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UCurveEditorSettings::SetZoomPosition
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSettings.h
Set zoom in/out position (mouse position or current time).
CurveEditor
void SetZoomPosition ( ECurveEditorZoomPosition InZoomPosition )
[]
UCurveEditorSettings::UCurveEditorSettings
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSettings.h
CurveEditor
UCurveEditorSettings()
[]
UCurveEditorSettings
/Engine/Source/Editor/CurveEditor/Public/CurveEditorSettings.h
Serializable options for curve editor.
CurveEditor
class UCurveEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bAutoFrameCurveEditor", "description": "" }, { "type": "bool", "name": "bShowBars", "description": "" }, { "type": "bool", "name": "bShowBufferedCurves", "description": "" }, { "type": "bool", "name": "bShowCurveEditorCurveToolTips",...
CurveViewConstants::ELayerOffset::
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
Pre-defined layer offsets for specific curve view elements. Fixed values are used to decouple draw order and layering Some elements deliberately leave some spare layers as a buffer for slight tweaks to layering within that element
CurveEditor
namespace CurveViewConstants { namespace ELayerOffset { enum { Background = 0, GridLines = 1, GridOverlays = 2, GridLabels = 3, Curves = 10, HoveredCurves = 15, Keys = 20, SelectedKeys = 30, Tools = 35, DragOperations = 40, Labels = 45, WidgetContent = 50, Last = Labels, } } }
[]
SCurveEditorViewAbsolute::Construct
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewAbsolute.h
CurveEditor
void Construct ( const [FArguments](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView\FArguments) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > InCurveEditor )
[]
SCurveEditorViewAbsolute
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewAbsolute.h
A Normalized curve view supporting one or more curves with their own screen transform that normalizes the vertical curve range to [-1,1]
CurveEditor
class SCurveEditorViewAbsolute : public [SInteractiveCurveEditorView](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView)
[]
SCurveEditorViewNormalized::Construct
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h
CurveEditor
void Construct ( const [FArguments](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView\FArguments) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > InCurveEditor )
[]
SCurveEditorViewNormalized::DrawBufferedCurves
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h
CurveEditor
virtual void DrawBufferedCurves ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 BaseLayerId, ESlateDraw...
[]
SCurveEditorViewNormalized::FrameVertical
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h
Frame the view vertially by the input and output bounds, peformaing any custom clipping as needed
CurveEditor
virtual void FrameVertical ( double InOutputMin, double InOutputMax )
[]
SCurveEditorViewNormalized::IsValueSnapEnabled
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h
Tools should use vertical snapping since grid lines to snap to will usually be visible
CurveEditor
virtual bool IsValueSnapEnabled() const
[]
SCurveEditorViewNormalized::PaintView
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h
CurveEditor
virtual void PaintView ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowEle...
[]
SCurveEditorViewNormalized::Tick
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
CurveEditor
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SCurveEditorViewNormalized
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h
A Normalized curve view supporting one or more curves with their own screen transform that normalizes the vertical curve range to [-1,1]
CurveEditor
class SCurveEditorViewNormalized : public [SInteractiveCurveEditorView](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView)
[]
SCurveEditorViewStacked::ComputeDesiredSize
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h
Note thatComputeDesiredSize()is meant as an aide to the developer. It is NOT meant to be very robust in many cases. If your widget is simulating a bouncing ball, you should just return a reasonable size; e.g. 160x160. Let the programmer set up a reasonable rule of resizing the bouncy ball simulation. The desired size.
CurveEditor
virtual FVector2D ComputeDesiredSize ( float LayoutScaleMultiplier ) const
[]
SCurveEditorViewStacked::Construct
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h
CurveEditor
void Construct ( const [FArguments](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView\FArguments) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > InCurveEditor )
[]
SCurveEditorViewStacked::DrawBufferedCurves
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h
CurveEditor
virtual void DrawBufferedCurves ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 BaseLayerId, ESlateDraw...
[]
SCurveEditorViewStacked::DrawLabels
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h
CurveEditor
virtual void DrawLabels ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 BaseLayerId, ESlateDrawEffect D...
[]
SCurveEditorViewStacked::DrawViewGrids
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h
CurveEditor
virtual void DrawViewGrids ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 BaseLayerId, ESlateDrawEffec...
[]
SCurveEditorViewStacked::GetGridLinesY
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h
CurveEditor
virtual void GetGridLinesY ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > CurveEditor, [TArray](API\Runtime\Core\Containers\TArray)< float > & MajorGridLines, [TArray](API\Runtime\Core\Containers\TArray)< float > & MinorGridLines, [TArray](API\Runtime\...
