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Add files using upload-large-folder tool

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  1. CropoutSampleProject/Binaries/Win64/CropoutEditor.target +0 -0
  2. CropoutSampleProject/Binaries/Win64/UnrealEditor-Cropout.dll +0 -0
  3. CropoutSampleProject/Binaries/Win64/UnrealEditor.modules +7 -0
  4. CropoutSampleProject/Build/Android/project.properties +14 -0
  5. CropoutSampleProject/Build/Android/res/values/GooglePlayAppID.xml +4 -0
  6. CropoutSampleProject/Config/Android/AndroidDeviceProfiles.ini +78 -0
  7. CropoutSampleProject/Config/Android/AndroidEngine.ini +5 -0
  8. CropoutSampleProject/Config/DefaultDeviceProfiles.ini +940 -0
  9. CropoutSampleProject/Config/DefaultEditor.ini +7 -0
  10. CropoutSampleProject/Config/DefaultEngine.ini +380 -0
  11. CropoutSampleProject/Config/DefaultGame.ini +124 -0
  12. CropoutSampleProject/Config/DefaultGameplayTags.ini +15 -0
  13. CropoutSampleProject/Config/DefaultInput.ini +467 -0
  14. CropoutSampleProject/Content/Audio/DATA/Attenuations/Attenuation_characters.uasset +0 -0
  15. CropoutSampleProject/Content/Audio/DATA/Attenuations/Attenuation_characterswalking.uasset +0 -0
  16. CropoutSampleProject/Content/Audio/DATA/Attenuations/Attenuation_general.uasset +0 -0
  17. CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_GameParameter.uasset +0 -0
  18. CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_Music_Main_Vol.uasset +0 -0
  19. CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_Music_NewMap.uasset +0 -0
  20. CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_Music_Perc_Vol.uasset +0 -0
  21. CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_Music_Piano_Vol.uasset +0 -0
  22. CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_Music_Stop.uasset +0 -0
  23. CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_Music_Strings_Delay.uasset +0 -0
  24. CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_Music_WinLose.uasset +0 -0
  25. CropoutSampleProject/Content/Audio/DATA/SoundClass/MUSIC.uasset +0 -0
  26. CropoutSampleProject/Content/Audio/DATA/SoundClass/SFX.uasset +0 -0
  27. CropoutSampleProject/Content/Audio/DATA/SoundClass/SFX_charaters.uasset +0 -0
  28. CropoutSampleProject/Content/Audio/DATA/SoundClass/SMX_Lead.uasset +0 -0
  29. CropoutSampleProject/Content/Audio/SFX/Characters/MS_MonoArray.uasset +0 -0
  30. CropoutSampleProject/Content/Audio/SFX/Characters/MS_character_create_garden.uasset +0 -0
  31. CropoutSampleProject/Content/Audio/SFX/Characters/MS_character_create_house.uasset +0 -0
  32. CropoutSampleProject/Content/Audio/SFX/Characters/MS_character_footsteps.uasset +0 -0
  33. CropoutSampleProject/Content/Audio/SFX/Characters/MS_character_grab_crate.uasset +0 -0
  34. CropoutSampleProject/Content/Audio/SFX/Characters/MS_character_harvest_stone.uasset +0 -0
  35. CropoutSampleProject/Content/Audio/SFX/Characters/MS_character_harvest_wood.uasset +0 -0
  36. CropoutSampleProject/Content/Audio/SFX/Characters/MS_character_pick_food.uasset +0 -0
  37. CropoutSampleProject/Content/Audio/SFX/MS_UI_Hover.uasset +0 -0
  38. CropoutSampleProject/Content/Audio/SFX/MS_UI_Select.uasset +0 -0
  39. CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_Garden_01.uasset +0 -0
  40. CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_Garden_02.uasset +0 -0
  41. CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_Garden_03.uasset +0 -0
  42. CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_Garden_04.uasset +0 -0
  43. CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_Garden_05.uasset +0 -0
  44. CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_Garden_06.uasset +0 -0
  45. CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_House_01.uasset +0 -0
  46. CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_House_02.uasset +0 -0
  47. CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_House_03.uasset +0 -0
  48. CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_House_04.uasset +0 -0
  49. CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_House_05.uasset +0 -0
  50. CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_House_06.uasset +0 -0
CropoutSampleProject/Binaries/Win64/CropoutEditor.target ADDED
The diff for this file is too large to render. See raw diff
 
CropoutSampleProject/Binaries/Win64/UnrealEditor-Cropout.dll ADDED
Binary file (47.1 kB). View file
 
