File size: 960 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DataAsset.h"
#include "GameplayTagContainer.h"
#include "LyraDamagePopStyle.generated.h"
class UObject;
class UStaticMesh;
UCLASS()
class ULyraDamagePopStyle : public UDataAsset
{
GENERATED_BODY()
public:
ULyraDamagePopStyle();
UPROPERTY(EditDefaultsOnly, Category="DamagePop")
FString DisplayText;
UPROPERTY(EditDefaultsOnly, Category="DamagePop")
FGameplayTagQuery MatchPattern;
UPROPERTY(EditDefaultsOnly, Category="DamagePop", meta=(EditCondition=bOverrideColor))
FLinearColor Color;
UPROPERTY(EditDefaultsOnly, Category="DamagePop", meta=(EditCondition=bOverrideColor))
FLinearColor CriticalColor;
UPROPERTY(EditDefaultsOnly, Category="DamagePop", meta=(EditCondition=bOverrideMesh))
TObjectPtr<UStaticMesh> TextMesh;
UPROPERTY()
bool bOverrideColor = false;
UPROPERTY()
bool bOverrideMesh = false;
};
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