message
stringlengths
2
19.9k
message_type
stringclasses
2 values
message_id
int64
0
1
conversation_id
int64
322
108k
cluster
float64
15
15
__index_level_0__
int64
644
217k
Provide tags and a correct Python 3 solution for this coding contest problem. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two.
instruction
0
53,406
15
106,812
Tags: greedy, implementation Correct Solution: ``` n,m,i,j,a,b = map(int,input().split()) cor = [[1,1],[1,m],[n,1],[n,m]] flag = 0 dis = 100000001 for k in cor: x1 = abs(k[0] - i) y1 = abs(k[1] - j) if((x1 % a != 0) or (y1 % b != 0)): continue x1 = int(x1 / a) y1 = int(y1 / b) if((x1 % 2) != (y1 % 2)): continue else: flag = 1 temp = max(x1,y1) if temp < dis: dis = temp if [i,j] in cor: print(0) elif flag == 0 or n <= a or m <= b: print("Poor Inna and pony!") else: print(dis) ```
output
1
53,406
15
106,813
Provide tags and a correct Python 3 solution for this coding contest problem. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two.
instruction
0
53,407
15
106,814
Tags: greedy, implementation Correct Solution: ``` # ---------------------------iye ha aam zindegi--------------------------------------------- import math import random import heapq, bisect import sys from collections import deque, defaultdict from fractions import Fraction import sys import threading from collections import defaultdict threading.stack_size(10**8) mod = 10 ** 9 + 7 mod1 = 998244353 # ------------------------------warmup---------------------------- import os import sys from io import BytesIO, IOBase sys.setrecursionlimit(300000) BUFSIZE = 8192 class FastIO(IOBase): newlines = 0 def __init__(self, file): self._fd = file.fileno() self.buffer = BytesIO() self.writable = "x" in file.mode or "r" not in file.mode self.write = self.buffer.write if self.writable else None def read(self): while True: b = os.read(self._fd, max(os.fstat(self._fd).st_size, BUFSIZE)) if not b: break ptr = self.buffer.tell() self.buffer.seek(0, 2), self.buffer.write(b), self.buffer.seek(ptr) self.newlines = 0 return self.buffer.read() def readline(self): while self.newlines == 0: b = os.read(self._fd, max(os.fstat(self._fd).st_size, BUFSIZE)) self.newlines = b.count(b"\n") + (not b) ptr = self.buffer.tell() self.buffer.seek(0, 2), self.buffer.write(b), self.buffer.seek(ptr) self.newlines -= 1 return self.buffer.readline() def flush(self): if self.writable: os.write(self._fd, self.buffer.getvalue()) self.buffer.truncate(0), self.buffer.seek(0) class IOWrapper(IOBase): def __init__(self, file): self.buffer = FastIO(file) self.flush = self.buffer.flush self.writable = self.buffer.writable self.write = lambda s: self.buffer.write(s.encode("ascii")) self.read = lambda: self.buffer.read().decode("ascii") self.readline = lambda: self.buffer.readline().decode("ascii") sys.stdin, sys.stdout = IOWrapper(sys.stdin), IOWrapper(sys.stdout) input = lambda: sys.stdin.readline().rstrip("\r\n") # -------------------game starts now----------------------------------------------------import math class TreeNode: def __init__(self, k, v): self.key = k self.value = v self.left = None self.right = None self.parent = None self.height = 1 self.num_left = 1 self.num_total = 1 class AvlTree: def __init__(self): self._tree = None def add(self, k, v): if not self._tree: self._tree = TreeNode(k, v) return node = self._add(k, v) if node: self._rebalance(node) def _add(self, k, v): node = self._tree while node: if k < node.key: if node.left: node = node.left else: node.left = TreeNode(k, v) node.left.parent = node return node.left elif node.key < k: if node.right: node = node.right else: node.right = TreeNode(k, v) node.right.parent = node return node.right else: node.value = v return @staticmethod def get_height(x): return x.height if x else 0 @staticmethod def get_num_total(x): return x.num_total if x else 0 def _rebalance(self, node): n = node while n: lh = self.get_height(n.left) rh = self.get_height(n.right) n.height = max(lh, rh) + 1 balance_factor = lh - rh n.num_total = 1 + self.get_num_total(n.left) + self.get_num_total(n.right) n.num_left = 1 + self.get_num_total(n.left) if balance_factor > 1: if self.get_height(n.left.left) < self.get_height(n.left.right): self._rotate_left(n.left) self._rotate_right(n) elif balance_factor < -1: if self.get_height(n.right.right) < self.get_height(n.right.left): self._rotate_right(n.right) self._rotate_left(n) else: n = n.parent def _remove_one(self, node): """ Side effect!!! Changes node. Node should have exactly one child """ replacement = node.left or node.right if node.parent: if AvlTree._is_left(node): node.parent.left = replacement else: node.parent.right = replacement replacement.parent = node.parent node.parent = None else: self._tree = replacement replacement.parent = None node.left = None node.right = None node.parent = None self._rebalance(replacement) def _remove_leaf(self, node): if node.parent: if AvlTree._is_left(node): node.parent.left = None else: node.parent.right = None self._rebalance(node.parent) else: self._tree = None node.parent = None node.left = None node.right = None def remove(self, k): node = self._get_node(k) if not node: return if AvlTree._is_leaf(node): self._remove_leaf(node) return if node.left and node.right: nxt = AvlTree._get_next(node) node.key = nxt.key node.value = nxt.value if self._is_leaf(nxt): self._remove_leaf(nxt) else: self._remove_one(nxt) self._rebalance(node) else: self._remove_one(node) def get(self, k): node = self._get_node(k) return node.value if node else -1 def _get_node(self, k): if not self._tree: return None node = self._tree while node: if k < node.key: node = node.left elif node.key < k: node = node.right else: return node return None def get_at(self, pos): x = pos + 1 node = self._tree while node: if x < node.num_left: node = node.left elif node.num_left < x: x -= node.num_left node = node.right else: return (node.key, node.value) raise IndexError("Out of ranges") @staticmethod def _is_left(node): return node.parent.left and node.parent.left == node @staticmethod def _is_leaf(node): return node.left is None and node.right is None def _rotate_right(self, node): if not node.parent: self._tree = node.left node.left.parent = None elif AvlTree._is_left(node): node.parent.left = node.left node.left.parent = node.parent else: node.parent.right = node.left node.left.parent = node.parent bk = node.left.right node.left.right = node node.parent = node.left node.left = bk if bk: bk.parent = node node.height = max(self.get_height(node.left), self.get_height(node.right)) + 1 node.num_total = 1 + self.get_num_total(node.left) + self.get_num_total(node.right) node.num_left = 1 + self.get_num_total(node.left) def _rotate_left(self, node): if not node.parent: self._tree = node.right node.right.parent = None elif AvlTree._is_left(node): node.parent.left = node.right node.right.parent = node.parent else: node.parent.right = node.right node.right.parent = node.parent bk = node.right.left node.right.left = node node.parent = node.right node.right = bk if bk: bk.parent = node node.height = max(self.get_height(node.left), self.get_height(node.right)) + 1 node.num_total = 1 + self.get_num_total(node.left) + self.get_num_total(node.right) node.num_left = 1 + self.get_num_total(node.left) @staticmethod def _get_next(node): if not node.right: return node.parent n = node.right while n.left: n = n.left return n # -----------------------------------------------binary seacrh tree--------------------------------------- class SegmentTree1: def __init__(self, data, default=2**51, func=lambda a, b: a & b): """initialize the segment tree with data""" self._default = default self._func = func self._len = len(data) self._size = _size = 1 << (self._len - 1).bit_length() self.data = [default] * (2 * _size) self.data[_size:_size + self._len] = data for i in reversed(range(_size)): self.data[i] = func(self.data[i + i], self.data[i + i + 1]) def __delitem__(self, idx): self[idx] = self._default def __getitem__(self, idx): return self.data[idx + self._size] def __setitem__(self, idx, value): idx += self._size self.data[idx] = value idx >>= 1 while idx: self.data[idx] = self._func(self.data[2 * idx], self.data[2 * idx + 1]) idx >>= 1 def __len__(self): return self._len def query(self, start, stop): if start == stop: return self.__getitem__(start) stop += 1 start += self._size stop += self._size res = self._default while start < stop: if start & 1: res = self._func(res, self.data[start]) start += 1 if stop & 1: stop -= 1 res = self._func(res, self.data[stop]) start >>= 1 stop >>= 1 return res def __repr__(self): return "SegmentTree({0})".format(self.data) # -------------------game starts now----------------------------------------------------import math class SegmentTree: def __init__(self, data, default=0, func=lambda a, b: math.gcd(a , b)): """initialize the segment tree with data""" self._default = default self._func = func self._len = len(data) self._size = _size = 1 << (self._len - 1).bit_length() self.data = [default] * (2 * _size) self.data[_size:_size + self._len] = data for i in reversed(range(_size)): self.data[i] = func(self.data[i + i], self.data[i + i + 1]) def __delitem__(self, idx): self[idx] = self._default def __getitem__(self, idx): return self.data[idx + self._size] def __setitem__(self, idx, value): idx += self._size self.data[idx] = value idx >>= 1 while idx: self.data[idx] = self._func(self.data[2 * idx], self.data[2 * idx + 1]) idx >>= 1 def __len__(self): return self._len def query(self, start, stop): if start == stop: return self.__getitem__(start) stop += 1 start += self._size stop += self._size res = self._default while start < stop: if start & 1: res = self._func(res, self.data[start]) start += 1 if stop & 1: stop -= 1 res = self._func(res, self.data[stop]) start >>= 1 stop >>= 1 return res def __repr__(self): return "SegmentTree({0})".format(self.data) # -------------------------------iye ha chutiya zindegi------------------------------------- class Factorial: def __init__(self, MOD): self.MOD = MOD self.factorials = [1, 1] self.invModulos = [0, 1] self.invFactorial_ = [1, 1] def calc(self, n): if n <= -1: print("Invalid argument to calculate n!") print("n must be non-negative value. But the argument was " + str(n)) exit() if n < len(self.factorials): return self.factorials[n] nextArr = [0] * (n + 1 - len(self.factorials)) initialI = len(self.factorials) prev = self.factorials[-1] m = self.MOD for i in range(initialI, n + 1): prev = nextArr[i - initialI] = prev * i % m self.factorials += nextArr return self.factorials[n] def inv(self, n): if n <= -1: print("Invalid argument to calculate n^(-1)") print("n must be non-negative value. But the argument was " + str(n)) exit() p = self.MOD pi = n % p if pi < len(self.invModulos): return self.invModulos[pi] nextArr = [0] * (n + 1 - len(self.invModulos)) initialI = len(self.invModulos) for i in range(initialI, min(p, n + 1)): next = -self.invModulos[p % i] * (p // i) % p self.invModulos.append(next) return self.invModulos[pi] def invFactorial(self, n): if n <= -1: print("Invalid argument to calculate (n^(-1))!") print("n must be non-negative value. But the argument was " + str(n)) exit() if n < len(self.invFactorial_): return self.invFactorial_[n] self.inv(n) # To make sure already calculated n^-1 nextArr = [0] * (n + 1 - len(self.invFactorial_)) initialI = len(self.invFactorial_) prev = self.invFactorial_[-1] p = self.MOD for i in range(initialI, n + 1): prev = nextArr[i - initialI] = (prev * self.invModulos[i % p]) % p self.invFactorial_ += nextArr return self.invFactorial_[n] class Combination: def __init__(self, MOD): self.MOD = MOD self.factorial = Factorial(MOD) def ncr(self, n, k): if k < 0 or n < k: return 0 k = min(k, n - k) f = self.factorial return f.calc(n) * f.invFactorial(max(n - k, k)) * f.invFactorial(min(k, n - k)) % self.MOD # --------------------------------------iye ha combinations ka zindegi--------------------------------- def powm(a, n, m): if a == 1 or n == 0: return 1 if n % 2 == 0: s = powm(a, n // 2, m) return s * s % m else: return a * powm(a, n - 1, m) % m # --------------------------------------iye ha power ka zindegi--------------------------------- def sort_list(list1, list2): zipped_pairs = zip(list2, list1) z = [x for _, x in sorted(zipped_pairs)] return z # --------------------------------------------------product---------------------------------------- def product(l): por = 1 for i in range(len(l)): por *= l[i] return por # --------------------------------------------------binary---------------------------------------- def binarySearchCount(arr, n, key): left = 0 right = n - 1 count = 0 while (left <= right): mid = int((right + left) / 2) # Check if middle element is # less than or equal to key if (arr[mid] < key): count = mid + 1 left = mid + 1 # If key is smaller, ignore right half else: right = mid - 1 return count # --------------------------------------------------binary---------------------------------------- def countdig(n): c = 0 while (n > 0): n //= 10 c += 1 return c def binary(x, length): y = bin(x)[2:] return y if len(y) >= length else "0" * (length - len(y)) + y def countGreater(arr, n, k): l = 0 r = n - 1 # Stores the index of the left most element # from the array which is greater than k leftGreater = n # Finds number of elements greater than k while (l <= r): m = int(l + (r - l) / 2) if (arr[m] >= k): leftGreater = m r = m - 1 # If mid element is less than # or equal to k update l else: l = m + 1 # Return the count of elements # greater than k return (n - leftGreater) # --------------------------------------------------binary------------------------------------ n,m,i,j,a,b=map(int,input().split()) def check(x1,y1): if abs(y1 - j) % b != 0: return -1 if abs(x1 - i) % a != 0: return -1 z=(y1-j)//b z1=(x1-i)//a ans=10**7 for p in range(2*max(m,n)+1): q=p-(x1-i)//a if q<0: continue if (z+p+q)%2==0: p1=(z+p+q)//2 if p1<0: continue if p+q-p1>=0: q1=(p+q-z)//2 t=0 if j+b*(p1-q1)==y1: if p>q: if 1<=i+min(p,1)*a<=n: t+=1 elif q>p: if 1<=i-min(q,1)*a<=n: t+=1 else: if 1<=i+min(p,1)*a<=n or 1<=i-min(q,1)*a<=n: t+=1 if p1>q1: if 1<=j+min(p1,1)*b<=m: t+=1 elif q1>p1: if 1<=j-min(q1,1)*b<=m: t+=1 else: if 1 <= j + min(p1, 1) * b <= m or 1 <= j - min(q1, 1) * b <= m: t += 1 if t>=2: ans=min(ans,p+q) if ans==10**7: ans=-1 return ans an=10**7 aw=check(n,1) if aw!=-1: an=min(an,aw) aw=check(1,m) if aw!=-1: an=min(an,aw) aw=check(1,1) if aw!=-1: an=min(an,aw) aw=check(n,m) if aw!=-1: an=min(an,aw) if an==10**7: print("Poor Inna and pony!") else: print(an) ```
output
1
53,407
15
106,815
Provide tags and a correct Python 3 solution for this coding contest problem. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two.
instruction
0
53,408
15
106,816
Tags: greedy, implementation Correct Solution: ``` def find(x, y): distx = abs(x - i) disty = abs(y - j) if distx == 0 and disty == 0: return 0 if distx % a != 0 or disty % b != 0: return float('inf') elif abs((distx // a) - (disty // b)) % 2 != 0: return float('inf') elif distx == 0 and (x + a > n and x - a < 1): return float('inf') elif disty == 0 and (y + b > m and y - b < 1): return float('inf') else: return max(distx // a, disty // b) n, m, i, j, a, b = map(int, input().split()) ans = min(find(1, 1), find(1, m), find(n, 1), find(n, m)) print(ans if ans != float('inf') else 'Poor Inna and pony!') ```
output
1
53,408
15
106,817
Provide tags and a correct Python 3 solution for this coding contest problem. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two.
instruction
0
53,409
15
106,818
Tags: greedy, implementation Correct Solution: ``` n, m, i, j, a, b = map(int, input().split()) x, y, t = [i - 1, n - i], [j - 1, m - j], [] if all(i < a for i in x) or all(j < b for j in y): if 0 in x and 0 in y: t = [0] else: u = [d // a for d in x if d % a == 0] v = [d // b for d in y if d % b == 0] t = [max(i, j) for i in u for j in v if (i + j) % 2 == 0] print(min(t) if t else 'Poor Inna and pony!') ```
output
1
53,409
15
106,819
Provide tags and a correct Python 3 solution for this coding contest problem. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two.
instruction
0
53,410
15
106,820
Tags: greedy, implementation Correct Solution: ``` n,m,i,j,a,b = [int(x) for x in input().split()] i -= 1 j -= 1 best = float('inf') def find(x,y,a,b,n,m): n = n//a m = m//b x = x//a y = y//b total = min(x,y) x -= total y -= total if (y+x)%2 == 0: if y == 0 and m > 1: return y+x+total elif x == 0 and n > 1: return y+x+total elif y == 0 and x == 0: return y+x+total else: return float('inf') else: return float('inf') if i%a == 0: x = i if j%b == 0: y = j best = min(best,find(x,y,a,b,n,m)) #print(1,best) if (m-j-1)%b == 0: y = m-j-1 best = min(best,find(x,y,a,b,n,m)) #print(2,best) if (n-i-1)%a == 0: x = n-i-1 if j%b == 0: y = j best = min(best,find(x,y,a,b,n,m)) #print(3,best) if (m-j-1)%b == 0: y = m-j-1 best = min(best,find(x,y,a,b,n,m)) #print(4,best) if best == float('inf'): print('Poor Inna and pony!') else: print(best) ```
output
1
53,410
15
106,821
Provide tags and a correct Python 3 solution for this coding contest problem. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two.