CropoutSampleProject/Binaries/Win64/UnrealEditor.modules ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
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+ {
2
+ "BuildId": "43139311",
3
+ "Modules":
4
+ {
5
+ "Cropout": "UnrealEditor-Cropout.dll"
6
+ }
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+ }
CropoutSampleProject/Build/Android/project.properties ADDED
@@ -0,0 +1,14 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ # This file is automatically generated by Android Tools.
2
+ # Do not modify this file -- YOUR CHANGES WILL BE ERASED!
3
+ #
4
+ # This file must be checked in Version Control Systems.
5
+ #
6
+ # To customize properties used by the Ant build system edit
7
+ # "ant.properties", and override values to adapt the script to your
8
+ # project structure.
9
+ #
10
+ # To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
11
+ proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
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+
13
+ # Project target.
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+ target=android-19
CropoutSampleProject/Build/Android/res/values/GooglePlayAppID.xml ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
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+ <?xml version="1.0" encoding="utf-8"?>
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+ <resources>
3
+ <string name="app_id"></string>
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+ </resources>
CropoutSampleProject/Config/Android/AndroidDeviceProfiles.ini ADDED
@@ -0,0 +1,78 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [Android DeviceProfile]
2
+ !TextureLODGroups=ClearArray
3
+ +TextureLODGroups=(Group=TEXTUREGROUP_World, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
4
+ +TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
5
+ +TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
6
+ +TextureLODGroups=(Group=TEXTUREGROUP_Character, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
7
+ +TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
8
+ +TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
9
+ +TextureLODGroups=(Group=TEXTUREGROUP_Weapon, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
10
+ +TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
11
+ +TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
12
+ +TextureLODGroups=(Group=TEXTUREGROUP_Vehicle, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
13
+ +TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
14
+ +TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
15
+ +TextureLODGroups=(Group=TEXTUREGROUP_Cinematic, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
16
+ +TextureLODGroups=(Group=TEXTUREGROUP_Effects, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
17
+ +TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
18
+ +TextureLODGroups=(Group=TEXTUREGROUP_Skybox, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
19
+ +TextureLODGroups=(Group=TEXTUREGROUP_UI, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_NoMipmaps)
20
+ +TextureLODGroups=(Group=TEXTUREGROUP_Lightmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
21
+ +TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, NumStreamedMips=3, MipGenSettings=TMGS_SimpleAverage)
22
+ +TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
23
+ +TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
24
+ +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
25
+ +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
26
+ +TextureLODGroups=(Group=TEXTUREGROUP_Bokeh, MaxLODSize=256, LODBias=0, MinMagFilter=linear, MipFilter=linear, MipGenSettings=TMGS_SimpleAverage)
27
+ +TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D, MaxLODSize=1024, LODBias=0, MinMagFilter=point, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
28
+ +TextureLODGroups=(Group=TEXTUREGROUP_Impostor, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
29
+ +TextureLODGroups=(Group=TEXTUREGROUP_ImpostorNormalDepth, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
30
+ +TextureLODGroups=(Group=TEXTUREGROUP_HierarchicalLOD, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
31
+
32
+ ; Scalability Groups
33
+ +CVars=sg.ViewDistanceQuality=1
34
+
35
+ ; Shadows
36
+ +CVars=r.Shadow.CSM.MaxCascades=1
37
+ +CVars=r.Shadow.DistanceScale=0.4
38
+ +CVars=r.Shadow.CSM.TransitionScale=0.8
39
+ +CVars=r.DistanceFieldShadowing=1
40
+
41
+ +CVars=r.DistanceFields.AtlasSizeXY=320
42
+ +CVars=r.DistanceFields.AtlasSizeZ=460
43
+ +CVars=r.DistanceFields.ThrottleCopyToAtlasInBytes=32768
44
+
45
+ ; memory related
46
+ +CVars=r.Streaming.PoolSize=490
47
+ +CVars=fx.GPUSimulationTextureSizeX=512
48
+ +CVars=fx.GPUSimulationTextureSizeY=256
49
+ +CVars=r.FreeSkeletalMeshBuffers=1
50
+ +CVars=r.RenderTargetPoolMin=140
51
+ +CVars=r.Streaming.MaxTempMemoryAllowed=35
52
+ ; Force detail mode
53
+ +CVars=r.DetailMode=1
54
+ ; Cook out data that does not match the detail mode
55
+ +CVars=fx.PruneEmittersOnCookByDetailMode=1
56
+ +CVars=r.CookOutUnusedDetailModeComponents=1
57
+ +CVars=a.StripFramesOnCompression=1
58
+ +CVars=a.StripOddFramesWhenFrameStripping=1
59
+ +CVars=r.StaticMesh.StripDistanceFieldDataDuringLoad=0
60
+ ; Medium quality materials - Others discarded at cook
61
+ +CVars=r.MaterialQualityLevel=2
62
+ +CVars=r.DiscardUnusedQuality=1
63
+
64
+ ; Virtual texture settings
65
+ +CVars=r.VT.MaxUploadsPerFrame=1
66
+ +CVars=r.VT.NumFeedbackTasks=1
67
+ +CVars=r.VT.NumGatherTasks=1
68
+ +CVars=r.VT.PoolSizeScale=0.5
69
+ ; Disable VirtualHeightfieldMesh
70
+ +CVars=r.VHM.Enable=0
71
+
72
+ ; Enable dynamic resolution
73
+ +CVars=r.DynamicRes.OperationMode=2
74
+ +CVars=r.TemporalAA.Upsampling=1
75
+ +CVars=r.SecondaryScreenPercentage.GameViewport=83.33
76
+
77
+ ; Physics
78
+ +CVars=p.RigidBodyNode=0
CropoutSampleProject/Config/Android/AndroidEngine.ini ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ [OnlineSubsystem]
2
+ DefaultPlatformService=GooglePlay
3
+
4
+ [OnlineSubsystemGooglePlay.Store]
5
+ bSupportsInAppPurchasing=True
CropoutSampleProject/Config/DefaultDeviceProfiles.ini ADDED
@@ -0,0 +1,940 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ; Add a ArrayOfStruct key for all DeviceProfile PerObjectConfig sections (this must come before any DeviceProfile sections)
2
+ ; Note that * properties don't get written back out by the config system, but these aren't real sections, so that should be okay
3
+ [DeviceProfile]
4
+ *TextureLODGroups=Group
5
+
6
+ [DeviceProfiles]
7
+ +DeviceProfileNameAndTypes=WindowsEditor,Windows
8
+ +DeviceProfileNameAndTypes=Windows,Windows
9
+ +DeviceProfileNameAndTypes=IOS,IOS
10
+ +DeviceProfileNameAndTypes=MacEditor,Mac
11
+ +DeviceProfileNameAndTypes=Mac,Mac
12
+ +DeviceProfileNameAndTypes=LinuxEditor,Linux
13
+ +DeviceProfileNameAndTypes=Linux,Linux
14
+ +DeviceProfileNameAndTypes=LinuxArm64,Linux
15
+ +DeviceProfileNameAndTypes=Android,Android
16
+ +DeviceProfileNameAndTypes=Android_Low,Android
17
+ +DeviceProfileNameAndTypes=Android_Mid,Android
18
+ +DeviceProfileNameAndTypes=Android_High,Android
19
+ +DeviceProfileNameAndTypes=Android_Default,Android
20
+
21
+ [GlobalDefaults DeviceProfile]
22
+ TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
23
+ +TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
24
+ +TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
25
+ +TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
26
+ +TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
27
+ +TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
28
+ +TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
29
+ +TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
30
+ +TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
31
+ +TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
32
+ +TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
33
+ +TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
34
+ +TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
35
+ +TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
36
+ +TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
37
+ +TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
38
+ +TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
39
+ +TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
40
+ +TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
41
+ +TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
42
+ +TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
43
+ +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
44
+ +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
45
+ +TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
46
+ +TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
47
+ +TextureLODGroups=(Group=TEXTUREGROUP_8BitData,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
48
+ +TextureLODGroups=(Group=TEXTUREGROUP_16BitData,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
49
+
50
+ [Windows DeviceProfile]
51
+ DeviceType=Windows
52
+ BaseProfileName=
53
+ bIsVisibleForAssets=True
54
+
55
+ [WindowsEditor DeviceProfile]
56
+ DeviceType=Windows
57
+ BaseProfileName=Windows
58
+ ; +CVars=r.Vulkan.EnableValidation=0
59
+
60
+ [WindowsClient DeviceProfile]
61
+ DeviceType=Windows
62
+ BaseProfileName=Windows
63
+
64
+ [WindowsServer DeviceProfile]
65
+ DeviceType=Windows
66
+ BaseProfileName=Windows
67
+
68
+ [WindowsCookedEditor DeviceProfile]
69
+ DeviceType=Windows
70
+ BaseProfileName=Windows
71
+ +CVars=s.AllowUnversionedContentInEditor=1
72
+ +CVars=cook.AllowCookedDataInEditorBuilds=1
73
+ +CVars=VA.AllowPkgVirtualization=0
74
+
75
+ ;----------------
76
+ ; iOS Devices
77
+
78
+ [IOSDeviceMappings]
79
+ iPhone8,1=iPhone6S
80
+ iPhone8,2=iPhone6SPlus
81
+ iPhone8,4=iPhoneSE
82
+ iPhone9,[13]=iPhone7
83
+ iPhone9,[24]=iPhone7Plus
84
+ iPhone10,[1,4]=iPhone8
85
+ iPhone10,[2,5]=iPhone8Plus
86
+ iPhone10,[3,6]=iPhoneX
87
+ iPhone11,2=iPhoneXS
88
+ iPhone11,[4,6]=iPhoneXSMax
89
+ iPhone11,8=iPhoneXR
90
+ iPhone12,1=iPhone11
91
+ iPhone12,3=iPhone11Pro
92
+ iPhone12,5=iPhone11ProMax
93
+ iPhone12,8=iPhoneSE2
94
+ iPhone13,1=iPhone12Mini
95
+ iPhone13,2=iPhone12
96
+ iPhone13,3=iPhone12Pro
97
+ iPhone13,4=iPhone12ProMax
98
+ iPhone14,2=iPhone13Pro
99
+ iPhone14,3=iPhone13ProMax
100
+ iPhone14,4=iPhone13Mini
101
+ iPhone14,5=iPhone13
102
+ iPhone14,6=iPhoneSE3
103
+ iPhone14,7=iPhone14
104
+ iPhone14,8=iPhone14Plus
105
+ iPhone15,2=iPhone14Pro
106
+ iPhone15,3=iPhone14ProMax
107
+ iPod9,1=iPodTouch7
108
+ iPad5,[1,2]=iPadMini4
109
+ iPad5,[3,4]=iPadAir2
110
+ iPad6,[3,4]=iPadPro97
111
+ iPad6,[7,8]=iPadPro129
112
+ iPad6,11=iPad5
113
+ iPad6,12=iPad5
114
+ iPad7,1$=iPadPro2_129
115
+ iPad7,2=iPadPro2_129
116
+ iPad7,[3,4]=iPadPro105
117
+ iPad7,[5,6]=iPad6
118
+ iPad7,11=iPad7
119
+ iPad7,12=iPad7
120
+ iPad8,1$=iPadPro11
121
+ iPad8,[2-4]=iPadPro11
122
+ iPad8,[5-8]=iPadPro3_129
123
+ iPad8,9=iPadPro2_11
124
+ iPad8,10=iPadPro2_11
125
+ iPad8,11=iPadPro4_129
126
+ iPad8,12=iPadPro4_129
127
+ iPad11,[1,2]=iPadMini5
128
+ iPad11,[3,4]=iPadAir3
129
+ iPad11,[6,7]=iPad8
130
+ iPad12,[1,2]=iPad9
131
+ iPad13,1$=iPadAir4
132
+ iPad13,2=iPadAir4
133
+ iPad13,[4-7]=iPadPro3_11
134
+ iPad13,[8-9]=iPadPro5_129
135
+ iPad13,1[0-1]=iPadPro5_129
136
+ iPad13,1[6-7]=iPadAir5
137
+ iPad13,1[8-9]=iPad10
138
+ iPad14,[1,2]=iPadMini6
139
+ iPad14,[3,4]=iPadPro4_11
140
+ iPad14,[5,6]=iPadPro6_129
141
+ AppleTV5,=AppleTV
142
+ AppleTV6,=AppleTV4K
143
+ AppleTV11,=AppleTV2_4K
144
+ ; Below are generic fallbacks for unrecognized devices. Add any specific devices above this section.
145
+ iPhone=iPhone14
146
+ iPod=iPodTouch7
147
+ iPad=iPad10
148
+ AppleTV=AppleTV2_4K
149
+
150
+ [IOS DeviceProfile]
151
+ DeviceType=IOS
152
+ BaseProfileName=
153
+ bIsVisibleForAssets=True
154
+ ; HZB will be slower with tiled, and not needed
155
+ +CVars=r.HZBOcclusion=0
156
+ ; Non need for depth prepass
157
+ +CVars=r.EarlyZPass=0
158
+ ; Needs geometry shader support
159
+ +CVars=r.TranslucentLightingVolume=0
160
+ ; Needs geometry shader support
161
+ +CVars=r.AllowPointLightCubemapShadows=0
162
+ ; Not sure on this one - may need the whole D Buffer stuff going
163
+ +CVars=r.Decal.StencilSizeThreshold=-1
164
+ +CVars=slate.AbsoluteIndices=1
165
+ +CVars=r.MorphTarget.Mode=0
166
+ ; PF_B8G8R8A8
167
+ +CVars=r.DefaultBackBufferPixelFormat=0
168
+ ; Scalability
169
+ +CVars=sg.AntiAliasingQuality=0
170
+ +CVars=sg.ShadowQuality=1
171
+ +CVars=sg.GlobalIlluminationQuality=1
172
+ +CVars=sg.ReflectionQuality=1
173
+ +CVars=sg.ViewDistanceQuality=3
174
+ +CVars=sg.PostProcessQuality=3
175
+ +CVars=sg.TextureQuality=3
176
+ +CVars=sg.EffectsQuality=3
177
+ +CVars=sg.FoliageQuality=3
178
+ ; PreviewAllowlistCVars and PreviewDenyListCVars are arrays of cvars (or prefixes) that are included or excluded from being applied in editor preview
179
+ ; If any PreviewAllowlistCVars is set, cvars are denied by default.
180
+ PreviewAllowlistCVars=sg.
181
+
182
+ [iPhone6S DeviceProfile]
183
+ DeviceType=IOS
184
+ BaseProfileName=IOS
185
+ +CVars=ios.PhysicalScreenDensity=326
186
+ +CVars=r.MobileContentScaleFactor=2
187
+ +CVars=sg.PostProcessQuality=3
188
+ +CVars=sg.ShadowQuality=2
189
+ +CVars=sg.GlobalIlluminationQuality=2
190
+ +CVars=r.Mobile.AmbientOcclusionQuality=0
191
+ +CVars=r.Mobile.PixelProjectedReflectionQuality=0
192
+
193
+ [iPhone6SPlus DeviceProfile]
194
+ DeviceType=IOS
195
+ BaseProfileName=IOS
196
+ +CVars=ios.PhysicalScreenDensity=401
197
+ +CVars=r.MobileContentScaleFactor=2
198
+ +CVars=sg.PostProcessQuality=3
199
+ +CVars=sg.ShadowQuality=2
200
+ +CVars=sg.GlobalIlluminationQuality=2
201
+ +CVars=r.Mobile.AmbientOcclusionQuality=0
202
+ +CVars=r.Mobile.PixelProjectedReflectionQuality=0
203
+
204
+ [iPhoneSE DeviceProfile]
205
+ DeviceType=IOS
206
+ BaseProfileName=IOS
207
+ +CVars=ios.PhysicalScreenDensity=326
208
+ +CVars=r.MobileContentScaleFactor=2
209
+ +CVars=sg.PostProcessQuality=3
210
+ +CVars=r.Mobile.AmbientOcclusionQuality=0
211
+ +CVars=r.Mobile.PixelProjectedReflectionQuality=0
212
+
213
+ [iPhone7 DeviceProfile]
214
+ DeviceType=IOS
215
+ BaseProfileName=iPhone6S
216
+ +CVars=ios.PhysicalScreenDensity=326
217
+ +CVars=r.MobileContentScaleFactor=2
218
+ +CVars=r.Mobile.AmbientOcclusionQuality=0
219
+ +CVars=r.Mobile.PixelProjectedReflectionQuality=0
220
+
221
+ [iPhone7Plus DeviceProfile]
222
+ DeviceType=IOS
223
+ BaseProfileName=iPhone6SPlus
224
+ +CVars=ios.PhysicalScreenDensity=401
225
+ +CVars=r.MobileContentScaleFactor=2
226
+ +CVars=r.Mobile.AmbientOcclusionQuality=0
227
+ +CVars=r.Mobile.PixelProjectedReflectionQuality=0
228
+
229
+ [iPhone8 DeviceProfile]
230
+ DeviceType=IOS
231
+ BaseProfileName=iPhone7
232
+ +CVars=ios.PhysicalScreenDensity=326
233
+ +CVars=sg.ShadowQuality=3
234
+ +CVars=sg.GlobalIlluminationQuality=3
235
+ +CVars=r.Mobile.AmbientOcclusionQuality=1
236
+ +CVars=r.Mobile.PixelProjectedReflectionQuality=1
237
+
238
+ [iPhone8Plus DeviceProfile]
239
+ DeviceType=IOS
240
+ BaseProfileName=iPhone7Plus
241
+ +CVars=ios.PhysicalScreenDensity=401
242
+ +CVars=sg.ShadowQuality=3
243
+ +CVars=sg.GlobalIlluminationQuality=3
244
+ +CVars=r.Mobile.AmbientOcclusionQuality=1
245
+ +CVars=r.Mobile.PixelProjectedReflectionQuality=1
246
+
247
+ [iPhoneX DeviceProfile]
248
+ DeviceType=IOS
249
+ BaseProfileName=iPhone8
250
+ +CVars=ios.PhysicalScreenDensity=401
251
+ +CVars=r.CustomUnsafeZones="(L:free[0,-15][812,15]);(P:fixed[83,0][206,30])"
252
+
253
+ [iPhoneXS DeviceProfile]
254
+ DeviceType=IOS
255
+ BaseProfileName=iPhone8
256
+ +CVars=ios.PhysicalScreenDensity=401
257
+ +CVars=r.CustomUnsafeZones="(L:free[0,-15][812,15]);(P:fixed[83,0][206,30])"
258
+
259
+ [iPhoneXSMax DeviceProfile]
260
+ DeviceType=IOS
261
+ BaseProfileName=iPhone8
262
+ +CVars=ios.PhysicalScreenDensity=401
263
+ +CVars=r.CustomUnsafeZones="(L:free[0,-15][896,15]);(P:fixed[104,0][206,30])"
264
+
265
+ [iPhoneXR DeviceProfile]
266
+ DeviceType=IOS
267
+ BaseProfileName=iPhone8
268
+ +CVars=ios.PhysicalScreenDensity=326
269
+ +CVars=r.CustomUnsafeZones="(L:free[0,-15][896,15]);(P:fixed[104,0][206,30])"
270
+
271
+ [iPhone11 DeviceProfile]
272
+ DeviceType=IOS
273
+ BaseProfileName=iPhone8
274
+ +CVars=ios.PhysicalScreenDensity=326
275
+ +CVars=r.CustomUnsafeZones="(L:free[0,-15][812,15]);(P:fixed[83,0][206,30])"
276
+
277
+ [iPhone11Pro DeviceProfile]
278
+ DeviceType=IOS
279
+ BaseProfileName=iPhone8
280
+ +CVars=ios.PhysicalScreenDensity=401
281
+ +CVars=r.CustomUnsafeZones="(L:free[0,-15][812,15]);(P:fixed[83,0][206,30])"
282
+
283
+ [iPhone11ProMax DeviceProfile]
284
+ DeviceType=IOS
285
+ BaseProfileName=iPhone8
286
+ +CVars=ios.PhysicalScreenDensity=401
287
+ +CVars=r.CustomUnsafeZones="(L:free[0,-15][812,15]);(P:fixed[83,0][206,30])"
288
+
289
+ [iPhoneSE2 DeviceProfile]
290
+ DeviceType=IOS
291
+ BaseProfileName=iPhone11
292
+ +CVars=ios.PhysicalScreenDensity=326
293
+
294
+ [iPhone12Mini DeviceProfile]
295
+ DeviceType=IOS
296
+ BaseProfileName=iPhone11
297
+ +CVars=ios.PhysicalScreenDensity=476
298
+
299
+ [iPhone12 DeviceProfile]
300
+ DeviceType=IOS
301
+ BaseProfileName=iPhone11
302
+ +CVars=ios.PhysicalScreenDensity=460
303
+
304
+ [iPhone12Pro DeviceProfile]
305
+ DeviceType=IOS
306
+ BaseProfileName=iPhone11Pro
307
+ +CVars=ios.PhysicalScreenDensity=460
308
+
309
+ [iPhone12ProMax DeviceProfile]
310
+ DeviceType=IOS
311
+ BaseProfileName=iPhone11ProMax
312
+ +CVars=ios.PhysicalScreenDensity=458
313
+
314
+ [iPhone13Mini DeviceProfile]
315
+ DeviceType=IOS
316
+ BaseProfileName=iPhone11
317
+ +CVars=ios.PhysicalScreenDensity=476
318
+
319
+ [iPhone13 DeviceProfile]
320
+ DeviceType=IOS
321
+ BaseProfileName=iPhone11
322
+ +CVars=ios.PhysicalScreenDensity=460
323
+
324
+ [iPhone13Pro DeviceProfile]
325
+ DeviceType=IOS
326
+ BaseProfileName=iPhone11Pro
327
+ +CVars=ios.PhysicalScreenDensity=460
328
+
329
