className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
UFunctionalTestingManager::RunFirstValidTest
|
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
|
FunctionalTesting
|
bool RunFirstValidTest()
|
[] |
|
UFunctionalTestingManager::SetReproString
|
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
|
FunctionalTesting
|
void SetReproString ( [FString](API\Runtime\Core\Containers\FString) ReproString )
|
[] |
|
UFunctionalTestingManager::SetLooped
|
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
|
FunctionalTesting
|
void SetLooped ( const bool bNewLooped )
|
[] |
|
UFunctionalTestingManager::SetUpTests
|
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
|
FunctionalTesting
|
void SetUpTests()
|
[] |
|
UFunctionalTestingManager::TickMe
|
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
|
FunctionalTesting
|
void TickMe ( float DeltaTime )
|
[] |
|
UFunctionalTestingManager::TriggerFirstValidTest
|
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
|
FunctionalTesting
|
void TriggerFirstValidTest()
|
[] |
|
UFunctionalTestingManager
|
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
|
FunctionalTesting
|
class UFunctionalTestingManager : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
|
[
{
"type": "TArray<TObject...",
"name": "AllTests",
"description": ""
},
{
"type": "bool",
"name": "bFinished",
"description": ""
},
{
"type": "bool",
"name": "bInitialDelayApplied",
"description": ""
},
{
"type": "bool",
"name": "bIsRunning",
"description": ""
},
{
"type": "bool",
"name": "bIsTearingDown",
"description": ""
},
{
"type": "bool",
"name": "bLooped",
"description": ""
},
{
"type": "uint32",
"name": "CurrentIteration",
"description": ""
},
{
"type": "FFunctionalTest...",
"name": "OnSetupTests",
"description": ""
},
{
"type": "FFunctionalTest...",
"name": "OnTestsBegin",
"description": ""
},
{
"type": "FFunctionalTest...",
"name": "OnTestsComplete",
"description": ""
},
{
"type": "FString",
"name": "StartingReproString",
"description": "FStringGatheredFailedTestsReproString;."
},
{
"type": "FFunctionalTest...",
"name": "TestFinishedObserver",
"description": ""
},
{
"type": "TArray<FString...",
"name": "TestReproStrings",
"description": ""
},
{
"type": "TArray<TObject...",
"name": "TestsLeft",
"description": ""
}
] |
|
UFunctionalTestingManager::UFunctionalTestingManager
|
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h
|
FunctionalTesting
|
UFunctionalTestingManager ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UFunctionalTestUtilityLibrary::TraceChannelTestUtil
|
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestUtilityLibrary.h
|
Helper function to trace and permute many options at once
|
FunctionalTesting
|
static [UTraceQueryTestResults](API\Developer\FunctionalTesting\UTraceQueryTestResults) * TraceChannelTestUtil ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FTraceChannelTestBatchOptions](API\Developer\FunctionalTesting\FTraceChannelTestBatchOptions) & BatchOptions, const FVector Start, const FVector End, float SphereCapsuleRadius, float CapsuleHalfHeight, FVector BoxHalfSize, const FRotator Orientation, ETraceTypeQuery TraceChannel, [TArray](API\Runtime\Core\Containers\TArray)< [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EObjectTypeQuery > > ObjectTypes, [FName](API\Runtime\Core\UObject\FName) ProfileName, bool bTraceComplex, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorsToIgnore, bool bIgnoreSelf, [EDrawDebugTrace::Type](API\Runtime\Engine\Kismet\EDrawDebugTrace__Type) DrawDebugType, [FLinearColor](API\Runtime\Core\Math\FLinearColor) TraceColor, [FLinearColor](API\Runtime\Core\Math\FLinearColor) TraceHitColor, float DrawTime )
|
[] |
UGroundTruthData::CanModify
|
/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
|
FunctionalTesting
|
bool CanModify() const
|
[] |
|
UFunctionalTestUtilityLibrary
|
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestUtilityLibrary.h
|
Used to expose C++ functions to tests that we don't want to make BP accessible in the engine itself.
