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FHistoryManager
/Engine/Source/Editor/ContentBrowser/Public/HistoryManager.h
The class responsible for managing all content browser history
ContentBrowser
class FHistoryManager
[]
FOpenAssetDialogConfig::GetDialogType
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
ContentBrowser
virtual [EAssetDialogType::Type](API\Editor\ContentBrowser\EAssetDialogType__Type) GetDialogType() const
[]
FOpenAssetDialogConfig::FOpenAssetDialogConfig
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
ContentBrowser
FOpenAssetDialogConfig()
[]
FOpenAssetDialogConfig
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
A struct containing details about how the open asset dialog should behave.
ContentBrowser
struct FOpenAssetDialogConfig : public [FSharedAssetDialogConfig](API\Editor\ContentBrowser\FSharedAssetDialogConfig)
[ { "type": "bool", "name": "bAllowMultipleSelection", "description": "" } ]
FPathPickerConfig::FPathPickerConfig
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
ContentBrowser
FPathPickerConfig()
[]
FPathPickerConfig
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
A struct containing details about how the path picker should behave
ContentBrowser
struct FPathPickerConfig
[ { "type": "bool: 1", "name": "bAddDefaultPath", "description": "If true, will add the path specified in DefaultPath to the tree if it doesn't exist already" }, { "type": "bool: 1", "name": "bAllowClassesFolder", "description": "If true, will allow class folders to be shown in the picker" }, { "type": "bool: 1", "name": "bAllowContextMenu", "description": "If false, the context menu will not open when an item is right clicked" }, { "type": "bool: 1", "name": "bAllowReadOnlyFolders", "description": "If true, will allow read-only folders to be shown in the picker" }, { "type": "bool: 1", "name": "bFocusSearchBoxWhenOpened", "description": "If true, the search box will gain focus when the path picker is created" }, { "type": "bool: 1", "name": "bOnPathSelectedPassesVirtualPaths", "description": "If true, passes virtual paths to OnPathSelected instead of internal asset paths" }, { "type": "bool: 1", "name": "bShowFavorites", "description": "Whether or not to show the favorites selector." }, { "type": "TSharedPtr<FPa...", "name": "CustomFolderPermissionList", "description": "Custom Folder permissions to be used to filter folders in this Path Picker." }, { "type": "FString", "name": "DefaultPath", "description": "The initial path to select. Leave empty to skip initial selection." }, { "type": "FOnGetFolderCon...", "name": "OnGetFolderContextMenu", "description": "The delegate that fires when a folder is right clicked and a context menu is requested" }, { "type": "FContentBrowser...", "name": "OnGetPathContextMenuExtender", "description": "The delegate that fires when a path is right clicked and a context menu is requested" }, { "type": "FOnPathSelected", "name": "OnPathSelected", "description": "The delegate that fires when a path was selected" }, { "type": "TArray< FSetPat...", "name": "SetPathsDelegates", "description": "A pointer to an existing delegate that, when executed, will set the paths for the path picker after it is created." } ]
FSaveAssetDialogConfig::GetDialogType
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
ContentBrowser
virtual [EAssetDialogType::Type](API\Editor\ContentBrowser\EAssetDialogType__Type) GetDialogType() const
[]
FSaveAssetDialogConfig::FSaveAssetDialogConfig
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
ContentBrowser
FSaveAssetDialogConfig()
[]
FSaveAssetDialogConfig
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
A struct containing details about how the save asset dialog should behave.
