File size: 1,307 Bytes
4331f83
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
// Copyright Epic Games, Inc. All Rights Reserved.

#include "Messaging/CommonMessagingSubsystem.h"

#include "Engine/GameInstance.h"
#include "Engine/LocalPlayer.h"
#include "UObject/UObjectHash.h"

#include UE_INLINE_GENERATED_CPP_BY_NAME(CommonMessagingSubsystem)

class FSubsystemCollectionBase;
class UClass;

void UCommonMessagingSubsystem::Initialize(FSubsystemCollectionBase& Collection)

{
	Super::Initialize(Collection);
}

void UCommonMessagingSubsystem::Deinitialize()

{
	Super::Deinitialize();
}

bool UCommonMessagingSubsystem::ShouldCreateSubsystem(UObject* Outer) const

{
	UGameInstance* GameInstance = CastChecked<ULocalPlayer>(Outer)->GetGameInstance();
	if (GameInstance && !GameInstance->IsDedicatedServerInstance())
	{
		TArray<UClass*> ChildClasses;
		GetDerivedClasses(GetClass(), ChildClasses, false);

		// Only create an instance if there is no override implementation defined elsewhere
		return ChildClasses.Num() == 0;
	}

	return false;
}

void UCommonMessagingSubsystem::ShowConfirmation(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback)

{
	
}

void UCommonMessagingSubsystem::ShowError(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback)

{
	
}