(); } void AlchemyWindow::switchFilterType(MyGUI::Widget* _sender) { auto const& wm = MWBase::Environment::get().getWindowManager(); std::string_view ingredient = wm->getGameSettingString("sIngredients", "Ingredients"); auto* button = _sender->castType<MyGUI::Button>(); if (button->getCaption() == ingredient) { button->setCaption(MyGUI::UString(wm->getGameSettingString("sMagicEffects", "Magic Effects"))); mCurrentFilter = FilterType::ByEffect; } else { button->setCaption(MyGUI::UString(ingredient)); mCurrentFilter = FilterType::ByName; } mSortModel->setNameFilter({}); mSortModel->setEffectFilter({}); mFilterValue->clearIndexSelected(); updateFilters(); mItemView->update(); } void AlchemyWindow::updateFilters() { std::set<std::string> itemNames, itemEffects; for (size_t i = 0; i < mModel->getItemCount(); ++i) { MWWorld::Ptr item = mModel->getItem(i).mBase; if (item.getType() != ESM::Ingredient::sRecordId) continue; itemNames.emplace(item.getClass().getName(item)); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); auto const alchemySkill = player.getClass().getSkill(player, ESM::Skill::Alchemy); auto const effects = MWMechanics::Alchemy::effectsDescription(item, alchemySkill); itemEffects.insert(effects.begin(), effects.end()); } mFilterValue->removeAllItems(); auto const addItems = [&](auto const& container) { for (auto const& item : container) mFilterValue->addItem(item); }; switch (mCurrentFilter) { case FilterType::ByName: addItems(itemNames); break; case FilterType::ByEffect: addItems(itemEffects); break; } } void AlchemyWindow::applyFilter(const std::string& filter) { switch (mCurrentFilter) { case FilterType::ByName: mSortModel->setNameFilter(filter); break; case FilterType::ByEffect: mSortModel->setEffectFilter(filter); break; } mItemView->update(); } void AlchemyWindow::onFilterChanged(MyGUI::ComboBox* _sender, size_t _index) { // ignore spurious event fired when one edit the content after selection. // onFilterEdited will handle it. if (_index != MyGUI::ITEM_NONE) applyFilter(_sender->getItemNameAt(_index)); } void AlchemyWindow::onFilterEdited(MyGUI::EditBox* _sender) { applyFilter(_sender->getCaption()); } void AlchemyWindow::onOpen() { mAlchemy->clear(); mAlchemy->setAlchemist(MWMechanics::getPlayer()); auto model = std::make_unique<InventoryItemModel>(MWMechanics::getPlayer()); mModel = model.get(); auto sortModel = std::make_unique<SortFilterItemModel>(std::move(model)); mSortModel = sortModel.get(); mSortModel->setFilter(SortFilterItemModel::Filter_OnlyIngredients); mItemView->setModel(std::move(sortModel)); mItemView->resetScrollBars(); mNameEdit->setCaption({}); mBrewCountEdit->setValue(1); size_t index = 0; for (auto iter = mAlchemy->beginTools(); iter != mAlchemy->endTools() && index < mApparatus.size(); ++iter, ++index) { const auto& widget = mApparatus[index]; widget->setItem(*iter); widget->clearUserStrings(); if (!iter->isEmpty()) { widget->setUserString("ToolTipType", "ItemPtr"); widget->setUserData(MWWorld::Ptr(*iter)); } } update(); initFilter(); MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mNameEdit); } void AlchemyWindow::onIngredientSelected(MyGUI::Widget* _sender) { size_t i = std::distance(mIngredients.begin(), std::find(mIngredients.begin(), mIngredients.end(), _sender)); mAlchemy->removeIngredient(i); update(); } void AlchemyWindow::onItemSelected(MWWorld::Ptr item) { mItemSelectionDialog->setVisible(false); int32_t index = item.get<ESM::Apparatus>()->mBase->mData.mType; const auto& widget = mApparatus[index]; widget->setItem(item); if (item.isEmpty()) { widget->clearUserStrings(); return; } mAlchemy->addApparatus(item); widget->setUserString("ToolTipType", "ItemPtr"); widget->setUserData(MWWorld::Ptr(item)); MWBase::Environment::get().getWindowManager()->playSound(item.getClass().getDownSoundId(item)); update(); } void AlchemyWindow::onItemCancel() { mItemSelectionDialog->setVisible(false); } void AlchemyWindow::onApparatusSelected(MyGUI::Widget* _sender) { size_t i = std::distance(mApparatus.begin(), std::find(mApparatus.begin(), mApparatus.end(), _sender)); if (_sender->getUserData<MWWorld::Ptr>()->isEmpty()) // if this apparatus slot is empty { std::string title; switch (i) { case ESM::Apparatus::AppaType::MortarPestle: title = "#{sMortar}"; break; case ESM::Apparatus::AppaType::Alembic: title = "#{sAlembic}"; break; case ESM::Apparatus::AppaType::Calcinator: title = "#{sCalcinator}"; break; case ESM::Apparatus::AppaType::Retort: title = "#{sRetort}"; break; default: title = "#{sApparatus}"; } mItemSelectionDialog = std::make_unique<ItemSelectionDialog>(title); mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &AlchemyWindow::onItemSelected); mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &AlchemyWindow::onItemCancel); mItemSelectionDialog->setVisible(true); mItemSelectionDialog->openContainer(MWMechanics::getPlayer()); mItemSelectionDialog->getSortModel()->setApparatusTypeFilter(i); mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyAlchemyTools); } else { const auto& widget = mApparatus[i]; mAlchemy->removeApparatus(i); if (widget->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(widget->getChildAt(0)); widget->clearUserStrings(); widget->setItem(MWWorld::Ptr()); widget->setUserData(MWWorld::Ptr()); } update(); } void AlchemyWindow::onSelectedItem(int index) { MWWorld::Ptr item = mSortModel->getItem(index).mBase; int res = mAlchemy->addIngredient(item); if (res != -1) { update(); const ESM::RefId& sound = item.getClass().getUpSoundId(item); MWBase::Environment::get().getWindowManager()->playSound(sound); } } void AlchemyWindow::update() { std::string suggestedName = mAlchemy->suggestPotionName(); if (suggestedName != mSuggestedPotionName) { mNameEdit->setCaptionWithReplacing(suggestedName); mSuggestedPotionName = std::move(suggestedName); } mSortModel->clearDragItems(); MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy->beginIngredients(); for (int i = 0; i < 4; ++i) { ItemWidget* ingredient = mIngredients[i]; MWWorld::Ptr item; if (it != mAlchemy->endIngredients()) { item = *it; ++it; } if (!item.isEmpty()) mSortModel->addDragItem(item, item.getCellRef().getCount()); if (ingredient->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0)); ingredient->clearUserStrings(); ingredient->setItem(item); if (item.isEmpty()) continue; ingredient->setUserString("ToolTipType", "ItemPtr"); ingredient->setUserData(MWWorld::Ptr(item)); ingredient->setCount(item.getCellRef().getCount()); } mItemView->update(); std::vector<MWMechanics::EffectKey> effectIds = mAlchemy->listEffects(); Widgets::SpellEffectList list; unsigned int effectIndex = 0; for (const MWMechanics::EffectKey& effectKey : effectIds) { Widgets::SpellEffectParams params; params.mEffectID = effectKey.mId; const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getESMStore()->get<ESM::MagicEffect>().find(effectKey.mId); if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill) params.mSkill = effectKey.mArg; else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute) params.mAttribute = effectKey.mArg; params.mIsConstant = true; params.mNoTarget = true; params.mNoMagnitude = true; params.mKnown = mAlchemy->knownEffect(effectIndex, MWBase::Environment::get().getWorld()->getPlayerPtr()); list.push_back(params); ++effectIndex; } while (mEffectsBox->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0)); MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24); Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>( "MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top); effectsWidget->setEffectList(list); std::vector<MyGUI::Widget*> effectItems; effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0); effectsWidget->setCoord(coord); } void AlchemyWindow::addRepeatController(MyGUI::Widget* widget) { MyGUI::ControllerItem* item = MyGUI::ControllerManager::getInstance().createItem(MyGUI::ControllerRepeatClick::getClassTypeName()); MyGUI::ControllerRepeatClick* controller = static_cast<MyGUI::ControllerRepeatClick*>(item); controller->eventRepeatClick += newDelegate(this, &AlchemyWindow::onRepeatClick); MyGUI::ControllerManager::getInstance().addItem(widget, controller); } void AlchemyWindow::onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id) { addRepeatController(_sender); onIncreaseButtonTriggered(); } void AlchemyWindow::onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id) { addRepeatController(_sender); onDecreaseButtonTriggered(); } void AlchemyWindow::onRepeatClick(MyGUI::Widget* widget, MyGUI::ControllerItem* controller) { if (widget == mIncreaseButton) onIncreaseButtonTriggered(); else if (widget == mDecreaseButton) onDecreaseButtonTriggered(); } void AlchemyWindow::onCountButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id) { MyGUI::ControllerManager::getInstance().removeItem(_sender); } void AlchemyWindow::onCountValueChanged(int value) { mBrewCountEdit->setValue(std::abs(value)); } void AlchemyWindow::onIncreaseButtonTriggered() { int currentCount = mBrewCountEdit->getValue(); // prevent overflows if (currentCount == std::numeric_limits<int>::max()) return; mBrewCountEdit->setValue(currentCount + 1); } void AlchemyWindow::onDecreaseButtonTriggered() { int currentCount = mBrewCountEdit->getValue(); if (currentCount > 1) mBrewCountEdit->setValue(currentCount - 1); } }
19,934
C++
.cpp
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35.092551
118
0.63485
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
false
35,513
sortfilteritemmodel.cpp
OpenMW_openmw/apps/openmw/mwgui/sortfilteritemmodel.cpp
