className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UFunctionalTestingManager::RunFirstValidTest | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | bool RunFirstValidTest() | [] | |
UFunctionalTestingManager::SetReproString | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | void SetReproString ( [FString](API\Runtime\Core\Containers\FString) ReproString ) | [] | |
UFunctionalTestingManager::SetLooped | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | void SetLooped ( const bool bNewLooped ) | [] | |
UFunctionalTestingManager::SetUpTests | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | void SetUpTests() | [] | |
UFunctionalTestingManager::TickMe | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | void TickMe ( float DeltaTime ) | [] | |
UFunctionalTestingManager::TriggerFirstValidTest | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | void TriggerFirstValidTest() | [] | |
UFunctionalTestingManager | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | class UFunctionalTestingManager : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | [
{
"type": "TArray<TObject...",
"name": "AllTests",
"description": ""
},
{
"type": "bool",
"name": "bFinished",
"description": ""
},
{
"type": "bool",
"name": "bInitialDelayApplied",
"description": ""
},
{
"type": "bool",
"name": "bIsRunning",
"description"... | |
UFunctionalTestingManager::UFunctionalTestingManager | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestingManager.h | FunctionalTesting | UFunctionalTestingManager ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UFunctionalTestUtilityLibrary::TraceChannelTestUtil | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestUtilityLibrary.h | Helper function to trace and permute many options at once | FunctionalTesting | static [UTraceQueryTestResults](API\Developer\FunctionalTesting\UTraceQueryTestResults) * TraceChannelTestUtil ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FTraceChannelTestBatchOptions](API\Developer\FunctionalTesting\FTraceChannelTestBatchOptions) & BatchOptions, const FVector Start, const FVector End, float SphereCapsuleRadius, float CapsuleHalfHeight, FVector BoxHalfSize, const FRotator Orientation, ETraceTypeQuery TraceChannel, [TArray](API\Runtime\Core\Containers\TArray)< [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EObjectTypeQuery > > ObjectTypes, [FName](API\Runtime\Core\UObject\FName) ProfileName, bool bTraceComplex, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & ActorsToIgnore, bool bIgnoreSelf, [EDrawDebugTrace::Type](API\Runtime\Engine\Kismet\EDrawDebugTrace__Type) DrawDebugType, [FLinearColor](API\Runtime\Core\Math\FLinearColor) TraceColor, [FLinearColor](API\Runtime\Core\Math\FLinearColor) TraceHitColor, float DrawTime ) | [] |
UGroundTruthData::CanModify | /Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h | FunctionalTesting | bool CanModify() const | [] | |
UFunctionalTestUtilityLibrary | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestUtilityLibrary.h | Used to expose C++ functions to tests that we don't want to make BP accessible in the engine itself. | FunctionalTesting | class UFunctionalTestUtilityLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | [] |
UGroundTruthData::LoadObject | /Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h | FunctionalTesting | [UObject](API\Runtime\CoreUObject\UObject\UObject) * LoadObject() | [] | |
UGroundTruthData::ResetObject | /Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h | FunctionalTesting | void ResetObject() | [] | |
UGroundTruthData::PostEditChangeProperty | /Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h | Called when a property on this object has been modified externally | FunctionalTesting | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UGroundTruthData::SaveObject | /Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h | FunctionalTesting | void SaveObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * GroundTruth ) | [] | |
UGroundTruthData::UGroundTruthData | /Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h | FunctionalTesting | UGroundTruthData() | [] | |
UGroundTruthData | /Engine/Source/Developer/FunctionalTesting/Public/GroundTruthData.h | FunctionalTesting | class UGroundTruthData : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "bResetGroundTruth",
"description": ""
},
{