ContentBrowser
struct FSaveAssetDialogConfig : public [FSharedAssetDialogConfig](API\Editor\ContentBrowser\FSharedAssetDialogConfig)
[ { "type": "FString", "name": "DefaultAssetName", "description": "" }, { "type": "ESaveAssetDialo...", "name": "ExistingAssetPolicy", "description": "" } ]
FSelectionData::Empty
/Engine/Source/Editor/ContentBrowser/Public/HistoryManager.h
ContentBrowser
void Empty()
[]
FSelectionData::Num
/Engine/Source/Editor/ContentBrowser/Public/HistoryManager.h
ContentBrowser
int32 Num() const
[]
FSelectionData::Reset
/Engine/Source/Editor/ContentBrowser/Public/HistoryManager.h
ContentBrowser
void Reset()
[]
FSelectionData
/Engine/Source/Editor/ContentBrowser/Public/HistoryManager.h
ContentBrowser
struct FSelectionData
[ { "type": "TSet<FName>", "name": "SelectedVirtualPaths", "description": "Virtual paths (for both folders and files) of the selected items" } ]
FSharedAssetDialogConfig::GetDialogType
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
ContentBrowser
[EAssetDialogType::Type](API\Editor\ContentBrowser\EAssetDialogType__Type) GetDialogType() const
[]
FSharedAssetDialogConfig::FSharedAssetDialogConfig
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
ContentBrowser
FSharedAssetDialogConfig()
[]
FSharedAssetDialogConfig::~FSharedAssetDialogConfig
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
ContentBrowser
virtual ~FSharedAssetDialogConfig()
[]
FSharedAssetDialogConfig
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
A struct containing shared details about how asset dialogs should behave. You should not instanciate this config, but useFOpenAssetDialogConfigorFSaveAssetDialogConfiginstead.
ContentBrowser
struct FSharedAssetDialogConfig
[ { "type": "TArray<FTopLev...", "name": "AssetClassNames", "description": "" }, { "type": "FString", "name": "DefaultPath", "description": "" }, { "type": "FText", "name": "DialogTitleOverride", "description": "" }, { "type": "FOnPathSelected", "name": "OnPathSelected", "description": "" }, { "type": "FVector2D", "name": "WindowSizeOverride", "description": "" } ]
FOnEnumerateCustomSourceItemDatas
/Engine/Source/Editor/ContentBrowser/Public/SourcesData.h
ContentBrowser
typedef TBaseDelegate_OneParam< bool, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(class [FContentBrowserItemData](API\Editor\ContentBrowserData\FContentBrowserItemData) &&)> > FOnEnumerateCustomSourceItemDatas
[]
FSourcesData::HasCollections
/Engine/Source/Editor/ContentBrowser/Public/SourcesData.h
ContentBrowser
bool HasCollections() const
[]
FSourcesData::HasVirtualPaths
/Engine/Source/Editor/ContentBrowser/Public/SourcesData.h
ContentBrowser
bool HasVirtualPaths() const
[]
FSourcesData::IsDynamicCollection
/Engine/Source/Editor/ContentBrowser/Public/SourcesData.h
ContentBrowser
bool IsDynamicCollection() const
[]
FSourcesData::IsEmpty
/Engine/Source/Editor/ContentBrowser/Public/SourcesData.h
ContentBrowser
bool IsEmpty() const
[]
FSourcesData::IsIncludingVirtualPaths
/Engine/Source/Editor/ContentBrowser/Public/SourcesData.h
ContentBrowser
bool IsIncludingVirtualPaths() const
[]
FSourcesData::operator=
/Engine/Source/Editor/ContentBrowser/Public/SourcesData.h
ContentBrowser
[FSourcesData](API\Editor\ContentBrowser\FSourcesData) & operator= ( const [FSourcesData](API\Editor\ContentBrowser\FSourcesData) & Other )
[]
FSourcesData::operator=
/Engine/Source/Editor/ContentBrowser/Public/SourcesData.h
ContentBrowser
[FSourcesData](API\Editor\ContentBrowser\FSourcesData) & operator= ( [FSourcesData](API\Editor\ContentBrowser\FSourcesData) && Other )
[]
FSourcesData::FSourcesData
/Engine/Source/Editor/ContentBrowser/Public/SourcesData.h
ContentBrowser
FSourcesData ( [FName](API\Runtime\Core\UObject\FName) InVirtualPath )
[]
FSourcesData::FSourcesData
/Engine/Source/Editor/ContentBrowser/Public/SourcesData.h
ContentBrowser
FSourcesData()
[]
FSourcesData::FSourcesData
/Engine/Source/Editor/ContentBrowser/Public/SourcesData.h
ContentBrowser
FSourcesData ( [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) InCollection )
[]
FSourcesData::FSourcesData
/Engine/Source/Editor/ContentBrowser/Public/SourcesData.h