[]
SCurveEditorViewStacked::PaintView
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h
CurveEditor
virtual void PaintView ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowEle...
[]
SCurveEditorViewStacked::Tick
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
CurveEditor
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SCurveEditorViewStacked::IsValueSnapEnabled
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h
Tools should use vertical snapping since grid lines to snap to will usually be visible
CurveEditor
virtual bool IsValueSnapEnabled() const
[]
SCurveEditorViewStacked::UpdateViewToTransformCurves
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h
Function to make sure to update the view to the transform curves, we need to do this before we cache
CurveEditor
virtual void UpdateViewToTransformCurves ( double InputMin, double InputMax )
[]
SCurveEditorViewStacked
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewStacked.h
A Normalized curve view supporting one or more curves with their own screen transform that normalizes the vertical curve range to [-1,1]
CurveEditor
class SCurveEditorViewStacked : public [SInteractiveCurveEditorView](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView)
[ { "type": "float", "name": "StackedHeight", "description": "Stacked height per curve" }, { "type": "float", "name": "StackedPadding", "description": "Stacked padding per curve" } ]
SInteractiveCurveEditorView::BuildContextMenu
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
virtual void BuildContextMenu ( [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, [TOptional](API\Runtime\Core\IO\TOptional)< [FCurvePointHandle](API\Editor\CurveEditor\FCurvePointHandle) > ClickedPoint, [TOptional](API\Runtime\Core\IO\TOptional)< [FCurveModelID](API\Editor\CurveEditor\FC...
[]
SCurveEditorViewNormalized::UpdateViewToTransformCurves
/Engine/Source/Editor/CurveEditor/Public/Views/SCurveEditorViewNormalized.h
Function to make sure to update the view to the transform curves, we need to do this before we cache
CurveEditor
virtual void UpdateViewToTransformCurves ( double InputMin, double InputMax )
[]
SInteractiveCurveEditorView::Construct
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
void Construct ( const [FArguments](API\Editor\CurveEditor\Views\SInteractiveCurveEditorView\FArguments) & InArgs, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > InCurveEditor )
[]
SInteractiveCurveEditorView::DrawBackground
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
void DrawBackground ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 BaseLayerId, ESlateDrawEffect DrawEffects ) const
[]
SInteractiveCurveEditorView::DrawBufferedCurves
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
void DrawBufferedCurves ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > CurveEditor, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElemen...
[]
SInteractiveCurveEditorView::DrawCurves
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
void DrawCurves ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > CurveEditor, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](A...
[]
SInteractiveCurveEditorView::DrawGridLines
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
void DrawGridLines ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > CurveEditor, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements,...
[]
SInteractiveCurveEditorView::FArguments::AutoSize
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
WidgetArgsType & AutoSize &40; bool InArg &41;
[]
SInteractiveCurveEditorView::FArguments::FixedHeight
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
WidgetArgsType & FixedHeight &40; const TAttribute< float > & InAttribute &41;
[]
SInteractiveCurveEditorView::FArguments::BackgroundTint
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
WidgetArgsType & BackgroundTint &40; FLinearColor InArg &41;
[]
SInteractiveCurveEditorView::FArguments::MaximumCapacity
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
WidgetArgsType & MaximumCapacity &40; int32 InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
typedef FArguments WidgetArgsType
[]
SInteractiveCurveEditorView::FArguments::FArguments
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
struct FArguments : public [TSlateBaseNamedArgs< SInteractiveCurveEditorView >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SInteractiveCurveEditorView::FormatToolTipCurveName
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) FormatToolTipCurveName ( const [FCurveModel](API\Editor\CurveEditor\FCurveModel) & CurveModel ) const
[]
SInteractiveCurveEditorView::FormatToolTipTime
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) FormatToolTipTime ( const [FCurveModel](API\Editor\CurveEditor\FCurveModel) & CurveModel, double EvaluatedTime ) const
[]
SInteractiveCurveEditorView::FormatToolTipValue
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) FormatToolTipValue ( const [FCurveModel](API\Editor\CurveEditor\FCurveModel) & CurveModel, double EvaluatedValue ) const
[]
SInteractiveCurveEditorView::GetCurveCaption
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
[FText](API\Runtime\Core\Internationalization\FText) GetCurveCaption() const
[]
SInteractiveCurveEditorView::GetCurveCaptionColor
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetCurveCaptionColor() const
[]
SInteractiveCurveEditorView::GetCurveWithinWidgetRange
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
Retrieve all the curve points, if any of the interpolating points overlap the specified rectangle in widget space Whether any points were within the widget range
CurveEditor
virtual bool GetCurveWithinWidgetRange ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & WidgetRectangle, [TArray](API\Runtime\Core\Containers\TArray)< [FCurvePointHandle](API\Editor\CurveEditor\FCurvePointHandle) > * OutPoints ) const
[]
SInteractiveCurveEditorView::GetGridLinesX
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
virtual void GetGridLinesX ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > CurveEditor, [TArray](API\Runtime\Core\Containers\TArray)< float > & MajorGridLines, [TArray](API\Runtime\Core\Containers\TArray)< float > & MinorGridLines, [TArray](API\Runtime\...
