className
stringlengths 1
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| headerPath
stringlengths 14
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| description
stringlengths 0
1.62k
| module
stringlengths 0
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| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
ITargetPlatform::ShouldExpandTo32Bit
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Returns wheter or not this 16bit index buffer should be promoted to 32bit
|
TargetPlatform
|
bool ShouldExpandTo32Bit ( const uint16 * Indices, const int32 NumIndices ) const
|
[] |
ITargetPlatform::SupportsAutoSDK
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Returns true if the platform supports the AutoSDK system
|
TargetPlatform
|
bool SupportsAutoSDK() const
|
[] |
ITargetPlatform::SupportsBuildTarget
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Checks whether this platform supports the specified build target, i.e. Game or Editor.
true if the build target is supported, false otherwise.
|
TargetPlatform
|
bool SupportsBuildTarget ( EBuildTargetType TargetType ) const
|
[] |
ITargetPlatform::SupportsFeature
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Checks whether the target platform supports the specified feature.
true if the feature is supported, false otherwise.
|
TargetPlatform
|
bool SupportsFeature ( [ETargetPlatformFeatures](API\Developer\TargetPlatform\Interfaces\ETargetPlatformFeatures) Feature ) const
|
[] |
ITargetPlatform::SupportsValueForType
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Checks whether the target platform supports the specified value for the specified type of support
true if the feature is supported, false otherwise.
|
TargetPlatform
|
bool SupportsValueForType ( [FName](API\Runtime\Core\UObject\FName) SupportedType, [FName](API\Runtime\Core\UObject\FName) RequiredSupportedValue ) const
|
[] |
ITargetPlatform::SupportsVariants
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Returns true if the platform is part of a family of variants
|
TargetPlatform
|
bool SupportsVariants() const
|
[] |
ITargetPlatform::UsesASTCHDR
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Gets whether the platform uses ASTC HDR
|
TargetPlatform
|
bool UsesASTCHDR() const
|
[] |
ITargetPlatform::UsesBasePassVelocity
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Gets whether the platform should output velocity in the base pass.
|
TargetPlatform
|
bool UsesBasePassVelocity() const
|
[] |
ITargetPlatform::UsesDBuffer
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Gets whether the platform should use DBuffer for decals.
|
TargetPlatform
|
bool UsesDBuffer() const
|
[] |
ITargetPlatform::UsesDistanceFields
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Gets whether the platform will use distance fields.
|
TargetPlatform
|
bool UsesDistanceFields() const
|
[] |
ITargetPlatform::UsesForwardShading
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Gets whether the platform should use forward shading or not.
|
TargetPlatform
|
bool UsesForwardShading() const
|
[] |
ITargetPlatform::UsesMobileAmbientOcclusion
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Gets whether the platform uses Mobile AO
|
TargetPlatform
|
bool UsesMobileAmbientOcclusion() const
|
[] |
ITargetPlatform::UsesRayTracing
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Gets whether the platform will use ray tracing.
|
TargetPlatform
|
bool UsesRayTracing() const
|
[] |
ITargetPlatform::UsesSelectiveBasePassOutputs
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Gets whether the platform will use selective outputs in the base pass shaders.
|
TargetPlatform
|
bool UsesSelectiveBasePassOutputs() const
|
[] |
ITargetPlatform::VelocityEncodeDepth
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Gets whether the platform will encode depth velocity.
|
TargetPlatform
|
bool VelocityEncodeDepth() const
|
[] |
ITargetPlatform
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
This interface provides an abstraction for cooking platforms and enumerating actual target devices.
|
TargetPlatform
|
class ITargetPlatform
|
[] |
ITargetPlatformManagerModule::FindAudioFormat
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Finds an audio format with the specified name.
The audio format, or nullptr if not found.
|
TargetPlatform
|
const [IAudioFormat](API\Developer\TargetPlatform\Interfaces\IAudioFormat) * FindAudioFormat ( [FName](API\Runtime\Core\UObject\FName) Name )
|
[] |
ITargetPlatformManagerModule::FindPhysXCooking
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Finds a PhysX format with the specified name.
The PhysX format, or nullptr if not found.
|
TargetPlatform
|
const IPhysXCooking * FindPhysXCooking ( [FName](API\Runtime\Core\UObject\FName) Name )
|
[] |
ITargetPlatformManagerModule::FindShaderFormat
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Finds a shader format with the specified name.
The shader format, or nullptr if not found.
|
TargetPlatform
|
const [IShaderFormat](API\Developer\TargetPlatform\Interfaces\IShaderFormat) * FindShaderFormat ( [FName](API\Runtime\Core\UObject\FName) Name )
|
[] |
ITargetPlatformManagerModule::FindTargetDevice
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Finds a target device by identifier.
The target device, or nullptr if not found.
|
TargetPlatform
|
[ITargetDevicePtr](API\Developer\TargetPlatform\Interfaces\ITargetDevicePtr) FindTargetDevice ( const [FTargetDeviceId](API\Developer\TargetPlatform\Interfaces\FTargetDeviceId) & DeviceId )
|
[] |
ITargetPlatformManagerModule::FindTargetPlatform
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Finds a target platform by name.
