File size: 851 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Editor/UnrealEdEngine.h"
#include "LyraEditorEngine.generated.h"
class IEngineLoop;
class UObject;
UCLASS()
class ULyraEditorEngine : public UUnrealEdEngine
{
GENERATED_BODY()
public:
ULyraEditorEngine(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
protected:
virtual void Init(IEngineLoop* InEngineLoop) override;
virtual void Start() override;
virtual void Tick(float DeltaSeconds, bool bIdleMode) override;
virtual FGameInstancePIEResult PreCreatePIEInstances(const bool bAnyBlueprintErrors, const bool bStartInSpectatorMode, const float PIEStartTime, const bool bSupportsOnlinePIE, int32& InNumOnlinePIEInstances) override;
private:
void FirstTickSetup();
bool bFirstTickSetup = false;
};
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