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SMultiBoxWidget::OnFocusReceived
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/MultiBox.h
KEY INPUT Called when focus is given to this widget. This event does not bubble. Returns whether the event was handled, along with other possible actions
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnFocusReceived ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
[]
SMultiBoxWidget::OnKeyChar
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/MultiBox.h
Called after a character is entered while this widget has keyboard focus Returns whether the event was handled, along with other possible actions
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyChar ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FCharacterEvent](API\Runtime\SlateCore\Input\FCharacterEvent) & InCharacterEvent )
[]
SMultiBoxWidget::OnVisualizeTooltip
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/MultiBox.h
Called when Slate wants to visualize tooltip. If nobody handles this event, Slate will use default tooltip visualization. If you override this event, you should probably return true. true if this widget visualized the tooltip content; i.e., the event is handled.
Slate
virtual bool OnVisualizeTooltip ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & TooltipContent )
[]
SMultiBoxWidget::OnWrapButtonClicked
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/MultiBox.h
Event handler for clicking the wrap button
Slate
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OnWrapButtonClicked()
[]
SMultiBoxWidget::ResetSearch
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/MultiBox.h
Resets the search to be empty
Slate
void ResetSearch()
[]
SMultiBoxWidget::SetContent
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/MultiBox.h
Sets new content for theSMultiBoxWidget
Slate
void SetContent ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InContent )
[]
SMultiBoxWidget::SetMaxHeight
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/MultiBox.h
Sets optional maximum height of widget
Slate
void SetMaxHeight ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< float > InMaxHeight )
[]
SMultiBoxWidget::SetMultiBox
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/MultiBox.h
Associates this widget with a MultiBox
Slate
void SetMultiBox ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FMultiBox](API\Runtime\Slate\Framework\MultiBox\FMultiBox) > InMultiBox )
[]
SMultiBoxWidget::SetSearchable
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/MultiBox.h
Sets the searchable state of this multibox
Slate
void SetSearchable ( bool bSearchable )
[]
SMultiBoxWidget::SetSearchBlockWidget
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/MultiBox.h
Set the block widget holding the search text
Slate
void SetSearchBlockWidget ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > )
[]
SMultiBoxWidget::SetSummonedMenuTime
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/MultiBox.h
Records the time that the multibox last summoned a menu
Slate
void SetSummonedMenuTime ( double InSummonedMenuTime )
[]
SMultiBoxWidget::OnKeyDown
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/MultiBox.h
Called after a key is pressed when this widget has focus (this event bubbles if not handled) Returns whether the event was handled, along with other possible actions
Slate
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
SMultiBoxWidget::SupportsKeyboardFocus
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/MultiBox.h
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus
Slate
virtual bool SupportsKeyboardFocus() const
[]
SMultiBoxWidget
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/MultiBox.h
MultiBox Slate widget
Slate
class SMultiBoxWidget : public [SMenuOwner](API\Runtime\Slate\Widgets\Layout\SMenuOwner)
[]
SToolBarButtonBlock::BuildMultiBlockWidget
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarButtonBlock.h
Builds this MultiBlock widget up from the MultiBlock associated with it
Slate
virtual void BuildMultiBlockWidget ( const [ISlateStyle](API\Runtime\SlateCore\Styling\ISlateStyle) * StyleSet, const [FName](API\Runtime\Core\UObject\FName) & StyleName )
[]
SToolBarButtonBlock::Construct
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarButtonBlock.h
Construct this widget
Slate
void Construct ( const [FArguments](API\Runtime\Slate\Framework\MultiBox\SToolBarButtonBlock\FArguments) & InArgs )
[]
SToolBarButtonBlock::FArguments::IsFocusable
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarButtonBlock.h
Slate
WidgetArgsType & IsFocusable &40; bool InArg &41;
[]
SToolBarButtonBlock::FArguments::LabelVisibility
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarButtonBlock.h
Slate
WidgetArgsType & LabelVisibility &40; TOptional< EVisibility > InArg &41;
[]
SToolBarButtonBlock::FArguments::FArguments
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarButtonBlock.h
Slate
FArguments&40;&41;
[]
SToolBarButtonBlock::FArguments::TutorialHighlightName
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarButtonBlock.h
Slate
WidgetArgsType & TutorialHighlightName &40; FName InArg &41;
[]
WidgetArgsType
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarButtonBlock.h
Slate
typedef FArguments WidgetArgsType
[]
FArguments
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarButtonBlock.h
Slate
struct FArguments : public [TSlateBaseNamedArgs< SToolBarButtonBlock >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SToolBarButtonBlock::GetCheckState
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarButtonBlock.h
Called by slate to determine if this button should appear checked ECheckBoxState::Checked if it should be checked, ECheckBoxState::Unchecked if not.
