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FDisplayedAssetEntryInfo::Make
/Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h
UnrealEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDisplayedAssetEntryInfo](API\Editor\UnrealEd\FDisplayedAssetEntryInfo) > Make ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InNewSkeleton )
[]
FDisplayedAssetEntryInfo::FDisplayedAssetEntryInfo
/Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h
UnrealEd
FDisplayedAssetEntryInfo()
[]
FDeselectedActorsEvent::FDeselectedActorsEvent
/Engine/Source/Editor/UnrealEd/Public/Selection.h
UnrealEd
FDeselectedActorsEvent ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InDeselectedActors )
[]
FDisplayedAssetEntryInfo::FDisplayedAssetEntryInfo
/Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h
UnrealEd
FDisplayedAssetEntryInfo ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InNewSkeleton )
[]
FDisplayedAssetEntryInfo
/Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h
UnrealEd
class FDisplayedAssetEntryInfo
[ { "type": "UObject*", "name": "AnimAsset", "description": "" }, { "type": "USkeleton*", "name": "NewSkeleton", "description": "" }, { "type": "UObject*", "name": "RemapAsset", "description": "" } ]
FDragTool::EndDrag
/Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h
Ends a mouse drag behavior (the user has let go of the mouse button).
UnrealEd
virtual void EndDrag()
[]
FDragTool::AddDelta
/Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h
Updates the drag tool's end location with the specified delta. The end location is snapped to the editor constraints if bUseSnapping is true.
UnrealEd
virtual void AddDelta ( const FVector & InDelta )
[]
FDragTool::IsDragging
/Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h
true if we are dragging
UnrealEd
bool IsDragging() const
[]
FDragTool::Render
/Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h
Rendering stub for 2D viewport drag tools.
UnrealEd
virtual void Render ( [FCanvas](API\Runtime\Engine\FCanvas) * Canvas )
[]
FDragTool::Render
/Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h
UnrealEd
virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas )
[]
FDragTool::Render3D
/Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h
UnrealEd
virtual void Render3D ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
[]
FDragTool::FDragTool
/Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h
UnrealEd
FDragTool ( [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) * InModeTools )
[]
FDragTool::StartDrag
/Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h
Starts a mouse drag behavior. The start location is snapped to the editor constraints if bUseSnapping is true.
UnrealEd
virtual void StartDrag ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, const FVector & InStartWorld, const FVector2D & InStartScreen )
[]
FDragTool::~FDragTool
/Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h
UnrealEd
virtual ~FDragTool()
[]
FDragTool
/Engine/Source/Editor/UnrealEd/Public/EditorDragTools.h
The base class that all drag tools inherit from. The drag tools implement special behaviors for the user clicking and dragging in a viewport.
UnrealEd
class FDragTool
[ { "type": "bool", "name": "bAltDown", "description": "These flags store the state of various buttons that were pressed when the drag was started." }, { "type": "bool", "name": "bControlDown", "description": "" }, { "type": "bool", "name": "bConvertDelta", "description": "...
FDragTool_ActorBoxSelect::AddDelta
/Engine/Source/Editor/UnrealEd/Public/DragTool_BoxSelect.h
Updates the drag tool's end location with the specified delta. The end location is snapped to the editor constraints if bUseSnapping is true.
UnrealEd
virtual void AddDelta ( const FVector & InDelta )
[]
FDragTool_ActorBoxSelect::EndDrag
/Engine/Source/Editor/UnrealEd/Public/DragTool_BoxSelect.h
Ends a mouse drag behavior (the user has let go of the mouse button).
UnrealEd
virtual void EndDrag()
[]
FDragTool_ActorBoxSelect::Render
/Engine/Source/Editor/UnrealEd/Public/DragTool_BoxSelect.h
UnrealEd
virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas )
[]
FDragTool_ActorBoxSelect::StartDrag
/Engine/Source/Editor/UnrealEd/Public/DragTool_BoxSelect.h
Starts a mouse drag behavior. The start location is snapped to the editor constraints if bUseSnapping is true.