"type": "TObjectPtr<UOb...",
"name": "ObjectData",
"description": ""
}
] | |
UTestPhaseComponent::UTestPhaseComponent | /Engine/Source/Developer/FunctionalTesting/Classes/TestPhaseComponent.h | FunctionalTesting | UTestPhaseComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTestPhaseComponent | /Engine/Source/Developer/FunctionalTesting/Classes/TestPhaseComponent.h | FunctionalTesting | class UTestPhaseComponent : public [USceneComponent](API\Runtime\Engine\Components\USceneComponent) | [] | |
UTraceQueryTestResults::AssertEqual | /Engine/Source/Developer/FunctionalTesting/Classes/TraceQueryTestResults.h | FunctionalTesting | bool AssertEqual ( const [UTraceQueryTestResults](API\Developer\FunctionalTesting\UTraceQueryTestResults) * Expected, const [FString](API\Runtime\Core\Containers\FString) & What, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject, [AFunctionalTest](API\Developer\FunctionalTesting\AFunctionalTest) & FunctionalTest ) const | [] | |
UTraceQueryTestResults::CaptureNames | /Engine/Source/Developer/FunctionalTesting/Classes/TraceQueryTestResults.h | FunctionalTesting | void CaptureNames() | [] | |
UTraceQueryTestResults::ToString | /Engine/Source/Developer/FunctionalTesting/Classes/TraceQueryTestResults.h | Output string value | FunctionalTesting | [FString](API\Runtime\Core\Containers\FString) ToString() | [] |
UTraceQueryTestResults | /Engine/Source/Developer/FunctionalTesting/Classes/TraceQueryTestResults.h | FunctionalTesting | class UTraceQueryTestResults : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "FTraceChannelTe...",
"name": "BatchOptions",
"description": ""
},
{
"type": "FTraceQueryTest...",
"name": "ChannelResults",
"description": "Results for channel trace"
},
{
"type": "FTraceQueryTest...",
"name": "ObjectResults",
"description": "Results for object... | |
IGeometryProcessing_ApproximateActors::ApproximateActors | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | Top-level driver function that clients call to generate the approximation for a set of input Actors. | GeometryProcessingInterfaces | virtual void ApproximateActors ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors, const [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FOptions) & Options, [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FResults) & ResultsOut ) | [] |
IGeometryProcessing_ApproximateActors::ConstructOptions | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | Construct anFOptionsfrom the providedFMeshApproximationSettings. | GeometryProcessingInterfaces | virtual [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FOptions) ConstructOptions ( const [FMeshApproximationSettings](API\Runtime\Engine\Engine\FMeshApproximationSettings) & MeshApproximationSettings ) | [] |
EApproximationPolicy | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | GeometryProcessingInterfaces | enum EApproximationPolicy { MeshAndGeneratedMaterial, CollisionMesh, } | [] | |
EBaseCappingPolicy | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | GeometryProcessingInterfaces | enum EBaseCappingPolicy { NoBaseCapping = 0, ConvexPolygon = 1, ConvexSolid = 2, } | [] | |
EGroundPlaneClippingPolicy | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | GeometryProcessingInterfaces | enum EGroundPlaneClippingPolicy { NoClipping = 0, DiscardFullyHiddenFaces = 1, CutFaces = 2, CutFacesAndFill = 3, } | [] | |
EGroundPlanePolicy | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | GeometryProcessingInterfaces | enum EGroundPlanePolicy { NoGroundPlane = 0, FixedZHeightGroundPlane = 1, } | [] | |
EMeshDataSourceLODPolicy | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | GeometryProcessingInterfaces | enum EMeshDataSourceLODPolicy { LOD0SourceMeshes, LOD0RenderMeshes, } | [] | |
EOcclusionPolicy | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | GeometryProcessingInterfaces | enum EOcclusionPolicy { None = 0, VisibilityBased = 1, } | [] | |
EResultCode | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | GeometryProcessingInterfaces | enum EResultCode { Success, MeshGenerationFailed, MaterialGenerationFailed, UnknownError, } | [] | |
ESimplificationPolicy | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | GeometryProcessingInterfaces | enum ESimplificationPolicy { FixedTriangleCount = 0, TrianglesPerUnitSqMeter = 1, GeometricTolerance = 2, } | [] | |
