className
stringlengths 1
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| headerPath
stringlengths 14
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| description
stringlengths 0
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| module
stringlengths 0
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stringlengths 0
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|---|---|---|---|---|---|
FArguments
|
/Engine/Source/Runtime/Slate/Public/Widgets/Images/SThrobber.h
|
Slate
|
struct FArguments : public [TSlateBaseNamedArgs< SThrobber >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
|
[] |
|
SThrobber::InvalidatePieceImage
|
/Engine/Source/Runtime/Slate/Public/Widgets/Images/SThrobber.h
|
Invalidate theSCircularThrobberwith the correct reason. You should invalidate when you are changing a property of SlateBrush after the SlateBrush was set to theSCircularThrobber.
|
Slate
|
void InvalidatePieceImage()
|
[] |
SThrobber::FArguments::Animate
|
/Engine/Source/Runtime/Slate/Public/Widgets/Images/SThrobber.h
|
Which aspects of the throbber to animate
|
Slate
|
WidgetArgsType & Animate &40; EAnimation InArg &41;
|
[] |
SThrobber::SetAnimate
|
/Engine/Source/Runtime/Slate/Public/Widgets/Images/SThrobber.h
|
Sets which aspects of the throbber to animate
|
Slate
|
void SetAnimate ( [EAnimation](API\Runtime\Slate\Widgets\Images\SThrobber\EAnimation) InAnimate )
|
[] |
SThrobber::SetNumPieces
|
/Engine/Source/Runtime/Slate/Public/Widgets/Images/SThrobber.h
|
Sets how many pieces there are
|
Slate
|
void SetNumPieces ( int InNumPieces )
|
[] |
SThrobber::SetPieceImage
|
/Engine/Source/Runtime/Slate/Public/Widgets/Images/SThrobber.h
|
Sets what each segment of the throbber looks like.
|
Slate
|
void SetPieceImage ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InPieceImage )
|
[] |
SThrobber
|
/Engine/Source/Runtime/Slate/Public/Widgets/Images/SThrobber.h
|
A throbber widget that uses 5 zooming circles in a row.
|
Slate
|
class SThrobber : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
|
[] |
FVirtualKeyboardOptions::FVirtualKeyboardOptions
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h
|
Slate
|
FVirtualKeyboardOptions()
|
[] |
|
FVirtualKeyboardOptions
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h
|
Slate
|
struct FVirtualKeyboardOptions
|
[
{
"type": "bool",
"name": "bEnableAutocorrect",
"description": "Enables autocorrect for this widget, if supported by the platform's virtual keyboard."
}
] |
|
INumericTypeInterface::GetMaxFractionalDigits
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
|
Slate
|
int32 GetMaxFractionalDigits() const
|
[] |
|
INumericTypeInterface::FromString
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
|
Slate
|
[TOptional](API\Runtime\Core\IO\TOptional)< NumericType > FromString ( const [FString](API\Runtime\Core\Containers\FString) & InString, const NumericType & ExistingValue )
|
[] |
|
INumericTypeInterface::GetMinFractionalDigits
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
|
Gets the minimum and maximum fractional digits.
|
Slate
|
int32 GetMinFractionalDigits() const
|
[] |
INumericTypeInterface::GetOnSettingChanged
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
|
Optional callback to broadcast when a setting in the type interface changes
|
Slate
|
virtual FOnSettingChanged * GetOnSettingChanged()
|
[] |
INumericTypeInterface::IsCharacterValid
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
|
Check whether the typed character is valid
|
Slate
|
bool IsCharacterValid ( TCHAR InChar ) const
|
[] |
INumericTypeInterface::SetMinFractionalDigits
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
|
Sets the minimum and maximum fractional digits - A minimum greater than 0 will always have that many trailing zeros
|
Slate
|
void SetMinFractionalDigits ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [TOptional](API\Runtime\Core\IO\TOptional)< int32 >> & NewValue )
|
[] |
INumericTypeInterface::SetMaxFractionalDigits
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
|
Slate
|
void SetMaxFractionalDigits ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [TOptional](API\Runtime\Core\IO\TOptional)< int32 >> & NewValue )
|
[] |
|
INumericTypeInterface::ToString
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
|
Convert the type to/from a string
|
Slate
|
[FString](API\Runtime\Core\Containers\FString) ToString ( const NumericType & Value ) const
|
[] |
INumericTypeInterface
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
|
Interface to provide specific functionality for dealing with a numeric type. Currently includes string conversion functionality.
|
Slate
|
template<typename NumericType> struct INumericTypeInterface
|
[] |
INumericTypeInterface::~INumericTypeInterface
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h
|
Slate
|
virtual ~INumericTypeInterface()
|
[] |
|
IVirtualKeyboardEntry::GetHintText
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h
|
Returns the hint text.
