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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "GameplayEffectExecutionCalculation.h"

#include "LyraDamageExecution.generated.h"

class UObject;


/**

 * ULyraDamageExecution

 *

 *	Execution used by gameplay effects to apply damage to the health attributes.

 */
UCLASS()
class ULyraDamageExecution : public UGameplayEffectExecutionCalculation
{
	GENERATED_BODY()

public:

	ULyraDamageExecution();

protected:

	virtual void Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const override;
};