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game_list_delegate.h
RPCS3_rpcs3/rpcs3/rpcs3qt/game_list_delegate.h
#pragma once #include "table_item_delegate.h" class game_list_delegate : public table_item_delegate { public: explicit game_list_delegate(QObject* parent); void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const override; };
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basic_mouse_settings_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/basic_mouse_settings_dialog.h
#pragma once #include "Emu/Io/MouseHandler.h" #include <QButtonGroup> #include <QPushButton> #include <QDialog> #include <QDialogButtonBox> #include <QMouseEvent> #include <QTimer> #include <unordered_map> class basic_mouse_settings_dialog : public QDialog { Q_OBJECT public: basic_mouse_settings_dialog(QWidget* parent = nullptr); private: void reset_config(); void on_button_click(int id); void reactivate_buttons(); // Buttons QDialogButtonBox* m_button_box = nullptr; QButtonGroup* m_buttons = nullptr; std::unordered_map<int, QPushButton*> m_push_buttons; int m_button_id = -1; // Backup for standard button palette QPalette m_palette; // Remap Timer static constexpr int MAX_SECONDS = 5; int m_seconds = MAX_SECONDS; QTimer m_remap_timer; protected: void mouseReleaseEvent(QMouseEvent* event) override; bool eventFilter(QObject* object, QEvent* event) override; };
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screenshot_manager_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/screenshot_manager_dialog.h
#pragma once #include "flow_widget.h" #include <QDialog> #include <QFutureWatcher> #include <QPixmap> #include <QSize> #include <QEvent> #include <array> class screenshot_manager_dialog : public QDialog { Q_OBJECT public: screenshot_manager_dialog(QWidget* parent = nullptr); ~screenshot_manager_dialog(); bool eventFilter(QObject* watched, QEvent* event) override; Q_SIGNALS: void signal_entry_parsed(const QString& path); void signal_icon_preview(const QString& path); public Q_SLOTS: void update_icon(const QPixmap& pixmap); private Q_SLOTS: void add_entry(const QString& path); void show_preview(const QString& path); protected: void showEvent(QShowEvent* event) override; private: void reload(); bool m_abort_parsing = false; const std::array<int, 1> m_parsing_threads{0}; QFutureWatcher<void> m_parsing_watcher; flow_widget* m_flow_widget = nullptr; QSize m_icon_size; QPixmap m_placeholder; };
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trophy_notification_helper.h
RPCS3_rpcs3/rpcs3/rpcs3qt/trophy_notification_helper.h
#pragma once #include "util/types.hpp" #include "Emu/Cell/Modules/sceNpTrophy.h" #include <QWindow> #include <vector> class trophy_notification_helper : public TrophyNotificationBase { public: explicit trophy_notification_helper(QWindow* game_window) : m_game_window(game_window) { } s32 ShowTrophyNotification(const SceNpTrophyDetails& trophy, const std::vector<uchar>& trophy_icon_buffer) override; private: QWindow* m_game_window; };
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main_window.h
RPCS3_rpcs3/rpcs3/rpcs3qt/main_window.h
#pragma once #ifdef HAS_QT_WIN_STUFF #include <QWinThumbnailToolBar> #include <QWinThumbnailToolButton> #endif #include <QActionGroup> #include <QMainWindow> #include <QIcon> #include <QList> #include <QUrl> #include <QMimeData> #include "update_manager.h" #include "settings.h" #include "shortcut_handler.h" #include "Emu/config_mode.h" #include <memory> class log_frame; class debugger_frame; class game_list_frame; class gui_settings; class emu_settings; class persistent_settings; class kernel_explorer; class system_cmd_dialog; class gui_pad_thread; struct gui_game_info; enum class game_boot_result : u32; namespace compat { struct package_info; } namespace Ui { class main_window; } class main_window : public QMainWindow { Q_OBJECT std::unique_ptr<Ui::main_window> ui; bool m_is_list_mode = true; bool m_save_slider_pos = false; bool m_requested_show_logs_on_exit = false; int m_other_slider_pos = 0; QIcon m_app_icon; QIcon m_icon_play; QIcon m_icon_pause; QIcon m_icon_restart; QIcon m_icon_fullscreen_on; QIcon m_icon_fullscreen_off; #ifdef HAS_QT_WIN_STUFF QIcon m_icon_thumb_play; QIcon m_icon_thumb_pause; QIcon m_icon_thumb_stop; QIcon m_icon_thumb_restart; QWinThumbnailToolBar *m_thumb_bar = nullptr; QWinThumbnailToolButton *m_thumb_playPause = nullptr; QWinThumbnailToolButton *m_thumb_stop = nullptr; QWinThumbnailToolButton *m_thumb_restart = nullptr; #endif enum class drop_type { drop_error, drop_rap_edat_pkg, drop_pup, drop_psf, drop_dir, drop_game, drop_rrc }; public: explicit main_window(std::shared_ptr<gui_settings> gui_settings, std::shared_ptr<emu_settings> emu_settings, std::shared_ptr<persistent_settings> persistent_settings, QWidget *parent = nullptr); ~main_window(); bool Init(bool with_cli_boot); QIcon GetAppIcon() const; bool OnMissingFw(); bool InstallPackages(QStringList file_paths = {}, bool from_boot = false); void InstallPup(QString file_path = ""); Q_SIGNALS: void RequestLanguageChange(const QString& language); void RequestGlobalStylesheetChange(); void RequestDialogRepaint(); void NotifyEmuSettingsChange(); void NotifyWindowCloseEvent(bool closed); void NotifyShortcutHandlers(); public Q_SLOTS: void OnEmuStop(); void OnEmuRun(bool start_playtime); void OnEmuResume() const; void OnEmuPause() const; void OnEmuReady() const; void OnEnableDiscEject(bool enabled) const; void OnEnableDiscInsert(bool enabled) const; void OnAddBreakpoint(u32 addr) const; void RepaintGui(); void RetranslateUI(const QStringList& language_codes, const QString& language); private Q_SLOTS: void OnPlayOrPause(); void Boot(const std::string& path, const std::string& title_id = "", bool direct = false, bool refresh_list = false, cfg_mode config_mode = cfg_mode::custom, const std::string& config_path = ""); void BootElf(); void BootTest(); void BootGame(); void BootVSH(); void BootSavestate(); void BootRsxCapture(std::string path = ""); void DecryptSPRXLibraries(); static void show_boot_error(game_boot_result status); void SaveWindowState() const; void SetIconSizeActions(int idx) const; void ResizeIcons(int index); void RemoveHDD1Caches(); void RemoveAllCaches(); void RemoveSavestates(); void CleanUpGameList(); void RemoveFirmwareCache(); void CreateFirmwareCache(); void handle_shortcut(gui::shortcuts::shortcut shortcut_key, const QKeySequence& key_sequence); void update_gui_pad_thread(); protected: void closeEvent(QCloseEvent *event) override; void mouseDoubleClickEvent(QMouseEvent *event) override; void dropEvent(QDropEvent* event) override; void dragEnterEvent(QDragEnterEvent* event) override; void dragMoveEvent(QDragMoveEvent* event) override; void dragLeaveEvent(QDragLeaveEvent* event) override; private: void ConfigureGuiFromSettings(); void RepaintToolBarIcons(); void RepaintThumbnailIcons(); void CreateActions(); void CreateConnects(); void CreateDockWindows(); void EnableMenus(bool enabled) const; void ShowTitleBars(bool show) const; void ShowOptionalGamePreparations(const QString& title, const QString& message, std::map<std::string, QString> game_path); static bool InstallFileInExData(const std::string& extension, const QString& path, const std::string& filename); bool HandlePackageInstallation(QStringList file_paths, bool from_boot); void HandlePupInstallation(const QString& file_path, const QString& dir_path = ""); void ExtractPup(); void ExtractTar(); void ExtractMSELF(); QList<QUrl> m_drop_file_url_list; u64 m_drop_file_timestamp = umax; drop_type m_drop_file_cached_drop_type = drop_type::drop_error; drop_type IsValidFile(const QMimeData& md, QStringList* drop_paths = nullptr); void AddGamesFromDirs(QStringList&& paths); QAction* CreateRecentAction(const q_string_pair& entry, const uint& sc_idx); void BootRecentAction(const QAction* act); void AddRecentAction(const q_string_pair& entry); void UpdateLanguageActions(const QStringList& language_codes, const QString& language); void UpdateFilterActions(); static QString GetCurrentTitle(); q_pair_list m_rg_entries; QList<QAction*> m_recent_game_acts; std::shared_ptr<gui_game_info> m_selected_game; QActionGroup* m_icon_size_act_group = nullptr; QActionGroup* m_list_mode_act_group = nullptr; QActionGroup* m_category_visible_act_group = nullptr; // Dockable widget frames QMainWindow *m_mw = nullptr; log_frame* m_log_frame = nullptr; debugger_frame* m_debugger_frame = nullptr; game_list_frame* m_game_list_frame = nullptr; kernel_explorer* m_kernel_explorer = nullptr; system_cmd_dialog* m_system_cmd_dialog = nullptr; std::shared_ptr<gui_settings> m_gui_settings; std::shared_ptr<emu_settings> m_emu_settings; std::shared_ptr<persistent_settings> m_persistent_settings; update_manager m_updater; QAction* m_download_menu_action = nullptr; shortcut_handler* m_shortcut_handler = nullptr; std::unique_ptr<gui_pad_thread> m_gui_pad_thread; };
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5,720
pad_settings_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/pad_settings_dialog.h
#pragma once #include <QButtonGroup> #include <QDialog> #include <QLabel> #include <QTimer> #include <QComboBox> #include <mutex> #include "Emu/Io/PadHandler.h" #include "Emu/Io/pad_config.h" #include "Emu/GameInfo.h" #include "Utilities/Thread.h" #include "pad_device_info.h" class gui_settings; class PadHandlerBase; namespace Ui { class pad_settings_dialog; } class pad_settings_dialog : public QDialog { Q_OBJECT const int MAX_PLAYERS = 7; enum button_ids { id_pad_begin, // begin id_pad_lstick_left, id_pad_lstick_down, id_pad_lstick_right, id_pad_lstick_up, id_pad_left, id_pad_down, id_pad_right, id_pad_up, id_pad_l1, id_pad_l2, id_pad_l3, id_pad_start, id_pad_select, id_pad_ps, id_pad_r1, id_pad_r2, id_pad_r3, id_pad_square, id_pad_cross, id_pad_circle, id_pad_triangle, id_pad_rstick_left, id_pad_rstick_down, id_pad_rstick_right, id_pad_rstick_up, id_pressure_intensity, // Special button for pressure intensity id_analog_limiter, // Special button for analog limiter id_pad_end, // end id_led, id_reset_parameters, id_blacklist, id_refresh, id_add_config_file }; struct pad_button { cfg::string* cfg_text = nullptr; std::string keys; QString text; void insert_key(const std::string& key, bool append_key); }; const QString Disconnected_suffix = tr(" (disconnected)"); public: explicit pad_settings_dialog(std::shared_ptr<gui_settings> gui_settings, QWidget* parent = nullptr, const GameInfo* game = nullptr); ~pad_settings_dialog(); private Q_SLOTS: void OnPadButtonClicked(int id); void OnTabChanged(int index); void RefreshHandlers(); void ChangeHandler(); void ChangeConfig(const QString& config_file); void ChangeDevice(int index); void HandleDeviceClassChange(u32 class_id) const; void AddConfigFile(); /** Update the current player config with the GUI values. */ void ApplyCurrentPlayerConfig(int new_player_id); void RefreshPads(); private: std::unique_ptr<Ui::pad_settings_dialog> ui; std::string m_title_id; std::shared_ptr<gui_settings> m_gui_settings; // Tooltips QString m_description; QHash<QObject*, QString> m_descriptions; // Capabilities bool m_enable_buttons{ false }; bool m_enable_rumble{ false }; bool m_enable_deadzones{ false }; bool m_enable_led{ false }; bool m_enable_battery{ false }; bool m_enable_battery_led{ false }; bool m_enable_motion{ false }; bool m_enable_pressure_intensity_button{ true }; bool m_enable_analog_limiter_button{ true }; // Button Mapping QButtonGroup* m_pad_buttons = nullptr; atomic_t<u32> m_button_id = button_ids::id_pad_begin; std::map<int /*id*/, pad_button /*info*/> m_cfg_entries; std::map<int /*id*/, std::string> m_duplicate_buttons; // Real time stick values int m_lx = 0; int m_ly = 0; int m_rx = 0; int m_ry = 0; // Rumble s32 m_min_force = 0; s32 m_max_force = 0; // Backup for standard button palette QPalette m_palette; // Pad Handlers std::shared_ptr<PadHandlerBase> m_handler; std::mutex m_handler_mutex; std::string m_device_name; std::string m_buddy_device_name; std::string m_config_file; QTimer m_timer_pad_refresh; int m_last_player_id = 0; // Remap Timer static constexpr int MAX_SECONDS = 5; int m_seconds = MAX_SECONDS; QTimer m_remap_timer; bool m_enable_multi_binding = false; // Mouse Move QPoint m_last_pos; // Input timer. Updates the GUI with input values QTimer m_timer_input; std::mutex m_input_mutex; struct input_callback_data { PadHandlerBase::connection status = PadHandlerBase::connection::disconnected; bool has_new_data = false; u32 button_id = button_ids::id_pad_begin; u16 val = 0; std::string name; std::string pad_name; u32 battery_level = 0; std::array<int, 6> preview_values{}; } m_input_callback_data; // Input thread. Its Callback handles the input std::unique_ptr<named_thread<std::function<void()>>> m_input_thread; enum class input_thread_state { paused, pausing, active }; atomic_t<input_thread_state> m_input_thread_state{input_thread_state::paused}; void start_input_thread(); void pause_input_thread(); void SaveExit(); void CancelExit(); // Set vibrate data while keeping the current color void SetPadData(u32 large_motor, u32 small_motor, bool led_battery_indicator = false); /** Update all the Button Labels with current button mapping */ void UpdateLabels(bool is_reset = false); pad_device_info get_pad_info(QComboBox* combo, int index); void switch_pad_info(int index, pad_device_info info, bool is_connected); void SwitchPadInfo(const std::string& name, bool is_connected); /** Enable/Disable Buttons while trying to remap an other */ void SwitchButtons(bool is_enabled); /** Resets the view to default. Resets the Remap Timer */ void ReactivateButtons(); void InitButtons(); void ReloadButtons(); /** Repaints a stick deadzone preview label */ void RepaintPreviewLabel(QLabel* label, int deadzone, int anti_deadzone, int desired_width, int x, int y, int squircle, double multiplier) const; QString GetLocalizedPadHandler(const QString& original, pad_handler handler); QString GetLocalizedPadName(pad_handler handler, const QString& original, usz index); /** Checks if the port at the given index is already reserved by the application as custom controller (ldd pad) */ bool GetIsLddPad(u32 index) const; /** Returns the current player index */ u32 GetPlayerIndex() const; /** Returns the current player config */ cfg_pad& GetPlayerConfig() const; /** Sets the device name (member and config) */ void SetDeviceName(const std::string& name); /** Gets the device name from config */ std::string GetDeviceName() const; /** Resizes the dialog. We need to do this because the main scroll area can't determine the size on its own. */ void ResizeDialog(); /** Register a widget for tooltips */ void SubscribeTooltip(QObject* object, const QString& tooltip); /** Used to keep all tooltip subscriptions in one place. */ void SubscribeTooltips(); protected: void showEvent(QShowEvent* event) override; /** Handle keyboard handler input */ void keyPressEvent(QKeyEvent *keyEvent) override; void mouseReleaseEvent(QMouseEvent *event) override; void mouseMoveEvent(QMouseEvent *event) override; void wheelEvent(QWheelEvent *event) override; bool eventFilter(QObject* object, QEvent* event) override; void closeEvent(QCloseEvent* event) override; };
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richtext_item_delegate.h
RPCS3_rpcs3/rpcs3/rpcs3qt/richtext_item_delegate.h
#pragma once #include <QAbstractTextDocumentLayout> #include <QApplication> #include <QStyledItemDelegate> #include <QTextDocument> #include <QPainter> class richtext_item_delegate : public QStyledItemDelegate { private: QTextDocument* m_document; public: explicit richtext_item_delegate(QObject* parent = nullptr) : QStyledItemDelegate(parent) , m_document(new QTextDocument(this)) { } void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const override { painter->save(); // Initialize style option QStyleOptionViewItem opt = option; initStyleOption(&opt, index); // Setup the QTextDocument with our HTML m_document->setHtml(opt.text); opt.text.clear(); // Get the available style QStyle* style = opt.widget ? opt.widget->style() : QApplication::style(); // Draw our widget if available style->drawControl(QStyle::CE_ItemViewItem, &opt, painter, opt.widget); // Adjust our painter parameters with some magic that looks good. // This is necessary so that we don't draw on top of the optional widget. // If you're not happy with this code don't hesitate to contact Megamouse #ifdef __linux__ static constexpr int margin_adjustement = 12; #else static constexpr int margin_adjustement = 4; #endif const int margin = (option.rect.height() - opt.fontMetrics.height() - margin_adjustement); QRect text_rect = style->subElementRect(QStyle::SE_ItemViewItemText, &opt, nullptr); if (index.column() != 0) { text_rect.adjust(5, 0, 0, 0); } text_rect.setTop(text_rect.top() + margin); painter->translate(text_rect.topLeft()); #ifndef __linux__ painter->setClipRect(text_rect.translated(-text_rect.topLeft())); #endif // Create a context for our painter QAbstractTextDocumentLayout::PaintContext context; // Apply the styled palette context.palette = opt.palette; // Draw the text m_document->documentLayout()->draw(painter, context); painter->restore(); } };
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shortcut_utils.h
RPCS3_rpcs3/rpcs3/rpcs3qt/shortcut_utils.h
#pragma once namespace gui::utils { enum shortcut_location { desktop, applications, #ifdef _WIN32 rpcs3_shortcuts, #endif }; bool create_shortcut(const std::string& name, const std::string& serial, const std::string& target_cli_args, const std::string& description, const std::string& src_icon_path, const std::string& target_icon_dir, shortcut_location shortcut_location); }
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debugger_list.h
RPCS3_rpcs3/rpcs3/rpcs3qt/debugger_list.h
#pragma once #include "util/types.hpp" #include <QListWidget> #include <memory> class breakpoint_handler; class CPUDisAsm; class cpu_thread; class gui_settings; class QLabel; class debugger_list : public QListWidget { Q_OBJECT public: u32 m_pc = 0; u32 m_start_addr = 0; u32 m_item_count = 30; u32 m_selected_instruction = -1; bool m_follow_thread = true; // If true, follow the selected thread to wherever it goes in code bool m_showing_selected_instruction = false; bool m_dirty_flag = false; QColor m_color_bp; QColor m_color_pc; QColor m_text_color_bp; QColor m_text_color_pc; Q_SIGNALS: void BreakpointRequested(u32 loc, bool only_add = false); public: debugger_list(QWidget* parent, std::shared_ptr<gui_settings> settings, breakpoint_handler* handler); void UpdateCPUData(std::shared_ptr<CPUDisAsm> disasm); void EnableThreadFollowing(bool enable = true); public Q_SLOTS: void ShowAddress(u32 addr, bool select_addr = true, bool direct = false); void RefreshView(); protected: void keyPressEvent(QKeyEvent* event) override; void mouseDoubleClickEvent(QMouseEvent* event) override; void wheelEvent(QWheelEvent* event) override; void resizeEvent(QResizeEvent* event) override; void showEvent(QShowEvent* event) override; void hideEvent(QHideEvent* event) override; void scroll(s32 steps); void create_rsx_command_detail(u32 pc); private: /** * It really upsetted me I had to copy this code to make debugger_list/frame not circularly dependent. */ u32 GetStartAddress(u32 address); bool IsSpu() const; std::shared_ptr<gui_settings> m_gui_settings; breakpoint_handler* m_ppu_breakpoint_handler; cpu_thread* m_cpu = nullptr; std::shared_ptr<CPUDisAsm> m_disasm; QDialog* m_cmd_detail = nullptr; QLabel* m_detail_label = nullptr; };
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5,725
welcome_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/welcome_dialog.h
#pragma once #include <QDialog> namespace Ui { class welcome_dialog; } class gui_settings; class welcome_dialog : public QDialog { Q_OBJECT public: explicit welcome_dialog(std::shared_ptr<gui_settings> gui_settings, bool is_manual_show, QWidget* parent = nullptr); ~welcome_dialog(); bool does_user_want_dark_theme() const { return m_user_wants_dark_theme; } private: std::unique_ptr<Ui::welcome_dialog> ui; std::shared_ptr<gui_settings> m_gui_settings; bool m_user_wants_dark_theme = false; };
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5,726
config_adapter.h
RPCS3_rpcs3/rpcs3/rpcs3qt/config_adapter.h
#pragma once #include "emu_settings_type.h" #include "util/yaml.hpp" // Helper methods to interact with YAML and the config settings. namespace cfg_adapter { YAML::Node get_node(const YAML::Node& node, const cfg_location::const_iterator begin, const cfg_location::const_iterator end); /** Syntactic sugar to get a setting at a given config location. */ YAML::Node get_node(const YAML::Node& node, const cfg_location& location); /** Returns possible options for values for some particular setting.*/ std::vector<std::string> get_options(const cfg_location& location); /** Returns dynamic property for some particular setting.*/ bool get_is_dynamic(emu_settings_type type); /** Returns the string for a given setting.*/ std::string get_setting_name(emu_settings_type type); }
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5,727
shortcut_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/shortcut_dialog.h
#pragma once #include "gui_settings.h" #include <QDialog> namespace Ui { class shortcut_dialog; } class shortcut_dialog : public QDialog { Q_OBJECT public: explicit shortcut_dialog(const std::shared_ptr<gui_settings> gui_settings, QWidget* parent = nullptr); ~shortcut_dialog(); Q_SIGNALS: void saved(); private: void save(); Ui::shortcut_dialog* ui; std::shared_ptr<gui_settings> m_gui_settings; std::map<QString, QString> m_values; private Q_SLOTS: void handle_change(const QKeySequence& keySequence); };
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5,728
log_frame.h
RPCS3_rpcs3/rpcs3/rpcs3qt/log_frame.h
#pragma once #include "Utilities/File.h" #include "util/logs.hpp" #include "custom_dock_widget.h" #include "find_dialog.h" #include <memory> #include <QTabWidget> #include <QPlainTextEdit> #include <QActionGroup> class gui_settings; class log_frame : public custom_dock_widget { Q_OBJECT public: explicit log_frame(std::shared_ptr<gui_settings> _gui_settings, QWidget* parent = nullptr); /** Repaint log colors after new stylesheet was applied */ void RepaintTextColors(); public Q_SLOTS: /** Loads from settings. Public so that main_window can call this easily. */ void LoadSettings(); Q_SIGNALS: void LogFrameClosed(); void PerformGoToOnDebugger(const QString& text_argument, bool is_address, bool test_only = false, std::shared_ptr<bool> signal_accepted = nullptr); protected: /** Override inherited method from Qt to allow signalling when close happened.*/ void closeEvent(QCloseEvent* event) override; bool eventFilter(QObject* object, QEvent* event) override; private Q_SLOTS: void UpdateUI(); private: void SetLogLevel(logs::level lev) const; void SetTTYLogging(bool val) const; void CreateAndConnectActions(); QTabWidget* m_tabWidget = nullptr; std::unique_ptr<find_dialog> m_find_dialog; QTimer* m_timer = nullptr; std::vector<QColor> m_color; QColor m_color_stack; QPlainTextEdit* m_log = nullptr; std::string m_old_log_text; QString m_old_tty_text; QString m_log_text; std::string m_tty_buf; usz m_tty_limited_read = 0; usz m_log_counter{}; usz m_tty_counter{}; bool m_stack_log{}; bool m_stack_tty{}; bool m_ansi_tty{}; logs::level m_old_log_level{}; fs::file m_tty_file; QWidget* m_tty_container = nullptr; QPlainTextEdit* m_tty = nullptr; QLineEdit* m_tty_input = nullptr; int m_tty_channel = -1; QAction* m_clear_act = nullptr; QAction* m_clear_tty_act = nullptr; QAction* m_perform_goto_on_debugger = nullptr; QAction* m_perform_goto_thread_on_debugger = nullptr; QActionGroup* m_log_level_acts = nullptr; QAction* m_nothing_act = nullptr; QAction* m_fatal_act = nullptr; QAction* m_error_act = nullptr; QAction* m_todo_act = nullptr; QAction* m_success_act = nullptr; QAction* m_warning_act = nullptr; QAction* m_notice_act = nullptr; QAction* m_trace_act = nullptr; QAction* m_stack_act_log = nullptr; QAction* m_stack_act_tty = nullptr; QAction* m_ansi_act_tty = nullptr; QAction* m_stack_act_err = nullptr; QAction* m_show_prefix_act = nullptr; QAction* m_tty_act = nullptr; QActionGroup* m_tty_channel_acts = nullptr; std::shared_ptr<gui_settings> m_gui_settings; };
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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5,729
fatal_error_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/fatal_error_dialog.h
#pragma once #include <QMessageBox> #include <string_view> class fatal_error_dialog : public QMessageBox { Q_OBJECT public: explicit fatal_error_dialog(std::string_view text, bool is_html, bool include_help_text); };
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5,730
game_list_grid_item.h
RPCS3_rpcs3/rpcs3/rpcs3qt/game_list_grid_item.h
#pragma once #include "flow_widget_item.h" #include "movie_item_base.h" #include "game_list_base.h" #include <QLabel> class game_list_grid_item : public flow_widget_item, public movie_item_base { Q_OBJECT public: game_list_grid_item(QWidget* parent, game_info game, const QString& title); void set_icon_size(const QSize& size); void set_icon(const QPixmap& pixmap); void adjust_size(); const game_info& game() const { return m_game; } void show_title(bool visible); void polish_style() override; bool event(QEvent* event) override; private: QSize m_icon_size{}; QLabel* m_icon_label{}; QLabel* m_title_label{}; game_info m_game{}; };
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C++
.h
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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5,731
uuid.h
RPCS3_rpcs3/rpcs3/rpcs3qt/uuid.h
#pragma once namespace gui { namespace utils { std::string get_uuid_path(); std::string make_uuid(); std::string load_uuid(); bool validate_uuid(const std::string& uuid); bool save_uuid(const std::string& uuid); bool create_new_uuid(std::string& uuid); void log_uuid(); } }
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C++
.h
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5,732
rpcn_settings_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/rpcn_settings_dialog.h
#pragma once #include <optional> #include <QDialog> #include <QLineEdit> #include <QListWidget> #include "Emu/NP/rpcn_client.h" class rpcn_settings_dialog : public QDialog { Q_OBJECT public: rpcn_settings_dialog(QWidget* parent = nullptr); }; class rpcn_account_dialog : public QDialog { Q_OBJECT public: rpcn_account_dialog(QWidget* parent = nullptr); private: void refresh_combobox(); private: QComboBox* cbx_servers = nullptr; }; class rpcn_add_server_dialog : public QDialog { Q_OBJECT public: rpcn_add_server_dialog(QWidget* parent = nullptr); const std::optional<std::pair<std::string, std::string>>& get_new_server() const; private: std::optional<std::pair<std::string, std::string>> m_new_server; }; class rpcn_ask_username_dialog : public QDialog { Q_OBJECT public: rpcn_ask_username_dialog(QWidget* parent, const QString& description); const std::optional<std::string>& get_username() const; private: std::optional<std::string> m_username; }; class rpcn_ask_password_dialog : public QDialog { Q_OBJECT public: rpcn_ask_password_dialog(QWidget* parent, const QString& description); const std::optional<std::string>& get_password() const; private: std::optional<std::string> m_password; }; class rpcn_ask_email_dialog : public QDialog { Q_OBJECT public: rpcn_ask_email_dialog(QWidget* parent, const QString& description); const std::optional<std::string>& get_email() const; private: std::optional<std::string> m_email; }; class rpcn_ask_token_dialog : public QDialog { Q_OBJECT public: rpcn_ask_token_dialog(QWidget* parent, const QString& description); const std::optional<std::string>& get_token() const; private: std::optional<std::string> m_token; }; class rpcn_account_edit_dialog : public QDialog { Q_OBJECT public: rpcn_account_edit_dialog(QWidget* parent = nullptr); private: bool save_config(); private Q_SLOTS: void resend_token(); void change_password(); protected: QLineEdit *m_edit_username, *m_edit_token; }; class rpcn_friends_dialog : public QDialog { Q_OBJECT public: rpcn_friends_dialog(QWidget* parent = nullptr); ~rpcn_friends_dialog(); void callback_handler(rpcn::NotificationType ntype, const std::string& username, bool status); bool is_ok() const; private: void add_update_list(QListWidget* list, const QString& name, const QIcon& icon, const QVariant& data); void remove_list(QListWidget* list, const QString& name); private Q_SLOTS: void add_update_friend(const QString& name, bool status); void remove_friend(const QString& name); void add_query(const QString& name); Q_SIGNALS: void signal_add_update_friend(const QString& name, bool status); void signal_remove_friend(const QString& name); void signal_add_query(const QString& name); private: QIcon m_icon_online; QIcon m_icon_offline; QIcon m_icon_blocked; QIcon m_icon_request_received; QIcon m_icon_request_sent; // list of friends QListWidget* m_lst_friends = nullptr; // list of friend requests sent by/to the current user QListWidget* m_lst_requests = nullptr; // list of people blocked by the user QListWidget* m_lst_blocks = nullptr; // list of players in history QListWidget* m_lst_history = nullptr; std::shared_ptr<rpcn::rpcn_client> m_rpcn; bool m_rpcn_ok = false; };
3,256
C++
.h
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0.767995
RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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5,733
log_viewer.h
RPCS3_rpcs3/rpcs3/rpcs3qt/log_viewer.h
#pragma once #include "find_dialog.h" #include <QPlainTextEdit> #include <QDropEvent> #include <bitset> #include <memory> class LogHighlighter; class gui_settings; class log_viewer : public QWidget { Q_OBJECT public: explicit log_viewer(std::shared_ptr<gui_settings> gui_settings); void show_log(); private Q_SLOTS: void show_context_menu(const QPoint& pos); private: void set_text_and_keep_position(const QString& text); void filter_log(); bool is_valid_file(const QMimeData& md, bool save = false); std::shared_ptr<gui_settings> m_gui_settings; QString m_path_last; QString m_filter_term; QString m_full_log; QPlainTextEdit* m_log_text; LogHighlighter* m_log_highlighter; std::unique_ptr<find_dialog> m_find_dialog; std::bitset<32> m_log_levels = std::bitset<32>(0b11111111u); bool m_show_timestamps = true; bool m_show_threads = true; bool m_last_actions_only = false; protected: void dropEvent(QDropEvent* ev) override; void dragEnterEvent(QDragEnterEvent* ev) override; void dragMoveEvent(QDragMoveEvent* ev) override; void dragLeaveEvent(QDragLeaveEvent* ev) override; bool eventFilter(QObject* object, QEvent* event) override; };
1,170
C++
.h
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0.780749
RPCS3/rpcs3
15,204
1,895
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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5,734
elf_memory_dumping_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/elf_memory_dumping_dialog.h
#pragma once #include "util/types.hpp" #include "gui_settings.h" #include <QListWidget> #include <QLineEdit> #include <QDialog> #include <memory> class elf_memory_dumping_dialog : public QDialog { Q_OBJECT public: explicit elf_memory_dumping_dialog(u32 ppu_debugger_pc, std::shared_ptr<gui_settings> _gui_settings, QWidget* parent = nullptr); protected: void add_new_segment(); void remove_segment(); void save_to_file(); std::shared_ptr<gui_settings> m_gui_settings; // UI variables needed in higher scope QListWidget* m_seg_list = nullptr; QLineEdit* m_ls_address_input = nullptr; QLineEdit* m_segment_size_input = nullptr; QLineEdit* m_ppu_address_input = nullptr; QLineEdit* m_segment_flags_input = nullptr; };
736
C++
.h
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0.768137
RPCS3/rpcs3
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1,895
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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5,735
custom_dock_widget.h
RPCS3_rpcs3/rpcs3/rpcs3qt/custom_dock_widget.h
#pragma once #include <QDockWidget> #include <QStyleOption> #include <QPainter> class custom_dock_widget : public QDockWidget { private: std::shared_ptr<QWidget> m_title_bar_widget; bool m_is_title_bar_visible = true; public: explicit custom_dock_widget(const QString &title, QWidget *parent = Q_NULLPTR, Qt::WindowFlags flags = Qt::WindowFlags()) : QDockWidget(title, parent, flags) { m_title_bar_widget.reset(titleBarWidget()); connect(this, &QDockWidget::topLevelChanged, [this](bool/* topLevel*/) { SetTitleBarVisible(m_is_title_bar_visible); style()->unpolish(this); style()->polish(this); }); } void SetTitleBarVisible(bool visible) { if (visible || isFloating()) { if (m_title_bar_widget.get() != titleBarWidget()) { setTitleBarWidget(m_title_bar_widget.get()); QMargins margins = widget()->contentsMargins(); margins.setTop(0); widget()->setContentsMargins(margins); } } else { setTitleBarWidget(new QWidget()); QMargins margins = widget()->contentsMargins(); margins.setTop(1); widget()->setContentsMargins(margins); } m_is_title_bar_visible = visible; } protected: void paintEvent(QPaintEvent* event) override { // We need to repaint the dock widgets as plain widgets in floating mode. // Source: https://stackoverflow.com/questions/10272091/cannot-add-a-background-image-to-a-qdockwidget if (isFloating()) { QStyleOption opt; opt.initFrom(this); QPainter p(this); style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this); return; } // Use inherited method for docked mode because otherwise the dock would lose the title etc. QDockWidget::paintEvent(event); } };
