className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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FSubobjectData::GetMutableObject | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | Muteable accessors for this subobject to be used by the subsystem. | SubobjectDataInterface | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetMutableObject ( bool bEvenIfPendingKill ) const | [] |
FSubobjectData::GetMutableObject | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | template<class T> T * GetMutableObject ( bool bEvenIfPendingKill ) const | [] | |
FSubobjectData::GetMutableObjectForBlueprint | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | template<class T> T * GetMutableObjectForBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint ) const | [] | |
FSubobjectData::GetObject | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | A read-only reference to the object represented by this node. | SubobjectDataInterface | const [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObject ( bool bEvenIfPendingKill ) const | [] |
FSubobjectData::GetObject | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | Deliberately non-virtual, for performance reasons.
A read-only reference to the object represented by this node. | SubobjectDataInterface | template<class T> const T * GetObject ( bool bEvenIfPendingKill ) const | [] |
FSubobjectData::GetObjectForBlueprint | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | May not be the same as the value returned byGetObject().
A reference to the object represented by this node that can be modified within the given Blueprint. | SubobjectDataInterface | const [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObjectForBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint ) const | [] |
FSubobjectData::GetObjectForBlueprint | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | template<class T> const T * GetObjectForBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint ) const | [] | |
FSubobjectData::GetParentData | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) * GetParentData() const | [] | |
FSubobjectData::GetParentHandle | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) GetParentHandle() const | [] | |
FSubobjectData::GetRootSubobject | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | Walks the parent heirarchy and returns the root subobject in this case | SubobjectDataInterface | [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) GetRootSubobject() const | [] |
FSubobjectData::GetSCSNode | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | virtual [USCS_Node](API\Runtime\Engine\Engine\USCS_Node) * GetSCSNode ( bool bEvenIfPendingKill ) const | [] | |
FSubobjectData::GetSocketFName | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | [FName](API\Runtime\Core\UObject\FName) GetSocketFName() const | [] | |
FSubobjectData::GetSocketName | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | Sockets for attaching in the viewport. | SubobjectDataInterface | [FText](API\Runtime\Core\Internationalization\FText) GetSocketName() const | [] |
FSubobjectData::GetVariableName | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | virtual [FName](API\Runtime\Core\UObject\FName) GetVariableName() const | [] | |
FSubobjectData::HasChild | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | Return true if the given handle is a child of this subobject. | SubobjectDataInterface | bool HasChild ( const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & ChildHandle ) const | [] |
FSubobjectData::HasParent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | bool HasParent() const | [] | |
FSubobjectData::HasValidSocket | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | bool HasValidSocket() const | [] | |
FSubobjectData::IsActor | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | virtual bool IsActor() const | [] | |
FSubobjectData::IsAssetVisible | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | Returns true if the asset this object represents is visible | SubobjectDataInterface | bool IsAssetVisible() const | [] |
FSubobjectData::IsAttachedTo | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | bool IsAttachedTo ( const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & InHandle ) const | [] | |
FSubobjectData::IsBlueprintInheritedComponent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | virtual bool IsBlueprintInheritedComponent() const | [] | |
FSubobjectData::IsChildActor | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | virtual bool IsChildActor() const | [] | |
FSubobjectData::IsChildActorSubtreeObject | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | Returns true if this subobject is a part of a child actor's hierarchy and not the root actor. | SubobjectDataInterface | virtual bool IsChildActorSubtreeObject() const | [] |
FSubobjectData::IsComponent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | Returns true if this subobject is a component. | SubobjectDataInterface | virtual bool IsComponent() const | [] |
FSubobjectData::IsDefaultSceneRoot | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | virtual bool IsDefaultSceneRoot() const | [] | |
FSubobjectData::IsInheritedComponent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | virtual bool IsInheritedComponent() const | [] | |
FSubobjectData::IsInheritedSCSNode | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | True if this SCS node's blueprint is a child of another Blueprint-generated class, which means that we must use the InheritableComponentHandler | SubobjectDataInterface | virtual bool IsInheritedSCSNode() const | [] |
FSubobjectData::IsInstancedActor | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | virtual bool IsInstancedActor() const | [] | |
FSubobjectData::IsInstancedComponent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | virtual bool IsInstancedComponent() const | [] | |