ContentBrowser
FSourcesData ( const [FSourcesData](API\Editor\ContentBrowser\FSourcesData) & Other )
[]
FSourcesData::FSourcesData
/Engine/Source/Editor/ContentBrowser/Public/SourcesData.h
ContentBrowser
FSourcesData ( [FSourcesData](API\Editor\ContentBrowser\FSourcesData) && Other )
[]
FSourcesData::FSourcesData
/Engine/Source/Editor/ContentBrowser/Public/SourcesData.h
ContentBrowser
FSourcesData ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > InVirtualPaths, [TArray](API\Runtime\Core\Containers\TArray)< [FCollectionNameType](API\Developer\CollectionManager\FCollectionNameType) > InCollections )
[]
FSourcesData
/Engine/Source/Editor/ContentBrowser/Public/SourcesData.h
ContentBrowser
struct FSourcesData
[ { "type": "bool", "name": "bIncludeVirtualPaths", "description": "" }, { "type": "TArray<FCollec...", "name": "Collections", "description": "" }, { "type": "FOnEnumerateCus...", "name": "OnEnumerateCustomSourceItemDatas", "description": "" }, { "type": "TArray<FName>", "name": "VirtualPaths", "description": "" } ]
IContentBrowserSingleton::CanChangeAssetPublicState
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Returns true if the public/private state of the specified asset can be changed
ContentBrowser
bool CanChangeAssetPublicState ( FStringView AssetPath )
[]
IContentBrowserSingleton::CaptureThumbnailFromViewport
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Capture active viewport to thumbnail and assigns that thumbnail to incoming assets
ContentBrowser
void CaptureThumbnailFromViewport ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & SelectedAssets )
[]
IContentBrowserSingleton::CreateAssetPicker
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Generates an asset picker widget locked to the specifiedFARFilter. The asset picker widget
ContentBrowser
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateAssetPicker ( const [FAssetPickerConfig](API\Editor\ContentBrowser\FAssetPickerConfig) & AssetPickerConfig )
[]
IContentBrowserSingleton::CreateCollectionPicker
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Generates a collection picker widget. The collection picker widget
ContentBrowser
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateCollectionPicker ( const [FCollectionPickerConfig](API\Editor\ContentBrowser\FCollectionPickerConfig) & CollectionPickerConfig )
[]
IContentBrowserSingleton::CreateContentBrowserDrawer
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Generates a content browser for use in a drawer. This content browser is a singleton and is reused among all drawers. The content browser drawer widget
ContentBrowser
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContentBrowserDrawer ( const [FContentBrowserConfig](API\Editor\ContentBrowser\FContentBrowserConfig) & ContentBrowserConfig, [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) >()> InOnGetTabForDrawer )
[]
IContentBrowserSingleton::CreateContentBrowser
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Generates a content browser. Generally you should not call this function, but instead useCreateAssetPicker(). The newly created content browser widget
ContentBrowser
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContentBrowser ( const [FName](API\Runtime\Core\UObject\FName) InstanceName, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > ContainingTab, const [FContentBrowserConfig](API\Editor\ContentBrowser\FContentBrowserConfig) * ContentBrowserConfig )
[]
IContentBrowserSingleton::CreateModalOpenAssetDialog
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Opens the Open Asset dialog in a modal window The assets that were chosen to be opened
ContentBrowser
[TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > CreateModalOpenAssetDialog ( const [FOpenAssetDialogConfig](API\Editor\ContentBrowser\FOpenAssetDialogConfig) & InConfig )
[]
IContentBrowserSingleton::CreateModalSaveAssetDialog
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Opens the Save Asset dialog in a modal window The object path that was chosen
ContentBrowser
