className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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FSetAtributeKeyAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FSetAtributeKeyAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FSetAtributeKeyAction::FSetAtributeKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetAtributeKeyAction() | [] | |
FSetAtributeKeyAction::FSetAtributeKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetAtributeKeyAction ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & InAttributeId, const [FAttributeKey](API\Runtime\Engine\Animation\FAttributeKey) & InKey ) | [] | |
FSetAtributeKeyAction::~FSetAtributeKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FSetAtributeKeyAction() | [] | |
FSetAtributeKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FSetAtributeKeyAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FAnimationAttri...",
"name": "AttributeId",
"description": ""
},
{
"type": "FAttributeKey",
"name": "Key",
"description": ""
}
] | |
FSetAtributeKeysAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FSetAtributeKeysAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FSetAtributeKeysAction::FSetAtributeKeysAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetAtributeKeysAction() | [] | |
FSetAtributeKeysAction::FSetAtributeKeysAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetAtributeKeysAction ( const [FAnimatedBoneAttribute](API\Runtime\Engine\Animation\AnimData\FAnimatedBoneAttribute) & InAttribute ) | [] | |
FSetAtributeKeysAction::~FSetAtributeKeysAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FSetAtributeKeysAction() | [] | |
FSetAtributeKeysAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FSetAtributeKeysAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FAnimationAttri...",
"name": "AttributeId",
"description": ""
},
{
"type": "TArray<FAttrib...",
"name": "Keys",
"description": ""
}
] | |
FSetCurveColorAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FSetCurveColorAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FSetCurveColorAction::FSetCurveColorAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetCurveColorAction() | [] | |
FSetCurveColorAction::FSetCurveColorAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetCurveColorAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InColor ) | [] | |
FSetCurveColorAction::~FSetCurveColorAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FSetCurveColorAction() | [] | |
FSetCurveColorAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FSetCurveColorAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FLinearColor",
"name": "Color",
"description": ""
},
{
"type": "FAnimationCurve...",
"name": "CurveId",
"description": ""
}
] | |
FSetCurveFlagsAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FSetCurveFlagsAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FSetCurveFlagsAction::FSetCurveFlagsAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetCurveFlagsAction() | [] | |
FSetCurveFlagsAction::FSetCurveFlagsAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetCurveFlagsAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, int32 InFlags, ERawCurveTrackTypes InCurveType ) | [] | |
FSetCurveFlagsAction::~FSetCurveFlagsAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FSetCurveFlagsAction() | [] | |
FSetCurveFlagsAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FSetCurveFlagsAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FAnimationCurve...",
"name": "CurveId",
"description": ""
},
{
"type": "ERawCurveTrackT...",
"name": "CurveType",
"description": ""
},
{
"type": "int32",
"name": "Flags",
"description": ""
}
] | |
FSetFrameRateAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FSetFrameRateAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FSetFrameRateAction::FSetFrameRateAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetFrameRateAction() | [] | |
FSetFrameRateAction::FSetFrameRateAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetFrameRateAction ( const [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * InModel ) | [] | |
FSetFrameRateAction::~FSetFrameRateAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FSetFrameRateAction() | [] | |
FSetFrameRateAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FSetFrameRateAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FFrameRate",
"name": "FrameRate",
"description": ""
}
] | |
FSetRichCurveAttributesAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FSetRichCurveAttributesAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FSetRichCurveAttributesAction::FSetRichCurveAttributesAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetRichCurveAttributesAction() | [] | |
FSetRichCurveAttributesAction::FSetRichCurveAttributesAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetRichCurveAttributesAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, const [FCurveAttributes](API\Runtime\Engine\Curves\FCurveAttributes) & InAttributes ) | [] | |
FSetRichCurveAttributesAction::~FSetRichCurveAttributesAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FSetRichCurveAttributesAction() | [] | |
FSetRichCurveAttributesAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FSetRichCurveAttributesAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FCurveAttribute...",
"name": "Attributes",
"description": ""
},
{
"type": "FAnimationCurve...",
"name": "CurveId",
"description": ""
}
] | |
FSetRichCurveKeyAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FSetRichCurveKeyAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FSetRichCurveKeyAction::FSetRichCurveKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetRichCurveKeyAction() | [] | |
FSetRichCurveKeyAction::FSetRichCurveKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetRichCurveKeyAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, const [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) & InKey ) | [] | |
FSetRichCurveKeyAction::~FSetRichCurveKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FSetRichCurveKeyAction() | [] | |
FSetRichCurveKeyAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FSetRichCurveKeyAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FAnimationCurve...",
"name": "CurveId",
"description": ""
},
{
"type": "FRichCurveKey",
"name": "Key",
"description": ""
}
] | |
FSetRichCurveKeysAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FSetRichCurveKeysAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FSetRichCurveKeysAction::FSetRichCurveKeysAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetRichCurveKeysAction() | [] | |
FSetRichCurveKeysAction::FSetRichCurveKeysAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetRichCurveKeysAction ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & InCurveId, const [TArray](API\Runtime\Core\Containers\TArray)< [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) > & InKeys ) | [] | |
FSetRichCurveKeysAction::~FSetRichCurveKeysAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FSetRichCurveKeysAction() | [] | |
FSetRichCurveKeysAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FSetRichCurveKeysAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FAnimationCurve...",
"name": "CurveId",
"description": ""
},
{
"type": "TArray<FRichCu...",
"name": "Keys",
"description": ""
}
] | |
FSetTrackKeysAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] | |
FSetTrackKeysAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] | |
FSetTrackKeysAction::FSetTrackKeysAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetTrackKeysAction() | [] | |
FSetTrackKeysAction::FSetTrackKeysAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FSetTrackKeysAction ( const [FName](API\Runtime\Core\UObject\FName) & InName, [TArray](API\Runtime\Core\Containers\TArray)< FTransform > & InTransformData ) | [] | |
FSetTrackKeysAction::~FSetTrackKeysAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FSetTrackKeysAction() | [] | |
FSetTrackKeysAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FSetTrackKeysAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FName",
"name": "Name",
"description": ""
},
{
"type": "TArray< FTransf...",
"name": "TransformData",
"description": ""
}
] | |
IAnimationDataControllerModule::GetController | /Engine/Source/Developer/AnimationDataController/Public/IAnimationDataControllerModule.h | ReturnsUAnimationDataControllerinstance, with optional outer, wrapped in aTScriptInterfaceof its implementIAnimationDataControllerinterface | AnimationDataController | [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) > GetController ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer ) | [] |
IAnimationDataControllerModule | /Engine/Source/Developer/AnimationDataController/Public/IAnimationDataControllerModule.h | AnimationDataController | class IAnimationDataControllerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] | |
UAnimDataController::AddAttribute | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Adds a new attribute with the provided information. Broadcasts a EAnimDataModelNotifyType::AttributeAdded notify if successful.
Whether or not the attribute was successfully added | AnimationDataController | virtual bool AddAttribute ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, bool bShouldTransact ) | [] |
UAnimDataController::AddBoneCurve | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | AnimationDataController | virtual bool AddBoneCurve ( [FName](API\Runtime\Core\UObject\FName) BoneName, bool bShouldTransact ) | [] | |
UAnimDataController::AddCurve | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Adds a new curve with the provided information. Broadcasts a EAnimDataModelNotifyType::CurveAdded notify if successful.
Whether or not the curve was successfully added | AnimationDataController | virtual bool AddCurve ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, int32 CurveFlags, bool bShouldTransact ) | [] |
UAnimDataController::CloseBracket | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Closes a previously opened interaction bracket, used for combining a set of controller actions. Broadcasts a EAnimDataModelNotifyType::BracketClosed notify. | AnimationDataController | virtual void CloseBracket ( bool bShouldTransact ) | [] |
UAnimDataController::DuplicateAttribute | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Duplicated the attribute (curve) with the identifier. Broadcasts a EAnimDataModelNotifyType::AttributeAdded notify if successful.
Whether or not the attribute was successfully duplicated | AnimationDataController | virtual bool DuplicateAttribute ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & NewAttributeIdentifier, bool bShouldTransact ) | [] |
UAnimDataController::DuplicateCurve | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Duplicated the curve with the identifier. Broadcasts a EAnimDataModelNotifyType::CurveAdded notify if successful.
