File size: 1,188 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/HitResult.h"
#include "GameplayTagContainer.h"
#include "UObject/Interface.h"
#include "LyraContextEffectsInterface.generated.h"
#define UE_API LYRAGAME_API
class UAnimSequenceBase;
class UObject;
class USceneComponent;
struct FFrame;
/**
*
*/
UENUM()
enum EEffectsContextMatchType: int
{
ExactMatch,
BestMatch
};
/**
*
*/
UINTERFACE(MinimalAPI, Blueprintable)
class ULyraContextEffectsInterface : public UInterface
{
GENERATED_BODY()
};
class ILyraContextEffectsInterface : public IInterface
{
GENERATED_BODY()
public:
/** */
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
UE_API void AnimMotionEffect(const FName Bone
, const FGameplayTag MotionEffect
, USceneComponent* StaticMeshComponent
, const FVector LocationOffset
, const FRotator RotationOffset
, const UAnimSequenceBase* AnimationSequence
, const bool bHitSuccess
, const FHitResult HitResult
, FGameplayTagContainer Contexts
, FVector VFXScale = FVector(1)
, float AudioVolume = 1
, float AudioPitch = 1);
};
#undef UE_API
|