className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UCurveEditorSettings::SetZoomPosition | /Engine/Source/Editor/CurveEditor/Public/CurveEditorSettings.h | Set zoom in/out position (mouse position or current time). | CurveEditor | void SetZoomPosition ( ECurveEditorZoomPosition InZoomPosition ) | [] |
UCurveEditorSettings::UCurveEditorSettings | /Engine/Source/Editor/CurveEditor/Public/CurveEditorSettings.h | CurveEditor | UCurveEditorSettings() | [] | |
UCurveEditorSettings | /Engine/Source/Editor/CurveEditor/Public/CurveEditorSettings.h | Serializable options for curve editor. | CurveEditor | class UCurveEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "bAutoFrameCurveEditor",
"description": ""
},
{
"type": "bool",
"name": "bShowBars",
"description": ""
},
{
"type": "bool",
"name": "bShowBufferedCurves",
"description": ""
},
{
"type": "bool",
"name": "bShowCurveEditorCurveToolTips",... |
CurveViewConstants::ELayerOffset:: | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | Pre-defined layer offsets for specific curve view elements. Fixed values are used to decouple draw order and layering Some elements deliberately leave some spare layers as a buffer for slight tweaks to layering within that element | CurveEditor | namespace CurveViewConstants { namespace ELayerOffset { enum { Background = 0, GridLines = 1, GridOverlays = 2, GridLabels = 3, Curves = 10, HoveredCurves = 15, Keys = 20, SelectedKeys = 30, Tools = 35, DragOperations = 40, Labels = 45, WidgetContent = 50, Last = Labels, } } } | [] |
SCurveEditorViewAbsolute::Construct | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewAbsolute.h | CurveEditor | void Construct ( const [FArguments](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView\FArguments) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > InCurveEditor ) | [] | |
SCurveEditorViewAbsolute | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewAbsolute.h | A Normalized curve view supporting one or more curves with their own screen transform that normalizes the vertical curve range to [-1,1] | CurveEditor | class SCurveEditorViewAbsolute : public [SInteractiveCurveEditorView](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView) | [] |
SCurveEditorViewNormalized::Construct | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h | CurveEditor | void Construct ( const [FArguments](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView\FArguments) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > InCurveEditor ) | [] | |
SCurveEditorViewNormalized::DrawBufferedCurves | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h | CurveEditor | virtual void DrawBufferedCurves ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 BaseLayerId, ESlateDraw... | [] | |
SCurveEditorViewNormalized::FrameVertical | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h | Frame the view vertially by the input and output bounds, peformaing any custom clipping as needed | CurveEditor | virtual void FrameVertical ( double InOutputMin, double InOutputMax ) | [] |
SCurveEditorViewNormalized::IsValueSnapEnabled | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h | Tools should use vertical snapping since grid lines to snap to will usually be visible | CurveEditor | virtual bool IsValueSnapEnabled() const | [] |
SCurveEditorViewNormalized::PaintView | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h | CurveEditor | virtual void PaintView ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowEle... | [] | |
SCurveEditorViewNormalized::Tick | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h | Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation. | CurveEditor | virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) | [] |
SCurveEditorViewNormalized | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h | A Normalized curve view supporting one or more curves with their own screen transform that normalizes the vertical curve range to [-1,1] | CurveEditor | class SCurveEditorViewNormalized : public [SInteractiveCurveEditorView](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView) | [] |
SCurveEditorViewStacked::ComputeDesiredSize | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h | Note thatComputeDesiredSize()is meant as an aide to the developer. It is NOT meant to be very robust in many cases. If your widget is simulating a bouncing ball, you should just return a reasonable size; e.g. 160x160. Let the programmer set up a reasonable rule of resizing the bouncy ball simulation.