UnrealEd
virtual void StartDrag ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, const FVector & InStart, const FVector2D & InStartScreen )
[]
FDragTool_ActorBoxSelect::FDragTool_ActorBoxSelect
/Engine/Source/Editor/UnrealEd/Public/DragTool_BoxSelect.h
UnrealEd
FDragTool_ActorBoxSelect ( [FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) * InLevelViewportClient )
[]
FDragTool_ActorBoxSelect
/Engine/Source/Editor/UnrealEd/Public/DragTool_BoxSelect.h
Draws a box in the current viewport and when the mouse button is released, it selects/unselects everything inside of it.
UnrealEd
class FDragTool_ActorBoxSelect : public [FDragTool](API\Editor\UnrealEd\FDragTool)
[]
FDragTool_ActorFrustumSelect::AddDelta
/Engine/Source/Editor/UnrealEd/Public/DragTool_FrustumSelect.h
Updates the drag tool's end location with the specified delta. The end location is snapped to the editor constraints if bUseSnapping is true.
UnrealEd
virtual void AddDelta ( const FVector & InDelta )
[]
FDragTool_ActorFrustumSelect::EndDrag
/Engine/Source/Editor/UnrealEd/Public/DragTool_FrustumSelect.h
Ends a mouse drag behavior (the user has let go of the mouse button).
UnrealEd
virtual void EndDrag()
[]
FDragTool_ActorFrustumSelect::StartDrag
/Engine/Source/Editor/UnrealEd/Public/DragTool_FrustumSelect.h
Starts a mouse drag behavior. The start location is snapped to the editor constraints if bUseSnapping is true.
UnrealEd
virtual void StartDrag ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, const FVector & InStart, const FVector2D & InStartScreen )
[]
FDragTool_ActorFrustumSelect::Render
/Engine/Source/Editor/UnrealEd/Public/DragTool_FrustumSelect.h
UnrealEd
virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas )
[]
FDragTool_ActorFrustumSelect
/Engine/Source/Editor/UnrealEd/Public/DragTool_FrustumSelect.h
Draws a box in the current viewport and when the mouse button is released, it selects/unselects everything inside of it.
UnrealEd
class FDragTool_ActorFrustumSelect : public [FDragTool](API\Editor\UnrealEd\FDragTool)
[]
FDragTool_ActorFrustumSelect::FDragTool_ActorFrustumSelect
/Engine/Source/Editor/UnrealEd/Public/DragTool_FrustumSelect.h
UnrealEd
FDragTool_ActorFrustumSelect ( [FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) * InLevelViewportClient )
[]
FDragTool_Measure::AddDelta
/Engine/Source/Editor/UnrealEd/Public/DragTool_Measure.h
Updates the drag tool's end location with the specified delta. The end location is snapped to the editor constraints if bUseSnapping is true.
UnrealEd
virtual void AddDelta ( const FVector & InDelta )
[]
FDragTool_Measure::Render
/Engine/Source/Editor/UnrealEd/Public/DragTool_Measure.h
UnrealEd
virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas )
[]
FDragTool_Measure::StartDrag
/Engine/Source/Editor/UnrealEd/Public/DragTool_Measure.h
Starts a mouse drag behavior. The start location is snapped to the editor constraints if bUseSnapping is true.
UnrealEd
virtual void StartDrag ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, const FVector & InStart, const FVector2D & InStartScreen )
[]
FDragTool_Measure::FDragTool_Measure
/Engine/Source/Editor/UnrealEd/Public/DragTool_Measure.h
UnrealEd
FDragTool_Measure ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient )
[]
FDragTool_Measure
/Engine/Source/Editor/UnrealEd/Public/DragTool_Measure.h
Draws a line in the current viewport and displays the distance between its start/end points in the center of it.
UnrealEd
class FDragTool_Measure : public [FDragTool](API\Editor\UnrealEd\FDragTool)
[]
FDragTool_ViewportChange::AddDelta
/Engine/Source/Editor/UnrealEd/Public/DragTool_ViewportChange.h
Updates the drag tool's end location with the specified delta. The end location is snapped to the editor constraints if bUseSnapping is true.
