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- code/third_party/vMaterials_2/Composite/Carbon_Fiber.mdl +578 -0
- code/third_party/vMaterials_2/Composite/Fiberglass.mdl +394 -0
- code/third_party/vMaterials_2/Composite/Fiberglass_Imperfections.mdl +878 -0
- code/third_party/vMaterials_2/Gems/Alexandrite.mdl +102 -0
- code/third_party/vMaterials_2/Gems/Amethyst.mdl +136 -0
- code/third_party/vMaterials_2/Gems/Ametrine.mdl +161 -0
- code/third_party/vMaterials_2/Gems/Aquamarine.mdl +92 -0
- code/third_party/vMaterials_2/Gems/Citrine.mdl +133 -0
- code/third_party/vMaterials_2/Gems/Diamond.mdl +235 -0
- code/third_party/vMaterials_2/Gems/Emerald.mdl +93 -0
- code/third_party/vMaterials_2/Gems/Garnet.mdl +147 -0
- code/third_party/vMaterials_2/Gems/Iolite.mdl +91 -0
- code/third_party/vMaterials_2/Gems/Jade.mdl +133 -0
- code/third_party/vMaterials_2/Gems/Morganite.mdl +91 -0
- code/third_party/vMaterials_2/Gems/Onyx.mdl +157 -0
- code/third_party/vMaterials_2/Gems/Pearl.mdl +121 -0
- code/third_party/vMaterials_2/Gems/Peridot.mdl +91 -0
- code/third_party/vMaterials_2/Gems/Ruby.mdl +146 -0
- code/third_party/vMaterials_2/Gems/Sapphire.mdl +148 -0
- code/third_party/vMaterials_2/Gems/Tanzanite.mdl +94 -0
- code/third_party/vMaterials_2/Gems/Topaz.mdl +145 -0
- code/third_party/vMaterials_2/Gems/Tourmaline.mdl +181 -0
- code/third_party/vMaterials_2/Gems/Turquoise.mdl +719 -0
- code/third_party/vMaterials_2/Gems/Zircon.mdl +140 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_10_of_12.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_11_of_12.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_2_of_12.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_3_of_12.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_4_of_12.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_5_of_12.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_6_of_12.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_7_of_12.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_8_of_12.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_9_of_12.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum.mdl.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum.mdl@Aluminum.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum.mdl@Aluminum_Glossy_Fingerprints.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum.mdl@Aluminum_Polished.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Electric_Blue_Coated.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Electric_Blue_Dirty.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Electric_Blue_Scratched.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Electric_Blue_Shiny.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Electric_Blue_Smudges.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Gold.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Grass_Green.png +3 -0
- code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Lavender.png +3 -0
code/third_party/vMaterials_2/Composite/Carbon_Fiber.mdl
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| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
mdl 1.6;
|
| 38 |
+
|
| 39 |
+
import ::anno::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::df::*;
|
| 42 |
+
import ::math::*;
|
| 43 |
+
import ::state::*;
|
| 44 |
+
import ::tex::*;
|
| 45 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 46 |
+
import ::nvidia::core_definitions::dimension;
|
| 47 |
+
|
| 48 |
+
const string COPYRIGHT =
|
| 49 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 50 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 51 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 52 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 53 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 54 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 55 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 56 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 57 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 58 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 59 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 60 |
+
|
| 61 |
+
const string DESCRIPTION = "A polished brass material with tweakable surface imperfections.";
|
| 62 |
+
|
| 63 |
+
|
| 64 |
+
annotation preview_scale( float f);
|
| 65 |
+
|
| 66 |
+
// Returns the normal n in tangent space, given n is in internal space.
|
| 67 |
+
float3 transform_internal_to_tangent(float3 n)
|
| 68 |
+
[[
|
| 69 |
+
anno::hidden()
|
| 70 |
+
]]
|
| 71 |
+
{
|
| 72 |
+
return
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| 73 |
+
n.x* float3(state::texture_tangent_u(0).x,state::texture_tangent_v(0).x,state::normal().x)+
|
| 74 |
+
n.y* float3(state::texture_tangent_u(0).y,state::texture_tangent_v(0).y,state::normal().y)+
|
| 75 |
+
n.z* float3(state::texture_tangent_u(0).z,state::texture_tangent_v(0).z,state::normal().z);
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
// Returns the normal n in internal space, given n is in tangent space.
|
| 79 |
+
float3 transform_tangent_to_internal(float3 n)
|
| 80 |
+
[[
|
| 81 |
+
anno::hidden()
|
| 82 |
+
]]
|
| 83 |
+
{
|
| 84 |
+
return state::texture_tangent_u(0) * n.x +
|
| 85 |
+
state::texture_tangent_v(0) * n.y +
|
| 86 |
+
state::normal() * n.z ;
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
|
| 91 |
+
// Returns a normal by adding a detail normal to a global normal.
|
| 92 |
+
// If detail blending of two normal maps gives visual artifacts, check if texture_2d are loaded
|
| 93 |
+
// correctly with tex::gamma_linear
|
| 94 |
+
float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
|
| 95 |
+
{
|
| 96 |
+
// http://blog.selfshadow.com/publications/blending-in-detail/
|
| 97 |
+
float3 n_t = transform_internal_to_tangent(n);
|
| 98 |
+
float3 nd_t = transform_internal_to_tangent(nd);
|
| 99 |
+
|
| 100 |
+
n_t=n_t + float3(0.,0.,1.);
|
| 101 |
+
nd_t = nd_t * float3(-1.,-1.,1.);
|
| 102 |
+
n = n_t*math::dot(n_t, nd_t)/n_t.z - nd_t;
|
| 103 |
+
return ::math::normalize(transform_tangent_to_internal(n));
|
| 104 |
+
}
|
| 105 |
+
|
| 106 |
+
|
| 107 |
+
float histogram_range(float input, float range = 1.0f, float position = 0.5f)
|
| 108 |
+
{
|
| 109 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 110 |
+
float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 111 |
+
return ::math::lerp(low, high, input);
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
|
| 115 |
+
float remap(float input, float low, float high)
|
| 116 |
+
{
|
| 117 |
+
return ::math::lerp(low, high, input);
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
::base::texture_coordinate_info vmat_transform_post_scale(
|
| 121 |
+
::base::texture_coordinate_info uvw,
|
| 122 |
+
float2 scale = float2(1.0f)
|
| 123 |
+
)
|
| 124 |
+
{
|
| 125 |
+
return ::base::texture_coordinate_info(
|
| 126 |
+
position: float3(uvw.position.x / scale.x,
|
| 127 |
+
uvw.position.y / scale.y,
|
| 128 |
+
uvw.position.z),
|
| 129 |
+
tangent_u: uvw.tangent_u,
|
| 130 |
+
tangent_v: uvw.tangent_v
|
| 131 |
+
);
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
::base::anisotropy_return anisotropy_conversion(
|
| 135 |
+
float roughness = 0.0,
|
| 136 |
+
float anisotropy = 0.0,
|
| 137 |
+
float anisotropy_rotation = 0.0,
|
| 138 |
+
float3 tangent_u = ::state::texture_tangent_u(0)
|
| 139 |
+
)
|
| 140 |
+
{
|
| 141 |
+
::base::anisotropy_return return_value(
|
| 142 |
+
roughness_u: roughness * roughness,
|
| 143 |
+
roughness_v: roughness * roughness,
|
| 144 |
+
tangent_u: tangent_u
|
| 145 |
+
);
|
| 146 |
+
|
| 147 |
+
if (anisotropy > 0.f) {
|
| 148 |
+
// Allows for infinite anisotropy when roughness==0, full roughness when anisotropy==0 (saturated later on)
|
| 149 |
+
return_value.roughness_u += ::math::pow(anisotropy,4);
|
| 150 |
+
|
| 151 |
+
if (anisotropy_rotation > 0.f && anisotropy_rotation < 1.f) {
|
| 152 |
+
float3 tangent_v = ::math::cross(::state::normal(), tangent_u); // assumed these are normalized already
|
| 153 |
+
float rotation_angle = 2.f * ::math::PI * anisotropy_rotation;
|
| 154 |
+
return_value.tangent_u = tangent_u * ::math::cos(rotation_angle) - tangent_v * ::math::sin(rotation_angle);
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
return_value.roughness_u = ::math::min(1.f, return_value.roughness_u);
|
| 159 |
+
return_value.roughness_v = ::math::min(1.f, return_value.roughness_v);
|
| 160 |
+
|
| 161 |
+
return return_value;
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
|
| 165 |
+
::base::texture_coordinate_info vmat_transform(
|
| 166 |
+
uniform float2 translation = float2(0.0, 0.0),
|
| 167 |
+
uniform float rotation = 0.0,
|
| 168 |
+
uniform float2 scaling = float2(1.0, 1.0),
|
| 169 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 170 |
+
uniform int uv_space = 0
|
| 171 |
+
)
|
| 172 |
+
{
|
| 173 |
+
float4x4 scale =
|
| 174 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 175 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 176 |
+
0. , 0. , 1.0, 0.,
|
| 177 |
+
translation.x , translation.y , 0.0, 1.);
|
| 178 |
+
|
| 179 |
+
float s = ::math::sin(rotation);
|
| 180 |
+
float c = ::math::cos(rotation);
|
| 181 |
+
float4x4 rotate =
|
| 182 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 183 |
+
s , c , 0.0 , 0.0,
|
| 184 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 185 |
+
0. , 0.0 , 0.0 , 1.);
|
| 186 |
+
|
| 187 |
+
return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
float remap_xy_to_0_1(float input, float x, float y)
|
| 191 |
+
{
|
| 192 |
+
return (input - x)/(y - x);
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
float histogram_scan_big(float input, float width, float position)
|
| 196 |
+
{
|
| 197 |
+
return ::math::clamp(
|
| 198 |
+
remap_xy_to_0_1(input,
|
| 199 |
+
::math::lerp(-width, 1.0, position),
|
| 200 |
+
::math::lerp(0.0, 1.0 + width, position)),
|
| 201 |
+
0.0,
|
| 202 |
+
1.0);
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
float histogram_pos_range(float input, float range, float position)
|
| 206 |
+
{
|
| 207 |
+
float range_half = range/2.0;
|
| 208 |
+
float add_high = (position - range_half) < 0.0 ? ::math::abs(position - range_half) : 0.0;
|
| 209 |
+
float subtract_low = (position + range_half) > 1.0 ? ::math::abs((position + range_half)-1.0) : 0.0;
|
| 210 |
+
|
| 211 |
+
|
| 212 |
+
float low = (position - range_half) < 0.0 ? 0.0 : (position - range_half - subtract_low);
|
| 213 |
+
float high = (position + range_half) > 1.0 ? 1.0 : (position + range_half + add_high);
|
| 214 |
+
return remap(input, low, high);
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
+
export material Carbon_Fiber(
|
| 218 |
+
float carbon_fiber_brightness = 0.22f [[
|
| 219 |
+
::anno::description("Adjusts the brightness of the material."),
|
| 220 |
+
::anno::display_name("Brightness"),
|
| 221 |
+
::anno::hard_range(0.f, 1.f),
|
| 222 |
+
::anno::ui_order(0)
|
| 223 |
+
]],
|
| 224 |
+
float fibers_roughness = 0.16f [[
|
| 225 |
+
::anno::description("Afjusts the roughness of the fibers."),
|
| 226 |
+
::anno::display_name("Fibers Roughness"),
|
| 227 |
+
::anno::in_group("Appearance", "Fibers"),
|
| 228 |
+
::anno::hard_range(0.f, 1.f),
|
| 229 |
+
::anno::ui_order(1)
|
| 230 |
+
]],
|
| 231 |
+
float fibers_anisotropy = 0.18f [[
|
| 232 |
+
::anno::description("Adjusts the anisotropy of the fibers. Higher values stretches the reflection of the fibers."),
|
| 233 |
+
::anno::display_name("Fibers Anisotropy"),
|
| 234 |
+
::anno::in_group("Appearance", "Fibers"),
|
| 235 |
+
::anno::hard_range(0.f, 1.f),
|
| 236 |
+
::anno::ui_order(2)
|
| 237 |
+
]],
|
| 238 |
+
uniform float weaving_bump_strength = 1.f [[
|
| 239 |
+
::anno::description("Adjusts the bumpiness of the weaving pattern."),
|
| 240 |
+
::anno::display_name("Weaving Bump Strength"),
|
| 241 |
+
::anno::in_group("Appearance", "Fibers"),
|
| 242 |
+
::anno::hard_range(0.f, 2.f),
|
| 243 |
+
::anno::soft_range(0.f, 1.f),
|
| 244 |
+
::anno::ui_order(3)
|
| 245 |
+
]],
|
| 246 |
+
uniform bool enable_coating = false [[
|
| 247 |
+
::anno::description("When enables, a a transparent coating is applied on top of the carbon fiber."),
|
| 248 |
+
::anno::display_name("Enable Coating"),
|
| 249 |
+
::anno::in_group("Coating"),
|
| 250 |
+
::anno::ui_order(4)
|
| 251 |
+
]],
|
| 252 |
+
float coating_roughness = 0.f [[
|
| 253 |
+
::anno::description("Adjusts the roughness of the coating. Higher values lead to blurrier reflections."),
|
| 254 |
+
::anno::display_name("Coating Roughness"),
|
| 255 |
+
::anno::in_group("Coating"),
|
| 256 |
+
::anno::hard_range(0.f, 1.f),
|
| 257 |
+
::anno::ui_order(5)
|
| 258 |
+
]],
|
| 259 |
+
float coating_roughness_variation = 0.36f [[
|
| 260 |
+
::anno::description("This parameter adds variation to the roughness so that it appears less uniform."),
|
| 261 |
+
::anno::display_name("Coating Roughness Variation"),
|
| 262 |
+
::anno::in_group("Coating"),
|
| 263 |
+
::anno::hard_range(0.f, 1.f),
|
| 264 |
+
::anno::ui_order(6)
|
| 265 |
+
]],
|
| 266 |
+
uniform float coating_damages_intensity = 0.02f [[
|
| 267 |
+
::anno::description("Adds scratches and wear on the coating."),
|
| 268 |
+
::anno::display_name("Coating Damages"),
|
| 269 |
+
::anno::in_group("Coating"),
|
| 270 |
+
::anno::hard_range(0.f, 1.f),
|
| 271 |
+
::anno::ui_order(7)
|
| 272 |
+
]],
|
| 273 |
+
float coating_damages_scale = .75f [[
|
| 274 |
+
::anno::description("Use this parameter to make the damages bigger or smaller, relative to the overall texture scale."),
|
| 275 |
+
::anno::display_name("Damages Scale"),
|
| 276 |
+
::anno::in_group("Coating"),
|
| 277 |
+
::anno::hard_range(0.f, 1.f),
|
| 278 |
+
::anno::ui_order(8)
|
| 279 |
+
]],
|
| 280 |
+
float coating_dust = 0.23f [[
|
| 281 |
+
::anno::description("Adds a thin layer of dust which makes the surface a bit more matte when applied."),
|
| 282 |
+
::anno::display_name("Coating Dust"),
|
| 283 |
+
::anno::in_group("Coating"),
|
| 284 |
+
::anno::hard_range(0.f, 1.f),
|
| 285 |
+
::anno::ui_order(9)
|
| 286 |
+
]],
|
| 287 |
+
uniform float2 texture_translate = float2(0.f) [[
|
| 288 |
+
::anno::description("Controls the position of the texture."),
|
| 289 |
+
::anno::display_name("Texture Translate"),
|
| 290 |
+
::anno::in_group("Transform"),
|
| 291 |
+
::anno::ui_order(10)
|
| 292 |
+
]],
|
| 293 |
+
uniform float texture_rotate = 0.f [[
|
| 294 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 295 |
+
::anno::display_name("Texture Rotate"),
|
| 296 |
+
::anno::in_group("Transform"),
|
| 297 |
+
::anno::soft_range(0.f, 360.f),
|
| 298 |
+
::anno::ui_order(11)
|
| 299 |
+
]],
|
| 300 |
+
uniform float2 texture_scale = float2(1.f) [[
|
| 301 |
+
::anno::description("Larger numbers increase the size."),
|
| 302 |
+
::anno::display_name("Texture Scale"),
|
| 303 |
+
::anno::in_group("Transform"),
|
| 304 |
+
::nvidia::core_definitions::dimension(float2(.60f, .60f)),
|
| 305 |
+
::preview_scale(2.5f),
|
| 306 |
+
::anno::ui_order(12)
|
| 307 |
+
]],
|
| 308 |
+
uniform bool roundcorners_enable = false [[
|
| 309 |
+
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
|
| 310 |
+
::anno::display_name("Enable Round Corners"),
|
| 311 |
+
::anno::in_group("Round Corners"),
|
| 312 |
+
::anno::ui_order(13)
|
| 313 |
+
]],
|
| 314 |
+
uniform float roundcorners_radius_mm = 1.5f [[
|
| 315 |
+
::anno::description("Radius of the rounded corners in millimeters."),
|
| 316 |
+
::anno::display_name("Round Corner Radius (mm)"),
|
| 317 |
+
::anno::in_group("Round Corners"),
|
| 318 |
+
::anno::soft_range(0.f, 10.f),
|
| 319 |
+
::anno::ui_order(14)
|
| 320 |
+
]],
|
| 321 |
+
uniform bool roundcorners_across_materials = false [[
|
| 322 |
+
::anno::description("Applies the round corner effect across different materials when enabled."),
|
| 323 |
+
::anno::display_name("Across Materials"),
|
| 324 |
+
::anno::in_group("Round Corners"),
|
| 325 |
+
::anno::ui_order(15)
|
| 326 |
+
]],
|
| 327 |
+
uniform int uv_space_index = 0 [[
|
| 328 |
+
::anno::description("Uses selected UV space for material."),
|
| 329 |
+
::anno::display_name("UV Space Index"),
|
| 330 |
+
::anno::in_group("Advanced"),
|
| 331 |
+
::anno::ui_order(16)
|
| 332 |
+
]])
|
| 333 |
+
[[
|
| 334 |
+
::anno::author("NVIDIA vMaterials"),
|
| 335 |
+
::anno::contributor("Rüdiger Raab"),
|
| 336 |
+
::anno::contributor("Maik Rohland"),
|
| 337 |
+
::anno::display_name("Carbon Fiber - Shiny Uncoated"),
|
| 338 |
+
::anno::description(DESCRIPTION),
|
| 339 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 340 |
+
::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber.png"),
|
| 341 |
+
::anno::key_words(string[]("fabric", "composite", "woven", "new", "bumped", "design", "automotive", "black", "dark", "neutral"))
|
| 342 |
+
]]
|
| 343 |
+
=
|
| 344 |
+
let {
|
| 345 |
+
bool tmp0 = true;
|
| 346 |
+
material_surface tmp1(enable_coating ? ::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf((float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y * coating_dust + ::math::max(::math::lerp(::math::lerp(0.f, 0.300000012f, coating_roughness), coating_roughness * ::base::file_texture(texture_2d("./textures/generic_surface_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, histogram_range(coating_roughness_variation, 0.229999989f, 0.300000012f)), float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x * coating_damages_intensity)) * (float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y * coating_dust + ::math::max(::math::lerp(::math::lerp(0.f, 0.300000012f, coating_roughness), coating_roughness * ::base::file_texture(texture_2d("./textures/generic_surface_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, histogram_range(coating_roughness_variation, 0.229999989f, 0.300000012f)), float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x * coating_damages_intensity)), (float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y * coating_dust + ::math::max(::math::lerp(::math::lerp(0.f, 0.300000012f, coating_roughness), coating_roughness * ::base::file_texture(texture_2d("./textures/generic_surface_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, histogram_range(coating_roughness_variation, 0.229999989f, 0.300000012f)), float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x * coating_damages_intensity)) * (float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y * coating_dust + ::math::max(::math::lerp(::math::lerp(0.f, 0.300000012f, coating_roughness), coating_roughness * ::base::file_texture(texture_2d("./textures/generic_surface_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, histogram_range(coating_roughness_variation, 0.229999989f, 0.300000012f)), float3(::base::file_texture(texture_2d("./textures/surface_damages_multi_R_rough_B_rough2.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x * coating_damages_intensity)), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(0.0700000003f, ::df::diffuse_transmission_bsdf(color(::math::pow(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.48999998f, 0.560000002f), 2.20000005f))), ::df::custom_curve_layer(carbon_fiber_brightness * 0.300000012f + 0.0199999996f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(anisotropy_conversion(histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.769999981f, ::math::lerp(0.300000012f, 0.550000012f, fibers_roughness)), histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.789999962f, ::math::lerp(0.599999964f, 0.75f, fibers_anisotropy)), texture_rotate / 360.f + float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * 0.25f, ::state::texture_tangent_u(0)).roughness_u, anisotropy_conversion(histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.769999981f, ::math::lerp(0.300000012f, 0.550000012f, fibers_roughness)), histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.789999962f, ::math::lerp(0.599999964f, 0.75f, fibers_anisotropy)), texture_rotate / 360.f + float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * 0.25f, ::state::texture_tangent_u(0)).roughness_v, color(1.f, 1.f, 1.f), color(0.737910986f, 0.737910986f, 0.737910986f), anisotropy_conversion(histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.769999981f, ::math::lerp(0.300000012f, 0.550000012f, fibers_roughness)), histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.789999962f, ::math::lerp(0.599999964f, 0.75f, fibers_anisotropy)), texture_rotate / 360.f + float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * 0.25f, ::state::texture_tangent_u(0)).tangent_u, ::df::scatter_reflect), ::df::weighted_layer(0.219999999f, ::df::diffuse_reflection_bsdf(color(::math::pow(histogram_pos_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.469999999f, 0.149999991f), 2.20000005f)), 0.f), bsdf(), ::state::normal()), add_detail_normal(::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_fibers_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f), ::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_weaving_norm.png", ::tex::gamma_linear), weaving_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.25f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f))), add_detail_normal(::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_fibers_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f), ::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_weaving_norm.png", ::tex::gamma_linear), weaving_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.25f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f))), ::base::tangent_space_normal_texture(texture_2d("./textures/surface_damages_norm.jpg", ::tex::gamma_linear), coating_damages_intensity * 0.5f, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(coating_damages_scale * 8.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f)) : ::df::weighted_layer(0.0700000003f, ::df::diffuse_transmission_bsdf(color(::math::pow(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.48999998f, 0.560000002f), 2.20000005f))), ::df::custom_curve_layer(carbon_fiber_brightness * 0.300000012f + 0.0199999996f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(anisotropy_conversion(histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.769999981f, ::math::lerp(0.300000012f, 0.550000012f, fibers_roughness)), histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.789999962f, ::math::lerp(0.599999964f, 0.75f, fibers_anisotropy)), texture_rotate / 360.f + float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * 0.25f, ::state::texture_tangent_u(0)).roughness_u, anisotropy_conversion(histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.769999981f, ::math::lerp(0.300000012f, 0.550000012f, fibers_roughness)), histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.789999962f, ::math::lerp(0.599999964f, 0.75f, fibers_anisotropy)), texture_rotate / 360.f + float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * 0.25f, ::state::texture_tangent_u(0)).roughness_v, color(1.f, 1.f, 1.f), color(0.737910986f, 0.737910986f, 0.737910986f), anisotropy_conversion(histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.769999981f, ::math::lerp(0.300000012f, 0.550000012f, fibers_roughness)), histogram_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.789999962f, ::math::lerp(0.599999964f, 0.75f, fibers_anisotropy)), texture_rotate / 360.f + float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * 0.25f, ::state::texture_tangent_u(0)).tangent_u, ::df::scatter_reflect), ::df::weighted_layer(0.219999999f, ::df::diffuse_reflection_bsdf(color(::math::pow(histogram_pos_range(float3(::base::file_texture(texture_2d("./textures/carbon_fiber_multi_R_rough_G_cutout_B_patternA.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 0.469999999f, 0.149999991f), 2.20000005f)), 0.f), bsdf(), ::state::normal()), add_detail_normal(::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_fibers_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f), ::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_weaving_norm.png", ::tex::gamma_linear), weaving_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.25f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f))), add_detail_normal(::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_fibers_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f), ::base::tangent_space_normal_texture(texture_2d("./textures/carbon_fiber_weaving_norm.png", ::tex::gamma_linear), weaving_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.075000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.25f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f, 0.f, int2(0), ::tex::wrap_repeat, 30.f))), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 347 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 348 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 349 |
+
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
|
| 350 |
+
material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, true, float(roundcorners_across_materials)) : ::state::normal());
|
| 351 |
+
} in
|
| 352 |
+
material(
|
| 353 |
+
thin_walled: tmp0,
|
| 354 |
+
surface: tmp1,
|
| 355 |
+
backface: tmp2,
|
| 356 |
+
ior: tmp3,
|
| 357 |
+
volume: tmp4,
|
| 358 |
+
geometry: tmp5,
|
| 359 |
+
hair: hair_bsdf());
|
| 360 |
+
|
| 361 |
+
// 2
|
| 362 |
+
export material Carbon_Fiber_Matte_Uncoated(*)
|
| 363 |
+
[[
|
| 364 |
+
::anno::author("NVIDIA vMaterials"),
|
| 365 |
+
::anno::contributor("Rüdiger Raab"),
|
| 366 |
+
::anno::contributor("Maik Rohland"),
|
| 367 |
+
::anno::display_name("Carbon Fiber - Matte Uncoated"),
|
| 368 |
+
::anno::description(DESCRIPTION),
|
| 369 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 370 |
+
::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber_Matte_Uncoated.png"),
|
| 371 |
+
::anno::key_words(string[]("fabric", "composite", "woven", "new", "matte", "bumped", "design", "automotive", "black", "dark", "neutral"))
|
| 372 |
+
]] = Carbon_Fiber(
|
| 373 |
+
carbon_fiber_brightness: 0.22f,
|
| 374 |
+
fibers_roughness: 0.75f,
|
| 375 |
+
fibers_anisotropy: 0.18f,
|
| 376 |
+
weaving_bump_strength: 1.0f,
|
| 377 |
+
enable_coating: false,
|
| 378 |
+
coating_roughness: 0.0f,
|
| 379 |
+
coating_roughness_variation: 0.36f,
|
| 380 |
+
coating_damages_intensity: 0.0f,
|
| 381 |
+
coating_damages_scale: 1.00f,
|
| 382 |
+
coating_dust: 0.23f,
|
| 383 |
+
texture_translate: float2(0.0f),
|
| 384 |
+
texture_rotate: 0.0f,
|
| 385 |
+
texture_scale: float2(1.0f),
|
| 386 |
+
roundcorners_enable: false,
|
| 387 |
+
roundcorners_radius_mm: 1.5f,
|
| 388 |
+
roundcorners_across_materials: false,
|
| 389 |
+
uv_space_index: 0
|
| 390 |
+
);
|
| 391 |
+
|
| 392 |
+
// 3
|
| 393 |
+
export material Carbon_Fiber_Shiny_Coating(*)
|
| 394 |
+
[[
|
| 395 |
+
::anno::author("NVIDIA vMaterials"),
|
| 396 |
+
::anno::contributor("Rüdiger Raab"),
|
| 397 |
+
::anno::contributor("Maik Rohland"),
|
| 398 |
+
::anno::display_name("Carbon Fiber - Shiny Coating"),
|
| 399 |
+
::anno::description(DESCRIPTION),
|
| 400 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 401 |
+
::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber_Shiny_Coating.png"),
|
| 402 |
+
::anno::key_words(string[]("fabric", "composite", "woven", "new", "coated", "smooth", "design", "automotive", "coated", "black", "dark", "neutral"))
|
| 403 |
+
]] = Carbon_Fiber(
|
| 404 |
+
carbon_fiber_brightness: 0.22f,
|
| 405 |
+
fibers_roughness: 0.41f,
|
| 406 |
+
fibers_anisotropy: 0.22f,
|
| 407 |
+
weaving_bump_strength: 1.0f,
|
| 408 |
+
enable_coating: true,
|
| 409 |
+
coating_roughness: 0.0f,
|
| 410 |
+
coating_roughness_variation: 0.36f,
|
| 411 |
+
coating_damages_intensity: 0.0f,
|
| 412 |
+
coating_damages_scale: 1.00f,
|
| 413 |
+
coating_dust: 0.15f,
|
| 414 |
+
texture_translate: float2(0.0f),
|
| 415 |
+
texture_rotate: 0.0f,
|
| 416 |
+
texture_scale: float2(1.0f),
|
| 417 |
+
roundcorners_enable: false,
|
| 418 |
+
roundcorners_radius_mm: 1.5f,
|
| 419 |
+
roundcorners_across_materials: false,
|
| 420 |
+
uv_space_index: 0
|
| 421 |
+
);
|
| 422 |
+
|
| 423 |
+
|
| 424 |
+
// 4
|
| 425 |
+
export material Carbon_Fiber_Worn_Coating(*)
|
| 426 |
+
[[
|
| 427 |
+
::anno::author("NVIDIA vMaterials"),
|
| 428 |
+
::anno::contributor("Rüdiger Raab"),
|
| 429 |
+
::anno::contributor("Maik Rohland"),
