Alexhas2 commited on
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de0d85f
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1 Parent(s): d65b63c

Add files using upload-large-folder tool

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  1. LyraStarterGame/Build/Android/GradleFilter.txt +18 -0
  2. LyraStarterGame/Build/Android/project.properties +14 -0
  3. LyraStarterGame/Build/BatchFiles/RunLocalPackage.bat +4 -0
  4. LyraStarterGame/Build/BatchFiles/RunLocalPackage_EOS.bat +4 -0
  5. LyraStarterGame/Build/BatchFiles/RunLocalTests.bat +4 -0
  6. LyraStarterGame/Build/BatchFiles/RunLocalize.bat +13 -0
  7. LyraStarterGame/Build/Scripts/Automation/LyraTest.BootTest.cs +33 -0
  8. LyraStarterGame/Build/Scripts/Automation/LyraTest.ContentValidation.cs +351 -0
  9. LyraStarterGame/Build/Scripts/Automation/LyraTest.TestConfig.cs +40 -0
  10. LyraStarterGame/Build/Scripts/Automation/LyraTest.UpdateAuditCollections.cs +221 -0
  11. LyraStarterGame/Build/Scripts/Deployment/LyraDeployment.EpicGameStore.cs +235 -0
  12. LyraStarterGame/Build/Scripts/Lyra.Automation.csproj +32 -0
  13. LyraStarterGame/Build/Scripts/obj/Development/Lyra.Aut.14288AAB.Up2Date +0 -0
  14. LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.AssemblyInfo.cs +22 -0
  15. LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.AssemblyInfoInputs.cache +1 -0
  16. LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.GeneratedMSBuildEditorConfig.editorconfig +21 -0
  17. LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.assets.cache +0 -0
  18. LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.csproj.AssemblyReference.cache +0 -0
  19. LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.csproj.BuildWithSkipAnalyzers +0 -0
  20. LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.csproj.CoreCompileInputs.cache +1 -0
  21. LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.csproj.FileListAbsolute.txt +37 -0
  22. LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.dll +0 -0
  23. LyraStarterGame/Build/Scripts/obj/Lyra.Automation.csproj.nuget.dgspec.json +1980 -0
  24. LyraStarterGame/Build/Scripts/obj/Lyra.Automation.csproj.nuget.g.props +21 -0
  25. LyraStarterGame/Build/Scripts/obj/Lyra.Automation.csproj.nuget.g.targets +11 -0
  26. LyraStarterGame/Build/Scripts/obj/project.assets.json +0 -0
  27. LyraStarterGame/Build/Scripts/obj/project.nuget.cache +137 -0
  28. LyraStarterGame/Build/Windows/Application.ico +0 -0
  29. LyraStarterGame/Config/Android/AndroidEngine.ini +22 -0
  30. LyraStarterGame/Config/Android/AndroidGame.ini +22 -0
  31. LyraStarterGame/Config/Android/AndroidInput.ini +3 -0
  32. LyraStarterGame/Config/Android/AndroidScalability.ini +32 -0
  33. LyraStarterGame/Config/Custom/EOS/DefaultEngine.ini +73 -0
  34. LyraStarterGame/Config/Custom/EOS/DefaultGame.ini +3 -0
  35. LyraStarterGame/Config/Custom/Steam/DefaultEngine.ini +46 -0
  36. LyraStarterGame/Config/Custom/Steam/DefaultGame.ini +3 -0
  37. LyraStarterGame/Config/Custom/SteamEOS/DefaultEngine.ini +92 -0
  38. LyraStarterGame/Config/IOS/IOSEngine.ini +17 -0
  39. LyraStarterGame/Config/IOS/IOSGame.ini +22 -0
  40. LyraStarterGame/Config/IOS/IOSScalability.ini +32 -0
  41. LyraStarterGame/Config/Linux/LinuxEngine.ini +5 -0
  42. LyraStarterGame/Config/Linux/LinuxGame.ini +21 -0
  43. LyraStarterGame/Config/Localization/EngineOverrides_Compile.ini +30 -0
  44. LyraStarterGame/Config/Localization/EngineOverrides_Export.ini +32 -0
  45. LyraStarterGame/Config/Localization/EngineOverrides_ExportDialogueScript.ini +27 -0
  46. LyraStarterGame/Config/Localization/EngineOverrides_Gather.ini +48 -0
  47. LyraStarterGame/Config/Localization/EngineOverrides_GenerateReports.ini +27 -0
  48. LyraStarterGame/Config/Localization/EngineOverrides_Import.ini +30 -0
  49. LyraStarterGame/Config/Localization/EngineOverrides_ImportDialogue.ini +28 -0
  50. LyraStarterGame/Config/Localization/EngineOverrides_ImportDialogueScript.ini +27 -0
LyraStarterGame/Build/Android/GradleFilter.txt ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ R,"WARNING: The option 'android.enableD8' is deprecated and should not be used anymore.","WARNING: ",">> "
2
+ R,"WARNING: The specified Android SDK Build Tools version","WARNING: ",">> "
3
+ R,"Warning: Resigning with jarsigner.","Warning: ",">> "
4
+ R,"Unable to strip library","due to error",""
5
+ R,"To suppress this warning,"," warning,",","
6
+ S,"Transforming artifact "
7
+ R,"WARNING: The option setting 'android.enableR8=false' is deprecated","WARNING: ",">> "
8
+ R,"To suppress this warning,","WARNING: ",">> "
9
+ R,"WARNING: Failed to verify arm64-v8a\\libeasyanticheat_ig.so native library header.","WARNING: ",">> "
10
+ R,"WARNING: Debug Info Strip Guard range rule for class androidx.*. did not match any symbols.","WARNING: ",">> "
11
+ R,"WARNING: ProGuard re-trace tool might inaccurately de-obfuscate some / all crash traces due to the following configuration settings:","WARNING: ",">> "
12
+ R,"WARNING: DSL element 'useProguard' is obsolete","WARNING: ",">> "
13
+ R,"WARNING: Unable to find RequiresApi annotation. It's either unused (okay) or been deleted (not okay)","WARNING: ",">> "
14
+ R,"WARNING: The option setting 'android.useNewApkCreator=false' is experimental.","WARNING: ",">> "
15
+ R,"WARNING: Excluding all native methods from arm64-v8a","WARNING: ",">> "
16
+ R,"WARNING:The option setting 'android.useNewApkCreator=false' is deprecated.","WARNING:",">> "
17
+ R,"WARNING:The option setting 'android.bundle.enableUncompressedNativeLibs=false' is deprecated.","WARNING:",">> "
18
+ R,"WARNING:Using flatDir should be avoided because it doesn't support any meta-data formats.","WARNING:",">> "
LyraStarterGame/Build/Android/project.properties ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # This file is automatically generated by Android Tools.
2
+ # Do not modify this file -- YOUR CHANGES WILL BE ERASED!
3
+ #
4
+ # This file must be checked in Version Control Systems.
5
+ #
6
+ # To customize properties used by the Ant build system edit
7
+ # "ant.properties", and override values to adapt the script to your
8
+ # project structure.
9
+ #
10
+ # To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
11
+ proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
12
+
13
+ # Project target.
14
+ target=android-19
LyraStarterGame/Build/BatchFiles/RunLocalPackage.bat ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ pushd "%~dp0..\..\..\..\.."
2
+ call .\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -nop4 -project=./Samples/Games/Lyra/Lyra.uproject -cook -stage -archive -archivedirectory=./Samples/Games/Lyra/PackagedDev -package -compressed -pak -prereqs -targetplatform=Win64 -build -target=LyraGame -clientconfig=Development -utf8output -compile
3
+ pause
4
+
LyraStarterGame/Build/BatchFiles/RunLocalPackage_EOS.bat ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ pushd "%~dp0..\..\..\..\.."
2
+ call .\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -nop4 -project=./Samples/Games/Lyra/Lyra.uproject -cook -stage -archive -archivedirectory=./Samples/Games/Lyra/PackagedDevEOS -package -compressed -pak -prereqs -targetplatform=Win64 -build -target=LyraGameEOS -clientconfig=Development -utf8output -compile
3
+ pause
4
+
LyraStarterGame/Build/BatchFiles/RunLocalTests.bat ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ pushd "%~dp0..\..\..\..\.."
2
+ call .\Engine\Build\BatchFiles\RunUAT.bat BuildGraph -Script=Samples/Games/Lyra/Build/LyraTests.xml -Target="BuildAndTest Lyra" -UseLocalBuildStorage
3
+ pause
4
+
LyraStarterGame/Build/BatchFiles/RunLocalize.bat ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ pushd "%~dp0..\..\..\..\.."
2
+ REM Pick one of the localizers that you've configured.
3
+
4
+ REM =======================
5
+ REM CrowdIn
6
+ REM =======================
7
+ REM call .\Engine\Build\BatchFiles\RunUAT.bat Localize -p4 -UEProjectDirectory="Samples\Games\Lyra" -UEProjectName=Lyra -LocalizationBranch="Main" -LocalizationProjectNames=Game -LocalizationProvider=XLoc_Sample
8
+
9
+ REM =======================
10
+ REM LocX
11
+ REM =======================
12
+ REM call .\Engine\Build\BatchFiles\RunUAT.bat Localize -p4 -UEProjectDirectory="Samples\Games\Lyra" -UEProjectName=Lyra -LocalizationBranch="Main" -LocalizationProjectNames=Game -LocalizationProvider=Crowdin_Sample
13
+ pause
LyraStarterGame/Build/Scripts/Automation/LyraTest.BootTest.cs ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Copyright Epic Games, Inc.All Rights Reserved.
2
+
3
+ using System;
4
+ using System.Collections.Generic;
5
+ using System.Linq;
6
+ using System.Text;
7
+ using System.Threading.Tasks;
8
+ using EpicGame;
9
+ using Gauntlet;
10
+
11
+ namespace LyraTest
12
+ {
13
+ /// <summary>
14
+ /// Basic Boot Test
15
+ /// </summary>
16
+ public class BootTest : EpicGameTestNode<LyraTestConfig>
17
+ {
18
+ public BootTest(UnrealTestContext InContext) : base (InContext)
19
+ {
20
+ }
21
+
22
+ public override LyraTestConfig GetConfiguration()
23
+ {
24
+ LyraTestConfig Config = base.GetConfiguration();
25
+ Config.NoMCP = true;
26
+
27
+ UnrealTestRole Client = Config.RequireRole(UnrealTargetRole.Client);
28
+ Client.Controllers.Add("BootTest");
29
+
30
+ return Config;
31
+ }
32
+ }
33
+ }
LyraStarterGame/Build/Scripts/Automation/LyraTest.ContentValidation.cs ADDED
@@ -0,0 +1,351 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Copyright Epic Games, Inc.All Rights Reserved.
2
+
3
+ using System;
4
+ using System.Collections.Generic;
5
+ using System.IO;
6
+ using System.Linq;
7
+ using System.Text;
8
+ using System.Threading;
9
+ using System.Threading.Tasks;
10
+ using AutomationTool;
11
+ using EpicGame;
12
+ using EpicGames.Core;
13
+ using Microsoft.Extensions.Logging;
14
+
15
+ using static AutomationTool.CommandUtils;
16
+
17
+ namespace LyraTest
18
+ {
19
+ [Help("Commandlet for checking content to know if passes all the existing UEditorValidators.")]
