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According to Roger Bates, a hardware designer under English, the term also came about because the cursor on the screen was for some unknown reason referred to as "CAT" and was seen by the team as if it would be chasing the new desktop device.
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The plural for the small rodent is always "mice" in modern usage. The plural for a computer mouse is either "mice" or "mouses" according to most dictionaries, with "mice" being more common. The first recorded plural usage is "mice"; the online Oxford Dictionaries cites a 1984 use, and earlier uses include J. C. R. Lick...
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The trackball, a related pointing device, was invented in 1946 by Ralph Benjamin as part of a post-World War II-era fire-control radar plotting system called the Comprehensive Display System . Benjamin was then working for the British Royal Navy Scientific Service. Benjamin's project used analog computers to calculate ...
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The device was patented in 1947, but only a prototype using a metal ball rolling on two rubber-coated wheels was ever built, and the device was kept as a military secret.
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Another early trackball was built by Kenyon Taylor, a British electrical engineer working in collaboration with Tom Cranston and Fred Longstaff. Taylor was part of the original Ferranti Canada, working on the Royal Canadian Navy's DATAR system in 1952.
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DATAR was similar in concept to Benjamin's display. The trackball used four disks to pick up motion, two each for the X and Y directions. Several rollers provided mechanical support. When the ball was rolled, the pickup discs spun and contacts on their outer rim made periodic contact with wires, producing pulses of out...
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Douglas Engelbart of the Stanford Research Institute has been credited in published books by Thierry Bardini, Paul Ceruzzi, Howard Rheingold, and several others as the inventor of the computer mouse. Engelbart was also recognized as such in various obituary titles after his death in July 2013.
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By 1963, Engelbart had already established a research lab at SRI, the Augmentation Research Center , to pursue his objective of developing both hardware and software computer technology to "augment" human intelligence. That November, while attending a conference on computer graphics in Reno, Nevada, Engelbart began to ...
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In 1964, Bill English joined ARC, where he helped Engelbart build the first mouse prototype. They christened the device the mouse as early models had a cord attached to the rear part of the device which looked like a tail, and in turn, resembled the common mouse. According to Roger Bates, a hardware designer in English...
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As noted above, this "mouse" was first mentioned in print in a July 1965 report, on which English was the lead author. On 9 December 1968, Engelbart publicly demonstrated the mouse at what would come to be known as The Mother of All Demos. Engelbart never received any royalties for it, as his employer SRI held the pate...
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Several other experimental pointing-devices developed for Engelbart's oN-Line System exploited different body movements – for example, head-mounted devices attached to the chin or nose – but ultimately the mouse won out because of its speed and convenience. The first mouse, a bulky device used two potentiometers perp...
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On 2 October 1968, three years after Engelbart's prototype but more than two months before his public demo, a mouse device named Rollkugelsteuerung was shown in a sales brochure by the German company AEG-Telefunken as an optional input device for the SIG 100 vector graphics terminal, part of the system around their pr...
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As noted above, the device was based on an earlier trackball-like device that was embedded into radar flight control desks. This trackball had been originally developed by a team led by Rainer Mallebrein  at Telefunken Konstanz for the German Bundesanstalt für Flugsicherung  . It was part of the corresponding workstat...
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The Xerox Alto was one of the first computers designed for individual use in 1973 and is regarded as the first modern computer to use a mouse. Alan Kay designed the 16-by-16 mouse cursor icon with its left edge vertical and right edge 45-degrees so it displays well on the bitmap.Inspired by PARC's Alto, the Lilith, a c...
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By 1982, the Xerox 8010 was probably the best-known computer with a mouse. The Sun-1 also came with a mouse, and the forthcoming Apple Lisa was rumored to use one, but the peripheral remained obscure; Jack Hawley of The Mouse House reported that one buyer for a large organization believed at first that his company sold...
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A mouse typically controls the motion of a pointer in two dimensions in a graphical user interface . The mouse turns movements of the hand backward and forward, left and right into equivalent electronic signals that in turn are used to move the pointer.
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The relative movements of the mouse on the surface are applied to the position of the pointer on the screen, which signals the point where actions of the user take place, so hand movements are replicated by the pointer. Clicking or pointing can select files, programs or actions from a list of names, or through small ...