|
FunctionalTesting
|
class UFunctionalTestUtilityLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
|
[] |
UGroundTruthData::LoadObject
|
/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
|
FunctionalTesting
|
[UObject](API\Runtime\CoreUObject\UObject\UObject) * LoadObject()
|
[] |
|
UGroundTruthData::ResetObject
|
/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
|
FunctionalTesting
|
void ResetObject()
|
[] |
|
UGroundTruthData::PostEditChangeProperty
|
/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
|
Called when a property on this object has been modified externally
|
FunctionalTesting
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UGroundTruthData::SaveObject
|
/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
|
FunctionalTesting
|
void SaveObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * GroundTruth )
|
[] |
|
UGroundTruthData::UGroundTruthData
|
/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
|
FunctionalTesting
|
UGroundTruthData()
|
[] |
|
UGroundTruthData
|
/Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h
|
FunctionalTesting
|
class UGroundTruthData : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[
{
"type": "bool",
"name": "bResetGroundTruth",
"description": ""
},
{
"type": "TObjectPtr<UOb...",
"name": "ObjectData",
"description": ""
}
] |
|
UTestPhaseComponent::UTestPhaseComponent
|
/Engine/Source/Developer/FunctionalTesting/Classes/TestPhaseComponent.h
|
FunctionalTesting
|
UTestPhaseComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UTestPhaseComponent
|
/Engine/Source/Developer/FunctionalTesting/Classes/TestPhaseComponent.h
|
FunctionalTesting
|
class UTestPhaseComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent)
|
[] |
|
UTraceQueryTestResults::AssertEqual
|
/Engine/Source/Developer/FunctionalTesting/Classes/TraceQueryTestResults.h
|
FunctionalTesting
|
bool AssertEqual ( const [UTraceQueryTestResults](API\Developer\FunctionalTesting\UTraceQueryTestResults) * Expected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject, [AFunctionalTest](API\Developer\FunctionalTesting\AFunctionalTest) & FunctionalTest ) const
|
[] |
|
UTraceQueryTestResults::CaptureNames
|
/Engine/Source/Developer/FunctionalTesting/Classes/TraceQueryTestResults.h
|
FunctionalTesting
|
void CaptureNames()
|
[] |
|
UTraceQueryTestResults::ToString
|
/Engine/Source/Developer/FunctionalTesting/Classes/TraceQueryTestResults.h
|
Output string value
|
FunctionalTesting
|
[FString](API\Runtime\Core\Containers\FString) ToString()
|
[] |
UTraceQueryTestResults
|
/Engine/Source/Developer/FunctionalTesting/Classes/TraceQueryTestResults.h
|
FunctionalTesting
|
class UTraceQueryTestResults : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[
{
"type": "FTraceChannelTe...",
"name": "BatchOptions",
"description": ""
},
{
"type": "FTraceQueryTest...",
"name": "ChannelResults",
"description": "Results for channel trace"
},
{
"type": "FTraceQueryTest...",
"name": "ObjectResults",
"description": "Results for object trace"
},
{
"type": "FTraceQueryTest...",
"name": "ProfileResults",
"description": "Results for profile trace"
}
] |
|
IGeometryProcessing_ApproximateActors::ApproximateActors
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
Top-level driver function that clients call to generate the approximation for a set of input Actors.
|
GeometryProcessingInterfaces
|
virtual void ApproximateActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, const [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FOptions) & Options, [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FResults) & ResultsOut )
|
[] |
IGeometryProcessing_ApproximateActors::ConstructOptions
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
Construct anFOptionsfrom the providedFMeshApproximationSettings.
|
GeometryProcessingInterfaces
|
virtual [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FOptions) ConstructOptions ( const [FMeshApproximationSettings](API\Runtime\Engine\Engine\FMeshApproximationSettings) & MeshApproximationSettings )
|
[] |
EApproximationPolicy
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
GeometryProcessingInterfaces
|
enum EApproximationPolicy { MeshAndGeneratedMaterial, CollisionMesh, }
|
[] |
|
EBaseCappingPolicy
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
GeometryProcessingInterfaces
|
enum EBaseCappingPolicy { NoBaseCapping = 0, ConvexPolygon = 1, ConvexSolid = 2, }
|
[] |
|
EGroundPlaneClippingPolicy
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
GeometryProcessingInterfaces
|
enum EGroundPlaneClippingPolicy { NoClipping = 0, DiscardFullyHiddenFaces = 1, CutFaces = 2, CutFacesAndFill = 3, }
|
[] |
|
EGroundPlanePolicy
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
GeometryProcessingInterfaces
|
enum EGroundPlanePolicy { NoGroundPlane = 0, FixedZHeightGroundPlane = 1, }
|
[] |
|
EMeshDataSourceLODPolicy
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
GeometryProcessingInterfaces
|
enum EMeshDataSourceLODPolicy { LOD0SourceMeshes, LOD0RenderMeshes, }
|
[] |
|
EOcclusionPolicy
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
GeometryProcessingInterfaces
|
enum EOcclusionPolicy { None = 0, VisibilityBased = 1, }
|
[] |
|
EResultCode
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
GeometryProcessingInterfaces
|
enum EResultCode { Success, MeshGenerationFailed, MaterialGenerationFailed, UnknownError, }
|
[] |
|
ESimplificationPolicy
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
GeometryProcessingInterfaces
|
enum ESimplificationPolicy { FixedTriangleCount = 0, TrianglesPerUnitSqMeter = 1, GeometricTolerance = 2, }
|
[] |
|
ETextureSizePolicy
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
GeometryProcessingInterfaces
|
enum ETextureSizePolicy { TextureSize = 0, TexelDensity = 1, }
|
[] |
|
FApproximateActorsCompleteDelegate
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
Delegates to pass back info?
|
GeometryProcessingInterfaces
|
typedef TBaseDelegate_OneParam< void, [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FResults) & > FApproximateActorsCompleteDelegate
|
[] |
EUVGenerationPolicy
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
GeometryProcessingInterfaces
|
enum EUVGenerationPolicy { PreferUVAtlas = 0, PreferXAtlas = 1, PreferPatchBuilder = 2, }
|
[] |
|
FOptions
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
Input options to Actor Approximation process
|
GeometryProcessingInterfaces
|
struct FOptions
|
[
{
"type": "int32",
"name": "AntiAliasMultiSampling",
"description": "Supersampling parameter"
},
{
"type": "double",
"name": "AutoThickenThicknessMeters",
"description": ""
},
{
"type": "bool",
"name": "bAddDownwardFacesOccluder",
"description": ""
},
{
"type": "UMaterialInterf...",
"name": "BakeMaterial",
"description": "A new MIC derived from this material will be created and assigned to the generated mesh."