[]
SInteractiveCurveEditorView::GetGridLinesY
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
virtual void GetGridLinesY ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FCurveEditor](API\Editor\CurveEditor\FCurveEditor) > CurveEditor, [TArray](API\Runtime\Core\Containers\TArray)< float > & MajorGridLines, [TArray](API\Runtime\Core\Containers\TArray)< float > & MinorGridLines, [TArray](API\Runtime\...
[]
SInteractiveCurveEditorView::GetHoveredCurve
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
Retrieve the id of the hovered curve
CurveEditor
virtual [TOptional](API\Runtime\Core\IO\TOptional)< [FCurveModelID](API\Editor\CurveEditor\FCurveModelID) > GetHoveredCurve() const
[]
SInteractiveCurveEditorView::GetPointsWithinWidgetRange
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
Retrieve all the curve points that overlap the specified rectangle in widget space Whether any points were within the widget range
CurveEditor
virtual bool GetPointsWithinWidgetRange ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & WidgetRectangle, [TArray](API\Runtime\Core\Containers\TArray)< [FCurvePointHandle](API\Editor\CurveEditor\FCurvePointHandle) > * OutPoints ) const
[]
SInteractiveCurveEditorView::OnMouseButtonDown
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
CurveEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SInteractiveCurveEditorView::OnMouseButtonUp
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
The system calls this method to notify the widget that a mouse button was release within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
CurveEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SInteractiveCurveEditorView::OnMouseEnter
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
The system will use this event to notify a widget that the cursor has entered it. This event is uses a custom bubble strategy.
CurveEditor
virtual void OnMouseEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SInteractiveCurveEditorView::OnMouseLeave
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
The system will use this event to notify a widget that the cursor has left it. This event is uses a custom bubble strategy.
CurveEditor
virtual void OnMouseLeave ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SInteractiveCurveEditorView::OnMouseMove
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
The system calls this method to notify the widget that a mouse moved within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
CurveEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SInteractiveCurveEditorView::OnMouseWheel
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
Called when the mouse wheel is spun. This event is bubbled. Returns whether the event was handled, along with other possible actions
CurveEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseWheel ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SInteractiveCurveEditorView::OnPaint
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. Called by the non-virtual OnPaint to enforce pre/post conditions during OnPaint. The maximum layer ID attained by this widget or any of its children.
CurveEditor
virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElem...
[]
SInteractiveCurveEditorView::PaintView
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
virtual void PaintView ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowEle...
[]
SInteractiveCurveEditorView
/Engine/Source/Editor/CurveEditor/Public/Views/SInteractiveCurveEditorView.h
CurveEditor
class SInteractiveCurveEditorView : public [SCurveEditorView](API\Editor\CurveEditor\SCurveEditorView)
[ { "type": "FLinearColor", "name": "BackgroundTint", "description": "Background tint for this widget" } ]
FCurveTableEditorModule::CreateCurveTableEditor
/Engine/Source/Editor/CurveTableEditor/Public/CurveTableEditorModule.h
Creates an instance of table editor object. Only virtual so that it can be called across the DLL boundary. Interface to the new table editor
CurveTableEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ICurveTableEditor](API\Editor\CurveTableEditor\ICurveTableEditor) > CreateCurveTableEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHo...
[]
FCurveTableEditorModule::GetMenuExtensibilityManager
/Engine/Source/Editor/CurveTableEditor/Public/CurveTableEditorModule.h
Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars
CurveTableEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetMenuExtensibilityManager()
[]
CurveTableEditorAppIdentifier
/Engine/Source/Editor/CurveTableEditor/Public/CurveTableEditorModule.h
CurveTable Editor app identifier string
CurveTableEditor
static const [FName](API\Runtime\Core\UObject\FName) CurveTableEditorAppIdentifier;
[]
FCurveTableEditorModule::ShutdownModule
/Engine/Source/Editor/CurveTableEditor/Public/CurveTableEditorModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo...