|
| 430 |
+
::anno::display_name("Carbon Fiber - Worn Coating"),
|
| 431 |
+
::anno::description(DESCRIPTION),
|
| 432 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 433 |
+
::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber_Worn_Coating.png"),
|
| 434 |
+
::anno::key_words(string[]("fabric", "composite", "woven", "worn", "used", "old", "scratched", "shiny", "bumped", "design", "automotive", "coated", "black", "dark", "neutral"))
|
| 435 |
+
]] = Carbon_Fiber(
|
| 436 |
+
carbon_fiber_brightness: 0.22f,
|
| 437 |
+
fibers_roughness: 0.41f,
|
| 438 |
+
fibers_anisotropy: 0.18f,
|
| 439 |
+
weaving_bump_strength: 1.0f,
|
| 440 |
+
enable_coating: true,
|
| 441 |
+
coating_roughness: 0.0f,
|
| 442 |
+
coating_roughness_variation: 0.96f,
|
| 443 |
+
coating_damages_intensity: 0.97f,
|
| 444 |
+
coating_damages_scale: 1.00f,
|
| 445 |
+
coating_dust: 0.73f,
|
| 446 |
+
texture_translate: float2(0.0f),
|
| 447 |
+
texture_rotate: 0.0f,
|
| 448 |
+
texture_scale: float2(1.0f),
|
| 449 |
+
roundcorners_enable: false,
|
| 450 |
+
roundcorners_radius_mm: 1.5f,
|
| 451 |
+
roundcorners_across_materials: false,
|
| 452 |
+
uv_space_index: 0
|
| 453 |
+
);
|
| 454 |
+
|
| 455 |
+
// 5
|
| 456 |
+
export material Carbon_Fiber_Matte_Coating(*)
|
| 457 |
+
[[
|
| 458 |
+
::anno::author("NVIDIA vMaterials"),
|
| 459 |
+
::anno::contributor("Rüdiger Raab"),
|
| 460 |
+
::anno::contributor("Maik Rohland"),
|
| 461 |
+
::anno::display_name("Carbon Fiber - Matte Coating"),
|
| 462 |
+
::anno::description(DESCRIPTION),
|
| 463 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 464 |
+
::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber_Matte_Coating.png"),
|
| 465 |
+
::anno::key_words(string[]("fabric", "composite", "woven", "new", "matte", "design", "automotive", "coated", "black", "dark", "neutral"))
|
| 466 |
+
]] = Carbon_Fiber(
|
| 467 |
+
carbon_fiber_brightness: 0.22f,
|
| 468 |
+
fibers_roughness: 0.41f,
|
| 469 |
+
fibers_anisotropy: 0.18f,
|
| 470 |
+
weaving_bump_strength: 1.0f,
|
| 471 |
+
enable_coating: true,
|
| 472 |
+
coating_roughness: 0.74f,
|
| 473 |
+
coating_roughness_variation: 0.36f,
|
| 474 |
+
coating_damages_intensity: 0.0f,
|
| 475 |
+
coating_damages_scale: 1.0f,
|
| 476 |
+
coating_dust: 0.23f,
|
| 477 |
+
texture_translate: float2(0.0f),
|
| 478 |
+
texture_rotate: 0.0f,
|
| 479 |
+
texture_scale: float2(1.0f),
|
| 480 |
+
roundcorners_enable: false,
|
| 481 |
+
roundcorners_radius_mm: 1.5f,
|
| 482 |
+
roundcorners_across_materials: false,
|
| 483 |
+
uv_space_index: 0
|
| 484 |
+
);
|
| 485 |
+
|
| 486 |
+
//6
|
| 487 |
+
export material Carbon_Fiber_Dusty_Coating(*)
|
| 488 |
+
[[
|
| 489 |
+
::anno::author("NVIDIA vMaterials"),
|
| 490 |
+
::anno::contributor("Rüdiger Raab"),
|
| 491 |
+
::anno::contributor("Maik Rohland"),
|
| 492 |
+
::anno::display_name("Carbon Fiber - Dusty Coating"),
|
| 493 |
+
::anno::description(DESCRIPTION),
|
| 494 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 495 |
+
::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber_Dusty_Coating.png"),
|
| 496 |
+
::anno::key_words(string[]("fabric", "composite", "woven", "shiny", "bumped", "design", "automotive", "coated", "black", "dark", "neutral"))
|
| 497 |
+
]] = Carbon_Fiber(
|
| 498 |
+
carbon_fiber_brightness: 0.22f,
|
| 499 |
+
fibers_roughness: 0.41f,
|
| 500 |
+
fibers_anisotropy: 0.18f,
|
| 501 |
+
weaving_bump_strength: 1.0f,
|
| 502 |
+
enable_coating: true,
|
| 503 |
+
coating_roughness: 0.08f,
|
| 504 |
+
coating_roughness_variation: 0.5f,
|
| 505 |
+
coating_damages_intensity: 0.12f,
|
| 506 |
+
coating_damages_scale: 0.65f,
|
| 507 |
+
coating_dust: 1.0f,
|
| 508 |
+
texture_translate: float2(0.0f),
|
| 509 |
+
texture_rotate: 0.0f,
|
| 510 |
+
texture_scale: float2(1.0f),
|
| 511 |
+
roundcorners_enable: false,
|
| 512 |
+
roundcorners_radius_mm: 1.5f,
|
| 513 |
+
roundcorners_across_materials: false,
|
| 514 |
+
uv_space_index: 0
|
| 515 |
+
);
|
| 516 |
+
|
| 517 |
+
//7
|
| 518 |
+
export material Carbon_Fiber_Aluminized(*)
|
| 519 |
+
[[
|
| 520 |
+
::anno::author("NVIDIA vMaterials"),
|
| 521 |
+
::anno::contributor("Rüdiger Raab"),
|
| 522 |
+
::anno::contributor("Maik Rohland"),
|
| 523 |
+
::anno::display_name("Carbon Fiber - Aluminized"),
|
| 524 |
+
::anno::description(DESCRIPTION),
|
| 525 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 526 |
+
::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber_Aluminized.png"),
|
| 527 |
+
::anno::key_words(string[]("fabric", "composite", "woven", "shiny", "bumped", "design", "automotive", "aluminum", "gray", "neutral"))
|
| 528 |
+
]] = Carbon_Fiber(
|
| 529 |
+
carbon_fiber_brightness: 0.58f,
|
| 530 |
+
fibers_roughness: 0.41f,
|
| 531 |
+
fibers_anisotropy: 0.18f,
|
| 532 |
+
weaving_bump_strength: 1.3f,
|
| 533 |
+
enable_coating: false,
|
| 534 |
+
coating_roughness: 0.08f,
|
| 535 |
+
coating_roughness_variation: 0.5f,
|
| 536 |
+
coating_damages_intensity: 0.08f,
|
| 537 |
+
coating_damages_scale: 0.65f,
|
| 538 |
+
coating_dust: 0.05f,
|
| 539 |
+
texture_translate: float2(0.0f),
|
| 540 |
+
texture_rotate: 0.0f,
|
| 541 |
+
texture_scale: float2(1.0f),
|
| 542 |
+
roundcorners_enable: false,
|
| 543 |
+
roundcorners_radius_mm: 1.5f,
|
| 544 |
+
roundcorners_across_materials: false,
|
| 545 |
+
uv_space_index: 0
|
| 546 |
+
);
|
| 547 |
+
|
| 548 |
+
|
| 549 |
+
//8
|
| 550 |
+
export material Carbon_Fiber_Aluminized_Coated(*)
|
| 551 |
+
[[
|
| 552 |
+
::anno::author("NVIDIA vMaterials"),
|
| 553 |
+
::anno::contributor("Rüdiger Raab"),
|
| 554 |
+
::anno::contributor("Maik Rohland"),
|
| 555 |
+
::anno::display_name("Carbon Fiber - Aluminized Coated"),
|
| 556 |
+
::anno::description(DESCRIPTION),
|
| 557 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 558 |
+
::anno::thumbnail("./.thumbs/Carbon_Fiber.Carbon_Fiber_Aluminized_Coated.png"),
|
| 559 |
+
::anno::key_words(string[]("fabric", "composite", "woven", "shiny", "bumped", "design", "automotive", "aluminum", "coated", "gray", "neutral"))
|
| 560 |
+
]] = Carbon_Fiber(
|
| 561 |
+
carbon_fiber_brightness: 0.58f,
|
| 562 |
+
fibers_roughness: 0.41f,
|
| 563 |
+
fibers_anisotropy: 0.18f,
|
| 564 |
+
weaving_bump_strength: 1.3f,
|
| 565 |
+
enable_coating: true,
|
| 566 |
+
coating_roughness: 0.08f,
|
| 567 |
+
coating_roughness_variation: 0.5f,
|
| 568 |
+
coating_damages_intensity: 0.08f,
|
| 569 |
+
coating_damages_scale: 0.65f,
|
| 570 |
+
coating_dust: 0.05f,
|
| 571 |
+
texture_translate: float2(0.0f),
|
| 572 |
+
texture_rotate: 0.0f,
|
| 573 |
+
texture_scale: float2(1.0f),
|
| 574 |
+
roundcorners_enable: false,
|
| 575 |
+
roundcorners_radius_mm: 1.5f,
|
| 576 |
+
roundcorners_across_materials: false,
|
| 577 |
+
uv_space_index: 0
|
| 578 |
+
);
|
code/third_party/vMaterials_2/Composite/Fiberglass.mdl
ADDED
|
@@ -0,0 +1,394 @@
|
|
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|
|
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|
|
|
|
|
|
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|
|
|
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|
|
|
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|
|
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|
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|
|
|
|
|
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|
|
|
|
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|
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|
|
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|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
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|
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|
|
|
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|
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|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA’s Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
mdl 1.5;
|
| 38 |
+
|
| 39 |
+
import ::anno::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::df::*;
|
| 42 |
+
import ::math::*;
|
| 43 |
+
import ::state::*;
|
| 44 |
+
import ::tex::*;
|
| 45 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 46 |
+
import ::nvidia::core_definitions::dimension;
|
| 47 |
+
|
| 48 |
+
const string COPYRIGHT =
|
| 49 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 50 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 51 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 52 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 53 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 54 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 55 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 56 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 57 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 58 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 59 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 60 |
+
|
| 61 |
+
annotation preview_scale( float f);
|
| 62 |
+
|
| 63 |
+
::base::texture_coordinate_info transform_coordinate_2(
|
| 64 |
+
float4x4 transform
|
| 65 |
+
[[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
|
| 66 |
+
::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
|
| 67 |
+
[[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
|
| 68 |
+
) [[
|
| 69 |
+
::anno::description("Transform a texture coordinate by a matrix.") ,
|
| 70 |
+
::anno::noinline()
|
| 71 |
+
]]
|
| 72 |
+
{
|
| 73 |
+
// Version 2
|
| 74 |
+
float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
|
| 75 |
+
//Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
|
| 76 |
+
//just pretend there is no other rotation happening
|
| 77 |
+
//get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
|
| 78 |
+
float4 u = transform[0];
|
| 79 |
+
float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
|
| 80 |
+
float cos = ru.x;
|
| 81 |
+
float sin = -ru.y;
|
| 82 |
+
//TODO: at least also handle sign of z?
|
| 83 |
+
//TODO: handle tangent becoming 0
|
| 84 |
+
|
| 85 |
+
|
| 86 |
+
return ::base::texture_coordinate_info(
|
| 87 |
+
float3(r_position.x,r_position.y,r_position.z),
|
| 88 |
+
::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
|
| 89 |
+
::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
|
| 93 |
+
::base::texture_coordinate_info vmat_transform(
|
| 94 |
+
float2 translation = float2(0.0, 0.0),
|
| 95 |
+
float rotation = 0.0, // rotation in degrees
|
| 96 |
+
float2 scaling = float2(1.0, 1.0),
|
| 97 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 98 |
+
uniform int uv_space = 0
|
| 99 |
+
)
|
| 100 |
+
{
|
| 101 |
+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 102 |
+
float4x4 scale =
|
| 103 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 104 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 105 |
+
0. , 0. , 1.0, 0.,
|
| 106 |
+
translation.x , translation.y , 0.0, 1.);
|
| 107 |
+
|
| 108 |
+
float s = ::math::sin(rotation_rad);
|
| 109 |
+
float c = ::math::cos(rotation_rad);
|
| 110 |
+
float4x4 rotate =
|
| 111 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 112 |
+
s , c , 0.0 , 0.0,
|
| 113 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 114 |
+
0. , 0.0 , 0.0 , 1.);
|
| 115 |
+
|
| 116 |
+
return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 117 |
+
}
|
| 118 |
+
|
| 119 |
+
|
| 120 |
+
float remap_xy_to_0_1(float input, float x, float y)
|
| 121 |
+
{
|
| 122 |
+
return (input - x)/(y - x);
|
| 123 |
+
}
|
| 124 |
+
|
| 125 |
+
float histogram_range(float input, float range = 1.0f, float position = 0.5f)
|
| 126 |
+
{
|
| 127 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 128 |
+
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 129 |
+
return ::math::lerp(low, high, input);
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
float histogram_scan(float input, float width, float position)
|
| 133 |
+
{
|
| 134 |
+
float low = ::math::clamp(1.0f - position * 2.0, 0.0f ,1.0f);
|
| 135 |
+
float high = ::math::clamp(position > 0.5f ? 1.0 : 2.0f - 2 * position, 0.0f, 1.0f);
|
| 136 |
+
//float center = (low + high)/2.0f);
|
| 137 |
+
float offset = ((high - low) / 2.0) * width;
|
| 138 |
+
low += offset;
|
| 139 |
+
high -= offset;
|
| 140 |
+
return ::math::clamp(
|
| 141 |
+
remap_xy_to_0_1(input,
|
| 142 |
+
low,
|
| 143 |
+
high),
|
| 144 |
+
0.0,
|
| 145 |
+
1.0);
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
// Returns the normal n in tangent space, given n is in internal space.
|
| 149 |
+
float3 transform_internal_to_tangent(float3 n)
|
| 150 |
+
[[
|
| 151 |
+
::anno::hidden()
|
| 152 |
+
]]
|
| 153 |
+
{
|
| 154 |
+
return
|
| 155 |
+
n.x* float3(::state::texture_tangent_u(0).x,::state::texture_tangent_v(0).x,::state::normal().x)+
|
| 156 |
+
n.y* float3(::state::texture_tangent_u(0).y,::state::texture_tangent_v(0).y,::state::normal().y)+
|
| 157 |
+
n.z* float3(::state::texture_tangent_u(0).z,::state::texture_tangent_v(0).z,::state::normal().z);
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
// Returns the normal n in internal space, given n is in tangent space.
|
| 161 |
+
float3 transform_tangent_to_internal(float3 n)
|
| 162 |
+
[[
|
| 163 |
+
::anno::hidden()
|
| 164 |
+
]]
|
| 165 |
+
{
|
| 166 |
+
return ::state::texture_tangent_u(0) * n.x +
|
| 167 |
+
::state::texture_tangent_v(0) * n.y +
|
| 168 |
+
::state::normal() * n.z ;
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
|
| 172 |
+
|
| 173 |
+
// Returns a normal by adding a detail normal to a global normal.
|
| 174 |
+
// If detail blending of two normal maps gives visual artifacts, check if texture_2d are loaded
|
| 175 |
+
// correctly with ::tex::gamma_linear
|
| 176 |
+
float3 add_detail_normal(float3 nd = ::state::normal(), float3 n = ::state::normal())
|
| 177 |
+
{
|
| 178 |
+
// http://blog.selfshadow.com/publications/blending-in-detail/
|
| 179 |
+
float3 n_t = transform_internal_to_tangent(n);
|
| 180 |
+
float3 nd_t = transform_internal_to_tangent(nd);
|
| 181 |
+
|
| 182 |
+
n_t=n_t + float3(0.,0.,1.);
|
| 183 |
+
nd_t = nd_t * float3(-1.,-1.,1.);
|
| 184 |
+
n = n_t*::math::dot(n_t, nd_t)/n_t.z - nd_t;
|
| 185 |
+
return ::math::normalize(transform_tangent_to_internal(n));
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
export material Fiberglass(
|
| 189 |
+
float fibers_shininess = 0.5f [[
|
| 190 |
+
::anno::description("Makes the fiber glass material duller or shinier. Default value is 0.5."),
|
| 191 |
+
::anno::display_name("Fibers Shininess"),
|
| 192 |
+
::anno::in_group("Appearance"),
|
| 193 |
+
::anno::hard_range(0.f, 1.f),
|
| 194 |
+
::anno::ui_order(0)
|
| 195 |
+
]],
|
| 196 |
+
color fiberglass_tint = color(.8f) [[
|
| 197 |
+
::anno::description("Tints the glass fiber material."),
|
| 198 |
+
::anno::display_name("Fiberglass Tint"),
|
| 199 |
+
::anno::in_group("Appearance", "Diffuse"),
|
| 200 |
+
::anno::ui_order(1)
|
| 201 |
+
]],
|
| 202 |
+
uniform float weaving_bump_strength = 1.0f [[
|
| 203 |
+
::anno::description("Determines the degree of bumpiness."),
|
| 204 |
+
::anno::display_name("Weaving Bump Strength"),
|
| 205 |
+
::anno::in_group("Appearance", "Bump"),
|
| 206 |
+
::anno::soft_range(0.f, 1.f),
|
| 207 |
+
::anno::hard_range(0.f, 3.f),
|
| 208 |
+
::anno::ui_order(2)
|
| 209 |
+
]],
|
| 210 |
+
uniform float fibers_bump_strength = 1.f [[
|
| 211 |
+
::anno::description("Determines the degree of bumpiness of the fibers."),
|
| 212 |
+
::anno::display_name("Fibers Bump Strength"),
|
| 213 |
+
::anno::in_group("Appearance", "Bump"),
|
| 214 |
+
::anno::hard_range(0.f, 3.f),
|
| 215 |
+
::anno::soft_range(0.f, 1.f),
|
| 216 |
+
::anno::ui_order(3)
|
| 217 |
+
]],
|
| 218 |
+
float diffuse_brightness = 0.61f [[
|
| 219 |
+
::anno::description("The diffuse brightness of the fibers."),
|
| 220 |
+
::anno::display_name("Diffuse Brightness"),
|
| 221 |
+
::anno::in_group("Appearance", "Advanced"),
|
| 222 |
+
::anno::hard_range(0.f, 1.f),
|
| 223 |
+
::anno::ui_order(5)
|
| 224 |
+
]],
|
| 225 |
+
float specular_weight = 1.f [[
|
| 226 |
+
::anno::description("The amount of glossiness variation for the vertical fiber glossiness."),
|
| 227 |
+
::anno::display_name("Specular Weight"),
|
| 228 |
+
::anno::in_group("Appearance", "Advanced"),
|
| 229 |
+
::anno::hard_range(0.f, 1.f),
|
| 230 |
+
::anno::ui_order(4)
|
| 231 |
+
]],
|
| 232 |
+
float diffuse_transmission_weight = 0.21f [[
|
| 233 |
+
::anno::description("Weight of the diffuse transmission."),
|
| 234 |
+
::anno::display_name("Diffuse Transmission Weight"),
|
| 235 |
+
::anno::in_group("Appearance", "Advanced"),
|
| 236 |
+
::anno::hard_range(0.f, 1.f),
|
| 237 |
+
::anno::ui_order(6)
|
| 238 |
+
]],
|
| 239 |
+
float2 texture_translate = float2(0.f) [[
|
| 240 |
+
::anno::description("Controls the position of the texture."),
|
| 241 |
+
::anno::display_name("Texture Translate"),
|
| 242 |
+
::anno::in_group("Transform"),
|
| 243 |
+
::anno::ui_order(10)
|
| 244 |
+
]],
|
| 245 |
+
float texture_rotate = 0.f [[
|
| 246 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 247 |
+
::anno::display_name("Texture Rotate"),
|
| 248 |
+
::anno::in_group("Transform"),
|
| 249 |
+
::anno::soft_range(0.f, 360.f),
|
| 250 |
+
::anno::ui_order(11)
|
| 251 |
+
]],
|
| 252 |
+
float2 texture_scale = float2(1.0f) [[
|
| 253 |
+
::anno::description("Larger numbers increase the size."),
|
| 254 |
+
::anno::display_name("Texture Scale"),
|
| 255 |
+
::anno::in_group("Transform"),
|
| 256 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
|
| 257 |
+
::preview_scale(2.5f),
|
| 258 |
+
::anno::ui_order(12)
|
| 259 |
+
]],
|
| 260 |
+
uniform int uv_space_index = 0 [[
|
| 261 |
+
::anno::description("The UV space to use for the texture mapping."),
|
| 262 |
+
::anno::display_name("UV Space Index"),
|
| 263 |
+
::anno::in_group("Advanced"),
|
| 264 |
+
::anno::ui_order(13)
|
| 265 |
+
]])
|
| 266 |
+
[[
|
| 267 |
+
::anno::description("A fiberglass material."),
|
| 268 |
+
::anno::display_name("Fiberglass"),
|
| 269 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 270 |
+
::anno::thumbnail("./.thumbs/Fiberglass.Fiberglass.png"),
|
| 271 |
+
::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "white", "light", "neutral")),
|
| 272 |
+
::anno::author("NVIDIA vMaterials"),
|
| 273 |
+
::anno::contributor("Ruediger Raab"),
|
| 274 |
+
::anno::contributor("Maik Rohland")
|
| 275 |
+
]]
|
| 276 |
+
=
|
| 277 |
+
let {
|
| 278 |
+
|
| 279 |
+
float2 texture_rescale = texture_scale * 0.1f;
|
| 280 |
+
|
| 281 |
+
bool tmp0 = false;
|
| 282 |
+
material_surface tmp1(::df::weighted_layer(diffuse_transmission_weight, ::df::diffuse_transmission_bsdf(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.810000002f)), fiberglass_tint, ::base::color_layer_multiply, 1.f).tint), ::df::custom_curve_layer(specular_weight, 1.f, 5.f, histogram_scan(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.f, 0.469999999f), ::df::microfacet_ggx_smith_bsdf(::math::max(::math::smoothstep(0.789999962f, 0.790999949f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.389999986f, 0.0799999982f, fibers_shininess)), histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.800000012f, 0.5f, fibers_shininess)) * ::math::min(1.f - ::math::smoothstep(0.50999999f, 0.539999962f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), ::math::smoothstep(0.340000004f, 0.389999986f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]))), ::math::max(::math::smoothstep(0.789999962f, 0.790999949f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.800000012f, 0.5f, fibers_shininess)), histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.389999986f, 0.0799999982f, fibers_shininess)) * ::math::min(1.f - ::math::smoothstep(0.50999999f, 0.539999962f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), ::math::smoothstep(0.340000004f, 0.389999986f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]))), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, diffuse_brightness)), fiberglass_tint, ::base::color_layer_multiply, 1.f).tint, 0.f), ::state::normal()), ::state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 283 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 284 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 285 |
+
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
|
| 286 |
+
material_geometry tmp5(float3(0.f), ::math::smoothstep(0.0299999993f, 0.0309999995f, float3(::base::file_texture(texture_2d("./textures/fiberglass_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), add_detail_normal(::base::file_bump_texture(texture_2d("./textures/fiberglass_bump.jpg", ::tex::gamma_linear), fibers_bump_strength, ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, ::state::normal(), false), ::base::tangent_space_normal_texture(texture_2d("./textures/fiberglass_norm.jpg", ::tex::gamma_linear), weaving_bump_strength, false, false, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)));
|
| 287 |
+
hair_bsdf tmp6 = hair_bsdf();
|
| 288 |
+
} in
|
| 289 |
+
material(
|
| 290 |
+
thin_walled: tmp0,
|
| 291 |
+
surface: tmp1,
|
| 292 |
+
backface: tmp2,
|
| 293 |
+
ior: tmp3,
|
| 294 |
+
volume: tmp4,
|
| 295 |
+
geometry: tmp5,
|
| 296 |
+
hair: tmp6);
|
| 297 |
+
|
| 298 |
+
|
| 299 |
+
export material Fiberglass_Flat_Weave(*)
|
| 300 |
+
[[
|
| 301 |
+
::anno::description("A fiberglass material."),
|
| 302 |
+
::anno::display_name("Fiberglass Flat Weave"),
|
| 303 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 304 |
+
::anno::thumbnail("./.thumbs/Fiberglass.Fiberglass_Flat_Weave.png"),
|
| 305 |
+
::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "white", "light", "neutral")),
|
| 306 |
+
::anno::author("NVIDIA vMaterials"),
|
| 307 |
+
::anno::contributor("Ruediger Raab"),
|
| 308 |
+
::anno::contributor("Maik Rohland")
|
| 309 |
+
]] = Fiberglass(
|
| 310 |
+
fibers_shininess: 0.5f,
|
| 311 |
+
fiberglass_tint: color(.85f),
|
| 312 |
+
weaving_bump_strength: 0.3f,
|
| 313 |
+
fibers_bump_strength: 1.0f,
|
| 314 |
+
specular_weight: 1.0f,
|
| 315 |
+
diffuse_brightness: 0.7f,
|
| 316 |
+
diffuse_transmission_weight: 0.21f,
|
| 317 |
+
texture_translate: float2(0.0f),
|
| 318 |
+
texture_rotate: 0.0f,
|
| 319 |
+
texture_scale: float2(1.0f),
|
| 320 |
+
uv_space_index: 0
|
| 321 |
+
);
|
| 322 |
+
|
| 323 |
+
export material Fiberglass_Shiny(*)
|
| 324 |
+
[[
|
| 325 |
+
::anno::description("A fiberglass material."),
|
| 326 |
+
::anno::display_name("Fiberglass Shiny"),
|
| 327 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 328 |
+
::anno::thumbnail("./.thumbs/Fiberglass.Fiberglass_Shiny.png"),
|
| 329 |
+
::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "white", "light", "neutral")),
|
| 330 |
+
::anno::author("NVIDIA vMaterials"),
|
| 331 |
+
::anno::contributor("Ruediger Raab"),
|
| 332 |
+
::anno::contributor("Maik Rohland")
|
| 333 |
+
]] = Fiberglass(
|
| 334 |
+
fibers_shininess: 1.0f,
|
| 335 |
+
fiberglass_tint: color(.8f),
|
| 336 |
+
weaving_bump_strength: 0.75f,
|
| 337 |
+
fibers_bump_strength: 1.0f,
|
| 338 |
+
specular_weight: 1.0f,
|
| 339 |
+
diffuse_brightness: 0.75f,
|
| 340 |
+
diffuse_transmission_weight: 0.21f,
|
| 341 |
+
texture_translate: float2(0.0f),
|
| 342 |
+
texture_rotate: 0.0f,
|
| 343 |
+
texture_scale: float2(1.0f),
|
| 344 |
+
uv_space_index: 0
|
| 345 |
+
);
|
| 346 |
+
|
| 347 |
+
export material Fiberglass_Yellowish(*)
|
| 348 |
+
[[
|
| 349 |
+
::anno::description("A fiberglass material."),
|
| 350 |
+
::anno::display_name("Fiberglass Yellowish"),
|
| 351 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 352 |
+
::anno::thumbnail("./.thumbs/Fiberglass.Fiberglass_Yellowish.png"),
|
| 353 |
+
::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "yellow", "light", "neutral")),
|
| 354 |
+
::anno::author("NVIDIA vMaterials"),
|
| 355 |
+
::anno::contributor("Ruediger Raab"),
|
| 356 |
+
::anno::contributor("Maik Rohland")
|
| 357 |
+
]] = Fiberglass(
|
| 358 |
+
fibers_shininess: 0.0f,
|
| 359 |
+
fiberglass_tint: color(0.875138f, 0.812241f, 0.348865f),
|
| 360 |
+
weaving_bump_strength: 0.75f,
|
| 361 |
+
fibers_bump_strength: 1.0f,
|
| 362 |
+
specular_weight: 1.0f,
|
| 363 |
+
diffuse_brightness: 0.75f,
|
| 364 |
+
diffuse_transmission_weight: 0.21f,
|
| 365 |
+
texture_translate: float2(0.0f),
|
| 366 |
+
texture_rotate: 0.0f,
|
| 367 |
+
texture_scale: float2(1.0f),
|
| 368 |
+
uv_space_index: 0
|
| 369 |
+
);
|
| 370 |
+
|
| 371 |
+
|
| 372 |
+
export material Fiberglass_Blueish(*)
|
| 373 |
+
[[
|
| 374 |
+
::anno::description("A fiberglass material."),
|
| 375 |
+
::anno::display_name("Fiberglass Blueish"),
|
| 376 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 377 |
+
::anno::thumbnail("./.thumbs/Fiberglass.Fiberglass_Blueish.png"),
|
| 378 |
+
::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "white", "blue", "light", "neutral")),
|
| 379 |
+
::anno::author("NVIDIA vMaterials"),
|
| 380 |
+
::anno::contributor("Ruediger Raab"),
|
| 381 |
+
::anno::contributor("Maik Rohland")
|
| 382 |
+
]] = Fiberglass(
|
| 383 |
+
fibers_shininess: 0.0f,
|
| 384 |
+
fiberglass_tint: color(0.744530f, 0.915750f, 0.957370f),
|
| 385 |
+
weaving_bump_strength: 0.75f,
|
| 386 |
+
fibers_bump_strength: .75f,
|
| 387 |
+
specular_weight: 1.0f,
|
| 388 |
+
diffuse_brightness: 0.75f,
|
| 389 |
+
diffuse_transmission_weight: 0.21f,
|
| 390 |
+
texture_translate: float2(0.0f),
|
| 391 |
+
texture_rotate: 0.0f,
|
| 392 |
+
texture_scale: float2(1.0f),
|
| 393 |
+
uv_space_index: 0
|
| 394 |
+
);
|
code/third_party/vMaterials_2/Composite/Fiberglass_Imperfections.mdl
ADDED
|
@@ -0,0 +1,878 @@
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|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA’s Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
mdl 1.5;
|
| 38 |
+
|
| 39 |
+
import ::anno::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::df::*;
|
| 42 |
+
import ::math::*;
|
| 43 |
+
import ::state::*;
|
| 44 |
+
import ::tex::*;
|
| 45 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 46 |
+
import ::nvidia::core_definitions::dimension;
|
| 47 |
+
|
| 48 |
+
|
| 49 |
+
const string COPYRIGHT =
|
| 50 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 51 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 52 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 53 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 54 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 55 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 56 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 57 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 58 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 59 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 60 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 61 |
+
|
| 62 |
+
annotation preview_scale( float f);
|
| 63 |
+
|
| 64 |
+
::base::texture_coordinate_info warped_coordinate(
|
| 65 |
+
// uniform texture_2d warp_texture,
|
| 66 |
+
float warp_value,
|
| 67 |
+
float amount,
|
| 68 |
+
float angle,
|
| 69 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source()
|
| 70 |
+
)
|
| 71 |
+
{
|
| 72 |
+
uvw.position = float3(uvw.position.x + amount * warp_value * ::math::sin(angle),
|
| 73 |
+
uvw.position.y + amount * warp_value * ::math::cos(angle),
|
| 74 |
+
uvw.position.z
|
| 75 |
+
);
|
| 76 |
+
return uvw;
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
|
| 80 |
+
::base::texture_coordinate_info transform_coordinate_2(
|
| 81 |
+
float4x4 transform
|
| 82 |
+
[[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
|
| 83 |
+
::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
|
| 84 |
+
[[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
|
| 85 |
+
) [[
|
| 86 |
+
::anno::description("Transform a texture coordinate by a matrix.") ,
|
| 87 |
+
::anno::noinline()
|
| 88 |
+
]]
|
| 89 |
+
{
|
| 90 |
+
// Version 2
|
| 91 |
+
float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
|
| 92 |
+
//Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
|
| 93 |
+
//just pretend there is no other rotation happening
|
| 94 |
+
//get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
|
| 95 |
+
float4 u = transform[0];
|
| 96 |
+
float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
|
| 97 |
+
float cos = ru.x;
|
| 98 |
+
float sin = -ru.y;
|
| 99 |
+
//TODO: at least also handle sign of z?