Slate
ECheckBoxState GetCheckState() const
[]
SToolBarButtonBlock::FArguments::ForceSmallIcons
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarButtonBlock.h
Slate
WidgetArgsType & ForceSmallIcons &40; bool InArg &41;
[]
SToolBarButtonBlock::GetBlockVisibility
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarButtonBlock.h
Called by Slate to determine if this button is visible EVisibility::Visible or EVisibility::Collapsed, depending on if the button should be displayed
Slate
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetBlockVisibility() const
[]
SToolBarButtonBlock::IsEnabled
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarButtonBlock.h
Called by Slate to determine if this button is enabled True if the menu entry is enabled, false otherwise
Slate
bool IsEnabled() const
[]
SToolBarButtonBlock::OnCheckStateChanged
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarButtonBlock.h
Called by Slate when this tool bar check box button is toggled
Slate
void OnCheckStateChanged ( const ECheckBoxState NewCheckedState )
[]
SToolBarButtonBlock::OnClicked
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarButtonBlock.h
Called by Slate when this tool bar button's button is clicked
Slate
[FReply](API\Runtime\SlateCore\Input\FReply) OnClicked()
[]
SToolBarButtonBlock
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarButtonBlock.h
Tool bar button MultiBlock widget
Slate
class SToolBarButtonBlock : public [SMultiBlockBaseWidget](API\Runtime\Slate\Framework\MultiBox\SMultiBlockBaseWidget)
[]
SToolBarComboButtonBlock::BuildMultiBlockWidget
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarComboButtonBlock.h
Builds this MultiBlock widget up from the MultiBlock associated with it
Slate
virtual void BuildMultiBlockWidget ( const [ISlateStyle](API\Runtime\SlateCore\Styling\ISlateStyle) * StyleSet, const [FName](API\Runtime\Core\UObject\FName) & StyleName )
[]
SToolBarComboButtonBlock::Construct
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarComboButtonBlock.h
Construct this widget
Slate
void Construct ( const [FArguments](API\Runtime\Slate\Framework\MultiBox\SToolBarComboButtonBlock\FArguments) & InArgs )
[]
SToolBarComboButtonBlock::FArguments::LabelVisibility
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarComboButtonBlock.h
Controls the visibility of the blocks label
Slate
WidgetArgsType & LabelVisibility &40; TOptional< EVisibility > InArg &41;
[]
SToolBarComboButtonBlock::FArguments::Icon
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarComboButtonBlock.h
Optional overridden icon for this tool bar button. IF not set, then the action's icon will be used instead.
Slate
WidgetArgsType & Icon &40; const TAttribute< FSlateIcon > & InAttribute &41;
[]
SToolBarComboButtonBlock::FArguments::ForceSmallIcons
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarComboButtonBlock.h
Whether this toolbar should always use small icons, regardless of the current settings
Slate
WidgetArgsType & ForceSmallIcons &40; bool InArg &41;
[]
WidgetArgsType
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarComboButtonBlock.h
Slate
typedef FArguments WidgetArgsType
[]
SToolBarComboButtonBlock::FArguments::FArguments
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarComboButtonBlock.h
Slate
FArguments&40;&41;
[]
FArguments
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarComboButtonBlock.h
Slate
struct FArguments : public [TSlateBaseNamedArgs< SToolBarComboButtonBlock >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SToolBarComboButtonBlock::IsEnabled
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarComboButtonBlock.h
Called by Slate to determine if this button is enabled True if the menu entry is enabled, false otherwise
Slate
bool IsEnabled() const
[]
SToolBarComboButtonBlock::GetVisibility
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarComboButtonBlock.h
Called by Slate to determine if this button is visible EVisibility::Visible or EVisibility::Collapsed, depending on if the button should be displayed
Slate
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetVisibility() const
[]
SToolBarComboButtonBlock::OnGetMenuContent
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarComboButtonBlock.h
Called by Slate when content for this button's menu needs to be generated The widget to use for the menu content
Slate
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OnGetMenuContent()
[]
SToolBarComboButtonBlock
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarComboButtonBlock.h
Tool bar button MultiBlock widget
Slate
class SToolBarComboButtonBlock : public [SMultiBlockBaseWidget](API\Runtime\Slate\Framework\MultiBox\SMultiBlockBaseWidget)
[]
SToolBarStackButtonBlock::BuildMultiBlockWidget
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Builds this MultiBlock widget up from the MultiBlock associated with it
Slate
virtual void BuildMultiBlockWidget ( const [ISlateStyle](API\Runtime\SlateCore\Styling\ISlateStyle) * StyleSet, const [FName](API\Runtime\Core\UObject\FName) & StyleName )
[]
SToolBarStackButtonBlock::Construct
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Construct this widget
Slate