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C++
.h
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122
0.723077
RPCS3/rpcs3
15,204
1,895
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
5,736
vfs_dialog_tab.h
RPCS3_rpcs3/rpcs3/rpcs3qt/vfs_dialog_tab.h
#pragma once #include "vfs_dialog_path_widget.h" #include <memory> namespace cfg { class string; } class gui_settings; class vfs_dialog_tab : public vfs_dialog_path_widget { Q_OBJECT public: explicit vfs_dialog_tab(const QString& name, gui_save list_location, cfg::string* cfg_node, std::shared_ptr<gui_settings> _gui_settings, QWidget* parent = nullptr); void set_settings() const; private: cfg::string* m_cfg_node; };
433
C++
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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5,737
camera_settings_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/camera_settings_dialog.h
#pragma once #include <QCamera> #include <QDialog> #include <QMediaCaptureSession> namespace Ui { class camera_settings_dialog; } class camera_settings_dialog : public QDialog { Q_OBJECT public: camera_settings_dialog(QWidget* parent = nullptr); virtual ~camera_settings_dialog(); private Q_SLOTS: void handle_camera_change(int index); void handle_settings_change(int index); private: void load_config(); void save_config(); std::unique_ptr<Ui::camera_settings_dialog> ui; std::unique_ptr<QCamera> m_camera; std::unique_ptr<QMediaCaptureSession> m_media_capture_session; };
592
C++
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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5,738
gui_save.h
RPCS3_rpcs3/rpcs3/rpcs3qt/gui_save.h
#pragma once #include <QString> #include <QVariant> struct gui_save { QString key; QString name; QVariant def; gui_save() { key = ""; name = ""; def = QVariant(); } gui_save(const QString& k, const QString& n, const QVariant& d) { key = k; name = n; def = d; } bool operator==(const gui_save& rhs) const noexcept { return key == rhs.key && name == rhs.name && def == rhs.def; } };
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5,739
qt_utils.h
RPCS3_rpcs3/rpcs3/rpcs3qt/qt_utils.h
#pragma once #include "util/types.hpp" #include "util/atomic.hpp" #include <QDir> #include <QComboBox> #include <QFont> #include <QIcon> #include <QLabel> #include <QTableWidget> #include <QHeaderView> #include <QTreeWidgetItem> #include <QPainter> #include <QFutureWatcher> #include <QGuiApplication> #include <QStyleHints> #include <string> #include <map> namespace gui { namespace utils { class circle_pixmap : public QPixmap { public: circle_pixmap(const QColor& color, qreal pixel_ratio) : QPixmap(pixel_ratio * 16, pixel_ratio * 16) { fill(Qt::transparent); QPainter painter(this); setDevicePixelRatio(pixel_ratio); painter.setRenderHint(QPainter::Antialiasing); painter.setPen(Qt::NoPen); painter.setBrush(color); painter.drawEllipse(0, 0, width(), height()); painter.end(); } }; template<typename T> static QSet<T> list_to_set(const QList<T>& list) { return QSet<T>(list.begin(), list.end()); } // Creates a frame geometry rectangle with target width and height that's centered inside the base, // while still considering screen boundaries. QRect create_centered_window_geometry(const QScreen* screen, const QRect& base, s32 target_width, s32 target_height); // Creates a square pixmap while keeping the original aspect ratio of the image. bool create_square_pixmap(QPixmap& pixmap, int target_size); // Returns a custom colored QPixmap based on another QPixmap. // use colorize_all to repaint every opaque pixel with the chosen color // use_special_masks is only used for pixmaps with multiple predefined colors QPixmap get_colorized_pixmap(const QPixmap& old_pixmap, const QColor& old_color, const QColor& new_color, bool use_special_masks = false, bool colorize_all = false); // Returns a custom colored QIcon based on another QIcon. // use colorize_all to repaint every opaque pixel with the chosen color // use_special_masks is only used for icons with multiple predefined colors QIcon get_colorized_icon(const QIcon& old_icon, const QColor& old_color, const QColor& new_color, bool use_special_masks = false, bool colorize_all = false); QIcon get_colorized_icon(const QIcon& old_icon, const QColor& old_color, const std::map<QIcon::Mode, QColor>& new_colors, bool use_special_masks = false, bool colorize_all = false); // Returns a list of all base names of files in dir whose complete file names contain one of the given name_filters QStringList get_dir_entries(const QDir& dir, const QStringList& name_filters, bool full_path = false); // Returns the foreground color of QLabel with respect to the current light/dark mode. QColor get_foreground_color(); // Returns the background color of QLabel with respect to the current light/dark mode. QColor get_background_color(); // Returns the color specified by its color_role for the QLabels with object_name QColor get_label_color(const QString& object_name, const QColor& fallback_light, const QColor& fallback_dark, QPalette::ColorRole color_role = QPalette::WindowText); // Returns the font of the QLabels with object_name QFont get_label_font(const QString& object_name); // Returns the width of the text int get_label_width(const QString& text, const QFont* font = nullptr); // Returns the color for richtext <a> links. QColor get_link_color(const QString& name = "richtext_link_color"); // Returns the color string for richtext <a> links. QString get_link_color_string(const QString& name = "richtext_link_color"); // Returns the style for richtext <a> links. e.g. style="color: #123456;" QString get_link_style(const QString& name = "richtext_link_color"); template <typename T> void set_font_size(T& qobj, int size) { QFont font = qobj.font(); font.setPointSize(size); qobj.setFont(font); } // Returns a scaled, centered QPixmap QPixmap get_centered_pixmap(QPixmap pixmap, const QSize& icon_size, int offset_x, int offset_y, qreal device_pixel_ratio, Qt::TransformationMode mode); // Returns a scaled, centered QPixmap QPixmap get_centered_pixmap(const QString& path, const QSize& icon_size, int offset_x, int offset_y, qreal device_pixel_ratio, Qt::TransformationMode mode); // Returns the part of the image loaded from path that is inside the bounding box of its opaque areas QImage get_opaque_image_area(const QString& path); // Workaround: resize the dropdown combobox items void resize_combo_box_view(QComboBox* combo); // Recalculates a table's item count based on the available visible space and fills it with empty items void update_table_item_count(QTableWidget* table); // Opens an image in a new window with original size void show_windowed_image(const QImage& img, const QString& title = ""); // Loads the app icon from path and embeds it centered into an empty square icon QIcon get_app_icon_from_path(const std::string& path, const std::string& title_id); // Open a path in the explorer and mark the file void open_dir(const std::string& spath); // Open a path in the explorer and mark the file void open_dir(const QString& path); // Finds a child of a QTreeWidgetItem with given text QTreeWidgetItem* find_child(QTreeWidgetItem* parent, const QString& text); // Finds all children of a QTreeWidgetItem that match the given criteria void find_children_by_data(QTreeWidgetItem* parent, std::vector<QTreeWidgetItem*>& children, const std::vector<std::pair<int /*role*/, QVariant /*data*/>>& criteria, bool recursive); // Constructs and adds a child to a QTreeWidgetItem QTreeWidgetItem* add_child(QTreeWidgetItem* parent, const QString& text, int column = 0); // Removes all children of a QTreeWidgetItem void remove_children(QTreeWidgetItem* parent); // Removes all children of a QTreeWidgetItem that don't match the given criteria void remove_children(QTreeWidgetItem* parent, const std::vector<std::pair<int /*role*/, QVariant /*data*/>>& criteria, bool recursive); // Sort a QTreeWidget (currently only column 0) void sort_tree(QTreeWidget* tree, Qt::SortOrder sort_order, bool recursive); // Convert an arbitrary count of bytes to a readable format using global units (KB, MB...) QString format_byte_size(usz size); static inline Qt::ColorScheme color_scheme() { return QGuiApplication::styleHints()->colorScheme(); } static inline bool dark_mode_active() { return color_scheme() == Qt::ColorScheme::Dark; } template <typename T> void stop_future_watcher(QFutureWatcher<T>& watcher, bool cancel, std::shared_ptr<atomic_t<bool>> cancel_flag = nullptr) { if (watcher.isSuspended() || watcher.isRunning()) { watcher.resume(); if (cancel) { watcher.cancel(); // We use an optional cancel flag since the QFutureWatcher::canceled signal seems to be very unreliable if (cancel_flag) { *cancel_flag = true; } } watcher.waitForFinished(); } } } // utils } // gui
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RPCS3/rpcs3
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5,740
config_checker.h
RPCS3_rpcs3/rpcs3/rpcs3qt/config_checker.h
#pragma once #include <QDialog> class config_checker : public QDialog { Q_OBJECT public: config_checker(QWidget* parent, const QString& path, bool is_log); bool check_config(QString content, QString& result, bool is_log); };
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5,741
save_data_list_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/save_data_list_dialog.h
#pragma once #include "util/types.hpp" #include "Emu/Memory/vm.h" #include "Emu/Cell/Modules/cellSaveData.h" #include "Emu/RSX/Overlays/overlays.h" #include <QTableWidget> #include <QDialog> #include <QLabel> #include <vector> #include <memory> class gui_settings; class persistent_settings; //Display a list of SaveData. Would need to be initialized. //Can also be used as a Save Data Chooser. class save_data_list_dialog : public QDialog { Q_OBJECT public: explicit save_data_list_dialog(const std::vector<SaveDataEntry>& entries, s32 focusedEntry, u32 op, vm::ptr<CellSaveDataListSet>, QWidget* parent = nullptr); s32 GetSelection() const; protected: void mouseDoubleClickEvent(QMouseEvent* ev) override; private Q_SLOTS: void OnEntryInfo(); void OnSort(int logicalIndex); private: void UpdateSelectionLabel(); void UpdateList(); s32 m_entry = rsx::overlays::user_interface::selection_code::new_save; QLabel* m_entry_label = nullptr; QTableWidget* m_list = nullptr; std::vector<SaveDataEntry> m_save_entries; std::shared_ptr<gui_settings> m_gui_settings; std::shared_ptr<persistent_settings> m_persistent_settings; int m_sort_column = 0; bool m_sort_ascending = true; };
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RPCS3/rpcs3
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settings.h
RPCS3_rpcs3/rpcs3/rpcs3qt/settings.h
#pragma once #include <QSettings> #include <QDir> #include <QVariant> #include <QSize> #include <memory> #include "gui_save.h" typedef QPair<QString, QString> q_string_pair; typedef QPair<QString, QSize> q_size_pair; typedef QList<q_string_pair> q_pair_list; typedef QList<q_size_pair> q_size_list; namespace gui { const QString savedata = "SaveData"; const QString users = "Users"; } // Parent Class for GUI settings class settings : public QObject { Q_OBJECT public: explicit settings(QObject* parent = nullptr); ~settings(); void sync(); QString GetSettingsDir() const; QVariant GetValue(const QString& key, const QString& name, const QVariant& def) const; QVariant GetValue(const gui_save& entry) const; static QVariant List2Var(const q_pair_list& list); static q_pair_list Var2List(const QVariant& var); public Q_SLOTS: /** Remove entry */ void RemoveValue(const QString& key, const QString& name, bool sync = true) const; void RemoveValue(const gui_save& entry, bool sync = true) const; /** Write value to entry */ void SetValue(const gui_save& entry, const QVariant& value, bool sync = true) const; void SetValue(const QString& key, const QVariant& value, bool sync = true) const; void SetValue(const QString& key, const QString& name, const QVariant& value, bool sync = true) const; protected: static QString ComputeSettingsDir(); std::unique_ptr<QSettings> m_settings; QDir m_settings_dir; };
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patch_creator_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/patch_creator_dialog.h
#pragma once #include "Utilities/bin_patch.h" #include <QDialog> #include <QComboBox> #include <QKeyEvent> namespace Ui { class patch_creator_dialog; } class patch_creator_dialog : public QDialog { Q_OBJECT public: explicit patch_creator_dialog(QWidget* parent = nullptr); ~patch_creator_dialog(); private: std::unique_ptr<Ui::patch_creator_dialog> ui; QFont mMonoFont; QColor mValidColor; QColor mInvalidColor; bool m_valid = true; // Will be invalidated immediately QRegularExpressionValidator* m_offset_validator = nullptr; enum class move_direction { up, down }; void add_instruction(int row); void remove_instructions(); void move_instructions(int src_row, int rows_to_move, int distance, move_direction dir); bool can_move_instructions(QModelIndexList& selection, move_direction dir); static void init_patch_type_bombo_box(QComboBox* combo_box, patch_type set_type, bool searchable); QComboBox* create_patch_type_bombo_box(patch_type set_type) const; void update_validator(int index, QComboBox* combo_box, QLineEdit* line_edit) const; private Q_SLOTS: void show_table_menu(const QPoint& pos); void validate(const QString& patch); void generate_yml(const QString& text = {}); void export_patch(); protected: bool eventFilter(QObject* object, QEvent* event) override; };
1,316
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.h
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5,744
qt_camera_video_sink.h
RPCS3_rpcs3/rpcs3/rpcs3qt/qt_camera_video_sink.h
#pragma once #include "util/atomic.hpp" #include "util/types.hpp" #include <QVideoFrame> #include <QVideoSink> #include <QImage> #include <array> class qt_camera_video_sink final : public QVideoSink { public: qt_camera_video_sink(bool front_facing, QObject *parent = nullptr); virtual ~qt_camera_video_sink(); bool present(const QVideoFrame& frame); void set_format(s32 format, u32 bytesize); void set_resolution(u32 width, u32 height); void set_mirrored(bool mirrored); u64 frame_number() const; void get_image(u8* buf, u64 size, u32& width, u32& height, u64& frame_number, u64& bytes_read); private: u32 read_index() const; bool m_front_facing = false; bool m_mirrored = false; // Set by cellCamera s32 m_format = 2; // CELL_CAMERA_RAW8, set by cellCamera u32 m_bytesize = 0; u32 m_width = 640; u32 m_height = 480; std::mutex m_mutex; atomic_t<u64> m_frame_number{0}; u32 m_write_index{0}; struct image_buffer { u64 frame_number = 0; u32 width = 0; u32 height = 0; std::vector<u8> data; }; std::array<image_buffer, 2> m_image_buffer; };
1,080
C++
.h
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5,745
cheat_manager.h
RPCS3_rpcs3/rpcs3/rpcs3qt/cheat_manager.h
#pragma once #include "util/types.hpp" #include <QDialog> #include <QTableWidget> #include <QListWidget> #include <QLineEdit> #include <QComboBox> #include <QPushButton> #include <string> #include <vector> #include <map> #include "Utilities/cheat_info.h" class cheat_engine { public: cheat_engine(); bool exist(const std::string& game, const u32 offset) const; void add(const std::string& game, const std::string& description, const cheat_type type, const u32 offset, const std::string& red_script); cheat_info* get(const std::string& game, const u32 offset); bool erase(const std::string& game, const u32 offset); void import_cheats_from_str(const std::string& str_cheats); std::string export_cheats_to_str() const; void save() const; // Static functions to find/get/set values in ps3 memory static bool resolve_script(u32& final_offset, const u32 offset, const std::string& red_script); template <typename T> static std::vector<u32> search(const T value, const std::vector<u32>& to_filter); template <typename T> static T get_value(const u32 offset, bool& success); template <typename T> static bool set_value(const u32 offset, const T value); static bool is_addr_safe(const u32 offset); static u32 reverse_lookup(const u32 addr, const u32 max_offset, const u32 max_depth, const u32 cur_depth = 0); std::map<std::string, std::map<u32, cheat_info>> cheats; private: const std::string m_cheats_filename = "cheats.yml"; }; class cheat_manager_dialog : public QDialog { Q_OBJECT public: cheat_manager_dialog(QWidget* parent = nullptr); ~cheat_manager_dialog(); static cheat_manager_dialog* get_dlg(QWidget* parent = nullptr); cheat_manager_dialog(cheat_manager_dialog const&) = delete; void operator=(cheat_manager_dialog const&) = delete; protected: void update_cheat_list(); void do_the_search(); template <typename T> T convert_from_QString(const QString& str, bool& success); template <typename T> bool convert_and_search(); template <typename T> std::pair<bool, bool> convert_and_set(u32 offset); protected: QTableWidget* tbl_cheats = nullptr; QListWidget* lst_search = nullptr; QLineEdit* edt_value_final = nullptr; QPushButton* btn_apply = nullptr; QLineEdit* edt_cheat_search_value = nullptr; QComboBox* cbx_cheat_search_type = nullptr; QPushButton* btn_filter_results = nullptr; u32 current_offset{}; std::vector<u32> offsets_found; cheat_engine g_cheat; private: static cheat_manager_dialog* inst; QString get_localized_cheat_type(cheat_type type); };
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RPCS3/rpcs3
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5,746
trophy_notification_frame.h
RPCS3_rpcs3/rpcs3/rpcs3qt/trophy_notification_frame.h
#pragma once #include "Emu/Cell/Modules/sceNpTrophy.h" #include <QWidget> class trophy_notification_frame : public QWidget { Q_OBJECT public: trophy_notification_frame(const std::vector<uchar>& imgBuffer, const SceNpTrophyDetails& trophy, int height); };
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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5,747
rsx_debugger.h
RPCS3_rpcs3/rpcs3/rpcs3qt/rsx_debugger.h
#pragma once #include "util/types.hpp" #include <QDialog> #include <QGroupBox> #include <QImage> #include <QLabel> #include <QLineEdit> #include <QEvent> #include <QListWidget> #include <QTableWidget> #include <QTabWidget> #include <memory> class gui_settings; class QPoint; class Buffer : public QGroupBox { Q_OBJECT const QSize Panel_Size = QSize(320, 180); const QSize Texture_Size = QSize(320, 180); u32 m_id; bool m_isTex; QImage m_image; QLabel* m_canvas; QSize m_image_size; u32 m_window_counter = 1; public: std::vector<u8> cache; Buffer(bool isTex, u32 id, const QString& name, QWidget* parent = nullptr); void showImage(QImage&& image); void ShowWindowed(); void ShowContextMenu(const QPoint& pos); }; class rsx_debugger : public QDialog { Q_OBJECT QTableWidget* m_list_captured_frame; QTableWidget* m_list_captured_draw_calls; QListWidget* m_list_index_buffer; QTabWidget* m_tw_rsx; const QString enabled_textures_text = tr(" Enabled Textures Indices: "); Buffer* m_buffer_colorA; Buffer* m_buffer_colorB; Buffer* m_buffer_colorC; Buffer* m_buffer_colorD; Buffer* m_buffer_depth; Buffer* m_buffer_stencil; Buffer* m_buffer_tex; QLabel* m_enabled_textures_label; QLabel* m_text_transform_program; QLabel* m_text_shader_program; u32 m_cur_texture = 0; u32 m_texture_format_override = 0; std::shared_ptr<gui_settings> m_gui_settings; public: explicit rsx_debugger(std::shared_ptr<gui_settings> gui_settings, QWidget* parent = nullptr); ~rsx_debugger() = default; void UpdateInformation() const; void GetMemory() const; void GetBuffers() const; public Q_SLOTS: virtual void OnClickDrawCalls(); protected: void closeEvent(QCloseEvent* event) override; void keyPressEvent(QKeyEvent* event) override; bool eventFilter(QObject* object, QEvent* event) override; private: void PerformJump(u32 address); };
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.h
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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5,748
vfs_dialog_usb_tab.h
RPCS3_rpcs3/rpcs3/rpcs3qt/vfs_dialog_usb_tab.h
#pragma once #include "util/types.hpp" #include "gui_settings.h" #include <QTableWidget> #include <QLabel> #include <memory> namespace cfg { class device_entry; } class vfs_dialog_usb_tab : public QWidget { Q_OBJECT public: explicit vfs_dialog_usb_tab(cfg::device_entry* cfg_node, std::shared_ptr<gui_settings> _gui_settings, QWidget* parent = nullptr); void set_settings() const; // Reset this tab without saving the settings yet void reset() const; protected: void mouseDoubleClickEvent(QMouseEvent* ev) override; private: void show_usb_input_dialog(int index); void show_context_menu(const QPoint& pos); void double_clicked_slot(QTableWidgetItem* item); cfg::device_entry* m_cfg_node; std::shared_ptr<gui_settings> m_gui_settings; QTableWidget* m_usb_table; };
789
C++
.h
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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5,749
pkg_install_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/pkg_install_dialog.h
#pragma once #include <QDialog> #include <QListWidget> namespace compat { struct package_info; } class game_compatibility; class pkg_install_dialog : public QDialog { Q_OBJECT public: explicit pkg_install_dialog(const QStringList& paths, game_compatibility* compat, QWidget* parent = nullptr); std::vector<compat::package_info> GetPathsToInstall() const; private: void MoveItem(int offset) const; QListWidget* m_dir_list; };
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RPCS3/rpcs3
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5,750
user_account.h
RPCS3_rpcs3/rpcs3/rpcs3qt/user_account.h
#pragma once #include "util/types.hpp" #include <map> #include <string> // Do not confuse this with the "user" in Emu/System.h. // That user is read from config.yml, and it only represents the currently "logged in" user. // The user_account class will represent all users in the home directory for the User Manager dialog. // Selecting a user account in this dialog and saving writes it to config.yml. class user_account { public: explicit user_account(const std::string& user_id = "00000001"); std::string GetUserId() const { return m_user_id; } std::string GetUserDir() const { return m_user_dir; } std::string GetUsername() const { return m_username; } static std::map<u32, user_account> GetUserAccounts(const std::string& base_dir); private: std::string m_user_id; std::string m_user_dir; std::string m_username; };
834
C++
.h
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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5,751
vfs_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/vfs_dialog.h
#pragma once #include <QDialog> class gui_settings; class vfs_dialog : public QDialog { Q_OBJECT public: explicit vfs_dialog(std::shared_ptr<gui_settings> _gui_settings, QWidget* parent = nullptr); private: std::shared_ptr<gui_settings> m_gui_settings; };
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5,752
recvmessage_dialog_frame.h
RPCS3_rpcs3/rpcs3/rpcs3qt/recvmessage_dialog_frame.h
#pragma once #include <QObject> #include <QListWidget> #include "util/types.hpp" #include "custom_dialog.h" #include "Emu/NP/rpcn_client.h" struct recvmessage_signal_struct { std::shared_ptr<std::pair<std::string, message_data>> msg; u64 msg_id; }; Q_DECLARE_METATYPE(recvmessage_signal_struct); class recvmessage_dialog_frame : public QObject, public RecvMessageDialogBase { Q_OBJECT public: recvmessage_dialog_frame() = default; ~recvmessage_dialog_frame(); error_code Exec(SceNpBasicMessageMainType type, SceNpBasicMessageRecvOptions options, SceNpBasicMessageRecvAction& recv_result, u64& chosen_msg_id) override; void callback_handler(const std::shared_ptr<std::pair<std::string, message_data>> new_msg, u64 msg_id) override; private: void add_message(const std::shared_ptr<std::pair<std::string, message_data>>& msg, u64 msg_id); Q_SIGNALS: void signal_new_message(const recvmessage_signal_struct msg_and_id); private Q_SLOTS: void slot_new_message(const recvmessage_signal_struct msg_and_id); private: custom_dialog* m_dialog = nullptr; QListWidget* m_lst_messages = nullptr; };
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.h
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5,753
call_stack_list.h
RPCS3_rpcs3/rpcs3/rpcs3qt/call_stack_list.h
#pragma once #include "util/types.hpp" #include <QListWidget> #include <vector> class cpu_thread; class CPUDisAsm; class call_stack_list : public QListWidget { Q_OBJECT public: explicit call_stack_list(QWidget* parent); protected: void mouseDoubleClickEvent(QMouseEvent* ev) override; Q_SIGNALS: void RequestShowAddress(u32 addr, bool select_addr = true, bool force = false); public Q_SLOTS: void HandleUpdate(const std::vector<std::pair<u32, u32>>& call_stack); private Q_SLOTS: void ShowItemAddress(); private: void keyPressEvent(QKeyEvent* event) override; };
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RPCS3/rpcs3
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false
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5,754
debugger_frame.h
RPCS3_rpcs3/rpcs3/rpcs3qt/debugger_frame.h
#pragma once #include "util/types.hpp" #include "custom_dock_widget.h" #include <QSplitter> #include <QPlainTextEdit> #include <QPushButton> #include <QComboBox> #include <memory> #include <vector> #include <any> #include <functional> class CPUDisAsm; class cpu_thread; class gui_settings; class debugger_list; class breakpoint_list; class breakpoint_handler; class call_stack_list; namespace rsx { class thread; } namespace utils { class shm; } enum class system_state : u32; class instruction_editor_dialog; class register_editor_dialog; class debugger_frame : public custom_dock_widget { Q_OBJECT const QString NoThreadString = tr("No Thread"); const QString RunString = tr("Run"); const QString PauseString = tr("Pause"); debugger_list* m_debugger_list; QSplitter* m_right_splitter; QFont m_mono; QPlainTextEdit* m_misc_state; QPlainTextEdit* m_regs; QPushButton* m_go_to_addr; QPushButton* m_go_to_pc; QPushButton* m_btn_step; QPushButton* m_btn_step_over; QPushButton* m_btn_run; QComboBox* m_choice_units; QTimer* m_update; QSplitter* m_splitter; u64 m_threads_created = -1; u64 m_threads_deleted = -1; system_state m_emu_state{}; u64 m_emulation_id{}; u32 m_last_pc = -1; std::vector<char> m_last_query_state; std::string m_last_reg_state; std::any m_dump_reg_func_data; std::vector<std::function<cpu_thread*()>> m_threads_info; u32 m_last_step_over_breakpoint = -1; u64 m_ui_update_ctr = 0; u64 m_ui_fast_update_permission_deadline = 0; bool m_thread_list_pending_update = false; std::shared_ptr<CPUDisAsm> m_disasm; // Only shared to allow base/derived functionality std::shared_ptr<cpu_thread> m_cpu; rsx::thread* m_rsx = nullptr; std::shared_ptr<utils::shm> m_spu_disasm_memory; u32 m_spu_disasm_origin_eal = 0; u32 m_spu_disasm_pc = 0; bool m_is_spu_disasm_mode = false; breakpoint_list* m_breakpoint_list; breakpoint_handler* m_ppu_breakpoint_handler; call_stack_list* m_call_stack_list; instruction_editor_dialog* m_inst_editor = nullptr; register_editor_dialog* m_reg_editor = nullptr; QDialog* m_goto_dialog = nullptr; QDialog* m_spu_disasm_dialog = nullptr; std::shared_ptr<gui_settings> m_gui_settings; cpu_thread* get_cpu(); std::function<cpu_thread*()> make_check_cpu(cpu_thread* cpu, bool unlocked = false); void open_breakpoints_settings(); public: explicit debugger_frame(std::shared_ptr<gui_settings> settings, QWidget *parent = nullptr); void SaveSettings() const; void ChangeColors() const; void UpdateUI(); void UpdateUnitList(); void DoUpdate(); void WritePanels(); void EnableButtons(bool enable); void ShowGotoAddressDialog(); void PerformGoToRequest(const QString& text_argument); void PerformGoToThreadRequest(const QString& text_argument); void PerformAddBreakpointRequest(u32 addr); u64 EvaluateExpression(const QString& expression); void ClearBreakpoints() const; // Fallthrough method into breakpoint_list. void ClearCallStack(); /** Needed so key press events work when other objects are selected in debugger_frame. */ bool eventFilter(QObject* object, QEvent* event) override; protected: /** Override inherited method from Qt to allow signalling when close happened.*/ void closeEvent(QCloseEvent* event) override; void showEvent(QShowEvent* event) override; void hideEvent(QHideEvent* event) override; void keyPressEvent(QKeyEvent* event) override; Q_SIGNALS: void DebugFrameClosed(); void CallStackUpdateRequested(const std::vector<std::pair<u32, u32>>& call_stack); public Q_SLOTS: void DoStep(bool step_over = false); private Q_SLOTS: void OnSelectUnit(); void OnSelectSPUDisassembler(); void ShowPC(bool user_requested = false); void EnableUpdateTimer(bool enable) const; void RunBtnPress(); }; Q_DECLARE_METATYPE(u32)
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5,755
infinity_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/infinity_dialog.h
#pragma once #include <optional> #include "util/types.hpp" #include <QDialog> #include <QLineEdit> #include <QVBoxLayout> class figure_creator_dialog : public QDialog { Q_OBJECT public: explicit figure_creator_dialog(QWidget* parent, u8 slot); QString get_file_path() const; protected: QString m_file_path; private: bool create_blank_figure(u32 character, u8 series); }; class infinity_dialog : public QDialog { Q_OBJECT public: explicit infinity_dialog(QWidget* parent); ~infinity_dialog(); static infinity_dialog* get_dlg(QWidget* parent); infinity_dialog(infinity_dialog const&) = delete; void operator=(infinity_dialog const&) = delete; protected: void clear_figure(u8 slot); void create_figure(u8 slot); void load_figure(u8 slot); void load_figure_path(u8 slot, const QString& path); protected: std::array<QLineEdit*, 9> m_edit_figures{}; static std::array<std::optional<u32>, 9> figure_slots; private: void add_figure_slot(QVBoxLayout* vbox_group, QString name, u8 slot); static infinity_dialog* inst; };
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RPCS3/rpcs3
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5,756
emu_settings.h
RPCS3_rpcs3/rpcs3/rpcs3qt/emu_settings.h
