className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UClassTemplate::GetHeaderFilename | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | Returns full header filename including '.h.template' extension. | GameProjectGeneration | [FString](API\Runtime\Core\Containers\FString) GetHeaderFilename() const | [] |
UClassTemplate::GetSourceFilename | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | Returns full sourcefilename including '.cpp.template' extension. | GameProjectGeneration | [FString](API\Runtime\Core\Containers\FString) GetSourceFilename() const | [] |
UClassTemplate::ReadHeader | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | Reads the header template text from disk. If failure to read from disk, returns false and provides text reason. | GameProjectGeneration | bool ReadHeader ( [FString](API\Runtime\Core\Containers\FString) & OutHeaderFileText, [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason ) const | [] |
UClassTemplate::ReadSource | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | Reads the source template text from disk. If failure to read from disk, returns false and provides text reason. | GameProjectGeneration | bool ReadSource ( [FString](API\Runtime\Core\Containers\FString) & OutSourceFileText, [FText](API\Runtime\Core\Internationalization\FText) & OutFailReason ) const | [] |
UClassTemplate::SetGeneratedBaseClass | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | Sets the generated base class associated with the given template. | GameProjectGeneration | void SetGeneratedBaseClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass ) | [] |
UClassTemplate | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | GameProjectGeneration | class UClassTemplate : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] | |
UClassTemplateEditorSubsystem::ContainsClassTemplate | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | Returns whether or not class has registered template. | GameProjectGeneration | bool ContainsClassTemplate ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass ) const | [] |
UClassTemplateEditorSubsystem::Deinitialize | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | Implement this for deinitialization of instances of the system | GameProjectGeneration | virtual void Deinitialize() | [] |
FTemplateRegistry | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | GameProjectGeneration | typedef [TMap](API\Runtime\Core\Containers\TMap)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< const [UClass](API\Runtime\CoreUObject\UObject\UClass) >, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< const [UClassTemplate](API\Editor\GameProjectGeneration\UClassTemplate) >> FTemplateRegistry | [] | |
UClassTemplateEditorSubsystem::FindClassTemplate | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | Returns class template if one is registered. | GameProjectGeneration | const [UClassTemplate](API\Editor\GameProjectGeneration\UClassTemplate) * FindClassTemplate ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass ) const | [] |
UClassTemplateEditorSubsystem::GetEngineTemplateDirectory | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | Returns path to the directory containing all engine class templates. | GameProjectGeneration | static [FString](API\Runtime\Core\Containers\FString) GetEngineTemplateDirectory() | [] |
UClassTemplateEditorSubsystem::RegisterTemplates | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | Registers all currently loaded template classes with the internal registry. | GameProjectGeneration | void RegisterTemplates() | [] |
UClassTemplateEditorSubsystem::Initialize | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | Implement this for initialization of instances of the system | GameProjectGeneration | virtual void Initialize ( [FSubsystemCollectionBase](API\Runtime\Engine\Subsystems\FSubsystemCollectionBase) & Collection ) | [] |
UClassTemplateEditorSubsystem::UClassTemplateEditorSubsystem | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | GameProjectGeneration | UClassTemplateEditorSubsystem() | [] | |
UClassTemplateEditorSubsystem | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | GameProjectGeneration | class UClassTemplateEditorSubsystem : public [UEditorSubsystem](API\Editor\EditorSubsystem\UEditorSubsystem) | [] | |
UDefaultTemplateProjectDefs::IsClassRename | /Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h | Callback for each file rename, so class renames can be extracted | GameProjectGeneration | virtual bool IsClassRename ( const [FString](API\Runtime\Core\Containers\FString) & DestFilename, const [FString](API\Runtime\Core\Containers\FString) & SrcFilename, const [FString](API\Runtime\Core\Containers\FString) & FileExtension ) const | [] |
UDefaultTemplateProjectDefs::AddConfigValues | /Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h | Callback for adding config values | GameProjectGeneration | virtual void AddConfigValues ( [TArray](API\Runtime\Core\Containers\TArray)< [FTemplateConfigValue](API\Editor\GameProjectGeneration\FTemplateConfigValue) > & ConfigValuesToSet, const [FString](API\Runtime\Core\Containers\FString) & TemplateName, const [FString](API\Runtime\Core\Containers\FString) & ProjectName, bool ... | [] |
UDefaultTemplateProjectDefs::GeneratesCode | /Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h | Does this template generate C++ source? | GameProjectGeneration | virtual bool GeneratesCode ( const [FString](API\Runtime\Core\Containers\FString) & ProjectTemplatePath ) const | [] |
UDefaultTemplateProjectDefs::UDefaultTemplateProjectDefs | /Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h | GameProjectGeneration | UDefaultTemplateProjectDefs ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UDefaultTemplateProjectDefs | /Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h | GameProjectGeneration | class UDefaultTemplateProjectDefs : public [UTemplateProjectDefs](API\Editor\GameProjectGeneration\UTemplateProjectDefs) | [] | |
UPluginClassTemplate::GetDirectory | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | Returns the directory containing the text file template for the given base generated class. | GameProjectGeneration | virtual [FString](API\Runtime\Core\Containers\FString) GetDirectory() const | [] |
UPluginClassTemplate | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h | GameProjectGeneration | class UPluginClassTemplate : public [UClassTemplate](API\Editor\GameProjectGeneration\UClassTemplate) | [
{
"type": "FString",
"name": "PluginName",
"description": ""
}
] | |
UTemplateCategories | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h | GameProjectGeneration | class UTemplateCategories : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TArray<FTempla...",
"name": "Categories",
"description": "Array of all categories specified in this location."