HintText
|
Slate
|
[FText](API\Runtime\Core\Internationalization\FText) GetHintText() const
|
[] |
IVirtualKeyboardEntry::GetSelection
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h
|
Slate
|
bool GetSelection ( int & OutSelStart, int & OutSelEnd )
|
[] |
|
IVirtualKeyboardEntry::GetVirtualKeyboardOptions
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h
|
Returns additional virtual keyboard options
|
Slate
|
[FVirtualKeyboardOptions](API\Runtime\Slate\Widgets\Input\FVirtualKeyboardOptions) GetVirtualKeyboardOptions() const
|
[] |
IVirtualKeyboardEntry::GetVirtualKeyboardType
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h
|
Returns the virtual keyboard type.
VirtualKeyboardType
|
Slate
|
EKeyboardType GetVirtualKeyboardType() const
|
[] |
IVirtualKeyboardEntry::GetText
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h
|
Returns the text.
Text
|
Slate
|
[FText](API\Runtime\Core\Internationalization\FText) GetText() const
|
[] |
IVirtualKeyboardEntry::IsMultilineEntry
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h
|
Returns whether the entry is multi-line
Whether the entry is multi-line
|
Slate
|
bool IsMultilineEntry() const
|
[] |
IVirtualKeyboardEntry::SetSelectionFromVirtualKeyboard
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h
|
Slate
|
void SetSelectionFromVirtualKeyboard ( int InSelStart, int SelEnd )
|
[] |
|
IVirtualKeyboardEntry::~IVirtualKeyboardEntry
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h
|
Slate
|
virtual ~IVirtualKeyboardEntry()
|
[] |
|
IVirtualKeyboardEntry::SetTextFromVirtualKeyboard
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h
|
Sets the text to that entered by the virtual keyboard
|
Slate
|
void SetTextFromVirtualKeyboard ( const [FText](API\Runtime\Core\Internationalization\FText) & InNewText, ETextEntryType TextEntryType )
|
[] |
IVirtualKeyboardEntry
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/IVirtualKeyboardEntry.h
|
Slate
|
class IVirtualKeyboardEntry
|
[
{
"type": "FOnSelectionCha...",
"name": "OnSelectionChanged",
"description": ""
}
] |
|
SButton::ComputeDesiredSize
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Note thatComputeDesiredSize()is meant as an aide to the developer. It is NOT meant to be very robust in many cases. If your widget is simulating a bouncing ball, you should just return a reasonable size; e.g. 160x160. Let the programmer set up a reasonable rule of resizing the bouncy ball simulation.
The desired size.
|
Slate
|
virtual FVector2D ComputeDesiredSize ( float LayoutScaleMultiplier ) const
|
[] |
SButton::Construct
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Construct this widget
|
Slate
|
void Construct ( const [FArguments](API\Runtime\Slate\Widgets\Input\SButton\FArguments) & InArgs )
|
[] |
SButton::CreateAccessibleWidget
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< FSlateAccessibleWidget > CreateAccessibleWidget()
|
[] |
|
SButton::ExecuteHoverStateChanged
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
void ExecuteHoverStateChanged ( bool bPlaySound )
|
[] |
|
SButton::ExecuteOnClick
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Execute the "OnClicked" delegate, and get the reply
|
Slate
|
[FReply](API\Runtime\SlateCore\Input\FReply) ExecuteOnClick()
|
[] |
SButton::FArguments::ButtonStyle
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
The visual style of the button
|
Slate
|
WidgetArgsType & ButtonStyle &40; const FButtonStyle &42; InArg &41;
|
[] |
SButton::FArguments::ButtonColorAndOpacity
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
WidgetArgsType & ButtonColorAndOpacity &40; const TAttribute< FSlateColor > & InAttribute &41;
|
[] |
|
SButton::FArguments::ClickMethod
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Sets the rules to use for determining whether the button was clicked. This is an advanced setting and generally should be left as the default.