UnrealEd
virtual void AddDelta ( const FVector & InDelta )
[]
FDragTool_ViewportChange::EndDrag
/Engine/Source/Editor/UnrealEd/Public/DragTool_ViewportChange.h
Ends a mouse drag behavior (the user has let go of the mouse button).
UnrealEd
virtual void EndDrag()
[]
FDragTool_ViewportChange::Render
/Engine/Source/Editor/UnrealEd/Public/DragTool_ViewportChange.h
UnrealEd
virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas )
[]
FDragTool_ViewportChange::StartDrag
/Engine/Source/Editor/UnrealEd/Public/DragTool_ViewportChange.h
Starts a mouse drag behavior. The start location is snapped to the editor constraints if bUseSnapping is true.
UnrealEd
virtual void StartDrag ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, const FVector & InStart, const FVector2D & InStartScreen )
[]
FDragTool_ViewportChange
/Engine/Source/Editor/UnrealEd/Public/DragTool_ViewportChange.h
Draws a line in the current viewport and display the view options
UnrealEd
class FDragTool_ViewportChange : public [FDragTool](API\Editor\UnrealEd\FDragTool)
[]
FDragTool_ViewportChange::FDragTool_ViewportChange
/Engine/Source/Editor/UnrealEd/Public/DragTool_ViewportChange.h
UnrealEd
FDragTool_ViewportChange ( [FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) * InviewportClient )
[]
FDropQuery::FDropQuery
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h
UnrealEd
FDropQuery()
[]
FDropQuery
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h
UnrealEd
struct FDropQuery
[ { "type": "bool", "name": "bCanDrop", "description": "True if it's valid to drop the object at the location queried" }, { "type": "FText", "name": "HintText", "description": "Optional hint text that may be returned to the user." } ]
FPluginEditingContext
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
UnrealEd
struct FPluginEditingContext
[ { "type": "TSharedPtr<IPl...", "name": "PluginBeingEdited", "description": "" } ]
FPluginEditorExtension::CommitEdits
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
UnrealEd
void CommitEdits ( [FPluginDescriptor](API\Runtime\Projects\FPluginDescriptor) & Descriptor )
[]
FPluginEditorExtension::~FPluginEditorExtension
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
UnrealEd
virtual ~FPluginEditorExtension()
[]
FPluginEditorExtension
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Description of a plugin editor extension
UnrealEd
struct FPluginEditorExtension : public [TSharedFromThis< FPluginEditorExtension >](API\Runtime\Core\Templates\TSharedFromThis)
[]
FPluginTemplateDescription::CustomizeDescriptorBeforeCreation
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Called just before the plugin is created
UnrealEd
virtual void CustomizeDescriptorBeforeCreation ( [FPluginDescriptor](API\Runtime\Projects\FPluginDescriptor) & Descriptor )
[]
FPluginTemplateDescription::OnPluginCreated
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Called after the plugin has been created
UnrealEd
virtual void OnPluginCreated ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPlugin](API\Runtime\Projects\Interfaces\IPlugin) > NewPlugin )
[]
FPluginTemplateDescription::UpdatePathWhenTemplateSelected
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Called to enforce any restrictions this template has on paths when it is first selected (so it doesn't generate an error unnecessarily)
UnrealEd
virtual void UpdatePathWhenTemplateSelected ( [FString](API\Runtime\Core\Containers\FString) & InOutPath )
[]
FPluginTemplateDescription::UpdatePathWhenTemplateUnselected
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Called to change away from special folders if needed
UnrealEd
virtual void UpdatePathWhenTemplateUnselected ( [FString](API\Runtime\Core\Containers\FString) & InOutPath )
[]
FPluginTemplateDescription::FPluginTemplateDescription
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Constructor
UnrealEd
FPluginTemplateDescription ( [FText](API\Runtime\Core\Internationalization\FText) InName, [FText](API\Runtime\Core\Internationalization\FText) InDescription, [FString](API\Runtime\Core\Containers\FString) InOnDiskPath, bool InCanContainContent, [EHostType::Type](API\Runtime\Projects\EHostType__Type) InModuleDescriptorT...