}
] | |
UTemplateProjectDefs::AddConfigValues | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h | Callback for adding config values | GameProjectGeneration | virtual void AddConfigValues ( [TArray](API\Runtime\Core\Containers\TArray)< [FTemplateConfigValue](API\Editor\GameProjectGeneration\FTemplateConfigValue) > & ConfigValuesToSet, const [FString](API\Runtime\Core\Containers\FString) & TemplateName, const [FString](API\Runtime\Core\Containers\FString) & ProjectName, bool ... | [] |
UTemplateProjectDefs::FixupStrings | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h | Fixes up all strings in this definitions object to replace %TEMPLATENAME% with the supplied template name and %PROJECTNAME% with the supplied project name | GameProjectGeneration | void FixupStrings ( const [FString](API\Runtime\Core\Containers\FString) & TemplateName, const [FString](API\Runtime\Core\Containers\FString) & ProjectName ) | [] |
UTemplateProjectDefs::GeneratesCode | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h | Does this template generate C++ source? | GameProjectGeneration | virtual bool GeneratesCode ( const [FString](API\Runtime\Core\Containers\FString) & ProjectTemplatePath ) const | [] |
UTemplateProjectDefs::GetDisplayNameText | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h | Returns the display name for the current culture, or English if the current culture has no translation | GameProjectGeneration | [FText](API\Runtime\Core\Internationalization\FText) GetDisplayNameText() | [] |
UTemplateProjectDefs::IsClassRename | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h | Callback for each file rename, so class renames can be extracted | GameProjectGeneration | virtual bool IsClassRename ( const [FString](API\Runtime\Core\Containers\FString) & DestFilename, const [FString](API\Runtime\Core\Containers\FString) & SrcFilename, const [FString](API\Runtime\Core\Containers\FString) & FileExtension ) const | [] |
UTemplateProjectDefs::GetLocalizedDescription | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h | Returns the display name for the current culture, or English if the current culture has no translation | GameProjectGeneration | [FText](API\Runtime\Core\Internationalization\FText) GetLocalizedDescription() | [] |
UTemplateProjectDefs::PostGenerateProject | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h | Callback after project generation is done, allowing for custom project generation behavior | GameProjectGeneration | virtual bool PostGenerateProject ( const [FString](API\Runtime\Core\Containers\FString) & DestFolder, const [FString](API\Runtime\Core\Containers\FString) & SrcFolder, const [FString](API\Runtime\Core\Containers\FString) & NewProjectFile, const [FString](API\Runtime\Core\Containers\FString) & TemplateFile, bool bShould... | [] |
UTemplateProjectDefs::PreGenerateProject | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h | Callback before project generation is done, allowing for custom project generation behavior | GameProjectGeneration | virtual bool PreGenerateProject ( const [FString](API\Runtime\Core\Containers\FString) & DestFolder, const [FString](API\Runtime\Core\Containers\FString) & SrcFolder, const [FString](API\Runtime\Core\Containers\FString) & NewProjectFile, const [FString](API\Runtime\Core\Containers\FString) & TemplateFile, bool bShouldG... | [] |
UTemplateProjectDefs | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h | GameProjectGeneration | class UTemplateProjectDefs : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "FString",
"name": "AssetTypes",
"description": ""
},
{
"type": "bool",
"name": "bAllowProjectCreation",
"description": "Should we allow creation of a project from this template."