#include "sortfilteritemmodel.hpp" #include <components/debug/debuglog.hpp> #include <components/esm3/loadalch.hpp> #include <components/esm3/loadappa.hpp> #include <components/esm3/loadarmo.hpp> #include <components/esm3/loadbook.hpp> #include <components/esm3/loadclot.hpp> #include <components/esm3/loadcrea.hpp> #include <components/esm3/loadench.hpp> #include <components/esm3/loadingr.hpp> #include <components/esm3/loadligh.hpp> #include <components/esm3/loadlock.hpp> #include <components/esm3/loadmisc.hpp> #include <components/esm3/loadprob.hpp> #include <components/esm3/loadrepa.hpp> #include <components/esm3/loadweap.hpp> #include <components/misc/utf8stream.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwworld/action.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "../mwmechanics/alchemy.hpp" #include "../mwmechanics/spellutil.hpp" namespace { unsigned int getTypeOrder(unsigned int type) { switch (type) { case ESM::Weapon::sRecordId: return 0; case ESM::Armor::sRecordId: return 1; case ESM::Clothing::sRecordId: return 2; case ESM::Potion::sRecordId: return 3; case ESM::Ingredient::sRecordId: return 4; case ESM::Apparatus::sRecordId: return 5; case ESM::Book::sRecordId: return 6; case ESM::Light::sRecordId: return 7; case ESM::Miscellaneous::sRecordId: return 8; case ESM::Lockpick::sRecordId: return 9; case ESM::Repair::sRecordId: return 10; case ESM::Probe::sRecordId: return 11; } assert(false && "Invalid type value"); return std::numeric_limits<unsigned int>::max(); } bool compareType(unsigned int type1, unsigned int type2) { return getTypeOrder(type1) < getTypeOrder(type2); } struct Compare { bool mSortByType; Compare() : mSortByType(true) { } bool operator()(const MWGui::ItemStack& left, const MWGui::ItemStack& right) { if (mSortByType && left.mType != right.mType) return left.mType < right.mType; float result = 0; // compare items by type auto leftType = left.mBase.getType(); auto rightType = right.mBase.getType(); if (leftType != rightType) return compareType(leftType, rightType); // compare items by name std::string leftName = Utf8Stream::lowerCaseUtf8(left.mBase.getClass().getName(left.mBase)); std::string rightName = Utf8Stream::lowerCaseUtf8(right.mBase.getClass().getName(right.mBase)); result = leftName.compare(rightName); if (result != 0) return result < 0; // compare items by enchantment: // 1. enchanted items showed before non-enchanted // 2. item with lesser charge percent comes after items with more charge percent // 3. item with constant effect comes before items with non-constant effects int leftChargePercent = -1; int rightChargePercent = -1; const ESM::RefId& leftNameEnch = left.mBase.getClass().getEnchantment(left.mBase); const ESM::RefId& rightNameEnch = right.mBase.getClass().getEnchantment(right.mBase); if (!leftNameEnch.empty()) { const ESM::Enchantment* ench = MWBase::Environment::get().getESMStore()->get<ESM::Enchantment>().search(leftNameEnch); if (ench) { if (ench->mData.mType == ESM::Enchantment::ConstantEffect) leftChargePercent = 101; else leftChargePercent = static_cast<int>(left.mBase.getCellRef().getNormalizedEnchantmentCharge(*ench) * 100); } } if (!rightNameEnch.empty()) { const ESM::Enchantment* ench = MWBase::Environment::get().getESMStore()->get<ESM::Enchantment>().search(rightNameEnch); if (ench) { if (ench->mData.mType == ESM::Enchantment::ConstantEffect) rightChargePercent = 101; else rightChargePercent = static_cast<int>(right.mBase.getCellRef().getNormalizedEnchantmentCharge(*ench) * 100); } } result = leftChargePercent - rightChargePercent; if (result != 0) return result > 0; // compare items by condition if (left.mBase.getClass().hasItemHealth(left.mBase) && right.mBase.getClass().hasItemHealth(right.mBase)) { result = left.mBase.getClass().getItemHealth(left.mBase) - right.mBase.getClass().getItemHealth(right.mBase); if (result != 0) return result > 0; } // compare items by remaining usage time result = left.mBase.getClass().getRemainingUsageTime(left.mBase) - right.mBase.getClass().getRemainingUsageTime(right.mBase); if (result != 0) return result > 0; // compare items by value result = left.mBase.getClass().getValue(left.mBase) - right.mBase.getClass().getValue(right.mBase); if (result != 0) return result > 0; // compare items by weight result = left.mBase.getClass().getWeight(left.mBase) - right.mBase.getClass().getWeight(right.mBase); if (result != 0) return result > 0; return left.mBase.getCellRef().getRefId() < right.mBase.getCellRef().getRefId(); } }; } namespace MWGui { SortFilterItemModel::SortFilterItemModel(std::unique_ptr<ItemModel> sourceModel) : mCategory(Category_All) , mFilter(0) , mSortByType(true) , mApparatusTypeFilter(-1) { mSourceModel = std::move(sourceModel); } bool SortFilterItemModel::allowedToUseItems() const { return mSourceModel->allowedToUseItems(); } void SortFilterItemModel::addDragItem(const MWWorld::Ptr& dragItem, size_t count) { mDragItems.emplace_back(dragItem, count); } void SortFilterItemModel::clearDragItems() { mDragItems.clear(); } bool SortFilterItemModel::filterAccepts(const ItemStack& item) { MWWorld::Ptr base = item.mBase; int category = 0; switch (base.getType()) { case ESM::Armor::sRecordId: case ESM::Clothing::sRecordId: category = Category_Apparel; break; case ESM::Weapon::sRecordId: category = Category_Weapon; break; case ESM::Ingredient::sRecordId: case ESM::Potion::sRecordId: category = Category_Magic; break; case ESM::Miscellaneous::sRecordId: case ESM::Repair::sRecordId: case ESM::Lockpick::sRecordId: case ESM::Light::sRecordId: case ESM::Apparatus::sRecordId: case ESM::Book::sRecordId: case ESM::Probe::sRecordId: category = Category_Misc; break; } if (item.mFlags & ItemStack::Flag_Enchanted) category |= Category_Magic; if (!(category & mCategory)) return false; if (mFilter & Filter_OnlyIngredients) { if (base.getType() != ESM::Ingredient::sRecordId) return false; if (!mNameFilter.empty() && !mEffectFilter.empty()) throw std::logic_error("name and magic effect filter are mutually exclusive"); if (!mNameFilter.empty()) { const auto itemName = Utf8Stream::lowerCaseUtf8(base.getClass().getName(base)); return itemName.find(mNameFilter) != std::string::npos; } if (!mEffectFilter.empty()) { MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); const auto alchemySkill = player.getClass().getSkill(player, ESM::Skill::Alchemy); const auto effects = MWMechanics::Alchemy::effectsDescription(base, alchemySkill); for (const auto& effect : effects) { const auto ciEffect = Utf8Stream::lowerCaseUtf8(effect); if (ciEffect.find(mEffectFilter) != std::string::npos) return true; } return false; } return true; } if ((mFilter & Filter_OnlyEnchanted) && !(item.mFlags & ItemStack::Flag_Enchanted)) return false; if ((mFilter & Filter_OnlyChargedSoulstones) && (base.getType() != ESM::Miscellaneous::sRecordId || base.getCellRef().getSoul().empty() || !MWBase::Environment::get().getESMStore()->get<ESM::Creature>().search(base.getCellRef().getSoul()))) return false; if ((mFilter & Filter_OnlyRepairTools) && (base.getType() != ESM::Repair::sRecordId)) return false; if ((mFilter & Filter_OnlyEnchantable) && (item.mFlags & ItemStack::Flag_Enchanted || (base.getType() != ESM::Armor::sRecordId && base.getType() != ESM::Clothing::sRecordId && base.getType() != ESM::Weapon::sRecordId && base.getType() != ESM::Book::sRecordId))) return false; if ((mFilter & Filter_OnlyEnchantable) && base.getType() == ESM::Book::sRecordId && !base.get<ESM::Book>()->mBase->mData.mIsScroll) return false; if ((mFilter & Filter_OnlyUsableItems) && base.getClass().getScript(base).empty()) { std::unique_ptr<MWWorld::Action> actionOnUse = base.getClass().use(base); if (!actionOnUse || actionOnUse->isNullAction()) return false; } if ((mFilter & Filter_OnlyRepairable) && (!base.getClass().hasItemHealth(base) || (base.getClass().getItemHealth(base) >= base.getClass().getItemMaxHealth(base)) || (base.getType() != ESM::Weapon::sRecordId && base.getType() != ESM::Armor::sRecordId))) return false; if (mFilter & Filter_OnlyRechargable) { if (!(item.mFlags & ItemStack::Flag_Enchanted)) return false; const ESM::RefId& enchId = base.getClass().getEnchantment(base); const ESM::Enchantment* ench = MWBase::Environment::get().getESMStore()->get<ESM::Enchantment>().search(enchId); if (!ench) { Log(Debug::Warning) << "Warning: Can't find enchantment '" << enchId << "' on item " << base.getCellRef().getRefId(); return false; } if (base.getCellRef().getEnchantmentCharge() == -1 || base.getCellRef().getEnchantmentCharge() >= MWMechanics::getEnchantmentCharge(*ench)) return false; } if ((mFilter & Filter_OnlyAlchemyTools)) { if (base.getType() != ESM::Apparatus::sRecordId) return false; int32_t apparatusType = base.get<ESM::Apparatus>()->mBase->mData.mType; if (mApparatusTypeFilter >= 0 && apparatusType != mApparatusTypeFilter) return false; } std::string compare = Utf8Stream::lowerCaseUtf8(item.mBase.getClass().getName(item.mBase)); if (compare.find(mNameFilter) == std::string::npos) return false; return true; } ItemStack SortFilterItemModel::getItem(ModelIndex index) { if (index < 0) throw std::runtime_error("Invalid index supplied"); if (mItems.size() <= static_cast<size_t>(index)) throw std::runtime_error("Item index out of range"); return mItems[index]; } size_t SortFilterItemModel::getItemCount() { return mItems.size(); } void SortFilterItemModel::setCategory(int category) { mCategory = category; } void SortFilterItemModel::setFilter(int filter) { mFilter = filter; } void SortFilterItemModel::setNameFilter(const std::string& filter) { mNameFilter = Utf8Stream::lowerCaseUtf8(filter); } void SortFilterItemModel::setEffectFilter(const std::string& filter) { mEffectFilter = Utf8Stream::lowerCaseUtf8(filter); } void SortFilterItemModel::setApparatusTypeFilter(const int32_t type) { mApparatusTypeFilter = type; } void SortFilterItemModel::update() { mSourceModel->update(); size_t count = mSourceModel->getItemCount(); mItems.clear(); for (size_t i = 0; i < count; ++i) { ItemStack item = mSourceModel->getItem(i); for (std::vector<std::pair<MWWorld::Ptr, size_t>>::iterator it = mDragItems.begin(); it != mDragItems.end(); ++it) { if (item.mBase == it->first) { if (item.mCount < it->second) throw std::runtime_error("Dragging more than present in the model"); item.mCount -= it->second; } } if (item.mCount > 0 && filterAccepts(item)) mItems.push_back(item); } Compare cmp; cmp.mSortByType = mSortByType; std::sort(mItems.begin(), mItems.end(), cmp); } void SortFilterItemModel::onClose() { mSourceModel->onClose(); } bool SortFilterItemModel::onDropItem(const MWWorld::Ptr& item, int count) { return mSourceModel->onDropItem(item, count); } bool SortFilterItemModel::onTakeItem(const MWWorld::Ptr& item, int count) { return mSourceModel->onTakeItem(item, count); } }