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Different ways of operating the mouse cause specific things to happen in the GUI:
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The Concept of Gestural Interfaces Gestural interfaces have become an integral part of modern computing, allowing users to interact with their devices in a more intuitive and natural way. In addition to traditional pointing-and-clicking actions, users can now employ gestural inputs to issue commands or perform specific...
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Mouse Gestures in Action To illustrate the concept of gestural interfaces, let's consider a drawing program as an example. In this scenario, a user can employ a gesture to delete a shape on the canvas. By rapidly moving the mouse cursor in an "x" motion over the shape, the user can trigger the command to delete the sel...
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Challenges and Benefits of Gestural Interfaces While gestural interfaces offer a more immersive and interactive user experience, they also present challenges. One of the primary difficulties lies in the requirement of finer motor control from users. Gestures demand precise movements, which can be more challenging for i...
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However, despite these challenges, gestural interfaces have gained popularity due to their ability to simplify complex tasks and improve efficiency. Several gestural conventions have become widely adopted, making them more accessible to users. One such convention is the drag and drop gesture, which has become pervasive...
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The Drag and Drop Gesture The drag and drop gesture is a fundamental gestural convention that enables users to manipulate objects on the screen seamlessly. It involves a series of actions performed by the user:
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Pressing the mouse button while the cursor hovers over an interface object.
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Moving the cursor to a different location while holding the button down.
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Releasing the mouse button to complete the action.
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This gesture allows users to transfer or rearrange objects effortlessly. For instance, a user can drag and drop a picture representing a file onto an image of a trash can, indicating the intention to delete the file. This intuitive and visual approach to interaction has become synonymous with organizing digital content...
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Standard Semantic Gestures In addition to the drag and drop gesture, several other semantic gestures have emerged as standard conventions within the gestural interface paradigm. These gestures serve specific purposes and contribute to a more intuitive user experience. Some of the notable semantic gestures include:
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Crossing-based goal: This gesture involves crossing a specific boundary or threshold on the screen to trigger an action or complete a task. For example, swiping across the screen to unlock a device or confirm a selection.
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Menu traversal: Menu traversal gestures facilitate navigation through hierarchical menus or options. Users can perform gestures such as swiping or scrolling to explore different menu levels or activate specific commands.
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Pointing: Pointing gestures involve positioning the mouse cursor over an object or element to interact with it. This fundamental gesture enables users to select, click, or access contextual menus.
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Mouseover : Mouseover gestures occur when the cursor is positioned over an object without clicking. This action often triggers a visual change or displays additional information about the object, providing users with real-time feedback.
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These standard semantic gestures, along with the drag and drop convention, form the building blocks of gestural interfaces, allowing users to interact with digital content using intuitive and natural movements.
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At the end of 20th century, digitizer mice with magnifying glass was used with AutoCAD for the digitizations of blueprints.
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Other uses of the mouse's input occur commonly in special application domains. In interactive three-dimensional graphics, the mouse's motion often translates directly into changes in the virtual objects' or camera's orientation. For example, in the first-person shooter genre of games , players usually employ the mouse ...
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When mice have more than one button, the software may assign different functions to each button. Often, the primary button on the mouse will select items, and the secondary button will bring up a menu of alternative actions applicable to that item. For example, on platforms with more than one button, the Mozilla web ...
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The German company Telefunken published on their early ball mouse on 2 October 1968. Telefunken's mouse was sold as optional equipment for their computer systems. Bill English, builder of Engelbart's original mouse, created a ball mouse in 1972 while working for Xerox PARC.
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The ball mouse replaced the external wheels with a single ball that could rotate in any direction. It came as part of the hardware package of the Xerox Alto computer. Perpendicular chopper wheels housed inside the mouse's body chopped beams of light on the way to light sensors, thus detecting in their turn the motion o...
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The ball mouse has two freely rotating rollers. These are located 90 degrees apart. One roller detects the forward-backward motion of the mouse and the other the left-right motion. Opposite the two rollers is a third one that is spring-loaded to push the ball against the other two rollers. Each roller is on the same s...
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Simple logic circuits interpret the relative timing to indicate which direction the wheel is rotating. This incremental rotary encoder scheme is sometimes called quadrature encoding of the wheel rotation, as the two optical sensors produce signals that are in approximately quadrature phase. The mouse sends these signal...