20
+ [Help("Branch=<Name>", "Branch to use")]
21
+ [Help("CL=<value>", "Check file changes in the range LastCL,CL")]
22
+ [Help("p4shelved", "If specified, treat CL as a shelved file to check the contents")]
23
+ [Help("p4opened", "Check currently opened files instead of using CL ranged")]
24
+ [Help("MaxPackagesToLoad=<value>", "Maximum number of recent changes to check")]
25
+ [Help("LastGoodContentCLPath=<value>", "A directory location to store the 'last good' CL so we can determine CLs between runs.")]
26
+ [Help("SkipPrevCLFileExport", "Skip exporting the 'last good' CL.")]
27
+ public class LyraContentValidation : BuildCommand
28
+ {
29
+ public override void ExecuteBuild()
30
+ {
31
+ int ThisCLInt = 0;
32
+ int PrevCL = 0;
33
+ bool CheckOpenedFiles = ParseParam("opened");
34
+ bool CheckShelvedFiles = ParseParam("shelved");
35
+ string CommandletArgs = "";
36
+ bool RunCommandlet = false;
37
+ string PrevCLFilePath = "";
38
+ bool SkipPrevCLFileExport = ParseParam("SkipPrevCLFileExport");
39
+
40
+ //@TODO: Should derive these, otherwise it will break as soon as someone clones the projects
41
+ string GameProjectDirectory = "Samples/Games/Lyra";
42
+ string GameProject = "Lyra.uproject";
43
+
44
+ string ExtensionTypeListParam = ParseParamValue("ExtTypeList", ".uasset,.umap,.cpp,.c,.h,.inl,.ini,.uproject,.uplugin,.json");
45
+ List<string> ExtensionTypeList = new List<string>();
46
+ if (string.IsNullOrEmpty(ExtensionTypeListParam))
47
+ {
48
+ Logger.LogInformation("No extensions were passed in, defaulting to always run. Set -ExtTypeList to the extension typelist for triggering the commandlet");
49
+ RunCommandlet = true;
50
+ }
51
+ else
52
+ {
53
+ ExtensionTypeList = ExtensionTypeListParam.Split(',').ToList();
54
+ }
55
+
56
+ // if not checking open files, use CL ranges
57
+ if (CheckOpenedFiles)
58
+ {
59
+ // Quickly check if the CL has any files we're interested in. This is significantly faster than firing up the editor to do
60
+ // nothing
61
+ RunCommandlet = AreFileTypesModifiedInOpenChangelists(ExtensionTypeList);
62
+
63
+ // save anyone who forgot to run this without -p4
64
+ if (!P4Enabled)
65
+ {
66
+ throw new AutomationException("This script must be executed with -p4");
67
+ }
68
+ CommandletArgs = "-P4Opened -P4Client=" + P4Env.Client;
69
+ }
70
+ else
71
+ {
72
+ string ThisCL = ParseParamValue("CL");
73
+ if (string.IsNullOrEmpty(ThisCL))
74
+ {
75
+ throw new AutomationException("-CL=<num> or -opened must be specified.");
76
+ }
77
+
78
+ if (!int.TryParse(ThisCL, out ThisCLInt))
79
+ {
80
+ throw new AutomationException("-CL must be a number.");
81
+ }
82
+
83
+ if (CheckShelvedFiles)
84
+ {
85
+ // Quickly check if the CL has any files we're interested in. This is significantly faster than firing up the editor to do
86
+ // nothing
87
+ RunCommandlet = AreFileTypesModifiedInShelvedChangelist(ThisCL, ExtensionTypeList);
88
+ // filter is what's passed to p4 files. If shelved we'll use the syntax that pulls the shelved file list
89
+ CommandletArgs = String.Format("-P4Filter=@={0}", ThisCL);
90
+ }
91
+ else
92
+ {
93
+ string Branch = ParseParamValue("Branch");
94
+ if (string.IsNullOrEmpty(Branch))
95
+ {
96
+ throw new AutomationException("-Branch must be specified to check a CL range when -opened or -shelved are not present");
97
+ }
98
+
99
+ string LastGoodContentCLPath = ParseParamValue("LastGoodContentCLPath");
100
+ if (string.IsNullOrEmpty(LastGoodContentCLPath))
101
+ {
102
+ // Default to local storage for this file (Legacy behavior)
103
+ LastGoodContentCLPath = CombinePaths(CmdEnv.LocalRoot, "Engine", "Saved");
104
+ }
105
+
106
+ string PrevCLFileName = "PrevCL_" + Branch.Replace("/", "+") + ".txt";
107
+ PrevCLFilePath = CombinePaths(LastGoodContentCLPath, PrevCLFileName);
108
+ PrevCL = ReadPrevCLFile(PrevCLFilePath);
109
+
110
+ if (PrevCL <= 0)
111
+ {
112
+ Logger.LogInformation("Previous CL file didn't exist. Defaulting to none!");
113
+ RunCommandlet = true;
114
+ }
115
+ else if (PrevCL >= ThisCLInt)
116
+ {
117
+ Logger.LogInformation("Previous CL file shows a CL equal or newer than the current CL. This content was already checked. Skipping.");
118
+ RunCommandlet = false;
119
+ }
120
+ else
121
+ {
122
+ // +1 to the previous cl so it won't use content from the previous change
123
+ PrevCL++;
124
+ CommandletArgs = String.Format("-P4Filter={0}/{1}/...@{2},{3}", Branch, GameProjectDirectory, PrevCL, ThisCL);
125
+ Logger.LogInformation("Generated Filter: {CommandletArgs}", CommandletArgs);
126
+
127
+ RunCommandlet = WereFileTypesModifiedInChangelistRange(Branch, PrevCL, ThisCL, ExtensionTypeList);
128
+ }
129
+
130
+ if (!RunCommandlet)
131
+ {
132
+ Logger.LogInformation("No files in CL Range {PrevCL} -> {ThisCL} contained any files ending with extensions {ExtensionTypeListParam}, or they were already checked in a previous job, skipping commandlet run", PrevCL, ThisCL, ExtensionTypeListParam);
133
+ }
134
+ }
135
+ }
136
+
137
+ if (RunCommandlet)
138
+ {
139
+ string EditorExe = "UnrealEditor.exe";
140
+ EditorExe = AutomationTool.HostPlatform.Current.GetUnrealExePath(EditorExe);
141
+
142
+ string PerforceToken = P4.GetAuthenticationToken();
143
+
144
+ CommandletArgs += " -ini:Engine:[Core.System]:AssetLogShowsDiskPath=True -LogCmds=\"LogHttp Error\" ";
145
+
146
+ // Do we have a valid perforce token?
147
+ //if (!string.IsNullOrEmpty(PerforceToken))
148
+ {
149
+ CommandletArgs += String.Format(" -SCCProvider={0} -P4Port={1} -P4User={2} -P4Client={3} -P4Passwd={4}", "Perforce", P4Env.ServerAndPort, P4Env.User, P4Env.Client, PerforceToken);
150
+
151
+ // If skip export was specified (e.g. a preflight) don't export anything
152
+ }
153
+
154
+ string MaxPackagesToLoad = ParseParamValue("MaxPackagesToLoad", "2000");
155
+ CommandletArgs += String.Format(" -MaxPackagesToLoad={0}", MaxPackagesToLoad);
156
+ CommandUtils.RunCommandlet(new FileReference(CombinePaths(CmdEnv.LocalRoot, GameProjectDirectory, GameProject)), EditorExe, "ContentValidationCommandlet", CommandletArgs);
157
+ }
158
+
159
+ // Read the previous CL file one more time before writing to it, in case it changed while we were running
160
+ if (SkipPrevCLFileExport)
161
+ {
162
+ Logger.LogInformation("Not writing PrevCLFile as -SkipPrevCLFileExport was specified");
163
+ }
164
+ else
165
+ {
166
+ ExportPrevCL(PrevCL, ThisCLInt, PrevCLFilePath);
167
+ }
168
+ }
169
+
170
+ /// <summary>
171
+ /// Exports 'last good' CL information by reading the previous CL file before writing the current CL to it, in case it changed while we were running
172
+ /// </summary>
173
+ /// <param name="PrevCL"></param>
174
+ /// <param name="ThisCL"></param>
175
+ /// <param name="PrevCLFilePath"></param>
176
+ private void ExportPrevCL(int PrevCL, int ThisCL, string PrevCLFilePath)
177
+ {
178
+ if (ThisCL > 0)
179
+ {
180
+ if (PrevCL < ThisCL)
181
+ {
182
+ PrevCL = ReadPrevCLFile(PrevCLFilePath);
183
+ }
184
+
185
+ if (PrevCL < ThisCL)
186
+ {
187
+ Logger.LogInformation("Writing PrevCLFile {PrevCLFilePath}...", PrevCLFilePath);
188
+ WritePrevCLFile(PrevCLFilePath, ThisCL.ToString());
189
+ }
190
+ else
191
+ {
192
+ Logger.LogInformation("Not writing PrevCLFile {PrevCLFilePath}. The current CL was not newer", PrevCLFilePath);
193
+ }
194
+ }
195
+ else
196
+ {
197
+ Logger.LogInformation("Not writing PrevCLFile {PrevCLFilePath} as the current CL {ThisCL} was invalid", PrevCLFilePath, ThisCL);
198
+ }
199
+ }
200
+
201
+ private int ReadPrevCLFile(string PrevCLFilePath)
202
+ {
203
+ int RetVal = 0;
204
+ if (File.Exists(PrevCLFilePath))
205
+ {
206
+ string PrevCLString = "";
207
+ int RetryCount = 10;
208
+ bool bProceed = false;
209
+ do
210
+ {
211
+ try
212
+ {
213
+ PrevCLString = File.ReadAllText(PrevCLFilePath);
214
+ bProceed = true;
215
+ }
216
+ catch (Exception Ex)
217
+ {
218
+ if (RetryCount > 0)
219
+ {
220
+ Logger.LogInformation("Failed to read PrevCLFilePath {PrevCLFilePath}. Retrying in a few seconds. Ex:{Arg1}", PrevCLFilePath, Ex.Message);
221
+ RetryCount--;
222
+ Thread.Sleep(TimeSpan.FromSeconds(5));
223
+ }
224
+ else
225
+ {
226
+ Logger.LogError("Failed to read PrevCLFilePath {PrevCLFilePath}. All Retries exhausted, skipping. Ex:{Arg1}", PrevCLFilePath, Ex.Message);
227
+ bProceed = true;
228
+ }
229
+ }
230
+ } while (!bProceed);
231
+
232
+ if (int.TryParse(PrevCLString, out RetVal))
233
+ {
234
+ // Read the file successfully, and it was a number
235
+ }
236
+ else
237
+ {
238
+ Logger.LogWarning("{Text}", "Couldn't parse out the changelist number from the saved PrevCLFilePath file. " + PrevCLFilePath);
239
+ }
240
+ }
241
+
242
+ return RetVal;
243
+ }
244
+
245
+ private void WritePrevCLFile(string PrevCLFilePath, string ThisCL)
246
+ {
247
+ int RetryCount = 10;
248
+ bool bProceed = false;
249
+ do
250
+ {
251
+ try
252
+ {
253
+ Directory.CreateDirectory(Path.GetDirectoryName(PrevCLFilePath));
254
+ File.WriteAllText(PrevCLFilePath, ThisCL);
255
+ bProceed = true;
256
+ }
257
+ catch (Exception Ex)
258
+ {
259
+ if (RetryCount > 0)
260
+ {
261
+ Logger.LogInformation("Failed to write PrevCLFilePath {PrevCLFilePath}. Retrying in a few seconds. Ex:{Arg1}", PrevCLFilePath, Ex.Message);
262
+ RetryCount--;
263
+ Thread.Sleep(TimeSpan.FromSeconds(5));
