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748,515
crc32.h
Marisa-Chan_UA_source/src/crc32.h
#ifndef CRC32_H_INCLUDED #define CRC32_H_INCLUDED #include <inttypes.h> #include <stdlib.h> uint32_t crc32(uint32_t crc, const void *buf, size_t size); #endif
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netuser.h
Marisa-Chan_UA_source/src/netlib/netuser.h
#ifndef ZNDNET_NETUSER_H_INCLUDED #define ZNDNET_NETUSER_H_INCLUDED #include <deque> #include <list> #include <string> #include <vector> #include "utils.h" namespace ZNDNet { struct NetUser { enum { STATUS_DISCONNECTED = 0, STATUS_CONNECTING = 1, STATUS_CONNECTED = 2...
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utils.h
Marisa-Chan_UA_source/src/netlib/utils.h
#ifndef ZNDNET_UTILS_H_INCLUDED #define ZNDNET_UTILS_H_INCLUDED namespace ZNDNet { inline bool IPCMP(const IPaddress &a, const IPaddress &b) { return a.host == b.host && a.port == b.port; } inline void writeU32(uint32_t u, void *dst) { uint8_t *dst8 = (uint8_t *)dst; dst8[0] = u & 0xFF; dst8[1] = (...
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748,518
inpacket.h
Marisa-Chan_UA_source/src/netlib/inpacket.h
#ifndef ZNDNET_INPKT_H_INCLUDED #define ZNDNET_INPKT_H_INCLUDED #include <list> #include "types.h" #include "addrseq.h" #include "utils.h" namespace ZNDNet { struct InRawPktHdr { uint8_t flags; uint32_t fsize; //Full size uint32_t offset; //Offset uint32_t seqid; uint8_t *data; si...
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748,519
client.h
Marisa-Chan_UA_source/src/netlib/client.h
#ifndef ZNDNET_CLIENT_H_INCLUDED #define ZNDNET_CLIENT_H_INCLUDED #include <vector> #include <string> #include <atomic> namespace ZNDNet { class ZNDClient: public ZNDNet { public: ZNDClient(const std::string &servstring); //Client methods void Start(const std::string &name, const IPaddress &addr); u...
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748,520
zndNet.h
Marisa-Chan_UA_source/src/netlib/zndNet.h
#ifndef ZNDNET_H_INCLUDED #define ZNDNET_H_INCLUDED #include <SDL2/SDL_thread.h> #include <SDL2/SDL_mutex.h> #include <SDL2/SDL_net.h> #include <list> #include <string> #include <deque> #include <atomic> #include <unordered_map> #define ZNDNET_BUFF_SIZE 4096 #define ZNDNET_USERS_MAX 1024 #define ZNDNET_SES_...
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748,521
errcode.h
Marisa-Chan_UA_source/src/netlib/errcode.h
#ifndef ZNDNET_ERRCODE_H_INCLUDED #define ZNDNET_ERRCODE_H_INCLUDED namespace ZNDNet { enum ERR_SES { ERR_SES_CREATE = 0x00, ERR_SES_JOIN = 0x01, }; enum { ERR_CONN_TIMEOUT = 0x00, ERR_CONN_FULL = 0x01, ERR_CONN_NAME = 0x02, ERR_DISCONNECT_TIMEOUT = 0x00, ERR_DISCONNECT_...
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748,522
addrseq.h
Marisa-Chan_UA_source/src/netlib/addrseq.h
#ifndef ZNDNET_ADDRSEQ_H_INCLUDED #define ZNDNET_ADDRSEQ_H_INCLUDED namespace ZNDNet { struct AddrSeq { IPaddress addr; uint32_t seq; AddrSeq() { addr.host = 0; addr.port = 0; seq = 0; } AddrSeq(const IPaddress &_addr, uint32_t _seq) { set(_addr, _seq); ...
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748,523
types.h
Marisa-Chan_UA_source/src/netlib/types.h
#ifndef ZNDNET_TYPES_H_INCLUDED #define ZNDNET_TYPES_H_INCLUDED namespace ZNDNet { enum HDR_OFF { HDR_OFF_FLAGS = 0, HDR_OFF_SYS_DATA = 1, //For system short msgs HDR_OFF_SEQID = 1, //SeqID HDR_OFF_CHANNEL = 5, HDR_OFF_DATA = 6, //Data position if not multipart HD...