|
| 100 |
+
//TODO: handle tangent becoming 0
|
| 101 |
+
|
| 102 |
+
|
| 103 |
+
return ::base::texture_coordinate_info(
|
| 104 |
+
float3(r_position.x,r_position.y,r_position.z),
|
| 105 |
+
::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
|
| 106 |
+
::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
|
| 107 |
+
}
|
| 108 |
+
|
| 109 |
+
|
| 110 |
+
::base::texture_coordinate_info vmat_transform(
|
| 111 |
+
float2 translation = float2(0.0, 0.0),
|
| 112 |
+
float rotation = 0.0, // rotation in degrees
|
| 113 |
+
float2 scaling = float2(1.0, 1.0),
|
| 114 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 115 |
+
uniform int uv_space = 0
|
| 116 |
+
)
|
| 117 |
+
{
|
| 118 |
+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 119 |
+
float4x4 scale =
|
| 120 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 121 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 122 |
+
0. , 0. , 1.0, 0.,
|
| 123 |
+
translation.x , translation.y , 0.0, 1.);
|
| 124 |
+
|
| 125 |
+
float s = ::math::sin(rotation_rad);
|
| 126 |
+
float c = ::math::cos(rotation_rad);
|
| 127 |
+
float4x4 rotate =
|
| 128 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 129 |
+
s , c , 0.0 , 0.0,
|
| 130 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 131 |
+
0. , 0.0 , 0.0 , 1.);
|
| 132 |
+
|
| 133 |
+
return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
float uint2float(int x)
|
| 137 |
+
{
|
| 138 |
+
return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
|
| 142 |
+
int lowbias32(int x)
|
| 143 |
+
{
|
| 144 |
+
x ^= x >>> 16;
|
| 145 |
+
x *= 0x7feb352d;
|
| 146 |
+
x ^= x >>> 15;
|
| 147 |
+
x *= 0x846ca68b;
|
| 148 |
+
x ^= x >>> 16;
|
| 149 |
+
return x;
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
float2 rotate_around(float2 uv, float angle, float2 pt)
|
| 153 |
+
{
|
| 154 |
+
float sine = ::math::sin(angle);
|
| 155 |
+
float cosine = ::math::cos(angle);
|
| 156 |
+
float2x2 rot = float2x2(cosine, -sine, sine, cosine);
|
| 157 |
+
uv -= pt;
|
| 158 |
+
uv = rot * uv ;
|
| 159 |
+
return uv + pt;
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
float2 scale_around(float2 uv, float2 scale, float2 pt)
|
| 163 |
+
{
|
| 164 |
+
float2x2 rot = float2x2(scale.x, 0., 0., scale.y);
|
| 165 |
+
uv -= pt;
|
| 166 |
+
uv = rot * uv;
|
| 167 |
+
return uv + pt;
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
|
| 171 |
+
|
| 172 |
+
float scatter_grayscale(
|
| 173 |
+
uniform texture_2d pattern_texture = texture_2d(),
|
| 174 |
+
uniform texture_2d mask_texture = texture_2d(),
|
| 175 |
+
uniform texture_2d bluenoise_texture = texture_2d(),
|
| 176 |
+
|
| 177 |
+
float pattern_size = 1.0f, // The size of the pattern
|
| 178 |
+
float pattern_brightness = 1.0f,
|
| 179 |
+
float pattern_brightness_variation = 0.0, // amount of color randomization
|
| 180 |
+
int compute_size = 1, // bigger grid size is required when texture is scaled larger but is more expensive
|
| 181 |
+
float random_mask_threshold = 0.0f, // higher values cause certain cells not to be rendered
|
| 182 |
+
bool use_true_random_masking = false, // vs. using the blue noise texture that spaces the particles more venely apart from each other
|
| 183 |
+
|
| 184 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(), // UVW coordinates to be used to lay the bombing over
|
| 185 |
+
float2 texture_scale = float2(30.0f, 30.0f),
|
| 186 |
+
float2 offset_randomization = float2(.5), // amount of position randomization. Larger values will require "compute_size" to be
|
| 187 |
+
// increased, otherwise the texture will be clipped
|
| 188 |
+
float rotation = 0.0, // amount of global rotation
|
| 189 |
+
float rotation_randomization = 0.5, // amount of rotation randomization
|
| 190 |
+
float scale_randomization = 0.0, // amount of scaling randomization
|
| 191 |
+
bool additive_blend = false, // when false, mode is "max", otherwise "add/sub", centered at 0.5
|
| 192 |
+
|
| 193 |
+
// MASK
|
| 194 |
+
bool enable_grayscale_mask = false,
|
| 195 |
+
float grayscale_mask_threshold = 0.0,
|
| 196 |
+
int seed = 0
|
| 197 |
+
)
|
| 198 |
+
{
|
| 199 |
+
float result = 0.0;
|
| 200 |
+
float4 grayscale_mask_lookup = 0.0f;
|
| 201 |
+
float masking_value = 0.0;
|
| 202 |
+
compute_size = compute_size < 1 ? 1 : compute_size;
|
| 203 |
+
float2 uv = float2(uvw.position.x, uvw.position.y) * texture_scale;
|
| 204 |
+
|
| 205 |
+
for(float i = -compute_size; i <= compute_size; i++)
|
| 206 |
+
for(float j = -compute_size; j <= compute_size; j++)
|
| 207 |
+
{
|
| 208 |
+
float2 p = ::math::floor(uv + float2(i, j));
|
| 209 |
+
float2 f = ::math::frac(uv) - float2(i, j);
|
| 210 |
+
|
| 211 |
+
//float4 rand_4f = rnd42(int2(p));
|
| 212 |
+
int r1, r2, r3, r4, r5;
|
| 213 |
+
// get random values
|
| 214 |
+
r1 = lowbias32(lowbias32(seed) + int(p[0]) + lowbias32(int(p[1])));
|
| 215 |
+
r2 = lowbias32(r1);
|
| 216 |
+
r3 = lowbias32(r2);
|
| 217 |
+
r4 = lowbias32(r3);
|
| 218 |
+
r5 = lowbias32(r4);
|
| 219 |
+
|
| 220 |
+
float rnd1, rnd2, rnd3, rnd4, rnd5;
|
| 221 |
+
rnd1 = uint2float(r1)/ 4294967296.f;
|
| 222 |
+
rnd2 = uint2float(r2)/ 4294967296.f;
|
| 223 |
+
rnd3 = uint2float(r3)/ 4294967296.f;
|
| 224 |
+
rnd4 = uint2float(r4)/ 4294967296.f;
|
| 225 |
+
rnd5 = uint2float(r5)/ 4294967296.f;
|
| 226 |
+
|
| 227 |
+
f+= (float2(rnd1, rnd2) - float2(0.5f)) * offset_randomization;
|
| 228 |
+
|
| 229 |
+
float2 rand_2f_remap = (float2(rnd3, rnd4) - float2( .5f)) * 2.0f; // center around - 1.0 - 1.0
|
| 230 |
+
f = rotate_around(f, (rotation + rand_2f_remap.x * rotation_randomization) * 3.1415, float2(0.5));
|
| 231 |
+
f = scale_around(f, float2(1.0 + rand_2f_remap.y * scale_randomization)/ pattern_size, float2(0.5));
|
| 232 |
+
|
| 233 |
+
int blue_noise_width = ::tex::width(bluenoise_texture);
|
| 234 |
+
int blue_noise_height = ::tex::height(bluenoise_texture);
|
| 235 |
+
|
| 236 |
+
// switch between completely random mask and mask mrovided by blue noise texture
|
| 237 |
+
masking_value = use_true_random_masking ? rnd4 :
|
| 238 |
+
::tex::texel_float4(bluenoise_texture, int2(int(::math::floor(p.x))%blue_noise_width, int(::math::floor(p.y))%blue_noise_height)).x;
|
| 239 |
+
|
| 240 |
+
if (enable_grayscale_mask == true)
|
| 241 |
+
{
|
| 242 |
+
// compute exact center of cells for the masking before it is being offset. We are not computing the mask
|
| 243 |
+
// at the position where the element that is being scattered is ending up. That could be an alternative mode to be implemented.
|
| 244 |
+
float2 cell_size = float2(1.0/texture_scale);
|
| 245 |
+
grayscale_mask_lookup = ::tex::lookup_float4(mask_texture, float2(cell_size/2 + cell_size * p));
|
| 246 |
+
}
|
| 247 |
+
bool mask_pass = (grayscale_mask_lookup.x > grayscale_mask_threshold) || enable_grayscale_mask == false;
|
| 248 |
+
|
| 249 |
+
if(f.x >= 0.0 && f.x < 1.0 && f.y >= 0.0 && f.y < 1.0 && mask_pass && random_mask_threshold < masking_value)
|
| 250 |
+
{
|
| 251 |
+
float4 lookup = ::tex::lookup_float4(pattern_texture, float2(f), ::tex::wrap_repeat, ::tex::wrap_repeat, float2(0.0, 1.0), float2(0.0, 1.0));
|
| 252 |
+
// do blending of lookup
|
| 253 |
+
// if (blend_add_sub == true)
|
| 254 |
+
// {
|
| 255 |
+
// value = (lookup.x + lookup.y + lookup.z)/3 - 0.5;
|
| 256 |
+
// result = ::math::clamp(result + value * (1.0 - rand_4f.z * pattern_brightness_variation), 0.0f, 1.0f);
|
| 257 |
+
// }
|
| 258 |
+
// else
|
| 259 |
+
|
| 260 |
+
if (additive_blend == true)
|
| 261 |
+
result = result + (lookup.x + lookup.y + lookup.z)/3 * (1.0 - rnd5 * pattern_brightness_variation)*pattern_brightness;
|
| 262 |
+
else
|
| 263 |
+
result = ::math::max((lookup.x + lookup.y + lookup.z)/3 * (1.0 - rnd5 * pattern_brightness_variation)*pattern_brightness, result);
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
return result;
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
float scatter_atlas_grayscale(
|
| 271 |
+
uniform texture_2d pattern_atlas_texture = texture_2d(),
|
| 272 |
+
uniform texture_2d mask_texture = texture_2d(),
|
| 273 |
+
uniform texture_2d bluenoise_texture = texture_2d(),
|
| 274 |
+
|
| 275 |
+
uniform int atlas_size = 2,
|
| 276 |
+
int min_pattern = 1,
|
| 277 |
+
int max_pattern = 4,
|
| 278 |
+
float pattern_size = 1.0f, // The size of the pattern
|
| 279 |
+
float pattern_brightness = 1.0f,
|
| 280 |
+
float pattern_brightness_variation = 0.0, // amount of color randomization
|
| 281 |
+
int compute_size = 1, // bigger grid size is required when texture is scaled larger but is more expensive
|
| 282 |
+
float random_mask_threshold = 0.0f, // higher values cause certain cells not to be rendered
|
| 283 |
+
bool use_true_random_masking = false, // vs. using the blue noise texture that spaces the particles more venely apart from each other
|
| 284 |
+
|
| 285 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(), // UVW coordinates to be used to lay the bombing over
|
| 286 |
+
float2 texture_scale = float2(30.0f, 30.0f),
|
| 287 |
+
float2 offset_randomization = float2(.5), // amount of position randomization. Larger values will require "compute_size" to be
|
| 288 |
+
// increased, otherwise the texture will be clipped
|
| 289 |
+
float rotation = 0.0, // amount of global rotation
|
| 290 |
+
float rotation_randomization = 0.5, // amount of rotation randomization
|
| 291 |
+
float scale_randomization = 0.0, // amount of scaling randomization
|
| 292 |
+
bool additive_blend = false, // when false, mode is "max", otherwise "add/sub", centered at 0.5
|
| 293 |
+
|
| 294 |
+
// MASK
|
| 295 |
+
bool enable_grayscale_mask = false,
|
| 296 |
+
float grayscale_mask_threshold = 0.0,
|
| 297 |
+
int seed = 0
|
| 298 |
+
)
|
| 299 |
+
{
|
| 300 |
+
float result = 0.0;
|
| 301 |
+
float4 grayscale_mask_lookup = 0.0f;
|
| 302 |
+
float masking_value = 0.0;
|
| 303 |
+
compute_size = compute_size < 1 ? 1 : compute_size;
|
| 304 |
+
float atlas_tile_size = 1.0f/atlas_size; // dimension of a single atlas tile
|
| 305 |
+
float2 uv = float2(uvw.position.x, uvw.position.y) * texture_scale;
|
| 306 |
+
|
| 307 |
+
|
| 308 |
+
for(float i = -compute_size; i <= compute_size; i++)
|
| 309 |
+
for(float j = -compute_size; j <= compute_size; j++)
|
| 310 |
+
{
|
| 311 |
+
float2 p = ::math::floor(uv + float2(i, j));
|
| 312 |
+
float2 f = ::math::frac(uv) - float2(i, j);
|
| 313 |
+
|
| 314 |
+
//float4 rand_4f = rnd42(int2(p));
|
| 315 |
+
int r1, r2, r3, r4, r5;
|
| 316 |
+
// get random values
|
| 317 |
+
r1 = lowbias32(lowbias32(seed) + int(p[0]) + lowbias32(int(p[1])));
|
| 318 |
+
r2 = lowbias32(r1);
|
| 319 |
+
r3 = lowbias32(r2);
|
| 320 |
+
r4 = lowbias32(r3);
|
| 321 |
+
r5 = lowbias32(r4);
|
| 322 |
+
|
| 323 |
+
float rnd1, rnd2, rnd3, rnd4, rnd5;
|
| 324 |
+
rnd1 = uint2float(r1)/ 4294967296.f;
|
| 325 |
+
rnd2 = uint2float(r2)/ 4294967296.f;
|
| 326 |
+
rnd3 = uint2float(r3)/ 4294967296.f;
|
| 327 |
+
rnd4 = uint2float(r4)/ 4294967296.f;
|
| 328 |
+
rnd5 = uint2float(r5)/ 4294967296.f;
|
| 329 |
+
|
| 330 |
+
f+= (float2(rnd1, rnd2) - float2(0.5f)) * offset_randomization;
|
| 331 |
+
|
| 332 |
+
float2 rand_2f_remap = (float2(rnd3, rnd4) - float2( .5f)) * 2.0f; // center around - 1.0 - 1.0
|
| 333 |
+
float rot_angle = (rotation + rand_2f_remap.x * rotation_randomization) * 3.1415;
|
| 334 |
+
f = rotate_around(f, rot_angle, float2(0.5));
|
| 335 |
+
f = scale_around(f, float2(1.0 + rand_2f_remap.y * scale_randomization)/ pattern_size, float2(0.5));
|
| 336 |
+
|
| 337 |
+
int blue_noise_width = ::tex::width(bluenoise_texture);
|
| 338 |
+
int blue_noise_height = ::tex::height(bluenoise_texture);
|
| 339 |
+
|
| 340 |
+
// switch between completely random mask and mask mrovided by blue noise texture
|
| 341 |
+
masking_value = use_true_random_masking ? rnd4 :
|
| 342 |
+
::tex::texel_float4(bluenoise_texture, int2(int(::math::floor(p.x))%blue_noise_width, int(::math::floor(p.y))%blue_noise_height)).x;
|
| 343 |
+
|
| 344 |
+
if (enable_grayscale_mask == true)
|
| 345 |
+
{
|
| 346 |
+
// compute exact center of cells for the masking before it is being offset. We are not computing the mask
|
| 347 |
+
// at the position where the element that is being scattered is ending up. That could be an alternative mode to be implemented.
|
| 348 |
+
float2 cell_size = float2(1.0/texture_scale);
|
| 349 |
+
grayscale_mask_lookup = ::tex::lookup_float4(mask_texture, float2(cell_size/2 + cell_size * p));
|
| 350 |
+
}
|
| 351 |
+
bool mask_pass = (grayscale_mask_lookup.x > grayscale_mask_threshold) || enable_grayscale_mask == false;
|
| 352 |
+
|
| 353 |
+
if(f.x >= 0.0 && f.x < 1.0 && f.y >= 0.0 && f.y < 1.0 && mask_pass && random_mask_threshold < masking_value)
|
| 354 |
+
{
|
| 355 |
+
// compute atlas tile from random number and derive tile coordinates from that
|
| 356 |
+
|
| 357 |
+
float atlas_tile = ::math::floor(::math::lerp(float(min_pattern), float(max_pattern+1), rnd5));
|
| 358 |
+
float div = (atlas_tile/atlas_size);
|
| 359 |
+
float remainder = div - ::math::floor(div);
|
| 360 |
+
|
| 361 |
+
// Perform lookup in the range that was selected
|
| 362 |
+
float2 lookup_uv = float2(::math::lerp(::math::floor(div) * atlas_tile_size, ::math::floor(div) * atlas_tile_size + atlas_tile_size, f.x),
|
| 363 |
+
::math::lerp(remainder, remainder + atlas_tile_size, f.y));
|
| 364 |
+
|
| 365 |
+
float4 lookup = ::tex::lookup_float4(pattern_atlas_texture, lookup_uv, ::tex::wrap_repeat, ::tex::wrap_repeat, float2(0.0, 1.0), float2(0.0, 1.0));
|
| 366 |
+
|
| 367 |
+
if (additive_blend == true)
|
| 368 |
+
result = result + (lookup.x + lookup.y + lookup.z)/3 * (1.0 - rnd1 * pattern_brightness_variation)*pattern_brightness;
|
| 369 |
+
else
|
| 370 |
+
result = ::math::max((lookup.x + lookup.y + lookup.z)/3 * (1.0 - rnd1 * pattern_brightness_variation)*pattern_brightness, result);
|
| 371 |
+
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
return result;
|
| 376 |
+
}
|
| 377 |
+
|
| 378 |
+
float remap_xy_to_0_1(float input, float x, float y)
|
| 379 |
+
{
|
| 380 |
+
return (input - x)/(y - x);
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
float histogram_range(float input, float range = 1.0f, float position = 0.5f)
|
| 384 |
+
{
|
| 385 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 386 |
+
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 387 |
+
return ::math::lerp(low, high, input);
|
| 388 |
+
}
|
| 389 |
+
|
| 390 |
+
float histogram_scan(float input, float width, float position)
|
| 391 |
+
{
|
| 392 |
+
float low = ::math::clamp(1.0f - position * 2.0, 0.0f ,1.0f);
|
| 393 |
+
float high = ::math::clamp(position > 0.5f ? 1.0 : 2.0f - 2 * position, 0.0f, 1.0f);
|
| 394 |
+
//float center = (low + high)/2.0f);
|
| 395 |
+
float offset = ((high - low) / 2.0) * width;
|
| 396 |
+
low += offset;
|
| 397 |
+
high -= offset;
|
| 398 |
+
return ::math::clamp(
|
| 399 |
+
remap_xy_to_0_1(input,
|
| 400 |
+
low,
|
| 401 |
+
high),
|
| 402 |
+
0.0,
|
| 403 |
+
1.0);
|
| 404 |
+
}
|
| 405 |
+
|
| 406 |
+
float3 normalmap_normal(
|
| 407 |
+
uniform texture_2d texture,
|
| 408 |
+
float factor = 1.0,
|
| 409 |
+
::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
|
| 410 |
+
)
|
| 411 |
+
{
|
| 412 |
+
float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0);
|
| 413 |
+
return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal() * (lookup.z + (1.0 - factor)));
|
| 414 |
+
}
|
| 415 |
+
|
| 416 |
+
// Returns the normal n in tangent space, given n is in internal space.
|
| 417 |
+
float3 transform_internal_to_tangent(float3 n)
|
| 418 |
+
[[
|
| 419 |
+
::anno::hidden()
|
| 420 |
+
]]
|
| 421 |
+
{
|
| 422 |
+
return
|
| 423 |
+
n.x* float3(::state::texture_tangent_u(0).x,::state::texture_tangent_v(0).x,::state::normal().x)+
|
| 424 |
+
n.y* float3(::state::texture_tangent_u(0).y,::state::texture_tangent_v(0).y,::state::normal().y)+
|
| 425 |
+
n.z* float3(::state::texture_tangent_u(0).z,::state::texture_tangent_v(0).z,::state::normal().z);
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
// Returns the normal n in internal space, given n is in tangent space.
|
| 429 |
+
float3 transform_tangent_to_internal(float3 n)
|
| 430 |
+
[[
|
| 431 |
+
::anno::hidden()
|
| 432 |
+
]]
|
| 433 |
+
{
|
| 434 |
+
return ::state::texture_tangent_u(0) * n.x +
|
| 435 |
+
::state::texture_tangent_v(0) * n.y +
|
| 436 |
+
::state::normal() * n.z ;
|
| 437 |
+
}
|
| 438 |
+
|
| 439 |
+
// Returns a normal by adding a detail normal to a global normal.
|
| 440 |
+
// If detail blending of two normal maps gives visual artifacts, check if texture_2d are loaded
|
| 441 |
+
// correctly with ::tex::gamma_linear
|
| 442 |
+
float3 add_detail_normal(float3 nd = ::state::normal(), float3 n = ::state::normal())
|
| 443 |
+
{
|
| 444 |
+
// http://blog.selfshadow.com/publications/blending-in-detail/
|
| 445 |
+
float3 n_t = transform_internal_to_tangent(n);
|
| 446 |
+
float3 nd_t = transform_internal_to_tangent(nd);
|
| 447 |
+
|
| 448 |
+
n_t=n_t + float3(0.,0.,1.);
|
| 449 |
+
nd_t = nd_t * float3(-1.,-1.,1.);
|
| 450 |
+
n = n_t*::math::dot(n_t, nd_t)/n_t.z - nd_t;
|
| 451 |
+
return ::math::normalize(transform_tangent_to_internal(n));
|
| 452 |
+
}
|
| 453 |
+
|
| 454 |
+
|
| 455 |
+
|
| 456 |
+
export material Fiberglass_Imperfections(
|
| 457 |
+
int seed = 14 [[
|
| 458 |
+
::anno::description("A random seed to randomize the imperfections."),
|
| 459 |
+
::anno::display_name("Random Seed"),
|
| 460 |
+
::anno::in_group("Appearance"),
|
| 461 |
+
::anno::ui_order(0)
|
| 462 |
+
]],
|
| 463 |
+
color fiberglass_tint = color(0.812241f, 0.932277f, 0.957370f) [[
|
| 464 |
+
::anno::description("Applies a colored tint to the fibers."),
|
| 465 |
+
::anno::display_name("Fiberglass Tint"),
|
| 466 |
+
::anno::in_group("Appearance", "Diffuse"),
|
| 467 |
+
::anno::ui_order(1)
|
| 468 |
+
]],
|
| 469 |
+
float fibers_shininess = 1.f [[
|
| 470 |
+
::anno::description("Makes the fiber glass material duller or shinier. Default value is 0.5."),
|
| 471 |
+
::anno::display_name("Fibers Shininess"),
|
| 472 |
+
::anno::in_group("Appearance"),
|
| 473 |
+
::anno::hard_range(0.f, 1.f),
|
| 474 |
+
::anno::ui_order(2)
|
| 475 |
+
]],
|
| 476 |
+
uniform float weaving_bump_strength = 0.75f [[
|
| 477 |
+
::anno::description("Determines the degree of bumpiness for the weaving."),
|
| 478 |
+
::anno::display_name("Weaving Bump Strength"),
|
| 479 |
+
::anno::in_group("Appearance", "Bump"),
|
| 480 |
+
::anno::soft_range(0.f, 1.f),
|
| 481 |
+
::anno::hard_range(0.f, 3.f),
|
| 482 |
+
::anno::ui_order(3)
|
| 483 |
+
]],
|
| 484 |
+
uniform float fibers_bump_strength = 1.f [[
|
| 485 |
+
::anno::description("Determines the degree of bumpiness of the fibers."),
|
| 486 |
+
::anno::display_name("Fibers Bump Strength"),
|
| 487 |
+
::anno::in_group("Appearance", "Bump"),
|
| 488 |
+
::anno::hard_range(0.f, 3.f),
|
| 489 |
+
::anno::soft_range(0.f, 1.f),
|
| 490 |
+
::anno::ui_order(4)
|
| 491 |
+
]],
|
| 492 |
+
float diffuse_brightness = 0.75f [[
|
| 493 |
+
::anno::description("The diffuse brightness of the fibers."),
|
| 494 |
+
::anno::display_name("Diffuse Brightness"),
|
| 495 |
+
::anno::in_group("Appearance", "Advanced"),
|
| 496 |
+
::anno::hard_range(0.f, 1.f),
|
| 497 |
+
::anno::ui_order(5)
|
| 498 |
+
]],
|
| 499 |
+
float specular_weight = 1.0f [[
|
| 500 |
+
::anno::description("The amount of glossiness variation for the vertical fiber glossiness."),
|
| 501 |
+
::anno::display_name("Specular Weight"),
|
| 502 |
+
::anno::in_group("Appearance", "Advanced"),
|
| 503 |
+
::anno::hard_range(0.f, 1.f),
|
| 504 |
+
::anno::ui_order(6)
|
| 505 |
+
]],
|
| 506 |
+
float diffuse_transmission_weight = 0.21f [[
|
| 507 |
+
::anno::description("The amount of light being able to scatter through the fibers."),
|
| 508 |
+
::anno::display_name("Diffuse Transmission Weight"),
|
| 509 |
+
::anno::in_group("Appearance", "Advanced"),
|
| 510 |
+
::anno::hard_range(0.f, 1.f),
|
| 511 |
+
::anno::ui_order(7)
|
| 512 |
+
]],
|
| 513 |
+
float bumps_and_dents_probability = 0.34f [[
|
| 514 |
+
::anno::description("The probability of generating bumps appearing on the material. Higher values will generate more bumps and dents."),
|
| 515 |
+
::anno::display_name("Bumps Probability"),
|
| 516 |
+
::anno::in_group("Bumps and Dents"),
|
| 517 |
+
::anno::hard_range(0.f, 1.f),
|
| 518 |
+
::anno::ui_order(12)
|
| 519 |
+
]],
|
| 520 |
+
float bumps_dents_density = 4.5f [[
|
| 521 |
+
::anno::description("The density of the bumps and dents."),
|
| 522 |
+
::anno::display_name("Bumps Density"),
|
| 523 |
+
::anno::in_group("Bumps and Dents"),
|
| 524 |
+
::anno::soft_range(0.f, 8.f),
|
| 525 |
+
::anno::enable_if("bumps_and_dents_probability > 0.0"),
|
| 526 |
+
::anno::ui_order(13)
|
| 527 |
+
]],
|
| 528 |
+
float bumps_kernel_size = 1.f [[
|
| 529 |
+
::anno::description("The area that the bumped imperfection is covering."),
|
| 530 |
+
::anno::display_name("Bumped Kernel Size"),
|
| 531 |
+
::anno::in_group("Bumps and Dents"),
|
| 532 |
+
::anno::hard_range(0.f, 1.f),
|
| 533 |
+
::anno::enable_if("bumps_and_dents_probability > 0.0"),
|
| 534 |
+
::anno::ui_order(14)
|
| 535 |
+
]],
|
| 536 |
+
float bumps_waves_size = 0.7f [[
|
| 537 |
+
::anno::description("The dimension of the waves that bump and dent the surface."),
|
| 538 |
+
::anno::display_name("Bumps Wave Size"),
|
| 539 |
+
::anno::in_group("Bumps and Dents"),
|
| 540 |
+
::anno::hard_range(0.f, 1.f),
|
| 541 |
+
::anno::enable_if("bumps_and_dents_probability > 0.0"),
|
| 542 |
+
::anno::ui_order(15)
|
| 543 |
+
]],
|
| 544 |
+
float bumps_dents_size_variation = 0.9f [[
|
| 545 |
+
::anno::description("Size variation of the bump surface imperfection."),
|
| 546 |
+
::anno::display_name("Bumps Size Variation"),
|
| 547 |
+
::anno::in_group("Bumps and Dents"),
|
| 548 |
+
::anno::hard_range(0.f, 1.f),
|
| 549 |
+
::anno::enable_if("bumps_and_dents_probability > 0.0"),
|
| 550 |
+
::anno::ui_order(16)
|
| 551 |
+
]],
|
| 552 |
+
float bumps_dents_intensity = 1.f [[
|
| 553 |
+
::anno::description("Overall intensity of the bumps."),
|
| 554 |
+
::anno::display_name("Bumps Overall Intensity"),
|
| 555 |
+
::anno::in_group("Bumps and Dents"),
|
| 556 |
+
::anno::hard_range(0.f, 4.f),
|
| 557 |
+
::anno::enable_if("bumps_and_dents_probability > 0.0"),
|
| 558 |
+
::anno::ui_order(17)
|
| 559 |
+
]],
|
| 560 |
+
float bumps_dents_intensity_variation = 1.0f [[
|
| 561 |
+
::anno::description("The amount of variation that is applied to the intensitz of the bumps and dents."),
|
| 562 |
+
::anno::display_name("Bumps Intensity Variation"),
|
| 563 |
+
::anno::in_group("Bumps and Dents"),
|
| 564 |
+
::anno::hard_range(0.f, 1.f),
|
| 565 |
+
::anno::enable_if("bumps_and_dents_probability > 0.0"),
|
| 566 |
+
::anno::ui_order(18)
|
| 567 |
+
]],
|
| 568 |
+
float deformation_probability = 0.5f [[
|
| 569 |
+
::anno::description("The probability of fabric deformation appearing on the material. Higher values will generate more deformations."),
|
| 570 |
+
::anno::display_name("Deformations Probability"),
|
| 571 |
+
::anno::in_group("Deformations"),
|
| 572 |
+
::anno::hard_range(0.f, 1.f),
|
| 573 |
+
::anno::ui_order(19)
|
| 574 |
+
]],
|
| 575 |
+
float deformations_density = 5.f [[
|
| 576 |
+
::anno::description("The density of the deformations."),
|
| 577 |
+
::anno::display_name("Deformations Density"),
|
| 578 |
+
::anno::in_group("Deformations"),
|
| 579 |
+
::anno::soft_range(0.f, 8.f),
|
| 580 |
+
::anno::enable_if("deformation_probability > 0.0"),
|
| 581 |
+
::anno::ui_order(20)
|
| 582 |
+
]],
|
| 583 |
+
float deformations_size = 1.f [[
|
| 584 |
+
::anno::description("The area that the fabric deformationis covering."),
|
| 585 |
+
::anno::display_name("Deformations Kernel Size"),
|
| 586 |
+
::anno::in_group("Deformations"),
|
| 587 |
+
::anno::hard_range(0.f, 1.f),
|
| 588 |
+
::anno::enable_if("deformation_probability > 0.0"),
|
| 589 |
+
::anno::ui_order(21)
|
| 590 |
+
]],
|
| 591 |
+
float deformations_size_variation = 0.25f [[
|
| 592 |
+
::anno::description("The amount of size variation of the areas where fabric deformations appear."),
|
| 593 |
+
::anno::display_name("Deformations Size Variation"),
|
| 594 |
+
::anno::in_group("Deformations"),
|
| 595 |
+
::anno::hard_range(0.f, 1.f),
|
| 596 |
+
::anno::enable_if("deformation_probability > 0.0"),
|
| 597 |
+
::anno::ui_order(22)
|
| 598 |
+
]],
|
| 599 |
+
float deformation_intensity = 0.31f [[
|
| 600 |
+
::anno::description("The amount of deformation."),
|
| 601 |
+
::anno::display_name("Deformations Intensity"),
|
| 602 |
+
::anno::in_group("Deformations"),
|
| 603 |
+
::anno::hard_range(0.f, 1.f),
|
| 604 |
+
::anno::enable_if("deformation_probability > 0.0"),
|
| 605 |
+
::anno::ui_order(23)
|
| 606 |
+
]],
|
| 607 |
+
float deformation_intensity_variation = 1.f [[
|
| 608 |
+
::anno::description("The amount of random variation to areas where surface deformation appears."),
|
| 609 |
+
::anno::display_name("Deformations Intensity Variation"),
|
| 610 |
+
::anno::in_group("Deformations"),
|
| 611 |
+
::anno::hard_range(0.f, 1.f),
|
| 612 |
+
::anno::enable_if("deformation_probability > 0.0"),
|
| 613 |
+
::anno::ui_order(24)
|
| 614 |
+
]],
|
| 615 |
+
float tearing_probability = 0.13f [[
|
| 616 |
+
::anno::description("The probability tearing to on the material. Higher values will generate more tearings."),
|
| 617 |
+
::anno::display_name("Tearings Probability"),
|
| 618 |
+
::anno::in_group("Tearings"),
|
| 619 |
+
::anno::hard_range(0.f, 1.f),
|
| 620 |
+
::anno::ui_order(25)
|
| 621 |
+
]],
|
| 622 |
+
float tearings_density = 3.15f [[
|
| 623 |
+
::anno::description("The density of tearings appearing on the material."),
|
| 624 |
+
::anno::display_name("Tearings Density"),
|
| 625 |
+
::anno::in_group("Tearings"),
|
| 626 |
+
::anno::soft_range(0.f, 8.f),
|
| 627 |
+