14,582
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.cpp
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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false
false
false
35,514
textcolours.cpp
OpenMW_openmw/apps/openmw/mwgui/textcolours.cpp
#include "textcolours.hpp" #include <MyGUI_LanguageManager.h> #include <string> namespace MWGui { MyGUI::Colour getTextColour(const std::string& type) { return MyGUI::Colour::parse(MyGUI::LanguageManager::getInstance().replaceTags("#{fontcolour=" + type + "}")); } void TextColours::loadColours() { header = getTextColour("header"); normal = getTextColour("normal"); notify = getTextColour("notify"); link = getTextColour("link"); linkOver = getTextColour("link_over"); linkPressed = getTextColour("link_pressed"); answer = getTextColour("answer"); answerOver = getTextColour("answer_over"); answerPressed = getTextColour("answer_pressed"); journalLink = getTextColour("journal_link"); journalLinkOver = getTextColour("journal_link_over"); journalLinkPressed = getTextColour("journal_link_pressed"); journalTopic = getTextColour("journal_topic"); journalTopicOver = getTextColour("journal_topic_over"); journalTopicPressed = getTextColour("journal_topic_pressed"); } }
1,129
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.cpp
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,515
windowpinnablebase.cpp
OpenMW_openmw/apps/openmw/mwgui/windowpinnablebase.cpp
#include "windowpinnablebase.hpp" #include "exposedwindow.hpp" namespace MWGui { WindowPinnableBase::WindowPinnableBase(const std::string& parLayout) : WindowBase(parLayout) , mPinned(false) { Window* window = mMainWidget->castType<Window>(); mPinButton = window->getSkinWidget("Button"); mPinButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &WindowPinnableBase::onPinButtonPressed); } void WindowPinnableBase::onPinButtonPressed(MyGUI::Widget* _sender, int left, int top, MyGUI::MouseButton id) { if (id != MyGUI::MouseButton::Left) return; mPinned = !mPinned; if (mPinned) mPinButton->changeWidgetSkin("PinDown"); else mPinButton->changeWidgetSkin("PinUp"); onPinToggled(); } void WindowPinnableBase::setPinned(bool pinned) { if (pinned != mPinned) onPinButtonPressed(mPinButton, 0, 0, MyGUI::MouseButton::Left); } void WindowPinnableBase::setPinButtonVisible(bool visible) { mPinButton->setVisible(visible); } }
1,127
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.cpp
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
35,516
pickpocketitemmodel.cpp
OpenMW_openmw/apps/openmw/mwgui/pickpocketitemmodel.cpp
#include "pickpocketitemmodel.hpp" #include <components/esm3/loadskil.hpp> #include <components/misc/rng.hpp> #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/pickpocket.hpp" #include "../mwworld/class.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" namespace MWGui { PickpocketItemModel::PickpocketItemModel( const MWWorld::Ptr& actor, std::unique_ptr<ItemModel> sourceModel, bool hideItems) : mActor(actor) , mPickpocketDetected(false) { MWWorld::Ptr player = MWMechanics::getPlayer(); mSourceModel = std::move(sourceModel); float chance = player.getClass().getSkill(player, ESM::Skill::Sneak); mSourceModel->update(); // build list of items that player is unable to find when attempts to pickpocket. if (hideItems) { auto& prng = MWBase::Environment::get().getWorld()->getPrng(); for (size_t i = 0; i < mSourceModel->getItemCount(); ++i) { if (Misc::Rng::roll0to99(prng) > chance) mHiddenItems.push_back(mSourceModel->getItem(i)); } } } bool PickpocketItemModel::allowedToUseItems() const { return false; } ItemStack PickpocketItemModel::getItem(ModelIndex index) { if (index < 0) throw std::runtime_error("Invalid index supplied"); if (mItems.size() <= static_cast<size_t>(index)) throw std::runtime_error("Item index out of range"); return mItems[index]; } size_t PickpocketItemModel::getItemCount() { return mItems.size(); } void PickpocketItemModel::update() { mSourceModel->update(); mItems.clear(); for (size_t i = 0; i < mSourceModel->getItemCount(); ++i) { const ItemStack& item = mSourceModel->getItem(i); // Bound items may not be stolen if (item.mFlags & ItemStack::Flag_Bound) continue; if (std::find(mHiddenItems.begin(), mHiddenItems.end(), item) == mHiddenItems.end() && item.mType != ItemStack::Type_Equipped) mItems.push_back(item); } } void PickpocketItemModel::removeItem(const ItemStack& item, size_t count) { ProxyItemModel::removeItem(item, count); } bool PickpocketItemModel::onDropItem(const MWWorld::Ptr& item, int count) { // don't allow "reverse pickpocket" (it will be handled by scripts after 1.0) return false; } void PickpocketItemModel::onClose() { // Make sure we were actually closed, rather than just temporarily hidden (e.g. console or main menu opened) if (MWBase::Environment::get().getWindowManager()->containsMode(GM_Container) // If it was already detected while taking an item, no need to check now || mPickpocketDetected) return; MWWorld::Ptr player = MWMechanics::getPlayer(); MWMechanics::Pickpocket pickpocket(player, mActor); if (pickpocket.finish()) { MWBase::Environment::get().getMechanicsManager()->commitCrime( player, mActor, MWBase::MechanicsManager::OT_Pickpocket, ESM::RefId(), 0, true); MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container); mPickpocketDetected = true; } } bool PickpocketItemModel::onTakeItem(const MWWorld::Ptr& item, int count) { if (mActor.getClass().getCreatureStats(mActor).getKnockedDown()) return mSourceModel->onTakeItem(item, count); bool success = stealItem(item, count); if (success) { MWWorld::Ptr player = MWMechanics::getPlayer(); MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item, mActor, count, false); } return success; } bool PickpocketItemModel::stealItem(const MWWorld::Ptr& item, int count) { MWWorld::Ptr player = MWMechanics::getPlayer(); MWMechanics::Pickpocket pickpocket(player, mActor); if (pickpocket.pick(item, count)) { MWBase::Environment::get().getMechanicsManager()->commitCrime( player, mActor, MWBase::MechanicsManager::OT_Pickpocket, ESM::RefId(), 0, true); MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container); mPickpocketDetected = true; return false; } else player.getClass().skillUsageSucceeded(player, ESM::Skill::Sneak, ESM::Skill::Sneak_PickPocket); return true; } }
4,832
C++
.cpp
119
32.058824
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OpenMW/openmw
5,318
933
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,517
recharge.cpp
OpenMW_openmw/apps/openmw/mwgui/recharge.cpp
#include "recharge.hpp" #include <MyGUI_ScrollView.h> #include <components/widgets/box.hpp> #include <components/esm3/loadcrea.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/recharge.hpp" #include "inventoryitemmodel.hpp" #include "itemchargeview.hpp" #include "itemselection.hpp" #include "itemwidget.hpp" #include "sortfilteritemmodel.hpp" namespace MWGui { Recharge::Recharge() : WindowBase("openmw_recharge_dialog.layout") { getWidget(mBox, "Box"); getWidget(mGemBox, "GemBox"); getWidget(mGemIcon, "GemIcon"); getWidget(mChargeLabel, "ChargeLabel"); getWidget(mCancelButton, "CancelButton"); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onCancel); mBox->eventItemClicked += MyGUI::newDelegate(this, &Recharge::onItemClicked); mBox->setDisplayMode(ItemChargeView::DisplayMode_EnchantmentCharge); mGemIcon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onSelectItem); } void Recharge::onOpen() { center(); SortFilterItemModel* model = new SortFilterItemModel(std::make_unique<InventoryItemModel>(MWMechanics::getPlayer())); model->setFilter(SortFilterItemModel::Filter_OnlyRechargable); mBox->setModel(model); // Reset scrollbars mBox->resetScrollbars(); } void Recharge::setPtr(const MWWorld::Ptr& item) { if (item.isEmpty() || !item.getClass().isItem(item)) throw std::runtime_error("Invalid argument in Recharge::setPtr"); mGemIcon->setItem(item); mGemIcon->setUserString("ToolTipType", "ItemPtr"); mGemIcon->setUserData(MWWorld::Ptr(item)); updateView(); } void Recharge::updateView() { MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>(); const ESM::RefId& soul = gem.getCellRef().getSoul(); const ESM::Creature* creature = MWBase::Environment::get().getESMStore()->get<ESM::Creature>().find(soul); mChargeLabel->setCaptionWithReplacing("#{sCharges} " + MyGUI::utility::toString(creature->mData.mSoul)); bool toolBoxVisible = gem.getCellRef().getCount() != 0; mGemBox->setVisible(toolBoxVisible); mGemBox->setUserString("Hidden", toolBoxVisible ? "false" : "true"); if (!toolBoxVisible) { mGemIcon->setItem(MWWorld::Ptr()); mGemIcon->clearUserStrings(); } mBox->update(); Gui::Box* box = dynamic_cast<Gui::Box*>(mMainWidget); if (box == nullptr) throw std::runtime_error("main widget must be a box"); box->notifyChildrenSizeChanged(); center(); } void Recharge::onCancel(MyGUI::Widget* sender) { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Recharge); } void Recharge::onSelectItem(MyGUI::Widget* sender) { mItemSelectionDialog = std::make_unique<ItemSelectionDialog>("#{sSoulGemsWithSouls}"); mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &Recharge::onItemSelected); mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &Recharge::onItemCancel); mItemSelectionDialog->setVisible(true); mItemSelectionDialog->openContainer(MWMechanics::getPlayer()); mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyChargedSoulstones); } void Recharge::onItemSelected(MWWorld::Ptr item) { mItemSelectionDialog->setVisible(false); mGemIcon->setItem(item); mGemIcon->setUserString("ToolTipType", "ItemPtr"); mGemIcon->setUserData(item); MWBase::Environment::get().getWindowManager()->playSound(item.getClass().getDownSoundId(item)); updateView(); } void Recharge::onItemCancel() { mItemSelectionDialog->setVisible(false); } void Recharge::onItemClicked(MyGUI::Widget* sender, const MWWorld::Ptr& item) { MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>(); if (!MWMechanics::rechargeItem(item, gem)) return; updateView(); } }
