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using System.Collections;
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private static ScreenshotHandler instance;
private Camera myCamera;
private bool takeScreenshotOnNextFrame;
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using System.Collections;
using System.Collections.Generic;
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/Frictionless/IReinitializingMultiSceneSingleton.cs
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namespace Frictionless
{
public interface IReinitializingMultiSceneSingleton : IMultiSceneSingleton
{
void ReinitializeAfterSceneLoad();
}
}
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|
using System;
using System.Collections.Generic;
namespace Frictionless
{
public static class MessageRouter
{
private static readonly Dictionary<Type,List<MessageHandler>> Handlers = new Dictionary<Type, List<MessageHandler>>();
private static readonly List<Delegate> PendingRemovals = new List<Delegate>();
private static bool _isRaisingMessage;
public static void AddHandler<T>(Action<T> handler)
{
if (!Handlers.TryGetValue(typeof(T), out var delegates))
{
delegates = new List<MessageHandler>();
Handlers[typeof(T)] = delegates;
}
if (delegates.Find(x => x.Delegate == (Delegate) handler) == null)
delegates.Add(new MessageHandler() { Target = handler.Target, Delegate = handler });
}
public static void RemoveHandler<T>(Action<T> handler)
{
if (Handlers.TryGetValue(typeof(T), out var delegates))
{
MessageHandler existingHandler = delegates.Find(x => x.Delegate == (Delegate) handler);
if (existingHandler != null)
{
if (_isRaisingMessage)
PendingRemovals.Add(handler);
else
delegates.Remove(existingHandler);
}
}
}
public static void Reset()
{
Handlers.Clear();
}
public static void RaiseMessage(object msg)
{
try
{
if (Handlers.TryGetValue(msg.GetType(), out var delegates))
{
_isRaisingMessage = true;
try
{
foreach (MessageHandler h in delegates)
{
#if NETFX_CORE
h.Delegate.DynamicInvoke(msg);
#else
h.Delegate.Method.Invoke(h.Target, new object[] { msg });
#endif
}
}
finally
{
_isRaisingMessage = false;
}
foreach (Delegate d in PendingRemovals)
{
MessageHandler existingHandler = delegates.Find(x => x.Delegate == d);
if (existingHandler != null)
delegates.Remove(existingHandler);
}
PendingRemovals.Clear();
}
}
catch(Exception ex)
{
UnityEngine.Debug.LogError("Exception while raising message " + msg + ": " + ex);
}
}
public class MessageHandler
{
public object Target { get; set; }
public Delegate Delegate { get; set; }
}
}
}
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/Frictionless/ServiceFactory.cs
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// A simple, *single-threaded*, service locator appropriate for use with Unity.
/// </summary>
namespace Frictionless
{
public static class ServiceFactory
{
private static readonly Dictionary<Type,Type> singletons = new Dictionary<Type, Type>();
private static readonly Dictionary<Type,Type> transients = new Dictionary<Type, Type>();
private static readonly Dictionary<Type,object> singletonInstances = new Dictionary<Type, object>();
public static bool IsEmpty
{
get { return singletons.Count == 0 && transients.Count == 0; }
}
public static void Reset()
{
List<Type> survivorRegisteredTypes = new List<Type>();
List<object> survivors = new List<object>();
foreach(KeyValuePair<Type,object> pair in singletonInstances)
{
if (pair.Value is IMultiSceneSingleton)
{
survivors.Add(pair.Value);
survivorRegisteredTypes.Add(pair.Key);
}
}
singletons.Clear();
transients.Clear();
singletonInstances.Clear();