instruction
0
53,411
15
106,822
Tags: greedy, implementation Correct Solution: ``` bot = True n, m, i, j, a, b = map(int, input().split()) x, y, t = [i - 1, n - i], [j - 1, m - j], [] if all(i < a for i in x) or all(j < b for j in y): if 0 in x and 0 in y: t = [0] else: u = [d // a for d in x if d % a == 0] v = [d // b for d in y if d % b == 0] t = [max(i, j) for i in u for j in v if (i + j) % 2 == 0] print(min(t) if t else 'Poor Inna and pony!') ```
output
1
53,411
15
106,823
Provide tags and a correct Python 3 solution for this coding contest problem. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two.
instruction
0
53,412
15
106,824
Tags: greedy, implementation Correct Solution: ``` n,m,i,j,a,b = map(int,input().split()) path1=path2=path3=path4=10000000000 temp1 =temp2=temp3=temp4=0 if int((i-1)/a) == (i-1)/a and int((j-1)/b) == (j-1)/b: path1 = (i-1)/a path_1 = (j-1)/b # print(path1,path_1) if path1%2 == 0 and path_1%2 == 0 : path1 = max(path1,path_1) temp1 = 1 elif path1%2 != 0 and path_1%2 !=0 : path1 = max(path1,path_1) temp1 = 1 else: path1 = 100000000000 temp1 = 0 if int((i-1)/a) == (i-1)/a and int((m-j)/b) == (m-j)/b: temp = 1 path2 = (i-1)/a path_2 = (m-j)/b if path2%2 == 0 and path_2%2 ==0 : path2 = max(path2,path_2) temp2 = 1 elif path2%2 != 0 and path_2%2 !=0 : path2 = max(path2,path_2) temp2 = 1 else: path2 = 100000000000 temp2 = 0 if int((n-i)/a) == (n-i)/a and int((j-1)/b) == (j-1)/b: temp = 1 path3 = (n-i)/a path_3 = (j-1)/b if path3%2 == 0 and path_3%2 ==0 : path3 = max(path3,path_3) temp3 = 1 elif path3%2 != 0 and path_3%2 !=0 : path3 = max(path3,path_3) temp3 = 1 else: path3 = 10000000000000 temp3 = 0 if int((n-i)/a) == (n-i)/a and int((m-j)/b) == (m-j)/b: temp = 1 path4 = (n-i)/a path_4 = (m-j)/b if path4%2 == 0 and path_4%2 ==0 : path4 = max(path4,path_4) temp4 = 1 elif path4%2 != 0 and path_4%2 !=0 : path4 = max(path4,path_4) temp4 = 1 else: path4 = 1900000000000 temp4 = 0 mini = min(path1,path2,path3,path4) if ((i + a > n and i - a < 1) or (j+b > m and j-b < 1)) and mini!=0: print("Poor Inna and pony!") elif temp1==0 and temp2==0 and temp3==0 and temp4==0: print("Poor Inna and pony!") else: print(int(min(path1,path2,path3,path4))) ```
output
1
53,412
15
106,825
Provide tags and a correct Python 3 solution for this coding contest problem. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two.
instruction
0
53,413
15
106,826
Tags: greedy, implementation Correct Solution: ``` n,m,i,j,a,b=map(int,input().split()) l=[] if (i-1)%a==0 and (j-1)%b==0: s1=(i-1)//a s2=(j-1)//b if (s1+s2)%2==0:l.append(max(s1,s2)) if (i-1)%a==0 and (m-j)%b==0: s1=(i-1)//a s2=(m-j)//b if (s1+s2)%2==0:l.append(max(s1,s2)) if (n-i)%a==0 and (j-1)%b==0: s1=(n-i)//a s2=(j-1)//b if (s1+s2)%2==0:l.append(max(s1,s2)) if (n-i)%a==0 and (m-j)%b==0: s1=(n-i)//a s2=(m-j)//b if (s1+s2)%2==0:l.append(max(s1,s2)) if (i,j)==(0,0) or (i,j)==(n,m) or (i,j)==(n,1) or (i,j)==(1,m):print(0) elif i+a>n and i-a<1:print( "Poor Inna and pony!") elif j+b>m and j-b<1:print( "Poor Inna and pony!") elif len(l)==0:print( "Poor Inna and pony!") else:print(min(l)) ```
output
1
53,413
15
106,827
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two. Submitted Solution: ``` n, m, i, j, a, b = map(int, input().split()) Good = lambda i, a, n, d: None if abs(i-d)%a != 0 else (abs(i-d)//a%2 if abs(i-d)//a >= 1 else (0 if i+a <= n or i-a >= 1 else -1)) res = None xx, yy = [1, n], [1, m] for dx in xx: for dy in yy: tx, ty = Good(i, a, n, dx), Good(j, b, m, dy) if tx is None or ty is None: continue if tx == -1 or ty == -1: if (tx == -1 and abs(j-dy)//b == 0) or (ty == -1 and abs(i-dx)//a == 0): res = 0 continue if tx != ty: continue new_res = max(abs(i-dx)//a, abs(j-dy)//b) res = new_res if res is None or res > new_res else res print('Poor Inna and pony!' if res is None else res) ```
instruction
0
53,414
15
106,828
Yes
output
1
53,414
15
106,829
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two. Submitted Solution: ``` from sys import setrecursionlimit, exit from math import ceil, floor, acos, pi from string import ascii_lowercase, ascii_uppercase, digits from fractions import gcd from functools import reduce import itertools setrecursionlimit(10**7) RI=lambda x=' ': list(map(int,input().split(x))) RS=lambda x=' ': input().rstrip().split(x) dX= [-1, 1, 0, 0,-1, 1,-1, 1] dY= [ 0, 0,-1, 1, 1,-1,-1, 1] mod=int(1e9+7) eps=1e-6 MAX=1e9 ################################################# n, m, i, j, a, b = RI() min_val=MAX if (i,j)==(1,1) or (i,j)==(1,m) or (i,j)==(n,1) or (i,j)==(n,m): print(0) else: if (n-i)%a==0 and (m-j)%b==0 and ((n-i)//a - (m-j)//b)%2==0 and a<=n-1 and b<=m-1: min_val=min(min_val, max((n-i)//a,(m-j)//b)) if (i-1)%a==0 and (m-j)%b==0 and ((i-1)//a - (m-j)//b)%2==0 and a<=n-1 and b<=m-1: min_val=min(min_val, max((i-1)//a,(m-j)//b)) if (n-i)%a==0 and (j-1)%b==0 and ((n-i)//a - (j-1)//b)%2==0 and a<=n-1 and b<=m-1: min_val=min(min_val, max((n-i)//a,(j-1)//b)) if (i-1)%a==0 and (j-1)%b==0 and ((i-1)//a - (j-1)//b)%2==0 and a<=n-1 and b<=m-1: min_val=min(min_val, max((i-1)//a,(j-1)//b)) if min_val==MAX: print("Poor Inna and pony!") else: print(min_val) ```
instruction
0
53,415
15
106,830
Yes
output
1
53,415
15
106,831
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two. Submitted Solution: ``` n,m,i,j,a,b=0,0,0,0,0,0 inf=1000000000 def check(x,y): if x==i and y==j: return 0 if i-a<1 and i+a>n: return inf if j-b<1 and j+b>m: return inf if (abs(x-i)%a) !=0: return inf if (abs(y-j)%b)!=0 : return inf cost=0 cost=max(abs(x-i)//a, abs(y-j)//b) tmp=abs(x-i)//a + abs(y-j)//b if tmp&1: return inf return cost def solve(): ans=inf ans=min(check(1,m),check(n,1)) ans=min(ans,min(check(n,m),check(1,1))) if ans==inf: return "Poor Inna and pony!" else: return ans n,m,i,j,a,b=map(int,input().split()) print(solve()) ```
instruction
0
53,416
15
106,832
Yes
output
1
53,416
15
106,833
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two. Submitted Solution: ``` #import math #n, m = input().split() #n = int (n) #m = int (m) #n, m, k= input().split() #n = int (n) #m = int (m) #k = int (k) #l = int(l) #m = int(input()) #s = input() ##t = input() #a = list(map(char, input().split())) #a.append('.') #print(l) #a = list(map(int, input().split())) #c = sorted(c) #x1, y1, x2, y2 =map(int,input().split()) #n = int(input()) #f = [] #t = [0]*n #f = [(int(s1[0]),s1[1]), (int(s2[0]),s2[1]), (int(s3[0]), s3[1])] #f1 = sorted(t, key = lambda tup: tup[0]) x1, y1, x3, y3, x2, y2 = input().split() x1 = int(x1) x2 = int(x2) x3 = int(x3) y1 = int(y1) y2 = int(y2) y3 = int(y3) mi = x1*y1 if((x3-1) % x2 == 0 and (y3-1) % y2 == 0 and ((x3-1) / x2) %2 == ((y3-1)/ y2)%2): mi = min(mi, max((x3-1)/x2,(y3-1)/y2)) if((x3-1) % x2 == 0 and (y1-y3) % y2 == 0 and ((x3-1) / x2) %2 == ((y1-y3)/ y2)%2): mi = min(mi, max((x3-1)/x2,(y1-y3)/y2)) if((x1-x3) % x2 == 0 and (y3-1) % y2 == 0 and ((x1-x3) / x2) % 2 == ((y3-1)/ y2)%2): mi = min(mi, max((x1-x3)/x2,(y3-1)/y2)) if((x1-x3) % x2 == 0 and (y1-y3) % y2 == 0 and ((x1-x3) / x2)%2 == ((y1-y3)/ y2)%2): mi = min(mi, max((x1-x3)/x2,(y1-y3)/y2)) if (mi == x1*y1 or ( (x2 >= x3 and x2 > x1-x3) and mi != 0)or ((y2 >= y3 and y2 > y1-y3) and mi != 0)): print("Poor Inna and pony!") else: print(int(mi)) ```
instruction
0
53,417
15
106,834
Yes
output
1
53,417
15
106,835
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two. Submitted Solution: ``` n, m, x, y, a, b = map(int, input().split()) if(x == 1 and y == 1 or x == 1 and y == m or x == n and y == 1 or x == n and y == m): print(0) exit(0) if(x - a <= 0 and x + a > n or y + b > m and y - b <= 0): print('Poor Inna and pony!') exit(0) ans = max(n, m) for d in [(1, 1), (n, 1), (1, m), (n, m)]: dx, dy = abs(x-d[0]), abs(y-d[1]) if dx % a == 0 and dy % b == 0 and (dx/a) % 2 == (dy/b) % 2: ans = min(ans, dx/a + dy/b) print(ans if ans != max(n, m) else 'Poor Inna and pony!') ```
instruction
0
53,418
15
106,836
No
output
1
53,418
15
106,837
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two. Submitted Solution: ``` z=input() x=z.split(" ") y=[int(o) for o in x] n=y[0] m=y[1] i=y[2] j=y[3] a=y[4] b=y[5] l=[] if (n-i)%a==0 and (m-j)%b==0 : if ((n-i)/a-(m-j)/b)%2==0 : l.append(max((n-i)/a,(m-j)/b)) if (i-1)%a==0 and (j-1)%b==0 : if ((i-1)/a-(j-1)/b)%2==0 : l.append(max((i-1)/a,(j-1)/b)) if (i-1)%a==0 and (m-j)%b==0 : if ((i-1)/a-(m-j)/b)%2==0 : l.append(max((i-1)/a,(m-j)/b)) if (n-i)%a==0 and (j-1)%b==0 : if ((n-i)/a-(j-1)/b)%2==0 : l.append(max((n-i)/a,(j-1)/b)) if len(l)==0 : print("Poor Inna and pony!") else: print(int(max(l))) ```
instruction
0
53,419
15
106,838
No
output
1
53,419
15
106,839
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two. Submitted Solution: ``` #!/usr/bin/python3 def readln(): return list(map(int, input().split())) n, m, i, j, a, b = readln() def solve(w, h): print(w, h) if w == 0 and h == 0: return 0 if w == 0 and a <= n and b % 2 == 0: return b if h == 0 and b <= m and a % 2 == 0: return a if w == 0 or h == 0: return 1 << 30 if (w + h) % 2 == 0: return max(w, h) return 1 << 30 ans = min([1 << 30] + [solve(abs(i - p) // a, abs(j - q) // b) for p, q in ((1, 1), (1, m), (n, 1), (n, m)) if abs(i - p) % a == 0 and abs(j - q) % b == 0]) print('Poor Inna and pony!' if ans == 2**30 else ans) ```
instruction
0
53,420
15
106,840
No
output
1
53,420
15
106,841
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Dima and Inna are doing so great! At the moment, Inna is sitting on the magic lawn playing with a pink pony. Dima wanted to play too. He brought an n Γ— m chessboard, a very tasty candy and two numbers a and b. Dima put the chessboard in front of Inna and placed the candy in position (i, j) on the board. The boy said he would give the candy if it reaches one of the corner cells of the board. He's got one more condition. There can only be actions of the following types: * move the candy from position (x, y) on the board to position (x - a, y - b); * move the candy from position (x, y) on the board to position (x + a, y - b); * move the candy from position (x, y) on the board to position (x - a, y + b); * move the candy from position (x, y) on the board to position (x + a, y + b). Naturally, Dima doesn't allow to move the candy beyond the chessboard borders. Inna and the pony started shifting the candy around the board. They wonder what is the minimum number of allowed actions that they need to perform to move the candy from the initial position (i, j) to one of the chessboard corners. Help them cope with the task! Input The first line of the input contains six integers n, m, i, j, a, b (1 ≀ n, m ≀ 106; 1 ≀ i ≀ n; 1 ≀ j ≀ m; 1 ≀ a, b ≀ 106). You can assume that the chessboard rows are numbered from 1 to n from top to bottom and the columns are numbered from 1 to m from left to right. Position (i, j) in the statement is a chessboard cell on the intersection of the i-th row and the j-th column. You can consider that the corners are: (1, m), (n, 1), (n, m), (1, 1). Output In a single line print a single integer β€” the minimum number of moves needed to get the candy. If Inna and the pony cannot get the candy playing by Dima's rules, print on a single line "Poor Inna and pony!" without the quotes. Examples Input 5 7 1 3 2 2 Output 2 Input 5 5 2 3 1 1 Output Poor Inna and pony! Note Note to sample 1: Inna and the pony can move the candy to position (1 + 2, 3 + 2) = (3, 5), from there they can move it to positions (3 - 2, 5 + 2) = (1, 7) and (3 + 2, 5 + 2) = (5, 7). These positions correspond to the corner squares of the chess board. Thus, the answer to the test sample equals two. Submitted Solution: ``` n,m,i,j,a,b=map(int,input().split()) def solve(x,y): if (not abs(x-i)%a) and (not abs(m-y)%b) and (not (abs(x-i)//a + (y-j)//b)%2): return max(abs(x-i)//a,abs(y-j)//b) else: return -1 vals=[(1,1),(n,1),(1,m),(n,m)] ans=100000000 for values in vals: res=solve(values[0],values[1]) if res!=-1: ans=min(res,ans) if ans==-1: print("Poor Inna and pony") else: print(ans) ```
instruction
0
53,421
15
106,842
No
output
1
53,421
15
106,843
Provide a correct Python 3 solution for this coding contest problem. There is a grid of size W Γ— H surrounded by walls. Some cells in the grid are occupied by slimes. The slimes want to unite with each other and become a "King Slime". In each move, a slime can move to east, west, south and north direction until it enters a cell occupied by another slime or hit the surrounding wall. If two slimes come together, they unite and become a new slime. Your task is write a program which calculates the minimum number of moves that all the slimes unite and become a King Slime. Suppose slimes move one by one and they never move simultaneously. Input The first line contains three integers N (2 ≀ N ≀ 40,000), W and H (1 ≀ W, H ≀ 100,000), which denote the number of slimes, the width and the height of the grid respectively. The following N lines describe the initial coordinates of the slimes. The i-th line contains two integers xi (1 ≀ xi ≀ W) and yi (1 ≀ yi ≀ H), which indicate the coordinates of the i-th slime . All the coordinates are 1-based. You may assume that each cell is occupied by at most one slime initially. Output Output the minimum number of moves that all the slimes unite and become a King Slime. Examples Input 4 3 3 1 1 1 3 3 1 3 3 Output 3 Input 2 3 3 2 2 3 3 Output 2 Input 2 4 4 2 2 3 3 Output 3 Input 2 4 4 2 2 2 3 Output 1
instruction
0
53,877
15
107,754
"Correct Solution: ``` import sys class UnionFind: def __init__(self,sz): self.__ranks = [1] * sz self.__parents = [ i for i in range(sz) ] def find_parent(self, x): if x == self.__parents[x]: return x else: self.__parents[x] = self.find_parent(self.__parents[x]) return self.__parents[x] def same(self, x, y): return self.find_parent(x) == self.find_parent(y) def unite(self, x, y): px = self.find_parent(x) py = self.find_parent(y) if px == py: return if self.__ranks[px] > self.__ranks[py]: self.__parents[py] = px else: self.__parents[px] = py if self.__ranks[px] == self.__ranks[py]: self.__ranks[py] += 1 def main(): n,w,h = map(int, input().split()) uf = UnionFind(n) xd = {} yd = {} is_edges_slime = False for i in range(n): x,y = map(int, sys.stdin.readline().split()) if x == 1 or x == w: is_edges_slime = True if y == 1 or y == h: is_edges_slime = True if x in xd: uf.unite(xd[x], i) else: xd[x] = i if y in yd: uf.unite(yd[y], i) else: yd[y] = i root = set() for i in range(n): root.add( uf.find_parent(i) ) if len(root) == 1: print(n - 1) else: ans = n - len(root) # ????Β΄?????????Β¨?????? ans += len(root) - (1 if is_edges_slime else 0) # ??????????????? ans += len(root) - 1 # ????????Β°??????????????? print(ans) if __name__ == '__main__': main() ```
output
1
53,877
15
107,755
Provide a correct Python 3 solution for this coding contest problem. There is a grid of size W Γ— H surrounded by walls. Some cells in the grid are occupied by slimes. The slimes want to unite with each other and become a "King Slime". In each move, a slime can move to east, west, south and north direction until it enters a cell occupied by another slime or hit the surrounding wall. If two slimes come together, they unite and become a new slime. Your task is write a program which calculates the minimum number of moves that all the slimes unite and become a King Slime. Suppose slimes move one by one and they never move simultaneously. Input The first line contains three integers N (2 ≀ N ≀ 40,000), W and H (1 ≀ W, H ≀ 100,000), which denote the number of slimes, the width and the height of the grid respectively. The following N lines describe the initial coordinates of the slimes. The i-th line contains two integers xi (1 ≀ xi ≀ W) and yi (1 ≀ yi ≀ H), which indicate the coordinates of the i-th slime . All the coordinates are 1-based. You may assume that each cell is occupied by at most one slime initially. Output Output the minimum number of moves that all the slimes unite and become a King Slime. Examples Input 4 3 3 1 1 1 3 3 1 3 3 Output 3 Input 2 3 3 2 2 3 3 Output 2 Input 2 4 4 2 2 3 3 Output 3 Input 2 4 4 2 2 2 3 Output 1
instruction
0
53,878
15
107,756
"Correct Solution: ``` class UnionFind: def __init__(self, n): self.data=[-1 for i in range(n)] def root(self,x): if self.data[x]<0: return x else: self.data[x]=self.root(self.data[x]) return self.data[x] def uni(self,x,y): x=self.root(x) y=self.root(y) if(x==y): return if self.data[y]<self.data[x]: x,y=y,x self.data[x]+= self.data[y] self.data[y] = x def same(self,x,y): return self.root(x)==self.root(y) def size(self,x): return -self.data[self.root(x)] n,w,h=map(int,input().split()) slime_w = [[]for i in range(w)] slime_h = [[]for i in range(h)] uf=UnionFind(n) f=False for i in range(n): x,y=map(int,input().split()) if x==1 or y==1 or x==w or y==h: f=True x,y=x-1,y-1 slime_w[x].append(i) slime_h[y].append(i) for i in range(h): if len(slime_h[i])>1: p=slime_h[i][0] for j in range(1,len(slime_h[i])): uf.uni(p,slime_h[i][j]) for i in range(w): if len(slime_w[i])>1: p=slime_w[i][0] for j in range(1,len(slime_w[i])): uf.uni(p,slime_w[i][j]) count=[-e-1 for e in uf.data if e<0] if f: print(sum(count)+(len(count)-1+len(count)-1 if len(count)!=1 else 0)) else: print(sum(count)+(len(count)+len(count)-1 if len(count)!=1 else 0)) ```
output
1
53,878
15
107,757