},
{
"type": "bool",
"name": "bAllowDistanceField",
"description": "Whether to allow distance field to be computed for this mesh. Disable this to save memory if the generated mesh will only be rendered in the distance."
},
{
"type": "bool",
"name": "bApplyMorphology",
"description": ""
},
{
"type": "EBaseCappingPol...",
"name": "BaseCappingPolicy",
"description": ""
},
{
"type": "FName",
"name": "BaseColorTexParamName",
"description": ""
},
{
"type": "double",
"name": "BaseHeightOverrideMeters",
"description": ""
},
{
"type": "FString",
"name": "BasePackagePath",
"description": "Base path for generated assets. Names will be generated by appending strings to this path."
},
{
"type": "EApproximationP...",
"name": "BasePolicy",
"description": "High-level control of the overall approximation process"
},
{
"type": "double",
"name": "BaseThicknessOverrideMeters",
"description": ""
},
{
"type": "bool",
"name": "bAutoThickenThinParts",
"description": "Mesh Preprocessing settings"
},
{
"type": "bool",
"name": "bBakeBaseColor",
"description": ""
},
{
"type": "bool",
"name": "bBakeEmissive",
"description": ""
},
{
"type": "bool",
"name": "bBakeMetallic",
"description": ""
},
{
"type": "bool",
"name": "bBakeNormalMap",
"description": ""
},
{
"type": "bool",
"name": "bBakeRoughness",
"description": ""
},
{
"type": "bool",
"name": "bBakeSpecular",
"description": ""
},
{
"type": "bool",
"name": "bCalculateHardNormals",
"description": ""
},
{
"type": "bool",
"name": "bCreatePhysicsBody",
"description": "Whether theUBodySetupon the Asset will be created."
},
{
"type": "bool",
"name": "bEnableFastSimplifyPrePass",
"description": ""
},
{
"type": "bool",
"name": "bGenerateLightmapUVs",
"description": "Whether to generate lightmap uvs for the merged mesh."
},
{
"type": "bool",
"name": "bGenerateNaniteEnabledMesh",
"description": "Whether to generate a nanite-enabled mesh."
},
{
"type": "bool",
"name": "bIgnoreTinyParts",
"description": ""
},
{
"type": "bool",
"name": "bMaximizeBakeParallelism",
"description": ""
},
{
"type": "bool",
"name": "bSupportRayTracing",
"description": "Whether ray tracing will be supported on this mesh. Disable this to save memory if the generated mesh will only be rendered in the distance."
},
{
"type": "bool",
"name": "bUsePackedMRS",
"description": ""
},
{
"type": "bool",
"name": "bVerbose",
"description": "Print useful information to the Output Log"
},
{
"type": "bool",
"name": "bWriteDebugMesh",
"description": "Create a flattened (ie non-instanced) mesh and save it with _DEBUG suffix. Warning often absolutely enormous!"
},
{
"type": "int32",
"name": "ClampVoxelDimension",
"description": ""
},
{
"type": "FName",
"name": "EmissiveTexParamName",
"description": "Public name, available to the world."
},
{
"type": "double",
"name": "FieldOfViewDegrees",
"description": "Render capture parameters"
},
{
"type": "int32",
"name": "FixedTriangleCount",
"description": ""
},
{
"type": "EGroundPlaneCli...",
"name": "GroundPlaneClippingPolicy",
"description": ""
},
{
"type": "EGroundPlanePol...",
"name": "GroundPlanePolicy",
"description": ""
},
{
"type": "double",
"name": "GroundPlaneZHeight",
"description": ""
},
{
"type": "double",
"name": "HardNormalsAngleDeg",
"description": ""
},
{
"type": "EMeshDataSource...",
"name": "MeshDataLODPolicy",
"description": "Control which LOD, and which type of LOD mesh, should be used as the source for the approximation process"
},
{
"type": "ESimplification...",
"name": "MeshSimplificationPolicy",
"description": ""
},
{
"type": "float",
"name": "MeshTexelDensity",
"description": ""
},
{
"type": "FName",
"name": "MetallicTexParamName",
"description": "Public name, available to the world."
},
{
"type": "double",
"name": "MorphologyDistanceMeters",
"description": ""
},
{
"type": "float",
"name": "NaniteProxyTrianglePercent",
"description": "Percentage of triangles to retain for the nanite coarse mesh."
},
{
"type": "double",
"name": "NearPlaneDist",
"description": ""
},
{
"type": "FName",
"name": "NormalTexParamName",
"description": "Public name, available to the world."
},
{
"type": "EOcclusionPolic...",
"name": "OcclusionPolicy",
"description": ""
},
{
"type": "FName",
"name": "PackedMRSTexParamName",
"description": ""
},
{
"type": "double",
"name": "PatchBuilderCurvatureAlignment",
"description": ""
},
{
"type": "int32",
"name": "PatchBuilderInitialPatchCount",
"description": ""
},
{
"type": "double",
"name": "PatchBuilderMaxNormalDeviationDeg",
"description": ""
},
{
"type": "double",
"name": "PatchBuilderMergingThreshold",
"description": ""
},
{
"type": "int32",
"name": "RenderCaptureImageSize",
"description": "Material approximation settings"
},
{
"type": "FName",
"name": "RoughnessTexParamName",
"description": "Public name, available to the world."