4,351
C++
.cpp
104
34.692308
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0.676163
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,518
exposedwindow.cpp
OpenMW_openmw/apps/openmw/mwgui/exposedwindow.cpp
#include "exposedwindow.hpp" namespace MWGui { MyGUI::VectorWidgetPtr Window::getSkinWidgetsByName(const std::string& name) { return MyGUI::Widget::getSkinWidgetsByName(name); } MyGUI::Widget* Window::getSkinWidget(const std::string& _name, bool _throw) { MyGUI::VectorWidgetPtr widgets = getSkinWidgetsByName(_name); if (widgets.empty()) { MYGUI_ASSERT(!_throw, "widget name '" << _name << "' not found in skin of layout '" << getName() << "'"); return nullptr; } else { return widgets[0]; } } }
624
C++
.cpp
21
22.666667
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0.59
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false
35,519
formatting.cpp
OpenMW_openmw/apps/openmw/mwgui/formatting.cpp
#include "formatting.hpp" #include <charconv> #include <system_error> #include <MyGUI_EditBox.h> #include <MyGUI_EditText.h> #include <MyGUI_Gui.h> #include <MyGUI_ImageBox.h> #include <components/debug/debuglog.hpp> #include <components/fontloader/fontloader.hpp> #include <components/interpreter/defines.hpp> #include <components/misc/resourcehelpers.hpp> #include <components/misc/strings/algorithm.hpp> #include <components/resource/resourcesystem.hpp> #include <components/settings/values.hpp> #include <components/vfs/manager.hpp> #include "../mwbase/environment.hpp" #include "../mwscript/interpretercontext.hpp" namespace MWGui::Formatting { /* BookTextParser */ BookTextParser::BookTextParser(const std::string& text, bool shrinkTextAtLastTag) : mIndex(0) , mText(text) , mIgnoreNewlineTags(true) , mIgnoreLineEndings(true) , mClosingTag(false) { MWScript::InterpreterContext interpreterContext( nullptr, MWWorld::Ptr()); // empty arguments, because there is no locals or actor mText = Interpreter::fixDefinesBook(mText, interpreterContext); Misc::StringUtils::replaceAll(mText, "\r", {}); if (shrinkTextAtLastTag) { // vanilla game does not show any text after the last EOL tag. const std::string lowerText = Misc::StringUtils::lowerCase(mText); size_t brIndex = lowerText.rfind("<br>"); size_t pIndex = lowerText.rfind("<p>"); mPlainTextEnd = 0; if (brIndex != pIndex) { if (brIndex != std::string::npos && pIndex != std::string::npos) mPlainTextEnd = std::max(brIndex, pIndex); else if (brIndex != std::string::npos) mPlainTextEnd = brIndex; else mPlainTextEnd = pIndex; } } else mPlainTextEnd = mText.size(); registerTag("br", Event_BrTag); registerTag("p", Event_PTag); registerTag("img", Event_ImgTag); registerTag("div", Event_DivTag); registerTag("font", Event_FontTag); } void BookTextParser::registerTag(const std::string& tag, BookTextParser::Events type) { mTagTypes[tag] = type; } std::string BookTextParser::getReadyText() const { return mReadyText; } BookTextParser::Events BookTextParser::next() { while (mIndex < mText.size()) { char ch = mText[mIndex]; if (ch == '[') { constexpr std::string_view pageBreakTag = "[pagebreak]\n"; if (std::string_view(mText.data() + mIndex, mText.size() - mIndex).starts_with(pageBreakTag)) { mIndex += pageBreakTag.size(); flushBuffer(); mIgnoreNewlineTags = false; return Event_PageBreak; } } if (ch == '<') { const size_t tagStart = mIndex + 1; const size_t tagEnd = mText.find('>', tagStart); if (tagEnd == std::string::npos) throw std::runtime_error("BookTextParser Error: Tag is not terminated"); parseTag(mText.substr(tagStart, tagEnd - tagStart)); mIndex = tagEnd; if (auto it = mTagTypes.find(mTag); it != mTagTypes.end()) { Events type = it->second; if (type == Event_BrTag || type == Event_PTag) { if (!mIgnoreNewlineTags) { if (type == Event_BrTag) mBuffer.push_back('\n'); else { mBuffer.append("\n\n"); } } mIgnoreLineEndings = true; if (type == Event_PTag && !mAttributes.empty()) flushBuffer(); } else flushBuffer(); if (type == Event_ImgTag) { mIgnoreNewlineTags = false; } ++mIndex; return type; } } else { if (!mIgnoreLineEndings || ch != '\n') { if (mIndex < mPlainTextEnd) mBuffer.push_back(ch); mIgnoreLineEndings = false; mIgnoreNewlineTags = false; } } ++mIndex; } flushBuffer(); return Event_EOF; } void BookTextParser::flushBuffer() { mReadyText = mBuffer; mBuffer.clear(); } const BookTextParser::Attributes& BookTextParser::getAttributes() const { return mAttributes; } bool BookTextParser::isClosingTag() const { return mClosingTag; } void BookTextParser::parseTag(std::string tag) { size_t tagNameEndPos = tag.find(' '); mAttributes.clear(); mTag = tag.substr(0, tagNameEndPos); Misc::StringUtils::lowerCaseInPlace(mTag); if (mTag.empty()) return; mClosingTag = (mTag[0] == '/'); if (mClosingTag) { mTag.erase(mTag.begin()); return; } if (tagNameEndPos == std::string::npos) return; tag.erase(0, tagNameEndPos + 1); while (!tag.empty()) { size_t sepPos = tag.find('='); if (sepPos == std::string::npos) return; std::string key = tag.substr(0, sepPos); Misc::StringUtils::lowerCaseInPlace(key); tag.erase(0, sepPos + 1); std::string value; if (tag.empty()) return; if (tag[0] == '"' || tag[0] == '\'') { size_t quoteEndPos = tag.find(tag[0], 1); if (quoteEndPos == std::string::npos) throw std::runtime_error("BookTextParser Error: Missing end quote in tag"); value = tag.substr(1, quoteEndPos - 1); tag.erase(0, quoteEndPos + 2); } else { size_t valEndPos = tag.find(' '); if (valEndPos == std::string::npos) { value = tag; tag.erase(); } else { value = tag.substr(0, valEndPos); tag.erase(0, valEndPos + 1); } } mAttributes[key] = std::move(value); } } /* BookFormatter */ Paginator::Pages BookFormatter::markupToWidget(MyGUI::Widget* parent, const std::string& markup, const int pageWidth, const int pageHeight, bool shrinkTextAtLastTag) { Paginator pag(pageWidth, pageHeight); while (parent->getChildCount()) { MyGUI::Gui::getInstance().destroyWidget(parent->getChildAt(0)); } mTextStyle = TextStyle(); mBlockStyle = BlockStyle(); MyGUI::Widget* paper = parent->createWidget<MyGUI::Widget>("Widget", MyGUI::IntCoord(0, 0, pag.getPageWidth(), pag.getPageHeight()), MyGUI::Align::Left | MyGUI::Align::Top); paper->setNeedMouseFocus(false); BookTextParser parser(markup, shrinkTextAtLastTag); bool brBeforeLastTag = false; bool isPrevImg = false; bool inlineImageInserted = false; for (;;) { BookTextParser::Events event = parser.next(); if (event == BookTextParser::Event_BrTag || (event == BookTextParser::Event_PTag && parser.getAttributes().empty())) continue; std::string plainText = parser.getReadyText(); // for cases when linebreaks are used to cause a shift to the next page // if the split text block ends in an empty line, proceeding text block(s) should have leading empty lines // removed if (pag.getIgnoreLeadingEmptyLines()) { while (!plainText.empty()) { if (plainText[0] == '\n') plainText.erase(plainText.begin()); else { pag.setIgnoreLeadingEmptyLines(false); break; } } } if (plainText.empty()) brBeforeLastTag = true; else { // Each block of text (between two tags / boundary and tag) will be displayed in a separate editbox // widget, which means an additional linebreak will be created between them. ^ This is not what vanilla // MW assumes, so we must deal with line breaks around tags appropriately. bool brAtStart = (plainText[0] == '\n'); bool brAtEnd = (plainText[plainText.size() - 1] == '\n'); if (brAtStart && !brBeforeLastTag && !isPrevImg) plainText.erase(plainText.begin()); if (plainText.size() && brAtEnd) plainText.erase(plainText.end() - 1); if (!plainText.empty() || brBeforeLastTag || isPrevImg) { if (inlineImageInserted) { pag.setCurrentTop(pag.getCurrentTop() - mTextStyle.mTextSize); plainText = " " + plainText; inlineImageInserted = false; } TextElement elem(paper, pag, mBlockStyle, mTextStyle, plainText); elem.paginate(); } brBeforeLastTag = brAtEnd; } if (event == BookTextParser::Event_EOF) break; isPrevImg = (event == BookTextParser::Event_ImgTag); switch (event) { case BookTextParser::Event_PageBreak: pag << Paginator::Page(pag.getStartTop(), pag.getCurrentTop()); pag.setStartTop(pag.getCurrentTop()); break; case BookTextParser::Event_ImgTag: { const BookTextParser::Attributes& attr = parser.getAttributes(); auto srcIt = attr.find("src"); if (srcIt == attr.end()) continue; int width = 0; if (auto widthIt = attr.find("width"); widthIt != attr.end()) width = MyGUI::utility::parseInt(widthIt->second); int height = 0; if (auto heightIt = attr.find("height"); heightIt != attr.end()) height = MyGUI::utility::parseInt(heightIt->second); const std::string& src = srcIt->second; auto vfs = MWBase::Environment::get().getResourceSystem()->getVFS(); std::string correctedSrc; constexpr std::string_view imgPrefix = "img://"; if (src.starts_with(imgPrefix)) { correctedSrc = src.substr(imgPrefix.size(), src.size() - imgPrefix.size()); if (width == 0) { width = 50; inlineImageInserted = true; } if (height == 0) height = 50; } else { if (width == 0 || height == 0) continue; correctedSrc = Misc::ResourceHelpers::correctBookartPath(src, width, height, vfs); } if (!vfs->exists(correctedSrc)) { Log(Debug::Warning) << "Warning: Could not find \"" << src << "\" referenced by an <img> tag."; break; } pag.setIgnoreLeadingEmptyLines(false); ImageElement elem(paper, pag, mBlockStyle, correctedSrc, width, height); elem.paginate(); break; } case BookTextParser::Event_FontTag: if (parser.isClosingTag()) resetFontProperties(); else handleFont(parser.getAttributes()); break; case BookTextParser::Event_PTag: case BookTextParser::Event_DivTag: handleDiv(parser.getAttributes()); break; default: break; } } // insert last page if (pag.getStartTop() != pag.getCurrentTop()) pag << Paginator::Page(pag.getStartTop(), pag.getStartTop() + pag.getPageHeight()); paper->setSize(paper->getWidth(), pag.getCurrentTop()); return pag.getPages(); } Paginator::Pages BookFormatter::markupToWidget( MyGUI::Widget* parent, const std::string& markup, bool shrinkTextAtLastTag) { return markupToWidget(parent, markup, parent->getWidth(), parent->getHeight(), shrinkTextAtLastTag); } void