Provide a correct Python 3 solution for this coding contest problem. There is a grid of size W Γ— H surrounded by walls. Some cells in the grid are occupied by slimes. The slimes want to unite with each other and become a "King Slime". In each move, a slime can move to east, west, south and north direction until it enters a cell occupied by another slime or hit the surrounding wall. If two slimes come together, they unite and become a new slime. Your task is write a program which calculates the minimum number of moves that all the slimes unite and become a King Slime. Suppose slimes move one by one and they never move simultaneously. Input The first line contains three integers N (2 ≀ N ≀ 40,000), W and H (1 ≀ W, H ≀ 100,000), which denote the number of slimes, the width and the height of the grid respectively. The following N lines describe the initial coordinates of the slimes. The i-th line contains two integers xi (1 ≀ xi ≀ W) and yi (1 ≀ yi ≀ H), which indicate the coordinates of the i-th slime . All the coordinates are 1-based. You may assume that each cell is occupied by at most one slime initially. Output Output the minimum number of moves that all the slimes unite and become a King Slime. Examples Input 4 3 3 1 1 1 3 3 1 3 3 Output 3 Input 2 3 3 2 2 3 3 Output 2 Input 2 4 4 2 2 3 3 Output 3 Input 2 4 4 2 2 2 3 Output 1
instruction
0
53,879
15
107,758
"Correct Solution: ``` import math,string,itertools,fractions,heapq,collections,re,array,bisect,sys,random,time,copy,functools sys.setrecursionlimit(10**7) inf = 10**20 eps = 1.0 / 10**13 mod = 10**9+7 dd = [(-1,0),(0,1),(1,0),(0,-1)] ddn = [(-1,0),(-1,1),(0,1),(1,1),(1,0),(1,-1),(0,-1),(-1,-1)] def LI(): return [int(x) for x in sys.stdin.readline().split()] def LI_(): return [int(x)-1 for x in sys.stdin.readline().split()] def LF(): return [float(x) for x in sys.stdin.readline().split()] def LS(): return sys.stdin.readline().split() def I(): return int(sys.stdin.readline()) def F(): return float(sys.stdin.readline()) def S(): return input() def pf(s): return print(s, flush=True) class UnionFind: def __init__(self, size): self.table = [-1 for _ in range(size)] def find(self, x): if self.table[x] < 0: return x else: self.table[x] = self.find(self.table[x]) return self.table[x] def union(self, x, y): s1 = self.find(x) s2 = self.find(y) if s1 != s2: if self.table[s1] <= self.table[s2]: self.table[s1] += self.table[s2] self.table[s2] = s1 else: self.table[s2] += self.table[s1] self.table[s1] = s2 return True return False def subsetall(self): a = [] for i in range(len(self.table)): if self.table[i] < 0: a.append((i, -self.table[i])) return a def main(): rr = [] def f(n,w,h): wd = {} hd = {} kf = 0 uf = UnionFind(n+1) uc = 0 for i in range(n): x,y = LI() if x in wd: if uf.union(wd[x], i): uc += 1 else: wd[x] = i if y in hd: if uf.union(hd[y], i): uc += 1 else: hd[y] = i if x == 1 or y == 1 or x == w or y == h: kf = 1 r = uc nk = n - uc if nk == 1: return r r += nk - kf + nk - 1 return r while 1: n,w,h = LI() if n == 0: break rr.append(f(n,w,h)) # print(n, rr[-1]) break return '\n'.join(map(str, rr)) print(main()) ```
output
1
53,879
15
107,759
Provide a correct Python 3 solution for this coding contest problem. There is a grid of size W Γ— H surrounded by walls. Some cells in the grid are occupied by slimes. The slimes want to unite with each other and become a "King Slime". In each move, a slime can move to east, west, south and north direction until it enters a cell occupied by another slime or hit the surrounding wall. If two slimes come together, they unite and become a new slime. Your task is write a program which calculates the minimum number of moves that all the slimes unite and become a King Slime. Suppose slimes move one by one and they never move simultaneously. Input The first line contains three integers N (2 ≀ N ≀ 40,000), W and H (1 ≀ W, H ≀ 100,000), which denote the number of slimes, the width and the height of the grid respectively. The following N lines describe the initial coordinates of the slimes. The i-th line contains two integers xi (1 ≀ xi ≀ W) and yi (1 ≀ yi ≀ H), which indicate the coordinates of the i-th slime . All the coordinates are 1-based. You may assume that each cell is occupied by at most one slime initially. Output Output the minimum number of moves that all the slimes unite and become a King Slime. Examples Input 4 3 3 1 1 1 3 3 1 3 3 Output 3 Input 2 3 3 2 2 3 3 Output 2 Input 2 4 4 2 2 3 3 Output 3 Input 2 4 4 2 2 2 3 Output 1
instruction
0
53,880
15
107,760
"Correct Solution: ``` from collections import defaultdict N, W, H = map(int, input().split()) *p, = range(N) def root(x): if x == p[x]: return x p[x] = y = root(p[x]) return y def unite(x, y): px = root(x); py = root(y) if px < py: p[py] = px else: p[px] = py X = defaultdict(list) Y = defaultdict(list) for i in range(N): x, y = map(int, input().split()) X[x].append(i) Y[y].append(i) for x, vs in X.items(): prv = vs[0] for v in vs[1:]: unite(prv, v) prv = v for y, vs in Y.items(): prv = vs[0] for v in vs[1:]: unite(prv, v) prv = v cnt = 0 for i in range(N): pt = root(i) if pt == i: cnt += 1 ans = N-cnt + 2*(cnt-1) if cnt > 1 and 1 not in X and W not in X and 1 not in Y and H not in Y: ans += 1 print(ans) ```
output
1
53,880
15
107,761
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. There is a strip with an infinite number of cells. Cells are numbered starting with 0. Initially the cell i contains a ball with the number i. There are n pockets located at cells a_1, …, a_n. Each cell contains at most one pocket. Filtering is the following sequence of operations: * All pockets at cells a_1, …, a_n open simultaneously, which makes balls currently located at those cells disappear. After the balls disappear, the pockets close again. * For each cell i from 0 to ∞, if the cell i contains a ball, we move that ball to the free cell j with the lowest number. If there is no free cell j < i, the ball stays at the cell i. Note that after each filtering operation each cell will still contain exactly one ball. For example, let the cells 1, 3 and 4 contain pockets. The initial configuration of balls is shown below (underscores display the cells with pockets): 0 1 2 3 4 5 6 7 8 9 ... After opening and closing the pockets, balls 1, 3 and 4 disappear: 0 2 5 6 7 8 9 ... After moving all the balls to the left, the configuration looks like this: 0 2 5 6 7 8 9 10 11 12 ... Another filtering repetition results in the following: 0 5 8 9 10 11 12 13 14 15 ... You have to answer m questions. The i-th of these questions is "what is the number of the ball located at the cell x_i after k_i repetitions of the filtering operation?" Input The first line contains two integers n and m β€” the number of pockets and questions respectively (1 ≀ n, m ≀ 10^5). The following line contains n integers a_1, …, a_n β€” the numbers of cells containing pockets (0 ≀ a_1 < … < a_n ≀ 10^9). The following m lines describe questions. The i-th of these lines contains two integers x_i and k_i (0 ≀ x_i, k_i ≀ 10^9). Output Print m numbers β€” answers to the questions, in the same order as given in the input. Example Input 3 15 1 3 4 0 0 1 0 2 0 3 0 4 0 0 1 1 1 2 1 3 1 4 1 0 2 1 2 2 2 3 2 4 2 Output 0 1 2 3 4 0 2 5 6 7 0 5 8 9 10 Submitted Solution: ``` n_luz, k_vopr = map(int, input().split()) mass_luz = list(map(int, input().split())) main_mass = [] for i in range(10000): main_mass.append(i) mass_of_answ = [] def otvet_na_vopros(op_vop): for _ in range(op_vop[1]): [main_mass.pop(luza) for luza in sorted(mass_luz, reverse=True)] print(main_mass) return main_mass[op_vop[0]] for i in range(k_vopr): op_vopr = list(map(int, input().split())) mass_of_answ.append(otvet_na_vopros(op_vopr)) main_mass.clear() for i in range(10000): main_mass.append(i) for i in mass_of_answ: print(i) ```
instruction
0
53,944
15
107,888
No
output
1
53,944
15
107,889
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. There is a strip with an infinite number of cells. Cells are numbered starting with 0. Initially the cell i contains a ball with the number i. There are n pockets located at cells a_1, …, a_n. Each cell contains at most one pocket. Filtering is the following sequence of operations: * All pockets at cells a_1, …, a_n open simultaneously, which makes balls currently located at those cells disappear. After the balls disappear, the pockets close again. * For each cell i from 0 to ∞, if the cell i contains a ball, we move that ball to the free cell j with the lowest number. If there is no free cell j < i, the ball stays at the cell i. Note that after each filtering operation each cell will still contain exactly one ball. For example, let the cells 1, 3 and 4 contain pockets. The initial configuration of balls is shown below (underscores display the cells with pockets): 0 1 2 3 4 5 6 7 8 9 ... After opening and closing the pockets, balls 1, 3 and 4 disappear: 0 2 5 6 7 8 9 ... After moving all the balls to the left, the configuration looks like this: 0 2 5 6 7 8 9 10 11 12 ... Another filtering repetition results in the following: 0 5 8 9 10 11 12 13 14 15 ... You have to answer m questions. The i-th of these questions is "what is the number of the ball located at the cell x_i after k_i repetitions of the filtering operation?" Input The first line contains two integers n and m β€” the number of pockets and questions respectively (1 ≀ n, m ≀ 10^5). The following line contains n integers a_1, …, a_n β€” the numbers of cells containing pockets (0 ≀ a_1 < … < a_n ≀ 10^9). The following m lines describe questions. The i-th of these lines contains two integers x_i and k_i (0 ≀ x_i, k_i ≀ 10^9). Output Print m numbers β€” answers to the questions, in the same order as given in the input. Example Input 3 15 1 3 4 0 0 1 0 2 0 3 0 4 0 0 1 1 1 2 1 3 1 4 1 0 2 1 2 2 2 3 2 4 2 Output 0 1 2 3 4 0 2 5 6 7 0 5 8 9 10 Submitted Solution: ``` a=input().split(" ") b=input().split(" ") p=0 cont =0 serie=list() resp=list() for i in range(int(b[int(a[0])-1])+1): serie.append(p) p=p+1 for i in range(int(a[1])): data=input().split(" ") while int(data[1])>cont: for j in range(int(a[0])): serie.append(p) p=p+1 serie.pop(int(b[len(b)-j-1])) cont =cont+1 resp.append(int(serie[int(data[0])])) data="" for i in range(len(resp)): print(resp[i]) ```
instruction
0
53,945
15
107,890
No
output
1
53,945
15
107,891
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. There is a strip with an infinite number of cells. Cells are numbered starting with 0. Initially the cell i contains a ball with the number i. There are n pockets located at cells a_1, …, a_n. Each cell contains at most one pocket. Filtering is the following sequence of operations: * All pockets at cells a_1, …, a_n open simultaneously, which makes balls currently located at those cells disappear. After the balls disappear, the pockets close again. * For each cell i from 0 to ∞, if the cell i contains a ball, we move that ball to the free cell j with the lowest number. If there is no free cell j < i, the ball stays at the cell i. Note that after each filtering operation each cell will still contain exactly one ball. For example, let the cells 1, 3 and 4 contain pockets. The initial configuration of balls is shown below (underscores display the cells with pockets): 0 1 2 3 4 5 6 7 8 9 ... After opening and closing the pockets, balls 1, 3 and 4 disappear: 0 2 5 6 7 8 9 ... After moving all the balls to the left, the configuration looks like this: 0 2 5 6 7 8 9 10 11 12 ... Another filtering repetition results in the following: 0 5 8 9 10 11 12 13 14 15 ... You have to answer m questions. The i-th of these questions is "what is the number of the ball located at the cell x_i after k_i repetitions of the filtering operation?" Input The first line contains two integers n and m β€” the number of pockets and questions respectively (1 ≀ n, m ≀ 10^5). The following line contains n integers a_1, …, a_n β€” the numbers of cells containing pockets (0 ≀ a_1 < … < a_n ≀ 10^9). The following m lines describe questions. The i-th of these lines contains two integers x_i and k_i (0 ≀ x_i, k_i ≀ 10^9). Output Print m numbers β€” answers to the questions, in the same order as given in the input. Example Input 3 15 1 3 4 0 0 1 0 2 0 3 0 4 0 0 1 1 1 2 1 3 1 4 1 0 2 1 2 2 2 3 2 4 2 Output 0 1 2 3 4 0 2 5 6 7 0 5 8 9 10 Submitted Solution: ``` x,y=map(int,input().split()) s=list(map(int,input().split())) p=[] c=0 for i in range(y): a,b=map(int,input().split()) for i in range(x): if a<s[i]-i: break else: c=c+1 z=a+c+(b-1)*x p.append(z) c=0 for i in p: print(i) ```
instruction
0
53,946
15
107,892
No
output
1
53,946
15
107,893
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. There is a strip with an infinite number of cells. Cells are numbered starting with 0. Initially the cell i contains a ball with the number i. There are n pockets located at cells a_1, …, a_n. Each cell contains at most one pocket. Filtering is the following sequence of operations: * All pockets at cells a_1, …, a_n open simultaneously, which makes balls currently located at those cells disappear. After the balls disappear, the pockets close again. * For each cell i from 0 to ∞, if the cell i contains a ball, we move that ball to the free cell j with the lowest number. If there is no free cell j < i, the ball stays at the cell i. Note that after each filtering operation each cell will still contain exactly one ball. For example, let the cells 1, 3 and 4 contain pockets. The initial configuration of balls is shown below (underscores display the cells with pockets): 0 1 2 3 4 5 6 7 8 9 ... After opening and closing the pockets, balls 1, 3 and 4 disappear: 0 2 5 6 7 8 9 ... After moving all the balls to the left, the configuration looks like this: 0 2 5 6 7 8 9 10 11 12 ... Another filtering repetition results in the following: 0 5 8 9 10 11 12 13 14 15 ... You have to answer m questions. The i-th of these questions is "what is the number of the ball located at the cell x_i after k_i repetitions of the filtering operation?" Input The first line contains two integers n and m β€” the number of pockets and questions respectively (1 ≀ n, m ≀ 10^5). The following line contains n integers a_1, …, a_n β€” the numbers of cells containing pockets (0 ≀ a_1 < … < a_n ≀ 10^9). The following m lines describe questions. The i-th of these lines contains two integers x_i and k_i (0 ≀ x_i, k_i ≀ 10^9). Output Print m numbers β€” answers to the questions, in the same order as given in the input. Example Input 3 15 1 3 4 0 0 1 0 2 0 3 0 4 0 0 1 1 1 2 1 3 1 4 1 0 2 1 2 2 2 3 2 4 2 Output 0 1 2 3 4 0 2 5 6 7 0 5 8 9 10 Submitted Solution: ``` x,y=map(int,input().split()) s=list(map(int,input().split())) p=[] c=0 for i in range(y): a,b=map(int,input().split()) for i in range(x): if a<s[i]-i: break else: c=c+1 if a<s[0]: z=a else: z=a+c+(b-1)*x p.append(z) c=0 for i in p: print(i) ```
instruction
0
53,947
15
107,894
No
output
1
53,947
15
107,895
Provide tags and a correct Python 3 solution for this coding contest problem. A game field is a strip of 1 Γ— n square cells. In some cells there are Packmen, in some cells β€” asterisks, other cells are empty. Packman can move to neighboring cell in 1 time unit. If there is an asterisk in the target cell then Packman eats it. Packman doesn't spend any time to eat an asterisk. In the initial moment of time all Packmen begin to move. Each Packman can change direction of its move unlimited number of times, but it is not allowed to go beyond the boundaries of the game field. Packmen do not interfere with the movement of other packmen; in one cell there can be any number of packmen moving in any directions. Your task is to determine minimum possible time after which Packmen can eat all the asterisks. Input The first line contains a single integer n (2 ≀ n ≀ 105) β€” the length of the game field. The second line contains the description of the game field consisting of n symbols. If there is symbol '.' in position i β€” the cell i is empty. If there is symbol '*' in position i β€” in the cell i contains an asterisk. If there is symbol 'P' in position i β€” Packman is in the cell i. It is guaranteed that on the game field there is at least one Packman and at least one asterisk. Output Print minimum possible time after which Packmen can eat all asterisks. Examples Input 7 *..P*P* Output 3 Input 10 .**PP.*P.* Output 2 Note In the first example Packman in position 4 will move to the left and will eat asterisk in position 1. He will spend 3 time units on it. During the same 3 time units Packman in position 6 will eat both of neighboring with it asterisks. For example, it can move to the left and eat asterisk in position 5 (in 1 time unit) and then move from the position 5 to the right and eat asterisk in the position 7 (in 2 time units). So in 3 time units Packmen will eat all asterisks on the game field. In the second example Packman in the position 4 will move to the left and after 2 time units will eat asterisks in positions 3 and 2. Packmen in positions 5 and 8 will move to the right and in 2 time units will eat asterisks in positions 7 and 10, respectively. So 2 time units is enough for Packmen to eat all asterisks on the game field.