264
+ }
265
+ else
266
+ {
267
+ Logger.LogError("Failed to write PrevCLFilePath {PrevCLFilePath}. All Retries exhausted, skipping. Ex:{Arg1}", PrevCLFilePath, Ex.Message);
268
+ bProceed = true;
269
+ }
270
+ }
271
+ } while (!bProceed);
272
+ }
273
+
274
+ /// <summary>
275
+ /// Returns true if files with extensions in the provided list were modified in the specified changelist range
276
+ /// </summary>
277
+ /// <param name="Branch"></param>
278
+ /// <param name="PrevCL"></param>
279
+ /// <param name="ThisCL"></param>
280
+ /// <param name="ExtensionTypeList"></param>
281
+ /// <returns></returns>
282
+ private bool WereFileTypesModifiedInChangelistRange(string Branch, int PrevCL, string ThisCL, List<string> ExtensionTypeList)
283
+ {
284
+ // we don't need to do any of this if there was no extensions typelist passed in
285
+ if (ExtensionTypeList.Count != 0)
286
+ {
287
+ // check all the changes in FN from PrevCL to now
288
+ List<P4Connection.ChangeRecord> ChangeRecords;
289
+ CommandUtils.P4.Changes(out ChangeRecords, string.Format("{0}/...@{1},{2}", Branch, PrevCL, ThisCL), false);
290
+ foreach (P4Connection.ChangeRecord Record in ChangeRecords)
291
+ {
292
+ P4Connection.DescribeRecord DescribeRecord;
293
+ CommandUtils.P4.DescribeChangelist(Record.CL, out DescribeRecord, false);
294
+ // check all the files in each cl record
295
+ foreach (P4Connection.DescribeRecord.DescribeFile File in DescribeRecord.Files)
296
+ {
297
+ // if any of them end in extensions in our typelist, we need to build
298
+ foreach (string Extension in ExtensionTypeList)
299
+ {
300
+ if (File.File.EndsWith(Extension))
301
+ {
302
+ return true;
303
+ }
304
+ }
305
+ }
306
+ }
307
+ }
308
+
309
+ return false;
310
+ }
311
+
312
+ /// <summary>
313
+ /// Returns true if files with extensions in the provided list are in the specified shelved changelist
314
+ /// </summary>
315
+ /// <param name="ShelvedChangelist"></param>
316
+ /// <param name="ExtensionTypeList"></param>
317
+ /// <returns></returns>
318
+ private bool AreFileTypesModifiedInShelvedChangelist(string ShelvedChangelist, List<string> ExtensionTypeList)
319
+ {
320
+ // we don't need to do any of this if there was no extensions typelist passed in
321
+ if (ExtensionTypeList.Count != 0)
322
+ {
323
+ // Get all files in this changelist
324
+ IEnumerable<string> FileList = CommandUtils.P4.Files("@=" + ShelvedChangelist);
325
+
326
+ return FileList.Any(F => ExtensionTypeList.Contains(Path.GetExtension(F), StringComparer.OrdinalIgnoreCase));
327
+ }
328
+
329
+ return false;
330
+ }
331
+
332
+ /// <summary>
333
+ /// Returns true if files with extensions in the provided list are open locally
334
+ /// </summary>
335
+ /// <param name="ExtensionTypeList"></param>
336
+ /// <returns></returns>
337
+ private bool AreFileTypesModifiedInOpenChangelists(List<string> ExtensionTypeList)
338
+ {
339
+ // we don't need to do any of this if there was no extensions typelist passed in
340
+ if (ExtensionTypeList.Count != 0)
341
+ {
342
+ // Get all files in this changelist
343
+ IEnumerable<string> FileList = CommandUtils.P4.Opened("");
344
+
345
+ return FileList.Any(F => ExtensionTypeList.Contains(Path.GetExtension(F), StringComparer.OrdinalIgnoreCase));
346
+ }
347
+
348
+ return false;
349
+ }
350
+ }
351
+ }
LyraStarterGame/Build/Scripts/Automation/LyraTest.TestConfig.cs ADDED
@@ -0,0 +1,40 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Copyright Epic Games, Inc.All Rights Reserved.
2
+
3
+ using System;
4
+ using System.Collections.Generic;
5
+ using System.Linq;
6
+ using System.Text;
7
+ using System.Threading.Tasks;
8
+ using EpicGame;
9
+ using Gauntlet;
10
+
11
+ namespace LyraTest
12
+ {
13
+ public class LyraTestConfig : EpicGameTestConfig
14
+ {
15
+ [AutoParam]
16
+ public int TargetNumOfCycledMatches = 2;
17
+
18
+ [AutoParam]
19
+ public bool WithPacketHandlerEncryption = false;
20
+
21
+ public override void ApplyToConfig(UnrealAppConfig AppConfig, UnrealSessionRole ConfigRole, IEnumerable<UnrealSessionRole> OtherRoles)
22
+ {
23
+ base.ApplyToConfig(AppConfig, ConfigRole, OtherRoles);
24
+
25
+ if (AppConfig.ProcessType.IsClient())
26
+ {
27
+ AppConfig.CommandLine += string.Format(" -TargetNumOfCycledMatches={0}", TargetNumOfCycledMatches);
28
+ }
29
+
30
+ if (WithPacketHandlerEncryption)
31
+ {
32
+ AppConfig.CommandLine += " -ini:Engine:[PacketHandlerComponents]:EncryptionComponent=AESGCMHandlerComponent -execcmds=\"Lyra.TestEncryption true\"";
33
+ }
34
+
35
+ const float InitTime = 120.0f;
36
+ const float MatchTime = 300.0f;
37
+ MaxDuration = InitTime + (MatchTime * TargetNumOfCycledMatches);
38
+ }
39
+ }
40
+ }
LyraStarterGame/Build/Scripts/Automation/LyraTest.UpdateAuditCollections.cs ADDED
@@ -0,0 +1,221 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Copyright Epic Games, Inc.All Rights Reserved.
2
+
3
+ using System;
4
+ using System.Collections.Generic;
5
+ using System.IO;
6
+ using System.Linq;
7
+ using System.Text;
8
+ using System.Threading;
9
+ using System.Threading.Tasks;
10
+ using AutomationTool;
11
+ using EpicGame;
12
+ using EpicGames.Core;
13
+ using Microsoft.Extensions.Logging;
14
+
15
+ using static AutomationTool.CommandUtils;
16
+
17
+ namespace LyraTest
18
+ {
19
+ [Help("Updates the Audit_InCook collections.")]
20
+ [RequireP4]
21
+ public class Lyra_UpdateAuditCollections : BuildCommand
22
+ {
23
+ public override void ExecuteBuild()
24
+ {
25
+ Logger.LogInformation("************************* UpdateAuditCollections");
26
+
27
+ // Now update what is in the InCook audit collection
28
+ string CollectionName = "Audit_InCook";
29
+ string ManifestFilename = "Manifest_UFSFiles_Win64.txt";
30
+
31
+ // Attempt to find the UFS file list. Default to the log folder
32
+ string UFSFilename = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LogFolder, ManifestFilename);
33
+ if (!CommandUtils.FileExists_NoExceptions(UFSFilename))
34
+ {
35
+ UFSFilename = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LogFolder, "..", "..", ManifestFilename);
36
+ }
37
+
38
+ Logger.LogInformation("Attempting to use UFS manifest {UFSFilename} (exists={Arg1})", UFSFilename, CommandUtils.FileExists_NoExceptions(UFSFilename));
39
+
40
+ UpdateInCookAuditCollection(CollectionName, UFSFilename);
41
+ }
42
+
43
+
44
+ static string AssetExtension = ".uasset";
45
+ static string MapExtention = ".umap";
46
+
47
+ static string EngineFolderName = "Engine/Content";
48
+ static string EnginePluginFolderName = "Engine/Plugins/";
49
+
50
+ //@TODO: Should derive these, otherwise it will break as soon as someone clones the projects
51
+ static string GameFolderName = "Lyra/Content";
52
+ static string GamePluginFolderName = "Lyra/Plugins/";
53
+ static string GameProjectDirectory = "Samples/Games/Lyra";
54
+
55
+ static public void UpdateInCookAuditCollection(string CollectionName, string UFSFilename)
56
+ {
57
+ if (!CommandUtils.FileExists_NoExceptions(UFSFilename))
58
+ {
59
+ Logger.LogWarning("{Text}", "Could not update audit collection, missing file: " + UFSFilename);
60
+ return;
61
+ }
62
+
63
+ int WorkingCL = -1;
64
+ if (CommandUtils.P4Enabled)
65
+ {
66
+ WorkingCL = CommandUtils.P4.CreateChange(CommandUtils.P4Env.Client, String.Format("Updated " + CollectionName + " collection using CL {0}\n#skipci\n#okforgithub public", P4Env.Changelist));
67
+ }
68
+
69
+ var CollectionFilenameLocal = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, GameProjectDirectory, "Content", "Collections", CollectionName + ".collection");
70
+ if (!InternalUtils.SafeCreateDirectory(Path.GetDirectoryName(CollectionFilenameLocal)))
71
+ {
72
+ Logger.LogWarning("Could not create directory {Arg0}", Path.GetDirectoryName(CollectionFilenameLocal));
73
+ return;
74
+ }
75
+
76
+ bool bNeedsAdd = false;
77
+ if (WorkingCL > 0)
78
+ {
79
+
80
+ if (!CommandUtils.FileExists_NoExceptions(CollectionFilenameLocal))
81
+ {
82
+ bNeedsAdd = true;
83
+ }
84
+ else
85
+ {
86
+ CommandUtils.P4.Edit(WorkingCL, CollectionFilenameLocal);
87
+ }
88
+ }
89
+
90
+
91
+ StreamReader ManifestFile = null;
92
+ StreamWriter CollectionFile = null;
93
+ try
94
+ {
95
+ CollectionFile = new StreamWriter(CollectionFilenameLocal);
96
+ CollectionFile.WriteLine("FileVersion:1");
97
+ CollectionFile.WriteLine("Type:Static");
98
+ CollectionFile.WriteLine("");
99
+
100
+ string Line = "";
101
+ ManifestFile = new StreamReader(UFSFilename);
102
+ while ((Line = ManifestFile.ReadLine()) != null)
103
+ {
104
+ string[] Tokens = Line.Split('\t');
105
+ if (Tokens.Length > 1)
106
+ {
107
+ string UFSPath = Tokens[0];
108
+ UFSPath = UFSPath.Trim('\"');
109
+ bool bIsAsset = UFSPath.EndsWith(AssetExtension, StringComparison.InvariantCultureIgnoreCase);
110
+ bool bIsMap = !bIsAsset && UFSPath.EndsWith(MapExtention, StringComparison.InvariantCultureIgnoreCase);
111
+ if (bIsAsset || bIsMap)
112
+ {
113
+ bool bIsGame = UFSPath.StartsWith(GameFolderName);
114
+ bool bIsEngine = UFSPath.StartsWith(EngineFolderName);
115
+ bool bIsGamePlugin = UFSPath.StartsWith(GamePluginFolderName);
116
+ bool bIsEnginePlugin = UFSPath.StartsWith(EnginePluginFolderName);
117
+ if (bIsGame || bIsEngine || bIsGamePlugin || bIsEnginePlugin)
118
+ {
119