},
{
"type": "double",
"name": "SimplificationTargetMetric",
"description": ""
},
{
"type": "FName",
"name": "SpecularTexParamName",
"description": "Public name, available to the world."
},
{
"type": "int32",
"name": "TextureImageSize",
"description": ""
},
{
"type": "ETextureSizePol...",
"name": "TextureSizePolicy",
"description": "Output texture options"
},
{
"type": "double",
"name": "TinyPartMaxDimensionMeters",
"description": ""
},
{
"type": "double",
"name": "UVAtlasStretchTarget",
"description": ""
},
{
"type": "EUVGenerationPo...",
"name": "UVPolicy",
"description": ""
},
{
"type": "double",
"name": "WindingThreshold",
"description": ""
},
{
"type": "double",
"name": "WorldSpaceApproximationAccuracyMeters",
"description": "Meshing settings (ie for voxelization)"
}
] |
FResults
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
Outputs of an Actor Approximation process
|
GeometryProcessingInterfaces
|
struct FResults
|
[
{
"type": "TArray<UMateri...",
"name": "NewMaterials",
"description": ""
},
{
"type": "TArray<UStatic...",
"name": "NewMeshAssets",
"description": ""
},
{
"type": "TArray<UTextur...",
"name": "NewTextures",
"description": ""
},
{
"type": "EResultCode",
"name": "ResultCode",
"description": ""
}
] |
IGeometryProcessing_ApproximateActors::GetModularFeatureName
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
Modular feature name to register for retrieval during runtime.
|
GeometryProcessingInterfaces
|
static const [FName](API\Runtime\Core\UObject\FName) GetModularFeatureName()
|
[] |
IGeometryProcessing_ApproximateActors::~IGeometryProcessing_ApproximateActors
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
GeometryProcessingInterfaces
|
virtual ~IGeometryProcessing_ApproximateActors()
|
[] |
|
IGeometryProcessing_ApproximateActors
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h
|
This will automatically determine which available implementation to use (based on any applicable config settings/etc), and cache the result of that decision.
|
GeometryProcessingInterfaces
|
class IGeometryProcessing_ApproximateActors : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
|
[
{
"type": "FApproximateAct...",
"name": "CompleteDelegate",
"description": ""
}
] |
IGeometryProcessing_CombineMeshInstances::CombineMeshInstances
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
GeometryProcessingInterfaces
|
virtual void CombineMeshInstances ( const [FSourceInstanceList](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FSourceInstanceL-) & MeshInstances, const [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FOptions) & Options, [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FResults) & ResultsOut )
|
[] |
|
IGeometryProcessing_CombineMeshInstances::ConstructDefaultOptions
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
GeometryProcessingInterfaces
|
virtual [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FOptions) ConstructDefaultOptions()
|
[] |
|
ECoarseApproximationStrategy
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
GeometryProcessingInterfaces
|
enum ECoarseApproximationStrategy { Automatic = 0, VoxelBasedSolidApproximation = 1, SweptPlanarProjection = 2, IntersectSweptPlanarProjections = 3, }
|
[] |
|
EMeshDetailLevel
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
GeometryProcessingInterfaces
|
enum EMeshDetailLevel { Base = 0, Standard = 1, Small = 2, Decorative = 3, }
|
[] |
|
ERemoveHiddenFacesMode
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
GeometryProcessingInterfaces
|
enum ERemoveHiddenFacesMode { None = 0, Fastest = 1, ExteriorVisibility = 5, OcclusionBased = 6, }
|
[] |
|
EVertexColorMappingMode
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
GeometryProcessingInterfaces
|
enum EVertexColorMappingMode { None = 0, TriangleCountMetric = 1, }
|
[] |
|
FBaseMeshInstance
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
FBaseMeshInstanceis a base-struct for the various instance types below (FStaticMeshInstance,FMeshLODSetInstance)
|
GeometryProcessingInterfaces
|
struct FBaseMeshInstance
|
[
{
"type": "bool",
"name": "bAllowApproximation",
"description": ""
},
{
"type": "EMeshDetailLeve...",
"name": "DetailLevel",
"description": ""
},
{
"type": "int32",
"name": "GroupDataIndex",
"description": ""
},
{
"type": "int32",
"name": "InstanceSubsetID",
"description": "In some cases it may be desirable to have \"groups\" of instances which should be output as separate meshes, but be jointly processed in terms of (eg) the part LODs."