The target platform, or nullptr if not found.
|
TargetPlatform
|
[ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * FindTargetPlatform ( FStringView Name )
|
[] |
ITargetPlatformManagerModule::FindTargetPlatform
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Finds a target platform by name.
The target platform, or nullptr if not found.
|
TargetPlatform
|
[ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * FindTargetPlatform ( const TCHAR * Name )
|
[] |
ITargetPlatformManagerModule::FindTargetPlatform
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Finds a target platform by name.
The target platform, or nullptr if not found.
|
TargetPlatform
|
[ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * FindTargetPlatform ( [FName](API\Runtime\Core\UObject\FName) Name )
|
[] |
ITargetPlatform::~ITargetPlatform
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h
|
Virtual destructor.
|
TargetPlatform
|
virtual ~ITargetPlatform()
|
[] |
ITargetPlatformManagerModule::FindTargetPlatformWithSupport
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Finds a target platform by looking for one that supports a given value for a generic type of support
The target platform, or nullptr if not found.
|
TargetPlatform
|
[ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * FindTargetPlatformWithSupport ( [FName](API\Runtime\Core\UObject\FName) SupportType, [FName](API\Runtime\Core\UObject\FName) RequiredSupportedValue )
|
[] |
ITargetPlatformManagerModule::FindTextureFormat
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Finds a texture format with the specified name.
The texture format, or nullptr if not found.
|
TargetPlatform
|
const [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * FindTextureFormat ( [FName](API\Runtime\Core\UObject\FName) Name )
|
[] |
ITargetPlatformManagerModule::GetActiveTargetPlatforms
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Return the list of the ITargetPlatforms that we want to build data for.
Collection of platforms.
|
TargetPlatform
|
const [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & GetActiveTargetPlatforms()
|
[] |
ITargetPlatformManagerModule::GetAudioFormats
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Returns the list of all IAudioFormats that were located in DLLs.
Collection of audio formats.
|
TargetPlatform
|
const [TArray](API\Runtime\Core\Containers\TArray)< const class [IAudioFormat](API\Developer\TargetPlatform\Interfaces\IAudioFormat) * > & GetAudioFormats()
|
[] |
ITargetPlatformManagerModule::GetCookingTargetPlatforms
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Return the list of platforms which we need to support when cooking (only set when actually cooking)
Collection of platforms.
|
TargetPlatform
|
const [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & GetCookingTargetPlatforms()
|
[] |
ITargetPlatformManagerModule::GetOnTargetPlatformsInvalidatedDelegate
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
A callback that holders of ITargetPlatform* must subscribe to to be notified of when the ITargetPlatform* has been invalidated and should be requeried from e.g. FindTargetPlatform
|
TargetPlatform
|
[FOnTargetPlatformsInvalidated](API\Developer\TargetPlatform\Interfaces\FOnTargetPlatformsInvalidated) & GetOnTargetPlatformsInvalidatedDelegate()
|
[] |
ITargetPlatformManagerModule::GetPhysXCooking
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Returns the list of all IPhysXCooking that were located in DLLs.
Collection of PhysX formats.
|
TargetPlatform
|
const [TArray](API\Runtime\Core\Containers\TArray)< const class IPhysXCooking * > & GetPhysXCooking()
|
[] |
ITargetPlatformManagerModule::GetRunningTargetPlatform
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Note: This method only returns a Target Platform when WITH_EDITOR.
Running target platform.
|
TargetPlatform
|
[ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * GetRunningTargetPlatform()
|
[] |
ITargetPlatformManagerModule::GetShaderFormats
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Returns the list of all ITextureFormats that were located in DLLs.
Collection of shader formats.
|
TargetPlatform
|
const [TArray](API\Runtime\Core\Containers\TArray)< const class [IShaderFormat](API\Developer\TargetPlatform\Interfaces\IShaderFormat) * > & GetShaderFormats()
|
[] |
ITargetPlatformManagerModule::GetTargetPlatforms
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Returns the list of all ITargetPlatforms that were located in DLLs.
Collection of platforms.
|
TargetPlatform
|
const [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & GetTargetPlatforms()
|
[] |
ITargetPlatformManagerModule::GetTextureFormats
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Returns the list of all ITextureFormats that were located in DLLs.
Collection of texture formats.
|
TargetPlatform
|
const [TArray](API\Runtime\Core\Containers\TArray)< const class [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * > & GetTextureFormats()
|
[] |
ITargetPlatformManagerModule::HasInitErrors
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Determine if there were errors during the initialization of the platform manager.
True if there were errors during the initialization of the platform manager, False otherwise.
|
TargetPlatform
|
bool HasInitErrors ( [FString](API\Runtime\Core\Containers\FString) * OutErrorMessages ) const
|
[] |
ITargetPlatformManagerModule::Invalidate
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Invalidate should be called if any TargetPlatform modules get loaded/unloaded/reloaded during runtime to give the implementation the chance to rebuild all its internal states and caches.
|
TargetPlatform
|
void Invalidate()
|
[] |
ITargetPlatformManagerModule::RestrictFormatsToRuntimeOnly
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Checks whether we should only build formats that are actually required for use by the runtime.
true if formats are restricted, false otherwise.
|
TargetPlatform
|
bool RestrictFormatsToRuntimeOnly()
|
[] |
ITargetPlatformManagerModule::UpdateAfterSDKInstall
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
After installing an SDK with Turnkey, this will refresh the TargetPlatform, find devices, etc
|
TargetPlatform
|
bool UpdateAfterSDKInstall ( [FName](API\Runtime\Core\UObject\FName) TargetPlatformName )
|
[] |
ITargetPlatformManagerModule::ShaderFormatVersion
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Gets the shader format version for the specified shader.