BookFormatter::resetFontProperties() { mTextStyle = TextStyle(); } void BookFormatter::handleDiv(const BookTextParser::Attributes& attr) { auto it = attr.find("align"); if (it == attr.end()) return; const std::string& align = it->second; if (Misc::StringUtils::ciEqual(align, "center")) mBlockStyle.mAlign = MyGUI::Align::HCenter; else if (Misc::StringUtils::ciEqual(align, "left")) mBlockStyle.mAlign = MyGUI::Align::Left; else if (Misc::StringUtils::ciEqual(align, "right")) mBlockStyle.mAlign = MyGUI::Align::Right; } void BookFormatter::handleFont(const BookTextParser::Attributes& attr) { auto it = attr.find("color"); if (it != attr.end()) { const auto& colorString = it->second; unsigned int color = 0; std::from_chars(colorString.data(), colorString.data() + colorString.size(), color, 16); mTextStyle.mColour = MyGUI::Colour((color >> 16 & 0xFF) / 255.f, (color >> 8 & 0xFF) / 255.f, (color & 0xFF) / 255.f); } it = attr.find("face"); if (it != attr.end()) { const std::string& face = it->second; std::string name{ Gui::FontLoader::getFontForFace(face) }; mTextStyle.mFont = "Journalbook " + name; } if (attr.find("size") != attr.end()) { /// \todo } } /* GraphicElement */ GraphicElement::GraphicElement(MyGUI::Widget* parent, Paginator& pag, const BlockStyle& blockStyle) : mParent(parent) , mPaginator(pag) , mBlockStyle(blockStyle) { } void GraphicElement::paginate() { int newTop = mPaginator.getCurrentTop() + getHeight(); while (newTop - mPaginator.getStartTop() > mPaginator.getPageHeight()) { int newStartTop = pageSplit(); mPaginator << Paginator::Page(mPaginator.getStartTop(), newStartTop); mPaginator.setStartTop(newStartTop); } mPaginator.setCurrentTop(newTop); } int GraphicElement::pageSplit() { return mPaginator.getStartTop() + mPaginator.getPageHeight(); } /* TextElement */ TextElement::TextElement(MyGUI::Widget* parent, Paginator& pag, const BlockStyle& blockStyle, const TextStyle& textStyle, const std::string& text) : GraphicElement(parent, pag, blockStyle) , mTextStyle(textStyle) { Gui::EditBox* box = parent->createWidget<Gui::EditBox>("NormalText", MyGUI::IntCoord(0, pag.getCurrentTop(), pag.getPageWidth(), 0), MyGUI::Align::Left | MyGUI::Align::Top, parent->getName() + MyGUI::utility::toString(parent->getChildCount())); box->setEditStatic(true); box->setEditMultiLine(true); box->setEditWordWrap(true); box->setNeedMouseFocus(false); box->setNeedKeyFocus(false); box->setMaxTextLength(text.size()); box->setTextAlign(mBlockStyle.mAlign); box->setTextColour(mTextStyle.mColour); box->setFontName(mTextStyle.mFont); box->setCaption(MyGUI::TextIterator::toTagsString(text)); box->setSize(box->getSize().width, box->getTextSize().height); mEditBox = box; } int TextElement::getHeight() { return mEditBox->getTextSize().height; } int TextElement::pageSplit() { // split lines const int lineHeight = Settings::gui().mFontSize; unsigned int lastLine = (mPaginator.getStartTop() + mPaginator.getPageHeight() - mPaginator.getCurrentTop()); if (lineHeight > 0) lastLine /= lineHeight; int ret = mPaginator.getCurrentTop() + lastLine * lineHeight; // first empty lines that would go to the next page should be ignored mPaginator.setIgnoreLeadingEmptyLines(true); const MyGUI::VectorLineInfo& lines = mEditBox->getSubWidgetText()->castType<MyGUI::EditText>()->getLineInfo(); for (size_t i = lastLine; i < lines.size(); ++i) { if (lines[i].width == 0) ret += lineHeight; else { mPaginator.setIgnoreLeadingEmptyLines(false); break; } } return ret; } /* ImageElement */ ImageElement::ImageElement(MyGUI::Widget* parent, Paginator& pag, const BlockStyle& blockStyle, const std::string& src, int width, int height) : GraphicElement(parent, pag, blockStyle) , mImageHeight(height) { int left = 0; if (mBlockStyle.mAlign.isHCenter()) left += (pag.getPageWidth() - width) / 2; else if (mBlockStyle.mAlign.isLeft()) left = 0; else if (mBlockStyle.mAlign.isRight()) left += pag.getPageWidth() - width; mImageBox = parent->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(left, pag.getCurrentTop(), width, mImageHeight), MyGUI::Align::Left | MyGUI::Align::Top, parent->getName() + MyGUI::utility::toString(parent->getChildCount())); mImageBox->setImageTexture(src); mImageBox->setProperty("NeedMouse", "false"); } int ImageElement::getHeight() { return mImageHeight; } int ImageElement::pageSplit() { // if the image is larger than the page, fall back to the default pageSplit implementation if (mImageHeight > mPaginator.getPageHeight()) return GraphicElement::pageSplit(); return mPaginator.getCurrentTop(); } }
19,513
C++
.cpp
483
27.281573
119
0.524772
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
35,520
travelwindow.cpp
OpenMW_openmw/apps/openmw/mwgui/travelwindow.cpp
#include "travelwindow.hpp" #include <MyGUI_Button.h> #include <MyGUI_Gui.h> #include <MyGUI_ScrollView.h> #include <components/esm3/loadcrea.hpp> #include <components/esm3/loadgmst.hpp> #include <components/misc/strings/conversion.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/actionteleport.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/store.hpp" #include "../mwworld/worldmodel.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" namespace MWGui { TravelWindow::TravelWindow() : WindowBase("openmw_travel_window.layout") , mCurrentY(0) { getWidget(mCancelButton, "CancelButton"); getWidget(mPlayerGold, "PlayerGold"); getWidget(mSelect, "Select"); getWidget(mDestinations, "Travel"); getWidget(mDestinationsView, "DestinationsView"); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onCancelButtonClicked); mDestinations->setCoord(450 / 2 - mDestinations->getTextSize().width / 2, mDestinations->getTop(), mDestinations->getTextSize().width, mDestinations->getHeight()); mSelect->setCoord(8, mSelect->getTop(), mSelect->getTextSize().width, mSelect->getHeight()); } void TravelWindow::addDestination(const ESM::RefId& name, const ESM::Position& pos, bool interior) { int price; const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); if (!mPtr.getCell()->isExterior()) { price = gmst.find("fMagesGuildTravel")->mValue.getInteger(); } else { ESM::Position PlayerPos = player.getRefData().getPosition(); float d = sqrt(pow(pos.pos[0] - PlayerPos.pos[0], 2) + pow(pos.pos[1] - PlayerPos.pos[1], 2) + pow(pos.pos[2] - PlayerPos.pos[2], 2)); float fTravelMult = gmst.find("fTravelMult")->mValue.getFloat(); if (fTravelMult != 0) price = static_cast<int>(d / fTravelMult); else price = static_cast<int>(d); } price = std::max(1, price); price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true); // Add price for the travelling followers std::set<MWWorld::Ptr> followers; MWWorld::ActionTeleport::getFollowers(player, followers, !interior); // Apply followers cost, unlike vanilla the first follower doesn't travel for free price *= 1 + static_cast<int>(followers.size()); const int lineHeight = Settings::gui().mFontSize + 2; MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>( "SandTextButton", 0, mCurrentY, 200, lineHeight, MyGUI::Align::Default); toAdd->setEnabled(price <= playerGold); mCurrentY += lineHeight; if (interior) toAdd->setUserString("interior", "y"); else toAdd->setUserString("interior", "n"); const std::string& nameString = name.getRefIdString(); toAdd->setUserString("price", std::to_string(price)); toAdd->setCaptionWithReplacing( "#{sCell=" + nameString + "} - " + MyGUI::utility::toString(price) + "#{sgp}"); toAdd->setSize(mDestinationsView->getWidth(), lineHeight); toAdd->eventMouseWheel += MyGUI::newDelegate(this, &TravelWindow::onMouseWheel); toAdd->setUserString("Destination", nameString); toAdd->setUserData(pos); toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onTravelButtonClick); } void TravelWindow::clearDestinations() { mDestinationsView->setViewOffset(MyGUI::IntPoint(0, 0)); mCurrentY = 0; while (mDestinationsView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mDestinationsView->getChildAt(0)); } void TravelWindow::setPtr(const MWWorld::Ptr& actor) { if (actor.isEmpty() || !actor.getClass().isActor()) throw std::runtime_error("Invalid argument in TravelWindow::setPtr"); center(); mPtr = actor; clearDestinations(); std::vector<ESM::Transport::Dest> transport; if (mPtr.getClass().isNpc()) transport = mPtr.get<ESM::NPC>()->mBase->getTransport(); else if (mPtr.getType() == ESM::Creature::sRecordId) transport = mPtr.get<ESM::Creature>()->mBase->getTransport(); for (const auto& dest : transport) { std::string_view cellname = dest.mCellName; bool interior = true; const ESM::ExteriorCellLocation cellIndex = ESM::positionToExteriorCellLocation(dest.mPos.pos[0], dest.mPos.pos[1]); if (cellname.empty()) { MWWorld::CellStore& cell = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex); cellname = MWBase::Environment::get().getWorld()->getCellName(&cell); interior = false; } addDestination(ESM::RefId::stringRefId(cellname), dest.mPos, interior); } updateLabels(); // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the // scrollbar is hidden mDestinationsView->setVisibleVScroll(false); mDestinationsView->setCanvasSize( MyGUI::IntSize(mDestinationsView->getWidth(), std::max(mDestinationsView->getHeight(), mCurrentY))); mDestinationsView->setVisibleVScroll(true); } void TravelWindow::onTravelButtonClick(MyGUI::Widget* _sender) { const int price = Misc::StringUtils::toNumeric<int>(_sender->getUserString("price"), 0); MWWorld::Ptr player = MWMechanics::getPlayer(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); if (playerGold < price) return; // Set "traveling" flag, so GetPCTraveling can detect teleportation. // We will reset this flag during next world update. MWBase::Environment::get().getWorld()->setPlayerTraveling(true); if (!mPtr.getCell()->isExterior()) // Interior cell -> mages guild transport MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("mysticism cast")); player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price); // add gold to NPC trading gold pool MWMechanics::CreatureStats& npcStats = mPtr.getClass().getCreatureStats(mPtr); npcStats.setGoldPool(npcStats.getGoldPool() + price); MWBase::Environment::get().getWindowManager()->fadeScreenOut(1); ESM::Position