[]
FPluginTemplateDescription::ValidatePathForPlugin
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Called to performadditionalpath validation when the path is modified (the bCanBePlacedInEngine validation will have already occurred and passed by this point)
UnrealEd
virtual bool ValidatePathForPlugin ( const [FString](API\Runtime\Core\Containers\FString) & ProposedAbsolutePluginPath, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage )
[]
FPluginTemplateDescription
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Description of a plugin template
UnrealEd
struct FPluginTemplateDescription
[ { "type": "bool", "name": "bCanBePlacedInEngine", "description": "Can the plugin be in the engine folder?" }, { "type": "bool", "name": "bCanContainContent", "description": "Can the plugin contain content?" }, { "type": "FText", "name": "Description", "description": "Desc...
IPluginsEditorFeature::GetAddedPluginTemplates
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Returns the currently registered plugin templates.
UnrealEd
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPluginTemplateDescription](API\Editor\UnrealEd\Features\FPluginTemplateDescription) > > & GetAddedPluginTemplates() const
[]
IPluginsEditorFeature::OpenPluginEditor
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Open the plugin editor for a plugin
UnrealEd
void OpenPluginEditor ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPlugin](API\Runtime\Projects\Interfaces\IPlugin) > PluginToEdit, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ParentWidget, FSimpleDelegate OnEditCommitted )
[]
IPluginsEditorFeature::RegisterPluginEditorExtension
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Further customize the detail panel experience when editing a specific plugin
UnrealEd
FPluginEditorExtensionHandle RegisterPluginEditorExtension ( FOnPluginBeingEdited Extension )
[]
IPluginsEditorFeature::RegisterPluginTemplate
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Registers the specified plugin template with the New Plugin wizard
UnrealEd
void RegisterPluginTemplate ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPluginTemplateDescription](API\Editor\UnrealEd\Features\FPluginTemplateDescription) > Template )
[]
IPluginsEditorFeature::UnregisterPluginEditorExtension
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Remove a customization
UnrealEd
void UnregisterPluginEditorExtension ( FPluginEditorExtensionHandle ExtensionHandle )
[]
IPluginsEditorFeature::UnregisterPluginTemplate
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Unregisters the specified plugin template from the New Plugin wizard
UnrealEd
void UnregisterPluginTemplate ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPluginTemplateDescription](API\Editor\UnrealEd\Features\FPluginTemplateDescription) > Template )
[]
IPluginsEditorFeature
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
Feature interface for a Plugins management UI
UnrealEd
class IPluginsEditorFeature : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[]
FPluginTemplateDescription::~FPluginTemplateDescription
/Engine/Source/Editor/UnrealEd/Public/Features/IPluginsEditorFeature.h
UnrealEd
virtual ~FPluginTemplateDescription()
[]
FEdGraphToken::Create
/Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h
Factory method, tokens can only be constructed as shared refs
UnrealEd
static void Create ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) * Log, [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) & OutMessage, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\E...
[]
FEdGraphToken::Create
/Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h
Factory method, tokens can only be constructed as shared refs
UnrealEd
static void Create ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InPin, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) * Log, [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) & OutMessage, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\E...
[]
FEdGraphToken::Create
/Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h
Factory method, tokens can only be constructed as shared refs
UnrealEd
static void Create ( const TCHAR * String, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) * Log, [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) & OutMessage, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & OutSourceNode...
[]
FEdGraphToken::Create
/Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h
Factory method, tokens can only be constructed as shared refs
UnrealEd
static void Create ( const [FField](API\Runtime\CoreUObject\UObject\FField) * InField, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) * Log, [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) & OutMessage, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engi...
[]
FEdGraphToken::GetGraphObject
/Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h
UnrealEd
const [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetGraphObject() const
[]
FEdGraphToken::GetPin
/Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h
UnrealEd
const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetPin() const
[]
FEdGraphToken::GetType
/Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h
BeginIMessageTokeninterface
UnrealEd
virtual [EMessageToken::Type](API\Runtime\Core\Logging\EMessageToken__Type) GetType() const
[]
FEdGraphToken
/Engine/Source/Editor/UnrealEd/Public/EdGraphToken.h
No constructors are accessible with public or protected access.