+ [iPhone13ProMax DeviceProfile]
330
+ DeviceType=IOS
331
+ BaseProfileName=iPhone11ProMax
332
+ +CVars=ios.PhysicalScreenDensity=458
333
+
334
+ [iPhoneSE3 DeviceProfile]
335
+ DeviceType=IOS
336
+ BaseProfileName=iPhone13
337
+ +CVars=ios.PhysicalScreenDensity=326
338
+
339
+ [iPhone14 DeviceProfile]
340
+ DeviceType=IOS
341
+ BaseProfileName=iPhone13
342
+
343
+ [iPhone14Plus DeviceProfile]
344
+ DeviceType=IOS
345
+ BaseProfileName=iPhone13
346
+ +CVars=ios.PhysicalScreenDensity=458
347
+
348
+ [iPhone14Pro DeviceProfile]
349
+ DeviceType=IOS
350
+ BaseProfileName=iPhone13Pro
351
+
352
+ [iPhone14ProMax DeviceProfile]
353
+ DeviceType=IOS
354
+ BaseProfileName=iPhone13ProMax
355
+ +CVars=ios.PhysicalScreenDensity=460
356
+
357
+ [iPodTouch7 DeviceProfile]
358
+ DeviceType=IOS
359
+ BaseProfileName=iPhone7
360
+ +CVars=ios.PhysicalScreenDensity=326
361
+ +CVars=r.MobileContentScaleFactor=2
362
+ +CVars=r.Mobile.AmbientOcclusionQuality=0
363
+ +CVars=r.Mobile.PixelProjectedReflectionQuality=0
364
+
365
+ [iPadAir2 DeviceProfile]
366
+ DeviceType=IOS
367
+ BaseProfileName=IOS
368
+ +CVars=ios.PhysicalScreenDensity=264
369
+ +CVars=sg.PostProcessQuality=3
370
+ +CVars=sg.ShadowQuality=2
371
+ +CVars=sg.GlobalIlluminationQuality=2
372
+ +CVars=r.Mobile.AmbientOcclusionQuality=0
373
+ +CVars=r.Mobile.PixelProjectedReflectionQuality=0
374
+
375
+ [iPadMini4 DeviceProfile]
376
+ DeviceType=IOS
377
+ BaseProfileName=IOS
378
+ +CVars=ios.PhysicalScreenDensity=401
379
+ +CVars=sg.PostProcessQuality=2
380
+ +CVars=r.Mobile.AmbientOcclusionQuality=0
381
+ +CVars=r.Mobile.PixelProjectedReflectionQuality=0
382
+
383
+ [iPadPro DeviceProfile]
384
+ DeviceType=IOS
385
+ BaseProfileName=IOS
386
+ +CVars=ios.PhysicalScreenDensity=264
387
+ +CVars=r.MobileContentScaleFactor=1.5
388
+ +CVars=g.TimeoutForBlockOnRenderFence=3000000
389
+ +CVars=r.Decal.StencilSizeThreshold=0.1
390
+ +CVars=r.MetalComputeParameterSize=1024
391
+ +CVars=r.EarlyZPass=3
392
+ +CVars=sg.ShadowQuality=3
393
+ +CVars=sg.GlobalIlluminationQuality=3
394
+ +CVars=sg.PostProcessQuality=3
395
+ +CVars=sg.AntiAliasingQuality=3
396
+
397
+ [iPadPro97 DeviceProfile]
398
+ DeviceType=IOS
399
+ BaseProfileName=IPadPro
400
+ +CVars=ios.PhysicalScreenDensity=264
401
+
402
+ [iPadPro129 DeviceProfile]
403
+ DeviceType=IOS
404
+ BaseProfileName=IPadPro
405
+ +CVars=ios.PhysicalScreenDensity=264
406
+
407
+ [iPadPro105 DeviceProfile]
408
+ DeviceType=IOS
409
+ BaseProfileName=IPadPro
410
+ +CVars=ios.PhysicalScreenDensity=264
411
+
412
+ [iPadPro11 DeviceProfile]
413
+ DeviceType=IOS
414
+ BaseProfileName=IPadPro
415
+ +CVars=ios.PhysicalScreenDensity=264
416
+
417
+ [iPadPro2_11 DeviceProfile]
418
+ DeviceType=IOS
419
+ BaseProfileName=IPadPro
420
+ +CVars=ios.PhysicalScreenDensity=264
421
+
422
+ [iPadPro3_11 DeviceProfile]
423
+ DeviceType=IOS
424
+ BaseProfileName=IPadPro
425
+ +CVars=ios.PhysicalScreenDensity=264
426
+
427
+ [iPadPro4_11 DeviceProfile]
428
+ DeviceType=IOS
429
+ BaseProfileName=IPadPro3_11
430
+
431
+ [iPad5 DeviceProfile]
432
+ DeviceType=IOS
433
+ BaseProfileName=IPadPro97
434
+ +CVars=ios.PhysicalScreenDensity=264
435
+
436
+ [iPad6 DeviceProfile]
437
+ DeviceType=IOS
438
+ BaseProfileName=IPadPro97
439
+ +CVars=ios.PhysicalScreenDensity=264
440
+
441
+ [iPad7 DeviceProfile]
442
+ DeviceType=IOS
443
+ BaseProfileName=IPadPro97
444
+ +CVars=ios.PhysicalScreenDensity=264
445
+
446
+ [iPad8 DeviceProfile]
447
+ DeviceType=IOS
448
+ BaseProfileName=IPadPro97
449
+ +CVars=ios.PhysicalScreenDensity=264
450
+
451
+ [iPad9 DeviceProfile]
452
+ DeviceType=IOS
453
+ BaseProfileName=IPadPro97
454
+ +CVars=ios.PhysicalScreenDensity=264
455
+
456
+ [iPad10 DeviceProfile]
457
+ DeviceType=IOS
458
+ BaseProfileName=IPad9
459
+
460
+ [iPadPro2_129 DeviceProfile]
461
+ DeviceType=IOS
462
+ BaseProfileName=IPadPro
463
+ +CVars=ios.PhysicalScreenDensity=264
464
+
465
+ [iPadPro3_129 DeviceProfile]
466
+ DeviceType=IOS
467
+ BaseProfileName=IPadPro
468
+ +CVars=ios.PhysicalScreenDensity=264
469
+
470
+ [iPadPro4_129 DeviceProfile]
471
+ DeviceType=IOS
472
+ BaseProfileName=IPadPro
473
+ +CVars=ios.PhysicalScreenDensity=264
474
+
475
+ [iPadPro5_129 DeviceProfile]
476
+ DeviceType=IOS
477
+ BaseProfileName=IPadPro
478
+ +CVars=ios.PhysicalScreenDensity=264
479
+
480
+ [iPadPro6_129 DeviceProfile]
481
+ DeviceType=IOS
482
+ BaseProfileName=IPadPro5_129
483
+
484
+ [iPadAir3 DeviceProfile]
485
+ DeviceType=IOS
486
+ BaseProfileName=IPadPro
487
+ +CVars=ios.PhysicalScreenDensity=264
488
+
489
+ [iPadAir4 DeviceProfile]
490
+ DeviceType=IOS
491
+ BaseProfileName=IPadPro
492
+ +CVars=ios.PhysicalScreenDensity=264
493
+
494
+ [iPadAir5 DeviceProfile]
495
+ DeviceType=IOS
496
+ BaseProfileName=IPadAir4
497
+
498
+ [iPadMini5 DeviceProfile]
499
+ DeviceType=IOS
500
+ BaseProfileName=IPadPro
501
+ +CVars=ios.PhysicalScreenDensity=401
502
+
503
+ [iPadMini6 DeviceProfile]
504
+ DeviceType=IOS
505
+ BaseProfileName=IPadPro
506
+ +CVars=ios.PhysicalScreenDensity=326
507
+
508
+ [AppleTV DeviceProfile]
509
+ DeviceType=IOS
510
+ BaseProfileName=IOS
511
+ +CVars=ios.PhysicalScreenDensity=0
512
+ +CVars=sg.PostProcessQuality=3
513
+ +CVars=sg.ShadowQuality=3
514
+ +CVars=sg.GlobalIlluminationQuality=3
515
+ +CVars=r.Mobile.AmbientOcclusionQuality=0
516
+ +CVars=r.Mobile.PixelProjectedReflectionQuality=0
517
+
518
+ [AppleTV4K DeviceProfile]
519
+ DeviceType=IOS
520
+ BaseProfileName=AppleTV
521
+ +CVars=ios.PhysicalScreenDensity=0
522
+
523
+ [AppleTV2_4K DeviceProfile]
524
+ DeviceType=IOS
525
+ BaseProfileName=AppleTV4K
526
+
527
+ ;----------------
528
+ ; Android devices
529
+
530
+ ; These rules are checked in turn and stop at the profile that matches all criteria
531
+ [/Script/AndroidDeviceProfileSelector.AndroidDeviceProfileMatchingRules]
532
+ ; Match Quest devices directly
533
+ +MatchProfile=(Profile="Oculus_Quest",Match=((SourceType=SRC_DeviceMake,CompareType=CMP_Equal,MatchString="Oculus"), (SourceType=SRC_HMDSystemName,CompareType=CMP_Equal,MatchString="Oculus Quest")))
534
+ +MatchProfile=(Profile="Oculus_Quest2",Match=((SourceType=SRC_DeviceMake,CompareType=CMP_Equal,MatchString="Oculus"), (SourceType=SRC_HMDSystemName,CompareType=CMP_Equal,MatchString="Oculus Quest2")))
535
+
536
+ ; Adreno-based devices
537
+ +MatchProfile=(Profile="Android_Adreno4xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 4[0-9][0-9]")))
538
+ +MatchProfile=(Profile="Android_Adreno5xx_Low",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 5[0-1][0-9]")))
539
+ +MatchProfile=(Profile="Android_Adreno5xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 5[0-9][0-9]")))
540
+ ; Example profiles for Vulkan SM5
541
+ ;+MatchProfile=(Profile="Android_Vulkan_SM5",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 6[0-9][0-9]"),(SourceType=SRC_AndroidVersion, CompareType=CMP_Regex,MatchString="([0-9]+).*"),(SourceType=SRC_PreviousRegexMatch,CompareType=CMP_GreaterEqual,MatchString="9"),(SourceType=SRC_VulkanAvailable,CompareType=CMP_Equal,MatchString="true")))
542
+ ;+MatchProfile=(Profile="Android_Vulkan_SM5_Mali",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G7[67]"),(SourceType=SRC_VulkanAvailable,CompareType=CMP_Equal,MatchString="true")))
543
+ +MatchProfile=(Profile="Android_Adreno6xx_Vulkan",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 6[0-9][0-9]"),(SourceType=SRC_AndroidVersion, CompareType=CMP_Regex,MatchString="([0-9]+).*"),(SourceType=SRC_PreviousRegexMatch,CompareType=CMP_GreaterEqual,MatchString="10"),(SourceType=SRC_VulkanAvailable,CompareType=CMP_Equal,MatchString="true")))
544
+ +MatchProfile=(Profile="Android_Adreno6xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 6[0-9][0-9]")))
545
+ +MatchProfile=(Profile="Android_Adreno7xx_Vulkan",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 7[0-9][0-9]"),(SourceType=SRC_AndroidVersion, CompareType=CMP_Regex,MatchString="([0-9]+).*"),(SourceType=SRC_PreviousRegexMatch,CompareType=CMP_GreaterEqual,MatchString="10"),(SourceType=SRC_VulkanAvailable,CompareType=CMP_Equal,MatchString="true")))
546
+ +MatchProfile=(Profile="Android_Adreno7xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 7[0-9][0-9]")))
547
+ ; Enable Vulkan on any unknown Adreno running Android 10 or later
548
+ +MatchProfile=(Profile="Android_Unknown_Vulkan",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno"),(SourceType=SRC_AndroidVersion, CompareType=CMP_Regex,MatchString="([0-9]+).*"),(SourceType=SRC_PreviousRegexMatch,CompareType=CMP_GreaterEqual,MatchString="10"),(SourceType=SRC_VulkanAvailable,CompareType=CMP_Equal,MatchString="true")))
549
+
550
+ ; Mali-based devices
551
+ +MatchProfile=(Profile="Android_Mali_T6xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T6")))
552
+ +MatchProfile=(Profile="Android_Mali_T7xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T7")))
553
+ +MatchProfile=(Profile="Android_Mali_T8xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T8")))
554
+ +MatchProfile=(Profile="Android_Mali_G71",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G71($| )")))
555
+ +MatchProfile=(Profile="Android_Mali_G72_Vulkan",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G72"),(SourceType=SRC_AndroidVersion, CompareType=CMP_Regex,MatchString="([0-9]+).*"),(SourceType=SRC_PreviousRegexMatch,CompareType=CMP_GreaterEqual,MatchString="9"),(SourceType=SRC_VulkanAvailable,CompareType=CMP_Equal,MatchString="true")))
556
+ +MatchProfile=(Profile="Android_Mali_G72",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G72")))
557
+ +MatchProfile=(Profile="Android_Mali_G76_Vulkan",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G76"),(SourceType=SRC_VulkanAvailable,CompareType=CMP_Equal,MatchString="true")))
558
+ +MatchProfile=(Profile="Android_Mali_G76",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G76")))
559
+ +MatchProfile=(Profile="Android_Mali_G77_Vulkan",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G77"),(SourceType=SRC_VulkanAvailable,CompareType=CMP_Equal,MatchString="true")))
560
+ +MatchProfile=(Profile="Android_Mali_G77",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G77")))
561
+ +MatchProfile=(Profile="Android_Mali_G78_Vulkan",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G78"),(SourceType=SRC_VulkanAvailable,CompareType=CMP_Equal,MatchString="true")))
562
+ +MatchProfile=(Profile="Android_Mali_G78",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G78")))
563
+ +MatchProfile=(Profile="Android_Mali_G710_Vulkan",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G710"),(SourceType=SRC_VulkanAvailable,CompareType=CMP_Equal,MatchString="true")))
564
+ +MatchProfile=(Profile="Android_Mali_G710",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G710")))
565
+ ; Enable Vulkan on any unknown Mali running Android 10 or later
566
+ +MatchProfile=(Profile="Android_Unknown_Vulkan",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali"),(SourceType=SRC_AndroidVersion, CompareType=CMP_Regex,MatchString="([0-9]+).*"),(SourceType=SRC_PreviousRegexMatch,CompareType=CMP_GreaterEqual,MatchString="10"),(SourceType=SRC_VulkanAvailable,CompareType=CMP_Equal,MatchString="true")))
567
+
568
+ ; Samsung Exynos / Xclipse GPU-based devices use Vulkan by default.
569
+ +MatchProfile=(Profile="Android_Xclipse_920_Vulkan",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Samsung Xclipse 920"),(SourceType=SRC_VulkanAvailable,CompareType=CMP_Equal,MatchString="true")))
570
+ +MatchProfile=(Profile="Android_Xclipse_920",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Samsung Xclipse 920")))
571
+
572
+ ; PowerVR based devices
573
+ +MatchProfile=(Profile="Android_PowerVR_G6xxx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="PowerVR Rogue G6[0-9]+")))
574
+ +MatchProfile=(Profile="Android_PowerVR_GT7xxx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="PowerVR Rogue GT7[0-9]+")))
575
+ +MatchProfile=(Profile="Android_PowerVR_GE8xxx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="PowerVR Rogue GE8[0-9]+")))
576
+ +MatchProfile=(Profile="Android_PowerVR_GM9xxx_Vulkan",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="PowerVR Rogue GM9[0-9]+"),(SourceType=SRC_VulkanAvailable,CompareType=CMP_Equal,MatchString="true")))
577
+ +MatchProfile=(Profile="Android_PowerVR_GM9xxx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="PowerVR Rogue GM9[0-9]+")))
578
+ ; Tegra devices
579
+
580
+ +MatchProfile=(Profile="Android_TegraK1",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="NVIDIA Tegra"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\.")))
581
+
582
+ ; Android_Default is the profile of last resort
583
+
584
+ [Android DeviceProfile]
585
+ !TextureLODGroups=ClearArray
586
+ +TextureLODGroups=(Group=TEXTUREGROUP_World, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
587
+ +TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
588
+ +TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
589
+ +TextureLODGroups=(Group=TEXTUREGROUP_Character, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
590
+ +TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
591
+ +TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
592
+ +TextureLODGroups=(Group=TEXTUREGROUP_Weapon, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
593
+ +TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
594
+ +TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
595
+ +TextureLODGroups=(Group=TEXTUREGROUP_Vehicle, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
596
+ +TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
597
+ +TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
598
+ +TextureLODGroups=(Group=TEXTUREGROUP_Cinematic, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
599
+ +TextureLODGroups=(Group=TEXTUREGROUP_Effects, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
600
+ +TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
601
+ +TextureLODGroups=(Group=TEXTUREGROUP_Skybox, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
602
+ +TextureLODGroups=(Group=TEXTUREGROUP_UI, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_NoMipmaps)
603
+ +TextureLODGroups=(Group=TEXTUREGROUP_Lightmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
604
+ +TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, NumStreamedMips=3, MipGenSettings=TMGS_SimpleAverage)
605
+ +TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
606
+ +TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
607
+ +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
608
+ +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
609
+ +TextureLODGroups=(Group=TEXTUREGROUP_Bokeh, MaxLODSize=256, LODBias=0, MinMagFilter=linear, MipFilter=linear, MipGenSettings=TMGS_SimpleAverage)
610
+ +TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D, MaxLODSize=1024, LODBias=0, MinMagFilter=point, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
611
+ +TextureLODGroups=(Group=TEXTUREGROUP_Impostor, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
612
+ +TextureLODGroups=(Group=TEXTUREGROUP_ImpostorNormalDepth, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
613
+ +TextureLODGroups=(Group=TEXTUREGROUP_HierarchicalLOD, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage)
614
+
615
+ ; Scalability Groups
616
+ +CVars=sg.ViewDistanceQuality=1
617
+
618
+ ; Shadows
619
+ +CVars=r.Shadow.CSM.MaxCascades=1
620
+ +CVars=r.Shadow.DistanceScale=0.4
621
+ +CVars=r.Shadow.CSM.TransitionScale=0.8
622
+ +CVars=r.DistanceFieldShadowing=1
623
+
624
+ +CVars=r.DistanceFields.AtlasSizeXY=320
625
+ +CVars=r.DistanceFields.AtlasSizeZ=460
626
+ +CVars=r.DistanceFields.ThrottleCopyToAtlasInBytes=32768
627
+
628
+ ; memory related
629
+ +CVars=r.Streaming.PoolSize=490
630
+ +CVars=fx.GPUSimulationTextureSizeX=512
631
+ +CVars=fx.GPUSimulationTextureSizeY=256
632
+ +CVars=r.FreeSkeletalMeshBuffers=1
633
+ +CVars=r.RenderTargetPoolMin=140
634
+ +CVars=r.Streaming.MaxTempMemoryAllowed=35
635
+ ; Force detail mode
636
+ +CVars=r.DetailMode=1
637
+ ; Cook out data that does not match the detail mode
638
+ +CVars=fx.PruneEmittersOnCookByDetailMode=1
639
+ +CVars=r.CookOutUnusedDetailModeComponents=1
640
+ +CVars=a.StripFramesOnCompression=1
641
+ +CVars=a.StripOddFramesWhenFrameStripping=1
642
+ +CVars=r.StaticMesh.StripDistanceFieldDataDuringLoad=0
643
+ ; Medium quality materials - Others discarded at cook
644
+ +CVars=r.MaterialQualityLevel=2
645
+ +CVars=r.DiscardUnusedQuality=1
646
+
647
+ ; Virtual texture settings
648
+ +CVars=r.VT.MaxUploadsPerFrame=1
649
+ +CVars=r.VT.NumFeedbackTasks=1
650
+ +CVars=r.VT.NumGatherTasks=1
651
+ +CVars=r.VT.PoolSizeScale=0.5
652
+ ; Disable VirtualHeightfieldMesh
653
+ +CVars=r.VHM.Enable=0
654
+
655
+ ; Enable dynamic resolution
656
+ +CVars=r.DynamicRes.OperationMode=2
657
+ +CVars=r.TemporalAA.Upsampling=1
658
+ +CVars=r.SecondaryScreenPercentage.GameViewport=83.33
659
+
660
+ ; Physics
661
+ +CVars=p.RigidBodyNode=0
662
+
663
+
664
+ +CVars=r.MobileContentScaleFactor=1.0
665
+ +CVars=slate.AbsoluteIndices=1
666
+ ; acquire next image on frame start - disabled see FORT-537665
667
+ ; +CVars=r.Vulkan.DelayAcquireBackBuffer=0
668
+ +CVars=r.Vulkan.RobustBufferAccess=1
669
+ +CVars=r.Vulkan.DescriptorSetLayoutMode=2
670
+ ; Don't enable Vulkan by default. Specific device profiles can set this cvar to 0 to enable Vulkan.
671
+ +CVars=r.Android.DisableVulkanSupport=1
672
+ +CVars=r.Android.DisableVulkanSM5Support=1
673
+ ; PF_B8G8R8A8
674
+ +CVars=r.DefaultBackBufferPixelFormat=0
675
+ ; PreviewAllowlistCVars and PreviewDenyListCVars are arrays of cvars (or prefixes) that are included or excluded from being applied in editor preview.
676
+ ; If any PreviewAllowlistCVars is set, cvars are denied by default.
677
+ PreviewAllowlistCVars=sg.
678
+
679
+ [Android_Preview_OpenGL DeviceProfile]
680
+ DeviceType=Android