#pragma once #include "util/types.hpp" #include "util/yaml.hpp" #include "microphone_creator.h" #include "midi_creator.h" #include "render_creator.h" #include "emu_settings_type.h" #include <QButtonGroup> #include <QCheckBox> #include <QStringList> #include <QComboBox> #include <QSpinBox> #include <QDateTimeEdit> #include <string> #include <vector> namespace cfg { class _base; } constexpr auto qstr = QString::fromStdString; class emu_settings : public QObject { /** A settings class for Emulator specific settings. This class is a refactored version of the wx version. It is much nicer * */ Q_OBJECT public: std::set<emu_settings_type> m_broken_types; // list of broken settings /** Creates a settings object which reads in the config.yml file at rpcs3/bin/%path%/config.yml * Settings are only written when SaveSettings is called. */ emu_settings(); bool Init(); /** Connects a combo box with the target settings type*/ void EnhanceComboBox(QComboBox* combobox, emu_settings_type type, bool is_ranged = false, bool use_max = false, int max = 0, bool sorted = false, bool strict = true); /** Connects a check box with the target settings type*/ void EnhanceCheckBox(QCheckBox* checkbox, emu_settings_type type); /** Connects a date time edit box with the target settings type*/ void EnhanceDateTimeEdit(QDateTimeEdit* date_time_edit, emu_settings_type type, const QString& format, bool use_calendar, bool as_offset_from_now, int offset_update_time=0); /** Connects a slider with the target settings type*/ void EnhanceSlider(QSlider* slider, emu_settings_type type); /** Connects an integer spin box with the target settings type*/ void EnhanceSpinBox(QSpinBox* spinbox, emu_settings_type type, const QString& prefix = "", const QString& suffix = ""); /** Connects a double spin box with the target settings type*/ void EnhanceDoubleSpinBox(QDoubleSpinBox* spinbox, emu_settings_type type, const QString& prefix = "", const QString& suffix = ""); /** Connects a line edit with the target settings type*/ void EnhanceLineEdit(QLineEdit* edit, emu_settings_type type); /** Connects a button group with the target settings type*/ void EnhanceRadioButton(QButtonGroup* button_group, emu_settings_type type); std::vector<std::string> GetLibrariesControl(); void SaveSelectedLibraries(const std::vector<std::string>& libs); /** Returns the valid options for a given setting.*/ static std::vector<std::string> GetSettingOptions(emu_settings_type type); /** Returns the valid options for a given setting.*/ static QStringList GetQStringSettingOptions(emu_settings_type type); /** Returns the default value of the setting type.*/ std::string GetSettingDefault(emu_settings_type type) const; /** Returns the value of the setting type.*/ std::string GetSetting(emu_settings_type type) const; /** Sets the setting type to a given value.*/ void SetSetting(emu_settings_type type, const std::string& val) const; /** Try to find the settings type for a given string.*/ emu_settings_type FindSettingsType(const cfg::_base* node) const; /** Gets all the renderer info for gpu settings.*/ render_creator* m_render_creator = nullptr; /** Gets a list of all the microphones available.*/ microphone_creator m_microphone_creator; /** Gets a list of all the midi devices available.*/ midi_creator m_midi_creator; /** Loads the settings from path.*/ void LoadSettings(const std::string& title_id = "", bool create_config_from_global = true); /** Fixes all registered invalid settings after asking the user for permission.*/ void OpenCorrectionDialog(QWidget* parent = Q_NULLPTR); /** Get a localized and therefore freely adjustable version of the string used in config.yml.*/ QString GetLocalizedSetting(const QString& original, emu_settings_type type, int index, bool strict) const; /** Get a localized and therefore freely adjustable version of the string used in config.yml.*/ std::string GetLocalizedSetting(const std::string& original, emu_settings_type type, int index, bool strict) const; /** Get a localized and therefore freely adjustable version of the string used in config.yml.*/ std::string GetLocalizedSetting(const cfg::_base* node, u32 index) const; /** Validates the settings and logs unused entries or cleans up the yaml*/ bool ValidateSettings(bool cleanup); /** Resets the current settings to the global default. This includes all connected widgets. */ void RestoreDefaults(); Q_SIGNALS: void RestoreDefaultsSignal(); public Q_SLOTS: /** Writes the unsaved settings to file. Used in settings dialog on accept.*/ void SaveSettings() const; private: YAML::Node m_default_settings; // The default settings as a YAML node. YAML::Node m_current_settings; // The current settings as a YAML node. std::string m_title_id; };
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system_cmd_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/system_cmd_dialog.h
#pragma once #include <QDialog> #include <QComboBox> #include <QLineEdit> class system_cmd_dialog : public QDialog { Q_OBJECT public: system_cmd_dialog(QWidget* parent = nullptr); ~system_cmd_dialog(); private Q_SLOTS: void send_command(); void send_custom_command(); private: void send_cmd(qulonglong status, qulonglong param) const; qulonglong hex_value(QString text, bool& ok) const; QLineEdit* m_value_input = nullptr; QLineEdit* m_custom_command_input = nullptr; QComboBox* m_command_box = nullptr; };
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5,758
input_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/input_dialog.h
#pragma once #include <QDialog> #include <QDialogButtonBox> class QLabel; class QLineEdit; class QValidator; class input_dialog : public QDialog { Q_OBJECT public: input_dialog(int max_length, const QString& text, const QString& title, const QString& label, const QString& placeholder, QWidget *parent = nullptr, Qt::WindowFlags f = Qt::WindowFlags()); ~input_dialog(); void set_label_text(const QString& text) const; void set_validator(const QValidator* validator) const; void set_clear_button_enabled(bool enable) const; void set_input_font(const QFont& font, bool fix_width, char sample = '\0') const; void set_button_enabled(QDialogButtonBox::StandardButton id, bool enabled) const; QString get_input_text() const; private: QLabel* m_label = nullptr; QLineEdit* m_input = nullptr; QDialogButtonBox* m_button_box = nullptr; QString m_text; Q_SIGNALS: void text_changed(const QString& text); };
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.h
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5,759
stylesheets.h
RPCS3_rpcs3/rpcs3/rpcs3qt/stylesheets.h
#pragma once #include <QString> namespace gui { namespace stylesheets { const QString default_style_sheet ( // main window toolbar search "QLineEdit#mw_searchbar { padding: 0 1em; background: #fdfdfd; selection-background-color: #148aff; margin: .8em; color:#000000; }" // main window toolbar slider "QSlider#sizeSlider { color: #505050; background: #F0F0F0; }" "QSlider#sizeSlider::handle:horizontal { border: 0em smooth rgba(227, 227, 227, 255); border-radius: .58em; background: #404040; width: 1.2em; margin: -.5em 0; }" "QSlider#sizeSlider::groove:horizontal { border-radius: .15em; background: #5b5b5b; height: .3em; }" // main window toolbar "QToolBar#mw_toolbar { background-color: #F0F0F0; border: none; }" "QToolBar#mw_toolbar::separator { background-color: rgba(207, 207, 207, 235); width: 0.125em; margin-top: 0.250em; margin-bottom: 0.250em; }" "QToolButton:disabled { color: #787878; }" // main window toolbar icon color "QLabel#toolbar_icon_color { color: #5b5b5b; }" // thumbnail icon color "QLabel#thumbnail_icon_color { color: rgba(0, 100, 231, 255); }" // game list icon color "QLabel#gamelist_icon_background_color { color: rgba(240, 240, 240, 255); }" // game grid "#game_list_grid #flow_widget_content { background: #fff; }" "#game_list_grid_item { background: #fff; }" "#game_list_grid_item[selected=\"true\"] { background: #148aff; }" "#game_list_grid_item:focus { background: #148aff; }" "#game_list_grid_item:hover { background: #94c9ff; }" "#game_list_grid_item:hover:focus { background: #007fff; }" "#game_list_grid_item #game_list_grid_item_title_label { color: rgba(51, 51, 51, 255); font-weight: 600; font-size: 8pt; font-family: Lucida Grande; border: 0em solid white; }" // game grid hover and focus: we need to handle properties differently when using descendants "#game_list_grid_item[selected=\"true\"] #game_list_grid_item_title_label { color: #fff; }" "#game_list_grid_item[hover=\"true\"] #game_list_grid_item_title_label { color: #fff; }" "#game_list_grid_item[focus=\"true\"] #game_list_grid_item_title_label { color: #fff; }" // save manager icon color "QLabel#save_manager_icon_background_color { color: rgba(240, 240, 240, 255); }" // trophy manager icon color "QLabel#trophy_manager_icon_background_color { color: rgba(240, 240, 240, 255); }" // tables "QTableWidget { alternate-background-color: #f2f2f2; background-color: #fff; border: none; }" "QTableView::item { border-left: 0.063em solid white; border-right: 0.063em solid white; padding-left:0.313em; }" "QTableView::item:selected { background-color: #148aff; color: #fff; }" // table headers "QHeaderView::section { padding-left: .5em; padding-right: .5em; padding-top: .4em; padding-bottom: -.1em; border: 0.063em solid #ffffff; }" "QHeaderView::section:hover { background: #e3e3e3; padding-left: .5em; padding-right: .5em; padding-top: .4em; padding-bottom: -.1em; border: 0.063em solid #ffffff; }" // dock widget "QDockWidget{ background: transparent; color: black; }" "[floating=\"true\"]{ background: white; }" "QDockWidget::title{ background: #e3e3e3; border: none; padding-top: 0.2em; padding-left: 0.2em; }" "QDockWidget::close-button, QDockWidget::float-button{ background-color: #e3e3e3; }" // log frame tty "QPlainTextEdit#tty_frame { background-color: #ffffff; }" "QLabel#tty_text { color: #000000; }" // log frame log "QPlainTextEdit#log_frame { background-color: #ffffff; }" "QLabel#log_level_always { color: #107896; }" "QLabel#log_level_fatal { color: #ff00ff; }" "QLabel#log_level_error { color: #C02F1D; }" "QLabel#log_level_todo { color: #ff6000; }" "QLabel#log_level_success { color: #008000; }" "QLabel#log_level_warning { color: #BA8745; }" "QLabel#log_level_notice { color: #000000; }" "QLabel#log_level_trace { color: #808080; }" "QLabel#log_stack { color: #000000; }" // about dialog "QWidget#header_section { background-color: #ffffff; }" // kernel explorer "QDialog#kernel_explorer { background-color: rgba(240, 240, 240, 255); }" // memory viewer "QDialog#memory_viewer { background-color: rgba(240, 240, 240, 255); }" "QLabel#memory_viewer_address_panel { color: rgba(75, 135, 150, 255); background-color: rgba(240, 240, 240, 255); }" "QLabel#memory_viewer_hex_panel { color: #000000; background-color: rgba(240, 240, 240, 255); }" "QLabel#memory_viewer_ascii_panel { color: #000000; background-color: rgba(240, 240, 240, 255); }" // debugger frame "QLabel#debugger_frame_breakpoint { color: #000000; background-color: #ffff00; }" "QLabel#debugger_frame_pc { color: #000000; background-color: #00ff00; }" // rsx debugger "QLabel#rsx_debugger_display_buffer { background-color: rgba(240, 240, 240, 255); }" // pad settings "QLabel#l_controller { color: #434343; }" // Top menu bar (Workaround for transparent menus in Qt 6.7.3) "QMenu { color: #000; background-color: #F0F0F0; alternate-background-color: #f2f2f2; }" "QMenu::item:selected { background: #90C8F6; }" "QMenu::item:disabled { color: #787878; }" ); } }
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.h
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5,760
trophy_manager_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/trophy_manager_dialog.h
#pragma once #include "Loader/TROPUSR.h" #include <QWidget> #include <QComboBox> #include <QFutureWatcher> #include <QLabel> #include <QPixmap> #include <QTableWidget> #include <QSlider> #include <QSplitter> #include <memory> #include <mutex> #include <unordered_map> class game_list; class gui_settings; class TROPUSRLoader; struct GameTrophiesData { std::unique_ptr<TROPUSRLoader> trop_usr; trophy_xml_document trop_config; // I'd like to use unique but the protocol inside of the function passes around shared pointers.. std::unordered_map<int, QPixmap> trophy_images; // Cache trophy images to avoid loading from disk as much as possible. std::unordered_map<int, QString> trophy_image_paths; std::string game_name; std::string path; }; class trophy_manager_dialog : public QWidget { Q_OBJECT public: explicit trophy_manager_dialog(std::shared_ptr<gui_settings> gui_settings); ~trophy_manager_dialog() override; void RepaintUI(bool restore_layout = true); public Q_SLOTS: void HandleRepaintUiRequest(); private Q_SLOTS: void ResizeGameIcons(); void ResizeTrophyIcons(); void ApplyFilter(); void ShowTrophyTableContextMenu(const QPoint& pos); void ShowGameTableContextMenu(const QPoint& pos); Q_SIGNALS: void GameIconReady(int index, const QPixmap& pixmap); void TrophyIconReady(int index, const QPixmap& pixmap); private: /** Loads a trophy folder. Returns true if successful. Does not attempt to install if failure occurs, like sceNpTrophy. */ bool LoadTrophyFolderToDB(const std::string& trop_name); /** Populate the trophy database (multithreaded). */ void StartTrophyLoadThreads(); /** Fills game table with information. Takes results from LoadTrophyFolderToDB and puts it into the UI. */ void PopulateGameTable(); /** Fills trophy table with information. Takes results from LoadTrophyFolderToDB and puts it into the UI. */ void PopulateTrophyTable(); void ReadjustGameTable() const; void ReadjustTrophyTable() const; void WaitAndAbortGameRepaintThreads(); void WaitAndAbortTrophyRepaintThreads(); void closeEvent(QCloseEvent *event) override; bool eventFilter(QObject *object, QEvent *event) override; static QDateTime TickToDateTime(u64 tick); static u64 DateTimeToTick(QDateTime date_time); std::shared_ptr<gui_settings> m_gui_settings; std::vector<std::unique_ptr<GameTrophiesData>> m_trophies_db; //! Holds all the trophy information. std::mutex m_trophies_db_mtx; QComboBox* m_game_combo; //! Lets you choose a game QLabel* m_game_progress; //! Shows you the current game's progress QSplitter* m_splitter; //! Contains the game and trophy tables game_list* m_trophy_table; //! UI element to display trophy stuff. game_list* m_game_table; //! UI element to display games. QList<QAction*> m_trophy_column_acts; QList<QAction*> m_game_column_acts; bool m_show_hidden_trophies = false; bool m_show_unlocked_trophies = true; bool m_show_locked_trophies = true; bool m_show_bronze_trophies = true; bool m_show_silver_trophies = true; bool m_show_gold_trophies = true; bool m_show_platinum_trophies = true; std::string m_trophy_dir; int m_icon_height = 75; bool m_save_icon_height = false; QSlider* m_icon_slider = nullptr; int m_game_icon_size_index = 25; QSize m_game_icon_size = QSize(m_game_icon_size_index, m_game_icon_size_index); bool m_save_game_icon_size = false; QSlider* m_game_icon_slider = nullptr; QColor m_game_icon_color; };
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.h
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RPCS3/rpcs3
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5,761
breakpoint_handler.h
RPCS3_rpcs3/rpcs3/rpcs3qt/breakpoint_handler.h
#pragma once #include "util/types.hpp" #include <set> enum class breakpoint_types { bp_read = 0x1, bp_write = 0x2, bp_exec = 0x4, }; /* * This class acts as a layer between the UI and Emu for breakpoints. */ class breakpoint_handler { public: breakpoint_handler() = default; ~breakpoint_handler() = default; /** * Returns true iff breakpoint exists at loc. * TODO: Add arg for flags, gameid, and maybe even thread if it should be thread local breakpoint.... breakpoint struct is probably what'll happen */ bool HasBreakpoint(u32 loc) const; /** * Returns true if added successfully. TODO: flags */ bool AddBreakpoint(u32 loc); /** * Returns true if removed breakpoint at loc successfully. */ bool RemoveBreakpoint(u32 loc); private: // TODO : generalize to hold multiple games and handle flags.Probably do : std::map<std::string (gameid), std::set<breakpoint>>. // Although, externally, they'll only be accessed by loc (I think) so a map of maps may also do? std::set<u32> m_breakpoints; //! Holds all breakpoints. };
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5,762
screenshot_preview.h
RPCS3_rpcs3/rpcs3/rpcs3qt/screenshot_preview.h
#pragma once #include <QImage> #include <QLabel> class screenshot_preview : public QLabel { Q_OBJECT public: screenshot_preview(const QString& filepath, QWidget* parent = nullptr); protected: void resizeEvent(QResizeEvent* event) override; private Q_SLOTS: void show_context_menu(const QPoint& pos); private: void scale(const QSize& size); QString m_filepath; QImage m_image; double m_factor = 1.0; bool m_stretch = false; };
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5,763
memory_viewer_panel.h
RPCS3_rpcs3/rpcs3/rpcs3qt/memory_viewer_panel.h
#pragma once #include "util/types.hpp" #include "Utilities/Thread.h" #include <QDialog> #include <QLineEdit> #include <QLabel> #include <QFont> #include <QFontDatabase> #include <string> class QLineEdit; class QCheckBox; class QComboBox; class QLabel; class QThread; class QHBoxLayout; class QKeyEvent; class cpu_thread; class CPUDisAsm; namespace utils { class shm; } namespace rsx { class thread; } enum search_mode : unsigned { no_mode = 1, clear_modes = 2, as_string = 4, as_hex = 8, as_f64 = 16, as_f32 = 32, as_inst = 64, as_regex_inst = 128, as_fake_spu_inst = 256, as_regex_fake_spu_inst = 512, search_mode_last = 1024, }; class memory_viewer_panel final : public QDialog { Q_OBJECT public: memory_viewer_panel(QWidget* parent, std::shared_ptr<CPUDisAsm> disasm, u32 addr = 0, std::function<cpu_thread*()> func = []() -> cpu_thread* { return {}; }); ~memory_viewer_panel(); enum class color_format : int { RGB, ARGB, RGBA, ABGR, G8, G32MAX }; Q_ENUM(color_format) protected: void wheelEvent(QWheelEvent* event) override; void resizeEvent(QResizeEvent* event) override; private: u32 m_addr = 0; u32 m_colcount = 0; u32 m_rowcount = 0; u32 m_min_height = 0; QLineEdit* m_addr_line = nullptr; QLabel* m_mem_addr = nullptr; QLabel* m_mem_hex = nullptr; QLabel* m_mem_ascii = nullptr; QFontMetrics* m_fontMetrics = nullptr; static constexpr int c_pad_memory_labels = 15; QLineEdit* m_search_line = nullptr; QCheckBox* m_chkbox_case_insensitive = nullptr; QComboBox* m_cbox_input_mode = nullptr; QHBoxLayout* m_hbox_mem_panel = nullptr; QThread* m_search_thread = nullptr; const std::function<cpu_thread*()> m_get_cpu; const thread_class m_type; const std::add_pointer_t<rsx::thread> m_rsx; const std::shared_ptr<utils::shm> m_spu_shm; const u32 m_addr_mask; std::shared_ptr<CPUDisAsm> m_disasm; const void* m_ptr = nullptr; usz m_size = 0; search_mode m_modes{}; std::string getHeaderAtAddr(u32 addr) const; void scroll(s32 steps); void* to_ptr(u32 addr, u32 size = 1) const; void SetPC(const uint pc); void ShowMemory(); void ShowImage(QWidget* parent, u32 addr, color_format format, u32 width, u32 height, bool flipv) const; u64 OnSearch(std::string wstr, u32 mode); void keyPressEvent(QKeyEvent* event) override; }; // Lifetime management with IDM struct memory_viewer_handle { static constexpr u32 id_base = 1; static constexpr u32 id_step = 1; static constexpr u32 id_count = 2048; SAVESTATE_INIT_POS(33); // Of course not really used template <typename... Args> requires (std::is_constructible_v<memory_viewer_panel, Args&&...>) memory_viewer_handle(Args&&... args) : m_mvp(new memory_viewer_panel(std::forward<Args>(args)...)) { } ~memory_viewer_handle() { m_mvp->close(); m_mvp->deleteLater(); } private: const std::add_pointer_t<memory_viewer_panel> m_mvp; };
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5,764
persistent_settings.h
RPCS3_rpcs3/rpcs3/rpcs3qt/persistent_settings.h
#pragma once #include "settings.h" namespace gui { namespace persistent { // File name const QString persistent_file_name = "persistent_settings"; // Entry names const QString playtime = "Playtime"; const QString last_played = "LastPlayed"; const QString notes = "Notes"; const QString titles = "Titles"; // Date format const QString last_played_date_format_old = "MMMM d yyyy"; const QString last_played_date_format_new = "MMMM d, yyyy"; const QString last_played_date_with_time_of_day_format = "MMMM d, yyyy HH:mm"; const Qt::DateFormat last_played_date_format = Qt::DateFormat::ISODate; // GUI Saves const gui_save save_notes = gui_save(savedata, "notes", QVariantMap()); const gui_save active_user = gui_save(users, "active_user", ""); } } // Provides a persistent settings class that won't be affected by settings dialog changes class persistent_settings : public settings { Q_OBJECT public: explicit persistent_settings(QObject* parent = nullptr); QString GetCurrentUser(const QString& fallback) const; public Q_SLOTS: void SetPlaytime(const QString& serial, quint64 playtime, bool sync); void AddPlaytime(const QString& serial, quint64 elapsed, bool sync); quint64 GetPlaytime(const QString& serial); void SetLastPlayed(const QString& serial, const QString& date, bool sync); QString GetLastPlayed(const QString& serial); private: std::map<QString, quint64> m_playtime; std::map<QString, QString> m_last_played; };
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5,765
auto_pause_settings_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/auto_pause_settings_dialog.h
#pragma once #include "util/types.hpp" #include <QDialog> #include <QLabel> #include <QTableWidget> #include <QLineEdit> #include <vector> class auto_pause_settings_dialog : public QDialog { Q_OBJECT enum { id_add, id_remove, id_config, }; std::vector<u32> m_entries; QTableWidget *m_pause_list; public: explicit auto_pause_settings_dialog(QWidget* parent); void UpdateList(); void LoadEntries(); void SaveEntries(); public Q_SLOTS: void OnRemove(); private Q_SLOTS: void ShowContextMenu(const QPoint &pos); void keyPressEvent(QKeyEvent *event) override; }; class AutoPauseConfigDialog : public QDialog { Q_OBJECT u32 m_entry; u32* m_presult; bool m_newEntry; QLineEdit* m_id; QLabel* m_current_converted; auto_pause_settings_dialog* m_apsd; public: explicit AutoPauseConfigDialog(QWidget* parent, auto_pause_settings_dialog* apsd, bool newEntry, u32* entry); private Q_SLOTS: void OnOk(); void OnCancel(); void OnUpdateValue() const; };
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category.h
RPCS3_rpcs3/rpcs3/rpcs3qt/category.h
#pragma once #include <QString> #include <QStringList> enum Category { Disc_Game, HDD_Game, PS1_Game, PS2_Game, PSP_Game, Home, Media, Data, Unknown_Cat, Others, }; namespace cat { const QString cat_app_music = "AM"; const QString cat_app_photo = "AP"; const QString cat_app_store = "AS"; const QString cat_app_tv = "AT"; const QString cat_app_video = "AV"; const QString cat_bc_video = "BV"; const QString cat_web_tv = "WT"; const QString cat_home = "HM"; const QString cat_network = "CB"; const QString cat_store_fe = "SF"; const QString cat_disc_game = "DG"; const QString cat_hdd_game = "HG"; const QString cat_ps2_game = "2P"; const QString cat_ps2_inst = "2G"; const QString cat_ps1_game = "1P"; const QString cat_psp_game = "PP"; const QString cat_psp_mini = "MN"; const QString cat_psp_rema = "PE"; const QString cat_ps3_data = "GD"; const QString cat_ps2_data = "2D"; const QString cat_ps3_save = "SD"; const QString cat_psp_save = "MS"; const QString cat_ps3_os = "/OS"; const QString cat_unknown = "Unknown"; const QStringList ps2_games = { cat_ps2_game, cat_ps2_inst }; const QStringList psp_games = { cat_psp_game, cat_psp_mini, cat_psp_rema }; const QStringList media = { cat_app_photo, cat_app_video, cat_bc_video, cat_app_music, cat_app_store, cat_app_tv, cat_web_tv }; const QStringList data = { cat_ps3_data, cat_ps2_data, cat_ps3_save, cat_psp_save }; const QStringList others = { cat_network, cat_store_fe, cat_ps3_os }; }
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C++
.h
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RPCS3/rpcs3
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1,895
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false
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5,767
screenshot_item.h
RPCS3_rpcs3/rpcs3/rpcs3qt/screenshot_item.h
#pragma once #include "flow_widget_item.h" #include <QLabel> #include <QThread> class screenshot_item : public flow_widget_item { Q_OBJECT public: screenshot_item(QWidget* parent); virtual ~screenshot_item(); QString icon_path; QSize icon_size; QLabel* label{}; private: std::unique_ptr<QThread> m_thread; Q_SIGNALS: void signal_icon_update(const QPixmap& pixmap); };
382
C++
.h
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RPCS3/rpcs3
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5,768
settings_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/settings_dialog.h
#pragma once #include "emu_settings.h" #include <QDialog> #include <QLabel> #include <QSlider> #include <memory> class gui_settings; struct GameInfo; namespace Ui { class settings_dialog; } class settings_dialog : public QDialog { Q_OBJECT public: explicit settings_dialog(std::shared_ptr<gui_settings> gui_settings, std::shared_ptr<emu_settings> emu_settings, const int& tab_index = 0, QWidget* parent = nullptr, const GameInfo* game = nullptr, bool create_cfg_from_global_cfg = true); ~settings_dialog(); int exec() override; Q_SIGNALS: void GuiStylesheetRequest(); void GuiRepaintRequest(); void EmuSettingsApplied(); void signal_restore_dependant_defaults(); private: void EnhanceSlider(emu_settings_type settings_type, QSlider* slider, QLabel* label, const QString& label_text) const; // Snapping of sliders when moved with mouse void SnapSlider(QSlider* slider, int interval); QSlider* m_current_slider = nullptr; std::set<QObject*> m_snap_sliders; // Gui tab void AddStylesheets(); void ApplyStylesheet(bool reset); QString m_current_stylesheet; // Gpu tab QString m_old_renderer; // Audio tab std::array<QComboBox*, 4> m_mics_combo{}; // IO tab std::array<QComboBox*, 3> m_midi_type_combo{}; std::array<QComboBox*, 3> m_midi_device_combo{}; int m_tab_index = 0; std::unique_ptr<Ui::settings_dialog> ui; std::shared_ptr<gui_settings> m_gui_settings; std::shared_ptr<emu_settings> m_emu_settings; // Discord bool m_use_discord = false; QString m_discord_state; // Descriptions std::vector<std::pair<QLabel*, QString>> m_description_labels; QHash<QObject*, QString> m_descriptions; void SubscribeDescription(QLabel* description); void SubscribeTooltip(QObject* object, const QString& tooltip); bool eventFilter(QObject* object, QEvent* event) override; void closeEvent(QCloseEvent* event) override; // Countries void refresh_countrybox(); };
1,904
C++
.h
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239
0.76612
RPCS3/rpcs3
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1,895
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
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5,769
instruction_editor_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/instruction_editor_dialog.h
#pragma once #include "util/types.hpp" #include <QDialog> #include <QLineEdit> #include <QLabel> class CPUDisAsm; class cpu_thread; class QCheckBox; class instruction_editor_dialog : public QDialog { Q_OBJECT private: u32 m_pc; u8* m_cpu_offset; std::shared_ptr<CPUDisAsm> m_disasm; // shared in order to allow an incomplete type QLineEdit* m_instr; QLabel* m_preview; QLabel* m_func_info = nullptr; QCheckBox* m_apply_for_spu_group = nullptr; const std::function<cpu_thread*()> m_get_cpu; public: instruction_editor_dialog(QWidget *parent, u32 _pc, CPUDisAsm* _disasm, std::function<cpu_thread*()> func); void updatePreview() const; };
656
C++
.h
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
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5,770
osk_dialog_frame.h
RPCS3_rpcs3/rpcs3/rpcs3qt/osk_dialog_frame.h
#pragma once #include "util/types.hpp" #include "Emu/Cell/Modules/cellOskDialog.h" #include <QObject> #include <string> class custom_dialog; class osk_dialog_frame : public QObject, public OskDialogBase { Q_OBJECT public: osk_dialog_frame() = default; ~osk_dialog_frame(); void Create(const osk_params& params) override; void Close(s32 status) override; void Clear(bool clear_all_data) override; void SetText(const std::u16string& text) override; void Insert(const std::u16string& text) override; private: void SetOskText(const QString& text); custom_dialog* m_dialog = nullptr; QString m_text_old; };
621
C++
.h
22
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61
0.780034
RPCS3/rpcs3
15,204
1,895
1,021
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
5,771
custom_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/custom_dialog.h
#pragma once #include <QDialog> #include <QKeyEvent> class custom_dialog : public QDialog { Q_OBJECT public: explicit custom_dialog(bool disableCancel, QWidget* parent = nullptr); bool m_disable_cancel; private: void keyPressEvent(QKeyEvent* event) override; void closeEvent(QCloseEvent* event) override; };
317
C++
.h
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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5,772
user_manager_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/user_manager_dialog.h
#pragma once #include "util/types.hpp" #include "user_account.h" #include <QDialog> #include <QTableWidget> #include <string> #include <memory> #include <map> class gui_settings; class persistent_settings; class user_manager_dialog : public QDialog { Q_OBJECT public: explicit user_manager_dialog(std::shared_ptr<gui_settings> gui_settings, std::shared_ptr<persistent_settings> persistent_settings, QWidget* parent = nullptr); Q_SIGNALS: void OnUserLoginSuccess(); private Q_SLOTS: void OnUserLogin(); void OnUserCreate(); void OnUserRemove(); void OnUserRename(); void OnSort(int logicalIndex); protected: void mouseDoubleClickEvent(QMouseEvent* ev) override; private: void Init(); void UpdateTable(bool mark_only = false); static void GenerateUser(const std::string& user_id, const std::string& username); static bool ValidateUsername(const QString& text_to_validate); void ShowContextMenu(const QPoint &pos); void closeEvent(QCloseEvent* event) override; bool eventFilter(QObject* object, QEvent* event) override; u32 GetUserKey() const; QTableWidget* m_table = nullptr; std::string m_active_user; std::map<u32, user_account> m_user_list; std::shared_ptr<gui_settings> m_gui_settings; std::shared_ptr<persistent_settings> m_persistent_settings; int m_sort_column = 1; bool m_sort_ascending = true; };
1,343
C++
.h
42
30.047619
159
0.786159
RPCS3/rpcs3
15,204
1,895
1,021
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
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false
5,773
breakpoint_list.h
RPCS3_rpcs3/rpcs3/rpcs3qt/breakpoint_list.h
#pragma once #include "util/types.hpp" #include <QListWidget> class CPUDisAsm; class cpu_thread; class breakpoint_handler; class breakpoint_list : public QListWidget { Q_OBJECT public: breakpoint_list(QWidget* parent, breakpoint_handler* handler); void UpdateCPUData(std::shared_ptr<CPUDisAsm> disasm); void ClearBreakpoints(); bool AddBreakpoint(u32 pc); void RemoveBreakpoint(u32 addr); QColor m_text_color_bp; QColor m_color_bp; protected: void mouseDoubleClickEvent(QMouseEvent* ev) override; Q_SIGNALS: void RequestShowAddress(u32 addr, bool select_addr = true, bool force = false); public Q_SLOTS: void HandleBreakpointRequest(u32 loc, bool add_only); private Q_SLOTS: void OnBreakpointListDoubleClicked(); void OnBreakpointListRightClicked(const QPoint &pos); void OnBreakpointListDelete(); private: breakpoint_handler* m_ppu_breakpoint_handler; QMenu* m_context_menu = nullptr; QAction* m_delete_action; std::shared_ptr<CPUDisAsm> m_disasm = nullptr; };
990
C++
.h
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RPCS3/rpcs3
15,204
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
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5,774
patch_manager_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/patch_manager_dialog.h
#pragma once #include <QDialog> #include <QTreeWidgetItem> #include <QDragMoveEvent> #include <QMimeData> #include "Utilities/bin_patch.h" #include <unordered_map> namespace Ui { class patch_manager_dialog; } class downloader; class gui_settings; class patch_manager_dialog : public QDialog { Q_OBJECT struct gui_patch_info { QString hash; QString title; QString serial; QString app_version; QString author; QString notes; QString description; QString patch_version; QString config_value_key; std::map<QString, QVariant> config_values; }; const QString tr_all_titles = tr("All titles - Warning: These patches apply to all games!"); const QString tr_all_serials = tr("All serials"); const QString tr_all_versions = tr("All versions"); public: explicit patch_manager_dialog(std::shared_ptr<gui_settings> gui_settings, std::unordered_map<std::string, std::set<std::string>> games, const std::string& title_id, const std::string& version, QWidget* parent = nullptr); ~patch_manager_dialog(); int exec() override; private Q_SLOTS: void filter_patches(const QString& term); void handle_item_selected(QTreeWidgetItem* current, QTreeWidgetItem* previous); void handle_item_changed(QTreeWidgetItem* item, int column); void handle_config_value_changed(double value); void handle_custom_context_menu_requested(const QPoint& pos); void handle_show_owned_games_only(Qt::CheckState state); private: void refresh(bool restore_layout = false); void load_patches(bool show_error); void populate_tree(); void save_config() const; void update_patch_info(const gui_patch_info& info) const; static bool is_valid_file(const QMimeData& md, QStringList* drop_paths = nullptr); void download_update(bool automatic, bool auto_accept); bool handle_json(const QByteArray& data); std::shared_ptr<gui_settings> m_gui_settings; bool m_expand_current_match = false; QString m_search_version; std::unordered_map<std::string, std::set<std::string>> m_owned_games; bool m_show_owned_games_only = false; patch_engine::patch_map m_map; downloader* m_downloader = nullptr; bool m_download_automatic = false; bool m_download_auto_accept = false; std::unique_ptr<Ui::patch_manager_dialog> ui; protected: void dropEvent(QDropEvent* event) override; void dragEnterEvent(QDragEnterEvent* event) override; void dragMoveEvent(QDragMoveEvent* event) override; void dragLeaveEvent(QDragLeaveEvent* event) override; void closeEvent(QCloseEvent* event) override; };
2,498
C++
.h
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0.7781
RPCS3/rpcs3
15,204
1,895
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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false
false
5,775
midi_creator.h
RPCS3_rpcs3/rpcs3/rpcs3qt/midi_creator.h
#pragma once #include "util/types.hpp" #include "Emu/Io/midi_config_types.h" #include <QObject> #include <QStringList> class midi_creator : public QObject { Q_OBJECT public: midi_creator(); QString get_none(); std::string set_device(u32 num, const midi_device& device); void parse_devices(const std::string& list); void refresh_list(); QStringList get_midi_list() const; std::array<midi_device, max_midi_devices> get_selection_list() const; private: QStringList m_midi_list; std::array<midi_device, max_midi_devices> m_sel_list; };
