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// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "Engine/HitResult.h"
#include "GameplayTagContainer.h"
#include "UObject/Interface.h"

#include "LyraContextEffectsInterface.generated.h"

#define UE_API LYRAGAME_API

class UAnimSequenceBase;
class UObject;
class USceneComponent;
struct FFrame;

/**

 *

 */
UENUM()
enum EEffectsContextMatchType: int
{
	ExactMatch,
	BestMatch
};

/**

 *

 */
 UINTERFACE(MinimalAPI, Blueprintable)
 class ULyraContextEffectsInterface : public UInterface
 {
	 GENERATED_BODY()

 };
 
 class ILyraContextEffectsInterface : public IInterface
 {
	 GENERATED_BODY()

 public:

	/** */
 	UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
	UE_API void AnimMotionEffect(const FName Bone

		, const FGameplayTag MotionEffect

		, USceneComponent* StaticMeshComponent

		, const FVector LocationOffset

		, const FRotator RotationOffset

		, const UAnimSequenceBase* AnimationSequence

		, const bool bHitSuccess

		, const FHitResult HitResult

		, FGameplayTagContainer Contexts

		, FVector VFXScale = FVector(1)

		, float AudioVolume = 1

		, float AudioPitch = 1);
 };

#undef UE_API