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Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. In a new version of the famous Pinball game, one of the most important parts of the game field is a sequence of n bumpers. The bumpers are numbered with integers from 1 to n from left to right. There are two types of bumpers. They are denoted by the characters '<' and '>'. When the ball hits the bumper at position i it goes one position to the right (to the position i + 1) if the type of this bumper is '>', or one position to the left (to i - 1) if the type of the bumper at position i is '<'. If there is no such position, in other words if i - 1 < 1 or i + 1 > n, the ball falls from the game field. Depending on the ball's starting position, the ball may eventually fall from the game field or it may stay there forever. You are given a string representing the bumpers' types. Calculate the number of positions such that the ball will eventually fall from the game field if it starts at that position. Input The first line of the input contains a single integer n (1 ≀ n ≀ 200 000) β€” the length of the sequence of bumpers. The second line contains the string, which consists of the characters '<' and '>'. The character at the i-th position of this string corresponds to the type of the i-th bumper. Output Print one integer β€” the number of positions in the sequence such that the ball will eventually fall from the game field if it starts at that position. Examples Input 4 &lt;&lt;&gt;&lt; Output 2 Input 5 &gt;&gt;&gt;&gt;&gt; Output 5 Input 4 &gt;&gt;&lt;&lt; Output 0 Note In the first sample, the ball will fall from the field if starts at position 1 or position 2. In the second sample, any starting position will result in the ball falling from the field. Submitted Solution: ``` from collections import deque numLines = input() bumperString = deque(input().strip()) numSolutions = 0 numPossibleSolutions = 0 lastBumper = '<' foundBlackHole = False while len(bumperString) > 0: bumper = bumperString.popleft() if bumper == '<': if lastBumper == '<': if foundBlackHole is False: numSolutions += 1 elif lastBumper == '>': numPossibleSolutions = 0 foundBlackHole = True lastBumper = '<' elif bumper == '>': if lastBumper == '<': numPossibleSolutions = 0 + numSolutions + 1 elif lastBumper == '>': numPossibleSolutions += 1 lastBumper = '>' if numPossibleSolutions > 0: print(numPossibleSolutions) else: print(numSolutions) ```
instruction
0
92,245
19
184,490
Yes
output
1
92,245
19
184,491
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. In a new version of the famous Pinball game, one of the most important parts of the game field is a sequence of n bumpers. The bumpers are numbered with integers from 1 to n from left to right. There are two types of bumpers. They are denoted by the characters '<' and '>'. When the ball hits the bumper at position i it goes one position to the right (to the position i + 1) if the type of this bumper is '>', or one position to the left (to i - 1) if the type of the bumper at position i is '<'. If there is no such position, in other words if i - 1 < 1 or i + 1 > n, the ball falls from the game field. Depending on the ball's starting position, the ball may eventually fall from the game field or it may stay there forever. You are given a string representing the bumpers' types. Calculate the number of positions such that the ball will eventually fall from the game field if it starts at that position. Input The first line of the input contains a single integer n (1 ≀ n ≀ 200 000) β€” the length of the sequence of bumpers. The second line contains the string, which consists of the characters '<' and '>'. The character at the i-th position of this string corresponds to the type of the i-th bumper. Output Print one integer β€” the number of positions in the sequence such that the ball will eventually fall from the game field if it starts at that position. Examples Input 4 &lt;&lt;&gt;&lt; Output 2 Input 5 &gt;&gt;&gt;&gt;&gt; Output 5 Input 4 &gt;&gt;&lt;&lt; Output 0 Note In the first sample, the ball will fall from the field if starts at position 1 or position 2. In the second sample, any starting position will result in the ball falling from the field. Submitted Solution: ``` a=input() bumpers = input() counter = 0 for i in range(len(bumpers)): if bumpers[i]=='<': counter+=1 else: break for i in range(1,len(bumpers)+1): if bumpers[-i]=='>': counter+=1 else: break print(counter) ```
instruction
0
92,246
19
184,492
Yes
output
1
92,246
19
184,493
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. In a new version of the famous Pinball game, one of the most important parts of the game field is a sequence of n bumpers. The bumpers are numbered with integers from 1 to n from left to right. There are two types of bumpers. They are denoted by the characters '<' and '>'. When the ball hits the bumper at position i it goes one position to the right (to the position i + 1) if the type of this bumper is '>', or one position to the left (to i - 1) if the type of the bumper at position i is '<'. If there is no such position, in other words if i - 1 < 1 or i + 1 > n, the ball falls from the game field. Depending on the ball's starting position, the ball may eventually fall from the game field or it may stay there forever. You are given a string representing the bumpers' types. Calculate the number of positions such that the ball will eventually fall from the game field if it starts at that position. Input The first line of the input contains a single integer n (1 ≀ n ≀ 200 000) β€” the length of the sequence of bumpers. The second line contains the string, which consists of the characters '<' and '>'. The character at the i-th position of this string corresponds to the type of the i-th bumper. Output Print one integer β€” the number of positions in the sequence such that the ball will eventually fall from the game field if it starts at that position. Examples Input 4 &lt;&lt;&gt;&lt; Output 2 Input 5 &gt;&gt;&gt;&gt;&gt; Output 5 Input 4 &gt;&gt;&lt;&lt; Output 0 Note In the first sample, the ball will fall from the field if starts at position 1 or position 2. In the second sample, any starting position will result in the ball falling from the field. Submitted Solution: ``` n = int(input()) k = n s = input() i = 0 j = n - 1 while s[i] != ">" and i < n: i+=1 n-= 1 while s[j] != "<" and j > -1: j-=1 n-=1 print(k - n) ```
instruction
0
92,247
19
184,494
No
output
1
92,247
19
184,495
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. In a new version of the famous Pinball game, one of the most important parts of the game field is a sequence of n bumpers. The bumpers are numbered with integers from 1 to n from left to right. There are two types of bumpers. They are denoted by the characters '<' and '>'. When the ball hits the bumper at position i it goes one position to the right (to the position i + 1) if the type of this bumper is '>', or one position to the left (to i - 1) if the type of the bumper at position i is '<'. If there is no such position, in other words if i - 1 < 1 or i + 1 > n, the ball falls from the game field. Depending on the ball's starting position, the ball may eventually fall from the game field or it may stay there forever. You are given a string representing the bumpers' types. Calculate the number of positions such that the ball will eventually fall from the game field if it starts at that position. Input The first line of the input contains a single integer n (1 ≀ n ≀ 200 000) β€” the length of the sequence of bumpers. The second line contains the string, which consists of the characters '<' and '>'. The character at the i-th position of this string corresponds to the type of the i-th bumper. Output Print one integer β€” the number of positions in the sequence such that the ball will eventually fall from the game field if it starts at that position. Examples Input 4 &lt;&lt;&gt;&lt; Output 2 Input 5 &gt;&gt;&gt;&gt;&gt; Output 5 Input 4 &gt;&gt;&lt;&lt; Output 0 Note In the first sample, the ball will fall from the field if starts at position 1 or position 2. In the second sample, any starting position will result in the ball falling from the field. Submitted Solution: ``` k=input() s=input() print(abs(s.count('<')-s.count('>'))) #this is the solution of this problem ```
instruction
0
92,248
19
184,496
No
output
1
92,248
19
184,497
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. In a new version of the famous Pinball game, one of the most important parts of the game field is a sequence of n bumpers. The bumpers are numbered with integers from 1 to n from left to right. There are two types of bumpers. They are denoted by the characters '<' and '>'. When the ball hits the bumper at position i it goes one position to the right (to the position i + 1) if the type of this bumper is '>', or one position to the left (to i - 1) if the type of the bumper at position i is '<'. If there is no such position, in other words if i - 1 < 1 or i + 1 > n, the ball falls from the game field. Depending on the ball's starting position, the ball may eventually fall from the game field or it may stay there forever. You are given a string representing the bumpers' types. Calculate the number of positions such that the ball will eventually fall from the game field if it starts at that position. Input The first line of the input contains a single integer n (1 ≀ n ≀ 200 000) β€” the length of the sequence of bumpers. The second line contains the string, which consists of the characters '<' and '>'. The character at the i-th position of this string corresponds to the type of the i-th bumper. Output Print one integer β€” the number of positions in the sequence such that the ball will eventually fall from the game field if it starts at that position. Examples Input 4 &lt;&lt;&gt;&lt; Output 2 Input 5 &gt;&gt;&gt;&gt;&gt; Output 5 Input 4 &gt;&gt;&lt;&lt; Output 0 Note In the first sample, the ball will fall from the field if starts at position 1 or position 2. In the second sample, any starting position will result in the ball falling from the field. Submitted Solution: ``` n = int(input()) a = list(input()) b = [] for i in range(0,n): if a[i] == '<': if i == 0: b.append(1) else: b.append(b[i-1]) else: try: x = b[i] except: if i == n-1: b.append(0) else: if '<' not in b[i+1:]: break else: ind = b[i+1:].index('<') for j in range(ind): b.append(0) print(sum(b)) ```
instruction
0
92,249
19
184,498
No
output
1
92,249
19
184,499
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. In a new version of the famous Pinball game, one of the most important parts of the game field is a sequence of n bumpers. The bumpers are numbered with integers from 1 to n from left to right. There are two types of bumpers. They are denoted by the characters '<' and '>'. When the ball hits the bumper at position i it goes one position to the right (to the position i + 1) if the type of this bumper is '>', or one position to the left (to i - 1) if the type of the bumper at position i is '<'. If there is no such position, in other words if i - 1 < 1 or i + 1 > n, the ball falls from the game field. Depending on the ball's starting position, the ball may eventually fall from the game field or it may stay there forever. You are given a string representing the bumpers' types. Calculate the number of positions such that the ball will eventually fall from the game field if it starts at that position. Input The first line of the input contains a single integer n (1 ≀ n ≀ 200 000) β€” the length of the sequence of bumpers. The second line contains the string, which consists of the characters '<' and '>'. The character at the i-th position of this string corresponds to the type of the i-th bumper. Output Print one integer β€” the number of positions in the sequence such that the ball will eventually fall from the game field if it starts at that position. Examples Input 4 &lt;&lt;&gt;&lt; Output 2 Input 5 &gt;&gt;&gt;&gt;&gt; Output 5 Input 4 &gt;&gt;&lt;&lt; Output 0 Note In the first sample, the ball will fall from the field if starts at position 1 or position 2. In the second sample, any starting position will result in the ball falling from the field. Submitted Solution: ``` from sys import stdin def solve(bumpers): left = 0 right = 0 for bumper in bumpers: if bumper == '<': if right == 0: left += 1 else: right -= 1 else: if left == 0: right += 1 else: left -= 1 return right + left if __name__ == "__main__": if True: next(stdin) print(str(solve(next(stdin).strip("\r\n")))) else: bumpers = [ "<<><", ">>>>>", ">><<" ] for test_word in bumpers: print(str(solve(test_word))) ```
instruction
0
92,250
19
184,500
No
output
1
92,250
19
184,501
Provide tags and a correct Python 3 solution for this coding contest problem. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result.