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The ball is mostly steel, with a precision spherical rubber surface. The weight of the ball, given an appropriate working surface under the mouse, provides a reliable grip so the mouse's movement is transmitted accurately. Ball mice and wheel mice were manufactured for Xerox by Jack Hawley, doing business as The Mouse ...
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Modern computer mice took form at the École Polytechnique Fédérale de Lausanne under the inspiration of Professor Jean-Daniel Nicoud and at the hands of engineer and watchmaker André Guignard. This new design incorporated a single hard rubber mouseball and three buttons, and remained a common design until the mainstre...
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Another type of mechanical mouse, the "analog mouse" , uses potentiometers rather than encoder wheels, and is typically designed to be plug compatible with an analog joystick. The "Color Mouse", originally marketed by RadioShack for their Color Computer was the best-known example.
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Early optical mice relied entirely on one or more light-emitting diodes and an imaging array of photodiodes to detect movement relative to the underlying surface, eschewing the internal moving parts a mechanical mouse uses in addition to its optics. A laser mouse is an optical mouse that uses coherent light.
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The earliest optical mice detected movement on pre-printed mousepad surfaces, whereas the modern LED optical mouse works on most opaque diffuse surfaces; it is usually unable to detect movement on specular surfaces like polished stone. Laser diodes provide good resolution and precision, improving performance on opaque ...
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Often called "air mice" since they do not require a surface to operate, inertial mice use a tuning fork or other accelerometer to detect rotary movement for every axis supported. The most common models work using 2 degrees of rotational freedom and are insensitive to spatial translation. The user requires only small ...
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Usually cordless, they often have a switch to deactivate the movement circuitry between use, allowing the user freedom of movement without affecting the cursor position. A patent for an inertial mouse claims that such mice consume less power than optically based mice, and offer increased sensitivity, reduced weight and...
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A 3D mouse is a computer input device for viewport interaction with at least three degrees of freedom , e.g. in 3D computer graphics software for manipulating virtual objects, navigating in the viewport, defining camera paths, posing, and desktop motion capture. 3D mice can also be used as spatial controllers for video...
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The virtual motion is connected to the 3D mouse control handle via a transfer function. Position control means that the virtual position and orientation is proportional to the mouse handle's deflection whereas velocity control means that translation and rotation velocity of the controlled object is proportional to the ...
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Ware and Osborne performed an experiment investigating these metaphors whereby it was shown that there is no single best metaphor. For manipulation tasks, the object-in-hand metaphor was superior, whereas for navigation tasks the camera-in-hand metaphor was superior.
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Zhai used and the following three categories for device stiffness:
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Logitech 3D Mouse was the first ultrasonic mouse and is an example of an isotonic 3D mouse having six degrees of freedom . Isotonic devices have also been developed with less than 6DoF, e.g. the Inspector at Technical University of Denmark .
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Other examples of isotonic 3D mice are motion controllers, i.e. is a type of game controller that typically uses accelerometers to track motion. Motion tracking systems are also used for motion capture e.g. in the film industry, although that these tracking systems are not 3D mice in a strict sense, because motion capt...
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Early 3D mice for velocity control were almost ideally isometric, e.g. SpaceBall 1003, 2003, 3003, and a device developed at Deutsches Zentrum für Luft und Raumfahrt , cf. US patent US4589810A.
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At DLR an elastic 6DoF sensor was developed that was used in Logitech's SpaceMouse and in the products of 3DConnexion. SpaceBall 4000 FLX has a maximum deflection of approximately 3 mm at a maximum force of approximately 10N, that is, a stiffness of approximately 33 N/cm . SpaceMouse has a maximum deflection of 1.5 mm...
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3DConnexion's 3D mice have been commercially successful over decades. They are used in combination with the conventional mouse for CAD. The Space Mouse is used to orient the target object or change the viewpoint with the non-dominant hand, whereas the dominant hand operates the computer mouse for conventional CAD GUI o...
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With force feedback the device stiffness can dynamically be adapted to the task just performed by the user, e.g. performing positioning tasks with less stiffness than navigation tasks.
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In 2000, Logitech introduced a "tactile mouse" known as the "iFeel Mouse" developed by Immersion Corporation that contained a small actuator to enable the mouse to generate simulated physical sensations. Such a mouse can augment user-interfaces with haptic feedback, such as giving feedback when crossing a window bounda...