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748,524
tick.h
Marisa-Chan_UA_source/src/netlib/tick.h
#ifndef ZNDNET_TICK_H_INCLUDED #define ZNDNET_TICK_H_INCLUDED namespace ZNDNet { struct Tick64 { uint32_t lastTick; uint32_t lap; Tick64() { lap = 0; lastTick = 0; } uint64_t GetTicks() { uint32_t tick = SDL_GetTicks(); if (lastTick > tick) la...
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748,525
netsession.h
Marisa-Chan_UA_source/src/netlib/netsession.h
#ifndef ZNDNET_NETSESSION_H_INCLUDED #define ZNDNET_NETSESSION_H_INCLUDED #include <string> #include <unordered_map> #include <vector> #include "netuser.h" namespace ZNDNet { struct NetSession { uint64_t ID; bool lobby; std::string name; NetUserList users; NetUser *lead; std::st...
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748,526
events.h
Marisa-Chan_UA_source/src/netlib/events.h
#ifndef ZNDNET_EVENT_H_INCLUDED #define ZNDNET_EVENT_H_INCLUDED #include <list> namespace ZNDNet { enum { EVENT_DISCONNECT, //On disconnect EVENT_CONNECTED, // EVENT_CONNERR, EVENT_SESSION_LIST, //Sessions list receieved EVENT_SESSION_JOIN, //Success join EVENT_SESSION_FAIL, //Error join...
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748,527
server.h
Marisa-Chan_UA_source/src/netlib/server.h
#ifndef ZNDNET_SERVER_H_INCLUDED #define ZNDNET_SERVER_H_INCLUDED #include <vector> #include <string> #include <atomic> namespace ZNDNet { class ZNDServer: public ZNDNet { public: ZNDServer(const std::string &servstring); void Start(uint16_t port); void ShowSession(bool show) {}; void CloseSession...
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748,528
sendstorage.h
Marisa-Chan_UA_source/src/netlib/sendstorage.h
#ifndef ZNDNET_SENDSTORAGE_H_INCLUDED #define ZNDNET_SENDSTORAGE_H_INCLUDED #include <deque> #include <list> #include <string.h> #include "addrseq.h" namespace ZNDNet { class RefData { public: inline size_t size() {return _datasz;}; inline int32_t unlink() {return --_refcnt;}; inline void link() {++_ref...
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748,529
single.h
Marisa-Chan_UA_source/src/netlib/single.h
#ifndef ZNDNET_SINGLE_H_INCLUDED #define ZNDNET_SINGLE_H_INCLUDED namespace ZNDNet { class ZNDSingle: public ZNDNet { public: ZNDSingle(const std::string &servstring); void Start(const std::string &name, uint16_t port, const std::string &sname, uint32_t max_players); void ShowSession(bool show); vo...
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748,530
protos.h
Marisa-Chan_UA_source/src/world/protos.h
#ifndef WORLD_PROTOS_H_INCLUDED #define WORLD_PROTOS_H_INCLUDED #include "../system/sound.h" #include "../nucleas.h" #include "../sample.h" #include "../skeleton.h" class NC_STACK_ypabact; namespace World { struct TRoboProto; struct DestFX { enum FXTYPES { FX_NONE = 0, FX_DEATH, // "death" ...
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748,531
luaevents.h
Marisa-Chan_UA_source/src/world/luaevents.h
#ifndef WORLD_LUA_H_INCLUDED #define WORLD_LUA_H_INCLUDED #include "../system/luascript.h" #include "../types.h" class NC_STACK_ypaworld; class NC_STACK_ypabact; namespace World { class LuaEvents: public System::LuaScript { public: struct UnitIter { RefBactList &Lst; RefBactList::iterato...
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748,532
history.h
Marisa-Chan_UA_source/src/world/history.h
#ifndef WORLD_HISTORY_H_INCLUDED #define WORLD_HISTORY_H_INCLUDED #include <array> #include "../memstream.h" #include "../types.h" namespace World { namespace History { enum TYPES { TYPE_UNK = 0, TYPE_FRAME = 1, TYPE_CONQ = 2, TYPE_VHCLKILL = 3, TYPE_VHCLCREATE = 4, ...