},
{
"type": "TArray< FTransf...",
"name": "TransformSequence",
"description": ""
}
] |
FMeshInstanceGroupData
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
FMeshInstanceGroupDatais data shared among one or more FBaseMeshInstances. For example all instances in an ISMC can share a singleFMeshInstanceGroupData.
|
GeometryProcessingInterfaces
|
struct FMeshInstanceGroupData
|
[
{
"type": "bool",
"name": "bAllowMerging",
"description": ""
},
{
"type": "bool",
"name": "bHasConstantOverrideVertexColor",
"description": ""
},
{
"type": "bool",
"name": "bPreserveUVs",
"description": ""
},
{
"type": "TArray<UMateri...",
"name": "MaterialSet",
"description": ""
},
{
"type": "FColor",
"name": "OverrideVertexColor",
"description": ""
}
] |
FMeshLODSetInstance
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
FMeshLODSetInstancerepresents a single instance of aFMeshLODSet
|
GeometryProcessingInterfaces
|
struct FMeshLODSetInstance : public [IGeometryProcessing_CombineMeshInstances::FBaseMeshInstance](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FBaseMeshInstanc-)
|
[
{
"type": "int32",
"name": "ExternalInstanceID",
"description": ""
},
{
"type": "int32",
"name": "MeshLODSetIndex",
"description": ""
}
] |
FMeshLODSet
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
FMeshLODSetrepresents a list of LOD meshes that are used by one or more instances (eg like a StaticMesh, but could be other sources).
|
GeometryProcessingInterfaces
|
struct FMeshLODSet
|
[
{
"type": "TArray< constF...",
"name": "ReferencedMeshLODs",
"description": ""
},
{
"type": "FKAggregateGeom",
"name": "SimpleCollisionShapes",
"description": ""
}
] |
FOptions
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
GeometryProcessingInterfaces
|
struct FOptions
|
[
{
"type": "int",
"name": "ApproximateDecorativePartLODs",
"description": "Decorative part will be approximated by simple shape for this many LOD levels before Filter level."
},
{
"type": "int32",
"name": "ApproximationSourceLOD",
"description": "Which LOD to use as basis for Approximations.Indexis interpreted relative to [CopiedLODs...SimplifiedLODs] set, ie can be set to a Simplified LOD"
},
{
"type": "int32",
"name": "BaseCopiedLOD",
"description": "Settings for Copied LODs, these are directly copied from Source Geometry"
},
{
"type": "bool",
"name": "bAutoGenerateMissingUVs",
"description": "Final processing options applied to each LOD after generationensure that all triangles have some UV values set."
},
{
"type": "bool",
"name": "bAutoGenerateTangents",
"description": "Generate tangents on the output meshes - requires that UVs be available"
},
{
"type": "bool",
"name": "bDoubleSidedHiddenRemoval",
"description": "Treat faces as double-sided for hidden removal"
},
{
"type": "bool",
"name": "bEnableBudgetStrategy_PartLODPromotion",
"description": "Enable/disable the Part Promotion LOD strategy (described above)"
},
{
"type": "bool",
"name": "bMergeCoplanarFaces",
"description": "Attempt to merge/weld coplanar areas after hidden removal, and then further simplify those merged areas Coplanar merging is never applied between areas with different Materials."
},
{
"type": "bool",
"name": "bRetriangulateSourceLODs",
"description": "If enabled, attempt to retriangulate planar areas of Source LODs to remove redundant coplanar geometry."
},
{
"type": "bool",
"name": "bSimplifyPreserveCorners",
"description": ""
},
{
"type": "double",
"name": "CoarseApproximationDetailSize",
"description": ""
},
{
"type": "double",
"name": "CoarseLODBaseTolerance",
"description": ""
},
{
"type": "int32",
"name": "CoarseLODMaxTriCountBase",
"description": ""
},
{
"type": "ECoarseApproxim...",
"name": "CoarseLODStrategy",
"description": "Settings for Coarse LODs."
},
{
"type": "int32",
"name": "FilterDecorativePartsLODLevel",
"description": "LOD level to filter out detail parts."
},
{
"type": "TArray< int32 >",
"name": "HardLODBudgets",
"description": "Optional Support for hitting explicit triangle counts for different LODs."
},
{
"type": "double",
"name": "HardNormalAngleDeg",
"description": "Opening angle used to detect/assign sharp edges"
},
{
"type": "double",
"name": "MaxAllowableApproximationDeviation",
"description": ""
},
{
"type": "int32",
"name": "MergeCoplanarFacesStartLOD",
"description": "LOD level at which coplanar face merging is applied."
},
{
"type": "int32",
"name": "NumCoarseLODs",
"description": ""
},
{
"type": "int32",
"name": "NumCopiedLODs",
"description": ""
},
{
"type": "int32",
"name": "NumLODs",
"description": "Number of requested LODs"
},
{
"type": "int32",
"name": "NumSimplifiedLODs",
"description": "Settings for Simplifed LODs"
},
{
"type": "double",
"name": "OptimizeBaseTriCost",
"description": ""
},
{
"type": "double",
"name": "OptimizeLODLevelTriCostScale",
"description": ""
},
{
"type": "double",
"name": "PartLODPromotionBudgetMultiplier",
"description": "Multiplier on LOD Budgets for PartLODPromotion strategy. This can be used to compensate for hidden-geometry removal and other optimizations done after the strategy is applied."
},
{
"type": "int32",
"name": "PlanarPolygonRetriangulationStartLOD",
"description": "LOD level to attempt extraction and retriangulation of detected planar polygonal areas, after removing hidden faces."
},
{
"type": "TArray<UMateri...",
"name": "PreventMergingMaterialSet",
"description": "Triangles with Materials assigned that are also in this set will not be allowed to be combined/retriangulated with adjacent triangles."
