File size: 4,347 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "LyraNumberPopComponent.h"
#include "LyraNumberPopComponent_MeshText.generated.h"
class ULyraDamagePopStyle;
class UMaterialInstanceDynamic;
class UObject;
class UStaticMesh;
class UStaticMeshComponent;
USTRUCT()
struct FPooledNumberPopComponentList
{
GENERATED_BODY()
UPROPERTY(transient)
TArray<TObjectPtr<UStaticMeshComponent>> Components;
};
USTRUCT()
struct FLiveNumberPopEntry
{
GENERATED_BODY()
/** The component that is currently live */
UPROPERTY(transient)
TObjectPtr<UStaticMeshComponent> Component = nullptr;
/** The pool this component will go into when released */
FPooledNumberPopComponentList* Pool = nullptr;
/** The world time that this component will be released to the pool */
float ReleaseTime = 0.0f;
FLiveNumberPopEntry()
{}
FLiveNumberPopEntry(UStaticMeshComponent* InComponent, FPooledNumberPopComponentList* InPool, float InReleaseTime)
: Component(InComponent), Pool(InPool), ReleaseTime(InReleaseTime)
{}
};
/** Struct that holds the info for a new damage number */
struct FTempNumberPopInfo
{
UStaticMeshComponent* StaticMeshComponent = nullptr;
TArray<UMaterialInstanceDynamic*> MeshMIDs;
TArray<int32> DamageNumberArray;
};
UCLASS(Blueprintable)
class ULyraNumberPopComponent_MeshText : public ULyraNumberPopComponent
{
GENERATED_BODY()
public:
ULyraNumberPopComponent_MeshText(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
//~ULyraNumberPopComponent interface
virtual void AddNumberPop(const FLyraNumberPopRequest& NewRequest) override;
//~End of ULyraNumberPopComponent interface
protected:
void SetMaterialParameters(const FLyraNumberPopRequest& Request, FTempNumberPopInfo& NewDamageNumberInfo, const FTransform& CameraTransform, const FVector& NumberLocation);
FLinearColor DetermineColor(const FLyraNumberPopRequest& Request) const;
UStaticMesh* DetermineStaticMesh(const FLyraNumberPopRequest& Request) const;
/** Releases components back to the pool that have exceeded their lifespan */
void ReleaseNextComponents();
/** Style patterns to attempt to apply to the incoming number pops */
UPROPERTY(EditDefaultsOnly, Category="Number Pop|Style")
TArray<TObjectPtr<ULyraDamagePopStyle>> Styles;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Number Pop|Style")
float ComponentLifespan;
UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Style")
float DistanceFromCameraBeforeDoublingSize;
UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Style")
float CriticalHitSizeMultiplier;
UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Font")
float FontXSize;
UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Font")
float FontYSize;
UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Font")
float SpacingPercentageForOnes;
UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Style")
float NumberOfNumberRotations;
UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings")
FName SignDigitParameterName;
UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings")
FName ColorParameterName;
UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings")
FName AnimationLifespanParameterName;
UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings")
FName IsCriticalHitParameterName;
/** Damage numbers by default are given a depth close to the camera in the material to make sure they are never occluded. This can be toggled off here, should only be 0/1. */
UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings")
FName MoveToCameraParameterName;
UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings")
TArray<FName> PositionParameterNames;
UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings")
TArray<FName> ScaleRotationAngleParameterNames;
UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings")
TArray<FName> DurationParameterNames;
UPROPERTY(Transient)
TMap<TObjectPtr<UStaticMesh>, FPooledNumberPopComponentList> PooledComponentMap;
UPROPERTY(transient)
TArray<FLiveNumberPopEntry> LiveComponents;
FTimerHandle ReleaseTimerHandle;
};
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