547
C++
.h
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RPCS3/rpcs3
15,204
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
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5,776
vfs_tool_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/vfs_tool_dialog.h
#pragma once #include <QDialog> namespace Ui { class vfs_tool_dialog; } class vfs_tool_dialog : public QDialog { Q_OBJECT public: vfs_tool_dialog(QWidget *parent); virtual ~vfs_tool_dialog(); private: std::unique_ptr<Ui::vfs_tool_dialog> ui; private Q_SLOTS: void handle_vfs_path(const QString& path); };
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RPCS3/rpcs3
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5,778
flow_layout.h
RPCS3_rpcs3/rpcs3/rpcs3qt/flow_layout.h
/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #include <QLayout> #include <QRect> #include <QStyle> class flow_layout : public QLayout { public: struct position { int row{}; int col{}; }; explicit flow_layout(QWidget* parent, int margin = -1, bool dynamic_spacing = false, int hSpacing = -1, int vSpacing = -1); explicit flow_layout(int margin = -1, bool dynamic_spacing = false, int hSpacing = -1, int vSpacing = -1); ~flow_layout(); void clear(); const QList<QLayoutItem*>& item_list() const { return m_item_list; } const QList<position>& positions() const { return m_positions; } int rows() const { return m_rows; } int cols() const { return m_cols; } void addItem(QLayoutItem* item) override; Qt::Orientations expandingDirections() const override; bool hasHeightForWidth() const override; int heightForWidth(int) const override; int count() const override; QLayoutItem* itemAt(int index) const override; QSize minimumSize() const override; void setGeometry(const QRect& rect) override; QSize sizeHint() const override; QLayoutItem* takeAt(int index) override; private: int horizontalSpacing() const; int verticalSpacing() const; int doLayout(const QRect& rect, bool testOnly) const; int smartSpacing(QStyle::PixelMetric pm) const; QList<QLayoutItem*> m_item_list; bool m_dynamic_spacing{}; int m_h_space_initial{-1}; int m_v_space_initial{-1}; mutable int m_h_space{-1}; mutable int m_v_space{-1}; mutable QList<position> m_positions; mutable int m_rows{}; mutable int m_cols{}; };
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.h
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RPCS3/rpcs3
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5,779
cg_disasm_window.h
RPCS3_rpcs3/rpcs3/rpcs3qt/cg_disasm_window.h
#pragma once #include "util/types.hpp" #include <QTextEdit> #include <QDropEvent> #include <memory> class AsmHighlighter; class GlslHighlighter; class gui_settings; class cg_disasm_window : public QWidget { Q_OBJECT private Q_SLOTS: void ShowContextMenu(const QPoint &pos); private: void ShowDisasm() const; bool IsValidFile(const QMimeData& md, bool save = false); QString m_path_last; QTextEdit* m_disasm_text; QTextEdit* m_glsl_text; std::shared_ptr<gui_settings> m_gui_settings; AsmHighlighter* sh_asm; GlslHighlighter* sh_glsl; public: explicit cg_disasm_window(std::shared_ptr<gui_settings> xSettings); protected: void dropEvent(QDropEvent* ev) override; void dragEnterEvent(QDragEnterEvent* ev) override; void dragMoveEvent(QDragMoveEvent* ev) override; void dragLeaveEvent(QDragLeaveEvent* ev) override; };
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.h
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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5,780
movie_item_base.h
RPCS3_rpcs3/rpcs3/rpcs3qt/movie_item_base.h
#pragma once #include "movie_item_base.h" #include "util/atomic.hpp" #include "Utilities/mutex.h" #include <QMovie> #include <QThread> #include <QBuffer> #include <QMediaPlayer> #include <QVideoSink> #include <QVideoFrame> #include <QPixmap> #include <memory> #include <functional> using icon_callback_t = std::function<void(const QVideoFrame&)>; using icon_load_callback_t = std::function<void(int)>; using size_calc_callback_t = std::function<void()>; class movie_item_base { public: movie_item_base(); virtual ~movie_item_base(); void init_pointers(); void set_active(bool active); [[nodiscard]] bool get_active() const { return m_active; } void set_movie_path(QString path) { m_movie_path = std::move(path); } void init_movie(); void stop_movie(); QPixmap get_movie_image(const QVideoFrame& frame) const; void call_icon_func() const; void set_icon_func(const icon_callback_t& func); void call_icon_load_func(int index); void set_icon_load_func(const icon_load_callback_t& func); void call_size_calc_func(); void set_size_calc_func(const size_calc_callback_t& func); void wait_for_icon_loading(bool abort); void wait_for_size_on_disk_loading(bool abort); bool icon_loading() const { return m_icon_loading; } bool size_on_disk_loading() const { return m_size_on_disk_loading; } [[nodiscard]] std::shared_ptr<atomic_t<bool>> icon_loading_aborted() const { return m_icon_loading_aborted; } [[nodiscard]] std::shared_ptr<atomic_t<bool>> size_on_disk_loading_aborted() const { return m_size_on_disk_loading_aborted; } shared_mutex pixmap_mutex; protected: QString m_movie_path; QByteArray m_movie_data{}; std::unique_ptr<QBuffer> m_movie_buffer; std::unique_ptr<QMediaPlayer> m_media_player; std::shared_ptr<QVideoSink> m_video_sink; std::shared_ptr<QMovie> m_movie; private: std::unique_ptr<QThread> m_icon_load_thread; std::unique_ptr<QThread> m_size_calc_thread; bool m_active = false; atomic_t<bool> m_size_on_disk_loading = false; atomic_t<bool> m_icon_loading = false; size_calc_callback_t m_size_calc_callback = nullptr; icon_load_callback_t m_icon_load_callback = nullptr; icon_callback_t m_icon_callback = nullptr; std::shared_ptr<atomic_t<bool>> m_icon_loading_aborted; std::shared_ptr<atomic_t<bool>> m_size_on_disk_loading_aborted; };
2,329
C++
.h
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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5,781
pad_led_settings_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/pad_led_settings_dialog.h
#pragma once #include <QDialog> #include "ui_pad_led_settings_dialog.h" namespace Ui { class pad_led_settings_dialog; } class pad_led_settings_dialog : public QDialog { Q_OBJECT public: explicit pad_led_settings_dialog(QDialog* parent, int colorR, int colorG, int colorB, bool has_rgb, bool has_player_led, bool player_led_enabled, bool has_battery, bool has_battery_led, bool led_low_battery_blink, bool led_battery_indicator, int led_battery_indicator_brightness); ~pad_led_settings_dialog(); struct led_settings { int color_r = 255; int color_g = 255; int color_b = 255; bool player_led_enabled = true; bool low_battery_blink = true; bool battery_indicator = false; int battery_indicator_brightness = 50; }; Q_SIGNALS: void pass_led_settings(const led_settings& settings); private Q_SLOTS: void update_slider_label(int val) const; void battery_indicator_checked(bool checked) const; private: void redraw_color_sample() const; void read_form_values(); std::unique_ptr<Ui::pad_led_settings_dialog> ui; led_settings m_initial; led_settings m_new; };
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.h
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
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false
5,782
progress_indicator.h
RPCS3_rpcs3/rpcs3/rpcs3qt/progress_indicator.h
#pragma once #include <QWindow> #ifdef HAS_QT_WIN_STUFF #include <QWinTaskbarButton> #endif class progress_indicator { public: progress_indicator(int minimum, int maximum); ~progress_indicator(); void show(QWindow* window); void hide(); int value() const; void set_value(int value); void set_range(int minimum, int maximum); void reset(); void signal_failure(); private: #ifdef HAS_QT_WIN_STUFF std::unique_ptr<QWinTaskbarButton> m_tb_button; #else int m_value = 0; int m_minimum = 0; int m_maximum = 100; #if HAVE_QTDBUS void update_progress(int progress, bool progress_visible, bool urgent); #endif #endif };
633
C++
.h
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
false
5,783
pad_motion_settings_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/pad_motion_settings_dialog.h
#pragma once #include "ui_pad_motion_settings_dialog.h" #include "pad_device_info.h" #include "Emu/Io/PadHandler.h" #include "Utilities/Thread.h" #include <QDialog> #include <QTimer> #include <QLabel> #include <QCheckBox> #include <QComboBox> #include <QSpinBox> #include <unordered_map> namespace Ui { class pad_motion_settings_dialog; } class pad_motion_settings_dialog : public QDialog { Q_OBJECT public: explicit pad_motion_settings_dialog(QDialog* parent, std::shared_ptr<PadHandlerBase> handler, cfg_player* cfg); ~pad_motion_settings_dialog(); private Q_SLOTS: void change_device(int index); private: void switch_buddy_pad_info(int index, pad_device_info info, bool is_connected); void start_input_thread(); void pause_input_thread(); std::unique_ptr<Ui::pad_motion_settings_dialog> ui; std::shared_ptr<PadHandlerBase> m_handler; std::string m_device_name; cfg_player* m_cfg = nullptr; std::mutex m_config_mutex; std::unordered_map<u32, std::string> m_motion_axis_list; // Input thread. Its Callback handles the input std::unique_ptr<named_thread<std::function<void()>>> m_input_thread; enum class input_thread_state { paused, pausing, active }; atomic_t<input_thread_state> m_input_thread_state{input_thread_state::paused}; struct motion_callback_data { bool success = false; bool has_new_data = false; std::string pad_name; std::array<u16, 4> preview_values{{ DEFAULT_MOTION_X, DEFAULT_MOTION_Y, DEFAULT_MOTION_Z, DEFAULT_MOTION_G}};; } m_motion_callback_data; QTimer m_timer_input; std::mutex m_input_mutex; std::array<QSlider*, 4> m_preview_sliders; std::array<QLabel*, 4> m_preview_labels; std::array<QComboBox*, 4> m_axis_names; std::array<QCheckBox*, 4> m_mirrors; std::array<QSpinBox*, 4> m_shifts; std::array<cfg_sensor*, 4> m_config_entries; const QString Disconnected_suffix = tr(" (disconnected)"); };
1,871
C++
.h
55
32.109091
112
0.75388
RPCS3/rpcs3
15,204
1,895
1,021
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
5,784
movie_item.h
RPCS3_rpcs3/rpcs3/rpcs3qt/movie_item.h
#pragma once #include "movie_item_base.h" #include <QTableWidgetItem> class movie_item : public QTableWidgetItem, public movie_item_base { public: movie_item(); movie_item(const QString& text, int type = Type); movie_item(const QIcon& icon, const QString& text, int type = Type); };
289
C++
.h
10
27.3
69
0.76087
RPCS3/rpcs3
15,204
1,895
1,021
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
5,785
game_list_base.h
RPCS3_rpcs3/rpcs3/rpcs3qt/game_list_base.h
#pragma once #include "movie_item_base.h" #include "game_compatibility.h" #include "Emu/GameInfo.h" #include <QIcon> #include <QPixmap> #include <QWidget> /* Having the icons associated with the game info simplifies logic internally */ struct gui_game_info { GameInfo info{}; QString localized_category; compat::status compat; QPixmap icon; QPixmap pxmap; bool hasCustomConfig = false; bool hasCustomPadConfig = false; bool has_hover_gif = false; bool has_hover_pam = false; movie_item_base* item = nullptr; }; typedef std::shared_ptr<gui_game_info> game_info; Q_DECLARE_METATYPE(game_info) class game_list_base { public: game_list_base(); virtual void clear_list(){}; virtual void populate( [[maybe_unused]] const std::vector<game_info>& game_data, [[maybe_unused]] const std::map<QString, QString>& notes_map, [[maybe_unused]] const std::map<QString, QString>& title_map, [[maybe_unused]] const std::string& selected_item_id, [[maybe_unused]] bool play_hover_movies){}; void set_icon_size(QSize size) { m_icon_size = std::move(size); } void set_icon_color(QColor color) { m_icon_color = std::move(color); } void set_draw_compat_status_to_grid(bool enabled) { m_draw_compat_status_to_grid = enabled; } virtual void repaint_icons(std::vector<game_info>& game_data, const QColor& icon_color, const QSize& icon_size, qreal device_pixel_ratio); // Returns the visible version string in the game list static std::string GetGameVersion(const game_info& game); /** Sets the custom config icon. */ static QIcon GetCustomConfigIcon(const game_info& game); protected: void IconLoadFunction(game_info game, qreal device_pixel_ratio, std::shared_ptr<atomic_t<bool>> cancel); QPixmap PaintedPixmap(const QPixmap& icon, qreal device_pixel_ratio, bool paint_config_icon = false, bool paint_pad_config_icon = false, const QColor& compatibility_color = {}) const; QColor GetGridCompatibilityColor(const QString& string) const; std::function<void(const game_info&)> m_icon_ready_callback{}; bool m_draw_compat_status_to_grid{}; bool m_is_list_layout{}; QSize m_icon_size{}; QColor m_icon_color{}; };
2,134
C++
.h
52
39.057692
184
0.752657
RPCS3/rpcs3
15,204
1,895
1,021
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
5,787
downloader.h
RPCS3_rpcs3/rpcs3/rpcs3qt/downloader.h
#pragma once #include <QObject> #include "util/atomic.hpp" namespace rpcs3 { namespace curl { class curl_handle; } } class progress_dialog; class downloader : public QObject { Q_OBJECT public: explicit downloader(QWidget* parent = nullptr); ~downloader(); void start(const std::string& url, bool follow_location, bool show_progress_dialog, const QString& progress_dialog_title = "", bool keep_progress_dialog_open = false, int expected_size = -1); usz update_buffer(char* data, usz size); void update_progress_dialog(const QString& title) const; void close_progress_dialog(); progress_dialog* get_progress_dialog() const; private Q_SLOTS: void handle_buffer_update(int size, int max) const; Q_SIGNALS: void signal_download_error(const QString& error); void signal_download_finished(const QByteArray& data); void signal_download_canceled(); void signal_buffer_update(int size, int max); private: QWidget* m_parent = nullptr; std::unique_ptr<rpcs3::curl::curl_handle> m_curl; QByteArray m_curl_buf; atomic_t<bool> m_curl_abort = false; atomic_t<bool> m_curl_success = false; double m_actual_download_size = -1.0; progress_dialog* m_progress_dialog = nullptr; atomic_t<bool> m_keep_progress_dialog_open = false; QString m_progress_dialog_title; QThread* m_thread = nullptr; };
1,316
C++
.h
41
30.073171
192
0.766059
RPCS3/rpcs3
15,204
1,895
1,021
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
5,788
microphone_creator.h
RPCS3_rpcs3/rpcs3/rpcs3qt/microphone_creator.h
#pragma once #include "util/types.hpp" #include <QString> #include <QStringList> #include <QObject> #include <array> #include <string> class microphone_creator : public QObject { Q_OBJECT public: microphone_creator(); QString get_none(); std::string set_device(u32 num, const QString& text); void parse_devices(const std::string& list); void refresh_list(); QStringList get_microphone_list() const; std::array<std::string, 4> get_selection_list() const; private: QStringList m_microphone_list; std::array<std::string, 4> m_sel_list; };
552
C++
.h
22
23.363636
55
0.76145
RPCS3/rpcs3
15,204
1,895
1,021
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
5,789
progress_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/progress_dialog.h
#pragma once #include "progress_indicator.h" #include <QProgressDialog> class progress_dialog : public QProgressDialog { public: progress_dialog(const QString& windowTitle, const QString& labelText, const QString& cancelButtonText, int minimum, int maximum, bool delete_on_close, QWidget* parent = Q_NULLPTR, Qt::WindowFlags flags = Qt::WindowFlags()); ~progress_dialog(); void SetRange(int min, int max); void SetValue(int progress); void SetDeleteOnClose(); void SignalFailure() const; void show_progress_indicator(); void setVisible(bool visible) override; private: std::unique_ptr<progress_indicator> m_progress_indicator; };
645
C++
.h
17
36.058824
224
0.792605
RPCS3/rpcs3
15,204
1,895
1,021
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
5,790
save_manager_dialog.h
RPCS3_rpcs3/rpcs3/rpcs3qt/save_manager_dialog.h
#pragma once #include "Emu/Cell/Modules/cellSaveData.h" #include <QDialog> #include <QLabel> #include <QPushButton> #include <QTableWidget> #include <QPixmap> class gui_settings; class persistent_settings; class save_manager_dialog : public QDialog { Q_OBJECT public: /** * Class which will handle the managing of saves from all games. * You may think I should just modify save_data_list_dialog. But, that wouldn't be ideal long term since that class will be refactored into an overlay. * Plus, there's the added complexity of an additional way in which the dialog will spawn differently. * There'll be some duplicated code. But, in the future, there'll be no duplicated code. So, I don't care. */ explicit save_manager_dialog(std::shared_ptr<gui_settings> gui_settings, std::shared_ptr<persistent_settings> persistent_settings, std::string dir = "", QWidget* parent = nullptr); public Q_SLOTS: void HandleRepaintUiRequest(); private Q_SLOTS: void OnEntryRemove(int row, bool user_interaction); void OnEntriesRemove(); void OnSort(int logicalIndex); void SetIconSize(int size); void UpdateDetails(); void text_changed(const QString& text); Q_SIGNALS: void IconReady(int index, const QPixmap& new_icon); private: void Init(); void UpdateList(); void UpdateIcons(); void ShowContextMenu(const QPoint &pos); void WaitForRepaintThreads(bool abort); void closeEvent(QCloseEvent* event) override; std::vector<SaveDataEntry> GetSaveEntries(const std::string& base_dir); QTableWidget* m_list = nullptr; std::string m_dir; std::vector<SaveDataEntry> m_save_entries; std::shared_ptr<gui_settings> m_gui_settings; std::shared_ptr<persistent_settings> m_persistent_settings; int m_sort_column = 1; bool m_sort_ascending = true; QSize m_icon_size; QColor m_icon_color; QLabel* m_details_icon = nullptr; QLabel* m_details_title = nullptr; QLabel* m_details_subtitle = nullptr; QLabel* m_details_modified = nullptr; QLabel* m_details_details = nullptr; QLabel* m_details_note = nullptr; QPushButton* m_button_delete = nullptr; QPushButton* m_button_folder = nullptr; };
2,110
C++
.h
57
35.087719
181
0.775
RPCS3/rpcs3
15,204
1,895
1,021
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
5,791
localized_string_id.h
RPCS3_rpcs3/rpcs3/Emu/localized_string_id.h
#pragma once enum class localized_string_id { INVALID, RSX_OVERLAYS_TROPHY_BRONZE, RSX_OVERLAYS_TROPHY_SILVER, RSX_OVERLAYS_TROPHY_GOLD, RSX_OVERLAYS_TROPHY_PLATINUM, RSX_OVERLAYS_COMPILING_SHADERS, RSX_OVERLAYS_COMPILING_PPU_MODULES, RSX_OVERLAYS_MSG_DIALOG_YES, RSX_OVERLAYS_MSG_DIALOG_NO, RSX_OVERLAYS_MSG_DIALOG_CANCEL, RSX_OVERLAYS_MSG_DIALOG_OK, RSX_OVERLAYS_SAVE_DIALOG_TITLE, RSX_OVERLAYS_SAVE_DIALOG_DELETE, RSX_OVERLAYS_SAVE_DIALOG_LOAD, RSX_OVERLAYS_SAVE_DIALOG_SAVE, RSX_OVERLAYS_OSK_DIALOG_ACCEPT, RSX_OVERLAYS_OSK_DIALOG_CANCEL, RSX_OVERLAYS_OSK_DIALOG_SPACE, RSX_OVERLAYS_OSK_DIALOG_BACKSPACE, RSX_OVERLAYS_OSK_DIALOG_SHIFT, RSX_OVERLAYS_OSK_DIALOG_ENTER_TEXT, RSX_OVERLAYS_OSK_DIALOG_ENTER_PASSWORD, RSX_OVERLAYS_MEDIA_DIALOG_TITLE, RSX_OVERLAYS_MEDIA_DIALOG_TITLE_PHOTO_IMPORT, RSX_OVERLAYS_MEDIA_DIALOG_EMPTY, RSX_OVERLAYS_LIST_SELECT, RSX_OVERLAYS_LIST_CANCEL, RSX_OVERLAYS_LIST_DENY, RSX_OVERLAYS_PRESSURE_INTENSITY_TOGGLED_OFF, RSX_OVERLAYS_PRESSURE_INTENSITY_TOGGLED_ON, RSX_OVERLAYS_ANALOG_LIMITER_TOGGLED_OFF, RSX_OVERLAYS_ANALOG_LIMITER_TOGGLED_ON, RSX_OVERLAYS_MOUSE_AND_KEYBOARD_EMULATED, RSX_OVERLAYS_MOUSE_AND_KEYBOARD_PAD, CELL_GAME_ERROR_BROKEN_GAMEDATA, CELL_GAME_ERROR_BROKEN_HDDGAME, CELL_GAME_ERROR_BROKEN_EXIT_GAMEDATA, CELL_GAME_ERROR_BROKEN_EXIT_HDDGAME, CELL_GAME_ERROR_NOSPACE, CELL_GAME_ERROR_NOSPACE_EXIT, CELL_GAME_ERROR_DIR_NAME, CELL_GAME_DATA_EXIT_BROKEN, CELL_HDD_GAME_EXIT_BROKEN, CELL_HDD_GAME_CHECK_NOSPACE, CELL_HDD_GAME_CHECK_BROKEN, CELL_HDD_GAME_CHECK_NODATA, CELL_HDD_GAME_CHECK_INVALID, CELL_GAMEDATA_CHECK_NOSPACE, CELL_GAMEDATA_CHECK_BROKEN, CELL_GAMEDATA_CHECK_NODATA, CELL_GAMEDATA_CHECK_INVALID, CELL_MSG_DIALOG_ERROR_DEFAULT, CELL_MSG_DIALOG_ERROR_80010001, CELL_MSG_DIALOG_ERROR_80010002, CELL_MSG_DIALOG_ERROR_80010003, CELL_MSG_DIALOG_ERROR_80010004, CELL_MSG_DIALOG_ERROR_80010005, CELL_MSG_DIALOG_ERROR_80010006, CELL_MSG_DIALOG_ERROR_80010007, CELL_MSG_DIALOG_ERROR_80010008, CELL_MSG_DIALOG_ERROR_80010009, CELL_MSG_DIALOG_ERROR_8001000A, CELL_MSG_DIALOG_ERROR_8001000B, CELL_MSG_DIALOG_ERROR_8001000C, CELL_MSG_DIALOG_ERROR_8001000D, CELL_MSG_DIALOG_ERROR_8001000F, CELL_MSG_DIALOG_ERROR_80010010, CELL_MSG_DIALOG_ERROR_80010011, CELL_MSG_DIALOG_ERROR_80010012, CELL_MSG_DIALOG_ERROR_80010013, CELL_MSG_DIALOG_ERROR_80010014, CELL_MSG_DIALOG_ERROR_80010015, CELL_MSG_DIALOG_ERROR_80010016, CELL_MSG_DIALOG_ERROR_80010017, CELL_MSG_DIALOG_ERROR_80010018, CELL_MSG_DIALOG_ERROR_80010019, CELL_MSG_DIALOG_ERROR_8001001A, CELL_MSG_DIALOG_ERROR_8001001B, CELL_MSG_DIALOG_ERROR_8001001C, CELL_MSG_DIALOG_ERROR_8001001D, CELL_MSG_DIALOG_ERROR_8001001E, CELL_MSG_DIALOG_ERROR_8001001F, CELL_MSG_DIALOG_ERROR_80010020, CELL_MSG_DIALOG_ERROR_80010021, CELL_MSG_DIALOG_ERROR_80010022, CELL_MSG_DIALOG_ERROR_80010023, CELL_MSG_DIALOG_ERROR_80010024, CELL_MSG_DIALOG_ERROR_80010025, CELL_MSG_DIALOG_ERROR_80010026, CELL_MSG_DIALOG_ERROR_80010027, CELL_MSG_DIALOG_ERROR_80010028, CELL_MSG_DIALOG_ERROR_80010029, CELL_MSG_DIALOG_ERROR_8001002A, CELL_MSG_DIALOG_ERROR_8001002B, CELL_MSG_DIALOG_ERROR_8001002C, CELL_MSG_DIALOG_ERROR_8001002D, CELL_MSG_DIALOG_ERROR_8001002E, CELL_MSG_DIALOG_ERROR_8001002F, CELL_MSG_DIALOG_ERROR_80010030, CELL_MSG_DIALOG_ERROR_80010031, CELL_MSG_DIALOG_ERROR_80010032, CELL_MSG_DIALOG_ERROR_80010033, CELL_MSG_DIALOG_ERROR_80010034, CELL_MSG_DIALOG_ERROR_80010035, CELL_MSG_DIALOG_ERROR_80010036, CELL_MSG_DIALOG_ERROR_80010037, CELL_MSG_DIALOG_ERROR_80010038, CELL_MSG_DIALOG_ERROR_80010039, CELL_MSG_DIALOG_ERROR_8001003A, CELL_MSG_DIALOG_ERROR_8001003B, CELL_MSG_DIALOG_ERROR_8001003C, CELL_MSG_DIALOG_ERROR_8001003D, CELL_MSG_DIALOG_ERROR_8001003E, CELL_OSK_DIALOG_TITLE, CELL_OSK_DIALOG_BUSY, CELL_SAVEDATA_CB_BROKEN, CELL_SAVEDATA_CB_FAILURE, CELL_SAVEDATA_CB_NO_DATA, CELL_SAVEDATA_CB_NO_SPACE, CELL_SAVEDATA_NO_DATA, CELL_SAVEDATA_NEW_SAVED_DATA_TITLE, CELL_SAVEDATA_NEW_SAVED_DATA_SUB_TITLE, CELL_SAVEDATA_SAVE_CONFIRMATION, CELL_SAVEDATA_DELETE_CONFIRMATION, CELL_SAVEDATA_DELETE_SUCCESS, CELL_SAVEDATA_DELETE, CELL_SAVEDATA_SAVE, CELL_SAVEDATA_LOAD, CELL_SAVEDATA_OVERWRITE, CELL_SAVEDATA_AUTOSAVE, CELL_SAVEDATA_AUTOLOAD, CELL_CROSS_CONTROLLER_MSG, CELL_CROSS_CONTROLLER_FW_MSG, CELL_NP_RECVMESSAGE_DIALOG_TITLE, CELL_NP_RECVMESSAGE_DIALOG_TITLE_INVITE, CELL_NP_RECVMESSAGE_DIALOG_TITLE_ADD_FRIEND, CELL_NP_RECVMESSAGE_DIALOG_FROM, CELL_NP_RECVMESSAGE_DIALOG_SUBJECT, CELL_NP_SENDMESSAGE_DIALOG_TITLE, CELL_NP_SENDMESSAGE_DIALOG_TITLE_INVITE, CELL_NP_SENDMESSAGE_DIALOG_TITLE_ADD_FRIEND, CELL_NP_SENDMESSAGE_DIALOG_CONFIRMATION, CELL_NP_SENDMESSAGE_DIALOG_CONFIRMATION_INVITE, CELL_NP_SENDMESSAGE_DIALOG_CONFIRMATION_ADD_FRIEND, RECORDING_ABORTED, RPCN_NO_ERROR, RPCN_ERROR_INVALID_INPUT, RPCN_ERROR_WOLFSSL, RPCN_ERROR_RESOLVE, RPCN_ERROR_CONNECT, RPCN_ERROR_LOGIN_ERROR, RPCN_ERROR_ALREADY_LOGGED, RPCN_ERROR_INVALID_LOGIN, RPCN_ERROR_INVALID_PASSWORD, RPCN_ERROR_INVALID_TOKEN, RPCN_ERROR_INVALID_PROTOCOL_VERSION, RPCN_ERROR_UNKNOWN, RPCN_SUCCESS_LOGGED_ON, RPCN_FRIEND_REQUEST_RECEIVED, RPCN_FRIEND_ADDED, RPCN_FRIEND_LOST, RPCN_FRIEND_LOGGED_IN, RPCN_FRIEND_LOGGED_OUT, HOME_MENU_TITLE, HOME_MENU_EXIT_GAME, HOME_MENU_RESTART, HOME_MENU_RESUME, HOME_MENU_FRIENDS, HOME_MENU_FRIENDS_REQUESTS, HOME_MENU_FRIENDS_BLOCKED, HOME_MENU_FRIENDS_STATUS_ONLINE, HOME_MENU_FRIENDS_STATUS_OFFLINE, HOME_MENU_FRIENDS_STATUS_BLOCKED, HOME_MENU_FRIENDS_REQUEST_SENT, HOME_MENU_FRIENDS_REQUEST_RECEIVED, HOME_MENU_FRIENDS_BLOCK_USER_MSG, HOME_MENU_FRIENDS_UNBLOCK_USER_MSG, HOME_MENU_FRIENDS_REMOVE_USER_MSG, HOME_MENU_FRIENDS_ACCEPT_REQUEST_MSG, HOME_MENU_FRIENDS_CANCEL_REQUEST_MSG, HOME_MENU_FRIENDS_REJECT_REQUEST_MSG, HOME_MENU_FRIENDS_REJECT_REQUEST, HOME_MENU_FRIENDS_NEXT_LIST, HOME_MENU_SETTINGS, HOME_MENU_SETTINGS_SAVE, HOME_MENU_SETTINGS_SAVE_BUTTON, HOME_MENU_SETTINGS_DISCARD, HOME_MENU_SETTINGS_DISCARD_BUTTON, HOME_MENU_SETTINGS_AUDIO, HOME_MENU_SETTINGS_AUDIO_MASTER_VOLUME, HOME_MENU_SETTINGS_AUDIO_BACKEND, HOME_MENU_SETTINGS_AUDIO_BUFFERING, HOME_MENU_SETTINGS_AUDIO_BUFFER_DURATION, HOME_MENU_SETTINGS_AUDIO_TIME_STRETCHING, HOME_MENU_SETTINGS_AUDIO_TIME_STRETCHING_THRESHOLD, HOME_MENU_SETTINGS_VIDEO, HOME_MENU_SETTINGS_VIDEO_FRAME_LIMIT, HOME_MENU_SETTINGS_VIDEO_ANISOTROPIC_OVERRIDE, HOME_MENU_SETTINGS_VIDEO_OUTPUT_SCALING, HOME_MENU_SETTINGS_VIDEO_RCAS_SHARPENING, HOME_MENU_SETTINGS_VIDEO_STRETCH_TO_DISPLAY, HOME_MENU_SETTINGS_INPUT, HOME_MENU_SETTINGS_INPUT_BACKGROUND_INPUT, HOME_MENU_SETTINGS_INPUT_KEEP_PADS_CONNECTED, HOME_MENU_SETTINGS_INPUT_SHOW_PS_MOVE_CURSOR, HOME_MENU_SETTINGS_INPUT_CAMERA_FLIP, HOME_MENU_SETTINGS_INPUT_PAD_MODE, HOME_MENU_SETTINGS_INPUT_PAD_SLEEP, HOME_MENU_SETTINGS_ADVANCED, HOME_MENU_SETTINGS_ADVANCED_PREFERRED_SPU_THREADS, HOME_MENU_SETTINGS_ADVANCED_MAX_CPU_PREEMPTIONS, HOME_MENU_SETTINGS_ADVANCED_ACCURATE_RSX_RESERVATION_ACCESS, HOME_MENU_SETTINGS_ADVANCED_SLEEP_TIMERS_ACCURACY, HOME_MENU_SETTINGS_ADVANCED_MAX_SPURS_THREADS, HOME_MENU_SETTINGS_ADVANCED_DRIVER_WAKE_UP_DELAY, HOME_MENU_SETTINGS_ADVANCED_VBLANK_FREQUENCY, HOME_MENU_SETTINGS_ADVANCED_VBLANK_NTSC, HOME_MENU_SETTINGS_OVERLAYS, HOME_MENU_SETTINGS_OVERLAYS_SHOW_TROPHY_POPUPS, HOME_MENU_SETTINGS_OVERLAYS_SHOW_RPCN_POPUPS, HOME_MENU_SETTINGS_OVERLAYS_SHOW_SHADER_COMPILATION_HINT, HOME_MENU_SETTINGS_OVERLAYS_SHOW_PPU_COMPILATION_HINT, HOME_MENU_SETTINGS_OVERLAYS_SHOW_AUTO_SAVE_LOAD_HINT, HOME_MENU_SETTINGS_OVERLAYS_SHOW_PRESSURE_INTENSITY_TOGGLE_HINT, HOME_MENU_SETTINGS_OVERLAYS_SHOW_ANALOG_LIMITER_TOGGLE_HINT, HOME_MENU_SETTINGS_OVERLAYS_SHOW_MOUSE_AND_KB_TOGGLE_HINT, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_ENABLE, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_ENABLE_FRAMERATE_GRAPH, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_ENABLE_FRAMETIME_GRAPH, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_DETAIL_LEVEL, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_FRAMERATE_DETAIL_LEVEL, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_FRAMETIME_DETAIL_LEVEL, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_FRAMERATE_DATAPOINT_COUNT, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_FRAMETIME_DATAPOINT_COUNT, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_UPDATE_INTERVAL, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_POSITION, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_CENTER_X, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_CENTER_Y, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_MARGIN_X, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_MARGIN_Y, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_FONT_SIZE, HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_OPACITY, HOME_MENU_SETTINGS_DEBUG, HOME_MENU_SETTINGS_DEBUG_OVERLAY, HOME_MENU_SETTINGS_DEBUG_INPUT_OVERLAY, HOME_MENU_SETTINGS_DEBUG_DISABLE_VIDEO_OUTPUT, HOME_MENU_SETTINGS_DEBUG_TEXTURE_LOD_BIAS, HOME_MENU_SCREENSHOT, HOME_MENU_SAVESTATE, HOME_MENU_SAVESTATE_AND_EXIT, HOME_MENU_RELOAD_SAVESTATE, HOME_MENU_RECORDING, PROGRESS_DIALOG_PROGRESS, PROGRESS_DIALOG_PROGRESS_ANALYZING, PROGRESS_DIALOG_REMAINING, PROGRESS_DIALOG_DONE, PROGRESS_DIALOG_FILE, PROGRESS_DIALOG_MODULE, PROGRESS_DIALOG_OF, PROGRESS_DIALOG_PLEASE_WAIT, PROGRESS_DIALOG_STOPPING_PLEASE_WAIT, PROGRESS_DIALOG_SCANNING_PPU_EXECUTABLE, PROGRESS_DIALOG_ANALYZING_PPU_EXECUTABLE, PROGRESS_DIALOG_SCANNING_PPU_MODULES, PROGRESS_DIALOG_LOADING_PPU_MODULES, PROGRESS_DIALOG_COMPILING_PPU_MODULES, PROGRESS_DIALOG_LINKING_PPU_MODULES, PROGRESS_DIALOG_APPLYING_PPU_CODE, PROGRESS_DIALOG_BUILDING_SPU_CACHE, EMULATION_PAUSED_RESUME_WITH_START, EMULATION_RESUMING, EMULATION_FROZEN, SAVESTATE_FAILED_DUE_TO_VDEC, SAVESTATE_FAILED_DUE_TO_SAVEDATA, SAVESTATE_FAILED_DUE_TO_SPU, SAVESTATE_FAILED_DUE_TO_MISSING_SPU_SETTING, };
9,788
C++
.h
281
32.790036
66
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system_utils.hpp
RPCS3_rpcs3/rpcs3/Emu/system_utils.hpp
#pragma once #include "util/types.hpp" #include <string> namespace rpcs3::utils { u32 get_max_threads(); void configure_logs(bool force_enable = false); u32 check_user(const std::string& user); bool install_pkg(const std::string& path); std::string get_emu_dir(); std::string get_games_dir(); std::string get_hdd0_dir(); std::string get_hdd1_dir(); std::string get_cache_dir(); std::string get_cache_dir(std::string_view module_path); std::string get_rap_file_path(const std::string_view& rap); bool verify_c00_unlock_edat(const std::string_view& content_id, bool fast = false); std::string get_sfo_dir_from_game_path(const std::string& game_path, const std::string& title_id = ""); std::string get_custom_config_dir(); std::string get_custom_config_path(const std::string& identifier); std::string get_input_config_root(); std::string get_input_config_dir(const std::string& title_id = ""); std::string get_custom_input_config_path(const std::string& title_id); }
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games_config.h
RPCS3_rpcs3/rpcs3/Emu/games_config.h
#pragma once #include "Utilities/mutex.h" #include <map> class games_config { public: games_config(); virtual ~games_config(); void set_save_on_dirty(bool enabled) { m_save_on_dirty = enabled; } const std::map<std::string, std::string> get_games() const; bool is_dirty() const { return m_dirty; } std::string get_path(const std::string& title_id) const; enum class result { failure, success, exists }; result add_game(const std::string& key, const std::string& path); result add_external_hdd_game(const std::string& key, std::string& path); result remove_game(const std::string& key); bool save(); private: bool save_nl(); void load(); std::map<std::string, std::string> m_games; mutable shared_mutex m_mutex; bool m_dirty = false; bool m_save_on_dirty = true; };
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perf_monitor.hpp
RPCS3_rpcs3/rpcs3/Emu/perf_monitor.hpp
#pragma once #include "util/types.hpp" struct perf_monitor { void operator()(); ~perf_monitor(); static constexpr auto thread_name = "Performance Sensor"sv; };
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localized_string.h
RPCS3_rpcs3/rpcs3/Emu/localized_string.h
#pragma once #include <string> #include "localized_string_id.h" std::string get_localized_string(localized_string_id id, const char* args = ""); std::u32string get_localized_u32string(localized_string_id id, const char* args = "");
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savestate_utils.hpp
RPCS3_rpcs3/rpcs3/Emu/savestate_utils.hpp
#pragma once #include "util/serialization_ext.hpp" struct version_entry { u16 type; u16 version; ENABLE_BITWISE_SERIALIZATION; }; struct hle_locks_t { atomic_t<s64> lock_val{0}; enum states : s64 { waiting_for_evaluation = -1, finalized = -2, }; [[noreturn]] void lock(); bool try_lock(); void unlock(); bool try_finalize(std::function<bool()> test); }; bool load_and_check_reserved(utils::serial& ar, usz size); bool is_savestate_version_compatible(const std::vector<version_entry>& data, bool is_boot_check); std::vector<version_entry> get_savestate_versioning_data(fs::file&& file, std::string_view filepath); bool is_savestate_compatible(fs::file&& file, std::string_view filepath); std::vector<version_entry> read_used_savestate_versions(); std::string get_savestate_file(std::string_view title_id, std::string_view boot_path, s64 abs_id, s64 rel_id);
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perf_meter.hpp
RPCS3_rpcs3/rpcs3/Emu/perf_meter.hpp
