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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "Editor/UnrealEdEngine.h"

#include "LyraEditorEngine.generated.h"

class IEngineLoop;
class UObject;


UCLASS()
class ULyraEditorEngine : public UUnrealEdEngine
{
	GENERATED_BODY()

public:

	ULyraEditorEngine(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());

protected:

	virtual void Init(IEngineLoop* InEngineLoop) override;
	virtual void Start() override;
	virtual void Tick(float DeltaSeconds, bool bIdleMode) override;
	
	virtual FGameInstancePIEResult PreCreatePIEInstances(const bool bAnyBlueprintErrors, const bool bStartInSpectatorMode, const float PIEStartTime, const bool bSupportsOnlinePIE, int32& InNumOnlinePIEInstances) override;

private:
	void FirstTickSetup();
	
	bool bFirstTickSetup = false;
};