pos = *_sender->getUserData<ESM::Position>(); std::string_view cellname = _sender->getUserString("Destination"); bool interior = _sender->getUserString("interior") == "y"; if (mPtr.getCell()->isExterior()) { ESM::Position playerPos = player.getRefData().getPosition(); float d = (osg::Vec3f(pos.pos[0], pos.pos[1], 0) - osg::Vec3f(playerPos.pos[0], playerPos.pos[1], 0)).length(); int hours = static_cast<int>(d / MWBase::Environment::get() .getESMStore() ->get<ESM::GameSetting>() .find("fTravelTimeMult") ->mValue.getFloat()); MWBase::Environment::get().getMechanicsManager()->rest(hours, true); MWBase::Environment::get().getWorld()->advanceTime(hours); } MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Travel); MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode(); MWBase::Environment::get().getWindowManager()->fadeScreenOut(1); const ESM::ExteriorCellLocation posCell = ESM::positionToExteriorCellLocation(pos.pos[0], pos.pos[1]); ESM::RefId cellId = ESM::Cell::generateIdForCell(!interior, cellname, posCell.mX, posCell.mY); // Teleports any followers, too. MWWorld::ActionTeleport action(cellId, pos, true); action.execute(player); MWBase::Environment::get().getWindowManager()->fadeScreenOut(0); MWBase::Environment::get().getWindowManager()->fadeScreenIn(1); } void TravelWindow::onCancelButtonClicked(MyGUI::Widget* _sender) { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Travel); } void TravelWindow::updateLabels() { MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); mPlayerGold->setCaptionWithReplacing("#{sGold}: " + MyGUI::utility::toString(playerGold)); mPlayerGold->setCoord(8, mPlayerGold->getTop(), mPlayerGold->getTextSize().width, mPlayerGold->getHeight()); } void TravelWindow::onReferenceUnavailable() { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Travel); MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode(); } void TravelWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel) { if (mDestinationsView->getViewOffset().top + _rel * 0.3f > 0) mDestinationsView->setViewOffset(MyGUI::IntPoint(0, 0)); else mDestinationsView->setViewOffset( MyGUI::IntPoint(0, static_cast<int>(mDestinationsView->getViewOffset().top + _rel * 0.3f))); } }
10,186
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.cpp
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,521
layout.cpp
OpenMW_openmw/apps/openmw/mwgui/layout.cpp
#include "layout.hpp" #include <MyGUI_Gui.h> #include <MyGUI_LayoutManager.h> #include <MyGUI_TextBox.h> #include <MyGUI_UString.h> #include <MyGUI_Widget.h> #include <MyGUI_Window.h> namespace MWGui { void Layout::initialise(std::string_view _layout) { const auto MAIN_WINDOW = "_Main"; mLayoutName = _layout; mPrefix = MyGUI::utility::toString(this, "_"); mListWindowRoot = MyGUI::LayoutManager::getInstance().loadLayout(mLayoutName, mPrefix); const std::string main_name = mPrefix + MAIN_WINDOW; for (MyGUI::Widget* widget : mListWindowRoot) { if (widget->getName() == main_name) mMainWidget = widget; // Force the alignment to update immediately widget->_setAlign(widget->getSize(), widget->getParentSize()); } MYGUI_ASSERT( mMainWidget, "root widget name '" << MAIN_WINDOW << "' in layout '" << mLayoutName << "' not found."); } void Layout::shutdown() { setVisible(false); MyGUI::Gui::getInstance().destroyWidget(mMainWidget); mListWindowRoot.clear(); } void Layout::setCoord(int x, int y, int w, int h) { mMainWidget->setCoord(x, y, w, h); } void Layout::setVisible(bool b) { mMainWidget->setVisible(b); } void Layout::setText(std::string_view name, std::string_view caption) { MyGUI::Widget* pt; getWidget(pt, name); static_cast<MyGUI::TextBox*>(pt)->setCaption(MyGUI::UString(caption)); } void Layout::setTitle(std::string_view title) { MyGUI::Window* window = static_cast<MyGUI::Window*>(mMainWidget); if (window->getCaption() != title) window->setCaptionWithReplacing(MyGUI::UString(title)); } MyGUI::Widget* Layout::getWidget(std::string_view _name) { std::string target = mPrefix; target += _name; for (MyGUI::Widget* widget : mListWindowRoot) { MyGUI::Widget* find = widget->findWidget(target); if (nullptr != find) { return find; } } MYGUI_EXCEPT("widget name '" << _name << "' in layout '" << mLayoutName << "' not found."); } }
2,282
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.cpp
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OpenMW/openmw
5,318
933
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,522
inventoryitemmodel.cpp
OpenMW_openmw/apps/openmw/mwgui/inventoryitemmodel.cpp
#include "inventoryitemmodel.hpp" #include <sstream> #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/manualref.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" namespace MWGui { InventoryItemModel::InventoryItemModel(const MWWorld::Ptr& actor) : mActor(actor) { } ItemStack InventoryItemModel::getItem(ModelIndex index) { if (index < 0) throw std::runtime_error("Invalid index supplied"); if (mItems.size() <= static_cast<size_t>(index)) throw std::runtime_error("Item index out of range"); return mItems[index]; } size_t InventoryItemModel::getItemCount() { return mItems.size(); } ItemModel::ModelIndex InventoryItemModel::getIndex(const ItemStack& item) { size_t i = 0; for (ItemStack& itemStack : mItems) { if (itemStack == item) return i; ++i; } return -1; } MWWorld::Ptr InventoryItemModel::addItem(const ItemStack& item, size_t count, bool allowAutoEquip) { if (item.mBase.getContainerStore() == &mActor.getClass().getContainerStore(mActor)) throw std::runtime_error("Item to add needs to be from a different container!"); return *mActor.getClass().getContainerStore(mActor).add(item.mBase, count, allowAutoEquip); } MWWorld::Ptr InventoryItemModel::copyItem(const ItemStack& item, size_t count, bool allowAutoEquip) { if (item.mBase.getContainerStore() == &mActor.getClass().getContainerStore(mActor)) throw std::runtime_error("Item to copy needs to be from a different container!"); MWWorld::ManualRef newRef(*MWBase::Environment::get().getESMStore(), item.mBase, count); return *mActor.getClass().getContainerStore(mActor).add(newRef.getPtr(), count, allowAutoEquip); } void InventoryItemModel::removeItem(const ItemStack& item, size_t count) { int removed = 0; // Re-equipping makes sense only if a target has inventory if (mActor.getClass().hasInventoryStore(mActor)) { MWWorld::InventoryStore& store = mActor.getClass().getInventoryStore(mActor); removed = store.remove(item.mBase, count, true); } else { MWWorld::ContainerStore& store = mActor.getClass().getContainerStore(mActor); removed = store.remove(item.mBase, count); } std::stringstream error; if (removed == 0) { error << "Item '" << item.mBase.getCellRef().getRefId() << "' was not found in container store to remove"; throw std::runtime_error(error.str()); } else if (removed < static_cast<int>(count)) { error << "Not enough items '" << item.mBase.getCellRef().getRefId() << "' in the stack to remove (" << static_cast<int>(count) << " requested, " << removed << " found)"; throw std::runtime_error(error.str()); } } MWWorld::Ptr InventoryItemModel::moveItem( const ItemStack& item, size_t count, ItemModel* otherModel, bool allowAutoEquip) { // Can't move conjured items: This is a general fix that also takes care of issues with taking conjured items // via the 'Take All' button. if (item.mFlags & ItemStack::Flag_Bound) return MWWorld::Ptr(); return ItemModel::moveItem(item, count, otherModel, allowAutoEquip); } void InventoryItemModel::update() { MWWorld::ContainerStore& store = mActor.getClass().getContainerStore(mActor); mItems.clear(); for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it) { MWWorld::Ptr item = *it; if (!item.getClass().showsInInventory(item)) continue; ItemStack newItem(item, this, item.getCellRef().getCount()); if (mActor.getClass().hasInventoryStore(mActor)) { MWWorld::InventoryStore& invStore = mActor.getClass().getInventoryStore(mActor); if (invStore.isEquipped(newItem.mBase)) newItem.mType = ItemStack::Type_Equipped; } mItems.push_back(newItem); } } bool InventoryItemModel::onTakeItem(const MWWorld::Ptr& item, int count) { // Looting a dead corpse is considered OK if (mActor.getClass().isActor() && mActor.getClass().getCreatureStats(mActor).isDead()) return true; MWWorld::Ptr player = MWMechanics::getPlayer(); MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item, mActor, count); return true; } bool InventoryItemModel::usesContainer(const MWWorld::Ptr& container) { return mActor == container; } }
5,084
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.cpp
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
35,523
jailscreen.cpp
OpenMW_openmw/apps/openmw/mwgui/jailscreen.cpp