#pragma once #include "util/types.hpp" #include "util/logs.hpp" #include "util/tsc.hpp" #include "system_config.h" #include <array> #include <cmath> LOG_CHANNEL(perf_log, "PERF"); // TODO: constexpr with the help of bitcast template <auto Name> inline const auto perf_name = [] { constexpr auto short_name = Name; std::array<char, sizeof(Name) + 1> result{}; std::memcpy(result.data(), &short_name, sizeof(Name)); return result; }(); class perf_stat_base { atomic_t<u64> m_log[66]{}; protected: // Print accumulated values void print(const char* name) const noexcept; // Accumulate values from a thread void push(u64 ns[66]) noexcept; // Get end time; accumulate value to the TLS static void push(u64 data[66], u64 start_time, const char* name) noexcept; // Register TLS storage for stats static void add(u64 ns[66], const char* name) noexcept; // Unregister TLS storage and drain its data static void remove(u64 ns[66], const char* name) noexcept; public: perf_stat_base() noexcept = default; perf_stat_base(const perf_stat_base&) = delete; perf_stat_base& operator =(const perf_stat_base&) = delete; ~perf_stat_base() {} // Collect all data, report it, and clean static void report() noexcept; }; // Object that prints event length stats at the end template <auto ShortName> class perf_stat final : public perf_stat_base { static inline thread_local struct perf_stat_local { // Local non-atomic values for increments u64 m_log[66]{}; perf_stat_local() noexcept { perf_stat_base::add(m_log, perf_name<ShortName>.data()); } ~perf_stat_local() { perf_stat_base::remove(m_log, perf_name<ShortName>.data()); } } g_tls_perf_stat; public: static FORCE_INLINE SAFE_BUFFERS(void) push(u64 start_time) noexcept { perf_stat_base::push(g_tls_perf_stat.m_log, start_time, perf_name<ShortName>.data()); } }; // Object that prints event length at the end template <auto ShortName, auto... SubEvents> class perf_meter { // Initialize array (possibly only 1 element) with timestamp u64 m_timestamps[1 + sizeof...(SubEvents)]; public: FORCE_INLINE SAFE_BUFFERS() perf_meter() noexcept { restart(); } FORCE_INLINE SAFE_BUFFERS() perf_meter(int) noexcept { std::fill(std::begin(m_timestamps), std::end(m_timestamps), 0); } FORCE_INLINE SAFE_BUFFERS(operator bool) () const noexcept { return m_timestamps[0] != 0; } // Copy first timestamp template <auto SN, auto... S> FORCE_INLINE SAFE_BUFFERS() perf_meter(const perf_meter<SN, S...>& r) noexcept { m_timestamps[0] = r.get(); std::memset(m_timestamps + 1, 0, sizeof(m_timestamps) - sizeof(u64)); } template <auto SN, auto... S> SAFE_BUFFERS() perf_meter(perf_meter<SN, S...>&& r) noexcept { m_timestamps[0] = r.get(); r.reset(); } // Copy first timestamp template <auto SN, auto... S> SAFE_BUFFERS(perf_meter&) operator =(const perf_meter<SN, S...>& r) noexcept { m_timestamps[0] = r.get(); return *this; } template <auto SN, auto... S> SAFE_BUFFERS(perf_meter&) operator =(perf_meter<SN, S...>& r) noexcept { m_timestamps[0] = r.get(); r.reset(); return *this; } // Push subevent data in array template <auto Event, usz Index = 0> SAFE_BUFFERS(void) push() noexcept { // TODO: should use more efficient search with type comparison, then value comparison, or pattern matching if constexpr (std::array<bool, sizeof...(SubEvents)>{(SubEvents == Event)...}[Index]) { // Push actual timestamp into an array m_timestamps[Index + 1] = utils::get_tsc(); } else if constexpr (Index < sizeof...(SubEvents)) { // Proceed search recursively push<Event, Index + 1>(); } } // Obtain initial timestamp u64 get() const noexcept { return m_timestamps[0]; } // Disable this counter FORCE_INLINE SAFE_BUFFERS(void) reset() noexcept { m_timestamps[0] = 0; } // Re-initialize first timestamp FORCE_INLINE SAFE_BUFFERS(void) restart() noexcept { m_timestamps[0] = utils::get_tsc(); std::memset(m_timestamps + 1, 0, sizeof(m_timestamps) - sizeof(u64)); } SAFE_BUFFERS() ~perf_meter() { // Disabled counter if (!m_timestamps[0]) [[unlikely]] { return; } if (!g_cfg.core.perf_report) [[likely]] { return; } // Register perf stat in nanoseconds perf_stat<ShortName>::push(m_timestamps[0]); // TODO: handle push(), currently ignored } };
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system_config.h
RPCS3_rpcs3/rpcs3/Emu/system_config.h
#pragma once #include "config_mode.h" #include "system_config_types.h" #include "Utilities/Config.h" enum CellNetCtlState : s32; enum CellSysutilLicenseArea : s32; enum CellSysutilLang : s32; enum CellKbMappingType : s32; struct cfg_root : cfg::node { struct node_core : cfg::node { private: /** We don't wanna include the sysinfo header here */ static bool enable_tsx_by_default(); public: node_core(cfg::node* _this) : cfg::node(_this, "Core") {} cfg::_enum<ppu_decoder_type> ppu_decoder{ this, "PPU Decoder", ppu_decoder_type::llvm }; cfg::_int<1, 8> ppu_threads{ this, "PPU Threads", 2 }; // Amount of PPU threads running simultaneously (must be 2) cfg::_bool ppu_debug{ this, "PPU Debug" }; cfg::_bool ppu_call_history{ this, "PPU Calling History" }; // Enable PPU calling history recording cfg::_bool llvm_logs{ this, "Save LLVM logs" }; cfg::string llvm_cpu{ this, "Use LLVM CPU" }; cfg::_int<0, 1024> llvm_threads{ this, "Max LLVM Compile Threads", 0 }; cfg::_bool ppu_llvm_greedy_mode{ this, "PPU LLVM Greedy Mode", false, false }; cfg::_bool llvm_precompilation{ this, "LLVM Precompilation", true }; cfg::_enum<thread_scheduler_mode> thread_scheduler{this, "Thread Scheduler Mode", thread_scheduler_mode::os}; cfg::_bool set_daz_and_ftz{ this, "Set DAZ and FTZ", false }; cfg::_enum<spu_decoder_type> spu_decoder{ this, "SPU Decoder", spu_decoder_type::llvm }; cfg::uint<0, 100> spu_reservation_busy_waiting_percentage{ this, "SPU Reservation Busy Waiting Percentage", 0, true }; cfg::uint<0, 101> spu_getllar_busy_waiting_percentage{ this, "SPU GETLLAR Busy Waiting Percentage", 100, true }; cfg::_bool spu_debug{ this, "SPU Debug" }; cfg::_bool mfc_debug{ this, "MFC Debug" }; cfg::_int<0, 6> preferred_spu_threads{ this, "Preferred SPU Threads", 0, true }; // Number of hardware threads dedicated to heavy simultaneous spu tasks cfg::_int<0, 16> spu_delay_penalty{ this, "SPU delay penalty", 3 }; // Number of milliseconds to block a thread if a virtual 'core' isn't free cfg::_bool spu_loop_detection{ this, "SPU loop detection", false }; // Try to detect wait loops and trigger thread yield cfg::_int<1, 6> max_spurs_threads{ this, "Max SPURS Threads", 6, true }; // HACK. If less then 6, max number of running SPURS threads in each thread group. cfg::_enum<spu_block_size_type> spu_block_size{ this, "SPU Block Size", spu_block_size_type::safe }; cfg::_bool spu_accurate_dma{ this, "Accurate SPU DMA", false }; cfg::_bool spu_accurate_reservations{ this, "Accurate SPU Reservations", true }; cfg::_bool accurate_cache_line_stores{ this, "Accurate Cache Line Stores", false }; cfg::_bool rsx_accurate_res_access{this, "Accurate RSX reservation access", false, true}; struct fifo_setting : public cfg::_enum<rsx_fifo_mode> { using _enum = cfg::_enum<rsx_fifo_mode>; using _enum::_enum; explicit operator bool() const { return get() != rsx_fifo_mode::fast; } }; fifo_setting rsx_fifo_accuracy{this, "RSX FIFO Accuracy", rsx_fifo_mode::fast }; cfg::_bool spu_verification{ this, "SPU Verification", true }; // Should be enabled cfg::_bool spu_cache{ this, "SPU Cache", true }; cfg::_bool spu_prof{ this, "SPU Profiler", false }; cfg::uint<0, 16> mfc_transfers_shuffling{ this, "MFC Commands Shuffling Limit", 0 }; cfg::uint<0, 10000> mfc_transfers_timeout{ this, "MFC Commands Timeout", 0, true }; cfg::_bool mfc_shuffling_in_steps{ this, "MFC Commands Shuffling In Steps", false, true }; cfg::_enum<tsx_usage> enable_TSX{ this, "Enable TSX", enable_tsx_by_default() ? tsx_usage::enabled : tsx_usage::disabled }; // Enable TSX. Forcing this on Haswell/Broadwell CPUs should be used carefully cfg::_enum<xfloat_accuracy> spu_xfloat_accuracy{ this, "XFloat Accuracy", xfloat_accuracy::approximate, false }; cfg::_int<-1, 14> ppu_128_reservations_loop_max_length{ this, "Accurate PPU 128-byte Reservation Op Max Length", 0, true }; // -1: Always accurate, 0: Never accurate, 1-14: max accurate loop length cfg::_int<-64, 64> stub_ppu_traps{ this, "Stub PPU Traps", 0, true }; // Hack, skip PPU traps for rare cases where the trap is continueable (specify relative instructions to skip) cfg::_bool full_width_avx512{ this, "Full Width AVX-512", true }; cfg::_bool ppu_llvm_nj_fixup{ this, "PPU LLVM Java Mode Handling", true }; // Partially respect current Java Mode for alti-vec ops by PPU LLVM cfg::_bool use_accurate_dfma{ this, "Use Accurate DFMA", true }; // Enable accurate double-precision FMA for CPUs which do not support it natively cfg::_bool ppu_set_sat_bit{ this, "PPU Set Saturation Bit", false }; // Accuracy. If unset, completely disable saturation flag handling. cfg::_bool ppu_use_nj_bit{ this, "PPU Accurate Non-Java Mode", false }; // Accuracy. If set, accurately emulate NJ flag. Implies NJ fixup. cfg::_bool ppu_fix_vnan{ this, "PPU Fixup Vector NaN Values", false }; // Accuracy. Partial. cfg::_bool ppu_set_vnan{ this, "PPU Accurate Vector NaN Values", false }; // Accuracy. Implies ppu_fix_vnan. cfg::_bool ppu_set_fpcc{ this, "PPU Set FPCC Bits", false }; // Accuracy. cfg::_bool debug_console_mode{ this, "Debug Console Mode", false }; // Debug console emulation, not recommended cfg::_bool hook_functions{ this, "Hook static functions" }; cfg::set_entry libraries_control{ this, "Libraries Control" }; // Override HLE/LLE behaviour of selected libs cfg::_bool hle_lwmutex{ this, "HLE lwmutex" }; // Force alternative lwmutex/lwcond implementation cfg::uint64 spu_llvm_lower_bound{ this, "SPU LLVM Lower Bound" }; cfg::uint64 spu_llvm_upper_bound{ this, "SPU LLVM Upper Bound", 0xffffffffffffffff }; cfg::uint64 tx_limit1_ns{this, "TSX Transaction First Limit", 800}; // In nanoseconds cfg::uint64 tx_limit2_ns{this, "TSX Transaction Second Limit", 2000}; // In nanoseconds cfg::_int<10, 3000> clocks_scale{ this, "Clocks scale", 100 }; // Changing this from 100 (percentage) may affect game speed in unexpected ways cfg::uint<0, 3000> spu_wakeup_delay{ this, "SPU Wake-Up Delay", 0, true }; cfg::uint<0, (1 << 6) - 1> spu_wakeup_delay_mask{ this, "SPU Wake-Up Delay Thread Mask", (1 << 6) - 1, true }; cfg::uint<0, 400> max_cpu_preempt_count_per_frame{ this, "Max CPU Preempt Count", 0, true }; cfg::_bool allow_rsx_cpu_preempt{ this, "Allow RSX CPU Preemptions", true, true }; #if defined (__linux__) || defined (__APPLE__) cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{ this, "Sleep Timers Accuracy", sleep_timers_accuracy_level::_as_host, true }; #else cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{ this, "Sleep Timers Accuracy", sleep_timers_accuracy_level::_usleep, true }; #endif cfg::_int<-1000, 1500> usleep_addend{ this, "Usleep Time Addend", 0, true }; cfg::uint64 perf_report_threshold{this, "Performance Report Threshold", 500, true}; // In µs, 0.5ms = default, 0 = everything cfg::_bool perf_report{this, "Enable Performance Report", false, true}; // Show certain perf-related logs cfg::_bool external_debugger{this, "Assume External Debugger"}; } core{ this }; struct node_vfs : cfg::node { node_vfs(cfg::node* _this) : cfg::node(_this, "VFS") {} cfg::_bool host_root{ this, "Enable /host_root/" }; cfg::_bool init_dirs{ this, "Initialize Directories", true }; cfg::_bool limit_cache_size{ this, "Limit disk cache size", false }; cfg::_int<0, 10240> cache_max_size{ this, "Disk cache maximum size (MB)", 5120 }; cfg::_bool empty_hdd0_tmp{ this, "Empty /dev_hdd0/tmp/", true }; } vfs{ this }; struct node_video : cfg::node { node_video(cfg::node* _this) : cfg::node(_this, "Video") {} #ifdef __APPLE__ cfg::_enum<video_renderer> renderer{ this, "Renderer", video_renderer::vulkan }; #else cfg::_enum<video_renderer> renderer{ this, "Renderer", video_renderer::opengl }; #endif cfg::_enum<video_resolution> resolution{ this, "Resolution", video_resolution::_720p }; cfg::_enum<video_aspect> aspect_ratio{ this, "Aspect ratio", video_aspect::_16_9 }; cfg::_enum<frame_limit_type> frame_limit{ this, "Frame limit", frame_limit_type::_auto, true }; cfg::_float<0, 1000> second_frame_limit{ this, "Second Frame Limit", 0, true }; // 0 disables its effect cfg::_enum<msaa_level> antialiasing_level{ this, "MSAA", msaa_level::_auto }; cfg::_enum<shader_mode> shadermode{ this, "Shader Mode", shader_mode::async_recompiler }; cfg::_enum<gpu_preset_level> shader_precision{ this, "Shader Precision", gpu_preset_level::high }; cfg::_bool write_color_buffers{ this, "Write Color Buffers" }; cfg::_bool write_depth_buffer{ this, "Write Depth Buffer" }; cfg::_bool read_color_buffers{ this, "Read Color Buffers" }; cfg::_bool read_depth_buffer{ this, "Read Depth Buffer" }; cfg::_bool handle_tiled_memory{ this, "Handle RSX Memory Tiling", false, true }; cfg::_bool log_programs{ this, "Log shader programs" }; cfg::_bool vsync{ this, "VSync" }; cfg::_bool debug_output{ this, "Debug output" }; cfg::_bool overlay{ this, "Debug overlay", false, true }; cfg::_bool renderdoc_compatiblity{ this, "Renderdoc Compatibility Mode" }; cfg::_bool use_gpu_texture_scaling{ this, "Use GPU texture scaling", false }; cfg::_bool stretch_to_display_area{ this, "Stretch To Display Area", false, true }; cfg::_bool force_high_precision_z_buffer{ this, "Force High Precision Z buffer" }; cfg::_bool strict_rendering_mode{ this, "Strict Rendering Mode" }; cfg::_bool disable_zcull_queries{ this, "Disable ZCull Occlusion Queries", false, true }; cfg::_bool disable_video_output{ this, "Disable Video Output", false, true }; cfg::_bool disable_vertex_cache{ this, "Disable Vertex Cache", false }; cfg::_bool disable_FIFO_reordering{ this, "Disable FIFO Reordering", false }; cfg::_bool frame_skip_enabled{ this, "Enable Frame Skip", false, true }; cfg::_bool force_cpu_blit_processing{ this, "Force CPU Blit", false, true }; // Debugging option cfg::_bool disable_on_disk_shader_cache{ this, "Disable On-Disk Shader Cache", false }; cfg::_bool disable_vulkan_mem_allocator{ this, "Disable Vulkan Memory Allocator", false }; cfg::_bool full_rgb_range_output{ this, "Use full RGB output range", true, true }; // Video out dynamic range cfg::_bool strict_texture_flushing{ this, "Strict Texture Flushing", false }; cfg::_bool multithreaded_rsx{ this, "Multithreaded RSX", false }; cfg::_bool relaxed_zcull_sync{ this, "Relaxed ZCULL Sync", false }; cfg::_bool force_hw_MSAA_resolve{ this, "Force Hardware MSAA Resolve", false, true }; cfg::_enum<stereo_render_mode_options> stereo_render_mode{ this, "3D Display Mode", stereo_render_mode_options::disabled }; cfg::_bool debug_program_analyser{ this, "Debug Program Analyser", false }; cfg::_bool precise_zpass_count{ this, "Accurate ZCULL stats", true }; cfg::_int<1, 8> consecutive_frames_to_draw{ this, "Consecutive Frames To Draw", 1, true}; cfg::_int<1, 8> consecutive_frames_to_skip{ this, "Consecutive Frames To Skip", 1, true}; cfg::_int<25, 800> resolution_scale_percent{ this, "Resolution Scale", 100 }; cfg::uint<0, 16> anisotropic_level_override{ this, "Anisotropic Filter Override", 0, true }; cfg::_float<-32, 32> texture_lod_bias{ this, "Texture LOD Bias Addend", 0, true }; cfg::_int<1, 1024> min_scalable_dimension{ this, "Minimum Scalable Dimension", 16 }; cfg::_int<0, 16> shader_compiler_threads_count{ this, "Shader Compiler Threads", 0 }; cfg::_int<0, 30000000> driver_recovery_timeout{ this, "Driver Recovery Timeout", 1000000, true }; cfg::uint<0, 16667> driver_wakeup_delay{ this, "Driver Wake-Up Delay", 1, true }; cfg::_int<1, 3000> vblank_rate{ this, "Vblank Rate", 60, true }; // Changing this from 60 may affect game speed in unexpected ways cfg::_bool vblank_ntsc{ this, "Vblank NTSC Fixup", false, true }; cfg::_bool decr_memory_layout{ this, "DECR memory layout", false}; // Force enable increased allowed main memory range as DECR console cfg::_bool host_label_synchronization{ this, "Allow Host GPU Labels", false }; cfg::_bool disable_msl_fast_math{ this, "Disable MSL Fast Math", false }; cfg::_enum<output_scaling_mode> output_scaling{ this, "Output Scaling Mode", output_scaling_mode::bilinear, true }; struct node_vk : cfg::node { node_vk(cfg::node* _this) : cfg::node(_this, "Vulkan") {} cfg::string adapter{ this, "Adapter" }; cfg::_bool force_fifo{ this, "Force FIFO present mode" }; cfg::_bool force_primitive_restart{ this, "Force primitive restart flag" }; cfg::_enum<vk_exclusive_fs_mode> exclusive_fullscreen_mode{ this, "Exclusive Fullscreen Mode", vk_exclusive_fs_mode::unspecified}; cfg::_bool asynchronous_texture_streaming{ this, "Asynchronous Texture Streaming 2", false }; cfg::uint<0, 100> rcas_sharpening_intensity{ this, "FidelityFX CAS Sharpening Intensity", 50, true }; cfg::_enum<vk_gpu_scheduler_mode> asynchronous_scheduler{ this, "Asynchronous Queue Scheduler", vk_gpu_scheduler_mode::safe }; cfg::uint<256, 65536> vram_allocation_limit{ this, "VRAM allocation limit (MB)", 65536, false }; } vk{ this }; struct node_perf_overlay : cfg::node { node_perf_overlay(cfg::node* _this) : cfg::node(_this, "Performance Overlay") {} cfg::_bool perf_overlay_enabled{ this, "Enabled", false, true }; cfg::_bool framerate_graph_enabled{ this, "Enable Framerate Graph", false, true }; cfg::_bool frametime_graph_enabled{ this, "Enable Frametime Graph", false, true }; cfg::uint<2, 6000> framerate_datapoint_count{ this, "Framerate datapoints", 50, true }; cfg::uint<2, 6000> frametime_datapoint_count{ this, "Frametime datapoints", 170, true }; cfg::_enum<detail_level> level{ this, "Detail level", detail_level::medium, true }; cfg::_enum<perf_graph_detail_level> framerate_graph_detail_level{ this, "Framerate graph detail level", perf_graph_detail_level::show_all, true }; cfg::_enum<perf_graph_detail_level> frametime_graph_detail_level{ this, "Frametime graph detail level", perf_graph_detail_level::show_all, true }; cfg::uint<1, 1000> update_interval{ this, "Metrics update interval (ms)", 350, true }; cfg::uint<4, 36> font_size{ this, "Font size (px)", 10, true }; cfg::_enum<screen_quadrant> position{ this, "Position", screen_quadrant::top_left, true }; cfg::string font{ this, "Font", "n023055ms.ttf", true }; cfg::uint<0, 1280> margin_x{ this, "Horizontal Margin (px)", 50, true }; // horizontal distance to the screen border relative to the screen_quadrant in px cfg::uint<0, 720> margin_y{ this, "Vertical Margin (px)", 50, true }; // vertical distance to the screen border relative to the screen_quadrant in px cfg::_bool center_x{ this, "Center Horizontally", false, true }; cfg::_bool center_y{ this, "Center Vertically", false, true }; cfg::uint<0, 100> opacity{ this, "Opacity (%)", 70, true }; cfg::string color_body{ this, "Body Color (hex)", "#FFE138FF", true }; cfg::string background_body{ this, "Body Background (hex)", "#002339FF", true }; cfg::string color_title{ this, "Title Color (hex)", "#F26C24FF", true }; cfg::string background_title{ this, "Title Background (hex)", "#00000000", true }; } perf_overlay{ this }; struct node_shader_preloading_dialog : cfg::node { node_shader_preloading_dialog(cfg::node* _this) : cfg::node(_this, "Shader Loading Dialog") {} cfg::_bool use_custom_background{ this, "Allow custom background", true, true }; cfg::uint<0, 100> darkening_strength{ this, "Darkening effect strength", 30, true }; cfg::uint<0, 100> blur_strength{ this, "Blur effect strength", 0, true }; } shader_preloading_dialog{ this }; } video{ this }; struct node_audio : cfg::node { node_audio(cfg::node* _this) : cfg::node(_this, "Audio") {} cfg::_enum<audio_renderer> renderer{ this, "Renderer", audio_renderer::cubeb, true }; cfg::_enum<audio_provider> provider{ this, "Audio Provider", audio_provider::cell_audio, false }; cfg::_enum<audio_avport> rsxaudio_port{ this, "RSXAudio Avport", audio_avport::hdmi_0, true }; cfg::_bool dump_to_file{ this, "Dump to file", false, true }; cfg::_bool convert_to_s16{ this, "Convert to 16 bit", false, true }; cfg::_enum<audio_format> format{ this, "Audio Format", audio_format::stereo, false }; cfg::uint<0, 0xFF> formats{ this, "Audio Formats", static_cast<u32>(audio_format_flag::lpcm_2_48khz), false }; cfg::_enum<audio_channel_layout> channel_layout{ this, "Audio Channel Layout", audio_channel_layout::automatic, false }; cfg::string audio_device{ this, "Audio Device", "@@@default@@@", true }; cfg::_int<0, 200> volume{ this, "Master Volume", 100, true }; cfg::_bool enable_buffering{ this, "Enable Buffering", true, true }; cfg::_int <4, 250> desired_buffer_duration{ this, "Desired Audio Buffer Duration", 100, true }; cfg::_bool enable_time_stretching{ this, "Enable Time Stretching", false, true }; cfg::_bool disable_sampling_skip{ this, "Disable Sampling Skip", false, true }; cfg::_int<0, 100> time_stretching_threshold{ this, "Time Stretching Threshold", 75, true }; cfg::_enum<microphone_handler> microphone_type{ this, "Microphone Type", microphone_handler::null }; cfg::string microphone_devices{ this, "Microphone Devices", "@@@@@@@@@@@@" }; cfg::_enum<music_handler> music{ this, "Music Handler", music_handler::qt }; } audio{ this }; struct node_io : cfg::node { node_io(cfg::node* _this) : cfg::node(_this, "Input/Output") {} cfg::_enum<keyboard_handler> keyboard{ this, "Keyboard", keyboard_handler::null }; cfg::_enum<mouse_handler> mouse{ this, "Mouse", mouse_handler::basic }; cfg::_enum<camera_handler> camera{ this, "Camera", camera_handler::null }; cfg::_enum<fake_camera_type> camera_type{ this, "Camera type", fake_camera_type::unknown }; cfg::_enum<camera_flip> camera_flip_option{ this, "Camera flip", camera_flip::none, true }; cfg::string camera_id{ this, "Camera ID", "Default", true }; cfg::_enum<move_handler> move{ this, "Move", move_handler::null, true }; cfg::_enum<buzz_handler> buzz{ this, "Buzz emulated controller", buzz_handler::null }; cfg::_enum<turntable_handler> turntable{this, "Turntable emulated controller", turntable_handler::null}; cfg::_enum<ghltar_handler> ghltar{this, "GHLtar emulated controller", ghltar_handler::null}; cfg::_enum<pad_handler_mode> pad_mode{this, "Pad handler mode", pad_handler_mode::single_threaded, true}; cfg::_bool keep_pads_connected{this, "Keep pads connected", false, true}; cfg::uint<0, 100'000> pad_sleep{this, "Pad handler sleep (microseconds)", 1'000, true}; cfg::_bool background_input_enabled{this, "Background input enabled", true, true}; cfg::_bool show_move_cursor{this, "Show move cursor", false, true}; cfg::_bool lock_overlay_input_to_player_one{this, "Lock overlay input to player one", false, true}; cfg::string midi_devices{this, "Emulated Midi devices", "ßßß@@@ßßß@@@ßßß@@@"}; cfg::_bool load_sdl_mappings{ this, "Load SDL GameController Mappings", true }; cfg::_bool debug_overlay{ this, "IO Debug overlay", false, true }; } io{ this }; struct node_sys : cfg::node { static std::string get_random_system_name(); node_sys(cfg::node* _this) : cfg::node(_this, "System") {} cfg::_enum<CellSysutilLicenseArea> license_area{ this, "License Area", CellSysutilLicenseArea{1} }; // CELL_SYSUTIL_LICENSE_AREA_A cfg::_enum<CellSysutilLang> language{ this, "Language", CellSysutilLang{1} }; // CELL_SYSUTIL_LANG_ENGLISH_US cfg::_enum<CellKbMappingType> keyboard_type{ this, "Keyboard Type", CellKbMappingType{0} }; // CELL_KB_MAPPING_101 = US cfg::_enum<enter_button_assign> enter_button_assignment{ this, "Enter button assignment", enter_button_assign::cross }; cfg::_int<-60*60*24*365*100LL, 60*60*24*365*100LL> console_time_offset{ this, "Console time offset (s)", 0 }; // console time offset, limited to +/-100years cfg::string system_name{this, "System Name", get_random_system_name()}; cfg::uint<0, umax> console_psid_high{this, "PSID high"}; cfg::uint<0, umax> console_psid_low{this, "PSID low"}; cfg::string hdd_model{this, "HDD Model Name", ""}; cfg::string hdd_serial{this, "HDD Serial Number", ""}; } sys{ this }; struct node_net : cfg::node { node_net(cfg::node* _this) : cfg::node(_this, "Net") {} cfg::_enum<np_internet_status> net_active{this, "Internet enabled", np_internet_status::disabled}; cfg::string ip_address{this, "IP address", "0.0.0.0"}; cfg::string bind_address{this, "Bind address", "0.0.0.0"}; cfg::string dns{this, "DNS address", "8.8.8.8"}; cfg::string swap_list{this, "IP swap list", ""}; cfg::_bool upnp_enabled{this, "UPNP Enabled", false}; cfg::_enum<np_psn_status> psn_status{this, "PSN status", np_psn_status::disabled}; cfg::string country{this, "PSN Country", "us"}; } net{this}; struct node_savestate : cfg::node { node_savestate(cfg::node* _this) : cfg::node(_this, "Savestate") {} cfg::_bool start_paused{ this, "Start Paused", false }; // Pause on first frame cfg::_bool suspend_emu{ this, "Suspend Emulation Savestate Mode", false }; // Close emulation when saving, delete save after loading cfg::_bool compatible_mode{ this, "Compatible Savestate Mode", false }; // SPU emulation optimized for savestate compatibility (off by default for performance reasons) cfg::_bool state_inspection_mode{ this, "Inspection Mode Savestates" }; // Save memory stored in executable files, thus allowing to view state without any files (for debugging) cfg::_bool save_disc_game_data{ this, "Save Disc Game Data", false }; } savestate{this}; struct node_misc : cfg::node { node_misc(cfg::node* _this) : cfg::node(_this, "Miscellaneous") {} cfg::_bool autostart{ this, "Automatically start games after boot", true, true }; cfg::_bool autoexit{ this, "Exit RPCS3 when process finishes", false, true }; cfg::_bool autopause{ this, "Pause emulation on RPCS3 focus loss", false, true }; cfg::_bool start_fullscreen{ this, "Start games in fullscreen mode", false, true }; cfg::_bool prevent_display_sleep{ this, "Prevent display sleep while running games", true, true }; cfg::_bool show_trophy_popups{ this, "Show trophy popups", true, true }; cfg::_bool show_rpcn_popups{ this, "Show RPCN popups", true, true }; cfg::_bool show_shader_compilation_hint{ this, "Show shader compilation hint", true, true }; cfg::_bool show_ppu_compilation_hint{ this, "Show PPU compilation hint", true, true }; cfg::_bool show_pressure_intensity_toggle_hint{ this, "Show pressure intensity toggle hint", true, true }; cfg::_bool show_analog_limiter_toggle_hint{ this, "Show analog limiter toggle hint", true, true }; cfg::_bool show_mouse_and_keyboard_toggle_hint{ this, "Show mouse and keyboard toggle hint", true, true }; cfg::_bool show_autosave_autoload_hint{ this, "Show autosave/autoload hint", false, true }; cfg::_bool use_native_interface{ this, "Use native user interface", true }; cfg::string gdb_server{ this, "GDB Server", "127.0.0.1:2345" }; cfg::_bool silence_all_logs{ this, "Silence All Logs", false, true }; cfg::string title_format{ this, "Window Title Format", "FPS: %F | %R | %V | %T [%t]", true }; cfg::_bool pause_during_home_menu{this, "Pause Emulation During Home Menu", false, false }; } misc{ this }; cfg::log_entry log{ this, "Log" }; std::string name{}; }; extern cfg_root g_cfg; extern cfg_root g_backup_cfg;
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system_config_types.h
RPCS3_rpcs3/rpcs3/Emu/system_config_types.h
#pragma once enum class ppu_decoder_type : unsigned { _static, llvm, }; enum class spu_decoder_type : unsigned { _static, dynamic, asmjit, llvm, }; enum class spu_block_size_type { safe, mega, giga, }; enum class sleep_timers_accuracy_level { _as_host, _usleep, _all_timers, }; enum class keyboard_handler { null, basic, }; enum class mouse_handler { null, basic, raw }; enum class video_renderer { null, opengl, vulkan, }; enum class audio_renderer { null, #ifdef _WIN32 xaudio, #endif cubeb, #ifdef HAVE_FAUDIO faudio, #endif }; enum class audio_provider { none, cell_audio, rsxaudio }; enum class audio_avport { hdmi_0, hdmi_1, avmulti, spdif_0, spdif_1 }; enum class audio_format { stereo, surround_5_1, surround_7_1, automatic, manual, }; enum class audio_format_flag : unsigned { lpcm_2_48khz = 0x00000000, // Linear PCM 2 Ch. 48 kHz (always available) lpcm_5_1_48khz = 0x00000001, // Linear PCM 5.1 Ch. 48 kHz lpcm_7_1_48khz = 0x00000002, // Linear PCM 7.1 Ch. 48 kHz ac3 = 0x00000004, // Dolby Digital 5.1 Ch. dts = 0x00000008, // DTS 5.1 Ch. }; enum class audio_channel_layout { automatic, mono, stereo, stereo_lfe, quadraphonic, quadraphonic_lfe, surround_5_1, surround_7_1, }; enum class music_handler { null, qt }; enum class camera_handler { null, fake, qt }; enum class camera_flip { none, horizontal, vertical, both }; enum class fake_camera_type { unknown, eyetoy, eyetoy2, uvc1_1, }; enum class move_handler { null, fake, mouse, raw_mouse, #ifdef HAVE_LIBEVDEV gun #endif }; enum class buzz_handler { null, one_controller, two_controllers, }; enum class turntable_handler { null, one_controller, two_controllers, }; enum class ghltar_handler { null, one_controller, two_controllers, }; enum class microphone_handler { null, standard, singstar, real_singstar, rocksmith, }; enum class pad_handler_mode { single_threaded, // All pad handlers run on the same thread sequentially. multi_threaded // Each pad handler has its own thread. }; enum class video_resolution { _1080p, _1080i, _720p, _480p, _480i, _576p, _576i, _1600x1080p, _1440x1080p, _1280x1080p, _960x1080p, }; enum class video_aspect { _4_3, _16_9, }; enum class frame_limit_type { none, _30, _50, _60, _120, display_rate, _auto, _ps3, infinite, }; enum class msaa_level { none, _auto }; enum class detail_level { none, minimal, low, medium, high, }; enum class screen_quadrant { top_left, top_right, bottom_left, bottom_right }; enum class rsx_fifo_mode : unsigned { fast, atomic, atomic_ordered, as_ps3, }; enum class tsx_usage { disabled, enabled, forced, }; enum class enter_button_assign { circle, // CELL_SYSUTIL_ENTER_BUTTON_ASSIGN_CIRCLE cross // CELL_SYSUTIL_ENTER_BUTTON_ASSIGN_CROSS }; enum class np_internet_status { disabled, enabled, }; enum np_psn_status { disabled, psn_fake, psn_rpcn, }; enum class shader_mode { recompiler, async_recompiler, async_with_interpreter, interpreter_only }; enum class vk_exclusive_fs_mode { unspecified, disable, enable }; enum class vk_gpu_scheduler_mode { safe, fast }; enum class thread_scheduler_mode { os, old, alt }; enum class perf_graph_detail_level { minimal, show_min_max, show_one_percent_avg, show_all }; enum class zcull_precision_level { precise, approximate, relaxed, undefined }; enum class gpu_preset_level { ultra, high, low, _auto }; enum class output_scaling_mode { nearest, bilinear, fsr }; enum class stereo_render_mode_options { disabled, side_by_side, over_under, interlaced, anaglyph_red_green, anaglyph_red_blue, anaglyph_red_cyan, anaglyph_magenta_cyan, anaglyph_trioscopic, anaglyph_amber_blue, }; enum class xfloat_accuracy { accurate, approximate, relaxed, // Approximate accuracy for only the "FCGT", "FNMS", "FREST" AND "FRSQEST" instructions inaccurate };
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title.h
RPCS3_rpcs3/rpcs3/Emu/title.h
#pragma once #include <string> namespace rpcs3 { struct title_format_data { std::string format; std::string title; std::string title_id; std::string renderer; std::string vulkan_adapter; double fps = .0; }; std::string get_formatted_title(const title_format_data& title_data); }
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System.h
RPCS3_rpcs3/rpcs3/Emu/System.h
