className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FDisplayedAssetEntryInfo::Make | /Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h | UnrealEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDisplayedAssetEntryInfo](API\Editor\UnrealEd\FDisplayedAssetEntryInfo) > Make ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InNewSkeleton ) | [] | |
FDisplayedAssetEntryInfo::FDisplayedAssetEntryInfo | /Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h | UnrealEd | FDisplayedAssetEntryInfo() | [] | |
FDeselectedActorsEvent::FDeselectedActorsEvent | /Engine/Source/Editor/UnrealEd/Public/Selection.h | UnrealEd | FDeselectedActorsEvent ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InDeselectedActors ) | [] | |
FDisplayedAssetEntryInfo::FDisplayedAssetEntryInfo | /Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h | UnrealEd | FDisplayedAssetEntryInfo ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InNewSkeleton ) | [] | |
FDisplayedAssetEntryInfo | /Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h | UnrealEd | class FDisplayedAssetEntryInfo | [
{
"type": "UObject*",
"name": "AnimAsset",
"description": ""
},
{
"type": "USkeleton*",
"name": "NewSkeleton",
"description": ""
},
{
"type": "UObject*",
"name": "RemapAsset",
"description": ""
}
] | |
FDragTool::EndDrag | /Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h | Ends a mouse drag behavior (the user has let go of the mouse button). | UnrealEd | virtual void EndDrag() | [] |
FDragTool::AddDelta | /Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h | Updates the drag tool's end location with the specified delta. The end location is snapped to the editor constraints if bUseSnapping is true. | UnrealEd | virtual void AddDelta ( const FVector & InDelta ) | [] |
FDragTool::IsDragging | /Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h | true if we are dragging | UnrealEd | bool IsDragging() const | [] |
FDragTool::Render | /Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h | Rendering stub for 2D viewport drag tools. | UnrealEd | virtual void Render ( [FCanvas](API\Runtime\Engine\FCanvas) * Canvas ) | [] |
FDragTool::Render | /Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h | UnrealEd | virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas ) | [] | |
FDragTool::Render3D | /Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h | UnrealEd | virtual void Render3D ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] | |
FDragTool::FDragTool | /Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h | UnrealEd | FDragTool ( [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) * InModeTools ) | [] | |
FDragTool::StartDrag | /Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h | Starts a mouse drag behavior. The start location is snapped to the editor constraints if bUseSnapping is true. | UnrealEd | virtual void StartDrag ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, const FVector & InStartWorld, const FVector2D & InStartScreen ) | [] |
FDragTool::~FDragTool | /Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h | UnrealEd | virtual ~FDragTool() | [] | |
FDragTool | /Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h | The base class that all drag tools inherit from. The drag tools implement special behaviors for the user clicking and dragging in a viewport. | UnrealEd | class FDragTool | [
{
"type": "bool",
"name": "bAltDown",
"description": "These flags store the state of various buttons that were pressed when the drag was started."
},
{
"type": "bool",
"name": "bControlDown",
"description": ""
},
{
"type": "bool",
"name": "bConvertDelta",
"description": "... |
FDragTool_ActorBoxSelect::AddDelta | /Engine/Source/Editor/UnrealEd/Public/DragTool_BoxSelect.h | Updates the drag tool's end location with the specified delta. The end location is snapped to the editor constraints if bUseSnapping is true. | UnrealEd | virtual void AddDelta ( const FVector & InDelta ) | [] |
FDragTool_ActorBoxSelect::EndDrag | /Engine/Source/Editor/UnrealEd/Public/DragTool_BoxSelect.h | Ends a mouse drag behavior (the user has let go of the mouse button). | UnrealEd | virtual void EndDrag() | [] |
FDragTool_ActorBoxSelect::Render | /Engine/Source/Editor/UnrealEd/Public/DragTool_BoxSelect.h | UnrealEd | virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas ) | [] | |
FDragTool_ActorBoxSelect::StartDrag | /Engine/Source/Editor/UnrealEd/Public/DragTool_BoxSelect.h | Starts a mouse drag behavior. The start location is snapped to the editor constraints if bUseSnapping is true. | UnrealEd | virtual void StartDrag ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, const FVector & InStart, const FVector2D & InStartScreen ) | [] |
