className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
USpecularProfileFactory::USpecularProfileFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/SpecularProfileFactory.h | UnrealEd | USpecularProfileFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USpecularProfileFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/SpecularProfileFactory.h | UnrealEd | class USpecularProfileFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [] | |
UStringTableFactory::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/StringTableFactory.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
UStringTableFactory::UStringTableFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/StringTableFactory.h | UnrealEd | UStringTableFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UStringTableFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/StringTableFactory.h | UnrealEd | class UStringTableFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [] | |
UStructureFactory::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/StructureFactory.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
UStructureFactory::UStructureFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/StructureFactory.h | UnrealEd | UStructureFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UStructureFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/StructureFactory.h | UnrealEd | class UStructureFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [] | |
USubsurfaceProfileFactory::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/SubsurfaceProfileFactory.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
USubsurfaceProfileFactory::USubsurfaceProfileFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/SubsurfaceProfileFactory.h | UnrealEd | USubsurfaceProfileFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USubsurfaceProfileFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/SubsurfaceProfileFactory.h | UnrealEd | class USubsurfaceProfileFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [] | |
USubUVAnimationFactory::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/SubUVAnimationFactory.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
USubUVAnimationFactory::GetMenuCategories | /Engine/Source/Editor/UnrealEd/Classes/Factories/SubUVAnimationFactory.h | When shown in menus, this is the category containing this factory. Return type is a BitFlag mask using EAssetTypeCategories. | UnrealEd | virtual uint32 GetMenuCategories() const | [] |
USubUVAnimationFactory::USubUVAnimationFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/SubUVAnimationFactory.h | UnrealEd | USubUVAnimationFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
USubUVAnimationFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/SubUVAnimationFactory.h | Factory for SubUVAnimation assets | UnrealEd | class USubUVAnimationFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [
{
"type": "TObjectPtr< cla...",
"name": "InitialTexture",
"description": "An initial texture to use"
}
] |
UTexture2DArrayFactory::CanCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2DArrayFactory.h | true if the factory can currently create a new object from scratch. | UnrealEd | virtual bool CanCreateNew() const | [] |
UTexture2DArrayFactory::CheckArrayTexturesCompatibility | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2DArrayFactory.h | UnrealEd | bool CheckArrayTexturesCompatibility() | [] | |
UTexture2DArrayFactory::ConfigureProperties | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2DArrayFactory.h | Opens a dialog to configure the factory properties. Return false if user opted out of configuring properties | UnrealEd | virtual bool ConfigureProperties() | [] |
UTexture2DArrayFactory::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2DArrayFactory.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
UTexture2DArrayFactory::GetDisplayName | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2DArrayFactory.h | Returns the name of the factory for menus | UnrealEd | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const | [] |
UTexture2DArrayFactory::UTexture2DArrayFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2DArrayFactory.h | UnrealEd | UTexture2DArrayFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTexture2DArrayFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2DArrayFactory.h | Factory for creating volume texture | UnrealEd | class UTexture2DArrayFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [
{
"type": "TArray<TObject...",
"name": "InitialTextures",
"description": ""
}
] |
UTexture2DArrayThumbnailRenderer::Draw | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2dArrayThumbnailRenderer.h | Draws a thumbnail for the object that was specified. | UnrealEd | virtual void Draw ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, int32 X, int32 Y, uint32 Width, uint32 Height, [FRenderTarget](API\Runtime\Engine\FRenderTarget) * Viewport, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas, bool bAdditionalViewFamily ) | [] |
UTexture2DArrayThumbnailRenderer::GetThumbnailSize | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2dArrayThumbnailRenderer.h | BeginUThumbnailRendererObject. | UnrealEd | virtual void GetThumbnailSize ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, float Zoom, uint32 & OutWidth, uint32 & OutHeight ) const | [] |