ETextureSizePolicy | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | GeometryProcessingInterfaces | enum ETextureSizePolicy { TextureSize = 0, TexelDensity = 1, } | [] | |
FApproximateActorsCompleteDelegate | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | Delegates to pass back info? | GeometryProcessingInterfaces | typedef TBaseDelegate_OneParam< void, [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-\FResults) & > FApproximateActorsCompleteDelegate | [] |
EUVGenerationPolicy | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | GeometryProcessingInterfaces | enum EUVGenerationPolicy { PreferUVAtlas = 0, PreferXAtlas = 1, PreferPatchBuilder = 2, } | [] | |
FOptions | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | Input options to Actor Approximation process | GeometryProcessingInterfaces | struct FOptions | [
{
"type": "int32",
"name": "AntiAliasMultiSampling",
"description": "Supersampling parameter"
},
{
"type": "double",
"name": "AutoThickenThicknessMeters",
"description": ""
},
{
"type": "bool",
"name": "bAddDownwardFacesOccluder",
"description": ""
},
{
"type": "U... |
FResults | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | Outputs of an Actor Approximation process | GeometryProcessingInterfaces | struct FResults | [
{
"type": "TArray<UMateri...",
"name": "NewMaterials",
"description": ""
},
{
"type": "TArray<UStatic...",
"name": "NewMeshAssets",
"description": ""
},
{
"type": "TArray<UTextur...",
"name": "NewTextures",
"description": ""
},
{
"type": "EResultCode",
"name":... |
IGeometryProcessing_ApproximateActors::GetModularFeatureName | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | Modular feature name to register for retrieval during runtime. | GeometryProcessingInterfaces | static const [FName](API\Runtime\Core\UObject\FName) GetModularFeatureName() | [] |
IGeometryProcessing_ApproximateActors::~IGeometryProcessing_ApproximateActors | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | GeometryProcessingInterfaces | virtual ~IGeometryProcessing_ApproximateActors() | [] | |
IGeometryProcessing_ApproximateActors | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h | This will automatically determine which available implementation to use (based on any applicable config settings/etc), and cache the result of that decision. | GeometryProcessingInterfaces | class IGeometryProcessing_ApproximateActors : public [IModularFeature](API\Runtime\Core\Features\IModularFeature) | [
{
"type": "FApproximateAct...",
"name": "CompleteDelegate",
"description": ""
}
] |
IGeometryProcessing_CombineMeshInstances::CombineMeshInstances | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | GeometryProcessingInterfaces | virtual void CombineMeshInstances ( const [FSourceInstanceList](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FSourceInstanceL-) & MeshInstances, const [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FOptions) & Options, [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FResults) & ResultsOut ) | [] | |
IGeometryProcessing_CombineMeshInstances::ConstructDefaultOptions | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | GeometryProcessingInterfaces | virtual [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FOptions) ConstructDefaultOptions() | [] | |
ECoarseApproximationStrategy | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | GeometryProcessingInterfaces | enum ECoarseApproximationStrategy { Automatic = 0, VoxelBasedSolidApproximation = 1, SweptPlanarProjection = 2, IntersectSweptPlanarProjections = 3, } | [] | |
EMeshDetailLevel | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | GeometryProcessingInterfaces | enum EMeshDetailLevel { Base = 0, Standard = 1, Small = 2, Decorative = 3, } | [] | |
ERemoveHiddenFacesMode | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | GeometryProcessingInterfaces | enum ERemoveHiddenFacesMode { None = 0, Fastest = 1, ExteriorVisibility = 5, OcclusionBased = 6, } | [] | |
EVertexColorMappingMode | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | GeometryProcessingInterfaces | enum EVertexColorMappingMode { None = 0, TriangleCountMetric = 1, } | [] | |
FBaseMeshInstance | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | FBaseMeshInstanceis a base-struct for the various instance types below (FStaticMeshInstance,FMeshLODSetInstance) | GeometryProcessingInterfaces | struct FBaseMeshInstance | [