UnrealEd
class FEdGraphToken : public [IMessageToken](API\Runtime\Core\Logging\IMessageToken)
[]
FEdGraphUtilities::CalculateApproximateNodeBoundaries
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Calculates an approximate bounding box for the specified nodes.
UnrealEd
static FIntRect CalculateApproximateNodeBoundaries ( const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & Nodes )
[]
FEdGraphUtilities::CanImportNodesFromText
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Can we import nodes from this text ?
UnrealEd
static bool CanImportNodesFromText ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * DestinationGraph, const [FString](API\Runtime\Core\Containers\FString) & TextToImport )
[]
FEdGraphUtilities::CloneAndMergeGraphIn
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Also optionally populates *OutClonedNodes with the list of cloned objects.
UnrealEd
static void CloneAndMergeGraphIn ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * MergeTarget, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog, bool bRequireSchemaMatch, bool bInIsCompiling, [TArray](API\Runtime\Core\C...
[]
FEdGraphUtilities::CopyCommonState
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Copy Common State of data from OldNode to NewNode
UnrealEd
static void CopyCommonState ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OldNode, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NewNode )
[]
FEdGraphUtilities::CloneGraph
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Clones (deep copies) aUEdGraph, including all of it's nodes and pins and their links, maintaining a mapping from the clone to the source nodes (even across multiple clonings) A NewOuter of NULL indicates the transient package
UnrealEd
static [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * CloneGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Source, [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewOuter, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) * MessageLog, bool bCloningForCompile )
[]
FEdGraphUtilities::ExportNodesToText
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Exports a set of nodes to text
UnrealEd
static void ExportNodesToText ( [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > NodesToExport, [FString](API\Runtime\Core\Containers\FString) & ExportedText )
[]
FEdGraphUtilities::CopyPinDefaults
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Copy pin default values between nodes for any pins with matching names
UnrealEd
static void CopyPinDefaults ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NodeFrom, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NodeTo )
[]
FEdGraphUtilities::FindMapParamPin
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Returns the first pin marked as an MapParam, usually returning nullptr
UnrealEd
static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindMapParamPin ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FEdGraphUtilities::FindArrayParamPin
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Returns the first pin marked as an ArrayParam, usually returning nullptr
UnrealEd
static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindArrayParamPin ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FEdGraphUtilities::FindPinFromMetaData
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Returns the first pin referred to in a , and | delineated list of pin names
UnrealEd
static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindPinFromMetaData ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [FName](API\Runtime\Core\UObject\FName) MetaData )
[]
FEdGraphUtilities::FindSetParamPin
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Returns the first pin marked as an SetParam, usually returning nullptr
UnrealEd
static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindSetParamPin ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FEdGraphUtilities::FNodeVisitor::TouchNode
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
UnrealEd
void TouchNode &40; UEdGraphNode &42; Node &41;
[]
FEdGraphUtilities::FNodeVisitor::TraverseNodes
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
UnrealEd
void TraverseNodes &40; UEdGraphNode &42; Node &41;
[]
FNodeVisitor
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
UnrealEd
struct FNodeVisitor
[ { "type": "TSet<UEdGraphN...", "name": "VisitedNodes", "description": "" } ]
FEdGraphUtilities::GetNetFromPin
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Finds the net associated with a particular pin
UnrealEd
static [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetNetFromPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
FEdGraphUtilities::GetPinConnectionMap
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Output a map of pin names to a set of connections given a function entry pin
UnrealEd
static void GetPinConnectionMap ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * >> & OutPinConnections )
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FEdGraphUtilities::IsDynamicContainerParam
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Returns true if the ParamaterName is marked as a Set, Map, or array param in the relevant function
UnrealEd
static bool IsDynamicContainerParam ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [FName](API\Runtime\Core\UObject\FName) ParameterName )
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FEdGraphUtilities::IsArrayDependentParam
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Returns true if the ParameterName is marked as ArrayTypeDependentParams
UnrealEd
static bool IsArrayDependentParam ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [FName](API\Runtime\Core\UObject\FName) ParameterName )