UTexture2DArrayThumbnailRenderer::UTexture2DArrayThumbnailRenderer | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2dArrayThumbnailRenderer.h | UnrealEd | UTexture2DArrayThumbnailRenderer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTexture2DArrayThumbnailRenderer | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2dArrayThumbnailRenderer.h | This thumbnail renderer displays the texture 2d array | UnrealEd | class UTexture2DArrayThumbnailRenderer : public [UTextureThumbnailRenderer](API\Editor\UnrealEd\ThumbnailRendering\UTextureThumbnailRenderer) | [] |
UTexture2DFactoryNew::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2dFactoryNew.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
UTexture2DFactoryNew::ShouldShowInNewMenu | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2dFactoryNew.h | Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). | UnrealEd | virtual bool ShouldShowInNewMenu() const | [] |
UTexture2DFactoryNew::UTexture2DFactoryNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2dFactoryNew.h | UnrealEd | UTexture2DFactoryNew ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTexture2DFactoryNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2dFactoryNew.h | Texture2DFactoryNew. | UnrealEd | class UTexture2DFactoryNew : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [
{
"type": "int32",
"name": "Height",
"description": "Height of new texture"
},
{
"type": "int32",
"name": "Width",
"description": "Width of new texture"
}
] |
UTextureCubeArrayFactory::CanCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeArrayFactory.h | true if the factory can currently create a new object from scratch. | UnrealEd | virtual bool CanCreateNew() const | [] |
UTextureCubeArrayFactory::CheckArrayTexturesCompatibility | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeArrayFactory.h | UnrealEd | bool CheckArrayTexturesCompatibility() | [] | |
UTextureCubeArrayFactory::ConfigureProperties | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeArrayFactory.h | Opens a dialog to configure the factory properties. Return false if user opted out of configuring properties | UnrealEd | virtual bool ConfigureProperties() | [] |
UTextureCubeArrayFactory::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeArrayFactory.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
UTextureCubeArrayFactory::GetDisplayName | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeArrayFactory.h | Returns the name of the factory for menus | UnrealEd | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const | [] |
UTextureCubeArrayFactory::UTextureCubeArrayFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeArrayFactory.h | UnrealEd | UTextureCubeArrayFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureCubeArrayThumbnailRenderer::UTextureCubeArrayThumbnailRenderer | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeArrayThumbnailRenderer.h | UnrealEd | UTextureCubeArrayThumbnailRenderer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureCubeArrayThumbnailRenderer::Draw | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeArrayThumbnailRenderer.h | Draws a thumbnail for the object that was specified. | UnrealEd | virtual void Draw ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, int32 X, int32 Y, uint32 Width, uint32 Height, [FRenderTarget](API\Runtime\Engine\FRenderTarget) * Viewport, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas, bool bAdditionalViewFamily ) | [] |
UTextureCubeArrayFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeArrayFactory.h | Factory for creating volume texture | UnrealEd | class UTextureCubeArrayFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [
{
"type": "TArray<TObject...",
"name": "InitialTextures",
"description": ""
}
] |
UTextureCubeArrayThumbnailRenderer::GetThumbnailSize | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeArrayThumbnailRenderer.h | BeginUThumbnailRendererObject. | UnrealEd | virtual void GetThumbnailSize ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, float Zoom, uint32 & OutWidth, uint32 & OutHeight ) const | [] |
UTextureCubeArrayThumbnailRenderer | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeArrayThumbnailRenderer.h | This thumbnail renderer displays the texture cube array | UnrealEd | class UTextureCubeArrayThumbnailRenderer : public [UTextureThumbnailRenderer](API\Editor\UnrealEd\ThumbnailRendering\UTextureThumbnailRenderer) | [] |
UTextureCubeThumbnailRenderer::Draw | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeThumbnailRenderer.h | Draws a thumbnail for the object that was specified. | UnrealEd | virtual void Draw ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, int32 X, int32 Y, uint32 Width, uint32 Height, [FRenderTarget](API\Runtime\Engine\FRenderTarget) * Viewport, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas, bool bAdditionalViewFamily ) | [] |
UTextureCubeThumbnailRenderer::GetThumbnailSize | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeThumbnailRenderer.h | BeginUThumbnailRendererObject. | UnrealEd | virtual void GetThumbnailSize ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object, float Zoom, uint32 & OutWidth, uint32 & OutHeight ) const | [] |
UTextureCubeThumbnailRenderer::UTextureCubeThumbnailRenderer | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeThumbnailRenderer.h | UnrealEd | UTextureCubeThumbnailRenderer ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
bSuppressImportOverwriteDialog | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | This variable is static because inStaticImportObject()the type of the factory is not known. | UnrealEd | static bool bSuppressImportOverwriteDialog = false; | [] |
