className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
FAIGraphEditor::DeleteSelectedNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
void DeleteSelectedNodes()
[]
FAIGraphEditor::DuplicateNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
void DuplicateNodes()
[]
FAIGraphEditor::FixupPastedNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
virtual void FixupPastedNodes ( const [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & NewPastedGraphNodes, const [TMap](API\Runtime\Core\Containers\TMap)< [FGuid](API\Runtime\Core\Misc\FGuid), [FGuid](API\Runtime\Core\Misc\FGuid) > & NewToOldNodeMapping )
[]
FAIGraphEditor::GetSelectedNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
FGraphPanelSelectionSet GetSelectedNodes() const
[]
FAIGraphEditor::OnClassListUpdated
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
virtual void OnClassListUpdated()
[]
FAIGraphEditor::OnCreateComment
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
void OnCreateComment()
[]
FAIGraphEditor::OnSelectedNodesChanged
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
virtual void OnSelectedNodesChanged ( const [TSet](API\Runtime\Core\Containers\TSet)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NewSelection )
[]
FAIGraphEditor::PasteNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
void PasteNodes()
[]
FAIGraphEditor::PasteNodesHere
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
void PasteNodesHere ( const FVector2D & Location )
[]
FAIGraphEditor::SelectAllNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
Delegates for graph editor commands.
AIGraph
void SelectAllNodes()
[]
FAIGraphEditor::PostRedo
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
Signal that client should run any PostRedo code
AIGraph
virtual void PostRedo ( bool bSuccess )
[]
FAIGraphEditor::PostUndo
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
Signal that client should run any PostUndo code
AIGraph
virtual void PostUndo ( bool bSuccess )
[]
FAIGraphEditor::FAIGraphEditor
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
FAIGraphEditor()
[]
FAIGraphEditor::~FAIGraphEditor
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
virtual ~FAIGraphEditor()
[]
FAIGraphEditor
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
class FAIGraphEditor : public [FEditorUndoClient](API\Editor\UnrealEd\FEditorUndoClient)
[ { "type": "TSharedPtr<FUI...", "name": "GraphEditorCommands", "description": "The command list for this editor" }, { "type": "FDelegateHandle", "name": "OnClassListUpdatedDelegateHandle", "description": "Handle to the registered OnClassListUpdated delegate" }, { "type": "TWeakPtr<SGrap...", "name": "UpdateGraphEdPtr", "description": "Currently focused graph" } ]
FAIGraphModule::ShutdownModule
/Engine/Source/Editor/AIGraph/Public/AIGraphModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
AIGraph
virtual void ShutdownModule()
[]
FAIGraphModule::StartupModule
/Engine/Source/Editor/AIGraph/Public/AIGraphModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
AIGraph
virtual void StartupModule()
[]
FAIGraphModule
/Engine/Source/Editor/AIGraph/Public/AIGraphModule.h
AIGraph
class FAIGraphModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FAISchemaAction_AddComment::PerformAction
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
AIGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
[]
FAISchemaAction_AddComment::FAISchemaAction_AddComment
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
AIGraph
FAISchemaAction_AddComment()
[]
FAISchemaAction_AddComment::FAISchemaAction_AddComment
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
AIGraph
FAISchemaAction_AddComment ( [FText](API\Runtime\Core\Internationalization\FText) InDescription, [FText](API\Runtime\Core\Internationalization\FText) InToolTip )
[]
FAISchemaAction_AddComment
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
Action to add a comment to the graph
AIGraph
struct FAISchemaAction_AddComment : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
[]
FAISchemaAction_NewNode::AddReferencedObjects
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
GC.
AIGraph
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FAISchemaAction_NewNode::PerformAction
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
AIGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
[]
FAISchemaAction_NewNode::PerformAction
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
AIGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & FromPins, const FVector2D Location, bool bSelectNewNode )
[]
FAISchemaAction_NewNode::SpawnNodeFromTemplate
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
AIGraph
template<typename NodeType> static NodeType * SpawnNodeFromTemplate ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, NodeType * InTemplateNode, const FVector2D Location )
[]
FAISchemaAction_NewNode::FAISchemaAction_NewNode
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
AIGraph
FAISchemaAction_NewNode()
[]
FAISchemaAction_NewNode::FAISchemaAction_NewNode
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
AIGraph
FAISchemaAction_NewNode ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
[]
FAISchemaAction_NewNode
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
Action to add a node to the graph
AIGraph
struct FAISchemaAction_NewNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
[ { "type": "TObjectPtr< cla...", "name": "NodeTemplate", "description": "Template of node we want to create" } ]
FAISchemaAction_NewSubNode::AddReferencedObjects
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
GC.