+ string ObjectPath = UFSPath;
120
+
121
+ bool bValidPath = true;
122
+ if (bIsGame)
123
+ {
124
+ ObjectPath = "/Game" + ObjectPath.Substring(GameFolderName.Length);
125
+ }
126
+ else if (bIsEngine)
127
+ {
128
+ ObjectPath = "/Engine" + ObjectPath.Substring(EngineFolderName.Length);
129
+ }
130
+ else if (bIsGamePlugin || bIsEnginePlugin)
131
+ {
132
+ int ContentIdx = ObjectPath.IndexOf("/Content/");
133
+ if (ContentIdx != -1)
134
+ {
135
+ int PluginIdx = ObjectPath.LastIndexOf("/", ContentIdx - 1);
136
+ if (PluginIdx == -1)
137
+ {
138
+ PluginIdx = 0;
139
+ }
140
+ else
141
+ {
142
+ // Skip the leading "/"
143
+ PluginIdx++;
144
+ }
145
+
146
+ DirectoryReference PluginRoot = new DirectoryReference(ObjectPath.Substring(0, ContentIdx));
147
+ string PluginName = "";
148
+ foreach (FileReference PluginFile in CommandUtils.FindFiles("*.uplugin", false, PluginRoot))
149
+ {
150
+ PluginName = PluginFile.GetFileNameWithoutAnyExtensions();
151
+ break;
152
+ }
153
+ if (string.IsNullOrEmpty(PluginName))
154
+ {
155
+ // Fallback to the directory name if the .uplugin file doesn't exist
156
+ PluginName = ObjectPath.Substring(PluginIdx, ContentIdx - PluginIdx);
157
+ }
158
+ if (PluginName.Length > 0)
159
+ {
160
+ int PathStartIdx = ContentIdx + "/Content/".Length;
161
+ ObjectPath = "/" + PluginName + "/" + ObjectPath.Substring(PathStartIdx);
162
+ }
163
+ else
164
+ {
165
+ Logger.LogWarning("{Text}", "Could not add asset to collection. No plugin name. Path:" + UFSPath);
166
+ bValidPath = false;
167
+ }
168
+ }
169
+ else
170
+ {
171
+ Logger.LogWarning("{Text}", "Could not add asset to collection. No content folder. Path:" + UFSPath);
172
+ bValidPath = false;
173
+ }
174
+ }
175
+
176
+ if (bValidPath)
177
+ {
178
+ string ObjectName = Path.GetFileNameWithoutExtension(ObjectPath);
179
+ ObjectPath = Path.GetDirectoryName(ObjectPath) + "/" + ObjectName + "." + ObjectName;
180
+
181
+ ObjectPath = ObjectPath.Replace('\\', '/');
182
+
183
+ CollectionFile.WriteLine(ObjectPath);
184
+ }
185
+ }
186
+ }
187
+ }
188
+ }
189
+
190
+ }
191
+ catch (Exception Ex)
192
+ {
193
+ Logger.LogInformation("Did not update InCook collection. {Arg0}", Ex.Message);
194
+ }
195
+ finally
196
+ {
197
+ if (ManifestFile != null)
198
+ {
199
+ ManifestFile.Close();
200
+ }
201
+
202
+ if (CollectionFile != null)
203
+ {
204
+ CollectionFile.Close();
205
+ if (bNeedsAdd)
206
+ {
207
+ CommandUtils.P4.Add(WorkingCL, CollectionFilenameLocal);
208
+ }
209
+ }
210
+ }
211
+
212
+ if (WorkingCL > 0)
213
+ {
214
+ // Check in the collection
215
+ int SubmittedCL;
216
+ CommandUtils.P4.Submit(WorkingCL, out SubmittedCL, true, true);
217
+ }
218
+
219
+ }
220
+ }
221
+ }
LyraStarterGame/Build/Scripts/Deployment/LyraDeployment.EpicGameStore.cs ADDED
@@ -0,0 +1,235 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Copyright Epic Games, Inc.All Rights Reserved.
2
+
3
+ using System;
4
+ using System.Collections.Generic;
5
+ using System.Diagnostics;
6
+ using System.IO;
7
+ using System.Linq;
8
+ using System.Net;
9
+ using System.Text;
10
+ using System.Threading;
11
+ using System.Threading.Tasks;
12
+ using AutomationTool;
13
+ using FileLockInfo;
14
+ using Microsoft.Extensions.Logging;
15
+
16
+ using static AutomationTool.CommandUtils;
17
+
18
+ #pragma warning disable SYSLIB0014
19
+
20
+ namespace LyraDeployment
21
+ {
22
+ // Documentation
23
+ // https://dev.epicgames.com/docs/services/en-US/EpicGamesStore/TechFeaturesConfig/BPTInstructionsSPT/index.html
24
+
25
+ public class DeployToEpicGameStore : BuildCommand
26
+ {
27
+ static string DownloadBuildPackageTool()
28
+ {
29
+ // Download build package tool 1.5
30
+ string BuildPackageToolUrl = "https://launcher-public-service-prod.ol.epicgames.com/launcher/api/installer/download/BuildPatchTool.zip";
31
+
32
+ var BuildPathToolDownloadPath = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "BuildPatchTool.zip");
33
+ var BuildPathToolInstallPath = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "BPT");
34
+ var BuildPathToolPath = CommandUtils.CombinePaths(BuildPathToolInstallPath, "Engine/Binaries/Win64/BuildPatchTool.exe");
35
+
36
+ if (Directory.Exists(BuildPathToolInstallPath))
37
+ {
38
+ Directory.Delete(BuildPathToolInstallPath, true);
39
+ }
40
+
41
+ using (var client = new WebClient())
42
+ {
43
+ client.DownloadFile(BuildPackageToolUrl, BuildPathToolDownloadPath);
44
+ }
45
+
46
+ // Decompress the zip file to the target directory
47
+ Logger.LogInformation("Decompressing to {BuildPathToolInstallPath}...", BuildPathToolInstallPath);
48
+ CommandUtils.LegacyUnzipFiles(BuildPathToolDownloadPath, BuildPathToolInstallPath);
49
+ CommandUtils.DeleteFile(BuildPathToolDownloadPath);
50
+
51
+ // Make sure the file we need exists.
52
+ CommandUtils.FileExists(false, BuildPathToolPath);
53
+
54
+ return BuildPathToolPath;
55
+ }
56
+
57
+ public DeployToEpicGameStore()
58
+ {
59
+ }
60
+
61
+ public override void ExecuteBuild()
62
+ {
63
+ Logger.LogInformation("*************************");
64
+
65
+ var LogInstanceId = Guid.NewGuid().ToString("N");
66
+ var LogFileDirectory = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Saved", "Logs", "BuildPatchToolLog");
67
+
68
+ var BuildPathToolPath = DownloadBuildPackageTool();
69
+
70
+ string ArtifactId = ParseParamValue("ArtifactId", null);
71
+ string BuildRoot = ParseParamValue("BuildRoot", null);
72
+ string CloudDir = ParseParamValue("CloudDir", null);
73
+ string BuildVersion = ParseParamValue("BuildVersion", null);
74
+ string AppLaunch = ParseParamValue("AppLaunch", null);
75
+ string AppArgs = ParseParamValue("AppArgs", null);
76
+ string FileAttributeList = ParseParamValue("FileAttributeList", null);
77
+ string FileIgnoreList = ParseParamValue("FileIgnoreList", null);
78
+ string Platform = ParseParamValue("Platform", null);
79
+ string Label = ParseParamValue("Label", null);
80
+ string CommandLineFile = ParseParamValue("CommandLineFile", null);
81
+
82
+ if (Directory.Exists(CloudDir))
83
+ {
84
+ Directory.Delete(CloudDir, true);
85
+ }
86
+
87
+ // Verify nothing is locked before moving on.
88
+ {
89
+ Logger.LogInformation("Are Build Files Are Unlocked: Starting");
90
+
91
+ string[] FilesInBuildRoot = Directory.GetFiles(BuildRoot);
92
+
93
+ // We need to make sure nothing is locking the build files.
94
+ Stopwatch stopwatch = new Stopwatch();
95
+ stopwatch.Start();
96
+ while (stopwatch.Elapsed.TotalSeconds < 30)
97
+ {
98
+ List<Process> LockingProcesses = Win32Processes.GetProcessesLockingFiles(FilesInBuildRoot);
99
+ if (LockingProcesses.Count > 0)
100
+ {
101
+ string LockingProcessesString = string.Join(", ", LockingProcesses.Select(c => c.ProcessName));
102
+ Logger.LogInformation("The following processes are locking files, {LockingProcessesString}", LockingProcessesString);
103
+ Thread.Sleep(2000);
104
+ }
105
+ }
106
+ stopwatch.Stop();
107
+
108
+ Logger.LogInformation("Are Build Files Are Unlocked: Done");
109
+ }
110
+
111
+ Logger.LogInformation("Running BuildPatchTool Patch Generation on {ArtifactId}", ArtifactId);
112
+ {
113
+ string Args = "";
114
+ Args += Arg("mode", "PatchGeneration");
115
+ Args += Arg("ArtifactId", ArtifactId);
116
+ Args += Arg("BuildRoot", Path.GetFullPath(BuildRoot));
117
+ Args += Arg("CloudDir", Path.GetFullPath(CloudDir));
118
+ Args += Arg("BuildVersion", BuildVersion);
119
+ Args += Arg("AppLaunch", AppLaunch);
120
+ Args += Arg("AppArgs", AppArgs);
121
+ Args += Arg("FileAttributeList", FileAttributeList);
122
+ Args += Arg("FileIgnoreList", FileIgnoreList);
123
+
124
+ if (!String.IsNullOrEmpty(CommandLineFile))
125
+ {
126
+ Args += " " + File.ReadAllText(Path.GetFullPath(CommandLineFile));
127
+ }
128
+
129
+ // Add -stdout so that Horde gets logging.
130
+ Args += Arg("stdout");
131
+
132
+ //string LogFileName = String.Concat("BuildPatchTool-PatchGeneration-", LogInstanceId);
133
+ //string LogFilePath = Path.Combine(LogFileDirectory, String.Concat(LogFileName, ".stdout.log"));
134
+
135
+ try
136
+ {
137
+ CommandUtils.RunAndLog(BuildPathToolPath, Args);
138
+ }
139
+ catch (AutomationException Ex)
140
+ {
141
+ Logger.LogError("{Text}", Ex.ToString());
142
+
143
+ //if (File.Exists(LogFilePath))
144
+ //{
145
+ // CommandUtils.LogInformation(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>");
146
+ // CommandUtils.LogInformation(File.ReadAllText(LogFilePath));
147
+ // CommandUtils.LogInformation(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>");
148
+ //}
149
+
150
+ throw;
151
+ }
152
+ }
153
+ Logger.LogInformation("BuildPatchTool Patch Generation Done!");
154
+
155
+ Logger.LogInformation("Running BuildPatchTool LabelBuild on {ArtifactId}", ArtifactId);
156
+ {
157
+ string Args = "";
158
+ Args += Arg("mode", "LabelBuild");
159
+ Args += Arg("ArtifactId", ArtifactId);
160
+ Args += Arg("BuildRoot", Path.GetFullPath(BuildRoot));
161
+ Args += Arg("CloudDir", Path.GetFullPath(CloudDir));
162
+ Args += Arg("BuildVersion", BuildVersion);
163
+ Args += Arg("Platform", Platform);
164
+ Args += Arg("Label", Label);
165
+
166
+ if (!String.IsNullOrEmpty(CommandLineFile))
167
+ {
168
+ Args += " " + File.ReadAllText(Path.GetFullPath(CommandLineFile));
169
+ }
170
+
171
+ // Add -stdout so that Horde gets logging.