instruction
0
92,897
19
185,794
Tags: number theory Correct Solution: ``` def flag(x): # First x in the below expression # is for the case when x is 0 return (x and (not(x & (x - 1))) ) #print(pow(2,22)) import math def big(n): z=int(math.sqrt(n)) for i in range(2,z+1): if n%i==0: return n//i return 1 def solve(n): if flag(n): return n+(n-1) else: ans=0 while(n%2==0): ans+=n n=n//2 ans+=n #print(n) while(n!=1): #print(big(n)) z=big(n) n=z #print(z) ans+=z return ans n=int(input()) print(solve(n)) ```
output
1
92,897
19
185,795
Provide tags and a correct Python 3 solution for this coding contest problem. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result.
instruction
0
92,898
19
185,796
Tags: number theory Correct Solution: ``` import sys,math,string,bisect input=sys.stdin.readline from collections import deque L=lambda : list(map(int,input().split())) Ls=lambda : list(input().split()) M=lambda : map(int,input().split()) I=lambda :int(input()) n=I() c=n while(n!=1): p=2 k=n while(p<n**0.5+1): if(n%p==0): c+=n//p n=n//p break p+=1 if(n==k): c+=1 n=1 print(c) ```
output
1
92,898
19
185,797
Provide tags and a correct Python 3 solution for this coding contest problem. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result.
instruction
0
92,899
19
185,798
Tags: number theory Correct Solution: ``` def prime(n): if n == 2 or n == 3: return True elif n%2 == 0: return False else: for i in range (3,int(n**0.5)+1,2): if n%i == 0: return False return True def factors(n): l = [] for i in range (2,int(n**0.5)+1): if n%i == 0: l.append(i) if i != n**0.5: l.append(n//i) return l def solution(n): if prime(n): return n+1 else: ans = n l = factors(n) x = min(l) y = n//x ans = ans + y n = y while not prime(n): l = factors(n) x = min(l) y = n//x ans = ans + y n = y ans = ans + 1 return ans n = int(input()) print(solution(n)) ```
output
1
92,899
19
185,799
Provide tags and a correct Python 3 solution for this coding contest problem. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result.
instruction
0
92,900
19
185,800
Tags: number theory Correct Solution: ``` n = int(input()) res = n while n != 1: i = 2 while i*i <= n: if not(n%i): break i += 1 if i*i > n: n = 1 else: n //= i res += n print(res) ```
output
1
92,900
19
185,801
Provide tags and a correct Python 3 solution for this coding contest problem. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result.
instruction
0
92,901
19
185,802
Tags: number theory Correct Solution: ``` n = int(input()) i = 2 s = n m = int(n ** 0.5) while n > 1 and i <= m: if n % i: i += 1 else: n //= i s += n print(s + (n > 1)) ```
output
1
92,901
19
185,803
Provide tags and a correct Python 3 solution for this coding contest problem. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result.
instruction
0
92,902
19
185,804
Tags: number theory Correct Solution: ``` from collections import Counter def factors(n): if n == 1: return [1] i = 2 factors = [] while i * i <= n: if n % i == 0: while n % i == 0: factors.append(i) n //= i i += 1 if n != 1: factors.append(n) return factors def main(): n = int(input()) res = n for e in factors(n): n //= e res += n print(res) if __name__ == '__main__': main() ```
output
1
92,902
19
185,805
Provide tags and a correct Python 3 solution for this coding contest problem. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result.
instruction
0
92,903
19
185,806
Tags: number theory Correct Solution: ``` n = int(input()) result = n while n != 1: a = 2 while a * a <= n: if n % a == 0: break a += 1 if a * a > n: n = 1 else: n //= a result += n print(result) ```
output
1
92,903
19
185,807
Provide tags and a correct Python 3 solution for this coding contest problem. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result.