},
{
"type": "bool",
"name": "bIsBlank",
"description": "Is this a blank template?... | |
FOnPerformDropToGraph | /Engine/Source/Editor/GraphEditor/Public/DragAndDrop/GraphNodeDragDropOp.h | GraphEditor | typedef TBaseDelegate_FourParams< void, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphNodeDragDropOp](API\Editor\GraphEditor\DragAndDrop\FGraphNodeDragDropOp) >, class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) *, const FVector2D &, const FVector2D & > FOnPerformDropToGraph | [] | |
UTemplateProjectDefs::UTemplateProjectDefs | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h | GameProjectGeneration | UTemplateProjectDefs ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
FGraphNodeDragDropOp::GetTypeId | /Engine/Source/Editor/GraphEditor/Public/DragAndDrop/GraphNodeDragDropOp.h | GraphEditor | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FGraphNodeDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/GraphEditor/Public/DragAndDrop/GraphNodeDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | GraphEditor | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FGraphNodeDragDropOp | /Engine/Source/Editor/GraphEditor/Public/DragAndDrop/GraphNodeDragDropOp.h | GraphEditor | class FGraphNodeDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp) | [
{
"type": "FOnPerformDropT...",
"name": "OnPerformDropToGraph",
"description": ""
}
] | |
EGraphRenderingLOD::Type | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h | Level of detail for graph rendering (lower numbers are 'further away' with fewer details) | GraphEditor | namespace EGraphRenderingLOD { enum Type { LowestDetail, LowDetail, MediumDetail, DefaultDetail, FullyZoomedIn, } } | [] |
ENodeZone::Type | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h | The user is responsible for creating widgets (which must be derived from SNode) and any custom drawing code desired. The other main restriction is that each SNode instance must have a unique UObject* associated with it. | GraphEditor | namespace ENodeZone { enum Type { TopLeft, TopCenter, TopRight, Left, Center, Right, BottomLeft, BottomCenter, BottomRight, Count, } } | [] |
FConnectionDrawingPolicy::BuildPinToPinWidgetMap | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | Helper function used byDraw(). Called before DrawPinGeometries to populate PinToPinWidgetMap. | GraphEditor | virtual void BuildPinToPinWidgetMap ( [TMap](API\Runtime\Core\Containers\TMap)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) >, [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) > & InPinGeometries ) | [] |
FConnectionDrawingPolicy::ApplyHoverDeemphasis | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | virtual void ApplyHoverDeemphasis ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, float & Thickness, [FLinearColor](API\Runtime\Core\Math\FLinearColor) & WireColor ) | [] | |
FConnectionDrawingPolicy::ComputeSplineTangent | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | virtual FVector2D ComputeSplineTangent ( const FVector2D & Start, const FVector2D & End ) const | [] | |
FConnectionDrawingPolicy::DetermineLinkGeometry | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | virtual void DetermineLinkGeometry ( [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedNodes, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & OutputPinWidget, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin, [UEdGrap... | [] | |
FConnectionDrawingPolicy::DetermineWiringStyle | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | Give specific editor modes a chance to highlight this connection or darken non-interesting connections. | GraphEditor | virtual void DetermineWiringStyle ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, [FConnectionParams](API\Editor\GraphEditor\FConnectionParams) & Params ) | [] |
FConnectionDrawingPolicy::Draw | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | virtual void Draw ( [TMap](API\Runtime\Core\Containers\TMap)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) >, [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) > & InPinGeometries, [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) ... | [] | |
FConnectionDrawingPolicy::DrawPreviewConnector | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | virtual void DrawPreviewConnector ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & PinGeometry, const FVector2D & StartPoint, const FVector2D & EndPoint, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] | |
FConnectionDrawingPolicy::DrawConnection | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | virtual void DrawConnection ( int32 LayerId, const FVector2D & Start, const FVector2D & End, const [FConnectionParams](API\Editor\GraphEditor\FConnectionParams) & Params ) | [] | |