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748,533
saveparsers.h
Marisa-Chan_UA_source/src/world/saveparsers.h
#ifndef WORLD_SAVEPARSERS_H_INCLUDED #define WORLD_SAVEPARSERS_H_INCLUDED #include "parsers.h" namespace World { namespace Parsers { class SaveBact { protected: bool SaveBactParser(ScriptParser::Parser &parser, NC_STACK_ypabact *b, const std::string &p1, const std::string &p2); static NC_STACK_ypabact *_la...
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748,534
analyzer.h
Marisa-Chan_UA_source/src/world/analyzer.h
#ifndef SITUATION_ANALYZER_H #define SITUATION_ANALYZER_H #include <string> class NC_STACK_ypaworld; namespace World { // Static method class class GameAnalyzer { public: static std::string Analyze(NC_STACK_ypaworld *world); protected: // Is host station attacked by enemy static bool IsHSAttacked(N...
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748,535
nparticle.h
Marisa-Chan_UA_source/src/world/nparticle.h
#ifndef WORLD_NPARTICLE_H_INCLUDED #define WORLD_NPARTICLE_H_INCLUDED #include <deque> #include "../system/tform.h" #include "../system/gfx.h" #include "../vectors.h" class NC_STACK_particle; class NC_STACK_skeleton; namespace UAskeleton { struct Data; }; struct area_arg_65; namespace World { class ParticleSystem {...
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748,536
consts.h
Marisa-Chan_UA_source/src/world/consts.h
#ifndef WORLD_CONSTS_H #define WORLD_CONSTS_H namespace World { // Constant values constexpr float CVSectorLength = 1200.0; constexpr float CVSectorHalfLength = CVSectorLength / 2.0; constexpr size_t CVLocaleStringsNumber = 2700; constexpr size_t CVFractionsCount = 8; constexpr size_t CVMaxMap = 256; constexpr size_t ...
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748,537
tools.h
Marisa-Chan_UA_source/src/world/tools.h
#ifndef WORLD_TOOLS_H #define WORLD_TOOLS_H #include <string> #include "common/common.h" #include "common/plane.h" #include "../vectors.h" #include "../bitmap.h" #include "consts.h" namespace World { inline Common::Point PositionToSectorID(const vec3d &pos) { return Common::Point(pos.x / CVSectorLength, -pos.z / C...
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748,538
parsers.h
Marisa-Chan_UA_source/src/world/parsers.h
#ifndef WORLD_PARSERS_H_INCLUDED #define WORLD_PARSERS_H_INCLUDED #include <string> #include "../types.h" #include "../utils.h" #include "common/common.h" #include "common/plane.h" #include "../def_parser.h" #include "protos.h" class NC_STACK_ypaworld; class NC_STACK_ypabact; class NC_STACK_yparobo; class NC_STACK...
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748,539
locale.h
Marisa-Chan_UA_source/src/locale/locale.h
#ifndef LOCALE_H #define LOCALE_H #include <string> #include <vector> #include <inttypes.h> #include "strid.h" #include "default.h" namespace Locale { class Text { public: static void SetLangDefault(); static std::string Get(int32_t id, const std::string &def); static bool LngFileLoad(const std...
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Marisa-Chan/UA_source
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748,540
strid.h
Marisa-Chan_UA_source/src/locale/strid.h
#ifndef LOCALE_STRID_H #define LOCALE_STRID_H namespace Locale { enum LOCALE_BLOCK { LBL_COMMON = 0, LBL_HUDTXT = 30, LBL_WINNAMES = 50, LBL_TITLES = 80, LBL_BRIEF = 150, LBL_FEEDBACK = 200, LBL_DIALOGS = 300, LBL_NETDLG = 400, LBL_INPUT...
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748,541
default.h
Marisa-Chan_UA_source/src/locale/default.h
#ifndef WORLD_DEFSTR_H #define WORLD_DEFSTR_H #include <array> #include <string> #include "strid.h" namespace Locale { class DefaultStrings { public: // LBL_COMMON 0 static std::array<std::string, CMN_MAX> Commons; // LBL_HUDSTR 30 static std::array<std::string, HUDSTR_MAX> HudStrings; // LBL_WI...
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Marisa-Chan/UA_source
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748,542
luascript.h
Marisa-Chan_UA_source/src/system/luascript.h
#ifndef SYSTEM_LUA_H_INCLUDED #define SYSTEM_LUA_H_INCLUDED #include <string> #ifndef NOLUAVERSION extern "C" { #include <lua5.3/lua.h> #include <lua5.3/lauxlib.h> #include <lua5.3/lualib.h> } #else extern "C" { #include <lua.h> #include <lauxlib.h> #include <lualib.h> } #endif namespace System { class LuaScrip...