172
+ Args += Arg("stdout");
173
+
174
+ //string LogFileName = String.Concat("BuildPatchTool-LabelBuild-", LogInstanceId);
175
+ //string LogFilePath = Path.Combine(LogFileDirectory, String.Concat(LogFileName, ".stdout.log"));
176
+
177
+ try
178
+ {
179
+ CommandUtils.RunAndLog(BuildPathToolPath, Args/*, LogFilePath*/);
180
+ }
181
+ catch (AutomationException Ex)
182
+ {
183
+ Logger.LogError("{Text}", Ex.ToString());
184
+
185
+ //if (File.Exists(LogFilePath))
186
+ //{
187
+ // CommandUtils.LogInformation(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>");
188
+ // CommandUtils.LogInformation(File.ReadAllText(LogFilePath));
189
+ // CommandUtils.LogInformation(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>");
190
+ //}
191
+
192
+ throw;
193
+ }
194
+ }
195
+ Logger.LogInformation("BuildPatchTool Patch Generation Done!");
196
+
197
+
198
+ Logger.LogInformation("*************************");
199
+ }
200
+
201
+ private static string Arg(string Key, string Value)
202
+ {
203
+ return Value == null ? "" : " -" + Key + "=\"" + Value + "\"";
204
+ }
205
+ private static string Arg(string Key, int Value)
206
+ {
207
+ return " -" + Key + "=" + Value;
208
+ }
209
+ private static string Arg(string Key, ulong Value)
210
+ {
211
+ return " -" + Key + "=" + Value;
212
+ }
213
+ private static string Arg(string Key)
214
+ {
215
+ return " -" + Key;
216
+ }
217
+
218
+ private static string Arg(string Key, IEnumerable<string> Value)
219
+ {
220
+ return " -" + Key + "=\"" + string.Join(",", Value) + "\"";
221
+ }
222
+ private static string CustomArgs<T>(string ArgName, List<KeyValuePair<string, T>> CustomArgs)
223
+ {
224
+ var Result = new StringBuilder();
225
+ if (CustomArgs != null)
226
+ {
227
+ foreach (var CustomArg in CustomArgs)
228
+ {
229
+ Result.Append(string.Format(" -{0}=\"{1}={2}\"", ArgName, CustomArg.Key, CustomArg.Value.ToString()));
230
+ }
231
+ }
232
+ return Result.ToString();
233
+ }
234
+ }
235
+ }
LyraStarterGame/Build/Scripts/Lyra.Automation.csproj ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <Project Sdk="Microsoft.NET.Sdk">
2
+ <Import Project="Lyra.Automation.csproj.props" Condition="Exists('Lyra.Automation.csproj.props')" />
3
+ <Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" />
4
+ <PropertyGroup>
5
+ <TargetFramework>net8.0</TargetFramework>
6
+ <OutputType>Library</OutputType>
7
+ <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
8
+ <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
9
+ <Configurations>Debug;Release;Development</Configurations>
10
+ <RootNamespace>Lyra.Automation</RootNamespace>
11
+ <AssemblyName>Lyra.Automation</AssemblyName>
12
+ <OutputPath>..\..\Binaries\DotNET\AutomationTool\AutomationScripts</OutputPath>
13
+ <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
14
+ <WarningsNotAsErrors>612,618</WarningsNotAsErrors>
15
+ <DebugType>pdbonly</DebugType>
16
+ </PropertyGroup>
17
+ <ItemGroup>
18
+ <ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj" />
19
+ <ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\CrowdinLocalization\CrowdinLocalization.Automation.csproj" />
20
+ <ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj" />
21
+ <ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj" />
22
+ <ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj" />
23
+ <ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\SmartlingLocalization\SmartlingLocalization.Automation.csproj" />
24
+ <ProjectReference Include="$(EngineDir)\Source\Programs\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All">
25
+ <Private>false</Private>
26
+ </ProjectReference>
27
+ <ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj" PrivateAssets="All">
28
+ <Private>false</Private>
29
+ </ProjectReference>
30
+ <ProjectReference Include="$(EngineDir)\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" />
31
+ </ItemGroup>
32
+ </Project>
LyraStarterGame/Build/Scripts/obj/Development/Lyra.Aut.14288AAB.Up2Date ADDED
File without changes
LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.AssemblyInfo.cs ADDED
@@ -0,0 +1,22 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ //------------------------------------------------------------------------------
2
+ // <auto-generated>
3
+ // This code was generated by a tool.
4
+ //
5
+ // Changes to this file may cause incorrect behavior and will be lost if
6
+ // the code is regenerated.
7
+ // </auto-generated>
8
+ //------------------------------------------------------------------------------
9
+
10
+ using System;
11
+ using System.Reflection;
12
+
13
+ [assembly: System.Reflection.AssemblyCompanyAttribute("Lyra.Automation")]
14
+ [assembly: System.Reflection.AssemblyConfigurationAttribute("Development")]
15
+ [assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
16
+ [assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
17
+ [assembly: System.Reflection.AssemblyProductAttribute("Lyra.Automation")]
18
+ [assembly: System.Reflection.AssemblyTitleAttribute("Lyra.Automation")]
19
+ [assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
20
+
21
+ // Generated by the MSBuild WriteCodeFragment class.
22
+
LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.AssemblyInfoInputs.cache ADDED
@@ -0,0 +1 @@
 
 
1
+ 3f06599fd5367437db26e08d890bd4a16b660058ce571e2dce84a178bdb73236
LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.GeneratedMSBuildEditorConfig.editorconfig ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ is_global = true
2
+ build_property.TargetFramework = net8.0
3
+ build_property.TargetFramework = net8.0
4
+ build_property.TargetPlatformMinVersion =
5
+ build_property.TargetPlatformMinVersion =
6
+ build_property.UsingMicrosoftNETSdkWeb =
7
+ build_property.UsingMicrosoftNETSdkWeb =
8
+ build_property.ProjectTypeGuids =
9
+ build_property.ProjectTypeGuids =
10
+ build_property.InvariantGlobalization =
11
+ build_property.InvariantGlobalization =
12
+ build_property.PlatformNeutralAssembly =
13
+ build_property.PlatformNeutralAssembly =
14
+ build_property.EnforceExtendedAnalyzerRules =
15
+ build_property.EnforceExtendedAnalyzerRules =
16
+ build_property._SupportedPlatformList = Linux,macOS,Windows
17
+ build_property._SupportedPlatformList = Linux,macOS,Windows
18
+ build_property.RootNamespace = Lyra.Automation
19
+ build_property.ProjectDir = D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\
20
+ build_property.EnableComHosting =
21
+ build_property.EnableGeneratedComInterfaceComImportInterop =
LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.assets.cache ADDED
Binary file (86.3 kB). View file
 
LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.csproj.AssemblyReference.cache ADDED
Binary file (88.2 kB). View file
 
LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.csproj.BuildWithSkipAnalyzers ADDED
File without changes
LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.csproj.CoreCompileInputs.cache ADDED
@@ -0,0 +1 @@
 
 
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+ ba4e9d8c2d53e5083139e2a8f5fc314d964139fd55fa5c85e34908ef675f2ba7
LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.csproj.FileListAbsolute.txt ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ D:\build\++UE5\Sync\Samples\Games\Lyra\Binaries\DotNET\AutomationTool\AutomationScripts\UnrealBuildTool.runtimeconfig.json
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+ D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\refint\Lyra.Automation.dll
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+ D:\build\++UE5\Sync\Samples\Games\Lyra\Build\Scripts\obj\Development\Lyra.Automation.pdb
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+ "C:\\Users\\horde-agent\\.nuget\\packages\\system.serviceprocess.servicecontroller\\8.0.1\\system.serviceprocess.servicecontroller.8.0.1.nupkg.sha512",
127
+ "C:\\Users\\horde-agent\\.nuget\\packages\\system.text.encoding\\4.3.0\\system.text.encoding.4.3.0.nupkg.sha512",
128
+ "C:\\Users\\horde-agent\\.nuget\\packages\\system.text.encoding.codepages\\8.0.0\\system.text.encoding.codepages.8.0.0.nupkg.sha512",
129
+ "C:\\Users\\horde-agent\\.nuget\\packages\\system.text.json\\8.0.5\\system.text.json.8.0.5.nupkg.sha512",
130
+ "C:\\Users\\horde-agent\\.nuget\\packages\\system.text.regularexpressions\\4.3.1\\system.text.regularexpressions.4.3.1.nupkg.sha512",
131
+ "C:\\Users\\horde-agent\\.nuget\\packages\\system.threading\\4.3.0\\system.threading.4.3.0.nupkg.sha512",
132
+ "C:\\Users\\horde-agent\\.nuget\\packages\\system.threading.tasks\\4.3.0\\system.threading.tasks.4.3.0.nupkg.sha512",
133
+ "C:\\Users\\horde-agent\\.nuget\\packages\\system.windows.extensions\\8.0.0\\system.windows.extensions.8.0.0.nupkg.sha512",
134
+ "C:\\Users\\horde-agent\\.nuget\\packages\\zstdsharp.port\\0.8.1\\zstdsharp.port.0.8.1.nupkg.sha512"
135
+ ],
136
+ "logs": []
137
+ }
LyraStarterGame/Build/Windows/Application.ico ADDED
LyraStarterGame/Config/Android/AndroidEngine.ini ADDED
@@ -0,0 +1,22 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [ForwardShadingQuality_GLSL_ES3_1_ANDROID ShaderPlatformQualitySettings]
2
+ QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)