FConnectionDrawingPolicy::DrawPinGeometries | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | Helper function used byDraw(). Iterates over the pin geometries, drawing connections between them. | GraphEditor | virtual void DrawPinGeometries ( [TMap](API\Runtime\Core\Containers\TMap)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) >, [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) > & InPinGeometries, [FArrangedChildren](API\Runtime\SlateCore\Layout\FArran... | [] |
FConnectionDrawingPolicy::DrawSplineWithArrow | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | virtual void DrawSplineWithArrow ( const FVector2D & StartPoint, const FVector2D & EndPoint, const [FConnectionParams](API\Editor\GraphEditor\FConnectionParams) & Params ) | [] | |
FConnectionDrawingPolicy::DrawSplineWithArrow | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | virtual void DrawSplineWithArrow ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & StartGeom, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & EndGeom, const [FConnectionParams](API\Editor\GraphEditor\FConnectionParams) & Params ) | [] | |
FRelinkConnection | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | Handle for a currently relinked connection. | GraphEditor | struct FRelinkConnection | [
{
"type": "UEdGraphPin\u0004...",
"name": "SourcePin",
"description": ""
},
{
"type": "UEdGraphPin\u0004...",
"name": "TargetPin",
"description": ""
}
] |
FConnectionDrawingPolicy::MakeSplineReparamTable | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | Util to make a 'distance->alpha' table and also return spline length | GraphEditor | static float MakeSplineReparamTable ( const FVector2D & P0, const FVector2D & P0Tangent, const FVector2D & P1, const FVector2D & P1Tangent, [FInterpCurve](API\Runtime\Core\Math\FInterpCurve)< float > & OutReparamTable ) | [] |
FConnectionDrawingPolicy::IsConnectionCulled | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | virtual bool IsConnectionCulled ( const [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) & StartLink, const [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) & EndLink ) const | [] | |
FConnectionDrawingPolicy::ResetIncompatiblePinDrawState | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | virtual void ResetIncompatiblePinDrawState ( const [TSet](API\Runtime\Core\Containers\TSet)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > > & VisiblePins ) | [] | |
FConnectionDrawingPolicy::SetHoveredPins | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | Update the drawing policy with the set of hovered pins (which can be empty) | GraphEditor | void SetHoveredPins ( const [TSet](API\Runtime\Core\Containers\TSet)< [FEdGraphPinReference](API\Runtime\Engine\EdGraph\FEdGraphPinReference) > & InHoveredPins, const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphPin](API\Editor\GraphEditor\SGraphPin) > > & Ov... | [] |
FConnectionDrawingPolicy::SetIncompatiblePinDrawState | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | virtual void SetIncompatiblePinDrawState ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphPin](API\Editor\GraphEditor\SGraphPin) > & StartPin, const [TSet](API\Runtime\Core\Containers\TSet)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > > & Vi... | [] | |
FConnectionDrawingPolicy::SetMarkedPin | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | Update the drawing policy with the marked pin (which may not be valid) | GraphEditor | void SetMarkedPin ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SGraphPin](API\Editor\GraphEditor\SGraphPin) > InMarkedPin ) | [] |
FConnectionDrawingPolicy::SetMousePosition | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | void SetMousePosition ( const FVector2D & InMousePos ) | [] | |
FConnectionDrawingPolicy::SetRelinkConnections | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | Set the list of currently relinked connections. | GraphEditor | void SetRelinkConnections ( const [TArray](API\Runtime\Core\Containers\TArray)< [FRelinkConnection](API\Editor\GraphEditor\FConnectionDrawingPolicy\FRelinkConnection) > & Connections ) | [] |
FConnectionDrawingPolicy::SetSelectedNodes | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | Set the selected nodes from the graph panel. | GraphEditor | void SetSelectedNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & InSelectedNodes ) | [] |
FConnectionDrawingPolicy::UseDrawStateCaching | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | Choose whether we want to cache the pins draw state to avoid resetting it for every tick. | GraphEditor | virtual bool UseDrawStateCaching() const | [] |
FConnectionDrawingPolicy::FConnectionDrawingPolicy | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | FConnectionDrawingPolicy ( int32 InBackLayerID, int32 InFrontLayerID, float InZoomFactor, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & InClippingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & InDrawElements ) | [] | |
FConnectionDrawingPolicy::~FConnectionDrawingPolicy | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | virtual ~FConnectionDrawingPolicy() | [] | |