|
Slate
|
WidgetArgsType & ClickMethod &40; EButtonClickMethod::Type InArg &41;
|
[] |
SButton::FArguments::Content
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slot for this button's content (optional)
|
Slate
|
NamedSlotProperty< FArguments > Content&40;&41;
|
[] |
SButton::FArguments::ContentPadding
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Spacing between button's border and the content.
|
Slate
|
WidgetArgsType & ContentPadding &40; const TAttribute< FMargin > & InAttribute &41;
|
[] |
SButton::FArguments::ContentScale
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
WidgetArgsType & ContentScale &40; const TAttribute< FVector2D > & InAttribute &41;
|
[] |
|
SButton::FArguments::DesiredSizeScale
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
WidgetArgsType & DesiredSizeScale &40; const TAttribute< FVector2D > & InAttribute &41;
|
[] |
|
SButton::FArguments::ForegroundColor
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
WidgetArgsType & ForegroundColor &40; const TAttribute< FSlateColor > & InAttribute &41;
|
[] |
|
SButton::FArguments::HAlign
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Horizontal alignment
|
Slate
|
WidgetArgsType & HAlign &40; EHorizontalAlignment InArg &41;
|
[] |
SButton::FArguments::HoveredSoundOverride
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
The sound to play when the button is hovered
|
Slate
|
WidgetArgsType & HoveredSoundOverride &40; TOptional< FSlateSound > InArg &41;
|
[] |
SButton::FArguments::IsFocusable
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Sometimes a button should only be mouse-clickable and never keyboard focusable.
|
Slate
|
WidgetArgsType & IsFocusable &40; bool InArg &41;
|
[] |
SButton::FArguments::OnClicked
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Called when the button is clicked
|
Slate
|
WidgetArgsType & OnClicked &40; const FOnClicked & InDelegate &41;
|
[] |
SButton::FArguments::OnPressed
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Called when the button is pressed
|
Slate
|
WidgetArgsType & OnPressed &40; const FSimpleDelegate & InDelegate &41;
|
[] |
SButton::FArguments::OnHovered
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
WidgetArgsType & OnHovered &40; const FSimpleDelegate & InDelegate &41;
|
[] |
|
SButton::FArguments::OnReleased
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Called when the button is released
|
Slate
|
WidgetArgsType & OnReleased &40; const FSimpleDelegate & InDelegate &41;
|
[] |
SButton::FArguments::OnUnhovered
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
WidgetArgsType & OnUnhovered &40; const FSimpleDelegate & InDelegate &41;
|
[] |
|
SButton::FArguments::operator[]
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
FArguments & operator&91;&93; &40; const TSharedRef< SWidget > & InChild &41;
|
[] |
|
SButton::FArguments::PressMethod
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
How should the button be clicked with keyboard/controller button events?
|
Slate
|
WidgetArgsType & PressMethod &40; EButtonPressMethod::Type InArg &41;
|
[] |
SButton::FArguments::TextFlowDirection
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Which text flow direction should we use? (unset to use the default returned by GetDefaultTextFlowDirection)
|
Slate
|
WidgetArgsType & TextFlowDirection &40; TOptional< ETextFlowDirection > InArg &41;
|
[] |
SButton::FArguments::Text
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
The text to display in this button, if no custom content is specified
|
Slate
|
WidgetArgsType & Text &40; const TAttribute< FText > & InAttribute &41;
|
[] |
SButton::FArguments::PressedSoundOverride
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
The sound to play when the button is pressed
|
Slate
|
WidgetArgsType & PressedSoundOverride &40; TOptional< FSlateSound > InArg &41;
|
[] |
SButton::FArguments::TextShapingMethod
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Which text shaping method should we use? (unset to use the default returned by GetDefaultTextShapingMethod)
|
Slate
|
WidgetArgsType & TextShapingMethod &40; TOptional< ETextShapingMethod > InArg &41;
|
[] |
SButton::FArguments::TextStyle
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
The text style of the button
|
Slate
|
WidgetArgsType & TextStyle &40; const FTextBlockStyle &42; InArg &41;
|
[] |
SButton::FArguments::VAlign
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Vertical alignment
|
Slate
|
WidgetArgsType & VAlign &40; EVerticalAlignment InArg &41;
|
[] |
SButton::FArguments::FArguments
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
FArguments&40;&41;
|
[] |
|
WidgetArgsType
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
typedef FArguments WidgetArgsType
|
[] |
|
FArguments
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
struct FArguments : public [TSlateBaseNamedArgs< SButton >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
|
[] |
|
SButton::GetBorder
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
An image that represents this button's border
|
Slate
|
virtual const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetBorder() const
|
[] |
SButton::GetAppearPressedAttribute
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
the AppearPressed attribute.