FSubobjectData::IsInstancedInheritedComponent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | True if this subobject is an instance of an inherited component (its owner is an instanced actor) | SubobjectDataInterface | virtual bool IsInstancedInheritedComponent() const | [] |
FSubobjectData::IsRootActor | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | virtual bool IsRootActor() const | [] | |
FSubobjectData::IsNativeComponent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | virtual bool IsNativeComponent() const | [] | |
FSubobjectData::IsRootComponent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | virtual bool IsRootComponent() const | [] | |
FSubobjectData::IsSceneComponent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | virtual bool IsSceneComponent() const | [] | |
FSubobjectData::IsValid | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | True if this subobject's handle is valid | SubobjectDataInterface | bool IsValid() const | [] |
FSubobjectData::RemoveChildHandleOnly | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | Add the given subobject handle as a child of this. | SubobjectDataInterface | bool RemoveChildHandleOnly ( const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & InHandle ) | [] |
FSubobjectData::SceneRootHasDefaultName | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | Returns true if the component template'sFNamestarts withUSceneComponent::GetDefaultSceneRootVariableName | SubobjectDataInterface | bool SceneRootHasDefaultName() const | [] |
FSubobjectData::SetParentHandle | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | void SetParentHandle ( const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & NewParentHandle ) | [] | |
FSubobjectData::SetSocketName | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | void SetSocketName ( [FName](API\Runtime\Core\UObject\FName) InNewName ) | [] | |
FSubobjectData::SetupAttachment | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | void SetupAttachment ( [FName](API\Runtime\Core\UObject\FName) SocketName, const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & AttachParentHandle ) | [] | |
FSubobjectData::FSubobjectData | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | FSubobjectData() | [] | |
FSubobjectData::FSubobjectData | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | FSubobjectData ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ContextObject, const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & ParentHandle ) | [] | |
FSubobjectData::~FSubobjectData | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | SubobjectDataInterface | virtual ~FSubobjectData() | [] | |
FSubobjectData | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h | If you wish to modify a subobject, use the SubobjectDataSubsystem. | SubobjectDataInterface | struct FSubobjectData | [
{
"type": "TArray<FSubobj...",
"name": "ChildrenHandles",
"description": "Set of child subobjects that use this subobject as a parent."
},
{
"type": "FSubobjectDataH...",
"name": "Handle",
"description": "Handle that will have a globally unique ID when it is constructed (i.e. when this i... |
FSubobjectDataHandle::GetData | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataHandle.h | SubobjectDataInterface | [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) * GetData() const | [] | |
FSubobjectDataHandle::GetSharedDataPtr | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataHandle.h | Returns a pointer to the subobject data that this is a handle for | SubobjectDataInterface | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) > GetSharedDataPtr() const | [] |
InvalidHandle | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataHandle.h | A static representation of an invalid handle. Mostly used as a return value for functions that need to return a handle but have the risk of being invalid. | SubobjectDataInterface | static const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) InvalidHandle = FSubobjectDataHandle(); | [] |
FSubobjectDataHandle::IsValid | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataHandle.h | True if the Handle is valid (i.e. not INDEX_NONE). This is true once GenerateNewHandle is called
bool True if this handle is valid | SubobjectDataInterface | bool IsValid() const | [] |
FSubobjectDataHandle::operator== | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataHandle.h | SubobjectDataInterface | bool operator== ( const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & Other ) const | [] | |
FSubobjectDataHandle::operator!= | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataHandle.h | SubobjectDataInterface | bool operator!= ( const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & Other ) const | [] | |
FSubobjectDataHandle::FSubobjectDataHandle | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataHandle.h | SubobjectDataInterface | FSubobjectDataHandle() | [] | |
FSubobjectDataHandle::~FSubobjectDataHandle | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataHandle.h | SubobjectDataInterface | ~FSubobjectDataHandle() | [] | |
FSubobjectDataHandle | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataHandle.h | A subobject handle is a globally unique identifier for subobjects Upon construction, the handle will be invalid. It is the responsibility of the owningFSubobjectDatato set the DataPtr once the subobject data has validated that it has a good context. | SubobjectDataInterface | struct FSubobjectDataHandle | [] |
FSubobjectDataInterfaceModule::ShutdownModule | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataInterfaceModule.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo... | SubobjectDataInterface | virtual void ShutdownModule() | [] |
FSubobjectDataInterfaceModule::StartupModule | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataInterfaceModule.h | IModuleInterfaceimplementation | SubobjectDataInterface | virtual void StartupModule() | [] |