instruction
0
92,904
19
185,808
Tags: number theory Correct Solution: ``` n=int(input()) k=2 ans=n while k*k<=n: while n%k==0: n//=k ans+=n if k==2: k=3 else: k+=2 if n>1: ans+=1 print(ans) ```
output
1
92,904
19
185,809
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result. Submitted Solution: ``` def main(): n = int(input()) sum_points = n from math import floor, sqrt while n > 1: try: max_divisor = floor(sqrt(n)) + 1 divisor = next(i for i in range(2, max_divisor) if n % i == 0) while n % divisor == 0: n //= divisor sum_points += n except StopIteration: n = 1 sum_points += n print(sum_points) if __name__ == '__main__': main() ```
instruction
0
92,905
19
185,810
Yes
output
1
92,905
19
185,811
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result. Submitted Solution: ``` n=int(input()) d=2 r=1 while d*d<=n: while n%d<1:r+=n;n//=d d+=1 if n>1:r+=n print(r) ```
instruction
0
92,906
19
185,812
Yes
output
1
92,906
19
185,813
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result. Submitted Solution: ``` def primeFact(n): ans = [] i = 3 num = n while n % 2 == 0: ans.append(2) n = n/2 num = n while i * i < num+1: while n % i == 0: ans.append(i) n = n / i i += 2 if n > 1: ans.append(int(n)) return ans n = int(input()) facts = primeFact(n) ans = n for i in facts: n = n // i ans += n if len(facts) == 1: print(ans) else: print(ans) ```
instruction
0
92,907
19
185,814
Yes
output
1
92,907
19
185,815
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result. Submitted Solution: ``` __author__ = 'Esfandiar' import sys input = sys.stdin.readline n = int(input()) res = n while n: f=1 for i in range(2,int(n**.5)+1): if n % i == 0: res+= n // i n//=i f=0 break if f:res+=1;break print(res) ```
instruction
0
92,908
19
185,816
Yes
output
1
92,908
19
185,817
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result. Submitted Solution: ``` import math primes=[2,3,5,7,11,13,17,19,23,29,31,37,41,43,47,53,59, 61,67,71,73,79,83,89,97,101,103,107,109,113,127, 131,137,139,149,151,157,163,167,173,179,181,191, 193,197,199,211,223,227,229,233,239,241,251,257, 263,269,271,277,281,293, 307, 311, 313, 317, 331, 337, 347, 349, 353,359 ,367,373,379,383,389,397,401,409,419, 421, 431 ,433 ,439 ,443 ,449 ,457 ,461 ,463 ,467 ,479 ,487 ,491 ,499 ,503 ,509 ,521 ,523 ,541 ,547 ,557 ,563 ,569 ,571 ,577 ,587 ,593 ,599 ,601 ,607 ,613 ,617 ,619 ,631 ,641 ,643 ,647 ,653 ,659 ,661 ,673 ,677 ,683 ,691 ,701 ,709 ,719 ,727 ,733 ,739 ,743 ,751 ,757 ,761 ,769 ,773 ,787 ,797 ,809 ,811 ,821 ,823 ,827 ,829 ,839 ,853 ,857 ,859 ,863 ,877 ,881 ,883 ,887 ,907 ,911 ,919 ,929 ,937 ,941 ,947 ,953 ,967 ,971 ,977 ,983 ,991 ,997 ,1009 ,1013 ,1019 ,1021 ,1031 ,1033 ,1039 ,1049 ,1051 ,1061 ,1063, 1069 ,1087, 1091, 1093, 1097, 1103, 1109, 1117, 1123, 1129, 1151 ,1153, 1163, 1171, 1181, 1187, 1193, 1201, 1213, 1217,31607] n=int(input()) tot=n for i in range(len(primes)): while n%primes[i]==0: tot+=n//primes[i] n=n//primes[i] if n==1: print(tot) else: print(tot+1) ```
instruction
0
92,909
19
185,818
No
output
1
92,909
19
185,819
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result. Submitted Solution: ``` number = int(input()) def rectangularGame(currentNum): if currentNum == 1: return 1 else: numSqrt = int(currentNum**0.5) div = 1 for i in range(1,numSqrt+1): if currentNum%i == 0: div = i if div == 1: return currentNum + 1 else: return currentNum + rectangularGame(int(currentNum/div)) print(rectangularGame(number)) ```
instruction
0
92,910
19
185,820
No
output
1
92,910
19
185,821
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result. Submitted Solution: ``` a = int(input()) c = a while a > 1: v = 0 for i in range(2, int(a ** 0.5) + 1): if a % i == 0: a //= i c += a v = 1 if not v: c += 1 break print(c) ```
instruction
0
92,911
19
185,822
No
output
1
92,911
19
185,823
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = aΒ·b. <image> 10 pebbles are arranged in two rows, each row has 5 pebbles Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where: * c1 = n * ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≀ i < k). Note that ci > ci + 1. * ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game. Input The single line of the input contains a single integer n β€” the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are: * 2 ≀ n ≀ 50 The input limitations for getting 100 points are: * 2 ≀ n ≀ 109 Output Print a single number β€” the maximum possible result of the game. Examples Input 10 Output 16 Input 8 Output 15 Note Consider the first example (c1 = 10). The possible options for the game development are: * Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11. * Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) β€” 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13. * Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 β€” the maximum possible result. Submitted Solution: ``` from sys import stdin from math import sqrt input = stdin.readline n = int(input()) ans = n; s = int(sqrt(n)) fact = [] for i in range(1,s+1): if n%i == 0: fact.append(i) fact.append(n//i) fact.sort() if fact[-1] == fact[-2]: fact.pop() # print(*fact) for i in range(len(fact)-1): if fact[i+1]%fact[i] == 0: ans += fact[i] print(ans) ```
instruction
0
92,912
19
185,824
No
output
1
92,912
19
185,825
Provide a correct Python 3 solution for this coding contest problem. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1
instruction
0
93,423
19
186,846
"Correct Solution: ``` # -*- coding: utf-8 -*- """ http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=0221 """ import sys from sys import stdin from collections import deque input = stdin.readline def fb_gen(count=1): while True: if count % 15 == 0: ans = 'FizzBuzz' elif count % 5 == 0: ans = 'Buzz' elif count % 3 == 0: ans = 'Fizz' else: ans = str(count) yield ans count += 1 def main(args): while True: m, n = map(int, input().split()) if m == 0 and n == 0: break players = deque(range(1, m+1)) fb = fb_gen() for _ in range(n): p = input().strip() if p != fb.__next__(): if len(players) > 1: players.popleft() else: players.rotate(-1) result = list(players) result.sort() print(*result) if __name__ == '__main__': main(sys.argv[1:]) ```
output
1
93,423
19
186,847
Provide a correct Python 3 solution for this coding contest problem. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1
instruction
0
93,424
19
186,848
"Correct Solution: ``` while True: m, n = map(int, input().split()) if m == 0: break plst = [i for i in range(1, m + 1)] length = m ind = 0 for i in range(1, n + 1): s = input() if length == 1: continue if i % 15 == 0: if s != "FizzBuzz": plst.pop(ind) length -= 1 ind %= length else: ind += 1 ind %= length elif i % 5 == 0: if s != "Buzz": plst.pop(ind) length -= 1 ind %= length else: ind += 1 ind %= length elif i % 3 == 0: if s != "Fizz": plst.pop(ind) length -= 1 ind %= length else: ind += 1 ind %= length else: if s != str(i): plst.pop(ind) length -= 1 ind %= length else: ind += 1 ind %= length print(*plst) ```
output
1
93,424
19
186,849
Provide a correct Python 3 solution for this coding contest problem. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1
instruction
0
93,425
19
186,850
"Correct Solution: ``` def fizz_buzz(): c = 1 while True: res = '' if c % 3 == 0: res = res + 'Fizz' if c % 5 == 0: res = res + 'Buzz' if res == '': yield str(c) else: yield res c += 1 while True: m,n = map(int,input().split()) if m == 0: break player = list(range(m)) p = 0 fb = fizz_buzz() for i in range(n): inp = input() if len(player) > 1: if inp != next(fb): del player[p] p = p % len(player) else: p = (p+1) % len(player) result = str(player[0]+1) if len(player) > 1: for pi in player[1:]: result += ' ' + str(pi+1) print(result) ```
output
1
93,425
19
186,851
Provide a correct Python 3 solution for this coding contest problem. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1
instruction
0
93,426
19
186,852
"Correct Solution: ``` def solve(): from itertools import cycle from sys import stdin f_i = stdin m_i = map(lambda x: x.rstrip(), f_i) while True: m, n = map(int, next(m_i).split()) if m == 0: break player = list(range(1, m + 1)) ans = ('FizzBuzz' if i % 15 == 0 else 'Fizz' if i % 3 == 0 else 'Buzz' if i % 5 == 0 else str(i) for i in range(1, n + 1)) while len(player) > 1: for p, a in zip(cycle(player), ans): n -= 1 if next(m_i) != a: break else: break idx = player.index(p) player = player[idx+1:] + player[:idx] while n: next(m_i) n -= 1 player.sort() print(*player) solve() ```
output
1
93,426
19
186,853
Provide a correct Python 3 solution for this coding contest problem. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1
instruction
0
93,427
19
186,854
"Correct Solution: ``` while(True): m,n = map(int,input().split()) if not m: break a = [True]*m j = -1 for i in range(1,n+1): if sum(a) < 2: input(); continue j = (j+1+((a+a)[j+1:]).index(True))%m s = input() if not i%15: if s == "FizzBuzz": continue else: a[j] = False; continue if not i%5: if s == "Buzz": continue else: a[j] = False; continue if not i%3: if s == "Fizz": continue else: a[j] = False; continue if s != str(i): a[j] = False;continue print(" ".join(str(e+1) for e in range(m) if a[e])) ```
output
1
93,427
19
186,855