instruction
0
54,487
15
108,974
Tags: binary search, dp Correct Solution: ``` # ---------------------------iye ha aam zindegi--------------------------------------------- import math import random import heapq,bisect import sys from collections import deque, defaultdict from fractions import Fraction import sys import threading from collections import defaultdict threading.stack_size(10**8) mod = 10 ** 9 + 7 mod1 = 998244353 # ------------------------------warmup---------------------------- import os import sys from io import BytesIO, IOBase sys.setrecursionlimit(300000) BUFSIZE = 8192 class FastIO(IOBase): newlines = 0 def __init__(self, file): self._fd = file.fileno() self.buffer = BytesIO() self.writable = "x" in file.mode or "r" not in file.mode self.write = self.buffer.write if self.writable else None def read(self): while True: b = os.read(self._fd, max(os.fstat(self._fd).st_size, BUFSIZE)) if not b: break ptr = self.buffer.tell() self.buffer.seek(0, 2), self.buffer.write(b), self.buffer.seek(ptr) self.newlines = 0 return self.buffer.read() def readline(self): while self.newlines == 0: b = os.read(self._fd, max(os.fstat(self._fd).st_size, BUFSIZE)) self.newlines = b.count(b"\n") + (not b) ptr = self.buffer.tell() self.buffer.seek(0, 2), self.buffer.write(b), self.buffer.seek(ptr) self.newlines -= 1 return self.buffer.readline() def flush(self): if self.writable: os.write(self._fd, self.buffer.getvalue()) self.buffer.truncate(0), self.buffer.seek(0) class IOWrapper(IOBase): def __init__(self, file): self.buffer = FastIO(file) self.flush = self.buffer.flush self.writable = self.buffer.writable self.write = lambda s: self.buffer.write(s.encode("ascii")) self.read = lambda: self.buffer.read().decode("ascii") self.readline = lambda: self.buffer.readline().decode("ascii") sys.stdin, sys.stdout = IOWrapper(sys.stdin), IOWrapper(sys.stdout) input = lambda: sys.stdin.readline().rstrip("\r\n") # -------------------game starts now----------------------------------------------------import math class TreeNode: def __init__(self, k, v): self.key = k self.value = v self.left = None self.right = None self.parent = None self.height = 1 self.num_left = 1 self.num_total = 1 class AvlTree: def __init__(self): self._tree = None def add(self, k, v): if not self._tree: self._tree = TreeNode(k, v) return node = self._add(k, v) if node: self._rebalance(node) def _add(self, k, v): node = self._tree while node: if k < node.key: if node.left: node = node.left else: node.left = TreeNode(k, v) node.left.parent = node return node.left elif node.key < k: if node.right: node = node.right else: node.right = TreeNode(k, v) node.right.parent = node return node.right else: node.value = v return @staticmethod def get_height(x): return x.height if x else 0 @staticmethod def get_num_total(x): return x.num_total if x else 0 def _rebalance(self, node): n = node while n: lh = self.get_height(n.left) rh = self.get_height(n.right) n.height = max(lh, rh) + 1 balance_factor = lh - rh n.num_total = 1 + self.get_num_total(n.left) + self.get_num_total(n.right) n.num_left = 1 + self.get_num_total(n.left) if balance_factor > 1: if self.get_height(n.left.left) < self.get_height(n.left.right): self._rotate_left(n.left) self._rotate_right(n) elif balance_factor < -1: if self.get_height(n.right.right) < self.get_height(n.right.left): self._rotate_right(n.right) self._rotate_left(n) else: n = n.parent def _remove_one(self, node): """ Side effect!!! Changes node. Node should have exactly one child """ replacement = node.left or node.right if node.parent: if AvlTree._is_left(node): node.parent.left = replacement else: node.parent.right = replacement replacement.parent = node.parent node.parent = None else: self._tree = replacement replacement.parent = None node.left = None node.right = None node.parent = None self._rebalance(replacement) def _remove_leaf(self, node): if node.parent: if AvlTree._is_left(node): node.parent.left = None else: node.parent.right = None self._rebalance(node.parent) else: self._tree = None node.parent = None node.left = None node.right = None def remove(self, k): node = self._get_node(k) if not node: return if AvlTree._is_leaf(node): self._remove_leaf(node) return if node.left and node.right: nxt = AvlTree._get_next(node) node.key = nxt.key node.value = nxt.value if self._is_leaf(nxt): self._remove_leaf(nxt) else: self._remove_one(nxt) self._rebalance(node) else: self._remove_one(node) def get(self, k): node = self._get_node(k) return node.value if node else -1 def _get_node(self, k): if not self._tree: return None node = self._tree while node: if k < node.key: node = node.left elif node.key < k: node = node.right else: return node return None def get_at(self, pos): x = pos + 1 node = self._tree while node: if x < node.num_left: node = node.left elif node.num_left < x: x -= node.num_left node = node.right else: return (node.key, node.value) raise IndexError("Out of ranges") @staticmethod def _is_left(node): return node.parent.left and node.parent.left == node @staticmethod def _is_leaf(node): return node.left is None and node.right is None def _rotate_right(self, node): if not node.parent: self._tree = node.left node.left.parent = None elif AvlTree._is_left(node): node.parent.left = node.left node.left.parent = node.parent else: node.parent.right = node.left node.left.parent = node.parent bk = node.left.right node.left.right = node node.parent = node.left node.left = bk if bk: bk.parent = node node.height = max(self.get_height(node.left), self.get_height(node.right)) + 1 node.num_total = 1 + self.get_num_total(node.left) + self.get_num_total(node.right) node.num_left = 1 + self.get_num_total(node.left) def _rotate_left(self, node): if not node.parent: self._tree = node.right node.right.parent = None elif AvlTree._is_left(node): node.parent.left = node.right node.right.parent = node.parent else: node.parent.right = node.right node.right.parent = node.parent bk = node.right.left node.right.left = node node.parent = node.right node.right = bk if bk: bk.parent = node node.height = max(self.get_height(node.left), self.get_height(node.right)) + 1 node.num_total = 1 + self.get_num_total(node.left) + self.get_num_total(node.right) node.num_left = 1 + self.get_num_total(node.left) @staticmethod def _get_next(node): if not node.right: return node.parent n = node.right while n.left: n = n.left return n # -----------------------------------------------binary seacrh tree--------------------------------------- class SegmentTree1: def __init__(self, data, default=2**51, func=lambda a, b: a & b): """initialize the segment tree with data""" self._default = default self._func = func self._len = len(data) self._size = _size = 1 << (self._len - 1).bit_length() self.data = [default] * (2 * _size) self.data[_size:_size + self._len] = data for i in reversed(range(_size)): self.data[i] = func(self.data[i + i], self.data[i + i + 1]) def __delitem__(self, idx): self[idx] = self._default def __getitem__(self, idx): return self.data[idx + self._size] def __setitem__(self, idx, value): idx += self._size self.data[idx] = value idx >>= 1 while idx: self.data[idx] = self._func(self.data[2 * idx], self.data[2 * idx + 1]) idx >>= 1 def __len__(self): return self._len def query(self, start, stop): if start == stop: return self.__getitem__(start) stop += 1 start += self._size stop += self._size res = self._default while start < stop: if start & 1: res = self._func(res, self.data[start]) start += 1 if stop & 1: stop -= 1 res = self._func(res, self.data[stop]) start >>= 1 stop >>= 1 return res def __repr__(self): return "SegmentTree({0})".format(self.data) # -------------------game starts now----------------------------------------------------import math class SegmentTree: def __init__(self, data, default=0, func=lambda a, b: max(a , b)): """initialize the segment tree with data""" self._default = default self._func = func self._len = len(data) self._size = _size = 1 << (self._len - 1).bit_length() self.data = [default] * (2 * _size) self.data[_size:_size + self._len] = data for i in reversed(range(_size)): self.data[i] = func(self.data[i + i], self.data[i + i + 1]) def __delitem__(self, idx): self[idx] = self._default def __getitem__(self, idx): return self.data[idx + self._size] def __setitem__(self, idx, value): idx += self._size self.data[idx] = value idx >>= 1 while idx: self.data[idx] = self._func(self.data[2 * idx], self.data[2 * idx + 1]) idx >>= 1 def __len__(self): return self._len def query(self, start, stop): if start == stop: return self.__getitem__(start) stop += 1 start += self._size stop += self._size res = self._default while start < stop: if start & 1: res = self._func(res, self.data[start]) start += 1 if stop & 1: stop -= 1 res = self._func(res, self.data[stop]) start >>= 1 stop >>= 1 return res def __repr__(self): return "SegmentTree({0})".format(self.data) # -------------------------------iye ha chutiya zindegi------------------------------------- class Factorial: def __init__(self, MOD): self.MOD = MOD self.factorials = [1, 1] self.invModulos = [0, 1] self.invFactorial_ = [1, 1] def calc(self, n): if n <= -1: print("Invalid argument to calculate n!") print("n must be non-negative value. But the argument was " + str(n)) exit() if n < len(self.factorials): return self.factorials[n] nextArr = [0] * (n + 1 - len(self.factorials)) initialI = len(self.factorials) prev = self.factorials[-1] m = self.MOD for i in range(initialI, n + 1): prev = nextArr[i - initialI] = prev * i % m self.factorials += nextArr return self.factorials[n] def inv(self, n): if n <= -1: print("Invalid argument to calculate n^(-1)") print("n must be non-negative value. But the argument was " + str(n)) exit() p = self.MOD pi = n % p if pi < len(self.invModulos): return self.invModulos[pi] nextArr = [0] * (n + 1 - len(self.invModulos)) initialI = len(self.invModulos) for i in range(initialI, min(p, n + 1)): next = -self.invModulos[p % i] * (p // i) % p self.invModulos.append(next) return self.invModulos[pi] def invFactorial(self, n): if n <= -1: print("Invalid argument to calculate (n^(-1))!") print("n must be non-negative value. But the argument was " + str(n)) exit() if n < len(self.invFactorial_): return self.invFactorial_[n] self.inv(n) # To make sure already calculated n^-1 nextArr = [0] * (n + 1 - len(self.invFactorial_)) initialI = len(self.invFactorial_) prev = self.invFactorial_[-1] p = self.MOD for i in range(initialI, n + 1): prev = nextArr[i - initialI] = (prev * self.invModulos[i % p]) % p self.invFactorial_ += nextArr return self.invFactorial_[n] class Combination: def __init__(self, MOD): self.MOD = MOD self.factorial = Factorial(MOD) def ncr(self, n, k): if k < 0 or n < k: return 0 k = min(k, n - k) f = self.factorial return f.calc(n) * f.invFactorial(max(n - k, k)) * f.invFactorial(min(k, n - k)) % self.MOD # --------------------------------------iye ha combinations ka zindegi--------------------------------- def powm(a, n, m): if a == 1 or n == 0: return 1 if n % 2 == 0: s = powm(a, n // 2, m) return s * s % m else: return a * powm(a, n - 1, m) % m # --------------------------------------iye ha power ka zindegi--------------------------------- def sort_list(list1, list2): zipped_pairs = zip(list2, list1) z = [x for _, x in sorted(zipped_pairs)] return z # --------------------------------------------------product---------------------------------------- def product(l): por = 1 for i in range(len(l)): por *= l[i] return por # --------------------------------------------------binary---------------------------------------- def binarySearchCount(arr, n, key): left = 0 right = n - 1 count = 0 while (left <= right): mid = int((right + left) / 2) # Check if middle element is # less than or equal to key if (arr[mid] < key): count = mid + 1 left = mid + 1 # If key is smaller, ignore right half else: right = mid - 1 return count # --------------------------------------------------binary---------------------------------------- def countdig(n): c = 0 while (n > 0): n //= 10 c += 1 return c def binary(x, length): y = bin(x)[2:] return y if len(y) >= length else "0" * (length - len(y)) + y def countGreater(arr, n, k): l = 0 r = n - 1 # Stores the index of the left most element # from the array which is greater than k leftGreater = n # Finds number of elements greater than k while (l <= r): m = int(l + (r - l) / 2) if (arr[m] >= k): leftGreater = m r = m - 1 # If mid element is less than # or equal to k update l else: l = m + 1 # Return the count of elements # greater than k return (n - leftGreater) # --------------------------------------------------binary------------------------------------ n=int(input()) s=list(input()) aster=[] p=[] for i in range(n): if s[i]=='*': aster.append(i) elif s[i]=='P': p.append(i) def find(x): t=0 for i in range(len(p)): time=0 if aster[t]<p[i]: time+=abs(p[i]-aster[t]) if time>x: return False else: while (aster[t]<p[i]): t+=1 if t==len(aster): break if t==len(aster): break cur=time t-=1 time=0 while(time*2+cur<=x or cur*2+time<=x): t+=1 if t==len(aster): break time=aster[t]-p[i] if t==len(aster): break if t!=len(aster): return False return True st=1 end=2*n ans=2*n while(st<=end): mid=(st+end)//2 if find(mid)==True: ans=mid end=mid-1 else: st=mid+1 print(ans) ```
output
1
54,487
15
108,975
Provide tags and a correct Python 3 solution for this coding contest problem. A game field is a strip of 1 Γ— n square cells. In some cells there are Packmen, in some cells β€” asterisks, other cells are empty. Packman can move to neighboring cell in 1 time unit. If there is an asterisk in the target cell then Packman eats it. Packman doesn't spend any time to eat an asterisk. In the initial moment of time all Packmen begin to move. Each Packman can change direction of its move unlimited number of times, but it is not allowed to go beyond the boundaries of the game field. Packmen do not interfere with the movement of other packmen; in one cell there can be any number of packmen moving in any directions. Your task is to determine minimum possible time after which Packmen can eat all the asterisks. Input The first line contains a single integer n (2 ≀ n ≀ 105) β€” the length of the game field. The second line contains the description of the game field consisting of n symbols. If there is symbol '.' in position i β€” the cell i is empty. If there is symbol '*' in position i β€” in the cell i contains an asterisk. If there is symbol 'P' in position i β€” Packman is in the cell i. It is guaranteed that on the game field there is at least one Packman and at least one asterisk. Output Print minimum possible time after which Packmen can eat all asterisks. Examples Input 7 *..P*P* Output 3 Input 10 .**PP.*P.* Output 2 Note In the first example Packman in position 4 will move to the left and will eat asterisk in position 1. He will spend 3 time units on it. During the same 3 time units Packman in position 6 will eat both of neighboring with it asterisks. For example, it can move to the left and eat asterisk in position 5 (in 1 time unit) and then move from the position 5 to the right and eat asterisk in the position 7 (in 2 time units). So in 3 time units Packmen will eat all asterisks on the game field. In the second example Packman in the position 4 will move to the left and after 2 time units will eat asterisks in positions 3 and 2. Packmen in positions 5 and 8 will move to the right and in 2 time units will eat asterisks in positions 7 and 10, respectively. So 2 time units is enough for Packmen to eat all asterisks on the game field.