3
+ QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)
4
+ QualityOverrides[2]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)
5
+ QualityOverrides[3]=(bDiscardQualityDuringCook=False,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)
6
+
7
+ [ConsoleVariables]
8
+ dp.AllowScalabilityGroupsToChangeAtRuntime=1
9
+
10
+ ; Audio Mixer Settings for Android:
11
+ au.DisableFiltering=0
12
+ au.DisableEnvelopeFollowing=1
13
+ au.DisableSourceEffects=0
14
+ au.BypassAudioPlugins=1
15
+ au.DisableReverbSubmix=1
16
+ au.DisableSubmixEffectEQ=1
17
+ au.DisableStoppingVoices=1
18
+ au.DecompressionThreshold=0.05
19
+ au.DisableBinauralSpatialization=1
20
+ au.RealtimeDecompressZeroDurationSounds=1
21
+ au.ForceSyncAudioDecodes=1
22
+ au.UnderrunTimeoutMSec=5
LyraStarterGame/Config/Android/AndroidGame.ini ADDED
@@ -0,0 +1,22 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [CommonInputPlatformSettings_Android CommonInputPlatformSettings]
2
+ DefaultInputType=Touch
3
+ bSupportsMouseAndKeyboard=False
4
+ bSupportsGamepad=True
5
+ ;@TODO: Android should default to Generic probably: DefaultGamepadName=Generic
6
+ DefaultGamepadName=XboxOne
7
+ bCanChangeGamepadType=True
8
+ bSupportsTouch=True
9
+ ;@TODO: Android+CommonUI:
10
+ ;+ControllerData=/Game/UI/Foundation/Input/CommonUI_TouchBrushData.CommonUI_TouchBrushData_C
11
+ ;+ControllerData=/Game/UI/Foundation/Input/CommonUI_GenericBrushData.CommonUI_GenericBrushData_C
12
+ +ControllerData=/Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.CommonInput_Gamepad_XboxOne_C
13
+ +ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.CommonInput_Gamepad_PS4_C
14
+
15
+ [/Script/CommonUI.CommonUISettings]
16
+ +PlatformTraits=(TagName="Platform.Trait.Input.PrimarlyTouchScreen")
17
+ +PlatformTraits=(TagName="Platform.Trait.SingleOnlineUser")
18
+
19
+ [LyraPlatformSpecificRenderingSettings_Android LyraPlatformSpecificRenderingSettings]
20
+ FramePacingMode=MobileStyle
21
+ bSupportsGranularVideoQualitySettings=false
22
+ bSupportsAutomaticVideoQualityBenchmark=false
LyraStarterGame/Config/Android/AndroidInput.ini ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ [InputPlatformSettings_Android InputPlatformSettings]
2
+ input.DeviceMappingPolicy=1
3
+
LyraStarterGame/Config/Android/AndroidScalability.ini ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ; eye adaptation is necessary for the visuals
2
+ [PostProcessQuality@0]
3
+ r.EyeAdaptationQuality=2
4
+ [PostProcessQuality@1]
5
+ r.EyeAdaptationQuality=2
6
+ [PostProcessQuality@2]
7
+ r.EyeAdaptationQuality=2
8
+ [PostProcessQuality@3]
9
+ r.EyeAdaptationQuality=2
10
+
11
+
12
+ ; ------------------------------------------------------------------------------
13
+ ; Shadow settings
14
+ ; ------------------------------------------------------------------------------
15
+
16
+ [ShadowQuality@0]
17
+ r.ShadowQuality=0
18
+
19
+ [ShadowQuality@1]
20
+ r.ShadowQuality=1
21
+ r.Shadow.MaxCSMResolution=2048
22
+ r.Shadow.CSM.MaxCascades=1
23
+
24
+ [ShadowQuality@2]
25
+ r.ShadowQuality=2
26
+ r.Shadow.MaxCSMResolution=2048
27
+ r.Shadow.CSM.MaxCascades=2
28
+
29
+ [ShadowQuality@3]
30
+ r.ShadowQuality=2
31
+ r.Shadow.MaxCSMResolution=2048
32
+ r.Shadow.CSM.MaxCascades=3
LyraStarterGame/Config/Custom/EOS/DefaultEngine.ini ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [OnlineSubsystem]
2
+ DefaultPlatformService=EOS
3
+
4
+ [OnlineSubsystemEOS]
5
+ bEnabled=true
6
+
7
+ [OnlineSubsystemEOSPlus]
8
+ bEnabled=false
9
+
10
+ [OnlineServices]
11
+ DefaultServices=Epic
12
+
13
+ [/Script/OnlineSubsystemEOS.EOSSettings]
14
+ CacheDir=CacheDir
15
+ TickBudgetInMilliseconds=0
16
+ bEnableOverlay=True
17
+ bEnableSocialOverlay=True
18
+ bEnableEditorOverlay=True
19
+ bUseEAS=True
20
+ bUseEOSConnect=True
21
+ bMirrorStatsToEOS=True
22
+ bMirrorAchievementsToEOS=True
23
+ bUseEOSSessions=True
24
+ bMirrorPresenceToEAS=True
25
+ bUseNewLoginFlow=true
26
+ !TitleStorageTags=ClearArray
27
+ +TitleStorageTags="OSS"
28
+ +TitleStorageTags="UI"
29
+ +TitleStorageTags="UI+OSS"
30
+ +TitleStorageTags="OSS+UI"
31
+ +TitleStorageTags="HOTFIX"
32
+ +TitleStorageTags="HOTFIX+UI"
33
+
34
+ ;For OSSv1, fill in the following line with actual details and then uncomment
35
+ ;DefaultArtifactName=ARTIFACTNAME
36
+ ;+Artifacts=(ArtifactName="ARTIFACTNAME",ClientId="CLIENTID",ClientSecret="CLIENTSECRET",ProductId="PRODUCTID",SandboxId="SANDBOXID",DeploymentId="DEPLOYTMENTID",EncryptionKey="ENCRYPTIONKEY")
37
+
38
+ ;For OSSv2, fill in the following lines with actual details and then uncomment
39
+ ;+[OnlineServices.EOS]
40
+ ;+ProductId=PRODUCTID
41
+ ;+SandboxId=SANDBOXID
42
+ ;+DeploymentId=DEPLOYTMENTID
43
+ ;+ClientId=CLIENTID
44
+ ;+ClientSecret=CLIENTSECRET
45
+
46
+ [/Script/Engine.Engine]
47
+ !NetDriverDefinitions=ClearArray
48
+ +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/SocketSubsystemEOS.NetDriverEOS",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
49
+ +NetDriverDefinitions=(DefName="BeaconNetDriver",DriverClassName="/Script/SocketSubsystemEOS.NetDriverEOS",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
50
+ +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
51
+
52
+ [OnlineServices.Lobbies]
53
+ +SchemaDescriptors=(Id="GameLobby", ParentId="LobbyBase")
54
+ !SchemaCategoryAttributeDescriptors=ClearArray
55
+ +SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="Lobby", AttributeIds=("SchemaCompatibilityId", "PRESENCESEARCH", "OSSv2"))
56
+ +SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="LobbyMember")
57
+ +SchemaCategoryAttributeDescriptors=(SchemaId="GameLobby", CategoryId="Lobby", AttributeIds=("GAMEMODE", "MAPNAME", "MATCHTIMEOUT", "SESSIONTEMPLATENAME"))
58
+ +SchemaCategoryAttributeDescriptors=(SchemaId="GameLobby", CategoryId="LobbyMember", AttributeIds=("GAMEMODE"))
59
+ +SchemaAttributeDescriptors=(Id="SchemaCompatibilityId", Type="Int64", Flags=("Public", "SchemaCompatibilityId"))
60
+ +SchemaAttributeDescriptors=(Id="PRESENCESEARCH", Type="Bool", Flags=("Public", "Searchable"))
61
+ +SchemaAttributeDescriptors=(Id="GAMEMODE", Type="String", Flags=("Public"), MaxSize=64)
62
+ +SchemaAttributeDescriptors=(Id="MAPNAME", Type="String", Flags=("Public"), MaxSize=64)
63
+ +SchemaAttributeDescriptors=(Id="MATCHTIMEOUT", Type="Double", Flags=("Public"))
64
+ +SchemaAttributeDescriptors=(Id="SESSIONTEMPLATENAME", Type="String", Flags=("Public"), MaxSize=64)
65
+ +SchemaAttributeDescriptors=(Id="OSSv2", Type="Bool", Flags=("Public"))
66
+
67
+ [/Script/CommonUser.CommonUserBasicPresence]
68
+ bEnableSessionsBasedPresence=true
69
+ PresenceStatusInGame=Status_InGame
70
+ PresenceStatusMainMenu=Status_MainMenu
71
+ PresenceStatusMatchmaking=Status_Matchmaking
72
+ PresenceKeyGameMode=game_mode
73
+ PresenceKeyMapName=map_name
LyraStarterGame/Config/Custom/EOS/DefaultGame.ini ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ [Staging]
2
+ ; Example of how you could exclude a config file but only in certain custom configs
3
+ ;+DisallowedConfigFiles=Lyra/Config/GameplayTags/ExampleTags.ini
LyraStarterGame/Config/Custom/Steam/DefaultEngine.ini ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [OnlineSubsystem]
2
+ DefaultPlatformService=Steam
3
+ bUseSteamNetworking=true
4
+
5
+ [OnlineSubsystemSteam]
6
+ bEnabled=true
7
+
8
+ [OnlineServices]
9
+ DefaultServices=Steam
10
+
11
+ [/Script/OnlineSubsystemUtils.OnlineEngineInterfaceImpl]
12
+ !CompatibleUniqueNetIdTypes=ClearArray
13
+ +CompatibleUniqueNetIdTypes=Steam
14
+
15
+ [/Script/Engine.Engine]
16
+ !NetDriverDefinitions=ClearArray
17
+ +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="SteamSockets.SteamSocketsNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
18
+ +NetDriverDefinitions=(DefName="BeaconNetDriver",DriverClassName="SteamSockets.SteamSocketsNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
19
+ +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
20
+
21
+ [OnlineServices.Lobbies]
22
+ +SchemaDescriptors=(Id="GameLobby", ParentId="LobbyBase")
23
+ !SchemaCategoryAttributeDescriptors=ClearArray
24
+ +SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="Lobby", AttributeIds=("SchemaCompatibilityId", "PRESENCESEARCH", "OSSv2"))
25
+ +SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="LobbyMember")
26
+ +SchemaCategoryAttributeDescriptors=(SchemaId="GameLobby", CategoryId="Lobby", AttributeIds=("GAMEMODE", "MAPNAME", "MATCHTIMEOUT", "SESSIONTEMPLATENAME"))
27
+ +SchemaCategoryAttributeDescriptors=(SchemaId="GameLobby", CategoryId="LobbyMember", AttributeIds=("GAMEMODE"))
28
+ +SchemaAttributeDescriptors=(Id="SchemaCompatibilityId", Type="Int64", Flags=("Public", "SchemaCompatibilityId"))
29
+ +SchemaAttributeDescriptors=(Id="PRESENCESEARCH", Type="Bool", Flags=("Public", "Searchable"))
30
+ +SchemaAttributeDescriptors=(Id="GAMEMODE", Type="String", Flags=("Public"), MaxSize=64)
31
+ +SchemaAttributeDescriptors=(Id="MAPNAME", Type="String", Flags=("Public"), MaxSize=64)
32
+ +SchemaAttributeDescriptors=(Id="MATCHTIMEOUT", Type="Double", Flags=("Public"))
33