Provide a correct Python 3 solution for this coding contest problem. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1
instruction
0
93,428
19
186,856
"Correct Solution: ``` while(True): m,n = map(int,input().split()) if not m: break a = list(range(1,m+1)) b = [input() for _ in range(n)] t = [str(i+1) for i in range(n)] t[2::3] = ["Fizz"]*len(t[2::3]) t[4::5] = ["Buzz"]*len(t[4::5]) t[14::15] = ["FizzBuzz"]*len(t[14::15]) i=0 for j in range(n): if len(a) <2: break if b[j] != t[j]: del a[i]; i = 0 if i >= len(a) else i; continue i += 1 i = i%len(a) print(" ".join(str(e) for e in a)) ```
output
1
93,428
19
186,857
Provide a correct Python 3 solution for this coding contest problem. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1
instruction
0
93,429
19
186,858
"Correct Solution: ``` # -*- coding: utf-8 -*- """ http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=0221 """ import sys from sys import stdin from collections import deque input = stdin.readline def fb_gen(count=1): while True: if count % 15 == 0: ans = 'FizzBuzz' elif count % 5 == 0: ans = 'Buzz' elif count % 3 == 0: ans = 'Fizz' else: ans = str(count) yield ans count += 1 def main(args): while True: m, n = map(int, input().split()) if m == 0 and n == 0: break players = deque(range(1, m+1)) fb = fb_gen() ok_count = 0 for _ in range(n): p = input().strip() if p != fb.__next__(): if len(players) > 1: players.rotate(ok_count) players.popleft() ok_count = 0 else: ok_count -= 1 result = list(players) result.sort() print(*result) if __name__ == '__main__': main(sys.argv[1:]) ```
output
1
93,429
19
186,859
Provide a correct Python 3 solution for this coding contest problem. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1
instruction
0
93,430
19
186,860
"Correct Solution: ``` while 1: m,n=map(int,input().split()) if m==0:break a,i,c=list(range(1,m+1)),0,0 while i<n: i+=1 b,f=input(),0 if m<2:continue if i%15==0: if b!='FizzBuzz': del a[c] f=1 elif i%5==0: if b!='Buzz': del a[c] f=1 elif i%3==0: if b!='Fizz': del a[c] f=1 elif b!=str(i): del a[c] f=1 if f:m-=1 else:c+=1 c%=m print(*a) ```
output
1
93,430
19
186,861
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1 Submitted Solution: ``` while(True): m,n = map(int,input().split()) if not m: break a = list(range(1,m+1)) b = [input() for _ in range(n)] t = [str(i+1) for i in range(n)] t[2::3] = ["Fizz"]*len(t[2::3]) t[4::5] = ["Buzz"]*len(t[4::5]) t[14::15] = ["FizzBuzz"]*len(t[14::15]) i=0 for j in range(n): if len(a) <2: break if b[j] != t[j]: del a[i]; i = i%len(a); continue i += 1 i = i%len(a) print(" ".join(str(e) for e in a)) ```
instruction
0
93,431
19
186,862
Yes
output
1
93,431
19
186,863
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1 Submitted Solution: ``` hoge = ["FizzBuzz" if i % 15 == 0 else("Fizz" if i % 3 == 0 else("Buzz" if i % 5 == 0 else str(i))) for i in range(10001)] while True: m, n = map(int, input().split()) if m == 0: break man = list(range(1, m+1)) game = [input() for _ in range(n)] idx = 0 for i in range(n): if game[i] != hoge[i+1]: del man[idx] if len(man) == 1: break else: idx += 1 idx %= len(man) print(*man) ```
instruction
0
93,432
19
186,864
Yes
output
1
93,432
19
186,865
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1 Submitted Solution: ``` def fizzbuzz(i): if i % 15 == 0: return 'FizzBuzz' elif i % 5 == 0: return 'Buzz' elif i % 3 == 0: return 'Fizz' else: return str(i) import sys f = sys.stdin while True: m, n = map(int, f.readline().split()) if m == n == 0: break member = list(range(1, m + 1)) s = [f.readline().strip() for _ in range(n)] pos = 0 for i in range(n): if s[i] != fizzbuzz(i + 1): del member[pos] m = len(member) if m == 1: break else: pos += 1 pos %= m print(*member) ```
instruction
0
93,433
19
186,866
Yes
output
1
93,433
19
186,867
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1 Submitted Solution: ``` def FB(n): if n%3==0 and n%5==0: return 'FizzBuzz' if n%3==0: return 'Fizz' if n%5==0: return 'Buzz' return str(n) while True: M,N=map(int,input().split()) if M==0 and N==0: break TF=[1]*M S=[input() for _ in range(N)] k=0 for i,s in enumerate(S): if sum(TF)==1: break while True: if not TF[k]: k=(k+1)%M else: if FB(i+1)==s: k=(k+1)%M break else: TF[k]=0 k=(k+1)%M break ans=[] for j,p in enumerate(TF): if p: ans.append(str(j+1)) print(' '.join(ans)) ```
instruction
0
93,434
19
186,868
Yes
output
1
93,434
19
186,869
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1 Submitted Solution: ``` # Aizu Problem 0221: Fizz Buzz import sys, math, os, struct # read input: PYDEV = os.environ.get('PYDEV') if PYDEV=="True": sys.stdin = open("sample-input.txt", "rt") def valid(k, a): if k % 3 == 0 and k % 5 == 0: return a == "FizzBuzz" elif k % 3 == 0: return a == "Fizz" elif k % 5 == 0: return a == "Buzz" else: return int(a) == k def fizz_buzz(m, n, A): players = list(range(1, m + 1)) p = 0 k = 0 while len(A) > 0: k += 1 a = A.pop(0) if valid(k, a): p = (p + 1) % m else: if len(players) == 0: print() return players.pop(p) if len(players) == 1: break m -= 1 if p == m: p = 0 print(' '.join([str(p) for p in players])) while True: m, n = [int(_) for _ in input().split()] if m == 0: break A = [input().strip() for _ in range(n)] fizz_buzz(m, n, A) ```
instruction
0
93,435
19
186,870
No
output
1
93,435
19
186,871
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1 Submitted Solution: ``` while(True): m,n = map(int,input().split()) if not m: break a = [True]*m j = -1 for i in range(1,n+1): if not sum(a): input(); continue j = (j+1+((a+a)[j+1:]).index(True))%m s = input() if not i%15: if s == "FizzBuzz": continue else: a[j] = False; continue if not i%5: if s == "Buzz": continue else: a[j] = False; continue if not i%3: if s == "Fizz": continue else: a[j] = False; continue if s != str(i): a[j] = False;continue print(" ".join(str(e+1) for e in range(m) if a[e])) ```
instruction
0
93,436
19
186,872
No
output
1
93,436
19
186,873
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1 Submitted Solution: ``` # -*- coding: utf-8 -*- """ http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=0221 """ import sys from sys import stdin from collections import deque input = stdin.readline def FizzBuzz(count=1): while True: if count % 15 == 0: ans = 'FizzBuzz' elif count % 5 == 0: ans = 'Buzz' elif count % 3 == 0: ans = 'Fizz' else: ans = str(count) yield ans count += 1 def main(args): while True: m, n = map(int, input().split()) if m == 0 and n == 0: break players = deque(range(1, m+1)) fb = FizzBuzz() for i in range(1, n+1): p = input().strip('\n') if p != fb.__next__(): players.popleft() else: players.rotate(-1) if len(players) == 1: break result = list(players) result.sort() print(*result) if __name__ == '__main__': main(sys.argv[1:]) ```
instruction
0
93,437
19
186,874
No
output
1
93,437
19
186,875
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. There is a game that uses numbers called "Fizz Buzz". In this game, multiple players count the numbers one by one, starting with 1, and each player says only one number after the previous player. At that time, you must say "Fizz" if it is divisible by 3, "Buzz" if it is divisible by 5, and "FizzBuzz" if it is divisible by both. For example, the first 16 statements are as follows: 1, 2, Fizz, 4, Buzz, Fizz, 7, 8, Fizz, Buzz, 11, Fizz, 13, 14, FizzBuzz, 16, ・ ・ ・ Taro decided to play "Fizz Buzz" with his friends. Taro and his colleagues decided the rules as follows. "The wrong person will drop out. The next person will start with the next number after the wrong number. That is, if you say 1, 2, 3, you made a mistake with 3, so you will start with 4." I play the game according to this rule, but because I am not used to the game, I sometimes do not notice that I made a mistake, and I cannot make a fair decision. So you decided to create a program that outputs the remaining people at the end of the set number of remarks so that Taro and his friends can enjoy this game. Create a program that inputs the number of players, the number of times spoken during the game, and each statement, and outputs the number of the remaining players at the end of the input in ascending order. However, the players are numbered from 1, and the order of speaking is also from the first player, and when the speaking is completed, the first player will speak again. If the player in turn has already dropped out, the next player will speak. Also, the program must ignore subsequent statements when the player is alone. Input A sequence of multiple datasets is given as input. The end of the input is indicated by two lines of zeros. Each dataset is given in the following format: m n s1 s2 :: sn The first line gives the number of players m (2 ≀ m ≀ 1000) and the number of remarks n (1 ≀ n ≀ 10000). The next n lines are given the i-th statement s1. si is an integer, Fizz, Buzz, or a string (up to 8 characters) that indicates FizzBuzz. The number of datasets does not exceed 50. Output For each input dataset, the number of the player remaining when the specified number of remarks is input is output in ascending order. Example Input 5 7 1 2 Fizz 4 Buzz 6 7 3 5 1 2 3 4 5 0 0 Output 2 3 4 5 1 Submitted Solution: ``` while 1: m,n=map(int,input().split()) if m==0:break a,i,c=[i+1 for i in range(m)],0,0 while i<n: i+=1 b,f=input(),0 if len(a)==1:continue if i%15==0: if b!='FizzBuzz': del a[c] f=1 elif i%5==0: if b!='Buzz': del a[c] f=1 elif i%3==0: if b!='Fizz': del a[c] f=1 else: if b!=str(i): del a[c] f=1 if f:m-=1 else:c=(c+1)%m print(*a) ```