instruction
0
54,488
15
108,976
Tags: binary search, dp Correct Solution: ``` ''' pacman->food pacman->food->food :hmmge: larges smaller val smallest larger val ''' def check(mid,p,f): ptr=0 for x in p: From=x To=x while ptr<len(f): From=min(From,f[ptr]) To=max(To,f[ptr]) need=To-From+min(To-x,x-From) if need>mid: break ptr+=1 if ptr==len(f): return 1 return 0 def f(s,n): p=[] f=[] for i in range(n): if s[i]=="*": f.append(i) if s[i]=="P": p.append(i) lo=0 hi=10**9 while lo<=hi: mid=(lo+hi)//2 if check(mid,p,f): hi=mid-1 else: lo=mid+1 return lo n=int(input()) s=list(input().strip()) print(f(s,n)) ```
output
1
54,488
15
108,977
Provide tags and a correct Python 3 solution for this coding contest problem. A game field is a strip of 1 Γ— n square cells. In some cells there are Packmen, in some cells β€” asterisks, other cells are empty. Packman can move to neighboring cell in 1 time unit. If there is an asterisk in the target cell then Packman eats it. Packman doesn't spend any time to eat an asterisk. In the initial moment of time all Packmen begin to move. Each Packman can change direction of its move unlimited number of times, but it is not allowed to go beyond the boundaries of the game field. Packmen do not interfere with the movement of other packmen; in one cell there can be any number of packmen moving in any directions. Your task is to determine minimum possible time after which Packmen can eat all the asterisks. Input The first line contains a single integer n (2 ≀ n ≀ 105) β€” the length of the game field. The second line contains the description of the game field consisting of n symbols. If there is symbol '.' in position i β€” the cell i is empty. If there is symbol '*' in position i β€” in the cell i contains an asterisk. If there is symbol 'P' in position i β€” Packman is in the cell i. It is guaranteed that on the game field there is at least one Packman and at least one asterisk. Output Print minimum possible time after which Packmen can eat all asterisks. Examples Input 7 *..P*P* Output 3 Input 10 .**PP.*P.* Output 2 Note In the first example Packman in position 4 will move to the left and will eat asterisk in position 1. He will spend 3 time units on it. During the same 3 time units Packman in position 6 will eat both of neighboring with it asterisks. For example, it can move to the left and eat asterisk in position 5 (in 1 time unit) and then move from the position 5 to the right and eat asterisk in the position 7 (in 2 time units). So in 3 time units Packmen will eat all asterisks on the game field. In the second example Packman in the position 4 will move to the left and after 2 time units will eat asterisks in positions 3 and 2. Packmen in positions 5 and 8 will move to the right and in 2 time units will eat asterisks in positions 7 and 10, respectively. So 2 time units is enough for Packmen to eat all asterisks on the game field.
instruction
0
54,489
15
108,978
Tags: binary search, dp Correct Solution: ``` from sys import stdin, stdout n = int(stdin.readline()) s = stdin.readline().strip() mins = [] packs = [] for i in range(len(s)): if s[i] == '*': mins.append(i) elif s[i] == 'P': packs.append(i) l, r = -1, 2 * len(s) + 1 while r - l > 1: m = (l + r) >> 1 test1 = mins[:] test2 = packs[:] while test2 and test1: cnt = m pos = test2.pop() if pos > test1[-1]: while test1 and abs(pos - test1[-1]) <= cnt: cnt -= abs(pos - test1[-1]) pos = test1[-1] test1.pop() else: cntl, cntr = 0, 0 if abs(test1[-1] - pos) > m: break lpos = (m + pos - test1[-1]) // 2 rpos = m - 2 * abs(test1[-1] - pos) lb, rb = -1, len(test1) while rb - lb > 1: mb = (lb + rb) >> 1 if pos - test1[mb] <= lpos: rb = mb else: lb = mb cntl = len(test1) - rb lb, rb = -1, len(test1) while rb - lb > 1: mb = (lb + rb) >> 1 if pos - test1[mb] <= rpos: rb = mb else: lb = mb cntr = len(test1) - rb cnt = max(cntl, cntr) while test1 and cnt: test1.pop() cnt -= 1 if not test1: r = m else: l = m stdout.write(str(r)) ```
output
1
54,489
15
108,979
Provide tags and a correct Python 3 solution for this coding contest problem. A game field is a strip of 1 Γ— n square cells. In some cells there are Packmen, in some cells β€” asterisks, other cells are empty. Packman can move to neighboring cell in 1 time unit. If there is an asterisk in the target cell then Packman eats it. Packman doesn't spend any time to eat an asterisk. In the initial moment of time all Packmen begin to move. Each Packman can change direction of its move unlimited number of times, but it is not allowed to go beyond the boundaries of the game field. Packmen do not interfere with the movement of other packmen; in one cell there can be any number of packmen moving in any directions. Your task is to determine minimum possible time after which Packmen can eat all the asterisks. Input The first line contains a single integer n (2 ≀ n ≀ 105) β€” the length of the game field. The second line contains the description of the game field consisting of n symbols. If there is symbol '.' in position i β€” the cell i is empty. If there is symbol '*' in position i β€” in the cell i contains an asterisk. If there is symbol 'P' in position i β€” Packman is in the cell i. It is guaranteed that on the game field there is at least one Packman and at least one asterisk. Output Print minimum possible time after which Packmen can eat all asterisks. Examples Input 7 *..P*P* Output 3 Input 10 .**PP.*P.* Output 2 Note In the first example Packman in position 4 will move to the left and will eat asterisk in position 1. He will spend 3 time units on it. During the same 3 time units Packman in position 6 will eat both of neighboring with it asterisks. For example, it can move to the left and eat asterisk in position 5 (in 1 time unit) and then move from the position 5 to the right and eat asterisk in the position 7 (in 2 time units). So in 3 time units Packmen will eat all asterisks on the game field. In the second example Packman in the position 4 will move to the left and after 2 time units will eat asterisks in positions 3 and 2. Packmen in positions 5 and 8 will move to the right and in 2 time units will eat asterisks in positions 7 and 10, respectively. So 2 time units is enough for Packmen to eat all asterisks on the game field.
instruction
0
54,490
15
108,980
Tags: binary search, dp Correct Solution: ``` """ https://codeforces.com/contest/847/problem/E 7 *..P*P* should output 3 10 .**PP.*P.* should output 2 """ from typing import List # assumes the positions are sorted, as well that the positions are distinct def eatable_in_time(food: List[int], packmen: List[int], time: int) -> bool: food_pointer = 0 food_amt = len(food) # convenient shorthand idk for p in packmen: have_to_eat = [] # idk, just assign this packmen all the ones to its left which haven't been eaten while food_pointer < food_amt and food[food_pointer] < p: have_to_eat.append(food[food_pointer]) food_pointer += 1 if not have_to_eat: while food_pointer < food_amt and food[food_pointer] - p <= time: food_pointer += 1 else: if p - have_to_eat[0] > time: return False # try 2 diff strats- go to the left first and switch back or go to the right and switch back left_time = p - have_to_eat[0] right_free_time = time - 2 * left_time left_first = -1 while food_pointer + left_first + 1 < food_amt and food[food_pointer + left_first + 1] - p <= right_free_time: left_first += 1 right_free_time = time - left_time right_first = -1 while food_pointer + right_first + 1 < food_amt and 2 * (food[food_pointer + right_first + 1] - p) <= right_free_time: right_first += 1 food_pointer += max(left_first, right_first) + 1 if food_pointer >= food_amt: # ok all the food's been eaten return True return food_pointer >= food_amt input() field = input().upper() all_food = [] all_packmen = [] for v, c in enumerate(field): if c == 'P': all_packmen.append(v) elif c == '*': all_food.append(v) lo = 0 hi = len(field) * 2 valid = -1 while lo <= hi: mid = (lo + hi) // 2 if eatable_in_time(all_food, all_packmen, mid): valid = mid hi = mid - 1 else: lo = mid + 1 print(valid) ```
output
1
54,490
15
108,981
Provide tags and a correct Python 3 solution for this coding contest problem. A game field is a strip of 1 Γ— n square cells. In some cells there are Packmen, in some cells β€” asterisks, other cells are empty. Packman can move to neighboring cell in 1 time unit. If there is an asterisk in the target cell then Packman eats it. Packman doesn't spend any time to eat an asterisk. In the initial moment of time all Packmen begin to move. Each Packman can change direction of its move unlimited number of times, but it is not allowed to go beyond the boundaries of the game field. Packmen do not interfere with the movement of other packmen; in one cell there can be any number of packmen moving in any directions. Your task is to determine minimum possible time after which Packmen can eat all the asterisks. Input The first line contains a single integer n (2 ≀ n ≀ 105) β€” the length of the game field. The second line contains the description of the game field consisting of n symbols. If there is symbol '.' in position i β€” the cell i is empty. If there is symbol '*' in position i β€” in the cell i contains an asterisk. If there is symbol 'P' in position i β€” Packman is in the cell i. It is guaranteed that on the game field there is at least one Packman and at least one asterisk. Output Print minimum possible time after which Packmen can eat all asterisks. Examples Input 7 *..P*P* Output 3 Input 10 .**PP.*P.* Output 2 Note In the first example Packman in position 4 will move to the left and will eat asterisk in position 1. He will spend 3 time units on it. During the same 3 time units Packman in position 6 will eat both of neighboring with it asterisks. For example, it can move to the left and eat asterisk in position 5 (in 1 time unit) and then move from the position 5 to the right and eat asterisk in the position 7 (in 2 time units). So in 3 time units Packmen will eat all asterisks on the game field. In the second example Packman in the position 4 will move to the left and after 2 time units will eat asterisks in positions 3 and 2. Packmen in positions 5 and 8 will move to the right and in 2 time units will eat asterisks in positions 7 and 10, respectively. So 2 time units is enough for Packmen to eat all asterisks on the game field.
instruction
0
54,491
15
108,982
Tags: binary search, dp Correct Solution: ``` ''' pacman->food pacman->food->food :hmmge: larges smaller val smallest larger val ''' def check(mid,p,f): u=0 for i in range(len(p)): left=p[i]-f[u] left=max(0,left) if mid<left: return 0 right=max(mid-2*left,0) right=max(right,(mid-left)//2) while u<len(f) and (f[u]<=p[i]+right): #bich mai fas ra u+=1 if u==len(f): return 1 return 0 def f(s,n): p=[] f=[] for i in range(n): if s[i]=="*": f.append(i) if s[i]=="P": p.append(i) lo=0 hi=10**9 while lo<=hi: mid=(lo+hi)//2 if check(mid,p,f): hi=mid-1 else: lo=mid+1 return lo n=int(input()) s=list(input().strip()) print(f(s,n)) ```
output
1
54,491
15
108,983
Provide tags and a correct Python 3 solution for this coding contest problem. A game field is a strip of 1 Γ— n square cells. In some cells there are Packmen, in some cells β€” asterisks, other cells are empty. Packman can move to neighboring cell in 1 time unit. If there is an asterisk in the target cell then Packman eats it. Packman doesn't spend any time to eat an asterisk. In the initial moment of time all Packmen begin to move. Each Packman can change direction of its move unlimited number of times, but it is not allowed to go beyond the boundaries of the game field. Packmen do not interfere with the movement of other packmen; in one cell there can be any number of packmen moving in any directions. Your task is to determine minimum possible time after which Packmen can eat all the asterisks. Input The first line contains a single integer n (2 ≀ n ≀ 105) β€” the length of the game field. The second line contains the description of the game field consisting of n symbols. If there is symbol '.' in position i β€” the cell i is empty. If there is symbol '*' in position i β€” in the cell i contains an asterisk. If there is symbol 'P' in position i β€” Packman is in the cell i. It is guaranteed that on the game field there is at least one Packman and at least one asterisk. Output Print minimum possible time after which Packmen can eat all asterisks. Examples Input 7 *..P*P* Output 3 Input 10 .**PP.*P.* Output 2 Note In the first example Packman in position 4 will move to the left and will eat asterisk in position 1. He will spend 3 time units on it. During the same 3 time units Packman in position 6 will eat both of neighboring with it asterisks. For example, it can move to the left and eat asterisk in position 5 (in 1 time unit) and then move from the position 5 to the right and eat asterisk in the position 7 (in 2 time units). So in 3 time units Packmen will eat all asterisks on the game field. In the second example Packman in the position 4 will move to the left and after 2 time units will eat asterisks in positions 3 and 2. Packmen in positions 5 and 8 will move to the right and in 2 time units will eat asterisks in positions 7 and 10, respectively. So 2 time units is enough for Packmen to eat all asterisks on the game field.
instruction
0
54,492
15
108,984
Tags: binary search, dp Correct Solution: ``` from bisect import bisect_right,bisect_left def check(t): pt=0 contain_t=0 pt1,pt2=0,0 contain_t1,contain_t2=0,0 for i in range(l_p): contain_t1,contain_t2=t,t if pt>=l_s: return 1 if ash[pt]<pokemon[i] and t<pokemon[i]-ash[pt]: return 0 if ash[pt]<pokemon[i]: contain_t1=(contain_t1-(pokemon[i]-ash[pt]))//2 contain_t2=max(0,(contain_t2-(pokemon[i]-ash[pt])*2)) pt=bisect_right(ash,pokemon[i]+max(contain_t1,contain_t2)) if pt>=l_s: return 1 return 0 n=int(input()) st=input() a=[] for i in range(n): a.append(st[i]) ans1,ans2=0,0 ash=[] pokemon=[] for i in range(n): if a[i]=="*": ash.append(i) elif a[i]=="P": pokemon.append(i) l_p=len(pokemon) l_s=len(ash) i=0 j=10**10 while i<j: m=(i+j)//2 if check(m): j=m-1 else: i=m+1 if check(i): print(i) else: print(i+1) ```
output
1
54,492
15
108,985
Provide tags and a correct Python 3 solution for this coding contest problem. A game field is a strip of 1 Γ— n square cells. In some cells there are Packmen, in some cells β€” asterisks, other cells are empty. Packman can move to neighboring cell in 1 time unit. If there is an asterisk in the target cell then Packman eats it. Packman doesn't spend any time to eat an asterisk. In the initial moment of time all Packmen begin to move. Each Packman can change direction of its move unlimited number of times, but it is not allowed to go beyond the boundaries of the game field. Packmen do not interfere with the movement of other packmen; in one cell there can be any number of packmen moving in any directions. Your task is to determine minimum possible time after which Packmen can eat all the asterisks. Input The first line contains a single integer n (2 ≀ n ≀ 105) β€” the length of the game field. The second line contains the description of the game field consisting of n symbols. If there is symbol '.' in position i β€” the cell i is empty. If there is symbol '*' in position i β€” in the cell i contains an asterisk. If there is symbol 'P' in position i β€” Packman is in the cell i. It is guaranteed that on the game field there is at least one Packman and at least one asterisk. Output Print minimum possible time after which Packmen can eat all asterisks. Examples Input 7 *..P*P* Output 3 Input 10 .**PP.*P.* Output 2 Note In the first example Packman in position 4 will move to the left and will eat asterisk in position 1. He will spend 3 time units on it. During the same 3 time units Packman in position 6 will eat both of neighboring with it asterisks. For example, it can move to the left and eat asterisk in position 5 (in 1 time unit) and then move from the position 5 to the right and eat asterisk in the position 7 (in 2 time units). So in 3 time units Packmen will eat all asterisks on the game field. In the second example Packman in the position 4 will move to the left and after 2 time units will eat asterisks in positions 3 and 2. Packmen in positions 5 and 8 will move to the right and in 2 time units will eat asterisks in positions 7 and 10, respectively. So 2 time units is enough for Packmen to eat all asterisks on the game field.