The desired size. | CurveEditor | virtual FVector2D ComputeDesiredSize ( float LayoutScaleMultiplier ) const | [] |
SCurveEditorViewStacked::Construct | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h | CurveEditor | void Construct ( const [FArguments](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView\FArguments) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > InCurveEditor ) | [] | |
SCurveEditorViewStacked::DrawBufferedCurves | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h | CurveEditor | virtual void DrawBufferedCurves ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 BaseLayerId, ESlateDraw... | [] | |
SCurveEditorViewStacked::DrawLabels | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h | CurveEditor | virtual void DrawLabels ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 BaseLayerId, ESlateDrawEffect D... | [] | |
SCurveEditorViewStacked::DrawViewGrids | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h | CurveEditor | virtual void DrawViewGrids ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 BaseLayerId, ESlateDrawEffec... | [] | |
SCurveEditorViewStacked::GetGridLinesY | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h | CurveEditor | virtual void GetGridLinesY ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > CurveEditor, [TArray](API\Runtime\Core\Containers\TArray)< float > & MajorGridLines, [TArray](API\Runtime\Core\Containers\TArray)< float > & MinorGridLines, [TArray](API\Runtime\... | [] | |
SCurveEditorViewStacked::PaintView | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h | CurveEditor | virtual void PaintView ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowEle... | [] | |
SCurveEditorViewStacked::Tick | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h | Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation. | CurveEditor | virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) | [] |
SCurveEditorViewStacked::IsValueSnapEnabled | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h | Tools should use vertical snapping since grid lines to snap to will usually be visible | CurveEditor | virtual bool IsValueSnapEnabled() const | [] |
SCurveEditorViewStacked::UpdateViewToTransformCurves | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h | Function to make sure to update the view to the transform curves, we need to do this before we cache | CurveEditor | virtual void UpdateViewToTransformCurves ( double InputMin, double InputMax ) | [] |
SCurveEditorViewStacked | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h | A Normalized curve view supporting one or more curves with their own screen transform that normalizes the vertical curve range to [-1,1] | CurveEditor | class SCurveEditorViewStacked : public [SInteractiveCurveEditorView](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView) | [
{
"type": "float",
"name": "StackedHeight",
"description": "Stacked height per curve"
},
{
"type": "float",
"name": "StackedPadding",
"description": "Stacked padding per curve"
}
] |
SInteractiveCurveEditorView::BuildContextMenu | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | virtual void BuildContextMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TOptional](API\Runtime\Core\IO\TOptional)< [FCurvePointHandle](API\Editor\CurveEditor\FCurvePointHandle) > ClickedPoint, [TOptional](API\Runtime\Core\IO\TOptional)< [FCurveModelID](API\Editor\CurveEditor\FC... | [] | |
SCurveEditorViewNormalized::UpdateViewToTransformCurves | /Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h | Function to make sure to update the view to the transform curves, we need to do this before we cache | CurveEditor | virtual void UpdateViewToTransformCurves ( double InputMin, double InputMax ) | [] |
SInteractiveCurveEditorView::Construct | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | void Construct ( const [FArguments](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView\FArguments) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > InCurveEditor ) | [] | |
SInteractiveCurveEditorView::DrawBackground | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | void DrawBackground ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 BaseLayerId, ESlateDrawEffect DrawEffects ) const | [] | |
SInteractiveCurveEditorView::DrawBufferedCurves | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | void DrawBufferedCurves ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > CurveEditor, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElemen... | [] | |
SInteractiveCurveEditorView::DrawCurves | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | void DrawCurves ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > CurveEditor, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](A... | [] | |
SInteractiveCurveEditorView::DrawGridLines | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | void DrawGridLines ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > CurveEditor, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements,... | [] | |
SInteractiveCurveEditorView::FArguments::AutoSize | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | WidgetArgsType & AutoSize &40; bool InArg &41; | [] | |
SInteractiveCurveEditorView::FArguments::FixedHeight | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | WidgetArgsType & FixedHeight &40; const TAttribute< float > & InAttribute &41; | [] | |
SInteractiveCurveEditorView::FArguments::BackgroundTint | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | WidgetArgsType & BackgroundTint &40; FLinearColor InArg &41; | [] | |
SInteractiveCurveEditorView::FArguments::MaximumCapacity | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | WidgetArgsType & MaximumCapacity &40; int32 InArg &41; | [] | |
WidgetArgsType | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | typedef FArguments WidgetArgsType | [] | |
SInteractiveCurveEditorView::FArguments::FArguments | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | struct FArguments : public [TSlateBaseNamedArgs< SInteractiveCurveEditorView >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SInteractiveCurveEditorView::FormatToolTipCurveName | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) FormatToolTipCurveName ( const [FCurveModel](API\Editor\CurveEditor\FCurveModel) & CurveModel ) const | [] | |