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748,543
inivals.h
Marisa-Chan_UA_source/src/system/inivals.h
#ifndef WORLD_INIVALS_H_INCLUDED #define WORLD_INIVALS_H_INCLUDED #include "../ini.h" namespace System { class IniConf { public: public: static void Init(); static bool ReadFromNucleusIni(); static bool ReadFromIni(const std::string &fname); static Common::Ini::Key GfxDither; static...
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748,544
movie.h
Marisa-Chan_UA_source/src/system/movie.h
#ifndef ENGINE_MOVIE_H_INCLUDED #define ENGINE_MOVIE_H_INCLUDED #include <string> #include <SDL2/SDL.h> namespace System { class TMovie { private: struct Context; public: ~TMovie(); void Init(); void PlayMovie(const std::string &fname, int volume = 127); private: TMovie(); bool OpenFi...
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Marisa-Chan/UA_source
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748,545
inpt.h
Marisa-Chan_UA_source/src/system/inpt.h
#ifndef ENGINE_INPUT_H_INCLUDED #define ENGINE_INPUT_H_INCLUDED #include <string> #include <functional> #include <vector> #include "utils.h" #include "common/common.h" #include "common/bitman.h" #include "inp_ff.h" #include "itimer.h" #include "idev.h" class ButtonBox { public: int16_t x = 0; int16_t y = 0; ...
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system.h
Marisa-Chan_UA_source/src/system/system.h
#ifndef UA_SYSTEM_H_INCLUDED #define UA_SYSTEM_H_INCLUDED #include <string> #if defined(__APPLE__) && defined(__MACH__) #include <OpenGL/gl.h> #else #include <GL/gl.h> #endif #include <SDL2/SDL.h> #include <SDL2/SDL_opengl.h> #include <SDL2/SDL_ttf.h> #include "common/common.h" namespace System { struct ResRa...
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748,547
tform.h
Marisa-Chan_UA_source/src/system/tform.h
#ifndef ENGINE_TFORM_H_INCLUDED #define ENGINE_TFORM_H_INCLUDED #include <array> #include <inttypes.h> #include "../vectors.h" #include "../matrix.h" #include "../ini.h" #include "../IFFile.h" namespace TF { class TForm3D { public: struct IntAngle { int32_t RawAngle = 0; IntAn...
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fsmgr.h
Marisa-Chan_UA_source/src/system/fsmgr.h
#ifndef SFMGR_H_INCLUDED #define SFMGR_H_INCLUDED #define BYTEORDER_LITTLE #undef min #undef max #include <string> #include <list> #include <memory> #include <inttypes.h> #include <stdio.h> namespace FSMgr { class DirIter; class iDir; class FileHandle; class iNode { friend class iDir; public: iNode(const ...
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gfx.h
Marisa-Chan_UA_source/src/system/gfx.h
#ifndef ENGINE_GFX_H_INCLUDED #define ENGINE_GFX_H_INCLUDED #include <array> #include <deque> #include <math.h> #include <inttypes.h> #include "system.h" #include "../ini.h" #include "../vectors.h" #include "../matrix.h" #include "../IFFile.h" #include "../nucleas.h" #include "common/common.h" #include "common/caches...
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sound.h
Marisa-Chan_UA_source/src/system/sound.h
#ifndef ENGINE_MILES_H_INCLUDED #define ENGINE_MILES_H_INCLUDED #include <array> #include "gfx.h" #include "../wrapal.h" #define AUDIO_CHANNELS 16 struct TSndCarrier; struct TSndFXParam { int time = 0; int slot = 0; float mag0 = 0.0; float mag1 = 0.0; }; struct TSndFxPosParam : TSndFXParam { ...
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glfuncs.h
Marisa-Chan_UA_source/src/system/glfuncs.h
#include <SDL2/SDL.h> #include <SDL2/SDL_opengl.h> #if defined(__APPLE__) && defined(__MACH__) #include <OpenGL/glext.h> #else #include <GL/glext.h> #endif namespace GFX { class Glext { public: static bool init(); public: static PFNGLGENFRAMEBUFFERSPROC GLGenFramebuffers; static PFNGLBINDFRAMEB...