instruction
0
54,493
15
108,986
Tags: binary search, dp Correct Solution: ``` import bisect n = int(input()) s = input() packmans = [] stars = [] for i in range(n): if s[i] == '*': stars.append(i) elif s[i] == 'P': packmans.append(i) if len(stars) == 0: print(0) exit() def check(t): first_to_eat = 0 for i in range(len(packmans)): x = stars[first_to_eat] if packmans[i] > x: if packmans[i] - x > t: return False d1 = t - 2 * (packmans[i] - x) d2 = (t - (packmans[i] - x)) // 2 first_to_eat = bisect.bisect_right(stars, packmans[i] + max(d1, d2)) if first_to_eat < len(stars) and stars[first_to_eat] == packmans[i] + max(d1, d2): first_to_eat += 1 else: j = bisect.bisect_right(stars, packmans[i] + t) if first_to_eat < len(stars) and stars[first_to_eat] == packmans[i] + t: first_to_eat += 1 first_to_eat = max(j, first_to_eat) if first_to_eat >= len(stars): return True return first_to_eat >= len(stars) l = 0 r = 2 * n + 1 while r - l > 1: m = (l + r) // 2 if check(m): r = m else: l = m print(r) ```
output
1
54,493
15
108,987
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. A game field is a strip of 1 Γ— n square cells. In some cells there are Packmen, in some cells β€” asterisks, other cells are empty. Packman can move to neighboring cell in 1 time unit. If there is an asterisk in the target cell then Packman eats it. Packman doesn't spend any time to eat an asterisk. In the initial moment of time all Packmen begin to move. Each Packman can change direction of its move unlimited number of times, but it is not allowed to go beyond the boundaries of the game field. Packmen do not interfere with the movement of other packmen; in one cell there can be any number of packmen moving in any directions. Your task is to determine minimum possible time after which Packmen can eat all the asterisks. Input The first line contains a single integer n (2 ≀ n ≀ 105) β€” the length of the game field. The second line contains the description of the game field consisting of n symbols. If there is symbol '.' in position i β€” the cell i is empty. If there is symbol '*' in position i β€” in the cell i contains an asterisk. If there is symbol 'P' in position i β€” Packman is in the cell i. It is guaranteed that on the game field there is at least one Packman and at least one asterisk. Output Print minimum possible time after which Packmen can eat all asterisks. Examples Input 7 *..P*P* Output 3 Input 10 .**PP.*P.* Output 2 Note In the first example Packman in position 4 will move to the left and will eat asterisk in position 1. He will spend 3 time units on it. During the same 3 time units Packman in position 6 will eat both of neighboring with it asterisks. For example, it can move to the left and eat asterisk in position 5 (in 1 time unit) and then move from the position 5 to the right and eat asterisk in the position 7 (in 2 time units). So in 3 time units Packmen will eat all asterisks on the game field. In the second example Packman in the position 4 will move to the left and after 2 time units will eat asterisks in positions 3 and 2. Packmen in positions 5 and 8 will move to the right and in 2 time units will eat asterisks in positions 7 and 10, respectively. So 2 time units is enough for Packmen to eat all asterisks on the game field. Submitted Solution: ``` from sys import stdin, stdout n = int(stdin.readline()) s = stdin.readline().strip() mins = [] packs = [] for i in range(len(s)): if s[i] == '*': mins.append(i) elif s[i] == 'P': packs.append(i) l, r = -1, len(s) + 1 while r - l > 1: m = (l + r) >> 1 test1 = mins[:] test2 = packs[:] while test2 and test1: cnt = m pos = test2.pop() if pos > test1[-1]: while test1 and abs(pos - test1[-1]) <= cnt: cnt -= abs(pos - test1[-1]) pos = test1[-1] test1.pop() else: cntl, cntr = 0, 0 if abs(test1[-1] - pos) > m: break lpos = (m + pos - test1[-1]) // 2 rpos = m - 2 * abs(test1[-1] - pos) lb, rb = -1, len(test1) while rb - lb > 1: mb = (lb + rb) >> 1 if pos - test1[mb] <= lpos: rb = mb else: lb = mb cntl = len(test1) - rb lb, rb = -1, len(test1) while rb - lb > 1: mb = (lb + rb) >> 1 if pos - test1[mb] <= rpos: rb = mb else: lb = mb cntr = len(test1) - rb cnt = max(cntl, cntr) while test1 and cnt: test1.pop() cnt -= 1 if not test1: r = m else: l = m stdout.write(str(r)) ```
instruction
0
54,494
15
108,988
No
output
1
54,494
15
108,989
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. A game field is a strip of 1 Γ— n square cells. In some cells there are Packmen, in some cells β€” asterisks, other cells are empty. Packman can move to neighboring cell in 1 time unit. If there is an asterisk in the target cell then Packman eats it. Packman doesn't spend any time to eat an asterisk. In the initial moment of time all Packmen begin to move. Each Packman can change direction of its move unlimited number of times, but it is not allowed to go beyond the boundaries of the game field. Packmen do not interfere with the movement of other packmen; in one cell there can be any number of packmen moving in any directions. Your task is to determine minimum possible time after which Packmen can eat all the asterisks. Input The first line contains a single integer n (2 ≀ n ≀ 105) β€” the length of the game field. The second line contains the description of the game field consisting of n symbols. If there is symbol '.' in position i β€” the cell i is empty. If there is symbol '*' in position i β€” in the cell i contains an asterisk. If there is symbol 'P' in position i β€” Packman is in the cell i. It is guaranteed that on the game field there is at least one Packman and at least one asterisk. Output Print minimum possible time after which Packmen can eat all asterisks. Examples Input 7 *..P*P* Output 3 Input 10 .**PP.*P.* Output 2 Note In the first example Packman in position 4 will move to the left and will eat asterisk in position 1. He will spend 3 time units on it. During the same 3 time units Packman in position 6 will eat both of neighboring with it asterisks. For example, it can move to the left and eat asterisk in position 5 (in 1 time unit) and then move from the position 5 to the right and eat asterisk in the position 7 (in 2 time units). So in 3 time units Packmen will eat all asterisks on the game field. In the second example Packman in the position 4 will move to the left and after 2 time units will eat asterisks in positions 3 and 2. Packmen in positions 5 and 8 will move to the right and in 2 time units will eat asterisks in positions 7 and 10, respectively. So 2 time units is enough for Packmen to eat all asterisks on the game field. Submitted Solution: ``` """ https://codeforces.com/contest/847/problem/E 7 *..P*P* should output 3 10 .**PP.*P.* should output 2 """ from sys import exit from typing import List from collections import deque # assumes the positions are sorted, as well that the positions are distinct def eatable_in_time(food: List[int], packmen: List[int], time: int) -> bool: food = deque(food) for p in packmen: have_to_eat = [] while food and food[0] < p: # idk, just assign this packmen all the ones to its left which haven't been eaten have_to_eat.append(food.popleft()) if not have_to_eat: while food and food[0] - p <= time: food.popleft() else: if p - have_to_eat[0] > time: return False # try 2 diff strats- go to the left first and switch back or go to the right and switch back left_time = p - have_to_eat[0] right_free_time = time - 2 * left_time left_first = -1 while left_first + 1 < len(food) and food[left_first + 1] - p <= right_free_time: left_first += 1 right_free_time = time - left_time right_first = -1 while right_first + 1 < len(food) and (food[right_first + 1] - p) * 2 <= right_free_time: right_first += 1 for _ in range(max(left_first, right_first) + 1): food.popleft() if not food: # ok all the pellets have been eaten return True return not bool(food) input() field = input().upper() all_food = [] all_packmen = [] for v, c in enumerate(field): if c == 'P': all_packmen.append(v) elif c == '*': all_food.append(v) lo = 0 hi = len(field) valid = -1 while lo <= hi: mid = (lo + hi) // 2 if eatable_in_time(all_food, all_packmen, mid): valid = mid hi = mid - 1 else: lo = mid + 1 print(valid) ```
instruction
0
54,495
15
108,990
No
output
1
54,495
15
108,991
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. A game field is a strip of 1 Γ— n square cells. In some cells there are Packmen, in some cells β€” asterisks, other cells are empty. Packman can move to neighboring cell in 1 time unit. If there is an asterisk in the target cell then Packman eats it. Packman doesn't spend any time to eat an asterisk. In the initial moment of time all Packmen begin to move. Each Packman can change direction of its move unlimited number of times, but it is not allowed to go beyond the boundaries of the game field. Packmen do not interfere with the movement of other packmen; in one cell there can be any number of packmen moving in any directions. Your task is to determine minimum possible time after which Packmen can eat all the asterisks. Input The first line contains a single integer n (2 ≀ n ≀ 105) β€” the length of the game field. The second line contains the description of the game field consisting of n symbols. If there is symbol '.' in position i β€” the cell i is empty. If there is symbol '*' in position i β€” in the cell i contains an asterisk. If there is symbol 'P' in position i β€” Packman is in the cell i. It is guaranteed that on the game field there is at least one Packman and at least one asterisk. Output Print minimum possible time after which Packmen can eat all asterisks. Examples Input 7 *..P*P* Output 3 Input 10 .**PP.*P.* Output 2 Note In the first example Packman in position 4 will move to the left and will eat asterisk in position 1. He will spend 3 time units on it. During the same 3 time units Packman in position 6 will eat both of neighboring with it asterisks. For example, it can move to the left and eat asterisk in position 5 (in 1 time unit) and then move from the position 5 to the right and eat asterisk in the position 7 (in 2 time units). So in 3 time units Packmen will eat all asterisks on the game field. In the second example Packman in the position 4 will move to the left and after 2 time units will eat asterisks in positions 3 and 2. Packmen in positions 5 and 8 will move to the right and in 2 time units will eat asterisks in positions 7 and 10, respectively. So 2 time units is enough for Packmen to eat all asterisks on the game field. Submitted Solution: ``` """ https://codeforces.com/contest/847/problem/E 7 *..P*P* should output 3 10 .**PP.*P.* should output 2 """ from typing import List from collections import deque # assumes the positions are sorted, as well that the positions are distinct def eatable_in_time(food: List[int], packmen: List[int], time: int) -> bool: food = deque(food) for p in packmen: have_to_eat = [] while food and food[0] < p: # idk, just assign this packmen all the ones to its left which haven't been eaten have_to_eat.append(food.popleft()) if not have_to_eat: while food and food[0] - p <= time: food.popleft() else: if p - have_to_eat[0] > time: return False # try 2 diff strats- go to the left first and switch back or go to the right and switch back left_time = p - have_to_eat[0] right_free_time = time - (p - 2 * left_time) left_first = -1 while left_first + 1 < len(food) and food[left_first + 1] - p <= right_free_time: left_first += 1 right_free_time = time - (p - left_time) right_first = -1 while right_first + 1 < len(food) and (food[right_first + 1] - p) * 2 <= right_free_time: right_first += 1 for _ in range(max(left_first, right_first) + 1): food.popleft() if not food: return True return bool(food) input() field = input().upper() all_food = [] all_packmen = [] for v, c in enumerate(field): if c == 'P': all_packmen.append(v) elif c == '*': all_food.append(v) lo = 0 hi = len(field) valid = -1 while lo <= hi: mid = (lo + hi) // 2 if eatable_in_time(all_food, all_packmen, mid): valid = mid hi = mid - 1 else: lo = mid + 1 print(valid) ```
instruction
0
54,496
15
108,992
No
output
1
54,496
15
108,993
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. A game field is a strip of 1 Γ— n square cells. In some cells there are Packmen, in some cells β€” asterisks, other cells are empty. Packman can move to neighboring cell in 1 time unit. If there is an asterisk in the target cell then Packman eats it. Packman doesn't spend any time to eat an asterisk. In the initial moment of time all Packmen begin to move. Each Packman can change direction of its move unlimited number of times, but it is not allowed to go beyond the boundaries of the game field. Packmen do not interfere with the movement of other packmen; in one cell there can be any number of packmen moving in any directions. Your task is to determine minimum possible time after which Packmen can eat all the asterisks. Input The first line contains a single integer n (2 ≀ n ≀ 105) β€” the length of the game field. The second line contains the description of the game field consisting of n symbols. If there is symbol '.' in position i β€” the cell i is empty. If there is symbol '*' in position i β€” in the cell i contains an asterisk. If there is symbol 'P' in position i β€” Packman is in the cell i. It is guaranteed that on the game field there is at least one Packman and at least one asterisk. Output Print minimum possible time after which Packmen can eat all asterisks. Examples Input 7 *..P*P* Output 3 Input 10 .**PP.*P.* Output 2 Note In the first example Packman in position 4 will move to the left and will eat asterisk in position 1. He will spend 3 time units on it. During the same 3 time units Packman in position 6 will eat both of neighboring with it asterisks. For example, it can move to the left and eat asterisk in position 5 (in 1 time unit) and then move from the position 5 to the right and eat asterisk in the position 7 (in 2 time units). So in 3 time units Packmen will eat all asterisks on the game field. In the second example Packman in the position 4 will move to the left and after 2 time units will eat asterisks in positions 3 and 2. Packmen in positions 5 and 8 will move to the right and in 2 time units will eat asterisks in positions 7 and 10, respectively. So 2 time units is enough for Packmen to eat all asterisks on the game field. Submitted Solution: ``` # ---------------------------iye ha aam zindegi--------------------------------------------- import math import random import heapq,bisect import sys from collections import deque, defaultdict from fractions import Fraction import sys import threading from collections import defaultdict threading.stack_size(10**8) mod = 10 ** 9 + 7 mod1 = 998244353 # ------------------------------warmup---------------------------- import os import sys from io import BytesIO, IOBase sys.setrecursionlimit(300000) BUFSIZE = 8192 class FastIO(IOBase): newlines = 0 def __init__(self, file): self._fd = file.fileno() self.buffer = BytesIO() self.writable = "x" in file.mode or "r" not in file.mode self.write = self.buffer.write if self.writable else None def read(self): while True: b = os.read(self._fd, max(os.fstat(self._fd).st_size, BUFSIZE)) if not b: break ptr = self.buffer.tell() self.buffer.seek(0, 2), self.buffer.write(b), self.buffer.seek(ptr) self.newlines = 0 return self.buffer.read() def readline(self): while self.newlines == 0: b = os.read(self._fd, max(os.fstat(self._fd).st_size, BUFSIZE)) self.newlines = b.count(b"\n") + (not b) ptr = self.buffer.tell() self.buffer.seek(0, 2), self.buffer.write(b), self.buffer.seek(ptr) self.newlines -= 1 return self.buffer.readline() def flush(self): if self.writable: os.write(self._fd, self.buffer.getvalue()) self.buffer.truncate(0), self.buffer.seek(0) class IOWrapper(IOBase): def __init__(self, file): self.buffer = FastIO(file) self.flush = self.buffer.flush self.writable = self.buffer.writable self.write = lambda s: self.buffer.write(s.encode("ascii")) self.read = lambda: self.buffer.read().decode("ascii") self.readline = lambda: self.buffer.readline().decode("ascii") sys.stdin, sys.stdout = IOWrapper(sys.stdin), IOWrapper(sys.stdout) input = lambda: sys.stdin.readline().rstrip("\r\n") # -------------------game starts now----------------------------------------------------import math class TreeNode: def __init__(self, k, v): self.key = k self.value = v self.left = None self.right = None self.parent = None self.height = 1 self.num_left = 1 self.num_total = 1 class AvlTree: def __init__(self): self._tree = None def add(self, k, v): if not self._tree: self._tree = TreeNode(k, v) return node = self._add(k, v) if node: self._rebalance(node) def _add(self, k, v): node = self._tree while node: if k < node.key: if node.left: node = node.left else: node.left = TreeNode(k, v) node.left.parent = node return node.left elif node.key < k: if node.right: node = node.right else: node.right = TreeNode(k, v) node.right.parent = node return node.right else: node.value = v return @staticmethod def get_height(x): return x.height if x else 0 @staticmethod def get_num_total(x): return x.num_total if x else 0 def _rebalance(self, node): n = node while n: lh = self.get_height(n.left) rh = self.get_height(n.right) n.height = max(lh, rh) + 1 balance_factor = lh - rh n.num_total = 1 + self.get_num_total(n.left) + self.get_num_total(n.right) n.num_left = 1 + self.get_num_total(n.left) if balance_factor > 1: if self.get_height(n.left.left) < self.get_height(n.left.right): self._rotate_left(n.left) self._rotate_right(n) elif balance_factor < -1: if self.get_height(n.right.right) < self.get_height(n.right.left): self._rotate_right(n.right) self._rotate_left(n) else: n = n.parent def _remove_one(self, node): """ Side effect!!! Changes node. Node should have exactly one child """ replacement = node.left or node.right if node.parent: if AvlTree._is_left(node): node.parent.left = replacement else: node.parent.right = replacement