{
"type": "bool",
"name": "bAllowApproximation",
"description": ""
},
{
"type": "EMeshDetailLeve...",
"name": "DetailLevel",
"description": ""
},
{
"type": "int32",
"name": "GroupDataIndex",
"description": ""
},
{
"type": "int32",
"name": "InstanceSubsetID",
... |
FMeshInstanceGroupData | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | FMeshInstanceGroupDatais data shared among one or more FBaseMeshInstances. For example all instances in an ISMC can share a singleFMeshInstanceGroupData. | GeometryProcessingInterfaces | struct FMeshInstanceGroupData | [
{
"type": "bool",
"name": "bAllowMerging",
"description": ""
},
{
"type": "bool",
"name": "bHasConstantOverrideVertexColor",
"description": ""
},
{
"type": "bool",
"name": "bPreserveUVs",
"description": ""
},
{
"type": "TArray<UMateri...",
"name": "MaterialSet... |
FMeshLODSetInstance | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | FMeshLODSetInstancerepresents a single instance of aFMeshLODSet | GeometryProcessingInterfaces | struct FMeshLODSetInstance : public [IGeometryProcessing_CombineMeshInstances::FBaseMeshInstance](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FBaseMeshInstanc-) | [
{
"type": "int32",
"name": "ExternalInstanceID",
"description": ""
},
{
"type": "int32",
"name": "MeshLODSetIndex",
"description": ""
}
] |
FMeshLODSet | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | FMeshLODSetrepresents a list of LOD meshes that are used by one or more instances (eg like a StaticMesh, but could be other sources). | GeometryProcessingInterfaces | struct FMeshLODSet | [
{
"type": "TArray< constF...",
"name": "ReferencedMeshLODs",
"description": ""
},
{
"type": "FKAggregateGeom",
"name": "SimpleCollisionShapes",
"description": ""
}
] |
FOptions | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | GeometryProcessingInterfaces | struct FOptions | [
{
"type": "int",
"name": "ApproximateDecorativePartLODs",
"description": "Decorative part will be approximated by simple shape for this many LOD levels before Filter level."
},
{
"type": "int32",
"name": "ApproximationSourceLOD",
"description": "Which LOD to use as basis for Approximatio... | |
FOutputMesh | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | GeometryProcessingInterfaces | struct FOutputMesh | [
{
"type": "int32",
"name": "InstanceSubsetID",
"description": "All part instances accumulated into the MeshLODs will have had this InstanceSubsetID in their inputFBaseMeshInstance's."
},
{
"type": "TArray<UMateri...",
"name": "MaterialSet",
"description": ""
},
{
"type": "TArray<... | |
FResults | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | GeometryProcessingInterfaces | struct FResults | [
{
"type": "TArray<FOutput...",
"name": "CombinedMeshes",
"description": ""
}
] | |
FSourceInstanceList | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | This data structure may be replaced in future w/ something more structured | GeometryProcessingInterfaces | struct FSourceInstanceList | [
{
"type": "TArray<FMeshIn...",
"name": "InstanceGroupDatas",
"description": "Sets of data shared across multiple instances"
},
{
"type": "TArray<FMeshLO...",
"name": "MeshLODSetInstances",
"description": ""
},
{
"type": "TArray<FMeshLO...",
"name": "MeshLODSets",
"descrip... |
FStaticMeshInstance | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | FStaticMeshInstancerepresents a single instance of a static mesh asset | GeometryProcessingInterfaces | struct FStaticMeshInstance : public [IGeometryProcessing_CombineMeshInstances::FBaseMeshInstance](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1\FBaseMeshInstanc-) | [
{
"type": "UPrimitiveCompo...",
"name": "SourceComponent",
"description": ""
},
{
"type": "int32",
"name": "SourceInstanceIndex",
"description": ""
},
{
"type": "UStaticMesh\u0004...",
"name": "SourceMesh",
"description": ""
}
] |
IGeometryProcessing_CombineMeshInstances::GetModularFeatureName | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | Modular feature name to register for retrieval during runtime. | GeometryProcessingInterfaces | static const [FName](API\Runtime\Core\UObject\FName) GetModularFeatureName() | [] |
IGeometryProcessing_CombineMeshInstances::~IGeometryProcessing_CombineMeshInstances | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | GeometryProcessingInterfaces | virtual ~IGeometryProcessing_CombineMeshInstances() | [] | |