void Construct ( const [FArguments](API\Runtime\Slate\Framework\MultiBox\SToolBarStackButtonBlock\FArguments) & InArgs )
[]
SToolBarStackButtonBlock::FArguments::ForceSmallIcons
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Whether this toolbar should always use small icons, regardless of the current settings
Slate
WidgetArgsType & ForceSmallIcons &40; bool InArg &41;
[]
SToolBarStackButtonBlock::FArguments::LabelVisibility
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Controls the visibility of the blocks label
Slate
WidgetArgsType & LabelVisibility &40; TOptional< EVisibility > InArg &41;
[]
WidgetArgsType
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Slate
typedef FArguments WidgetArgsType
[]
SToolBarStackButtonBlock::FArguments::FArguments
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Slate
FArguments&40;&41;
[]
SToolBarStackButtonBlock::GetCheckState
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Called by slate to determine if this button should appear checked ECheckBoxState::Checked if it should be checked, ECheckBoxState::Unchecked if not.
Slate
ECheckBoxState GetCheckState() const
[]
FArguments
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Slate
struct FArguments : public [TSlateBaseNamedArgs< SToolBarStackButtonBlock >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SToolBarStackButtonBlock::GetDescription
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Gets the description for the toolbar block widget
Slate
[FText](API\Runtime\Core\Internationalization\FText) GetDescription() const
[]
SToolBarStackButtonBlock::GetIconBrush
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Gets the icon brush for the toolbar block widget
Slate
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIconBrush() const
[]
SToolBarStackButtonBlock::GetIconVisibility
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Called by Slate to determine whether icons/labels are visible
Slate
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetIconVisibility ( bool bIsASmallIcon ) const
[]
SToolBarStackButtonBlock::GetIconForegroundColor
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Slate
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetIconForegroundColor() const
[]
SToolBarStackButtonBlock::GetLabel
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Gets the label for the toolbar block widget
Slate
[FText](API\Runtime\Core\Internationalization\FText) GetLabel() const
[]
SToolBarStackButtonBlock::GetNormalIconBrush
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
The icon for the toolbar button; may be dynamic, so check HasDynamicIcon
Slate
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetNormalIconBrush() const
[]
SToolBarStackButtonBlock::GetOverlayIconBrush
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Slate
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetOverlayIconBrush() const
[]
SToolBarStackButtonBlock::GetSmallIconBrush
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
The small icon for the toolbar button; may be dynamic, so check HasDynamicIcon
Slate
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetSmallIconBrush() const
[]
SToolBarStackButtonBlock::GetVisibility
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Called by Slate to determine if this button is visible EVisibility::Visible or EVisibility::Collapsed, depending on if the button should be displayed
Slate
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetVisibility() const
[]
SToolBarStackButtonBlock::IsEnabled
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Called by Slate to determine if this button is enabled True if the menu entry is enabled, false otherwise
Slate
bool IsEnabled() const
[]
SToolBarStackButtonBlock::OnCheckStateChanged
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Called by Slate when this tool bar check box button is toggled
Slate
void OnCheckStateChanged ( const ECheckBoxState NewCheckedState )
[]
SToolBarStackButtonBlock::OnGetMenuContent
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Called by Slate when content for this button's menu needs to be generated The widget to use for the menu content
Slate
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OnGetMenuContent()
[]
SToolBarStackButtonBlock
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SToolBarStackButtonBlock.h
Tool bar button MultiBlock widget
Slate
class SToolBarStackButtonBlock : public [SMultiBlockBaseWidget](API\Runtime\Slate\Framework\MultiBox\SMultiBlockBaseWidget)
[ { "type": "bool", "name": "bForceSmallIcons", "description": "Whether this toolbar should always use small icons, regardless of the current settings" }, { "type": "TAttribute<FSl...", "name": "Icon", "description": "Optional overridden icon for this tool bar button." }, { "type": "TAttribute<EVi...", "name": "LabelVisibility", "description": "Controls the visibility of the of label, defaults to GetIconVisibility" }, { "type": "TOptional<EVis...", "name": "LabelVisibilityOverride", "description": "Overrides the visibility of the of label. This is used to set up the LabelVisibility attribute" }, { "type": "FSlateColor", "name": "OpenForegroundColor", "description": "The foreground color for button when the combo button is open" }, { "type": "TSharedPtr< SCh...", "name": "StackButtonWidget", "description": "" } ]