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748,552
line.h
Marisa-Chan_UA_source/src/common/line.h
#ifndef COMMONLINE_H_INCLUDED #define COMMONLINE_H_INCLUDED #include "common.h" namespace Common { template <typename T> struct TLine; typedef TLine<int32_t> Line; typedef TLine<float> FLine; template<typename T> struct TLine { enum CLIP_FLAGS { CLIP_LEFT = 1, CLIP_RIGHT = 2, CLI...
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cachestor.h
Marisa-Chan_UA_source/src/common/cachestor.h
#ifndef CACHESTOR_H_INCLUDED #define CACHESTOR_H_INCLUDED #include "common.h" namespace Common { template <typename T, std::size_t BLKSZ = 10000> struct CacheStorage { typedef std::array<T, BLKSZ> _TBLOCK; std::deque<_TBLOCK> Blocks; size_t NextPos = 0; T& GetNext() { while(Nex...
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bitman.h
Marisa-Chan_UA_source/src/common/bitman.h
#ifndef BITMAN_H_INCLUDED #define BITMAN_H_INCLUDED #include "common.h" namespace Common { template <std::size_t _BNm> struct BitMan : protected std::array<uint32_t, (_BNm + 31) / 32> { protected: typedef std::array<uint32_t, (_BNm + 31) / 32> BASE; public: BitMan() { BASE::fill(0); }; BitMan(const BitM...
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748,555
plane.h
Marisa-Chan_UA_source/src/common/plane.h
#ifndef PLANE_H_INCLUDED #define PLANE_H_INCLUDED #include "common.h" namespace Common { template <class T> class PlaneVector; typedef PlaneVector<uint8_t> PlaneBytes; template <class T> class PlaneVector : protected std::vector<T> { public: using std::vector<T>::data; using std::vector<T>::operator[]; ...
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748,556
common.h
Marisa-Chan_UA_source/src/common/common.h
#ifndef COMMON_H_INCLUDED #define COMMON_H_INCLUDED #include <inttypes.h> #include <vector> #include <array> #include <deque> #include <utility> #include <SDL2/SDL.h> #ifdef ABS #undef ABS #endif #ifdef MIN #undef MIN #endif #ifdef MAX #undef MAX #endif namespace Common { template<typename T> inline T ABS(T x) {...
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uamsgbox.h
Marisa-Chan_UA_source/src/gui/uamsgbox.h
#ifndef GUI_UAMSGBOX_H_INCLUDED #define GUI_UAMSGBOX_H_INCLUDED #include "uacommon.h" #include "uabutton.h" #include "uawindow.h" #include "uaempty.h" namespace Gui { class UABlockMsgBox; class UAMessageBox : public UAWindow { friend class UABlockMsgBox; public: enum { TYPE_INGAME = 0, ...
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748,559
uabutton.h
Marisa-Chan_UA_source/src/gui/uabutton.h
#ifndef GUI_UABUTTON_H_INCLUDED #define GUI_UABUTTON_H_INCLUDED #include "uacommon.h" namespace Gui { class UABaseButton : public Widget, public UA { public: enum FLAG { FLAG_PRESSED = (1 << 16), FLAG_LOCKED = (1 << 17), FLAG_NOBORDERS = (1 << 18), FLAG_TOUCH = (1 ...
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748,560
uascroll.h
Marisa-Chan_UA_source/src/gui/uascroll.h
#ifndef GUI_UASCROLL_H_INCLUDED #define GUI_UASCROLL_H_INCLUDED #include "uacommon.h" namespace Gui { class UAScroll : public Widget, public UA { protected: enum { AREA_NONE = 0, AREA_MINUS = 1, AREA_BTN = 2, AREA_PLUS = 3, }; enum { TIME_FIRST...
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748,561
uacommon.h
Marisa-Chan_UA_source/src/gui/uacommon.h
#ifndef GUI_UACOMMON_H_INCLUDED #define GUI_UACOMMON_H_INCLUDED #include <array> #include <inttypes.h> #include <SDL2/SDL.h> #include "common/common.h" #include "../system/gfx.h" #include "widget.h" class NC_STACK_ypaworld; namespace Gui { class UABaseButton; class UAOneTileButton; class UATextButton; class UATil...