IGeometryProcessing_CombineMeshInstances | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/CombineMeshInstances.h | The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes. Generally this involves creating simpler versions of the instances and appending them into one or a small number of combined meshes. | GeometryProcessingInterfaces | class IGeometryProcessing_CombineMeshInstances : public [IModularFeature](API\Runtime\Core\Features\IModularFeature) | [] |
IGeometryProcessing_MeshAutoUV::ConstructDefaultOptions | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h | GeometryProcessingInterfaces | virtual [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_2\FOptions) ConstructDefaultOptions() | [] | |
EAutoUVMethod | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h | GeometryProcessingInterfaces | enum EAutoUVMethod { PatchBuilder = 0, UVAtlas = 1, XAtlas = 2, } | [] | |
EResultCode | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h | GeometryProcessingInterfaces | enum EResultCode { Success, UnknownError, } | [] | |
FOptions | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h | GeometryProcessingInterfaces | struct FOptions | [
{
"type": "bool",
"name": "bAutoPack",
"description": ""
},
{
"type": "double",
"name": "CurvatureAlignment",
"description": ""
},
{
"type": "double",
"name": "MaxAngleDeviationDeg",
"description": ""
},
{
"type": "double",
"name": "MergingThreshold",
"des... | |
FResults | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h | GeometryProcessingInterfaces | struct FResults | [
{
"type": "EResultCode",
"name": "ResultCode",
"description": ""
}
] | |
IGeometryProcessing_MeshAutoUV::GenerateUVs | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h | GeometryProcessingInterfaces | virtual void GenerateUVs ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InOutMesh, const [FOptions](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_2\FOptions) & Options, [FResults](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_2\FResults) & ResultsOut ) | [] | |
IGeometryProcessing_MeshAutoUV::GetModularFeatureName | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h | Modular feature name to register for retrieval during runtime. | GeometryProcessingInterfaces | static const [FName](API\Runtime\Core\UObject\FName) GetModularFeatureName() | [] |
IGeometryProcessing_MeshAutoUV::~IGeometryProcessing_MeshAutoUV | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h | GeometryProcessingInterfaces | virtual ~IGeometryProcessing_MeshAutoUV() | [] | |
IGeometryProcessing_MeshAutoUV | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/MeshAutoUV.h | The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes. Generally this involves creating simpler versions of the instances and appending them into one or a small number of combined meshes. | GeometryProcessingInterfaces | class IGeometryProcessing_MeshAutoUV : public [IModularFeature](API\Runtime\Core\Features\IModularFeature) | [] |
IUVEditorModularFeature::CanLaunchUVEditor | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h | GeometryProcessingInterfaces | virtual bool CanLaunchUVEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & Objects ) | [] | |
IUVEditorModularFeature::GetModularFeatureName | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h | Modular feature name to register for retrieval during runtime. | GeometryProcessingInterfaces | static const [FName](API\Runtime\Core\UObject\FName) GetModularFeatureName() | [] |
IUVEditorModularFeature::LaunchUVEditor | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h | GeometryProcessingInterfaces | virtual void LaunchUVEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & Objects ) | [] | |
IUVEditorModularFeature::~IUVEditorModularFeature | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h | GeometryProcessingInterfaces | virtual ~IUVEditorModularFeature() | [] | |
IUVEditorModularFeature | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h | This interface acts as a connector to the (optional) UV Editor plugin. If the plugin is available, then it can be retrieved viaIModularFeatures::Get().GetModularFeatureImplementation or related methods. | GeometryProcessingInterfaces | class IUVEditorModularFeature : public [IModularFeature](API\Runtime\Core\Features\IModularFeature) | [] |