SInteractiveCurveEditorView::FormatToolTipTime | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) FormatToolTipTime ( const [FCurveModel](API\Editor\CurveEditor\FCurveModel) & CurveModel, double EvaluatedTime ) const | [] | |
SInteractiveCurveEditorView::FormatToolTipValue | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) FormatToolTipValue ( const [FCurveModel](API\Editor\CurveEditor\FCurveModel) & CurveModel, double EvaluatedValue ) const | [] | |
SInteractiveCurveEditorView::GetCurveCaption | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | [FText](API\Runtime\Core\Internationalization\FText) GetCurveCaption() const | [] | |
SInteractiveCurveEditorView::GetCurveCaptionColor | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetCurveCaptionColor() const | [] | |
SInteractiveCurveEditorView::GetCurveWithinWidgetRange | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | Retrieve all the curve points, if any of the interpolating points overlap the specified rectangle in widget space
Whether any points were within the widget range | CurveEditor | virtual bool GetCurveWithinWidgetRange ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & WidgetRectangle, [TArray](API\Runtime\Core\Containers\TArray)< [FCurvePointHandle](API\Editor\CurveEditor\FCurvePointHandle) > * OutPoints ) const | [] |
SInteractiveCurveEditorView::GetGridLinesX | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | virtual void GetGridLinesX ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > CurveEditor, [TArray](API\Runtime\Core\Containers\TArray)< float > & MajorGridLines, [TArray](API\Runtime\Core\Containers\TArray)< float > & MinorGridLines, [TArray](API\Runtime\... | [] | |
SInteractiveCurveEditorView::GetGridLinesY | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | virtual void GetGridLinesY ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > CurveEditor, [TArray](API\Runtime\Core\Containers\TArray)< float > & MajorGridLines, [TArray](API\Runtime\Core\Containers\TArray)< float > & MinorGridLines, [TArray](API\Runtime\... | [] | |
SInteractiveCurveEditorView::GetHoveredCurve | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | Retrieve the id of the hovered curve | CurveEditor | virtual [TOptional](API\Runtime\Core\IO\TOptional)< [FCurveModelID](API\Editor\CurveEditor\FCurveModelID) > GetHoveredCurve() const | [] |
SInteractiveCurveEditorView::GetPointsWithinWidgetRange | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | Retrieve all the curve points that overlap the specified rectangle in widget space
Whether any points were within the widget range | CurveEditor | virtual bool GetPointsWithinWidgetRange ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & WidgetRectangle, [TArray](API\Runtime\Core\Containers\TArray)< [FCurvePointHandle](API\Editor\CurveEditor\FCurvePointHandle) > * OutPoints ) const | [] |
SInteractiveCurveEditorView::OnMouseButtonDown | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled.
Whether the event was handled along with possible requests for the system to take action. | CurveEditor | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SInteractiveCurveEditorView::OnMouseButtonUp | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | The system calls this method to notify the widget that a mouse button was release within it. This event is bubbled.
Whether the event was handled along with possible requests for the system to take action. | CurveEditor | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SInteractiveCurveEditorView::OnMouseEnter | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | The system will use this event to notify a widget that the cursor has entered it. This event is uses a custom bubble strategy. | CurveEditor | virtual void OnMouseEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SInteractiveCurveEditorView::OnMouseLeave | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | The system will use this event to notify a widget that the cursor has left it. This event is uses a custom bubble strategy. | CurveEditor | virtual void OnMouseLeave ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SInteractiveCurveEditorView::OnMouseMove | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | The system calls this method to notify the widget that a mouse moved within it. This event is bubbled.
Whether the event was handled along with possible requests for the system to take action. | CurveEditor | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SInteractiveCurveEditorView::OnMouseWheel | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | Called when the mouse wheel is spun. This event is bubbled.
Returns whether the event was handled, along with other possible actions | CurveEditor | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseWheel ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SInteractiveCurveEditorView::OnPaint | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. Called by the non-virtual OnPaint to enforce pre/post conditions during OnPaint.
The maximum layer ID attained by this widget or any of its children. | CurveEditor | virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElem... | [] |
SInteractiveCurveEditorView::PaintView | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | virtual void PaintView ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowEle... | [] | |
SInteractiveCurveEditorView | /Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h | CurveEditor | class SInteractiveCurveEditorView : public [SCurveEditorView](API\Editor\CurveEditor\SCurveEditorView) | [
{
"type": "FLinearColor",
"name": "BackgroundTint",
"description": "Background tint for this widget"
}
] | |
FCurveTableEditorModule::CreateCurveTableEditor | /Engine/Source/Editor/CurveTableEditor/Public/CurveTableEditorModule.h | Creates an instance of table editor object. Only virtual so that it can be called across the DLL boundary.