instruction
0
93,438
19
186,876
No
output
1
93,438
19
186,877
Provide tags and a correct Python 3 solution for this coding contest problem. Kicker (table football) is a board game based on football, in which players control the footballers' figures mounted on rods by using bars to get the ball into the opponent's goal. When playing two on two, one player of each team controls the goalkeeper and the full-backs (plays defence), the other player controls the half-backs and forwards (plays attack). Two teams of company Q decided to battle each other. Let's enumerate players from both teams by integers from 1 to 4. The first and second player play in the first team, the third and the fourth one play in the second team. For each of the four players we know their game skills in defence and attack. The defence skill of the i-th player is ai, the attack skill is bi. Before the game, the teams determine how they will play. First the players of the first team decide who will play in the attack, and who will play in the defence. Then the second team players do the same, based on the choice of their opponents. We will define a team's defence as the defence skill of player of the team who plays defence. Similarly, a team's attack is the attack skill of the player of the team who plays attack. We assume that one team is guaranteed to beat the other one, if its defence is strictly greater than the opponent's attack and its attack is strictly greater than the opponent's defence. The teams of company Q know each other's strengths and therefore arrange their teams optimally. Identify the team that is guaranteed to win (if both teams act optimally) or tell that there is no such team. Input The input contain the players' description in four lines. The i-th line contains two space-separated integers ai and bi (1 ≀ ai, bi ≀ 100) β€” the defence and the attack skill of the i-th player, correspondingly. Output If the first team can win, print phrase "Team 1" (without the quotes), if the second team can win, print phrase "Team 2" (without the quotes). If no of the teams can definitely win, print "Draw" (without the quotes). Examples Input 1 100 100 1 99 99 99 99 Output Team 1 Input 1 1 2 2 3 3 2 2 Output Team 2 Input 3 3 2 2 1 1 2 2 Output Draw Note Let consider the first test sample. The first team can definitely win if it will choose the following arrangement: the first player plays attack, the second player plays defence. Consider the second sample. The order of the choosing roles for players makes sense in this sample. As the members of the first team choose first, the members of the second team can beat them (because they know the exact defence value and attack value of the first team).
instruction
0
93,851
19
187,702
Tags: implementation Correct Solution: ``` d1, a1 = map(int, input().split()) d2, a2 = map(int, input().split()) d3, a3 = map(int, input().split()) d4, a4 = map(int, input().split()) if ((d1>a3 and a2>d4) and (d1>a4 and a2>d3)) or (d2>a3 and a1>d4 and d2>a4 and a1>d3): print("Team 1") elif ((d1<a3 and a2<d4) or (d1<a4 and a2<d3)) and ((d2<a3 and a1<d4) or (d2<a4 and a1<d3)): print("Team 2") else: print("Draw") ```
output
1
93,851
19
187,703
Provide tags and a correct Python 3 solution for this coding contest problem. Kicker (table football) is a board game based on football, in which players control the footballers' figures mounted on rods by using bars to get the ball into the opponent's goal. When playing two on two, one player of each team controls the goalkeeper and the full-backs (plays defence), the other player controls the half-backs and forwards (plays attack). Two teams of company Q decided to battle each other. Let's enumerate players from both teams by integers from 1 to 4. The first and second player play in the first team, the third and the fourth one play in the second team. For each of the four players we know their game skills in defence and attack. The defence skill of the i-th player is ai, the attack skill is bi. Before the game, the teams determine how they will play. First the players of the first team decide who will play in the attack, and who will play in the defence. Then the second team players do the same, based on the choice of their opponents. We will define a team's defence as the defence skill of player of the team who plays defence. Similarly, a team's attack is the attack skill of the player of the team who plays attack. We assume that one team is guaranteed to beat the other one, if its defence is strictly greater than the opponent's attack and its attack is strictly greater than the opponent's defence. The teams of company Q know each other's strengths and therefore arrange their teams optimally. Identify the team that is guaranteed to win (if both teams act optimally) or tell that there is no such team. Input The input contain the players' description in four lines. The i-th line contains two space-separated integers ai and bi (1 ≀ ai, bi ≀ 100) β€” the defence and the attack skill of the i-th player, correspondingly. Output If the first team can win, print phrase "Team 1" (without the quotes), if the second team can win, print phrase "Team 2" (without the quotes). If no of the teams can definitely win, print "Draw" (without the quotes). Examples Input 1 100 100 1 99 99 99 99 Output Team 1 Input 1 1 2 2 3 3 2 2 Output Team 2 Input 3 3 2 2 1 1 2 2 Output Draw Note Let consider the first test sample. The first team can definitely win if it will choose the following arrangement: the first player plays attack, the second player plays defence. Consider the second sample. The order of the choosing roles for players makes sense in this sample. As the members of the first team choose first, the members of the second team can beat them (because they know the exact defence value and attack value of the first team).
instruction
0
93,852
19
187,704
Tags: implementation Correct Solution: ``` a,b=map(int,input().split()) c,d=map(int,input().split()) x,y=map(int,input().split()) z,w=map(int,input().split()) Team1=False Team2=False if(a>w and a>y and d>x and d>z): Team1=True if(c>w and c>y and b>x and b>z): Team1=True if(((x>b and w>c) or (z>b and y>c)) and ((x>d and w>a) or (z>d and y>a))): Team2=True if(Team1): print("Team 1") elif(Team2): print("Team 2") else: print("Draw") ```
output
1
93,852
19
187,705
Provide tags and a correct Python 3 solution for this coding contest problem. Kicker (table football) is a board game based on football, in which players control the footballers' figures mounted on rods by using bars to get the ball into the opponent's goal. When playing two on two, one player of each team controls the goalkeeper and the full-backs (plays defence), the other player controls the half-backs and forwards (plays attack). Two teams of company Q decided to battle each other. Let's enumerate players from both teams by integers from 1 to 4. The first and second player play in the first team, the third and the fourth one play in the second team. For each of the four players we know their game skills in defence and attack. The defence skill of the i-th player is ai, the attack skill is bi. Before the game, the teams determine how they will play. First the players of the first team decide who will play in the attack, and who will play in the defence. Then the second team players do the same, based on the choice of their opponents. We will define a team's defence as the defence skill of player of the team who plays defence. Similarly, a team's attack is the attack skill of the player of the team who plays attack. We assume that one team is guaranteed to beat the other one, if its defence is strictly greater than the opponent's attack and its attack is strictly greater than the opponent's defence. The teams of company Q know each other's strengths and therefore arrange their teams optimally. Identify the team that is guaranteed to win (if both teams act optimally) or tell that there is no such team. Input The input contain the players' description in four lines. The i-th line contains two space-separated integers ai and bi (1 ≀ ai, bi ≀ 100) β€” the defence and the attack skill of the i-th player, correspondingly. Output If the first team can win, print phrase "Team 1" (without the quotes), if the second team can win, print phrase "Team 2" (without the quotes). If no of the teams can definitely win, print "Draw" (without the quotes). Examples Input 1 100 100 1 99 99 99 99 Output Team 1 Input 1 1 2 2 3 3 2 2 Output Team 2 Input 3 3 2 2 1 1 2 2 Output Draw Note Let consider the first test sample. The first team can definitely win if it will choose the following arrangement: the first player plays attack, the second player plays defence. Consider the second sample. The order of the choosing roles for players makes sense in this sample. As the members of the first team choose first, the members of the second team can beat them (because they know the exact defence value and attack value of the first team).