#pragma once #include "util/types.hpp" #include "util/atomic.hpp" #include "util/shared_ptr.hpp" #include "Utilities/bit_set.h" #include "config_mode.h" #include "games_config.h" #include <functional> #include <memory> #include <string> #include <vector> #include <set> #include "Emu/Cell/timers.hpp" void init_fxo_for_exec(utils::serial*, bool); enum class localized_string_id; enum class video_renderer; class spu_thread; template <typename T> class named_thread; namespace cfg { class _base; } enum class system_state : u32 { stopped, stopping, running, paused, frozen, // paused but cannot resume ready, starting, }; enum class game_boot_result : u32 { no_errors, generic_error, nothing_to_boot, wrong_disc_location, invalid_file_or_folder, invalid_bdvd_folder, install_failed, decryption_error, file_creation_error, firmware_missing, unsupported_disc_type, savestate_corrupted, savestate_version_unsupported, still_running, already_added, }; constexpr bool is_error(game_boot_result res) { return res != game_boot_result::no_errors; } struct EmuCallbacks { std::function<void(std::function<void()>, atomic_t<u32>*)> call_from_main_thread; std::function<void(bool)> on_run; // (start_playtime) continuing or going ingame, so start the clock std::function<void()> on_pause; std::function<void()> on_resume; std::function<void()> on_stop; std::function<void()> on_ready; std::function<bool()> on_missing_fw; std::function<void(std::shared_ptr<atomic_t<bool>>, int)> on_emulation_stop_no_response; std::function<void(std::shared_ptr<atomic_t<bool>>, stx::shared_ptr<utils::serial>, stx::atomic_ptr<std::string>*, std::shared_ptr<void>)> on_save_state_progress; std::function<void(bool enabled)> enable_disc_eject; std::function<void(bool enabled)> enable_disc_insert; std::function<bool(bool, std::function<void()>)> try_to_quit; // (force_quit, on_exit) Try to close RPCS3 std::function<void(s32, s32)> handle_taskbar_progress; // (type, value) type: 0 for reset, 1 for increment, 2 for set_limit, 3 for set_value std::function<void()> init_kb_handler; std::function<void()> init_mouse_handler; std::function<void(std::string_view title_id)> init_pad_handler; std::function<void()> update_emu_settings; std::function<void()> save_emu_settings; std::function<std::unique_ptr<class GSFrameBase>()> get_gs_frame; std::function<std::shared_ptr<class camera_handler_base>()> get_camera_handler; std::function<std::shared_ptr<class music_handler_base>()> get_music_handler; std::function<void(utils::serial*)> init_gs_render; std::function<std::shared_ptr<class AudioBackend>()> get_audio; std::function<std::shared_ptr<class audio_device_enumerator>(u64)> get_audio_enumerator; // (audio_renderer) std::function<std::shared_ptr<class MsgDialogBase>()> get_msg_dialog; std::function<std::shared_ptr<class OskDialogBase>()> get_osk_dialog; std::function<std::unique_ptr<class SaveDialogBase>()> get_save_dialog; std::function<std::shared_ptr<class SendMessageDialogBase>()> get_sendmessage_dialog; std::function<std::shared_ptr<class RecvMessageDialogBase>()> get_recvmessage_dialog; std::function<std::unique_ptr<class TrophyNotificationBase>()> get_trophy_notification_dialog; std::function<std::string(localized_string_id, const char*)> get_localized_string; std::function<std::u32string(localized_string_id, const char*)> get_localized_u32string; std::function<std::string(const cfg::_base*, u32)> get_localized_setting; std::function<void(const std::string&)> play_sound; std::function<bool(const std::string&, std::string&, s32&, s32&, s32&)> get_image_info; // (filename, sub_type, width, height, CellSearchOrientation) std::function<bool(const std::string&, s32, s32, s32&, s32&, u8*, bool)> get_scaled_image; // (filename, target_width, target_height, width, height, dst, force_fit) std::string(*resolve_path)(std::string_view) = [](std::string_view arg){ return std::string{arg}; }; // Resolve path using Qt std::function<std::vector<std::string>()> get_font_dirs; std::function<bool(const std::vector<std::string>&)> on_install_pkgs; std::function<void(u32)> add_breakpoint; }; namespace utils { struct serial; }; class Emulator final { atomic_t<system_state> m_state{system_state::stopped}; EmuCallbacks m_cb; atomic_t<u64> m_pause_start_time{0}; // set when paused atomic_t<u64> m_pause_amend_time{0}; // increased when resumed atomic_t<u64> m_stop_ctr{1}; // Increments when emulation is stopped atomic_t<bool> m_emu_state_close_pending = false; games_config m_games_config; video_renderer m_default_renderer; std::string m_default_graphics_adapter; cfg_mode m_config_mode = cfg_mode::custom; std::string m_config_path; std::string m_path; std::string m_path_old; std::string m_path_original; std::string m_title_id; std::string m_title; std::string m_app_version; std::string m_hash; std::string m_cat; std::string m_dir; std::string m_sfo_dir; std::string m_game_dir{"PS3_GAME"}; std::string m_usr{"00000001"}; u32 m_usrid{1}; std::shared_ptr<utils::serial> m_ar; // This flag should be adjusted before each Kill() or each BootGame() and similar because: // 1. It forces an application to boot immediately by calling Run() in Load(). // 2. It signifies that we don't want to exit on Kill(), for example if we want to transition to another application. bool m_force_boot = false; bool m_has_gui = true; bool m_state_inspection_savestate = false; usz m_tty_file_init_pos = umax; std::vector<std::shared_ptr<atomic_t<u32>>> m_pause_msgs_refs; std::vector<std::function<void()>> m_postponed_init_code; void ExecPostponedInitCode() { for (auto&& func : ::as_rvalue(std::move(m_postponed_init_code))) { func(); } } enum class SaveStateExtentionFlags1 : u8 { SupportsMenuOpenResume, ShouldCloseMenu, __bitset_enum_max, }; bs_t<SaveStateExtentionFlags1> m_savestate_extension_flags1{}; public: static constexpr std::string_view game_id_boot_prefix = "%RPCS3_GAMEID%:"; static constexpr std::string_view vfs_boot_prefix = "%RPCS3_VFS%:"; Emulator() = default; void SetCallbacks(EmuCallbacks&& cb) { m_cb = std::move(cb); } const auto& GetCallbacks() const { return m_cb; } // Call from the GUI thread void CallFromMainThread(std::function<void()>&& func, atomic_t<u32>* wake_up = nullptr, bool track_emu_state = true, u64 stop_ctr = umax, std::source_location src_loc = std::source_location::current()) const; // Blocking call from the GUI thread void BlockingCallFromMainThread(std::function<void()>&& func, std::source_location src_loc = std::source_location::current()) const; enum class stop_counter_t : u64{}; // Returns a different value each time we start a new emulation. stop_counter_t GetEmulationIdentifier() const { return stop_counter_t{+m_stop_ctr}; } void CallFromMainThread(std::function<void()>&& func, stop_counter_t counter, std::source_location src_loc = std::source_location::current()) const { CallFromMainThread(std::move(func), nullptr, true, static_cast<u64>(counter), src_loc); } void PostponeInitCode(std::function<void()>&& func) { m_postponed_init_code.emplace_back(std::move(func)); } /** Set emulator mode to running unconditionnaly. * Required to execute various part (PPUInterpreter, memory manager...) outside of rpcs3. */ void SetTestMode() { m_state = system_state::running; } void Init(); std::vector<std::string> argv; std::vector<std::string> envp; std::vector<u8> data; std::vector<u128> klic; std::string disc; std::string hdd1; std::function<void(u32)> init_mem_containers; std::function<void()> after_kill_callback; u32 m_boot_source_type = 0; // CELL_GAME_GAMETYPE_SYS const u32& GetBootSourceType() const { return m_boot_source_type; } const std::string& GetBoot() const { return m_path; } const std::string& GetLastBoot() const { return m_path_original; } const std::string& GetTitleID() const { return m_title_id; } const std::string& GetTitle() const { return m_title; } const std::string GetTitleAndTitleID() const { return m_title + (m_title_id.empty() ? "" : " [" + m_title_id + "]"); } const std::string& GetAppVersion() const { return m_app_version; } const std::string& GetExecutableHash() const { return m_hash; } void SetExecutableHash(std::string hash) { m_hash = std::move(hash); } const std::string& GetCat() const { return m_cat; } const std::string& GetFakeCat() const; const std::string& GetDir() const { return m_dir; } const std::string GetSfoDir(bool prefer_disc_sfo) const; // String for GUI dialogs. const std::string& GetUsr() const { return m_usr; } const games_config& GetGamesConfig() const { return m_games_config; } // Get deserialization manager utils::serial* DeserialManager() const; // u32 for cell. u32 GetUsrId() const { return m_usrid; } void SetUsr(const std::string& user); std::string GetBackgroundPicturePath() const; u64 GetPauseTime() const { return m_pause_amend_time; } const std::string& GetUsedConfig() const { return m_config_path; } bool IsChildProcess() const { return m_config_mode == cfg_mode::continuous; } game_boot_result BootGame(const std::string& path, const std::string& title_id = "", bool direct = false, cfg_mode config_mode = cfg_mode::custom, const std::string& config_path = ""); bool BootRsxCapture(const std::string& path); void SetForceBoot(bool force_boot); game_boot_result Load(const std::string& title_id = "", bool is_disc_patch = false, usz recursion_count = 0); void Run(bool start_playtime); void RunPPU(); void FixGuestTime(); void FinalizeRunRequest(); private: struct savestate_stage { bool prepared = false; std::vector<std::pair<std::shared_ptr<named_thread<spu_thread>>, u32>> paused_spus; }; public: bool Pause(bool freeze_emulation = false, bool show_resume_message = true); void Resume(); void GracefulShutdown(bool allow_autoexit = true, bool async_op = false, bool savestate = false); void Kill(bool allow_autoexit = true, bool savestate = false, savestate_stage* stage = nullptr); game_boot_result Restart(bool graceful = true); bool Quit(bool force_quit); static void CleanUp(); bool IsRunning() const { return m_state == system_state::running; } bool IsPaused() const { return m_state >= system_state::paused; } // ready/starting are also considered paused by this function bool IsStopped() const { return m_state <= system_state::stopping; } bool IsReady() const { return m_state == system_state::ready; } bool IsStarting() const { return m_state == system_state::starting; } auto GetStatus(bool fixup = true) const { system_state state = m_state; return fixup && state == system_state::frozen ? system_state::paused : fixup && state == system_state::stopping ? system_state::stopped : state; } bool HasGui() const { return m_has_gui; } void SetHasGui(bool has_gui) { m_has_gui = has_gui; } void SetDefaultRenderer(video_renderer renderer) { m_default_renderer = renderer; } void SetDefaultGraphicsAdapter(std::string adapter) { m_default_graphics_adapter = std::move(adapter); } std::string GetFormattedTitle(double fps) const; void ConfigurePPUCache() const; std::set<std::string> GetGameDirs() const; u32 AddGamesFromDir(const std::string& path); game_boot_result AddGame(const std::string& path); game_boot_result AddGameToYml(const std::string& path); u32 RemoveGames(const std::vector<std::string>& title_id_list, bool save_on_disk = true); game_boot_result RemoveGameFromYml(const std::string& title_id); // Check if path is inside the specified directory bool IsPathInsideDir(std::string_view path, std::string_view dir) const; game_boot_result VerifyPathCasing(std::string_view path, std::string_view dir, bool from_dir) const; void EjectDisc(); game_boot_result InsertDisc(const std::string& path); static game_boot_result GetElfPathFromDir(std::string& elf_path, const std::string& path); static void GetBdvdDir(std::string& bdvd_dir, std::string& sfb_dir, std::string& game_dir, const std::string& elf_dir); friend void init_fxo_for_exec(utils::serial*, bool); static bool IsVsh(); static bool IsValidSfb(const std::string& path); static void SaveSettings(const std::string& settings, const std::string& title_id); }; extern Emulator Emu; extern bool g_log_all_errors; extern bool g_use_rtm; extern u64 g_rtm_tx_limit1; extern u64 g_rtm_tx_limit2;
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C++
.h
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RPCS3/rpcs3
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5,802
IPC_config.h
RPCS3_rpcs3/rpcs3/Emu/IPC_config.h
#pragma once #include "Utilities/Config.h" struct cfg_ipc : cfg::node { cfg::_bool ipc_server_enabled{ this, "IPC Server enabled", false }; cfg::_int<1025, 65535> ipc_port{ this, "IPC Port", 28012 }; void load(); void save() const; bool get_server_enabled() const; int get_port() const; void set_server_enabled(const bool enabled); void set_port(const int port); private: static std::string get_path(); }; extern cfg_ipc g_cfg_ipc;
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RPCS3/rpcs3
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5,803
IdManager.h
RPCS3_rpcs3/rpcs3/Emu/IdManager.h
#pragma once #include "util/types.hpp" #include "Utilities/mutex.h" #include <memory> #include <vector> #include <map> #include <typeinfo> #include "util/serialization.hpp" #include "util/fixed_typemap.hpp" extern stx::manual_typemap<void, 0x20'00000, 128> g_fixed_typemap; constexpr auto* g_fxo = &g_fixed_typemap; enum class thread_state : u32; extern u16 serial_breathe_and_tag(utils::serial& ar, std::string_view name, bool tag_bit); // Helper namespace namespace id_manager { // Common global mutex extern shared_mutex g_mutex; template <typename T> constexpr std::pair<u32, u32> get_invl_range() { return {0, 0}; } template <typename T> requires requires () { T::id_invl_range; } constexpr std::pair<u32, u32> get_invl_range() { return T::id_invl_range; } template <typename T> consteval bool get_force_lowest_id() { return false; } template <typename T> requires requires () { bool{T::id_lowest}; } consteval bool get_force_lowest_id() { return T::id_lowest; } template <typename T> concept IdmCompatible = requires () { +T::id_base, +T::id_step, +T::id_count; }; template <typename T> concept IdmBaseCompatible = (std::is_final_v<T> ? IdmCompatible<T> : !!(requires () { +T::id_step, +T::id_count; })); template <typename T> concept IdmSavable = IdmBaseCompatible<T> && T::savestate_init_pos != 0 && (requires () { std::declval<T>().save(std::declval<stx::exact_t<utils::serial&>>()); }); // Last allocated ID for constructors extern thread_local u32 g_id; // ID traits template <typename T> struct id_traits { static_assert(IdmCompatible<T>, "ID object must specify: id_base, id_step, id_count"); static constexpr u32 base = T::id_base; // First ID (N = 0) static constexpr u32 step = T::id_step; // Any ID: N * id_setp + id_base static constexpr u32 count = T::id_count; // Limit: N < id_count static constexpr u32 invalid = -+!base; // Invalid ID sample static constexpr std::pair<u32, u32> invl_range = get_invl_range<T>(); static constexpr bool uses_lowest_id = get_force_lowest_id<T>(); static_assert(u32{count} && u32{step} && u64{step} * (count - 1) + base < u32{umax} + u64{base != 0 ? 1 : 0}, "ID traits: invalid object range"); // TODO: Add more conditions static_assert(!invl_range.second || (u64{invl_range.second} + invl_range.first <= 32 /*....*/ )); }; static constexpr u32 get_index(u32 id, u32 base, u32 step, u32 count, std::pair<u32, u32> invl_range) { u32 mask_out = ((1u << invl_range.second) - 1) << invl_range.first; // Note: if id is lower than base, diff / step will be higher than count u32 diff = (id & ~mask_out) - base; if (diff % step) { // id is invalid, return invalid index return count; } // Get actual index return diff / step; } // ID traits template <typename T, typename = void> struct id_traits_load_func { static constexpr std::shared_ptr<void>(*load)(utils::serial&) = [](utils::serial& ar) -> std::shared_ptr<void> { if constexpr (std::is_constructible_v<T, stx::exact_t<const stx::launch_retainer&>, stx::exact_t<utils::serial&>>) { return std::make_shared<T>(stx::launch_retainer{}, stx::exact_t<utils::serial&>(ar)); } else { return std::make_shared<T>(stx::exact_t<utils::serial&>(ar)); } }; }; template <typename T> struct id_traits_load_func<T, std::void_t<decltype(&T::load)>> { static constexpr std::shared_ptr<void>(*load)(utils::serial&) = [](utils::serial& ar) -> std::shared_ptr<void> { return T::load(stx::exact_t<utils::serial&>(ar)); }; }; template <typename T, typename = void> struct id_traits_savable_func { static constexpr bool(*savable)(void*) = [](void*) -> bool { return true; }; }; template <typename T> struct id_traits_savable_func<T, std::void_t<decltype(&T::savable)>> { static constexpr bool(*savable)(void* ptr) = [](void* ptr) -> bool { return static_cast<const T*>(ptr)->savable(); }; }; struct dummy_construct { dummy_construct() {} dummy_construct(utils::serial&){} void save(utils::serial&) {} static constexpr u32 id_base = 1, id_step = 1, id_count = 1; static constexpr double savestate_init_pos = 0; }; struct typeinfo; // Use a vector instead of map to reduce header dependencies in this commonly used header std::vector<std::pair<u128, typeinfo>>& get_typeinfo_map(); struct typeinfo { public: std::shared_ptr<void>(*load)(utils::serial&); void(*save)(utils::serial&, void*); bool(*savable)(void* ptr); u32 base; u32 step; u32 count; bool uses_lowest_id; std::pair<u32, u32> invl_range; // Get type index template <typename T> static inline u32 get_index() { return stx::typeindex<id_manager::typeinfo, T>(); } // Unique type ID within the same container: we use id_base if nothing else was specified template <typename T> static consteval u32 get_type() { return T::id_base; } // Specified type ID for containers which their types may be sharing an overlapping IDs range template <typename T> requires requires () { u32{T::id_type}; } static consteval u32 get_type() { return T::id_type; } template <typename T> static typeinfo make_typeinfo() { typeinfo info{}; using C = std::conditional_t<IdmCompatible<T> && IdmSavable<T>, T, dummy_construct>; using Type = std::conditional_t<IdmCompatible<T>, T, dummy_construct>; if constexpr (std::is_same_v<C, T>) { info = { +id_traits_load_func<C>::load, +[](utils::serial& ar, void* obj) { static_cast<C*>(obj)->save(ar); }, +id_traits_savable_func<C>::savable, id_traits<C>::base, id_traits<C>::step, id_traits<C>::count, id_traits<C>::uses_lowest_id, id_traits<C>::invl_range, }; const u128 key = u128{get_type<C>()} << 64 | std::bit_cast<u64>(C::savestate_init_pos); for (const auto& tinfo : get_typeinfo_map()) { if (!(tinfo.first ^ key)) { ensure(!std::memcmp(&info, &tinfo.second, sizeof(info))); return info; } } // id_base must be unique within all the objects with the same initialization posistion by definition of id_map with multiple types get_typeinfo_map().emplace_back(key, info); } else { info = { nullptr, nullptr, nullptr, id_traits<Type>::base, id_traits<Type>::step, id_traits<Type>::count, id_traits<Type>::uses_lowest_id, id_traits<Type>::invl_range, }; } return info; } }; // ID value with additional type stored class id_key { u32 m_value; // ID value u32 m_base; // ID base (must be unique for each type in the same container) public: id_key() = default; id_key(u32 value, u32 type) : m_value(value) , m_base(type) { } u32 value() const { return m_value; } u32 type() const { return m_base; } operator u32() const { return m_value; } }; template <typename T> struct id_map { static_assert(IdmBaseCompatible<T>, "Please specify IDM compatible type."); std::vector<std::pair<id_key, std::shared_ptr<void>>> vec{}, private_copy{}; shared_mutex mutex{}; // TODO: Use this instead of global mutex id_map() noexcept { // Preallocate memory vec.reserve(T::id_count); } // Order it directly before the source type's position static constexpr double savestate_init_pos_original = T::savestate_init_pos; static constexpr double savestate_init_pos = std::bit_cast<double>(std::bit_cast<u64>(savestate_init_pos_original) - 1); id_map(utils::serial& ar) noexcept requires IdmSavable<T> { vec.resize(T::id_count); usz highest = 0; while (true) { const u16 tag = serial_breathe_and_tag(ar, g_fxo->get_name<id_map<T>>(), false); if (tag >> 15) { // End break; } // ID, type hash const u32 id = ar.pop<u32>(); const u128 type_init_pos = u128{ar.pop<u32>()} << 64 | std::bit_cast<u64>(T::savestate_init_pos); const typeinfo* info = nullptr; // Search load functions for the one of this type (see make_typeinfo() for explenation about key composition reasoning) for (const auto& typeinfo : get_typeinfo_map()) { if (!(typeinfo.first ^ type_init_pos)) { info = std::addressof(typeinfo.second); } } ensure(info); // Construct each object from information collected // Simulate construction semantics (idm::last_id() value) g_id = id; const usz object_index = get_index(id, info->base, info->step, info->count, info->invl_range); auto& obj = ::at32(vec, object_index); ensure(!obj.second); highest = std::max<usz>(highest, object_index + 1); obj.first = id_key(id, static_cast<u32>(static_cast<u64>(type_init_pos >> 64))); obj.second = info->load(ar); } vec.resize(highest); } void save(utils::serial& ar) requires IdmSavable<T> { for (const auto& p : vec) { if (!p.second) continue; const u128 type_init_pos = u128{p.first.type()} << 64 | std::bit_cast<u64>(T::savestate_init_pos); const typeinfo* info = nullptr; // Search load functions for the one of this type (see make_typeinfo() for explenation about key composition reasoning) for (const auto& typeinfo : get_typeinfo_map()) { if (!(typeinfo.first ^ type_init_pos)) { ensure(!std::exchange(info, std::addressof(typeinfo.second))); } } // Save each object with needed information if (info && info->savable(p.second.get())) { // Create a tag for each object serial_breathe_and_tag(ar, g_fxo->get_name<id_map<T>>(), false); ar(p.first.value(), p.first.type()); info->save(ar, p.second.get()); } } // End sequence with tag bit set serial_breathe_and_tag(ar, g_fxo->get_name<id_map<T>>(), true); } id_map& operator=(thread_state state) noexcept requires (std::is_assignable_v<T&, thread_state>) { private_copy.clear(); if (!vec.empty() || !private_copy.empty()) { reader_lock lock(g_mutex); // Save all entries private_copy = vec; } // Signal or join threads for (const auto& [key, ptr] : private_copy) { if (ptr) { *static_cast<T*>(ptr.get()) = state; } } return *this; } }; } // Object manager for emulated process. Multiple objects of specified arbitrary type are given unique IDs. class idm { template <typename T> static constexpr u32 get_index(u32 id) { using traits = id_manager::id_traits<T>; return id_manager::get_index(id, traits::base, traits::step, traits::count, traits::invl_range); } // Helper template <typename F> struct function_traits; template <typename F, typename R, typename A1, typename A2> struct function_traits<R (F::*)(A1, A2&) const> { using object_type = A2; using result_type = R; }; template <typename F, typename R, typename A1, typename A2> struct function_traits<R (F::*)(A1, A2&)> { using object_type = A2; using result_type = R; }; // Helper type: pointer + return value propagated template <typename T, typename RT> struct return_pair { std::shared_ptr<T> ptr; RT ret; explicit operator bool() const { return ptr.operator bool(); } T& operator*() const { return *ptr; } T* operator->() const { return ptr.get(); } }; // Unsafe specialization (not refcounted) template <typename T, typename RT> struct return_pair<T*, RT> { T* ptr; RT ret; explicit operator bool() const { return ptr != nullptr; } T& operator*() const { return *ptr; } T* operator->() const { return ptr; } }; using map_data = std::pair<id_manager::id_key, std::shared_ptr<void>>; // Prepare new ID (returns nullptr if out of resources) static map_data* allocate_id(std::vector<map_data>& vec, u32 type_id, u32 dst_id, u32 base, u32 step, u32 count, bool uses_lowest_id, std::pair<u32, u32> invl_range); // Get object by internal index if exists (additionally check type if types are not equal) template <typename T, typename Type> static map_data* find_index(u32 index, u32 id) { static_assert(PtrSame<T, Type>, "Invalid ID type combination"); auto& vec = g_fxo->get<id_manager::id_map<T>>().vec; if (index >= vec.size()) { return nullptr; } auto& data = vec[index]; if (data.second) { if (std::is_same_v<T, Type> || data.first.type() == get_type<Type>()) { if (!id_manager::id_traits<Type>::invl_range.second || data.first.value() == id) { return &data; } } } return nullptr; } // Find ID template <typename T, typename Type> static map_data* find_id(u32 id) { static_assert(PtrSame<T, Type>, "Invalid ID type combination"); const u32 index = get_index<Type>(id); return find_index<T, Type>(index, id); } // Allocate new ID (or use fixed ID) and assign the object from the provider() template <typename T, typename Type, typename F> static map_data* create_id(F&& provider, u32 id = id_manager::id_traits<Type>::invalid) { static_assert(PtrSame<T, Type>, "Invalid ID type combination"); // ID traits using traits = id_manager::id_traits<Type>; // Ensure make_typeinfo() is used for this type [[maybe_unused]] auto& td = stx::typedata<id_manager::typeinfo, Type>(); // Allocate new id std::lock_guard lock(id_manager::g_mutex); auto& map = g_fxo->get<id_manager::id_map<T>>(); if (auto* place = allocate_id(map.vec, get_type<Type>(), id, traits::base, traits::step, traits::count, traits::uses_lowest_id, traits::invl_range)) { // Get object, store it place->second = provider(); if (place->second) { return place; } } return nullptr; } public: // Remove all objects of a type template <typename T> static inline void clear() { std::lock_guard lock(id_manager::g_mutex); g_fxo->get<id_manager::id_map<T>>().vec.clear(); } // Get last ID (updated in create_id/allocate_id) static inline u32 last_id() { return id_manager::g_id; } // Get type ID that is meant to be unique within the same container template <typename T> static consteval u32 get_type() { return id_manager::typeinfo::get_type<T>(); } // Add a new ID of specified type with specified constructor arguments (returns object or nullptr) template <typename T, typename Make = T, typename... Args> requires (std::is_constructible_v<Make, Args&&...>) static inline std::shared_ptr<Make> make_ptr(Args&&... args) { if (auto pair = create_id<T, Make>([&] { return std::make_shared<Make>(std::forward<Args>(args)...); })) { return {pair->second, static_cast<Make*>(pair->second.get())}; } return nullptr; } // Add a new ID of specified type with specified constructor arguments (returns id) template <typename T, typename Make = T, typename... Args> requires (std::is_constructible_v<Make, Args&&...>) static inline u32 make(Args&&... args) { if (auto pair = create_id<T, Make>([&] { return std::make_shared<Make>(std::forward<Args>(args)...); })) { return pair->first; } return id_manager::id_traits<Make>::invalid; } // Add a new ID for an object returned by provider() template <typename T, typename Made = T, typename F> requires (std::is_invocable_v<F&&>) static inline u32 import(F&& provider, u32 id = id_manager::id_traits<Made>::invalid) { if (auto pair = create_id<T, Made>(std::forward<F>(provider), id)) { return pair->first; } return id_manager::id_traits<Made>::invalid; } // Add a new ID for an existing object provided (returns new id) template <typename T, typename Made = T> static inline u32 import_existing(std::shared_ptr<T> ptr, u32 id = id_manager::id_traits<Made>::invalid) { return import<T, Made>([&] { return std::move(ptr); }, id); } // Access the ID record without locking (unsafe) template <typename T, typename Get = T> static inline map_data* find_unlocked(u32 id) { return find_id<T, Get>(id); } // Check the ID without locking (can be called from other method) template <typename T, typename Get = T> static inline Get* check_unlocked(u32 id) { if (const auto found = find_id<T, Get>(id)) { return static_cast<Get*>(found->second.get()); } return nullptr; } // Check the ID template <typename T, typename Get = T> static inline Get* check(u32 id) { reader_lock lock(id_manager::g_mutex); return check_unlocked<T, Get>(id); } // Check the ID, access object under shared lock template <typename T, typename Get = T, typename F, typename FRT = std::invoke_result_t<F, Get&>> static inline std::conditional_t<std::is_void_v<FRT>, Get*, return_pair<Get*, FRT>> check(u32 id, F&& func) { const u32 index = get_index<Get>(id); if (index >= id_manager::id_traits<Get>::count) { return {}; } reader_lock lock(id_manager::g_mutex); if (const auto found = find_index<T, Get>(index, id)) { const auto ptr = static_cast<Get*>(found->second.get()); if constexpr (!std::is_void_v<FRT>) { return return_pair<Get*, FRT>{ptr, func(*ptr)}; } else { func(*ptr); return ptr; } } return {}; } // Get the object without locking (can be called from other method) template <typename T, typename Get = T> static inline std::shared_ptr<Get> get_unlocked(u32 id) { const auto found = find_id<T, Get>(id); if (found == nullptr) [[unlikely]] { return nullptr; } return std::static_pointer_cast<Get>(found->second); } // Get the object template <typename T, typename Get = T> static inline std::shared_ptr<Get> get(u32 id) { reader_lock lock(id_manager::g_mutex); return get_unlocked<T, Get>(id); } // Get the object, access object under reader lock template <typename T, typename Get = T, typename F, typename FRT = std::invoke_result_t<F, Get&>> static inline std::conditional_t<std::is_void_v<FRT>, std::shared_ptr<Get>, return_pair<Get, FRT>> get(u32 id, F&& func) { const u32 index = get_index<Get>(id); if (index >= id_manager::id_traits<Get>::count) { return {nullptr}; } reader_lock lock(id_manager::g_mutex); const auto found = find_index<T, Get>(index, id); if (found == nullptr) [[unlikely]] { return {nullptr}; } const auto ptr = static_cast<Get*>(found->second.get()); if constexpr (std::is_void_v<FRT>) { func(*ptr); return {found->second, ptr}; } else { return {{found->second, ptr}, func(*ptr)}; } } static constexpr std::false_type unlocked{}; // Access all objects of specified type. Returns the number of objects processed. // If function result evaluates to true, stop and return the object and the value. template <typename T, typename... Get, typename F, typename Lock = std::true_type> static inline auto select(F&& func, Lock = {}) { static_assert((PtrSame<T, Get> && ...), "Invalid ID type combination"); [[maybe_unused]] std::conditional_t<!!Lock(), reader_lock, const shared_mutex&> lock(id_manager::g_mutex); using func_traits = function_traits<decltype(&decltype(std::function(std::declval<F>()))::operator())>; using object_type = typename func_traits::object_type; using result_type = typename func_traits::result_type; static_assert(PtrSame<object_type, T>, "Invalid function argument type combination"); std::conditional_t<std::is_void_v<result_type>, u32, return_pair<object_type, result_type>> result{}; for (auto& id : g_fxo->get<id_manager::id_map<T>>().vec) { if (auto ptr = static_cast<object_type*>(id.second.get())) { if (sizeof...(Get) == 0 || ((id.first.type() == get_type<Get>()) || ...)) { if constexpr (std::is_void_v<result_type>) { func(id.first, *ptr); result++; } else if ((result.ret = func(id.first, *ptr))) { result.ptr = {id.second, ptr}; break; } } } } return result; } // Remove the ID template <typename T, typename Get = T> static inline bool remove(u32 id) { std::shared_ptr<void> ptr; { std::lock_guard lock(id_manager::g_mutex); if (const auto found = find_id<T, Get>(id)) { ptr = std::move(found->second); } else { return false; } } return true; } // Remove the ID if matches the weak/shared ptr template <typename T, typename Get = T, typename Ptr> static inline bool remove_verify(u32 id, Ptr sptr) { std::shared_ptr<void> ptr; { std::lock_guard lock(id_manager::g_mutex); if (const auto found = find_id<T, Get>(id); found && (!found->second.owner_before(sptr) && !sptr.owner_before(found->second))) { ptr = std::move(found->second); } else { return false; } } return true; } // Remove the ID and return the object template <typename T, typename Get = T> static inline std::shared_ptr<Get> withdraw(u32 id) { std::shared_ptr<Get> ptr; { std::lock_guard lock(id_manager::g_mutex); if (const auto found = find_id<T, Get>(id)) { ptr = std::static_pointer_cast<Get>(::as_rvalue(std::move(found->second))); } } return ptr; } // Remove the ID after accessing the object under writer lock, return the object and propagate return value template <typename T, typename Get = T, typename F, typename FRT = std::invoke_result_t<F, Get&>> static inline std::conditional_t<std::is_void_v<FRT>, std::shared_ptr<Get>, return_pair<Get, FRT>> withdraw(u32 id, F&& func) { const u32 index = get_index<Get>(id); if (index >= id_manager::id_traits<Get>::count) { return {nullptr}; } std::unique_lock lock(id_manager::g_mutex); if (const auto found = find_index<T, Get>(index, id)) { const auto _ptr = static_cast<Get*>(found->second.get()); if constexpr (std::is_void_v<FRT>) { func(*_ptr); return std::static_pointer_cast<Get>(::as_rvalue(std::move(found->second))); } else { FRT ret = func(*_ptr); if (ret) { // If return value evaluates to true, don't delete the object (error code) return {{found->second, _ptr}, std::move(ret)}; } return {std::static_pointer_cast<Get>(::as_rvalue(std::move(found->second))), std::move(ret)}; } } return {nullptr}; } };
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C++
.h
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28.290647
167
0.664653
RPCS3/rpcs3
15,204
1,895
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5,804
system_progress.hpp
RPCS3_rpcs3/rpcs3/Emu/system_progress.hpp
#pragma once #include "util/types.hpp" #include "util/atomic.hpp" struct alignas(16) progress_dialog_string_t { const char* m_text; u32 m_user_count; u32 m_update_id; operator const char*() const noexcept { return m_text; } }; extern atomic_t<progress_dialog_string_t> g_progr_text; extern atomic_t<u32> g_progr_ftotal; extern atomic_t<u32> g_progr_fdone; extern atomic_t<u64> g_progr_ftotal_bits; extern atomic_t<u64> g_progr_fknown_bits; extern atomic_t<u32> g_progr_ptotal; extern atomic_t<u32> g_progr_pdone; extern atomic_t<bool> g_system_progress_canceled; extern atomic_t<bool> g_system_progress_stopping; // Initialize progress dialog (can be recursive) class scoped_progress_dialog final { private: std::string m_text; // Saved current value std::string m_prev; // Saved previous value u32 m_prev_id; u32 m_id; public: scoped_progress_dialog(const std::string& text) noexcept { ensure(!text.empty()); m_text = text; std::tie(m_prev, m_prev_id, m_id) = g_progr_text.atomic_op([this](progress_dialog_string_t& progr) { std::string old = progr.m_text ? progr.m_text : std::string(); progr.m_user_count++; progr.m_update_id++; progr.m_text = m_text.c_str(); ensure(progr.m_user_count > 1 || old.empty()); // Ensure it was empty before first use return std::make_tuple(std::move(old), progr.m_update_id - 1, progr.m_update_id); }); } scoped_progress_dialog(const scoped_progress_dialog&) = delete; scoped_progress_dialog& operator=(const scoped_progress_dialog&) = delete; scoped_progress_dialog& operator=(const std::string& text) noexcept { ensure(!text.empty()); m_text = text; // This method is destroying the previous value and replacing it with a new one std::tie(m_prev, m_prev_id, m_id) = g_progr_text.atomic_op([this](progress_dialog_string_t& progr) { if (m_id == progr.m_update_id) { progr.m_update_id = m_prev_id; progr.m_text = m_prev.c_str(); } std::string old = progr.m_text ? progr.m_text : std::string(); progr.m_text = m_text.c_str(); progr.m_update_id++; ensure(progr.m_user_count > 0); return std::make_tuple(std::move(old), progr.m_update_id - 1, progr.m_update_id); }); return *this; } ~scoped_progress_dialog() noexcept { g_progr_text.atomic_op([this](progress_dialog_string_t& progr) { if (progr.m_user_count-- == 1) { // Clean text only on last user progr.m_text = nullptr; progr.m_update_id = 0; } else if (m_id == progr.m_update_id) { // Restore text only if no other updates were made by other threads progr.m_text = m_prev.c_str(); progr.m_update_id = m_prev_id; } }); } }; struct progress_dialog_server { void operator()(); ~progress_dialog_server(); static constexpr auto thread_name = "Progress Dialog Server"sv; }; struct progress_dialog_workaround { // We don't want to show the native dialog during gameplay. atomic_t<bool> show_overlay_message_only = false; };
