className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
UAnimGraphNode_PoseHandler::SetAnimationAsset
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h
|
AnimGraph
|
virtual void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset )
|
[] |
|
UAnimGraphNode_PoseHandler::ValidateAnimNodeDuringCompilation
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
AnimGraph
|
virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
|
[] |
UAnimGraphNode_PoseHandler::UAnimGraphNode_PoseHandler
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h
|
AnimGraph
|
UAnimGraphNode_PoseHandler ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_PoseHandler
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseHandler.h
|
AnimGraph
|
class UAnimGraphNode_PoseHandler : public [UAnimGraphNode_AssetPlayerBase](API\Editor\AnimGraph\UAnimGraphNode_AssetPlayerBase)
|
[] |
|
UAnimGraphNode_PoseSnapshot::GetMenuCategory
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseSnapshot.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UAnimGraphNode_PoseSnapshot::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseSnapshot.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_PoseSnapshot::GetTooltipText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseSnapshot.h
|
Gets the tooltip to display when over the node
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UAnimGraphNode_PoseSnapshot
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseSnapshot.h
|
AnimGraph
|
class UAnimGraphNode_PoseSnapshot : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
|
[
{
"type": "FAnimNode_PoseS...",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_PoseSnapshot::UAnimGraphNode_PoseSnapshot
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseSnapshot.h
|
AnimGraph
|
UAnimGraphNode_PoseSnapshot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_RandomPlayer::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RandomPlayer.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_RandomPlayer::GetMenuCategory
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RandomPlayer.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UAnimGraphNode_RandomPlayer::GetOutputLinkAttributes
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RandomPlayer.h
|
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.
|
AnimGraph
|
virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const
|
[] |
UAnimGraphNode_RandomPlayer::GetNodeTitleColor
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RandomPlayer.h
|
Gets the draw color of a node's title bar
|
AnimGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UAnimGraphNode_RandomPlayer::GetTooltipText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RandomPlayer.h
|
Gets the tooltip to display when over the node
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UAnimGraphNode_RandomPlayer
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RandomPlayer.h
|
AnimGraph
|
class UAnimGraphNode_RandomPlayer : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
|
[
{
"type": "FAnimNode_Rando...",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_RefPoseBase::GetNodeTitleColor
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RefPoseBase.h
|
Gets the draw color of a node's title bar
|
AnimGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UAnimGraphNode_RefPoseBase::GetNodeCategory
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RefPoseBase.h
|
Gets the menu category this node belongs in.
|
AnimGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetNodeCategory() const
|
[] |
UAnimGraphNode_RefPoseBase::UAnimGraphNode_RefPoseBase
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RefPoseBase.h
|
AnimGraph
|
UAnimGraphNode_RefPoseBase ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_RefPoseBase
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RefPoseBase.h
|
AnimGraph
|
class UAnimGraphNode_RefPoseBase : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
|
[
{
"type": "FAnimNode_RefPo...",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_ResetRoot::GetControllerDescription
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ResetRoot.h
|
Returns the short descriptive name of the controller.
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const
|
[] |
UAnimGraphNode_ResetRoot::GetNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ResetRoot.h
|
AnimGraph
|
virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const
|
[] |
|
UAnimGraphNode_ResetRoot::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ResetRoot.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_ResetRoot::GetTooltipText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ResetRoot.h
|
Gets the tooltip to display when over the node
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UAnimGraphNode_ResetRoot
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ResetRoot.h
|
AnimGraph
|
class UAnimGraphNode_ResetRoot : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
|
[
{
"type": "FAnimNode_Reset...",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_ResetRoot::UAnimGraphNode_ResetRoot
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ResetRoot.h
|
AnimGraph
|
UAnimGraphNode_ResetRoot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_ResetRoot::PostEditChangeProperty
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ResetRoot.h
|
Called when a property on this object has been modified externally
|
AnimGraph
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UAnimGraphNode_RigidBody::AreAnyBodiesHidden
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
AnimGraph
|
bool AreAnyBodiesHidden() const
|
[] |
|
UAnimGraphNode_RigidBody::AreAnyConstraintsHidden
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
AnimGraph
|
bool AreAnyConstraintsHidden() const
|
[] |
|
UAnimGraphNode_RigidBody::CustomizeDetails
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
Can customize details tab
|
AnimGraph
|
virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder )
|
[] |
UAnimGraphNode_RigidBody::Draw
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
UAnimGraphNode_Base.
|
AnimGraph
|
virtual void Draw ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * PreviewSkelMeshComp, const bool bIsSelected, const bool bIsPoseWatchEnabled ) const
|
[] |
UAnimGraphNode_RigidBody::GetControllerDescription
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
Returns the short descriptive name of the controller.