Version number.
|
TargetPlatform
|
uint32 ShaderFormatVersion ( [FName](API\Runtime\Core\UObject\FName) Name )
|
[] |
ITargetPlatformManagerModule::UpdatePlatformEnvironment
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Allows changes to environment for a given platform
|
TargetPlatform
|
bool UpdatePlatformEnvironment ( const [FString](API\Runtime\Core\Containers\FString) & PlatformName, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Keys, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Values )
|
[] |
ITargetPlatformManagerModule::~ITargetPlatformManagerModule
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Virtual destructor.
|
TargetPlatform
|
~ITargetPlatformManagerModule()
|
[] |
ITargetPlatformManagerModule
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformManagerModule.h
|
Module for the target platform manager
|
TargetPlatform
|
class ITargetPlatformManagerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
|
[] |
ITargetPlatformModule::GetTargetPlatforms
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h
|
Gets the module's target platforms. This should be overridden by each platform, but currently, we are re-using the single internal GetTargetPlatform method the old TPModules will implement
The target platform.
|
TargetPlatform
|
[TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > GetTargetPlatforms()
|
[] |
ITargetPlatformModule::GetTargetPlatforms
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h
|
This is where each platform module will fill out an array
|
TargetPlatform
|
void GetTargetPlatforms ( [TArray](API\Runtime\Core\Containers\TArray)< [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * > & TargetPlatforms )
|
[] |
ITargetPlatformModule::~ITargetPlatformModule
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h
|
Virtual destructor.
|
TargetPlatform
|
virtual ~ITargetPlatformModule()
|
[] |
ITargetPlatformModule
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformModule.h
|
Interface for target platform modules.
|
TargetPlatform
|
class ITargetPlatformModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
|
[] |
TargetDeviceTypes::ToString
|
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h
|
Returns the string representation of the specified ETargetDeviceTypes value.
A string value.
|
TargetPlatform
|
namespace TargetDeviceTypes { [FString](API\Runtime\Core\Containers\FString) TargetDeviceTypes::ToString ( [ETargetDeviceTypes](API\Developer\TargetPlatform\Interfaces\ETargetDeviceTypes) DeviceType ) }
|
[] |
FGenericTextureTilingBuildFunction
|
/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
|
This build function expects an implementation ofITextureTileras its template and looks a bit awkward because IBuildFunction is required to not have any state, so we can't put the instance of theITextureTileron our object - hence the odd statics.
|
TextureBuild
|
template<class ITextureTilerObject> class FGenericTextureTilingBuildFunction : public [UE::DerivedData::IBuildFunction](API\Developer\DerivedDataCache\IBuildFunction)
|
[] |
FTextureBuildFunction::Build
|
/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
|
The build is considered to be successful unless an error was logged during its execution.
|
TextureBuild
|
virtual void Build ( [UE::DerivedData::FBuildContext](API\Developer\DerivedDataCache\FBuildContext) & Context ) const
|
[] |
FTextureBuildFunction::Configure
|
/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
|
The default configuration is to use the function name as the cache bucket, use the default cache policy, use the default build policy, and enable non-deterministic output checks.
|
TextureBuild
|
virtual void Configure ( [UE::DerivedData::FBuildConfigContext](API\Developer\DerivedDataCache\FBuildConfigContext) & Context ) const
|
[] |
FTextureBuildFunction::GetVersion
|
/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
|
Returns the version of the build function, which must change when the function changes.
|
TextureBuild
|
virtual [FGuid](API\Runtime\Core\Misc\FGuid) GetVersion() const
|
[] |
FTextureBuildFunction::GetVersion
|
/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
|
TextureBuild
|
void GetVersion ( [UE::DerivedData::FBuildVersionBuilder](API\Developer\DerivedDataCache\FBuildVersionBuilder) & Builder, [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) *& OutTextureFormatVersioning ) const
|
[] |
|
FTextureBuildFunction
|
/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
|
TextureBuild
|
class FTextureBuildFunction : public [UE::DerivedData::IBuildFunction](API\Developer\DerivedDataCache\IBuildFunction)
|
[] |
|
GenericTextureTilingBuildFunction
|
/Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h
|
This function does the meat of breaking out the inputs from the build context and handing them to the tiler, then packing them back up for the build process.