FSubobjectDataInterfaceModule | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataInterfaceModule.h | SubobjectDataInterface | class FSubobjectDataInterfaceModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] | |
FSubobjectFactoryManager::FindFactoryToUse | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataFactory.h | Find a factory that returns true from ShouldCreateSubobjectData based on the given parameters. If none are found, then the default will be returned. | SubobjectDataInterface | [ISubobjectDataFactory](API\Editor\SubobjectDataInterface\ISubobjectDataFactory) * FindFactoryToUse ( const [FCreateSubobjectParams](API\Editor\SubobjectDataInterface\FCreateSubobjectParams) & Params ) | [] |
FSubobjectFactoryManager::IsFactoryRegistered | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataFactory.h | Returns true if the given factory ID is registered | SubobjectDataInterface | bool IsFactoryRegistered ( [FName](API\Runtime\Core\UObject\FName) ID ) const | [] |
FSubobjectFactoryManager::RegisterFactory | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataFactory.h | SubobjectDataInterface | bool RegisterFactory ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISubobjectDataFactory](API\Editor\SubobjectDataInterface\ISubobjectDataFactory) > & Factory ) | [] | |
FSubobjectFactoryManager::UnregisterFactory | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataFactory.h | Remove the factory with the given ID from the registered map.
True if it was removed. | SubobjectDataInterface | bool UnregisterFactory ( [FName](API\Runtime\Core\UObject\FName) ID ) | [] |
FSubobjectFactoryManager::~FSubobjectFactoryManager | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataFactory.h | SubobjectDataInterface | ~FSubobjectFactoryManager() | [] | |
FSubobjectFactoryManager::FSubobjectFactoryManager | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataFactory.h | SubobjectDataInterface | FSubobjectFactoryManager() | [] | |
FSubobjectFactoryManager | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataFactory.h | See BaseSubobjectDataFactory.h for an example. | SubobjectDataInterface | class FSubobjectFactoryManager | [] |
ISubobjectDataFactory::GetDefaultFactoryID | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataFactory.h | SubobjectDataInterface | static [FName](API\Runtime\Core\UObject\FName) GetDefaultFactoryID() | [] | |
ISubobjectDataFactory::CreateSubobjectData | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataFactory.h | SubobjectDataInterface | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) > CreateSubobjectData ( const [FCreateSubobjectParams](API\Editor\SubobjectDataInterface\FCreateSubobjectParams) & Params ) | [] | |
ISubobjectDataFactory::GetID | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataFactory.h | SubobjectDataInterface | [FName](API\Runtime\Core\UObject\FName) GetID() const | [] | |
ISubobjectDataFactory::ShouldCreateSubobjectData | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataFactory.h | SubobjectDataInterface | bool ShouldCreateSubobjectData ( const [FCreateSubobjectParams](API\Editor\SubobjectDataInterface\FCreateSubobjectParams) & Params ) const | [] | |
ISubobjectDataFactory | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataFactory.h | A subobject data factory will handle the creation of subobject data. To create a subobject data factory, override this class and register it with the subobject data subsystem. | SubobjectDataInterface | class ISubobjectDataFactory | [] |
WithIdenticalViaEquality | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataHandle.h | SubobjectDataInterface | enum &123; WithIdenticalViaEquality = true &125; | [] | |
TStructOpsTypeTraits< FSubobjectDataHandle > | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataHandle.h | SubobjectDataInterface | template<> struct TStructOpsTypeTraits< FSubobjectDataHandle > : public [TStructOpsTypeTraitsBase2< FSubobjectDataHandle >](API\Runtime\CoreUObject\UObject\TStructOpsTypeTraitsBase2) | [] | |
USubobjectDataBlueprintFunctionLibrary::CanCopy | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | Whether or not this object represents a subobject that can be copied | SubobjectDataInterface | static bool CanCopy ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] |
USubobjectDataBlueprintFunctionLibrary::CanDelete | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | Whether or not this object represents a subobject that can be deleted | SubobjectDataInterface | static bool CanDelete ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] |
USubobjectDataBlueprintFunctionLibrary::CanDuplicate | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | Whether or not this object represents a subobject that can be duplicated | SubobjectDataInterface | static bool CanDuplicate ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] |
USubobjectDataBlueprintFunctionLibrary::CanEdit | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | Whether or not we can edit properties for this subobject | SubobjectDataInterface | static bool CanEdit ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] |
USubobjectDataBlueprintFunctionLibrary::CanRename | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static bool CanRename ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] | |
USubobjectDataBlueprintFunctionLibrary::CanReparent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | Whether or not this object represents a subobject that can be reparented to other subobjects based on its context. | SubobjectDataInterface | static bool CanReparent ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] |
USubobjectDataBlueprintFunctionLibrary::GetBlueprint | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprint ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] | |