FDragTool_ActorBoxSelect::FDragTool_ActorBoxSelect | /Engine/Source/Editor/UnrealEd/Public/DragTool_BoxSelect.h | UnrealEd | FDragTool_ActorBoxSelect ( [FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) * InLevelViewportClient ) | [] | |
FDragTool_ActorBoxSelect | /Engine/Source/Editor/UnrealEd/Public/DragTool_BoxSelect.h | Draws a box in the current viewport and when the mouse button is released, it selects/unselects everything inside of it. | UnrealEd | class FDragTool_ActorBoxSelect : public [FDragTool](API\Editor\UnrealEd\FDragTool) | [] |
FDragTool_ActorFrustumSelect::AddDelta | /Engine/Source/Editor/UnrealEd/Public/DragTool_FrustumSelect.h | Updates the drag tool's end location with the specified delta. The end location is snapped to the editor constraints if bUseSnapping is true. | UnrealEd | virtual void AddDelta ( const FVector & InDelta ) | [] |
FDragTool_ActorFrustumSelect::EndDrag | /Engine/Source/Editor/UnrealEd/Public/DragTool_FrustumSelect.h | Ends a mouse drag behavior (the user has let go of the mouse button). | UnrealEd | virtual void EndDrag() | [] |
FDragTool_ActorFrustumSelect::StartDrag | /Engine/Source/Editor/UnrealEd/Public/DragTool_FrustumSelect.h | Starts a mouse drag behavior. The start location is snapped to the editor constraints if bUseSnapping is true. | UnrealEd | virtual void StartDrag ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, const FVector & InStart, const FVector2D & InStartScreen ) | [] |
FDragTool_ActorFrustumSelect::Render | /Engine/Source/Editor/UnrealEd/Public/DragTool_FrustumSelect.h | UnrealEd | virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas ) | [] | |
FDragTool_ActorFrustumSelect | /Engine/Source/Editor/UnrealEd/Public/DragTool_FrustumSelect.h | Draws a box in the current viewport and when the mouse button is released, it selects/unselects everything inside of it. | UnrealEd | class FDragTool_ActorFrustumSelect : public [FDragTool](API\Editor\UnrealEd\FDragTool) | [] |
FDragTool_ActorFrustumSelect::FDragTool_ActorFrustumSelect | /Engine/Source/Editor/UnrealEd/Public/DragTool_FrustumSelect.h | UnrealEd | FDragTool_ActorFrustumSelect ( [FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) * InLevelViewportClient ) | [] | |
FDragTool_Measure::AddDelta | /Engine/Source/Editor/UnrealEd/Public/DragTool_Measure.h | Updates the drag tool's end location with the specified delta. The end location is snapped to the editor constraints if bUseSnapping is true. | UnrealEd | virtual void AddDelta ( const FVector & InDelta ) | [] |
FDragTool_Measure::Render | /Engine/Source/Editor/UnrealEd/Public/DragTool_Measure.h | UnrealEd | virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas ) | [] | |
FDragTool_Measure::StartDrag | /Engine/Source/Editor/UnrealEd/Public/DragTool_Measure.h | Starts a mouse drag behavior. The start location is snapped to the editor constraints if bUseSnapping is true. | UnrealEd | virtual void StartDrag ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, const FVector & InStart, const FVector2D & InStartScreen ) | [] |
FDragTool_Measure::FDragTool_Measure | /Engine/Source/Editor/UnrealEd/Public/DragTool_Measure.h | UnrealEd | FDragTool_Measure ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient ) | [] | |
FDragTool_Measure | /Engine/Source/Editor/UnrealEd/Public/DragTool_Measure.h | Draws a line in the current viewport and displays the distance between its start/end points in the center of it. | UnrealEd | class FDragTool_Measure : public [FDragTool](API\Editor\UnrealEd\FDragTool) | [] |
FDragTool_ViewportChange::AddDelta | /Engine/Source/Editor/UnrealEd/Public/DragTool_ViewportChange.h | Updates the drag tool's end location with the specified delta. The end location is snapped to the editor constraints if bUseSnapping is true. | UnrealEd | virtual void AddDelta ( const FVector & InDelta ) | [] |
FDragTool_ViewportChange::EndDrag | /Engine/Source/Editor/UnrealEd/Public/DragTool_ViewportChange.h | Ends a mouse drag behavior (the user has let go of the mouse button). | UnrealEd | virtual void EndDrag() | [] |
FDragTool_ViewportChange::Render | /Engine/Source/Editor/UnrealEd/Public/DragTool_ViewportChange.h | UnrealEd | virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas ) | [] | |