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Tablet digitizers are sometimes used with accessories called pucks, devices which rely on absolute positioning, but can be configured for sufficiently mouse-like relative tracking that they are sometimes marketed as mice.
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As the name suggests, this type of mouse is intended to provide optimum comfort and avoid injuries such as carpal tunnel syndrome, arthritis, and other repetitive strain injuries. It is designed to fit natural hand position and movements, to reduce discomfort.
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When holding a typical mouse, the ulna and radius bones on the arm are crossed. Some designs attempt to place the palm more vertically, so the bones take more natural parallel position.
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Increasing mouse height and angling the mouse topcase can improve wrist posture without negatively affecting performance. Some limit wrist movement, encouraging arm movement instead, that may be less precise but more optimal from the health point of view. A mouse may be angled from the thumb downward to the opposite si...
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Another solution is a pointing bar device. The so-called roller bar mouse is positioned snugly in front of the keyboard, thus allowing bi-manual accessibility.
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These mice are specifically designed for use in computer games. They typically employ a wider array of controls and buttons and have designs that differ radically from traditional mice. They may also have decorative monochrome or programmable RGB LED lighting. The additional buttons can often be used for changing the s...
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Palm Grip: the hand rests on the mouse, with extended fingers.
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Claw Grip: palm rests on the mouse, bent fingers.
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Finger-Tip Grip: bent fingers, palm does not touch the mouse.
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To transmit their input, typical cabled mice use a thin electrical cord terminating in a standard connector, such as RS-232C, PS/2, ADB, or USB. Cordless mice instead transmit data via infrared radiation or radio , although many such cordless interfaces are themselves connected through the aforementioned wired serial ...
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While the electrical interface and the format of the data transmitted by commonly available mice is currently standardized on USB, in the past it varied between different manufacturers. A bus mouse used a dedicated interface card for connection to an IBM PC or compatible computer.
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Mouse use in DOS applications became more common after the introduction of the Microsoft Mouse, largely because Microsoft provided an open standard for communication between applications and mouse driver software. Thus, any application written to use the Microsoft standard could use a mouse with a driver that implement...
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In the 1970s, the Xerox Alto mouse, and in the 1980s the Xerox optical mouse, used a quadrature-encoded X and Y interface. This two-bit encoding per dimension had the property that only one bit of the two would change at a time, like a Gray code or Johnson counter, so that the transitions would not be misinterpreted wh...
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The earliest mass-market mice, such as on the original Macintosh, Amiga, and Atari ST mice used a D-subminiature 9-pin connector to send the quadrature-encoded X and Y axis signals directly, plus one pin per mouse button. The mouse was a simple optomechanical device, and the decoding circuitry was all in the main compu...
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The DE-9 connectors were designed to be electrically compatible with the joysticks popular on numerous 8-bit systems, such as the Commodore 64 and the Atari 2600. Although the ports could be used for both purposes, the signals must be interpreted differently. As a result, plugging a mouse into a joystick port causes th...
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Because the IBM PC did not have a quadrature decoder built in, early PC mice used the RS-232C serial port to communicate encoded mouse movements, as well as provide power to the mouse's circuits. The Mouse Systems Corporation version used a five-byte protocol and supported three buttons. The Microsoft version used a t...
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In 1986 Apple first implemented the Apple Desktop Bus allowing the daisy chaining of up to 16 devices, including mice and other devices on the same bus with no configuration whatsoever. Featuring only a single data pin, the bus used a purely polled approach to device communications and survived as the standard on mains...
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With the arrival of the IBM PS/2 personal-computer series in 1987, IBM introduced the eponymous PS/2 port for mice and keyboards, which other manufacturers rapidly adopted. The most visible change was the use of a round 6-pin mini-DIN, in lieu of the former 5-pin MIDI style full sized DIN 41524 connector. In default mo...
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Here, XS and YS represent the sign bits of the movement vectors, XV and YV indicate an overflow in the respective vector component, and LB, MB and RB indicate the status of the left, middle and right mouse buttons . PS/2 mice also understand several commands for reset and self-test, switching between different operatin...