|
Slate
|
[TSlateAttributeRef](API\Runtime\SlateCore\Widgets\SWidget\TSlateAttributeRef)< bool > GetAppearPressedAttribute() const
|
[] |
SButton::GetBorderForegroundColorAttribute
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
the BorderForegroundColor attribute.
|
Slate
|
[TSlateAttributeRef](API\Runtime\SlateCore\Widgets\SWidget\TSlateAttributeRef)< [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) > GetBorderForegroundColorAttribute() const
|
[] |
SButton::FArguments::TouchMethod
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
How should the button be clicked with touch events?
|
Slate
|
WidgetArgsType & TouchMethod &40; EButtonTouchMethod::Type InArg &41;
|
[] |
SButton::GetCombinedPadding
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
combines the user-specified margin and the button's internal margin.
|
Slate
|
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetCombinedPadding() const
|
[] |
SButton::GetClickMethodFromInputType
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Utility function to translate other input click methods to regular ones.
|
Slate
|
[TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< [EButtonClickMethod::Type](API\Runtime\SlateCore\Types\EButtonClickMethod__Type) > GetClickMethodFromInputType ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) const
|
[] |
SButton::GetContentPaddingAttribute
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
the ContentPadding attribute.
|
Slate
|
[TSlateAttributeRef](API\Runtime\SlateCore\Widgets\SWidget\TSlateAttributeRef)< [FMargin](API\Runtime\SlateCore\Layout\FMargin) > GetContentPaddingAttribute() const
|
[] |
SButton::GetDisabledForegroundColor
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
the Foreground color that this widget sets when this widget or any of its ancestors are disabled; unset options if the widget does not set a foreground color
|
Slate
|
virtual [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetDisabledForegroundColor() const
|
[] |
SButton::GetForegroundColor
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
the Foreground color that this widget sets; unset options if the widget does not set a foreground color
|
Slate
|
virtual [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetForegroundColor() const
|
[] |
SButton::GetShowDisabledEffect
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
True if the disabled effect should be shown.
|
Slate
|
bool GetShowDisabledEffect() const
|
[] |
SButton::GetWidgetClass
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
virtual const [FSlateWidgetClassData](API\Runtime\SlateCore\Widgets\FSlateWidgetClassData) & GetWidgetClass() const
|
[] |
|
SButton::IsInteractable
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Is this widget interactive or not? Defaults to false
|
Slate
|
virtual bool IsInteractable() const
|
[] |
SButton::IsPreciseTapOrClick
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Utility function to determine if the incoming mouse event is for a precise tap or click
|
Slate
|
bool IsPreciseTapOrClick ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) const
|
[] |
SButton::IsPressed
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
IsPressed used to be virtual. Use SetAppearPressed to assign an attribute if you need to override the default behavior.
True if pressed, otherwise false
|
Slate
|
bool IsPressed() const
|
[] |
SButton::OnFocusLost
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Called when this widget loses focus. This event does not bubble.
|
Slate
|
virtual void OnFocusLost ( const [FFocusEvent](API\Runtime\SlateCore\Input\FFocusEvent) & InFocusEvent )
|
[] |
SButton::OnKeyDown
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Called after a key is pressed when this widget has focus (this event bubbles if not handled)
Returns whether the event was handled, along with other possible actions
|
Slate
|
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
|
[] |
SButton::OnKeyUp
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Called after a key is released when this widget has focus
Returns whether the event was handled, along with other possible actions
|
Slate
|
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
|
[] |
SButton::OnMouseButtonDoubleClick
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Called when a mouse button is double clicked. Override this in derived classes.