FDragTool_ViewportChange::StartDrag | /Engine/Source/Editor/UnrealEd/Public/DragTool_ViewportChange.h | Starts a mouse drag behavior. The start location is snapped to the editor constraints if bUseSnapping is true. | UnrealEd | virtual void StartDrag ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, const FVector & InStart, const FVector2D & InStartScreen ) | [] |
FDragTool_ViewportChange | /Engine/Source/Editor/UnrealEd/Public/DragTool_ViewportChange.h | Draws a line in the current viewport and display the view options | UnrealEd | class FDragTool_ViewportChange : public [FDragTool](API\Editor\UnrealEd\FDragTool) | [] |
FDragTool_ViewportChange::FDragTool_ViewportChange | /Engine/Source/Editor/UnrealEd/Public/DragTool_ViewportChange.h | UnrealEd | FDragTool_ViewportChange ( [FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) * InviewportClient ) | [] | |
FDropQuery::FDropQuery | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h | UnrealEd | FDropQuery() | [] | |
FDropQuery | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h | UnrealEd | struct FDropQuery | [
{
"type": "bool",
"name": "bCanDrop",
"description": "True if it's valid to drop the object at the location queried"
},
{
"type": "FText",
"name": "HintText",
"description": "Optional hint text that may be returned to the user."
}
] | |
FPluginEditingContext | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | UnrealEd | struct FPluginEditingContext | [
{
"type": "TSharedPtr<IPl...",
"name": "PluginBeingEdited",
"description": ""
}
] | |
FPluginEditorExtension::CommitEdits | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | UnrealEd | void CommitEdits ( [FPluginDescriptor](API\Runtime\Projects\FPluginDescriptor) & Descriptor ) | [] | |
FPluginEditorExtension::~FPluginEditorExtension | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | UnrealEd | virtual ~FPluginEditorExtension() | [] | |
FPluginEditorExtension | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | Description of a plugin editor extension | UnrealEd | struct FPluginEditorExtension : public [TSharedFromThis< FPluginEditorExtension >](API\Runtime\Core\Templates\TSharedFromThis) | [] |
FPluginTemplateDescription::CustomizeDescriptorBeforeCreation | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | Called just before the plugin is created | UnrealEd | virtual void CustomizeDescriptorBeforeCreation ( [FPluginDescriptor](API\Runtime\Projects\FPluginDescriptor) & Descriptor ) | [] |
FPluginTemplateDescription::OnPluginCreated | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | Called after the plugin has been created | UnrealEd | virtual void OnPluginCreated ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPlugin](API\Runtime\Projects\Interfaces\IPlugin) > NewPlugin ) | [] |
FPluginTemplateDescription::UpdatePathWhenTemplateSelected | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | Called to enforce any restrictions this template has on paths when it is first selected (so it doesn't generate an error unnecessarily) | UnrealEd | virtual void UpdatePathWhenTemplateSelected ( [FString](API\Runtime\Core\Containers\FString) & InOutPath ) | [] |
FPluginTemplateDescription::UpdatePathWhenTemplateUnselected | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | Called to change away from special folders if needed | UnrealEd | virtual void UpdatePathWhenTemplateUnselected ( [FString](API\Runtime\Core\Containers\FString) & InOutPath ) | [] |
FPluginTemplateDescription::FPluginTemplateDescription | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | Constructor | UnrealEd | FPluginTemplateDescription ( [FText](API\Runtime\Core\Internationalization\FText) InName, [FText](API\Runtime\Core\Internationalization\FText) InDescription, [FString](API\Runtime\Core\Containers\FString) InOnDiskPath, bool InCanContainContent, [EHostType::Type](API\Runtime\Projects\EHostType__Type) InModuleDescriptorT... | [] |
FPluginTemplateDescription::ValidatePathForPlugin | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | Called to performadditionalpath validation when the path is modified (the bCanBePlacedInEngine validation will have already occurred and passed by this point) | UnrealEd | virtual bool ValidatePathForPlugin ( const [FString](API\Runtime\Core\Containers\FString) & ProposedAbsolutePluginPath, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage ) | [] |
FPluginTemplateDescription | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | Description of a plugin template | UnrealEd | struct FPluginTemplateDescription | [
{
"type": "bool",
"name": "bCanBePlacedInEngine",
"description": "Can the plugin be in the engine folder?"