FConnectionDrawingPolicy | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | This class draws the connections for anUEdGraphcomposed of pins and nodes. | GraphEditor | class FConnectionDrawingPolicy | [
{
"type": "constFSlateBru...",
"name": "ArrowImage",
"description": ""
},
{
"type": "int32",
"name": "ArrowLayerID",
"description": ""
},
{
"type": "FVector2D",
"name": "ArrowRadius",
"description": ""
},
{
"type": "constFSlateBru...",
"name": "BubbleImage",
... |
FConnectionParams::FConnectionParams | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | FConnectionParams() | [] | |
FConnectionParams | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | struct FConnectionParams | [
{
"type": "UEdGraphPin\u0004...",
"name": "AssociatedPin1",
"description": ""
},
{
"type": "UEdGraphPin\u0004...",
"name": "AssociatedPin2",
"description": ""
},
{
"type": "bool",
"name": "bDrawBubbles",
"description": ""
},
{
"type": "bool",
"name": "bUserFla... | |
FCreateWidgetForActionData::FCreateWidgetForActionData | /Engine/Source/Editor/GraphEditor/Public/SGraphActionMenu.h | GraphEditor | FCreateWidgetForActionData ( FOnRenameRequestActionNode *const InOnRenameRequest ) | [] | |
FCreateWidgetForActionData | /Engine/Source/Editor/GraphEditor/Public/SGraphActionMenu.h | GraphEditor | struct FCreateWidgetForActionData | [
{
"type": "TSharedPtr<FEd...",
"name": "Action",
"description": "The action being used for the widget"
},
{
"type": "bool",
"name": "bHandleMouseButtonDown",
"description": "True if we want to use the mouse delegate"
},
{
"type": "bool",
"name": "bIsReadOnly",
"descriptio... | |
FCustomExpanderData | /Engine/Source/Editor/GraphEditor/Public/SGraphActionMenu.h | GraphEditor | struct FCustomExpanderData | [
{
"type": "TSharedPtr<FEd...",
"name": "RowAction",
"description": "The action associated with the menu row being customized"
},
{
"type": "TSharedPtr<ITa...",
"name": "TableRow",
"description": "The menu row associated with the widget being customized"
},
{
"type": "TSharedPtr<S... | |
FEdGraphNodeHandle::GetGraph | /Engine/Source/Editor/GraphEditor/Public/EdGraphHandleTypes.h | GraphEditor | const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetGraph() const | [] | |
FEdGraphNodeHandle::GetNode | /Engine/Source/Editor/GraphEditor/Public/EdGraphHandleTypes.h | GraphEditor | [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * GetNode() const | [] | |
FEdGraphNodeHandle::operator== | /Engine/Source/Editor/GraphEditor/Public/EdGraphHandleTypes.h | GraphEditor | bool operator== ( const [FEdGraphNodeHandle](API\Editor\GraphEditor\FEdGraphNodeHandle) & InOther ) const | [] | |
FEdGraphNodeHandle::FEdGraphNodeHandle | /Engine/Source/Editor/GraphEditor/Public/EdGraphHandleTypes.h | GraphEditor | FEdGraphNodeHandle ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode ) | [] | |
FEdGraphNodeHandle | /Engine/Source/Editor/GraphEditor/Public/EdGraphHandleTypes.h | GraphEditor | struct FEdGraphNodeHandle | [] | |
FEdGraphPinHandle::GetPin | /Engine/Source/Editor/GraphEditor/Public/EdGraphHandleTypes.h | GraphEditor | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetPin() const | [] | |
FEdGraphPinHandle::operator== | /Engine/Source/Editor/GraphEditor/Public/EdGraphHandleTypes.h | GraphEditor | bool operator== ( const [FEdGraphPinHandle](API\Editor\GraphEditor\FEdGraphPinHandle) & InOther ) const | [] | |
FEdGraphPinHandle::FEdGraphPinHandle | /Engine/Source/Editor/GraphEditor/Public/EdGraphHandleTypes.h | GraphEditor | FEdGraphPinHandle ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InPin ) | [] | |
FEdGraphPinHandle | /Engine/Source/Editor/GraphEditor/Public/EdGraphHandleTypes.h | GraphEditor | struct FEdGraphPinHandle : public [FEdGraphNodeHandle](API\Editor\GraphEditor\FEdGraphNodeHandle) | [] | |
FGeometryHelper::CenterOf | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | static FVector2D CenterOf ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & SomeGeometry ) | [] | |
FGeometryHelper::ConvertToPoints | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | static void ConvertToPoints ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geom, [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & Points ) | [] | |
FGeometryHelper::FindClosestPointOnLine | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | Find the point on line segment from LineStart to LineEnd which is closest to Point | GraphEditor | static FVector2D FindClosestPointOnLine ( const FVector2D & LineStart, const FVector2D & LineEnd, const FVector2D & TestPoint ) | [] |
FGeometryHelper::FindClosestPointOnGeom | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | static FVector2D FindClosestPointOnGeom ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & Geom, const FVector2D & TestPoint ) | [] | |
FGeometryHelper::VerticalMiddleLeftOf | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | static FVector2D VerticalMiddleLeftOf ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & SomeGeometry ) | [] | |