Interface to the new table editor | CurveTableEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ICurveTableEditor](API\Editor\CurveTableEditor\ICurveTableEditor) > CreateCurveTableEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHo... | [] |
FCurveTableEditorModule::GetMenuExtensibilityManager | /Engine/Source/Editor/CurveTableEditor/Public/CurveTableEditorModule.h | Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars | CurveTableEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetMenuExtensibilityManager() | [] |
CurveTableEditorAppIdentifier | /Engine/Source/Editor/CurveTableEditor/Public/CurveTableEditorModule.h | CurveTable Editor app identifier string | CurveTableEditor | static const [FName](API\Runtime\Core\UObject\FName) CurveTableEditorAppIdentifier; | [] |
FCurveTableEditorModule::ShutdownModule | /Engine/Source/Editor/CurveTableEditor/Public/CurveTableEditorModule.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo... | CurveTableEditor | virtual void ShutdownModule() | [] |
FCurveTableEditorModule::StartupModule | /Engine/Source/Editor/CurveTableEditor/Public/CurveTableEditorModule.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | CurveTableEditor | virtual void StartupModule() | [] |
FCurveTableEditorModule | /Engine/Source/Editor/CurveTableEditor/Public/CurveTableEditorModule.h | CurveTable Editor module | CurveTableEditor | class FCurveTableEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility) | [] |
ICurveTableEditor | /Engine/Source/Editor/CurveTableEditor/Public/ICurveTableEditor.h | CurveTable Editor public interface | CurveTableEditor | class ICurveTableEditor : public [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit) | [] |
FDataLayerActorMoveOp::Construct | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h | Overridden to provide public access | DataLayerEditor | virtual void Construct() | [] |
FDataLayerActorMoveOp::IsOfTypeImpl | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | DataLayerEditor | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FDataLayerActorMoveOp | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h | Drag/drop operation for moving actor(s) in a data layer in the editor | DataLayerEditor | class FDataLayerActorMoveOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp) | [
{
"type": "TArray< FDataLa...",
"name": "DataLayerActorMoveElements",
"description": "Actor that we are dragging"
}
] |
FDataLayerCreationParameters::FDataLayerCreationParameters | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | DataLayerEditor | FDataLayerCreationParameters() | [] | |
FDataLayerCreationParameters | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | DataLayerEditor | struct FDataLayerCreationParameters | [
{
"type": "bool",
"name": "bIsPrivate",
"description": ""
},
{
"type": "TObjectPtr<UDa...",
"name": "DataLayerAsset",
"description": "Required. Will assign the asset to the created instance."
},
{
"type": "TObjectPtr<AWo...",
"name": "WorldDataLayers",
"description": "Opt... | |
FDataLayerDragDropOp::Construct | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h | Overridden to provide public access | DataLayerEditor | virtual void Construct() | [] |
FDataLayerDragDropOp::GetTypeId | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h | DataLayerEditor | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FDataLayerDragDropOp::Init | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h | DataLayerEditor | void Init ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) >> & InDataLayerInstances ) | [] | |
FDataLayerDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | DataLayerEditor | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FDataLayerActorMoveOp::GetTypeId | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h | DataLayerEditor | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FDataLayerDragDropOp | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h | Drag/drop operation for dragging layers in the editor | DataLayerEditor | class FDataLayerDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp) | [
{
"type": "TArray<TWeakOb...",
"name": "DataLayerInstances",
"description": "The labels of the layers being dragged"
}
] |
FDataLayerPropertyTypeCustomizationHelper::CreateDataLayerMenu | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerPropertyTypeCustomizationHelper.h | DataLayerEditor | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateDataLayerMenu ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) *DataLayer)> OnDataLayerSelectedFu... | [] | |
FDataLayerPropertyTypeCustomizationHelper | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerPropertyTypeCustomizationHelper.h | DataLayerEditor | struct FDataLayerPropertyTypeCustomizationHelper | [] | |
UDataLayerEditorSubsystem::AddActorsToDataLayer | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Add the actors to the DataLayer
true if at least one actor was added to the DataLayer. false is returned if all the actors already belonged to the DataLayer. | DataLayerEditor | bool AddActorsToDataLayer ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer ) | [] |
UDataLayerEditorSubsystem::AddActorsToDataLayers | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Add the actors to the DataLayers
true if at least one actor was added to at least one DataLayer. false is returned if all the actors already belonged to all specified DataLayers. | DataLayerEditor | bool AddActorsToDataLayers ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers ) | [] |
UDataLayerEditorSubsystem::AddActorToDataLayer | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Adds the actor to the DataLayer.
true if the actor was added. false is returned if the actor already belongs to the DataLayer. | DataLayerEditor | bool AddActorToDataLayer ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer ) | [] |
UDataLayerEditorSubsystem::AddActorToDataLayers | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Adds the provided actor to the DataLayers.