},
{
"type": "bool",
"name": "bCanContainContent",
"description": "Can the plugin contain content?"
},
{
"type": "FText",
"name": "Description",
"description": "Desc... |
IPluginsEditorFeature::GetAddedPluginTemplates | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | Returns the currently registered plugin templates. | UnrealEd | const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPluginTemplateDescription](API\Editor\UnrealEd\Features\FPluginTemplateDescription) > > & GetAddedPluginTemplates() const | [] |
IPluginsEditorFeature::OpenPluginEditor | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | Open the plugin editor for a plugin | UnrealEd | void OpenPluginEditor ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPlugin](API\Runtime\Projects\Interfaces\IPlugin) > PluginToEdit, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ParentWidget, FSimpleDelegate OnEditCommitted ) | [] |
IPluginsEditorFeature::RegisterPluginEditorExtension | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | Further customize the detail panel experience when editing a specific plugin | UnrealEd | FPluginEditorExtensionHandle RegisterPluginEditorExtension ( FOnPluginBeingEdited Extension ) | [] |
IPluginsEditorFeature::RegisterPluginTemplate | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | Registers the specified plugin template with the New Plugin wizard | UnrealEd | void RegisterPluginTemplate ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPluginTemplateDescription](API\Editor\UnrealEd\Features\FPluginTemplateDescription) > Template ) | [] |
IPluginsEditorFeature::UnregisterPluginEditorExtension | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | Remove a customization | UnrealEd | void UnregisterPluginEditorExtension ( FPluginEditorExtensionHandle ExtensionHandle ) | [] |
IPluginsEditorFeature::UnregisterPluginTemplate | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | Unregisters the specified plugin template from the New Plugin wizard | UnrealEd | void UnregisterPluginTemplate ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPluginTemplateDescription](API\Editor\UnrealEd\Features\FPluginTemplateDescription) > Template ) | [] |
IPluginsEditorFeature | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | Feature interface for a Plugins management UI | UnrealEd | class IPluginsEditorFeature : public [IModularFeature](API\Runtime\Core\Features\IModularFeature) | [] |
FPluginTemplateDescription::~FPluginTemplateDescription | /Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h | UnrealEd | virtual ~FPluginTemplateDescription() | [] | |
FEdGraphToken::Create | /Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h | Factory method, tokens can only be constructed as shared refs | UnrealEd | static void Create ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) * Log, [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) & OutMessage, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\E... | [] |
FEdGraphToken::Create | /Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h | Factory method, tokens can only be constructed as shared refs | UnrealEd | static void Create ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InPin, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) * Log, [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) & OutMessage, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\E... | [] |
FEdGraphToken::Create | /Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h | Factory method, tokens can only be constructed as shared refs | UnrealEd | static void Create ( const TCHAR * String, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) * Log, [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) & OutMessage, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & OutSourceNode... | [] |
FEdGraphToken::Create | /Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h | Factory method, tokens can only be constructed as shared refs | UnrealEd | static void Create ( const [FField](API\Runtime\CoreUObject\UObject\FField) * InField, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) * Log, [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) & OutMessage, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engi... | [] |
FEdGraphToken::GetGraphObject | /Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h | UnrealEd | const [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetGraphObject() const | [] | |
FEdGraphToken::GetPin | /Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h | UnrealEd | const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetPin() const | [] | |
FEdGraphToken::GetType | /Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h | BeginIMessageTokeninterface | UnrealEd | virtual [EMessageToken::Type](API\Runtime\Core\Logging\EMessageToken__Type) GetType() const | [] |
FEdGraphToken | /Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h | No constructors are accessible with public or protected access. | UnrealEd | class FEdGraphToken : public [IMessageToken](API\Runtime\Core\Logging\IMessageToken) | [] |
FEdGraphUtilities::CalculateApproximateNodeBoundaries | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Calculates an approximate bounding box for the specified nodes. | UnrealEd | static FIntRect CalculateApproximateNodeBoundaries ( const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & Nodes ) | [] |