replacement.parent = node.parent node.parent = None else: self._tree = replacement replacement.parent = None node.left = None node.right = None node.parent = None self._rebalance(replacement) def _remove_leaf(self, node): if node.parent: if AvlTree._is_left(node): node.parent.left = None else: node.parent.right = None self._rebalance(node.parent) else: self._tree = None node.parent = None node.left = None node.right = None def remove(self, k): node = self._get_node(k) if not node: return if AvlTree._is_leaf(node): self._remove_leaf(node) return if node.left and node.right: nxt = AvlTree._get_next(node) node.key = nxt.key node.value = nxt.value if self._is_leaf(nxt): self._remove_leaf(nxt) else: self._remove_one(nxt) self._rebalance(node) else: self._remove_one(node) def get(self, k): node = self._get_node(k) return node.value if node else -1 def _get_node(self, k): if not self._tree: return None node = self._tree while node: if k < node.key: node = node.left elif node.key < k: node = node.right else: return node return None def get_at(self, pos): x = pos + 1 node = self._tree while node: if x < node.num_left: node = node.left elif node.num_left < x: x -= node.num_left node = node.right else: return (node.key, node.value) raise IndexError("Out of ranges") @staticmethod def _is_left(node): return node.parent.left and node.parent.left == node @staticmethod def _is_leaf(node): return node.left is None and node.right is None def _rotate_right(self, node): if not node.parent: self._tree = node.left node.left.parent = None elif AvlTree._is_left(node): node.parent.left = node.left node.left.parent = node.parent else: node.parent.right = node.left node.left.parent = node.parent bk = node.left.right node.left.right = node node.parent = node.left node.left = bk if bk: bk.parent = node node.height = max(self.get_height(node.left), self.get_height(node.right)) + 1 node.num_total = 1 + self.get_num_total(node.left) + self.get_num_total(node.right) node.num_left = 1 + self.get_num_total(node.left) def _rotate_left(self, node): if not node.parent: self._tree = node.right node.right.parent = None elif AvlTree._is_left(node): node.parent.left = node.right node.right.parent = node.parent else: node.parent.right = node.right node.right.parent = node.parent bk = node.right.left node.right.left = node node.parent = node.right node.right = bk if bk: bk.parent = node node.height = max(self.get_height(node.left), self.get_height(node.right)) + 1 node.num_total = 1 + self.get_num_total(node.left) + self.get_num_total(node.right) node.num_left = 1 + self.get_num_total(node.left) @staticmethod def _get_next(node): if not node.right: return node.parent n = node.right while n.left: n = n.left return n # -----------------------------------------------binary seacrh tree--------------------------------------- class SegmentTree1: def __init__(self, data, default=2**51, func=lambda a, b: a & b): """initialize the segment tree with data""" self._default = default self._func = func self._len = len(data) self._size = _size = 1 << (self._len - 1).bit_length() self.data = [default] * (2 * _size) self.data[_size:_size + self._len] = data for i in reversed(range(_size)): self.data[i] = func(self.data[i + i], self.data[i + i + 1]) def __delitem__(self, idx): self[idx] = self._default def __getitem__(self, idx): return self.data[idx + self._size] def __setitem__(self, idx, value): idx += self._size self.data[idx] = value idx >>= 1 while idx: self.data[idx] = self._func(self.data[2 * idx], self.data[2 * idx + 1]) idx >>= 1 def __len__(self): return self._len def query(self, start, stop): if start == stop: return self.__getitem__(start) stop += 1 start += self._size stop += self._size res = self._default while start < stop: if start & 1: res = self._func(res, self.data[start]) start += 1 if stop & 1: stop -= 1 res = self._func(res, self.data[stop]) start >>= 1 stop >>= 1 return res def __repr__(self): return "SegmentTree({0})".format(self.data) # -------------------game starts now----------------------------------------------------import math class SegmentTree: def __init__(self, data, default=0, func=lambda a, b: max(a , b)): """initialize the segment tree with data""" self._default = default self._func = func self._len = len(data) self._size = _size = 1 << (self._len - 1).bit_length() self.data = [default] * (2 * _size) self.data[_size:_size + self._len] = data for i in reversed(range(_size)): self.data[i] = func(self.data[i + i], self.data[i + i + 1]) def __delitem__(self, idx): self[idx] = self._default def __getitem__(self, idx): return self.data[idx + self._size] def __setitem__(self, idx, value): idx += self._size self.data[idx] = value idx >>= 1 while idx: self.data[idx] = self._func(self.data[2 * idx], self.data[2 * idx + 1]) idx >>= 1 def __len__(self): return self._len def query(self, start, stop): if start == stop: return self.__getitem__(start) stop += 1 start += self._size stop += self._size res = self._default while start < stop: if start & 1: res = self._func(res, self.data[start]) start += 1 if stop & 1: stop -= 1 res = self._func(res, self.data[stop]) start >>= 1 stop >>= 1 return res def __repr__(self): return "SegmentTree({0})".format(self.data) # -------------------------------iye ha chutiya zindegi------------------------------------- class Factorial: def __init__(self, MOD): self.MOD = MOD self.factorials = [1, 1] self.invModulos = [0, 1] self.invFactorial_ = [1, 1] def calc(self, n): if n <= -1: print("Invalid argument to calculate n!") print("n must be non-negative value. But the argument was " + str(n)) exit() if n < len(self.factorials): return self.factorials[n] nextArr = [0] * (n + 1 - len(self.factorials)) initialI = len(self.factorials) prev = self.factorials[-1] m = self.MOD for i in range(initialI, n + 1): prev = nextArr[i - initialI] = prev * i % m self.factorials += nextArr return self.factorials[n] def inv(self, n): if n <= -1: print("Invalid argument to calculate n^(-1)") print("n must be non-negative value. But the argument was " + str(n)) exit() p = self.MOD pi = n % p if pi < len(self.invModulos): return self.invModulos[pi] nextArr = [0] * (n + 1 - len(self.invModulos)) initialI = len(self.invModulos) for i in range(initialI, min(p, n + 1)): next = -self.invModulos[p % i] * (p // i) % p self.invModulos.append(next) return self.invModulos[pi] def invFactorial(self, n): if n <= -1: print("Invalid argument to calculate (n^(-1))!") print("n must be non-negative value. But the argument was " + str(n)) exit() if n < len(self.invFactorial_): return self.invFactorial_[n] self.inv(n) # To make sure already calculated n^-1 nextArr = [0] * (n + 1 - len(self.invFactorial_)) initialI = len(self.invFactorial_) prev = self.invFactorial_[-1] p = self.MOD for i in range(initialI, n + 1): prev = nextArr[i - initialI] = (prev * self.invModulos[i % p]) % p self.invFactorial_ += nextArr return self.invFactorial_[n] class Combination: def __init__(self, MOD): self.MOD = MOD self.factorial = Factorial(MOD) def ncr(self, n, k): if k < 0 or n < k: return 0 k = min(k, n - k) f = self.factorial return f.calc(n) * f.invFactorial(max(n - k, k)) * f.invFactorial(min(k, n - k)) % self.MOD # --------------------------------------iye ha combinations ka zindegi--------------------------------- def powm(a, n, m): if a == 1 or n == 0: return 1 if n % 2 == 0: s = powm(a, n // 2, m) return s * s % m else: return a * powm(a, n - 1, m) % m # --------------------------------------iye ha power ka zindegi--------------------------------- def sort_list(list1, list2): zipped_pairs = zip(list2, list1) z = [x for _, x in sorted(zipped_pairs)] return z # --------------------------------------------------product---------------------------------------- def product(l): por = 1 for i in range(len(l)): por *= l[i] return por # --------------------------------------------------binary---------------------------------------- def binarySearchCount(arr, n, key): left = 0 right = n - 1 count = 0 while (left <= right): mid = int((right + left) / 2) # Check if middle element is # less than or equal to key if (arr[mid] < key): count = mid + 1 left = mid + 1 # If key is smaller, ignore right half else: right = mid - 1 return count # --------------------------------------------------binary---------------------------------------- def countdig(n): c = 0 while (n > 0): n //= 10 c += 1 return c def binary(x, length): y = bin(x)[2:] return y if len(y) >= length else "0" * (length - len(y)) + y def countGreater(arr, n, k): l = 0 r = n - 1 # Stores the index of the left most element # from the array which is greater than k leftGreater = n # Finds number of elements greater than k while (l <= r): m = int(l + (r - l) / 2) if (arr[m] >= k): leftGreater = m r = m - 1 # If mid element is less than # or equal to k update l else: l = m + 1 # Return the count of elements # greater than k return (n - leftGreater) # --------------------------------------------------binary------------------------------------ n=int(input()) s=list(input()) aster=[] p=[] for i in range(n): if s[i]=='*': aster.append(i) elif s[i]=='P': p.append(i) def find(x): t=0 for i in range(len(p)): time=0 if aster[t]<p[i]: time+=abs(p[i]-aster[i]) if time>x: return False else: while (aster[t]<p[i]): t+=1 if t==len(aster): break if t==len(aster): break cur=time*2 t-=1 while(time<=x): t+=1 if t==len(aster): break time=cur+aster[t]-p[i] if t==len(aster): break if t!=len(aster): return False return True st=1 end=2*n ans=2*n while(st<=end): mid=(st+end)//2 if find(mid)==True: ans=mid end=mid-1 else: st=mid+1 print(ans) ```
instruction
0
54,497
15
108,994
No
output
1
54,497
15
108,995
Provide tags and a correct Python 3 solution for this coding contest problem. Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't occupy the same square. Vasya has a board with 2Γ— n squares onto which he wants to put some bishwocks. To his dismay, several squares on this board are already occupied by pawns and Vasya can't put bishwocks there. However, pawns also don't attack bishwocks and they can occupy adjacent squares peacefully. Knowing the positions of pawns on the board, help Vasya to determine the maximum amount of bishwocks he can put onto the board so that they wouldn't occupy the same squares and wouldn't occupy squares with pawns. Input The input contains two nonempty strings that describe Vasya's board. Those strings contain only symbols "0" (zero) that denote the empty squares and symbols "X" (uppercase English letter) that denote the squares occupied by pawns. Strings are nonempty and are of the same length that does not exceed 100. Output Output a single integer β€” the maximum amount of bishwocks that can be placed onto the given board. Examples Input 00 00 Output 1 Input 00X00X0XXX0 0XXX0X00X00 Output 4 Input 0X0X0 0X0X0 Output 0 Input 0XXX0 00000 Output 2
instruction
0
54,529
15
109,058
Tags: dp, greedy Correct Solution: ``` a = [] a.append(['X'] + list(input()) + ['X']) n = len(a[0]) a.append(['X'] + list(input()) + ['X']) cnt = 0 for i in range(1, n): #print(a[0][i]) #print(a[1][i]) if a[0][i] == '0' and a[1][i] == '0': if a[0][i-1] == '0': cnt += 1 a[0][i-1] = 'X' a[0][i] = 'X' a[1][i] = 'X' continue elif a[1][i-1] == '0': cnt += 1 a[1][i-1] = 'X' a[0][i] = 'X' a[1][i] = 'X' continue elif a[0][i+1] == '0': cnt += 1 a[0][i+1] = 'X' a[0][i] = 'X' a[1][i] = 'X' continue elif a[1][i+1] == '0': cnt += 1 a[1][i+1] = 'X' a[0][i] = 'X' a[1][i] = 'X' continue print(cnt) ```
output
1
54,529
15
109,059
Provide tags and a correct Python 3 solution for this coding contest problem. Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't occupy the same square. Vasya has a board with 2Γ— n squares onto which he wants to put some bishwocks. To his dismay, several squares on this board are already occupied by pawns and Vasya can't put bishwocks there. However, pawns also don't attack bishwocks and they can occupy adjacent squares peacefully. Knowing the positions of pawns on the board, help Vasya to determine the maximum amount of bishwocks he can put onto the board so that they wouldn't occupy the same squares and wouldn't occupy squares with pawns. Input The input contains two nonempty strings that describe Vasya's board. Those strings contain only symbols "0" (zero) that denote the empty squares and symbols "X" (uppercase English letter) that denote the squares occupied by pawns. Strings are nonempty and are of the same length that does not exceed 100. Output Output a single integer β€” the maximum amount of bishwocks that can be placed onto the given board. Examples Input 00 00 Output 1 Input 00X00X0XXX0 0XXX0X00X00 Output 4 Input 0X0X0 0X0X0 Output 0 Input 0XXX0 00000 Output 2
instruction
0
54,530
15
109,060
Tags: dp, greedy Correct Solution: ``` # Codeforces Round #491 (Div. 2) import collections from functools import cmp_to_key #key=cmp_to_key(lambda x,y: 1 if x not in y else -1 ) import math import sys def getIntList(): return list(map(int, input().split())) import bisect try : import numpy dprint = print dprint('debug mode') except ModuleNotFoundError: def dprint(*args, **kwargs): pass def makePair(z): return [(z[i], z[i+1]) for i in range(0,len(z),2) ] z0 = input() z1 = input() zz = [z0,z1] dp = [ [-10000, -10000, -10000, 0]] n = len(z0) dprint(n) for i in range(n): t = [0,0,0,0] t[0] = dp[-1][3] t[1] = t[0] t[2] = t[0] if zz[0][i] == '0' and zz[1][i] == '0': t[1] = max(t[1], dp[-1][0] + 1) t[2] = max(t[2], dp[-1][0] + 1) t[3] = max(t[0],t[1],t[2]) if zz[0][i] == '0' or zz[1][i] == '0': t[3] = max(t[3], dp[-1][0] + 1) if zz[0][i] == '0' and zz[1][i] == '0': t[3] = max(t[3], dp[-1][1] + 1, dp[-1][2] + 1) if zz[0][i] == 'X' or zz[1][i] == 'X': t[0] = -10000 if zz[0][i] == 'X': t[2] = -10000 if zz[1][i] == 'X': t[1] = -10000 dp.append(t) dprint(dp) print(dp[-1][3]) ```
output
1
54,530
15
109,061
Provide tags and a correct Python 3 solution for this coding contest problem. Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't occupy the same square. Vasya has a board with 2Γ— n squares onto which he wants to put some bishwocks. To his dismay, several squares on this board are already occupied by pawns and Vasya can't put bishwocks there. However, pawns also don't attack bishwocks and they can occupy adjacent squares peacefully. Knowing the positions of pawns on the board, help Vasya to determine the maximum amount of bishwocks he can put onto the board so that they wouldn't occupy the same squares and wouldn't occupy squares with pawns. Input The input contains two nonempty strings that describe Vasya's board. Those strings contain only symbols "0" (zero) that denote the empty squares and symbols "X" (uppercase English letter) that denote the squares occupied by pawns. Strings are nonempty and are of the same length that does not exceed 100. Output Output a single integer β€” the maximum amount of bishwocks that can be placed onto the given board. Examples Input 00 00 Output 1 Input 00X00X0XXX0 0XXX0X00X00 Output 4 Input 0X0X0 0X0X0 Output 0 Input 0XXX0 00000 Output 2
instruction
0
54,531
15
109,062
Tags: dp, greedy Correct Solution: ``` s = [list(input()), list(input())] ans = 0 for i in range(len(s[0]) - 1): if s[1][i] == s[0][i] == '0': if s[0][i + 1] == '0': ans += 1 s[0][i] = s[0][i + 1] = s[1][i] = 'X' elif s[1][i + 1] == '0': ans += 1 s[0][i] = s[1][i + 1] = s[1][i] = 'X' if s[1][i + 1] == s[0][i + 1] == '0': if s[0][i] == '0': ans += 1 s[0][i] = s[0][i + 1] = s[1][i + 1] = 'X' elif s[1][i] == '0': ans += 1 s[1][i + 1] = s[0][i + 1] = s[1][i] = 'X' print(ans) ```
output
1
54,531
15
109,063
Provide tags and a correct Python 3 solution for this coding contest problem. Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't occupy the same square. Vasya has a board with 2Γ— n squares onto which he wants to put some bishwocks. To his dismay, several squares on this board are already occupied by pawns and Vasya can't put bishwocks there. However, pawns also don't attack bishwocks and they can occupy adjacent squares peacefully. Knowing the positions of pawns on the board, help Vasya to determine the maximum amount of bishwocks he can put onto the board so that they wouldn't occupy the same squares and wouldn't occupy squares with pawns. Input The input contains two nonempty strings that describe Vasya's board. Those strings contain only symbols "0" (zero) that denote the empty squares and symbols "X" (uppercase English letter) that denote the squares occupied by pawns. Strings are nonempty and are of the same length that does not exceed 100. Output Output a single integer β€” the maximum amount of bishwocks that can be placed onto the given board. Examples Input 00 00 Output 1 Input 00X00X0XXX0 0XXX0X00X00 Output 4 Input 0X0X0 0X0X0 Output 0 Input 0XXX0 00000 Output 2
instruction
0
54,532
15
109,064
Tags: dp, greedy Correct Solution: ``` s1 = input() s2 = input() L1 = [c == "0" for c in s1] L2 = [c == "0" for c in s2] ans = 0 for i in range(len(s1)-1): if L1[i] and L2[i]: if L1[i+1]: L1[i] = L2[i] = L1[i+1] = False ans+= 1 elif L2[i+1]: L1[i] = L2[i] = L2[i+1] = False ans+= 1 elif L1[i+1] and L2[i+1]: if L1[i]: L1[i] = L1[i+1] = L2[i+1] = False ans+= 1 elif L2[i]: L2[i] = L1[i+1] = L2[i+1] = False ans+= 1 print(ans) ```
output
1
54,532
15
109,065
Provide tags and a correct Python 3 solution for this coding contest problem. Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't occupy the same square. Vasya has a board with 2Γ— n squares onto which he wants to put some bishwocks. To his dismay, several squares on this board are already occupied by pawns and Vasya can't put bishwocks there. However, pawns also don't attack bishwocks and they can occupy adjacent squares peacefully. Knowing the positions of pawns on the board, help Vasya to determine the maximum amount of bishwocks he can put onto the board so that they wouldn't occupy the same squares and wouldn't occupy squares with pawns. Input The input contains two nonempty strings that describe Vasya's board. Those strings contain only symbols "0" (zero) that denote the empty squares and symbols "X" (uppercase English letter) that denote the squares occupied by pawns. Strings are nonempty and are of the same length that does not exceed 100. Output Output a single integer β€” the maximum amount of bishwocks that can be placed onto the given board. Examples Input 00 00 Output 1 Input 00X00X0XXX0 0XXX0X00X00 Output 4 Input 0X0X0 0X0X0 Output 0 Input 0XXX0 00000 Output 2