IGeometryProcessingInterfacesModule::GetApproximateActorsImplementation | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/IGeometryProcessingInterfacesModule.h | implementation ofIGeometryProcessing_ApproximateActors, if available | GeometryProcessingInterfaces | [IGeometryProcessing_ApproximateActors](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-) * GetApproximateActorsImplementation() | [] |
IGeometryProcessingInterfacesModule::GetCombineMeshInstancesImplementation | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/IGeometryProcessingInterfacesModule.h | implementation ofIGeometryProcessing_CombineMeshInstances, if available, or nullptr (result is cached internally) | GeometryProcessingInterfaces | [IGeometryProcessing_CombineMeshInstances](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_1) * GetCombineMeshInstancesImplementation() | [] |
IGeometryProcessingInterfacesModule::GetMeshAutoUVImplementation | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/IGeometryProcessingInterfacesModule.h | implementation ofIGeometryProcessing_MeshAutoUV, if available, or nullptr (result is cached internally) | GeometryProcessingInterfaces | [IGeometryProcessing_MeshAutoUV](API\Developer\GeometryProcessingInterfaces\GeometryProcessingInterfaces\IGeometryProcess-_2) * GetMeshAutoUVImplementation() | [] |
IGeometryProcessingInterfacesModule | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/IGeometryProcessingInterfacesModule.h | This interface is implemented by FGeometryProcessingInterfacesModule. Client code that wants access to the operations should get this interface like so: IGeometryProcessingInterfacesModule& GeomProcInterfaces = FModuleManager::Get().LoadModuleChecked("GeometryProcessingInterfaces"); | GeometryProcessingInterfaces | class IGeometryProcessingInterfacesModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
GraphColorMesh | /Engine/Source/Developer/GraphColor/Public/GraphColor.h | GraphColor | void GraphColorMesh ( [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & VertColors, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & Indexes ) | [] | |
EClusterGenerationError | /Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h | HierarchicalLODUtilities | enum EClusterGenerationError { None = 0, ValidActor = 1 << 1, InvalidActor = 1 << 2, ActorHiddenInGame = 1 << 3, ExcludedActor = 1 << 4, LODActor = 1 << 5, ActorTooSmall = 1 << 6, AlreadyClustered = 1 << 7, ComponentHiddenInGame = 1 << 8, MoveableComponent = 1 << 9, ExcludedComponent = 1 << 10, } | [] | |
FHierarchicalLODProxyProcessor::AddProxyJob | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h | EndFTSTickerObjectBaseAddProxyJobFGuid- Guid for the job | HierarchicalLODUtilities | [FGuid](API\Runtime\Core\Misc\FGuid) AddProxyJob ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InLODActor, [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * InProxy, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup ) | [] |
FHierarchicalLODProxyProcessor::ClearProcessingData | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h | Clears the processing data array/map | HierarchicalLODUtilities | void ClearProcessingData() | [] |
FHierarchicalLODProxyProcessor::GetCallbackDelegate | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h | Returns the callback delegate which will be passed onto ProxyLOD function | HierarchicalLODUtilities | [FCreateProxyDelegate](API\Developer\MeshReductionInterface\FCreateProxyDelegate) & GetCallbackDelegate() | [] |
FProcessData | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h | Structure storing the data required during processing | HierarchicalLODUtilities | struct FProcessData | [
{
"type": "TArray<TStrong...",
"name": "AssetObjects",
"description": "Array with resulting asset objects from proxy generation (StaticMesh/Materials/Textures)"
},
{
"type": "ALODActor*",
"name": "LODActor",
"description": "LODActor instance for which a proxy is generated"
},
{
"... |
FHierarchicalLODProxyProcessor::IsProxyGenerationRunning | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h | HierarchicalLODUtilities | bool IsProxyGenerationRunning() const | [] | |
FHierarchicalLODProxyProcessor::OnMapChange | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h | Called when the map has changed | HierarchicalLODUtilities | void OnMapChange ( uint32 MapFlags ) | [] |