Whether or not the curve was successfully duplicated | AnimationDataController | virtual bool DuplicateCurve ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CopyCurveId, const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & NewCurveId, bool bShouldTransact ) | [] |
UAnimDataController::GetModel | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | TheIAnimationDataModelinstance this controller is currently targeting | AnimationDataController | virtual const [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) *const GetModel() const | [] |
UAnimDataController::GetModelInterface | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | TheIAnimationDataModelinstance this controller is currently targeting | AnimationDataController | virtual [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) > GetModelInterface() const | [] |
UAnimDataController::InitializeModel | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Initializes model data structures | AnimationDataController | virtual void InitializeModel() | [] |
UAnimDataController::NotifyBracketClosed | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | AnimationDataController | virtual void NotifyBracketClosed() | [] | |
UAnimDataController::InsertBoneTrack | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Inserts a new bone animation track for the provided name, at the provided index. Broadcasts a EAnimDataModelNotifyType::TrackAdded notify if successful. The bone name is verified with the AnimModel's outer targetUSkeletonto ensure the bone exists.
The index at which the bone track was inserted, INDEX_NONE if the insert... | AnimationDataController | virtual int32 InsertBoneTrack ( [FName](API\Runtime\Core\UObject\FName) BoneName, int32 DesiredIndex, bool bShouldTransact ) | [] |
UAnimDataController::NotifyBracketOpen | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Functionality used by FOpenBracketAction and FCloseBracketAction to broadcast their equivalent notifies without actually opening a bracket. | AnimationDataController | virtual void NotifyBracketOpen() | [] |
UAnimDataController::NotifyPopulated | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Broadcast a EAnimDataModelNotifyType::Populated notify. | AnimationDataController | virtual void NotifyPopulated() | [] |
UAnimDataController::PopulateWithExistingModel | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Copies any animation relevant data from an already existingIAnimationDataModelobject | AnimationDataController | virtual void PopulateWithExistingModel ( [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) > InModel ) | [] |
UAnimDataController::OpenBracket | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Opens an interaction bracket, used for combining a set of controller actions. Broadcasts a EAnimDataModelNotifyType::BracketOpened notify, this can be used by any Views or dependent systems to halt any unnecessary or invalid operations until the (last) bracket is closed. | AnimationDataController | virtual void OpenBracket ( const [FText](API\Runtime\Core\Internationalization\FText) & InTitle, bool bShouldTransact ) | [] |
UAnimDataController::RemoveAllAttributesForBone | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Removes all attributes for the specified bone name, if any. Broadcasts a EAnimDataModelNotifyType::AttributeRemoved notify for each removed attribute.
Total number of removes attributes | AnimationDataController | virtual int32 RemoveAllAttributesForBone ( const [FName](API\Runtime\Core\UObject\FName) & BoneName, bool bShouldTransact ) | [] |
UAnimDataController::RemoveAllAttributes | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Removes all stored attributes. Broadcasts a EAnimDataModelNotifyType::AttributeRemoved notify for each removed attribute.
Total number of removes attributes | AnimationDataController | virtual int32 RemoveAllAttributes ( bool bShouldTransact ) | [] |
UAnimDataController::RemoveAllBoneTracks | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Removes all existing Bone Animation tracks. Broadcasts a EAnimDataModelNotifyType::TrackRemoved for each removed track, wrapped within BracketOpened/BracketClosed notifies. | AnimationDataController | virtual void RemoveAllBoneTracks ( bool bShouldTransact ) | [] |
UAnimDataController::RemoveAllCurvesOfType | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Removes all the curves of the provided type. Broadcasts a EAnimDataModelNotifyType::CurveRemoved for each removed curve, wrapped within BracketOpened/BracketClosed notifies. | AnimationDataController | virtual void RemoveAllCurvesOfType ( ERawCurveTrackTypes SupportedCurveType, bool bShouldTransact ) | [] |
UAnimDataController::RemoveAttribute | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Removes an attribute, if found, with the provided information. Broadcasts a EAnimDataModelNotifyType::AttributeRemoved notify if successful.