instruction
0
54,533
15
109,066
Tags: dp, greedy Correct Solution: ``` board = [] for i in range(2): board.append([i == "0" for i in input()]) before_up = False before_down = False s = 0 for i in range(len(board[0])): if before_up and before_down: if board[0][i]: s += 1 before_up = False before_down = board[1][i] elif board[1][i]: s += 1 before_down = False before_up = board[0][i] else: before_up = False before_down = False elif before_up or before_down: if board[0][i] and board[1][i]: s += 1 before_up = False before_down = False else: before_up = board[0][i] before_down = board[1][i] else: before_up = board[0][i] before_down = board[1][i] print(s) ```
output
1
54,533
15
109,067
Provide tags and a correct Python 3 solution for this coding contest problem. Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't occupy the same square. Vasya has a board with 2Γ— n squares onto which he wants to put some bishwocks. To his dismay, several squares on this board are already occupied by pawns and Vasya can't put bishwocks there. However, pawns also don't attack bishwocks and they can occupy adjacent squares peacefully. Knowing the positions of pawns on the board, help Vasya to determine the maximum amount of bishwocks he can put onto the board so that they wouldn't occupy the same squares and wouldn't occupy squares with pawns. Input The input contains two nonempty strings that describe Vasya's board. Those strings contain only symbols "0" (zero) that denote the empty squares and symbols "X" (uppercase English letter) that denote the squares occupied by pawns. Strings are nonempty and are of the same length that does not exceed 100. Output Output a single integer β€” the maximum amount of bishwocks that can be placed onto the given board. Examples Input 00 00 Output 1 Input 00X00X0XXX0 0XXX0X00X00 Output 4 Input 0X0X0 0X0X0 Output 0 Input 0XXX0 00000 Output 2
instruction
0
54,534
15
109,068
Tags: dp, greedy Correct Solution: ``` a = [] a.append(input()) a.append(input()) dp = [-200] * 4 dp[1 * (a[0][0] == 'X') + 2 * (a[1][0] == 'X')] = 0 for i in range(1, len(a[0])): odp = dp dp = [-200] * 4 state = 1 * (a[0][i] == 'X') + 2 * (a[1][i] == 'X') for last_state in range(4): dp[state] = max(dp[state], odp[last_state]) if last_state != 3 and state == 0: dp[3] = max(dp[3], odp[last_state] + 1) if last_state == 0: if ((~state) & 1): dp[state + 1] = max(dp[state + 1], odp[last_state] + 1) if ((~state) & 2): dp[state + 2] = max(dp[state + 2], odp[last_state] + 1) print(max(max(dp[0], dp[1]), max(dp[2], dp[3]))) ```
output
1
54,534
15
109,069
Provide tags and a correct Python 3 solution for this coding contest problem. Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't occupy the same square. Vasya has a board with 2Γ— n squares onto which he wants to put some bishwocks. To his dismay, several squares on this board are already occupied by pawns and Vasya can't put bishwocks there. However, pawns also don't attack bishwocks and they can occupy adjacent squares peacefully. Knowing the positions of pawns on the board, help Vasya to determine the maximum amount of bishwocks he can put onto the board so that they wouldn't occupy the same squares and wouldn't occupy squares with pawns. Input The input contains two nonempty strings that describe Vasya's board. Those strings contain only symbols "0" (zero) that denote the empty squares and symbols "X" (uppercase English letter) that denote the squares occupied by pawns. Strings are nonempty and are of the same length that does not exceed 100. Output Output a single integer β€” the maximum amount of bishwocks that can be placed onto the given board. Examples Input 00 00 Output 1 Input 00X00X0XXX0 0XXX0X00X00 Output 4 Input 0X0X0 0X0X0 Output 0 Input 0XXX0 00000 Output 2
instruction
0
54,535
15
109,070
Tags: dp, greedy Correct Solution: ``` num = [] num.append(list(i for i in input())) num.append(list(i for i in input())) ans = 0 for i in range(len(num[0])-1): if num[0][i] == '0' and num[1][i] == '0': if num[0][i+1] == '0': ans += 1 num[0][i+1] = 'X' elif num[1][i+1] == '0': ans += 1 num[1][i+1] = 'X' elif num[0][i+1] == '0' and num[1][i+1] == '0': if num[0][i] == '0' or num[1][i] == '0': ans += 1 num[0][i+1] = 'X' num[1][i+1] = 'X' print(ans) ```
output
1
54,535
15
109,071
Provide tags and a correct Python 3 solution for this coding contest problem. Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't occupy the same square. Vasya has a board with 2Γ— n squares onto which he wants to put some bishwocks. To his dismay, several squares on this board are already occupied by pawns and Vasya can't put bishwocks there. However, pawns also don't attack bishwocks and they can occupy adjacent squares peacefully. Knowing the positions of pawns on the board, help Vasya to determine the maximum amount of bishwocks he can put onto the board so that they wouldn't occupy the same squares and wouldn't occupy squares with pawns. Input The input contains two nonempty strings that describe Vasya's board. Those strings contain only symbols "0" (zero) that denote the empty squares and symbols "X" (uppercase English letter) that denote the squares occupied by pawns. Strings are nonempty and are of the same length that does not exceed 100. Output Output a single integer β€” the maximum amount of bishwocks that can be placed onto the given board. Examples Input 00 00 Output 1 Input 00X00X0XXX0 0XXX0X00X00 Output 4 Input 0X0X0 0X0X0 Output 0 Input 0XXX0 00000 Output 2
instruction
0
54,536
15
109,072
Tags: dp, greedy Correct Solution: ``` a = list(input()) b = list(input()) r = 0 for i in range(len(a)-1): if a[i] == '0' and b[i] == '0': if a[i+1] == '0': a[i+1] = 'X' r += 1 elif b[i+1] == '0': b[i+1] = 'X' r += 1 elif a[i] == '0' or b[i] == '0': if a[i+1] == '0' and b[i+1] == '0': a[i+1] = 'X' b[i+1] = 'X' r += 1 print(r) ```
output
1
54,536
15
109,073
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't occupy the same square. Vasya has a board with 2Γ— n squares onto which he wants to put some bishwocks. To his dismay, several squares on this board are already occupied by pawns and Vasya can't put bishwocks there. However, pawns also don't attack bishwocks and they can occupy adjacent squares peacefully. Knowing the positions of pawns on the board, help Vasya to determine the maximum amount of bishwocks he can put onto the board so that they wouldn't occupy the same squares and wouldn't occupy squares with pawns. Input The input contains two nonempty strings that describe Vasya's board. Those strings contain only symbols "0" (zero) that denote the empty squares and symbols "X" (uppercase English letter) that denote the squares occupied by pawns. Strings are nonempty and are of the same length that does not exceed 100. Output Output a single integer β€” the maximum amount of bishwocks that can be placed onto the given board. Examples Input 00 00 Output 1 Input 00X00X0XXX0 0XXX0X00X00 Output 4 Input 0X0X0 0X0X0 Output 0 Input 0XXX0 00000 Output 2 Submitted Solution: ``` a=list(input()) b=list(input()) n=len(a) ans=0 for i in range(n-1): if(a[i+1]=='0' and a[i]=='0' and b[i]=='0'): ans+=1 a[i]=a[i+1]=b[i]='X' elif(b[i+1]=='0' and a[i]=='0' and b[i]=='0'): ans+=1 a[i]=b[i+1]=b[i]='X' elif(b[i+1]=='0' and a[i+1]=='0' and b[i]=='0'): ans+=1 a[i+1]=b[i+1]=b[i]='X' elif(b[i+1]=='0' and a[i+1]=='0' and a[i]=='0'): ans+=1 a[i+1]=b[i+1]=a[i]='X' print(ans) ```
instruction
0
54,537
15
109,074
Yes
output
1
54,537
15
109,075
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't occupy the same square. Vasya has a board with 2Γ— n squares onto which he wants to put some bishwocks. To his dismay, several squares on this board are already occupied by pawns and Vasya can't put bishwocks there. However, pawns also don't attack bishwocks and they can occupy adjacent squares peacefully. Knowing the positions of pawns on the board, help Vasya to determine the maximum amount of bishwocks he can put onto the board so that they wouldn't occupy the same squares and wouldn't occupy squares with pawns. Input The input contains two nonempty strings that describe Vasya's board. Those strings contain only symbols "0" (zero) that denote the empty squares and symbols "X" (uppercase English letter) that denote the squares occupied by pawns. Strings are nonempty and are of the same length that does not exceed 100. Output Output a single integer β€” the maximum amount of bishwocks that can be placed onto the given board. Examples Input 00 00 Output 1 Input 00X00X0XXX0 0XXX0X00X00 Output 4 Input 0X0X0 0X0X0 Output 0 Input 0XXX0 00000 Output 2 Submitted Solution: ``` top = list(input()) bottom = list(input()) length = len(top) count = 0 i = 0 while(i+1 < length): #print("top",top[i]) #print("bottom",bottom[i]) if top[i] == "0" and bottom[i] == "0": if top[i+1] == "0": count += 1 top[i+1] = "X" i += 1 elif bottom[i+1] == "0": count += 1 bottom[i+1] = "X" i += 1 else: i += 2 elif top[i+1] == "0" and bottom[i+1] == "0": if top[i] == "0" or bottom[i] == "0": count += 1 i += 2 else: i += 1 else: i += 1 print(count) ```
instruction
0
54,538
15
109,076
Yes
output
1
54,538
15
109,077
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't occupy the same square. Vasya has a board with 2Γ— n squares onto which he wants to put some bishwocks. To his dismay, several squares on this board are already occupied by pawns and Vasya can't put bishwocks there. However, pawns also don't attack bishwocks and they can occupy adjacent squares peacefully. Knowing the positions of pawns on the board, help Vasya to determine the maximum amount of bishwocks he can put onto the board so that they wouldn't occupy the same squares and wouldn't occupy squares with pawns. Input The input contains two nonempty strings that describe Vasya's board. Those strings contain only symbols "0" (zero) that denote the empty squares and symbols "X" (uppercase English letter) that denote the squares occupied by pawns. Strings are nonempty and are of the same length that does not exceed 100. Output Output a single integer β€” the maximum amount of bishwocks that can be placed onto the given board. Examples Input 00 00 Output 1 Input 00X00X0XXX0 0XXX0X00X00 Output 4 Input 0X0X0 0X0X0 Output 0 Input 0XXX0 00000 Output 2 Submitted Solution: ``` l1 = list(input().strip()) l2 = list(input().strip()) r = 0 for i in range(len(l1) - 1): if l1[i] == '0' and l2[i] == '0': if l2[i+1] == '0': l1[i] = 'X' l2[i] = 'X' l2[i+1] = 'X' r += 1 elif l1[i+1] == '0': l1[i] = 'X' l2[i] = 'X' l1[i+1] = 'X' r += 1 elif l1[i] == '0': if l1[i+1] == '0' and l2[i+1] == '0': l1[i] = 'X' l1[i+1] = 'X' l2[i+1] = 'X' r += 1 elif l2[i] == '0': if l1[i+1] == '0' and l2[i+1] == '0': l2[i] = 'X' l1[i+1] = 'X' l2[i+1] = 'X' r += 1 print(r) ```
instruction
0
54,539
15
109,078
Yes
output
1
54,539
15
109,079
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't occupy the same square. Vasya has a board with 2Γ— n squares onto which he wants to put some bishwocks. To his dismay, several squares on this board are already occupied by pawns and Vasya can't put bishwocks there. However, pawns also don't attack bishwocks and they can occupy adjacent squares peacefully. Knowing the positions of pawns on the board, help Vasya to determine the maximum amount of bishwocks he can put onto the board so that they wouldn't occupy the same squares and wouldn't occupy squares with pawns. Input The input contains two nonempty strings that describe Vasya's board. Those strings contain only symbols "0" (zero) that denote the empty squares and symbols "X" (uppercase English letter) that denote the squares occupied by pawns. Strings are nonempty and are of the same length that does not exceed 100. Output Output a single integer β€” the maximum amount of bishwocks that can be placed onto the given board. Examples Input 00 00 Output 1 Input 00X00X0XXX0 0XXX0X00X00 Output 4 Input 0X0X0 0X0X0 Output 0 Input 0XXX0 00000 Output 2 Submitted Solution: ``` ans = 0 ch1 = ['1'] * 150 ch2 = ['1'] * 150 t1 = list(input()) t2 = list(input()) len1 = len(t1) for i in range(len1): ch1[i] = t1[i] ch2[i] = t2[i] for i in range(len1): if ch1[i] == '0' and ch2[i] == '0' and ch1[i + 1] == '0': ch1[i] = ch1[i + 1] = ch2[i] = 'x' ans += 1 elif ch1[i] == '0' and ch2[i] == '0' and ch2[i + 1] == '0': ch1[i] = ch2[i] = ch2[i + 1] = 'x' ans += 1 elif ch1[i] == '0' and ch1[i + 1] == '0' and ch2[i + 1] == '0': ch1[i] = ch1[i + 1] = ch2[i + 1] = 'x' ans += 1 elif ch2[i] == '0' and ch1[i + 1] == '0' and ch2[i + 1] == '0': ch2[i] = ch1[i + 1] = ch2[i + 1] = 'x' ans += 1 print(ans) ```
instruction
0
54,540
15
109,080
Yes
output
1
54,540
15
109,081
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't occupy the same square. Vasya has a board with 2Γ— n squares onto which he wants to put some bishwocks. To his dismay, several squares on this board are already occupied by pawns and Vasya can't put bishwocks there. However, pawns also don't attack bishwocks and they can occupy adjacent squares peacefully. Knowing the positions of pawns on the board, help Vasya to determine the maximum amount of bishwocks he can put onto the board so that they wouldn't occupy the same squares and wouldn't occupy squares with pawns. Input The input contains two nonempty strings that describe Vasya's board. Those strings contain only symbols "0" (zero) that denote the empty squares and symbols "X" (uppercase English letter) that denote the squares occupied by pawns. Strings are nonempty and are of the same length that does not exceed 100. Output Output a single integer β€” the maximum amount of bishwocks that can be placed onto the given board. Examples Input 00 00 Output 1 Input 00X00X0XXX0 0XXX0X00X00 Output 4 Input 0X0X0 0X0X0 Output 0 Input 0XXX0 00000 Output 2 Submitted Solution: ``` l = [*({'0': 1, 'X': 0}[c] for cc in zip(input(), input()) for c in cc), 5] i = r = 0 while True: s = sum(l[i:i + 4]) if s > 2: if s > 4: print(r + (s == 8)) break r += 1 i += 7 - s else: i += 3 - s ```
instruction
0
54,541
15
109,082
No
output
1
54,541
15
109,083
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't occupy the same square. Vasya has a board with 2Γ— n squares onto which he wants to put some bishwocks. To his dismay, several squares on this board are already occupied by pawns and Vasya can't put bishwocks there. However, pawns also don't attack bishwocks and they can occupy adjacent squares peacefully. Knowing the positions of pawns on the board, help Vasya to determine the maximum amount of bishwocks he can put onto the board so that they wouldn't occupy the same squares and wouldn't occupy squares with pawns. Input The input contains two nonempty strings that describe Vasya's board. Those strings contain only symbols "0" (zero) that denote the empty squares and symbols "X" (uppercase English letter) that denote the squares occupied by pawns. Strings are nonempty and are of the same length that does not exceed 100. Output Output a single integer β€” the maximum amount of bishwocks that can be placed onto the given board. Examples Input 00 00 Output 1 Input 00X00X0XXX0 0XXX0X00X00 Output 4 Input 0X0X0 0X0X0 Output 0 Input 0XXX0 00000 Output 2 Submitted Solution: ``` from collections import Counter s1 = input() s2 = input() rdymax = False rdymin = False total = 0 for i in range(len(s1)): if s1[i] == s2[i] == 'X': rdymax = False rdymin = False continue if (s1[i] == '0') ^ (s2[i] == '0'): if rdymax: total+=1 rdymax = False continue rdymin = True continue if rdymin: total+=1 rdymin = False continue if rdymax: total+=1 rdymin = True continue rdymax = True print(total) ```
instruction
0
54,542
15
109,084
No
output
1
54,542
15
109,085
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Bishwock is a chess figure that consists of three squares resembling an "L-bar". This figure can be rotated by 90, 180 and 270 degrees so it can have four possible states: XX XX .X X. X. .X XX XX Bishwocks don't attack any squares and can even occupy on the adjacent squares as long as they don't occupy the same square. Vasya has a board with 2Γ— n squares onto which he wants to put some bishwocks. To his dismay, several squares on this board are already occupied by pawns and Vasya can't put bishwocks there. However, pawns also don't attack bishwocks and they can occupy adjacent squares peacefully. Knowing the positions of pawns on the board, help Vasya to determine the maximum amount of bishwocks he can put onto the board so that they wouldn't occupy the same squares and wouldn't occupy squares with pawns. Input The input contains two nonempty strings that describe Vasya's board. Those strings contain only symbols "0" (zero) that denote the empty squares and symbols "X" (uppercase English letter) that denote the squares occupied by pawns. Strings are nonempty and are of the same length that does not exceed 100. Output Output a single integer β€” the maximum amount of bishwocks that can be placed onto the given board. Examples Input 00 00 Output 1 Input 00X00X0XXX0 0XXX0X00X00 Output 4 Input 0X0X0 0X0X0 Output 0 Input 0XXX0 00000 Output 2 Submitted Solution: ``` first = input() second = input() count = 0 n = len(first) a = [] for i in range(2): a.append([0] * n) for i in range(n): if first[i] == 'X': a[0][i] = 1 if second[i] == 'X': a[1][i] = 1 #print(a) i = 1 while i < n: #print(i) #print(a[0][i - 1], a[0][i]) #print(a[1][i - 1], a[1][i]) if a[0][i] + a[1][i] + a[0][i - 1] + a[1][i - 1] <= 1: count += 1 i += 1 print(count) ```
instruction
0
54,543
15
109,086
No
output
1
54,543
15
109,087