AIGraph
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FAISchemaAction_NewSubNode::PerformAction
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
AIGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
[]
FAISchemaAction_NewSubNode::PerformAction
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
AIGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & FromPins, const FVector2D Location, bool bSelectNewNode )
[]
FAISchemaAction_NewSubNode::FAISchemaAction_NewSubNode
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
AIGraph
FAISchemaAction_NewSubNode()
[]
FAISchemaAction_NewSubNode::FAISchemaAction_NewSubNode
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
AIGraph
FAISchemaAction_NewSubNode ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
[]
FAISchemaAction_NewSubNode
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
Action to add a subnode to the selected node
AIGraph
struct FAISchemaAction_NewSubNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
[ { "type": "TObjectPtr< cla...", "name": "NodeTemplate", "description": "Template of node we want to create" }, { "type": "TObjectPtr< cla...", "name": "ParentNode", "description": "Parent node" } ]
FDragAIGraphNode::GetDropTargetNode
/Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h
AIGraph
[UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * GetDropTargetNode() const
[]
FDragAIGraphNode::GetTypeId
/Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h
AIGraph
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FDragAIGraphNode::IsOfTypeImpl
/Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h
Checks whether this drag and drop operation can cast safely to the specified type.
AIGraph
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FDragAIGraphNode::New
/Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h
AIGraph
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDragAIGraphNode](API\Editor\AIGraph\FDragAIGraphNode) > New ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGraphPanel](API\Editor\GraphEditor\SGraphPanel) > & InGraphPanel, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGraphNode](API\Editor\GraphEditor\SGraphNode) > & InDraggedNode )
[]
FDragAIGraphNode::New
/Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h
AIGraph
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDragAIGraphNode](API\Editor\AIGraph\FDragAIGraphNode) > New ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGraphPanel](API\Editor\GraphEditor\SGraphPanel) > & InGraphPanel, const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGraphNode](API\Editor\GraphEditor\SGraphNode) > > & InDraggedNodes )
[]
Super
/Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h
AIGraph
typedef FDragNode Super
[]
FDragAIGraphNode
/Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h
AIGraph
class FDragAIGraphNode : public FDragNode
[ { "type": "double", "name": "StartTime", "description": "" } ]
FGraphNodeClassData::GetClass
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetClass ( bool bSilent )
[]
FGraphNodeClassData::GetCategory
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
[FText](API\Runtime\Core\Internationalization\FText) GetCategory() const
[]
FGraphNodeClassData::GetClassName
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
[FString](API\Runtime\Core\Containers\FString) GetClassName() const
[]
FGraphNodeClassData::GetDeprecatedMessage
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
[FString](API\Runtime\Core\Containers\FString) GetDeprecatedMessage() const
[]
FGraphNodeClassData::GetDisplayName
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
[FString](API\Runtime\Core\Containers\FString) GetDisplayName() const
[]
FGraphNodeClassData::GetPackageName
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
[FString](API\Runtime\Core\Containers\FString) GetPackageName() const
[]
FGraphNodeClassData::GetTooltip
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
[FText](API\Runtime\Core\Internationalization\FText) GetTooltip() const
[]
FGraphNodeClassData::IsAbstract
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
bool IsAbstract() const
[]
FGraphNodeClassData::IsDeprecated
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
bool IsDeprecated() const
[]
FGraphNodeClassData::IsBlueprint
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
bool IsBlueprint() const
[]
FGraphNodeClassData::ToString
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
[FString](API\Runtime\Core\Containers\FString) ToString() const
[]
FGraphNodeClassData::FGraphNodeClassData
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
FGraphNodeClassData()
[]
FGraphNodeClassData::FGraphNodeClassData
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
FGraphNodeClassData ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, const [FString](API\Runtime\Core\Containers\FString) & InDeprecatedMessage )
[]
FGraphNodeClassData::FGraphNodeClassData
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