},
{
"type": "ERemoveHiddenFa...",
"name": "RemoveHiddenFacesMethod",
"description": "Overall strategy to use for removing hidden faces"
},
{
"type": "double",
"name": "RemoveHiddenSamplingDensity",
"description": "(approximately) spacing between samples on triangle faces used for determining exterior visibility"
},
{
"type": "int32",
"name": "RemoveHiddenStartLOD",
"description": "Start removing hidden faces at this LOD level"
},
{
"type": "double",
"name": "SimplifyBaseTolerance",
"description": ""
},
{
"type": "double",
"name": "SimplifyLODLevelToleranceScale",
"description": ""
},
{
"type": "double",
"name": "SimplifyMinSalientDimension",
"description": ""
},
{
"type": "double",
"name": "SimplifySharpEdgeAngleDeg",
"description": ""
},
{
"type": "int32",
"name": "StartRetriangulateSourceLOD",
"description": "Which Source LOD to start planar retriangulation at"
},
{
"type": "TFunction<UE::...",
"name": "TriangleGroupingIDFunc",
"description": "TriangleGroupingIDFunc allows client to specify external adjacency relationships between triangles via an integer ID tuple."
},
{
"type": "EVertexColorMap...",
"name": "VertexColorMappingMode",
"description": "Color mapping modes for vertex colors, primarily used for debugging."
}
] |
|
FOutputMesh
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
GeometryProcessingInterfaces
|
struct FOutputMesh
|
[
{
"type": "int32",
"name": "InstanceSubsetID",
"description": "All part instances accumulated into the MeshLODs will have had this InstanceSubsetID in their inputFBaseMeshInstance's."
},
{
"type": "TArray<UMateri...",
"name": "MaterialSet",
"description": ""
},
{
"type": "TArray<UE::Geo...",
"name": "MeshLODs",
"description": ""
},
{
"type": "FKAggregateGeom",
"name": "SimpleCollisionShapes",
"description": ""
}
] |
|
FResults
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
GeometryProcessingInterfaces
|
struct FResults
|
[
{
"type": "TArray<FOutput...",
"name": "CombinedMeshes",
"description": ""
}
] |
|
FSourceInstanceList
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
This data structure may be replaced in future w/ something more structured
|
GeometryProcessingInterfaces
|
struct FSourceInstanceList
|
[
{
"type": "TArray<FMeshIn...",
"name": "InstanceGroupDatas",
"description": "Sets of data shared across multiple instances"
},
{
"type": "TArray<FMeshLO...",
"name": "MeshLODSetInstances",
"description": ""
},
{
"type": "TArray<FMeshLO...",
"name": "MeshLODSets",
"description": "Mesh sets shared across instances"
},
{
"type": "TArray<FStatic...",
"name": "StaticMeshInstances",
"description": ""
}
] |
FStaticMeshInstance
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
FStaticMeshInstancerepresents a single instance of a static mesh asset
|
GeometryProcessingInterfaces
|
struct FStaticMeshInstance : public [IGeometryProcessing_CombineMeshInstances::FBaseMeshInstance](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FBaseMeshInstanc-)
|
[
{
"type": "UPrimitiveCompo...",
"name": "SourceComponent",
"description": ""
},
{
"type": "int32",
"name": "SourceInstanceIndex",
"description": ""
},
{
"type": "UStaticMesh\u0004...",
"name": "SourceMesh",
"description": ""
}
] |
IGeometryProcessing_CombineMeshInstances::GetModularFeatureName
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
Modular feature name to register for retrieval during runtime.
|
GeometryProcessingInterfaces
|
static const [FName](API\Runtime\Core\UObject\FName) GetModularFeatureName()
|
[] |
IGeometryProcessing_CombineMeshInstances::~IGeometryProcessing_CombineMeshInstances
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
GeometryProcessingInterfaces
|
virtual ~IGeometryProcessing_CombineMeshInstances()
|
[] |
|
IGeometryProcessing_CombineMeshInstances
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h
|
The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes. Generally this involves creating simpler versions of the instances and appending them into one or a small number of combined meshes.
|
GeometryProcessingInterfaces
|
class IGeometryProcessing_CombineMeshInstances : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
|
[] |
IGeometryProcessing_MeshAutoUV::ConstructDefaultOptions
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
|
GeometryProcessingInterfaces
|
virtual [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_2\FOptions) ConstructDefaultOptions()
|
[] |
|
EAutoUVMethod
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
|
GeometryProcessingInterfaces
|
enum EAutoUVMethod { PatchBuilder = 0, UVAtlas = 1, XAtlas = 2, }
|
[] |
|
EResultCode
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
|
GeometryProcessingInterfaces
|
enum EResultCode { Success, UnknownError, }
|
[] |
|
FOptions
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
|
GeometryProcessingInterfaces
|
struct FOptions
|
[
{
"type": "bool",
"name": "bAutoPack",
"description": ""
},
{
"type": "double",
"name": "CurvatureAlignment",
"description": ""
},
{
"type": "double",
"name": "MaxAngleDeviationDeg",
"description": ""
},
{
"type": "double",
"name": "MergingThreshold",
"description": ""
},
{
"type": "EAutoUVMethod",
"name": "Method",
"description": ""
},
{
"type": "int",
"name": "NumInitialPatches",
"description": "PatchBuilder parameters."
},
{
"type": "int",
"name": "PackingTargetWidth",
"description": ""
},
{
"type": "double",
"name": "SmoothingAlpha",
"description": ""
},
{
"type": "int",
"name": "SmoothingSteps",
"description": ""
},
{
"type": "int",
"name": "UVAtlasNumCharts",
"description": ""
},
{
"type": "double",
"name": "UVAtlasStretch",
"description": "UVAtlas parameters."