::anno::enable_if("tearing_probability > 0.0"),
|
| 628 |
+
::anno::ui_order(26)
|
| 629 |
+
]],
|
| 630 |
+
float tearings_size = 1.f [[
|
| 631 |
+
::anno::description("The area that a tearing is covering."),
|
| 632 |
+
::anno::display_name("Tearings Kernel Size"),
|
| 633 |
+
::anno::in_group("Tearings"),
|
| 634 |
+
::anno::hard_range(0.f, 1.f),
|
| 635 |
+
::anno::enable_if("tearing_probability > 0.0"),
|
| 636 |
+
::anno::ui_order(27)
|
| 637 |
+
]],
|
| 638 |
+
float tearing_size_variation = 0.36f [[
|
| 639 |
+
::anno::description("Randomizes the size of the tearings."),
|
| 640 |
+
::anno::display_name("Tearings Size Variation"),
|
| 641 |
+
::anno::in_group("Tearings"),
|
| 642 |
+
::anno::hard_range(0.f, 1.f),
|
| 643 |
+
::anno::enable_if("tearing_probability > 0.0"),
|
| 644 |
+
::anno::ui_order(28)
|
| 645 |
+
]],
|
| 646 |
+
float tearings_rotation = 0.f [[
|
| 647 |
+
::anno::description("The overal rotation of the tearings."),
|
| 648 |
+
::anno::display_name("Tearings Rotation"),
|
| 649 |
+
::anno::in_group("Tearings"),
|
| 650 |
+
::anno::soft_range(0.f, 3.f),
|
| 651 |
+
::anno::enable_if("tearing_probability > 0.0"),
|
| 652 |
+
::anno::ui_order(29)
|
| 653 |
+
]],
|
| 654 |
+
float tearings_rotation_randomization = 0.f [[
|
| 655 |
+
::anno::description("The amount of random rotation of a tearing."),
|
| 656 |
+
::anno::display_name("Tearings Rotation Variation"),
|
| 657 |
+
::anno::in_group("Tearings"),
|
| 658 |
+
::anno::hard_range(0.f, 1.f),
|
| 659 |
+
::anno::enable_if("tearing_probability > 0.0"),
|
| 660 |
+
::anno::ui_order(30)
|
| 661 |
+
]],
|
| 662 |
+
float2 texture_translate = float2(0.f) [[
|
| 663 |
+
::anno::description("Controls the position of the texture."),
|
| 664 |
+
::anno::display_name("Texture Translate"),
|
| 665 |
+
::anno::in_group("Transform"),
|
| 666 |
+
::anno::ui_order(31)
|
| 667 |
+
]],
|
| 668 |
+
float texture_rotate = 0.f [[
|
| 669 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 670 |
+
::anno::display_name("Texture Rotate"),
|
| 671 |
+
::anno::in_group("Transform"),
|
| 672 |
+
::anno::soft_range(0.f, 360.f),
|
| 673 |
+
::anno::ui_order(32)
|
| 674 |
+
]],
|
| 675 |
+
float2 texture_scale = float2(1.0f) [[
|
| 676 |
+
::anno::description("Larger numbers increase the size."),
|
| 677 |
+
::anno::display_name("Texture Scale"),
|
| 678 |
+
::anno::in_group("Transform"),
|
| 679 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
|
| 680 |
+
::preview_scale(3.5f),
|
| 681 |
+
::anno::ui_order(33)
|
| 682 |
+
]],
|
| 683 |
+
uniform int uv_space_index = 0 [[
|
| 684 |
+
::anno::description("Use selected UV space for the material."),
|
| 685 |
+
::anno::display_name("UV Space Index"),
|
| 686 |
+
::anno::in_group("Advanced"),
|
| 687 |
+
::anno::ui_order(34)
|
| 688 |
+
]])
|
| 689 |
+
[[
|
| 690 |
+
::anno::description("A fiberglass material with adjustable imperfections such as bumps, warps and tears."),
|
| 691 |
+
::anno::display_name("Fiberglass with Imperfections"),
|
| 692 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 693 |
+
::anno::thumbnail("./.thumbs/Fiberglass_Imperfections.Fiberglass_Imperfections.png"),
|
| 694 |
+
::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "imperfection", "white")),
|
| 695 |
+
::anno::author("NVIDIA vMaterials"),
|
| 696 |
+
::anno::contributor("Ruediger Raab"),
|
| 697 |
+
::anno::contributor("Maik Rohland")
|
| 698 |
+
]]
|
| 699 |
+
=
|
| 700 |
+
let {
|
| 701 |
+
float2 texture_rescale = texture_scale * 0.1f;
|
| 702 |
+
|
| 703 |
+
texture_2d blue_noise_tex = texture_2d("./textures/fiber_blue_noise_placement_512x512.png", ::tex::gamma_linear);
|
| 704 |
+
texture_2d rough_ao_mask_tex = texture_2d("./textures/fiber_multi_R_rough_G_ao_B_mask.jpg", ::tex::gamma_linear);
|
| 705 |
+
texture_2d warp_direction_noise_tex = texture_2d("./textures/fiber_warp_direction_noise.jpg", ::tex::gamma_linear);
|
| 706 |
+
texture_2d warps_tex = texture_2d("./textures/fiberglass_warps.jpg", ::tex::gamma_linear);
|
| 707 |
+
texture_2d bump_tex = texture_2d("./textures/fiber_bump.jpg", ::tex::gamma_linear);
|
| 708 |
+
texture_2d tears_tex = texture_2d("./textures/fiber_tears.png", ::tex::gamma_linear);
|
| 709 |
+
texture_2d fiber_norm_tex = texture_2d("./textures/fiber_norm.jpg", ::tex::gamma_linear);
|
| 710 |
+
texture_2d waves_norm_tex = texture_2d("./textures/fiber_waves_norm.jpg", ::tex::gamma_linear);
|
| 711 |
+
texture_2d kernel_tex = texture_2d("./textures/fiber_kernel.jpg", ::tex::gamma_linear);
|
| 712 |
+
|
| 713 |
+
bool tmp0 = false;
|
| 714 |
+
material_surface tmp1(::df::weighted_layer(diffuse_transmission_weight, ::df::diffuse_transmission_bsdf(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.810000002f)), fiberglass_tint, ::base::color_layer_multiply, 1.f).tint, ""), ::df::custom_curve_layer(specular_weight, 1.f, 5.f, histogram_scan(float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 0.f, 0.469999999f), ::df::microfacet_ggx_smith_bsdf(::math::max(::math::smoothstep(0.790000021f, 0.791000009f, float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * histogram_range(float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.389999986f, 0.0799999982f, fibers_shininess)), histogram_range(float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.800000012f, 0.5f, fibers_shininess)) * ::math::min(1.f - ::math::smoothstep(0.50999999f, 0.539999962f, float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), ::math::smoothstep(0.340000004f, 0.389999986f, float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]))), ::math::max(::math::smoothstep(0.790000021f, 0.791000009f, float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]) * histogram_range(float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.800000012f, 0.5f, fibers_shininess)), histogram_range(float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.389999986f, 0.0799999982f, fibers_shininess)) * ::math::min(1.f - ::math::smoothstep(0.50999999f, 0.539999962f, float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), ::math::smoothstep(0.340000004f, 0.389999986f, float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]))), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(color(histogram_range(float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, diffuse_brightness)), fiberglass_tint, ::base::color_layer_multiply, 1.f).tint, 0.f, ""), ::state::normal()), ::state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 715 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 716 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 717 |
+
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
|
| 718 |
+
material_geometry tmp5(float3(0.f), ::math::min(::math::smoothstep(0.0299999993f, 0.0309999995f, float3(::base::file_texture(rough_ao_mask_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2]), 1.f - scatter_atlas_grayscale(tears_tex, texture_2d(), blue_noise_tex, 2, 0, 4, tearings_size * 2.f, 1.f, 0.f, 1, 1.f - tearing_probability * 0.100000001f, true, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(tearings_density), float2(1.f), tearings_rotation, tearings_rotation_randomization, tearing_size_variation * 0.600000024f, false, false, 0.f, seed + 10)), add_detail_normal(::base::file_bump_texture(bump_tex, fibers_bump_strength, ::base::mono_average, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, ::state::normal(), false), add_detail_normal(::base::tangent_space_normal_texture(fiber_norm_tex, weaving_bump_strength, false, false, warped_coordinate(scatter_atlas_grayscale(warps_tex, texture_2d(), blue_noise_tex, 2, 0, 4, deformations_size * 2.f, deformation_intensity, deformation_intensity_variation, 1, 1.f - deformation_probability * 0.100000001f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(deformations_density), float2(1.f), 0.f, 0.25f, deformations_size_variation * 0.600000024f, false, false, 0.f, seed + 11), 0.099999994f, ::base::file_texture(warp_direction_noise_tex, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).mono * 3.1415f, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), normalmap_normal(waves_norm_tex, scatter_grayscale(kernel_tex, texture_2d(), blue_noise_tex, bumps_kernel_size * 3.f, 1.f, bumps_dents_intensity_variation, 3, 1.f - bumps_and_dents_probability * 0.200000003f, true, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(bumps_dents_density), float2(1.f, 0.98999995f), 0.f, 1.f, bumps_dents_size_variation * 0.600000024f, false, false, 0.f, seed) * bumps_dents_intensity, vmat_transform(texture_translate, texture_rotate, texture_rescale * (bumps_waves_size * 3.f + 0.25f), ::base::texture_coordinate_uvw, uv_space_index)))));
|
| 719 |
+
hair_bsdf tmp6 = hair_bsdf();
|
| 720 |
+
} in
|
| 721 |
+
material(
|
| 722 |
+
thin_walled: tmp0,
|
| 723 |
+
surface: tmp1,
|
| 724 |
+
backface: tmp2,
|
| 725 |
+
ior: tmp3,
|
| 726 |
+
volume: tmp4,
|
| 727 |
+
geometry: tmp5,
|
| 728 |
+
hair: tmp6);
|
| 729 |
+
|
| 730 |
+
|
| 731 |
+
|
| 732 |
+
export material Fiberglass_Bumpy_Imperfections(*)
|
| 733 |
+
[[
|
| 734 |
+
::anno::description("A fiberglass material with adjustable imperfections such as bumps, warps and tears."),
|
| 735 |
+
::anno::display_name("Fiberglass with Bumpy Imperfections"),
|
| 736 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 737 |
+
::anno::thumbnail("./.thumbs/Fiberglass_Imperfections.Fiberglass_Bumpy_Imperfections.png"),
|
| 738 |
+
::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "imperfection", "bumped", "bumpy", "white")),
|
| 739 |
+
::anno::author("NVIDIA vMaterials"),
|
| 740 |
+
::anno::contributor("Ruediger Raab"),
|
| 741 |
+
::anno::contributor("Maik Rohland")
|
| 742 |
+
]] = Fiberglass_Imperfections(
|
| 743 |
+
seed: 14,
|
| 744 |
+
fibers_shininess: 0.5f,
|
| 745 |
+
fiberglass_tint: color(0.812241f, 0.932277f, 0.957370f),
|
| 746 |
+
weaving_bump_strength: 0.75f,
|
| 747 |
+
fibers_bump_strength: 1.0f,
|
| 748 |
+
specular_weight: 1.0f,
|
| 749 |
+
diffuse_brightness: 0.75f,
|
| 750 |
+
diffuse_transmission_weight: 0.21f,
|
| 751 |
+
|
| 752 |
+
bumps_and_dents_probability: 0.95f,
|
| 753 |
+
bumps_dents_density: 5.5f,
|
| 754 |
+
bumps_kernel_size: 1.0f,
|
| 755 |
+
bumps_waves_size: 0.7f,
|
| 756 |
+
bumps_dents_size_variation: 0.9f,
|
| 757 |
+
bumps_dents_intensity: 1.0f,
|
| 758 |
+
bumps_dents_intensity_variation: 1.0f,
|
| 759 |
+
|
| 760 |
+
deformation_probability: 0.0f,
|
| 761 |
+
deformations_density: 5.0f,
|
| 762 |
+
deformations_size: 1.0f,
|
| 763 |
+
deformations_size_variation: 0.25f,
|
| 764 |
+
deformation_intensity: 0.31f,
|
| 765 |
+
deformation_intensity_variation: 1.0f,
|
| 766 |
+
|
| 767 |
+
tearing_probability: 0.0f,
|
| 768 |
+
tearings_density: 2.8f,
|
| 769 |
+
tearings_size: 1.0f,
|
| 770 |
+
tearing_size_variation: 0.36,
|
| 771 |
+
tearings_rotation: 0.0f,
|
| 772 |
+
tearings_rotation_randomization: 0.0f,
|
| 773 |
+
|
| 774 |
+
texture_translate: float2(0.0f),
|
| 775 |
+
texture_rotate: 0.0f,
|
| 776 |
+
texture_scale: float2(1.0f),
|
| 777 |
+
uv_space_index: 0
|
| 778 |
+
);
|
| 779 |
+
|
| 780 |
+
|
| 781 |
+
|
| 782 |
+
export material Fiberglass_Torn_Imperfections(*)
|
| 783 |
+
[[
|
| 784 |
+
::anno::description("A fiberglass material with adjustable imperfections such as bumps, warps and tears."),
|
| 785 |
+
::anno::display_name("Fiberglass with Torn Imperfections"),
|
| 786 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 787 |
+
::anno::thumbnail("./.thumbs/Fiberglass_Imperfections.Fiberglass_Torn_Imperfections.png"),
|
| 788 |
+
::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "imperfection", "torn", "white")),
|
| 789 |
+
::anno::author("NVIDIA vMaterials"),
|
| 790 |
+
::anno::contributor("Ruediger Raab"),
|
| 791 |
+
::anno::contributor("Maik Rohland")
|
| 792 |
+
]] = Fiberglass_Imperfections(
|
| 793 |
+
seed: 14,
|
| 794 |
+
fibers_shininess: 0.5f,
|
| 795 |
+
fiberglass_tint: color(0.812241f, 0.932277f, 0.957370f),
|
| 796 |
+
weaving_bump_strength: 0.75f,
|
| 797 |
+
fibers_bump_strength: 1.0f,
|
| 798 |
+
specular_weight: 1.0f,
|
| 799 |
+
diffuse_brightness: 0.75f,
|
| 800 |
+
diffuse_transmission_weight: 0.21f,
|
| 801 |
+
|
| 802 |
+
bumps_and_dents_probability: 0.0f,
|
| 803 |
+
bumps_dents_density: 4.5f,
|
| 804 |
+
bumps_kernel_size: 1.0f,
|
| 805 |
+
bumps_waves_size: 0.7f,
|
| 806 |
+
bumps_dents_size_variation: 0.9f,
|
| 807 |
+
bumps_dents_intensity: 1.0f,
|
| 808 |
+
bumps_dents_intensity_variation: 1.0f,
|
| 809 |
+
|
| 810 |
+
deformation_probability: 0.0f,
|
| 811 |
+
deformations_density: 5.0f,
|
| 812 |
+
deformations_size: 1.0f,
|
| 813 |
+
deformations_size_variation: 0.25f,
|
| 814 |
+
deformation_intensity: 0.31f,
|
| 815 |
+
deformation_intensity_variation: 1.0f,
|
| 816 |
+
|
| 817 |
+
tearing_probability: 0.47f,
|
| 818 |
+
tearings_density: 3.15f,
|
| 819 |
+
tearings_size: 1.0f,
|
| 820 |
+
tearing_size_variation: 0.36,
|
| 821 |
+
tearings_rotation: 0.0f,
|
| 822 |
+
tearings_rotation_randomization: 0.0f,
|
| 823 |
+
|
| 824 |
+
texture_translate: float2(0.0f),
|
| 825 |
+
texture_rotate: 0.0f,
|
| 826 |
+
texture_scale: float2(1.0f),
|
| 827 |
+
uv_space_index: 0
|
| 828 |
+
);
|
| 829 |
+
|
| 830 |
+
|
| 831 |
+
|
| 832 |
+
export material Fiberglass_Warped_Imperfections(*)
|
| 833 |
+
[[
|
| 834 |
+
::anno::description("A fiberglass material with adjustable imperfections such as bumps, warps and tears."),
|
| 835 |
+
::anno::display_name("Fiberglass with Warped Imperfections"),
|
| 836 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 837 |
+
::anno::thumbnail("./.thumbs/Fiberglass_Imperfections.Fiberglass_Warped_Imperfections.png"),
|
| 838 |
+
::anno::key_words(string[]("fiber", "fiberglass", "artificial", "design", "fabric", "mesh", "woven", "synthetic", "imperfection", "warped", "white")),
|
| 839 |
+
::anno::author("NVIDIA vMaterials"),
|
| 840 |
+
::anno::contributor("Ruediger Raab"),
|
| 841 |
+
::anno::contributor("Maik Rohland")
|
| 842 |
+
]] = Fiberglass_Imperfections(
|
| 843 |
+
seed: 14,
|
| 844 |
+
fibers_shininess: 0.5f,
|
| 845 |
+
fiberglass_tint: color(0.812241f, 0.932277f, 0.957370f),
|
| 846 |
+
weaving_bump_strength: 0.75f,
|
| 847 |
+
fibers_bump_strength: 1.0f,
|
| 848 |
+
specular_weight: 1.0f,
|
| 849 |
+
diffuse_brightness: 0.75f,
|
| 850 |
+
diffuse_transmission_weight: 0.21f,
|
| 851 |
+
|
| 852 |
+
bumps_and_dents_probability: 0.0f,
|
| 853 |
+
bumps_dents_density: 4.5f,
|
| 854 |
+
bumps_kernel_size: 1.0f,
|
| 855 |
+
bumps_waves_size: 0.7f,
|
| 856 |
+
bumps_dents_size_variation: 0.9f,
|
| 857 |
+
bumps_dents_intensity: 1.0f,
|
| 858 |
+
bumps_dents_intensity_variation: 1.0f,
|
| 859 |
+
|
| 860 |
+
deformation_probability: 0.84f,
|
| 861 |
+
deformations_density: 4.89f,
|
| 862 |
+
deformations_size: 1.0f,
|
| 863 |
+
deformations_size_variation: 0.25f,
|
| 864 |
+
deformation_intensity: 0.31f,
|
| 865 |
+
deformation_intensity_variation: 1.0f,
|
| 866 |
+
|
| 867 |
+
tearing_probability: 0.47f,
|
| 868 |
+
tearings_density: 3.15f,
|
| 869 |
+
tearings_size: 1.0f,
|
| 870 |
+
tearing_size_variation: 0.36,
|
| 871 |
+
tearings_rotation: 0.0f,
|
| 872 |
+
tearings_rotation_randomization: 0.0f,
|
| 873 |
+
|
| 874 |
+
texture_translate: float2(0.0f),
|
| 875 |
+
texture_rotate: 0.0f,
|
| 876 |
+
texture_scale: float2(1.0f),
|
| 877 |
+
uv_space_index: 0
|
| 878 |
+
);
|
code/third_party/vMaterials_2/Gems/Alexandrite.mdl
ADDED
|
@@ -0,0 +1,102 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::nvidia::core_definitions::flex_material;
|
| 40 |
+
import ::state::normal;
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
const string COPYRIGHT =
|
| 44 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 45 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 46 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 47 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 48 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 49 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 50 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 51 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 52 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 53 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 54 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 55 |
+
|
| 56 |
+
|
| 57 |
+
export material Alexandrite(
|
| 58 |
+
uniform color transmission_color = color ( 0.8901961f , 0.509804f , 1.f)
|
| 59 |
+
[[
|
| 60 |
+
::anno::display_name("Transmission Color"),
|
| 61 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 62 |
+
::anno::in_group("Appearance")
|
| 63 |
+
]],
|
| 64 |
+
uniform color volume_color = color ( 0.2039216f , 0.9137255f , 0.3803922f)
|
| 65 |
+
[[
|
| 66 |
+
::anno::display_name("Volume Color"),
|
| 67 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 68 |
+
::anno::in_group("Appearance")
|
| 69 |
+
]],
|
| 70 |
+
uniform float clarity = 1.f
|
| 71 |
+
[[
|
| 72 |
+
::anno::display_name("Clarity"),
|
| 73 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 74 |
+
::anno::soft_range(0.1,10.0),
|
| 75 |
+
::anno::in_group("Appearance")
|
| 76 |
+
]])
|
| 77 |
+
[[
|
| 78 |
+
::anno::display_name("Alexandrite"),
|
| 79 |
+
::anno::description("Alexandrite gem material (Default values based on 2cm stone size.)"),
|
| 80 |
+
::anno::author("NVIDIA vMaterials"),
|
| 81 |
+
::anno::contributor("Rüdiger Raab"),
|
| 82 |
+
::anno::contributor("Maik Rohland"),
|
| 83 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 84 |
+
::anno::thumbnail("./.thumbs/Alexandrite.Alexandrite.png"),
|
| 85 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "alexandrite", "green"))
|
| 86 |
+
]]=
|
| 87 |
+
::nvidia::core_definitions::flex_material(
|
| 88 |
+
base_color: color ( 1.f , 1.f , 1.f),
|
| 89 |
+
diffuse_roughness: 0.f,
|
| 90 |
+
is_metal: false,
|
| 91 |
+
reflectivity: 1.f,
|
| 92 |
+
reflection_roughness: 0.f,
|
| 93 |
+
anisotropy: 0.f,
|
| 94 |
+
anisotropy_rotation: 0.f,
|
| 95 |
+
transparency: 1.f,
|
| 96 |
+
transmission_color: transmission_color,
|
| 97 |
+
volume_color: volume_color,
|
| 98 |
+
transmission_roughness: 0.f,
|
| 99 |
+
base_thickness: clarity * 0.015f,
|
| 100 |
+
ior: 1.75f,
|
| 101 |
+
thin_walled: false,
|
| 102 |
+
normal: ::state::normal ());
|
code/third_party/vMaterials_2/Gems/Amethyst.mdl
ADDED
|
@@ -0,0 +1,136 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::df::*;
|
| 39 |
+
import ::anno::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::math::*;
|
| 42 |
+
import ::nvidia::core_definitions::thick_glass;
|
| 43 |
+
import ::state::normal;
|
| 44 |
+
|
| 45 |
+
const string COPYRIGHT =
|
| 46 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 47 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 48 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 49 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 50 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 51 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 52 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 53 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 54 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 55 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 56 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 57 |
+
|
| 58 |
+
|
| 59 |
+
|
| 60 |
+
export material Amethyst(
|
| 61 |
+
color transmission_color = color ( 0.9647059f , 0.6862745f , 0.9647059f)
|
| 62 |
+
[[
|
| 63 |
+
::anno::display_name("Transmission Color"),
|
| 64 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 65 |
+
::anno::in_group("Appearance")
|
| 66 |
+
]],
|
| 67 |
+
uniform color volume_color = color ( 0.427451f , 0.1294118f , 0.4745098f)
|
| 68 |
+
[[
|
| 69 |
+
::anno::display_name("Volume Color"),
|
| 70 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 71 |
+
::anno::in_group("Appearance")
|
| 72 |
+
]],
|
| 73 |
+
uniform float clarity = 1.f
|
| 74 |
+
[[
|
| 75 |
+
::anno::display_name("Clarity"),
|
| 76 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 77 |
+
::anno::soft_range(0.1,10.0),
|
| 78 |
+
::anno::in_group("Appearance")
|
| 79 |
+
]],
|
| 80 |
+
uniform bool dispersion = true
|
| 81 |
+
[[
|
| 82 |
+
::anno::display_name("Dispersion"),
|
| 83 |
+
::anno::description("Enable or disable the dispersion."),
|
| 84 |
+
::anno::in_group("Advanced")
|
| 85 |
+
]]
|
| 86 |
+
)
|
| 87 |
+
[[
|
| 88 |
+
::anno::display_name("Amethyst"),
|
| 89 |
+
::anno::description("Amethyst gem material (Default values based on 2cm stone size.)"),
|
| 90 |
+
::anno::author("NVIDIA vMaterials"),
|
| 91 |
+
::anno::contributor("Rüdiger Raab"),
|
| 92 |
+
::anno::contributor("Maik Rohland"),
|
| 93 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 94 |
+
::anno::thumbnail("./.thumbs/Amethyst.Amethyst.png"),
|
| 95 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "amethyst", "purple"))
|
| 96 |
+
]]
|
| 97 |
+
= let{
|
| 98 |
+
|
| 99 |
+
//color transmission_color = color(1.0);
|
| 100 |
+
color glass_color = volume_color;
|
| 101 |
+
float roughness = 0.0;
|
| 102 |
+
float volume_ior = 1.54f;
|
| 103 |
+
//uniform bool dispersion = true;
|
| 104 |
+
uniform float abbe_number = 67.82f;
|
| 105 |
+
uniform float base_thickness = clarity * 0.008f;
|
| 106 |
+
float3 normal = state::normal();
|
| 107 |
+
|
| 108 |
+
bsdf glossy_bsdf = df::simple_glossy_bsdf(
|
| 109 |
+
mode: df::scatter_reflect,
|
| 110 |
+
tint: color(1.),
|
| 111 |
+
roughness_u: roughness
|
| 112 |
+
);
|
| 113 |
+
bsdf glossy_bsdf_transmission = df::simple_glossy_bsdf(
|
| 114 |
+
mode: df::scatter_transmit,
|
| 115 |
+
tint: transmission_color,
|
| 116 |
+
roughness_u: roughness
|
| 117 |
+
);
|
| 118 |
+
} in material(
|
| 119 |
+
thin_walled: false,
|
| 120 |
+
surface: material_surface(
|
| 121 |
+
df::weighted_layer(
|
| 122 |
+
normal: normal,
|
| 123 |
+
weight: 1.,
|
| 124 |
+
layer: df::color_fresnel_layer(
|
| 125 |
+
layer: glossy_bsdf,
|
| 126 |
+
base: glossy_bsdf_transmission,
|
| 127 |
+
|
| 128 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 129 |
+
)
|
| 130 |
+
)
|
| 131 |
+
),
|
| 132 |
+
volume: material_volume(
|
| 133 |
+
absorption_coefficient: (base_thickness <= 0)? color(0): math::log(glass_color) / -base_thickness
|
| 134 |
+
),
|
| 135 |
+
ior: dispersion?base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 136 |
+
);
|
code/third_party/vMaterials_2/Gems/Ametrine.mdl
ADDED
|
@@ -0,0 +1,161 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::base::texture_return;
|
| 40 |
+
import ::nvidia::core_definitions::blend;
|
| 41 |
+
import ::nvidia::core_definitions::flex_material;
|
| 42 |
+
import ::nvidia::core_definitions::flow_noise_texture;
|
| 43 |
+
import ::nvidia::core_definitions::dimension;
|
| 44 |
+
import ::state::normal;
|
| 45 |
+
|
| 46 |
+
const string COPYRIGHT =
|
| 47 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 48 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 49 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 50 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 51 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 52 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 53 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 54 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 55 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 56 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 57 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 58 |
+
|
| 59 |
+
export material Ametrine(
|
| 60 |
+
uniform color gem_transmission_color= color ( 0.8431373f , 0.6509804f , 0.8666667f)
|
| 61 |
+
[[
|
| 62 |
+
::anno::display_name("Gem Transmission Color"),
|
| 63 |
+
::anno::description("Gem color."),
|
| 64 |
+
::anno::in_group("Appearance")
|
| 65 |
+
]],
|
| 66 |
+
uniform color vein_transmission_color = color ( 1.f , 0.9137255f , 0.5843138f)
|
| 67 |
+
[[
|
| 68 |
+
::anno::display_name("Vein Transmission Color"),
|
| 69 |
+
::anno::description("Vein Color."),
|
| 70 |
+
::anno::in_group("Appearance")
|
| 71 |
+
]],
|
| 72 |
+
uniform color volume_color = color ( 0.9647059f , 0.6431373f , 0.7882353f)
|
| 73 |
+
[[
|
| 74 |
+
::anno::display_name("Volume Color"),
|
| 75 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 76 |
+
::anno::in_group("Appearance")
|
| 77 |
+
]],
|
| 78 |
+
uniform float clarity = 1.f
|
| 79 |
+
[[
|
| 80 |
+
::anno::display_name("Clarity"),
|
| 81 |
+
::anno::description("Use to adapt to size of object."),
|
| 82 |
+
::anno::soft_range(0.1,10.0),
|
| 83 |
+
::anno::in_group("Appearance")
|
| 84 |
+
]],
|
| 85 |
+
uniform float3 texture_translate = float3 ( 0.f)
|
| 86 |
+
[[
|
| 87 |
+
::anno::display_name("Translate"),
|
| 88 |
+
::anno::description("Controls the position of the texture."),
|
| 89 |
+
::anno::in_group("Transform")
|
| 90 |
+
]],
|
| 91 |
+
uniform float3 texture_rotate = float3 ( 0.f)
|
| 92 |
+
[[
|
| 93 |
+
::anno::display_name("Rotate"),
|
| 94 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 95 |
+
::anno::in_group("Transform")
|
| 96 |
+
]],
|
| 97 |
+
uniform float texture_scale = 1.f
|
| 98 |
+
[[
|
| 99 |
+
::anno::display_name("Scale"),
|
| 100 |
+
::anno::description("Larger numbers increase the texture size."),
|
| 101 |
+
::anno::in_group("Transform"),
|
| 102 |
+
::nvidia::core_definitions::dimension(0.04f)
|
| 103 |
+
]])
|
| 104 |
+
[[
|
| 105 |
+
::anno::display_name("Ametrine"),
|
| 106 |
+
::anno::description("Ametrine gem material (Default values based on 2cm stone size.)"),
|
| 107 |
+
::anno::author("NVIDIA vMaterials"),
|
| 108 |
+
::anno::contributor("Rüdiger Raab"),
|
| 109 |
+
::anno::contributor("Maik Rohland"),
|
| 110 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 111 |
+
::anno::thumbnail("./.thumbs/Ametrine.Ametrine.png"),
|
| 112 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "Ametrine"))
|
| 113 |
+
]]=
|
| 114 |
+
::nvidia::core_definitions::blend(
|
| 115 |
+
base: ::nvidia::core_definitions::flex_material(