FGraphNodeClassData ( const [FString](API\Runtime\Core\Containers\FString) & InAssetName, const [FString](API\Runtime\Core\Containers\FString) & InGeneratedClassPackage, const [FString](API\Runtime\Core\Containers\FString) & InClassName, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass )
[]
FGraphNodeClassData
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
struct FGraphNodeClassData
[ { "type": "uint32: 1", "name": "bHideParent", "description": "Set when class wants to hide parent class from selection (just one class up hierarchy)" }, { "type": "uint32: 1", "name": "bIsHidden", "description": "Set when child class masked this one out (e.g. always use game specific class instead of engine one)" } ]
FGraphNodeClassHelper::AddForcedHiddenClass
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
Adds a single class to the list of hidden classes
AIGraph
void AddForcedHiddenClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class )
[]
FGraphNodeClassHelper::AddObservedBlueprintClasses
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
static void AddObservedBlueprintClasses ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * BaseNativeClass )
[]
FGraphNodeClassHelper::AddUnknownClass
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
static void AddUnknownClass ( const [FGraphNodeClassData](API\Editor\AIGraph\FGraphNodeClassData) & ClassData )
[]
BlueprintClassCount
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
static [TMap](API\Runtime\Core\Containers\TMap)< [UClass](API\Runtime\CoreUObject\UObject\UClass) *, int32 > BlueprintClassCount;
[]
FOnPackageListUpdated
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
typedef TMulticastDelegate_NoParams< void > FOnPackageListUpdated
[]
FGraphNodeClassHelper::GatherClasses
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
void GatherClasses ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * BaseClass, [TArray](API\Runtime\Core\Containers\TArray)< [FGraphNodeClassData](API\Editor\AIGraph\FGraphNodeClassData) > & AvailableClasses )
[]
FGraphNodeClassHelper::GetObservedBlueprintClassCount
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
static int32 GetObservedBlueprintClassCount ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * BaseNativeClass )
[]
FGraphNodeClassHelper::InvalidateCache
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
void InvalidateCache()
[]
FGraphNodeClassHelper::IsClassKnown
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
static bool IsClassKnown ( const [FGraphNodeClassData](API\Editor\AIGraph\FGraphNodeClassData) & ClassData )
[]
FGraphNodeClassHelper::OnAssetAdded
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
void OnAssetAdded ( const struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData )
[]
FGraphNodeClassHelper::OnAssetRemoved
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
void OnAssetRemoved ( const struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData )
[]
OnPackageListUpdated
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
static [FOnPackageListUpdated](API\Editor\AIGraph\FGraphNodeClassHelper\FOnPackageListUpdated) OnPackageListUpdated;
[]
FGraphNodeClassHelper::OnReloadComplete
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
void OnReloadComplete ( EReloadCompleteReason Reason )
[]
FGraphNodeClassHelper::SetForcedHiddenClasses
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
Overrides all previously set hidden classes
AIGraph
void SetForcedHiddenClasses ( const [TSet](API\Runtime\Core\Containers\TSet)< [UClass](API\Runtime\CoreUObject\UObject\UClass) * > & Classes )
[]
FGraphNodeClassHelper::SetGatherBlueprints
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
void SetGatherBlueprints ( bool bGather )
[]
UnknownPackages
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
static [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > UnknownPackages;
[]
FGraphNodeClassHelper::UpdateAvailableBlueprintClasses
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
void UpdateAvailableBlueprintClasses()
[]
FGraphNodeClassHelper::FGraphNodeClassHelper
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
FGraphNodeClassHelper ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InRootClass )
[]
FGraphNodeClassHelper::~FGraphNodeClassHelper
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
~FGraphNodeClassHelper()
[]
FGraphNodeClassHelper
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
struct FGraphNodeClassHelper
[]
FGraphNodeClassHelper::GetDeprecationMessage
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
static [FString](API\Runtime\Core\Containers\FString) GetDeprecationMessage ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class )
[]
FGraphNodeClassNode::AddUniqueSubNode
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
void AddUniqueSubNode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphNodeClassNode](API\Editor\AIGraph\FGraphNodeClassNode) > SubNode )