instruction
0
93,853
19
187,706
Tags: implementation Correct Solution: ``` p1 = list(map(int, input().split())) p2 = list(map(int, input().split())) p3 = list(map(int, input().split())) p4 = list(map(int, input().split())) t1 = [(p1[0],p2[1]), (p2[0],p1[1])] score = [0,0] t2 = [(p3[0],p4[1]), (p4[0],p3[1])] t11 = t1[0] t12 = t1[1] t21 = t2[0] t22 = t2[1] # if any team of t1 wins both game, then t1 wins # if any both team loses to any of t2, t2 wins if t11[0] > t21[1] and t11[0] > t22[1] and t11[1] > t21[0] and t11[1] >t22[0]: print("Team 1") elif t12[0] > t21[1] and t12[0] > t22[1] and t12[1] > t21[0] and t12[1] >t22[0]: print("Team 1") elif ((t11[0] < t21[1] and t11[1] < t21[0] ) or ( t11[0] < t22[1] and t11[1] < t22[0])) and ((t12[0] < t21[1] and t12[1] < t21[0] ) or ( t12[0] < t22[1] and t12[1] < t22[0])): print("Team 2") else: print("Draw") ```
output
1
93,853
19
187,707
Provide tags and a correct Python 3 solution for this coding contest problem. Kicker (table football) is a board game based on football, in which players control the footballers' figures mounted on rods by using bars to get the ball into the opponent's goal. When playing two on two, one player of each team controls the goalkeeper and the full-backs (plays defence), the other player controls the half-backs and forwards (plays attack). Two teams of company Q decided to battle each other. Let's enumerate players from both teams by integers from 1 to 4. The first and second player play in the first team, the third and the fourth one play in the second team. For each of the four players we know their game skills in defence and attack. The defence skill of the i-th player is ai, the attack skill is bi. Before the game, the teams determine how they will play. First the players of the first team decide who will play in the attack, and who will play in the defence. Then the second team players do the same, based on the choice of their opponents. We will define a team's defence as the defence skill of player of the team who plays defence. Similarly, a team's attack is the attack skill of the player of the team who plays attack. We assume that one team is guaranteed to beat the other one, if its defence is strictly greater than the opponent's attack and its attack is strictly greater than the opponent's defence. The teams of company Q know each other's strengths and therefore arrange their teams optimally. Identify the team that is guaranteed to win (if both teams act optimally) or tell that there is no such team. Input The input contain the players' description in four lines. The i-th line contains two space-separated integers ai and bi (1 ≀ ai, bi ≀ 100) β€” the defence and the attack skill of the i-th player, correspondingly. Output If the first team can win, print phrase "Team 1" (without the quotes), if the second team can win, print phrase "Team 2" (without the quotes). If no of the teams can definitely win, print "Draw" (without the quotes). Examples Input 1 100 100 1 99 99 99 99 Output Team 1 Input 1 1 2 2 3 3 2 2 Output Team 2 Input 3 3 2 2 1 1 2 2 Output Draw Note Let consider the first test sample. The first team can definitely win if it will choose the following arrangement: the first player plays attack, the second player plays defence. Consider the second sample. The order of the choosing roles for players makes sense in this sample. As the members of the first team choose first, the members of the second team can beat them (because they know the exact defence value and attack value of the first team).
instruction
0
93,854
19
187,708
Tags: implementation Correct Solution: ``` def f(): a, b = map(int, input().split()) A, B = map(int, input().split()) return ((a, B), (A, b)) def g(u, v): return u[0] > v[1] and u[1] > v[0] x, y = f(), f() if any(all(g(j, i) for i in y) for j in x): print('Team 1') elif all(any(g(i, j) for i in y) for j in x): print('Team 2') else: print('Draw') ```
output
1
93,854
19
187,709
Provide tags and a correct Python 3 solution for this coding contest problem. Kicker (table football) is a board game based on football, in which players control the footballers' figures mounted on rods by using bars to get the ball into the opponent's goal. When playing two on two, one player of each team controls the goalkeeper and the full-backs (plays defence), the other player controls the half-backs and forwards (plays attack). Two teams of company Q decided to battle each other. Let's enumerate players from both teams by integers from 1 to 4. The first and second player play in the first team, the third and the fourth one play in the second team. For each of the four players we know their game skills in defence and attack. The defence skill of the i-th player is ai, the attack skill is bi. Before the game, the teams determine how they will play. First the players of the first team decide who will play in the attack, and who will play in the defence. Then the second team players do the same, based on the choice of their opponents. We will define a team's defence as the defence skill of player of the team who plays defence. Similarly, a team's attack is the attack skill of the player of the team who plays attack. We assume that one team is guaranteed to beat the other one, if its defence is strictly greater than the opponent's attack and its attack is strictly greater than the opponent's defence. The teams of company Q know each other's strengths and therefore arrange their teams optimally. Identify the team that is guaranteed to win (if both teams act optimally) or tell that there is no such team. Input The input contain the players' description in four lines. The i-th line contains two space-separated integers ai and bi (1 ≀ ai, bi ≀ 100) β€” the defence and the attack skill of the i-th player, correspondingly. Output If the first team can win, print phrase "Team 1" (without the quotes), if the second team can win, print phrase "Team 2" (without the quotes). If no of the teams can definitely win, print "Draw" (without the quotes). Examples Input 1 100 100 1 99 99 99 99 Output Team 1 Input 1 1 2 2 3 3 2 2 Output Team 2 Input 3 3 2 2 1 1 2 2 Output Draw Note Let consider the first test sample. The first team can definitely win if it will choose the following arrangement: the first player plays attack, the second player plays defence. Consider the second sample. The order of the choosing roles for players makes sense in this sample. As the members of the first team choose first, the members of the second team can beat them (because they know the exact defence value and attack value of the first team).
instruction
0
93,855
19
187,710
Tags: implementation Correct Solution: ``` def f(): a, b = map(int, input().split()) A, B = map(int, input().split()) return ((a, B), (A, b)) def g(u, v): return u[0] > v[1] and u[1] > v[0] x, y = f(), f() if any(all(g(j, i) for i in y) for j in x): print('Team 1') elif all(any(g(i, j) for i in y) for j in x): print('Team 2') else: print('Draw') # Made By Mostafa_Khaled ```
output
1
93,855
19
187,711
Provide tags and a correct Python 3 solution for this coding contest problem. Kicker (table football) is a board game based on football, in which players control the footballers' figures mounted on rods by using bars to get the ball into the opponent's goal. When playing two on two, one player of each team controls the goalkeeper and the full-backs (plays defence), the other player controls the half-backs and forwards (plays attack). Two teams of company Q decided to battle each other. Let's enumerate players from both teams by integers from 1 to 4. The first and second player play in the first team, the third and the fourth one play in the second team. For each of the four players we know their game skills in defence and attack. The defence skill of the i-th player is ai, the attack skill is bi. Before the game, the teams determine how they will play. First the players of the first team decide who will play in the attack, and who will play in the defence. Then the second team players do the same, based on the choice of their opponents. We will define a team's defence as the defence skill of player of the team who plays defence. Similarly, a team's attack is the attack skill of the player of the team who plays attack. We assume that one team is guaranteed to beat the other one, if its defence is strictly greater than the opponent's attack and its attack is strictly greater than the opponent's defence. The teams of company Q know each other's strengths and therefore arrange their teams optimally. Identify the team that is guaranteed to win (if both teams act optimally) or tell that there is no such team. Input The input contain the players' description in four lines. The i-th line contains two space-separated integers ai and bi (1 ≀ ai, bi ≀ 100) β€” the defence and the attack skill of the i-th player, correspondingly. Output If the first team can win, print phrase "Team 1" (without the quotes), if the second team can win, print phrase "Team 2" (without the quotes). If no of the teams can definitely win, print "Draw" (without the quotes). Examples Input 1 100 100 1 99 99 99 99 Output Team 1 Input 1 1 2 2 3 3 2 2 Output Team 2 Input 3 3 2 2 1 1 2 2 Output Draw Note Let consider the first test sample. The first team can definitely win if it will choose the following arrangement: the first player plays attack, the second player plays defence. Consider the second sample. The order of the choosing roles for players makes sense in this sample. As the members of the first team choose first, the members of the second team can beat them (because they know the exact defence value and attack value of the first team).
