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7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraHealExecution.h"
#include "AbilitySystem/Attributes/LyraHealthSet.h"
#include "AbilitySystem/Attributes/LyraCombatSet.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraHealExecution)
struct FHealStatics
{
FGameplayEffectAttributeCaptureDefinition BaseHealDef;
FHealStatics()
{
BaseHealDef = FGameplayEffectAttributeCaptureDefinition(ULyraCombatSet::GetBaseHealAttribute(), EGameplayEffectAttributeCaptureSource::Source, true);
}
};
static FHealStatics& HealStatics()
{
static FHealStatics Statics;
return Statics;
}
ULyraHealExecution::ULyraHealExecution()
{
RelevantAttributesToCapture.Add(HealStatics().BaseHealDef);
}
void ULyraHealExecution::Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const
{
#if WITH_SERVER_CODE
const FGameplayEffectSpec& Spec = ExecutionParams.GetOwningSpec();
const FGameplayTagContainer* SourceTags = Spec.CapturedSourceTags.GetAggregatedTags();
const FGameplayTagContainer* TargetTags = Spec.CapturedTargetTags.GetAggregatedTags();
FAggregatorEvaluateParameters EvaluateParameters;
EvaluateParameters.SourceTags = SourceTags;
EvaluateParameters.TargetTags = TargetTags;
float BaseHeal = 0.0f;
ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(HealStatics().BaseHealDef, EvaluateParameters, BaseHeal);
const float HealingDone = FMath::Max(0.0f, BaseHeal);
if (HealingDone > 0.0f)
{
// Apply a healing modifier, this gets turned into + health on the target
OutExecutionOutput.AddOutputModifier(FGameplayModifierEvaluatedData(ULyraHealthSet::GetHealingAttribute(), EGameplayModOp::Additive, HealingDone));
}
#endif // #if WITH_SERVER_CODE
}
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