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FEdGraphUtilities::ImportNodesFromText
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Imports a set of previously exported nodes into a graph
UnrealEd
static void ImportNodesFromText ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * DestinationGraph, const [FString](API\Runtime\Core\Containers\FString) & TextToImport, [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & ImportedNodeSet )
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FEdGraphUtilities::IsMapParam
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Returns true if the ParameterName is marked as a MapParam, MapKeyParam, or MapValueParam in the relevant Function
UnrealEd
static bool IsMapParam ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [FName](API\Runtime\Core\UObject\FName) ParameterName )
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FEdGraphUtilities::IsSetParam
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Returns true if the ParameterName is marked as a SetParam in the relevant Function
UnrealEd
static bool IsSetParam ( const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, const [FName](API\Runtime\Core\UObject\FName) ParameterName )
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FEdGraphUtilities::MergeChildrenGraphsIn
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Moves the contents of all of the children graphs of ParentGraph (recursively) into the MergeTarget graph. This does not clone, it's destructive to the ParentGraph
UnrealEd
static void MergeChildrenGraphsIn ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * MergeTarget, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, bool bRequireSchemaMatch, bool bInIsCompiling, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) * MessageLog )
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FEdGraphUtilities::PostProcessPastedNodes
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
After pasting nodes, need to perform some fixup for pins etc.
UnrealEd
static void PostProcessPastedNodes ( [TSet](API\Runtime\Core\Containers\TSet)< class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & SpawnedNodes )
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FEdGraphUtilities::ReconnectPinMap
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Reconnect the pin map to the given node
UnrealEd
static void ReconnectPinMap ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * >> & PinConnections )
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FEdGraphUtilities::RegisterVisualNodeFactory
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
UnrealEd
static void RegisterVisualNodeFactory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphPanelNodeFactory](API\Editor\UnrealEd\FGraphPanelNodeFactory) > NewFactory )
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FEdGraphUtilities::RegisterVisualPinConnectionFactory
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
UnrealEd
static void RegisterVisualPinConnectionFactory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphPanelPinConnectionFactory](API\Editor\UnrealEd\FGraphPanelPinConnectionFactory) > NewFactory )
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FEdGraphUtilities::RegisterVisualPinFactory
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
UnrealEd
static void RegisterVisualPinFactory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphPanelPinFactory](API\Editor\UnrealEd\FGraphPanelPinFactory) > NewFactory )
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FEdGraphUtilities::RenameGraphToNameOrCloseToName
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
UnrealEd
static void RenameGraphToNameOrCloseToName ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const [FString](API\Runtime\Core\Containers\FString) & DesiredName )
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FEdGraphUtilities::RenameGraphCloseToName
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
Tries to rename the graph to have a name similar to BaseName
UnrealEd
static void RenameGraphCloseToName ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const [FString](API\Runtime\Core\Containers\FString) & BaseName, int32 StartIndex )
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FEdGraphUtilities::UnregisterVisualPinConnectionFactory
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
UnrealEd
static void UnregisterVisualPinConnectionFactory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphPanelPinConnectionFactory](API\Editor\UnrealEd\FGraphPanelPinConnectionFactory) > OldFactory )
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FEdGraphUtilities::UnregisterVisualNodeFactory
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
UnrealEd
static void UnregisterVisualNodeFactory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphPanelNodeFactory](API\Editor\UnrealEd\FGraphPanelNodeFactory) > OldFactory )
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FEdGraphUtilities::UnregisterVisualPinFactory
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
UnrealEd
static void UnregisterVisualPinFactory ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphPanelPinFactory](API\Editor\UnrealEd\FGraphPanelPinFactory) > OldFactory )
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VisualPinConnectionFactories
/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h
UnrealEd
static [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphPanelPinConnectionFactory](API\Editor\UnrealEd\FGraphPanelPinConnectionFactory) > > VisualPinConnectionFactories;
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