USubobjectDataBlueprintFunctionLibrary::GetData | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static void GetData ( const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & DataHandle, [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & OutData ) | [] | |
USubobjectDataBlueprintFunctionLibrary::GetDisplayName | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] | |
USubobjectDataBlueprintFunctionLibrary::GetHandle | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | Get the handle for this subobject data | SubobjectDataInterface | static void GetHandle ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data, [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & OutHandle ) | [] |
USubobjectDataBlueprintFunctionLibrary::GetObject | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static const [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObject ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data, bool bEvenIfPendingKill ) | [] | |
USubobjectDataBlueprintFunctionLibrary::GetObjectForBlueprint | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static const [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetObjectForBlueprint ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint ) | [] | |
USubobjectDataBlueprintFunctionLibrary::GetVariableName | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static [FName](API\Runtime\Core\UObject\FName) GetVariableName ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] | |
USubobjectDataBlueprintFunctionLibrary::IsActor | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static bool IsActor ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] | |
USubobjectDataBlueprintFunctionLibrary::IsAttachedTo | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static bool IsAttachedTo ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data, const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & InHandle ) | [] | |
USubobjectDataBlueprintFunctionLibrary::IsChildActor | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static bool IsChildActor ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] | |
USubobjectDataBlueprintFunctionLibrary::IsComponent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | Returns true if this subobject is a component. | SubobjectDataInterface | static bool IsComponent ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] |
USubobjectDataBlueprintFunctionLibrary::IsDefaultSceneRoot | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static bool IsDefaultSceneRoot ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] | |
USubobjectDataBlueprintFunctionLibrary::IsHandleValid | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static bool IsHandleValid ( const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & DataHandle ) | [] | |
USubobjectDataBlueprintFunctionLibrary::IsInheritedComponent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static bool IsInheritedComponent ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] | |
USubobjectDataBlueprintFunctionLibrary::IsInstancedActor | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static bool IsInstancedActor ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] | |
USubobjectDataBlueprintFunctionLibrary::IsInstancedComponent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static bool IsInstancedComponent ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] | |
USubobjectDataBlueprintFunctionLibrary::IsNativeComponent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static bool IsNativeComponent ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] | |
USubobjectDataBlueprintFunctionLibrary::IsRootActor | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static bool IsRootActor ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] | |
USubobjectDataBlueprintFunctionLibrary::IsRootComponent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static bool IsRootComponent ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] | |
USubobjectDataBlueprintFunctionLibrary::IsSceneComponent | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static bool IsSceneComponent ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] | |
USubobjectDataBlueprintFunctionLibrary::IsValid | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | SubobjectDataInterface | static bool IsValid ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & Data ) | [] | |
USubobjectDataBlueprintFunctionLibrary | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h | A function library with wrappers around the getter/setter functions forFSubobjectDatathat will make it easier to use within blueprint contexts. | SubobjectDataInterface | class USubobjectDataBlueprintFunctionLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | [] |
USubobjectDataSubsystem::AttachSubobject | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h | Add the given subobject to a new owner. This will remove the subobject from its previous owner if necessary.
true if the child was added successfully | SubobjectDataInterface | bool AttachSubobject ( const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & OwnerHandle, const [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) & ChildToAddHandle ) | [] |
USubobjectDataSubsystem::AddNewSubobject | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h | Add a new subobject as a child to the given parent objectFSubobjectDataHandleHandle to the newly created subobject, Invalid handle if creation failed | SubobjectDataInterface | [FSubobjectDataHandle](API\Editor\SubobjectDataInterface\FSubobjectDataHandle) AddNewSubobject ( const [FAddNewSubobjectParams](API\Editor\SubobjectDataInterface\FAddNewSubobjectParams) & Params, [FText](API\Runtime\Core\Internationalization\FText) & FailReason ) | [] |
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