#include <MyGUI_ScrollBar.h> #include <components/misc/rng.hpp> #include <components/misc/strings/format.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/store.hpp" #include "jailscreen.hpp" namespace MWGui { JailScreen::JailScreen() : WindowBase("openmw_jail_screen.layout") , mDays(1) , mFadeTimeRemaining(0) , mTimeAdvancer(0.01f) { getWidget(mProgressBar, "ProgressBar"); mTimeAdvancer.eventProgressChanged += MyGUI::newDelegate(this, &JailScreen::onJailProgressChanged); mTimeAdvancer.eventFinished += MyGUI::newDelegate(this, &JailScreen::onJailFinished); center(); } void JailScreen::goToJail(int days) { mDays = days; MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5); mFadeTimeRemaining = 0.5; setVisible(false); mProgressBar->setScrollRange(100 + 1); mProgressBar->setScrollPosition(0); mProgressBar->setTrackSize(0); } void JailScreen::onFrame(float dt) { mTimeAdvancer.onFrame(dt); if (mFadeTimeRemaining <= 0) return; mFadeTimeRemaining -= dt; if (mFadeTimeRemaining <= 0) { MWWorld::Ptr player = MWMechanics::getPlayer(); MWBase::Environment::get().getWorld()->teleportToClosestMarker( player, ESM::RefId::stringRefId("prisonmarker")); MWBase::Environment::get().getWindowManager()->fadeScreenOut( 0.f); // override fade-in caused by cell transition setVisible(true); mTimeAdvancer.run(100); } } void JailScreen::onJailProgressChanged(int cur, int /*total*/) { mProgressBar->setScrollPosition(0); mProgressBar->setTrackSize( static_cast<int>(cur / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize())); } void JailScreen::onJailFinished() { MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Jail); MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5); MWWorld::Ptr player = MWMechanics::getPlayer(); MWBase::Environment::get().getMechanicsManager()->rest(mDays * 24, true); MWBase::Environment::get().getWorld()->advanceTime(mDays * 24); // We should not worsen corprus when in prison player.getClass().getCreatureStats(player).getActiveSpells().skipWorsenings(mDays * 24); const auto& skillStore = MWBase::Environment::get().getESMStore()->get<ESM::Skill>(); std::set<const ESM::Skill*> skills; for (int day = 0; day < mDays; ++day) { auto& prng = MWBase::Environment::get().getWorld()->getPrng(); const ESM::Skill* skill = skillStore.searchRandom({}, prng); skills.insert(skill); MWMechanics::SkillValue& value = player.getClass().getNpcStats(player).getSkill(skill->mId); if (skill->mId == ESM::Skill::Security || skill->mId == ESM::Skill::Sneak) value.setBase(std::min(100.f, value.getBase() + 1)); else value.setBase(std::max(0.f, value.getBase() - 1)); } const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>(); std::string message; if (mDays == 1) message = gmst.find("sNotifyMessage42")->mValue.getString(); else message = gmst.find("sNotifyMessage43")->mValue.getString(); message = Misc::StringUtils::format(message, mDays); for (const ESM::Skill* skill : skills) { int skillValue = player.getClass().getNpcStats(player).getSkill(skill->mId).getBase(); std::string skillMsg = gmst.find("sNotifyMessage44")->mValue.getString(); if (skill->mId == ESM::Skill::Sneak || skill->mId == ESM::Skill::Security) skillMsg = gmst.find("sNotifyMessage39")->mValue.getString(); skillMsg = Misc::StringUtils::format(skillMsg, skill->mName, skillValue); message += "\n" + skillMsg; } std::vector<std::string> buttons; buttons.emplace_back("#{Interface:OK}"); MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, buttons); } }
4,644
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.cpp
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OpenMW/openmw
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,524
backgroundimage.cpp
OpenMW_openmw/apps/openmw/mwgui/backgroundimage.cpp
#include "backgroundimage.hpp" #include <MyGUI_Gui.h> namespace MWGui { void BackgroundImage::setBackgroundImage(const std::string& image, bool fixedRatio, bool stretch) { if (mChild) { MyGUI::Gui::getInstance().destroyWidget(mChild); mChild = nullptr; } if (!stretch) { setImageTexture("black"); if (fixedRatio) mAspect = 4.0 / 3.0; else mAspect = 0; // TODO mChild = createWidgetReal<MyGUI::ImageBox>("ImageBox", MyGUI::FloatCoord(0, 0, 1, 1), MyGUI::Align::Default); mChild->setImageTexture(image); adjustSize(); } else { mAspect = 0; setImageTexture(image); } } void BackgroundImage::adjustSize() { if (mAspect == 0) return; MyGUI::IntSize screenSize = getSize(); int leftPadding = std::max(0, static_cast<int>(screenSize.width - screenSize.height * mAspect) / 2); int topPadding = std::max(0, static_cast<int>(screenSize.height - screenSize.width / mAspect) / 2); mChild->setCoord( leftPadding, topPadding, screenSize.width - leftPadding * 2, screenSize.height - topPadding * 2); } void BackgroundImage::setSize(const MyGUI::IntSize& _value) { MyGUI::Widget::setSize(_value); adjustSize(); } void BackgroundImage::setCoord(const MyGUI::IntCoord& _value) { MyGUI::Widget::setCoord(_value); adjustSize(); } }
1,609
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.cpp
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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false
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true
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false
35,525
windowbase.cpp
OpenMW_openmw/apps/openmw/mwgui/windowbase.cpp
#include "windowbase.hpp" #include <MyGUI_Button.h> #include <MyGUI_InputManager.h> #include <MyGUI_RenderManager.h> #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include <components/widgets/imagebutton.hpp> #include "draganddrop.hpp" #include "exposedwindow.hpp" using namespace MWGui; WindowBase::WindowBase(std::string_view parLayout) : Layout(parLayout) { mMainWidget->setVisible(false); Window* window = mMainWidget->castType<Window>(false); if (!window) return; MyGUI::Button* button = nullptr; MyGUI::VectorWidgetPtr widgets = window->getSkinWidgetsByName("Action"); for (MyGUI::Widget* widget : widgets) { if (widget->isUserString("SupportDoubleClick")) button = widget->castType<MyGUI::Button>(); } if (button) button->eventMouseButtonDoubleClick += MyGUI::newDelegate(this, &WindowBase::onDoubleClick); } void WindowBase::onTitleDoubleClicked() { if (MyGUI::InputManager::getInstance().isShiftPressed()) MWBase::Environment::get().getWindowManager()->toggleMaximized(this); } void WindowBase::onDoubleClick(MyGUI::Widget* _sender) { onTitleDoubleClicked(); } void WindowBase::setVisible(bool visible) { visible = visible && !mDisabledByLua; bool wasVisible = mMainWidget->getVisible(); mMainWidget->setVisible(visible); if (visible) onOpen(); else if (wasVisible) onClose(); } bool WindowBase::isVisible() const { return mMainWidget->getVisible(); } void WindowBase::center() { // Centre dialog MyGUI::IntSize layerSize = MyGUI::RenderManager::getInstance().getViewSize(); if (mMainWidget->getLayer()) layerSize = mMainWidget->getLayer()->getSize(); MyGUI::IntCoord coord = mMainWidget->getCoord(); coord.left = (layerSize.width - coord.width) / 2; coord.top = (layerSize.height - coord.height) / 2; mMainWidget->setCoord(coord); } void WindowBase::clampWindowCoordinates(MyGUI::Window* window) { MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize(); if (window->getLayer()) viewSize = window->getLayer()->getSize(); // Window's minimum size is larger than the screen size, can not clamp coordinates auto minSize = window->getMinSize(); if (minSize.width > viewSize.width || minSize.height > viewSize.height) return; int left = std::max(0, window->getPosition().left); int top = std::max(0, window->getPosition().top); int width = std::clamp(window->getSize().width, 0, viewSize.width); int height = std::clamp(window->getSize().height, 0, viewSize.height); if (left + width > viewSize.width) left = viewSize.width - width; if (top + height > viewSize.height) top = viewSize.height - height; if (window->getSize().width != width || window->getSize().height != height) window->setSize(width, height); if (window->getPosition().left != left || window->getPosition().top != top) window->setPosition(left, top); } WindowModal::WindowModal(const std::string& parLayout) : WindowBase(parLayout) { } void WindowModal::onOpen() { MWBase::Environment::get().getWindowManager()->addCurrentModal(this); // Set so we can escape it if needed MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); MyGUI::InputManager::getInstance().addWidgetModal(mMainWidget); MyGUI::InputManager::getInstance().setKeyFocusWidget(focus); } void WindowModal::onClose() { MWBase::Environment::get().getWindowManager()->removeCurrentModal(this); MyGUI::InputManager::getInstance().removeWidgetModal(mMainWidget); } NoDrop::NoDrop(DragAndDrop* drag, MyGUI::Widget* widget) : mWidget(widget) , mDrag(drag) , mTransparent(false) { } void NoDrop::onFrame(float dt) { if (!mWidget) return; MyGUI::IntPoint mousePos = MyGUI::InputManager::getInstance().getMousePosition(); if (mDrag->mIsOnDragAndDrop) { MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getMouseFocusWidget(); while (focus && focus != mWidget) focus = focus->getParent(); if (focus == mWidget) mTransparent = true; } if (!mWidget->getAbsoluteCoord().inside(mousePos)) mTransparent = false; if (mTransparent) { mWidget->setNeedMouseFocus(false); // Allow click-through setAlpha(std::max(0.13f, mWidget->getAlpha() - dt * 5)); } else { mWidget->setNeedMouseFocus(true); setAlpha(std::min(1.0f, mWidget->getAlpha() + dt * 5)); } } void NoDrop::setAlpha(float alpha) { if (mWidget) mWidget->setAlpha(alpha); } BookWindowBase::BookWindowBase(std::string_view parLayout) : WindowBase(parLayout) { } float BookWindowBase::adjustButton(std::string_view name) { Gui::ImageButton* button; WindowBase::getWidget(button, name); MyGUI::IntSize requested = button->getRequestedSize(); float scale = float(requested.height) / button->getSize().height; MyGUI::IntSize newSize = requested; newSize.width /= scale; newSize.height /= scale; button->setSize(newSize); if (button->getAlign().isRight()) { MyGUI::IntSize diff = (button->getSize() - requested); diff.width /= scale; diff.height /= scale; button->setPosition(button->getPosition() + MyGUI::IntPoint(diff.width, 0)); } return scale; }
5,489
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.cpp
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OpenMW/openmw
5,318
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
35,526
itemselection.cpp
OpenMW_openmw/apps/openmw/mwgui/itemselection.cpp
#include "itemselection.hpp" #include <MyGUI_Button.h> #include <MyGUI_TextBox.h> #include "inventoryitemmodel.hpp" #include "itemview.hpp" #include "sortfilteritemmodel.hpp" namespace MWGui { ItemSelectionDialog::ItemSelectionDialog(const std::string& label) : WindowModal("openmw_itemselection_dialog.layout") , mSortModel(nullptr) { getWidget(mItemView, "ItemView"); mItemView->eventItemClicked += MyGUI::newDelegate(this, &ItemSelectionDialog::onSelectedItem); MyGUI::TextBox* l; getWidget(l, "Label"); l->setCaptionWithReplacing(label); MyGUI::Button* cancelButton; getWidget(cancelButton, "CancelButton"); cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemSelectionDialog::onCancelButtonClicked); center(); } bool ItemSelectionDialog::exit() { eventDialogCanceled(); return true; } void ItemSelectionDialog::openContainer(const MWWorld::Ptr& container) { auto sortModel = std::make_unique<SortFilterItemModel>(std::make_unique<InventoryItemModel>(container)); mSortModel = sortModel.get(); mItemView->setModel(std::move(sortModel)); mItemView->resetScrollBars(); } void ItemSelectionDialog::setCategory(int category) { mSortModel->setCategory(category); mItemView->update(); } void ItemSelectionDialog::setFilter(int filter) { mSortModel->setFilter(filter); mItemView->update(); } void ItemSelectionDialog::onSelectedItem(int index) { ItemStack item = mSortModel->getItem(index); eventItemSelected(item.mBase); } void ItemSelectionDialog::onCancelButtonClicked(MyGUI::Widget* sender) { exit(); } }
