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<Project Sdk="Microsoft.NET.Sdk">
  <Import Project="Lyra.Automation.csproj.props" Condition="Exists('Lyra.Automation.csproj.props')" />
  <Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" />
  <PropertyGroup>
    <TargetFramework>net8.0</TargetFramework>
    <OutputType>Library</OutputType>
    <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
    <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
    <Configurations>Debug;Release;Development</Configurations>
    <RootNamespace>Lyra.Automation</RootNamespace>
    <AssemblyName>Lyra.Automation</AssemblyName>
    <OutputPath>..\..\Binaries\DotNET\AutomationTool\AutomationScripts</OutputPath>
    <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
    <WarningsNotAsErrors>612,618</WarningsNotAsErrors>
    <DebugType>pdbonly</DebugType>
  </PropertyGroup>
  <ItemGroup>
    <ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj" />
    <ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\CrowdinLocalization\CrowdinLocalization.Automation.csproj" />
    <ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj" />
    <ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj" />
    <ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj" />
    <ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\SmartlingLocalization\SmartlingLocalization.Automation.csproj" />
    <ProjectReference Include="$(EngineDir)\Source\Programs\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All">
      <Private>false</Private>
    </ProjectReference>
    <ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj" PrivateAssets="All">
      <Private>false</Private>
    </ProjectReference>
    <ProjectReference Include="$(EngineDir)\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" />
  </ItemGroup>
</Project>