},
{
"type": "int",
"name": "XAtlasMaxIterations",
"description": "XAtlas parameters."
}
] |
|
FResults
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
|
GeometryProcessingInterfaces
|
struct FResults
|
[
{
"type": "EResultCode",
"name": "ResultCode",
"description": ""
}
] |
|
IGeometryProcessing_MeshAutoUV::GenerateUVs
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
|
GeometryProcessingInterfaces
|
virtual void GenerateUVs ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutMesh, const [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_2\FOptions) & Options, [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_2\FResults) & ResultsOut )
|
[] |
|
IGeometryProcessing_MeshAutoUV::GetModularFeatureName
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
|
Modular feature name to register for retrieval during runtime.
|
GeometryProcessingInterfaces
|
static const [FName](API\Runtime\Core\UObject\FName) GetModularFeatureName()
|
[] |
IGeometryProcessing_MeshAutoUV::~IGeometryProcessing_MeshAutoUV
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
|
GeometryProcessingInterfaces
|
virtual ~IGeometryProcessing_MeshAutoUV()
|
[] |
|
IGeometryProcessing_MeshAutoUV
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h
|
The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes. Generally this involves creating simpler versions of the instances and appending them into one or a small number of combined meshes.
|
GeometryProcessingInterfaces
|
class IGeometryProcessing_MeshAutoUV : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
|
[] |
IUVEditorModularFeature::CanLaunchUVEditor
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h
|
GeometryProcessingInterfaces
|
virtual bool CanLaunchUVEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & Objects )
|
[] |
|
IUVEditorModularFeature::GetModularFeatureName
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h
|
Modular feature name to register for retrieval during runtime.
|
GeometryProcessingInterfaces
|
static const [FName](API\Runtime\Core\UObject\FName) GetModularFeatureName()
|
[] |
IUVEditorModularFeature::LaunchUVEditor
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h
|
GeometryProcessingInterfaces
|
virtual void LaunchUVEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & Objects )
|
[] |
|
IUVEditorModularFeature::~IUVEditorModularFeature
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h
|
GeometryProcessingInterfaces
|
virtual ~IUVEditorModularFeature()
|
[] |
|
IUVEditorModularFeature
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h
|
This interface acts as a connector to the (optional) UV Editor plugin. If the plugin is available, then it can be retrieved viaIModularFeatures::Get().GetModularFeatureImplementation or related methods.
|
GeometryProcessingInterfaces
|
class IUVEditorModularFeature : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
|
[] |
IGeometryProcessingInterfacesModule::GetApproximateActorsImplementation
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/IGeometryProcessingInterfacesModule.h
|
implementation ofIGeometryProcessing_ApproximateActors, if available
|
GeometryProcessingInterfaces
|
[IGeometryProcessing_ApproximateActors](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-) * GetApproximateActorsImplementation()
|
[] |
IGeometryProcessingInterfacesModule::GetCombineMeshInstancesImplementation
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/IGeometryProcessingInterfacesModule.h
|
implementation ofIGeometryProcessing_CombineMeshInstances, if available, or nullptr (result is cached internally)
|
GeometryProcessingInterfaces
|
[IGeometryProcessing_CombineMeshInstances](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1) * GetCombineMeshInstancesImplementation()
|
[] |
IGeometryProcessingInterfacesModule::GetMeshAutoUVImplementation
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/IGeometryProcessingInterfacesModule.h
|
implementation ofIGeometryProcessing_MeshAutoUV, if available, or nullptr (result is cached internally)
|
GeometryProcessingInterfaces
|
[IGeometryProcessing_MeshAutoUV](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_2) * GetMeshAutoUVImplementation()
|
[] |
IGeometryProcessingInterfacesModule
|
/Engine/Source/Developer/GeometryProcessingInterfaces/Public/IGeometryProcessingInterfacesModule.h
|
This interface is implemented by FGeometryProcessingInterfacesModule. Client code that wants access to the operations should get this interface like so: IGeometryProcessingInterfacesModule& GeomProcInterfaces = FModuleManager::Get().LoadModuleChecked("GeometryProcessingInterfaces");
|
GeometryProcessingInterfaces
|
class IGeometryProcessingInterfacesModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
|
[] |
GraphColorMesh
|
/Engine/Source/Developer/GraphColor/Public/GraphColor.h
|
GraphColor
|
void GraphColorMesh ( [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & VertColors, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & Indexes )
|
[] |
|
EClusterGenerationError
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h
|
HierarchicalLODUtilities
|
enum EClusterGenerationError { None = 0, ValidActor = 1 << 1, InvalidActor = 1 << 2, ActorHiddenInGame = 1 << 3, ExcludedActor = 1 << 4, LODActor = 1 << 5, ActorTooSmall = 1 << 6, AlreadyClustered = 1 << 7, ComponentHiddenInGame = 1 << 8, MoveableComponent = 1 << 9, ExcludedComponent = 1 << 10, }
|
[] |
|
FHierarchicalLODProxyProcessor::AddProxyJob
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
|
EndFTSTickerObjectBaseAddProxyJobFGuid- Guid for the job
|
HierarchicalLODUtilities
|
[FGuid](API\Runtime\Core\Misc\FGuid) AddProxyJob ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InLODActor, [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * InProxy, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup )
|
[] |
FHierarchicalLODProxyProcessor::ClearProcessingData
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
|
Clears the processing data array/map
|
HierarchicalLODUtilities