for (int i = 0; i < survivors.Count; i++)
{
singletonInstances[survivorRegisteredTypes[i]] = survivors[i];
singletons[survivorRegisteredTypes[i]] = survivors[i].GetType();
}
}
public static void RegisterSingleton<TConcrete>()
{
singletons[typeof(TConcrete)] = typeof(TConcrete);
}
public static void RegisterSingleton<TAbstract,TConcrete>()
{
singletons[typeof(TAbstract)] = typeof(TConcrete);
}
public static void RegisterSingleton<TConcrete>(TConcrete instance)
{
singletons[typeof(TConcrete)] = typeof(TConcrete);
singletonInstances[typeof(TConcrete)] = instance;
}
public static void RegisterTransient<TAbstract,TConcrete>()
{
transients[typeof(TAbstract)] = typeof(TConcrete);
}
public static T Resolve<T>() where T : class
{
return Resolve<T>(false);
}
public static T Resolve<T>(bool onlyExisting) where T : class
{
T result = default(T);
Type concreteType = null;
if (singletons.TryGetValue(typeof(T), out concreteType))
{
object r = null;
if (!singletonInstances.TryGetValue(typeof(T), out r) && !onlyExisting)
{
#if NETFX_CORE
if (concreteType.GetTypeInfo().IsSubclassOf(typeof(MonoBehaviour)))
#else
if (concreteType.IsSubclassOf(typeof(MonoBehaviour)))
#endif
{
GameObject singletonGameObject = new GameObject();
r = singletonGameObject.AddComponent(concreteType);
singletonGameObject.name = $"{typeof(T)} (singleton)";
}
else
r = Activator.CreateInstance(concreteType);
singletonInstances[typeof(T)] = r;
}
result = (T)r;
}
else if (transients.TryGetValue(typeof(T), out concreteType))
{
object r = Activator.CreateInstance(concreteType);
result = (T)r;
}
return result;
}
public static IEnumerator HandleSceneLoad(AsyncOperation sceneLoadOperation)
{
yield return sceneLoadOperation;
foreach(KeyValuePair<Type,object> pair in singletonInstances)
{
if (pair.Value is IReinitializingMultiSceneSingleton reinitializingMultiSceneSingleton)
{
reinitializingMultiSceneSingleton.ReinitializeAfterSceneLoad();
}
}
}
}
}
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solana_public_repos/solana-game-examples/city-builder/unity/city-builder/Assets/Frictionless/IMultiSceneSingleton.cs
|
using UnityEngine;
using System.Collections;
namespace Frictionless
{
public interface IMultiSceneSingleton
{
IEnumerator HandleNewSceneLoaded();
}
}
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scale: {x: 1.0000001, y: 1.000002, z: 1.0000015}
- name: thigh_r
parentName: pelvis
position: {x: 0.02983256, y: 0.019493982, z: 0.094070405}
rotation: {x: -0.03963389, y: 0.1393248, z: 0.9894442, w: -0.004238036}
scale: {x: 1.0000002, y: 0.9999998, z: 0.9999998}
- name: calf_r
parentName: thigh_r
position: {x: -0.13777272, y: 0.0059483806, z: 0.0027488763}
rotation: {x: -0.026912972, y: 0.022706501, z: -0.0010662051, w: 0.9993793}
scale: {x: 1.0000015, y: 1.0000001, z: 1.0000001}
- name: foot_r
parentName: calf_r
position: {x: -0.12562485, y: -0.012257216, z: -0.0020234145}
rotation: {x: -0.025034029, y: -0.062442236, z: 0.0012543072, w: 0.99773383}
scale: {x: 1.0000001, y: 1.0000008, z: 1.000001}
- name: ball_r
parentName: foot_r
position: {x: -0.020222299, y: 0.109517895, z: 0.0015459999}
rotation: {x: -0.00000007823109, y: -0.0000000372529, z: 0.70710677, w: 0.70710695}
scale: {x: 1.0000015, y: 1.000005, z: 1.0000027}
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 1
hasExtraRoot: 1
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 0308cf4e83cf517488b60af58b290fe0,
type: 3}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 3
humanoidOversampling: 1
avatarSetup: 2
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
| 0
|
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