2,970
C++
.h
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27.876289
100
0.69972
RPCS3/rpcs3
15,204
1,895
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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false
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5,805
cache_utils.hpp
RPCS3_rpcs3/rpcs3/Emu/cache_utils.hpp
#pragma once namespace rpcs3::cache { std::string get_ppu_cache(); void limit_cache_size(); }
97
C++
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RPCS3/rpcs3
15,204
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5,806
config_mode.h
RPCS3_rpcs3/rpcs3/Emu/config_mode.h
#pragma once enum class cfg_mode { custom, // Prefer regular custom config. Fall back to global config. custom_selection, // Use user-selected custom config. Fall back to global config. global, // Use global config. config_override, // Use config override. This does not use the global VFS settings! Fall back to global config. continuous, // Use same config as on last boot. Fall back to global config. default_config // Use the default values of the config entries. };
508
C++
.h
10
49.1
113
0.720322
RPCS3/rpcs3
15,204
1,895
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
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false
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5,807
GDB.h
RPCS3_rpcs3/rpcs3/Emu/GDB.h
#pragma once #include "Utilities/Thread.h" #include <memory> #include <string> struct gdb_cmd; class cpu_thread; class ppu_thread; class gdb_thread { static const u64 ALL_THREADS = 0xffffffffffffffff; static const u64 ANY_THREAD = 0; int server_socket = -1; int client_socket = -1; std::weak_ptr<cpu_thread> selected_thread{}; u64 continue_ops_thread_id = ANY_THREAD; u64 general_ops_thread_id = ANY_THREAD; //initialize server socket and start listening void start_server(); //read at most cnt bytes to buf, returns number of bytes actually read int read(void* buf, int cnt) const; //reads one character char read_char(); //reads pairs of hex characters and returns their integer value u8 read_hexbyte(); // Tries to read command, returns false on error bool try_read_cmd(gdb_cmd& out_cmd); //reads commands until receiveing one with valid checksum //in case of other exception (i.e. wrong first char of command) //it will log exception text and return false //in that case best for caller would be to stop reading, because //chance of getting correct command is low bool read_cmd(gdb_cmd& out_cmd); //send cnt bytes from buf to client void send(const char* buf, int cnt) const; //send character to client void send_char(char c); //acknowledge packet, either as accepted or declined void ack(bool accepted); //sends command body cmd to client void send_cmd(const std::string& cmd); //sends command to client until receives positive acknowledgement //returns false in case some error happened, and command wasn't sent bool send_cmd_ack(const std::string& cmd); //appends encoded char c to string str, and returns checksum. encoded byte can occupy 2 bytes static u8 append_encoded_char(char c, std::string& str); //convert u8 to 2 byte hexademical representation static std::string to_hexbyte(u8 i); //choose thread, support ALL_THREADS and ANY_THREAD values, returns true if some thread was selected bool select_thread(u64 id); //returns register value as hex string by register id (in gdb), in case of wrong id returns empty string static std::string get_reg(ppu_thread* thread, u32 rid); //sets register value to hex string by register id (in gdb), in case of wrong id returns false static bool set_reg(ppu_thread* thread, u32 rid, const std::string& value); //returns size of register with id rid in bytes, zero if invalid rid is provided static u32 get_reg_size(ppu_thread* thread, u32 rid); //send reason of stop, returns false if sending response failed bool send_reason(); void wait_with_interrupts(); //commands bool cmd_extended_mode(gdb_cmd& cmd); bool cmd_reason(gdb_cmd& cmd); bool cmd_supported(gdb_cmd& cmd); bool cmd_thread_info(gdb_cmd& cmd); bool cmd_current_thread(gdb_cmd& cmd); bool cmd_read_register(gdb_cmd& cmd); bool cmd_write_register(gdb_cmd& cmd); bool cmd_read_memory(gdb_cmd& cmd); bool cmd_write_memory(gdb_cmd& cmd); bool cmd_read_all_registers(gdb_cmd& cmd); bool cmd_write_all_registers(gdb_cmd& cmd); bool cmd_set_thread_ops(gdb_cmd& cmd); bool cmd_attached_to_what(gdb_cmd& cmd); static bool cmd_kill(gdb_cmd& cmd); bool cmd_continue_support(gdb_cmd& cmd); bool cmd_vcont(gdb_cmd& cmd); bool cmd_set_breakpoint(gdb_cmd& cmd); bool cmd_remove_breakpoint(gdb_cmd& cmd); public: bool from_breakpoint = true; bool paused = false; u64 pausedBy = 0; gdb_thread() noexcept; ~gdb_thread(); gdb_thread(const gdb_thread&) = delete; gdb_thread& operator=(const gdb_thread&) = delete; void operator()(); void pause_from(cpu_thread* t); static constexpr auto thread_name = "GDB Server"sv; }; using gdb_server = named_thread<gdb_thread>;
3,652
C++
.h
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105
0.75585
RPCS3/rpcs3
15,204
1,895
1,021
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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5,808
vfs_config.h
RPCS3_rpcs3/rpcs3/Emu/vfs_config.h
#pragma once #include "Utilities/Config.h" struct cfg_vfs : cfg::node { std::string get(const cfg::string& _cfg, std::string_view emu_dir = {}) const; void load(); void save() const; static std::string get_path(); cfg::string emulator_dir{ this, "$(EmulatorDir)" }; // Default (empty): taken from fs::get_config_dir() cfg::string dev_hdd0{ this, "/dev_hdd0/", "$(EmulatorDir)dev_hdd0/" }; cfg::string dev_hdd1{ this, "/dev_hdd1/", "$(EmulatorDir)dev_hdd1/" }; cfg::string dev_flash{ this, "/dev_flash/", "$(EmulatorDir)dev_flash/" }; cfg::string dev_flash2{ this, "/dev_flash2/", "$(EmulatorDir)dev_flash2/" }; cfg::string dev_flash3{ this, "/dev_flash3/", "$(EmulatorDir)dev_flash3/" }; cfg::string dev_bdvd{ this, "/dev_bdvd/", "$(EmulatorDir)dev_bdvd/" }; // Only mounted in some special cases cfg::string games_dir{ this, "/games/", "$(EmulatorDir)games/" }; // Not mounted cfg::string app_home{ this, "/app_home/" }; // Not mounted cfg::device_entry dev_usb{ this, "/dev_usb***/", { { "/dev_usb000", cfg::device_info{.path = "$(EmulatorDir)dev_usb000/"} } }}; std::string get_dev_flash() const { return get(dev_flash); } std::string get_dev_flash2() const { return get(dev_flash2); } std::string get_dev_flash3() const { return get(dev_flash3); } cfg::device_info get_device(const cfg::device_entry& _cfg, std::string_view key, std::string_view emu_dir = {}) const; private: std::string get(const std::string& _cfg, const std::string& def, std::string_view emu_dir) const; cfg::device_info get_device_info(const cfg::device_entry& _cfg, std::string_view key, std::string_view emu_dir = {}) const; }; extern cfg_vfs g_cfg_vfs;
1,680
C++
.h
39
40.820513
124
0.671367
RPCS3/rpcs3
15,204
1,895
1,021
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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false
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false
false
false
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5,809
IPC_socket.h
RPCS3_rpcs3/rpcs3/Emu/IPC_socket.h
#pragma once #include "Utilities/Thread.h" #include "util/logs.hpp" #include "Emu/Memory/vm.h" #include "../pine/pine_server.h" LOG_CHANNEL(IPC); namespace IPC_socket { class IPC_impl { protected: template <u32 Size = 1> static bool check_addr(u32 addr, u8 flags = vm::page_readable) { return vm::check_addr<Size>(addr, flags); } static const u8& read8(u32 addr); static void write8(u32 addr, u8 value); static const be_t<u16>& read16(u32 addr); static void write16(u32 addr, be_t<u16> value); static const be_t<u32>& read32(u32 addr); static void write32(u32 addr, be_t<u32> value); static const be_t<u64>& read64(u32 addr); static void write64(u32 addr, be_t<u64> value); template<typename... Args> static void error(const const_str& fmt, Args&&... args) { IPC.error(fmt, std::forward<Args>(args)...); } static int get_port(); static pine::EmuStatus get_status(); static const std::string& get_title(); static const std::string& get_title_ID(); static const std::string& get_executable_hash(); static const std::string& get_app_version(); static std::string get_version_and_branch(); public: static auto constexpr thread_name = "IPC Server"sv; IPC_impl& operator=(thread_state); }; class IPC_server_manager { using IPC_server = named_thread<pine::pine_server<IPC_socket::IPC_impl>>; std::unique_ptr<IPC_server> m_ipc_server; int m_old_port = 0; public: explicit IPC_server_manager(bool enabled); void set_server_enabled(bool enabled); }; }
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C++
.h
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RPCS3/rpcs3
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5,810
GameInfo.h
RPCS3_rpcs3/rpcs3/Emu/GameInfo.h
#pragma once #include "util/types.hpp" #include <string> struct GameInfo { std::string path; std::string icon_path; std::string movie_path; std::string name; std::string serial; std::string app_ver; std::string version; std::string category; std::string fw; u32 attr = 0; u32 bootable = 0; u32 parental_lvl = 0; u32 sound_format = 0; u32 resolution = 0; u64 size_on_disk = umax; };
402
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.h
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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5,811
IPC.h
RPCS3_rpcs3/rpcs3/Emu/IPC.h
#pragma once #include <memory> #include <unordered_map> #include "Utilities/mutex.h" // IPC manager for objects of type T and IPC keys of type K. template <typename T, typename K> class ipc_manager final { std::unordered_map<K, std::shared_ptr<T>> m_map; mutable shared_mutex m_mutex; public: // Add new object if specified ipc_key is not used // .first: added new object?, .second: what's at m_map[key] after this function if (peek_ptr || added new object) is true template <typename F> std::pair<bool, std::shared_ptr<T>> add(const K& ipc_key, F&& provider, bool peek_ptr = true) { std::lock_guard lock(m_mutex); // Get object location std::shared_ptr<T>& ptr = m_map[ipc_key]; const bool existed = ptr.operator bool(); if (!existed) { // Call a function which must return the object ptr = provider(); } const bool added = !existed && ptr; return {added, (peek_ptr || added) ? ptr : nullptr}; } // Unregister specified ipc_key, may return true even if the object doesn't exist anymore bool remove(const K& ipc_key) { std::lock_guard lock(m_mutex); return m_map.erase(ipc_key) != 0; } // Get object with specified ipc_key std::shared_ptr<T> get(const K& ipc_key) const { reader_lock lock(m_mutex); const auto found = m_map.find(ipc_key); if (found != m_map.end()) { return found->second; } return nullptr; } // Check whether the object actually exists bool check(const K& ipc_key) const { reader_lock lock(m_mutex); const auto found = m_map.find(ipc_key); return found != m_map.end(); } };
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C++
.h
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122
0.694758
RPCS3/rpcs3
15,204
1,895
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
5,812
VFS.h
RPCS3_rpcs3/rpcs3/Emu/VFS.h
#pragma once #include <vector> #include <string> #include <string_view> struct lv2_fs_mount_point; struct vfs_directory; namespace vfs { // Mount VFS device bool mount(std::string_view vpath, std::string_view path, bool is_dir = true); // Unmount VFS device bool unmount(std::string_view vpath); // Convert VFS path to fs path, optionally listing directories mounted in it std::string get(std::string_view vpath, std::vector<std::string>* out_dir = nullptr, std::string* out_path = nullptr); // Convert fs path to VFS path std::string retrieve(std::string_view path, const vfs_directory* node = nullptr, std::vector<std::string_view>* mount_path = nullptr); // Escape VFS name by replacing non-portable characters with surrogates std::string escape(std::string_view name, bool escape_slash = false); // Invert escape operation std::string unescape(std::string_view name); // Functions in this namespace operate on host filepaths, similar to fs:: namespace host { // For internal use (don't use) std::string hash_path(const std::string& path, const std::string& dev_root, std::string_view prefix = {}); // Call fs::rename with retry on access error bool rename(const std::string& from, const std::string& to, const lv2_fs_mount_point* mp, bool overwrite, bool lock = true); // Delete file without deleting its contents, emulated with MoveFileEx on Windows bool unlink(const std::string& path, const std::string& dev_root); // Delete folder contents using rename, done atomically if remove_root is true bool remove_all(const std::string& path, const std::string& dev_root, const lv2_fs_mount_point* mp, bool remove_root = true, bool lock = true, bool force_atomic = false); } }
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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5,813
PPUDisAsm.h
RPCS3_rpcs3/rpcs3/Emu/Cell/PPUDisAsm.h
#pragma once #include "Emu/Cell/PPCDisAsm.h" #include "Emu/Cell/PPUOpcodes.h" class PPUDisAsm final : public PPCDisAsm { public: PPUDisAsm(cpu_disasm_mode mode, const u8* offset) : PPCDisAsm(mode, offset) { } private: u32 DisAsmBranchTarget(const s32 imm) override { return dump_pc + (imm & ~3); } constexpr const char* get_partial_BI_field(u32 bi) { switch (bi % 4) { case 0x0: return "lt"; case 0x1: return "gt"; case 0x2: return "eq"; case 0x3: return "so"; default: fmt::throw_exception("Unreachable"); } } private: void DisAsm_V4(std::string_view op, u32 v0, u32 v1, u32 v2, u32 v3) { fmt::append(last_opcode, "%-*s v%d,v%d,v%d,v%d", PadOp(), op, v0, v1, v2, v3); } void DisAsm_V3_UIMM(std::string_view op, u32 v0, u32 v1, u32 v2, u32 uimm) { fmt::append(last_opcode, "%-*s v%d,v%d,v%d,%s", PadOp(), op, v0, v1, v2, uimm); } void DisAsm_V3(std::string_view op, u32 v0, u32 v1, u32 v2) { fmt::append(last_opcode, "%-*s v%d,v%d,v%d", PadOp(), op, v0, v1, v2); } void DisAsm_V2_UIMM(std::string_view op, u32 v0, u32 v1, u32 uimm) { fmt::append(last_opcode, "%-*s v%d,v%d,%s", PadOp(), op, v0, v1, uimm); } void DisAsm_V2(std::string_view op, u32 v0, u32 v1) { fmt::append(last_opcode, "%-*s v%d,v%d", PadOp(), op, v0, v1); } void DisAsm_V1_SIMM(std::string_view op, u32 v0, s32 simm) { fmt::append(last_opcode, "%-*s v%d,%s", PadOp(), op, v0, SignedHex(simm)); } void DisAsm_V1(std::string_view op, u32 v0) { fmt::append(last_opcode, "%-*s v%d", PadOp(), op, v0); } void DisAsm_V1_R2(std::string_view op, u32 v0, u32 r1, u32 r2) { fmt::append(last_opcode, "%-*s v%d,r%d,r%d", PadOp(), op, v0, r1, r2); } void DisAsm_CR1_F2_RC(std::string_view op, u32 cr0, u32 f0, u32 f1, u32 rc) { fmt::append(last_opcode, "%-*s cr%d,f%d,f%d", PadOp(op, rc ? 1 : 0), op, cr0, f0, f1); insert_char_if(op, !!rc); } void DisAsm_CR1_F2(std::string_view op, u32 cr0, u32 f0, u32 f1) { DisAsm_CR1_F2_RC(op, cr0, f0, f1, false); } void DisAsm_INT1_R2(std::string_view op, u32 i0, u32 r0, u32 r1) { fmt::append(last_opcode, "%-*s %d,r%d,r%d", PadOp(), op, i0, r0, r1); } void DisAsm_INT1_R1_IMM(std::string_view op, u32 i0, u32 r0, s32 imm0) { fmt::append(last_opcode, "%-*s %d,r%d,%s", PadOp(), op, i0, r0, SignedHex(imm0)); } void DisAsm_INT1_R1_RC(std::string_view op, u32 i0, u32 r0, u32 rc) { fmt::append(last_opcode, "%-*s %d,r%d", PadOp(op, rc ? 1 : 0), op, i0, r0); insert_char_if(op, !!rc); } void DisAsm_INT1_R1(std::string_view op, u32 i0, u32 r0) { DisAsm_INT1_R1_RC(op, i0, r0, false); } void DisAsm_F4_RC(std::string_view op, u32 f0, u32 f1, u32 f2, u32 f3, u32 rc) { fmt::append(last_opcode, "%-*s f%d,f%d,f%d,f%d", PadOp(op, rc ? 1 : 0), op, f0, f1, f2, f3); insert_char_if(op, !!rc); } void DisAsm_F3_RC(std::string_view op, u32 f0, u32 f1, u32 f2, u32 rc) { fmt::append(last_opcode, "%-*s f%d,f%d,f%d", PadOp(op, rc ? 1 : 0), op, f0, f1, f2); insert_char_if(op, !!rc); } void DisAsm_F3(std::string_view op, u32 f0, u32 f1, u32 f2) { DisAsm_F3_RC(op, f0, f1, f2, false); } void DisAsm_F2_RC(std::string_view op, u32 f0, u32 f1, u32 rc) { fmt::append(last_opcode, "%-*s f%d,f%d", PadOp(op, rc ? 1 : 0), op, f0, f1); insert_char_if(op, !!rc); } void DisAsm_F2(std::string_view op, u32 f0, u32 f1) { DisAsm_F2_RC(op, f0, f1, false); } void DisAsm_F1_R2(std::string_view op, u32 f0, u32 r0, u32 r1) { if (m_mode == cpu_disasm_mode::compiler_elf) { fmt::append(last_opcode, "%-*s f%d,r%d,r%d", PadOp(), op, f0, r0, r1); return; } fmt::append(last_opcode, "%-*s f%d,r%d(r%d)", PadOp(), op, f0, r0, r1); } void DisAsm_F1_IMM_R1_RC(std::string_view op, u32 f0, s32 imm0, u32 r0, u32 rc) { if (m_mode == cpu_disasm_mode::compiler_elf) { fmt::append(last_opcode, "%-*s f%d,r%d,%s", PadOp(op, rc ? 1 : 0), op, f0, r0, SignedHex(imm0)); insert_char_if(op, !!rc); return; } fmt::append(last_opcode, "%-*s f%d,%s(r%d)", PadOp(op, rc ? 1 : 0), op, f0, SignedHex(imm0), r0); insert_char_if(op, !!rc); } void DisAsm_F1_IMM_R1(std::string_view op, u32 f0, s32 imm0, u32 r0) { DisAsm_F1_IMM_R1_RC(op, f0, imm0, r0, false); } void DisAsm_F1_RC(std::string_view op, u32 f0, u32 rc) { fmt::append(last_opcode, "%-*s f%d", PadOp(op, rc ? 1 : 0), op, f0); insert_char_if(op, !!rc); } void DisAsm_R1_RC(std::string_view op, u32 r0, u32 rc) { fmt::append(last_opcode, "%-*s r%d", PadOp(op, rc ? 1 : 0), op, r0); insert_char_if(op, !!rc); } void DisAsm_R1(std::string_view op, u32 r0) { DisAsm_R1_RC(op, r0, false); } void DisAsm_R2_OE_RC(std::string_view op, u32 r0, u32 r1, u32 _oe, u32 rc) { fmt::append(last_opcode, "%-*s r%d,r%d", PadOp(op, (rc ? 1 : 0) + (_oe ? 1 : 0)), op, r0, r1); insert_char_if(insert_char_if(op, !!_oe, 'o'), !!rc, '.'); } void DisAsm_R2_RC(std::string_view op, u32 r0, u32 r1, u32 rc) { DisAsm_R2_OE_RC(op, r0, r1, false, rc); } void DisAsm_R2(std::string_view op, u32 r0, u32 r1) { DisAsm_R2_RC(op, r0, r1, false); } void DisAsm_R3_OE_RC(std::string_view op, u32 r0, u32 r1, u32 r2, u32 _oe, u32 rc) { fmt::append(last_opcode, "%-*s r%d,r%d,r%d", PadOp(op, (rc ? 1 : 0) + (_oe ? 1 : 0)), op, r0, r1, r2); insert_char_if(insert_char_if(op, !!_oe, 'o'), !!rc, '.'); } void DisAsm_R3_INT2_RC(std::string_view op, u32 r0, u32 r1, u32 r2, s32 i0, s32 i1, u32 rc) { fmt::append(last_opcode, "%-*s r%d,r%d,r%d,%d,%d", PadOp(op, rc ? 1 : 0), op, r0, r1, r2, i0, i1); insert_char_if(op, !!rc); } void DisAsm_R3_RC(std::string_view op, u32 r0, u32 r1, u32 r2, u32 rc) { DisAsm_R3_OE_RC(op, r0, r1, r2, false, rc); } void DisAsm_R3(std::string_view op, u32 r0, u32 r1, u32 r2) { DisAsm_R3_RC(op, r0, r1, r2, false); } void DisAsm_R2_INT3_RC(std::string_view op, u32 r0, u32 r1, s32 i0, s32 i1, s32 i2, u32 rc) { fmt::append(last_opcode, "%-*s r%d,r%d,%d,%d,%d", PadOp(op, rc ? 1 : 0), op, r0, r1, i0, i1, i2); insert_char_if(op, !!rc); } void DisAsm_R2_INT3(std::string_view op, u32 r0, u32 r1, s32 i0, s32 i1, s32 i2) { DisAsm_R2_INT3_RC(op, r0, r1, i0, i1, i2, false); } void DisAsm_R2_INT2_RC(std::string_view op, u32 r0, u32 r1, s32 i0, s32 i1, u32 rc) { fmt::append(last_opcode, "%-*s r%d,r%d,%d,%d", PadOp(op, rc ? 1 : 0), op, r0, r1, i0, i1); insert_char_if(op, !!rc); } void DisAsm_R2_INT2(std::string_view op, u32 r0, u32 r1, s32 i0, s32 i1) { DisAsm_R2_INT2_RC(op, r0, r1, i0, i1, false); } void DisAsm_R2_INT1_RC(std::string_view op, u32 r0, u32 r1, s32 i0, u32 rc) { fmt::append(last_opcode, "%-*s r%d,r%d,%d", PadOp(op, rc ? 1 : 0), op, r0, r1, i0); insert_char_if(op, !!rc); } void DisAsm_R2_INT1(std::string_view op, u32 r0, u32 r1, s32 i0) { DisAsm_R2_INT1_RC(op, r0, r1, i0, false); } void DisAsm_R2_IMM(std::string_view op, u32 r0, u32 r1, s32 imm0) { if (m_mode == cpu_disasm_mode::compiler_elf) { fmt::append(last_opcode, "%-*s r%d,r%d,%s", PadOp(), op, r0, r1, SignedHex(imm0)); return; } fmt::append(last_opcode, "%-*s r%d,%s(r%d)", PadOp(), op, r0, SignedHex(imm0), r1); } void DisAsm_R1_IMM(std::string_view op, u32 r0, s32 imm0) { fmt::append(last_opcode, "%-*s r%d,%s", PadOp(), op, r0, SignedHex(imm0)); } void DisAsm_IMM_R1(std::string_view op, s32 imm0, u32 r0) { fmt::append(last_opcode, "%-*s %d,r%d #%x", PadOp(), op, imm0, r0, imm0); } void DisAsm_CR1_R1_IMM(std::string_view op, u32 cr0, u32 r0, s32 imm0) { fmt::append(last_opcode, "%-*s cr%d,r%d,%s", PadOp(), op, cr0, r0, SignedHex(imm0)); } void DisAsm_CR1_R2_RC(std::string_view op, u32 cr0, u32 r0, u32 r1, u32 rc) { fmt::append(last_opcode, "%-*s cr%d,r%d,r%d", PadOp(op, rc ? 1 : 0), op, cr0, r0, r1); insert_char_if(op, !!rc); } void DisAsm_CR1_R1(std::string_view op, u32 cr0, u32 r0) { fmt::append(last_opcode, "%-*s cr%d,r%d", PadOp(), op, cr0, r0); } void DisAsm_R1_CR1(std::string_view op, u32 r0, u32 cr0) { fmt::append(last_opcode, "%-*s r%d,cr%d", PadOp(), op, r0, cr0); } void DisAsm_CR1_R2(std::string_view op, u32 cr0, u32 r0, u32 r1) { DisAsm_CR1_R2_RC(op, cr0, r0, r1, false); } void DisAsm_CR2(std::string_view op, u32 cr0, u32 cr1) { fmt::append(last_opcode, "%-*s cr%d,cr%d", PadOp(), op, cr0, cr1); } void DisAsm_BI1(std::string_view op, const int i0) { fmt::append(last_opcode, "%-*s cr%d[%s]", PadOp(), op, i0 / 4, get_partial_BI_field(i0)); } void DisAsm_BI2(std::string_view op, const int i0, const int i1) { fmt::append(last_opcode, "%-*s cr%d[%s],cr%d[%s]", PadOp(), op, i0 / 4, get_partial_BI_field(i0), i1 / 4, get_partial_BI_field(i1)); } void DisAsm_BI3(std::string_view op, const int i0, const int i1, const int i2) { fmt::append(last_opcode, "%-*s cr%d[%s],cr%d[%s],cr%d[%s]", PadOp(), op, i0 / 4, get_partial_BI_field(i0), i1 / 4, get_partial_BI_field(i1), i2 / 4, get_partial_BI_field(i2)); } void DisAsm_INT3(std::string_view op, const int i0, const int i1, const int i2) { fmt::append(last_opcode, "%-*s %d,%d,%d", PadOp(), op, i0, i1, i2); } void DisAsm_INT1(std::string_view op, const int i0) { fmt::append(last_opcode, "%-*s %d", PadOp(), op, i0); } void DisAsm_BRANCH(std::string_view op, const int pc) { fmt::append(last_opcode, "%-*s 0x%x", PadOp(), op, DisAsmBranchTarget(pc)); } void DisAsm_BRANCH_A(std::string_view op, const int pc) { fmt::append(last_opcode, "%-*s 0x%x", PadOp(), op, pc); } void DisAsm_B2_BRANCH(std::string_view op, u32 b0, u32 b1, const int pc) { fmt::append(last_opcode, "%-*s %d,%d,0x%x ", PadOp(), op, b0, b1, DisAsmBranchTarget(pc)); } void DisAsm_CR_BRANCH(std::string_view op, u32 cr, const int pc) { fmt::append(last_opcode, "%-*s cr%d,0x%x ", PadOp(), op, cr, DisAsmBranchTarget(pc)); } void DisAsm_CR_BRANCH_A(std::string_view op, u32 cr, const int pc) { fmt::append(last_opcode, "%-*s cr%d,0x%x ", PadOp(), op, cr, pc); } void DisAsm_BI_BRANCH(std::string_view op, u32 bi, const int pc) { fmt::append(last_opcode, "%-*s cr%d[%s],0x%x ", PadOp(), op, bi / 4, get_partial_BI_field(bi), DisAsmBranchTarget(pc)); } void DisAsm_BI_BRANCH_A(std::string_view op, u32 bi, const int pc) { fmt::append(last_opcode, "%-*s cr%d[%s],0x%x ", PadOp(), op, bi / 4, get_partial_BI_field(bi), pc); } public: u32 disasm(u32 pc) override; std::pair<const void*, usz> get_memory_span() const override; std::unique_ptr<CPUDisAsm> copy_type_erased() const override; enum class const_op { none, form, // Cosntant formation xor_mask, // Constant XOR mask applied (used with CMPI/CMPLI instructions, covers their limit of 16-bit immediates) }; std::pair<const_op, u64> try_get_const_op_gpr_value(u32 reg, u32 pc = -1, u32 TTL = 10) const; std::pair<bool, u64> try_get_const_gpr_value(u32 reg, u32 pc = -1) const { auto [op, res] = try_get_const_op_gpr_value(reg, pc); return {op == const_op::form, res}; } std::pair<bool, u64> try_get_const_xor_gpr_value(u32 reg, u32 pc = -1) const { auto [op, res] = try_get_const_op_gpr_value(reg, pc); return {op == const_op::xor_mask, res}; } void MFVSCR(ppu_opcode_t op); void MTVSCR(ppu_opcode_t op); void VADDCUW(ppu_opcode_t op); void VADDFP(ppu_opcode_t op); void VADDSBS(ppu_opcode_t op); void VADDSHS(ppu_opcode_t op); void VADDSWS(ppu_opcode_t op); void VADDUBM(ppu_opcode_t op); void VADDUBS(ppu_opcode_t op); void VADDUHM(ppu_opcode_t op); void VADDUHS(ppu_opcode_t op); void VADDUWM(ppu_opcode_t op); void VADDUWS(ppu_opcode_t op); void VAND(ppu_opcode_t op); void VANDC(ppu_opcode_t op); void VAVGSB(ppu_opcode_t op); void VAVGSH(ppu_opcode_t op); void VAVGSW(ppu_opcode_t op); void VAVGUB(ppu_opcode_t op); void VAVGUH(ppu_opcode_t op); void VAVGUW(ppu_opcode_t op); void VCFSX(ppu_opcode_t op); void VCFUX(ppu_opcode_t op); void VCMPBFP(ppu_opcode_t op); void VCMPBFP_(ppu_opcode_t op) { return VCMPBFP(op); } void VCMPEQFP(ppu_opcode_t op); void VCMPEQFP_(ppu_opcode_t op) { return VCMPEQFP(op); } void VCMPEQUB(ppu_opcode_t op); void VCMPEQUB_(ppu_opcode_t op) { return VCMPEQUB(op); } void VCMPEQUH(ppu_opcode_t op); void VCMPEQUH_(ppu_opcode_t op) { return VCMPEQUH(op); } void VCMPEQUW(ppu_opcode_t op); void VCMPEQUW_(ppu_opcode_t op) { return VCMPEQUW(op); } void VCMPGEFP(ppu_opcode_t op); void VCMPGEFP_(ppu_opcode_t op) { return VCMPGEFP(op); } void VCMPGTFP(ppu_opcode_t op); void VCMPGTFP_(ppu_opcode_t op) { return VCMPGTFP(op); } void VCMPGTSB(ppu_opcode_t op); void VCMPGTSB_(ppu_opcode_t op) { return VCMPGTSB(op); } void VCMPGTSH(ppu_opcode_t op); void VCMPGTSH_(ppu_opcode_t op) { return VCMPGTSH(op); } void VCMPGTSW(ppu_opcode_t op); void VCMPGTSW_(ppu_opcode_t op) { return VCMPGTSW(op); } void VCMPGTUB(ppu_opcode_t op); void VCMPGTUB_(ppu_opcode_t op) { return VCMPGTUB(op); } void VCMPGTUH(ppu_opcode_t op); void VCMPGTUH_(ppu_opcode_t op) { return VCMPGTUH(op); } void VCMPGTUW(ppu_opcode_t op); void VCMPGTUW_(ppu_opcode_t op) { return VCMPGTUW(op); } void VCTSXS(ppu_opcode_t op); void VCTUXS(ppu_opcode_t op); void VEXPTEFP(ppu_opcode_t op); void VLOGEFP(ppu_opcode_t op); void VMADDFP(ppu_opcode_t op); void VMAXFP(ppu_opcode_t op); void VMAXSB(ppu_opcode_t op); void VMAXSH(ppu_opcode_t op); void VMAXSW(ppu_opcode_t op); void VMAXUB(ppu_opcode_t op); void VMAXUH(ppu_opcode_t op); void VMAXUW(ppu_opcode_t op); void VMHADDSHS(ppu_opcode_t op); void VMHRADDSHS(ppu_opcode_t op); void VMINFP(ppu_opcode_t op); void VMINSB(ppu_opcode_t op); void VMINSH(ppu_opcode_t op); void VMINSW(ppu_opcode_t op); void VMINUB(ppu_opcode_t op); void VMINUH(ppu_opcode_t op); void VMINUW(ppu_opcode_t op); void VMLADDUHM(ppu_opcode_t op); void VMRGHB(ppu_opcode_t op); void VMRGHH(ppu_opcode_t op); void VMRGHW(ppu_opcode_t op); void VMRGLB(ppu_opcode_t op); void VMRGLH(ppu_opcode_t op); void VMRGLW(ppu_opcode_t op); void VMSUMMBM(ppu_opcode_t op); void VMSUMSHM(ppu_opcode_t op); void VMSUMSHS(ppu_opcode_t op); void VMSUMUBM(ppu_opcode_t op); void VMSUMUHM(ppu_opcode_t op); void VMSUMUHS(ppu_opcode_t op); void VMULESB(ppu_opcode_t op); void VMULESH(ppu_opcode_t op); void VMULEUB(ppu_opcode_t op); void VMULEUH(ppu_opcode_t op); void VMULOSB(ppu_opcode_t op); void VMULOSH(ppu_opcode_t op); void VMULOUB(ppu_opcode_t op); void VMULOUH(ppu_opcode_t op); void VNMSUBFP(ppu_opcode_t op); void VNOR(ppu_opcode_t op); void VOR(ppu_opcode_t op); void VPERM(ppu_opcode_t op); void VPKPX(ppu_opcode_t op); void VPKSHSS(ppu_opcode_t op); void VPKSHUS(ppu_opcode_t op); void VPKSWSS(ppu_opcode_t op); void VPKSWUS(ppu_opcode_t op); void VPKUHUM(ppu_opcode_t op); void VPKUHUS(ppu_opcode_t op); void VPKUWUM(ppu_opcode_t op); void VPKUWUS(ppu_opcode_t op); void VREFP(ppu_opcode_t op); void VRFIM(ppu_opcode_t op); void VRFIN(ppu_opcode_t op); void VRFIP(ppu_opcode_t op); void VRFIZ(ppu_opcode_t op); void VRLB(ppu_opcode_t op); void VRLH(ppu_opcode_t op); void VRLW(ppu_opcode_t op); void VRSQRTEFP(ppu_opcode_t op); void VSEL(ppu_opcode_t op); void VSL(ppu_opcode_t op); void VSLB(ppu_opcode_t op); void VSLDOI(ppu_opcode_t op); void VSLH(ppu_opcode_t op); void VSLO(ppu_opcode_t op); void VSLW(ppu_opcode_t op); void VSPLTB(ppu_opcode_t op); void VSPLTH(ppu_opcode_t op); void VSPLTISB(ppu_opcode_t op); void VSPLTISH(ppu_opcode_t op); void VSPLTISW(ppu_opcode_t op); void VSPLTW(ppu_opcode_t op); void VSR(ppu_opcode_t op); void VSRAB(ppu_opcode_t op); void VSRAH(ppu_opcode_t op); void VSRAW(ppu_opcode_t op); void VSRB(ppu_opcode_t op); void VSRH(ppu_opcode_t op); void VSRO(ppu_opcode_t op); void VSRW(ppu_opcode_t op); void VSUBCUW(ppu_opcode_t op); void VSUBFP(ppu_opcode_t op); void VSUBSBS(ppu_opcode_t op); void VSUBSHS(ppu_opcode_t op); void VSUBSWS(ppu_opcode_t op); void VSUBUBM(ppu_opcode_t op); void VSUBUBS(ppu_opcode_t op); void VSUBUHM(ppu_opcode_t op); void VSUBUHS(ppu_opcode_t op); void VSUBUWM(ppu_opcode_t op); void VSUBUWS(ppu_opcode_t op); void VSUMSWS(ppu_opcode_t op); void VSUM2SWS(ppu_opcode_t op); void VSUM4SBS(ppu_opcode_t op); void VSUM4SHS(ppu_opcode_t op); void VSUM4UBS(ppu_opcode_t op); void VUPKHPX(ppu_opcode_t op); void VUPKHSB(ppu_opcode_t op); void VUPKHSH(ppu_opcode_t op); void VUPKLPX(ppu_opcode_t op); void VUPKLSB(ppu_opcode_t op); void VUPKLSH(ppu_opcode_t op); void VXOR(ppu_opcode_t op); void TDI(ppu_opcode_t op); void TWI(ppu_opcode_t op); void MULLI(ppu_opcode_t op); void SUBFIC(ppu_opcode_t op); void CMPLI(ppu_opcode_t op); void CMPI(ppu_opcode_t op); void ADDIC(ppu_opcode_t op); void ADDI(ppu_opcode_t op); void ADDIS(ppu_opcode_t op); void BC(ppu_opcode_t op); void SC(ppu_opcode_t op); void B(ppu_opcode_t op); void MCRF(ppu_opcode_t op); void BCLR(ppu_opcode_t op); void CRNOR(ppu_opcode_t op); void CRANDC(ppu_opcode_t op); void ISYNC(ppu_opcode_t op); void CRXOR(ppu_opcode_t op); void CRNAND(ppu_opcode_t op); void CRAND(ppu_opcode_t op); void CREQV(ppu_opcode_t op); void CRORC(ppu_opcode_t op); void CROR(ppu_opcode_t op); void BCCTR(ppu_opcode_t op); void RLWIMI(ppu_opcode_t op); void RLWINM(ppu_opcode_t op); void RLWNM(ppu_opcode_t op); void ORI(ppu_opcode_t op); void ORIS(ppu_opcode_t op); void XORI(ppu_opcode_t op); void XORIS(ppu_opcode_t op); void ANDI(ppu_opcode_t op); void ANDIS(ppu_opcode_t op); void RLDICL(ppu_opcode_t op); void RLDICR(ppu_opcode_t op); void RLDIC(ppu_opcode_t op); void RLDIMI(ppu_opcode_t op); void RLDCL(ppu_opcode_t op); void RLDCR(ppu_opcode_t op); void CMP(ppu_opcode_t op); void TW(ppu_opcode_t op); void LVSL(ppu_opcode_t op); void LVEBX(ppu_opcode_t op); void SUBFC(ppu_opcode_t op); void ADDC(ppu_opcode_t op); void MULHDU(ppu_opcode_t op); void MULHWU(ppu_opcode_t op); void MFOCRF(ppu_opcode_t op); void LWARX(ppu_opcode_t op); void LDX(ppu_opcode_t op); void LWZX(ppu_opcode_t op); void SLW(ppu_opcode_t op); void CNTLZW(ppu_opcode_t op); void SLD(ppu_opcode_t op); void AND(ppu_opcode_t op); void CMPL(ppu_opcode_t op); void LVSR(ppu_opcode_t op); void LVEHX(ppu_opcode_t op); void SUBF(ppu_opcode_t op); void LDUX(ppu_opcode_t op); void DCBST(ppu_opcode_t op); void LWZUX(ppu_opcode_t op); void CNTLZD(ppu_opcode_t op); void ANDC(ppu_opcode_t op); void TD(ppu_opcode_t op); void LVEWX(ppu_opcode_t op); void MULHD(ppu_opcode_t op); void MULHW(ppu_opcode_t op); void LDARX(ppu_opcode_t op); void DCBF(ppu_opcode_t op); void LBZX(ppu_opcode_t op); void LVX(ppu_opcode_t op); void NEG(ppu_opcode_t op); void LBZUX(ppu_opcode_t op); void NOR(ppu_opcode_t op); void STVEBX(ppu_opcode_t op); void SUBFE(ppu_opcode_t op); void ADDE(ppu_opcode_t op); void MTOCRF(ppu_opcode_t op); void STDX(ppu_opcode_t op); void STWCX(ppu_opcode_t op); void STWX(ppu_opcode_t op); void STVEHX(ppu_opcode_t op); void STDUX(ppu_opcode_t op); void STWUX(ppu_opcode_t op); void STVEWX(ppu_opcode_t op); void SUBFZE(ppu_opcode_t op); void ADDZE(ppu_opcode_t op); void STDCX(ppu_opcode_t op); void STBX(ppu_opcode_t op); void STVX(ppu_opcode_t op); void SUBFME(ppu_opcode_t op); void MULLD(ppu_opcode_t op); void ADDME(ppu_opcode_t op); void MULLW(ppu_opcode_t op); void DCBTST(ppu_opcode_t op); void STBUX(ppu_opcode_t op); void ADD(ppu_opcode_t op); void DCBT(ppu_opcode_t op); void LHZX(ppu_opcode_t op); void EQV(ppu_opcode_t op); void ECIWX(ppu_opcode_t op); void LHZUX(ppu_opcode_t op); void XOR(ppu_opcode_t op); void MFSPR(ppu_opcode_t op); void LWAX(ppu_opcode_t op); void DST(ppu_opcode_t op); void LHAX(ppu_opcode_t op); void LVXL(ppu_opcode_t op); void MFTB(ppu_opcode_t op); void LWAUX(ppu_opcode_t op); void DSTST(ppu_opcode_t op); void LHAUX(ppu_opcode_t op); void STHX(ppu_opcode_t op); void ORC(ppu_opcode_t op); void ECOWX(ppu_opcode_t op); void STHUX(ppu_opcode_t op); void OR(ppu_opcode_t op); void DIVDU(ppu_opcode_t op); void DIVWU(ppu_opcode_t op); void MTSPR(ppu_opcode_t op); void DCBI(ppu_opcode_t op); void NAND(ppu_opcode_t op); void STVXL(ppu_opcode_t op); void DIVD(ppu_opcode_t op); void DIVW(ppu_opcode_t op); void LVLX(ppu_opcode_t op); void LDBRX(ppu_opcode_t op); void LSWX(ppu_opcode_t op); void LWBRX(ppu_opcode_t op); void LFSX(ppu_opcode_t op); void SRW(ppu_opcode_t op); void SRD(ppu_opcode_t op); void LVRX(ppu_opcode_t op); void LSWI(ppu_opcode_t op); void LFSUX(ppu_opcode_t op); void SYNC(ppu_opcode_t op); void LFDX(ppu_opcode_t op); void LFDUX(ppu_opcode_t op); void STVLX(ppu_opcode_t op); void