true if the actor was added to at least one of the provided DataLayers. | DataLayerEditor | bool AddActorToDataLayers ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers ) | [] |
UDataLayerEditorSubsystem::AddAllDataLayersTo | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Gets all known DataLayers and appends them to the provided array | DataLayerEditor | void AddAllDataLayersTo ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) >> & OutDataLayers ) const | [] |
UDataLayerEditorSubsystem::AddSelectedActorsToDataLayer | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Adds selected actors to the DataLayer.
true if at least one actor was added. false is returned if all selected actors already belong to the DataLayer. | DataLayerEditor | bool AddSelectedActorsToDataLayer ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer ) | [] |
UDataLayerEditorSubsystem::AddSelectedActorsToDataLayers | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Adds selected actors to the DataLayers.
true if at least one actor was added. false is returned if all selected actors already belong to the DataLayers. | DataLayerEditor | bool AddSelectedActorsToDataLayers ( const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers ) | [] |
UDataLayerEditorSubsystem::AddToActorEditorContext | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | DataLayerEditor | void AddToActorEditorContext ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * InDataLayerInstance ) | [] | |
UDataLayerEditorSubsystem::AppendActorsFromDataLayer | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Appends all the actors associated with the specified DataLayer. | DataLayerEditor | void AppendActorsFromDataLayer ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors ) const | [] |
UDataLayerEditorSubsystem::AppendActorsFromDataLayer | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Appends all the actors associated with the specified DataLayer. | DataLayerEditor | void AppendActorsFromDataLayer ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FActorFilter](... | [] |
UDataLayerEditorSubsystem::AppendActorsFromDataLayers | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Appends all the actors associated with ANY of the specified DataLayers. | DataLayerEditor | void AppendActorsFromDataLayers ( const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors ) const | [] |
UDataLayerEditorSubsystem::AppendActorsFromDataLayers | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Appends all the actors associated with ANY of the specified DataLayers. | DataLayerEditor | void AppendActorsFromDataLayers ( const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors, const [TSharedPt... | [] |
UDataLayerEditorSubsystem::BeginDestroy | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process. | DataLayerEditor | virtual void BeginDestroy() | [] |
UDataLayerEditorSubsystem::CanResetContext | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | DataLayerEditor | virtual bool CanResetContext ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) const | [] | |
UDataLayerEditorSubsystem::CreateDataLayer | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Deprecated* Use CreateDataLayerInstance withFDataLayerCreationParametersinstead | DataLayerEditor | [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * CreateDataLayer ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * ParentDataLayer ) | [] |
UDataLayerEditorSubsystem::CreateDataLayerInstance | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Creates aUDataLayerInstanceObject
The newly createdUDataLayerInstanceObject | DataLayerEditor | [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * CreateDataLayerInstance ( const [FDataLayerCreationParameters](API\Editor\DataLayerEditor\DataLayer\FDataLayerCreationParameters) & Parameters ) | [] |
UDataLayerEditorSubsystem::CreateDataLayerInstance | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | DataLayerEditor | template<class DataLayerType, typename... Args> DataLayerType * CreateDataLayerInstance ( [AWorldDataLayers](API\Runtime\Engine\WorldPartition\DataLayer\AWorldDataLayers) * WorldDataLayers, Args &&... InArgs ) | [] | |
UDataLayerEditorSubsystem::DeleteDataLayer | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Deletes the provided DataLayer | DataLayerEditor | void DeleteDataLayer ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayerToDelete ) | [] |
UDataLayerEditorSubsystem::Deinitialize | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Internal cleanup | DataLayerEditor | virtual void Deinitialize() | [] |
UDataLayerEditorSubsystem::DeleteDataLayers | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Deletes all of the provided DataLayers | DataLayerEditor | void DeleteDataLayers ( const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayersToDelete ) | [] |
UDataLayerEditorSubsystem::DoesDataLayerContainSelectedActors | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Returns whether the DataLayer contains one of more actors that are part of the editor selection. | DataLayerEditor | bool DoesDataLayerContainSelectedActors ( const [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer ) const | [] |
FActorFilter | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | DataLayerEditor | typedef [IFilter](API\Runtime\Core\Misc\IFilter)< const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > & > FActorFilter | [] | |
FOnActorDataLayersChanged | /Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h | Broadcasts whenever one or more Actors changed UDataLayerInstances | DataLayerEditor | class FOnActorDataLayersChanged : public TBaseMulticastDelegate_OneParam< void, const TWeakObjectPtr< AActor > & > | [] |
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