File size: 934 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EditorValidator.h"
#include "EditorValidator_Load.generated.h"
class FText;
class UObject;
UCLASS()
class UEditorValidator_Load : public UEditorValidator
{
GENERATED_BODY()
public:
UEditorValidator_Load();
virtual bool IsEnabled() const override;
static bool GetLoadWarningsAndErrorsForPackage(const FString& PackageName, TArray<FString>& OutWarningsAndErrors);
protected:
using Super::CanValidateAsset_Implementation; // -Woverloaded-virtual
virtual bool CanValidateAsset_Implementation(const FAssetData& InAssetData, UObject* InObject, FDataValidationContext& InContext) const override;
virtual EDataValidationResult ValidateLoadedAsset_Implementation(const FAssetData& InAssetData, UObject* InAsset, FDataValidationContext& Context) override;
private:
static TArray<FString> InMemoryReloadLogIgnoreList;
};
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