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4331f83 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/LocalPlayer.h"
#include "CommonLocalPlayer.generated.h"
#define UE_API COMMONGAME_API
class APawn;
class APlayerController;
class APlayerState;
class FViewport;
class UObject;
class UPrimaryGameLayout;
struct FSceneViewProjectionData;
UCLASS(MinimalAPI, config=Engine, transient)
class UCommonLocalPlayer : public ULocalPlayer
{
GENERATED_BODY()
public:
UE_API UCommonLocalPlayer();
/** Called when the local player is assigned a player controller */
DECLARE_MULTICAST_DELEGATE_TwoParams(FPlayerControllerSetDelegate, UCommonLocalPlayer* LocalPlayer, APlayerController* PlayerController);
FPlayerControllerSetDelegate OnPlayerControllerSet;
/** Called when the local player is assigned a player state */
DECLARE_MULTICAST_DELEGATE_TwoParams(FPlayerStateSetDelegate, UCommonLocalPlayer* LocalPlayer, APlayerState* PlayerState);
FPlayerStateSetDelegate OnPlayerStateSet;
/** Called when the local player is assigned a player pawn */
DECLARE_MULTICAST_DELEGATE_TwoParams(FPlayerPawnSetDelegate, UCommonLocalPlayer* LocalPlayer, APawn* Pawn);
FPlayerPawnSetDelegate OnPlayerPawnSet;
UE_API FDelegateHandle CallAndRegister_OnPlayerControllerSet(FPlayerControllerSetDelegate::FDelegate Delegate);
UE_API FDelegateHandle CallAndRegister_OnPlayerStateSet(FPlayerStateSetDelegate::FDelegate Delegate);
UE_API FDelegateHandle CallAndRegister_OnPlayerPawnSet(FPlayerPawnSetDelegate::FDelegate Delegate);
public:
UE_API virtual bool GetProjectionData(FViewport* Viewport, FSceneViewProjectionData& ProjectionData, int32 StereoViewIndex) const override;
bool IsPlayerViewEnabled() const { return bIsPlayerViewEnabled; }
void SetIsPlayerViewEnabled(bool bInIsPlayerViewEnabled) { bIsPlayerViewEnabled = bInIsPlayerViewEnabled; }
UE_API UPrimaryGameLayout* GetRootUILayout() const;
private:
bool bIsPlayerViewEnabled = true;
};
#undef UE_API
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