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748,562
uaempty.h
Marisa-Chan_UA_source/src/gui/uaempty.h
#ifndef GUI_UAEMPTY_H_INCLUDED #define GUI_UAEMPTY_H_INCLUDED #include "widget.h" namespace Gui { class UAEmpty : public Widget { public: UAEmpty(); UAEmpty(Widget *parent); UAEmpty(Common::PointRect xyw); UAEmpty(Widget *parent, const Common::PointRect &xyw); virtual void OnAttachDetach(bo...
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748,563
root.h
Marisa-Chan_UA_source/src/gui/root.h
#ifndef GUI_ROOT_H_INCLUDED #define GUI_ROOT_H_INCLUDED #include <list> #include <inttypes.h> #include <SDL2/SDL.h> #if defined(__APPLE__) && defined(__MACH__) #include <OpenGL/gl.h> #else #include <GL/gl.h> #endif #include "common/common.h" namespace Gui { class Widget; enum MICE_BUTTONS { MICE_LEFT = (1 <<...
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748,564
uawidgets.h
Marisa-Chan_UA_source/src/gui/uawidgets.h
#ifndef GUI_UAWIDGETS_H_INCLUDED #define GUI_UAWIDGETS_H_INCLUDED #include "uacommon.h" #include "uabutton.h" #include "uascroll.h" #include "uawindow.h" #endif
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748,565
uawindow.h
Marisa-Chan_UA_source/src/gui/uawindow.h
#ifndef GUI_UAWINDOW_H_INCLUDED #define GUI_UAWINDOW_H_INCLUDED #include "uacommon.h" #include "uabutton.h" #include "uascroll.h" namespace Gui { class UAWindow : public Widget, public UA { public: enum { FLAG_WND_CLOSE = (1 << 0), FLAG_WND_HELP = (1 << 1), FLAG_WND_MAXM =...
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748,566
widget.h
Marisa-Chan_UA_source/src/gui/widget.h
#ifndef GUI_WIDGET_H_INCLUDED #define GUI_WIDGET_H_INCLUDED #include <list> #include <inttypes.h> #include <SDL2/SDL.h> #include "common/common.h" #include "root.h" namespace Gui { class Root; class Widget { friend class Root; friend class OldCompat; public: enum { FLAG_ENABLED = (1 << 0), FLAG_FOCUSED...
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748,567
main.cpp
zer011b_fdtd3d/Source/main.cpp
/* * Copyright (C) 2015 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,568
SchemeHelper.cpp
zer011b_fdtd3d/Source/Scheme/SchemeHelper.cpp
/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,569
InternalScheme.inc.cpp
zer011b_fdtd3d/Source/Scheme/InternalScheme.inc.cpp
/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,570
CallBack.cpp
zer011b_fdtd3d/Source/Scheme/CallBack.cpp
/* * Copyright (C) 2017 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,571
Scheme.cpp
zer011b_fdtd3d/Source/Scheme/Scheme.cpp
/* * Copyright (C) 2017 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,572
InternalScheme.cpp
zer011b_fdtd3d/Source/Scheme/InternalScheme.cpp
/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,573
BMPHelper.cpp
zer011b_fdtd3d/Source/File-Management/BMPHelper.cpp
/* * Copyright (C) 2016 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,574
Commons.cpp
zer011b_fdtd3d/Source/File-Management/Commons.cpp
/* * Copyright (C) 2015 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,575
TXTDumper.cpp
zer011b_fdtd3d/Source/File-Management/Dumper/TXTDumper.cpp
/* * Copyright (C) 2017 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,576
BMPDumper.cpp
zer011b_fdtd3d/Source/File-Management/Dumper/BMPDumper.cpp
/* * Copyright (C) 2015 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,577
BMPLoader.cpp
zer011b_fdtd3d/Source/File-Management/Loader/BMPLoader.cpp
/* * Copyright (C) 2015 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,578
TXTLoader.cpp
zer011b_fdtd3d/Source/File-Management/Loader/TXTLoader.cpp
/* * Copyright (C) 2017 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,579
unit-test-coordinate.cpp
zer011b_fdtd3d/Source/UnitTests/unit-test-coordinate.cpp
/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,580
unit-test-layout.cpp
zer011b_fdtd3d/Source/UnitTests/unit-test-layout.cpp
/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,581
unit-test-parallel-grid.cpp
zer011b_fdtd3d/Source/UnitTests/unit-test-parallel-grid.cpp
/* * Copyright (C) 2017 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,582
perf-test-parallel-grid.cpp
zer011b_fdtd3d/Source/UnitTests/perf-test-parallel-grid.cpp
/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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748,583
unit-test-grid.cpp
zer011b_fdtd3d/Source/UnitTests/unit-test-grid.cpp
/* * Copyright (C) 2017 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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zer011b/fdtd3d
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748,584
unit-test-clock.cpp
zer011b_fdtd3d/Source/UnitTests/unit-test-clock.cpp
/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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unit-test-complex.cpp
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/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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unit-test-dumpers-loaders.cpp
zer011b_fdtd3d/Source/UnitTests/unit-test-dumpers-loaders.cpp
/* * Copyright (C) 2017 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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unit-test-approximation.cpp
zer011b_fdtd3d/Source/UnitTests/unit-test-approximation.cpp
