File size: 2,261 Bytes
7fd553e | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameFeatureStateChangeObserver.h"
#include "GameFeaturesProjectPolicies.h"
#include "LyraGameFeaturePolicy.generated.h"
class FName;
class UGameFeatureData;
struct FPrimaryAssetId;
/**
* Manager to keep track of the state machines that bring a game feature plugin into memory and active
* This class discovers plugins either that are built-in and distributed with the game or are reported externally (i.e. by a web service or other endpoint)
*/
UCLASS(MinimalAPI, Config = Game)
class ULyraGameFeaturePolicy : public UDefaultGameFeaturesProjectPolicies
{
GENERATED_BODY()
public:
LYRAGAME_API static ULyraGameFeaturePolicy& Get();
ULyraGameFeaturePolicy(const FObjectInitializer& ObjectInitializer);
//~UGameFeaturesProjectPolicies interface
virtual void InitGameFeatureManager() override;
virtual void ShutdownGameFeatureManager() override;
virtual TArray<FPrimaryAssetId> GetPreloadAssetListForGameFeature(const UGameFeatureData* GameFeatureToLoad, bool bIncludeLoadedAssets = false) const override;
virtual bool IsPluginAllowed(const FString& PluginURL, FString* OutReason) const override;
virtual const TArray<FName> GetPreloadBundleStateForGameFeature() const override;
virtual void GetGameFeatureLoadingMode(bool& bLoadClientData, bool& bLoadServerData) const override;
//~End of UGameFeaturesProjectPolicies interface
private:
UPROPERTY(Transient)
TArray<TObjectPtr<UObject>> Observers;
};
// checked
UCLASS()
class ULyraGameFeature_HotfixManager : public UObject, public IGameFeatureStateChangeObserver
{
GENERATED_BODY()
public:
virtual void OnGameFeatureLoading(const UGameFeatureData* GameFeatureData, const FString& PluginURL) override;
};
// checked
UCLASS()
class ULyraGameFeature_AddGameplayCuePaths : public UObject, public IGameFeatureStateChangeObserver
{
GENERATED_BODY()
public:
virtual void OnGameFeatureRegistering(const UGameFeatureData* GameFeatureData, const FString& PluginName, const FString& PluginURL) override;
virtual void OnGameFeatureUnregistering(const UGameFeatureData* GameFeatureData, const FString& PluginName, const FString& PluginURL) override;
};
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