UTextureFactory::CreateTexture2D | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | Create a texture given the appropriate input parameters | UnrealEd | virtual [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * CreateTexture2D ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) Name, EObjectFlags Flags ) | [] |
UTextureCubeThumbnailRenderer | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeThumbnailRenderer.h | UnrealEd | class UTextureCubeThumbnailRenderer : public [UTextureThumbnailRenderer](API\Editor\UnrealEd\ThumbnailRendering\UTextureThumbnailRenderer) | [] | |
UTextureFactory::CreateTexture2DArray | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | virtual [UTexture2DArray](API\Runtime\Engine\Engine\UTexture2DArray) * CreateTexture2DArray ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) Name, EObjectFlags Flags ) | [] | |
UTextureFactory::CreateTextureCube | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | virtual [UTextureCube](API\Runtime\Engine\Engine\UTextureCube) * CreateTextureCube ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) Name, EObjectFlags Flags ) | [] | |
UTextureFactory::DoesSupportClass | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | true if it supports this class | UnrealEd | virtual bool DoesSupportClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) | [] |
EImageImportFlags | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | Flags to be used when calling ImportImage | UnrealEd | enum EImageImportFlags { None = 0, AllowNonPowerOfTwo = 1 << 0, AllowReturnOfCompressedData = 1 << 1, } | [] |
UTextureFactory::FactoryCreateBinary | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | Create a new object by importing it from a binary buffer.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateBinary ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObj... | [] |
bForceOverwriteExistingSettings | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | Force overwriting the existing texture without the dialog box | UnrealEd | static bool bForceOverwriteExistingSettings = false; | [] |
UTextureFactory::FactoryCanImport | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | Whether the specified file can be imported by this factory.
true if the file is supported, false otherwise. | UnrealEd | virtual bool FactoryCanImport ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] |
UTextureFactory::FindCubeMapFace | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | void FindCubeMapFace ( const [FString](API\Runtime\Core\Containers\FString) & ParsedText, const [FString](API\Runtime\Core\Containers\FString) & FaceString, [UTextureCube](API\Runtime\Engine\Engine\UTextureCube) & TextureCube, [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) *& TextureFace ) | [] | |
UTextureFactory::GetImportSettingsParser | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | the parser that is capable of parsing a json string of import settings for this factory | UnrealEd | virtual [IImportSettingsParser](API\Editor\UnrealEd\Factories\IImportSettingsParser) * GetImportSettingsParser() | [] |
UTextureFactory::InitializeFromT3DTextureCubeDataText | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | bool InitializeFromT3DTextureCubeDataText ( [UTextureCube](API\Runtime\Engine\Engine\UTextureCube) * InTextureCube, const TCHAR *& Buffer, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn ) | [] | |
UTextureFactory::InitializeFromT3DTexture2DDataText | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | bool InitializeFromT3DTexture2DDataText ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * InTexture2D, const TCHAR *& Buffer, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn ) | [] | |
UTextureFactory::InitializeFromT3DTextureDataText | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | Initializes the given texture from the TextureData text block supplied. The TextureData text block is assumed to have been generated by the UTextureExporterT3D.
bool true if successful, false if not | UnrealEd | bool InitializeFromT3DTextureDataText ( [UTexture](API\Runtime\Engine\Engine\UTexture) * InTexture, const [FString](API\Runtime\Core\Containers\FString) & Text, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn ) | [] |
UTextureFactory::ParseFromJson | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | IImportSettingsParserinterface | UnrealEd | virtual void ParseFromJson ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FJsonObject](API\Runtime\Json\Dom\FJsonObject) > ImportSettingsJson ) | [] |
UTextureFactory::PostInitProperties | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened. | UnrealEd | virtual void PostInitProperties() | [] |
UTextureFactory::SuppressImportOverwriteDialog | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | Suppresses the dialog box that, when importing over an existing texture, asks if the users wishes to overwrite its settings. This is primarily for reimporting textures. | UnrealEd | static void SuppressImportOverwriteDialog ( bool bOverwriteExistingSettings ) | [] |
UTextureFactory::UTextureFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | UTextureFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureFactory::UTextureFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | UTextureFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | class UTextureFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory), public [IImportSettingsParser](API\Editor\UnrealEd\Factories\IImportSettingsParser) | [
{
"type": "FVector4",
"name": "AlphaCoverageThresholds",
"description": "Channel values to compare to when preserving alpha coverage from a mask."