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A Microsoft IntelliMouse relies on an extension of the PS/2 protocol: the ImPS/2 or IMPS/2 protocol . It initially operates in standard PS/2 format, for backward compatibility. After the host sends a special command sequence, it switches to an extended format in which a fourth byte carries information about wheel movem...
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Mouse vendors also use other extended formats, often without providing public documentation. The Typhoon mouse uses 6-byte packets which can appear as a sequence of two standard 3-byte packets, such that an ordinary PS/2 driver can handle them. For 3D input, vendors have made many extensions both to the hardware and t...
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Almost all wired mice today use USB and the USB human interface device class for communication.
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Cordless or wireless mice transmit data via radio. Some mice connect to the computer through Bluetooth or Wi-Fi, while others use a receiver that plugs into the computer, for example through a USB port.
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Many mice that use a USB receiver have a storage compartment for it inside the mouse. Some "nano receivers" are designed to be small enough to remain plugged into a laptop during transport, while still being large enough to easily remove.
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MS-DOS and Windows 1.0 support connecting a mouse such as a Microsoft Mouse via multiple interfaces: BallPoint, Bus , Serial port or PS/2.
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Windows 98 added built-in support for USB Human Interface Device class , with native vertical scrolling support. Windows 2000 and Windows Me expanded this built-in support to 5-button mice.
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Windows XP Service Pack 2 introduced a Bluetooth stack, allowing Bluetooth mice to be used without any USB receivers. Windows Vista added native support for horizontal scrolling and standardized wheel movement granularity for finer scrolling.
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Windows 8 introduced BLE mouse/HID support.
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Some systems allow two or more mice to be used at once as input devices. Late-1980s era home computers such as the Amiga used this to allow computer games with two players interacting on the same computer . The same idea is sometimes used in collaborative software, e.g. to simulate a whiteboard that multiple users can ...
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Microsoft Windows, since Windows 98, has supported multiple simultaneous pointing devices. Because Windows only provides a single screen cursor, using more than one device at the same time requires cooperation of users or applications designed for multiple input devices.
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Multiple mice are often used in multi-user gaming in addition to specially designed devices that provide several input interfaces.
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Windows also has full support for multiple input/mouse configurations for multi-user environments.
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Starting with Windows XP, Microsoft introduced an SDK for developing applications that allow multiple input devices to be used at the same time with independent cursors and independent input points. However, it no longer appears to be available.
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The introduction of Windows Vista and Microsoft Surface introduced a new set of input APIs that were adopted into Windows 7, allowing for 50 points/cursors, all controlled by independent users. The new input points provide traditional mouse input; however, they were designed with other input technologies like touch an...
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As of 2009, Linux distributions and other operating systems that use X.Org, such as OpenSolaris and FreeBSD, support 255 cursors/input points through Multi-Pointer X. However, currently no window managers support Multi-Pointer X leaving it relegated to custom software usage.
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There have also been propositions of having a single operator use two mice simultaneously as a more sophisticated means of controlling various graphics and multimedia applications.
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Mouse buttons are microswitches which can be pressed to select or interact with an element of a graphical user interface, producing a distinctive clicking sound.
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Since around the late 1990s, the three-button scrollmouse has become the de facto standard. Users most commonly employ the second button to invoke a contextual menu in the computer's software user interface, which contains options specifically tailored to the interface element over which the mouse cursor currently sits...
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Nearly all mice now have an integrated input primarily intended for scrolling on top, usually a single-axis digital wheel or rocker switch which can also be depressed to act as a third button. Though less common, many mice instead have two-axis inputs such as a tiltable wheel, trackball, or touchpad. Those with a track...
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Mickeys per second is a unit of measurement for the speed and movement direction of a computer mouse, where direction is often expressed as "horizontal" versus "vertical" mickey count. However, speed can also refer to the ratio between how many pixels the cursor moves on the screen and how far the mouse moves on the mo...
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The computer industry often measures mouse sensitivity in terms of counts per inch , commonly expressed as dots per inch  – the number of steps the mouse will report when it moves one inch. In early mice, this specification was called pulses per inch . The mickey originally referred to one of these counts, or one resol...
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For simple software, when the mouse starts to move, the software will count the number of "counts" or "mickeys" received from the mouse and will move the cursor across the screen by that number of pixels . The cursor will move slowly on the screen, with good precision. When the movement of the mouse passes the value se...