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; Config file for config variables tied to gameplay

[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=0537642E459369628A8717AB63363CBF
Description=Sample starter game for Unreal Engine 5
ProjectName=Lyra

[/Script/LyraGame.LyraPlayerController]
InputYawScale=1.0
InputPitchScale=1.0
InputRollScale=1.0
ForceFeedbackScale=1.0

[/Script/GameplayAbilities.AbilitySystemGlobals]
AbilitySystemGlobalsClassName=/Script/LyraGame.LyraAbilitySystemGlobals
bUseDebugTargetFromHud=True
GlobalAttributeMetaDataTableName=None
GlobalGameplayCueManagerClass=/Script/LyraGame.LyraGameplayCueManager
GlobalGameplayCueManagerName=None
+GameplayCueNotifyPaths=/Game/GameplayCueNotifies
+GameplayCueNotifyPaths=/Game/GameplayCues
GlobalCurveTableName=None
PredictTargetGameplayEffects=False
ReplicateActivationOwnedTags=True
ActivateFailCooldownTag=(TagName="Ability.ActivateFail.Cooldown")
ActivateFailCostTag=(TagName="Ability.ActivateFail.Cost")
ActivateFailNetworkingTag=(TagName="Ability.ActivateFail.Networking")
ActivateFailTagsBlockedTag=(TagName="Ability.ActivateFail.TagsBlocked")
ActivateFailTagsMissingTag=(TagName="Ability.ActivateFail.TagsMissing")
GameplayTagResponseTableName=None
bAllowGameplayModEvaluationChannels=False
DefaultGameplayModEvaluationChannel=Channel0
GameplayModEvaluationChannelAliases[0]=None
GameplayModEvaluationChannelAliases[1]=None
GameplayModEvaluationChannelAliases[2]=None
GameplayModEvaluationChannelAliases[3]=None
GameplayModEvaluationChannelAliases[4]=None
GameplayModEvaluationChannelAliases[5]=None
GameplayModEvaluationChannelAliases[6]=None
GameplayModEvaluationChannelAliases[7]=None
GameplayModEvaluationChannelAliases[8]=None
GameplayModEvaluationChannelAliases[9]=None
MinimalReplicationTagCountBits=5

[/Script/Engine.GameNetworkManager]
; Increase from the base bandwidth, numbers need to match ConfiguredInternetSpeed in DefaultEngine
TotalNetBandwidth=200000
MaxDynamicBandwidth=40000
MinDynamicBandwidth=20000

[/Script/GameFeatures.GameFeaturesSubsystemSettings]
GameFeaturesManagerClassName=/Script/LyraGame.LyraGameFeaturePolicy

[/Script/LyraGame.LyraAssetManager]
LyraGameDataPath=/Game/DefaultGameData.DefaultGameData
DefaultPawnData=/Game/Characters/Heroes/EmptyPawnData/DefaultPawnData_EmptyPawn.DefaultPawnData_EmptyPawn

[/Script/Engine.AssetManagerSettings]
-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Maps")),SpecificAssets=("/Game/System/FrontEnd/Maps/L_LyraFrontEnd.L_LyraFrontEnd", "/Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview"),Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="LyraGameData",AssetBaseClass="/Script/LyraGame.LyraGameData",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=,SpecificAssets=("/Game/DefaultGameData.DefaultGameData"),Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass="/Script/Engine.PrimaryAssetLabel",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="GameFeatureData",AssetBaseClass="/Script/GameFeatures.GameFeatureData",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Unused")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="LyraExperienceDefinition",AssetBaseClass="/Script/LyraGame.LyraExperienceDefinition",bHasBlueprintClasses=True,bIsEditorOnly=False,Directories=((Path="/Game/System/Experiences")),SpecificAssets=("/Game/System/FrontEnd/B_LyraFrontEnd_Experience.B_LyraFrontEnd_Experience"),Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="LyraUserFacingExperienceDefinition",AssetBaseClass="/Script/LyraGame.LyraUserFacingExperienceDefinition",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/UI/Temp"),(Path="/Game/System/Playlists")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="LyraLobbyBackground",AssetBaseClass="/Script/LyraGame.LyraLobbyBackground",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=,SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="LyraExperienceActionSet",AssetBaseClass="/Script/LyraGame.LyraExperienceActionSet",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=,SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
bOnlyCookProductionAssets=False
bShouldManagerDetermineTypeAndName=False
bShouldGuessTypeAndNameInEditor=True
bShouldAcquireMissingChunksOnLoad=False
bShouldWarnAboutInvalidAssets=True
MetaDataTagsForAssetRegistry=()

[/Script/LyraGame.LyraUIManagerSubsystem]
DefaultUIPolicyClass=/Game/UI/B_LyraUIPolicy.B_LyraUIPolicy_C