|
TextureBuild
|
void GenericTextureTilingBuildFunction ( [UE::DerivedData::FBuildContext](API\Developer\DerivedDataCache\FBuildContext) & Context, const [ITextureTiler](API\Developer\TextureFormat\Interfaces\ITextureTiler) * Tiler, const [UE::DerivedData::FUtf8SharedString](API\Developer\DerivedDataCache\FUtf8SharedString) & BuildFunctionName )
|
[] |
FTextureBuildMetadata::ToCompactBinaryWithDefaults
|
/Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h
|
TextureBuildUtilities
|
[FCbObject](API\Runtime\Core\Serialization\FCbObject) ToCompactBinaryWithDefaults() const
|
[] |
|
FTextureBuildMetadata::FTextureBuildMetadata
|
/Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h
|
TextureBuildUtilities
|
FTextureBuildMetadata()
|
[] |
|
FTextureBuildMetadata::FTextureBuildMetadata
|
/Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h
|
TextureBuildUtilities
|
FTextureBuildMetadata ( [FCbObject](API\Runtime\Core\Serialization\FCbObject) InCbObject )
|
[] |
|
FTextureBuildMetadata
|
/Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h
|
Carries information out of the build that we don't want to cook or save off in the runtime.
|
TextureBuildUtilities
|
struct FTextureBuildMetadata
|
[
{
"type": "bool",
"name": "bSourceMipsAlphaDetected",
"description": "Whether or not the first mip level of the source has alpha detected."
},
{
"type": "uint64",
"name": "PreEncodeMipsHash",
"description": "Digests of the data at various processing stages so we can track down determinism issues that arise."
}
] |
UE::TextureBuildUtilities::TextureFormatRemovePrefixFromName
|
/Engine/Source/Developer/TextureBuildUtilities/Public/TextureBuildUtilities.h
|
TextureBuildUtilities
|
namespace UE { namespace TextureBuildUtilities { const [FName](API\Runtime\Core\UObject\FName) UE::TextureBuildUtilities::TextureFormatRemovePrefixFromName ( [FName](API\Runtime\Core\UObject\FName) const & InName ) } }
|
[] |
|
FColorAdjustmentParameters::FColorAdjustmentParameters
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Constructor
|
TextureCompressor
|
FColorAdjustmentParameters()
|
[] |
FColorAdjustmentParameters
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Color adjustment parameters.
|
TextureCompressor
|
struct FColorAdjustmentParameters
|
[
{
"type": "float",
"name": "AdjustBrightness",
"description": "Brightness adjustment (scales HSV value)"
},
{
"type": "float",
"name": "AdjustBrightnessCurve",
"description": "Curve adjustment (raises HSV value to the specified power)"
},
{
"type": "float",
"name": "AdjustHue",
"description": "Hue adjustment (offsets HSV hue by value in degrees)"
},
{
"type": "float",
"name": "AdjustMaxAlpha",
"description": "Remaps the alpha to the specified min/max range (Non-destructive; Requires texture source art to be available.)"
},
{
"type": "float",
"name": "AdjustMinAlpha",
"description": "Remaps the alpha to the specified min/max range (Non-destructive; Requires texture source art to be available.)"
},
{
"type": "float",
"name": "AdjustRGBCurve",
"description": "RGB curve adjustment (raises linear-space RGB color to the specified power)"
},
{
"type": "float",
"name": "AdjustSaturation",
"description": "Saturation adjustment (scales HSV saturation)"
},
{
"type": "float",
"name": "AdjustVibrance",
"description": "\"Vibrance\" adjustment (HSV saturation algorithm adjustment)"
}
] |
FCompressedImage2D
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Compressed image data.
|
TextureCompressor
|
struct FCompressedImage2D
|
[
{
"type": "uint8",
"name": "PixelFormat",
"description": ""
},
{
"type": "TArray64< uint8...",
"name": "RawData",
"description": ""
},
{
"type": "int32",
"name": "SizeX",
"description": "In the past Sizes here were aligned up to a compressed block size multiple that is no longer done, the real size is stored"
},
{
"type": "int32",
"name": "SizeY",
"description": ""
},
{
"type": "int32",
"name": "SizeZ",
"description": ""
}
] |
FTextureBuildSettings::GetDestGammaSpace
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
TextureCompressor
|
EGammaSpace GetDestGammaSpace() const
|
[] |
|
FTextureBuildSettings::GetEncodedTextureDescription
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Convert the build settings to an actual texture description containing enough information to describe the texture to hardware APIs.
|
TextureCompressor
|
void GetEncodedTextureDescription ( [FEncodedTextureDescription](API\Developer\TextureFormat\Interfaces\FEncodedTextureDescription) * OutTextureDescription, const [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * InTextureFormat, int32 InEncodedMip0SizeX, int32 InEncodedMip0SizeY, int32 InEncodedMip0NumSlices, int32 InMipCount, bool bInImageHasAlphaChannel ) const
|
[] |
FTextureBuildSettings::GetEncodedTextureDescriptionWithPixelFormat
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Convert the build settings to an actual texture description containing enough information to describe the texture to hardware APIs.
|
TextureCompressor
|
void GetEncodedTextureDescriptionWithPixelFormat ( [FEncodedTextureDescription](API\Developer\TextureFormat\Interfaces\FEncodedTextureDescription) * OutTextureDescription, EPixelFormat InEncodedPixelFormat, int32 InEncodedMip0SizeX, int32 InEncodedMip0SizeY, int32 InEncodedMip0NumSlices, int32 InMipCount ) const
|
[] |
FTextureBuildSettings::GetGammaSpace
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Deprecated* Use GetDestGammaSpace or GetSourceGammaSpace (probably Dest)
|
TextureCompressor
|
EGammaSpace GetGammaSpace() const
|
[] |
FTextureBuildSettings::GetOpenColorIOVersion
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Obtain the OpenColorIO library version, primarily used for DDC invalidation.