Returns whether the event was handled, along with other possible actions
|
Slate
|
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDoubleClick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & InMyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & InMouseEvent )
|
[] |
SButton::OnMouseButtonDown
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled.
Whether the event was handled along with possible requests for the system to take action.
|
Slate
|
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
|
[] |
SButton::OnMouseButtonUp
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
The system calls this method to notify the widget that a mouse button was release within it. This event is bubbled.
Whether the event was handled along with possible requests for the system to take action.
|
Slate
|
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonUp ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
|
[] |
SButton::OnMouseCaptureLost
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Called when this widget had captured the mouse, but that capture has been revoked for some reason.
|
Slate
|
virtual void OnMouseCaptureLost ( const [FCaptureLostEvent](API\Runtime\SlateCore\Input\FCaptureLostEvent) & CaptureLostEvent )
|
[] |
SButton::OnMouseEnter
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
The system will use this event to notify a widget that the cursor has entered it. This event is uses a custom bubble strategy.
|
Slate
|
virtual void OnMouseEnter ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
|
[] |
SButton::OnMouseLeave
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
The system will use this event to notify a widget that the cursor has left it. This event is uses a custom bubble strategy.
|
Slate
|
virtual void OnMouseLeave ( const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
|
[] |
SButton::OnMouseMove
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
The system calls this method to notify the widget that a mouse moved within it. This event is bubbled.
Whether the event was handled along with possible requests for the system to take action.
|
Slate
|
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseMove ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
|
[] |
SButton::PlayHoverSound
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Play the hovered sound
|
Slate
|
void PlayHoverSound() const
|
[] |
SButton::OnPaint
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. Called by the non-virtual OnPaint to enforce pre/post conditions during OnPaint.
The maximum layer ID attained by this widget or any of its children.
|
Slate
|
virtual int32 OnPaint ( const [FPaintArgs](API\Runtime\SlateCore\Types\FPaintArgs) & Args, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FWidgetStyle](API\Runtime\SlateCore\Styling\FWidgetStyle) & InWidgetStyle, bool bParentEnabled ) const
|
[] |
SButton::PlayPressedSound
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Play the pressed sound
|
Slate
|
void PlayPressedSound() const
|
[] |
SButton::Press
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Press the button
|
Slate
|
virtual void Press()
|
[] |
PrivateParentType
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
typedef [SBorder](API\Runtime\Slate\Widgets\Layout\SBorder) PrivateParentType
|
[] |
|
PrivateThisType
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
typedef [SButton](API\Runtime\Slate\Widgets\Input\SButton) PrivateThisType
|
[] |
|
SButton::Release
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Release the button
|
Slate
|
virtual void Release()
|
[] |
SButton::SetAppearPressed
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Set the AppearPressed look.
|
Slate
|
void SetAppearPressed ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > InValue )
|
[] |
SButton::SetButtonStyle
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
See ButtonStyle attribute
|
Slate
|
void SetButtonStyle ( const [FButtonStyle](API\Runtime\SlateCore\Styling\FButtonStyle) * ButtonStyle )
|
[] |
SButton::SetClickMethod
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Slate
|
void SetClickMethod ( [EButtonClickMethod::Type](API\Runtime\SlateCore\Types\EButtonClickMethod__Type) InClickMethod )
|
[] |
|
SButton::SetContentPadding
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
See ContentPadding attribute
|
Slate
|
void SetContentPadding ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FMargin](API\Runtime\SlateCore\Layout\FMargin) > InContentPadding )
|
[] |
SButton::SetHoveredSound
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
See HoveredSound attribute
|
Slate
|
void SetHoveredSound ( [TOptional](API\Runtime\Core\IO\TOptional)< [FSlateSound](API\Runtime\SlateCore\Sound\FSlateSound) > InHoveredSound )
|
[] |
SButton::SetIsFocusable
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Set if this button can be focused
|
Slate
|
void SetIsFocusable ( bool bInIsFocusable )
|
[] |
SButton::SetOnClicked
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
See OnClicked event
|
Slate
|
void SetOnClicked ( FOnClicked InOnClicked )
|
[] |
SButton::SetOnHovered
|
/Engine/Source/Runtime/Slate/Public/Widgets/Input/SButton.h
|
Set OnHovered event
|
Slate
|
void SetOnHovered ( FSimpleDelegate InOnHovered )
|
[] |
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