},
{
"type": "uint32: 1",
"name": "bAlphaToEmissive",
"description": "If enabled, link the texture's alpha to the created material's emissive... | |
UTextureRenderTarget2DArrayFactoryNew::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTarget2DArrayFactoryNew.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
UTextureRenderTarget2DArrayFactoryNew::UTextureRenderTarget2DArrayFactoryNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTarget2DArrayFactoryNew.h | UnrealEd | UTextureRenderTarget2DArrayFactoryNew ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureRenderTarget2DArrayFactoryNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTarget2DArrayFactoryNew.h | TextureRenderTargetCubeFactoryNew. | UnrealEd | class UTextureRenderTarget2DArrayFactoryNew : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [
{
"type": "uint8",
"name": "Format",
"description": "Surface format of new texture"
},
{
"type": "int32",
"name": "Height",
"description": "Height of new texture"
},
{
"type": "int32",
"name": "Slices",
"description": "Depth of new texture"
},
{
"type": "int32",
... |
UTextureRenderTargetCubeFactoryNew::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTargetCubeFactoryNew.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
UTextureRenderTargetCubeFactoryNew::UTextureRenderTargetCubeFactoryNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTargetCubeFactoryNew.h | UnrealEd | UTextureRenderTargetCubeFactoryNew ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureRenderTargetCubeFactoryNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTargetCubeFactoryNew.h | TextureRenderTargetCubeFactoryNew. | UnrealEd | class UTextureRenderTargetCubeFactoryNew : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [
{
"type": "uint8",
"name": "Format",
"description": "Surface format of new texture"
},
{
"type": "int32",
"name": "Width",
"description": "Width of new texture"
}
] |
UTextureRenderTargetFactoryNew::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTargetFactoryNew.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
UTextureRenderTargetFactoryNew::UTextureRenderTargetFactoryNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTargetFactoryNew.h | UnrealEd | UTextureRenderTargetFactoryNew ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureRenderTargetFactoryNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTargetFactoryNew.h | TextureRenderTargetFactoryNew. | UnrealEd | class UTextureRenderTargetFactoryNew : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [
{
"type": "uint8",
"name": "Format",
"description": "Pixel format of the texture render target"
},
{
"type": "int32",
"name": "Height",
"description": "Height of the texture render target"
},
{
"type": "int32",
"name": "Width",
"description": "Width of the texture render ... |
UTextureRenderTargetVolumeFactoryNew::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTargetVolumeFactoryNew.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
UTextureRenderTargetVolumeFactoryNew::UTextureRenderTargetVolumeFactoryNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTargetVolumeFactoryNew.h | UnrealEd | UTextureRenderTargetVolumeFactoryNew ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTextureRenderTargetVolumeFactoryNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTargetVolumeFactoryNew.h | TextureRenderTargetCubeFactoryNew. | UnrealEd | class UTextureRenderTargetVolumeFactoryNew : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [
{
"type": "int32",
"name": "Depth",
"description": "Depth of new texture"
},
{
"type": "uint8",
"name": "Format",
"description": "Surface format of new texture"
},
{
"type": "int32",
"name": "Height",
"description": "Height of new texture"
},
{
"type": "int32",
... |
UTouchInterfaceFactory::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TouchInterfaceFactory.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
UTouchInterfaceFactory::UTouchInterfaceFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/TouchInterfaceFactory.h | UnrealEd | UTouchInterfaceFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTouchInterfaceFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/TouchInterfaceFactory.h | UnrealEd | class UTouchInterfaceFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [] | |
UTrueTypeFontFactory::CanReimport | /Engine/Source/Editor/UnrealEd/Classes/Factories/TrueTypeFontFactory.h | Check to see if the handler is capable of reimporting the object
true if this handler is capable of reimporting the provided object | UnrealEd | virtual bool CanReimport ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutFilenames ) | [] |
UTrueTypeFontFactory::ConfigureProperties | /Engine/Source/Editor/UnrealEd/Classes/Factories/TrueTypeFontFactory.h | Opens a dialog to configure the factory properties. Return false if user opted out of configuring properties | UnrealEd | virtual bool ConfigureProperties() | [] |
UTrueTypeFontFactory::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/TrueTypeFontFactory.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