UToolMenuBase::AddMenuCustomization
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/ToolMenuBase.h
Slate
virtual [FCustomizedToolMenu](API\Runtime\Slate\Framework\MultiBox\FCustomizedToolMenu) * AddMenuCustomization() const
[]
SUniformToolbarButtonBlock
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/SUniformToolbarButtonBlock.h
Slate
class SUniformToolbarButtonBlock : public [SToolBarButtonBlock](API\Runtime\Slate\Framework\MultiBox\SToolBarButtonBlock)
[]
UToolMenuBase::ContainsEntry
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/ToolMenuBase.h
Slate
virtual bool ContainsEntry ( const [FName](API\Runtime\Core\UObject\FName) InName ) const
[]
UToolMenuBase::ContainsSection
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/ToolMenuBase.h
Slate
virtual bool ContainsSection ( const [FName](API\Runtime\Core\UObject\FName) InName ) const
[]
UToolMenuBase::FindMenuCustomization
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/ToolMenuBase.h
Slate
virtual [FCustomizedToolMenu](API\Runtime\Slate\Framework\MultiBox\FCustomizedToolMenu) * FindMenuCustomization() const
[]
UToolMenuBase::GetMenuCustomizationHierarchy
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/ToolMenuBase.h
Slate
virtual [FCustomizedToolMenuHierarchy](API\Runtime\Slate\Framework\MultiBox\FCustomizedToolMenuHierarchy) GetMenuCustomizationHierarchy() const
[]
UToolMenuBase::GetSectionName
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/ToolMenuBase.h
Slate
virtual [FName](API\Runtime\Core\UObject\FName) GetSectionName ( const [FName](API\Runtime\Core\UObject\FName) InEntryName ) const
[]
UToolMenuBase::IsEditing
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/ToolMenuBase.h
Slate
virtual bool IsEditing() const
[]
UToolMenuBase::OnMenuDestroyed
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/ToolMenuBase.h
Slate
virtual void OnMenuDestroyed()
[]
UToolMenuBase::UpdateMenuCustomizationFromMultibox
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/ToolMenuBase.h
Slate
virtual void UpdateMenuCustomizationFromMultibox ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FMultiBox](API\Runtime\Slate\Framework\MultiBox\FMultiBox) > & InMultiBox )
[]
UToolMenuBase
/Engine/Source/Runtime/Slate/Public/Framework/MultiBox/ToolMenuBase.h
Slate
class UToolMenuBase : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
FProgressNotificationHandle::operator==
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Slate
bool operator== ( const [FProgressNotificationHandle](API\Runtime\Slate\Framework\Notifications\FProgressNotificationHandle) & OtherHandle ) const
[]
FProgressNotificationHandle::IsValid
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Slate
bool IsValid() const
[]
FProgressNotificationHandle::Reset
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Slate
void Reset()
[]
FProgressNotificationHandle::FProgressNotificationHandle
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Slate
FProgressNotificationHandle()
[]
FProgressNotificationHandle::FProgressNotificationHandle
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Slate
FProgressNotificationHandle &40; int32 InId &41;
[]
FProgressNotificationHandle
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Handle to an active progress notification. Used to update the notification
Slate
struct FProgressNotificationHandle
[]
FSlateNotificationManager::AddNotification
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Adds a floating notification
Slate
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SNotificationItem](API\Runtime\Slate\Widgets\Notifications\SNotificationItem) > AddNotification ( const [FNotificationInfo](API\Runtime\Slate\Widgets\Notifications\FNotificationInfo) & Info )
[]
FSlateNotificationManager::AreNotificationsAllowed
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Checks whether notifications are currently enabled. true if allowed, false otherwise.
Slate
bool AreNotificationsAllowed() const
[]
FSlateNotificationManager::CancelProgressNotification
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Cancels an active notification
Slate
void CancelProgressNotification ( [FProgressNotificationHandle](API\Runtime\Slate\Framework\Notifications\FProgressNotificationHandle) InHandle )
[]
FSlateNotificationManager::CreateStackForArea
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Create a notification list for the specified screen rectangle
Slate
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SNotificationList](API\Runtime\Slate\Widgets\Notifications\SNotificationList) > CreateStackForArea ( const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & InRectangle, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > Window )
[]
FSlateNotificationManager::ForceNotificationsInFront
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Called back from the SlateApplication when a window is activated/resized We need to keep notifications topmost in the z-order so we manage it here directly as there isn't a cross-platform OS-level way of making a 'topmost child'.