[FString](API\Runtime\Core\Containers\FString) CreateModalSaveAssetDialog ( const [FSaveAssetDialogConfig](API\Editor\ContentBrowser\FSaveAssetDialogConfig) & SaveAssetConfig )
[]
IContentBrowserSingleton::CreateNewAsset
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Sets up an inline-name for the creation of a new asset in the primary content browser using the specified path and the specified class and/or factory
ContentBrowser
void CreateNewAsset ( const [FString](API\Runtime\Core\Containers\FString) & DefaultAssetName, const [FString](API\Runtime\Core\Containers\FString) & PackagePath, [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass, [UFactory](API\Editor\UnrealEd\Factories\UFactory) * Factory )
[]
IContentBrowserSingleton::CreateOpenAssetDialog
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Opens the Open Asset dialog in a non-modal window
ContentBrowser
void CreateOpenAssetDialog ( const [FOpenAssetDialogConfig](API\Editor\ContentBrowser\FOpenAssetDialogConfig) & OpenAssetConfig, const FOnAssetsChosenForOpen & OnAssetsChosenForOpen, const FOnAssetDialogCancelled & OnAssetDialogCancelled )
[]
IContentBrowserSingleton::CreatePathPicker
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Generates a path picker widget. The path picker widget
ContentBrowser
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreatePathPicker ( const [FPathPickerConfig](API\Editor\ContentBrowser\FPathPickerConfig) & PathPickerConfig )
[]
IContentBrowserSingleton::CreateSaveAssetDialog
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Opens the Save Asset dialog in a non-modal window
ContentBrowser
void CreateSaveAssetDialog ( const [FSaveAssetDialogConfig](API\Editor\ContentBrowser\FSaveAssetDialogConfig) & SaveAssetConfig, const FOnObjectPathChosenForSave & OnAssetNameChosenForSave, const FOnAssetDialogCancelled & OnAssetDialogCancelled )
[]
IContentBrowserSingleton::ExecuteAddFolder
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Add a folder to the path picker widget under the current selected path.
ContentBrowser
void ExecuteAddFolder ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > PathPickerWidget )
[]
IContentBrowserSingleton::ExecuteRename
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Rename current first selected content item on the passed in widget.
ContentBrowser
void ExecuteRename ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > PickerWidget )
[]
IContentBrowserSingleton::FocusContentBrowserSearchField
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Focuses the search field of a content browser widget
ContentBrowser
void FocusContentBrowserSearchField ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ContentBrowserWidget )
[]
IContentBrowserSingleton::FocusPrimaryContentBrowser
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Brings the primary content browser to the front or opens one if it does not exist.
ContentBrowser
void FocusPrimaryContentBrowser ( bool bFocusSearch )
[]
IContentBrowserSingleton::ForceShowPluginContent
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Forces the content browser to show plugin content if it's not already showing.
ContentBrowser
void ForceShowPluginContent ( bool bEnginePlugin )
[]
IContentBrowserSingleton::Get
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
ContentBrowser
static [IContentBrowserSingleton](API\Editor\ContentBrowser\IContentBrowserSingleton) & Get()
[]
IContentBrowserSingleton::GetCurrentPath
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Gets the current path if one exists, otherwise returns empty string.
ContentBrowser
[FContentBrowserItemPath](API\Editor\ContentBrowserData\FContentBrowserItemPath) GetCurrentPath()
[]
IContentBrowserSingleton::GetAssetPickerSearchBox
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Focus the search box of the given asset picker widget.
ContentBrowser
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAssetPickerSearchBox ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & AssetPickerWidget )
[]
IContentBrowserSingleton::GetCurrentPath
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Gets the current path if one exists, otherwise returns empty string.