|
| 116 |
+
base_color: color ( 0.5f , 0.5f , 0.5f),
|
| 117 |
+
diffuse_roughness: 0.f,
|
| 118 |
+
is_metal: false,
|
| 119 |
+
reflectivity: 1.f,
|
| 120 |
+
reflection_roughness: 0.f,
|
| 121 |
+
anisotropy: 0.f,
|
| 122 |
+
anisotropy_rotation: 0.f,
|
| 123 |
+
transparency: 1.f,
|
| 124 |
+
transmission_color: gem_transmission_color,
|
| 125 |
+
volume_color: volume_color,
|
| 126 |
+
transmission_roughness: 0.f,
|
| 127 |
+
base_thickness: clarity * 0.3f,
|
| 128 |
+
ior: 1.6f,
|
| 129 |
+
thin_walled: false,
|
| 130 |
+
normal: ::state::normal ()),
|
| 131 |
+
blend: ::nvidia::core_definitions::flex_material(
|
| 132 |
+
base_color: color ( 1.f , 1.f , 1.f),
|
| 133 |
+
diffuse_roughness: 0.f,
|
| 134 |
+
is_metal: false,
|
| 135 |
+
reflectivity: 1.f,
|
| 136 |
+
reflection_roughness: 0.f,
|
| 137 |
+
anisotropy: 0.f,
|
| 138 |
+
anisotropy_rotation: 0.f,
|
| 139 |
+
transparency: 1.f,
|
| 140 |
+
transmission_color: vein_transmission_color,
|
| 141 |
+
volume_color: volume_color,
|
| 142 |
+
transmission_roughness: 0.f,
|
| 143 |
+
base_thickness: clarity * 0.2f,
|
| 144 |
+
ior: 1.6f,
|
| 145 |
+
thin_walled: false,
|
| 146 |
+
normal: ::state::normal ()),
|
| 147 |
+
weight: ::nvidia::core_definitions::flow_noise_texture(
|
| 148 |
+
color1: color ( 1.f , 1.f , 1.f),
|
| 149 |
+
color2: color ( 0.f , 0.f , 0.f),
|
| 150 |
+
object_space: true,
|
| 151 |
+
texture_space: 0,
|
| 152 |
+
noise_levels: 3,
|
| 153 |
+
absolute_noise: false,
|
| 154 |
+
phase: 0.f,
|
| 155 |
+
level_gain: 3.f,
|
| 156 |
+
level_scale: 1.f,
|
| 157 |
+
level_progressive_u_scale: 0.3f,
|
| 158 |
+
level_progressive_v_motion: 0.f,
|
| 159 |
+
scaling: float3 ( (2.f / (texture_scale)) * 20.f , 0.f , 0.f),
|
| 160 |
+
translation: texture_translate ,
|
| 161 |
+
rotation: float3 ( texture_rotate.x + 0.f , texture_rotate.y + 0.f , texture_rotate.z + 45.f)).mono);
|
code/third_party/vMaterials_2/Gems/Aquamarine.mdl
ADDED
|
@@ -0,0 +1,92 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::nvidia::core_definitions::thick_glass;
|
| 40 |
+
import ::state::normal;
|
| 41 |
+
|
| 42 |
+
const string COPYRIGHT =
|
| 43 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 44 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 45 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 46 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 47 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 48 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 49 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 50 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 51 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 52 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 53 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 54 |
+
|
| 55 |
+
|
| 56 |
+
export material Aquamarine(
|
| 57 |
+
color transmission_color = color(0.982251f, 0.982251f, 0.879622f) // vmat 1.7: ( 1.f , 1.f , 0.8823529f)
|
| 58 |
+
[[
|
| 59 |
+
::anno::display_name("Transmission Color"),
|
| 60 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 61 |
+
::anno::in_group("Appearance")
|
| 62 |
+
]],
|
| 63 |
+
uniform color volume_color = color ( 0.9294118f , 0.972549f , 0.9803922f)
|
| 64 |
+
[[
|
| 65 |
+
::anno::display_name("Volume Color"),
|
| 66 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 67 |
+
::anno::in_group("Appearance")
|
| 68 |
+
]],
|
| 69 |
+
uniform float clarity = 1.f
|
| 70 |
+
[[
|
| 71 |
+
::anno::display_name("Clarity"),
|
| 72 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 73 |
+
::anno::soft_range(0.1,10.0),
|
| 74 |
+
::anno::in_group("Appearance")
|
| 75 |
+
]])
|
| 76 |
+
[[
|
| 77 |
+
::anno::display_name("Aquamarine"),
|
| 78 |
+
::anno::description("Aquamarine gem material (Default values based on 2cm stone size.)"),
|
| 79 |
+
::anno::author("NVIDIA vMaterials"),
|
| 80 |
+
::anno::contributor("Rüdiger Raab"),
|
| 81 |
+
::anno::contributor("Maik Rohland"),
|
| 82 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 83 |
+
::anno::thumbnail("./.thumbs/Aquamarine.Aquamarine.png"),
|
| 84 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "Aquamarine"))
|
| 85 |
+
]]=
|
| 86 |
+
::nvidia::core_definitions::thick_glass(
|
| 87 |
+
transmission_color: transmission_color,
|
| 88 |
+
glass_color: volume_color,
|
| 89 |
+
roughness: 0.003f,
|
| 90 |
+
ior: 1.57f,
|
| 91 |
+
base_thickness: clarity * 0.001f,
|
| 92 |
+
normal: ::state::normal ());
|
code/third_party/vMaterials_2/Gems/Citrine.mdl
ADDED
|
@@ -0,0 +1,133 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::base::*;
|
| 40 |
+
import ::math::*;
|
| 41 |
+
import ::state::*;
|
| 42 |
+
import ::df::*;
|
| 43 |
+
import ::nvidia::core_definitions::thick_glass;
|
| 44 |
+
|
| 45 |
+
const string COPYRIGHT =
|
| 46 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 47 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 48 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 49 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 50 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 51 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 52 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 53 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 54 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 55 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 56 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 57 |
+
|
| 58 |
+
|
| 59 |
+
export material Citrine(
|
| 60 |
+
color transmission_color = color (0.982251f, 0.982251f, 0.846873f) //vmat 1.7: ( 1.f , 1.f , 0.8509804f)
|
| 61 |
+
[[
|
| 62 |
+
::anno::display_name("Transmission Color"),
|
| 63 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 64 |
+
::anno::in_group("Appearance")
|
| 65 |
+
]],
|
| 66 |
+
uniform color volume_color = color ( 1.f , 0.8117647f , 0.4745098f)
|
| 67 |
+
[[
|
| 68 |
+
::anno::display_name("Volume Color"),
|
| 69 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 70 |
+
::anno::in_group("Appearance")
|
| 71 |
+
]],
|
| 72 |
+
uniform float clarity = 1.f
|
| 73 |
+
[[
|
| 74 |
+
::anno::display_name("Clarity"),
|
| 75 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 76 |
+
::anno::soft_range(0.1,10.0),
|
| 77 |
+
::anno::in_group("Appearance")
|
| 78 |
+
]],
|
| 79 |
+
uniform bool dispersion = true
|
| 80 |
+
[[
|
| 81 |
+
::anno::display_name("Dispersion"),
|
| 82 |
+
::anno::description("Enable or disable the dispersion."),
|
| 83 |
+
::anno::in_group("Advanced")
|
| 84 |
+
]]
|
| 85 |
+
|
| 86 |
+
)
|
| 87 |
+
[[
|
| 88 |
+
::anno::display_name("Citrine"),
|
| 89 |
+
::anno::description("Citrine gem material (Default values based on 2cm stone size.)"),
|
| 90 |
+
::anno::author("NVIDIA vMaterials"),
|
| 91 |
+
::anno::contributor("Rüdiger Raab"),
|
| 92 |
+
::anno::contributor("Maik Rohland"),
|
| 93 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 94 |
+
::anno::thumbnail("./.thumbs/Citrine.Citrine.png"),
|
| 95 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "Citrine", "orange", "warm"))
|
| 96 |
+
]]
|
| 97 |
+
= let{
|
| 98 |
+
uniform color glass_color = volume_color;
|
| 99 |
+
float roughness = 0.003f;
|
| 100 |
+
uniform float volume_ior = 1.545f;
|
| 101 |
+
//uniform bool dispersion = true;
|
| 102 |
+
uniform float abbe_number = 67.82f;
|
| 103 |
+
uniform float base_thickness = clarity * 0.01f;
|
| 104 |
+
float3 normal = ::state::normal();
|
| 105 |
+
|
| 106 |
+
bsdf glossy_bsdf = ::df::simple_glossy_bsdf(
|
| 107 |
+
mode: ::df::scatter_reflect,
|
| 108 |
+
tint: color(1.),
|
| 109 |
+
roughness_u: roughness
|
| 110 |
+
);
|
| 111 |
+
bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf(
|
| 112 |
+
mode: ::df::scatter_transmit,
|
| 113 |
+
tint: transmission_color,
|
| 114 |
+
roughness_u: roughness
|
| 115 |
+
);
|
| 116 |
+
} in material(
|
| 117 |
+
thin_walled: false,
|
| 118 |
+
surface: material_surface(
|
| 119 |
+
::df::weighted_layer(
|
| 120 |
+
normal: normal,
|
| 121 |
+
weight: 1.,
|
| 122 |
+
layer: ::df::color_fresnel_layer(
|
| 123 |
+
layer: glossy_bsdf,
|
| 124 |
+
base: glossy_bsdf_transmission,
|
| 125 |
+
ior: dispersion?(::base::abbe_number_ior(volume_ior, abbe_number)):color(volume_ior)
|
| 126 |
+
)
|
| 127 |
+
)
|
| 128 |
+
),
|
| 129 |
+
volume: material_volume(
|
| 130 |
+
absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(glass_color) / -base_thickness
|
| 131 |
+
),
|
| 132 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 133 |
+
);
|
code/third_party/vMaterials_2/Gems/Diamond.mdl
ADDED
|
@@ -0,0 +1,235 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::df::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::math::*;
|
| 42 |
+
import ::nvidia::core_definitions::apply_colorfalloff;
|
| 43 |
+
import ::nvidia::core_definitions::thick_glass;
|
| 44 |
+
import ::state::normal;
|
| 45 |
+
|
| 46 |
+
const string COPYRIGHT =
|
| 47 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 48 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 49 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 50 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 51 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 52 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 53 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 54 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 55 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 56 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 57 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 58 |
+
|
| 59 |
+
/*
|
| 60 |
+
bsdf apply_colorfalloff_v2(
|
| 61 |
+
material base = scratched_metal_v2(metal_color: color(1.)),
|
| 62 |
+
uniform color color_0 = color(1.,0.,0.),
|
| 63 |
+
uniform color color_1 = color(0.,1.,0.),
|
| 64 |
+
uniform color color_2 = color(0.,0.,1.),
|
| 65 |
+
uniform color color_3 = color(1.,0.,0.),
|
| 66 |
+
uniform color color_4 = color(0.,1.,0.)
|
| 67 |
+
)
|
| 68 |
+
= material(
|
| 69 |
+
surface: material_surface(
|
| 70 |
+
scattering: df::measured_curve_factor(
|
| 71 |
+
curve_values: color[](color_0,color_1,color_2,color_3,color_4),
|
| 72 |
+
base: base.surface.scattering
|
| 73 |
+
),
|
| 74 |
+
emission: base.surface.emission
|
| 75 |
+
),
|
| 76 |
+
volume: base.volume,
|
| 77 |
+
ior: base.ior,
|
| 78 |
+
thin_walled: base.thin_walled,
|
| 79 |
+
geometry: base.geometry
|
| 80 |
+
);
|
| 81 |
+
|
| 82 |
+
|
| 83 |
+
material gem_definition(
|
| 84 |
+
color transmission_color = color(1.0),
|
| 85 |
+
uniform color glass_color = color(.95),
|
| 86 |
+
float roughness = 0.0,
|
| 87 |
+
uniform float volume_ior = 1.4f,
|
| 88 |
+
uniform bool dispersion = true,
|
| 89 |
+
uniform float abbe_number = 1.4f,
|
| 90 |
+
uniform float base_thickness = .1,
|
| 91 |
+
float3 normal = ::state::normal()
|
| 92 |
+
)
|
| 93 |
+
[[
|
| 94 |
+
::anno::hidden()
|
| 95 |
+
]]
|
| 96 |
+
= let{
|
| 97 |
+
|
| 98 |
+
bsdf glossy_bsdf = ::df::simple_glossy_bsdf(
|
| 99 |
+
mode: ::df::scatter_reflect,
|
| 100 |
+
tint: color(1.),
|
| 101 |
+
roughness_u: roughness
|
| 102 |
+
);
|
| 103 |
+
bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf(
|
| 104 |
+
mode: ::df::scatter_transmit,
|
| 105 |
+
tint: transmission_color,
|
| 106 |
+
roughness_u: roughness
|
| 107 |
+
);
|
| 108 |
+
|
| 109 |
+
bsdf surface_bsdf = ::df::weighted_layer(
|
| 110 |
+
normal: normal,
|
| 111 |
+
weight: 1.,
|
| 112 |
+
layer: ::df::color_fresnel_layer(
|
| 113 |
+
layer: glossy_bsdf,
|
| 114 |
+
base: glossy_bsdf_transmission,
|
| 115 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 116 |
+
)
|
| 117 |
+
);
|
| 118 |
+
|
| 119 |
+
} in material(
|
| 120 |
+
thin_walled: false,
|
| 121 |
+
surface: material_surface(scattering: surface_bsdf ),
|
| 122 |
+
volume: material_volume(
|
| 123 |
+
absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(glass_color) / -base_thickness
|
| 124 |
+
),
|
| 125 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 126 |
+
);
|
| 127 |
+
*/
|
| 128 |
+
|
| 129 |
+
export material Diamond(
|
| 130 |
+
color transmission_color = color ( 1.f , 1.f , 1.f)
|
| 131 |
+
[[
|
| 132 |
+
::anno::display_name("Transmission Color"),
|
| 133 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 134 |
+
::anno::in_group("Appearance")
|
| 135 |
+
]],
|
| 136 |
+
uniform color volume_color = color ( 1.f , 1.f , 1.f)
|
| 137 |
+
[[
|
| 138 |
+
::anno::display_name("Volume Color"),
|
| 139 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 140 |
+
::anno::in_group("Appearance")
|
| 141 |
+
]],
|
| 142 |
+
uniform float clarity = 1.f
|
| 143 |
+
[[
|
| 144 |
+
::anno::display_name("Clarity"),
|
| 145 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 146 |
+
::anno::soft_range(0.1,10.0),
|
| 147 |
+
::anno::in_group("Appearance")
|
| 148 |
+
]],
|
| 149 |
+
uniform bool dispersion = true
|
| 150 |
+
[[
|
| 151 |
+
::anno::display_name("Dispersion"),
|
| 152 |
+
::anno::description("Enable or disable the dispersion."),
|
| 153 |
+
::anno::in_group("Advanced")
|
| 154 |
+
]])
|
| 155 |
+
[[
|
| 156 |
+
::anno::display_name("Diamond"),
|
| 157 |
+
::anno::description("Diamond gem material (Default values based on 2cm stone size.)"),
|
| 158 |
+
::anno::author("NVIDIA vMaterials"),
|
| 159 |
+
::anno::contributor("Rüdiger Raab"),
|
| 160 |
+
::anno::contributor("Maik Rohland"),
|
| 161 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 162 |
+
::anno::thumbnail("./.thumbs/Diamond.Diamond.png"),
|
| 163 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "transparent", "diamond", "purple"))
|
| 164 |
+
]] =
|
| 165 |
+
let{
|
| 166 |
+
// Gem definition
|
| 167 |
+
// uniform color glass_color = color(.95),
|
| 168 |
+
float roughness = 0.0;
|
| 169 |
+
float volume_ior = 2.42f;
|
| 170 |
+
float abbe_number = 55.f;
|
| 171 |
+
float base_thickness = clarity * 0.1f;
|
| 172 |
+
// float3 normal = ::state::normal()
|
| 173 |
+
|
| 174 |
+
bsdf glossy_bsdf = ::df::simple_glossy_bsdf(
|
| 175 |
+
mode: ::df::scatter_reflect,
|
| 176 |
+
tint: color(1.),
|
| 177 |
+
roughness_u: roughness
|
| 178 |
+
);
|
| 179 |
+
bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf(
|
| 180 |
+
mode: ::df::scatter_transmit,
|
| 181 |
+
tint: transmission_color,
|
| 182 |
+
roughness_u: roughness
|
| 183 |
+
);
|
| 184 |
+
|
| 185 |
+
bsdf surface_bsdf = ::df::weighted_layer(
|
| 186 |
+
//normal: normal, // is state::normal anyways, can be omitted
|
| 187 |
+
weight: 1.,
|
| 188 |
+
layer: ::df::color_fresnel_layer(
|
| 189 |
+
layer: glossy_bsdf,
|
| 190 |
+
base: glossy_bsdf_transmission,
|
| 191 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 192 |
+
)
|
| 193 |
+
);
|
| 194 |
+
|
| 195 |
+
bsdf falloff_bsdf = df::measured_curve_factor(
|
| 196 |
+
curve_values: color[](color( 0.9529412f , 0.972549f , 1.f),
|
| 197 |
+
color( 1.f , 0.9529412f , 0.9960784f),
|
| 198 |
+
color( 0.9529412f , 0.9764706f , 1.f),
|
| 199 |
+
color( 0.9529412f , 1.f , 0.9960784f),
|
| 200 |
+
color( 1.f , 0.9529412f , 0.9843137f)
|
| 201 |
+
),
|
| 202 |
+
base: surface_bsdf
|
| 203 |
+
);
|
| 204 |
+
|
| 205 |
+
|
| 206 |
+
// the apply color falloff function does nothing but add a color gradient while keeping the material'sample
|
| 207 |
+
// other properties
|
| 208 |
+
|
| 209 |
+
/*
|
| 210 |
+
::nvidia::core_definitions::apply_colorfalloff(
|
| 211 |
+
base: gem_definition(
|
| 212 |
+
transmission_color: transmission_color, // CHECK
|
| 213 |
+
glass_color: volume_color, // CHECK was modified in the material+_colume expresion
|
| 214 |
+
roughness: 0.f, // CHECK
|
| 215 |
+
volume_ior: 2.42F, // CHECK
|
| 216 |
+
dispersion: dispersion, // CHECK
|
| 217 |
+
abbe_number: 55.f, // CHECK
|
| 218 |
+
base_thickness: clarity * 0.1f, // CHECK
|
| 219 |
+
normal: ::state::normal ()), // CHECK
|
| 220 |
+
color_0: color( 0.9529412f , 0.972549f , 1.f), // CHECK
|
| 221 |
+
color_1: color( 1.f , 0.9529412f , 0.9960784f),// CHECK
|
| 222 |
+
color_2: color( 0.9529412f , 0.9764706f , 1.f),// CHECK
|
| 223 |
+
color_3: color( 0.9529412f , 1.f , 0.9960784f),// CHECK
|
| 224 |
+
color_4: color( 1.f , 0.9529412f , 0.9843137f));// CHECK
|
| 225 |
+
*/
|
| 226 |
+
|
| 227 |
+
} in material(
|
| 228 |
+
thin_walled: false,
|
| 229 |
+
surface: material_surface(scattering: falloff_bsdf ),
|
| 230 |
+
volume: material_volume(
|
| 231 |
+
absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(volume_color) / -base_thickness
|
| 232 |
+
),
|
| 233 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 234 |
+
);
|
| 235 |
+
|
code/third_party/vMaterials_2/Gems/Emerald.mdl
ADDED
|
@@ -0,0 +1,93 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::nvidia::core_definitions::thick_glass;
|
| 40 |
+
import ::state::normal;
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
const string COPYRIGHT =
|
| 44 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 45 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 46 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 47 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 48 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 49 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 50 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 51 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 52 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 53 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 54 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 55 |
+
|
| 56 |
+
|
| 57 |
+
export material Emerald(
|
| 58 |
+
color transmission_color = color(0.456411f, 0.982251f, 0.982251f) // vmat 1.7: ( 0.4627451f , 1.f , 1.f)
|
| 59 |
+
[[
|
| 60 |
+
::anno::display_name("Transmission Color"),
|
| 61 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 62 |
+
::anno::in_group("Appearance")
|
| 63 |
+
]],
|
| 64 |
+
uniform color volume_color = color ( 0.01960784f , 0.3176471f , 0.1058824f)
|
| 65 |
+
[[
|
| 66 |
+
::anno::display_name("Volume Color"),
|
| 67 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 68 |
+
::anno::in_group("Appearance")
|
| 69 |
+
]],
|
| 70 |
+
uniform float clarity = 1.f
|
| 71 |
+
[[
|
| 72 |
+
::anno::display_name("Clarity"),
|
| 73 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 74 |
+
::anno::soft_range(0.1,10.0),
|
| 75 |
+
::anno::in_group("Appearance")
|
| 76 |
+
]])
|
| 77 |
+
[[
|
| 78 |
+
::anno::display_name("Emerald"),
|
| 79 |
+
::anno::description("Emerald gem material (Default values based on 2cm stone size.)"),
|
| 80 |
+
::anno::author("NVIDIA vMaterials"),
|
| 81 |
+
::anno::contributor("Rüdiger Raab"),
|
| 82 |
+
::anno::contributor("Maik Rohland"),
|
| 83 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 84 |
+
::anno::thumbnail("./.thumbs/Emerald.Emerald.png"),
|
| 85 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "emerald", "green"))
|
| 86 |
+
]]=
|
| 87 |
+
::nvidia::core_definitions::thick_glass(
|
| 88 |
+
transmission_color: transmission_color,
|
| 89 |
+
glass_color: volume_color,
|
| 90 |
+
roughness: 0.06f,
|
| 91 |
+
ior: 1.58f,
|
| 92 |
+
base_thickness: clarity * 0.015f,
|
| 93 |
+
normal: ::state::normal ());
|
code/third_party/vMaterials_2/Gems/Garnet.mdl
ADDED
|
@@ -0,0 +1,147 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::df::*;
|
| 40 |
+
import ::math::*;
|
| 41 |
+
import ::base::*;
|
| 42 |
+
import ::nvidia::core_definitions::thick_glass;
|
| 43 |
+
import ::state::normal;
|
| 44 |
+
|
| 45 |
+
const string COPYRIGHT =
|
| 46 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 47 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 48 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 49 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 50 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 51 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 52 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 53 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 54 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 55 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 56 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 57 |
+
|
| 58 |
+
|
| 59 |
+
material gem_definition(
|
| 60 |
+
color transmission_color = color(1.0),
|
| 61 |
+
uniform color glass_color = color(.95),
|
| 62 |
+
float roughness = 0.0,
|
| 63 |
+
uniform float volume_ior = 1.4f,
|
| 64 |
+
uniform bool dispersion = true,
|
| 65 |
+
uniform float abbe_number = 1.4f,
|
| 66 |
+
uniform float base_thickness = .1,
|
| 67 |
+
float3 normal = ::state::normal()
|
| 68 |
+
)
|
| 69 |
+
[[
|
| 70 |
+
::anno::hidden()
|
| 71 |
+
]]
|
| 72 |
+
= let{
|
| 73 |
+
|
| 74 |
+
bsdf glossy_bsdf = ::df::simple_glossy_bsdf(
|
| 75 |
+
mode: ::df::scatter_reflect,
|
| 76 |
+
tint: color(1.),
|
| 77 |
+
roughness_u: roughness
|
| 78 |
+
);
|
| 79 |
+
bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf(
|
| 80 |
+
mode: ::df::scatter_transmit,
|
| 81 |
+
tint: transmission_color,
|
| 82 |
+
roughness_u: roughness
|
| 83 |
+
);
|
| 84 |
+
} in material(
|
| 85 |
+
thin_walled: false,
|
| 86 |
+
surface: material_surface(
|
| 87 |
+
::df::weighted_layer(
|
| 88 |
+
normal: normal,
|
| 89 |
+
weight: 1.,
|
| 90 |
+
layer: ::df::color_fresnel_layer(
|
| 91 |
+
layer: glossy_bsdf,
|
| 92 |
+
base: glossy_bsdf_transmission,
|
| 93 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 94 |
+
)
|
| 95 |
+
)
|
| 96 |
+
),
|
| 97 |
+
volume: material_volume(
|
| 98 |
+
absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(glass_color) / -base_thickness
|
| 99 |
+
),
|
| 100 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 101 |
+
);
|
| 102 |
+
|
| 103 |
+
|
| 104 |
+
export material Garnet(
|
| 105 |
+
color transmission_color = color(0.982251f, 0.428690f, 0.116971f) //vmat 1.7: ( 1.f , 0.4392157f , 0.1176471f)
|
| 106 |
+
[[
|
| 107 |
+
::anno::display_name("Transmission Color"),
|
| 108 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 109 |
+
::anno::in_group("Appearance")
|
| 110 |
+
]],
|
| 111 |
+
uniform color volume_color = color ( 0.3098039f , 0.003921569f , 0.003921569f)
|
| 112 |
+
[[
|
| 113 |
+
::anno::display_name("Volume Color"),
|
| 114 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 115 |
+
::anno::in_group("Appearance")
|
| 116 |
+
]],
|
| 117 |
+
uniform float clarity = 1.0f
|
| 118 |
+
[[
|
| 119 |
+
::anno::display_name("Clarity"),
|
| 120 |
+
::anno::description("UUse to adapt to size of gem, smaller numbers darken the gem."),
|
| 121 |
+
::anno::soft_range(0.1,10.0),
|
| 122 |
+
::anno::in_group("Appearance")
|
| 123 |
+
]],
|
| 124 |
+
uniform bool dispersion = true
|
| 125 |
+
[[
|
| 126 |
+
::anno::display_name("Dispersion"),
|
| 127 |
+
::anno::description("Enable or disable the dispersion."),
|
| 128 |
+
::anno::in_group("Advanced")
|
| 129 |
+
]])
|
| 130 |
+
[[
|
| 131 |
+
::anno::display_name("Garnet"),
|
| 132 |
+
::anno::description("Garnet gem material (Default values based on 2cm stone size.)"),
|
| 133 |
+
::anno::author("NVIDIA vMaterials"),
|
| 134 |
+
::anno::contributor("Rüdiger Raab"),
|
| 135 |
+
::anno::contributor("Maik Rohland"),
|
| 136 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 137 |
+
::anno::thumbnail("./.thumbs/Garnet.Garnet.png"),
|
| 138 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "garnet", "red", "warm", "dark"))
|
| 139 |
+
]]= gem_definition(
|
| 140 |
+
transmission_color: transmission_color,
|
| 141 |
+
glass_color: volume_color,
|
| 142 |
+
roughness: 0.03f,
|
| 143 |
+
volume_ior: 1.91f,
|
| 144 |
+
dispersion: dispersion,
|
| 145 |
+
abbe_number: 52.57f,
|
| 146 |
+
base_thickness: clarity * 0.01f,
|
| 147 |
+
normal: ::state::normal ());
|
code/third_party/vMaterials_2/Gems/Iolite.mdl
ADDED
|
@@ -0,0 +1,91 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::nvidia::core_definitions::thick_glass;
|
| 40 |
+
import ::state::normal;
|
| 41 |
+
|
| 42 |
+
const string COPYRIGHT =
|
| 43 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 44 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 45 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 46 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 47 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 48 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 49 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 50 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 51 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 52 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 53 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 54 |
+
|
| 55 |
+
export material Iolite(
|
| 56 |
+
color transmission_color = color ( 0.6117647f , 0.6117647f , 1.f)
|
| 57 |
+
[[
|
| 58 |
+
::anno::display_name("Transmission Color"),
|
| 59 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 60 |
+
::anno::in_group("Appearance")
|
| 61 |
+
]],
|
| 62 |
+
uniform color volume_color = color ( 0.2392157f , 0.172549f , 0.5843138f)
|
| 63 |
+
[[
|
| 64 |
+
::anno::display_name("Volume Color"),
|
| 65 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 66 |
+
::anno::in_group("Appearance")
|
| 67 |
+
]],
|
| 68 |
+
uniform float clarity = 1.f
|
| 69 |
+
[[
|
| 70 |
+
::anno::display_name("Clarity"),
|
| 71 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 72 |
+
::anno::soft_range(0.1,10.0),
|
| 73 |
+
::anno::in_group("Appearance")
|
| 74 |
+
]])
|
| 75 |
+
[[
|
| 76 |
+
::anno::display_name("Iolite"),
|
| 77 |
+
::anno::description("Iolite gem material (Default values based on 2cm stone size.)"),
|
| 78 |
+
::anno::author("NVIDIA vMaterials"),
|
| 79 |
+
::anno::contributor("Rüdiger Raab"),
|
| 80 |
+
::anno::contributor("Maik Rohland"),
|
| 81 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 82 |
+
::anno::thumbnail("./.thumbs/Iolite.Iolite.png"),
|
| 83 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "iolite", "blue", "cool"))
|
| 84 |
+
]]=
|
| 85 |
+
::nvidia::core_definitions::thick_glass(
|
| 86 |
+
transmission_color: transmission_color,
|
| 87 |
+
glass_color: volume_color,
|
| 88 |