|
void ClearProcessingData()
|
[] |
FHierarchicalLODProxyProcessor::GetCallbackDelegate
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
|
Returns the callback delegate which will be passed onto ProxyLOD function
|
HierarchicalLODUtilities
|
[FCreateProxyDelegate](API\Developer\MeshReductionInterface\FCreateProxyDelegate) & GetCallbackDelegate()
|
[] |
FProcessData
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
|
Structure storing the data required during processing
|
HierarchicalLODUtilities
|
struct FProcessData
|
[
{
"type": "TArray<TStrong...",
"name": "AssetObjects",
"description": "Array with resulting asset objects from proxy generation (StaticMesh/Materials/Textures)"
},
{
"type": "ALODActor*",
"name": "LODActor",
"description": "LODActor instance for which a proxy is generated"
},
{
"type": "FHierarchicalSi...",
"name": "LODSetup",
"description": "HLOD settings structure used for creating the proxy"
},
{
"type": "UHLODProxy*...",
"name": "Proxy",
"description": "Proxy mesh where the rendering data is stored"
}
] |
FHierarchicalLODProxyProcessor::IsProxyGenerationRunning
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
|
HierarchicalLODUtilities
|
bool IsProxyGenerationRunning() const
|
[] |
|
FHierarchicalLODProxyProcessor::OnMapChange
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
|
Called when the map has changed
|
HierarchicalLODUtilities
|
void OnMapChange ( uint32 MapFlags )
|
[] |
FHierarchicalLODProxyProcessor::OnNewCurrentLevel
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
|
Called when the current level has changed
|
HierarchicalLODUtilities
|
void OnNewCurrentLevel()
|
[] |
FHierarchicalLODProxyProcessor::ProcessProxy
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
|
Callback function used for processing finished mesh generation jobs
|
HierarchicalLODUtilities
|
void ProcessProxy ( const [FGuid](API\Runtime\Core\Misc\FGuid) InGuid, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InAssetsToSync )
|
[] |
FHierarchicalLODProxyProcessor::Tick
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
|
BeginFTSTickerObjectBase
|
HierarchicalLODUtilities
|
virtual bool Tick ( float DeltaTime )
|
[] |
FHierarchicalLODProxyProcessor::FHierarchicalLODProxyProcessor
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
|
HierarchicalLODUtilities
|
FHierarchicalLODProxyProcessor()
|
[] |
|
FHierarchicalLODProxyProcessor::~FHierarchicalLODProxyProcessor
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
|
HierarchicalLODUtilities
|
~FHierarchicalLODProxyProcessor()
|
[] |
|
FHierarchicalLODProxyProcessor
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h
|
HierarchicalLODUtilities
|
class FHierarchicalLODProxyProcessor : public [FTSTickerObjectBase](API\Runtime\Core\Containers\FTSTickerObjectBase)
|
[] |
|
FHierarchicalLODUtilities::AddActorToCluster
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
|
Adds an actor to the given cluster
|
HierarchicalLODUtilities
|
virtual const bool AddActorToCluster ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InParentActor )
|
[] |
FHierarchicalLODUtilities::AreActorsClustered
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
|
Checks if all actors are part of a cluster
|
HierarchicalLODUtilities
|
virtual const bool AreActorsClustered ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors )
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[] |
FHierarchicalLODUtilities::AreActorsInSameHLODLevel
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/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
|
Checks if all actors are in the same HLOD level
|
HierarchicalLODUtilities
|
virtual const bool AreActorsInSameHLODLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors )
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[] |
FHierarchicalLODUtilities::AreActorsInSamePersistingLevel
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/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
|
Checks if all actors have the same outer world
|
HierarchicalLODUtilities
|
virtual const bool AreActorsInSamePersistingLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors )
|
[] |
FHierarchicalLODUtilities::AreClustersInSameHLODLevel
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
|
Checks if all clusters are in the same HLOD level
|
HierarchicalLODUtilities
|
virtual const bool AreClustersInSameHLODLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [ALODActor](API\Runtime\Engine\Engine\ALODActor) * > & InLODActors )
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[] |
FHierarchicalLODUtilities::BuildStaticMeshForLODActor
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
|
Builds a virtual mesh object for the given LODACtor
|
HierarchicalLODUtilities
|
virtual bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * AssetsOuter, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup )
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[] |
FHierarchicalLODUtilities::BuildStaticMeshForLODActor
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
|
Deprecated* Use different signature usingUHLODProxy
|
HierarchicalLODUtilities
|
virtual bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * AssetsOuter, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial )
|
[] |
FHierarchicalLODUtilities::BuildStaticMeshForLODActor
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
|
HierarchicalLODUtilities
|
virtual bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * Proxy, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial )
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[] |
|
FHierarchicalLODUtilities::CalculateDrawDistanceFromScreenSize
|
/Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h
|
HierarchicalLODUtilities
|
virtual float CalculateDrawDistanceFromScreenSize ( const float SphereRadius, const float ScreenSize, const FMatrix & ProjectionMatrix )
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[] |
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