[/Script/LyraGame.LyraUIMessaging]
ConfirmationDialogClass=/Game/UI/Foundation/Dialogs/W_ConfirmationDefault.W_ConfirmationDefault_C
ErrorDialogClass=/Game/UI/Foundation/Dialogs/W_ConfirmationError.W_ConfirmationError_C

[/Script/CommonLoadingScreen.CommonLoadingScreenSettings]
LoadingScreenWidget=/Game/UI/Foundation/LoadingScreen/W_LoadingScreen_Host.W_LoadingScreen_Host_C
ForceTickLoadingScreenEvenInEditor=False

[/Script/CommonInput.CommonInputSettings]
InputData=/Game/UI/B_CommonInputData.B_CommonInputData_C
bEnableInputMethodThrashingProtection=True
InputMethodThrashingLimit=30
InputMethodThrashingWindowInSeconds=3.000000
InputMethodThrashingCooldownInSeconds=1.000000
bAllowOutOfFocusDeviceInput=True

[/Script/CommonUI.CommonUISettings]
DefaultThrobberMaterial=/Game/UI/Foundation/Materials/M_UI_Throbber_Base.M_UI_Throbber_Base
DefaultRichTextDataClass=/Game/UI/Foundation/RichTextData/CommonUIRichTextData.CommonUIRichTextData_C

[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
BuildTarget=LyraGame
LaunchOnTarget=
StagingDirectory=(Path="")
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
bExcludeMonolithicEngineHeadersInNativizedCode=False
UsePakFile=True
bMakeBinaryConfig=False
bGenerateChunks=true
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bForceOneChunkPerFile=False
MaxChunkSize=0
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
bCompressed=True
PackageCompressionFormat=Oodle
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
PackageAdditionalCompressionOptions=
PackageCompressionMethod=Kraken
PackageCompressionLevel_DebugDevelopment=4
PackageCompressionLevel_TestShipping=5
PackageCompressionLevel_Distribution=7
PackageCompressionMinBytesSaved=1024
PackageCompressionMinPercentSaved=5
bPackageCompressionEnableDDC=False
PackageCompressionMinSizeToConsiderDDC=0
HttpChunkInstallDataVersion=
IncludePrerequisites=True
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=True
bDeterministicShaderCodeOrder=False
bSharedMaterialNativeLibraries=True
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
InternationalizationPreset=All
-CulturesToStage=en
+CulturesToStage=en
+CulturesToStage=ar
+CulturesToStage=es
+CulturesToStage=es-419
+CulturesToStage=fr
+CulturesToStage=it
+CulturesToStage=ja
+CulturesToStage=pl
+CulturesToStage=pt-BR
+CulturesToStage=ru
+CulturesToStage=tr
+CulturesToStage=zh-Hans
+CulturesToStage=ko
+CulturesToStage=de
LocalizationTargetCatchAllChunkId=0
bCookAll=False
bCookMapsOnly=False
bSkipEditorContent=False
bSkipMovies=False
-IniKeyDenylist=KeyStorePassword
-IniKeyDenylist=KeyPassword
-IniKeyDenylist=rsa.privateexp
-IniKeyDenylist=rsa.modulus
-IniKeyDenylist=rsa.publicexp
-IniKeyDenylist=aes.key
-IniKeyDenylist=SigningPublicExponent
-IniKeyDenylist=SigningModulus
-IniKeyDenylist=SigningPrivateExponent
-IniKeyDenylist=EncryptionKey
-IniKeyDenylist=DevCenterUsername
-IniKeyDenylist=DevCenterPassword
-IniKeyDenylist=IOSTeamID
-IniKeyDenylist=SigningCertificate
-IniKeyDenylist=MobileProvision
-IniKeyDenylist=IniKeyDenylist
-IniKeyDenylist=IniSectionDenylist
+IniKeyDenylist=KeyStorePassword
+IniKeyDenylist=KeyPassword
+IniKeyDenylist=rsa.privateexp
+IniKeyDenylist=rsa.modulus
+IniKeyDenylist=rsa.publicexp
+IniKeyDenylist=aes.key
+IniKeyDenylist=SigningPublicExponent
+IniKeyDenylist=SigningModulus
+IniKeyDenylist=SigningPrivateExponent
+IniKeyDenylist=EncryptionKey
+IniKeyDenylist=DevCenterUsername
+IniKeyDenylist=DevCenterPassword
+IniKeyDenylist=IOSTeamID
+IniKeyDenylist=SigningCertificate
+IniKeyDenylist=MobileProvision
+IniKeyDenylist=IniKeyDenylist
+IniKeyDenylist=IniSectionDenylist
-IniSectionDenylist=StorageServers
+IniSectionDenylist=StorageServers
+MapsToCook=(FilePath="/Game/System/FrontEnd/Maps/L_LyraFrontEnd")
+DirectoriesToAlwaysStageAsNonUFS=(Path="Legal")
+DirectoriesToAlwaysStageAsNonUFS=(Path="UI/Foundation/Fonts/Orbitron/Raw")
+DirectoriesToAlwaysStageAsNonUFS=(Path="DTLS")
PerPlatformBuildConfig=()
PerPlatformTargetFlavorName=()
PerPlatformBuildTarget=()
WriteBackMetadataToAssetRegistry=OriginalFile