/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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unit-test-settings.cpp
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/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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YeeGridLayout.cpp
zer011b_fdtd3d/Source/Layout/YeeGridLayout.cpp
/* * Copyright (C) 2016 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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ParallelYeeGridLayout.cpp
zer011b_fdtd3d/Source/Layout/ParallelYeeGridLayout.cpp
/* * Copyright (C) 2017 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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Approximation.cpp
zer011b_fdtd3d/Source/Layout/Approximation.cpp
/* * Copyright (C) 2017 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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GridCoordinate.cpp
zer011b_fdtd3d/Source/Coordinate/GridCoordinate.cpp
/* * Copyright (C) 2016 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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converter.cpp
zer011b_fdtd3d/Source/Tools/converter.cpp
/* * Copyright (C) 2019 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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ParallelGridCoreDynamic.cpp
zer011b_fdtd3d/Source/Grid/ParallelGridCoreDynamic.cpp
/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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ParallelGridCore.cpp
zer011b_fdtd3d/Source/Grid/ParallelGridCore.cpp
/* * Copyright (C) 2017 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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ParallelGrid1D.cpp
zer011b_fdtd3d/Source/Grid/ParallelGrid1D.cpp
/* * Copyright (C) 2016 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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ParallelGrid2D.cpp
zer011b_fdtd3d/Source/Grid/ParallelGrid2D.cpp
/* * Copyright (C) 2016 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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ParallelBuffer2D.cpp
zer011b_fdtd3d/Source/Grid/ParallelBuffer2D.cpp
/* * Copyright (C) 2016 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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ParallelGridGroup.cpp
zer011b_fdtd3d/Source/Grid/ParallelGridGroup.cpp
/* * Copyright (C) 2019 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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ParallelGrid3D.cpp
zer011b_fdtd3d/Source/Grid/ParallelGrid3D.cpp
/* * Copyright (C) 2016 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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ParallelGrid.cpp
zer011b_fdtd3d/Source/Grid/ParallelGrid.cpp
/* * Copyright (C) 2016 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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ParallelBuffer3D.cpp
zer011b_fdtd3d/Source/Grid/ParallelBuffer3D.cpp
/* * Copyright (C) 2016 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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ParallelGridDynamic.cpp
zer011b_fdtd3d/Source/Grid/ParallelGridDynamic.cpp
/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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Settings.cpp
zer011b_fdtd3d/Source/Settings/Settings.cpp
/* * Copyright (C) 2017 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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PAssert.cpp
zer011b_fdtd3d/Source/Helpers/PAssert.cpp
/* * Copyright (C) 2015 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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FieldValue.cpp
zer011b_fdtd3d/Source/Kernels/FieldValue.cpp
/* * Copyright (C) 2017 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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exact.cpp
zer011b_fdtd3d/Tests/suite/t1.2/exact.cpp
/* * Copyright (C) 2017 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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Callbacks.inc.h
zer011b_fdtd3d/Source/Scheme/Callbacks.inc.h
/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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CallBack.h
zer011b_fdtd3d/Source/Scheme/CallBack.h
/* * Copyright (C) 2017 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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Scheme.inc.h
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/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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Grids.inc.h
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/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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SchemeHelper.h
zer011b_fdtd3d/Source/Scheme/SchemeHelper.h
/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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Grids2.inc.h
zer011b_fdtd3d/Source/Scheme/Grids2.inc.h
/* * Copyright (C) 2018 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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Scheme.h
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/* * Copyright (C) 2015 Gleb Balykov * * This file is part of fdtd3d. * * fdtd3d is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version...
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