|
TextureCompressor
|
static uint32 GetOpenColorIOVersion()
|
[] |
FTextureBuildSettings::GetSourceGammaSpace
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
GammaSpace is TextureCompressorModule is always a Destination gamma we get FImages as input with source gamma space already set on them
|
TextureCompressor
|
EGammaSpace GetSourceGammaSpace() const
|
[] |
FTextureBuildSettings::GetTextureExpectsAlphaInPixelFormat
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
If there is a choice to be had between two formats: one with alpha and one without, this returns which one the texture expects.
|
TextureCompressor
|
bool GetTextureExpectsAlphaInPixelFormat ( bool bInSourceMipsAlphaDetected ) const
|
[] |
MaxTextureResolutionDefault
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
TextureCompressor
|
static constexpr uint32 MaxTextureResolutionDefault = TNumericLimits<uint32>::Max();
|
[] |
|
FTextureBuildSettings::FTextureBuildSettings
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Default settings.
|
TextureCompressor
|
FTextureBuildSettings()
|
[] |
FTextureBuildSettings
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Texture build settings.
|
TextureCompressor
|
struct FTextureBuildSettings
|
[
{
"type": "FVector4f",
"name": "AlphaCoverageThresholds",
"description": "Channel values to compare to when preserving alpha coverage."
},
{
"type": "bool",
"name": "bAffectedBySharedLinearEncoding",
"description": "If shared linear is enabledat alland this texture in involved with thatat allthen we set this so we can segregate the derived data keys."
},
{
"type": "uint32: 1",
"name": "bApplyKernelToTopMip",
"description": "1:apply mip sharpening/blurring kernel to top mip as well (at half the kernel size), 0:don't"
},
{
"type": "uint32: 1",
"name": "bApplyYCoCgBlockScale",
"description": "Calculate and apply a scale for YCoCg textures."
},
{
"type": "FName",
"name": "BaseTextureFormatName",
"description": "If we have a child format, this is the base format (i.e. will have the platform prefix removed)."
},
{
"type": "uint32: 1",
"name": "bBorderColorBlack",
"description": "Whether the border color should be black."
},
{
"type": "uint32: 1",
"name": "bChromaKeyTexture",
"description": "Whether to chroma key the image, replacing any pixels that match ChromaKeyColor with transparent black"
},
{
"type": "uint32: 1",
"name": "bComputeBokehAlpha",
"description": "Whether bokeh alpha values should be computed for the texture."
},
{
"type": "uint32: 1",
"name": "bCubemap",
"description": "Whether the texture being built is a cubemap."
},
{
"type": "bool",
"name": "bDoScaleMipsForAlphaCoverage",
"description": "Enable preserving alpha coverage."
},
{
"type": "uint32: 1",
"name": "bDownsampleWithAverage",
"description": "Whether each mip should use the downsampled-with-average result instead of the sharpened result."
},
{
"type": "uint32: 1",
"name": "bFlipGreenChannel",
"description": "Whether the green channel should be flipped. Typically only done on normal maps."
},
{
"type": "uint32: 1",
"name": "bForceAlphaChannel",
"description": "Whether we should not discard the alpha channel when it contains 1 for the entire texture."
},
{
"type": "uint32: 1",
"name": "bForceNoAlphaChannel",
"description": "Whether we should discard the alpha channel even if it contains non-zero values in the pixel data."
},
{
"type": "bool",
"name": "bHasColorSpaceDefinition",
"description": "Whether the texture has a defined source color space."
},
{
"type": "bool",
"name": "bHDRSource",
"description": "Whether the texture being built contains HDR source data"
},
{
"type": "uint32: 1",
"name": "bLongLatSource",
"description": "Whether the texture being built from long/lat source to cubemap."
},
{
"type": "FVector2f",
"name": "BlueChromaticityCoordinate",
"description": "Blue chromaticity coordinate of the source color space."
},
{
"type": "bool",
"name": "bNormalizeNormals",
"description": "Normalize normals after mip gen, before compression"
},
{
"type": "bool",
"name": "bOodleUsesRDO",
"description": ""
},
{
"type": "uint32: 1",
"name": "bPreserveBorder",
"description": "Whether the border of the image should be maintained during mipmap generation."
},
{
"type": "uint32: 1",
"name": "bRenormalizeTopMip",
"description": "1: renormalizes the top mip (only useful for normal maps, prevents artists errors and adds quality) 0:don't"
},
{
"type": "uint32: 1",
"name": "bReplicateAlpha",
"description": "Whether the contents of the alpha channel should be replicated to all channels."
},
{
"type": "uint32: 1",
"name": "bReplicateRed",
"description": "Whether the contents of the red channel should be replicated to all channels."
},
{
"type": "uint32: 1",
"name": "bSharpenWithoutColorShift",
"description": "Whether sharpening should prevent color shifts."
},
{
"type": "uint32: 1",
"name": "bSRGB",
"description": "Whether the texture contains color data in the sRGB colorspace."