ContentBrowser
[FString](API\Runtime\Core\Containers\FString) GetCurrentPath ( const EContentBrowserPathType PathType )
[]
IContentBrowserSingleton::GetInitialPathToSaveAsset
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Returns InPath if can be written to, otherwise picks a default path that can be written to
ContentBrowser
[FContentBrowserItemPath](API\Editor\ContentBrowserData\FContentBrowserItemPath) GetInitialPathToSaveAsset ( const [FContentBrowserItemPath](API\Editor\ContentBrowserData\FContentBrowserItemPath) & InPath )
[]
IContentBrowserSingleton::GetSelectedAssets
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Generates a list of assets that are selected in the primary content browser
ContentBrowser
void GetSelectedAssets ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & SelectedAssets )
[]
IContentBrowserSingleton::GetSelectedFolders
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Generates a list of folders that are selected in the primary content browser
ContentBrowser
void GetSelectedFolders ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & SelectedFolders )
[]
IContentBrowserSingleton::GetSelectedPathViewFolders
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Returns the folders that are selected in the path view
ContentBrowser
void GetSelectedPathViewFolders ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & SelectedFolders )
[]
IContentBrowserSingleton::GetShowPrivateContentPermissionList
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Returns the Private Content Permission List
ContentBrowser
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPathPermissionList](API\Runtime\Core\Misc\FPathPermissionList) > & GetShowPrivateContentPermissionList()
[]
IContentBrowserSingleton::HasPrimaryContentBrowser
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Returns true if there is at least one browser open that is eligible to be a primary content browser
ContentBrowser
bool HasPrimaryContentBrowser() const
[]
IContentBrowserSingleton::IsFolderShowPrivateContentToggleable
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Returns true if FolderPath's private content edit mode is allowed to be toggled
ContentBrowser
bool IsFolderShowPrivateContentToggleable ( const FStringView VirtualFolderPath )
[]
IContentBrowserSingleton::IsShowingPrivateContent
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Returns true if FolderPath is a private content edit folder
ContentBrowser
bool IsShowingPrivateContent ( const FStringView VirtualFolderPath )
[]
IContentBrowserSingleton::RefreshPathView
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Force refresh on the path picker widget. You may need to do this if you have changed the filter on the path picker.
ContentBrowser
void RefreshPathView ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > PathPickerWidget )
[]
IContentBrowserSingleton::RegisterCanChangeAssetPublicStateDelegate
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Registers the delegate called to determine whether the public/private state of the specified asset can be changed
ContentBrowser
void RegisterCanChangeAssetPublicStateDelegate ( FCanChangeAssetPublicStateDelegate InCanChangeAssetPublicStateDelegate )
[]
IContentBrowserSingleton::RegisterIsFolderShowPrivateContentToggleableDelegate
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Registers the delegate for custom handling of if a Folder allows private content edits
ContentBrowser
void RegisterIsFolderShowPrivateContentToggleableDelegate ( FIsFolderShowPrivateContentToggleableDelegate InIsFolderShowPrivateContentToggleableDelegate )
[]
IContentBrowserSingleton::RegisterOnFavoritesChangedHandler
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Register a delegate to be called when the Favorites changes.
ContentBrowser
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterOnFavoritesChangedHandler ( FSimpleDelegate OnFavoritesChanged )
[]
IContentBrowserSingleton::SaveContentBrowserSettings
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Saves the settings for a particular content browser instance
ContentBrowser
void SaveContentBrowserSettings ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ContentBrowserWidget )
[]
IContentBrowserSingleton::SetPrivateContentPermissionListDirty
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Declares the Private Content Permission List dirty
ContentBrowser
void SetPrivateContentPermissionListDirty()
[]
IContentBrowserSingleton::SetSelectedPaths
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Sets the content browser to display the selected paths
ContentBrowser
void SetSelectedPaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & FolderPaths, bool bNeedsRefresh, bool bPathsAreVirtual )
[]
IContentBrowserSingleton::SyncBrowserTo
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Selects the supplied assets in the primary content browser.
