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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "Commandlets/Commandlet.h"

#include "ContentValidationCommandlet.generated.h"

class IAssetRegistry;
class UObject;

UCLASS()
class UContentValidationCommandlet : public UCommandlet
{
	GENERATED_UCLASS_BODY()

public:
	// Begin UCommandlet Interface
	virtual int32 Main(const FString& Params) override;
	// End UCommandlet Interface

private:
	/** Validate steps */
	bool AutoExportMCPTemplates(const TArray<FString>& ChangedPackageNames, const TArray<FString>& DeletedPackageNames, const TArray<FString>& ChangedCode, const TArray<FString>& ChangedOtherFiles, const FString& SyncedCL, const FString& Robomerge, bool& bOutDidExport);
	bool AutoExportDadContent(const FString& BuildCL, const FString& AccessToken);
	bool AutoPersistDadContent(const FString& AccessToken);

private:
	/** Helper functions */
	bool GetAllChangedFiles(IAssetRegistry& AssetRegistry, const FString& P4CmdString, TArray<FString>& OutChangedPackageNames, TArray<FString>& DeletedPackageNames, TArray<FString>& OutChangedCode, TArray<FString>& OutChangedOtherFiles) const;
	void GetAllPackagesInPath(IAssetRegistry& AssetRegistry, const FString& InPathString, TArray<FString>& OutPackageNames) const;
	void GetAllPackagesOfType(const FString& OfTypeString, TArray<FString>& OutPackageNames) const;
	bool LaunchP4(const FString& Args, TArray<FString>& Output, int32& OutReturnCode) const;
	FString GetLocalPathFromDepotPath(const FString& DepotPathName) const;
};