681
+ BaseProfileName=Android
682
+ ; FX.AllowGPUSorting is hardcoded to 0 in OpenGLDevice.cpp to avoid driver bugs. Emulate this behavior in preview.
683
+ +CVars=FX.AllowGPUSorting=0
684
+
685
+ [Android_Preview_Vulkan DeviceProfile]
686
+ DeviceType=Android
687
+ BaseProfileName=Android
688
+
689
+ [Android_Low DeviceProfile]
690
+ DeviceType=Android
691
+ BaseProfileName=Android
692
+ +CVars=r.MobileContentScaleFactor=0.8
693
+ ; Scalability groups, see AndroidScalability.ini
694
+ +CVars=sg.ViewDistanceQuality=0
695
+ +CVars=sg.AntiAliasingQuality=0
696
+ +CVars=sg.ShadowQuality=0
697
+ +CVars=sg.GlobalIlluminationQuality=0
698
+ +CVars=sg.ReflectionQuality=0
699
+ +CVars=sg.PostProcessQuality=0
700
+ +CVars=sg.TextureQuality=0
701
+ +CVars=sg.EffectsQuality=0
702
+ +CVars=sg.FoliageQuality=0
703
+
704
+ [Android_Mid DeviceProfile]
705
+ DeviceType=Android
706
+ BaseProfileName=Android
707
+ +CVars=r.MobileContentScaleFactor=1.0
708
+ +CVars=sg.ViewDistanceQuality=1
709
+ +CVars=sg.AntiAliasingQuality=1
710
+ +CVars=sg.ShadowQuality=1
711
+ +CVars=sg.GlobalIlluminationQuality=1
712
+ +CVars=sg.ReflectionQuality=1
713
+ +CVars=sg.PostProcessQuality=1
714
+ +CVars=sg.TextureQuality=1
715
+ +CVars=sg.EffectsQuality=1
716
+ +CVars=sg.FoliageQuality=1
717
+
718
+ [Android_High DeviceProfile]
719
+ DeviceType=Android
720
+ BaseProfileName=Android
721
+ +CVars=sg.ViewDistanceQuality=2
722
+ +CVars=sg.AntiAliasingQuality=2
723
+ +CVars=sg.ShadowQuality=2
724
+ +CVars=sg.GlobalIlluminationQuality=2
725
+ +CVars=sg.ReflectionQuality=2
726
+ +CVars=sg.PostProcessQuality=2
727
+ +CVars=sg.TextureQuality=2
728
+ +CVars=sg.EffectsQuality=2
729
+ +CVars=sg.FoliageQuality=2
730
+ +CVars=r.MobileContentScaleFactor=1.0
731
+
732
+ [Android_Default DeviceProfile]
733
+ DeviceType=Android
734
+ BaseProfileName=Android_Mid
735
+
736
+ ;----------------
737
+ ; Adreno devices, Adreno 4xx and above are supported
738
+
739
+ [Android_Adreno4xx DeviceProfile]
740
+ DeviceType=Android
741
+ BaseProfileName=Android_Low
742
+ +CVars=r.Android.GLESFlipYMethod=2
743
+
744
+ [Android_Adreno5xx_Low DeviceProfile]
745
+ DeviceType=Android
746
+ BaseProfileName=Android_Low
747
+
748
+ [Android_Adreno5xx DeviceProfile]
749
+ DeviceType=Android
750
+ BaseProfileName=Android_Mid
751
+
752
+ [Android_Adreno6xx DeviceProfile]
753
+ DeviceType=Android
754
+ BaseProfileName=Android_High
755
+ ; seems like all Adreno6xx devices properly support setBuffersTransform
756
+ +CVars=r.Android.GLESFlipYMethod=2
757
+
758
+ [Android_Adreno6xx_Vulkan DeviceProfile]
759
+ DeviceType=Android
760
+ BaseProfileName=Android_Adreno6xx
761
+ ; enable Vulkan
762
+ +CVars=r.Android.DisableVulkanSupport=0
763
+
764
+ [Android_Adreno7xx DeviceProfile]
765
+ DeviceType=Android
766
+ BaseProfileName=Android_High
767
+
768
+ [Android_Adreno7xx_Vulkan DeviceProfile]
769
+ DeviceType=Android
770
+ BaseProfileName=Android_Adreno7xx
771
+ ; enable Vulkan
772
+ +CVars=r.Android.DisableVulkanSupport=0
773
+
774
+ ;----------------
775
+ ; Xclipse devices
776
+
777
+ [Android_Xclipse_920 DeviceProfile]
778
+ DeviceType=Android
779
+ BaseProfileName=Android_High
780
+
781
+ [Android_Xclipse_920_Vulkan DeviceProfile]
782
+ DeviceType=Android
783
+ BaseProfileName=Android_Xclipse_920
784
+ ; enable Vulkan
785
+ +CVars=r.Android.DisableVulkanSupport=0
786
+
787
+ ;----------------
788
+ ; PowerVR devices
789
+
790
+ [Android_PowerVR_G6xxx DeviceProfile]
791
+ DeviceType=Android
792
+ BaseProfileName=Android_Low
793
+ +CVars=r.SkyAtmosphere.LUT32=1
794
+
795
+ [Android_PowerVR_GT7xxx DeviceProfile]
796
+ DeviceType=Android
797
+ BaseProfileName=Android_Mid
798
+ +CVars=r.SkyAtmosphere.LUT32=1
799
+
800
+ [Android_PowerVR_GE8xxx DeviceProfile]
801
+ DeviceType=Android
802
+ BaseProfileName=Android_Mid
803
+ +CVars=r.SkyAtmosphere.LUT32=1
804
+
805
+ [Android_PowerVR_GM9xxx DeviceProfile]
806
+ DeviceType=Android
807
+ BaseProfileName=Android_High
808
+ +CVars=r.SkyAtmosphere.LUT32=1
809
+
810
+ [Android_PowerVR_GM9xxx_Vulkan DeviceProfile]
811
+ DeviceType=Android
812
+ BaseProfileName=Android_PowerVR_GM9xxx
813
+ ; enable Vulkan
814
+ +CVars=r.Android.DisableVulkanSupport=0
815
+
816
+ ;----------------
817
+ ; Mali devices, we support from Mali-T6xx and above
818
+
819
+ [Android_Mali_T6xx DeviceProfile]
820
+ DeviceType=Android
821
+ BaseProfileName=Android_Low
822
+ +CVars=r.Android.MaliMidgardIndexingBug=1
823
+
824
+ [Android_Mali_T7xx DeviceProfile]
825
+ DeviceType=Android
826
+ BaseProfileName=Android_Low
827
+ +CVars=r.Android.MaliMidgardIndexingBug=1
828
+
829
+ [Android_Mali_T8xx DeviceProfile]
830
+ DeviceType=Android
831
+ BaseProfileName=Android_Mid
832
+ +CVars=r.Android.MaliMidgardIndexingBug=1
833
+ ; using early_fragment_tests in a fragment shader does not work correctly on this device
834
+ +CVars=r.Android.DisableEarlyFragmentTests=1
835
+
836
+ [Android_Mali_G71 DeviceProfile]
837
+ DeviceType=Android
838
+ BaseProfileName=Android_Mid
839
+
840
+ [Android_Mali_G72 DeviceProfile]
841
+ DeviceType=Android
842
+ BaseProfileName=Android_High
843
+
844
+ [Android_Mali_G72_Vulkan DeviceProfile]
845
+ DeviceType=Android
846
+ BaseProfileName=Android_Mali_G72
847
+ ; enable Vulkan on Android 9 and up, older versions crash on creating PSO with a compute shader that uses texel_buffer (eye adaptation)
848
+ +CVars=r.Android.DisableVulkanSupport=0
849
+
850
+ [Android_Mali_G76 DeviceProfile]
851
+ DeviceType=Android
852
+ BaseProfileName=Android_High
853
+
854
+ [Android_Mali_G76_Vulkan DeviceProfile]
855
+ DeviceType=Android
856
+ BaseProfileName=Android_Mali_G76
857
+ ; enable Vulkan
858
+ +CVars=r.Android.DisableVulkanSupport=0
859
+
860
+ [Android_Mali_G77 DeviceProfile]
861
+ DeviceType=Android
862
+ BaseProfileName=Android_High
863
+
864
+ [Android_Mali_G77_Vulkan DeviceProfile]
865
+ DeviceType=Android
866
+ BaseProfileName=Android_Mali_G77
867
+ ; enable Vulkan
868
+ +CVars=r.Android.DisableVulkanSupport=0
869
+
870
+ [Android_Mali_G78 DeviceProfile]
871
+ DeviceType=Android
872
+ BaseProfileName=Android_High
873
+
874
+ [Android_Mali_G78_Vulkan DeviceProfile]
875
+ DeviceType=Android
876
+ BaseProfileName=Android_Mali_G78
877
+ ; enable Vulkan
878
+ +CVars=r.Android.DisableVulkanSupport=0
879
+
880
+ [Android_Mali_G710 DeviceProfile]
881
+ DeviceType=Android
882
+ BaseProfileName=Android_High
883
+
884
+ [Android_Mali_G710_Vulkan DeviceProfile]
885
+ DeviceType=Android
886
+ BaseProfileName=Android_Mali_G710
887
+ ; enable Vulkan
888
+ +CVars=r.Android.DisableVulkanSupport=0
889
+
890
+ [Android_TegraK1 DeviceProfile]
891
+ DeviceType=Android
892
+ BaseProfileName=Android_High
893
+
894
+ [Android_Unknown_Vulkan DeviceProfile]
895
+ DeviceType=Android
896
+ BaseProfileName=Android_High
897
+ ; enable Vulkan
898
+ +CVars=r.Android.DisableVulkanSupport=0
899
+
900
+ [Oculus_Quest DeviceProfile]
901
+ DeviceType=Android
902
+ BaseProfileName=Android_Mid
903
+ +CVars=vr.VRS.HMDFixedFoveationDynamic=1
904
+ +CVars=r.Android.DisableVulkanSupport=0
905
+
906
+ [Oculus_Quest2 DeviceProfile]
907
+ DeviceType=Android
908
+ BaseProfileName=Oculus_Quest
909
+
910
+ [Mac DeviceProfile]
911
+ DeviceType=Mac
912
+ BaseProfileName=
913
+ bIsVisibleForAssets=True
914
+ +CVars=r.Shaders.ZeroInitialise=1
915
+ +CVars=r.Shaders.BoundsChecking=1
916
+
917
+ [MacClient DeviceProfile]
918
+ DeviceType=Mac
919
+ BaseProfileName=Mac
920
+
921
+ [MacEditor DeviceProfile]
922
+ DeviceType=Mac
923
+ BaseProfileName=Mac
924
+
925
+ [MacServer DeviceProfile]
926
+ DeviceType=Mac
927
+ BaseProfileName=Mac
928
+
929
+ [Linux DeviceProfile]
930
+ DeviceType=Linux
931
+ BaseProfileName=
932
+ bIsVisibleForAssets=True
933
+ MeshLODSettings=
934
+ TextureLODSettings=
935
+
936
+ [LinuxEditor DeviceProfile]
937
+ DeviceType=Linux
938
+ BaseProfileName=Linux
939
+ MeshLODSettings=
940
+ TextureLODSettings=
CropoutSampleProject/Config/DefaultEditor.ini ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ [/Script/AdvancedPreviewScene.SharedProfiles]
2
+
3
+ [/Script/CommonUI.CommonUIEditorSettings]
4
+ TemplateTextStyle=/Game/UI/Common/CUI_Style_Text.CUI_Style_Text_C
5
+ TemplateButtonStyle=/Game/UI/Common/CUI_Style_Button.CUI_Style_Button_C
6
+ TemplateBorderStyle=/Game/UI/Common/CUI_Style_Border_Dark.CUI_Style_Border_Dark_C
7
+
CropoutSampleProject/Config/DefaultEngine.ini ADDED
@@ -0,0 +1,380 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+
2
+
3
+ [/Script/EngineSettings.GameMapsSettings]
4
+ GameDefaultMap=/Game/MainMenu.MainMenu
5
+ EditorStartupMap=/Game/Village.Village
6
+ GameInstanceClass=/Game/Blueprint/Core/GameMode/BP_GI.BP_GI_C
7
+ bUseSplitscreen=False
8
+ GlobalDefaultGameMode=/Game/Blueprint/Core/GameMode/BP_GM.BP_GM_C
9
+ ServerDefaultMap=/Game/MainMenu.MainMenu
10
+
11
+ [/Script/HardwareTargeting.HardwareTargetingSettings]
12
+ TargetedHardwareClass=Desktop
13
+ AppliedTargetedHardwareClass=Desktop
14
+ DefaultGraphicsPerformance=Maximum
15
+ AppliedDefaultGraphicsPerformance=Maximum
16
+
17
+ [/Script/WindowsTargetPlatform.WindowsTargetSettings]
18
+ Compiler=Default
19
+ -TargetedRHIs=PCD3D_SM5
20
+ +TargetedRHIs=PCD3D_SM5
21
+ +TargetedRHIs=PCD3D_SM6
22
+ DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
23
+ AudioSampleRate=48000
24
+ AudioCallbackBufferFrameSize=1024
25
+ AudioNumBuffersToEnqueue=1
26
+ AudioMaxChannels=0
27
+ AudioNumSourceWorkers=4
28
+ SpatializationPlugin=
29
+ SourceDataOverridePlugin=
30
+ ReverbPlugin=
31
+ OcclusionPlugin=
32
+ CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
33
+ CacheSizeKB=65536
34
+ MaxChunkSizeOverrideKB=0
35
+ bResampleForDevice=False
36
+ MaxSampleRate=48000.000000
37
+ HighSampleRate=32000.000000
38
+ MedSampleRate=24000.000000
39
+ LowSampleRate=12000.000000
40
+ MinSampleRate=8000.000000
41
+ CompressionQualityModifier=1.000000
42
+ AutoStreamingThreshold=0.000000
43
+ SoundCueCookQualityIndex=-1
44
+
45
+ [/Script/Engine.RendererSettings]
46
+ r.GenerateMeshDistanceFields=True
47
+ r.DynamicGlobalIlluminationMethod=1
48
+ r.ReflectionMethod=1
49
+ r.Shadow.Virtual.Enable=1
50
+ r.AllowStaticLighting=False
51
+ r.Lumen.TraceMeshSDFs=0
52
+ r.SkinCache.CompileShaders=True
53
+ r.RayTracing=True
54
+ r.RayTracing.Shadows=False
55
+ r.RayTracing.Skylight=False
56
+ r.Lumen.HardwareRayTracing=True
57
+ r.VirtualTextures=True
58
+ r.SeparateTranslucency=False
59
+ r.Mobile.ShadingPath=1
60
+ r.Mobile.AntiAliasing=1
61
+ r.Mobile.VirtualTextures=False
62
+ r.Mobile.AmbientOcclusion=True
63
+ r.CustomDepth=3
64
+ r.DiscardUnusedQuality=True
65
+
66
+ [/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
67
+ CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
68
+
69
+ [/Script/Engine.Engine]
70
+ +ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/Buildable")
71
+ +ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/Buildable")
72
+ GameViewportClientClassName=/Script/CommonUI.CommonGameViewportClient
73
+
74
+ [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
75
+ bEnablePlugin=True
76
+ bAllowNetworkConnection=True
77
+ SecurityToken=02CDB0584DF0BC391A5105B3CC1ACFFB
78
+ bIncludeInShipping=False
79
+ bAllowExternalStartInShipping=False
80
+ bCompileAFSProject=False
81
+ bUseCompression=False
82
+ bLogFiles=False
83
+ bReportStats=False
84
+ ConnectionType=USBOnly
85
+ bUseManualIPAddress=False
86
+ ManualIPAddress=
87
+
88
+ [/Script/Engine.CollisionProfile]
89
+ -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
90
+ -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
91
+ -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
92
+ -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
93
+ -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
94
+ -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
95
+ -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
96
+ -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
97
+ -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
98
+ -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
99
+ -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
100
+ -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
101
+ -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
102
+ -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
103
+ -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
104
+ -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
105
+ -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
106
+ -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
107
+ +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
108
+ +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
109
+ +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
110
+ +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
111
+ +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
112
+ +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
113
+ +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
114
+ +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
115
+ +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
116
+ +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
117
+ +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
118
+ +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
119
+ +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
120
+ +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
121
+ +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
122
+ +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
123
+ +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
124
+ +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
125
+ +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
126
+ -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
127
+ -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
128
+ -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
129
+ -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
130
+ -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
131
+ +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
132
+ +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
133
+ +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
134
+ +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
135
+ +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
136
+ -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
137
+ -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
138
+ -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
139
+ -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
140
+ +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
141
+ +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
142
+ +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
143
+ +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
144
+
145
+ [/Script/NavigationSystem.NavigationSystemV1]
146
+ DefaultAgentName=None
147
+ CrowdManagerClass=/Script/AIModule.CrowdManager
148
+ bAutoCreateNavigationData=True
149
+ bSpawnNavDataInNavBoundsLevel=False
150
+ bAllowClientSideNavigation=False
151
+ bShouldDiscardSubLevelNavData=True
152
+ bTickWhilePaused=False
153
+ bInitialBuildingLocked=False
154
+ bSkipAgentHeightCheckWhenPickingNavData=False
155
+ GeometryExportVertexCountWarningThreshold=1000000
156
+ bGenerateNavigationOnlyAroundNavigationInvokers=False
157
+ ActiveTilesUpdateInterval=1.000000
158
+ DataGatheringMode=Instant
159
+ DirtyAreaWarningSizeThreshold=-1.000000
160
+ GatheringNavModifiersWarningLimitTime=-1.000000
161
+ +SupportedAgents=(Name="Main",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=50.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
162
+ +SupportedAgents=(Name="EdgePadding",Color=(B=0,G=128,R=224,A=164),DefaultQueryExtent=(X=300.000000,Y=300.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=400.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
163
+ SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
164
+
165
+ [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
166
+ PackageName=com.Demo.DemoGame
167
+ StoreVersion=1
168
+ StoreVersionOffsetArm64=0
169
+ StoreVersionOffsetX8664=0
170
+ ApplicationDisplayName=
171
+ VersionDisplayName=1.0
172
+ MinSDKVersion=31
173
+ TargetSDKVersion=31
174
+ InstallLocation=InternalOnly
175
+ bEnableLint=False
176
+ bPackageDataInsideApk=False
177
+ bCreateAllPlatformsInstall=False
178
+ bDisableVerifyOBBOnStartUp=True
179
+ bForceSmallOBBFiles=False
180
+ bAllowLargeOBBFiles=False
181
+ bAllowPatchOBBFile=False
182
+ bAllowOverflowOBBFiles=False
183
+ bUseExternalFilesDir=False
184
+ bPublicLogFiles=True
185
+ Orientation=Sensor
186
+ MaxAspectRatio=2.100000
187
+ bUseDisplayCutout=True
188
+ bRestoreNotificationsOnReboot=False
189
+ bFullScreen=True
190
+ bEnableNewKeyboard=True
191
+ DepthBufferPreference=Bits32
192
+ bValidateTextureFormats=True
193
+ bForceCompressNativeLibs=False
194
+ bEnableAdvancedBinaryCompression=False
195
+ bEnableBundle=True
196
+ bEnableUniversalAPK=True
197
+ bBundleABISplit=True
198
+ bBundleLanguageSplit=True
199
+ bBundleDensitySplit=True
200
+ ExtraApplicationSettings=
201
+ ExtraActivitySettings=
202
+ +ExtraPermissions=com.android.vending.BILLING
203
+ bAndroidVoiceEnabled=False
204
+ bEnableMulticastSupport=False
205
+ bRemoveOSIG=False
206
+ KeyStore=
207
+ KeyAlias=
208
+ KeyStorePassword=
209
+ KeyPassword=
210
+ bBuildForArm64=True
211
+ bBuildForX8664=False
212
+ bBuildForES31=True
213
+ bSupportsVulkan=True
214
+ bSupportsVulkanSM5=False
215
+ DebugVulkanLayerDirectory=(Path="")
216
+ bAndroidOpenGLSupportsBackbufferSampling=False
217
+ bDetectVulkanByDefault=True
218
+ bBuildWithHiddenSymbolVisibility=False
219
+ bDisableStackProtector=False
220
+ bDisableLibCppSharedDependencyValidation=False
221
+ bSaveSymbols=False
222
+ bStripShaderReflection=True
223
+ bEnableGooglePlaySupport=True
224
+ bUseGetAccounts=False