},
{
"type": "uint32: 1",
"name": "bStreamable_Unused",
"description": "Can the texture be streamed."
},
{
"type": "uint32: 1",
"name": "bTextureArray",
"description": "Whether the texture being built is a texture array."
},
{
"type": "uint32: 1",
"name": "bUseLegacyGamma",
"description": "Whether the texture should use the legacy gamma space for converting to sRGB"
},
{
"type": "bool",
"name": "bUseNewMipFilter",
"description": "Use newer & faster mip generation filter"
},
{
"type": "uint32: 1",
"name": "bVirtualStreamable",
"description": "Is the texture streamed using the VT system"
},
{
"type": "uint32: 1",
"name": "bVolume",
"description": "Whether the texture being built is a volume."
},
{
"type": "FColor",
"name": "ChromaKeyColor",
"description": "The color that will be replaced with transparent black if chroma keying is enabled"
},
{
"type": "float",
"name": "ChromaKeyThreshold",
"description": "The threshold that components have to match for the texel to be considered equal to the ChromaKeyColor when chroma keying (<=, set to 0 to require a perfect exact match)"
},
{
"type": "uint8",
"name": "ChromaticAdaptationMethod",
"description": "Chromatic adaption method applied if the source white point differs from the working color space white point."
},
{
"type": "FColorAdjustmen...",
"name": "ColorAdjustment",
"description": "Color adjustment parameters."
},
{
"type": "float",
"name": "CompositePower",
"description": "Default 1, high values result in a stronger effect"
},
{
"type": "uint8",
"name": "CompositeTextureMode",
"description": "E.g. CTM_RoughnessFromNormalAlpha"
},
{
"type": "int32",
"name": "CompressionQuality",
"description": "The quality of the compression algorithm (min 0 - lowest quality, highest cook speed, 4 - highest quality, lowest cook speed) only used by ASTC formats right now."
},
{
"type": "uint32",
"name": "DiffuseConvolveMipLevel",
"description": "For angular filtered cubemaps, the mip level which contains convolution with the diffuse cosine lobe."
},
{
"type": "float",
"name": "Downscale",
"description": ""
},
{
"type": "uint8",
"name": "DownscaleOptions",
"description": "ETextureDownscaleOptions"
},
{
"type": "FCbObjectView",
"name": "FormatConfigOverride",
"description": "Format specific config object view or null if no format specific config is applied as part of this build."
},
{
"type": "FVector2f",
"name": "GreenChromaticityCoordinate",
"description": "Green chromaticity coordinate of the source color space."
},
{
"type": "uint32",
"name": "LODBias",
"description": "The source texture's final LOD bias (i.e. includes LODGroup based biases)."
},
{
"type": "uint32",
"name": "LODBiasWithCinematicMips",
"description": "The source texture's final LOD bias (i.e. includes LODGroup based biases)."
},
{
"type": "int32",
"name": "LossyCompressionAmount",
"description": "ETextureLossyCompressionAmount - oodle resolves this to RDO lambda during fast/final resolution."
},
{
"type": "uint32",
"name": "MaxTextureResolution",
"description": "For maximum resolution."
},
{
"type": "uint8",
"name": "MipGenSettings",
"description": "Mipmap generation settings."
},
{
"type": "float",
"name": "MipSharpening",
"description": "The desired amount of mip sharpening."
},
{
"type": "uint8",
"name": "OodleEncodeEffort",
"description": ""
},
{
"type": "uint8",
"name": "OodleRDO",
"description": "Encoding settings resolved from fast/final."
},
{
"type": "FName",
"name": "OodleTextureSdkVersion",
"description": "Which version of Oodle Texture to encode with"
},
{
"type": "uint8",
"name": "OodleUniversalTiling",
"description": ""
},
{
"type": "FColor",
"name": "PaddingColor",
"description": "The color used to pad the texture out if it is resized due to PowerOfTwoMode"
},
{
"type": "uint8",
"name": "PowerOfTwoMode",
"description": "How to stretch or pad the texture to a power of 2 size (if necessary);ETexturePowerOfTwoSetting::Type, opaque to avoid dependencies on Engine headers."
},
{
"type": "FVector2f",
"name": "RedChromaticityCoordinate",
"description": "Red chromaticity coordinate of the source color space."
},
{
"type": "uint8",
"name": "RepresentsEncodeSpeedNoSend",
"description": "Which encode speed this build settings represents."
},
{
"type": "uint32",
"name": "SharpenMipKernelSize",
"description": "The size of the kernel with which mips should be sharpened."
},
{
"type": "uint8",
"name": "SourceEncodingOverride",
"description": "Advanced source encoding of the image."
},
{
"type": "uint8",
"name": "TextureAddressModeX",
"description": "\"TextureAddress\" enum values : (TA_Wrap default)"
},
{
"type": "uint8",
"name": "TextureAddressModeY",
"description": ""
},
{
"type": "uint8",
"name": "TextureAddressModeZ",
"description": ""
},
{
"type": "FName",
"name": "TextureFormatName",
"description": "Format of the compressed texture, used to choose a compression DLL."
},
{
"type": "constITextureT...",
"name": "Tiler",
"description": "If the target format is a tiled format and can leverage reusing the linear encoding, this is not nullptr."