[]
FGraphNodeClassNode
/Engine/Source/Editor/AIGraph/Classes/AIGraphTypes.h
AIGraph
struct FGraphNodeClassNode
[ { "type": "FGraphNodeClass...", "name": "Data", "description": "" }, { "type": "FString", "name": "ParentClassName", "description": "" }, { "type": "TSharedPtr<FGr...", "name": "ParentNode", "description": "" }, { "type": "TArray<TShared...", "name": "SubNodes", "description": "" } ]
SGraphEditorActionMenuAI::CollectAllActions
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
Callback used to populate all actions list inSGraphActionMenu
AIGraph
void CollectAllActions ( [FGraphActionListBuilderBase](API\Runtime\Engine\EdGraph\FGraphActionListBuilderBase) & OutAllActions )
[]
SGraphEditorActionMenuAI::Construct
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
AIGraph
void Construct ( const [FArguments](API\Editor\AIGraph\SGraphEditorActionMenuAI\FArguments) & InArgs )
[]
SGraphEditorActionMenuAI::FArguments::AutoExpandActionMenu
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
AIGraph
WidgetArgsType & AutoExpandActionMenu &40; bool InArg &41;
[]
SGraphEditorActionMenuAI::FArguments::DraggedFromPins
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
AIGraph
WidgetArgsType & DraggedFromPins &40; TArray< UEdGraphPin &42; > InArg &41;
[]
SGraphEditorActionMenuAI::FArguments::GraphNode
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
AIGraph
WidgetArgsType & GraphNode &40; UAIGraphNode &42; InArg &41;
[]
SGraphEditorActionMenuAI::FArguments::GraphObj
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
AIGraph
WidgetArgsType & GraphObj &40; UEdGraph &42; InArg &41;
[]
SGraphEditorActionMenuAI::FArguments::OnClosedCallback
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
AIGraph
WidgetArgsType & OnClosedCallback &40; SGraphEditor::FActionMenuClosed InArg &41;
[]
SGraphEditorActionMenuAI::FArguments::SubNodeFlags
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
AIGraph
WidgetArgsType & SubNodeFlags &40; int32 InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
AIGraph
typedef FArguments WidgetArgsType
[]
SGraphEditorActionMenuAI::FArguments::FArguments
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
AIGraph
FArguments&40;&41;
[]
SGraphEditorActionMenuAI::GetFilterTextBox
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
AIGraph
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SEditableTextBox](API\Runtime\Slate\Widgets\Input\SEditableTextBox) > GetFilterTextBox()
[]
FArguments
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
AIGraph
struct FArguments : public [TSlateBaseNamedArgs< SGraphEditorActionMenuAI >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SGraphEditorActionMenuAI::FArguments::NewNodePosition
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
AIGraph
WidgetArgsType & NewNodePosition &40; FVector2D InArg &41;
[]
SGraphEditorActionMenuAI::OnActionSelected
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
AIGraph
void OnActionSelected ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > > & SelectedAction, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) InSelectionType )
[]
SGraphEditorActionMenuAI::~SGraphEditorActionMenuAI
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
AIGraph
~SGraphEditorActionMenuAI()
[]
SGraphEditorActionMenuAI
/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h
AIGraph
class SGraphEditorActionMenuAI : public [SBorder](API\Runtime\Slate\Widgets\Layout\SBorder)
[ { "type": "bool", "name": "AutoExpandActionMenu", "description": "" }, { "type": "TArray<UEdGrap...", "name": "DraggedFromPins", "description": "" }, { "type": "TSharedPtr<SGr...", "name": "GraphActionMenu", "description": "" }, { "type": "UAIGraphNode&#...", "name": "GraphNode", "description": "" }, { "type": "UEdGraph*", "name": "GraphObj", "description": "" }, { "type": "FVector2D", "name": "NewNodePosition", "description": "" }, { "type": "SGraphEditor::F...", "name": "OnClosedCallback", "description": "" }, { "type": "int32", "name": "SubNodeFlags", "description": "" } ]
SGraphNodeAI::AddPin
/Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h
Add a new pin to this graph node. The pin must be newly created.
AIGraph
virtual void AddPin ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGraphPin](API\Editor\GraphEditor\SGraphPin) > & PinToAdd )
[]
SGraphNodeAI::AddSubNode
/Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h
Adds subnode widget inside current node
AIGraph
virtual void AddSubNode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphNode](API\Editor\GraphEditor\SGraphNode) > SubNodeWidget )
[]
SGraphNodeAI::Construct
/Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h
AIGraph
void Construct ( const [FArguments](API\Editor\AIGraph\SGraphNodeAI\FArguments) & InArgs, [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * InNode )
[]
WidgetArgsType
/Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h
AIGraph
typedef FArguments WidgetArgsType
[]