225
+ GamesAppID=158213359633
226
+ bEnableSnapshots=False
227
+ bSupportAdMob=False
228
+ AdMobAdUnitID=
229
+ GooglePlayLicenseKey=MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAuBADpdAm9Gnwptvv9RAJ5t7BsfId7lyQYJ4l2L/3Es2+15F/a3T5qUiC160iiczmC0/Rz3m4oRGmbWJ+lgLb3P8s/uJkJcHcSIk/BDBsu6m2n14feCFbqygzPLlaj0sud6dORREo8dVLUwaMVmP7i8gYdkF1hZspEaoiED3XQQAygIWK3i0j6zpGQDZBxkhIAzhWKMQA0LifL6Wuu3i9qe/2yCryyxtt6a7YmvOssliiTA4v7JNBFgVqnoPcbutzm/0fwwCnjADr5hVWf8ViwJV2ZCaPyjrZlL3OKzNkLmw7wXPCEHFK0M86apfjOFfDgKU1eqpf4ps0dHYBlMhvRwIDAQAB
230
+ GCMClientSenderID=
231
+ bShowLaunchImage=True
232
+ bAllowIMU=False
233
+ bAllowControllers=True
234
+ bBlockAndroidKeysOnControllers=False
235
+ bControllersBlockDeviceFeedback=False
236
+ AndroidAudio=Default
237
+ AudioSampleRate=44100
238
+ AudioCallbackBufferFrameSize=1024
239
+ AudioNumBuffersToEnqueue=4
240
+ AudioMaxChannels=0
241
+ AudioNumSourceWorkers=0
242
+ SpatializationPlugin=
243
+ SourceDataOverridePlugin=
244
+ ReverbPlugin=
245
+ OcclusionPlugin=
246
+ CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
247
+ CacheSizeKB=65536
248
+ MaxChunkSizeOverrideKB=0
249
+ bResampleForDevice=False
250
+ SoundCueCookQualityIndex=-1
251
+ MaxSampleRate=48000.000000
252
+ HighSampleRate=32000.000000
253
+ MedSampleRate=24000.000000
254
+ LowSampleRate=12000.000000
255
+ MinSampleRate=8000.000000
256
+ CompressionQualityModifier=1.000000
257
+ AutoStreamingThreshold=0.000000
258
+ AndroidGraphicsDebugger=None
259
+ MaliGraphicsDebuggerPath=(Path="")
260
+ bEnableMaliPerfCounters=False
261
+ bMultiTargetFormat_ETC2=True
262
+ bMultiTargetFormat_DXT=True
263
+ bMultiTargetFormat_ASTC=True
264
+ TextureFormatPriority_ETC2=0.200000
265
+ TextureFormatPriority_DXT=0.600000
266
+ TextureFormatPriority_ASTC=0.900000
267
+ SDKAPILevelOverride=
268
+ NDKAPILevelOverride=
269
+ BuildToolsOverride=
270
+ bStreamLandscapeMeshLODs=False
271
+ bEnableDomStorage=False
272
+
273
+ [/Script/UnrealEd.CookerSettings]
274
+ bEnableCookOnTheSide=False
275
+ bEnableBuildDDCInBackground=False
276
+ bIterativeCookingForLaunchOn=False
277
+ bIterativeCookingForFileCookContent=False
278
+ bCookOnTheFlyForLaunchOn=False
279
+ cook.displaymode=1
280
+ bIgnoreIniSettingsOutOfDateForIteration=False
281
+ bIgnoreScriptPackagesOutOfDateForIteration=False
282
+ bCompileBlueprintsInDevelopmentMode=True
283
+ BlueprintComponentDataCookingMethod=EnabledBlueprintsOnly
284
+ -ClassesExcludedOnDedicatedServer=WidgetBlueprint
285
+ -ClassesExcludedOnDedicatedServer=GroupActor
286
+ -ClassesExcludedOnDedicatedServer=MetaData
287
+ -ClassesExcludedOnDedicatedServer=ObjectRedirector
288
+ -ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent
289
+ -ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent
290
+ -ClassesExcludedOnDedicatedServer=TextRenderComponent
291
+ -ClassesExcludedOnDedicatedServer=Font
292
+ -ClassesExcludedOnDedicatedServer=InterpCurveEdSetup
293
+ -ClassesExcludedOnDedicatedServer=MaterialExpression
294
+ -ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim
295
+ -ClassesExcludedOnDedicatedServer=NiagaraEmitter
296
+ -ClassesExcludedOnDedicatedServer=NiagaraScript
297
+ -ClassesExcludedOnDedicatedServer=ParticleEmitter
298
+ -ClassesExcludedOnDedicatedServer=ParticleLODLevel
299
+ -ClassesExcludedOnDedicatedServer=ParticleModule
300
+ -ClassesExcludedOnDedicatedServer=SubUVAnimation
301
+ -ClassesExcludedOnDedicatedServer=SoundNode
302
+ -ClassesExcludedOnDedicatedServer=GameplayEffectUIData
303
+ +ClassesExcludedOnDedicatedServer=WidgetBlueprint
304
+ +ClassesExcludedOnDedicatedServer=GroupActor
305
+ +ClassesExcludedOnDedicatedServer=MetaData
306
+ +ClassesExcludedOnDedicatedServer=ObjectRedirector
307
+ +ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent
308
+ +ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent
309
+ +ClassesExcludedOnDedicatedServer=TextRenderComponent
310
+ +ClassesExcludedOnDedicatedServer=Font
311
+ +ClassesExcludedOnDedicatedServer=InterpCurveEdSetup
312
+ +ClassesExcludedOnDedicatedServer=MaterialExpression
313
+ +ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim
314
+ +ClassesExcludedOnDedicatedServer=NiagaraEmitter
315
+ +ClassesExcludedOnDedicatedServer=NiagaraScript
316
+ +ClassesExcludedOnDedicatedServer=ParticleEmitter
317
+ +ClassesExcludedOnDedicatedServer=ParticleLODLevel
318
+ +ClassesExcludedOnDedicatedServer=ParticleModule
319
+ +ClassesExcludedOnDedicatedServer=SubUVAnimation
320
+ +ClassesExcludedOnDedicatedServer=SoundNode
321
+ +ClassesExcludedOnDedicatedServer=GameplayEffectUIData
322
+ -ClassesExcludedOnDedicatedClient=WidgetBlueprint
323
+ -ClassesExcludedOnDedicatedClient=GroupActor
324
+ -ClassesExcludedOnDedicatedClient=MetaData
325
+ -ClassesExcludedOnDedicatedClient=ObjectRedirector
326
+ -ClassesExcludedOnDedicatedClient=InterpCurveEdSetup
327
+ -ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim
328
+ +ClassesExcludedOnDedicatedClient=WidgetBlueprint
329
+ +ClassesExcludedOnDedicatedClient=GroupActor
330
+ +ClassesExcludedOnDedicatedClient=MetaData
331
+ +ClassesExcludedOnDedicatedClient=ObjectRedirector
332
+ +ClassesExcludedOnDedicatedClient=InterpCurveEdSetup
333
+ +ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim
334
+ -VersionedIntRValues=r.AllowStaticLighting
335
+ -VersionedIntRValues=r.GBuffer
336
+ -VersionedIntRValues=r.VelocityOutputPass
337
+ -VersionedIntRValues=r.SelectiveBasePassOutputs
338
+ -VersionedIntRValues=r.DBuffer
339
+ -VersionedIntRValues=r.Shaders.Symbols
340
+ -VersionedIntRValues=r.Shaders.GenerateSymbols
341
+ -VersionedIntRValues=r.Shaders.WriteSymbols
342
+ -VersionedIntRValues=r.Shaders.AllowUniqueSymbols
343
+ -VersionedIntRValues=r.Shaders.ExtraData
344
+ -VersionedIntRValues=r.Shaders.Optimize
345
+ -VersionedIntRValues=r.CompileShadersForDevelopment
346
+ -VersionedIntRValues=r.MobileHDR
347
+ -VersionedIntRValues=r.UsePreExposure
348
+ +VersionedIntRValues=r.AllowStaticLighting
349
+ +VersionedIntRValues=r.GBuffer
350
+ +VersionedIntRValues=r.VelocityOutputPass
351
+ +VersionedIntRValues=r.SelectiveBasePassOutputs
352
+ +VersionedIntRValues=r.DBuffer
353
+ +VersionedIntRValues=r.Shaders.Symbols
354
+ +VersionedIntRValues=r.Shaders.GenerateSymbols
355
+ +VersionedIntRValues=r.Shaders.WriteSymbols
356
+ +VersionedIntRValues=r.Shaders.AllowUniqueSymbols
357
+ +VersionedIntRValues=r.Shaders.ExtraData
358
+ +VersionedIntRValues=r.Shaders.Optimize
359
+ +VersionedIntRValues=r.CompileShadersForDevelopment
360
+ +VersionedIntRValues=r.MobileHDR 1
361
+ +VersionedIntRValues=r.UsePreExposure
362
+ DefaultASTCQualityBySpeed=1
363
+ DefaultASTCQualityBySize=3
364
+ cook.ASTCTextureCompressor=0
365
+ cook.AllowASTCHDRProfile=False
366
+ cook.AllowCookedDataInEditorBuilds=False
367
+ bCookBlueprintComponentTemplateData=False
368
+
369
+ [/Script/Engine.UserInterfaceSettings]
370
+ bAllowHighDPIInGameMode=False
371
+ UIScaleRule=ShortestSide
372
+ UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
373
+ ApplicationScale=1.000000
374
+
375
+ [/Script/AIModule.AISystem]
376
+ bEnableDebuggerPlugin=True
377
+
378
+ [/Script/Engine.AudioSettings]
379
+ DefaultBaseSoundMix=/Game/Audio/DATA/SoundClass/SMX_Lead.SMX_Lead
380
+
CropoutSampleProject/Config/DefaultGame.ini ADDED
@@ -0,0 +1,124 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+
2
+
3
+ [/Script/CommonUI.CommonUISettings]
4
+ DefaultThrobberMaterial=None
5
+
6
+ [CommonInputPlatformSettings_Windows CommonInputPlatformSettings]
7
+ DefaultInputType=MouseAndKeyboard
8
+ bSupportsMouseAndKeyboard=True
9
+ bSupportsTouch=False
10
+ bSupportsGamepad=True
11
+ DefaultGamepadName=Generic
12
+ bCanChangeGamepadType=True
13
+ +ControllerData=/Game/UI/Common/CUI_BaseControllerData.CUI_BaseControllerData_C
14
+
15
+ [/Script/CommonInput.CommonInputSettings]
16
+ InputData=/Game/UI/Common/CUI_InputData.CUI_InputData_C
17
+ bEnableDefaultInputConfig=False
18
+ bEnableEnhancedInputSupport=False
19
+
20
+ [/Script/UnrealEd.ProjectPackagingSettings]
21
+ Build=IfProjectHasCode
22
+ BuildConfiguration=PPBC_Development
23
+ BuildTarget=
24
+ FullRebuild=True
25
+ ForDistribution=False
26
+ IncludeDebugFiles=False
27
+ BlueprintNativizationMethod=Disabled
28
+ bIncludeNativizedAssetsInProjectGeneration=False
29
+ bExcludeMonolithicEngineHeadersInNativizedCode=False
30
+ UsePakFile=True
31
+ bMakeBinaryConfig=False
32
+ bGenerateChunks=False
33
+ bGenerateNoChunks=False
34
+ bChunkHardReferencesOnly=False
35
+ bForceOneChunkPerFile=False
36
+ MaxChunkSize=0
37
+ bBuildHttpChunkInstallData=False
38
+ HttpChunkInstallDataDirectory=(Path="")
39
+ WriteBackMetadataToAssetRegistry=Disabled
40
+ bCompressed=True
41
+ PackageCompressionFormat=Oodle
42
+ bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
43
+ PackageAdditionalCompressionOptions=
44
+ PackageCompressionMethod=Kraken
45
+ PackageCompressionLevel_DebugDevelopment=4
46
+ PackageCompressionLevel_TestShipping=5
47
+ PackageCompressionLevel_Distribution=7
48
+ PackageCompressionMinBytesSaved=1024
49
+ PackageCompressionMinPercentSaved=5
50
+ bPackageCompressionEnableDDC=False
51
+ PackageCompressionMinSizeToConsiderDDC=0
52
+ HttpChunkInstallDataVersion=
53
+ IncludePrerequisites=True
54
+ IncludeAppLocalPrerequisites=False
55
+ bShareMaterialShaderCode=True
56
+ bDeterministicShaderCodeOrder=False
57
+ bSharedMaterialNativeLibraries=True
58
+ ApplocalPrerequisitesDirectory=(Path="")
59
+ IncludeCrashReporter=False
60
+ InternationalizationPreset=English
61
+ -CulturesToStage=en
62
+ +CulturesToStage=en
63
+ LocalizationTargetCatchAllChunkId=0
64
+ bCookAll=False
65
+ bCookMapsOnly=True
66
+ bSkipEditorContent=True
67
+ bSkipMovies=False
68
+ -IniKeyDenylist=KeyStorePassword
69
+ -IniKeyDenylist=KeyPassword
70
+ -IniKeyDenylist=rsa.privateexp
71
+ -IniKeyDenylist=rsa.modulus
72
+ -IniKeyDenylist=rsa.publicexp
73
+ -IniKeyDenylist=aes.key
74
+ -IniKeyDenylist=SigningPublicExponent
75
+ -IniKeyDenylist=SigningModulus
76
+ -IniKeyDenylist=SigningPrivateExponent
77
+ -IniKeyDenylist=EncryptionKey
78
+ -IniKeyDenylist=DevCenterUsername
79
+ -IniKeyDenylist=DevCenterPassword
80
+ -IniKeyDenylist=IOSTeamID
81
+ -IniKeyDenylist=SigningCertificate
82
+ -IniKeyDenylist=MobileProvision
83
+ -IniKeyDenylist=IniKeyDenylist
84
+ -IniKeyDenylist=IniSectionDenylist
85
+ +IniKeyDenylist=KeyStorePassword
86
+ +IniKeyDenylist=KeyPassword
87
+ +IniKeyDenylist=rsa.privateexp
88
+ +IniKeyDenylist=rsa.modulus
89
+ +IniKeyDenylist=rsa.publicexp
90
+ +IniKeyDenylist=aes.key
91
+ +IniKeyDenylist=SigningPublicExponent
92
+ +IniKeyDenylist=SigningModulus
93
+ +IniKeyDenylist=SigningPrivateExponent
94
+ +IniKeyDenylist=EncryptionKey
95
+ +IniKeyDenylist=DevCenterUsername
96
+ +IniKeyDenylist=DevCenterPassword
97
+ +IniKeyDenylist=IOSTeamID
98
+ +IniKeyDenylist=SigningCertificate
99
+ +IniKeyDenylist=MobileProvision
100
+ +IniKeyDenylist=IniKeyDenylist
101
+ +IniKeyDenylist=IniSectionDenylist
102
+ -IniSectionDenylist=HordeStorageServers
103
+ -IniSectionDenylist=StorageServers
104
+ +IniSectionDenylist=HordeStorageServers
105
+ +IniSectionDenylist=StorageServers
106
+ +MapsToCook=(FilePath="/Game/MainMenu")
107
+ +MapsToCook=(FilePath="/Game/Village")
108
+ +DirectoriesToNeverCook=(Path="/Game/PackIgnore")
109
+ +DirectoriesToNeverCook=(Path="/IconBaker")
110
+ +TestDirectoriesToNotSearch=(Path="/Game/PackIgnore")
111
+
112
+ [/Script/Engine.AssetManagerSettings]
113
+ -PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
114
+ -PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
115
+ +PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
116
+ +PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass="/Script/Engine.PrimaryAssetLabel",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
117
+ +DirectoriesToExclude=(Path="/Game/PackIgnore")
118
+ bOnlyCookProductionAssets=False
119
+ bShouldManagerDetermineTypeAndName=False
120
+ bShouldGuessTypeAndNameInEditor=True
121
+ bShouldAcquireMissingChunksOnLoad=False
122
+ bShouldWarnAboutInvalidAssets=True
123
+ MetaDataTagsForAssetRegistry=()
124
+
CropoutSampleProject/Config/DefaultGameplayTags.ini ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [/Script/GameplayTags.GameplayTagsSettings]
2
+ ImportTagsFromConfig=True
3
+ WarnOnInvalidTags=True
4
+ ClearInvalidTags=False
5
+ AllowEditorTagUnloading=True
6
+ AllowGameTagUnloading=False
7
+ FastReplication=False
8
+ InvalidTagCharacters="\"\',"
9
+ NumBitsForContainerSize=6
10
+ NetIndexFirstBitSegment=16
11
+ +GameplayTagList=(Tag="Audio",DevComment="")
12
+ +GameplayTagList=(Tag="Audio.AnimNotify",DevComment="")
13
+ +GameplayTagList=(Tag="Audio.AnimNotify.Footstep",DevComment="")
14
+ +GameplayTagList=(Tag="SubBehaviour",DevComment="")
15
+
CropoutSampleProject/Config/DefaultInput.ini ADDED
@@ -0,0 +1,467 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [/Script/Engine.InputSettings]
2
+ -AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
3
+ -AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
4
+ -AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
5
+ -AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
6
+ -AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
7
+ -AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
8
+ -AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
9
+ +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
10
+ +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
11
+ +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
12
+ +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
13
+ +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
14
+ +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
15
+ +AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
16
+ +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
17
+ +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
18
+ +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
19
+ +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
20
+ +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
21
+ +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
22
+ +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
23
+ +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
24
+ +AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
25
+ +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
26
+ +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
27
+ +AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
28
+ +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
29
+ +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
30
+ +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
31
+ +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
32
+ +AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
33
+ +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
34
+ +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
35
+ +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
36
+ +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
37
+ +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
38
+ +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
39
+ +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
40
+ +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
41
+ +AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
42
+ +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
43
+ +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
44
+ +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
45
+ +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
46
+ +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
47
+ +AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
48
+ +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
49
+ +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
50
+ +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
51
+ +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
52
+ +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
53
+ +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
54
+ +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
55
+ +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
56
+ +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
57
+ +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
58
+ +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
59
+ +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
60
+ +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
61
+ +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
62
+ bAltEnterTogglesFullscreen=True
63
+ bF11TogglesFullscreen=True
64
+ bUseMouseForTouch=False
65
+ bEnableMouseSmoothing=True
66
+ bEnableFOVScaling=True
67
+ bCaptureMouseOnLaunch=True
68
+ bEnableLegacyInputScales=True
69
+ bEnableMotionControls=True
70
+ bFilterInputByPlatformUser=False
71
+ bEnableInputDeviceSubsystem=True
72
+ bShouldFlushPressedKeysOnViewportFocusLost=True
73
+ bEnableDynamicComponentInputBinding=True
74
+ bAlwaysShowTouchInterface=False
75
+ bShowConsoleOnFourFingerTap=True
76
+ bEnableGestureRecognizer=True
77
+ bUseAutocorrect=False
78
+ DefaultViewportMouseCaptureMode=CapturePermanently
79
+ DefaultViewportMouseLockMode=DoNotLock
80
+ FOVScale=0.011110
81
+ DoubleClickTime=0.200000
82
+ +ActionMappings=(ActionName="KeyDetect",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=AnyKey)
83
+ +ActionMappings=(ActionName="KeyDetect",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Left2D)
84
+ +ActionMappings=(ActionName="Touch Detect",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Touch1)
85
+ +AxisMappings=(AxisName="MouseMove",Scale=1.000000,Key=Mouse2D)
86
+ DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
87
+ DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
88
+ DefaultTouchInterface=None
89
+ -ConsoleKeys=Tilde
90
+ +ConsoleKeys=Tilde
91
+
92
+ [/Script/EngineSettings.ConsoleSettings]