FGeometryHelper::VerticalMiddleRightOf | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | static FVector2D VerticalMiddleRightOf ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & SomeGeometry ) | [] | |
FGeometryHelper | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h | GraphEditor | class FGeometryHelper | [] | |
FGraphActionNode::AddChild | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h | NOTE: This does NOT insert the node in a sorted manner. CallSortChildren()separately or use AddChildAlphabetical
The new action node. | GraphEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > AddChild ( [FGraphActionListBuilderBase::ActionGroup](API\Runtime\Engine\EdGraph\FGraphActionListBuilderBase\ActionGroup) const & ActionSet ) | [] |
FGraphActionNode::AddChildAlphabetical | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h | Inserts a new action node (and any required category nodes) based off the provided ActionSet. Inserts in alphabetical order. | GraphEditor | void AddChildAlphabetical ( [FGraphActionListBuilderBase::ActionGroup](API\Runtime\Engine\EdGraph\FGraphActionListBuilderBase\ActionGroup) const & ActionSet ) | [] |
FGraphActionNode::AddSection | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h | GraphEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > AddSection ( int32 Grouping, int32 InSectionID ) | [] | |
FGraphActionNode::BroadcastRenameRequest | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h | Executes the node's RenameRequestEvent if it is bound. Otherwise, it will mark the node as having a pending rename request.
True if the broadcast went through, false if the "pending rename request" flag was set. | GraphEditor | bool BroadcastRenameRequest() | [] |
FGraphActionNode::ClearChildren | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h | Clears all children (not recursively... the TSharedPtrs should clean up appropriately). | GraphEditor | void ClearChildren() | [] |
FGraphActionNode::ExpandAllChildren | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h | Takes the tree view and expands its elements for each child. | GraphEditor | void ExpandAllChildren ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [STreeView](API\Editor\UnrealEd\STreeView)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > > > TreeView, bool bRecursive ) | [] |
FGraphActionNode::GetAllNodes | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h | Recursively collects all child/grandchild/decendent nodes. | GraphEditor | void GetAllNodes ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > > & OutNodeArray ) const | [] |
FGraphActionNode::GetCategoryPath | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h | Walks the node chain backwards, constructing a category path (delimited by '|' characters). This includes this node's category (if it is a category node).
A category path string, denoting the category hierarchy up to this node. | GraphEditor | [FText](API\Runtime\Core\Internationalization\FText) GetCategoryPath() const | [] |
FGraphActionNode::GetLeafNodes | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h | Recursively collects all decendent action/separator nodes (leaves out branching category-nodes). | GraphEditor | void GetLeafNodes ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > > & OutLeafArray ) const | [] |
FGraphActionNode::GetDisplayName | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h | Retrieves this node's display name (for category and action nodes). The text string will be empty for separator and root nodes.
The name to present this node with in the tree view (will be an empty text string if this is a separator node) | GraphEditor | [FText](API\Runtime\Core\Internationalization\FText) const & GetDisplayName() const | [] |
FGraphActionNode::GetParentNode | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h | Returns a WeakPtr to the Parent Node | GraphEditor | [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FGraphActionNode](API\Editor\GraphEditor\FGraphActionNode) > GetParentNode() const | [] |
FGraphActionNode::GetPrimaryAction | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h | Looks through this node's Actions array, and returns the first valid action it finds.
This node's first valid action (will be an empty pointer if this is not an action node). | GraphEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > GetPrimaryAction() const | [] |
FGraphActionNode::HasValidAction | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h | Checks to see if this node contains at least one valid action.
True is the Actions array contains a valid entry, otherwise false. | GraphEditor | bool HasValidAction() const | [] |
INVALID_SECTION_ID | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h | GraphEditor | static const int32 INVALID_SECTION_ID = 0; | [] | |
FGraphActionNode::IsActionNode | /Engine/Source/Editor/GraphEditor/Public/GraphActionNode.h | GraphEditor | bool IsActionNode() const | [] |
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