+ +SchemaAttributeDescriptors=(Id="SESSIONTEMPLATENAME", Type="String", Flags=("Public"), MaxSize=64)
34
+ +SchemaAttributeDescriptors=(Id="OSSv2", Type="Bool", Flags=("Public"))
35
+
36
+ [/Script/CommonUser.CommonUserBasicPresence]
37
+ bEnableSessionsBasedPresence=true
38
+ PresenceStatusInGame=Status_InGame
39
+ PresenceStatusMainMenu=Status_MainMenu
40
+ PresenceStatusMatchmaking=Status_Matchmaking
41
+ PresenceKeyGameMode=game_mode
42
+ PresenceKeyMapName=map_name
43
+
44
+ [/Script/CommonUser.CommonSessionSubsystem]
45
+ ; SteamSocketsNetDriver does not support beacon connections at the moment, so the flow will be disabled in this platform
46
+ bUseBeacons=false
LyraStarterGame/Config/Custom/Steam/DefaultGame.ini ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ [Staging]
2
+ ; Example of how you could exclude a config file but only in certain custom configs
3
+ ;+DisallowedConfigFiles=Lyra/Config/GameplayTags/ExampleTags.ini
LyraStarterGame/Config/Custom/SteamEOS/DefaultEngine.ini ADDED
@@ -0,0 +1,92 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [OnlineSubsystem]
2
+ DefaultPlatformService=EOS
3
+ NativePlatformService=Steam
4
+
5
+ [OnlineSubsystemEOS]
6
+ bEnabled=true
7
+ bUseLocalIPs=false
8
+
9
+ [OnlineSubsystemSteam]
10
+ bEnabled=true
11
+
12
+ [OnlineSubsystemEOSPlus]
13
+ bEnabled=false
14
+
15
+ [OnlineServices]
16
+ DefaultServices=Epic
17
+
18
+ [/Script/OnlineSubsystemEOS.EOSSettings]
19
+ CacheDir=CacheDir
20
+ SteamTokenType=WebApi:epiconlineservices
21
+ TickBudgetInMilliseconds=0
22
+ bEnableOverlay=True
23
+ bEnableSocialOverlay=True
24
+ bEnableEditorOverlay=True
25
+ bUseEAS=True
26
+ bUseEOSConnect=True
27
+ bMirrorStatsToEOS=True
28
+ bMirrorAchievementsToEOS=True
29
+ bUseEOSSessions=True
30
+ bMirrorPresenceToEAS=True
31
+ bUseNewLoginFlow=true
32
+ !TitleStorageTags=ClearArray
33
+ +TitleStorageTags="OSS"
34
+ +TitleStorageTags="UI"
35
+ +TitleStorageTags="UI+OSS"
36
+ +TitleStorageTags="OSS+UI"
37
+ +TitleStorageTags="HOTFIX"
38
+ +TitleStorageTags="HOTFIX+UI"
39
+
40
+ ;For OSSv1, fill in the following line with actual details and then uncomment
41
+ ;DefaultArtifactName=ARTIFACTNAME
42
+ ;+Artifacts=(ArtifactName="ARTIFACTNAME",ClientId="CLIENTID",ClientSecret="CLIENTSECRET",ProductId="PRODUCTID",SandboxId="SANDBOXID",DeploymentId="DEPLOYTMENTID",EncryptionKey="ENCRYPTIONKEY")
43
+
44
+ ;For OSSv2, fill in the following lines with actual details and then uncomment
45
+ ;+[OnlineServices.EOS]
46
+ ;+ProductId=PRODUCTID
47
+ ;+SandboxId=SANDBOXID
48
+ ;+DeploymentId=DEPLOYTMENTID
49
+ ;+ClientId=CLIENTID
50
+ ;+ClientSecret=CLIENTSECRET
51
+
52
+ [/Script/Engine.Engine]
53
+ !NetDriverDefinitions=ClearArray
54
+ +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/SocketSubsystemEOS.NetDriverEOS",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
55
+ +NetDriverDefinitions=(DefName="BeaconNetDriver",DriverClassName="/Script/SocketSubsystemEOS.NetDriverEOS",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
56
+ +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
57
+
58
+ [OnlineServices.Lobbies]
59
+ +SchemaDescriptors=(Id="GameLobby", ParentId="LobbyBase")
60
+ !SchemaCategoryAttributeDescriptors=ClearArray
61
+ +SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="Lobby", AttributeIds=("SchemaCompatibilityId", "PRESENCESEARCH", "OSSv2"))
62
+ +SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="LobbyMember")
63
+ +SchemaCategoryAttributeDescriptors=(SchemaId="GameLobby", CategoryId="Lobby", AttributeIds=("GAMEMODE", "MAPNAME", "MATCHTIMEOUT", "SESSIONTEMPLATENAME"))
64
+ +SchemaCategoryAttributeDescriptors=(SchemaId="GameLobby", CategoryId="LobbyMember", AttributeIds=("GAMEMODE"))
65
+ +SchemaAttributeDescriptors=(Id="SchemaCompatibilityId", Type="Int64", Flags=("Public", "SchemaCompatibilityId"))
66
+ +SchemaAttributeDescriptors=(Id="PRESENCESEARCH", Type="Bool", Flags=("Public", "Searchable"))
67
+ +SchemaAttributeDescriptors=(Id="GAMEMODE", Type="String", Flags=("Public"), MaxSize=64)
68
+ +SchemaAttributeDescriptors=(Id="MAPNAME", Type="String", Flags=("Public"), MaxSize=64)
69
+ +SchemaAttributeDescriptors=(Id="MATCHTIMEOUT", Type="Double", Flags=("Public"))
70
+ +SchemaAttributeDescriptors=(Id="SESSIONTEMPLATENAME", Type="String", Flags=("Public"), MaxSize=64)
71
+ +SchemaAttributeDescriptors=(Id="OSSv2", Type="Bool", Flags=("Public"))
72
+
73
+ [EOSSDK]
74
+ bEnablePlatformIntegration=true
75
+ bEnableOverlayIntegration=true
76
+ +IntegratedPlatformManagementFlags=LibraryManagedByApplication
77
+
78
+ # this forces OnlineSubsystemSteam to be loaded before EOS so that we have the steam DLL loaded and initialized for EOS to use
79
+ [OnlineSubsystem]
80
+ bLoadNativeOSSBeforeDefault=true
81
+
82
+ [EOSSDK.Platform.Lyra]
83
+ bDisableOverlay=false
84
+ bDisableSocialOverlay=false
85
+
86
+ [/Script/CommonUser.CommonUserBasicPresence]
87
+ bEnableSessionsBasedPresence=true
88
+ PresenceStatusInGame=Status_InGame
89
+ PresenceStatusMainMenu=Status_MainMenu
90
+ PresenceStatusMatchmaking=Status_Matchmaking
91
+ PresenceKeyGameMode=game_mode
92
+ PresenceKeyMapName=map_name
LyraStarterGame/Config/IOS/IOSEngine.ini ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [ConsoleVariables]
2
+ dp.AllowScalabilityGroupsToChangeAtRuntime=1
3
+
4
+
5
+ ; Audio Mixer Settings for IOS:
6
+ au.DisableFiltering=0
7
+ au.DisableEnvelopeFollowing=1
8
+ au.DisableSourceEffects=0
9
+ au.BypassAudioPlugins=1
10
+ au.DisableReverbSubmix=1
11
+ au.DisableSubmixEffectEQ=1
12
+ au.DisableStoppingVoices=1
13
+ au.DecompressionThreshold=0.05
14
+ au.RealtimeDecompressZeroDurationSounds=1
15
+ au.DisableAudioSuspendOnAudioInterrupt=0
16
+ au.ForceSyncAudioDecodes=1
17
+ au.streamcache.DisableRetaining=1
LyraStarterGame/Config/IOS/IOSGame.ini ADDED
@@ -0,0 +1,22 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [CommonInputPlatformSettings_IOS CommonInputPlatformSettings]
2
+ DefaultInputType=Touch
3
+ bSupportsMouseAndKeyboard=False
4
+ bSupportsTouch=True
5
+ bSupportsGamepad=True
6
+ ;@TODO: iOS should default to Generic probably: DefaultGamepadName=Generic
7
+ DefaultGamepadName=XboxOne
8
+ bCanChangeGamepadType=True
9
+ ;@TODO: iOS+CommonUI:
10
+ ;+ControllerData=/Game/UI/Foundation/Input/CommonUI_TouchBrushData.CommonUI_TouchBrushData_C
11
+ ;+ControllerData=/Game/UI/Foundation/Input/CommonUI_GenericBrushData.CommonUI_GenericBrushData_C
12
+ +ControllerData=/Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.CommonInput_Gamepad_XboxOne_C
13
+ +ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.CommonInput_Gamepad_PS4_C
14
+
15
+ [/Script/CommonUI.CommonUISettings]
16
+ +PlatformTraits=(TagName="Platform.Trait.Input.PrimarlyTouchScreen")
17
+ +PlatformTraits=(TagName="Platform.Trait.SingleOnlineUser")
18
+
19
+ [LyraPlatformSpecificRenderingSettings_IOS LyraPlatformSpecificRenderingSettings]
20
+ FramePacingMode=MobileStyle
21
+ bSupportsGranularVideoQualitySettings=false
22
+ bSupportsAutomaticVideoQualityBenchmark=false
LyraStarterGame/Config/IOS/IOSScalability.ini ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ; eye adaptation is necessary for the visuals
2
+ [PostProcessQuality@0]
3
+ r.EyeAdaptationQuality=2
4
+ [PostProcessQuality@1]
5
+ r.EyeAdaptationQuality=2
6
+ [PostProcessQuality@2]
7
+ r.EyeAdaptationQuality=2
8
+ [PostProcessQuality@3]
9
+ r.EyeAdaptationQuality=2
10
+
11
+
12
+ ; ------------------------------------------------------------------------------
13
+ ; Shadow settings
14
+ ; ------------------------------------------------------------------------------
15
+
16
+ [ShadowQuality@0]
17
+ r.ShadowQuality=0
18
+
19
+ [ShadowQuality@1]
20
+ r.ShadowQuality=1
21
+ r.Shadow.MaxCSMResolution=2048
22
+ r.Shadow.CSM.MaxCascades=1
23
+
24
+ [ShadowQuality@2]
25
+ r.ShadowQuality=2
26
+ r.Shadow.MaxCSMResolution=2048
27
+ r.Shadow.CSM.MaxCascades=2
28
+
29
+ [ShadowQuality@3]
30
+ r.ShadowQuality=2
31
+ r.Shadow.MaxCSMResolution=2048
32
+ r.Shadow.CSM.MaxCascades=3
LyraStarterGame/Config/Linux/LinuxEngine.ini ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ [ConsoleVariables]
2
+ dp.AllowScalabilityGroupsToChangeAtRuntime=1
3
+
4
+ [/Script/LinuxPlatform.LinuxTargetSettings]
5
+ AudioMaxChannels=32
LyraStarterGame/Config/Linux/LinuxGame.ini ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [CommonInputPlatformSettings_Linux CommonInputPlatformSettings]
2
+ DefaultInputType=MouseAndKeyboard
3
+ bSupportsMouseAndKeyboard=True
4
+ bSupportsTouch=False
5
+ bSupportsGamepad=True
6
+ DefaultGamepadName=XSX
7
+ bCanChangeGamepadType=True
8
+ +ControllerData=/Game/UI/Foundation/Platform/Input/KeyboardMouse/CommonInput_KeyboardMouse.CommonInput_KeyboardMouse_C
9
+ +ControllerData=/Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.CommonInput_Gamepad_XSX_C
10
+ +ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.CommonInput_Gamepad_PS5_C
11
+
12
+ [/Script/CommonUI.CommonUISettings]
13
+ +PlatformTraits=(TagName="Platform.Trait.SupportsWindowedMode")
14
+ +PlatformTraits=(TagName="Platform.Trait.CanExitApplication")
15
+ +PlatformTraits=(TagName="Platform.Trait.SupportsChangingAudioOutputDevice")