93
+ MaxScrollbackSize=1024
94
+ -ManualAutoCompleteList=(Command="Exit",Desc="Exits the game")
95
+ -ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=)
96
+ -ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools")
97
+ -ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot")
98
+ -ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files")
99
+ -ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile global shaders that have any changes on their source files")
100
+ -ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material if it's source files have changed")
101
+ -ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Recompile all shaders that have any changes on their source files")
102
+ -ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information")
103
+ -ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information")
104
+ -ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information")
105
+ -ManualAutoCompleteList=(Command="DumpShaderCompileStats",Desc="Dump shader compilation information")
106
+ -ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart")
107
+ -ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats")
108
+ -ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
109
+ -ManualAutoCompleteList=(Command="Open",Desc="<MapName> Opens the specified map, doesn't pass previously set options")
110
+ -ManualAutoCompleteList=(Command="Travel",Desc="<MapName> Travels to the specified map, passes along previously set options")
111
+ -ManualAutoCompleteList=(Command="ServerTravel",Desc="<MapName> Travels to the specified map and brings clients along, passes along previously set options")
112
+ -ManualAutoCompleteList=(Command="DisplayAll",Desc="<ClassName> <PropertyName> Display property values for instances of classname")
113
+ -ManualAutoCompleteList=(Command="DisplayAllLocation",Desc="<ClassName> Display location for all instances of classname")
114
+ -ManualAutoCompleteList=(Command="DisplayAllRotation",Desc="<ClassName> Display rotation for all instances of classname")
115
+ -ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries")
116
+ -ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache")
117
+ -ManualAutoCompleteList=(Command="GetAll ",Desc="<ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> Log property values of all instances of classname")
118
+ -ManualAutoCompleteList=(Command="GetAllLocation",Desc="<ClassName> Log location for all instances of classname")
119
+ -ManualAutoCompleteList=(Command="GetAllRotation",Desc="<ClassName> Log rotation for all instances of classname")
120
+ -ManualAutoCompleteList=(Command="Obj List ",Desc="<Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
121
+ -ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="<Class=ClassName> <ListClass=ClassName>")
122
+ -ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes")
123
+ -ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
124
+ -ManualAutoCompleteList=(Command="EditActor",Desc="<Class=ClassName> or <Name=ObjectName> or TRACE")
125
+ -ManualAutoCompleteList=(Command="EditDefault",Desc="<Class=ClassName>")
126
+ -ManualAutoCompleteList=(Command="EditObject",Desc="<Class=ClassName> or <Name=ObjectName> or <ObjectName>")
127
+ -ManualAutoCompleteList=(Command="ReloadCfg ",Desc="<Class/ObjectName> Reloads config variables for the specified object/class")
128
+ -ManualAutoCompleteList=(Command="ReloadLoc ",Desc="<Class/ObjectName> Reloads localized variables for the specified object/class")
129
+ -ManualAutoCompleteList=(Command="Set ",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname")
130
+ -ManualAutoCompleteList=(Command="SetNoPEC",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname without Pre/Post Edit Change notifications")
131
+ -ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter")
132
+ -ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate")
133
+ -ManualAutoCompleteList=(Command="Stat DrawCount",Desc="Shows draw counts broken down by category")
134
+ -ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph")
135
+ -ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)")
136
+ -ManualAutoCompleteList=(Command="Stat VerboseNamedEvents",Desc="Stat VerboseNamedEvents (Enables verbose named events for external profilers)")
137
+ -ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)")
138
+ -ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)")
139
+ -ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)")
140
+ -ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log")
141
+ -ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats")
142
+ -ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info")
143
+ -ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats")
144
+ -ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats")
145
+ -ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats")
146
+ -ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats")
147
+ -ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats")
148
+ -ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame")
149
+ -ManualAutoCompleteList=(Command="Stat COLLISION",Desc=)
150
+ -ManualAutoCompleteList=(Command="Stat PARTICLES",Desc=)
151
+ -ManualAutoCompleteList=(Command="Stat SCRIPT",Desc=)
152
+ -ManualAutoCompleteList=(Command="Stat AUDIO",Desc=)
153
+ -ManualAutoCompleteList=(Command="Stat ANIM",Desc=)
154
+ -ManualAutoCompleteList=(Command="Stat NET",Desc=)
155
+ -ManualAutoCompleteList=(Command="Stat LIST",Desc="<Groups/Sets/Group> List groups of stats, saved sets, or specific stats within a specified group")
156
+ -ManualAutoCompleteList=(Command="Stat splitscreen",Desc=)
157
+ -ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log")
158
+ -ManualAutoCompleteList=(Command="ListTextures",Desc="[Streaming|NonStreaming|Forced] [-Alphasort] [-csv] Lists all loaded textures and their current memory footprint")
159
+ -ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info for all streaming textures")
160
+ -ManualAutoCompleteList=(Command="ListAnims",Desc="Lists info for all animations")
161
+ -ManualAutoCompleteList=(Command="ListSkeletalMeshes",Desc="Lists info for all skeletal meshes")
162
+ -ManualAutoCompleteList=(Command="ListStaticMeshes",Desc="Lists info for all static meshes")
163
+ -ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture")
164
+ -ManualAutoCompleteList=(Command="DumpTextureStreamingStats",Desc="Dump current streaming stats (e.g. pool capacity) to the log")
165
+ -ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level")
166
+ -ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules")
167
+ -ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name")
168
+ -ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name")
169
+ -ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed")
170
+ -ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed")
171
+ -ManualAutoCompleteList=(Command="HotReload",Desc="<UObject DLL Hot Reload> Attempts to recompile a UObject DLL and reload it on the fly")
172
+ -ManualAutoCompleteList=(Command="au.debug.AudioDebugSound",Desc="<filter> Rejects new USoundBase requests where the sound name does not contain the provided filter")
173
+ -ManualAutoCompleteList=(Command="au.debug.AudioGetDynamicSoundVolume",Desc="Gets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name")
174
+ -ManualAutoCompleteList=(Command="au.debug.AudioMemReport",Desc="Lists info for audio memory")
175
+ -ManualAutoCompleteList=(Command="au.debug.AudioMixerDebugSound",Desc="<filter> With new mixer enabled, rejects new USoundBase requests where the sound name does not contain the provided filter")
176
+ -ManualAutoCompleteList=(Command="au.debug.AudioResetAllDynamicSoundVolumes",Desc="Resets all dynamic volumes to unity")
177
+ -ManualAutoCompleteList=(Command="au.debug.AudioResetDynamicSoundVolume",Desc="Resets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name to unity")
178
+ -ManualAutoCompleteList=(Command="au.debug.AudioSetDynamicSoundVolume",Desc="Name=<name> Type=<type> Vol=<vol> Sets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name")
179
+ -ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundClass",Desc="<name> [nonexclusive] Solos sounds using this USoundClass. If nonexclusive, existing solos will persist")
180
+ -ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundCue",Desc="<name> [nonexclusive] Solos any type of USoundBase. If nonexclusive, existing solos will persist")
181
+ -ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundWave",Desc="<name> [nonexclusive] Solos USoundWave. If nonexclusive, existing solos will persist")
182
+ -ManualAutoCompleteList=(Command="au.debug.ClearSoloAudio",Desc="Clears solo'ed object")
183
+ -ManualAutoCompleteList=(Command="au.debug.DisableLPF",Desc="Disables low-pass filter")
184
+ -ManualAutoCompleteList=(Command="au.debug.DisableEQFilter",Desc="Disables EQ")
185
+ -ManualAutoCompleteList=(Command="au.debug.DisableRadio",Desc="Disables radio effect")
186
+ -ManualAutoCompleteList=(Command="au.debug.DumpSoundInfo",Desc="Dumps sound information to log")
187
+ -ManualAutoCompleteList=(Command="au.debug.EnableRadio",Desc="Enables radio effect")
188
+ -ManualAutoCompleteList=(Command="au.debug.IsolateDryAudio",Desc="Isolates dry audio")
189
+ -ManualAutoCompleteList=(Command="au.debug.IsolateReverb",Desc="Isolates reverb")
190
+ -ManualAutoCompleteList=(Command="au.debug.ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects")
191
+ -ManualAutoCompleteList=(Command="au.debug.ListSoundClasses",Desc="Lists a summary of loaded sound collated by class")
192
+ -ManualAutoCompleteList=(Command="au.debug.ListSoundClassVolumes",Desc="Lists all sound class volumes")
193
+ -ManualAutoCompleteList=(Command="au.debug.ListSoundDurations",Desc="Lists durations of all active sounds")
194
+ -ManualAutoCompleteList=(Command="au.debug.ListWaves",Desc="List the WaveInstances and whether they have a source")
195
+ -ManualAutoCompleteList=(Command="au.debug.PlayAllPIEAudio",Desc="Toggls whether or not all devices should play their audio")
196
+ -ManualAutoCompleteList=(Command="au.debug.PlaySoundCue",Desc="Plays the given soundcue")
197
+ -ManualAutoCompleteList=(Command="au.debug.PlaySoundWave",Desc="<name> Plays the given soundwave")
198
+ -ManualAutoCompleteList=(Command="au.debug.ResetSoundState",Desc="Resets volumes to default and removes test filters")
199
+ -ManualAutoCompleteList=(Command="au.debug.SetBaseSoundMix",Desc="<MixName> Sets the base sound mix")
200
+ -ManualAutoCompleteList=(Command="au.debug.ShowSoundClassHierarchy",Desc="")
201
+ -ManualAutoCompleteList=(Command="au.debug.SoloAudio",Desc="Solos the audio device associated with the parent world")
202
+ -ManualAutoCompleteList=(Command="au.debug.SoundClassFixup",Desc="Deprecated")
203
+ -ManualAutoCompleteList=(Command="au.debug.TestLFEBleed",Desc="Sets LPF to max for all sources")
204
+ -ManualAutoCompleteList=(Command="au.debug.TestLPF",Desc="Sets LPF to max for all sources")
205
+ -ManualAutoCompleteList=(Command="au.debug.TestStereoBleed",Desc="Test bleeding stereo sounds fully to the rear speakers")
206
+ -ManualAutoCompleteList=(Command="au.debug.ToggleHRTFForAll",Desc="Toggles whether or not HRTF spatialization is enabled for all")
207
+ -ManualAutoCompleteList=(Command="au.debug.ToggleSpatExt",Desc="Toggles enablement of the Spatial Audio Extension")
208
+ -ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
209
+ -ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
210
+ -ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
211
+ -ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it")
212
+ -ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it")
213
+ -ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
214
+ -ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection")
215
+ -ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection")
216
+ -ManualAutoCompleteList=(Command="ShowDebug NET",Desc=)
217
+ -ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=)
218
+ -ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=)
219
+ -ManualAutoCompleteList=(Command="ShowDebug AI",Desc=)
220
+ -ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=)
221
+ -ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=)
222
+ -ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data")
223
+ -ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones")
224
+ -ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=)
225
+ -ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation")
226
+ -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone")
227
+ -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data")
228
+ -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data")
229
+ -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph")
230
+ -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data")
231
+ -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data")
232
+ -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes")
233
+ -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces")
234
+ -ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc="<DesiredClass> Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass <DesiredClass>) and camera view target")
235
+ -ManualAutoCompleteList=(Command="Stat SoundCues",Desc="Deprecated (Use au.debug.SoundCues): Shows active SoundCues")
236
+ -ManualAutoCompleteList=(Command="Stat SoundMixes",Desc="Deprecated (Use au.debug.SoundMixes): Shows active SoundMixes")
237
+ -ManualAutoCompleteList=(Command="Stat SoundModulators",Desc="Deprecated (Use au.debug.SoundModulators): Shows modulator debug info as provided by active audio modulation plugin")
238
+ -ManualAutoCompleteList=(Command="Stat SoundModulatorsHelp",Desc="Deprecated (Use au.debug.SoundModulatorsHelp):Shows modulator debug help provided by active audio modulation plugin")
239
+ -ManualAutoCompleteList=(Command="Stat SoundReverb",Desc="Deprecated (Use au.debug.SoundReverb): Shows active SoundReverb")
240
+ -ManualAutoCompleteList=(Command="Stat SoundWaves",Desc="Deprecated (Use au.debug.SoundWaves): Shows active SoundWaves")
241
+ -ManualAutoCompleteList=(Command="Stat Sounds",Desc="Deprecated (Use au.debug.Sounds): <?> <sort=class|distance|name|priority|time|volume|waves> <-debug> Shows all active sounds. Displays value sorted by when sort is set")
242
+ -ManualAutoCompleteList=(Command="ScriptAudit LongestFunctions",Desc="List functions that contain the most bytecode - optionally include # of entries to list")
243
+ -ManualAutoCompleteList=(Command="ScriptAudit FrequentFunctionsCalled",Desc="List functions that are most frequently called from bytecode - optionally include # of entries to list")
244
+ -ManualAutoCompleteList=(Command="ScriptAudit FrequentInstructions",Desc="List most frequently used instructions - optionally include # of entries to list")
245
+ -ManualAutoCompleteList=(Command="ScriptAudit TotalBytecodeSize",Desc="Gather total size of bytecode in bytes of currently loaded functions")
246
+ -ManualAutoCompleteList=(Command="Audio3dVisualize",Desc="Shows locations of sound sources playing (white text) and their left and right channel locations respectively (red and green). Virtualized loops (if enabled) display in blue.")
247
+ -ManualAutoCompleteList=(Command="StartMovieCapture",Desc=)
248
+ -ManualAutoCompleteList=(Command="StopMovieCapture",Desc=)
249
+ -ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag")
250
+ -ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag")
251
+ -ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool")
252
+ -ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time")
253
+ -ManualAutoCompleteList=(Command="Log ",Desc="<category> <level> Change verbosity level for a log category")
254
+ -ManualAutoCompleteList=(Command="Log list",Desc="<search string> Search for log categories")
255
+ -ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity")
256
+ -ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file")
257
+ -ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations")
258
+ -ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
259
+ -ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
260
+ -ManualAutoCompleteList=(Command="RecordTake Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
261
+ -ManualAutoCompleteList=(Command="StopRecordingTake",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
262
+ -ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working")
263
+ -ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU")
264
+ -ManualAutoCompleteList=(Command="ProfileGPUHitches",Desc="Toggle profiling of GPU hitches.")
265
+ -ManualAutoCompleteList=(Command="DumpGPU",Desc="Dump one frame of rendering intermediary resources to disk.")
266
+ -ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)")
267
+ -ManualAutoCompleteList=(Command="CsvProfile Start",Desc="Start CSV profiling.")
268
+ -ManualAutoCompleteList=(Command="CsvProfile Stop",Desc="Stop CSV profiling.")
269
+ -ManualAutoCompleteList=(Command="NetProfile Enable",Desc="Start network profiling.")
270
+ -ManualAutoCompleteList=(Command="NetProfile Disable",Desc="Stop network profiling.")
271
+ +ManualAutoCompleteList=(Command="Exit",Desc="Exits the game")
272
+ +ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
273
+ +ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools")
274
+ +ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot")
275
+ +ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files")
276
+ +ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile global shaders that have any changes on their source files")
277
+ +ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material if it\'s source files have changed")
278