FEdGraphUtilities::CanImportNodesFromText | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Can we import nodes from this text ? | UnrealEd | static bool CanImportNodesFromText ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * DestinationGraph, const [FString](API\Runtime\Core\Containers\FString) & TextToImport ) | [] |
FEdGraphUtilities::CloneAndMergeGraphIn | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Also optionally populates *OutClonedNodes with the list of cloned objects. | UnrealEd | static void CloneAndMergeGraphIn ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * MergeTarget, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog, bool bRequireSchemaMatch, bool bInIsCompiling, [TArray](API\Runtime\Core\C... | [] |
FEdGraphUtilities::CopyCommonState | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Copy Common State of data from OldNode to NewNode | UnrealEd | static void CopyCommonState ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OldNode, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NewNode ) | [] |
FEdGraphUtilities::CloneGraph | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Clones (deep copies) aUEdGraph, including all of it's nodes and pins and their links, maintaining a mapping from the clone to the source nodes (even across multiple clonings) A NewOuter of NULL indicates the transient package | UnrealEd | static [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * CloneGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Source, [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewOuter, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) * MessageLog, bool bCloningForCompile ) | [] |
FEdGraphUtilities::ExportNodesToText | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Exports a set of nodes to text | UnrealEd | static void ExportNodesToText ( [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > NodesToExport, [FString](API\Runtime\Core\Containers\FString) & ExportedText ) | [] |
FEdGraphUtilities::CopyPinDefaults | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Copy pin default values between nodes for any pins with matching names | UnrealEd | static void CopyPinDefaults ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NodeFrom, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NodeTo ) | [] |
FEdGraphUtilities::FindMapParamPin | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Returns the first pin marked as an MapParam, usually returning nullptr | UnrealEd | static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindMapParamPin ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node ) | [] |
FEdGraphUtilities::FindArrayParamPin | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Returns the first pin marked as an ArrayParam, usually returning nullptr | UnrealEd | static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindArrayParamPin ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node ) | [] |
FEdGraphUtilities::FindPinFromMetaData | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Returns the first pin referred to in a , and | delineated list of pin names | UnrealEd | static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindPinFromMetaData ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [FName](API\Runtime\Core\UObject\FName) MetaData ) | [] |
FEdGraphUtilities::FindSetParamPin | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Returns the first pin marked as an SetParam, usually returning nullptr | UnrealEd | static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindSetParamPin ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node ) | [] |
FEdGraphUtilities::FNodeVisitor::TouchNode | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | UnrealEd | void TouchNode &40; UEdGraphNode &42; Node &41; | [] | |
FEdGraphUtilities::FNodeVisitor::TraverseNodes | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | UnrealEd | void TraverseNodes &40; UEdGraphNode &42; Node &41; | [] | |
FNodeVisitor | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | UnrealEd | struct FNodeVisitor | [
{
"type": "TSet<UEdGraphN...",
"name": "VisitedNodes",
"description": ""
}
] | |
FEdGraphUtilities::GetNetFromPin | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Finds the net associated with a particular pin | UnrealEd | static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetNetFromPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
FEdGraphUtilities::GetPinConnectionMap | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Output a map of pin names to a set of connections given a function entry pin | UnrealEd | static void GetPinConnectionMap ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * >> & OutPinConnections ) | [] |
FEdGraphUtilities::IsDynamicContainerParam | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Returns true if the ParamaterName is marked as a Set, Map, or array param in the relevant function | UnrealEd | static bool IsDynamicContainerParam ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [FName](API\Runtime\Core\UObject\FName) ParameterName ) | [] |