instruction
0
93,856
19
187,712
Tags: implementation Correct Solution: ``` team1, team2 = (lambda t : [[list(map(int, input().split())) for x in range(2)] for y in range(2)])('input') if (lambda t1, t2 : any(all(t1[x][0] > t2[y][1] and t1[1 - x][1] > t2[1 - y][0] for y in range(2)) for x in range(2)))(team1, team2): print('Team 1') elif (lambda t1, t2 : all(any(t2[y][0] > t1[x][1] and t2[1 - y][1] > t1[1 - x][0] for y in range(2)) for x in range(2)))(team1, team2): print('Team 2') else: print('Draw') ```
output
1
93,856
19
187,713
Provide tags and a correct Python 3 solution for this coding contest problem. Kicker (table football) is a board game based on football, in which players control the footballers' figures mounted on rods by using bars to get the ball into the opponent's goal. When playing two on two, one player of each team controls the goalkeeper and the full-backs (plays defence), the other player controls the half-backs and forwards (plays attack). Two teams of company Q decided to battle each other. Let's enumerate players from both teams by integers from 1 to 4. The first and second player play in the first team, the third and the fourth one play in the second team. For each of the four players we know their game skills in defence and attack. The defence skill of the i-th player is ai, the attack skill is bi. Before the game, the teams determine how they will play. First the players of the first team decide who will play in the attack, and who will play in the defence. Then the second team players do the same, based on the choice of their opponents. We will define a team's defence as the defence skill of player of the team who plays defence. Similarly, a team's attack is the attack skill of the player of the team who plays attack. We assume that one team is guaranteed to beat the other one, if its defence is strictly greater than the opponent's attack and its attack is strictly greater than the opponent's defence. The teams of company Q know each other's strengths and therefore arrange their teams optimally. Identify the team that is guaranteed to win (if both teams act optimally) or tell that there is no such team. Input The input contain the players' description in four lines. The i-th line contains two space-separated integers ai and bi (1 ≀ ai, bi ≀ 100) β€” the defence and the attack skill of the i-th player, correspondingly. Output If the first team can win, print phrase "Team 1" (without the quotes), if the second team can win, print phrase "Team 2" (without the quotes). If no of the teams can definitely win, print "Draw" (without the quotes). Examples Input 1 100 100 1 99 99 99 99 Output Team 1 Input 1 1 2 2 3 3 2 2 Output Team 2 Input 3 3 2 2 1 1 2 2 Output Draw Note Let consider the first test sample. The first team can definitely win if it will choose the following arrangement: the first player plays attack, the second player plays defence. Consider the second sample. The order of the choosing roles for players makes sense in this sample. As the members of the first team choose first, the members of the second team can beat them (because they know the exact defence value and attack value of the first team).
instruction
0
93,857
19
187,714
Tags: implementation Correct Solution: ``` def check(a, b, c, d): if a > d and b > c: return 1 return 0 a = [0 for i in range(4)] b = [0 for i in range(4)] for i in range(4): a[i], b[i] = map(int, input().split()) if check(a[0], b[1], a[2], b[3]) and check(a[0], b[1], a[3], b[2]): print('Team 1') elif check(a[1], b[0], a[2], b[3]) and check(a[1], b[0], a[3], b[2]): print('Team 1') elif (check(a[2], b[3], a[0], b[1]) or check(a[3], b[2], a[0], b[1])) and (check(a[3], b[2], a[1], b[0]) or check(a[2], b[3], a[1], b[0])): print('Team 2') else: print('Draw') ```
output
1
93,857
19
187,715
Provide tags and a correct Python 3 solution for this coding contest problem. Kicker (table football) is a board game based on football, in which players control the footballers' figures mounted on rods by using bars to get the ball into the opponent's goal. When playing two on two, one player of each team controls the goalkeeper and the full-backs (plays defence), the other player controls the half-backs and forwards (plays attack). Two teams of company Q decided to battle each other. Let's enumerate players from both teams by integers from 1 to 4. The first and second player play in the first team, the third and the fourth one play in the second team. For each of the four players we know their game skills in defence and attack. The defence skill of the i-th player is ai, the attack skill is bi. Before the game, the teams determine how they will play. First the players of the first team decide who will play in the attack, and who will play in the defence. Then the second team players do the same, based on the choice of their opponents. We will define a team's defence as the defence skill of player of the team who plays defence. Similarly, a team's attack is the attack skill of the player of the team who plays attack. We assume that one team is guaranteed to beat the other one, if its defence is strictly greater than the opponent's attack and its attack is strictly greater than the opponent's defence. The teams of company Q know each other's strengths and therefore arrange their teams optimally. Identify the team that is guaranteed to win (if both teams act optimally) or tell that there is no such team. Input The input contain the players' description in four lines. The i-th line contains two space-separated integers ai and bi (1 ≀ ai, bi ≀ 100) β€” the defence and the attack skill of the i-th player, correspondingly. Output If the first team can win, print phrase "Team 1" (without the quotes), if the second team can win, print phrase "Team 2" (without the quotes). If no of the teams can definitely win, print "Draw" (without the quotes). Examples Input 1 100 100 1 99 99 99 99 Output Team 1 Input 1 1 2 2 3 3 2 2 Output Team 2 Input 3 3 2 2 1 1 2 2 Output Draw Note Let consider the first test sample. The first team can definitely win if it will choose the following arrangement: the first player plays attack, the second player plays defence. Consider the second sample. The order of the choosing roles for players makes sense in this sample. As the members of the first team choose first, the members of the second team can beat them (because they know the exact defence value and attack value of the first team).
instruction
0
93,858
19
187,716
Tags: implementation Correct Solution: ``` a = tuple(map(int, input().split())) b = tuple(map(int, input().split())) c = tuple(map(int, input().split())) d = tuple(map(int, input().split())) def check(el1, el2): if el1[0][0] > el2[1][1] and el1[1][1] > el2[0][0]: return 1 if el2[0][0] > el1[1][1] and el2[1][1] > el1[0][0]: return 2 return 0 def check2(el): ans = 5 cd = [(c, d), (d, c)] for el2 in cd: if check(el, el2) == 2: return 2 ans = min(ans, check(el, el2)) return ans def main(): ans = 5 aw = [(a, b), (b, a)] for el in aw: if check2(el) == 1: return print('Team 1') ans = min(ans, check2(el)) if ans == 0: print("Draw") else: print("Team 2") main() ```
output
1
93,858
19
187,717
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Kicker (table football) is a board game based on football, in which players control the footballers' figures mounted on rods by using bars to get the ball into the opponent's goal. When playing two on two, one player of each team controls the goalkeeper and the full-backs (plays defence), the other player controls the half-backs and forwards (plays attack). Two teams of company Q decided to battle each other. Let's enumerate players from both teams by integers from 1 to 4. The first and second player play in the first team, the third and the fourth one play in the second team. For each of the four players we know their game skills in defence and attack. The defence skill of the i-th player is ai, the attack skill is bi. Before the game, the teams determine how they will play. First the players of the first team decide who will play in the attack, and who will play in the defence. Then the second team players do the same, based on the choice of their opponents. We will define a team's defence as the defence skill of player of the team who plays defence. Similarly, a team's attack is the attack skill of the player of the team who plays attack. We assume that one team is guaranteed to beat the other one, if its defence is strictly greater than the opponent's attack and its attack is strictly greater than the opponent's defence. The teams of company Q know each other's strengths and therefore arrange their teams optimally. Identify the team that is guaranteed to win (if both teams act optimally) or tell that there is no such team. Input The input contain the players' description in four lines. The i-th line contains two space-separated integers ai and bi (1 ≀ ai, bi ≀ 100) β€” the defence and the attack skill of the i-th player, correspondingly. Output If the first team can win, print phrase "Team 1" (without the quotes), if the second team can win, print phrase "Team 2" (without the quotes). If no of the teams can definitely win, print "Draw" (without the quotes). Examples Input 1 100 100 1 99 99 99 99 Output Team 1 Input 1 1 2 2 3 3 2 2 Output Team 2 Input 3 3 2 2 1 1 2 2 Output Draw Note Let consider the first test sample. The first team can definitely win if it will choose the following arrangement: the first player plays attack, the second player plays defence. Consider the second sample. The order of the choosing roles for players makes sense in this sample. As the members of the first team choose first, the members of the second team can beat them (because they know the exact defence value and attack value of the first team). Submitted Solution: ``` def get_tuple(): a, A = map(int, input().split()) b, B = map(int, input().split()) return (a,B), (b,A) def larger(a1, a2): return a1[0] > a2[1] and a1[1] > a2[0] def smaller(a1, a2): return a1[0] < a2[1] and a1[1] < a2[0] t11, t12 = get_tuple() t21, t22 = get_tuple() if larger(t11,t21) and larger(t11, t22): print("Team 1") elif larger(t12, t21) and larger(t12, t22): print("Team 1") elif (smaller(t11,t21) or smaller(t11, t22)) and (smaller(t12, t21) or smaller(t12, t22)): print("Team 2") else: print("Draw") ```