16
+ +PlatformTraits=(TagName="Platform.Trait.SupportsBackgroundAudio")
17
+ +PlatformTraits=(TagName="Platform.Trait.Input.SupportsMouseAndKeyboard")
18
+ +PlatformTraits=(TagName="Platform.Trait.Input.HardwareCursor")
19
+ +PlatformTraits=(TagName="Platform.Trait.SingleOnlineUser")
20
+ +PlatformTraits=(TagName="Platform.Trait.NeedsBrightnessAdjustment")
21
+ +PlatformTraits=(TagName="Platform.Trait.ReplaySupport")
LyraStarterGame/Config/Localization/EngineOverrides_Compile.ini ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
2
+ ; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
3
+ [CommonSettings]
4
+ SourcePath=Content/Localization/EngineOverrides
5
+ DestinationPath=Content/Localization/EngineOverrides
6
+ ManifestName=EngineOverrides.manifest
7
+ ArchiveName=EngineOverrides.archive
8
+ ResourceName=EngineOverrides.locres
9
+ bSkipSourceCheck=false
10
+ bValidateFormatPatterns=true
11
+ bValidateSafeWhitespace=false
12
+ NativeCulture=en
13
+ CulturesToGenerate=en
14
+ CulturesToGenerate=ar
15
+ CulturesToGenerate=zh-Hans
16
+ CulturesToGenerate=fr
17
+ CulturesToGenerate=de
18
+ CulturesToGenerate=it
19
+ CulturesToGenerate=ja
20
+ CulturesToGenerate=ko
21
+ CulturesToGenerate=pl
22
+ CulturesToGenerate=tr
23
+ CulturesToGenerate=ru
24
+ CulturesToGenerate=es
25
+ CulturesToGenerate=es-419
26
+ CulturesToGenerate=pt-BR
27
+
28
+ [GatherTextStep0]
29
+ CommandletClass=GenerateTextLocalizationResource
30
+
LyraStarterGame/Config/Localization/EngineOverrides_Export.ini ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
2
+ ; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
3
+ [CommonSettings]
4
+ SourcePath=Content/Localization/EngineOverrides
5
+ DestinationPath=Content/Localization/EngineOverrides
6
+ NativeCulture=en
7
+ CulturesToGenerate=en
8
+ CulturesToGenerate=ar
9
+ CulturesToGenerate=zh-Hans
10
+ CulturesToGenerate=fr
11
+ CulturesToGenerate=de
12
+ CulturesToGenerate=it
13
+ CulturesToGenerate=ja
14
+ CulturesToGenerate=ko
15
+ CulturesToGenerate=pl
16
+ CulturesToGenerate=tr
17
+ CulturesToGenerate=ru
18
+ CulturesToGenerate=es
19
+ CulturesToGenerate=es-419
20
+ CulturesToGenerate=pt-BR
21
+ ManifestName=EngineOverrides.manifest
22
+ ArchiveName=EngineOverrides.archive
23
+ PortableObjectName=EngineOverrides.po
24
+
25
+ [GatherTextStep0]
26
+ CommandletClass=InternationalizationExport
27
+ bExportLoc=true
28
+ LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
29
+ POFormat=EPortableObjectFormat::Unreal
30
+ ShouldPersistCommentsOnExport=false
31
+ ShouldAddSourceLocationsAsComments=true
32
+
LyraStarterGame/Config/Localization/EngineOverrides_ExportDialogueScript.ini ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
2
+ ; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
3
+ [CommonSettings]
4
+ SourcePath=Content/Localization/EngineOverrides
5
+ DestinationPath=Content/Localization/EngineOverrides
6
+ NativeCulture=en
7
+ CulturesToGenerate=en
8
+ CulturesToGenerate=ar
9
+ CulturesToGenerate=zh-Hans
10
+ CulturesToGenerate=fr
11
+ CulturesToGenerate=de
12
+ CulturesToGenerate=it
13
+ CulturesToGenerate=ja
14
+ CulturesToGenerate=ko
15
+ CulturesToGenerate=pl
16
+ CulturesToGenerate=tr
17
+ CulturesToGenerate=ru
18
+ CulturesToGenerate=es
19
+ CulturesToGenerate=es-419
20
+ CulturesToGenerate=pt-BR
21
+ ManifestName=EngineOverrides.manifest
22
+ ArchiveName=EngineOverrides.archive
23
+ DialogueScriptName=EngineOverridesDialogue.csv
24
+
25
+ [GatherTextStep0]
26
+ CommandletClass=ExportDialogueScript
27
+
LyraStarterGame/Config/Localization/EngineOverrides_Gather.ini ADDED
@@ -0,0 +1,48 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
2
+ ; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
3
+ [CommonSettings]
4
+ SourcePath=Content/Localization/EngineOverrides
5
+ DestinationPath=Content/Localization/EngineOverrides
6
+ ManifestName=EngineOverrides.manifest
7
+ ArchiveName=EngineOverrides.archive
8
+ NativeCulture=en
9
+ CulturesToGenerate=en
10
+ CulturesToGenerate=ar
11
+ CulturesToGenerate=zh-Hans
12
+ CulturesToGenerate=fr
13
+ CulturesToGenerate=de
14
+ CulturesToGenerate=it
15
+ CulturesToGenerate=ja
16
+ CulturesToGenerate=ko
17
+ CulturesToGenerate=pl
18
+ CulturesToGenerate=tr
19
+ CulturesToGenerate=ru
20
+ CulturesToGenerate=es
21
+ CulturesToGenerate=es-419
22
+ CulturesToGenerate=pt-BR
23
+
24
+ [GatherTextStep0]
25
+ CommandletClass=GatherTextFromSource
26
+ SearchDirectoryPaths=%LOCENGINEROOT%Source/Runtime/RHI
27
+ SearchDirectoryPaths=%LOCENGINEROOT%Source/Runtime/InputCore
28
+ SearchDirectoryPaths=%LOCENGINEROOT%Source/Runtime/Online/BuildPatchServices/Private
29
+ SearchDirectoryPaths=%LOCENGINEROOT%Source/Runtime/Core/Private/GenericPlatform
30
+ ExcludePathFilters=Config/Localization/*
31
+ FileNameFilters=*.h
32
+ FileNameFilters=*.cpp
33
+ FileNameFilters=*.ini
34
+ ShouldGatherFromEditorOnlyData=false
35
+
36
+ [GatherTextStep1]
37
+ CommandletClass=GenerateGatherManifest
38
+
39
+ [GatherTextStep2]
40
+ CommandletClass=GenerateGatherArchive
41
+
42
+ [GatherTextStep3]
43
+ CommandletClass=GenerateTextLocalizationReport
44
+ bWordCountReport=true
45
+ WordCountReportName=EngineOverrides.csv
46
+ bConflictReport=true
47
+ ConflictReportName=EngineOverrides_Conflicts.txt
48
+
LyraStarterGame/Config/Localization/EngineOverrides_GenerateReports.ini ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
2
+ ; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
3
+ [CommonSettings]
4
+ SourcePath=Content/Localization/EngineOverrides
5
+ DestinationPath=Content/Localization/EngineOverrides
6
+ ManifestName=EngineOverrides.manifest
7
+ ArchiveName=EngineOverrides.archive
8
+ CulturesToGenerate=en
9
+ CulturesToGenerate=ar
10
+ CulturesToGenerate=zh-Hans
11
+ CulturesToGenerate=fr
12
+ CulturesToGenerate=de
13
+ CulturesToGenerate=it
14
+ CulturesToGenerate=ja
15
+ CulturesToGenerate=ko
16
+ CulturesToGenerate=pl
17
+ CulturesToGenerate=tr
18
+ CulturesToGenerate=ru
19
+ CulturesToGenerate=es
20
+ CulturesToGenerate=es-419
21
+ CulturesToGenerate=pt-BR
22
+
23
+ [GatherTextStep0]
24
+ CommandletClass=GenerateTextLocalizationReport
25
+ bWordCountReport=true
26
+ WordCountReportName=EngineOverrides.csv
27
+
LyraStarterGame/Config/Localization/EngineOverrides_Import.ini ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
2
+ ; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
3
+ [CommonSettings]
4
+ SourcePath=Content/Localization/EngineOverrides
5
+ DestinationPath=Content/Localization/EngineOverrides
6
+ NativeCulture=en
7
+ CulturesToGenerate=en
8
+ CulturesToGenerate=ar
9
+ CulturesToGenerate=zh-Hans
10
+ CulturesToGenerate=fr
11
+ CulturesToGenerate=de
12
+ CulturesToGenerate=it
13
+ CulturesToGenerate=ja
14
+ CulturesToGenerate=ko
15
+ CulturesToGenerate=pl
16
+ CulturesToGenerate=tr
17
+ CulturesToGenerate=ru
18
+ CulturesToGenerate=es
19
+ CulturesToGenerate=es-419
20
+ CulturesToGenerate=pt-BR
21
+ ManifestName=EngineOverrides.manifest
22
+ ArchiveName=EngineOverrides.archive
23
+ PortableObjectName=EngineOverrides.po
24
+
25
+ [GatherTextStep0]
26
+ CommandletClass=InternationalizationExport
27
+ bImportLoc=true
28
+ LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
29
+ POFormat=EPortableObjectFormat::Unreal
30
+
LyraStarterGame/Config/Localization/EngineOverrides_ImportDialogue.ini ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
2
+ ; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
3
+ [CommonSettings]
4
+ SourcePath=Content/Localization/EngineOverrides
5
+ ManifestName=EngineOverrides.manifest
6
+ ArchiveName=EngineOverrides.archive
7
+ NativeCulture=en
8
+ CulturesToGenerate=en
9
+ CulturesToGenerate=ar
10
+ CulturesToGenerate=zh-Hans
11
+ CulturesToGenerate=fr
12
+ CulturesToGenerate=de
13
+ CulturesToGenerate=it
14
+ CulturesToGenerate=ja
15
+ CulturesToGenerate=ko
16
+ CulturesToGenerate=pl
17
+ CulturesToGenerate=tr
18
+ CulturesToGenerate=ru
19
+ CulturesToGenerate=es
20
+ CulturesToGenerate=es-419
21
+ CulturesToGenerate=pt-BR
22
+
23
+ [GatherTextStep0]
24
+ CommandletClass=ImportLocalizedDialogue
25
+ RawAudioPath=
26
+ ImportedDialogueFolder=ImportedDialogue
27
+ bImportNativeAsSource=false
28
+
LyraStarterGame/Config/Localization/EngineOverrides_ImportDialogueScript.ini ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
2
+ ; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
3
+ [CommonSettings]
4
+ SourcePath=Content/Localization/EngineOverrides
5
+ DestinationPath=Content/Localization/EngineOverrides
6
+ NativeCulture=en
7
+ CulturesToGenerate=en
8
+ CulturesToGenerate=ar
9
+ CulturesToGenerate=zh-Hans
10
+ CulturesToGenerate=fr
11
+ CulturesToGenerate=de
12
+ CulturesToGenerate=it
13
+ CulturesToGenerate=ja
14
+ CulturesToGenerate=ko
15
+ CulturesToGenerate=pl
16
+ CulturesToGenerate=tr
17
+ CulturesToGenerate=ru
18
+ CulturesToGenerate=es
19
+ CulturesToGenerate=es-419
20
+ CulturesToGenerate=pt-BR
21
+ ManifestName=EngineOverrides.manifest
22
+ ArchiveName=EngineOverrides.archive
23
+ DialogueScriptName=EngineOverridesDialogue.csv
24
+
25
+ [GatherTextStep0]
26
+ CommandletClass=ImportDialogueScript
27
+