File size: 3,626 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "PocketLevelInstance.h"
#include "Engine/Level.h"
#include "Engine/LevelStreaming.h"
#include "Engine/LevelStreamingDynamic.h"
#include "Engine/LocalPlayer.h"
#include "GameFramework/PlayerController.h"
#include "PocketLevel.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(PocketLevelInstance)
UPocketLevelInstance::UPocketLevelInstance()
{
}
bool UPocketLevelInstance::Initialize(ULocalPlayer* InLocalPlayer, UPocketLevel* InPocketLevel, FVector InSpawnPoint)
{
LocalPlayer = InLocalPlayer;
World = LocalPlayer->GetWorld();
PocketLevel = InPocketLevel;
Bounds = FBoxSphereBounds(FSphere(InSpawnPoint, PocketLevel->Bounds.GetAbsMax()));
if (ensure(StreamingPocketLevel == nullptr))
{
if (ensure(!PocketLevel->Level.IsNull()))
{
bool bSuccess = false;
StreamingPocketLevel = ULevelStreamingDynamic::LoadLevelInstanceBySoftObjectPtr(LocalPlayer, PocketLevel->Level, Bounds.Origin, FRotator::ZeroRotator, bSuccess);
if (ensure(bSuccess && StreamingPocketLevel))
{
StreamingPocketLevel->OnLevelLoaded.AddUniqueDynamic(this, &ThisClass::HandlePocketLevelLoaded);
StreamingPocketLevel->OnLevelShown.AddUniqueDynamic(this, &ThisClass::HandlePocketLevelShown);
}
return bSuccess;
}
}
return false;
}
void UPocketLevelInstance::StreamIn()
{
if (StreamingPocketLevel)
{
StreamingPocketLevel->SetShouldBeVisible(true);
StreamingPocketLevel->SetShouldBeLoaded(true);
}
}
void UPocketLevelInstance::StreamOut()
{
if (StreamingPocketLevel)
{
StreamingPocketLevel->SetShouldBeVisible(false);
StreamingPocketLevel->SetShouldBeLoaded(false);
}
}
FDelegateHandle UPocketLevelInstance::AddReadyCallback(FPocketLevelInstanceEvent::FDelegate Callback)
{
if (StreamingPocketLevel->GetLevelStreamingState() == ELevelStreamingState::LoadedVisible)
{
Callback.ExecuteIfBound(this);
}
return OnReadyEvent.Add(Callback);
}
void UPocketLevelInstance::RemoveReadyCallback(FDelegateHandle CallbackToRemove)
{
OnReadyEvent.Remove(CallbackToRemove);
}
void UPocketLevelInstance::BeginDestroy()
{
Super::BeginDestroy();
if (StreamingPocketLevel)
{
StreamingPocketLevel->bShouldBlockOnUnload = false;
StreamingPocketLevel->SetShouldBeLoaded(false);
StreamingPocketLevel->OnLevelShown.RemoveAll(this);
StreamingPocketLevel->OnLevelLoaded.RemoveAll(this);
StreamingPocketLevel = nullptr;
}
}
void UPocketLevelInstance::HandlePocketLevelLoaded()
{
if (StreamingPocketLevel)
{
// Make everything in the level setup so that it's setup on the client, and we treat
// everything as locally spawned, rather than bExchangedRoles = true, where it's spawned
// on the client, but the expectation is the server said do it, and the server is going to
// be telling us about them later.
if (ULevel* LoadedLevel = StreamingPocketLevel->GetLoadedLevel())
{
LoadedLevel->bClientOnlyVisible = true;
for (AActor* Actor : LoadedLevel->Actors)
{
if (Actor)
{
Actor->bExchangedRoles = true; // HACK, Remove when bClientOnlyVisible is all we need.
}
}
// TODO: Don't put ownership over shared pocket spaces.
if (LocalPlayer)
{
if (APlayerController* PC = LocalPlayer->GetPlayerController(GetWorld()))
{
for (AActor* Actor : LoadedLevel->Actors)
{
if (Actor)
{
Actor->SetOwner(PC);
}
}
}
}
}
}
}
void UPocketLevelInstance::HandlePocketLevelShown()
{
OnReadyEvent.Broadcast(this);
}
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