instruction
0
93,859
19
187,718
Yes
output
1
93,859
19
187,719
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Kicker (table football) is a board game based on football, in which players control the footballers' figures mounted on rods by using bars to get the ball into the opponent's goal. When playing two on two, one player of each team controls the goalkeeper and the full-backs (plays defence), the other player controls the half-backs and forwards (plays attack). Two teams of company Q decided to battle each other. Let's enumerate players from both teams by integers from 1 to 4. The first and second player play in the first team, the third and the fourth one play in the second team. For each of the four players we know their game skills in defence and attack. The defence skill of the i-th player is ai, the attack skill is bi. Before the game, the teams determine how they will play. First the players of the first team decide who will play in the attack, and who will play in the defence. Then the second team players do the same, based on the choice of their opponents. We will define a team's defence as the defence skill of player of the team who plays defence. Similarly, a team's attack is the attack skill of the player of the team who plays attack. We assume that one team is guaranteed to beat the other one, if its defence is strictly greater than the opponent's attack and its attack is strictly greater than the opponent's defence. The teams of company Q know each other's strengths and therefore arrange their teams optimally. Identify the team that is guaranteed to win (if both teams act optimally) or tell that there is no such team. Input The input contain the players' description in four lines. The i-th line contains two space-separated integers ai and bi (1 ≀ ai, bi ≀ 100) β€” the defence and the attack skill of the i-th player, correspondingly. Output If the first team can win, print phrase "Team 1" (without the quotes), if the second team can win, print phrase "Team 2" (without the quotes). If no of the teams can definitely win, print "Draw" (without the quotes). Examples Input 1 100 100 1 99 99 99 99 Output Team 1 Input 1 1 2 2 3 3 2 2 Output Team 2 Input 3 3 2 2 1 1 2 2 Output Draw Note Let consider the first test sample. The first team can definitely win if it will choose the following arrangement: the first player plays attack, the second player plays defence. Consider the second sample. The order of the choosing roles for players makes sense in this sample. As the members of the first team choose first, the members of the second team can beat them (because they know the exact defence value and attack value of the first team). Submitted Solution: ``` x = [tuple(int(i) for i in input().split()) for j in range(4)] if x[0][0] + x[1][1] > x[0][1] + x[1][0]: t1atk = x[1][1] t1def = x[0][0] else: t1atk = x[0][1] t1def = x[1][0] def f(): if t1atk > t2def and t1def > t2atk: return 0 elif t1atk < t2def and t1def < t2atk: return 2 else: return 1 t2def = x[2][0] t2atk = x[3][1] a = f() t2def = x[3][0] t2atk = x[2][1] b = f() if a > b: t2def = x[2][0] t2atk = x[3][1] else: t2def = x[3][0] t2atk = x[2][1] if t1atk > t2def and t1def > t2atk: print("Team 1") elif t1atk < t2def and t1def < t2atk: print("Team 2") else: print("Draw") ```
instruction
0
93,860
19
187,720
Yes
output
1
93,860
19
187,721
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Kicker (table football) is a board game based on football, in which players control the footballers' figures mounted on rods by using bars to get the ball into the opponent's goal. When playing two on two, one player of each team controls the goalkeeper and the full-backs (plays defence), the other player controls the half-backs and forwards (plays attack). Two teams of company Q decided to battle each other. Let's enumerate players from both teams by integers from 1 to 4. The first and second player play in the first team, the third and the fourth one play in the second team. For each of the four players we know their game skills in defence and attack. The defence skill of the i-th player is ai, the attack skill is bi. Before the game, the teams determine how they will play. First the players of the first team decide who will play in the attack, and who will play in the defence. Then the second team players do the same, based on the choice of their opponents. We will define a team's defence as the defence skill of player of the team who plays defence. Similarly, a team's attack is the attack skill of the player of the team who plays attack. We assume that one team is guaranteed to beat the other one, if its defence is strictly greater than the opponent's attack and its attack is strictly greater than the opponent's defence. The teams of company Q know each other's strengths and therefore arrange their teams optimally. Identify the team that is guaranteed to win (if both teams act optimally) or tell that there is no such team. Input The input contain the players' description in four lines. The i-th line contains two space-separated integers ai and bi (1 ≀ ai, bi ≀ 100) β€” the defence and the attack skill of the i-th player, correspondingly. Output If the first team can win, print phrase "Team 1" (without the quotes), if the second team can win, print phrase "Team 2" (without the quotes). If no of the teams can definitely win, print "Draw" (without the quotes). Examples Input 1 100 100 1 99 99 99 99 Output Team 1 Input 1 1 2 2 3 3 2 2 Output Team 2 Input 3 3 2 2 1 1 2 2 Output Draw Note Let consider the first test sample. The first team can definitely win if it will choose the following arrangement: the first player plays attack, the second player plays defence. Consider the second sample. The order of the choosing roles for players makes sense in this sample. As the members of the first team choose first, the members of the second team can beat them (because they know the exact defence value and attack value of the first team). Submitted Solution: ``` def play(t1, t2): r = 0 if t1[0] > t2[1] and t1[1] > t2[0]: r = 1 elif t1[0] < t2[1] and t1[1] < t2[0]: r = -1 else: r = 0 #print("play:", t1, t2, r) return r p = [] m = [] res = [] for _ in range(4): a, b = map(int, input().split(" ")) p.append((a, b)) m.append((p[0][0], p[1][1])) m.append((p[1][0], p[0][1])) m.append((p[2][0], p[3][1])) m.append((p[3][0], p[2][1])) res.append((play(m[0], m[2]), play(m[0], m[3]))) res.append((play(m[1], m[2]), play(m[1], m[3]))) #print(res) mm = max([max(i) for i in res]) res = [i for i in res if max(i) == mm] res = [min(i) for i in res] #print(res) #rr = min(res) + 1 if 1 in res: rr = 2 else: rr = max(res) + 1 ss = ["Team 2", "Draw", "Team 1"] print(ss[rr]) ```
instruction
0
93,861
19
187,722
Yes
output
1
93,861
19
187,723
Evaluate the correctness of the submitted Python 3 solution to the coding contest problem. Provide a "Yes" or "No" response. Kicker (table football) is a board game based on football, in which players control the footballers' figures mounted on rods by using bars to get the ball into the opponent's goal. When playing two on two, one player of each team controls the goalkeeper and the full-backs (plays defence), the other player controls the half-backs and forwards (plays attack). Two teams of company Q decided to battle each other. Let's enumerate players from both teams by integers from 1 to 4. The first and second player play in the first team, the third and the fourth one play in the second team. For each of the four players we know their game skills in defence and attack. The defence skill of the i-th player is ai, the attack skill is bi. Before the game, the teams determine how they will play. First the players of the first team decide who will play in the attack, and who will play in the defence. Then the second team players do the same, based on the choice of their opponents. We will define a team's defence as the defence skill of player of the team who plays defence. Similarly, a team's attack is the attack skill of the player of the team who plays attack. We assume that one team is guaranteed to beat the other one, if its defence is strictly greater than the opponent's attack and its attack is strictly greater than the opponent's defence. The teams of company Q know each other's strengths and therefore arrange their teams optimally. Identify the team that is guaranteed to win (if both teams act optimally) or tell that there is no such team. Input The input contain the players' description in four lines. The i-th line contains two space-separated integers ai and bi (1 ≀ ai, bi ≀ 100) β€” the defence and the attack skill of the i-th player, correspondingly. Output If the first team can win, print phrase "Team 1" (without the quotes), if the second team can win, print phrase "Team 2" (without the quotes). If no of the teams can definitely win, print "Draw" (without the quotes). Examples Input 1 100 100 1 99 99 99 99 Output Team 1 Input 1 1 2 2 3 3 2 2 Output Team 2 Input 3 3 2 2 1 1 2 2 Output Draw Note Let consider the first test sample. The first team can definitely win if it will choose the following arrangement: the first player plays attack, the second player plays defence. Consider the second sample. The order of the choosing roles for players makes sense in this sample. As the members of the first team choose first, the members of the second team can beat them (because they know the exact defence value and attack value of the first team). Submitted Solution: ``` A = [[int(j) for j in input().split() ] for i in range(4)] check1 = A[0][0] > A[2][1] and A[1][1] > A[3][0] and A[0][0] > A[3][1] and A[1][1] > A[2][0] check2 = A[1][0] > A[2][1] and A[0][1] > A[3][0] and A[1][0] > A[3][1] and A[0][1] > A[2][0] check3 = (A[2][0] > A[0][1] and A[3][1] > A[1][0]) or (A[3][0] > A[0][1] and A[2][1] > A[1][0]) check4 = (A[2][0] > A[1][1] and A[3][1] > A[0][0]) or (A[3][0] > A[1][1] and A[2][1] > A[0][0]) if check1 or check2: print("Team 1") elif check3 and check4: print("Team 2") else: print("Draw") ```
instruction
0
93,862
19
187,724
Yes
output
1
93,862
19
187,725