Slate
void ForceNotificationsInFront ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > InWindow )
[]
FSlateNotificationManager::Get
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Gets the instance of this manager
Slate
static [FSlateNotificationManager](API\Runtime\Slate\Framework\Notifications\FSlateNotificationManager) & Get()
[]
FSlateNotificationManager::GetWindows
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Gets all the windows that represent notifications an array of windows that contain notifications.
Slate
void GetWindows ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > > & OutWindows ) const
[]
ProgressHandleCounter
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Counter used to create progress handles
Slate
static int32 ProgressHandleCounter = 0;
[]
FSlateNotificationManager::QueueNotification
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Thread safe method of queuing a notification for presentation on the next tick
Slate
void QueueNotification ( [FNotificationInfo](API\Runtime\Slate\Widgets\Notifications\FNotificationInfo) * Info )
[]
FSlateNotificationManager::RegisterStagedNotification
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Register a Staged Async Notification, allowing the NotificationManager to keep a reference to it
Slate
void RegisterStagedNotification ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IAsyncTaskNotificationImpl](API\Runtime\Core\Misc\IAsyncTaskNotificationImpl) > InNotification )
[]
FSlateNotificationManager::SetAllowNotifications
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Sets whether notifications should be displayed at all. Note, notifications can be disabled via console variable Slate.bAllowNotificationWidget.
Slate
void SetAllowNotifications ( const bool bShouldAllow )
[]
FSlateNotificationManager::SetRootWindow
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Provide a window under which all notifications should nest.
Slate
void SetRootWindow ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > InRootWindow )
[]
FSlateNotificationManager::SetProgressNotificationHandler
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Sets the progress notification handler for the current application. Only one handler is used at a time. This handler is not managed in any way. If your handler is being destroyed call SetProgressNotificationHandler(nullptr)Sets the progress notification handler for the current application. Only one handler is used at a time. This handler is not managed in any way. If your handler is being destroyed call SetProgressNotificationHandler(nullptr)
Slate
void SetProgressNotificationHandler ( [IProgressNotificationHandler](API\Runtime\Slate\Framework\Notifications\IProgressNotificationHandler) * NewHandler )
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FSlateNotificationManager::ShutdownOnPreExit
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
FCoreDelegates::OnPreExit shutdown callback
Slate
void ShutdownOnPreExit()
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FSlateNotificationManager::Tick
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Update the manager
Slate
void Tick()
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FSlateNotificationManager::StartProgressNotification
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Begin a progress notification. These notifications should be used for background work not blocking work. Use SlowTask for blocking work NotificationHandle A handle that can be used to update the progress or cancel the notification
Slate
[FProgressNotificationHandle](API\Runtime\Slate\Framework\Notifications\FProgressNotificationHandle) StartProgressNotification ( [FText](API\Runtime\Core\Internationalization\FText) DisplayText, int32 TotalWorkToDo )
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FSlateNotificationManager::UpdateProgressNotification
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Updates a progress notification. NotificationHandle A handle that can be used to update the progress or cancel the notification
Slate
void UpdateProgressNotification ( [FProgressNotificationHandle](API\Runtime\Slate\Framework\Notifications\FProgressNotificationHandle) InHandle, int32 TotalWorkDone, int32 UpdatedTotalWorkToDo, [FText](API\Runtime\Core\Internationalization\FText) UpdatedDisplayText )
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FSlateNotificationManager::FSlateNotificationManager
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Protect constructor as this is a singleton
Slate
FSlateNotificationManager()
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FSlateNotificationManager
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
A class which manages a group of notification windows
Slate
class FSlateNotificationManager
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IProgressNotificationHandler::CancelProgressNotification
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Called when a notification should be cancelled
Slate
void CancelProgressNotification ( [FProgressNotificationHandle](API\Runtime\Slate\Framework\Notifications\FProgressNotificationHandle) Handle )
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IProgressNotificationHandler::StartProgressNotification
/Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h
Called when a progress notification begins
Slate
void StartProgressNotification ( [FProgressNotificationHandle](API\Runtime\Slate\Framework\Notifications\FProgressNotificationHandle) Handle, [FText](API\Runtime\Core\Internationalization\FText) DisplayText, int32 TotalWorkToDo )
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