+ +ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Recompile all shaders that have any changes on their source files")
279
+ +ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information")
280
+ +ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information")
281
+ +ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information")
282
+ +ManualAutoCompleteList=(Command="DumpShaderCompileStats",Desc="Dump shader compilation information")
283
+ +ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart")
284
+ +ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats")
285
+ +ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
286
+ +ManualAutoCompleteList=(Command="Open",Desc="<MapName> Opens the specified map, doesn\'t pass previously set options")
287
+ +ManualAutoCompleteList=(Command="Travel",Desc="<MapName> Travels to the specified map, passes along previously set options")
288
+ +ManualAutoCompleteList=(Command="ServerTravel",Desc="<MapName> Travels to the specified map and brings clients along, passes along previously set options")
289
+ +ManualAutoCompleteList=(Command="DisplayAll",Desc="<ClassName> <PropertyName> Display property values for instances of classname")
290
+ +ManualAutoCompleteList=(Command="DisplayAllLocation",Desc="<ClassName> Display location for all instances of classname")
291
+ +ManualAutoCompleteList=(Command="DisplayAllRotation",Desc="<ClassName> Display rotation for all instances of classname")
292
+ +ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries")
293
+ +ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache")
294
+ +ManualAutoCompleteList=(Command="GetAll ",Desc="<ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> Log property values of all instances of classname")
295
+ +ManualAutoCompleteList=(Command="GetAllLocation",Desc="<ClassName> Log location for all instances of classname")
296
+ +ManualAutoCompleteList=(Command="GetAllRotation",Desc="<ClassName> Log rotation for all instances of classname")
297
+ +ManualAutoCompleteList=(Command="Obj List ",Desc="<Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
298
+ +ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="<Class=ClassName> <ListClass=ClassName>")
299
+ +ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes")
300
+ +ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
301
+ +ManualAutoCompleteList=(Command="EditActor",Desc="<Class=ClassName> or <Name=ObjectName> or TRACE")
302
+ +ManualAutoCompleteList=(Command="EditDefault",Desc="<Class=ClassName>")
303
+ +ManualAutoCompleteList=(Command="EditObject",Desc="<Class=ClassName> or <Name=ObjectName> or <ObjectName>")
304
+ +ManualAutoCompleteList=(Command="ReloadCfg ",Desc="<Class/ObjectName> Reloads config variables for the specified object/class")
305
+ +ManualAutoCompleteList=(Command="ReloadLoc ",Desc="<Class/ObjectName> Reloads localized variables for the specified object/class")
306
+ +ManualAutoCompleteList=(Command="Set ",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname")
307
+ +ManualAutoCompleteList=(Command="SetNoPEC",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname without Pre/Post Edit Change notifications")
308
+ +ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter")
309
+ +ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate")
310
+ +ManualAutoCompleteList=(Command="Stat DrawCount",Desc="Shows draw counts broken down by category")
311
+ +ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph")
312
+ +ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)")
313
+ +ManualAutoCompleteList=(Command="Stat VerboseNamedEvents",Desc="Stat VerboseNamedEvents (Enables verbose named events for external profilers)")
314
+ +ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)")
315
+ +ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)")
316
+ +ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)")
317
+ +ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log")
318
+ +ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info")
319
+ +ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats")
320
+ +ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats")
321
+ +ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats")
322
+ +ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats")
323
+ +ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats")
324
+ +ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame")
325
+ +ManualAutoCompleteList=(Command="Stat COLLISION",Desc="")
326
+ +ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="")
327
+ +ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="")
328
+ +ManualAutoCompleteList=(Command="Stat AUDIO",Desc="")
329
+ +ManualAutoCompleteList=(Command="Stat ANIM",Desc="")
330
+ +ManualAutoCompleteList=(Command="Stat NET",Desc="")
331
+ +ManualAutoCompleteList=(Command="Stat LIST",Desc="<Groups/Sets/Group> List groups of stats, saved sets, or specific stats within a specified group")
332
+ +ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
333
+ +ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log")
334
+ +ManualAutoCompleteList=(Command="ListTextures",Desc="[Streaming|NonStreaming|Forced] [-Alphasort] [-csv] Lists all loaded textures and their current memory footprint")
335
+ +ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info for all streaming textures")
336
+ +ManualAutoCompleteList=(Command="ListAnims",Desc="Lists info for all animations")
337
+ +ManualAutoCompleteList=(Command="ListSkeletalMeshes",Desc="Lists info for all skeletal meshes")
338
+ +ManualAutoCompleteList=(Command="ListStaticMeshes",Desc="Lists info for all static meshes")
339
+ +ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture")
340
+ +ManualAutoCompleteList=(Command="DumpTextureStreamingStats",Desc="Dump current streaming stats (e.g. pool capacity) to the log")
341
+ +ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level")
342
+ +ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules")
343
+ +ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name")
344
+ +ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name")
345
+ +ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed")
346
+ +ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed")
347
+ +ManualAutoCompleteList=(Command="HotReload",Desc="<UObject DLL Hot Reload> Attempts to recompile a UObject DLL and reload it on the fly")
348
+ +ManualAutoCompleteList=(Command="au.debug.AudioDebugSound",Desc="<filter> Rejects new USoundBase requests where the sound name does not contain the provided filter")
349
+ +ManualAutoCompleteList=(Command="au.debug.AudioGetDynamicSoundVolume",Desc="Gets volume for given sound type (\'Class\', \'Cue\' or \'Wave\') with provided name")
350
+ +ManualAutoCompleteList=(Command="au.debug.AudioMemReport",Desc="Lists info for audio memory")
351
+ +ManualAutoCompleteList=(Command="au.debug.AudioMixerDebugSound",Desc="<filter> With new mixer enabled, rejects new USoundBase requests where the sound name does not contain the provided filter")
352
+ +ManualAutoCompleteList=(Command="au.debug.AudioResetAllDynamicSoundVolumes",Desc="Resets all dynamic volumes to unity")
353
+ +ManualAutoCompleteList=(Command="au.debug.AudioResetDynamicSoundVolume",Desc="Resets volume for given sound type (\'Class\', \'Cue\' or \'Wave\') with provided name to unity")
354
+ +ManualAutoCompleteList=(Command="au.debug.AudioSetDynamicSoundVolume",Desc="Name=<name> Type=<type> Vol=<vol> Sets volume for given sound type (\'Class\', \'Cue\' or \'Wave\') with provided name")
355
+ +ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundClass",Desc="<name> [nonexclusive] Solos sounds using this USoundClass. If nonexclusive, existing solos will persist")
356
+ +ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundCue",Desc="<name> [nonexclusive] Solos any type of USoundBase. If nonexclusive, existing solos will persist")
357
+ +ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundWave",Desc="<name> [nonexclusive] Solos USoundWave. If nonexclusive, existing solos will persist")
358
+ +ManualAutoCompleteList=(Command="au.debug.ClearSoloAudio",Desc="Clears solo\'ed object")
359
+ +ManualAutoCompleteList=(Command="au.debug.DisableLPF",Desc="Disables low-pass filter")
360
+ +ManualAutoCompleteList=(Command="au.debug.DisableEQFilter",Desc="Disables EQ")
361
+ +ManualAutoCompleteList=(Command="au.debug.DisableRadio",Desc="Disables radio effect")
362
+ +ManualAutoCompleteList=(Command="au.debug.DumpSoundInfo",Desc="Dumps sound information to log")
363
+ +ManualAutoCompleteList=(Command="au.debug.EnableRadio",Desc="Enables radio effect")
364
+ +ManualAutoCompleteList=(Command="au.debug.IsolateDryAudio",Desc="Isolates dry audio")
365
+ +ManualAutoCompleteList=(Command="au.debug.IsolateReverb",Desc="Isolates reverb")
366
+ +ManualAutoCompleteList=(Command="au.debug.ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects")
367
+ +ManualAutoCompleteList=(Command="au.debug.ListSoundClasses",Desc="Lists a summary of loaded sound collated by class")
368
+ +ManualAutoCompleteList=(Command="au.debug.ListSoundClassVolumes",Desc="Lists all sound class volumes")
369
+ +ManualAutoCompleteList=(Command="au.debug.ListSoundDurations",Desc="Lists durations of all active sounds")
370
+ +ManualAutoCompleteList=(Command="au.debug.ListWaves",Desc="List the WaveInstances and whether they have a source")
371
+ +ManualAutoCompleteList=(Command="au.debug.PlayAllPIEAudio",Desc="Toggls whether or not all devices should play their audio")
372
+ +ManualAutoCompleteList=(Command="au.debug.PlaySoundCue",Desc="Plays the given soundcue")
373
+ +ManualAutoCompleteList=(Command="au.debug.PlaySoundWave",Desc="<name> Plays the given soundwave")
374
+ +ManualAutoCompleteList=(Command="au.debug.ResetSoundState",Desc="Resets volumes to default and removes test filters")
375
+ +ManualAutoCompleteList=(Command="au.debug.SetBaseSoundMix",Desc="<MixName> Sets the base sound mix")
376
+ +ManualAutoCompleteList=(Command="au.debug.ShowSoundClassHierarchy",Desc="")
377
+ +ManualAutoCompleteList=(Command="au.debug.SoloAudio",Desc="Solos the audio device associated with the parent world")
378
+ +ManualAutoCompleteList=(Command="au.debug.SoundClassFixup",Desc="Deprecated")
379
+ +ManualAutoCompleteList=(Command="au.debug.TestLFEBleed",Desc="Sets LPF to max for all sources")
380
+ +ManualAutoCompleteList=(Command="au.debug.TestLPF",Desc="Sets LPF to max for all sources")
381
+ +ManualAutoCompleteList=(Command="au.debug.TestStereoBleed",Desc="Test bleeding stereo sounds fully to the rear speakers")
382
+ +ManualAutoCompleteList=(Command="au.debug.ToggleHRTFForAll",Desc="Toggles whether or not HRTF spatialization is enabled for all")
383
+ +ManualAutoCompleteList=(Command="au.debug.ToggleSpatExt",Desc="Toggles enablement of the Spatial Audio Extension")
384
+ +ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
385
+ +ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
386
+ +ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
387
+ +ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it")
388
+ +ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it")
389
+ +ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
390
+ +ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection")
391
+ +ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection")
392
+ +ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
393
+ +ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
394
+ +ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
395
+ +ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
396
+ +ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
397
+ +ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
398
+ +ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data")
399
+ +ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones")
400
+ +ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
401
+ +ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation")
402
+ +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone")
403
+ +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data")
404
+ +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data")
405
+ +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph")
406
+ +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data")
407
+ +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data")
408
+ +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes")
409
+ +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces")
410
+ +ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc="<DesiredClass> Toggles \'ShowDebug\' from showing debug info between reticle target actor (of subclass <DesiredClass>) and camera view target")
411
+ +ManualAutoCompleteList=(Command="Stat SoundCues",Desc="Deprecated (Use au.debug.SoundCues): Shows active SoundCues")
412
+ +ManualAutoCompleteList=(Command="Stat SoundMixes",Desc="Deprecated (Use au.debug.SoundMixes): Shows active SoundMixes")
413
+ +ManualAutoCompleteList=(Command="Stat SoundModulators",Desc="Deprecated (Use au.debug.SoundModulators): Shows modulator debug info as provided by active audio modulation plugin")
414
+ +ManualAutoCompleteList=(Command="Stat SoundModulatorsHelp",Desc="Deprecated (Use au.debug.SoundModulatorsHelp):Shows modulator debug help provided by active audio modulation plugin")
415
+ +ManualAutoCompleteList=(Command="Stat SoundReverb",Desc="Deprecated (Use au.debug.SoundReverb): Shows active SoundReverb")
416
+ +ManualAutoCompleteList=(Command="Stat SoundWaves",Desc="Deprecated (Use au.debug.SoundWaves): Shows active SoundWaves")
417
+ +ManualAutoCompleteList=(Command="Stat Sounds",Desc="Deprecated (Use au.debug.Sounds): <?> <sort=class|distance|name|priority|time|volume|waves> <-debug> Shows all active sounds. Displays value sorted by when sort is set")
418
+ +ManualAutoCompleteList=(Command="ScriptAudit LongestFunctions",Desc="List functions that contain the most bytecode - optionally include # of entries to list")
419
+ +ManualAutoCompleteList=(Command="ScriptAudit FrequentFunctionsCalled",Desc="List functions that are most frequently called from bytecode - optionally include # of entries to list")
420
+ +ManualAutoCompleteList=(Command="ScriptAudit FrequentInstructions",Desc="List most frequently used instructions - optionally include # of entries to list")
421
+ +ManualAutoCompleteList=(Command="ScriptAudit TotalBytecodeSize",Desc="Gather total size of bytecode in bytes of currently loaded functions")
422
+ +ManualAutoCompleteList=(Command="Audio3dVisualize",Desc="Shows locations of sound sources playing (white text) and their left and right channel locations respectively (red and green). Virtualized loops (if enabled) display in blue.")
423
+ +ManualAutoCompleteList=(Command="StartMovieCapture",Desc="")
424
+ +ManualAutoCompleteList=(Command="StopMovieCapture",Desc="")
425
+ +ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag")
426
+ +ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag")
427
+ +ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool")
428
+ +ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time")
429
+ +ManualAutoCompleteList=(Command="Log ",Desc="<category> <level> Change verbosity level for a log category")
430
+ +ManualAutoCompleteList=(Command="Log list",Desc="<search string> Search for log categories")
431
+ +ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity")
432
+ +ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file")
433
+ +ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations")
434
+ +ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
435
+ +ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
436
+ +ManualAutoCompleteList=(Command="RecordTake Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
437
+ +ManualAutoCompleteList=(Command="StopRecordingTake",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
438
+ +ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working")
439
+ +ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU")
440
+ +ManualAutoCompleteList=(Command="ProfileGPUHitches",Desc="Toggle profiling of GPU hitches.")
441
+ +ManualAutoCompleteList=(Command="DumpGPU",Desc="Dump one frame of rendering intermediary resources to disk.")
442
+ +ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)")
443
+ +ManualAutoCompleteList=(Command="CsvProfile Start",Desc="Start CSV profiling.")
444
+ +ManualAutoCompleteList=(Command="CsvProfile Stop",Desc="Stop CSV profiling.")
445
+ +ManualAutoCompleteList=(Command="NetProfile Enable",Desc="Start network profiling.")
446
+ +ManualAutoCompleteList=(Command="NetProfile Disable",Desc="Stop network profiling.")
447
+ -AutoCompleteMapPaths=Content/Maps
448
+ +AutoCompleteMapPaths=Content/Maps
449
+ BackgroundOpacityPercentage=85.000000
450
+ bOrderTopToBottom=False
451
+ bDisplayHelpInAutoComplete=True
452
+ InputColor=(B=230,G=230,R=230,A=255)
453
+ HistoryColor=(B=180,G=180,R=180,A=255)
454
+ AutoCompleteCommandColor=(B=185,G=109,R=144,A=255)
455
+ AutoCompleteCVarColor=(B=86,G=158,R=86,A=255)
456
+ AutoCompleteFadedColor=(B=100,G=100,R=100,A=255)
457
+
458
+ [/Script/CommonUI.CommonUIInputSettings]
459
+ bLinkCursorToGamepadFocus=True
460
+ UIActionProcessingPriority=10000
461
+ AnalogCursorSettings=(PreprocessorPriority=2,bEnableCursorAcceleration=True,CursorAcceleration=1500.000000,CursorMaxSpeed=2200.000000,CursorDeadZone=0.250000,HoverSlowdownFactor=0.400000,ScrollDeadZone=0.200000,ScrollUpdatePeriod=0.100000,ScrollMultiplier=2.500000)
462
+
463
+ [/Script/EnhancedInput.EnhancedInputDeveloperSettings]
464
+ DefaultWorldInputClass=/Script/EnhancedInput.EnhancedPlayerInput
465
+ bEnableWorldSubsystem=False
466
+ EnhancedInput.bShouldLogAllWorldSubsystemInputs=False
467
+
CropoutSampleProject/Content/Audio/DATA/Attenuations/Attenuation_characters.uasset ADDED
Binary file (2.6 kB). View file
 