CurveTableEditor
virtual void ShutdownModule()
[]
FCurveTableEditorModule::StartupModule
/Engine/Source/Editor/CurveTableEditor/Public/CurveTableEditorModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
CurveTableEditor
virtual void StartupModule()
[]
FCurveTableEditorModule
/Engine/Source/Editor/CurveTableEditor/Public/CurveTableEditorModule.h
CurveTable Editor module
CurveTableEditor
class FCurveTableEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility)
[]
ICurveTableEditor
/Engine/Source/Editor/CurveTableEditor/Public/ICurveTableEditor.h
CurveTable Editor public interface
CurveTableEditor
class ICurveTableEditor : public [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit)
[]
FDataLayerActorMoveOp::Construct
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h
Overridden to provide public access
DataLayerEditor
virtual void Construct()
[]
FDataLayerActorMoveOp::IsOfTypeImpl
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
DataLayerEditor
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FDataLayerActorMoveOp
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h
Drag/drop operation for moving actor(s) in a data layer in the editor
DataLayerEditor
class FDataLayerActorMoveOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp)
[ { "type": "TArray< FDataLa...", "name": "DataLayerActorMoveElements", "description": "Actor that we are dragging" } ]
FDataLayerCreationParameters::FDataLayerCreationParameters
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
DataLayerEditor
FDataLayerCreationParameters()
[]
FDataLayerCreationParameters
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
DataLayerEditor
struct FDataLayerCreationParameters
[ { "type": "bool", "name": "bIsPrivate", "description": "" }, { "type": "TObjectPtr<UDa...", "name": "DataLayerAsset", "description": "Required. Will assign the asset to the created instance." }, { "type": "TObjectPtr<AWo...", "name": "WorldDataLayers", "description": "Opt...
FDataLayerDragDropOp::Construct
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h
Overridden to provide public access
DataLayerEditor
virtual void Construct()
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FDataLayerDragDropOp::GetTypeId
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h
DataLayerEditor
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
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FDataLayerDragDropOp::Init
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h
DataLayerEditor
void Init ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) >> & InDataLayerInstances )
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FDataLayerDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
DataLayerEditor
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
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FDataLayerActorMoveOp::GetTypeId
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h
DataLayerEditor
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
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FDataLayerDragDropOp
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerDragDropOp.h
Drag/drop operation for dragging layers in the editor
DataLayerEditor
class FDataLayerDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp)
[ { "type": "TArray<TWeakOb...", "name": "DataLayerInstances", "description": "The labels of the layers being dragged" } ]
FDataLayerPropertyTypeCustomizationHelper::CreateDataLayerMenu
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerPropertyTypeCustomizationHelper.h
DataLayerEditor
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateDataLayerMenu ( [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) *DataLayer)> OnDataLayerSelectedFu...
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FDataLayerPropertyTypeCustomizationHelper
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerPropertyTypeCustomizationHelper.h
DataLayerEditor
struct FDataLayerPropertyTypeCustomizationHelper
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UDataLayerEditorSubsystem::AddActorsToDataLayer
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Add the actors to the DataLayer true if at least one actor was added to the DataLayer. false is returned if all the actors already belonged to the DataLayer.
DataLayerEditor
bool AddActorsToDataLayer ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer )
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UDataLayerEditorSubsystem::AddActorsToDataLayers
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Add the actors to the DataLayers true if at least one actor was added to at least one DataLayer. false is returned if all the actors already belonged to all specified DataLayers.
DataLayerEditor
bool AddActorsToDataLayers ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers )
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UDataLayerEditorSubsystem::AddActorToDataLayer
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Adds the actor to the DataLayer. true if the actor was added. false is returned if the actor already belongs to the DataLayer.
DataLayerEditor
bool AddActorToDataLayer ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer )
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UDataLayerEditorSubsystem::AddActorToDataLayers
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Adds the provided actor to the DataLayers. true if the actor was added to at least one of the provided DataLayers.