STDBRX(ppu_opcode_t op); void STSWX(ppu_opcode_t op); void STWBRX(ppu_opcode_t op); void STFSX(ppu_opcode_t op); void STVRX(ppu_opcode_t op); void STFSUX(ppu_opcode_t op); void STSWI(ppu_opcode_t op); void STFDX(ppu_opcode_t op); void STFDUX(ppu_opcode_t op); void LVLXL(ppu_opcode_t op); void LHBRX(ppu_opcode_t op); void SRAW(ppu_opcode_t op); void SRAD(ppu_opcode_t op); void LVRXL(ppu_opcode_t op); void DSS(ppu_opcode_t op); void SRAWI(ppu_opcode_t op); void SRADI(ppu_opcode_t op); void EIEIO(ppu_opcode_t op); void STVLXL(ppu_opcode_t op); void STHBRX(ppu_opcode_t op); void EXTSH(ppu_opcode_t op); void STVRXL(ppu_opcode_t op); void EXTSB(ppu_opcode_t op); void STFIWX(ppu_opcode_t op); void EXTSW(ppu_opcode_t op); void ICBI(ppu_opcode_t op); void DCBZ(ppu_opcode_t op); void LWZ(ppu_opcode_t op); void LWZU(ppu_opcode_t op); void LBZ(ppu_opcode_t op); void LBZU(ppu_opcode_t op); void STW(ppu_opcode_t op); void STWU(ppu_opcode_t op); void STB(ppu_opcode_t op); void STBU(ppu_opcode_t op); void LHZ(ppu_opcode_t op); void LHZU(ppu_opcode_t op); void LHA(ppu_opcode_t op); void LHAU(ppu_opcode_t op); void STH(ppu_opcode_t op); void STHU(ppu_opcode_t op); void LMW(ppu_opcode_t op); void STMW(ppu_opcode_t op); void LFS(ppu_opcode_t op); void LFSU(ppu_opcode_t op); void LFD(ppu_opcode_t op); void LFDU(ppu_opcode_t op); void STFS(ppu_opcode_t op); void STFSU(ppu_opcode_t op); void STFD(ppu_opcode_t op); void STFDU(ppu_opcode_t op); void LD(ppu_opcode_t op); void LDU(ppu_opcode_t op); void LWA(ppu_opcode_t op); void STD(ppu_opcode_t op); void STDU(ppu_opcode_t op); void FDIVS(ppu_opcode_t op); void FSUBS(ppu_opcode_t op); void FADDS(ppu_opcode_t op); void FSQRTS(ppu_opcode_t op); void FRES(ppu_opcode_t op); void FMULS(ppu_opcode_t op); void FMADDS(ppu_opcode_t op); void FMSUBS(ppu_opcode_t op); void FNMSUBS(ppu_opcode_t op); void FNMADDS(ppu_opcode_t op); void MTFSB1(ppu_opcode_t op); void MCRFS(ppu_opcode_t op); void MTFSB0(ppu_opcode_t op); void MTFSFI(ppu_opcode_t op); void MFFS(ppu_opcode_t op); void MTFSF(ppu_opcode_t op); void FCMPU(ppu_opcode_t op); void FRSP(ppu_opcode_t op); void FCTIW(ppu_opcode_t op); void FCTIWZ(ppu_opcode_t op); void FDIV(ppu_opcode_t op); void FSUB(ppu_opcode_t op); void FADD(ppu_opcode_t op); void FSQRT(ppu_opcode_t op); void FSEL(ppu_opcode_t op); void FMUL(ppu_opcode_t op); void FRSQRTE(ppu_opcode_t op); void FMSUB(ppu_opcode_t op); void FMADD(ppu_opcode_t op); void FNMSUB(ppu_opcode_t op); void FNMADD(ppu_opcode_t op); void FCMPO(ppu_opcode_t op); void FNEG(ppu_opcode_t op); void FMR(ppu_opcode_t op); void FNABS(ppu_opcode_t op); void FABS(ppu_opcode_t op); void FCTID(ppu_opcode_t op); void FCTIDZ(ppu_opcode_t op); void FCFID(ppu_opcode_t op); void UNK(ppu_opcode_t op); void SUBFCO(ppu_opcode_t op) { return SUBFC(op); } void ADDCO(ppu_opcode_t op) { return ADDC(op); } void SUBFO(ppu_opcode_t op) { return SUBF(op); } void NEGO(ppu_opcode_t op) { return NEG(op); } void SUBFEO(ppu_opcode_t op) { return SUBFE(op); } void ADDEO(ppu_opcode_t op) { return ADDE(op); } void SUBFZEO(ppu_opcode_t op) { return SUBFZE(op); } void ADDZEO(ppu_opcode_t op) { return ADDZE(op); } void SUBFMEO(ppu_opcode_t op) { return SUBFME(op); } void MULLDO(ppu_opcode_t op) { return MULLD(op); } void ADDMEO(ppu_opcode_t op) { return ADDME(op); } void MULLWO(ppu_opcode_t op) { return MULLW(op); } void ADDO(ppu_opcode_t op) { return ADD(op); } void DIVDUO(ppu_opcode_t op) { return DIVDU(op); } void DIVWUO(ppu_opcode_t op) { return DIVWU(op); } void DIVDO(ppu_opcode_t op) { return DIVD(op); } void DIVWO(ppu_opcode_t op) { return DIVW(op); } void SUBFCO_(ppu_opcode_t op) { return SUBFC(op); } void ADDCO_(ppu_opcode_t op) { return ADDC(op); } void SUBFO_(ppu_opcode_t op) { return SUBF(op); } void NEGO_(ppu_opcode_t op) { return NEG(op); } void SUBFEO_(ppu_opcode_t op) { return SUBFE(op); } void ADDEO_(ppu_opcode_t op) { return ADDE(op); } void SUBFZEO_(ppu_opcode_t op) { return SUBFZE(op); } void ADDZEO_(ppu_opcode_t op) { return ADDZE(op); } void SUBFMEO_(ppu_opcode_t op) { return SUBFME(op); } void MULLDO_(ppu_opcode_t op) { return MULLD(op); } void ADDMEO_(ppu_opcode_t op) { return ADDME(op); } void MULLWO_(ppu_opcode_t op) { return MULLW(op); } void ADDO_(ppu_opcode_t op) { return ADD(op); } void DIVDUO_(ppu_opcode_t op) { return DIVDU(op); } void DIVWUO_(ppu_opcode_t op) { return DIVWU(op); } void DIVDO_(ppu_opcode_t op) { return DIVD(op); } void DIVWO_(ppu_opcode_t op) { return DIVW(op); } void RLWIMI_(ppu_opcode_t op) { return RLWIMI(op); } void RLWINM_(ppu_opcode_t op) { return RLWINM(op); } void RLWNM_(ppu_opcode_t op) { return RLWNM(op); } void RLDICL_(ppu_opcode_t op) { return RLDICL(op); } void RLDICR_(ppu_opcode_t op) { return RLDICR(op); } void RLDIC_(ppu_opcode_t op) { return RLDIC(op); } void RLDIMI_(ppu_opcode_t op) { return RLDIMI(op); } void RLDCL_(ppu_opcode_t op) { return RLDCL(op); } void RLDCR_(ppu_opcode_t op) { return RLDCR(op); } void SUBFC_(ppu_opcode_t op) { return SUBFC(op); } void MULHDU_(ppu_opcode_t op) { return MULHDU(op); } void ADDC_(ppu_opcode_t op) { return ADDC(op); } void MULHWU_(ppu_opcode_t op) { return MULHWU(op); } void SLW_(ppu_opcode_t op) { return SLW(op); } void CNTLZW_(ppu_opcode_t op) { return CNTLZW(op); } void SLD_(ppu_opcode_t op) { return SLD(op); } void AND_(ppu_opcode_t op) { return AND(op); } void SUBF_(ppu_opcode_t op) { return SUBF(op); } void CNTLZD_(ppu_opcode_t op) { return CNTLZD(op); } void ANDC_(ppu_opcode_t op) { return ANDC(op); } void MULHD_(ppu_opcode_t op) { return MULHD(op); } void MULHW_(ppu_opcode_t op) { return MULHW(op); } void NEG_(ppu_opcode_t op) { return NEG(op); } void NOR_(ppu_opcode_t op) { return NOR(op); } void SUBFE_(ppu_opcode_t op) { return SUBFE(op); } void ADDE_(ppu_opcode_t op) { return ADDE(op); } void SUBFZE_(ppu_opcode_t op) { return SUBFZE(op); } void ADDZE_(ppu_opcode_t op) { return ADDZE(op); } void MULLD_(ppu_opcode_t op) { return MULLD(op); } void SUBFME_(ppu_opcode_t op) { return SUBFME(op); } void ADDME_(ppu_opcode_t op) { return ADDME(op); } void MULLW_(ppu_opcode_t op) { return MULLW(op); } void ADD_(ppu_opcode_t op) { return ADD(op); } void EQV_(ppu_opcode_t op) { return EQV(op); } void XOR_(ppu_opcode_t op) { return XOR(op); } void ORC_(ppu_opcode_t op) { return ORC(op); } void OR_(ppu_opcode_t op) { return OR(op); } void DIVDU_(ppu_opcode_t op) { return DIVDU(op); } void DIVWU_(ppu_opcode_t op) { return DIVWU(op); } void NAND_(ppu_opcode_t op) { return NAND(op); } void DIVD_(ppu_opcode_t op) { return DIVD(op); } void DIVW_(ppu_opcode_t op) { return DIVW(op); } void SRW_(ppu_opcode_t op) { return SRW(op); } void SRD_(ppu_opcode_t op) { return SRD(op); } void SRAW_(ppu_opcode_t op) { return SRAW(op); } void SRAD_(ppu_opcode_t op) { return SRAD(op); } void SRAWI_(ppu_opcode_t op) { return SRAWI(op); } void SRADI_(ppu_opcode_t op) { return SRADI(op); } void EXTSH_(ppu_opcode_t op) { return EXTSH(op); } void EXTSB_(ppu_opcode_t op) { return EXTSB(op); } void EXTSW_(ppu_opcode_t op) { return EXTSW(op); } void FDIVS_(ppu_opcode_t op) { return FDIVS(op); } void FSUBS_(ppu_opcode_t op) { return FSUBS(op); } void FADDS_(ppu_opcode_t op) { return FADDS(op); } void FSQRTS_(ppu_opcode_t op) { return FSQRTS(op); } void FRES_(ppu_opcode_t op) { return FRES(op); } void FMULS_(ppu_opcode_t op) { return FMULS(op); } void FMADDS_(ppu_opcode_t op) { return FMADDS(op); } void FMSUBS_(ppu_opcode_t op) { return FMSUBS(op); } void FNMSUBS_(ppu_opcode_t op) { return FNMSUBS(op); } void FNMADDS_(ppu_opcode_t op) { return FNMADDS(op); } void MTFSB1_(ppu_opcode_t op) { return MTFSB1(op); } void MTFSB0_(ppu_opcode_t op) { return MTFSB0(op); } void MTFSFI_(ppu_opcode_t op) { return MTFSFI(op); } void MFFS_(ppu_opcode_t op) { return MFFS(op); } void MTFSF_(ppu_opcode_t op) { return MTFSF(op); } void FRSP_(ppu_opcode_t op) { return FRSP(op); } void FCTIW_(ppu_opcode_t op) { return FCTIW(op); } void FCTIWZ_(ppu_opcode_t op) { return FCTIWZ(op); } void FDIV_(ppu_opcode_t op) { return FDIV(op); } void FSUB_(ppu_opcode_t op) { return FSUB(op); } void FADD_(ppu_opcode_t op) { return FADD(op); } void FSQRT_(ppu_opcode_t op) { return FSQRT(op); } void FSEL_(ppu_opcode_t op) { return FSEL(op); } void FMUL_(ppu_opcode_t op) { return FMUL(op); } void FRSQRTE_(ppu_opcode_t op) { return FRSQRTE(op); } void FMSUB_(ppu_opcode_t op) { return FMSUB(op); } void FMADD_(ppu_opcode_t op) { return FMADD(op); } void FNMSUB_(ppu_opcode_t op) { return FNMSUB(op); } void FNMADD_(ppu_opcode_t op) { return FNMADD(op); } void FNEG_(ppu_opcode_t op) { return FNEG(op); } void FMR_(ppu_opcode_t op) { return FMR(op); } void FNABS_(ppu_opcode_t op) { return FNABS(op); } void FABS_(ppu_opcode_t op) { return FABS(op); } void FCTID_(ppu_opcode_t op) { return FCTID(op); } void FCTIDZ_(ppu_opcode_t op) { return FCTIDZ(op); } void FCFID_(ppu_opcode_t op) { return FCFID(op); } };
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C++
.h
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33.439759
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0.673568
RPCS3/rpcs3
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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5,814
SPUASMJITRecompiler.h
RPCS3_rpcs3/rpcs3/Emu/Cell/SPUASMJITRecompiler.h
#pragma once #include "Utilities/JIT.h" #include "SPURecompiler.h" #include <functional> union v128; // SPU ASMJIT Recompiler class spu_recompiler : public spu_recompiler_base { public: spu_recompiler(); virtual void init() override; virtual spu_function_t compile(spu_program&&) override; private: // ASMJIT runtime ::jit_runtime m_asmrt; u32 m_base; // emitter: asmjit::x86::Assembler* c; // arguments: const asmjit::x86::Gp* cpu; const asmjit::x86::Gp* ls; const asmjit::x86::Gp* rip; const asmjit::x86::Gp* pc0; // Native args or temp variables: const asmjit::x86::Gp* arg0; const asmjit::x86::Gp* arg1; const asmjit::x86::Gp* qw0; const asmjit::x86::Gp* qw1; // temporary: const asmjit::x86::Gp* addr; std::array<const asmjit::x86::Xmm*, 16> vec; // workload for the end of function: std::vector<std::function<void()>> after; std::vector<std::function<void()>> consts; // Function return label asmjit::Label label_stop; // Indirect branch dispatch table asmjit::Label instr_table; // All valid instruction labels std::map<u32, asmjit::Label> instr_labels; // All emitted 128-bit consts std::map<std::pair<u64, u64>, asmjit::Label> xmm_consts; class XmmLink { const asmjit::x86::Xmm* m_var; public: XmmLink(const asmjit::x86::Xmm*& xmm_var) : m_var(xmm_var) { xmm_var = nullptr; } XmmLink(XmmLink&&) = default; // MoveConstructible + delete copy constructor and copy/move operators operator const asmjit::x86::Xmm&() const { return *m_var; } }; enum class XmmType { Int, Float, Double, }; XmmLink XmmAlloc(); XmmLink XmmGet(s8 reg, XmmType type); asmjit::x86::Mem XmmConst(const v128& data); asmjit::x86::Mem get_pc(u32 addr); void branch_fixed(u32 target, bool absolute = false); void branch_indirect(spu_opcode_t op, bool jt = false, bool ret = true); void branch_set_link(u32 target); void fall(spu_opcode_t op); public: void UNK(spu_opcode_t op); void STOP(spu_opcode_t op); void LNOP(spu_opcode_t op); void SYNC(spu_opcode_t op); void DSYNC(spu_opcode_t op); void MFSPR(spu_opcode_t op); void RDCH(spu_opcode_t op); void RCHCNT(spu_opcode_t op); void SF(spu_opcode_t op); void OR(spu_opcode_t op); void BG(spu_opcode_t op); void SFH(spu_opcode_t op); void NOR(spu_opcode_t op); void ABSDB(spu_opcode_t op); void ROT(spu_opcode_t op); void ROTM(spu_opcode_t op); void ROTMA(spu_opcode_t op); void SHL(spu_opcode_t op); void ROTH(spu_opcode_t op); void ROTHM(spu_opcode_t op); void ROTMAH(spu_opcode_t op); void SHLH(spu_opcode_t op); void ROTI(spu_opcode_t op); void ROTMI(spu_opcode_t op); void ROTMAI(spu_opcode_t op); void SHLI(spu_opcode_t op); void ROTHI(spu_opcode_t op); void ROTHMI(spu_opcode_t op); void ROTMAHI(spu_opcode_t op); void SHLHI(spu_opcode_t op); void A(spu_opcode_t op); void AND(spu_opcode_t op); void CG(spu_opcode_t op); void AH(spu_opcode_t op); void NAND(spu_opcode_t op); void AVGB(spu_opcode_t op); void MTSPR(spu_opcode_t op); void WRCH(spu_opcode_t op); void BIZ(spu_opcode_t op); void BINZ(spu_opcode_t op); void BIHZ(spu_opcode_t op); void BIHNZ(spu_opcode_t op); void STOPD(spu_opcode_t op); void STQX(spu_opcode_t op); void BI(spu_opcode_t op); void BISL(spu_opcode_t op); void IRET(spu_opcode_t op); void BISLED(spu_opcode_t op); void HBR(spu_opcode_t op); void GB(spu_opcode_t op); void GBH(spu_opcode_t op); void GBB(spu_opcode_t op); void FSM(spu_opcode_t op); void FSMH(spu_opcode_t op); void FSMB(spu_opcode_t op); void FREST(spu_opcode_t op); void FRSQEST(spu_opcode_t op); void LQX(spu_opcode_t op); void ROTQBYBI(spu_opcode_t op); void ROTQMBYBI(spu_opcode_t op); void SHLQBYBI(spu_opcode_t op); void CBX(spu_opcode_t op); void CHX(spu_opcode_t op); void CWX(spu_opcode_t op); void CDX(spu_opcode_t op); void ROTQBI(spu_opcode_t op); void ROTQMBI(spu_opcode_t op); void SHLQBI(spu_opcode_t op); void ROTQBY(spu_opcode_t op); void ROTQMBY(spu_opcode_t op); void SHLQBY(spu_opcode_t op); void ORX(spu_opcode_t op); void CBD(spu_opcode_t op); void CHD(spu_opcode_t op); void CWD(spu_opcode_t op); void CDD(spu_opcode_t op); void ROTQBII(spu_opcode_t op); void ROTQMBII(spu_opcode_t op); void SHLQBII(spu_opcode_t op); void ROTQBYI(spu_opcode_t op); void ROTQMBYI(spu_opcode_t op); void SHLQBYI(spu_opcode_t op); void NOP(spu_opcode_t op); void CGT(spu_opcode_t op); void XOR(spu_opcode_t op); void CGTH(spu_opcode_t op); void EQV(spu_opcode_t op); void CGTB(spu_opcode_t op); void SUMB(spu_opcode_t op); void HGT(spu_opcode_t op); void CLZ(spu_opcode_t op); void XSWD(spu_opcode_t op); void XSHW(spu_opcode_t op); void CNTB(spu_opcode_t op); void XSBH(spu_opcode_t op); void CLGT(spu_opcode_t op); void ANDC(spu_opcode_t op); void FCGT(spu_opcode_t op); void DFCGT(spu_opcode_t op); void FA(spu_opcode_t op); void FS(spu_opcode_t op); void FM(spu_opcode_t op); void CLGTH(spu_opcode_t op); void ORC(spu_opcode_t op); void FCMGT(spu_opcode_t op); void DFCMGT(spu_opcode_t op); void DFA(spu_opcode_t op); void DFS(spu_opcode_t op); void DFM(spu_opcode_t op); void CLGTB(spu_opcode_t op); void HLGT(spu_opcode_t op); void DFMA(spu_opcode_t op); void DFMS(spu_opcode_t op); void DFNMS(spu_opcode_t op); void DFNMA(spu_opcode_t op); void CEQ(spu_opcode_t op); void MPYHHU(spu_opcode_t op); void ADDX(spu_opcode_t op); void SFX(spu_opcode_t op); void CGX(spu_opcode_t op); void BGX(spu_opcode_t op); void MPYHHA(spu_opcode_t op); void MPYHHAU(spu_opcode_t op); void FSCRRD(spu_opcode_t op); void FESD(spu_opcode_t op); void FRDS(spu_opcode_t op); void FSCRWR(spu_opcode_t op); void DFTSV(spu_opcode_t op); void FCEQ(spu_opcode_t op); void DFCEQ(spu_opcode_t op); void MPY(spu_opcode_t op); void MPYH(spu_opcode_t op); void MPYHH(spu_opcode_t op); void MPYS(spu_opcode_t op); void CEQH(spu_opcode_t op); void FCMEQ(spu_opcode_t op); void DFCMEQ(spu_opcode_t op); void MPYU(spu_opcode_t op); void CEQB(spu_opcode_t op); void FI(spu_opcode_t op); void HEQ(spu_opcode_t op); void CFLTS(spu_opcode_t op); void CFLTU(spu_opcode_t op); void CSFLT(spu_opcode_t op); void CUFLT(spu_opcode_t op); void BRZ(spu_opcode_t op); void STQA(spu_opcode_t op); void BRNZ(spu_opcode_t op); void BRHZ(spu_opcode_t op); void BRHNZ(spu_opcode_t op); void STQR(spu_opcode_t op); void BRA(spu_opcode_t op); void LQA(spu_opcode_t op); void BRASL(spu_opcode_t op); void BR(spu_opcode_t op); void FSMBI(spu_opcode_t op); void BRSL(spu_opcode_t op); void LQR(spu_opcode_t op); void IL(spu_opcode_t op); void ILHU(spu_opcode_t op); void ILH(spu_opcode_t op); void IOHL(spu_opcode_t op); void ORI(spu_opcode_t op); void ORHI(spu_opcode_t op); void ORBI(spu_opcode_t op); void SFI(spu_opcode_t op); void SFHI(spu_opcode_t op); void ANDI(spu_opcode_t op); void ANDHI(spu_opcode_t op); void ANDBI(spu_opcode_t op); void AI(spu_opcode_t op); void AHI(spu_opcode_t op); void STQD(spu_opcode_t op); void LQD(spu_opcode_t op); void XORI(spu_opcode_t op); void XORHI(spu_opcode_t op); void XORBI(spu_opcode_t op); void CGTI(spu_opcode_t op); void CGTHI(spu_opcode_t op); void CGTBI(spu_opcode_t op); void HGTI(spu_opcode_t op); void CLGTI(spu_opcode_t op); void CLGTHI(spu_opcode_t op); void CLGTBI(spu_opcode_t op); void HLGTI(spu_opcode_t op); void MPYI(spu_opcode_t op); void MPYUI(spu_opcode_t op); void CEQI(spu_opcode_t op); void CEQHI(spu_opcode_t op); void CEQBI(spu_opcode_t op); void HEQI(spu_opcode_t op); void HBRA(spu_opcode_t op); void HBRR(spu_opcode_t op); void ILA(spu_opcode_t op); void SELB(spu_opcode_t op); void SHUFB(spu_opcode_t op); void MPYA(spu_opcode_t op); void FNMS(spu_opcode_t op); void FMA(spu_opcode_t op); void FMS(spu_opcode_t op); };
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.h
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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5,815
PPUCallback.h
RPCS3_rpcs3/rpcs3/Emu/Cell/PPUCallback.h
#pragma once #include "Emu/Cell/PPUThread.h" #include "util/v128.hpp" struct ppu_func_opd_t; namespace ppu_cb_detail { enum _func_arg_type { ARG_GENERAL, ARG_FLOAT, ARG_VECTOR, ARG_STACK, ARG_CONTEXT, ARG_UNKNOWN, }; // Current implementation can handle only fixed amount of stack arguments. // This constant can be increased if necessary. // It's possible to calculate suitable stack frame size in template, but too complicated. static const auto FIXED_STACK_FRAME_SIZE = 0x90; template<typename T, _func_arg_type type, u32 g_count, u32 f_count, u32 v_count> struct _func_arg { static_assert(type == ARG_GENERAL, "Unknown callback argument type"); static_assert(!std::is_pointer_v<T>, "Invalid callback argument type (pointer)"); static_assert(!std::is_reference_v<T>, "Invalid callback argument type (reference)"); static_assert(sizeof(T) <= 8, "Invalid callback argument type for ARG_GENERAL"); static inline void set_value(ppu_thread& CPU, const T& arg) { CPU.gpr[g_count + 2] = ppu_gpr_cast(arg); } }; template<typename T, u32 g_count, u32 f_count, u32 v_count> struct _func_arg<T, ARG_FLOAT, g_count, f_count, v_count> { static_assert(sizeof(T) <= 8, "Invalid callback argument type for ARG_FLOAT"); static inline void set_value(ppu_thread& CPU, const T& arg) { CPU.fpr[f_count] = static_cast<T>(arg); } }; template<typename T, u32 g_count, u32 f_count, u32 v_count> struct _func_arg<T, ARG_VECTOR, g_count, f_count, v_count> { static_assert(std::is_same_v<std::decay_t<T>, v128>, "Invalid callback argument type for ARG_VECTOR"); static inline void set_value(ppu_thread& CPU, const T& arg) { CPU.vr[v_count + 1] = arg; } }; template<typename T, u32 g_count, u32 f_count, u32 v_count> struct _func_arg<T, ARG_STACK, g_count, f_count, v_count> { static_assert(alignof(T) <= 16, "Unsupported callback argument type alignment for ARG_STACK"); static inline void set_value(ppu_thread& CPU, const T& arg) { const s64 stack_pos = (g_count - 1) * 0x8 + 0x30 - FIXED_STACK_FRAME_SIZE; static_assert(stack_pos < 0, "TODO: Increase FIXED_STACK_FRAME_SIZE (arg count limit broken)"); vm::write64(CPU.gpr[1] + stack_pos, ppu_gpr_cast(arg)); // TODO } }; template<typename T, u32 g_count, u32 f_count, u32 v_count> struct _func_arg<T, ARG_CONTEXT, g_count, f_count, v_count> { static_assert(std::is_same_v<std::decay_t<T>, ppu_thread>, "Invalid callback argument type for ARG_CONTEXT"); FORCE_INLINE static void set_value(ppu_thread&, const T&) { } }; template<u32 g_count, u32 f_count, u32 v_count> FORCE_INLINE static bool _bind_func_args(ppu_thread&) { // terminator return false; } template<u32 g_count, u32 f_count, u32 v_count, typename T1, typename... T> FORCE_INLINE static bool _bind_func_args(ppu_thread& CPU, T1 arg1, T... args) { const bool is_float = std::is_floating_point_v<T1>; const bool is_vector = std::is_same_v<std::decay_t<T1>, v128>; const bool is_context = std::is_same_v<std::decay_t<T1>, ppu_thread>; const bool is_general = !is_float && !is_vector && !is_context; const _func_arg_type t = is_general ? (g_count >= 8 ? ARG_STACK : ARG_GENERAL) : is_float ? (f_count >= 13 ? ARG_STACK : ARG_FLOAT) : is_vector ? (v_count >= 12 ? ARG_STACK : ARG_VECTOR) : is_context ? ARG_CONTEXT : ARG_UNKNOWN; const u32 g = g_count + (is_general || is_float ? 1 : is_vector ? (g_count & 1) + 2 : 0); const u32 f = f_count + is_float; const u32 v = v_count + is_vector; _func_arg<T1, t, g, f, v>::set_value(CPU, arg1); // return true if stack was used return _bind_func_args<g, f, v>(CPU, args...) || (t == ARG_STACK); } template<typename T, _func_arg_type type> struct _func_res { static_assert(type == ARG_GENERAL, "Unknown callback result type"); static_assert(sizeof(T) <= 8, "Invalid callback result type for ARG_GENERAL"); FORCE_INLINE static T get_value(const ppu_thread& CPU) { return ppu_gpr_cast<T>(CPU.gpr[3]); } }; template<typename T> struct _func_res<T, ARG_FLOAT> { static_assert(sizeof(T) <= 8, "Invalid callback result type for ARG_FLOAT"); FORCE_INLINE static T get_value(const ppu_thread& CPU) { return static_cast<T>(CPU.fpr[1]); } }; template<typename T> struct _func_res<T, ARG_VECTOR> { static_assert(std::is_same_v<std::decay_t<T>, v128>, "Invalid callback result type for ARG_VECTOR"); FORCE_INLINE static T get_value(const ppu_thread& CPU) { return CPU.vr[2]; } }; template<typename RT, typename... T> struct _func_caller { FORCE_INLINE static RT call(ppu_thread& CPU, u32 pc, u32 rtoc, T... args) { _func_caller<void, T...>::call(CPU, pc, rtoc, args...); static_assert(!std::is_pointer_v<RT>, "Invalid callback result type (pointer)"); static_assert(!std::is_reference_v<RT>, "Invalid callback result type (reference)"); const bool is_float = std::is_floating_point_v<RT>; const bool is_vector = std::is_same_v<std::decay_t<RT>, v128>; const _func_arg_type t = is_float ? ARG_FLOAT : (is_vector ? ARG_VECTOR : ARG_GENERAL); return _func_res<RT, t>::get_value(CPU); } }; template<typename... T> struct _func_caller<void, T...> { FORCE_INLINE static void call(ppu_thread& CPU, u32 pc, u32 rtoc, T... args) { const u64 old_r1 = CPU.gpr[1]; CPU.gpr[1] &= -16; // Ensure 16-byte alignment const bool stack = _bind_func_args<0, 0, 0, T...>(CPU, args...); CPU.gpr[1] -= stack ? FIXED_STACK_FRAME_SIZE : 0x70; // create reserved area CPU.fast_call(pc, rtoc); CPU.gpr[1] = old_r1; } }; } namespace vm { template<typename AT, typename RT, typename... T> FORCE_INLINE RT _ptr_base<RT(T...), AT>::operator()(ppu_thread& CPU, T... args) const { const auto data = vm::_ptr<ppu_func_opd_t>(vm::cast(m_addr)); const u32 pc = data->addr; const u32 rtoc = data->rtoc; return ppu_cb_detail::_func_caller<RT, T...>::call(CPU, pc, rtoc, args...); } template<typename AT, typename RT, typename... T> FORCE_INLINE const ppu_func_opd_t& _ptr_base<RT(T...), AT>::opd() const { return vm::_ref<ppu_func_opd_t>(vm::cast(m_addr)); } } template<typename RT, typename... T> inline RT cb_call(ppu_thread& CPU, u32 pc, u32 rtoc, T... args) { return ppu_cb_detail::_func_caller<RT, T...>::call(CPU, pc, rtoc, args...); }
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.h
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RPCS3/rpcs3
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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5,816
PPUInterpreter.h
RPCS3_rpcs3/rpcs3/Emu/Cell/PPUInterpreter.h
#pragma once #include "PPUOpcodes.h" class ppu_thread; using ppu_intrp_func_t = void(*)(ppu_thread& ppu_, ppu_opcode_t op, be_t<u32>* this_op, struct ppu_intrp_func* next_fn); struct ppu_intrp_func { ppu_intrp_func_t fn; }; template <typename IT> struct ppu_interpreter_t; namespace asmjit { struct ppu_builder; } struct ppu_interpreter_rt_base { protected: std::unique_ptr<ppu_interpreter_t<ppu_intrp_func_t>> ptrs; ppu_interpreter_rt_base() noexcept; ppu_interpreter_rt_base(const ppu_interpreter_rt_base&) = delete; ppu_interpreter_rt_base& operator=(const ppu_interpreter_rt_base&) = delete; virtual ~ppu_interpreter_rt_base(); }; struct ppu_interpreter_rt : ppu_interpreter_rt_base { ppu_interpreter_rt() noexcept; ppu_intrp_func_t decode(u32 op) const noexcept; private: ppu_decoder<ppu_interpreter_t<ppu_intrp_func_t>, ppu_intrp_func_t> table; };
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5,817
PPCDisAsm.h
RPCS3_rpcs3/rpcs3/Emu/Cell/PPCDisAsm.h
#pragma once #include "Emu/CPU/CPUDisAsm.h" class PPCDisAsm : public CPUDisAsm { protected: PPCDisAsm(cpu_disasm_mode mode, const u8* offset, u32 start_pc = 0) : CPUDisAsm(mode, offset, start_pc) { } virtual u32 DisAsmBranchTarget(const s32 imm) override = 0; usz insert_char_if(usz pos, bool insert, char c) { if (!insert) { return pos; } ensure(std::exchange(last_opcode[pos], c) == ' ' && last_opcode[pos + 1] == ' '); return pos + 1; } usz insert_char_if(std::string_view op, bool insert, char c = '.') { return insert_char_if(op.size(), insert, c); } void DisAsm_V4(std::string_view op, u32 v0, u32 v1, u32 v2, u32 v3) { fmt::append(last_opcode, "%-*s v%d,v%d,v%d,v%d", PadOp(), op, v0, v1, v2, v3); } void DisAsm_V3_UIMM(std::string_view op, u32 v0, u32 v1, u32 v2, u32 uimm) { fmt::append(last_opcode, "%-*s v%d,v%d,v%d,%s", PadOp(), op, v0, v1, v2, uimm); } void DisAsm_V3(std::string_view op, u32 v0, u32 v1, u32 v2) { fmt::append(last_opcode, "%-*s v%d,v%d,v%d", PadOp(), op, v0, v1, v2); } void DisAsm_V2_UIMM(std::string_view op, u32 v0, u32 v1, u32 uimm) { fmt::append(last_opcode, "%-*s v%d,v%d,%s", PadOp(), op, v0, v1, uimm); } void DisAsm_V2(std::string_view op, u32 v0, u32 v1) { fmt::append(last_opcode, "%-*s v%d,v%d", PadOp(), op, v0, v1); } void DisAsm_V1_SIMM(std::string_view op, u32 v0, s32 simm) { fmt::append(last_opcode, "%-*s v%d,%s", PadOp(), op, v0, SignedHex(simm)); } void DisAsm_V1(std::string_view op, u32 v0) { fmt::append(last_opcode, "%-*s v%d", PadOp(), op, v0); } void DisAsm_V1_R2(std::string_view op, u32 v0, u32 r1, u32 r2) { fmt::append(last_opcode, "%-*s v%d,r%d,r%d", PadOp(), op, v0, r1, r2); } void DisAsm_CR1_F2_RC(std::string_view op, u32 cr0, u32 f0, u32 f1, u32 rc) { fmt::append(last_opcode, "%-*s cr%d,f%d,f%d", PadOp(op, rc ? 1 : 0), op, cr0, f0, f1); insert_char_if(op, !!rc); } void DisAsm_CR1_F2(std::string_view op, u32 cr0, u32 f0, u32 f1) { DisAsm_CR1_F2_RC(op, cr0, f0, f1, false); } void DisAsm_INT1_R2(std::string_view op, u32 i0, u32 r0, u32 r1) { fmt::append(last_opcode, "%-*s %d,r%d,r%d", PadOp(), op, i0, r0, r1); } void DisAsm_INT1_R1_IMM(std::string_view op, u32 i0, u32 r0, s32 imm0) { fmt::append(last_opcode, "%-*s %d,r%d,%s", PadOp(), op, i0, r0, SignedHex(imm0)); } void DisAsm_INT1_R1_RC(std::string_view op, u32 i0, u32 r0, u32 rc) { fmt::append(last_opcode, "%-*s %d,r%d", PadOp(op, rc ? 1 : 0), op, i0, r0); insert_char_if(op, !!rc); } void DisAsm_INT1_R1(std::string_view op, u32 i0, u32 r0) { DisAsm_INT1_R1_RC(op, i0, r0, false); } void DisAsm_F4_RC(std::string_view op, u32 f0, u32 f1, u32 f2, u32 f3, u32 rc) { fmt::append(last_opcode, "%-*s f%d,f%d,f%d,f%d", PadOp(op, rc ? 1 : 0), op, f0, f1, f2, f3); insert_char_if(op, !!rc); } void DisAsm_F3_RC(std::string_view op, u32 f0, u32 f1, u32 f2, u32 rc) { fmt::append(last_opcode, "%-*s f%d,f%d,f%d", PadOp(op, rc ? 1 : 0), op, f0, f1, f2); insert_char_if(op, !!rc); } void DisAsm_F3(std::string_view op, u32 f0, u32 f1, u32 f2) { DisAsm_F3_RC(op, f0, f1, f2, false); } void DisAsm_F2_RC(std::string_view op, u32 f0, u32 f1, u32 rc) { fmt::append(last_opcode, "%-*s f%d,f%d", PadOp(op, rc ? 1 : 0), op, f0, f1); insert_char_if(op, !!rc); } void DisAsm_F2(std::string_view op, u32 f0, u32 f1) { DisAsm_F2_RC(op, f0, f1, false); } void DisAsm_F1_R2(std::string_view op, u32 f0, u32 r0, u32 r1) { if(m_mode == cpu_disasm_mode::compiler_elf) { fmt::append(last_opcode, "%-*s f%d,r%d,r%d", PadOp(), op, f0, r0, r1); return; } fmt::append(last_opcode, "%-*s f%d,r%d(r%d)", PadOp(), op, f0, r0, r1); } void DisAsm_F1_IMM_R1_RC(std::string_view op, u32 f0, s32 imm0, u32 r0, u32 rc) { if(m_mode == cpu_disasm_mode::compiler_elf) { fmt::append(last_opcode, "%-*s f%d,r%d,%s", PadOp(op, rc ? 1 : 0), op, f0, r0, SignedHex(imm0)); insert_char_if(op, !!rc); return; } fmt::append(last_opcode, "%-*s f%d,%s(r%d)", PadOp(op, rc ? 1 : 0), op, f0, SignedHex(imm0), r0); insert_char_if(op, !!rc); } void DisAsm_F1_IMM_R1(std::string_view op, u32 f0, s32 imm0, u32 r0) { DisAsm_F1_IMM_R1_RC(op, f0, imm0, r0, false); } void DisAsm_F1_RC(std::string_view op, u32 f0, u32 rc) { fmt::append(last_opcode, "%-*s f%d", PadOp(op, rc ? 1 : 0), op, f0); insert_char_if(op, !!rc); } void DisAsm_R1_RC(std::string_view op, u32 r0, u32 rc) { fmt::append(last_opcode, "%-*s r%d", PadOp(op, rc ? 1 : 0), op, r0); insert_char_if(op, !!rc); } void DisAsm_R1(std::string_view op, u32 r0) { DisAsm_R1_RC(op, r0, false); } void DisAsm_R2_OE_RC(std::string_view op, u32 r0, u32 r1, u32 oe, u32 rc) { fmt::append(last_opcode, "%-*s r%d,r%d", PadOp(op, (rc ? 1 : 0) + (oe ? 1 : 0)), op, r0, r1); insert_char_if(insert_char_if(op, !!oe, 'o'), !!rc, '.'); } void DisAsm_R2_RC(std::string_view op, u32 r0, u32 r1, u32 rc) { DisAsm_R2_OE_RC(op, r0, r1, false, rc); } void DisAsm_R2(std::string_view op, u32 r0, u32 r1) { DisAsm_R2_RC(op, r0, r1, false); } void DisAsm_R3_OE_RC(std::string_view op, u32 r0, u32 r1, u32 r2, u32 oe, u32 rc) { fmt::append(last_opcode, "%-*s r%d,r%d,r%d", PadOp(op, (rc ? 1 : 0) + (oe ? 1 : 0)), op, r0, r1, r2); insert_char_if(insert_char_if(op, !!oe, 'o'), !!rc, '.'); } void DisAsm_R3_INT2_RC(std::string_view op, u32 r0, u32 r1, u32 r2, s32 i0, s32 i1, u32 rc) { fmt::append(last_opcode, "%-*s r%d,r%d,r%d,%d,%d", PadOp(op, rc ? 1 : 0), op, r0, r1, r2, i0, i1); insert_char_if(op, !!rc); } void DisAsm_R3_RC(std::string_view op, u32 r0, u32 r1, u32 r2, u32 rc) { DisAsm_R3_OE_RC(op, r0, r1, r2, false, rc); } void DisAsm_R3(std::string_view op, u32 r0, u32 r1, u32 r2) { DisAsm_R3_RC(op, r0, r1, r2, false); } void DisAsm_R2_INT3_RC(std::string_view op, u32 r0, u32 r1, s32 i0, s32 i1, s32 i2, u32 rc) { fmt::append(last_opcode, "%-*s r%d,r%d,%d,%d,%d", PadOp(op, rc ? 1 : 0), op, r0, r1, i0, i1, i2); insert_char_if(op, !!rc); } void DisAsm_R2_INT3(std::string_view op, u32 r0, u32 r1, s32 i0, s32 i1, s32 i2) { DisAsm_R2_INT3_RC(op, r0, r1, i0, i1, i2, false); } void DisAsm_R2_INT2_RC(std::string_view op, u32 r0, u32 r1, s32 i0, s32 i1, u32 rc) { fmt::append(last_opcode, "%-*s r%d,r%d,%d,%d", PadOp(op, rc ? 1 : 0), op, r0, r1, i0, i1); insert_char_if(op, !!rc); } void DisAsm_R2_INT2(std::string_view op, u32 r0, u32 r1, s32 i0, s32 i1) { DisAsm_R2_INT2_RC(op, r0, r1, i0, i1, false); } void DisAsm_R2_INT1_RC(std::string_view op, u32 r0, u32 r1, s32 i0, u32 rc) { fmt::append(last_opcode, "%-*s r%d,r%d,%d", PadOp(op, rc ? 1 : 0), op, r0, r1, i0); insert_char_if(op, !!rc); } void DisAsm_R2_INT1(std::string_view op, u32 r0, u32 r1, s32 i0) { DisAsm_R2_INT1_RC(op, r0, r1, i0, false); } void DisAsm_R2_IMM(std::string_view op, u32 r0, u32 r1, s32 imm0) { if(m_mode == cpu_disasm_mode::compiler_elf) { fmt::append(last_opcode, "%-*s r%d,r%d,%s", PadOp(), op, r0, r1, SignedHex(imm0)); return; } fmt::append(last_opcode, "%-*s r%d,%s(r%d)", PadOp(), op, r0, SignedHex(imm0), r1); } void DisAsm_R1_IMM(std::string_view op, u32 r0, s32 imm0) { fmt::append(last_opcode, "%-*s r%d,%s", PadOp(), op, r0, SignedHex(imm0)); } void DisAsm_IMM_R1(std::string_view op, s32 imm0, u32 r0) { fmt::append(last_opcode, "%-*s %d,r%d #%x", PadOp(), op, imm0, r0, imm0); } void DisAsm_CR1_R1_IMM(std::string_view op, u32 cr0, u32 r0, s32 imm0) { fmt::append(last_opcode, "%-*s cr%d,r%d,%s", PadOp(), op, cr0, r0, SignedHex(imm0)); } void DisAsm_CR1_R2_RC(std::string_view op, u32 cr0, u32 r0, u32 r1, u32 rc) { fmt::append(last_opcode, "%-*s cr%d,r%d,r%d", PadOp(op, rc ? 1 : 0), op, cr0, r0, r1); insert_char_if(op, !!rc); } void DisAsm_CR1_R2(std::string_view op, u32 cr0, u32 r0, u32 r1) { DisAsm_CR1_R2_RC(op, cr0, r0, r1, false); } void DisAsm_CR2(std::string_view op, u32 cr0, u32 cr1) { fmt::append(last_opcode, "%-*s cr%d,cr%d", PadOp(), op, cr0, cr1); } void DisAsm_INT3(std::string_view op, s32 i0, s32 i1, s32 i2) { fmt::append(last_opcode, "%-*s %d,%d,%d", PadOp(), op, i0, i1, i2); } void DisAsm_INT1(std::string_view op, s32 i0) { fmt::append(last_opcode, "%-*s %d", PadOp(), op, i0); } void DisAsm_BRANCH(std::string_view op, s32 pc) { fmt::append(last_opcode, "%-*s 0x%x", PadOp(), op, DisAsmBranchTarget(pc)); } void DisAsm_BRANCH_A(std::string_view op, s32 pc) { fmt::append(last_opcode, "%-*s 0x%x", PadOp(), op, pc); } void DisAsm_B2_BRANCH(std::string_view op, u32 b0, u32 b1, s32 pc) { fmt::append(last_opcode, "%-*s %d,%d,0x%x ", PadOp(), op, b0, b1, DisAsmBranchTarget(pc)); } void DisAsm_CR_BRANCH(std::string_view op, u32 cr, s32 pc) { fmt::append(last_opcode, "%-*s cr%d,0x%x ", PadOp(), op, cr, DisAsmBranchTarget(pc)); } void DisAsm_CR_BRANCH_HINT(std::string_view op, u32 cr, u32 bh) { fmt::append(last_opcode, "%-*s cr%d,0x%x ", PadOp(), op, cr, bh); } };
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RPCS3/rpcs3
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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