Whether or not the attribute was successfully removed | AnimationDataController | virtual bool RemoveAttribute ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, bool bShouldTransact ) | [] |
UAnimDataController::RemoveAttributeKey | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Remove a single key from the attribute with provided identifier. Broadcasts a EAnimDataModelNotifyType::AttributeChanged notify if successful.
Whether or not the attribute key was successfully removed | AnimationDataController | virtual bool RemoveAttributeKey ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, float Time, bool bShouldTransact ) | [] |
UAnimDataController::RemoveBoneTrack | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Removes an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackRemoved notify if successful.
Whether or not the removal was successful | AnimationDataController | virtual bool RemoveBoneTrack ( [FName](API\Runtime\Core\UObject\FName) BoneName, bool bShouldTransact ) | [] |
UAnimDataController::RemoveBoneTracksMissingFromSkeleton | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Removes any bone track for which the name was not found in the provided skeleton. Broadcasts a EAnimDataModelNotifyType::TrackRemoved for each track which was not found in the skeleton, wrapped within BracketOpened/BracketClosed notifies. | AnimationDataController | virtual bool RemoveBoneTracksMissingFromSkeleton ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, bool bShouldTransact ) | [] |
UAnimDataController::RemoveTransformCurveKey | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Removes a single key for the transform curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful.
Whether or not the transform curve key was successfully removed | AnimationDataController | virtual bool RemoveTransformCurveKey ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, float Time, bool bShouldTransact ) | [] |
UAnimDataController::RemoveCurveKey | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Remove a single key from the curve with provided identifier and name. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful.
Whether or not the curve key was successfully removed | AnimationDataController | virtual bool RemoveCurveKey ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, float Time, bool bShouldTransact ) | [] |
UAnimDataController::RemoveCurve | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Remove the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveRemoved notify if successful.
Whether or not the curve was successfully removed | AnimationDataController | virtual bool RemoveCurve ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, bool bShouldTransact ) | [] |
UAnimDataController::RenameCurve | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Renames the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveRenamed notify if successful.
Whether or not the curve was successfully renamed | AnimationDataController | virtual bool RenameCurve ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveToRenameId, const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & NewCurveId, bool bShouldTransact ) | [] |
UAnimDataController::ResetModel | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Resets all data stored in the model, broadcasts a EAnimDataModelNotifyType::Reset and wraps all actions within BracketOpened/BracketClosed notifies. | AnimationDataController | virtual void ResetModel ( bool bShouldTransact ) | [] |
UAnimDataController::Resize | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Deprecated* Resize with length in seconds in deprecated use ResizeInFrames usingFFrameNumberinstead | AnimationDataController | virtual void Resize ( float Length, float T0, float T1, bool bShouldTransact ) | [] |
UAnimDataController::ResizeInFrames | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Sets the total play-able length in seconds and resizes curves. Broadcasts EAnimDataModelNotifyType::SequenceLengthChanged and EAnimDataModelNotifyType::CurveChanged notifies if successful. T0 and T1 are expected to represent the window of time that was either added or removed. E.g. for insertion T0 indicates the time a... | AnimationDataController | virtual void ResizeInFrames ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) NewLengthInFrames, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) T0, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) T1, bool bShouldTransact ) | [] |
UAnimDataController::ResizeNumberOfFrames | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | AnimationDataController | virtual void ResizeNumberOfFrames ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) NewLength, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) T0, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) T1, bool bShouldTransact ) | [] | |
UAnimDataController::ResizePlayLength | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Deprecated* ResizePlayLength with length in seconds in deprecated use ResizeNumberOfFrames usingFFrameNumberinstead | AnimationDataController | virtual void ResizePlayLength ( float NewLength, float T0, float T1, bool bShouldTransact ) | [] |
UAnimDataController::ScaleCurve | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Scales the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveScaled notify if successful.
Whether or not scaling the curve was successful | AnimationDataController | virtual bool ScaleCurve ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, float Origin, float Factor, bool bShouldTransact ) | [] |
UAnimDataController::SetAttributeKey | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Sets a single key for the attribute with provided identifier. Broadcasts a EAnimDataModelNotifyType::AttributeChanged notify if successful. In case a key for the provided key time already exists the key is replaced.