},
{
"type": "int32",
"name": "VirtualAddressingModeX",
"description": "TextureAddress, opaque to avoid dependencies on engine headers."
},
{
"type": "int32",
"name": "VirtualAddressingModeY",
"description": ""
},
{
"type": "int32",
"name": "VirtualTextureBorderSize",
"description": "Size in pixels of border on virtual texture tile"
},
{
"type": "int32",
"name": "VirtualTextureTileSize",
"description": "Size in pixels of virtual texture tile, not including border"
},
{
"type": "FVector2f",
"name": "WhiteChromaticityCoordinate",
"description": "White chromaticity coordinate of the source color space."
}
] |
ITextureCompressorModule::AdjustImageColors
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Adjusts the colors of the image using the specified settings
|
TextureCompressor
|
static void AdjustImageColors ( [FImage](API\Runtime\ImageCore\FImage) & Image, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings )
|
[] |
ITextureCompressorModule::BuildTexture
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Builds a texture from source images.
true on success
|
TextureCompressor
|
bool BuildTexture ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FImage](API\Runtime\ImageCore\FImage) > & SourceMips, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FImage](API\Runtime\ImageCore\FImage) > & AssociatedNormalSourceMips, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings, FStringView DebugTexturePathName, [TArray](API\Runtime\Core\Containers\TArray)< [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) > & OutTextureMips, uint32 & OutNumMipsInTail, uint32 & OutExtData, [UE::TextureBuildUtilities::FTextureBuildMetadata](API\Developer\TextureBuildUtilities\FTextureBuildMetadata) * OutMetadata )
|
[] |
ITextureCompressorModule::GenerateAngularFilteredMips
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Generates angularly filtered mips.
|
TextureCompressor
|
static void GenerateAngularFilteredMips ( [TArray](API\Runtime\Core\Containers\TArray)< [FImage](API\Runtime\ImageCore\FImage) > & InOutMipChain, int32 NumMips, uint32 DiffuseConvolveMipLevel )
|
[] |
ITextureCompressorModule::GenerateBaseCubeMipFromLongitudeLatitude2D
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Generates the base cubemap mip from a longitude-latitude 2D image.
|
TextureCompressor
|
static void GenerateBaseCubeMipFromLongitudeLatitude2D ( [FImage](API\Runtime\ImageCore\FImage) * OutMip, const [FImage](API\Runtime\ImageCore\FImage) & SrcImage, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings )
|
[] |
ITextureCompressorModule::GenerateBaseCubeMipFromLongitudeLatitude2D
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Generates the base cubemap mip from a longitude-latitude 2D image.
|
TextureCompressor
|
static void GenerateBaseCubeMipFromLongitudeLatitude2D ( [FImage](API\Runtime\ImageCore\FImage) * OutMip, const [FImage](API\Runtime\ImageCore\FImage) & SrcImage, const uint32 MaxCubemapTextureResolution, uint8 SourceEncodingOverride )
|
[] |
ITextureCompressorModule::GenerateMipChain
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Generate a full mip chain. The input mip chain must have one or more mips.
|
TextureCompressor
|
static void GenerateMipChain ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & Settings, const [FImage](API\Runtime\ImageCore\FImage) & BaseImage, [TArray](API\Runtime\Core\Containers\TArray)< [FImage](API\Runtime\ImageCore\FImage) > & OutMipChain, uint32 MipChainDepth )
|
[] |
ITextureCompressorModule::GetMipCountForBuildSettings
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Returns the number of mips that the given texture will generate with the given build settings, as well as the size of the top mip. Used for physical textures - not virtual textures.
|
TextureCompressor
|
static int32 GetMipCountForBuildSettings ( int32 InMip0SizeX, int32 InMip0SizeY, int32 InMip0NumSlices, int32 InExistingMipCount, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings, int32 & OutMip0SizeX, int32 & OutMip0SizeY, int32 & OutMip0NumSlices )
|
[] |
ITextureCompressorModule
|
/Engine/Source/Developer/TextureCompressor/Public/TextureCompressorModule.h
|
Texture compression module interface.
|
TextureCompressor
|
class ITextureCompressorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
|
[] |
FChildTextureFormat::AddBaseTextureFormatModules
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
TextureFormat
|
void AddBaseTextureFormatModules ( const TCHAR * ModuleNameWildcard )
|
[] |
|
FChildTextureFormat::CanAcceptNonF32Source
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
true in case Compress can handle other than RGBA32F image formats
|
TextureFormat
|
virtual bool CanAcceptNonF32Source ( [FName](API\Runtime\Core\UObject\FName) Format ) const
|
[] |
FChildTextureFormat::CompressBaseImage
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
TextureFormat
|
bool CompressBaseImage ( const [FImage](API\Runtime\ImageCore\FImage) & InImage, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings, const FIntVector3 & InMip0Dimensions, int32 InMip0NumSlicesNoDepth, int32 InMipIndex, int32 InMipCount, FStringView DebugTexturePathName, bool bImageHasAlphaChannel, [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) & OutCompressedImage ) const
|
[] |
|
FChildTextureFormat::CompressBaseImageTiled
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
TextureFormat
|
bool CompressBaseImageTiled ( const [FImage](API\Runtime\ImageCore\FImage) * Images, uint32 NumImages, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings, FStringView DebugTexturePathName, bool bImageHasAlphaChannel, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTilerSettings](API\Developer\TextureFormat\Interfaces\ITextureFormat\FTilerSettings) > & TilerSettings, [FCompressedImage2D](API\Developer\TextureCompressor\FCompressedImage2D) & OutCompressedImage ) const
|
[] |
|
FChildTextureFormat::ExportGlobalChildFormatConfig
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
Obtains the global format config object for this texture format.