+
roughness: 0.02f,
|
| 89 |
+
ior: 1.59f,
|
| 90 |
+
base_thickness: clarity * 0.03f,
|
| 91 |
+
normal: ::state::normal ());
|
code/third_party/vMaterials_2/Gems/Jade.mdl
ADDED
|
@@ -0,0 +1,133 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::base::texture_return;
|
| 40 |
+
import ::nvidia::core_definitions::perlin_noise_texture;
|
| 41 |
+
import ::state::normal;
|
| 42 |
+
import ::nvidia::core_definitions::thick_translucent;
|
| 43 |
+
import ::nvidia::core_definitions::dimension;
|
| 44 |
+
|
| 45 |
+
const string COPYRIGHT =
|
| 46 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 47 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 48 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 49 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 50 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 51 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 52 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 53 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 54 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 55 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 56 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 57 |
+
|
| 58 |
+
|
| 59 |
+
export material Jade(
|
| 60 |
+
color transmission_color1 = color ( 0.8352941f , 0.8431373f , 0.6039216f)
|
| 61 |
+
[[
|
| 62 |
+
::anno::display_name("Transmission Color 1"),
|
| 63 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 64 |
+
::anno::in_group("Appearance")
|
| 65 |
+
]],
|
| 66 |
+
color transmission_color2 = color ( 0.4392157f , 0.6509804f , 0.282353f)
|
| 67 |
+
[[
|
| 68 |
+
::anno::display_name("Transmission Color 2"),
|
| 69 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 70 |
+
::anno::in_group("Appearance")
|
| 71 |
+
]],
|
| 72 |
+
uniform color volume_color = color ( 0.3488667f , 0.4877647f , 0.3940823f)
|
| 73 |
+
[[
|
| 74 |
+
::anno::display_name("Volume Color"),
|
| 75 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 76 |
+
::anno::in_group("Appearance")
|
| 77 |
+
]],
|
| 78 |
+
uniform float clarity = 1.f
|
| 79 |
+
[[
|
| 80 |
+
::anno::display_name("Clarity"),
|
| 81 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 82 |
+
::anno::soft_range(0.1,10.0),
|
| 83 |
+
::anno::in_group("Appearance")
|
| 84 |
+
]],
|
| 85 |
+
uniform float3 texture_translate = float3 ( 0.f)
|
| 86 |
+
[[
|
| 87 |
+
::anno::display_name("Translate"),
|
| 88 |
+
::anno::description("Controls the position of the texture."),
|
| 89 |
+
::anno::in_group("Transform")
|
| 90 |
+
]],
|
| 91 |
+
uniform float3 texture_rotate = float3 ( 0.f)
|
| 92 |
+
[[
|
| 93 |
+
::anno::display_name("Rotate"),
|
| 94 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 95 |
+
::anno::in_group("Transform")
|
| 96 |
+
]],
|
| 97 |
+
uniform float3 texture_scale = float3 ( 1.f)
|
| 98 |
+
[[
|
| 99 |
+
::anno::display_name("Scale"),
|
| 100 |
+
::anno::description("Larger numbers increase the texture size."),
|
| 101 |
+
::anno::in_group("Transform"),
|
| 102 |
+
::nvidia::core_definitions::dimension(float3(1.0f, 1.0f, 1.0f))
|
| 103 |
+
]])
|
| 104 |
+
[[
|
| 105 |
+
::anno::display_name("Jade"),
|
| 106 |
+
::anno::description("Jade gem material (Default values based on 2cm stone size.)"),
|
| 107 |
+
::anno::author("NVIDIA vMaterials"),
|
| 108 |
+
::anno::contributor("Rüdiger Raab"),
|
| 109 |
+
::anno::contributor("Maik Rohland"),
|
| 110 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 111 |
+
::anno::thumbnail("./.thumbs/Jade.Jade.png"),
|
| 112 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "jade", "green"))
|
| 113 |
+
]]=
|
| 114 |
+
::nvidia::core_definitions::thick_translucent(
|
| 115 |
+
transmission_color: ::nvidia::core_definitions::perlin_noise_texture(
|
| 116 |
+
color1: transmission_color1,
|
| 117 |
+
color2: transmission_color2,
|
| 118 |
+
object_space: true,
|
| 119 |
+
noise_levels: 3,
|
| 120 |
+
absolute_noise: true,
|
| 121 |
+
noise_threshold_high: 0.5f,
|
| 122 |
+
noise_threshold_low: 0.f,
|
| 123 |
+
scaling: float3 ( (1.f / texture_scale.x) * 400.f , (1.f / texture_scale.y) * 400.f , (1.f / texture_scale.z) * 380.f),
|
| 124 |
+
translation: texture_translate ,
|
| 125 |
+
rotation: texture_rotate + float3 ( 0.f, 0.f, 0.f),
|
| 126 |
+
texture_space: 0).tint,
|
| 127 |
+
volume_color: volume_color,
|
| 128 |
+
volume_scattering: 0.98f,
|
| 129 |
+
roughness: 0.1f,
|
| 130 |
+
reflectivity: 0.85f,
|
| 131 |
+
base_thickness: clarity * 0.01f,
|
| 132 |
+
normal: ::state::normal (),
|
| 133 |
+
ior: 1.61f);
|
code/third_party/vMaterials_2/Gems/Morganite.mdl
ADDED
|
@@ -0,0 +1,91 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::nvidia::core_definitions::thick_glass;
|
| 40 |
+
import ::state::normal;
|
| 41 |
+
|
| 42 |
+
const string COPYRIGHT =
|
| 43 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 44 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 45 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 46 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 47 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 48 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 49 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 50 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 51 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 52 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 53 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 54 |
+
|
| 55 |
+
export material Morganite(
|
| 56 |
+
color transmission_color = color(0.982251f, 0.955973f, 0.791298f) // vmat 1.7: ( 1.f , 0.9647059f , 0.8039216f)
|
| 57 |
+
[[
|
| 58 |
+
::anno::display_name("Transmission Color"),
|
| 59 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 60 |
+
::anno::in_group("Appearance")
|
| 61 |
+
]],
|
| 62 |
+
uniform color volume_color = color(0.982251f, 0.768151f, 0.846873f) // vmat 1.7: ( 1.f , 0.7882353f , 0.8666667f)
|
| 63 |
+
[[
|
| 64 |
+
::anno::display_name("Volume Color"),
|
| 65 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 66 |
+
::anno::in_group("Appearance")
|
| 67 |
+
]],
|
| 68 |
+
uniform float clarity = 1.0f
|
| 69 |
+
[[
|
| 70 |
+
::anno::display_name("Clarity"),
|
| 71 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 72 |
+
::anno::soft_range(0.1,10.0),
|
| 73 |
+
::anno::in_group("Appearance")
|
| 74 |
+
]])
|
| 75 |
+
[[
|
| 76 |
+
::anno::display_name("Morganite"),
|
| 77 |
+
::anno::description("Morganite gem material (Default values based on 2cm stone size.)"),
|
| 78 |
+
::anno::author("NVIDIA vMaterials"),
|
| 79 |
+
::anno::contributor("Rüdiger Raab"),
|
| 80 |
+
::anno::contributor("Maik Rohland"),
|
| 81 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 82 |
+
::anno::thumbnail("./.thumbs/Morganite.Morganite.png"),
|
| 83 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "morganite", "purple"))
|
| 84 |
+
]]=
|
| 85 |
+
::nvidia::core_definitions::thick_glass(
|
| 86 |
+
transmission_color: transmission_color,
|
| 87 |
+
glass_color: volume_color,
|
| 88 |
+
roughness: 0.003f,
|
| 89 |
+
ior: 1.595f,
|
| 90 |
+
base_thickness: clarity * 0.01f,
|
| 91 |
+
normal: ::state::normal ());
|
code/third_party/vMaterials_2/Gems/Onyx.mdl
ADDED
|
@@ -0,0 +1,157 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::base::color_layer_mode;
|
| 40 |
+
import ::base::texture_return;
|
| 41 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 42 |
+
import ::nvidia::core_definitions::checker_texture;
|
| 43 |
+
import ::nvidia::core_definitions::flow_noise_texture;
|
| 44 |
+
import ::nvidia::core_definitions::thick_translucent;
|
| 45 |
+
import ::nvidia::core_definitions::dimension;
|
| 46 |
+
import ::state::normal;
|
| 47 |
+
|
| 48 |
+
const string COPYRIGHT =
|
| 49 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 50 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 51 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 52 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 53 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 54 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 55 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 56 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 57 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 58 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 59 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 60 |
+
|
| 61 |
+
export material Onyx(
|
| 62 |
+
color transmission_color = color ( 0.001f , 0.001f , 0.001f)
|
| 63 |
+
[[
|
| 64 |
+
::anno::display_name("Transmission Color"),
|
| 65 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 66 |
+
::anno::in_group("Appearance")
|
| 67 |
+
]],
|
| 68 |
+
color striation_color1 = color ( 0.3058824f , 0.3019608f , 0.345098f)
|
| 69 |
+
[[
|
| 70 |
+
::anno::display_name("Transmission Color"),
|
| 71 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 72 |
+
::anno::in_group("Appearance")
|
| 73 |
+
]],
|
| 74 |
+
color striation_color2 = color ( 0.1215686f , 0.08235294f , 0.05882353f)
|
| 75 |
+
[[
|
| 76 |
+
::anno::display_name("Transmission Color"),
|
| 77 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 78 |
+
::anno::in_group("Appearance")
|
| 79 |
+
]],
|
| 80 |
+
uniform float clarity = 1.f
|
| 81 |
+
[[
|
| 82 |
+
::anno::display_name("Clarity"),
|
| 83 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 84 |
+
::anno::soft_range(0.1,10.0),
|
| 85 |
+
::anno::in_group("Appearance")
|
| 86 |
+
]],
|
| 87 |
+
uniform float3 texture_translate = float3 ( 0.f)
|
| 88 |
+
[[
|
| 89 |
+
::anno::display_name("Translate"),
|
| 90 |
+
::anno::description("Controls the position of the texture."),
|
| 91 |
+
::anno::in_group("Transform")
|
| 92 |
+
]],
|
| 93 |
+
uniform float3 texture_rotate = float3 ( 0.f)
|
| 94 |
+
[[
|
| 95 |
+
::anno::display_name("Rotate"),
|
| 96 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 97 |
+
::anno::in_group("Transform")
|
| 98 |
+
]],
|
| 99 |
+
uniform float texture_scale = 1.f
|
| 100 |
+
[[
|
| 101 |
+
::anno::display_name("Scale"),
|
| 102 |
+
::anno::description("Larger numbers increase the texture size."),
|
| 103 |
+
::anno::in_group("Transform"),
|
| 104 |
+
::nvidia::core_definitions::dimension(float(0.03f))
|
| 105 |
+
]],
|
| 106 |
+
uniform int uv_space_index = 0
|
| 107 |
+
[[
|
| 108 |
+
::anno::display_name("UV Space Index"),
|
| 109 |
+
::anno::description("UV space index."),
|
| 110 |
+
::anno::hard_range(0,3),
|
| 111 |
+
::anno::in_group("Advanced")
|
| 112 |
+
]])
|
| 113 |
+
[[
|
| 114 |
+
::anno::display_name("Onyx"),
|
| 115 |
+
::anno::description("Onyx gem material (Default values based on 2cm stone size.)"),
|
| 116 |
+
::anno::author("NVIDIA vMaterials"),
|
| 117 |
+
::anno::contributor("Rüdiger Raab"),
|
| 118 |
+
::anno::contributor("Maik Rohland"),
|
| 119 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 120 |
+
::anno::thumbnail("./.thumbs/Onyx.Onyx.png"),
|
| 121 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "onyx", "black", "dark"))
|
| 122 |
+
]]=
|
| 123 |
+
::nvidia::core_definitions::thick_translucent(
|
| 124 |
+
transmission_color: ::nvidia::core_definitions::blend_colors(
|
| 125 |
+
color_1: transmission_color,
|
| 126 |
+
color_2: ::nvidia::core_definitions::flow_noise_texture(
|
| 127 |
+
color1: striation_color1,
|
| 128 |
+
color2: striation_color2,
|
| 129 |
+
object_space: false,
|
| 130 |
+
texture_space: 0,
|
| 131 |
+
noise_levels: 3,
|
| 132 |
+
absolute_noise: false,
|
| 133 |
+
phase: 0.f,
|
| 134 |
+
level_gain: 3.f,
|
| 135 |
+
level_scale: 2.5f,
|
| 136 |
+
level_progressive_u_scale: 0.f,
|
| 137 |
+
level_progressive_v_motion: 0.f,
|
| 138 |
+
scaling: float3 ( 0.f, (1.f / texture_scale) * 7.f, 0.f),
|
| 139 |
+
translation: texture_translate ,
|
| 140 |
+
rotation: float3 ( texture_rotate.x + 45.f , texture_rotate.y + 90.f , texture_rotate.z + 0.f)).tint,
|
| 141 |
+
mode: ::base::color_layer_blend,
|
| 142 |
+
weight: ::nvidia::core_definitions::checker_texture(
|
| 143 |
+
color1: color ( 0.f , 0.f , 0.f),
|
| 144 |
+
color2: color ( 1.f , 1.f , 1.f),
|
| 145 |
+
scaling: float3 ( 0.f , (1.f / texture_scale), 0.f),
|
| 146 |
+
translation: texture_translate ,
|
| 147 |
+
object_space: false,
|
| 148 |
+
blur: 0.f,
|
| 149 |
+
rotation: float3 ( texture_rotate.x + 45.f , texture_rotate.y + 90.f , texture_rotate.z + 0.f),
|
| 150 |
+
texture_space: uv_space_index).mono).tint,
|
| 151 |
+
volume_color: color ( 0.95f , 0.95f , 0.95f),
|
| 152 |
+
volume_scattering: 0.3f,
|
| 153 |
+
roughness: 0.05f,
|
| 154 |
+
reflectivity: 1.f,
|
| 155 |
+
base_thickness: clarity * 0.0001f,
|
| 156 |
+
normal: ::state::normal (),
|
| 157 |
+
ior: 1.486f);
|
code/third_party/vMaterials_2/Gems/Pearl.mdl
ADDED
|
@@ -0,0 +1,121 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::nvidia::core_definitions::apply_clearcoat;
|
| 40 |
+
import ::nvidia::core_definitions::apply_colorfalloff;
|
| 41 |
+
import ::nvidia::core_definitions::blend;
|
| 42 |
+
import ::nvidia::core_definitions::flex_material;
|
| 43 |
+
import ::state::normal;
|
| 44 |
+
|
| 45 |
+
const string COPYRIGHT =
|
| 46 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 47 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 48 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 49 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 50 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 51 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 52 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 53 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 54 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 55 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 56 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 57 |
+
|
| 58 |
+
|
| 59 |
+
export material Pearl(
|
| 60 |
+
uniform color diffuse = color ( 0.8509804f , 0.7960784f , 0.7215686f)
|
| 61 |
+
[[
|
| 62 |
+
::anno::display_name("Color"),
|
| 63 |
+
::anno::description("Base color of the pearl."),
|
| 64 |
+
::anno::in_group("Appearance")
|
| 65 |
+
]])
|
| 66 |
+
[[
|
| 67 |
+
::anno::display_name("Pearl"),
|
| 68 |
+
::anno::description("Pearl gem material (Default values based on 2cm stone size.)"),
|
| 69 |
+
::anno::author("NVIDIA vMaterials"),
|
| 70 |
+
::anno::contributor("Rüdiger Raab"),
|
| 71 |
+
::anno::contributor("Maik Rohland"),
|
| 72 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 73 |
+
::anno::thumbnail("./.thumbs/Pearl.Pearl.png"),
|
| 74 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "pearl", "pink", "light"))
|
| 75 |
+
]]=
|
| 76 |
+
::nvidia::core_definitions::apply_clearcoat(
|
| 77 |
+
base: ::nvidia::core_definitions::blend(
|
| 78 |
+
base: ::nvidia::core_definitions::flex_material(
|
| 79 |
+
base_color: diffuse,
|
| 80 |
+
diffuse_roughness: 0.2f,
|
| 81 |
+
is_metal: false,
|
| 82 |
+
reflectivity: 0.7f,
|
| 83 |
+
reflection_roughness: 0.07f,
|
| 84 |
+
anisotropy: 0.f,
|
| 85 |
+
anisotropy_rotation: 0.f,
|
| 86 |
+
transparency: 0.f,
|
| 87 |
+
transmission_color: color ( 1.f , 1.f , 1.f),
|
| 88 |
+
volume_color: color ( 1.f , 1.f , 1.f),
|
| 89 |
+
transmission_roughness: 0.f,
|
| 90 |
+
base_thickness: 0.1f,
|
| 91 |
+
ior: 1.5f,
|
| 92 |
+
thin_walled: false,
|
| 93 |
+
normal: ::state::normal ()),
|
| 94 |
+
blend: ::nvidia::core_definitions::apply_colorfalloff(
|
| 95 |
+
base: ::nvidia::core_definitions::flex_material(
|
| 96 |
+
base_color: diffuse,
|
| 97 |
+
diffuse_roughness: 0.2f,
|
| 98 |
+
is_metal: false,
|
| 99 |
+
reflectivity: 0.7f,
|
| 100 |
+
reflection_roughness: 0.07f,
|
| 101 |
+
anisotropy: 0.f,
|
| 102 |
+
anisotropy_rotation: 0.f,
|
| 103 |
+
transparency: 0.f,
|
| 104 |
+
transmission_color: color ( 1.f , 1.f , 1.f),
|
| 105 |
+
volume_color: color ( 1.f , 1.f , 1.f),
|
| 106 |
+
transmission_roughness: 0.f,
|
| 107 |
+
base_thickness: 0.1f,
|
| 108 |
+
ior: 1.5f,
|
| 109 |
+
thin_walled: false,
|
| 110 |
+
normal: ::state::normal ()),
|
| 111 |
+
color_0: color ( 0.4392157f , 0.3372549f , 0.1411765f),
|
| 112 |
+
color_1: color ( 0.8039216f , 0.8509804f , 1.f),
|
| 113 |
+
color_2: color ( 1.f , 0.7294118f , 0.9882353f),
|
| 114 |
+
color_3: color ( 1.f , 0.5333334f , 0.9568627f),
|
| 115 |
+
color_4: color ( 1.f , 0.7333333f , 0.1647059f)),
|
| 116 |
+
weight: 0.6f),
|
| 117 |
+
ior: 1.6f,
|
| 118 |
+
roughness: 0.1f,
|
| 119 |
+
visibility: 1.f,
|
| 120 |
+
normal: ::state::normal (),
|
| 121 |
+
coat_filter_color: color ( 1.f , 1.f , 1.f));
|
code/third_party/vMaterials_2/Gems/Peridot.mdl
ADDED
|
@@ -0,0 +1,91 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::nvidia::core_definitions::thick_glass;
|
| 40 |
+
import ::state::normal;
|
| 41 |
+
|
| 42 |
+
const string COPYRIGHT =
|
| 43 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 44 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 45 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 46 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 47 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 48 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 49 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 50 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 51 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 52 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 53 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 54 |
+
|
| 55 |
+
export material Peridot(
|
| 56 |
+
color transmission_color = color ( 0.9647059f , 1.f , 0.509804f)
|
| 57 |
+
[[
|
| 58 |
+
::anno::display_name("Transmission Color"),
|
| 59 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 60 |
+
::anno::in_group("Appearance")
|
| 61 |
+
]],
|
| 62 |
+
uniform color volume_color = color ( 0.5529412f , 0.6862745f , 0.1843137f)
|
| 63 |
+
[[
|
| 64 |
+
::anno::display_name("Volume Color"),
|
| 65 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 66 |
+
::anno::in_group("Appearance")
|
| 67 |
+
]],
|
| 68 |
+
uniform float clarity = 1.f
|
| 69 |
+
[[
|
| 70 |
+
::anno::display_name("Clarity"),
|
| 71 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 72 |
+
::anno::soft_range(0.1,10.0),
|
| 73 |
+
::anno::in_group("Appearance")
|
| 74 |
+
]])
|
| 75 |
+
[[
|
| 76 |
+
::anno::display_name("Peridot"),
|
| 77 |
+
::anno::description("Peridot gem material (Default values based on 2cm stone size.)"),
|
| 78 |
+
::anno::author("NVIDIA vMaterials"),
|
| 79 |
+
::anno::contributor("Rüdiger Raab"),
|
| 80 |
+
::anno::contributor("Maik Rohland"),
|
| 81 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 82 |
+
::anno::thumbnail("./.thumbs/Peridot.Peridot.png"),
|
| 83 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "peridot", "green"))
|
| 84 |
+
]]=
|
| 85 |
+
::nvidia::core_definitions::thick_glass(
|
| 86 |
+
transmission_color: transmission_color,
|
| 87 |
+
glass_color: volume_color,
|
| 88 |
+
roughness: 0.02f,
|
| 89 |
+
ior: 1.59f,
|
| 90 |
+
base_thickness: clarity * 0.01f,
|
| 91 |
+
normal: ::state::normal ());
|
code/third_party/vMaterials_2/Gems/Ruby.mdl
ADDED
|
@@ -0,0 +1,146 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::df::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::math::*;
|
| 42 |
+
import ::nvidia::core_definitions::thick_glass;
|
| 43 |
+
import ::state::normal;
|
| 44 |
+
|
| 45 |
+
const string COPYRIGHT =
|
| 46 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 47 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 48 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 49 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 50 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 51 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 52 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 53 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 54 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 55 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 56 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 57 |
+
|
| 58 |
+
material gem_definition(
|
| 59 |
+
color transmission_color = color(1.0),
|
| 60 |
+
uniform color glass_color = color(.95),
|
| 61 |
+
float roughness = 0.0,
|
| 62 |
+
uniform float volume_ior = 1.4f,
|
| 63 |
+
uniform bool dispersion = true,
|
| 64 |
+
uniform float abbe_number = 1.4f,
|
| 65 |
+
uniform float base_thickness = .1,
|
| 66 |
+
float3 normal = ::state::normal()
|
| 67 |
+
)
|
| 68 |
+
[[
|
| 69 |
+
::anno::hidden()
|
| 70 |
+
]]
|
| 71 |
+
= let{
|
| 72 |
+
|
| 73 |
+
bsdf glossy_bsdf = ::df::simple_glossy_bsdf(
|
| 74 |
+
mode: ::df::scatter_reflect,
|
| 75 |
+
tint: color(1.),
|
| 76 |
+
roughness_u: roughness
|
| 77 |
+
);
|
| 78 |
+
bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf(
|
| 79 |
+
mode: ::df::scatter_transmit,
|
| 80 |
+
tint: transmission_color,
|
| 81 |
+
roughness_u: roughness
|
| 82 |
+
);
|
| 83 |
+
} in material(
|
| 84 |
+
thin_walled: false,
|
| 85 |
+
surface: material_surface(
|
| 86 |
+
::df::weighted_layer(
|
| 87 |
+
normal: normal,
|
| 88 |
+
weight: 1.,
|
| 89 |
+
layer: ::df::color_fresnel_layer(
|
| 90 |
+
layer: glossy_bsdf,
|
| 91 |
+
base: glossy_bsdf_transmission,
|
| 92 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 93 |
+
)
|
| 94 |
+
)
|
| 95 |
+
),
|
| 96 |
+
volume: material_volume(
|
| 97 |
+
absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(glass_color) / -base_thickness
|
| 98 |
+
),
|
| 99 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 100 |
+
);
|
| 101 |
+
|
| 102 |
+
|
| 103 |
+
export material Ruby(
|
| 104 |
+
color transmission_color = color ( 1.f , 0.3294118f , 0.8196079f)
|
| 105 |
+
[[
|
| 106 |
+
::anno::display_name("Transmission Color"),
|
| 107 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 108 |
+
::anno::in_group("Appearance")
|
| 109 |
+
]],
|
| 110 |
+
uniform color volume_color = color ( 0.2666667f , 0.007843138f , 0.01568628f)
|
| 111 |
+
[[
|
| 112 |
+
::anno::display_name("Volume Color"),
|
| 113 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 114 |
+
::anno::in_group("Appearance")
|
| 115 |
+
]],
|
| 116 |
+
uniform float clarity = 1.f
|
| 117 |
+
[[
|
| 118 |
+
::anno::display_name("Clarity"),
|
| 119 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 120 |
+
::anno::soft_range(0.1,10.0),
|
| 121 |
+
::anno::in_group("Appearance")
|
| 122 |
+
]],
|
| 123 |
+
uniform bool dispersion = true
|
| 124 |
+
[[
|
| 125 |
+
::anno::display_name("Dispersion"),
|
| 126 |
+
::anno::description("Enable or disable the dispersion."),
|
| 127 |
+
::anno::in_group("Advanced")
|
| 128 |
+
]])
|
| 129 |
+
[[
|
| 130 |
+
::anno::display_name("Ruby"),
|
| 131 |
+
::anno::description("Ruby gem material (Default values based on 2cm stone size.)"),
|
| 132 |
+
::anno::author("NVIDIA vMaterials"),
|
| 133 |
+
::anno::contributor("Rüdiger Raab"),
|
| 134 |
+
::anno::contributor("Maik Rohland"),
|
| 135 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 136 |
+
::anno::thumbnail("./.thumbs/Ruby.Ruby.png"),
|
| 137 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "ruby", "red", "warm"))
|
| 138 |
+
]]= gem_definition(
|
| 139 |
+
transmission_color: transmission_color,
|
| 140 |
+
glass_color: volume_color,
|
| 141 |
+
roughness: 0.06f,
|
| 142 |
+
volume_ior: 1.78f,
|
| 143 |
+
dispersion: dispersion,
|
| 144 |
+
abbe_number: 72.2f,
|
| 145 |
+
base_thickness: clarity * 0.03f,
|
| 146 |
+
normal: ::state::normal ());
|
code/third_party/vMaterials_2/Gems/Sapphire.mdl
ADDED
|
@@ -0,0 +1,148 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::math::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::df::*;
|
| 42 |
+
import ::nvidia::core_definitions::flex_material;
|
| 43 |
+
import ::state::normal;
|
| 44 |
+
|
| 45 |
+
|
| 46 |
+
const string COPYRIGHT =
|
| 47 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 48 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 49 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 50 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 51 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 52 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 53 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 54 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 55 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 56 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 57 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 58 |
+
|
| 59 |
+
|
| 60 |
+
material gem_definition(
|
| 61 |
+
color transmission_color = color(1.0),
|
| 62 |
+
uniform color glass_color = color(.95),
|
| 63 |
+
float roughness = 0.0,
|
| 64 |
+
uniform float volume_ior = 1.4f,
|
| 65 |
+
uniform bool dispersion = true,
|
| 66 |
+
uniform float abbe_number = 1.4f,
|
| 67 |
+
uniform float base_thickness = .1,
|
| 68 |
+
float3 normal = ::state::normal()
|
| 69 |
+
)
|
| 70 |
+
[[
|
| 71 |
+
::anno::hidden()
|
| 72 |
+
]]
|
| 73 |
+
= let{
|
| 74 |
+
|
| 75 |
+
bsdf glossy_bsdf = ::df::simple_glossy_bsdf(
|
| 76 |
+
mode: ::df::scatter_reflect,
|
| 77 |
+
tint: color(1.),
|
| 78 |
+
roughness_u: roughness
|
| 79 |
+
);
|
| 80 |
+
bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf(
|
| 81 |
+
mode: ::df::scatter_transmit,
|
| 82 |
+
tint: transmission_color,
|
| 83 |
+
roughness_u: roughness
|
| 84 |
+
);
|
| 85 |
+
} in material(
|
| 86 |
+
thin_walled: false,
|
| 87 |
+
surface: material_surface(
|
| 88 |
+
::df::weighted_layer(
|
| 89 |
+
normal: normal,
|
| 90 |
+
weight: 1.,
|
| 91 |
+
layer: ::df::color_fresnel_layer(
|
| 92 |
+
layer: glossy_bsdf,
|
| 93 |
+
base: glossy_bsdf_transmission,
|
| 94 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 95 |
+
)
|
| 96 |
+
)
|
| 97 |
+
),
|
| 98 |
+
volume: material_volume(
|
| 99 |
+
absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(glass_color) / -base_thickness
|
| 100 |
+
),
|
| 101 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 102 |
+
);
|
| 103 |
+
|
| 104 |
+
|
| 105 |
+
export material Sapphire(
|
| 106 |
+
uniform color transmission_color = color ( 0.509804f , 0.427451f , 0.8196079f)