Whether or not the key was successfully set | AnimationDataController | virtual bool SetAttributeKey ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, float Time, const void * KeyValue, const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * TypeStruct, bool bShouldTransact ) | [] |
UAnimDataController::SetAttributeKeys | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Replace the keys for the attribute with provided identifier. Broadcasts a EAnimDataModelNotifyType::AttributeChanged notify if successful.
Whether or not replacing the attribute keys was successful | AnimationDataController | virtual bool SetAttributeKeys ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & AttributeIdentifier, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const float > Times, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const void * > KeyValues, con... | [] |
UAnimDataController::SetBoneTrackKeys | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Removes an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackChanged notify if successful. The provided number of keys provided is expected to match for each component, and be non-zero.
Whether or not the keys were successfully set | AnimationDataController | virtual bool SetBoneTrackKeys ( [FName](API\Runtime\Core\UObject\FName) BoneName, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & PositionalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FQuat4f > & RotationalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & ScalingKey... | [] |
UAnimDataController::SetBoneTrackKeys | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Removes an existing bone animation track with the provided name. Broadcasts a EAnimDataModelNotifyType::TrackChanged notify if successful. The provided number of keys provided is expected to match for each component, and be non-zero.
Whether or not the keys were successfully set | AnimationDataController | virtual bool SetBoneTrackKeys ( [FName](API\Runtime\Core\UObject\FName) BoneName, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & PositionalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FQuat > & RotationalKeys, const [TArray](API\Runtime\Core\Containers\TArray)< FVector > & ScalingKeys, boo... | [] |
UAnimDataController::SetCurveAttributes | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Changes the attributes of the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful.
Whether or not the curve attributes were set successfully | AnimationDataController | virtual bool SetCurveAttributes ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, const [FCurveAttributes](API\Runtime\Engine\Curves\FCurveAttributes) & Attributes, bool bShouldTransact ) | [] |
UAnimDataController::SetCurveColor | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Changes the color of the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveRenamed notify if successful. Currently changing curve colors is only supported for float curves.
Whether or not the curve color was successfully changed | AnimationDataController | virtual bool SetCurveColor ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, [FLinearColor](API\Runtime\Core\Math\FLinearColor) Color, bool bShouldTransact ) | [] |
UAnimDataController::SetCurveFlag | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Set an individual flag for the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveFlagsChanged notify if successful.
Whether or not the flag state was successfully set | AnimationDataController | virtual bool SetCurveFlag ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, EAnimAssetCurveFlags Flag, bool bState, bool bShouldTransact ) | [] |
UAnimDataController::SetCurveFlags | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Replace the flags for the curve with provided identifier. Broadcasts a EAnimDataModelNotifyType::CurveFlagsChanged notify if successful.
Whether or not the flag mask was successfully set | AnimationDataController | virtual bool SetCurveFlags ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, int32 Flags, bool bShouldTransact ) | [] |
UAnimDataController::SetCurveKey | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Sets a single key for the curve with provided identifier and name. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful. In case a key for the provided key time already exists the key is replaced.
Whether or not the curve key was successfully set | AnimationDataController | virtual bool SetCurveKey ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, const [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) & Key, bool bShouldTransact ) | [] |
UAnimDataController::SetCurveKeys | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Replace the keys for the curve with provided identifier and name. Broadcasts a EAnimDataModelNotifyType::CurveChanged notify if successful.
Whether or not replacing curve keys was successful | AnimationDataController | virtual bool SetCurveKeys ( const [FAnimationCurveIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationCurveIdentifier) & CurveId, const [TArray](API\Runtime\Core\Containers\TArray)< [FRichCurveKey](API\Runtime\Engine\Curves\FRichCurveKey) > & CurveKeys, bool bShouldTransact ) | [] |
UAnimDataController::SetFrameRate | /Engine/Source/Developer/AnimationDataController/Public/AnimDataController.h | Sets the frame rate according to which the bone animation is expected to be sampled. Broadcasts a EAnimDataModelNotifyType::FrameRateChanged notify if successful. The number of frames and keys for the provided frame rate is recalculated according to the current value of UAnimDataModel::PlayLength. | AnimationDataController | virtual void SetFrameRate ( [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FrameRate, bool bShouldTransact ) | [] |
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