File size: 2,775 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorValidator_SourceControl.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "ISourceControlModule.h"
#include "Misc/PackageName.h"
#include "SourceControlHelpers.h"
#include "Validation/EditorValidator.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(EditorValidator_SourceControl)
#define LOCTEXT_NAMESPACE "EditorValidator"
UEditorValidator_SourceControl::UEditorValidator_SourceControl()
: Super()
{
}
bool UEditorValidator_SourceControl::CanValidateAsset_Implementation(const FAssetData& InAssetData, UObject* InAsset, FDataValidationContext& InContext) const
{
return InAsset != nullptr;
}
EDataValidationResult UEditorValidator_SourceControl::ValidateLoadedAsset_Implementation(const FAssetData& InAssetData, UObject* InAsset, FDataValidationContext& Context)
{
check(InAsset);
FName PackageFName = InAsset->GetOutermost()->GetFName();
if (FPackageName::DoesPackageExist(PackageFName.ToString()))
{
ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
FSourceControlStatePtr AssetState = SourceControlProvider.GetState(SourceControlHelpers::PackageFilename(PackageFName.ToString()), EStateCacheUsage::Use);
if (AssetState.IsValid() && AssetState->IsSourceControlled())
{
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
// Check for assets that are submitted to source control that reference assets that are not
static const FString ScriptPackagePrefix = TEXT("/Script/");
TArray<FName> Dependencies;
AssetRegistry.GetDependencies(PackageFName, Dependencies, UE::AssetRegistry::EDependencyCategory::Package);
for (FName Dependency : Dependencies)
{
const FString DependencyStr = Dependency.ToString();
if (!DependencyStr.StartsWith(ScriptPackagePrefix))
{
FSourceControlStatePtr DependencyState = SourceControlProvider.GetState(SourceControlHelpers::PackageFilename(DependencyStr), EStateCacheUsage::Use);
if (DependencyState.IsValid() && !DependencyState->IsSourceControlled() && !DependencyState->IsUnknown())
{
// The editor doesn't sync state for all assets, so we only want to warn on assets that are known about
AssetFails(InAsset, FText::Format(LOCTEXT("SourceControl_NotMarkedForAdd", "References {0} which is not marked for add in source control"), FText::FromString(DependencyStr)));
}
}
}
}
}
if (GetValidationResult() != EDataValidationResult::Invalid)
{
AssetPasses(InAsset);
}
return GetValidationResult();
}
#undef LOCTEXT_NAMESPACE
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