UTrueTypeFontFactory::GetPriority | /Engine/Source/Editor/UnrealEd/Classes/Factories/TrueTypeFontFactory.h | Get the import priority for this handler. Import handlers with higher priority values will take precedent over lower priorities. | UnrealEd | virtual int32 GetPriority() const | [] |
UTrueTypeFontFactory::PostInitProperties | /Engine/Source/Editor/UnrealEd/Classes/Factories/TrueTypeFontFactory.h | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened. | UnrealEd | virtual void PostInitProperties() | [] |
UTrueTypeFontFactory::SetReimportPaths | /Engine/Source/Editor/UnrealEd/Classes/Factories/TrueTypeFontFactory.h | Sets the reimport path(s) for the specified object | UnrealEd | virtual void SetReimportPaths ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & NewReimportPaths ) | [] |
UTrueTypeFontFactory::Reimport | /Engine/Source/Editor/UnrealEd/Classes/Factories/TrueTypeFontFactory.h | Attempt to reimport the specified object from its sourceEReimportResult::Succeededif this handler was able to handle reimporting the provided object,EReimportResult::Failedif this handler was unable to handle reimporting the provided object orEReimportResult::Cancelledif the handler was cancelled part-way through re-im... | UnrealEd | virtual [EReimportResult::Type](API\Editor\UnrealEd\EReimportResult__Type) Reimport ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj ) | [] |
UTrueTypeFontFactory::ShouldShowInNewMenu | /Engine/Source/Editor/UnrealEd/Classes/Factories/TrueTypeFontFactory.h | Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). | UnrealEd | virtual bool ShouldShowInNewMenu() const | [] |
UTrueTypeFontFactory::SetupFontImportOptions | /Engine/Source/Editor/UnrealEd/Classes/Factories/TrueTypeFontFactory.h | Creates the import options structure for this font | UnrealEd | void SetupFontImportOptions() | [] |
UTrueTypeFontFactory::UTrueTypeFontFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/TrueTypeFontFactory.h | UnrealEd | UTrueTypeFontFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UTrueTypeFontFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/TrueTypeFontFactory.h | UnrealEd | class UTrueTypeFontFactory : public [UTextureFactory](API\Editor\UnrealEd\Factories\UTextureFactory), public [FReimportHandler](API\Editor\UnrealEd\FReimportHandler) | [
{
"type": "bool",
"name": "bFontSelected",
"description": "True if a font was selected during the non-legacy creation process"
},
{
"type": "bool",
"name": "bPropertiesConfigured",
"description": "True when the font dialog was shown for this factory during the non-legacy creation process... | |
UUDIMTextureFunctionLibrary::MakeUDIMVirtualTextureFromTexture2Ds | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | Make a UDIM virtual texture from a list of regular 2D textures
UTexture2D* Pointer to the UDIM texture or null if failed | UnrealEd | static [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * MakeUDIMVirtualTextureFromTexture2Ds ( [FString](API\Runtime\Core\Containers\FString) OutputPathName, const [TArray](API\Runtime\Core\Containers\TArray)< [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * > & SourceTextures, const [TArray](API\Runtime\Core\C... | [] |
UUDIMTextureFunctionLibrary::UUDIMTextureFunctionLibrary | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | UUDIMTextureFunctionLibrary ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UUDIMTextureFunctionLibrary | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h | UnrealEd | class UUDIMTextureFunctionLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | [] | |
UVariableFrameStrippingSettingsFactory::FactoryCreateNew | /Engine/Source/Editor/UnrealEd/Classes/Factories/VariableFrameStrippingSettingsFactory.h | Create a new object by class.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject... | [] |
UVariableFrameStrippingSettingsFactory::UVariableFrameStrippingSettingsFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/VariableFrameStrippingSettingsFactory.h | UnrealEd | UVariableFrameStrippingSettingsFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UVariableFrameStrippingSettingsFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/VariableFrameStrippingSettingsFactory.h | UnrealEd | class UVariableFrameStrippingSettingsFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [] | |
UVectorFieldStaticFactory::FactoryCanImport | /Engine/Source/Editor/UnrealEd/Classes/Factories/VectorFieldStaticFactory.h | Whether the specified file can be imported by this factory.
true if the file is supported, false otherwise. | UnrealEd | virtual bool FactoryCanImport ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | [] |
UVectorFieldStaticFactory::FactoryCreateBinary | /Engine/Source/Editor/UnrealEd/Classes/Factories/VectorFieldStaticFactory.h | Create a new object by importing it from a binary buffer.
The new object. | UnrealEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateBinary ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObj... | [] |
UVectorFieldStaticFactory::UVectorFieldStaticFactory | /Engine/Source/Editor/UnrealEd/Classes/Factories/VectorFieldStaticFactory.h | UnrealEd | UVectorFieldStaticFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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