DataLayerEditor
bool AddActorToDataLayers ( [AActor](API\Runtime\Engine\GameFramework\AActor) * Actor, const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers )
[]
UDataLayerEditorSubsystem::AddAllDataLayersTo
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Gets all known DataLayers and appends them to the provided array
DataLayerEditor
void AddAllDataLayersTo ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) >> & OutDataLayers ) const
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UDataLayerEditorSubsystem::AddSelectedActorsToDataLayer
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Adds selected actors to the DataLayer. true if at least one actor was added. false is returned if all selected actors already belong to the DataLayer.
DataLayerEditor
bool AddSelectedActorsToDataLayer ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer )
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UDataLayerEditorSubsystem::AddSelectedActorsToDataLayers
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Adds selected actors to the DataLayers. true if at least one actor was added. false is returned if all selected actors already belong to the DataLayers.
DataLayerEditor
bool AddSelectedActorsToDataLayers ( const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers )
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UDataLayerEditorSubsystem::AddToActorEditorContext
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
DataLayerEditor
void AddToActorEditorContext ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * InDataLayerInstance )
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UDataLayerEditorSubsystem::AppendActorsFromDataLayer
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Appends all the actors associated with the specified DataLayer.
DataLayerEditor
void AppendActorsFromDataLayer ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors ) const
[]
UDataLayerEditorSubsystem::AppendActorsFromDataLayer
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Appends all the actors associated with the specified DataLayer.
DataLayerEditor
void AppendActorsFromDataLayer ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FActorFilter](...
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UDataLayerEditorSubsystem::AppendActorsFromDataLayers
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Appends all the actors associated with ANY of the specified DataLayers.
DataLayerEditor
void AppendActorsFromDataLayers ( const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors ) const
[]
UDataLayerEditorSubsystem::AppendActorsFromDataLayers
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Appends all the actors associated with ANY of the specified DataLayers.
DataLayerEditor
void AppendActorsFromDataLayers ( const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayers, [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InOutActors, const [TSharedPt...
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UDataLayerEditorSubsystem::BeginDestroy
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.
DataLayerEditor
virtual void BeginDestroy()
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UDataLayerEditorSubsystem::CanResetContext
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
DataLayerEditor
virtual bool CanResetContext ( [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) const
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UDataLayerEditorSubsystem::CreateDataLayer
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Deprecated* Use CreateDataLayerInstance withFDataLayerCreationParametersinstead
DataLayerEditor
[UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * CreateDataLayer ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * ParentDataLayer )
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UDataLayerEditorSubsystem::CreateDataLayerInstance
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Creates aUDataLayerInstanceObject The newly createdUDataLayerInstanceObject
DataLayerEditor
[UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * CreateDataLayerInstance ( const [FDataLayerCreationParameters](API\Editor\DataLayerEditor\DataLayer\FDataLayerCreationParameters) & Parameters )
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UDataLayerEditorSubsystem::CreateDataLayerInstance
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
DataLayerEditor
template<class DataLayerType, typename... Args> DataLayerType * CreateDataLayerInstance ( [AWorldDataLayers](API\Runtime\Engine\WorldPartition\DataLayer\AWorldDataLayers) * WorldDataLayers, Args &&... InArgs )
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UDataLayerEditorSubsystem::DeleteDataLayer
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Deletes the provided DataLayer
DataLayerEditor
void DeleteDataLayer ( [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayerToDelete )
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UDataLayerEditorSubsystem::Deinitialize
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Internal cleanup
DataLayerEditor
virtual void Deinitialize()
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UDataLayerEditorSubsystem::DeleteDataLayers
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Deletes all of the provided DataLayers
DataLayerEditor
void DeleteDataLayers ( const [TArray](API\Runtime\Core\Containers\TArray)< [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * > & DataLayersToDelete )
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UDataLayerEditorSubsystem::DoesDataLayerContainSelectedActors
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Returns whether the DataLayer contains one of more actors that are part of the editor selection.
DataLayerEditor
bool DoesDataLayerContainSelectedActors ( const [UDataLayerInstance](API\Runtime\Engine\WorldPartition\DataLayer\UDataLayerInstance) * DataLayer ) const
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FActorFilter
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
DataLayerEditor
typedef [IFilter](API\Runtime\Core\Misc\IFilter)< const [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > & > FActorFilter
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FOnActorDataLayersChanged
/Engine/Source/Editor/DataLayerEditor/Public/DataLayer/DataLayerEditorSubsystem.h
Broadcasts whenever one or more Actors changed UDataLayerInstances
DataLayerEditor
class FOnActorDataLayersChanged : public TBaseMulticastDelegate_OneParam< void, const TWeakObjectPtr< AActor > & >
[]