The global format config object or an empty object if no format settings are defined for this texture format.
|
TextureFormat
|
virtual [FCbObject](API\Runtime\Core\Serialization\FCbObject) ExportGlobalChildFormatConfig ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings ) const
|
[] |
FChildTextureFormat::ExportGlobalFormatConfig
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
This is only ever called during task creation - never in a build worker (FormatConfigOverride is empty)
The current format config object or an empty object if no format config is defined for this texture format.
|
TextureFormat
|
virtual [FCbObject](API\Runtime\Core\Serialization\FCbObject) ExportGlobalFormatConfig ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings ) const
|
[] |
FChildTextureFormat::FinishAddBaseTextureFormatModules
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
TextureFormat
|
void FinishAddBaseTextureFormatModules()
|
[] |
|
FChildTextureFormat::GetBaseFormatConfigOverride
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
TextureFormat
|
[FCbObjectView](API\Runtime\Core\Serialization\FCbObjectView) GetBaseFormatConfigOverride ( const [FCbObjectView](API\Runtime\Core\Serialization\FCbObjectView) & ObjView ) const
|
[] |
|
FChildTextureFormat::GetBaseFormatName
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
TextureFormat
|
[FName](API\Runtime\Core\UObject\FName) GetBaseFormatName ( [FName](API\Runtime\Core\UObject\FName) ChildFormatName ) const
|
[] |
|
FChildTextureFormat::GetBaseFormatObject
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
Given a platform specific format name, get the texture format object that will do the encoding.
|
TextureFormat
|
const [ITextureFormat](API\Developer\TextureFormat\Interfaces\ITextureFormat) * GetBaseFormatObject ( [FName](API\Runtime\Core\UObject\FName) FormatName ) const
|
[] |
FChildTextureFormat::GetBaseTextureBuildSettings
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
TextureFormat
|
[FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) GetBaseTextureBuildSettings ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & BuildSettings ) const
|
[] |
|
FChildTextureFormat::GetChildDerivedDataKeyString
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
Make the child type think about if they need a key string or not, by making it pure virtual. InMipCount and InMip0Dimensions are only valid for non-virtual textures (VTs should never call this function as they never tile)
|
TextureFormat
|
[FString](API\Runtime\Core\Containers\FString) GetChildDerivedDataKeyString ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings, int32 InMipCount, const FIntVector3 & InMip0Dimensions ) const
|
[] |
FChildTextureFormat::GetChildFormat
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
TextureFormat
|
virtual const [FChildTextureFormat](API\Developer\TextureFormat\FChildTextureFormat) * GetChildFormat() const
|
[] |
|
FChildTextureFormat::GetChildFormatVersion
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
The final version is a combination of parent and child formats, 8 bits for each
|
TextureFormat
|
uint8 GetChildFormatVersion ( [FName](API\Runtime\Core\UObject\FName) Format, const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) * BuildSettings ) const
|
[] |
FChildTextureFormat::GetDerivedDataKeyString
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
Gets an optional derived data key string, so that the compressor can rely upon the number of mips, size of texture, etc, when compressing the image
A string that will be used with the DDC, the string should be in the format "_"
|
TextureFormat
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDerivedDataKeyString ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings, int32 InMipCount, const FIntVector3 & InMip0Dimensions ) const
|
[] |
FChildTextureFormat::GetEncodedPixelFormat
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
bInImageHasAlphaChannel is whether or not to treat the source image format as having an alpha channel, independent of whether or not it actually has one.
|
TextureFormat
|
virtual EPixelFormat GetEncodedPixelFormat ( const [FTextureBuildSettings](API\Developer\TextureCompressor\FTextureBuildSettings) & InBuildSettings, bool bInImageHasAlphaChannel ) const
|
[] |
FChildTextureFormat::GetEncoderName
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
Used for debugging and UI.
|
TextureFormat
|
virtual [FName](API\Runtime\Core\UObject\FName) GetEncoderName ( [FName](API\Runtime\Core\UObject\FName) Format ) const
|
[] |
FChildTextureFormat::GetChildFormatConfigOverride
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
Obtains the format config appropriate for the build .
The format settings object view or a null view if the active global format config should be used.
|
TextureFormat
|
virtual [FCbObjectView](API\Runtime\Core\Serialization\FCbObjectView) GetChildFormatConfigOverride ( const [FCbObjectView](API\Runtime\Core\Serialization\FCbObjectView) & ObjView ) const
|
[] |
FChildTextureFormat::GetSupportedFormats
|
/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
|
Gets the list of supported formats.
|
TextureFormat
|
virtual void GetSupportedFormats ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & OutFormats ) const
|
[] |
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