1,813
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.cpp
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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false
false
true
true
false
35,527
debugwindow.cpp
OpenMW_openmw/apps/openmw/mwgui/debugwindow.cpp
#include "debugwindow.hpp" #include <MyGUI_EditBox.h> #include <MyGUI_TabControl.h> #include <MyGUI_TabItem.h> #include <LinearMath/btQuickprof.h> #include <components/debug/debugging.hpp> #include <components/settings/values.hpp> #include "../mwbase/environment.hpp" #include "../mwbase/luamanager.hpp" #include <mutex> #ifndef BT_NO_PROFILE namespace { void bulletDumpRecursive(CProfileIterator* pit, int spacing, std::stringstream& os) { pit->First(); if (pit->Is_Done()) return; float accumulated_time = 0, parent_time = pit->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : pit->Get_Current_Parent_Total_Time(); int i, j; int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset(); for (i = 0; i < spacing; i++) os << "."; os << "----------------------------------\n"; for (i = 0; i < spacing; i++) os << "."; std::string s = "Profiling: " + std::string(pit->Get_Current_Parent_Name()) + " (total running time: " + MyGUI::utility::toString(parent_time, 3) + " ms) ---\n"; os << s; // float totalTime = 0.f; int numChildren = 0; for (i = 0; !pit->Is_Done(); i++, pit->Next()) { numChildren++; float current_total_time = pit->Get_Current_Total_Time(); accumulated_time += current_total_time; float fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f; for (j = 0; j < spacing; j++) os << "."; double ms = (current_total_time / (double)frames_since_reset); s = MyGUI::utility::toString(i) + " -- " + pit->Get_Current_Name() + " (" + MyGUI::utility::toString(fraction, 2) + " %) :: " + MyGUI::utility::toString(ms, 3) + " ms / frame (" + MyGUI::utility::toString(pit->Get_Current_Total_Calls()) + " calls)\n"; os << s; // totalTime += current_total_time; // recurse into children } if (parent_time < accumulated_time) { os << "what's wrong\n"; } for (i = 0; i < spacing; i++) os << "."; double unaccounted = parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f; s = "Unaccounted: (" + MyGUI::utility::toString(unaccounted, 3) + " %) :: " + MyGUI::utility::toString(parent_time - accumulated_time, 3) + " ms\n"; os << s; for (i = 0; i < numChildren; i++) { pit->Enter_Child(i); bulletDumpRecursive(pit, spacing + 3, os); pit->Enter_Parent(); } } void bulletDumpAll(std::stringstream& os) { CProfileIterator* profileIterator = 0; profileIterator = CProfileManager::Get_Iterator(); bulletDumpRecursive(profileIterator, 0, os); CProfileManager::Release_Iterator(profileIterator); } } #endif // BT_NO_PROFILE namespace MWGui { DebugWindow::DebugWindow() : WindowBase("openmw_debug_window.layout") { getWidget(mTabControl, "TabControl"); // Ideas for other tabs: // - Texture / compositor texture viewer // - Material editor // - Shader editor MyGUI::TabItem* itemLV = mTabControl->addItem("Log Viewer"); itemLV->setCaptionWithReplacing(" #{OMWEngine:LogViewer} "); mLogView = itemLV->createWidgetReal<MyGUI::EditBox>("LogEdit", MyGUI::FloatCoord(0, 0, 1, 1), MyGUI::Align::Stretch); mLogView->setEditReadOnly(true); MyGUI::TabItem* itemLuaProfiler = mTabControl->addItem("Lua Profiler"); itemLuaProfiler->setCaptionWithReplacing(" #{OMWEngine:LuaProfiler} "); mLuaProfiler = itemLuaProfiler->createWidgetReal<MyGUI::EditBox>( "LogEdit", MyGUI::FloatCoord(0, 0, 1, 1), MyGUI::Align::Stretch); mLuaProfiler->setEditReadOnly(true); #ifndef BT_NO_PROFILE MyGUI::TabItem* item = mTabControl->addItem("Physics Profiler"); item->setCaptionWithReplacing(" #{OMWEngine:PhysicsProfiler} "); mBulletProfilerEdit = item->createWidgetReal<MyGUI::EditBox>("LogEdit", MyGUI::FloatCoord(0, 0, 1, 1), MyGUI::Align::Stretch); #else mBulletProfilerEdit = nullptr; #endif } static std::vector<char> sLogCircularBuffer; static std::mutex sBufferMutex; static int64_t sLogStartIndex; static int64_t sLogEndIndex; static bool hasPrefix = false; void DebugWindow::startLogRecording() { sLogCircularBuffer.resize(Settings::general().mLogBufferSize); Debug::setLogListener([](Debug::Level level, std::string_view prefix, std::string_view msg) { if (sLogCircularBuffer.empty()) return; // Log viewer is disabled. std::string_view color; switch (level) { case Debug::Error: color = "#FF0000"; break; case Debug::Warning: color = "#FFFF00"; break; case Debug::Info: color = "#FFFFFF"; break; case Debug::Verbose: case Debug::Debug: color = "#666666"; break; default: color = "#FFFFFF"; } bool bufferOverflow = false; std::lock_guard lock(sBufferMutex); const int64_t bufSize = sLogCircularBuffer.size(); auto addChar = [&](char c) { sLogCircularBuffer[sLogEndIndex++] = c; if (sLogEndIndex == bufSize) sLogEndIndex = 0; bufferOverflow = bufferOverflow || sLogEndIndex == sLogStartIndex; }; auto addShieldedStr = [&](std::string_view s) { for (char c : s) { addChar(c); if (c == '#') addChar(c); if (c == '\n') hasPrefix = false; } }; for (char c : color) addChar(c); if (!hasPrefix) { addShieldedStr(prefix); hasPrefix = true; } addShieldedStr(msg); if (bufferOverflow) sLogStartIndex = (sLogEndIndex + 1) % bufSize; }); } void DebugWindow::updateLogView() { std::lock_guard lock(sBufferMutex); if (!mLogView || sLogCircularBuffer.empty() || sLogStartIndex == sLogEndIndex) return; if (mLogView->isTextSelection()) return; // Don't change text while player is trying to copy something std::string addition; const int64_t bufSize = sLogCircularBuffer.size(); { if (sLogStartIndex < sLogEndIndex) addition = std::string(sLogCircularBuffer.data() + sLogStartIndex, sLogEndIndex - sLogStartIndex); else { addition = std::string(sLogCircularBuffer.data() + sLogStartIndex, bufSize - sLogStartIndex); addition.append(sLogCircularBuffer.data(), sLogEndIndex); } sLogStartIndex = sLogEndIndex; } size_t scrollPos = mLogView->getVScrollPosition(); bool scrolledToTheEnd = scrollPos + 1 >= mLogView->getVScrollRange(); int64_t newSizeEstimation = mLogView->getTextLength() + addition.size(); if (newSizeEstimation > bufSize) mLogView->eraseText(0, newSizeEstimation - bufSize); mLogView->addText(addition); if (scrolledToTheEnd && mLogView->getVScrollRange() > 0) mLogView->setVScrollPosition(mLogView->getVScrollRange() - 1); else mLogView->setVScrollPosition(scrollPos); } void DebugWindow::updateLuaProfile() { if (mLuaProfiler->isTextSelection()) return; size_t previousPos = mLuaProfiler->getVScrollPosition(); mLuaProfiler->setCaption(MWBase::Environment::get().getLuaManager()->formatResourceUsageStats()); mLuaProfiler->setVScrollPosition(std::min(previousPos, mLuaProfiler->getVScrollRange() - 1)); } void DebugWindow::updateBulletProfile() { #ifndef BT_NO_PROFILE std::stringstream stream; bulletDumpAll(stream); if (mBulletProfilerEdit->isTextSelection()) // pause updating while user is trying to copy text return; size_t previousPos = mBulletProfilerEdit->getVScrollPosition(); mBulletProfilerEdit->setCaption(stream.str()); mBulletProfilerEdit->setVScrollPosition(std::min(previousPos, mBulletProfilerEdit->getVScrollRange() - 1)); #endif } void DebugWindow::onFrame(float dt) { static float timer = 0; timer -= dt; if (timer > 0 || !isVisible()) return; timer = 0.25; switch (mTabControl->getIndexSelected()) { case 0: updateLogView(); break; case 1: updateLuaProfile(); break; case 2: updateBulletProfile(); break; default:; } } }
9,486
C++
.cpp
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OpenMW/openmw
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GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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35,530
textinput.cpp
OpenMW_openmw/apps/openmw/mwgui/textinput.cpp
#include "textinput.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include <MyGUI_Button.h> #include <MyGUI_EditBox.h> #include <MyGUI_UString.h> namespace MWGui { TextInputDialog::TextInputDialog() : WindowModal("openmw_text_input.layout") { // Centre dialog center(); getWidget(mTextEdit, "TextEdit"); mTextEdit->eventEditSelectAccept += newDelegate(this, &TextInputDialog::onTextAccepted); MyGUI::Button* okButton; getWidget(okButton, "OKButton"); okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TextInputDialog::onOkClicked); // Make sure the edit box has focus MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit); } void TextInputDialog::setNextButtonShow(bool shown) { MyGUI::Button* okButton; getWidget(okButton, "OKButton"); if (shown) okButton->setCaption( MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {}))); else okButton->setCaption( MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {}))); } void TextInputDialog::setTextLabel(std::string_view label) { setText("LabelT", label); } void TextInputDialog::onOpen() { WindowModal::onOpen(); // Make sure the edit box has focus MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit); } // widget controls void TextInputDialog::onOkClicked(MyGUI::Widget* _sender) { if (mTextEdit->getCaption().empty()) { MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage37}"); MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit); } else eventDone(this); } void TextInputDialog::onTextAccepted(MyGUI::EditBox* _sender) { onOkClicked(_sender); // To do not spam onTextAccepted() again and again MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None); } std::string TextInputDialog::getTextInput() const { return mTextEdit->getCaption(); } void TextInputDialog::setTextInput(const std::string& text) { mTextEdit->setCaption(text); } }
2,459
C++
.cpp
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0.654024
OpenMW/openmw
5,318
933
0
GPL-3.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
true
true
false