ContentBrowser
void SyncBrowserTo ( const [FContentBrowserSelection](API\Editor\ContentBrowser\FContentBrowserSelection) & ItemSelection, bool bAllowLockedBrowsers, bool bFocusContentBrowser, const [FName](API\Runtime\Core\UObject\FName) & InstanceName, bool bNewSpawnBrowser )
[]
IContentBrowserSingleton::SyncBrowserToAssets
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Selects the supplied assets in the primary content browser.
ContentBrowser
void SyncBrowserToAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetDataList, bool bAllowLockedBrowsers, bool bFocusContentBrowser, const [FName](API\Runtime\Core\UObject\FName) & InstanceName, bool bNewSpawnBrowser )
[]
IContentBrowserSingleton::SyncBrowserToAssets
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Selects the supplied assets in the primary content browser.
ContentBrowser
void SyncBrowserToAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AssetList, bool bAllowLockedBrowsers, bool bFocusContentBrowser, const [FName](API\Runtime\Core\UObject\FName) & InstanceName, bool bNewSpawnBrowser )
[]
IContentBrowserSingleton::SyncBrowserToFolders
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Selects the supplied assets in the primary content browser.
ContentBrowser
void SyncBrowserToFolders ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & FolderList, bool bAllowLockedBrowsers, bool bFocusContentBrowser, const [FName](API\Runtime\Core\UObject\FName) & InstanceName, bool bNewSpawnBrowser )
[]
IContentBrowserSingleton::SyncBrowserToItems
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Selects the supplied items in the primary content browser.
ContentBrowser
void SyncBrowserToItems ( const [TArray](API\Runtime\Core\Containers\TArray)< [FContentBrowserItem](API\Editor\ContentBrowserData\FContentBrowserItem) > & ItemsToSync, bool bAllowLockedBrowsers, bool bFocusContentBrowser, const [FName](API\Runtime\Core\UObject\FName) & InstanceName, bool bNewSpawnBrowser )
[]
IContentBrowserSingleton::UnregisterCanChangeAssetPublicStateDelegate
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Unregisters the delegate called to determine whether the public/private state of the specified asset can be changed
ContentBrowser
void UnregisterCanChangeAssetPublicStateDelegate()
[]
IContentBrowserSingleton::UnregisterIsFolderShowPrivateContentToggleableDelegate
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Unregisters the delegate for custom handling of if a Folder allows private content edits
ContentBrowser
void UnregisterIsFolderShowPrivateContentToggleableDelegate()
[]
IContentBrowserSingleton::UnregisterOnFavoritesChangedDelegate
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Unregister a previously-registered handler for when Favorites changes.
ContentBrowser
void UnregisterOnFavoritesChangedDelegate ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) Handle )
[]
IContentBrowserSingleton::~IContentBrowserSingleton
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Virtual destructor
ContentBrowser
virtual ~IContentBrowserSingleton()
[]
IContentBrowserSingleton
/Engine/Source/Editor/ContentBrowser/Public/IContentBrowserSingleton.h
Content browser module singleton
ContentBrowser
class IContentBrowserSingleton
[]
SAssetColumnItem::Construct
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Constructs this widget with InArgs
ContentBrowser
void Construct ( const [FArguments](API\Editor\ContentBrowser\SAssetColumnItem\FArguments) & InArgs )
[]
SAssetColumnItem::FArguments::AssetItem
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Data for the asset this item represents
ContentBrowser
WidgetArgsType & AssetItem &40; TSharedPtr< FAssetViewItem > InArg &41;
[]
SAssetColumnItem::FArguments::HighlightText
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
The string in the title to highlight (used when searching by string)
ContentBrowser
WidgetArgsType & HighlightText &40; const TAttribute< FText > & InAttribute &41;
[]
SAssetColumnItem::FArguments::OnAssetToolTipClosing
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Delegate for when an item's tooltip is about to close
ContentBrowser
WidgetArgsType & OnAssetToolTipClosing &40; const FOnAssetToolTipClosing & InDelegate &41;
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SAssetColumnItem::FArguments::OnGetCustomAssetToolTip
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Delegate to request a custom tool tip if necessary
ContentBrowser
WidgetArgsType & OnGetCustomAssetToolTip &40; const FOnGetCustomAssetToolTip & InDelegate &41;
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SAssetColumnItem::FArguments::OnIsAssetValidForCustomToolTip
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Delegate to call (if bound) to check if it is valid to get a custom tooltip for this view item
ContentBrowser
WidgetArgsType & OnIsAssetValidForCustomToolTip &40; const FOnIsAssetValidForCustomToolTip & InDelegate &41;
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SAssetColumnItem::FArguments::OnItemDestroyed
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Called when any asset item is destroyed. Used in thumbnail management, though it may be used for more so It is in column items for consistency.