CropoutSampleProject/Content/Audio/DATA/Attenuations/Attenuation_characterswalking.uasset ADDED
Binary file (2.51 kB). View file
 
CropoutSampleProject/Content/Audio/DATA/Attenuations/Attenuation_general.uasset ADDED
Binary file (1.3 kB). View file
 
CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_GameParameter.uasset ADDED
Binary file (1.35 kB). View file
 
CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_Music_Main_Vol.uasset ADDED
Binary file (1.69 kB). View file
 
CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_Music_NewMap.uasset ADDED
Binary file (1.68 kB). View file
 
CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_Music_Perc_Vol.uasset ADDED
Binary file (1.69 kB). View file
 
CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_Music_Piano_Vol.uasset ADDED
Binary file (1.7 kB). View file
 
CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_Music_Stop.uasset ADDED
Binary file (1.67 kB). View file
 
CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_Music_Strings_Delay.uasset ADDED
Binary file (1.72 kB). View file
 
CropoutSampleProject/Content/Audio/DATA/ControlBus/Cropout_Music_WinLose.uasset ADDED
Binary file (1.69 kB). View file
 
CropoutSampleProject/Content/Audio/DATA/SoundClass/MUSIC.uasset ADDED
Binary file (1.45 kB). View file
 
CropoutSampleProject/Content/Audio/DATA/SoundClass/SFX.uasset ADDED
Binary file (1.66 kB). View file
 
CropoutSampleProject/Content/Audio/DATA/SoundClass/SFX_charaters.uasset ADDED
Binary file (1.46 kB). View file
 
CropoutSampleProject/Content/Audio/DATA/SoundClass/SMX_Lead.uasset ADDED
Binary file (2.41 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Characters/MS_MonoArray.uasset ADDED
Binary file (90.3 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Characters/MS_character_create_garden.uasset ADDED
Binary file (54.9 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Characters/MS_character_create_house.uasset ADDED
Binary file (54.9 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Characters/MS_character_footsteps.uasset ADDED
Binary file (55.7 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Characters/MS_character_grab_crate.uasset ADDED
Binary file (54.2 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Characters/MS_character_harvest_stone.uasset ADDED
Binary file (54.9 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Characters/MS_character_harvest_wood.uasset ADDED
Binary file (55.1 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Characters/MS_character_pick_food.uasset ADDED
Binary file (54.8 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/MS_UI_Hover.uasset ADDED
Binary file (74.9 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/MS_UI_Select.uasset ADDED
Binary file (75 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_Garden_01.uasset ADDED
Binary file (35.1 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_Garden_02.uasset ADDED
Binary file (51.7 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_Garden_03.uasset ADDED
Binary file (29.4 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_Garden_04.uasset ADDED
Binary file (26.1 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_Garden_05.uasset ADDED
Binary file (41.5 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_Garden_06.uasset ADDED
Binary file (37.3 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_House_01.uasset ADDED
Binary file (16.3 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_House_02.uasset ADDED
Binary file (19.7 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_House_03.uasset ADDED
Binary file (20.9 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_House_04.uasset ADDED
Binary file (20.7 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_House_05.uasset ADDED
Binary file (20.9 kB). View file
 
CropoutSampleProject/Content/Audio/SFX/Waves/CO_Char_Create_House_06.uasset ADDED
Binary file (19.6 kB). View file