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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets
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namespace Frictionless { public interface IReinitializingMultiSceneSingleton : IMultiSceneSingleton { void ReinitializeAfterSceneLoad(); } }
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/Frictionless/MessageRouter.cs
using System; using System.Collections.Generic; namespace Frictionless { public static class MessageRouter { private static readonly Dictionary<Type,List<MessageHandler>> Handlers = new Dictionary<Type, List<MessageHandler>>(); private static readonly List<Delegate> PendingRemovals = new List<Delegate>(); private static bool _isRaisingMessage; public static void AddHandler<T>(Action<T> handler) { if (!Handlers.TryGetValue(typeof(T), out var delegates)) { delegates = new List<MessageHandler>(); Handlers[typeof(T)] = delegates; } if (delegates.Find(x => x.Delegate == (Delegate) handler) == null) delegates.Add(new MessageHandler() { Target = handler.Target, Delegate = handler }); } public static void RemoveHandler<T>(Action<T> handler) { if (Handlers.TryGetValue(typeof(T), out var delegates)) { MessageHandler existingHandler = delegates.Find(x => x.Delegate == (Delegate) handler); if (existingHandler != null) { if (_isRaisingMessage) PendingRemovals.Add(handler); else delegates.Remove(existingHandler); } } } public static void Reset() { Handlers.Clear(); } public static void RaiseMessage(object msg) { try { if (Handlers.TryGetValue(msg.GetType(), out var delegates)) { _isRaisingMessage = true; try { foreach (MessageHandler h in delegates) { #if NETFX_CORE h.Delegate.DynamicInvoke(msg); #else h.Delegate.Method.Invoke(h.Target, new object[] { msg }); #endif } } finally { _isRaisingMessage = false; } foreach (Delegate d in PendingRemovals) { MessageHandler existingHandler = delegates.Find(x => x.Delegate == d); if (existingHandler != null) delegates.Remove(existingHandler); } PendingRemovals.Clear(); } } catch(Exception ex) { UnityEngine.Debug.LogError("Exception while raising message " + msg + ": " + ex); } } public class MessageHandler { public object Target { get; set; } public Delegate Delegate { get; set; } } } }
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/Frictionless/ServiceFactory.cs
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// A simple, *single-threaded*, service locator appropriate for use with Unity. /// </summary> namespace Frictionless { public static class ServiceFactory { private static readonly Dictionary<Type,Type> singletons = new Dictionary<Type, Type>(); private static readonly Dictionary<Type,Type> transients = new Dictionary<Type, Type>(); private static readonly Dictionary<Type,object> singletonInstances = new Dictionary<Type, object>(); public static bool IsEmpty { get { return singletons.Count == 0 && transients.Count == 0; } } public static void Reset() { List<Type> survivorRegisteredTypes = new List<Type>(); List<object> survivors = new List<object>(); foreach(KeyValuePair<Type,object> pair in singletonInstances) { if (pair.Value is IMultiSceneSingleton) { survivors.Add(pair.Value); survivorRegisteredTypes.Add(pair.Key); } } singletons.Clear(); transients.Clear(); singletonInstances.Clear(); for (int i = 0; i < survivors.Count; i++) { singletonInstances[survivorRegisteredTypes[i]] = survivors[i]; singletons[survivorRegisteredTypes[i]] = survivors[i].GetType(); } } public static void RegisterSingleton<TConcrete>() { singletons[typeof(TConcrete)] = typeof(TConcrete); } public static void RegisterSingleton<TAbstract,TConcrete>() { singletons[typeof(TAbstract)] = typeof(TConcrete); } public static void RegisterSingleton<TConcrete>(TConcrete instance) { singletons[typeof(TConcrete)] = typeof(TConcrete); singletonInstances[typeof(TConcrete)] = instance; } public static void RegisterTransient<TAbstract,TConcrete>() { transients[typeof(TAbstract)] = typeof(TConcrete); } public static T Resolve<T>() where T : class { return Resolve<T>(false); } public static T Resolve<T>(bool onlyExisting) where T : class { T result = default(T); Type concreteType = null; if (singletons.TryGetValue(typeof(T), out concreteType)) { object r = null; if (!singletonInstances.TryGetValue(typeof(T), out r) && !onlyExisting) { #if NETFX_CORE if (concreteType.GetTypeInfo().IsSubclassOf(typeof(MonoBehaviour))) #else if (concreteType.IsSubclassOf(typeof(MonoBehaviour))) #endif { GameObject singletonGameObject = new GameObject(); r = singletonGameObject.AddComponent(concreteType); singletonGameObject.name = $"{typeof(T)} (singleton)"; } else r = Activator.CreateInstance(concreteType); singletonInstances[typeof(T)] = r; } result = (T)r; } else if (transients.TryGetValue(typeof(T), out concreteType)) { object r = Activator.CreateInstance(concreteType); result = (T)r; } return result; } public static IEnumerator HandleSceneLoad(AsyncOperation sceneLoadOperation) { yield return sceneLoadOperation; foreach(KeyValuePair<Type,object> pair in singletonInstances) { if (pair.Value is IReinitializingMultiSceneSingleton reinitializingMultiSceneSingleton) { reinitializingMultiSceneSingleton.ReinitializeAfterSceneLoad(); } } } } }
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/Frictionless/IMultiSceneSingleton.cs
using UnityEngine; using System.Collections; namespace Frictionless { public interface IMultiSceneSingleton { IEnumerator HandleNewSceneLoaded(); } }
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo
solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Mesh/ModularCharacterPolyart.fbx.meta
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation
solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield/Attack02_SwordAndShiled.fbx.meta
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation
solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield/Idle_Battle_SwordAndShiled.fbx.meta
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation
solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield/Idle_Normal_SwordAndShield.fbx.meta
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation
solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield/Attack01_SwordAndShiled.fbx.meta
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation
solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield/GetUp_SwordAndShield.fbx.meta
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation
solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield/Attack04_Spinning_SwordAndShield.fbx.meta
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation
solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield/Attack04_SwordAndShiled.fbx.meta
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation
solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield/LevelUp_Battle_SwordAndShield.fbx.meta
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation
solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield/Dizzy_SwordAndShield.fbx.meta
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation
solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield/DefendHit_SwordAndShield.fbx.meta
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation
solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield/Attack04_Start_SwordAndShield.fbx.meta
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation
solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield/GetHit01_SwordAndShield.fbx.meta
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/RPG Tiny Hero Duo/Animation/SwordAndShield
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