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const
|
[] |
UAnimGraphNode_RigidBody::GetNodeCategory
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
Gets the menu category this node belongs in.
|
AnimGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetNodeCategory() const
|
[] |
UAnimGraphNode_RigidBody::GetNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
AnimGraph
|
virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const
|
[] |
|
UAnimGraphNode_RigidBody::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_RigidBody::GetTooltipText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
Gets the tooltip to display when over the node
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UAnimGraphNode_RigidBody::PostEditChangeProperty
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
Called when a property on this object has been modified externally
|
AnimGraph
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UAnimGraphNode_RigidBody::OnPoseWatchChanged
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
Pose Watch change notification callback. Should be called every time a pose watch on this node is created or destroyed.
|
AnimGraph
|
virtual void OnPoseWatchChanged ( const bool IsPoseWatchEnabled, [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UPoseWatch](API\Runtime\Engine\Engine\UPoseWatch) > InPoseWatch, [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) & InModeTools, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode )
|
[] |
UAnimGraphNode_RigidBody::ToggleBodyVisibility
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
AnimGraph
|
void ToggleBodyVisibility()
|
[] |
|
UAnimGraphNode_RigidBody::ToggleConstraintVisibility
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
AnimGraph
|
void ToggleConstraintVisibility()
|
[] |
|
UAnimGraphNode_RigidBody::ValidateAnimNodeDuringCompilation
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
AnimGraph
|
virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
|
[] |
UAnimGraphNode_RigidBody::UAnimGraphNode_RigidBody
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
AnimGraph
|
UAnimGraphNode_RigidBody ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_RigidBody
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h
|
AnimGraph
|
class UAnimGraphNode_RigidBody : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
|
[
{
"type": "FAnimNode_Rigid...",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_Root::CanDuplicateNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h
|
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph
|
AnimGraph
|
virtual bool CanDuplicateNode() const
|
[] |
UAnimGraphNode_Root::CanUserDeleteNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h
|
Whether or not this node can be deleted by user action
|
AnimGraph
|
virtual bool CanUserDeleteNode() const
|
[] |
UAnimGraphNode_Root::GetMenuActions
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
AnimGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UAnimGraphNode_Root::GetDocumentationLink
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h
|
Get the link to the documentation.
|
AnimGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const
|
[] |
UAnimGraphNode_Root::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_Root::GetNodeTitleColor
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h
|
Gets the draw color of a node's title bar
|
AnimGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UAnimGraphNode_Root::GetTooltipText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h
|
Gets the tooltip to display when over the node
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UAnimGraphNode_Root::IsNodeRootSet
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h
|
Query if this node should be kept as part of the root set during the pruning stage of compilation. Prevents the node being pruned as isolated.
|
AnimGraph
|
virtual bool IsNodeRootSet() const
|
[] |
UAnimGraphNode_Root::IsPoseWatchable
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h
|
Whether or not you can add a pose watch on this node.
|
AnimGraph
|
virtual bool IsPoseWatchable() const
|
[] |
UAnimGraphNode_Root::IsSinkNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h
|
Is this node a sink that has no pose outputs?
