File size: 2,220 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraGameplayAbility_Jump.h"
#include "AbilitySystem/Abilities/LyraGameplayAbility.h"
#include "Character/LyraCharacter.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraGameplayAbility_Jump)
struct FGameplayTagContainer;
ULyraGameplayAbility_Jump::ULyraGameplayAbility_Jump(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
InstancingPolicy = EGameplayAbilityInstancingPolicy::InstancedPerActor;
NetExecutionPolicy = EGameplayAbilityNetExecutionPolicy::LocalPredicted;
}
bool ULyraGameplayAbility_Jump::CanActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayTagContainer* SourceTags, const FGameplayTagContainer* TargetTags, FGameplayTagContainer* OptionalRelevantTags) const
{
if (!ActorInfo || !ActorInfo->AvatarActor.IsValid())
{
return false;
}
const ALyraCharacter* LyraCharacter = Cast<ALyraCharacter>(ActorInfo->AvatarActor.Get());
if (!LyraCharacter || !LyraCharacter->CanJump())
{
return false;
}
if (!Super::CanActivateAbility(Handle, ActorInfo, SourceTags, TargetTags, OptionalRelevantTags))
{
return false;
}
return true;
}
void ULyraGameplayAbility_Jump::EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled)
{
// Stop jumping in case the ability blueprint doesn't call it.
CharacterJumpStop();
Super::EndAbility(Handle, ActorInfo, ActivationInfo, bReplicateEndAbility, bWasCancelled);
}
void ULyraGameplayAbility_Jump::CharacterJumpStart()
{
if (ALyraCharacter* LyraCharacter = GetLyraCharacterFromActorInfo())
{
if (LyraCharacter->IsLocallyControlled() && !LyraCharacter->bPressedJump)
{
LyraCharacter->UnCrouch();
LyraCharacter->Jump();
}
}
}
void ULyraGameplayAbility_Jump::CharacterJumpStop()
{
if (ALyraCharacter* LyraCharacter = GetLyraCharacterFromActorInfo())
{
if (LyraCharacter->IsLocallyControlled() && LyraCharacter->bPressedJump)
{
LyraCharacter->StopJumping();
}
}
}
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