ContentBrowser
WidgetArgsType & OnItemDestroyed &40; const FOnItemDestroyed & InDelegate &41;
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SAssetColumnItem::FArguments::OnRenameBegin
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Delegate for when an asset name has entered a rename state
ContentBrowser
WidgetArgsType & OnRenameBegin &40; const FOnRenameBegin & InDelegate &41;
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SAssetColumnItem::FArguments::OnRenameCommit
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Delegate for when an asset name has been entered for an item that is in a rename state
ContentBrowser
WidgetArgsType & OnRenameCommit &40; const FOnRenameCommit & InDelegate &41;
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SAssetColumnItem::FArguments::OnVerifyRenameCommit
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Delegate for when an asset name has been entered for an item to verify the name before commit
ContentBrowser
WidgetArgsType & OnVerifyRenameCommit &40; const FOnVerifyRenameCommit & InDelegate &41;
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SAssetColumnItem::FArguments::OnVisualizeAssetToolTip
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Delegate to signal when the item is about to show a tooltip
ContentBrowser
WidgetArgsType & OnVisualizeAssetToolTip &40; const FOnVisualizeAssetToolTip & InDelegate &41;
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WidgetArgsType
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
ContentBrowser
typedef FArguments WidgetArgsType
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SAssetColumnItem::FArguments::FArguments
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
ContentBrowser
FArguments&40;&41;
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FArguments
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
ContentBrowser
struct FArguments : public [TSlateBaseNamedArgs< SAssetColumnItem >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
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SAssetColumnItem::GenerateWidgetForColumn
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Generates a widget for a particular column
ContentBrowser
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateWidgetForColumn ( const [FName](API\Runtime\Core\UObject\FName) & ColumnName, FIsSelected InIsSelected )
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SAssetColumnItem::OnAssetDataChanged
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Handles committing a name change
ContentBrowser
virtual void OnAssetDataChanged()
[]
SAssetColumnItem
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
An item in the asset column view
ContentBrowser
class SAssetColumnItem : public [SAssetViewItem](API\Editor\ContentBrowser\SAssetViewItem)
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SAssetColumnView::OnKeyDown
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Called after a key is pressed when this widget has focus (this event bubbles if not handled) Returns whether the event was handled, along with other possible actions
ContentBrowser
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
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SAssetColumnView::SupportsKeyboardFocus
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus
ContentBrowser
virtual bool SupportsKeyboardFocus() const
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SAssetColumnView::Tick
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
ContentBrowser
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
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SAssetColumnView
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
The columns view mode of the asset view
ContentBrowser
class SAssetColumnView : public [SListView< TSharedPtr< FAssetViewItem > >](API\Editor\UnrealEd\Editor\SListView)
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SAssetColumnViewRow::Construct
/Engine/Source/Editor/ContentBrowser/Public/AssetViewWidgets.h
Constructs this widget with InArgs
ContentBrowser
void Construct ( const [FArguments](API\Editor\ContentBrowser\SAssetColumnViewRow\FArguments) & InArgs, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & InOwnerTableView )
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