[CheatScript.DebugAsyncLoading]
; Running CheatScript DebugAsyncLoading would execute these commands
+Cmd="Log LogAsyncMixin VeryVerbose"
+Cmd="Log LogAssetManager VeryVerbose"
+Cmd="Log LogStreaming VeryVerbose"

[CheatScript.DebugUI]
+Cmd="Log LogSlate VeryVerbose"
+Cmd="Log LogUMG VeryVerbose"
+Cmd="Log LogCommonUI VeryVerbose"
+Cmd="Log LogCommonInput VeryVerbose"
+Cmd="Log LogUIActionRouter VeryVerbose"
+Cmd="SlateDebugger.Start"

[/Script/LyraGame.LyraContextEffectsSettings]
SurfaceTypeToContextMap=((SurfaceType3, (TagName="SurfaceType.Glass")),(SurfaceType2, (TagName="SurfaceType.Concrete")),(SurfaceType1, (TagName="SurfaceType.Character")),(SurfaceType_Default, (TagName="SurfaceType.Default")))

[/Script/ShooterCoreRuntime.ShooterCoreRuntimeSettings]
AimAssistCollisionChannel=ECC_GameTraceChannel5

[/Script/LyraGame.LyraAudioSettings]
DefaultControlBusMix=/Game/Audio/Modulation/ControlBusMixes/CBM_BaseMix.CBM_BaseMix
UserSettingsControlBusMix=/Game/Audio/Modulation/ControlBusMixes/CBM_UserMix.CBM_UserMix
OverallVolumeControlBus=/Game/Audio/Modulation/ControlBuses/CB_Main.CB_Main
MusicVolumeControlBus=/Game/Audio/Modulation/ControlBuses/CB_Music.CB_Music
SoundFXVolumeControlBus=/Game/Audio/Modulation/ControlBuses/CB_SFX.CB_SFX
DialogueVolumeControlBus=/Game/Audio/Modulation/ControlBuses/CB_Dialogue.CB_Dialogue
VoiceChatVolumeControlBus=/Game/Audio/Modulation/ControlBuses/CB_VoiceChat.CB_VoiceChat
+HDRAudioSubmixEffectChain=(Submix="/Game/Audio/Submixes/MainSubmix.MainSubmix",SubmixEffectChain=("/Game/Audio/Effects/SubmixEffects/DYN_MainDynamics.DYN_MainDynamics"))
+LDRAudioSubmixEffectChain=(Submix="/Game/Audio/Submixes/MainSubmix.MainSubmix",SubmixEffectChain=("/Game/Audio/DYN_LowMultibandDynamics.DYN_LowMultibandDynamics","/Game/Audio/Effects/SubmixEffects/DYN_LowDynamics.DYN_LowDynamics"))
LoadingScreenControlBusMix=/Game/Audio/Modulation/ControlBusMixes/CBM_LoadingScreenMix.CBM_LoadingScreenMix

[/Script/LyraGame.LyraReplicationGraphSettings]
bDisableReplicationGraph=True
DefaultReplicationGraphClass=/Script/LyraGame.LyraReplicationGraph
+ClassSettings=(ActorClass="/Script/Engine.PlayerState",bAddClassRepInfoToMap=True,ClassNodeMapping=NotRouted,bAddToRPC_Multicast_OpenChannelForClassMap=False,bRPC_Multicast_OpenChannelForClass=True)
+ClassSettings=(ActorClass="/Script/Engine.LevelScriptActor",bAddClassRepInfoToMap=True,ClassNodeMapping=NotRouted,bAddToRPC_Multicast_OpenChannelForClassMap=False,bRPC_Multicast_OpenChannelForClass=True)
+ClassSettings=(ActorClass="/Script/ReplicationGraph.ReplicationGraphDebugActor",bAddClassRepInfoToMap=True,ClassNodeMapping=NotRouted,bAddToRPC_Multicast_OpenChannelForClassMap=False,bRPC_Multicast_OpenChannelForClass=True)
+ClassSettings=(ActorClass="/Script/LyraGame.LyraPlayerController",bAddClassRepInfoToMap=True,ClassNodeMapping=NotRouted,bAddToRPC_Multicast_OpenChannelForClassMap=False,bRPC_Multicast_OpenChannelForClass=True)