|
| 107 |
+
[[
|
| 108 |
+
::anno::display_name("Transmission Color"),
|
| 109 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 110 |
+
::anno::in_group("Appearance")
|
| 111 |
+
]],
|
| 112 |
+
uniform color volume_color = color ( 0.001f , 0.03137255f , 0.2392157f)
|
| 113 |
+
[[
|
| 114 |
+
::anno::display_name("Volume Color"),
|
| 115 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 116 |
+
::anno::in_group("Appearance")
|
| 117 |
+
]],
|
| 118 |
+
uniform float clarity = 1.f
|
| 119 |
+
[[
|
| 120 |
+
::anno::display_name("Clarity"),
|
| 121 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 122 |
+
::anno::soft_range(0.1,10.0),
|
| 123 |
+
::anno::in_group("Appearance")
|
| 124 |
+
]],
|
| 125 |
+
uniform bool dispersion = true
|
| 126 |
+
[[
|
| 127 |
+
::anno::display_name("Dispersion"),
|
| 128 |
+
::anno::description("Enable or disable the dispersion."),
|
| 129 |
+
::anno::in_group("Advanced")
|
| 130 |
+
]])
|
| 131 |
+
[[
|
| 132 |
+
::anno::display_name("Sapphire"),
|
| 133 |
+
::anno::description("Sapphire gem material (Default values based on 2cm stone size.)"),
|
| 134 |
+
::anno::author("NVIDIA vMaterials"),
|
| 135 |
+
::anno::contributor("Rüdiger Raab"),
|
| 136 |
+
::anno::contributor("Maik Rohland"),
|
| 137 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 138 |
+
::anno::thumbnail("./.thumbs/Sapphire.Sapphire.png"),
|
| 139 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "sapphire", "blue", "cool", "dark"))
|
| 140 |
+
]] = gem_definition(
|
| 141 |
+
transmission_color: transmission_color,
|
| 142 |
+
glass_color: volume_color,
|
| 143 |
+
roughness: 0.f,
|
| 144 |
+
volume_ior: 1.76f,
|
| 145 |
+
dispersion: dispersion,
|
| 146 |
+
abbe_number: 72.2f,
|
| 147 |
+
base_thickness: clarity * 0.1f,
|
| 148 |
+
normal: ::state::normal ());
|
code/third_party/vMaterials_2/Gems/Tanzanite.mdl
ADDED
|
@@ -0,0 +1,94 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::df::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::math::*;
|
| 42 |
+
import ::nvidia::core_definitions::thick_glass;
|
| 43 |
+
import ::state::normal;
|
| 44 |
+
|
| 45 |
+
const string COPYRIGHT =
|
| 46 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 47 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 48 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 49 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 50 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 51 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 52 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 53 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 54 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 55 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 56 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 57 |
+
|
| 58 |
+
export material Tanzanite(
|
| 59 |
+
color transmission_color = color ( 0.7215686f , 0.4392157f , 0.8823529f)
|
| 60 |
+
[[
|
| 61 |
+
::anno::display_name("Transmission Color"),
|
| 62 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 63 |
+
::anno::in_group("Appearance")
|
| 64 |
+
]],
|
| 65 |
+
uniform color volume_color = color ( 0.01960784f , 0.02745098f , 0.1921569f)
|
| 66 |
+
[[
|
| 67 |
+
::anno::display_name("Volume Color"),
|
| 68 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 69 |
+
::anno::in_group("Appearance")
|
| 70 |
+
]],
|
| 71 |
+
uniform float clarity = 1.f
|
| 72 |
+
[[
|
| 73 |
+
::anno::display_name("Clarity"),
|
| 74 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 75 |
+
::anno::soft_range(0.1,10.0),
|
| 76 |
+
::anno::in_group("Appearance")
|
| 77 |
+
]])
|
| 78 |
+
[[
|
| 79 |
+
::anno::display_name("Tanzanite"),
|
| 80 |
+
::anno::description("Tanzanite gem material (Default values based on 2cm stone size.)"),
|
| 81 |
+
::anno::author("NVIDIA vMaterials"),
|
| 82 |
+
::anno::contributor("Rüdiger Raab"),
|
| 83 |
+
::anno::contributor("Maik Rohland"),
|
| 84 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 85 |
+
::anno::thumbnail("./.thumbs/Tanzanite.Tanzanite.png"),
|
| 86 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "tanzanite", "purple"))
|
| 87 |
+
]]=
|
| 88 |
+
::nvidia::core_definitions::thick_glass(
|
| 89 |
+
transmission_color: transmission_color,
|
| 90 |
+
glass_color: volume_color,
|
| 91 |
+
roughness: 0.f,
|
| 92 |
+
ior: 1.7f,
|
| 93 |
+
base_thickness: clarity * 0.015f,
|
| 94 |
+
normal: ::state::normal ());
|
code/third_party/vMaterials_2/Gems/Topaz.mdl
ADDED
|
@@ -0,0 +1,145 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::df::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::math::*;
|
| 42 |
+
import ::nvidia::core_definitions::thick_glass;
|
| 43 |
+
import ::state::normal;
|
| 44 |
+
|
| 45 |
+
const string COPYRIGHT =
|
| 46 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 47 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 48 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 49 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 50 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 51 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 52 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 53 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 54 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 55 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 56 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 57 |
+
|
| 58 |
+
material gem_definition(
|
| 59 |
+
color transmission_color = color(1.0),
|
| 60 |
+
uniform color glass_color = color(.95),
|
| 61 |
+
float roughness = 0.0,
|
| 62 |
+
uniform float volume_ior = 1.4f,
|
| 63 |
+
uniform bool dispersion = true,
|
| 64 |
+
uniform float abbe_number = 1.4f,
|
| 65 |
+
uniform float base_thickness = .1,
|
| 66 |
+
float3 normal = ::state::normal()
|
| 67 |
+
)
|
| 68 |
+
[[
|
| 69 |
+
::anno::hidden()
|
| 70 |
+
]]
|
| 71 |
+
= let{
|
| 72 |
+
|
| 73 |
+
bsdf glossy_bsdf = ::df::simple_glossy_bsdf(
|
| 74 |
+
mode: ::df::scatter_reflect,
|
| 75 |
+
tint: color(1.),
|
| 76 |
+
roughness_u: roughness
|
| 77 |
+
);
|
| 78 |
+
bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf(
|
| 79 |
+
mode: ::df::scatter_transmit,
|
| 80 |
+
tint: transmission_color,
|
| 81 |
+
roughness_u: roughness
|
| 82 |
+
);
|
| 83 |
+
} in material(
|
| 84 |
+
thin_walled: false,
|
| 85 |
+
surface: material_surface(
|
| 86 |
+
::df::weighted_layer(
|
| 87 |
+
normal: normal,
|
| 88 |
+
weight: 1.,
|
| 89 |
+
layer: ::df::color_fresnel_layer(
|
| 90 |
+
layer: glossy_bsdf,
|
| 91 |
+
base: glossy_bsdf_transmission,
|
| 92 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 93 |
+
)
|
| 94 |
+
)
|
| 95 |
+
),
|
| 96 |
+
volume: material_volume(
|
| 97 |
+
absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(glass_color) / -base_thickness
|
| 98 |
+
),
|
| 99 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 100 |
+
);
|
| 101 |
+
|
| 102 |
+
export material Topaz(
|
| 103 |
+
color transmission_color = color ( 1.f , 1.f , 1.f)
|
| 104 |
+
[[
|
| 105 |
+
::anno::display_name("Transmission Color"),
|
| 106 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 107 |
+
::anno::in_group("Appearance")
|
| 108 |
+
]],
|
| 109 |
+
uniform color volume_color = color ( 0.8823529f , 0.6117647f , 0.2117647f)
|
| 110 |
+
[[
|
| 111 |
+
::anno::display_name("Volume Color"),
|
| 112 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 113 |
+
::anno::in_group("Appearance")
|
| 114 |
+
]],
|
| 115 |
+
uniform float clarity = 1.f
|
| 116 |
+
[[
|
| 117 |
+
::anno::display_name("Clarity"),
|
| 118 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 119 |
+
::anno::soft_range(0.1,10.0),
|
| 120 |
+
::anno::in_group("Appearance")
|
| 121 |
+
]],
|
| 122 |
+
uniform bool dispersion = true
|
| 123 |
+
[[
|
| 124 |
+
::anno::display_name("Dispersion"),
|
| 125 |
+
::anno::description("Enable or disable the dispersion."),
|
| 126 |
+
::anno::in_group("Advanced")
|
| 127 |
+
]])
|
| 128 |
+
[[
|
| 129 |
+
::anno::display_name("Topaz"),
|
| 130 |
+
::anno::description("Topaz gem material (Default values based on 2cm stone size.)"),
|
| 131 |
+
::anno::author("NVIDIA vMaterials"),
|
| 132 |
+
::anno::contributor("Rüdiger Raab"),
|
| 133 |
+
::anno::contributor("Maik Rohland"),
|
| 134 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 135 |
+
::anno::thumbnail("./.thumbs/Topaz.Topaz.png"),
|
| 136 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "topaz", "purple"))
|
| 137 |
+
]] = gem_definition(
|
| 138 |
+
transmission_color: transmission_color,
|
| 139 |
+
glass_color: volume_color,
|
| 140 |
+
roughness: 0.f,
|
| 141 |
+
volume_ior: 1.63f,
|
| 142 |
+
dispersion: dispersion,
|
| 143 |
+
abbe_number: 33.54f,
|
| 144 |
+
base_thickness: clarity * 0.005f,
|
| 145 |
+
normal: ::state::normal());
|
code/third_party/vMaterials_2/Gems/Tourmaline.mdl
ADDED
|
@@ -0,0 +1,181 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::base::*;
|
| 40 |
+
import ::nvidia::core_definitions::*;
|
| 41 |
+
import ::state::normal;
|
| 42 |
+
|
| 43 |
+
const string COPYRIGHT =
|
| 44 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 45 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 46 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 47 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 48 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 49 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 50 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 51 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 52 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 53 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 54 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 55 |
+
|
| 56 |
+
export material Tourmaline(
|
| 57 |
+
uniform color transmission_color1 = color ( .987f , 0.282353f , 0.282353f)
|
| 58 |
+
[[
|
| 59 |
+
::anno::display_name("Transmission Color 1"),
|
| 60 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 61 |
+
::anno::in_group("Appearance")
|
| 62 |
+
]],
|
| 63 |
+
uniform color transmission_color2 = color ( 1.f , 1.f , 1.f)
|
| 64 |
+
[[
|
| 65 |
+
::anno::display_name("Transmission Color 2"),
|
| 66 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 67 |
+
::anno::in_group("Appearance")
|
| 68 |
+
]],
|
| 69 |
+
uniform color transmission_color3 = color ( 0.172549f , 0.427451f , 0.06666667f)
|
| 70 |
+
[[
|
| 71 |
+
::anno::display_name("Transmission Color 3"),
|
| 72 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 73 |
+
::anno::in_group("Appearance")
|
| 74 |
+
]],
|
| 75 |
+
uniform float clarity = 1.f
|
| 76 |
+
[[
|
| 77 |
+
::anno::display_name("Clarity"),
|
| 78 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 79 |
+
::anno::soft_range(0.1,10.0),
|
| 80 |
+
::anno::in_group("Appearance")
|
| 81 |
+
]],
|
| 82 |
+
uniform float3 texture_translate = float3( 0.f)
|
| 83 |
+
[[
|
| 84 |
+
::anno::display_name("Translate"),
|
| 85 |
+
::anno::description("Controls the position of the texture."),
|
| 86 |
+
::anno::in_group("Transform")
|
| 87 |
+
]],
|
| 88 |
+
uniform float3 texture_rotate = float3(45.0f, 36.0f, 45.0f)
|
| 89 |
+
[[
|
| 90 |
+
::anno::display_name("Rotate"),
|
| 91 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 92 |
+
::anno::in_group("Transform")
|
| 93 |
+
]],
|
| 94 |
+
uniform float texture_scale = 1.f
|
| 95 |
+
[[
|
| 96 |
+
::anno::display_name("Scale"),
|
| 97 |
+
::anno::description("Larger numbers increase the texture size."),
|
| 98 |
+
::anno::in_group("Transform"),
|
| 99 |
+
::nvidia::core_definitions::dimension(float2(1.0f))
|
| 100 |
+
]])
|
| 101 |
+
[[
|
| 102 |
+
::anno::display_name("Tourmaline"),
|
| 103 |
+
::anno::description("Tourmaline gem material (Default values based on 2cm stone size.)"),
|
| 104 |
+
::anno::author("NVIDIA vMaterials"),
|
| 105 |
+
::anno::contributor("Rüdiger Raab"),
|
| 106 |
+
::anno::contributor("Maik Rohland"),
|
| 107 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 108 |
+
::anno::thumbnail("./.thumbs/Tourmaline.Tourmaline.png"),
|
| 109 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "tourmaline", "red", "green", "multicolor"))
|
| 110 |
+
]]=
|
| 111 |
+
::nvidia::core_definitions::blend(
|
| 112 |
+
base: ::nvidia::core_definitions::flex_material(
|
| 113 |
+
base_color: transmission_color1,
|
| 114 |
+
diffuse_roughness: 0.f,
|
| 115 |
+
is_metal: false,
|
| 116 |
+
reflectivity: 1.f,
|
| 117 |
+
reflection_roughness: 0.f,
|
| 118 |
+
anisotropy: 0.f,
|
| 119 |
+
anisotropy_rotation: 0.f,
|
| 120 |
+
transparency: 0.7f,
|
| 121 |
+
transmission_color: transmission_color1,
|
| 122 |
+
volume_color: transmission_color1,
|
| 123 |
+
transmission_roughness: 0.05f,
|
| 124 |
+
base_thickness: clarity * 0.8f,
|
| 125 |
+
ior: 1.6f,
|
| 126 |
+
thin_walled: false,
|
| 127 |
+
normal: ::state::normal ()),
|
| 128 |
+
blend: ::nvidia::core_definitions::blend(
|
| 129 |
+
base: ::nvidia::core_definitions::flex_material(
|
| 130 |
+
base_color: transmission_color2,
|
| 131 |
+
diffuse_roughness: 0.8f,
|
| 132 |
+
is_metal: false,
|
| 133 |
+
reflectivity: 1.f,
|
| 134 |
+
reflection_roughness: 0.f,
|
| 135 |
+
anisotropy: 0.f,
|
| 136 |
+
anisotropy_rotation: 0.f,
|
| 137 |
+
transparency: 0.6f,
|
| 138 |
+
transmission_color: transmission_color2,
|
| 139 |
+
volume_color: transmission_color2,
|
| 140 |
+
transmission_roughness: 0.01f,
|
| 141 |
+
base_thickness: clarity * 1.f,
|
| 142 |
+
ior: 1.6f,
|
| 143 |
+
thin_walled: false,
|
| 144 |
+
normal: ::state::normal ()),
|
| 145 |
+
blend: ::nvidia::core_definitions::thick_glass(
|
| 146 |
+
transmission_color: transmission_color3,
|
| 147 |
+
glass_color: transmission_color3,
|
| 148 |
+
roughness: 0.f,
|
| 149 |
+
ior: 1.6f,
|
| 150 |
+
base_thickness: clarity * 0.1f,
|
| 151 |
+
normal: ::state::normal ()),
|
| 152 |
+
weight: ::nvidia::core_definitions::flow_noise_texture(
|
| 153 |
+
color1: color ( 1.f , 1.f , 1.f),
|
| 154 |
+
color2: color ( 0.f , 0.f , 0.f),
|
| 155 |
+
object_space: true,
|
| 156 |
+
texture_space: 0,
|
| 157 |
+
noise_levels: 2,
|
| 158 |
+
absolute_noise: false,
|
| 159 |
+
phase: 0.f,
|
| 160 |
+
level_gain: 20.f,
|
| 161 |
+
level_scale: 10.f,
|
| 162 |
+
level_progressive_u_scale: 1.f,
|
| 163 |
+
level_progressive_v_motion: 0.f,
|
| 164 |
+
scaling: float3 ( (10.f / texture_scale) * 5.f , 0.f , 0.f),
|
| 165 |
+
translation: float3 ( texture_translate .x + 0.095f , texture_translate .y + 0.f , texture_translate .z + 0.f),
|
| 166 |
+
rotation: float3 ( texture_rotate.x + 0.f , texture_rotate.y + 90.f , texture_rotate.z + 0.f)).mono),
|
| 167 |
+
weight: ::nvidia::core_definitions::flow_noise_texture(
|
| 168 |
+
color1: color ( 1.f , 1.f , 1.f),
|
| 169 |
+
color2: color ( 0.f , 0.f , 0.f),
|
| 170 |
+
object_space: true,
|
| 171 |
+
texture_space: 0,
|
| 172 |
+
noise_levels: 2,
|
| 173 |
+
absolute_noise: false,
|
| 174 |
+
phase: 0.f,
|
| 175 |
+
level_gain: 20.f,
|
| 176 |
+
level_scale: 10.f,
|
| 177 |
+
level_progressive_u_scale: 1.f,
|
| 178 |
+
level_progressive_v_motion: 0.f,
|
| 179 |
+
scaling: float3 ( (10.f / texture_scale) * 5.f , 0.f , 0.f),
|
| 180 |
+
translation: float3 ( texture_translate .x + 0.1f , texture_translate .y + 0.f , texture_translate .z + 0.f),
|
| 181 |
+
rotation: float3 ( texture_rotate.x + 0.f , texture_rotate.y + 90.f , texture_rotate.z + 0.f)).mono);
|
code/third_party/vMaterials_2/Gems/Turquoise.mdl
ADDED
|
@@ -0,0 +1,719 @@
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|
| 1 |
+
/******************************************************************************
|
| 2 |
+
<<<<<<< .mine
|
| 3 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 4 |
+
||||||| .r374748
|
| 5 |
+
* Copyright 2023 NVIDIA Corporation. All rights reserved. *
|
| 6 |
+
=======
|
| 7 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 8 |
+
>>>>>>> .r376783
|
| 9 |
+
******************************************************************************
|
| 10 |
+
|
| 11 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 12 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 13 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 14 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 15 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 16 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 17 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 18 |
+
subject to the following further conditions:
|
| 19 |
+
|
| 20 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 21 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 22 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 23 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 24 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 25 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 26 |
+
user, as applicable.
|
| 27 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 28 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 29 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 30 |
+
the contribution(s) of NVIDIA.
|
| 31 |
+
|
| 32 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 33 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 34 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 35 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 36 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 37 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 38 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 39 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 40 |
+
*/
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
mdl 1.7;
|
| 44 |
+
|
| 45 |
+
import ::anno::*;
|
| 46 |
+
import ::base::*;
|
| 47 |
+
import ::df::*;
|
| 48 |
+
import ::math::*;
|
| 49 |
+
import ::state::*;
|
| 50 |
+
import ::tex::*;
|
| 51 |
+
import ::nvidia::core_definitions::*;
|
| 52 |
+
|
| 53 |
+
const string COPYRIGHT =
|
| 54 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 55 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 56 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 57 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 58 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 59 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 60 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 61 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 62 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 63 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 64 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 65 |
+
|
| 66 |
+
|
| 67 |
+
enum unit_scale{
|
| 68 |
+
unit_mm = 1,
|
| 69 |
+
unit_cm = 2,
|
| 70 |
+
unit_m = 3
|
| 71 |
+
};
|
| 72 |
+
|
| 73 |
+
float histogram_range(float input, float range = 1.0f, float position = 0.5f)
|
| 74 |
+
{
|
| 75 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 76 |
+
float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 77 |
+
return ::math::lerp(low, high, input);
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
float remap_xy_to_0_1(float input, float x, float y)
|
| 81 |
+
{
|
| 82 |
+
return (input - x)/(y - x);
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
float histogram_scan_small(float input, float width, float position)
|
| 86 |
+
{
|
| 87 |
+
return ::math::clamp(
|
| 88 |
+
remap_xy_to_0_1(input,
|
| 89 |
+
position * (1.0f - width), // special case of ::math::lerp(0.0, 1.0 - width, position),
|
| 90 |
+
::math::lerp(width, 1.0 , position)),
|
| 91 |
+
0.0,
|
| 92 |
+
1.0);
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
struct volume_info{
|
| 96 |
+
color absorption_coefficient;
|
| 97 |
+
color scattering_coefficient;
|
| 98 |
+
};
|
| 99 |
+
|
| 100 |
+
|
| 101 |
+
volume_info volume_transmittance_albedo(
|
| 102 |
+
float density_scale = 1.0,
|
| 103 |
+
color transmittance = color(0.5f), // transmittance color after unit distance
|
| 104 |
+
color albedo = color(1.0f)
|
| 105 |
+
)
|
| 106 |
+
[[
|
| 107 |
+
anno::noinline()
|
| 108 |
+
]]
|
| 109 |
+
{
|
| 110 |
+
color sigma_t = -math::log(math::saturate(transmittance)) * density_scale;
|
| 111 |
+
color sigma_s = sigma_t * ::math::saturate(albedo);
|
| 112 |
+
return volume_info(
|
| 113 |
+
scattering_coefficient: sigma_s,
|
| 114 |
+
absorption_coefficient: sigma_t - sigma_s);
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
volume_info custom_volume_transmittance(
|
| 118 |
+
unit_scale unit_scale_select = unit_mm,
|
| 119 |
+
float absorption_thickness = 3.0f,
|
| 120 |
+
color transmittance = color(0.5f),
|
| 121 |
+
color albedo = color(0.0f)
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
absorption_thickness = (absorption_thickness <= 0.0f) ? 0.00001 : absorption_thickness;
|
| 125 |
+
float scalefactor;
|
| 126 |
+
switch(unit_scale_select){
|
| 127 |
+
case unit_mm: scalefactor = 0.001f; break;
|
| 128 |
+
case unit_cm: scalefactor = 0.01f; break;
|
| 129 |
+
case unit_m: scalefactor = 1.0f; break;
|
| 130 |
+
default: scalefactor = 1.0f;
|
| 131 |
+
}
|
| 132 |
+
|
| 133 |
+
|
| 134 |
+
|
| 135 |
+
volume_info vol_coefficients = volume_transmittance_albedo(
|
| 136 |
+
density_scale: 1.0f/(absorption_thickness * scalefactor),
|
| 137 |
+
transmittance: transmittance,
|
| 138 |
+
albedo: albedo
|
| 139 |
+
);
|
| 140 |
+
|
| 141 |
+
return vol_coefficients;
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
float3 rgb2hsl(float3 c)
|
| 145 |
+
[[
|
| 146 |
+
::anno::description("Converts a color value to HSL. The function outputs the hue to \n"
|
| 147 |
+
"lie in the range from 0.0-1.0."),
|
| 148 |
+
::anno::author("NVIDIA vMaterials")
|
| 149 |
+
]]
|
| 150 |
+
{
|
| 151 |
+
float3 hsl;
|
| 152 |
+
float cMax = ::math::max(::math::max(c.x, c.y), c.z);
|
| 153 |
+
float cMin = ::math::min(::math::min(c.x, c.y), c.z);
|
| 154 |
+
float delta = cMax - cMin;
|
| 155 |
+
|
| 156 |
+
hsl.z = (cMax + cMin) / 2.0;
|
| 157 |
+
hsl.x = ((cMax == cMin) ? 0 :
|
| 158 |
+
(cMax == c.x) ? (c.y - c.z) / delta + ((c.z > c.y) ? 6.0f : 0.0f):
|
| 159 |
+
(cMax == c.y) ? (c.z - c.x) / delta + 2.0 : (c.x - c.y) / delta + 4.0) / 6.0f;
|
| 160 |
+
hsl.y = (hsl.z == 0.0 || hsl.z == 1.0) ? 0.0 : delta / (1.0 - ::math::abs(2.0 * hsl.z - 1.0));
|
| 161 |
+
return hsl;
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
|
| 165 |
+
// converts a HSL value back to a color
|
| 166 |
+
// The Hue is expected to lie in the range
|
| 167 |
+
float f_n(float n, float a, float h, float l) {
|
| 168 |
+
float k = ::math::fmod(n + h * 12.f, 12.f);
|
| 169 |
+
|
| 170 |
+
return l - a * ::math::max(-1.0f, ::math::min(::math::min(k-3.0f, 9.0f-k), 1.0f));
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
color hsl2rgb(float3 hsl)
|
| 174 |
+
[[
|
| 175 |
+
::anno::description("Converts a HSL value back to a color. Note that the hue is expected to \n"
|
| 176 |
+
"lie in the range from 0.0-1.0."),
|
| 177 |
+
::anno::author("NVIDIA vMaterials")
|
| 178 |
+
]]
|
| 179 |
+
{
|
| 180 |
+
float h = hsl.x, s = hsl.y, l = hsl.z;
|
| 181 |
+
float a = s * ::math::min(l, 1.0f - l);
|
| 182 |
+
return color(f_n(0.0, a, h, l),
|
| 183 |
+
f_n(8.0, a, h, l),
|
| 184 |
+
f_n(4.0, a, h, l));
|
| 185 |
+
}
|
| 186 |
+
|
| 187 |
+
struct vm_coordinates{
|
| 188 |
+
float2 uv; // UV coordinates stored as a simple float2
|
| 189 |
+
float rotation; // The rotation is stored in radiands (not degress), to convert use ((rotation* 3.1415926535897932384626433832f) / 180.f)
|
| 190 |
+
int uv_space_index; // The UV space Index from which the UV data came from
|
| 191 |
+
float4 carry; // may carry additional data, such as random IDs
|
| 192 |
+
};
|
| 193 |
+
|
| 194 |
+
struct vm_3float{
|
| 195 |
+
float x;
|
| 196 |
+
float y;
|
| 197 |
+
float z;
|
| 198 |
+
};
|
| 199 |
+
|
| 200 |
+
enum vm_mono_select
|
| 201 |
+
[[
|
| 202 |
+
anno::description("Modes for the creation of a gray-scale value from a color."),
|
| 203 |
+
anno::hidden()
|
| 204 |
+
]]
|
| 205 |
+
{
|
| 206 |
+
mono_r = 0,
|
| 207 |
+
mono_g = 1,
|
| 208 |
+
mono_b = 2,
|
| 209 |
+
mono_a = 3,
|
| 210 |
+
mono_average = 4
|
| 211 |
+
};
|
| 212 |
+
|
| 213 |
+
vm_coordinates vm_coord
|
| 214 |
+
(
|
| 215 |
+
float2 translation = float2(0.0f, 0.0) [[
|
| 216 |
+
::anno::display_name("Translation"),
|
| 217 |
+
::anno::description("Translates the coordinates.")
|
| 218 |
+
]],
|
| 219 |
+
float rotation = 0.0f [[
|
| 220 |
+
::anno::display_name("Rotation"),
|
| 221 |
+
::anno::description("Rotates the coordinates in degrees.")
|
| 222 |
+
]],
|
| 223 |
+
float2 scaling = float2(1.0f, 1.0f) [[
|
| 224 |
+
::anno::display_name("Scaling"),
|
| 225 |
+
::anno::description("Scales the coordinates.")
|
| 226 |
+
]],
|
| 227 |
+
uniform int uv_space = 0 [[
|
| 228 |
+
::anno::display_name("UV Space"),
|
| 229 |
+
::anno::description("Chose the UV space.")
|
| 230 |
+
]]
|
| 231 |
+
)
|
| 232 |
+
[[
|
| 233 |
+
::anno::display_name("vm Transform"),
|
| 234 |
+
::anno::description("Generates coordinates to be used in vm_lookup functions.")
|
| 235 |
+
]]
|
| 236 |
+
{
|
| 237 |
+
vm_coordinates uv;
|
| 238 |
+
::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space);
|
| 239 |
+
uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 240 |
+
uv.uv = float2(info.position.x, info.position.y);
|
| 241 |
+
float sine = ::math::sin(uv.rotation);
|
| 242 |
+
float cosine = ::math::cos(uv.rotation);
|
| 243 |
+
float2x2 rot = float2x2(cosine, -sine, sine, cosine);
|
| 244 |
+
uv.uv = rot * uv.uv;
|
| 245 |
+
uv.uv /= scaling;
|
| 246 |
+
uv.uv += translation;
|
| 247 |
+
// Translation before or after rotation?
|
| 248 |
+
return uv;
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
vm_coordinates vm_coord_post_rotate(
|
| 252 |
+
vm_coordinates uv = vm_coord() [[
|
| 253 |
+
::anno::display_name("VM Coordinates"),
|
| 254 |
+
::anno::description("A set of vm coordinates.")
|
| 255 |
+
]],
|
| 256 |
+
float rotation = 0.0f [[
|
| 257 |
+
::anno::display_name("Rotation"),
|
| 258 |
+
::anno::description("Rotates the coordinates in degrees.")