FEdGraphUtilities::IsArrayDependentParam | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Returns true if the ParameterName is marked as ArrayTypeDependentParams | UnrealEd | static bool IsArrayDependentParam ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [FName](API\Runtime\Core\UObject\FName) ParameterName ) | [] |
FEdGraphUtilities::ImportNodesFromText | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Imports a set of previously exported nodes into a graph | UnrealEd | static void ImportNodesFromText ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * DestinationGraph, const [FString](API\Runtime\Core\Containers\FString) & TextToImport, [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & ImportedNodeSet ) | [] |
FEdGraphUtilities::IsMapParam | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Returns true if the ParameterName is marked as a MapParam, MapKeyParam, or MapValueParam in the relevant Function | UnrealEd | static bool IsMapParam ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [FName](API\Runtime\Core\UObject\FName) ParameterName ) | [] |
FEdGraphUtilities::IsSetParam | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Returns true if the ParameterName is marked as a SetParam in the relevant Function | UnrealEd | static bool IsSetParam ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [FName](API\Runtime\Core\UObject\FName) ParameterName ) | [] |
FEdGraphUtilities::MergeChildrenGraphsIn | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Moves the contents of all of the children graphs of ParentGraph (recursively) into the MergeTarget graph. This does not clone, it's destructive to the ParentGraph | UnrealEd | static void MergeChildrenGraphsIn ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * MergeTarget, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, bool bRequireSchemaMatch, bool bInIsCompiling, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) * MessageLog ) | [] |
FEdGraphUtilities::PostProcessPastedNodes | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | After pasting nodes, need to perform some fixup for pins etc. | UnrealEd | static void PostProcessPastedNodes ( [TSet](API\Runtime\Core\Containers\TSet)< class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & SpawnedNodes ) | [] |
FEdGraphUtilities::ReconnectPinMap | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Reconnect the pin map to the given node | UnrealEd | static void ReconnectPinMap ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * >> & PinConnections ) | [] |
FEdGraphUtilities::RegisterVisualNodeFactory | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | UnrealEd | static void RegisterVisualNodeFactory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphPanelNodeFactory](API\Editor\UnrealEd\FGraphPanelNodeFactory) > NewFactory ) | [] | |
FEdGraphUtilities::RegisterVisualPinConnectionFactory | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | UnrealEd | static void RegisterVisualPinConnectionFactory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphPanelPinConnectionFactory](API\Editor\UnrealEd\FGraphPanelPinConnectionFactory) > NewFactory ) | [] | |
FEdGraphUtilities::RegisterVisualPinFactory | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | UnrealEd | static void RegisterVisualPinFactory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphPanelPinFactory](API\Editor\UnrealEd\FGraphPanelPinFactory) > NewFactory ) | [] | |
FEdGraphUtilities::RenameGraphToNameOrCloseToName | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | UnrealEd | static void RenameGraphToNameOrCloseToName ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const [FString](API\Runtime\Core\Containers\FString) & DesiredName ) | [] | |
FEdGraphUtilities::RenameGraphCloseToName | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | Tries to rename the graph to have a name similar to BaseName | UnrealEd | static void RenameGraphCloseToName ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const [FString](API\Runtime\Core\Containers\FString) & BaseName, int32 StartIndex ) | [] |
FEdGraphUtilities::UnregisterVisualPinConnectionFactory | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | UnrealEd | static void UnregisterVisualPinConnectionFactory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphPanelPinConnectionFactory](API\Editor\UnrealEd\FGraphPanelPinConnectionFactory) > OldFactory ) | [] | |
FEdGraphUtilities::UnregisterVisualNodeFactory | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | UnrealEd | static void UnregisterVisualNodeFactory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphPanelNodeFactory](API\Editor\UnrealEd\FGraphPanelNodeFactory) > OldFactory ) | [] | |
FEdGraphUtilities::UnregisterVisualPinFactory | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | UnrealEd | static void UnregisterVisualPinFactory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphPanelPinFactory](API\Editor\UnrealEd\FGraphPanelPinFactory) > OldFactory ) | [] | |
VisualPinConnectionFactories | /Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h | UnrealEd | static [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphPanelPinConnectionFactory](API\Editor\UnrealEd\FGraphPanelPinConnectionFactory) > > VisualPinConnectionFactories; | [] |
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