|
AnimGraph
|
virtual bool IsSinkNode() const
|
[] |
UAnimGraphNode_Root::OnCopyTermDefaultsToDefaultObject
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h
|
Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO
|
AnimGraph
|
virtual void OnCopyTermDefaultsToDefaultObject ( [IAnimBlueprintCopyTermDefaultsContext](API\Editor\AnimGraph\IAnimBlueprintCopyTermDefaultsCo-) & InCompilationContext, [IAnimBlueprintNodeCopyTermDefaultsContext](API\Editor\AnimGraph\IAnimBlueprintNodeCopyTermDefaul-) & InPerNodeContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )
|
[] |
UAnimGraphNode_Root::OnProcessDuringCompilation
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h
|
Process this node's data during compilation (override point)
|
AnimGraph
|
virtual void OnProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\Editor\AnimGraph\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData )
|
[] |
UAnimGraphNode_Root::UAnimGraphNode_Root
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h
|
AnimGraph
|
UAnimGraphNode_Root ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_Root
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h
|
AnimGraph
|
class UAnimGraphNode_Root : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
|
[
{
"type": "FAnimNode_Root",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_RotateRootBone::CustomizePinData
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h
|
Customize pin data based on the input
|
AnimGraph
|
virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const
|
[] |
UAnimGraphNode_RotateRootBone::GetMenuCategory
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UAnimGraphNode_RotateRootBone::GetNodeTitleColor
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h
|
Gets the draw color of a node's title bar
|
AnimGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UAnimGraphNode_RotateRootBone::GetTooltipText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h
|
Gets the tooltip to display when over the node
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UAnimGraphNode_RotateRootBone::PostEditChangeProperty
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h
|
Called when a property on this object has been modified externally
|
AnimGraph
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UAnimGraphNode_RotateRootBone::UAnimGraphNode_RotateRootBone
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h
|
AnimGraph
|
UAnimGraphNode_RotateRootBone ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_RotateRootBone
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h
|
AnimGraph
|
class UAnimGraphNode_RotateRootBone : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
|
[
{
"type": "FAnimNode_Rotat...",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_RotationMultiplier::GetControllerDescription
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h
|
Returns the short descriptive name of the controller.
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const
|
[] |
UAnimGraphNode_RotationMultiplier::GetNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h
|
AnimGraph
|
virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const
|
[] |
|
UAnimGraphNode_RotateRootBone::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_RotationMultiplier::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_RotationMultiplier::GetTooltipText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h
|
Gets the tooltip to display when over the node
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UAnimGraphNode_RotationMultiplier::UAnimGraphNode_RotationMultiplier
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h
|
AnimGraph
|
UAnimGraphNode_RotationMultiplier ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_RotationMultiplier
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h
|
AnimGraph
|
class UAnimGraphNode_RotationMultiplier : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-)
|
[
{
"type": "FAnimNode_Rotat...",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_RotationOffsetBlendSpace::CustomizeDetails
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
Can customize details tab
|
AnimGraph
|
virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder )
|
[] |
UAnimGraphNode_RotationOffsetBlendSpace::CustomizePinData
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
Customize pin data based on the input
|
AnimGraph
|
virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const
|
[] |
UAnimGraphNode_RotationOffsetBlendSpace::GetAllAnimationSequencesReferred
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
Populate the supplied arrays with the currently reffered to animation assets.
|
AnimGraph
|
virtual void GetAllAnimationSequencesReferred ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssets ) const
|
[] |
UAnimGraphNode_RotationOffsetBlendSpace::GetAnimationAsset
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
AnimGraph
|
virtual [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * GetAnimationAsset() const
|
[] |
|
UAnimGraphNode_RotationOffsetBlendSpace::GetMenuActions
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
AnimGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UAnimGraphNode_RotationOffsetBlendSpace::GetNodeContextMenuActions
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
Gets a list of actions that can be done to this particular node
|
AnimGraph
|
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UAnimGraphNode_RotationOffsetBlendSpace::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_RotationOffsetBlendSpace::GetSignature
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.).
A signature struct, discerning this node from others.
|
AnimGraph
|
virtual [FBlueprintNodeSignature](API\Editor\BlueprintGraph\FBlueprintNodeSignature) GetSignature() const
|
[] |
UAnimGraphNode_RotationOffsetBlendSpace::OnOverrideAssets
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
Override point for OverrideAssets.
|
AnimGraph
|
virtual void OnOverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\Editor\AnimGraph\IAnimBlueprintNodeOverrideAssets-) & InContext ) const
|
[] |
UAnimGraphNode_RotationOffsetBlendSpace::PostEditChangeProperty
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
Called when a property on this object has been modified externally
|
AnimGraph
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UAnimGraphNode_RotationOffsetBlendSpace::ReplaceReferredAnimations
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
Replace references to animations that exist in the supplied maps.
