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// Copyright Epic Games, Inc. All Rights Reserved.
#include "GameFeatureAction_AddGameplayCuePath.h"

#if WITH_EDITOR
#include "Misc/DataValidation.h"
#endif

#include UE_INLINE_GENERATED_CPP_BY_NAME(GameFeatureAction_AddGameplayCuePath)

#define LOCTEXT_NAMESPACE "GameFeatures"

UGameFeatureAction_AddGameplayCuePath::UGameFeatureAction_AddGameplayCuePath()
{
	// Add a default path that is commonly used
	DirectoryPathsToAdd.Add(FDirectoryPath{ TEXT("/GameplayCues") });
}

#if WITH_EDITOR
EDataValidationResult UGameFeatureAction_AddGameplayCuePath::IsDataValid(FDataValidationContext& Context) const

{
	EDataValidationResult Result = Super::IsDataValid(Context);

	for (const FDirectoryPath& Directory : DirectoryPathsToAdd)
	{
		if (Directory.Path.IsEmpty())
		{
			const FText InvalidCuePathError = FText::Format(LOCTEXT("InvalidCuePathError", "'{0}' is not a valid path!"), FText::FromString(Directory.Path));
			Context.AddError(InvalidCuePathError);
			Result = CombineDataValidationResults(Result, EDataValidationResult::Invalid);
		}
	}

	return CombineDataValidationResults(Result, EDataValidationResult::Valid);
}
#endif	// WITH_EDITOR

#undef LOCTEXT_NAMESPACE