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// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

public class LyraClientTarget : TargetRules
{
	public LyraClientTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Client;

		ExtraModuleNames.AddRange(new string[] { "LyraGame" });

		LyraGameTarget.ApplySharedLyraTargetSettings(this);
	}
}