|
AnimGraph
|
virtual void ReplaceReferredAnimations ( const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) *, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssetReplacementMap )
|
[] |
UAnimGraphNode_RotationOffsetBlendSpace::SupportsAssetClass
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
Returns whether this node supports the supplied asset class
|
AnimGraph
|
virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass ) const
|
[] |
UAnimGraphNode_RotationOffsetBlendSpace::SetAnimationAsset
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
AnimGraph
|
virtual void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset )
|
[] |
|
UAnimGraphNode_RotationOffsetBlendSpace::ValidateAnimNodeDuringCompilation
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
AnimGraph
|
virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog )
|
[] |
UAnimGraphNode_RotationOffsetBlendSpace::UAnimGraphNode_RotationOffsetBlendSpace
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
AnimGraph
|
UAnimGraphNode_RotationOffsetBlendSpace ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_RotationOffsetBlendSpace
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h
|
AnimGraph
|
class UAnimGraphNode_RotationOffsetBlendSpace : public [UAnimGraphNode_BlendSpaceBase](API\Editor\AnimGraph\UAnimGraphNode_BlendSpaceBase)
|
[
{
"type": "FAnimNode_Rotat...",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_RotationOffsetBlendSpaceGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpaceGraph.h
|
AnimGraph
|
class UAnimGraphNode_RotationOffsetBlendSpaceGraph : public [UAnimGraphNode_BlendSpaceGraphBase](API\Editor\AnimGraph\UAnimGraphNode_BlendSpaceGraphBa-)
|
[] |
|
UAnimGraphNode_SaveCachedPose::GetMenuActions
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
AnimGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UAnimGraphNode_SaveCachedPose::GetNodeTitle
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h
|
Gets the name of this node, shown in title bar
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UAnimGraphNode_SaveCachedPose::GetNodeCategory
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h
|
Gets the menu category this node belongs in.
|
AnimGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetNodeCategory() const
|
[] |
UAnimGraphNode_SaveCachedPose::GetRequiredExtensions
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h
|
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.
|
AnimGraph
|
virtual void GetRequiredExtensions ( [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimBlueprintExtension](API\Editor\AnimGraph\UAnimBlueprintExtension) >> & OutExtensions ) const
|
[] |
UAnimGraphNode_SaveCachedPose::GetTooltipText
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h
|
Gets the tooltip to display when over the node
|
AnimGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UAnimGraphNode_SaveCachedPose::IsCompatibleWithGraph
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h
|
AnimGraph
|
virtual bool IsCompatibleWithGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const
|
[] |
|
UAnimGraphNode_SaveCachedPose::IsNodeRootSet
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h
|
Query if this node should be kept as part of the root set during the pruning stage of compilation. Prevents the node being pruned as isolated.
|
AnimGraph
|
virtual bool IsNodeRootSet() const
|
[] |
UAnimGraphNode_SaveCachedPose::IsSinkNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h
|
Is this node a sink that has no pose outputs?
|
AnimGraph
|
virtual bool IsSinkNode() const
|
[] |
UAnimGraphNode_SaveCachedPose::OnRenameNode
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h
|
Called when this node is being renamed after a successful name validation
|
AnimGraph
|
virtual void OnRenameNode ( const [FString](API\Runtime\Core\Containers\FString) & NewName )
|
[] |
UAnimGraphNode_SaveCachedPose::UAnimGraphNode_SaveCachedPose
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h
|
AnimGraph
|
UAnimGraphNode_SaveCachedPose ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UAnimGraphNode_SaveCachedPose
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h
|
AnimGraph
|
class UAnimGraphNode_SaveCachedPose : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base)
|
[
{
"type": "FString",
"name": "CacheName",
"description": ""
},
{
"type": "FAnimNode_SaveC...",
"name": "Node",
"description": ""
}
] |
|
UAnimGraphNode_ScaleChainLength::GetNodeCategory
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ScaleChainLength.h
|
Gets the menu category this node belongs in.
|
AnimGraph
|
virtual [FString](API\Runtime\Core\Containers\FString) GetNodeCategory() const
|
[] |
UAnimGraphNode_ScaleChainLength::GetNodeTitleColor
|
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ScaleChainLength.h
|
Gets the draw color of a node's title bar
|
AnimGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.