|
| 259 |
+
]]
|
| 260 |
+
)
|
| 261 |
+
{
|
| 262 |
+
float rot_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; // track rotation
|
| 263 |
+
float sine = ::math::sin(rot_rad);
|
| 264 |
+
float cosine = ::math::cos(rot_rad);
|
| 265 |
+
float2x2 rot = float2x2(cosine, -sine, sine, cosine);
|
| 266 |
+
|
| 267 |
+
uv.rotation += rot_rad;
|
| 268 |
+
uv.uv = rot * uv.uv;
|
| 269 |
+
return uv;
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
|
| 273 |
+
|
| 274 |
+
vm_coordinates vm_coord_post_scale(
|
| 275 |
+
vm_coordinates uv = vm_coord(),
|
| 276 |
+
float2 scale = float2(1.0f)
|
| 277 |
+
)
|
| 278 |
+
{
|
| 279 |
+
uv.uv /= scale;
|
| 280 |
+
return uv;
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
::base::texture_return vm_tex_lookup(
|
| 284 |
+
uniform texture_2d tex,
|
| 285 |
+
vm_coordinates uv = vm_coord(),
|
| 286 |
+
uniform vm_mono_select mono_source = mono_a,
|
| 287 |
+
float4 scale = float4(1.0f))
|
| 288 |
+
{
|
| 289 |
+
float mono;
|
| 290 |
+
float4 lookup = ::tex::lookup_float4(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale;
|
| 291 |
+
switch( mono_source ) {
|
| 292 |
+
case mono_r: mono = lookup.x;
|
| 293 |
+
break;
|
| 294 |
+
case mono_g: mono = lookup.y;
|
| 295 |
+
break;
|
| 296 |
+
case mono_b: mono = lookup.z;
|
| 297 |
+
break;
|
| 298 |
+
case mono_a: mono = lookup.w;
|
| 299 |
+
break;
|
| 300 |
+
case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z));
|
| 301 |
+
break;
|
| 302 |
+
}
|
| 303 |
+
return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono);
|
| 304 |
+
}
|
| 305 |
+
|
| 306 |
+
vm_3float vm_tex_lookup_3float(
|
| 307 |
+
uniform texture_2d tex,
|
| 308 |
+
vm_coordinates uv = vm_coord(),
|
| 309 |
+
float3 scale = float3(1.0f))
|
| 310 |
+
{
|
| 311 |
+
vm_3float ret;
|
| 312 |
+
float3 lookup = ::tex::lookup_float3(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale;
|
| 313 |
+
ret.x = lookup.x;
|
| 314 |
+
ret.y = lookup.y;
|
| 315 |
+
ret.z = lookup.z;
|
| 316 |
+
return ret;
|
| 317 |
+
}
|
| 318 |
+
|
| 319 |
+
float3 vm_tex_normal_lookup_2x(
|
| 320 |
+
uniform texture_2d tex_a,
|
| 321 |
+
uniform texture_2d tex_b,
|
| 322 |
+
vm_coordinates uv_a = vm_coord(),
|
| 323 |
+
vm_coordinates uv_b = vm_coord(),
|
| 324 |
+
float strength_a = 1.0f,
|
| 325 |
+
float strength_b = 1.0f,
|
| 326 |
+
bool use_coord_a_only = false // when set to 'false, tex_b share coordinates from 'uv_a'
|
| 327 |
+
)
|
| 328 |
+
{
|
| 329 |
+
float rot_a = uv_a.rotation;
|
| 330 |
+
float rot_b = use_coord_a_only ? uv_a.rotation : uv_b.rotation;
|
| 331 |
+
uv_b.uv = use_coord_a_only ? uv_a.uv : uv_b.uv;
|
| 332 |
+
|
| 333 |
+
// Lookup and convert normal textures a and b to -1 ... 1 range
|
| 334 |
+
float3 norm_a = (::tex::lookup_float3(tex_a, uv_a.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f;
|
| 335 |
+
norm_a = ::math::normalize(norm_a * float3(strength_a, strength_a, 1.0));
|
| 336 |
+
float3 norm_b = (::tex::lookup_float3(tex_b, uv_b.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f;
|
| 337 |
+
norm_b = ::math::normalize(norm_b * float3(strength_b, strength_b, 1.0));
|
| 338 |
+
|
| 339 |
+
// if any rotation happened prior to the lookup, compensate for it
|
| 340 |
+
norm_a = float3(::math::cos(rot_a) * norm_a.x - ::math::sin(rot_a) * norm_a.y,
|
| 341 |
+
::math::sin(rot_a) * norm_a.x + ::math::cos(rot_a) * norm_a.y,
|
| 342 |
+
norm_a.z);
|
| 343 |
+
norm_b = float3(::math::cos(rot_b) * norm_b.x - ::math::sin(rot_b) * norm_b.y,
|
| 344 |
+
::math::sin(rot_b) * norm_b.x + ::math::cos(rot_b) * norm_b.y,
|
| 345 |
+
norm_b.z);
|
| 346 |
+
|
| 347 |
+
// http://blog.selfshadow.com/publications/blending-in-detail/
|
| 348 |
+
norm_a=norm_a + float3(0.,0.,1.);
|
| 349 |
+
norm_b = norm_b * float3(-1.,-1.,1.);
|
| 350 |
+
float3 norm = norm_a*math::dot(norm_a, norm_b)/norm_a.z - norm_b;
|
| 351 |
+
|
| 352 |
+
return norm.x * ::state::texture_tangent_u(uv_a.uv_space_index) +
|
| 353 |
+
norm.y * ::state::texture_tangent_v(uv_a.uv_space_index) +
|
| 354 |
+
norm.z * ::state::normal();
|
| 355 |
+
}
|
| 356 |
+
|
| 357 |
+
|
| 358 |
+
//
|
| 359 |
+
export material Turquoise(
|
| 360 |
+
color transmission_color = color (0.296138f, 1.000000f, 0.904661) //( 0.2392157f , 0.8039216f , 0.7294118f)
|
| 361 |
+
[[
|
| 362 |
+
::anno::display_name("Transmission Color"),
|
| 363 |
+
::anno::description("Color effect for transmission independent of thickness of the object."),
|
| 364 |
+
::anno::in_group("Appearance")
|
| 365 |
+
]],
|
| 366 |
+
uniform color volume_color = color(0.009721f, 0.693872f, 0.693872f) //( 0.001f , 0.01188235f , 0.01188235f)
|
| 367 |
+
[[
|
| 368 |
+
::anno::display_name("Volume Color"),
|
| 369 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 370 |
+
::anno::in_group("Appearance")
|
| 371 |
+
]],
|
| 372 |
+
uniform color crack_color = color(0.023153f, 0.011612f, 0.001f) // ( 0.02352941f , 0.01176471f , 0.f)
|
| 373 |
+
[[
|
| 374 |
+
::anno::display_name("Crack Color"),
|
| 375 |
+
::anno::description("Color of cracks."),
|
| 376 |
+
::anno::in_group("Appearance")
|
| 377 |
+
]],
|
| 378 |
+
uniform color flake_color = color (1.000000f, 0.527115f, 0.001f) //( 1.f , 0.5294118f , 0.f)
|
| 379 |
+
[[
|
| 380 |
+
::anno::display_name("Flake Color"),
|
| 381 |
+
::anno::description("Color of flakes."),
|
| 382 |
+
::anno::in_group("Appearance")
|
| 383 |
+
]],
|
| 384 |
+
uniform float clarity = .15f
|
| 385 |
+
[[
|
| 386 |
+
::anno::display_name("Clarity"),
|
| 387 |
+
::anno::description("Use to adapt to size of object."),
|
| 388 |
+
::anno::soft_range(0.1,10.0),
|
| 389 |
+
::anno::in_group("Appearance")
|
| 390 |
+
]],
|
| 391 |
+
uniform float flake_size = 1.f
|
| 392 |
+
[[
|
| 393 |
+
::anno::display_name("Flake Size"),
|
| 394 |
+
::anno::description("Determines size of flakes (in mm)."),
|
| 395 |
+
::anno::in_group("Appearance")
|
| 396 |
+
]],
|
| 397 |
+
uniform float flake_amount = 1.f
|
| 398 |
+
[[
|
| 399 |
+
::anno::display_name("Flake Amount"),
|
| 400 |
+
::anno::description("Determines amount of visible flakes."),
|
| 401 |
+
::anno::soft_range(0.0,1.0),
|
| 402 |
+
::anno::in_group("Appearance")
|
| 403 |
+
]],
|
| 404 |
+
uniform texture_2d crack_texture = texture_2d ( "./textures/turquoise_crack_msk.png" , ::tex::gamma_srgb)
|
| 405 |
+
[[
|
| 406 |
+
::anno::display_name("Crack Texture"),
|
| 407 |
+
::anno::description("Attach map of cracks here."),
|
| 408 |
+
::anno::in_group("Appearance")
|
| 409 |
+
]],
|
| 410 |
+
uniform float3 texture_translate = float3 ( 0.f)
|
| 411 |
+
[[
|
| 412 |
+
::anno::display_name("Translate"),
|
| 413 |
+
::anno::description("Controls the position of the texture."),
|
| 414 |
+
::anno::in_group("Transform")
|
| 415 |
+
]],
|
| 416 |
+
uniform float texture_rotate = 0.f
|
| 417 |
+
[[
|
| 418 |
+
::anno::display_name("Rotate"),
|
| 419 |
+
::anno::description("Rotate angle in degrees."),
|
| 420 |
+
::anno::in_group("Transform")
|
| 421 |
+
]],
|
| 422 |
+
uniform float2 texture_scale = float2 ( 1.f)
|
| 423 |
+
[[
|
| 424 |
+
::anno::display_name("Scale"),
|
| 425 |
+
::anno::description("Larger numbers increase the texture size."),
|
| 426 |
+
::anno::in_group("Transform"),
|
| 427 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f))
|
| 428 |
+
]],
|
| 429 |
+
uniform int uv_space_index = 0
|
| 430 |
+
[[
|
| 431 |
+
::anno::display_name("UV Space Index"),
|
| 432 |
+
::anno::description("UV space index."),
|
| 433 |
+
::anno::hard_range(0,3),
|
| 434 |
+
::anno::in_group("Advanced")
|
| 435 |
+
]])
|
| 436 |
+
[[
|
| 437 |
+
::anno::display_name("Turquoise"),
|
| 438 |
+
::anno::description("Turquoise gem material (Default values based on 2cm stone size.)"),
|
| 439 |
+
::anno::author("NVIDIA vMaterials"),
|
| 440 |
+
::anno::contributor("Rüdiger Raab"),
|
| 441 |
+
::anno::contributor("Maik Rohland"),
|
| 442 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 443 |
+
::anno::thumbnail("./.thumbs/Turquoise.Turquoise.png"),
|
| 444 |
+
::anno::hidden(),
|
| 445 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "turquoise", "cool"))
|
| 446 |
+
]]=
|
| 447 |
+
::nvidia::core_definitions::add_globalbump(
|
| 448 |
+
base: ::nvidia::core_definitions::blend(
|
| 449 |
+
base: ::nvidia::core_definitions::thick_translucent(
|
| 450 |
+
transmission_color: ::nvidia::core_definitions::perlin_noise_texture(
|
| 451 |
+
color1: transmission_color,
|
| 452 |
+
color2: color ( 1.f , 1.f , 1.f),
|
| 453 |
+
object_space: true,
|
| 454 |
+
noise_levels: 3,
|
| 455 |
+
absolute_noise: false,
|
| 456 |
+
noise_threshold_high: 1.f,
|
| 457 |
+
noise_threshold_low: 0.f,
|
| 458 |
+
scaling: float3 ( 300.f , 300.f , 300.f),
|
| 459 |
+
translation: texture_translate,
|
| 460 |
+
rotation: float3 (texture_rotate,texture_rotate,texture_rotate),
|
| 461 |
+
texture_space: uv_space_index).tint,
|
| 462 |
+
volume_color: volume_color,
|
| 463 |
+
volume_scattering: 0.99999f,
|
| 464 |
+
roughness: 0.f,
|
| 465 |
+
reflectivity: 1.f,
|
| 466 |
+
base_thickness: clarity * 0.1f,
|
| 467 |
+
normal: ::state::normal (),
|
| 468 |
+
ior: 1.65f),
|
| 469 |
+
blend: ::nvidia::core_definitions::apply_metallicflakes(
|
| 470 |
+
base: ::nvidia::core_definitions::flex_material(
|
| 471 |
+
base_color: crack_color,
|
| 472 |
+
diffuse_roughness: 0.f,
|
| 473 |
+
is_metal: false,
|
| 474 |
+
reflectivity: 0.3f,
|
| 475 |
+
reflection_roughness: 0.2f,
|
| 476 |
+
anisotropy: 0.f,
|
| 477 |
+
anisotropy_rotation: 0.f,
|
| 478 |
+
transparency: 0.f,
|
| 479 |
+
transmission_color: color ( 1.f , 1.f , 1.f),
|
| 480 |
+
volume_color: color ( 1.f , 1.f , 1.f),
|
| 481 |
+
transmission_roughness: 0.f,
|
| 482 |
+
base_thickness: clarity * 0.1f,
|
| 483 |
+
ior: 1.5f,
|
| 484 |
+
thin_walled: false,
|
| 485 |
+
normal: ::state::normal ()),
|
| 486 |
+
flake_color: flake_color,
|
| 487 |
+
roughness: 0.f,
|
| 488 |
+
size: flake_size * 0.1f,
|
| 489 |
+
amount: flake_amount * 0.15f,
|
| 490 |
+
opacity: 0.5f,
|
| 491 |
+
bump: 1.f),
|
| 492 |
+
weight: ::nvidia::core_definitions::file_texture(
|
| 493 |
+
texture: crack_texture,
|
| 494 |
+
mono_source: ::base::mono_average,
|
| 495 |
+
brightness: 1.f,
|
| 496 |
+
contrast: 1.f,
|
| 497 |
+
scaling: 1.f / texture_scale,
|
| 498 |
+
translation: float2 (texture_translate.x, texture_translate.y) ,
|
| 499 |
+
rotation: texture_rotate,
|
| 500 |
+
clip: false,
|
| 501 |
+
texture_space: uv_space_index,
|
| 502 |
+
invert: false).mono),
|
| 503 |
+
normal: ::nvidia::core_definitions::file_bump_texture(
|
| 504 |
+
texture: crack_texture,
|
| 505 |
+
bump_source: ::base::mono_luminance,
|
| 506 |
+
scaling: 1.f / texture_scale,
|
| 507 |
+
translation: float2 (texture_translate.x, texture_translate.y) ,
|
| 508 |
+
rotation: texture_rotate,
|
| 509 |
+
clip: false,
|
| 510 |
+
factor: -0.2f,
|
| 511 |
+
texture_space: uv_space_index));
|
| 512 |
+
|
| 513 |
+
|
| 514 |
+
export material Turquoise_Mineral(
|
| 515 |
+
float turquoise_tint = 1.0f [[
|
| 516 |
+
::anno::description("Adjusts the color of the mineral from greenish to blueish."),
|
| 517 |
+
::anno::display_name("Tint"),
|
| 518 |
+
::anno::in_group("Appearance"),
|
| 519 |
+
::anno::soft_range(0.f, 1.f),
|
| 520 |
+
::anno::hard_range(0.f, 1.f),
|
| 521 |
+
::anno::ui_order(0)
|
| 522 |
+
]],
|
| 523 |
+
float diffuse_brightness = 0.6f [[
|
| 524 |
+
::anno::description("Adjusts the lightness of the material."),
|
| 525 |
+
::anno::display_name("Brightness"),
|
| 526 |
+
::anno::in_group("Appearance"),
|
| 527 |
+
::anno::soft_range(0.f, 1.f),
|
| 528 |
+
::anno::hard_range(0.f, 1.f),
|
| 529 |
+
::anno::ui_order(1)
|
| 530 |
+
]],
|
| 531 |
+
float polishing_roughness = 0.26f [[
|
| 532 |
+
::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
|
| 533 |
+
::anno::display_name("Roughness"),
|
| 534 |
+
::anno::in_group("Appearance"),
|
| 535 |
+
::anno::soft_range(0.f, 1.f),
|
| 536 |
+
::anno::hard_range(0.f, 1.f),
|
| 537 |
+
::anno::ui_order(2)
|
| 538 |
+
]],
|
| 539 |
+
color veins_color = color(0.158961f, 0.090842f, 0.017642f) [[
|
| 540 |
+
::anno::description("Adjusts the color of the veins."),
|
| 541 |
+
::anno::display_name("Vein Color"),
|
| 542 |
+
::anno::in_group("Appearance"),
|
| 543 |
+
::anno::ui_order(3)
|
| 544 |
+
]],
|
| 545 |
+
float veins_big_amount = 1.f [[
|
| 546 |
+
::anno::description("Controls the visibility of the large veins in the material."),
|
| 547 |
+
::anno::display_name("Large Veins"),
|
| 548 |
+
::anno::in_group("Appearance"),
|
| 549 |
+
::anno::soft_range(0.f, 1.f),
|
| 550 |
+
::anno::hard_range(0.f, 1.f),
|
| 551 |
+
::anno::ui_order(4)
|
| 552 |
+
]],
|
| 553 |
+
float veins_small_amount = 0.52f [[
|
| 554 |
+
::anno::description("Controls the visibility of the small veins in the material."),
|
| 555 |
+
::anno::display_name("Small Veins"),
|
| 556 |
+
::anno::in_group("Appearance"),
|
| 557 |
+
::anno::soft_range(0.f, 1.f),
|
| 558 |
+
::anno::hard_range(0.f, 1.f),
|
| 559 |
+
::anno::ui_order(5)
|
| 560 |
+
]],
|
| 561 |
+
float veins_breakup = 0.f [[
|
| 562 |
+
::anno::description("Breaks up the veins, so that they appear and disappear at different positions through the material."),
|
| 563 |
+
::anno::display_name("Veins Breakup"),
|
| 564 |
+
::anno::in_group("Appearance"),
|
| 565 |
+
::anno::soft_range(0.f, 1.f),
|
| 566 |
+
::anno::hard_range(0.f, 1.f),
|
| 567 |
+
::anno::ui_order(6)
|
| 568 |
+
]],
|
| 569 |
+
float veins_bump_strength = 0.03f [[
|
| 570 |
+
::anno::description("Controls the strength of the veins that appear on the mineral surface."),
|
| 571 |
+
::anno::display_name("Veins Bump Strength"),
|
| 572 |
+
::anno::in_group("Appearance"),
|
| 573 |
+
::anno::soft_range(0.f, 1.f),
|
| 574 |
+
::anno::hard_range(0.f, 2.f),
|
| 575 |
+
::anno::ui_order(7)
|
| 576 |
+
]],
|
| 577 |
+
float2 texture_translate = float2(0.0f, 0.0f) [[
|
| 578 |
+
::anno::description("Controls the position of the texture."),
|
| 579 |
+
::anno::display_name("Texture Translate"),
|
| 580 |
+
::anno::in_group("Transform"),
|
| 581 |
+
::anno::ui_order(8)
|
| 582 |
+
]],
|
| 583 |
+
float texture_rotate = 0.f [[
|
| 584 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 585 |
+
::anno::display_name("Texture Rotate"),
|
| 586 |
+
::anno::in_group("Transform"),
|
| 587 |
+
::anno::soft_range(0.f, 360.f),
|
| 588 |
+
::anno::ui_order(9)
|
| 589 |
+
]],
|
| 590 |
+
float2 texture_scale = float2(1.0f) [[
|
| 591 |
+
::anno::description("Larger numbers increase the size."),
|
| 592 |
+
::anno::display_name("Texture Scale"),
|
| 593 |
+
::anno::in_group("Transform"),
|
| 594 |
+
::nvidia::core_definitions::dimension(float2(0.04f, 0.04f)),
|
| 595 |
+
::anno::ui_order(10)
|
| 596 |
+
]],
|
| 597 |
+
uniform int uv_space_index = 0 [[
|
| 598 |
+
::anno::description("Uses selected UV space for material."),
|
| 599 |
+
::anno::display_name("UV Space Index"),
|
| 600 |
+
::anno::in_group("Transform"),
|
| 601 |
+
::anno::ui_order(11)
|
| 602 |
+
]],
|
| 603 |
+
uniform bool roundcorners_enable = false [[
|
| 604 |
+
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
|
| 605 |
+
::anno::display_name("Enable Round Corners"),
|
| 606 |
+
::anno::in_group("Round Corners"),
|
| 607 |
+
::anno::ui_order(12)
|
| 608 |
+
]],
|
| 609 |
+
uniform float roundcorners_radius_mm = 1.0f [[
|
| 610 |
+
::anno::description("Radius of the rounded corners in millimeters."),
|
| 611 |
+
::anno::display_name("Round Corner Radius (mm)"),
|
| 612 |
+
::anno::in_group("Round Corners"),
|
| 613 |
+
::anno::soft_range(0.f, 10.f),
|
| 614 |
+
::anno::ui_order(13)
|
| 615 |
+
]],
|
| 616 |
+
uniform bool roundcorners_across_materials = false [[
|
| 617 |
+
::anno::description("Applies the round corner effect across different materials when enabled."),
|
| 618 |
+
::anno::display_name("Across Materials"),
|
| 619 |
+
::anno::in_group("Round Corners."),
|
| 620 |
+
::anno::ui_order(14)
|
| 621 |
+
]])
|
| 622 |
+
[[
|
| 623 |
+
::anno::display_name("Turquoise - Sky Blue"),
|
| 624 |
+
::anno::description("Turquoise gem material with adjustable color hue and veins."),
|
| 625 |
+
::anno::author("NVIDIA vMaterials"),
|
| 626 |
+
::anno::contributor("Rüdiger Raab"),
|
| 627 |
+
::anno::contributor("Maik Rohland"),
|
| 628 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 629 |
+
::anno::thumbnail("./.thumbs/Turquoise.Turquoise_Mineral.png"),
|
| 630 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "SSS", "transmissive", "new", "design", "turquoise", "blue", "cool", "saturated"))
|
| 631 |
+
]]
|
| 632 |
+
=
|
| 633 |
+
let {
|
| 634 |
+
bool tmp0 = false;
|
| 635 |
+
|
| 636 |
+
texture_2d multi_rough_tex = texture_2d("./textures/turquoise_multi_rough.jpg", ::tex::gamma_linear);
|
| 637 |
+
texture_2d veins_tex = texture_2d("./textures/turquoise_veins.jpg", ::tex::gamma_linear);
|
| 638 |
+
texture_2d breakup_tex = texture_2d("./textures/turquoise_breakup_noise.png", ::tex::gamma_linear);
|
| 639 |
+
texture_2d diff_lin_tex = texture_2d("./textures/turquoise_diffuse.jpg", ::tex::gamma_linear);
|
| 640 |
+
texture_2d norm_tex = texture_2d("./textures/turquoise_cracks_norm2.jpg", ::tex::gamma_linear);
|
| 641 |
+
|
| 642 |
+
|
| 643 |
+
material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), ::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), 0.75f, histogram_scan_small(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, ::base::color_layer_screen, 1.f, true).mono, 0.620000005f, 0.119999997f)), veins_bump_strength) * ::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), ::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), 0.75f, histogram_scan_small(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, ::base::color_layer_screen, 1.f, true).mono, 0.620000005f, 0.119999997f)), veins_bump_strength), ::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), ::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), 0.75f, histogram_scan_small(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, ::base::color_layer_screen, 1.f, true).mono, 0.620000005f, 0.119999997f)), veins_bump_strength) * ::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), ::math::lerp(histogram_range(vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).x * 0.620000005f + vm_tex_lookup_3float(multi_rough_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float3(1.f)).y, 0.75999999f, polishing_roughness * 0.5f), 0.75f, histogram_scan_small(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, ::base::color_layer_screen, 1.f, true).mono, 0.620000005f, 0.119999997f)), veins_bump_strength), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(0.589999974f, ::df::diffuse_reflection_bsdf(::math::pow(nvidia::core_definitions::blend_colors(hsl2rgb(rgb2hsl(float3(vm_tex_lookup(diff_lin_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint)) + float3((turquoise_tint - 1.f) * 0.159999996f, 0.f, 0.f)), veins_color, ::base::color_layer_blend, nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).tint, ::base::color_layer_screen, 1.f, true).mono, true).tint, diffuse_brightness * -2.5999999f + 3.79999995f), 0.f), ::df::weighted_layer(1.f, ::df::diffuse_transmission_bsdf(color(0.768150985f, 0.944563985f, 1.f)), bsdf(), vm_tex_normal_lookup_2x(norm_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).mono * (veins_bump_strength * 10.f), nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).mono * (veins_bump_strength * 10.f), false)), vm_tex_normal_lookup_2x(norm_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).mono * (veins_bump_strength * 10.f), nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).mono * (veins_bump_strength * 10.f), false)), vm_tex_normal_lookup_2x(norm_tex, norm_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(veins_big_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).mono * (veins_bump_strength * 10.f), nvidia::core_definitions::blend_colors(vm_tex_lookup(veins_tex, vm_coord_post_scale(vm_coord_post_rotate(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), 0.74000001f), float2(0.5f)), mono_a, float4(veins_small_amount)).tint, vm_tex_lookup(breakup_tex, vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), float2(0.5f)), mono_a, float4(1.f)).tint, ::base::color_layer_multiply, veins_breakup, true).mono * (veins_bump_strength * 10.f), false)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 644 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 645 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 646 |
+
material_volume tmp4(
|
| 647 |
+
vdf(),
|
| 648 |
+
custom_volume_transmittance(unit_cm, 3.f, color(0.0331959985f, 0.0975869969f, 0.0886309966f), hsl2rgb(rgb2hsl(float3(vm_tex_lookup(diff_lin_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint)) + float3((turquoise_tint - 1.f) * 0.159999996f, 0.f, 0.f))).absorption_coefficient,
|
| 649 |
+
custom_volume_transmittance(unit_cm, 3.f, color(0.0331959985f, 0.0975869969f, 0.0886309966f), hsl2rgb(rgb2hsl(float3(vm_tex_lookup(diff_lin_tex, vm_coord(texture_translate, texture_rotate, texture_scale, uv_space_index), mono_a, float4(1.f)).tint)) + float3((turquoise_tint - 1.f) * 0.159999996f, 0.f, 0.f))).scattering_coefficient,
|
| 650 |
+
color(0.f, 0.f, 0.f));
|
| 651 |
+
material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal());
|
| 652 |
+
} in
|
| 653 |
+
material(
|
| 654 |
+
thin_walled: tmp0,
|
| 655 |
+
surface: tmp1,
|
| 656 |
+
backface: tmp2,
|
| 657 |
+
ior: tmp3,
|
| 658 |
+
volume: tmp4,
|
| 659 |
+
geometry: tmp5);
|
| 660 |
+
|
| 661 |
+
|
| 662 |
+
// 2
|
| 663 |
+
export material Turquoise_Blueish_Green(*)
|
| 664 |
+
[[
|
| 665 |
+
::anno::display_name("Turquoise - Medium Blue"),
|
| 666 |
+
::anno::description("Turquoise gem material with adjustable color hue and veins."),
|
| 667 |
+
::anno::author("NVIDIA vMaterials"),
|
| 668 |
+
::anno::contributor("Rüdiger Raab"),
|
| 669 |
+
::anno::contributor("Maik Rohland"),
|
| 670 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 671 |
+
::anno::thumbnail("./.thumbs/Turquoise.Turquoise_Blueish_Green.png"),
|
| 672 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "SSS", "transmissive", "new", "design", "bumped", "turquoise", "medium", "blue", "cool", "saturated"))
|
| 673 |
+
]] = Turquoise_Mineral(
|
| 674 |
+
turquoise_tint: 0.66f,
|
| 675 |
+
diffuse_brightness: 0.6f,
|
| 676 |
+
polishing_roughness: 0.35f,
|
| 677 |
+
veins_color: color(0.158961f, 0.090842f, 0.017642f),
|
| 678 |
+
veins_big_amount: 1.0f,
|
| 679 |
+
veins_small_amount: 0.81f,
|
| 680 |
+
veins_breakup: 0.5f,
|
| 681 |
+
veins_bump_strength: 1.0f,
|
| 682 |
+
texture_translate: float2(0.0f),
|
| 683 |
+
texture_rotate: 0.0f,
|
| 684 |
+
texture_scale: float2(1.0f),
|
| 685 |
+
uv_space_index: 0,
|
| 686 |
+
roundcorners_enable: false,
|
| 687 |
+
roundcorners_radius_mm: 1.0f,
|
| 688 |
+
roundcorners_across_materials: false
|
| 689 |
+
);
|
| 690 |
+
|
| 691 |
+
|
| 692 |
+
// 3
|
| 693 |
+
export material Turquoise_Apple_Green(*)
|
| 694 |
+
[[
|
| 695 |
+
::anno::display_name("Turquoise - Apple Green"),
|
| 696 |
+
::anno::description("Turquoise gem material with adjustable color hue and veins."),
|
| 697 |
+
::anno::author("NVIDIA vMaterials"),
|
| 698 |
+
::anno::contributor("Rüdiger Raab"),
|
| 699 |
+
::anno::contributor("Maik Rohland"),
|
| 700 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 701 |
+
::anno::thumbnail("./.thumbs/Turquoise.Turquoise_Apple_Green.png"),
|
| 702 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "SSS", "transmissive", "new", "design", "bumped", "rough", "turquoise", "blue", "apple", "green", "cool", "saturated"))
|
| 703 |
+
]] = Turquoise_Mineral(
|
| 704 |
+
turquoise_tint: 0.0f,
|
| 705 |
+
diffuse_brightness: 0.6f,
|
| 706 |
+
polishing_roughness: 0.79f,
|
| 707 |
+
veins_color: color(0.158961f, 0.090842f, 0.017642f),
|
| 708 |
+
veins_big_amount: 1.0f,
|
| 709 |
+
veins_small_amount: 0.81f,
|
| 710 |
+
veins_breakup: 0.5f,
|
| 711 |
+
veins_bump_strength: 1.0f,
|
| 712 |
+
texture_translate: float2(0.0f),
|
| 713 |
+
texture_rotate: 0.0f,
|
| 714 |
+
texture_scale: float2(1.0f),
|
| 715 |
+
uv_space_index: 0,
|
| 716 |
+
roundcorners_enable: false,
|
| 717 |
+
roundcorners_radius_mm: 1.0f,
|
| 718 |
+
roundcorners_across_materials: false
|
| 719 |
+
);
|
code/third_party/vMaterials_2/Gems/Zircon.mdl
ADDED
|
@@ -0,0 +1,140 @@
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|
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|
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|
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|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::df::*;
|
| 39 |
+
import ::anno::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::math::*;
|
| 42 |
+
import ::nvidia::core_definitions::thick_glass;
|
| 43 |
+
import ::state::normal;
|
| 44 |
+
|
| 45 |
+
const string COPYRIGHT =
|
| 46 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 47 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 48 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 49 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 50 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 51 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 52 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 53 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 54 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 55 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 56 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 57 |
+
|
| 58 |
+
material gem_definition(
|
| 59 |
+
color transmission_color = color(1.0),
|
| 60 |
+
uniform color glass_color = color(.95),
|
| 61 |
+
float roughness = 0.0,
|
| 62 |
+
uniform float volume_ior = 1.4f,
|
| 63 |
+
uniform bool dispersion = true,
|
| 64 |
+
uniform float abbe_number = 1.4f,
|
| 65 |
+
uniform float base_thickness = .1,
|
| 66 |
+
float3 normal = ::state::normal()
|
| 67 |
+
)
|
| 68 |
+
[[
|
| 69 |
+
::anno::hidden()
|
| 70 |
+
]]
|
| 71 |
+
= let{
|
| 72 |
+
|
| 73 |
+
bsdf glossy_bsdf = ::df::simple_glossy_bsdf(
|
| 74 |
+
mode: ::df::scatter_reflect,
|
| 75 |
+
tint: color(1.),
|
| 76 |
+
roughness_u: roughness
|
| 77 |
+
);
|
| 78 |
+
bsdf glossy_bsdf_transmission = ::df::simple_glossy_bsdf(
|
| 79 |
+
mode: ::df::scatter_transmit,
|
| 80 |
+
tint: transmission_color,
|
| 81 |
+
roughness_u: roughness
|
| 82 |
+
);
|
| 83 |
+
} in material(
|
| 84 |
+
thin_walled: false,
|
| 85 |
+
surface: material_surface(
|
| 86 |
+
::df::weighted_layer(
|
| 87 |
+
normal: normal,
|
| 88 |
+
weight: 1.,
|
| 89 |
+
layer: ::df::color_fresnel_layer(
|
| 90 |
+
layer: glossy_bsdf,
|
| 91 |
+
base: glossy_bsdf_transmission,
|
| 92 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 93 |
+
)
|
| 94 |
+
)
|
| 95 |
+
),
|
| 96 |
+
volume: material_volume(
|
| 97 |
+
absorption_coefficient: (base_thickness <= 0)? color(0): ::math::log(glass_color) / -base_thickness
|
| 98 |
+
),
|
| 99 |
+
ior: dispersion?::base::abbe_number_ior(volume_ior, abbe_number):color(volume_ior)
|
| 100 |
+
);
|
| 101 |
+
|
| 102 |
+
export material Zircon(
|
| 103 |
+
uniform color volume_color = color ( 0.194618f , 0.879622f , 1.f)
|
| 104 |
+
[[
|
| 105 |
+
::anno::display_name("Volume Color"),
|
| 106 |
+
::anno::description("Color effect for volume of the object reached at transmission distance."),
|
| 107 |
+
::anno::in_group("Appearance")
|
| 108 |
+
]],
|
| 109 |
+
uniform float clarity = 1.f
|
| 110 |
+
[[
|
| 111 |
+
::anno::display_name("Clarity"),
|
| 112 |
+
::anno::description("Use to adapt to size of gem, smaller numbers darken the gem."),
|
| 113 |
+
::anno::soft_range(0.1,10.0),
|
| 114 |
+
::anno::in_group("Appearance")
|
| 115 |
+
]],
|
| 116 |
+
uniform bool dispersion = true
|
| 117 |
+
[[
|
| 118 |
+
::anno::display_name("Dispersion"),
|
| 119 |
+
::anno::description("Enable or disable the dispersion."),
|
| 120 |
+
::anno::in_group("Advanced")
|
| 121 |
+
]])
|
| 122 |
+
[[
|
| 123 |
+
::anno::display_name("Zircon"),
|
| 124 |
+
::anno::description("Zircon gem material (Default values based on 2cm stone size.)"),
|
| 125 |
+
::anno::author("NVIDIA vMaterials"),
|
| 126 |
+
::anno::contributor("Rüdiger Raab"),
|
| 127 |
+
::anno::contributor("Maik Rohland"),
|
| 128 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 129 |
+
::anno::thumbnail("./.thumbs/Zircon.Zircon.png"),
|
| 130 |
+
::anno::key_words(string[]("gem", "jewelry", "gemstone", "transmissive", "new", "design", "zircon", "purple"))
|
| 131 |
+
]] = gem_definition(
|
| 132 |
+
transmission_color: color ( 0.5843138f , 0.945098f , 1.f),
|
| 133 |
+
glass_color: volume_color,
|
| 134 |
+
roughness: 0.f,
|
| 135 |
+
volume_ior: 1.92f,
|
| 136 |
+
dispersion: dispersion,
|
| 137 |
+
abbe_number: 33.54f,
|
| 138 |
+
base_thickness: clarity * 0.05f,
|
| 139 |
+
normal: ::state::normal ());
|
| 140 |
+
|
code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl.png
ADDED
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|
Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper.png
ADDED
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|
Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_10_of_12.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_11_of_12.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_2_of_12.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_3_of_12.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_4_of_12.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_5_of_12.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_6_of_12.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_7_of_12.png
ADDED
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Git LFS Details
|
code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_8_of_12.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aging_Copper.mdl@Aging_Copper_State_9_of_12.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum.mdl.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum.mdl@Aluminum.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum.mdl@Aluminum_Glossy_Fingerprints.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum.mdl@Aluminum_Polished.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Electric_Blue_Coated.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Electric_Blue_Dirty.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Electric_Blue_Scratched.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Electric_Blue_Shiny.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Electric_Blue_Smudges.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Gold.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Grass_Green.png
ADDED
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Git LFS Details
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code/third_party/vMaterials_2/Metal/.thumbs/256x256/Aluminum_Anodized.mdl@Aluminum_Anodized_Lavender.png
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Git LFS Details
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