FHierarchicalLODProxyProcessor::OnNewCurrentLevel | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h | Called when the current level has changed | HierarchicalLODUtilities | void OnNewCurrentLevel() | [] |
FHierarchicalLODProxyProcessor::ProcessProxy | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h | Callback function used for processing finished mesh generation jobs | HierarchicalLODUtilities | void ProcessProxy ( const [FGuid](API\Runtime\Core\Misc\FGuid) InGuid, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InAssetsToSync ) | [] |
FHierarchicalLODProxyProcessor::Tick | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h | BeginFTSTickerObjectBase | HierarchicalLODUtilities | virtual bool Tick ( float DeltaTime ) | [] |
FHierarchicalLODProxyProcessor::FHierarchicalLODProxyProcessor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h | HierarchicalLODUtilities | FHierarchicalLODProxyProcessor() | [] | |
FHierarchicalLODProxyProcessor::~FHierarchicalLODProxyProcessor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h | HierarchicalLODUtilities | ~FHierarchicalLODProxyProcessor() | [] | |
FHierarchicalLODProxyProcessor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h | HierarchicalLODUtilities | class FHierarchicalLODProxyProcessor : public [FTSTickerObjectBase](API\Runtime\Core\Containers\FTSTickerObjectBase) | [] | |
FHierarchicalLODUtilities::AddActorToCluster | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Adds an actor to the given cluster | HierarchicalLODUtilities | virtual const bool AddActorToCluster ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, [ALODActor](API\Runtime\Engine\Engine\ALODActor) * InParentActor ) | [] |
FHierarchicalLODUtilities::AreActorsClustered | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Checks if all actors are part of a cluster | HierarchicalLODUtilities | virtual const bool AreActorsClustered ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors ) | [] |
FHierarchicalLODUtilities::AreActorsInSameHLODLevel | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Checks if all actors are in the same HLOD level | HierarchicalLODUtilities | virtual const bool AreActorsInSameHLODLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors ) | [] |
FHierarchicalLODUtilities::AreActorsInSamePersistingLevel | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Checks if all actors have the same outer world | HierarchicalLODUtilities | virtual const bool AreActorsInSamePersistingLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors ) | [] |
FHierarchicalLODUtilities::AreClustersInSameHLODLevel | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Checks if all clusters are in the same HLOD level | HierarchicalLODUtilities | virtual const bool AreClustersInSameHLODLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [ALODActor](API\Runtime\Engine\Engine\ALODActor) * > & InLODActors ) | [] |
FHierarchicalLODUtilities::BuildStaticMeshForLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Builds a virtual mesh object for the given LODACtor | HierarchicalLODUtilities | virtual bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * AssetsOuter, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup ) | [] |
FHierarchicalLODUtilities::BuildStaticMeshForLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | Deprecated* Use different signature usingUHLODProxy | HierarchicalLODUtilities | virtual bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * AssetsOuter, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial ) | [] |
FHierarchicalLODUtilities::BuildStaticMeshForLODActor | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | HierarchicalLODUtilities | virtual bool BuildStaticMeshForLODActor ( [ALODActor](API\Runtime\Engine\Engine\ALODActor) * LODActor, [UHLODProxy](API\Runtime\Engine\Engine\UHLODProxy) * Proxy, const [FHierarchicalSimplification](API\Runtime\Engine\GameFramework\FHierarchicalSimplification) & LODSetup, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBaseMaterial ) | [] | |
FHierarchicalLODUtilities::CalculateDrawDistanceFromScreenSize | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h | HierarchicalLODUtilities | virtual float CalculateDrawDistanceFromScreenSize ( const float SphereRadius, const float ScreenSize, const FMatrix & ProjectionMatrix ) | [] |
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